Riot Games Lays Off 46 as Wave of Games Industry Job Cuts Continues

Riot Games has laid off 46 employees amidst an ongoing wave of industry mass layoffs.

The League of Legends developer confirmed to journalist Jacob Wolf that it had eliminated the positions, which were largely concentrated in the company’s talent acquisition, recruiting, and publishing departments as well as a few roles in esports and support. Riot employs roughly 4,500 people globally.

In a statement to the Jacob Wolf Report, a Riot representative called the layoffs part of the “normal course of business.”

Riot Games implemented strategic shifts within a few teams to sharpen our focus in a number of areas. With these shifts, certain roles were eliminated, impacting a total of 46 Rioters. This is part of our normal course of our business: We periodically make changes to our structure and our teams based on what we believe will allow us to deliver the best content and experiences for players. We never make these decisions lightly and will always start from a place of wanting to retain Rioters and have them focus on our highest priorities. While that’s not always possible, it’s our primary goal.

Riot additionally noted that it continues to hire, and has over 150 open positions on its website.

Riot’s layoffs come amidst a much larger wave of ongoing layoffs across tech and media that continue to impact the games sector. Earlier this week, game engine maker Unity laid off over 200 employees. Yesterday, Microsoft laid off 10,000 employees including those at The Coalition, 343 Industries, and Bethesda, while Amazon laid off 18,000 more. Earlier today, Fandom laid off between 40 and 50 employees including editorial staff at both Giant Bomb and GameSpot, just months after it acquired the sites.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Game Developers Aren’t Sold on the Metaverse

As commonplace as it’s become to see big, bold speculations about a futuristic metaverse in games industry discussions, game developers themselves don’t seem too hot on the concept.

The 2023 State of the Game Industry survey has just been published, canvassing over 2,300 game developers for their situations and opinions on topics such as platform development, working conditions, and interest in technology. One of its more interesting questions this year was specifically about the metaverse:

“Which of these companies/platforms do you think is best placed to deliver on the promise of the metaverse concept?”

The platform that ultimately got the most votes was Epic Games’ Fornite with 14%, followed by Meta (Horizon Worlds) at 7% and Microsoft (Minecraft) also at 7%. Five percent of developers said Roblox, and even fewer brought up options like Google, Apple, Second Life, Sony, Tencent, Amazon, and VR Chat.

But nothing got anywhere near as many votes as an answer that isn’t a platform at all: “None – The metaverse concept will never deliver on its promise,” which took away 45% of the vote, up from 33% last year. So almost half of all game developers surveyed don’t think the metaverse promise is worth much at all.

Why?

While IGN doesn’t have access to all the survey answers, GDC and Game Developer did publish a handful of comments submitted by respondents that can help shed some light. In particular, the question “What does the metaverse need to become sustainable?” included a lengthy response from one survey taker that, per GDC, “seemed to represent the voices of a significant majority of respondents.” The response focused on the metaverse as a VR experience, noting that VR environments were currently missing levels of interactivity, affordability, control standardization, and hardware quality necessary to make the metaverse a reality.

The respondent also pointed out that even with all that, there still wasn’t a clear definition of what the metaverse was supposed to be.

“The ‘metaverse promise,’ as it stands, is nothing,” they wrote. “The people trying to sell it have no idea what it is, and neither do the consumers. Remember what happened, and keeps happening, with cloud gaming a decade ago?”

Other respondents’ comments noted that the metaverse already existed effectively, and companies just kept rebranding it, and one comment suggested it simply shouldn’t exist at all.

The metaverse has been discussed a great deal, certainly, and plenty of money has flowed in to make it happen in recent years. But companies like Meta have also lost a lot of that money as their bets have failed to pay off, leading even industry leaders to question whether or not the cost is worth it.

Alongside the metaverse question, the survey also asked developers about interests in other technology, such as blockchain. Seventy-five percent of respondents said they weren’t interested in it at all, and 56% were outright opposed to its use.

Additionally, developers were asked about workplace culture and policies. Sixteen percent said that their companies had facilitated changes to healthcare policies related to reproductive care in the last year in a question asked in response to the overturning of Roe v. Wade, and nine percent said their companies had improved their trans-inclusive healthcare policies.

Working hours has always been a big topic in these surveys, too. In this year’s survey, 29% of respondents said they worked an average of 36-40 hours per week. 33% worked less on average, while 38% worked more. But when asked about the maximum hours per week they had worked in a single week, 46% said they had worked over 50, and 16% had worked over 70 hours in a single week.

Among reasons cited were self-pressure (74%), management pressure (14%), and peer pressure (11%), while 36% said they didn’t feel they worked excessively (54% of respondents did not report ever working more than 50 hours in a single week).

The full report is downloadable here and includes responses on other topics such as platform interest, and industry opinions on unionization and consolidation.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Hold back the endless hordes when Endless Dungeon begins this May

Endless Dungeon is set within Amplitude’s Endless universe, but it’s neither a 4X strategy game like Endless Space nor a turn-based tactics game like sorta-predecessor Dungeon Of The Endless. It’s instead a co-op action roguelike, which takes the spaceship exploration and wave defense of Of The and makes it real-time, frantic, explosive.

It now has a release date, too: May 18th.

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Random: ‘Wii Shop Wednesday’ Twitter Account Is Closing Shop

Super Mario RPG… Sonic the Hedgehog, Donkey Kong 3.

Update Day! We all love Update Day, don’t we? Every Wednesday, we all love to shop for the best Wii games when the Wii Shopping Channel gets updated with new games to buy. And, of course, that was the genesis of sketch comedy group Nirvana The Band The Show‘s little skit about surfin’ the Wii Shopping Channel and singin’ along. Refresh your memory if you will:

Since November 2020, one person named Quinn has been operating a Twitter account called “Wii Shop Wednesday”, which tweets out the sketch every Wednesday, accompanied by “Wii Shop Wednesday Wisdom”, an additional tweet that imparts wise words to its followers. Wise words like this:

Read the full article on nintendolife.com

NetEase staff take hammers to World Of Warcraft statue, calls Blizzard “unseemly and commercially illogical”

come to an end on January 23rd, at which time World Of Warcraft will go offline for millions of Chinese players. As the date approaches, NetEase have livestreamed staff dismantling a giant WoW axe statue at their offices with hammers, and called Blizzard’s actions “brash, unseemly and commercially illogical.”

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Wo Long: Fallen Dynasty: High-Level Superplay with Epic Boss Battle – IGN First

From its weapons to its bosses, stages to systems, January’s IGN First has been all about Wo Long: Fallen Dynasty. So far, all of our footage has been from earlier stages of the game – but how does developer Team Ninja shake things up later in the game? What kind of weapons and Wizardry Spells can be learned and obtained? How can you evolve your character build? Do the stages become more difficult?

To answer such questions, let’s take a look at a playthrough by one of Team Ninja’s developers of mid-game stage Hulaoguan Pass.

Hulaoguan Pass is a site of many historical battles, in this case the clash between dissidents led by Yuan Shao and Dong Zhuo, who had occupied China’s ancient capital Luoyang. Team Ninja has implemented this in Wo Long as a huge battle site with siege weapons that can be utilized by the player. Hulaoguan Pass is much wider than earlier stages and can be tackled in multiple ways. Break the front line and fight hordes of fierce enemies to reach General Hua Xiong, or make a detour and find your way in through the castle’s walls.

Both routes ultimately lead to an epic boss fight with mighty warlord Lu Bu. Will this high-spec player find their way to Lu Bu, and if so, will they be able to defeat the powerful Three Kingdoms warlord? Be sure to check it out.

Wo Long: Fallen Dynasty is set to release on March 3 for PS5/PS4/Xbox Series X|S/Xbox One/PC and will be available on Xbox Game Pass day one. Be sure to check out our final preview, a gameplay video of the Tianzhushan area and our Aoye boss fight video, as well as a detailed article on the game’s weapons and an interview with the developer about designing the game’s bosses.

Remember That Inaccessible Path In Harvest Moon: A Wonderful Life? The Remake Might Change That

No link cable needed!

For those of us who didn’t have a link cable or a Game Boy Advance, the GameCube era sometimes felt like you were getting locked out of content that all the richer kids on the playground would boast about. There was the Tingle Tuner in Wind Waker, new content and secrets in games from Harry Potter to Crash Bandicoot, and an entire new town in Harvest Moon: A Wonderful Life.

Back on the GameCube, A Wonderful Life had a path near the farm that went up a hill, but it didn’t go anywhere. Trying to go up the path would lead to a cutscene where the Harvest Sprites would halt you, saying that you could find out “what’s going on” by linking up with Friends of Mineral Town on the Game Boy Advance, which required the link cable, a GBA, and a copy of the game.

Read the full article on nintendolife.com

UnderDungeon, the First Dungeon Crawler Starring Cats, is Out Now on Xbox

Hey, Xbox fans!

We want to share some great news with you. Starting from last Friday, January 13, you can play UnderDungeon on your Xbox consoles. We’re all ultra excited and happy about the release, so if you still haven’t heard of this title (how is this even possible?!), I’m here to save the day and tell you few words about what is interesting in this piece of indie, retro code, who are its creators and how it all started. Also a good question is why we chose Friday the 13th for the release date… Well, read on!
And by the way, nice to meet you, I’m Chris.

dungeon interior

Simple Doesn’t Mean Simplistic

But what is this UnderDungeon anway, you ask? It’s a nifty, peculiar dungeon crawler and classic role-playing game in which the protagonist is Kimuto, a cute sword-wielding kitten, on the quest to face the harsh world of work in his first day of the new job. Sounds intriguing? Alright, how about the fact that it is a full retro experience with sharp 1-bit visuals and catchy music and sound effects? Not convinced yet? Okay, what if I told you that there’s tons of humor here, interesting chcaracters you can interact and chat with and gameplay twists taken from other genres (like… arcade and rythmic levels or even 3D sections)?
What do you think now, huh?!

dungeon interior

I know what you thinking. What is that, the praise song of the game that looks like it was taken from GameBoy era? (That was rough) But let me tell you that UnderDungeon is a great example of a game that doesn’t seem to be anything special at first glance but it shines and glows when you give it a shot.

Besides, today, when dozens of new titles being released pretty much every day, it’s easy to skip something that may be really interesting and playable, especially if from the beginning it’s aimed at a specific audience. So that was the case here. Underdungeon at first seemed to us like a ‘just another retro miniature’ but then it captivated us that much so with pleasure, we decided to help its creators with the release.

dungeon interior

Retro Souls Last Forever

The game is created by Josyan, solo indie developer who previously worked on games such as Zeroptian Invasion and Tamiku. He was also involved in working on the Alex Kidd in MW remake. He decided to team up with José Ramón “Bibiki” García, composer and sound designer, so that together they could create a project that is a great tribute to the retro classics (like The Legend of Zelda or Dragon Quest). Old gameplay formula meets modern and polished execution here, both in gameplay and audio and visuals so it’s a very good opportunity to enter old-school gaming pit.

While writing this article, I took the chance of asking Josyan himself for a brief comment on the game’s concept. Here’s what he told me:

“It’s actually a small experiment, when I started it was more like a blank sheet where I could put mechanics, jokes and moments that I liked. I also feel that it is a very personal project since it embodied many of my own ideas and messages. I’m inspired by all the classic grades dungeon crawlers, but the game has so many different mechanics and mini-games that I’d be lying if there wasn’t a lifetime of good gaming moments in there. I hope all those who enjoy searching for secrets beyond what the eyes can perceive will like the game and also the classic players of course!”.

Designer photo

Thus, your task will be to traverse dungeons and clear them of vicious monsters, fight big bosses, collect items or solve various puzzles. But this is only a small part of what has been prepared for you, as you can deduce from the text above. And here’s the hidden beauty of UnderDungeon, because under the guise of simple, little game, there are many surprises.

dungeon interior

See You Underground!

UnderDungeon is available now on Xbox One and Xbox Series X|S, so you can go on an adventure today. Power up your console, grab the sword and let it all begin! And as for this Friday the 13th… Kept you on your toes, huh? Well, I don’t want to spoil anyhing so… You have to discover it by yourself in the game, but we’d love to hear your thoughts on the game so don’t hesitate to share them with us.

Also don’t forget to visit our website www.reddeergames.com and socials!

See you!

Xbox Live

UnderDungeon

©RedDeerGames


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$13.99

$11.19

Armed to the teeth

This fantasy world let’s you fight in a variety of ways. Magical bubbles, a boomerang cannon or a classic longsword can go a long way in this foreign land. Every one of your weapons can be further upgraded to unlock their hidden potential.

Interesting world

Enjoy stylized 2D graphics, and mini games. Every character you meet has something interesting to say…maybe except for the ducks. Other then that, pay close attention to all of them.

Hidden secrets

Throughout the map, you’ll find secret areas with some very strange fellows. What could they be up to? There is only one way to find out.

Related:
Xbox Insider Release Notes – Beta (2302.230116-2200)
Nobody Saves the World – Impossible Dungeon Free Update
Persona 3 Portable and Persona 4 Golden Are Out Now Xbox and Windows PC

Talking Point: Does Nintendo’s Next Console Have To Be ‘Another’ Switch?

Bait and Switch?

Let’s talk about comeback stories. The Mighty Ducks. Robert Downey Jr. Rocky. Nintendo in 2017. Yep, after the launch of the Wii U, many may have thought that the Big N was out for the count (well, not completely, but certainly left licking its proverbial wounds), but did this come to pass? You bet your chunky GamePad it didn’t.

Instead of wallowing in self-pity, Nintendo knuckled down and used the Wii U’s failure as a learning experience, addressing each imperfection and fashioning a little device with a clear, easy-to-understand, and appealing proposition for players who had found its predecessor’s asymmetric gameplay confusing or underwhelming. It was called the ‘Switch’, you might have heard of it.

Read the full article on nintendolife.com