Fatal Fury: City of the Wolves Announced at EVO 2023

SNK shared the big news at EVO 2023 that Fatal Fury will be returning for the first time since 1999 in the form of a new game called Fatal Fury: City of the Wolves.

This new Fatal Fury was first teased at EVO 2022 and this year’s tournament gave fans an early look at the game in action and an official title. While we didn’t learn too much about the game or when it will be released, the trailer did feature Terry Bogard and Rock Howard facing off against each other.

We also were given a glimpse of some of the locations we’ll be fighting in whenever Fatal Fury: City of the Wolves is released, and they were Geese Tower, National Park, South Town Airport, ??? [Abandoned Dojo], Live House “Old Line,” and Factory.

Various voices can be heard during the introduction of these locations, and some fans online, including @FGAnniversaries, believe some of those voices belong to Andy Bogard, Mai Shiranui, B. Jenet, Billy Kane, Marco (possibly Ryo), Hotaru Futaba, Tizoc, and Kain R. Heinlein.

We were given a teaser image at EVO 2022 that featured two silhouetted characters believed to be Billy Kane and Kain R. Heinlein, so this could be further confirmation that they will be part of this new entry.

Also known as the Garou series, the Fatal Fury franchise began all the way back in 1991 with Fatal Fury: King of Fighters on the Neo Geo. The last entry was 1999’s Garou: Mark of the Wolves, but many of the franchise’s characters have appeared in SNK’s King of Fighters series, including Terry and Andy Bogard and Joe Higashi.

For more on EVO 2023, check out the reveal of Project L’s latest character and Plankton’s introduction for Nick All-Stars Brawl 2.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Final Fantasy 14’s 10-Year Journey to Xbox

In 2013 I had the opportunity to fly to Japan and talk to Final Fantasy 14 Game Director Yoshi-P. There was one question I wanted to know – when would Final Fantasy 14 come to the Xbox? It’s a question that I, and every Final Fantasy 14 fan, wouldn’t know the answer to for another decade.

Final Fantasy 14 coming to Xbox marks the end that a long-lingering question. In 2013 Yoshi-P answered saying a Microsoft cross-play policy – that meant Xbox users would require their own server and therefore couldn’t play with the wider community – ended the hopes of Xbox players enjoying the game. “Community is very important for an MMO, and as Xbox Live is a closed network it means those playing on Xbox 360 or Xbox One can’t play with others on different platforms,” “I don’t think this is ideal for an MMO, and that’s the biggest reason we haven’t brought the game to Xbox platforms.”

Years later, Xbox fans like myself will soon be able to experience the game on their preferred console for ths first time. Xbox Wire clarifies it’ll bring Final Fantasy 14 to the console with an expanded free trial allowing you to play the first three expansions (A Realm Reborn, Heavensward, and Stormblood) up to level 70 with no restrictions on playtime. That’s at least 100+ hours of content to sink your teeth into as a new player. It’ll be amazing to see it come to one more platform.

Back in 2013, the fact a game of this scale worked across PS3, PS4, and PC was a core reason it had one of the best communities in the history of gaming. I used to play it with Greg, myself on PC while he was on PS3, and while we were on different platforms, we found an incredibly welcoming playerbase that helped us along the way, and many of them hoped Xbox players could someday get in on the fun.

The lack of Xbox support was a topic that continued to gather momentum and in 2015, when we asked Phil Spencer for an update, he chalked the lack of Final Fantasy goodness up to “business” and platform exclusivity: “As I’ve grown in this role, and I’ve tried to learn the third-party exclusivity thing – and you see us doing less of it now – [I’ve found] it’s not something I’m a huge fan of.

At E3 2016, it looked like Xbox had a change of heart about crossplay, promising that anyone willing to let their games be played across platforms could do so

“Different kinds of deals happen, and I know that’s part of this business – and maybe it’ll be my failing in the end – but it’s not something I specifically embrace with any deal that’s out there.”

A year later, at E3 2016, it looked like Xbox had a change of heart about crossplay, promising that anyone willing to let their games be played across platforms could do so. This begged the question once again – would Final Fantasy 14 finally make it to Xbox? In an interview with Polygon, Yoshida gave the faintest glimmer of hope: “Microsoft actually approached the Final Fantasy 14 team about the cross-platform opportunity When our team reviewed the regulations that are associated with that, we realized that Microsoft may not have the experience or understanding of running an MMORPG as an online game genre just yet. The Final Fantasy 14 team has fed back to Microsoft that there are certain elements of its regulations that we would have to consider waived. We’re waiting on Microsoft’s response for that, but we are having discussions.”

The following year, Yoshida again teased a possible release on Xbox (and Nintendo Switch), saying, “Conversations have been had with Mr. Phil Spencer of Microsoft, and the upper management teams of Nintendo.”, but similar issues with cross-play kept cropping up. For Yoshida, community – no matter how big or small – was everything and needed to be looked after, and closed-platforms prevented the team from making the best experience possible.

In 2019, all the ‘what ifs’ and ‘maybes’ became a solid promise – that Final Fantasy 14 would come to Xbox… someday. “The astute people out there might have noticed there’s one Final Fantasy that’s missing in our list: number 14,” Phil Spencer told Eurogamer. “14 is one I’ve been dedicated to, working with [director] Yoshida-san to find a solution to bring that game to Xbox. And while it’s not in the news today, I wanted you to know, rest assured, that we will be bringing that game to Xbox.”

A few months later, Yoshi-P explained why things were taking so long: “If we had made an FPS game, then we would already have crossplay. One of the regulations is that players with different platforms cannot chat with each other in-game. Then how do you play an MMO? The other regulation is you cannot make a community with players on a different platform. You can’t form a guild. So I would like to have Microsoft change their regulations.”

Right now Square Enix is happy, Phil is happy, and more importantly fans are happy, and a beloved MMO just got a bunch of new players to join in.

After another update in 2020, in which Yoshi-P commended Xbox’s persistence (“Phil is very dedicated in his support for FFXIV, and I truly appreciate his efforts”), the game director said that, finally, Final Fantasy 14 was coming to Xbox. “There are no obstacles for developing the Xbox version”, he said in an interview with VG247. “We were able to undertake development and provide our service thanks to the immense efforts that Phil has invested.” That said, he admitted it wouldn’t happen immediately, and that the development team was working on the PS5 version of Endwalker and that the focus would switch to Xbox afterwards.

Now, after a 10 year wait, it’s happening. And judging by the reaction from communities across the globe, people are hyped!

For me, there’s another important takeaway here. While I was on the sidelines watching this story unfold for the last decade, Phil Spencer and Yoshi-P were regularly working behind the scenes to make it a reality. It’s a huge victory for Spencer to see this thing through, and likely a massive undertaking on the Microsoft side to adapt their policies to allow it. Maybe someday Xbox will give us a peek behind the curtain and let us know what it took to make that happen. But right now Square Enix is happy, Phil is happy, and more importantly fans are happy, and a beloved MMO just got a bunch of new players to join in.

In hindsight, I wonder if any of the hold-up was to do with recently revealed documents shared during the Activision hearing, where we discovered that Microsoft was in talks to purchase Square Enix, which were then put on hold. But this week’s FF14 reveal did have a promising footnote that I’m sure all Xbox fans will be excited by, when Square CEO Takashi Kiryu confirmed, “Wherever possible we’re planning to bring our games to Xbox for players around the world to enjoy.” Here’s hoping that means Final Fantasy 7: Remake and Final Fantasy 16 don’t take 10 years to come to Xbox.

Destin Legarie is a Director of Content Strategy at IGN. He is really bad at Baldur’s Gate 3 combat but can’t stop playing it anyway. You can follow him on Twitter if you want.

Where to Preorder Spider-Man 2 PS5 Console Bundle

Preorders for the Spider-Man 2 PS5 bundle, DualSense controller are now available in the US, with stock still available at the likes of Amazon, Best Buy, Walmart, and Target. All retailers have sold out of the incredibly popular Spider-Man 2 PS5 console covers, with Insomniac also suggesting that it’s unlikely there will be no further stock allocations made available before release. Stay tuned for more developments, and make sure you’re following @IGNDeals for immediate updates.

Preorder at Amazon

Preorder at Walmart

Preorder at Best Buy

Preorder at Target

Preorder at PS Direct

Preorder at GameStop

Where to Preorder Spider-Man 2 Bundle and Accessories in the UK

GAME will be the only other UK retailer with preorders available for the DualSense and PS5 console covers (now sold out), so this is your best chance of securing them. Amazon now has the Spider-Man 2 PS5 bundle available to preorder for £569.99. For new UK developments follow @IGNUKDeals on Twitter.

Our Tips for Securing Your Preorder

Trust us, we’ve gone through this kind of thing before. With stock being limited, you’re going to want to be prepared as possible going into this preorder. For starters, make sure you’re logged into PS Direct or any other retailers you might need to utilize (i.e. Amazon, Best Buy, etc).

Make sure you have your payment information and shipping details updated and readily available right now, do not wait until you are at checkout. Furthermore, ensure you have a stable internet connection to avoid any technical glitches during the process, and set a reminder for the time the preorders are live (10 AM local, or 7 AM PT / 10 AM ET in the US).

It goes without saying that you should be on the respective websites well in advance of these times. Remember, demand is expected to be incredibly high, so act swiftly to secure your Spider-Man 2 PS5 bundle and accessories before they sell out. And finally, make sure you’re following @IGNDeals / @IGNUKDeals on Twitter for immediate updates throughout the day.

Where Can I Preorder the Spider-Man 2 PS5 Bundle?

That’s an easy one. PS Direct (UK, US, France, Germany, Belgium, Luxembourg, Netherlands, Italy, Spain, Austria, and Portugal) will definitely have the bundle, DualSense Controller, and console covers available to preorder on July 28 (with all three officially launching on September 1).

Otherwise, Sony has also confirmed that other retailers will be holding the items for preorder as well. In the US, this is Amazon, Best Buy, GameStop, Walmart, and Target. We’ll be updating this page on July 28 with quick links to the preorder page, so bookmark it ASAP to stay in the know (or follow @IGNDeals on Twitter).

When Can I Preorder the Spider-Man 2 PS5 Bundle?

Today, Friday July 28, is the confirmed preorder start date at PS Direct and other retailers for the Spider-Man 2 PS5 bundle, controller, and faceplates. It is also now confirmed that it will be the same start time as the recent Spider-Man 2 preorders: 10 AM local time or 7 AM PT in the US.

Can I Just Preorder the Spider-Man 2 DualSense or Faceplates?

Yes! Good news if you don’t want to buy an entirely new PS5, as the console covers (both for the regular PS5 and the PS5 Digital Edition) and the DualSense will be sold separately. A great consumer-friendly move from Sony here, as there’s plenty of different options for gamers to choose from.

How Much Does the Spider-Man 2 PS5 Bundle Cost?

Sony hasn’t confirmed a price for the console bundle nor the Spidey-themed accessories in the US. But, it shouldn’t be hard to figure it out by look at the UK listings. We’re expecting the DualSense to be around $80/£70, the faceplates $65/£55, and the console bundle to be around $600/£560.

Spider-Man 2 PS5 bundle and accessories preorders have started for those in the UK, Europe, Australia, and New Zealand, with the US next in line to begin placing orders. Preorder stock has been limited in other regions, with the popular Spider-Man 2 DualSense controllers and PS5 console covers now unavailable in the UK at the time of writing.

Keep an eye on @IGNDeals or @IGNUKDeals on Twitter where we’ll be immediately notifying you when preorders go live. Stock is also expected to be quite limited, so it’s essential to act quickly if you want to secure your preorder. PSA: PS5 consoles are also on sale today in the UK.

We’ve got more info on the rest of the Spider-Man 2 panel here, alongside everything else announced at SDCC. Otherwise, make sure to check out our full Spider-Man 2 PS5 preorder guide with info on all the different editions available, including the brand new Collector’s Edition featuring a statue of Venom. Finally, we’ve also collected all the best PS5 deals available right now, which will certainly save you some extra cash while still enjoying your favorite hobby this summer.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Game Scoop’s Game of the Year ’90s Edition

As some of you may know, IGN was founded in 1996 and we began handing out our Game of the Year awards in 2001, leaving years of top games uncrowned. We decided to remedy this as part of ’90s Week, and this week’s Game Scoop decided to go year-by-year through the decade to crown a Game of the Year for each year, starting with 1990.

Since IGN wasn’t around at the beginning of the 1990s, we had to be a bit freeform with the science behind our judgment. Some games were awarded based on their historical importance, while others were simply our favorite games to come out that year. Some games, as you’ll see later on, qualified because of both. And while Game Scoop won’t pretend to speak for the entire IGN team, here are our picks for GOTY 90s edition.

1990 – TIE – Final Fantasy and Secret of Monkey Island

The year saw the beginnings of one of the most beloved and important RPG franchises of all time, but also one of the crowning achievements of the narrative-based, point-and-click genre. As such, we gave our Game of the Year in 1990 to both the first Final Fantasy and LucasArts’ Secret of Monkey Island.

1991 – Super Mario World

Was there ever any doubt that Game of the Year 1991 would go to one of the best Mario games of all time, one of the best SNES games of all time, and maybe even one of the best games of all time? Super Mario World was the home console game of 1991 and remains a joy to play decades later. That said, we did have a hard time choosing it over other iconic games such as Sonic the Hedghehog and more importantly Street Fighter 2, which would change the fighting game genre forever.

1992 – The Legend of Zelda: Link to the Past

A seminal moment for 2D Zelda games, Link to the Past beat out games like Mortal Kombat and Wolfenstein 3D for the timeless qualities that define all the best Zelda games. You’ll find our early 90s picks to be dominated by Nintendo thanks to their classic games like Link to the Past.

1993 – DOOM

Not only did DOOM revolutionize the shooter genre, it defined a generation and changed the popular perception of video games at large. While the panic among parents seems quaint by today’s standards, DOOM codified and distilled Generation X into its most primal, satisfying id with this iconic shooter.

1994 – Super Metroid

If you hear me praise a 90s Nintendo game for being timeless, it’s because the era saw many games that continue on today thanks to their lasting influence and pure fun. Super Metroid is a visually gorgeous game that still holds up today thanks to its sophisticated gameplay and deep exploration. It remains a speedrunner’s favorite as one of the main events of the annual Games Done Quick, and is replayed annually by Game Scoop panelist Justin Davis. Super Metroid isn’t just the best game of 1994, but maybe the most enduring from the ’90s.

1995 – Warcraft 2

Remember when game studios would follow up a game with an even better sequel a year later? Blizzard released Warcraft 2 a year after the first Warcraft, cementing the series’ status as a foundational pillar for one of the most beloved gaming companies of all time. Warcraft 2 improved everything over its predecessor, and set the stage for an even better Warcraft game in the early 2000s, before the series changed gaming forever with the MMORPG, World of Warcraft.

1996 – TIE – Super Mario 64 and Quake

Both Super Mario 64 and Quake revolutionized 3D gaming, dragging the medium from its 2D form into the polygon era. Super Mario 64 was unlike anything else before it and showcased how 3D could transform what was previously a 2D genre. But while Mario’s influence is undisputed, it’s the Quake revolution that we’re still feeling today thanks to the game’s real-time 3D rendering on one of the medium’s most popular genres: the first-person shooter.

1997 – Castlevania: Symphony of the Night. Runner-Up: Diablo

Our Game Scoop panel chose Symphony of the Night for one very simple reason: it is still an amazing game. While 1997 saw the release of some very good games, including Final Fantasy 7, with the hindsight of time and numerous new games in the series, only one stands the test of time in terms of quality and fun, and it’s not Square Enix’s 3D masterpiece but Konami’s side-scrolling gothic adventure.

1998 – TIE – Half-Life and Metal Gear Solid

It’s hard to overstate just how important Half-Life’s blend of epic sci-fi storytelling and state-of-the-art physics was to games, but also just how mind-blowing it all was when it was first released in 1998. However, go back and play Metal Gear Solid (or play it for the first time) and you’ll be surprised just how modern Hideo Kojima’s 3D opus is in 2023. Not only is the first Metal Gear Solid still fun to play, but the themes it discusses, such as nuclear proliferation and genetic enhancements, are still relevant over two decades later.

1999 – Soulcalibur

Rounding out the ’90s might be a surprise for some, but remains a personal favorite of the Omega Cops. Bandai Namco’s Soulcalibur wasn’t just an excellent fighting game, but a breath of fresh air compared to the relatively serious fighting game offerings like Street Fighter and Tekken. Getting a ring out remains hugely satisfying when playing against friends, and there’s still no character selection as wild and varied as the ones in Soulcalibur.

These are Game Scoop’s picks for the Game of the Year for each year of the ’90s! Let us know in the comments how you feel about our picks or let us know which you’d choose in their place.

Plankton Revealed as Next Nick All-Stars Brawl 2 Character With a Full Breakdown by Smash Pro

Plankton from SpongeBob Squarepants has been revealed as Nickelodeon All-Star Brawl 2‘s newest fighter.

Plankton joins the likes of Squidward Tentacles and Jimmy Neutron as new fighters alongside a slew of characters returning from the 2021 original, including SpongeBob Squarepants, April O’Neil from the Ninja Turtles, and Aang from Avatar: The Last Airbender.

Plankton’s reveal trailer features Mr. Krabs’ rival piloting a mech suit before putting a beating on his opponents using ketchup-based attacks, his wife Karen (who also happens to be a computer), and lasers. You can still see — and hear — the aquatic microorganism as he barks threats and steers his mech using its antennae. Plankton’s inclusion in the game lends further cadence to a supposed leak that predicted his inclusion in the game as one of its new combatants.

Set to release sometime later this year, this sequel promises to fix some of the original’s biggest issues, like the game’s lack of voice acting and relatively shallow mechanics compared to other titans of the genre like Super Smash Bros., Rivals of Aether, and Multiversus.

As part of EVO’s Industry Showcase, publisher Game Mill Entertainment and developers Ludosity and Fairplay Labs also teamed up with Juan “Hungrybox” DeBiedma to break down some of the new mechanics that are being added to the upcoming platform fighter. The breakdown revealed some groundbreaking new mechanics, including overhauls to All-Star Brawl’s shielding and dodging mechanics, as well as the new Slime meter.

Hearkening back to Nickelodeon’s iconic green goo, characters are able to build up their slime meter by attacking their opponents or taking damage before using it to augment any number of moves. Players can use Slime to extend dodges, escape combos, strengthen special attacks, or unleash a super move.

While the game doesn’t currently have a firm release date, we’re likely to hear more about it in the coming weeks, since it’s supposed to come out later this year.

Charlie Wacholz is a freelance writer at IGN.

Hades Diehard Accomplishes Run Most Considered To Be Impossible

Nearly three years since Hades was released, crowned IGN’s own Game of the Year in 2020, and after thousands of hours played by individual members of its hardcore community, no one had beaten the toughest challenge the game had to offer: a “Max Heat Run.”

Many Hades players are unlikely to ever interact with its Pact of Punishment system at all, which only becomes available after the player’s first successful run. It allows players to self-impose additional difficulty to an already challenging roguelite by selecting things like giving all enemies more health and removing reward choices found at the end of most encounters. And by electing to turn up the system’s “Heat Gauge” in specific ways, additional rewards can be unlocked, extending the longevity for those who are looking for excuses to continue hanging out with Zagreus and friends.

A “Max Heat Run,” with the Heat Gauge turned up as high as it will go, was quite literally never designed to be beaten, and considered unthinkable by even the most seasoned veterans. Unthinkable, that is, until this week, when expert Hades player and content creator AngeL1C decided to give it a try and had unfathomably good luck (combined with some truly unbelievable skills).

“Is It Reasonable? Absolutely Not”

AngeL1C, who’s largely considered one of the best Hades players in the world, explained to IGN exactly why her feat seemed so far fetched until just recently:

“Hades’ pact system allows you to personalize the way you want the game to become harder. Pairing certain ones together can lead to extremely difficult runs even at low difficulty totals, so naturally when you turn everything up you’re asking for a bad time.”

By “turn everything up,” AngeL1C is referring to runs where the player turns on every single one of the Pact of Punishment’s disadvantages to a maximum of 64 Heat. Given that players can earn more than enough rewards to collect everything Hades has to offer without ever approaching anywhere close to maximum Heat, players have no incentive to put themselves through that kind of pain. But that hasn’t stopped the small, but passionate “High Heat” community from sharing tips and swapping war stories in their Discord server.

“The developers never balanced this system past heat 40. You are absolutely not supposed to be able to come close to beating this, EVER,” AngeL1C explained. “Everything from more challenging bosses, there being different forms and new phases entirely, to your entire ability to heal (aside from max health hearts) being removed entirely. Other examples such as the mirror of night being disabled (where you spend darkness points to become stronger) and 100% more damage afflicted to you meant that the window for success is extremely small.”

In fact, that window was so small that many in the community assumed it could never be done. A little over a week ago, a popular Hades content creator called Haelian posted a 15-minute video titled “Why No One Has Beaten the Max Heat in Hades or Probably Ever Will.” In the video, Haelian breaks down in excruciating detail, precisely why that accomplishment is so darn difficult.

It largely comes down to math. Because a max Heat run throws so much difficulty at you, a very specific loadout is required to even stand a chance at overcoming it, and because several of the Heat disadvantages relate to limited your reward options, you basically have to get extremely lucky.

Haelian provides the exact numbers in his video, saying, “With only some of the factors calculated in, the odds of getting a run that is even plausible is about 0.0147% or 1-in-6,802 attempts. Even if you only use the 45 seconds to reset in chamber one, as an example, that’s one plausible run every 85 hours worth of attempts. Is it possible? Yes. Is it reasonable? Absolutely not.”

For precisely this reason, most of the High Heat community has turned to mods that control against some of the random variables, including AngeL1C.

“The main effort of modding was to remove so-called “toxic RNG” in order to make skill expression more prevalent,” she explained. “First boon blessing and hammer are fixed, minibosses are standardized (the worst options taken out, like the barge of death, Asterius in elysium, and the tiny vermin). You have a visual indication of where the fountain room is on exits, and getting the satyr sack is guaranteed in 2 chambers. With all that, it still took me a huge amount of time to clear even with those.”

Obviously, if skilled players can control against random variables and save themselves countless lost hours hoping the stars will align, there’s little reason to even try to achieve an unmodded, unseeded Max Heat Run, which made the feat seem all the more unlikely. That is, until just eight days after Haelian posted his video, when AngeL1C, who had herself contributed footage and helped gather information for that video, decided to try her hand at it.

More Like Max Beat

After only 20 minutes of trying to get the perfect series of drops, Angel1C’s “God run” came together. Astonishingly, she beat it just 30 minutes later. The video documenting that most unlikely of runs was posted on her YouTube channel, which at the time of this writing is approaching 300K views in the one day since it was published, and contains some insane nail biting moments where it looked like she would fall prey to the many, many ways such a demanding run could fail.

“I had the timer encroaching, no acorn charges (your 5-hit shield for boss fights), low health (essentially anything kills you in one hit). I got hit down to less than 30 health before barely managing to clear,” AngeL1C explained. “My only regret is turning off my microphone in the recording software. You have no idea how hard I popped off.”

Shortly after AngeL1C’s video went live, Haelian posted a reaction to her unbelievable feat in utter shock.

“Of course, it had to be exactly one week after I made a video saying no one would ever do it,” Haelian said with a laugh. “I honestly thought this would never happen, cause I didn’t think you’d have someone out there with the known capability to be able to do it who was going to even bother to attempt it.”

For AngeL1C’s part, she seemed giddy when she told IGN about her future Hades plans. “This feels like completion to me. I have other goals, but they are all far minor and I really doubt I’ll have the motivation to grind them out.”

Instead, it seems like she’ll focus on some of her other speedrunning passions like Metal Gear Rising and Furi, the latter of which she recently snagged the 25th spot on the leaderboard for.

But Hades will always have a place in her heart, especially as she awaits the upcoming sequel that she’s eager to check out. “Honestly, my love for this game knows no bounds. I really just appreciate almost everything about it.”

Travis Northup is a freelance writer at IGN.

Former President Barack Obama Is a Captain Falcon Main in Smash Bros.

We’ve known for years that former United States president Barack Obama is the closest thing we’ve had thus far to a gamer in the White House. But recently, we got a critical piece of information about his gamer profile: Obama is a Captain Falcon main in Super Smash Bros.

This news comes thanks to Smash Bros. community organizer Cody Daniels, who met Obama in 2015 through the Make-a-Wish foundation. The two played some friendly rounds of Super Smash Bros. 64, Daniels’ game of choice, and Obama signed a Smash Bros. 64 cartridge for him and took a photo.

Then last week, Daniels appeared on Hustler Casino’s Max Pain Monday poker stream alongside competitive Super Smash Bros. Melee player Daniel ‘Tafokints’ Lee to raise money for Make-a-Wish. The two bantered about Smash several times during the stream, and at one point, Daniels was asked about his rounds of Smash Bros. with the former president. The section where Daniels explains his Smash Bros. bout with the former president starts at the timestamp linked here.

Daniels explains that while he “took it easy” on Obama and played as Ness (Daniels typically plays Fox and Pikachu), Obama “wasn’t as bad as you would think” at the game. He invited the others at the table to guess who Obama played as, and eventually revealed that Obama picked F-Zero’s Captain Falcon.

Okay, sure, I buy that. Captain Falcon kind of gives off patriotic, superhero vibes.

It’s unclear precisely how much Smash Bros. experience Obama was bringing into that match. He did notably bring a Nintendo Wii with him to the White House (which he used primarily for Wii Sports), and presided during the first-ever White House game jam and a livestreamed gaming marathon to promote Obamacare.

We’ve reached out to PR for the former president to ask if he has played Tears of the Kingdom yet, but did not receive a reply in time for publication.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Embracer Group Is Starting to Close Studios After Losing Out on Deal Worth Billions

Embracer Group has shut down Campfire Cabal as the company begins closing down some of its development studios after announcing a few months back that a deal worth $2 billion fell through.

The news was first made on LinkedIn (spotted by X user @bogorad222) by Bruno-Christian Belibou, who, according to his LinkedIn account, was an Executive Producer at the studio before its closure.

Embracer Group did not immediately respond to IGN’s request for comment.

Campfire Cabal opened its doors last September and was founded and led by Jonas Wæver, who also served as the studio’s creative director. Wæver was previously at Logic Artists, where he created the tactical RPG series Expeditions. According to THQ Nordic, the studio would focus on “high-quality, narrative-driven RPGs.”

While the studio did not have a chance to ship out its first game before its closure, it was tasked with taking over any future entries in the Expeditions series. Though the studio did not officially reveal what its next project was.

In June, Embracer announced that it was planning to close studios, games, and layoff staff as a result of a failed partnership. However, Embracer Group did not go into specifics as to which studios would be affected at the time. Embracer Group is a media juggernaut, owning companies such as THQ Nordic, Saber Interactive, Dark Horse Media, Deep Silver, and most notably acquiring Crystal Dynamics, Square Enix Montréal, and Eidos-Montréal from Square Enix nearly a year ago.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Destiny 2: Where Is Xur Today? Location and Exotic Items for August 4-8

The bargain slurry, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get you some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location today can be found at Watcher’s Grave on Nessus on August 4 through August 8. To reach him, travel to the landing point at Watcher’s Grave. When you arrive, make for the red moss-covered tree straight ahead. Climb up the roots and you’ll find Xûr waiting at the top to sell you exotic items and legendary weapons.

What Is Xûr Selling This Weekend?

Exotic Engram

Merciless – Exotic Fusion Rifle

Shinobu’s Vow – Exotic Hunter Gauntlets

  • 18 Mobility
  • 3 Resilience
  • 14 Recovery
  • 19 Discipline
  • 2 Intellect
  • 12 Strength
  • Total: 68

ACD/0 Feedback Fence – Exotic Titan Gauntlets

  • 2 Mobility
  • 20 Resilience
  • 12 Recovery
  • 14 Discipline
  • 12 Intellect
  • 7 Strength
  • Total: 67

Crown of the Tempests – Exotic Warlock Helmet

  • 17 Mobility
  • 2 Resilience
  • 16 Recovery
  • 2 Discipline
  • 20 Intellect
  • 10 Strength
  • Total: 67

Some decently high stat totals are offset by somewhat wonky distributions for Hunters and Warlocks, but the Titan gloves are definitely a highlight — lowest Mobility possible and spikey Resilience is really hard to beat. Grab those if you don’t have a good set, for sure!

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Extended Barrel
  • Alloy Magazine
  • Moving Target
  • Heavy Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Corkscrew Rifling
  • Accurized Rounds
  • Subsistence
  • Short-Action Stock

Pretty bad rolls for these exotics this week. I’d definitely recommend going back to sleep. I’ll wake you when Xur comes to play.

Legendary Weapons

Gnawing Hunger – Auto Rifle

  • Full Bore/Polygonal Rifling
  • Steady Rounds/Alloy Magazine
  • Field Prep
  • Rampage
  • Stability Masterwork

Wolftone Draw – Combat Bow

  • Elastic String/Natural String
  • Carbon Arrow Shaft/Fiberglass Arrow Shaft
  • Shoot to Loot
  • Adagio
  • Charge Time/Draw Time Masterwork

Explosive Personality – Grenade Launcher

  • Linear Compensator/Quick Launch
  • High-Velocity Rounds/Implosion Rounds
  • Auto-Loading Holster
  • Turnabout
  • Land Tank
  • Blast Radius Masterwork

Threaded Needle – Linear Fusion Rifle

  • Chambered Compensator/Hammer-Forged Rifling
  • Accelerated Coils/Projection Fuse
  • Killing Wind
  • Multikill Clip
  • Reload Speed Masterwork

Jian 7 Rifle – Pulse Rifle

  • SRO-41 Ocular/SRO-52 Ocular
  • Extended Mag/Flared Magwell
  • Full Auto Trigger System
  • Rampage
  • Range Masterwork

Seventh Seraph CQC-12 – Shotgun

  • Smallbore/Corkscrew Rifling
  • Tactical Rounds/Steady Rounds
  • Quickdraw
  • Trench Barrel
  • Reload Speed Masterwork

Seventh Seraph VY-7 – Submachine Gun

  • Chambere Compensator/Extended Barrel
  • Appended Mag/Extended Mag
  • Firmly Planted
  • Dragonfly
  • Stability Masterwork

Honestly, it’s pretty slim pickings this week, but Gnawing Hunger and Jian 7 have some potential. I don’t know, man. Weapons this week are coming out about as hot as that State of the Game Bungie just put out.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Praefectus set which include:

Praefectus Gloves

  • 10 Mobility
  • 15 Resilience
  • 7 Recovery
  • 7 Discipline
  • 6 Intellect
  • 14 Strength
  • Total: 59

Praefectus Chest Armor

  • 10 Mobility
  • 2 Resilience
  • 18 Recovery
  • 2 Discipline
  • 6 Intellect
  • 20 Strength
  • Total: 58

Praefectus Helmet

  • 22 Mobility
  • 2 Resilience
  • 10 Recovery
  • 7 Discipline
  • 14 Intellect
  • 6 Strength
  • Total: 61

Praefectus Leg Armor

  • 10 Mobility
  • 12 Resilience
  • 10 Recovery
  • 16 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 60

Praefectus Bond

Nothing to see here, unfortunately. Warlocks have another pretty poor showing where legendary armor is concerned.

Titan Legendary Armor

For Titans, Xûr is selling the Praefectus set which include:

Praefectus Gauntlets

  • 10 Mobility
  • 6 Resilience
  • 16 Recovery
  • 7 Discipline
  • 14 Intellect
  • 6 Strength
  • Total: 59

Praefectus Chest Armor

  • 10 Mobility
  • 7 Resilience
  • 15 Recovery
  • 2 Discipline
  • 6 Intellect
  • 20 Strength
  • Total: 60

Praefectus Helmet

  • 2 Mobility
  • 2 Resilience
  • 28 Recovery
  • 6 Discipline
  • 6 Intellect
  • 16 Strength
  • Total: 60

Praefectus Leg Armor

  • 7 Mobility
  • 14 Resilience
  • 12 Recovery
  • 12 Discipline
  • 6 Intellect
  • 10 Strength
  • Total: 61

Praefectus Mark

Titans must have spit in Xur’s cereal, cause these rolls are amusingly bad! At least the helmet has some ridiculously spikey Recovery, but even that doesn’t salvage them.

Hunter Legendary Armor

For Hunters, Xûr is selling the Praefectus set which include:

Praefectus Grips

  • 22 Mobility
  • 2 Resilience
  • 10 Recovery
  • 2 Discipline
  • 10 Intellect
  • 16 Strength
  • Total: 62

Praefectus Chest Armor

  • 14 Mobility
  • 12 Resilience
  • 6 Recovery
  • 2 Discipline
  • 11 Intellect
  • 14 Strength
  • Total: 59

Praefectus Helmet

  • 10 Mobility
  • 6 Resilience
  • 16 Recovery
  • 7 Discipline
  • 6 Intellect
  • 14 Strength
  • Total: 59

Praefectus Leg Armor

  • 10 Mobility
  • 2 Resilience
  • 19 Recovery
  • 7 Discipline
  • 14 Intellect
  • 6 Strength
  • Total: 58

Praefectus Cloak

Hunters also got skunked. Xur, you’re kinda lame sometimes, tbh.

That’s a wrap on Xûr for this week, Guardians! What did you think of Bungie’s recent State of the Game update? Let us know in the comments! You might also want to check out the raid guide we put together to guide guardians through Lightfall’s endgame activity.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Matt Mercer’s ‘Very Smart’ Crate-Stacking Trick Gets Him to the Top of a Baldur’s Gate 3 Castle

If you’re playing Baldur’s Gate 3 right now (and going by the game’s popularity on Steam right now, you probably are), you’ll be enjoying the freedom it affords players not just in terms of the story and dialogue, but how you get about the world.

Perhaps inspired by this freedom, voice actor Matt Mercer came up with a surprising method of getting to the top of a castle using over 40 wooden crates and an Arrow of Transposition.

During a livestream alongside developer Larian’s Swen Vincke, Mercer stacked crates to form a tower his character was able to climb by using the jump ability. At the top of this makeshift tower, Mercer used an Arrow of Transposition to teleport across to the top of Baldur’s Gate’s Counting House.

Vincke, clearly surprised and impressed, declared Mercer “very smart” for not just coming up with the out-of-the-box strategy, but executing it perfectly. I do wonder about Mercer’s companions, though! Watch the clip in the X video below, from user @AndreSargeant:

Not only is Mercer’s crate-stacking technique an especially silly but effective strategy, it’s in keeping with Baldur’s Gate 3’s Dungeons & Dragons roots. Every now and then you’ll get someone who tries to do something silly, like declaring they spend the next several hours gathering crates from around town and stacking them tall enough to shoot their way across to the top of a tower. In Baldur’s Gate 3, perhaps the best video game representation of Dungeons & Dragons ever made, trying stuff like this and seeing if it works is all part of the fun.

IGN’s Baldur’s Gate 3 review in-progress is full of praise: “I’ve been waiting 14 years for another alignment of the planets like Dragon Age: Origins, when an old-school CRPG got a big enough budget to look like a high quality animated movie – but the design hadn’t been completely steered in the wrong direction in a misguided attempt to reach a different market like the later two Dragon Ages,” reviewer Leana Hafer wrote. “This is the closest anyone has ever come to recapturing that magic.”

Baldur’s Gate 3 is now available on PC, with a console release set for a later date. For more info, check out how our guide to building a character in Baldur’s Gate 3 as well as our guide to Baldur’s Gate 3’s races and subraces.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.