Voidigo, the best roguelite shooter since Nuclear Throne, has left early access

Boy howdy, Voidigo is lively. Think Nuclear Throne but weirder. Every sprite oozes a frantic combination of energy and personality, from the steel-eyed sprint of your starting gun-bird-thing to the bobbing scuttle of the cyclops clayfish boss. Guns have punch, stomps have oomph, reward boxes have merry jingles. It’s a top-down roguelike shooter that does everything right, and seldom have I seen a game more deserving of its Overwhelmingly Positive rating on Steam.

It left early access 11 days ago, which is 11 days you could have spent splatting crustaceans and wasps with skeleton trombones and deadly finger guns.

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Shaky cam footage emerges of Edmund McMillen’s turn-based cat-tics Mewgenics

If Mewgenics were an actual cat, it would be approaching its twilight years. It’s been nearly 11 years since Edmund Mcmillen, known for Super Meat Boy and Binding Of Isaac, first announced that the mysterious cat breed ’em up would be Team Meat’s next game. The cats wound up waiting outside while they worked on other things, but we now have a much more concrete idea of what the game is.

The developers have actually been posting extensive development updates since January, but McMillen also just recorded an adhoc TikTok video where he points his phone at his screen. Turns out Mewgenics is a turn-based strategy roguelike with wizard cats who can cut their paws while opening windows. Could be worth the wait!

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The new Spirit Swap demo introduces its hella queer cast

Spirit Swap: Lofi Beats To Match-3 To has been on our radar for a while now, and with its appearance at this year’s Wholesome Direct during Summer Game Fest, I knew I had to go and check out the new demo.

It’s different to the endless demo that Alice wrote about in February, which isn’t available here. Instead, you get a taster of the game’s story and versus modes. And with that, an introduction to some of the characters you’ll meet (and maybe even date).

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Fallout 76’s lead artist is building a creepy single-player open world in The Axis Unseen

Look at any image of heavy metal horror game The Axis Unseen and you’ll recognise an archetype: the stealth archer. For a certain sort of Elder Scrolls player, it’s the only way to travel through a fantasy open world – perma-crouched, bow stretched lazily across the lower third of the screen. And it’s an appeal that creator Nate Purkeypile understands perfectly, having spent the larger portion of his career working on Bethesda’s RPGs, from Fallout 3 and Skyrim all the way through to Fallout 76.

“It’s probably not the best idea for most people to do a solo open world,” he says. “But at the same time, this is like my sixth one. I’m pretty sure what goes into these.”

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