Tim Sweeney Admits Epic Games Had ‘Financial Problem’ 10 Weeks Prior to Studio Layoffs

Epic Games CEO Tim Sweeney has admitted the company was grappling with a “financial problem” 10 weeks before announcing sweeping layoffs, in an unexpected admission during Unreal Fest earlier this week.

In a post on the social media platform X (spotted by Polygon), user @ImmatureGamerX uploaded a video recorded during one of the sessions available on the first day of the annual conference focused on Unreal Engine. However, this session is not included in the live streams available to the public.

Sweeney elaborated more on Epic’s financial woes that led to the company laying off 830 employees late last month. Sweeney explained that management became aware of how dire their financial difficulties were just 10 weeks before the announcement.

“This wasn’t a right sizing. I think we were in the right size, and I loved our original plans,” Sweeney explained. “This was a survival move that was necessary. And what we did accomplish, the one thing is we stabilized our finances so we won’t run out of money as we build the metaverse.”

While Sweeney did not speak freely about the change in Epic’s financial struggles, he admitted that the company relied heavily on Fortnite’s revenue in recent years. It’s not a complete surprise, as Fortnite has been one of Epic’s most profitable properties. In 2021, it was reported that the popular free-to-play battle royale had made $9 billion in two years and had 400 million registered users at the time.

Even with the revenue Fortnite brought in for Epic, the company has been spending more than it’s been making, something Sweeney disclosed in the letter sent out to staff last week. One costly venture is Epic’s ongoing legal feud with Apple, which dates back to 2020 when Epic sued Apple (and Google) after both companies removed Fortnite from digital storefronts. Meanwhile, Epic was fined $520 million for unwanted in-game purchases made between January 2017 and September 2022 in Fortnite.

Epic has also been generous with revenue splitting, from offering 40% of Fortnite revenue to content creators using the Unreal Editor for Fortnite. Two months ago, the company announced the Epic First Run, a program for third-party developers to keep 100% of the profits from its newly-released exchange to make its new titles timed-exclusives on the Epic Games Store. And Epic already takes a smaller cut for games released on its digital storefront, charging only 12% in contrast to the “industry standard” of 30% as seen on its competitor Steam.

To help ensure it is expanding its revenue streams, Sweeney revealed that Epic plans to increase the price of Unreal Engine. But unlike the situation with Unity, Epic does not plan to make it more expensive for game developers. Rather, Epic will move to a “seat-based” software pricing model where customers pay for “seats” or how many people can access the software.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Baldur’s Gate 3 Hotfix 9 Out Now — Here’s What it Does

The Baldur’s Gate 3 hotfixes are coming thick and fast. After Hotfix 8, which shaved His Majesty after a cat backlash from fans, came out earlier this week, Larian has now released Hotfix 9, which brings the sprawling Dungeons & Dragons-themed role-playing game up to version number 4.1.1.3767641.

Hotfix 9 squishes multiple bugs, issues and crashes, Larian said, as well as lets players change the appearance of their hirelings via the Magic Mirror.

“The same restrictions apply as when you edit your Tav, but we hope this enables you to create the party of your dreams,” Larian explained in a post on the Baldur’s Gate 3 Steam page. “Or, someone else’s nightmares. We can’t wait to see it.”

Hirelings are characters you can hire to join your party. They are summoned by Withers to lend aid when you seek their services. According to Withers, these individuals are spirits of fallen adventurers who were former cult members of the Absolute. For more information, check out IGN’s How to Unlock and Recruit Hirelings guide.

Sticking with the Magic Mirror, players can now use it to change their character’s name. “We’ll be using this to add Cool in front of every one of our characters, but you do you,” Larian joked.

Here are the Baldur’s Gate 3 Hotfix 9 patch notes in full:

  • You can now use the Magic Mirror on hirelings.
  • You can now change your name through the Magic Mirror.
  • Fixed a rare crash that could occur when unloading or quickloading a game.
  • Fixed an issue causing GPU crashes on PS5 Vulkan.
  • Fixed the Guardian Statue repeatedly falling into a chasm, causing the server to stall.
  • Fixed a splitscreen issue on PS5 that could cause a black screen when listening in on a dialogue.
  • Fixed unpreparing spells not removing their buffs if the spell was upcasted.
  • Fixed buffs being removed by unpreparing spells if the buff came from a different source (e.g. a scroll).
  • Fixed some character positions and animations breaking if you skip lines in certain dialogues.
  • Fixed the previews not working correctly in the Accessibility options.
  • Fixed an issue causing Minthara’s romance to unreliably trigger.
  • Fixed Minthara’s dialogue after you SPOILERS not triggering properly when you talk to her.
  • Fixed the Adamantine Splint Armour sometimes making your legs transparent.
  • Fixed a geometry stretching bug introduced in Hotfix 8 on Vulkan.
  • Fixed characters showing up in their underwear in some intimate scenes even if you have nudity enabled.
  • Fixed Feign Death causing an infinite leave–join combat loop in certain circumstances.
  • Fixed prices in dialogues not displaying correctly in savegames that were made while the price was on screen.
  • Optimised the line-of-sight system for entities with no sight range, like items.

In IGN’s review of Baldur’s Gate 3, which returned a 10/10, we said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

For more, check out IGN’s comprehensive Baldur’s Gate 3 walkthrough.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Random: Star Fox Dev Thinks Star Fox Adventures “Was Too British”

“I think Star Fox is a very complex title”.

The Star Fox series has been a bit of a mixed bag, hasn’t it? There have been huge genre shifts, recreations, and attempts to capture that same magic that the SNES original — and the N64 sequel — captured.

Now, in an interview with VGC, Dylan Cuthbert, a programmer on the original Star Fox and Star Fox 2 and founder of developer Q-Games, has shared his thoughts on why he thinks other entries haven’t been as successful, mentioning that he thinks that the GameCube entry, Star Fox Adventures, “was too British”.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for October 9 to 13

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Live

Builder Simulator

Frozen Way

Builder Simulator – October 10

Builder Simulator is the perfect game for those who want to build a house from the ground up, one brick at a time. On easy, the game will guide and teach you by showing you full instruction, but on hard you will get no help, having to rely on your builder skills and make everything yourself.


Xbox Live
Xbox Play Anywhere

Forza Motorsport

Xbox Game Studios


1

Forza Motorsport – October 10
Optimized for Xbox Series X|S / Game Pass

Build your racer from a choice of over 500 real-world cars including modern race cars and more than 100 cars new to Forza Motorsport. Make every lap count across 20 living environments with fan-favorite locations and multiple track layouts to master, each featuring live on-track scoring, fully dynamic time-of-day with weather and unique driving conditions that ensure no two laps ever look or play the same.


Xbox Live

Lil Gator Game

Playtonic Friends

Lil Gator Game – October 10
Optimized for Xbox Series X|S / Smart Delivery

Embark on an adorable adventure, discover new friends, and uncover everything the island has to offer. Climb, swim, glide, and slide your way into the hearts of the many different characters you meet on your travels.


Xbox Live

Long Gone Days

Serenity Forge

Long Gone Days – October 10
Optimized for Xbox Series X|S / Smart Delivery

After being deployed to his first mission, Rourke leaves The Core’s base for the very first time, only to discover the dark truth about the operation he’s part of and the consequences of deserting an inescapable war.


Xbox Live

Wild Card Football – Standard Edition

Saber Interactive

$39.99

Wild Card Football – October 10

Wild Card Football is a fun pick-up-and-play arcade-style football game featuring 7v7 team-focused gameplay with the unique Wild Card system that lets you change the course of the action in an instant with special power-ups and rule-breaking abilities.


Xbox Live

Axis Football 2024

Axis Games

Axis Football 2024 – October 11

Axis Football 2024 features fluid simulation gameplay, endless customization, and the industry’s best franchise mode. New gameplay features In Axis Football 2024 include a completely overhauled blocking system, new zone coverage types, and player attributes to better reflect the complexities of American football.


Xbox Live

Between Time: Escape Room

mc2games


$9.99

$7.99

Between Time: Escape Room – October 11
Optimized for Xbox Series X|S / Smart Delivery

Between Time is an escape room that will test your skills. Travel through time, explore mysterious places around the planet, solve puzzles, decode secret codes, and find hidden objects and treasures.


Xbox Live
Xbox Play Anywhere

The Crown of Wu

Meridiem Games S.L.

The Crown of Wu – October 11
Optimized for Xbox Series X|S / Xbox Play Anywhere

Get ready to explore a new world inspired by Journey to the West, a traditional Chinese tale about the Monkey King, Sun Wukong. You’ll explore the future-past fantasy world as Sun Wukong, fighting alone against enemies and overcoming complex obstacles to retrieve the great Crown stolen by the antagonist Zhu. With Zhu waiting to fight and kill you, will you be able to get back the Crown and save your world from destruction?


Xbox Live
Xbox Play Anywhere

RedRaptor

Eastasiasoft Limited

RedRaptor – October 11
Optimized for Xbox Series X|S / Smart Delivery

Blast off for a retro arcade experience in RedRaptor, a vertical shoot’em up inspired by genre classics of the ’90s. Assume the role of an ace pilot on a mission to intercept an unknown threat that’s already eliminated nearly all allied forces. If you hope to survive and bring down the enemy, you’ll need to upgrade your ship along the way and push your skills to the limit!


Xbox Live
Xbox Play Anywhere

ASTROSMASH

BBG Entertainment GmbH

Astrosmash – October 12

Originally designed by John Sohl for the Intellivision console in 1981, it quickly became one of the most popular games of its time. In Astrosmash you control a laser cannon that scrolls left or right along a flat plane to target falling objects, such as large or small meteors, spinning bombs, and guided missiles.


Xbox Live

Haunted House

Atari

Haunted House – October 12
Optimized for Xbox Series X|S / Smart Delivery

Chills and stealthy thrills abound In Haunted House, a reimagining of the classic Atari adventure! Players take control of Lyn Graves, the precocious niece of legendary treasure hunter Zachary Graves. In order to free her uncle and her friends, and capture all the supernatural foes, Lyn must find the shattered pieces of a magical urn and put them back together.


Xbox Live

Re.Surs

Samustai LTD

Re.Surs – October 12

A futuristic story-driven 2D side-scrolling shooter featuring unique heroes with various abilities. Shoot, dash, kick, and hack monsters as you try to uncover the secrets of the Re.Surs dark energy and demons’ interdimensional invasion.


Xbox Live

Chemically Bonded

Ratalaika Games S.L.

Chemically Bonded – October 13
Optimized for Xbox Series X|S / Smart Delivery

Enter the melancholic life of an ordinary Japanese high school student as you become entwined in a dispute between two neighboring students. Learn more about their past together as you piece together their relationship and mend their bond while forming new bonds of friendship of your own.


Xbox Live
Xbox Play Anywhere

The Grinch: Christmas Adventures

Outright Games Ltd.

$39.99

The Grinch: Christmas Adventures – October 13
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

With colorful visuals inspired by Dr. Seuss’s original illustrations, local multiplayer fun with up to two players controlling the Grinch and Max, and controls and puzzles designed for younger players, The Grinch: Christmas Adventures is a fun new way to enjoy the classic Christmas tale.


Xbox Live

Lords of the Fallen

CI Games


6

$69.99

Lords of the Fallen – October 13
Optimized for Xbox Series X|S

An all-new, epic RPG adventure in a vast, interconnected world more than five times larger than the original game. As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience, featuring colossal boss battles, fast challenging combat, thrilling character encounters, and deep, immersive storytelling.


Xbox Live
Xbox Play Anywhere

TRANSFORMERS: EARTHSPARK – Expedition

Outright Games Ltd.

$39.99

Transformers: EarthSpark – Expedition – October 13
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Bumblebee is facing his greatest mission – reclaim the ancient Cybertronian technology scattered across the globe before Mandroid and his henchbots can use them to destroy Earth’s cities. With Optimus Prime’s guidance and you at the controls, Bumblebee will grow strong enough to take on an army of robotic enemies in bare-metal combat, find the lost technology, and unlock powerful new attack combos and abilities along the way.


Xbox Live
Xbox Play Anywhere

Virtual Families 3: Our Country Home

Gogii Games

Virtual Families 3: Our Country Home – October 13
Xbox Play Anywhere

Start a virtual family in this life simulation game, sequel to the popular Virtual Families 2. Expand and renovate your virtual house while helping nurture and guiding future generations of your own family story.


The post Next Week on Xbox: New Games for October 9 to 13 appeared first on Xbox Wire.

How Lords of the Fallen harnesses immersive PS5 features, out Oct 13

Greetings Lampbearer. Next Friday, October 13, sees the launch of Lords of the Fallen, our debut game here at Hexworks, and we hope you have a fantastic time in the epic and terrifying world we’ve spent the last three years carefully and dutifully crafting. Lords of the Fallen is the first action-RPG to be developed using Unreal Engine 5 and, when combined with the power of PlayStation 5 and the unique features of the DualSense controller, delivers an immersive experience like no other.

Lords of the Fallen is a tantalizing dark fantasy set in the devastated land of Mournstead, and takes place a millennium after the demon god Adyr was exorcised from the world. But of course, evil can never truly die. Now, a spreading corruption heralds his horrific return and it’s up to players to take on the mantle of Dark Crusader, overcome Adyr’s minions, and banish him once more. To help them achieve that herculean task, they’ll harness the energy of a powerful and supernatural lamp, an item of ungodly power that allows players to traverse from Axion–the brutal realm of the living–to Umbral, the nightmarish realm of the dead, seamlessly and in real time.

On PlayStation 5, we knew we could deliver our vision of a seamless transition between two worlds thanks to the ultra-fast SSD, but we wanted to further enhance the rich and immersive experience for players using the unique features that DualSense brings. The DualSense wireless controller’s adaptive triggers provided us with an opportunity to make every group of weapons feel different, giving players visceral feedback through the setting of different levels of resistance in a trigger pull, enabling them to almost sense the weapon in their own hands. For instance, while light weapons and crossbows have a lower resistance attached to them, medium weapons and heavy weapons feel increasingly more substantial to use. Bows have an even higher resistance on the trigger, replicating the feeling of drawing back the string ahead of firing off an arrow towards the targeted horrors ahead.

For immersion’s sake, with the DualSense wireless controller, players who use heavy charged attacks will experience that charge at their fingertips; when most of the trigger is fully pulled back it’ll stop until the attack is ready to be fully unleashed. It’s only then that players will be able to pull the trigger back the rest of the way and execute the attack to devastating effect.

Haptic feedback is a crucial tool that allows players to feel every light and heavy attack. We’ve ensured players know exactly when their Dark Crusader takes a hit from enemies or through fall damage. They’ll also feel that transition from Axiom and to Umbral when they’re first killed, and experience the devastating resonance of bosses roaring. Always tightly gripped in the brooding protagonist’s right hand, the supernatural Umbral lamp will also cause the right side of the DualSense to gently rumble when in proximity to various hotspots across Mournstead.

Of course, it’s not just the feel of Lords of the Fallen that we’ve been able to create and enhance through the DualSense wireless controller… it’s an additional layer of sound, too. The perilous journey players face during the game is audible not only through the full 3D sound capabilities of the PS5, but also through the controller’s speaker, as every footstep taken by the Dark Crusader is heard. When players use a weapon to smite their foes–whether it’s one of the hundreds of melee or ranged weapons or many magic spells–their unique sounds pour from the controller’s speaker, too.

And finally, the DualSense wireless controller’s speaker is the vessel for sounds that emanate from the mysterious Umbral lamp itself. This otherworldly, supernatural relic, collected by the now-Dark-Crusader right at the start of the game, whispers to players as different events transpire: from approaching Umbral points of interest in the game world, to when the lamp is used to rip the very souls of enemies’ bodies using the Soul Flay mechanic, and more.

Together with the rich and compelling sound design of Lords of the Fallen, these audio details bring an additional layer of depth to the entire auditory experience, so the daunting tasks facing players as they traverse Axiom and Umbral never sound far away.

Lords of the Fallen is available to pre-order now and comes out October 13 on PlayStation 5.

Stardew Valley Creator Reveals ‘Hats on Cats (and Dogs)’ Feature Seemingly Coming in 1.6 Update

Stardew Valley creator Eric ‘Concerned Ape’ Barone has teased an adorable new feature that may be coming to the farming RPG as part of the highly anticipated 1.6 update, which will seemingly allow players to put hats on their beloved in-game pets.

“Hats on cats (and dogs)”, read the post on X from Barone, who shared four images of pixel pets wearing headware ranging from bows to forager hats, and the iconic fashion hat. The idea that Stardew Valley’s pets will soon be given the behatted dignity they deserve without having to resort to mods left many in the community overjoyed, while others took the opportunity to pine for other features to be added to the game.

Some fans were curious as to whether the new feature is to be included in the 1.6 update, or whether it will make its debut in Barone’s next title, the Haunted Chocolatier. Judging by the fact that some of the hats, floors, and wallpapers seen in the images match perfectly with existing Stardew Valley assets, it’s likely to be the former.

Barone recently revealed a slew of features confirmed to be coming with Stardew Valley’s 1.6 update, including eight-player multiplayer support on PC, 100 lines of new dialogue, new late game quest endings, and a range of other new adjustments, items and features. However, the Concerned Ape has yet to reveal the release date for the new content.

The interminable wait has seemingly become too much for Terraria producer Cinx, who jokingly turned to bargaining in the comments by offering Barone: “If you dm me the release date for 1.6 I will tell you the release date for 1.4.5.”

Cinx was referrering to Terraria’s long awaited 1.4.5 update, which is set to bring a range of updates, items, and improvements to the wildly popular long-running title, along with a crossover event with the roguelite metroidvania Dead Cells.

Be sure to check out IGN’s comprehensive guides and Wiki to help you get the most out of your farm, and experience every secret that Stardew Valley has to offer.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Microsoft Reportedly Plans to Buy Activision Blizzard Next Week

Microsoft’s long-running pursuit of Activision Blizzard reportedly ends next week with the imminent completion of its $69 billion buyout of the company behind Call of Duty.

The Verge reports Microsoft will seal the deal on Friday, October 13, pending final approval from the UK. If true, it’ll go through just five days before the October 18 deadline agreed by Microsoft and Activision.

Last month, the UK’s Competition and Markets Authority (CMA) provisionally approved Microsoft’s purchase of Activision Blizzard after a new deal was submitted that included the divestiture of its cloud gaming business to Assassin’s Creed maker Ubisoft. Final approval from the CMA is expected next week, opening the door to Microsoft completing the merger immediately after.

Microsoft has already defeated the U.S.’s Federal Trade Commission (FTC) in court, obtained approval from key regulator the European Commission, and secured an agreement with console rival Sony for the provision of Activision games on PlayStation for a decade.

It’s worth noting the FTC has an appeal lodged with the Ninth Circuit Court of Appeals in the U.S., but a decision on that isn’t due until early December. The FTC also has an administrative case of its own waiting in the wings, but that won’t kick off until 21 days after the Ninth Circuit makes a call on the appeal. The FTC appears to intend to undo the merger after the fact, although experts say such a move would be unprecedented.

Thoughts have already turned to Microsoft’s integration of the Activision Blizzard business, and the future of games such as Call of Duty. In an August interview with IGN, Xbox boss Phil Spencer indicated work would need to be done to get Activision Blizzard’s games on Game Pass once the deal closes.

“I want to make sure people know that there’s work to actually move games to Game Pass,” Spencer said. “So, for the people who think the deal is going to close and then everything’s available, that’s not true. And it hasn’t been true in other acquisitions that we’ve done. There’s work for us to go do, just mechanical work for us to go do. So, it’ll take us time, definitely time to get the games in the portfolio.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Reality Bytes: I Expect You To Die 3 is a fun telekinetic-Bond spy caper

I Expect You To Die 3: Cog In the Machine is notable if only for being the third entry in a series on VR games. Most VR titles can consider themselves lucky if they get a sequel, let alone attain the hallowed status of “trilogy”. Then again, few VR games have found a formula that is as dependable and repeatable as Schell Games’ collection of spy capers. Much in the same way that the James Bond series has a set structure and tropes, only I Expect You To Die’s blueprint involves pastiche and puzzles rather than cars, gadgets, and variously objectified women.

Read more

Redfall 60fps Patch Still MIA Amid Dwindling Player Count

With a dwindling player count, a promised 60fps patch still not out, and months of silence from its developer, Redfall may be on its last legs.

Arkane’s Redfall suffered a disastrous release in May, one that went so badly Xbox boss Phil Spencer personally apologised for it. IGN’s review returned a 4/10. “Redfall is a bafflingly bad time across the board,” we said. “Plagued with bland missions, boneheaded enemies, and repeated technical problems, Redfall simply wasn’t ready for daylight in this state.”

Microsoft was also heavily criticised for showing its PC and Xbox exclusive running at 60fps ahead of launch and, less than a month before the game came out, announcing the co-op vampire shooter would arrive locked at 30fps on Xbox Series X and S, with a 60fps performance mode to be patched in later.

Now, nearly half a year after it came out and over three months since its last update, Redfall still awaits this 60fps performance mode, and player numbers have plummeted to the point where there are only a handful of people on Steam playing at any given moment. At the time of this article’s publication, just six people were playing Redfall on Steam, according to SteamDB.

Redfall doesn’t make the top 50 most-played games on Xbox, either. According to Microsoft’s own chart, more people are playing Bethesda’s own Skyrim, Mortal Kombat 11 (that’s the one from 2019), and 2017’s Star Wars Battlefront 2 than Redfall. That’s an awful position to be in for a co-op focused game that released day-and-date on Game Pass.

Bethesda publishing boss Pete Hines said last month the company is not done with Redfall yet, insisting Arkane will “keep working on it”, like how Bethesda “stuck with” The Elder Scrolls Online and Fallout 76 after rocky launches.

“We are the same company that has had launches that didn’t go the way we wanted, and we don’t quit or abandon stuff just because it didn’t start right,” Hines said. “The Elder Scrolls Online’s PC launch was not flawless but we stuck with it. Now it’s like this insanely popular multiplatform. It’s the same with Fallout 76. Redfall is no different for us.”

In the same interview, Hines said Redfall’s 60fps patch is still in the works, and the game will be around for a long time because Game Pass lives “forever”.

“Okay, we didn’t get the start we wanted, but it’s still a fun game,” he said, “and we’re going to keep working on it. We’re going to do 60fps. We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever. There will be people 10 years from now who are going to join Game Pass, and Redfall will be there.”

That suggests Bethesda does not intend to pull the plug on the always-online Redfall, but for those still active within the game’s community, the game is approaching a make-or-break moment. Given Redfall’s vampiric theme, Halloween feels like an appropriate time to release a significant update and perhaps the last chance to inject new blood into the game.

“I’ve never seen a studio be this silent,” redditor rootless2 said. “You would think it would have gone on sale over the summer.”

“It might be time to make this game work offline and not let it disappear like other always-online games sadly,” MysterD77 added.

“Since there’s no matchmaking in-game, I never could fill a team,” z01z said. “No way to safely find players to play with,” feelin_fine_ complained. “Make it free to play,” Aggressive-Volume-16 said.

In the meantime, there are serious questions being asked about the ongoing sale of Redfall DLC. The Upgrade to the Bite Back Edition DLC, which costs £29.99 on the Microsoft Store, grants the Redfall Hero Pass, which in turn provides access to “two future heroes with unique powers and gameplay”. Bethesda is yet to provide a roadmap for their release.

IGN has asked Bethesda for comment.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.