Priceless Play – 16 February 2019

I don’t like Dream Daddy. There. I said it. A game that de-eroticises queer romance in some apolitical neoliberal mystery world isn’t it, chief.* There’s a lot to love there, but so much about its technically-indie-corporate-sheen marketing gay romance rubs me the wrong way. I’m glad the game is there for those who need it, I’m glad there’s a game where queer folks seem pretty happy, but I’m not going to sing its praises from the rooftops just because the hype around a gay driven romance suggests that I should — and the only way for things to get better is for queer folks to keep making games about them. I guess you could say I’m grumpy.

It should be pretty clear by now that I feel all sorts of ways about romance in games — not just in Dream Daddy. Let’s say that our relationship is… complicated. I want to have a complicated relationship with games! I think it is so so important to walk through life with a willingness and openness to have conversations about what does or doesn’t work for you and why. I believe that this is true of all healthy relationships. You aren’t going to always get along, your partner is going to make mistakes, and it’s good to know how to apologise.


Talking Point: What Are You Playing This Weekend? (February 16th)

Here are our picks, but what are yours?

We’re finally at the end of what has been a pretty eventful week – you know, with that little video presentation thingy from Nintendo and all that – so it’s time to settle down and recover with some games-based chat. As ever, members of the Nintendo Life team have gathered to share their weekend plans and we’d love for you to get involved, too. Make your voices heard in the poll and comment section down below. Enjoy!

Ryan Craddock, staff writer

This weekend, like any weekend, was going to be completely dedicated to hoovering up those last few Super Smash Bros. Ultimate spirits – I have around 1,100 of the things and getting these last ones are proving to be more time-consuming than ever before. Those plans might have just been thrown out of the window, though, thanks to that silly, ridiculous, brilliant Tetris game.

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Dead Cells Switch Update Adds 60fps And Custom Game Support

It’s finally here.

Shortly after the Switch release of Dead Cells in August last year, the game’s developer Motion Twin was forced to issue an apology because of the frame rate issues. In certain areas of the title, players were reportedly experiencing significant dips in performance, resulting in entire sections of the game running well-below 60fps.

Motion Twin, at the time, said it would prioritise the issue and later on in September released a temporary fix, allowing “sensitive” players on the Switch to cap the game at 30 frames per second. Now, in the latest major update, the developer has finally got the game running on the Switch at a silky-smooth 60 frames per second. Here’s exactly how Motion Twin fixed it, courtesy of a message from the game’s newsfeed on the Switch:

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Rumour: Nintendo Could Make Its First VR Announcement For Switch This Year

Labo might be one of the games to support it.

An article by Emily Rogers over on Nintendo World Report suggests a VR-related announcement for the Switch could arrive as early as this year. This information allegedly comes from “multiple sources” as Rogers goes onto state how a “small, select number of traditional first-party software titles” could potentially receive VR support in the “not-so-distant future.”

GoNintendo added fuel to the fire, revealing how a “very trusted source” said VR support for the Switch was, in fact, true and Nintendo Labo would be one of the first games to support it. Right now, there are no details about what this rumoured Labo kit would contain or what it would be called.

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