Grab AMD’s RX 7900 XTX flagship graphics card for $889 after a $110 discount

Want AMD’s fastest consumer graphics card for a good price? We’ve got just the deal for you – the RX 7900 XTX, after debuting at a tidy $999, is now down to $889.99 at Newegg. That’s a nice $110 discount that brings the card into new relevance, especially as the first two FSR 3 frame generation games arrive. If you’re not a Newegg fan, the card is also available at Amazon for $909.99.

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Let’s compare Modern Warfare 3 2023’s MP trailer with Modern Warfare 3 2011’s MP trailer

I’m tempted to leave it at the headline and direct you to the comments – it’s after five, you know, I’m usually in the bath by now – but I’m supposed to be some kind of “professional writer”, so I guess I’ll waffle for a few paragraphs. Activision have put up a trailer for nu-Call of Duty: Modern Warfare 3‘s multiplayer, ahead of a full live reveal at the Call of Duty: Next event on 5th October. I caught the news on a social feed somewhere, went hunting for the Youtube version and, much to my distress, managed to dig up the multiplayer premiere for the original Call of Duty: Modern Warfare 3, released in 2011 – almost 12 years ago.

Rather than just posting the correct video and going off to cry about my advancing seniority, I’m brazenly posting both so you can trace the evolution (or not) of this shootiest of first-person shooter franchises. It’s bizarre to think of any game series being this venerable, and changing so much while remaining the same.

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Guide: Upcoming Nintendo Switch Games And Accessories For October And November 2023

Two Mario games! Pokémon! Sonic! More!

Can you believe it’s October already? Yes, we’re now very much at the business end of the year for game releases, and boy can you tell looking at Nintendo’s upcoming line-up.

We’ve been busy rounding up our usual selection of games headed to retail in the coming weeks, including some highlights picked by us as well as lots of other games and accessories that are launching soon. Have a browse through and see if anything takes your fancy:

Read the full article on nintendolife.com

High On Life’s DLC Is Out Today – Let’s Talk About Horror!

High on Knife Hero

High On Life’s DLC Is Out Today – Let’s Talk About Horror!

Hi, I’m Alec Robbins, head writer on Squanch Games’ High On Life and its High On Knife DLC (out today!) It’s kind of like a mini-sequel that bridges between the base game and whatever else we do next. It’s not entirely an epilogue, but we like to think of it as a bonus episode. It’s not entirely a horror experience, but it definitely leans into the genre in ways that we didn’t fully explore with High On Life. So let’s talk about horror!

I have some aversions to horror movies and I almost never seek them out – but my partner loves them so I do watch them all the time. My background is in comedy, and I always talk about how comedy and horror are exactly the same to me, just with different context. If you’re building comedy, or you’re building horror, you’re doing the exact same labor. The whole concept of trying to create a setup that flows into a punchline that surprises people and makes them laugh – that’s identical to the structure and horror; you’re trying to set up some tension that you then release, but instead of a punchline, it’s a scare. 

High on Knife Screenshot

Hi, I’m Alec Robbins, head writer on Squanch Games’ High On Life and its High On Knife DLC (out today!) It’s kind of like a mini-sequel that bridges between the base game and whatever else we do next. It’s not entirely an epilogue, but we like to think of it as a bonus episode. It’s not entirely a horror experience, but it definitely leans into the genre in ways that we didn’t fully explore with High On Life. So let’s talk about horror!

I have some aversions to horror movies and I almost never seek them out – but my partner loves them so I do watch them all the time. My background is in comedy, and I always talk about how comedy and horror are exactly the same to me, just with different context. If you’re building comedy, or you’re building horror, you’re doing the exact same labor. The whole concept of trying to create a setup that flows into a punchline that surprises people and makes them laugh – that’s identical to the structure and horror; you’re trying to set up some tension that you then release, but instead of a punchline, it’s a scare. 

High on Knife Screenshot

The first half of the High On Knife DLC is goofy, where you’re exploring this bright place called Peroxis. You’re there because Knifey (one of High On Life’s talking weapons) got a missed-package slip, and he convinces you to travel there to pick it up yourself. You visit this place called Salt Lick City, which is populated by a bunch of slug-like aliens. It’s packed with side missions and funny moments and weird things to explore. And then that kind of leads into the stark change halfway through the DLC where you’re suddenly in what we describe internally as a haunted shipping warehouse, Muxxalon, which was absolutely not inspired by any real-life companies. We made things darker and added a flashlight, which are obviously slam-dunk horror tropes.

Even though horror and comedy are similar, writing those specific horror moments was tricky for me at first because I come from comedy. I have faith in which jokes are gonna land, but I was initially worried about the horror. In both cases, you really can’t tell for sure until it’s built up enough that you can actually play through it when the voice acting is in and see if it’s timed correctly. That’s when you can really tell if it’s gonna get a laugh. But there was horror stuff where the lighting wasn’t in yet and the sound design wasn’t quite there so sometimes we couldn’t tell if it was going to be scary until much later in the process. So I feel like horror was actually the harder thing for us to get right this time around. But that’s pretty natural because we’ve clearly perfected the art of comedy.

High on Knife Screenshot

In High On Life, we have characters that are constantly making quips and that can kind of ruin the vibe of horror. We actually have this entire section where the player is first introduced to the Muxxalon warehouse, full of dialogue and jokes. But after playing through it, we ended up taking out all the dialogue there just to make it feel a little scarier. With the dialogue it just didn’t feel scary. It wasn’t working. If the characters are talking and making jokes then they’re not scared so why should I be scared as a player? That first intro area in the second half of the DLC was the biggest test for us because we had to make the really tough call to pull back. Even one out-of-place line would ruin that moment.

I like it when comedy turns into horror and vice versa, where it’s hard to separate them. My premise for Muxxalon and how it operates is essentially “What if your boss was always over your shoulder? What if they were literally attached to your shoulder?” What if instead of like, just having a boss in an office who comes by and walks the floor… they’re a parasite attached to your shoulder telling you to get back to work. It’s absurd and funny but also? Maybe a little horrifying in practice? Maybe?

High on Knife Screenshot

A lot of the natural scares came out of those basic ideas, and they were really brought to life by Gabourey Sidibe, who plays the boss of this operation, Mux. She was really funny, but she could get REALLY menacing. So it’s the reality of like, what if your boss was this evil glob that has taken over every square inch of this facility and could appear at any moment from any wall? It’s the ultimate surveillance.

But High On Knife is super funny, even with those horrific elements. I’m a huge fan of Ken Marino, and he plays your parasite. And we did so much with him. There’s a whole branching path, almost dating-sim part of the game, where most players are gonna go through it one way, but there’s like, probably five or six completely different routes you can take through this. And the recording session for that alone was like a full session. There’s so much more to talk about, but I only have so much space. It’s funny and spooky, and I’m really proud of our team at Squanch and what we were able to accomplish with the DLC. 

High On Life’s High On Knife DLC is now available for $14.99 on PC and Xbox One and Xbox Series X|S. The base game is available to Xbox Game Pass subscribers, and we also have exclusive Xbox Game Pass Bundle, which includes both High On Life and High On Knife for $19.99.

High On Life: High On Knife

Squanch Games, Inc.


7

$14.99

Available October 3rd

It’s been 2 years since the Bounty Hunter defeated the G3 cartel. Now Knifey needs help tracking down a mysterious package from his homeworld. Will they get mixed up with a friendly giant, a pinball gun, poaching rings, and a terrifying intergalactic shipping company? Yeah. Sure.

The post High On Life’s DLC Is Out Today – Let’s Talk About Horror! appeared first on Xbox Wire.

Fly the PS VR2-powered skies of Project Wingman: Frontline 59, out today

In the skies of Project Wingman, players get into the pilot’s seat of advanced fighter jets, taking on missions over the seas and ground of a war-scorched alternate Earth timeline known as After Calamity.

Today, PlayStation players can experience Project Wingman’s thrilling aerial combat from a whole new perspective in Frontline 59—an enhanced version of our indie dev team’s original game, powered up with new missions and PlayStation VR2 features that immerse you in the action.


Fly the PS VR2-powered skies of Project Wingman: Frontline 59, out today

Project Wingman has always felt like it would be a natural fit for virtual reality, and it’s been a thrill to have the chance to bring that vision to life with the PS VR2. Our goal with Wingman has always been to make people feel like awesome, cutting-edge flying aces, and the VR2 features really help take that to the next level—whether you’re using eye-tracking technology to help pinpoint targets in a chaotic battlefield, or feeling the rush of high-speed passes against pilots who want you dead.

Mission briefing

Taking place during Project Wingman’s main conflict, Frontline 59’s six new missions find the Pacific Federation coming under attack by a Cascadian invasion force seeking to cripple the Federation for generations. You play as reserve pilot in the local Federation contingent, and it’s up to you and the rest of your unlikely wingmen to beat back the enemy and secure the safety of the Federation once more.

These new missions range from intercept sorties to counter-attacks, and even a few adrenaline-rushing surprises. Here’s a beat-by-beat breakdown of what’s in store in Frontline 59’s exclusive engagements.

  • Mission 1 – Take off to beat back rabid mercenary pilots from pouncing on retreating allied force.
  • Mission 2 – Provide aerial support to naval coastal defenses as enemy Marines make landfall.
  • Mission 3 – Break the enemy by clearing the way for heavy hitting firepower.
  • Mission 4 – Using an unconventional flight plan, surprise the enemy headquarters and destroy them when they least expect it.
  • Mission 5 – Destroy the enemy invasion at its root, and send them back to where they came from.
  • Mission 6 – Duke it out over the Arctic Circle in an intense dogfight to try and stop insanity from setting the world on fire.

While PlayStation 5 players can enjoy Frontline 59 whether they’re VR-equipped or not, we built these missions with virtual reality in mind, and we think PS VR2 players will really feel it. If you go into battle with your PS VR2 as your flight helmet, you’ll feel the rush of combat across the entire game experience, too.

Two of the coolest features that help deliver the feeling that you’re really piloting advanced fighter jet technology: You can track targets with full 360 degree awareness, highlighting targets with PS VR2’s eye tracking tech. You can also swivel your head to take in the battlefield, making sure you can see what you want when you want, from any angle.

You’ll also feel the rumble of combat through headset vibrations as you barrel through battlefields; each time you get in close for a dogfight or do a supersonic pass on an enemy, you’ll feel it in your bones. You’ll also feel and hear the aircraft around you as you break through the clouds or bleed speed with spatial audio.

We hope you check out Frontline 59—it was an awesome, challenging, and really satisfying experience bringing our game to life in the VR realm, and we’re excited to finally be able to share this experience with Project Wingman veterans and brand-new recruits across the PlayStation community.

Project Wingman: Frontline 59 is out today on PlayStation 5 and PlayStation VR2.

Microsoft Releasing Sexy Gold Shadow Xbox Wireless Controller

Microsoft has revealed a sexy Gold Shadow special edition Xbox Wireless Controller, reminiscent of the Shadow range released for the Xbox One.

Revealed on the Xbox Store, the controller features a base gold colour that gradually fades into metallic black and is available October 17 for $69.99 / £64.99.

This is the first Shadow controller released since 2017 and the first under the new Xbox Series design, which has the improved directional pad, dedicated share button, and more.

The popular line for Xbox One began with Copper Shadow before Microsoft also released Dusk Shadow (blue), Dawn Shadow (pink), Ocean Shadow (inverted blue), and Volcano Shadow (red). This is therefore the first Gold Shadow controller period.

Outside of wild special and incredibly limited edition controllers, like fluffy Sonic the Hedgehog ones or one made from actual Jade, Microsoft has mostly stuck to more traditional solid colour gamepads in the Xbox Series era.

There have been a few exceptions though, isuch as the cosmic Stellar Shift, dusty Stormcloud Vapor, and even an Earth Day one made partly from recycled CDs, water jugs, and other Xbox controller parts.

Image Credit: Xbox

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Stumble and dance through a bleak post-Soviet city in this excellent new first-person explorer

What are you doing later? Bit of a night out in a bleak post-Soviet city, maybe? Drink? Dance? Drugs? Pet giant rats? Chat with a back-alley cyborg tech? Catch a poetry reading? Have a blood pressure test? Contemplate your empty existence? Eat a kebab? All this and more awaits you with Neyasnoe, the new first-person explorer from the creators of It’s Winter. While It’s Winter had you so bored and lonely you might cook egg on toast only to flush it down the toilet, here you’re surrounded by life, and I’m not sure that’s much more comfort.

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Call of Duty: Modern Warfare 3 Multiplayer Trailer Leans on Nostalgia and Eminem to Get Fans Pumped

Activision has released a first proper look at Call of Duty: Modern Warfare 3’s multiplayer, leaning heavily on nostalgia for classic maps and mechanics.

Veteran fans of the series will immediately note Activision’s use of Eminem’s Till I Collapse for the trailer, below. Till I Collapse was used for the Call Of Duty: Modern Warfare 2 launch trailer 14 years ago.

2023’s Modern Warfare 3 includes all 16 launch maps from the original Modern Warfare 2 and will see 12 new 6v6 maps come out post-launch. The video showcases a number of these classic maps, such as the eternally popular Rust. Check out multiplayer screenshots in the slideshow below:

We also get a look at slide cancelling, which makes a return for this game. Slide cancelling is a long-running movement option in the Call of Duty series that high-skilled players use to avoid enemy fire. It involves cancelling the slide animation, thus resetting your tactical sprint and maintaining momentum even as you slide about.

Slide cancelling was in the original Warzone and 2019’s Modern Warfare, but for Warzone 2.0 and Modern Warfare 2 developer Infinity Ward stopped it from working as it used to (you can’t slide cancel out of a tactical sprint), sparking a vociferous debate among the player base. While the community came up with their own way of performing slide cancels in both games, these methods involve more inputs and are not as powerful. Modern Warfare 3 U-turns on slide cancelling, speeding up movement in the process.

The trailer also offers a glimpse at weapon stance switching for Modern Warfare 3:

Activision will host a Call of Duty: Modern Warfare 3 open beta across PlayStation, Xbox, and PC (PlayStation owners get first access) from this weekend. Those who preorder gain access to the campaign up to a week before release. Modern Warfare 3 launches on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S on November 10.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Starfield’s adventures are hidden indoors, not in the stars

I’m a fan of the modern Bethesda RPG, having spent nearly 100 hours with Fallout 4 – which, for me, is a lot more time than I’m usually willing to give up. My fondest memories lie with Oblivion, because I think it captured exploration beautifully. I liked emerging from a big cave as a big nobody and striking out along a cobbled path, excited to go for a summer’s walk. Skyrim abandoned Oblivion’s warmth for your average fantasyland, but kept the great outdoors.

If I don’t have an objective in Starfield, I sort of freeze over and don’t really know where to turn. And even if I do, I perform a deep sigh and open up my menus and curl myself into a pinball, ready to get pinged around the innards of whatever can lies beyond the airlock in front of me. So far, Starfield’s adventuring forces me indoors and it’s a shame.

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Activision Promises to Continue to Support Call of Duty DMZ ‘Beta’ Despite COD Next No-Show

Activision has told fans of Call of Duty’s DMZ that it intends to continue supporting the extraction mode despite it skipping the upcoming COD Next reveal event.

COD Next, set for this Thursday, October 5, will fully reveal Modern Warfare 3 and what’s next for Warzone 2.0, including its new map. But DMZ mode is not part of the show.

“Although DMZ won’t be showcased at COD Next this week, we’re excited to share that we will continue to support the DMZ Beta,” Activision said in an announcement shared this week. “Players will have continuing infiltration opportunities for Al Mazrah, Ashika Island, Vondel — as well as Building 21 and Koschei Complex.

“Thank you for your continued support and dedication to the Beta! We will share further updates closer to Season 01.”

DMZ launched last year as part of Warzone 2.0, and went down well with fans and critics. Its sandbox extraction gameplay riffed on the likes of Escape from Tarkov, and offered something a little different for Call of Duty. “It’s a really fun and refreshing change of pace between rounds of battle royale,” we said in IGN’s Warzone 2.0 review.

However, fans of DMZ have complained about a content drought this year, with some saying it lacks support compared to Modern Warfare’s traditional multiplayer and the battle royale. While this fresh statement from Activision is designed to reassure DMZ fans, it has in fact caused concern to grow. Activision’s mention of the DMZ “beta” has raised questions about its status, and whether or not DMZ will then launch proper.

Summing up the sentiment, redditor Gojiwars_Goji posted Activision’s statement to the DMZ subreddit with the thread title: “IT LIVES!”

Modern Warfare 3 is set to launch with an expansive Zombies mode (it’s the first time Zombies is in a Modern Warfare game), and fans suspect this may be the focus at the expense of DMZ.

On the multiplayer side, Modern Warfare 3 includes all 16 launch maps from the original Modern Warfare 2, and will see 12 new 6v6 maps come out post-launch. Activision will host an open beta across PlayStation, Xbox, and PC (PlayStation owners get first access). Those who pre-order gain access to the campaign up to a week before release.

Modern Warfare 3 launches on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S on November 10.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.