Hypercharge: Unboxed Launches on Xbox Series X|S and Xbox One May 31


  • Vibrant, family-friendly action in a unique toy-shooter setting.
  • Team up in a co-op story campaign or compete in diverse player-versus-player modes.
  • Preorder today

Greetings, Xbox community! I’m Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. Today marks a thrilling milestone: the launch of Hypercharge: Unboxed on Xbox Series X|S, and Xbox One. Our tiny team has poured heart and soul into creating this game, and we’re ecstatic to finally share it with you!

Xbox enthusiasts are in for a treat with Hypercharge: Unboxed—a game where family-friendly fun meets exhilarating first and third-person action. Our game transports players into the world of sentient action figures, tasked with defending the Hypercore against a battalion of rogue toys.

Introducing Hypercharge: Unboxed

Hypercharge: Unboxed combines the nostalgia of action figures with the excitement of modern gaming. Whether you’re teaming up for the online cooperative story campaign, engaging in local split-screen play, or playing offline with player bots, there’s something here for everyone. Our player versus player offerings are equally robust, with modes like Capture the Battery, Infection, and King of The Hill, designed to test your skills against other players.

In Hypercharge: Unboxed, you don’t just play as a toy—you become one. From the moment you break out of your packaging, the game is a playground of imagination. Build defenses, gather resources, and discover hidden treasures across expansive, interactive environments.

Our design philosophy centres on simplicity and fun, reminiscent of classic shooters but without overcomplicated gameplay mechanics. Players will feel the nostalgia of their childhood toys, with the added twist of strategic combat and exploration.

Additionally, it includes several accessibility features, such as customized volume controls, adjustable difficulty, pause functionality, adjustable input sensitivity, no quick time events, adjustable text size, and steady camera.

Key game features include:

  • 1-4 player online/local cooperative play.
  • Full split-screen support, including online/local.
  • Single player/offline play with player bots.
  • Difficulty scales based on the number of players.
  • Wave-based shooter with a story campaign.
  • Classic player-versus-player game modes (up to eight players).
  • First and third-person camera perspectives.
  • Cross-platform support.
  • Optimized for Xbox Series X|S.
  • Xbox achievements.
  • 60 fps+.
Hyperharge screenshot

Join Our Community

We’re eager to connect with you and hear your thoughts on Hypercharge: Unboxed. Join our community on Discord: to share feedback, get updates, and engage with other fans. Hypercharge: Unboxed is available for wishlist or pre-order now. The list price is $29.99, and pre-orders receive a 10% discount. Get in on the action today.

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Digital Cybercherries Limited




There was once an ancient line of action figures, who created a magical power source that would allow humans to keep their favourite childhood memories of their toys. This ancient power source is known as the Hypercore.

Inside the Hypercore are the beloved memories of our favorite toys. If Major Evil destroys it, these memories will disappear forever. Defend it with everything you’ve got, or see our cherished toys turn into lost treasures of the past!

Hypercharge is a first and third-person shooter action figure game you’ve always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!

Work together as a team to defend the Hypercore. Grab a friend, break out of your toy packaging, and get ready to fight waves of classic toys. Prepare for each wave by searching for weapons, resources, and even hidden secrets.

Not everybody likes to play online. Hypercharge supports Offline, Split-Screen and Local play. You can progress and unlock everything in-game while playing solo.

Don’t have a team to play with? Don’t worry, we’ve got you solo players covered. Player bots listen to your commands, collect resources, and even help to build defences.

In Hypercharge, hundreds of unlocks are available, all of which can be earned directly in-game without any microtransactions.

Go head-to-head against other action figures as you fight to become top of the scoreboard! Classic PvP modes include Deathmatch, Team Deathmatch, Capture the Battery, Infection, and King of the Hill.

The post Hypercharge: Unboxed Launches on Xbox Series X|S and Xbox One May 31 appeared first on Xbox Wire.

Climb to New Heights with Grappin, Available for Preorder Now

Hello, Xbox community!

I’m Ahmin Hafidi, game designer at Polylabo, a micro (emphasis on the micro) game studio based in Tokyo, Japan.

Today, I would like to introduce you to Polylabo’s first game, Grappin.

Grappin is a first-person adventure game focused on exploration, action and grappling hook action.

You wake up alone in your village, heavy rain and it’s dark. Your only way is forward and soon enough, you will stumble upon the Grip, a mysterious artifact that you also can use as a grapple hook. Very convenient, right?

Your goal is set: you need to bring back the Grip to the Grip Shrine, perched on top of the highest mountain. Easier said than done, believe me!

Grappin screenshot

In Grappin, you’ll embark on an epic first-person adventure to reach the top of the mountain. A variety of biomes are waiting for you to explore, each with its own unique challenges. Start your journey in a wide valley at the base of the mountain, navigate through blazing hot lava caves and brave a dangerous icy ridge as you make your way to the summit. And more!

The core of Grappin‘s gameplay revolves around the versatile grappling hook called the Grip. The Grip has two distinct forms: the Normal Grip, which allows you to hookshot yourself to clay surfaces, and the Trace Grip, which also hook to clay surfaces but capable of covering very long distances at high speed, making it ideal for backtracking and exploration.

Grappin screenshot

There are over 50 relics scattered throughout the world waiting to be discovered. The legend says that getting them all will uncover the mystery surrounding the mountain and the Grip itself, rewarding those who take the time to explore every nook and cranny. Exploration is key!

Grappin screenshot

Me and Benoit, the game composer, have poured our hearts into the making of this game and we hope that you will enjoy your journey to the top of the mountain.

It has been a dream of mine of releasing my own independent title on consoles and I’m beyond happy to finally say this:

Grappin is now available for pre-orders on Xbox Series X|S, Xbox One and PC!

Launching on June 6!

Enough talk, now go on sharpening your grapple hook, put on your polar coat and scarf!

Are you ready for a gripping adventure?

Xbox Live






Experience the thrill of adventure and put to the test your climbing and platforming skills in GRAPPIN, the first-person adventure game that takes you to new heights.


After a mysterious awakening, you discover the Grip, an artifact that serves as your grappling hook. Your mission is clear: return the Grip to the Grip Shrine, located at the summit of the highest mountain.


Navigate through challenging environments and overcome obstacles as you journey to the top of the mountain. From blazing hot lava caves to treacherous ridges, you’ll need to master the use of your grappling hook to survive. As you explore, uncover more than 50 Relics to unravel the mystery surrounding the Grip and the mountain.

Are you ready for a gripping adventure?

The post Climb to New Heights with Grappin, Available for Preorder Now appeared first on Xbox Wire.

Next Week on Xbox: New Games for May 27 to 31

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for May 27 to 31

Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (note that release dates may be subject to change). Let’s dive in!

Xbox Live


Daedalic Entertainment


Capes – May 29
Optimized for Xbox Series X|S / Smart Delivery

Capes is a turn-based superhero strategy game where you build a team of heroes and fight to take back the city. Played across a series of campaign and patrol missions, choose to push forward with the story or take the time to explore the side missions and unlock more heroes, earn skill points, and complete challenges, and learn more about your heroes’ lives.

Xbox Live

Lesson Learned

Gaming Factory S.A.

Lesson Learned – May 29

Help Frank travel through history in this unique approach to the tower defense genre. Enter a bizarre daydream world in co-op or solo mode. Gather resources, build defense towers, and manage your minions. Take up the challenge and defeat the incoming enemies!

Xbox Live

Terminal 81

Sometimes You


Free Trial

Terminal 81 – May 29

Terminal 81 is an indie job simulation, mystery, and psychological horror game with retro visual aesthetics. The game takes place in 2008, in a fictitious neighborhood in the city of São Paulo, Brazil. Explore Terminal 81, meet the characters, follow your moral compass, make decisions, and come to a conclusion.

Xbox Live

Astor: Blade of the Monolith

Versus Evil, LLC

Astor: Blade of the Monolith – May 30
Optimized for Xbox Series X|S / Smart Delivery

Explore the vibrant planet of Gliese, once inhabited by an ancient race, and now home to their sentient creations – the Diokek. As the young Diokek warrior, Astor, journey across Gliese to solve the mysterious disappearance of his creators thousands of years ago, believing that they may have left behind the key to their salvation.

Xbox Live




Humanity – May 30
Optimized for Xbox Series X|S / Smart Delivery

You are a Shiba Inu charged with commanding massive, marching crowds to jump, turn, push, float, shoot, and climb their way to salvation. Guide the masses through 90-plus stages filled with obstacles, enemies, puzzles, unlockable skills, and wild boss fights in the narrative campaign, or browse a wide array of user-made levels (or build your own!) crafted via the super easy-to-use in-game Stage Creator.

Xbox Live

Phantom Fury

3D Realms Entertainment ApS

Phantom Fury – May 30
Optimized for Xbox Series X|S

Shelly “Bombshell” Harrison is back in this highly interactive mix of first-person action and road movie adventure. Embark on an adrenaline-fueled journey around the USA. Use an enormous arsenal of weapons and skills to battle treacherous soldiers and vile mutants, all while trying to save humanity.

Xbox Live



Umbraclaw – May 30
Smart Delivery

Umbraclaw tells the story of Kuon, a house cat who has died in the mortal world, after she awakens in the Soulplane, a realm of the dead. She must challenge the perilous underworld to return home to her owner in this 2D action adventure.

Xbox Live

F1® 24 Standard Edition

Electronic Arts



F1 24 – May 31
Optimized for Xbox Series X|S / Smart Delivery

Be One of the 20 with EA Sports F1 24, the official video game of the 2024 FIA Formula One World Championship. Unleash your champion in pursuit of a legacy defining F1 Career, the mode’s first major update since 2016. Drive like the greatest and feel at one with the car through the all-new Dynamic Handling System and Ignite your Passion by connecting to your favorite teams and drivers while proving that you have what it takes across new modes and experiences. F1 24 Deluxe and Game Pass Ultimate members can start playing early on May 29.

Xbox Live


Digital Cybercherries Limited



Hypercharge: Unboxed – May 31
Optimized for Xbox Series X|S / Smart Delivery

Hypercharge is a first and third-person shooter action figure game you’ve always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!

Xbox Live

New Lands

8floor ltd

New Lands – May 31

Restore your new lands and become a successful landowner in this time management game! Take on the role of a novice landowner, growing wheat and building mills and mines to restore your very own mansion. The deeper you delve into your new land, the more exciting your jobs will be.

Xbox Live

O-VOID: Console Edition


O-Void: Console Edition – May 31

Jump into the spinning circle of O-Void, a one-button arcade game. In this super minimal action runner, you’ll be jumping over obstacles with one button. But this is not a regular platformer! The entire level can change direction or flip upside down to throw you off. Are you skilled enough to survive every challenge?

Xbox Live

Pool Party


Pool Party – May 31
Optimized for Xbox Series X|S

Gather your friends and battle it out in chaotic physics-based party games in Pool Party! Play solo or with up to four players in tons of sports & brawl games and fight to become king of the party. Customize your pool ball, choose your favorite color and design, and go head-to-head with your friends. Get ready to have a splashing good time!

Xbox Live


Dolores Entertainment

Project 13 – May 31
Optimized for Xbox Series X|S / Smart Delivery

Embark on a surreal journey where reality blurs, and your decisions shape your destiny. Are you ready to unravel the mysteries of Project 13 and defy the odds stacked against you? The corridors await – enter if you dare.

Xbox Live


Ratalaika Games S.L.

Skeler Boy – May 31
Optimized for Xbox Series X|S / Smart Delivery

Enter a dark and suspenseful world and embark on a journey of psychological horror. You’ll encounter hundreds of conversations, manipulate objects, solve puzzles, discover clues, and find many surprises.

Xbox Live
Xbox Play Anywhere

To The Sky

Domynyo SRL

To The Sky – May 31
Optimized for Xbox Series X|S / Xbox Play Anywhere

An exciting action and adventure video game that catapults you into a breathtaking fantasy world. Your main objective is to reach the sky by overcoming obstacles, climbing imposing walls, and running through incredible scenarios.

The post Next Week on Xbox: New Games for May 27 to 31 appeared first on Xbox Wire.

Revealing the Secrets of Wizardry 43 Years Later

Even though I was a fan of the tabletop RPGs that inspired Wizardry, I had a lot to learn about the franchise when I joined the team here in 2022. The more I played, the more I understood its importance, and the more I appreciated what a huge task bringing this game to a modern audience would be.

Wizardry screenshot

How Digital Eclipse Preserved and Enhanced One of the Most Important RPGs of All Time

Originally released for the Apple II in 1981, Wizardry: Proving Grounds of the Mad Overlord literally defined the video role-playing game. The dungeon-crawling, monster-slaying, level-upping gameplay would inspire nearly every designer of every role-playing game that followed.

Ian Sherman, our lead engineer, understands the importance of this game more than most. He’s leading Digital Eclipse’s all-new remaster of Wizardry: Proving Grounds of the Mad Overlord, which is now available on Xbox.

“Designers like Hironobu Sakaguchi (Final Fantasy) and Yuji Horii (Dragon Quest) have said, ‘Wizardry was an influence for our game,’” Ian said. “When you get to play it, it’s just so clear how directly elements of Dragon Quest or Final Fantasy or Pokemon were inspired by features in Wizardry. I understand why everybody is trying to recapture that feeling.”

This is the first time in decades that a version of the first Wizardry has been available. A new initiative between Digital Eclipse, Wizardry’s original publisher SirTech, and current trademark owner Drecom (which publishes new Wizardry games made in Japan) untangled the web of legal permissions required to make this remaster possible. It features all-new graphics and sounds and a variety of quality-of-life enhancements – but it’s all based on the original 1981 game’s source code.

Wizardry screenshot

Original Code Meets Modern Gameplay

“At Digital Eclipse, we’re historians and preservationists,” Ian said. “We had access to the Pascal source code for the original Wizardry, so our goal was to get that code running on modern hardware.” Since Pascal is a programming language created in 1970 that’s no longer in regular use, this itself was a challenge.

Fortunately, Ian is a DigiPen graduate who is no stranger to remasters – his journey with Digital Eclipse began in 2005. He enjoys what he calls the “code forensics” of bringing back classic games.

What began as a research exercise ended up in the final product. “Ultimately, we ported the Apple II game to Unreal Engine,” he said.“The game that you play in our Wizardry is the Apple II version of Wizardry – that’s where we started, and we built up from there.”

That means all the decisions, difficulty, and dice rolls in our remaster come straight from the original code, recreating the original dungeon-crawling experience. Want proof? Even while you slay gas dragons and frost giants with the all-new 3D visuals, you can view the Apple II graphics at any time during gameplay.

Wizardry screenshot

“We also wanted to preserve the brutality of the original game, because it is what inspired games like Dark Souls – their difficulty and the permanence of their progress is inspired by Wizardry,” Ian said. “So, we added some quality-of-life features in a way where, if you absolutely wanted the original experience, you could just turn them off.”

Creating an authentic yet accessible version of Wizardry for modern players required a deep level of digital archaeology. “As an engineer, you can see the flow of the original creative decisions just by looking at the code,” Ian said. “Wizardry’s code was authored well, which made it easy to read and understand. So, you can see things like a half-implemented feature, or something that was a feature that they removed.”

Looking into Wizardry’s original code, Ian could see all the information that the original game hides from players’ prying eyes. As RPGs have evolved over the last 40 years, players have grown to expect to be able to see this data up front, so we decided to reveal it.

“In the Apple II Wizardry, when you encounter an enemy, it’s unidentified, so you roll to try to identify it,” Ian said. “We thought: is there a way we can expand on that without interfering with the way the original system works?”

Wizardry screenshot

What resulted from those discussions was the all-new Bestiary, a detailed visual guide to the hundred and one creatures, monsters, and enemies encountered in the maze. The Bestiary also features exclusive lore for each creature, written by Benny Matsuyma, a novelist and game writer who was a noted contributor to Japan’s Wizardry games.

This greater revelation of details hiding in the original game’s code extends to combat as well, which Ian points out could be particularly obscured in the original Wizardry.

“What is a longsword? Well, it’s more expensive than a short sword or a dagger. That’s literally all the information the Apple II version gave you,” he said. “You don’t know how much damage something does, how many times it can hit, or its likelihood of hitting – but that information is invaluable to players.”

Wizardry screenshot

In our remaster of Wizardry, you can see percentages during combat, which will help you make smarter choices. Before you attempt to disarm a booby-trapped treasure chest, you can see your chances of success.

But as any adventurer will tell you, knowing the odds and surviving the maze are two very different things. Even if you’re more informed, venturing too far into the maze before your party is ready will still be met with a tragic ending!

Wizardry screenshot

Ultimately, our goal with Wizardry: Proving Grounds of the Mad Overlord is to deliver a modern experience while preserving a legacy 40 years in the making – a game that inspired an entire genre, available now on Xbox.

Xbox Live

Wizardry: Proving Grounds of the Mad Overlord

Digital Eclipse




Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.

The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse’s revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.

Dungeon Crawling, Deluxe

Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.

Commitment to Accuracy

Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game’s code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.

Challenge Without Hassle

While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

A Legend Reborn

If you’re just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.

The post Revealing the Secrets of Wizardry 43 Years Later appeared first on Xbox Wire.

How Warhammer 40,000: Space Marine 2 Will Forge You into a Soldier in the 41st Millennium

Space Marine 2 Key Art

How Warhammer 40,000: Space Marine 2 Will Forge You into a Soldier in the 41st Millennium


  • Creative Director Oliver Hollis on bringing galactic warfare to life in Warhammer 40,000: Space Marine 2.
  • The core intention from the outset has been to give players a taste of what it’s like to be a Space Marine.
  • Warhammer 40,000: Space Marine 2 launches for Xbox Series X|S on September 9, 2024, and is available to be wish listed on the Xbox Store.

The beauty of the Warhammer 40,000 universe is that nothing is simple, nothing is clear cut, and it’s made the production of Space Marine 2 an exciting and rewarding experience. How do you make two-and-half-meter tall psycho-indoctrinated killers into relatable characters that an audience will root for? This is the type of fascinating question you’re faced with when you involve yourself in the Warhammer 40,000 franchise, and I’m here to tell you more about this exciting endeavour!

Guiding Principles

Our core intention from the outset has been to give you a taste of what it’s like to be a Space Marine. To achieve this, we need gameplay that makes you feel empowered to a level far beyond your average shooter. Everything, from weapons, abilities, and combat mechanics, to sounds and visuals, needs to be infused with the immense power of a Primaris Space Marine. An example of how we’ve handled this is the lack of a cover system in the game. Space Marines rarely use cover because their armour is so good. Typically, forward is the only direction that matters.

Our second core pillar has been to convey the sense of scale that you find in all Warhammer 40,000 literature – you’ll find yourself equipped with devastating weapons, but also at the center of a brutal battle for supremacy. The carnage you witness must embody the epic scale of Warhammer 40,000 warfare. We’re talking about conflicts that take place on a galactic level; whole solar systems consumed by war. You can already get a glimpse of this in the trailers we’ve released so far, with shots showing the sheer number of enemies, the allied forces holding them back, the massive artillery bombardments and the battles raging in all three dimensions.

Finally, we’re committed to making Space Marine 2 feel like a Warhammer 40,000 story. This means working very closely with Games Workshop, along with some of their Black Library authors, to ensure that the story is faithful to the universe from which it is born.

Space Marine 2 Screenshot

Gothic Style

The architectural style of the Imperium of Man in the world of Warhammer 40,000 is iconic. Even reading about it in the Black Library novels gives a clear sense of the extraordinary approach that Games Workshop have taken to this feature of their IP. In the ten thousand years of human history since the betrayal of the Emperor by his corrupted son, Horus, the Imperium has fiercely resisted change. The densely populated hive-cities of the Imperium are populated by huge, ancient, cathedral-like buildings, inhabited by creatures that carry the signature mix of brutal injuries and crude surgeries that you find throughout the Warhammer 40,000 galaxy. Towering monuments to heroes that long ago fell in battle, only to have their true identities lost in the vast expanse of time that followed.

Hive cities in particular are a fascinating concept. How do billions of people all occupy the same area of land? By rising up in towering adamantium spires that penetrate the clouds. Ornate termite mounds, adorned with a plentiful number of human skulls, the hive cities make mountains look like molehills.

In order to render these structures, these cities, as they were intended to be seen, we spent months soaking up as much official artwork as we could get our hands on. We met with Warhammer artists who specialise in creating these gothic vistas and then worked closely with the Warhammer licensing team at Games Workshop to go over every design with a fine tooth comb. We believe that the result is one of the best renderings of Warhammer 40,000 architecture in any 3D production.

Space Marine 2 Screenshot

Epic Moments

Any epic moment must be earned. A crescendo is reached, rather than created in isolation. We were careful to weave a variety of narrative and visual threads together to produce these very special moments over time.

There are different ways to get there. Sometimes, it is a case of containing the player within a smaller environment, through dimly lit, narrow corridors, before opening a set of doors to reveal an immense vista with an enormous battle taking place as far as the eye can see. Other times, it’s a case of using visual and narrative cues to build up the importance of a giant bell that hangs ominously above our allied forces, before bringing it crashing down. Building up to these crescendos in a way that feels very satisfying requires every tool at our disposal. Imagery, sound, camera, narrative, and gameplay all do their part.

Being a Space Marine

In a game about being a Space Marine, you must be able to experience the essence of their condition. For them, warfare is not a job, nor a commitment. It is the only thing they know. They are humans who are surgically and genetically optimised for warfare. The level of devotion they feel is of a very different order. They’re functionally immortal, at least as far as anyone can tell, but they operate in such hostile warzones they rarely live more than a few hundred years at best. They are immortal, and yet their destiny is to die in battle, a paradox you should be able sense as you take on the role of Titus.

Space Marine 2 Screenshot

Some features are crucial to understanding what it means to be a Space Marine. Brotherhood, loyalty, devotion, the inability to feel fear and duty are all critical aspects. Space Marine 2 looks at the strength of brotherhood, especially from our main character, Titus’ perspective. It also explores the unwavering devotion possessed by every single Space Marine, and how far they will go to fulfil their task.

Portraying Titus

Titus was presented as unique from the very beginning. In the first game, it was his uniqueness that got him in trouble. He is not your average Space Marine, but nor is he equipped with any unique powers or abilities. It is his mind, the way he thinks, that makes him stand out.

Titus endows Space Marine 2 with fascinating themes. We know that a great deal of time has passed since the first game. So much has changed, with the return of the Ultramarines’ Primarch, Roboute Guilliman, and the emergence of the Primaris Space Marines. The story of Titus gives us the opportunity to look at how a Space Marine adapts to his circumstances, particularly when he has a unique way of understanding his world. Will he be able to overcome his past, his decisions, and his mistakes? Will he be able to adapt to a new environment? This is the story we can explore with our game.

Space Marine 2 Screenshot

Learning From Cinema

Cutscenes can go a long way by using the language of cinema. The 3D medium makes anything possible with a camera, but that’s not always a good thing. It doesn’t matter how clever or how impressive a camera move can be; if it is detrimental to storytelling, it’s useless. Movies have spent more than a century refining visual storytelling and I’ve learned valuable lessons from Steven Spielberg, Terrence Malick, Emmanuel Lubezki, Paul Thomas Anderson, Andrei Tarkovsky, J.J. Abrams, and Ridley Scott. They’ve all shown that cameras can be used to great effect beyond simply framing characters in a scene.

Creating a story set in an epic universe runs the risk of having the characters disappear against the grand scale of the environment. Denis Villeneuve handled this very well in the new “Dune.” Director John Dower and I have been working closely on Space Marine 2 to tackle this challenge. Thanks to a solid background in film and TV, John always places character and story center stage, steering away from flashy sequences and show pieces. Every tool at your disposal should be used to keep the characters in focus when all hell is breaking loose around them. Lens choice, composition, movement, pacing… it all contributed to rooting our approach in the methods of the physical realm. And that’s how we grounded scenes to give the viewer a sense of really being present.

Music for the 41st Millennium

Going down a conventional route with the score for Space Marine 2 would have been easy, but it would have been a terrible mistake. Just because our story takes place in the distant future, it doesn’t mean the music should sound futuristic. It’s a very interesting and tricky balancing act, for which we’ve had to consider the setting of Space Marine 2.

Space Marine 2 Screenshot

The Imperium of Man has passed through an Age of Technology so advanced that it afforded mankind faster-than-light travel, teleportation and the Standard Template Construct machine, an artificially intelligent computer database… yet all that progress has since slipped into a forgotten history for tens of thousands of years. Now, the Imperium is a civilization that seems to abhor progress, that roots itself in tradition and dogma. You will not find the towering glass buildings and ubiquitous holographic projectors of “Blade Runner,” nor the slick, clean promenades of “Star Trek.” Instead, gothic architecture, millions of human skulls built into walls, stained glass windows and candle wax covered altars are the staple of the 41st millennium.

With all of this in mind, we worked to find a musical style that features both the accepted technology of the Imperium and the traditional instruments that have served humanity for millennia. The Warhammer 40,000 IP also has many established musical conventions that we wanted to build on. The result is something that feels very familiar but that has been touched by the movement of time. Technology may have changed and shaped the galaxy, but humans are still very much human.

Thanks for reading this deep dive into what makes the Warhammer 40,000 universe such a rich and exciting setting to work. I hope it has left you hungry for more! We can’t wait for you to jump into the action yourself on September 9, 2024, when Warhammer 40,000: Space Marine 2 releases on Xbox Series X|S!

The post How Warhammer 40,000: Space Marine 2 Will Forge You into a Soldier in the 41st Millennium appeared first on Xbox Wire.

Cassette Beasts Multiplayer Update is Out Now

Hey, Folks!

We’re so excited to be able to say our new Cassette Beasts

Multiplayer Update is now out!

This new update brings some cool new ways to play together with friends:

  • Party-up with up to eight players, all visible in your world as you travel.
  • Battle your friends in 1v1, and even assign custom rules to your battle such as enabling/disabling sticker attributes.
  • Trade tapes with each other.
  • Team up for raid battles against Rogue Fusions.

Exciting right? Let’s get into it!

CB exterior

Feeling lonely? Now you can bring your friends!

Eight players can connect via a shared code (even across different platforms) to play together in Online Mode as you all progress through the story of Cassette Beasts – even if you’re in wildly different places! You can follow along with everyone’s progress by watching them on the world map, you’ll even receive progress notifications on how other players are doing and what milestones they’ve completed. What a perfect time to text them a bunch of cryptic emojis or knowing winks. If you get stuck in any section, your buddies can track you down and give you a helping hand on how to progress. Don’t worry, though, even when connected, your game is safe from outside interference and does not impact the story or cutscenes in the current game.

By easily locating your friends on the map, you can even send them direct invitations for the next neat features coming with this whopper of an update, so without further ado, let’s talk about Raids!

CB screenshot

A screenshot of a video game

Description automatically generated

Now you can take on Roaming Fusions with your friends! These are powerful Beasts waiting to take on your team in the open world of New Wirral. Only by teaming up with your fellow adventurers will you have a chance to defeat them. Surely, you’re asking, why risk life and limb on these titans of Beast-kind? Great rewards, is why! From challenging, and defeating, these Rogue Fusions you will receive the new “Cyber Material” item, which, after showing it to Captain Codey, can be used to “hack” a Rogue Fusion to turn it into a bootleg. If you’re looking for a specific Bootleg, what better way to collect them than with the help of a buddy!

Speak of your buddies, it’s time to move on to… 1v1 Battling!

CB battle

Have an on-going bet with your friends about who has the best Beast squad? Now you can settle it with in-game, 1v1 battles! Take on another and prove your Beast-besties have nothing on your team!

Not only can you go head-to-head with your rivals, you can also set custom rules to make things interesting. Just off the top of our domes, here are some ways to make things a little more challenging when battling your buds:

  • Levels: You can keep your current levels or temporarily set both players to either level 50 or level 100 to make the battle fair.
  • Fusion: You can enable or disable fusion for battle, as well as set whether players can use “Fusion Power” (if they’ve unlocked it with their current partner)
  • Sticker Attributes: You can enable or disable Sticker Attributes for a battle.
  • Duplicate Stickers: You can enable or disable the effects of having multiple versions of the same sticker applied to a tape.

And on Stickering, the next to tackle on our list is… Trading!

Have you been drooling over your friend’s custom starter Beast with the +1 slot but have yet to find that sticker in your game? That’s where Trading comes in. You’ll now be able to swap Beasts with your friends, or even random players in Randomizer Mode. If you’ve connected via Online Play, you can select the player you’d like to trade with on the world map and ask them to swap Beasts (which includes any stickers placed on the tapes). Finally, no more Beast-envy when you can share your prized Cassettes!

Well, you get the jist – experiment and see what fun restrictions you can set for yourselves!

We’re so excited to see your screenshots and best team moments! Share your Multiplayer memories with us by tagging us @byttenstudio or, better yet, join our Discord where you can chat with other friends, find groups to join, and share your biggest and best moments.

See you in New Wirral!

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Adventure. Battle. Transform.

Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!

Transform into monsters using… retro cassette tapes? Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!

Fuse monster forms. Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.

Explore a rich open world. Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, go invisible, or turn magnetic!

Travel alongside a diverse cast of human companions. Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team.

Master a deep battle system. Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!

Play with Friends!
Team up in online multiplayer to trade Beasts, Challenge your friend to 1v1 duals, or take on a fearsome raid Beast with up to 8 friends to reap great rewards!

The post Cassette Beasts Multiplayer Update is Out Now appeared first on Xbox Wire.

How the Developers of Dragon Ball Xenoverse 2 Introduced Future Saga

How the Developers of Dragon Ball Xenoverse 2 Introduced Future Saga


  • Dragon Ball Xenoverse 2 Producer Jun Song shares new details on how they’re bringing the villainous Future Saga into the game.
  • Dragon Ball Xenoverse 2 – Future Saga Chapter 1 launches May 24, 2024, for Xbox One and Xbox Series X|S.
  • The Xbox Series X|S version will support Smart Delivery, allowing all progress and DLC to carry over from the Xbox One version.

Dragon Ball Xenoverse 2 celebrated its 7th anniversary back in October 2023 with a big update featuring new modes and in-game events. Keeping to the development team’s determination and wish to keep Xenoverse 2’s content fresh and new for the players, Dragon Ball Xenoverse 2 takes a step towards the future by introducing an entirely new four-part saga for both Xenoverse 2 and Dragon Ball fans to enjoy with Dragon Ball Xenoverse 2 – Future Saga Chapter 1 coming on May 24, 2024, alongside the release of the Xbox Series X|S version of the game — fans who own the game digitally on Xbox One can enjoy a free upgrade thanks to Smart Delivery tech.

Dragon Ball Xenoverse 2 Screenshot

Producer Jun Song joined us recently to share new details on what players can look forward to when Future Saga arrives in Dragon Ball Xenoverse 2 later this week.

Bandai Namco Entertainment America: When did you start planning new chapter Future Saga?

Producer Jun Song: It was considered in conjunction with the plan for the major update that was implemented last October. To ensure that Dragon Ball Xenoverse 2 will continue to be enjoyed for a long time, we added new content and made various modifications in the October major update so that all users can enjoy it equally.

For similar reasons, we thought it was necessary to provide a fresh and exciting story for users equally by entering a new Saga. The message “Take a Step Towards the Future” expresses the meaning that with the October update and the upcoming new saga — Dragon Ball Xenoverse 2 will break from the past and move on to the next “future.”

Bandai: What is the concept of the “Future Saga”?

Song: There are two major points: To settle the battle against “Fu” and to depict the struggle for the “future” of the world. This concept is also expressed in the name of DLC.

Dragon Ball Xenoverse 2 Screenshot

Until now, Fu has often conducted experiments out of curiosity, causing trouble for the protagonists and other Time Patrollers. However, since Fu himself was not doing it out of malice, the protagonists ended up getting flabbergasted every time.

In Future Saga, however, Fu acts with a clear purpose. And as a result, the battle will develop into a battle for the “future” of not only the “Time Rift” but also that of the protagonists and the entire world.

Note for Readers: The Time Rift is a crack in history that has been created by repeated altered history. The inside is an alien space, but the events that take place there, for better or worse, do not affect the “history” of the world itself.

The Future Saga will be comprised of 4 chapters, each of them has its own story but would be most enjoyable to know the story of Fu if you play all the chapters.

What will happen to you and Fu as you throw yourself into the battle for the future? We hope you check out Chapter 1 of the “Fu”ture Saga to find out!

Bandai: Who is “Fu” anyway?

Song: Fu made its first appearance in the extra mission of the paid DLC Extra DLC Pack 2. He’s an experimental mutant created by Dabura, who utilized the cells of his sister Demon Queen, Towa, and Demon King, Mira, to revive the Demon Realm.

Dragon Ball Xenoverse 2 Screenshot

However, Fu only has interest in experimentation and research, and not in the revival of the Demon Realm. Due to this, he rebelled against Dabura, and since then, he has repeatedly conducted experiments (incidents) and research on “energy produced by altered history.” The protagonists have found themselves caught in the trenches in the process.

Bandai: What is the new form of “Ultra Supervillain” that has been newly introduced?

Song: Throughout the Xenoverse series, the “Villainous Mode” and “Supervillain” sorceries have been a source of trouble for the protagonists and Time Patrollers, but in Future Saga, the “Ultra Supervillain” sorceries are introduced.

While it can provide tremendous energy, it is also very dangerous because its impact on history is so great, but it seems that Fu intends to harness this power. This “Ultra Supervillain” will be an important key throughout the Saga, so we hope you will pay attention to it.

Dragon Ball Xenoverse 2 Screenshot

Also, the relationship between Fu and the protagonists is also of great interest. Fu and the protagonists have formed a strange friendship through past incidents, and this Saga will focus on the relationship between the two.

Bandai: Any additional comments you’d like to share?

Song: Future Saga will tell a story that Dragon Ball fans will be excited about, but the DLC is also designed to be enjoyable for those who have stopped playing after clearing the game.

We are also preparing a lot of additional content for the free update that will be delivered at the same time, so we hope that you will take this opportunity to play Dragon Ball Xenoverse 2.

Dragon Ball Xenoverse 2 Screenshot

The concept of the Xenoverse series, “enter the Dragon Ball world yourself,” is an important pillar of the Dragon Ball game franchise, so we will continue to work hard on with proper plans for future development.

Xenoverse will continue to run and there’s more to come!

Take a step into the future of Dragon Ball Xenoverse 2 with Chapter 1 of the Future Saga on May 24, 2024, on Xbox One and Xbox Series X|S! Stay tuned for more updates from the Xenoverse 2 team with a 2nd Festival of Universes coming soon and the three additional Chapters of Future Saga coming next.

We hope to see you in Conton City!

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Dragon Ball Xenoverse 2 is the ultimate Dragon Ball gaming experience, packed with thrilling action, epic battles, and endless customization options. Create your own character, explore Conton City and team up with iconic characters from the series as a teacher to train and be ready to battle against formidable enemies to rescue the flow of History!

As you progress through the game, you can customize your character’s appearance, abilities, and moveset, allowing you to create a truly unique and powerful fighter.

The fun doesn’t stop there! Dragon Ball Xenoverse 2 also features online multiplayer modes, where you can battle against other players from around the world in epic showdowns or participate in Raid Battles to face gigantic foes with other players.

With 7 years worth of DLC packs, there’s always something new to discover and experience in Conton City!

With a vast array of customization options, you can create a character that truly fits your style and personality. From race and appearance to abilities and moveset, you have complete control over your fighter.

With several online multiplayer modes and in-game events, battles never stop! Face against other players from around the world in epic showdowns or team up with them against gigantic threats in Raid Battles.

Dive into the intense and action-packed battles typical of Dragon Ball. Whether it’s during one-on-one fights or massive battles against multiple enemies, let yourself go in the thrill of the fight!

Jump into different locations and timelines of Dragon Ball! Battle in iconic locations from the Dragon Ball universe and interact with famous characters to protect history.

Dragon Ball Xenoverse 2 is packed with fan service, featuring all iconic characters, locations, and moments from the series that fans will love to see and experience in-game.

Dragon Ball Xenoverse 2 is bigger than ever! After 7 years of regular releases of new DLC content, discover more than 40 new characters, storylines, and much more from Dragon Ball Z, Dragon Ball Super and even Dragon Ball movies. Stay tuned and enjoy the free updates as well!

The post How the Developers of Dragon Ball Xenoverse 2 Introduced Future Saga appeared first on Xbox Wire.

A Note From Ninja Theory – Senua’s Saga: Hellblade II is Out Now

Today we are proud and excited to launch Senua’s Saga: Hellblade II on Xbox Series X|S, PC, Xbox Cloud Gaming and Game Pass.

In Hellblade II, the sequel to Hellblade: Senua’s Sacrifice, we see the return of Senua in a brutal battle for survival through the myth and tyranny of Viking Iceland. It is a game from the heart, where our small team of around 80 developers have crafted an experience that aims to immerse you in Senua’s world and story. Our bold mission as a studio is to ‘Craft Life Changing Art with Game Changing Tech’, by which we mean we aim to push the boundaries of technology and techniques in order to create a game, and an experience, that leaves you thinking and feeling.

Immersion drives our work at Ninja Theory, with our belief being that if we can immerse you in Senua’s Saga, we can take you on an unforgettable journey. Our belief is also that believability is the route to this immersion, and so our team has painstakingly worked to bring our reality into Senua’s.

The game is set in real locations in Iceland, recreated through satellite data and photogrammetry. Our characters are digital doubles of real people and their costumes first made as real clothing through historically authentic techniques and materials. And all our character animations starts life as real movement from our incredible cast on our performance capture stage.

It is not only our presentation that is based in ground-truth reference, but so to are the narrative themes in Senua’s journey – in particular Senua’s experiences of psychosis. Senua is a person who lives in an unshared reality. She sees things that others don’t, hears things that others don’t and has unique beliefs about the world.

In order to realize Senua’s experiences of psychosis in a truthful way we have, as we did on Senua’s Sacrifice, worked closely with our friends and partners in the world of neuroscience and lived-experience. Their generosity, openness and support has given us the opportunity to understand what living with psychosis can be like, in the hope that Senua feels like a real person going through a very personal mental health journey.

I’d like to take this as an opportunity to thank our team and collaborators for devoting themselves to Senua’s Saga: Hellblade II as a true passion project. I’d also like to thank you, our fans, for your support throughout the development of Hellblade II. It has meant so much to us.

Now, it is time to turn down the lights, put your headphones on and join Senua for, what we hope is, an unforgettable journey into Senua’s Saga: Hellblade II.

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The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.

Sink deep into the next chapter of Senua’s story, a crafted experience told through cinematic immersion, beautifully realised visuals and encapsulating sound.

The post A Note From Ninja Theory – Senua’s Saga: Hellblade II is Out Now appeared first on Xbox Wire.