Helldivers 2 Out on Xbox Today – Welcome to Boot Camp

Helldivers 2 Out on Xbox Today – Welcome to Boot Camp

Helldivers 2 Screenshot

Summary

Fall in, recruits, and look to the sky.
Out there, somewhere, millions of brave Helldivers valiantly fight the tide of oppression.
Unflinching in the face of hostile alien forces.
Unwavering in their mission to spread managed Democracy.
And now we have reached Zero Hour… it is your time.
You are needed now more than ever before.
Take up the mantle of duty, hold the line and purge the galaxy of our freedom-hating enemies.
The following material has been extracted from the pages of veteran Helldiver military reports, journals, and training programmes.
Heed their words, it could mean the difference between death… and Democracy.

The Story So Far…

The First and Second Galactic Wars

After the First Galactic War, an era of peace and prosperity ensued, and the Helldivers were dismissed. For the next 100 years, Super Earth was safe from harm. But when old enemies and new threats emerged from the Galaxy’s darkest corners, the Helldivers took up arms again.

The Terminid Control System

The Terminids escaped the E-710 farms and rapidly spread throughout the galaxy. Helldivers responded by activating the Terminid Control System (TCS), a series of sophisticated Termicide-dispensing towers, to quarantine the Terminids and stop their advance.

Malevelon Creek & the Swift Disassembly

The Automaton Legion set its sights on Malevelon Creek to build their anti-democratic death machines. Helldivers held the line until the bitter end. This effort to stomp out the Automaton threat briefly eradicated the bots from the Galactic map.

The Meridian Singularity

The TCS caused the Terminids to mutate and reproduce faster, turning Meridia into a supercolony. Helldivers sent Dark Fluid, an experimental alien substance, beneath the planet’s crust which destabilized Meridia, causing the planet to collapse into the Meridian Singularity.

The Gloom

An interstellar spore cloud appeared, containing mutated strains of Terminids. Ships or probes that entered lost contact, with instruments unable to penetrate. Although efforts were made to successfully slow the spread of the Gloom, it still silently envelops sectors.

The Battle of Calypso

Super Earth’s old foes, the Illuminate, made their first attack on a colony on Calypso. They used captured colonists to perform grisly experiments, creating a new menace: the Voteless. The three-day battle saw the sacrifice of almost 38 million Helldivers.

The Illuminate Vanish

The Meridian Singularity began moving across the galaxy, swallowing whole planets on a direct path for Super Earth.

The Repulsive Gravity Field Generator, built using Illuminate technology, was activated and halted the Singularity. The Illuminate disappeared from the Galactic Map. Victory was in hand.

The Heart of Democracy

As citizens united in celebration, the unthinkable occurred: The Illuminate Great Host emerged and set their sights on Super Earth. Helldivers fought bravely in a glorious display of freedom and democratic prowess. The Illuminate retreated… for now.

Loadouts Of Liberty

Dispense peace with weapons of Mass Democracy to punch a hole through the webs of deception and treachery spreading throughout the galaxy.

Weapons

Get your hands on the most advanced, experimental, and explosive weaponry ever devised — from assault rifles to machine guns, energy blasters and even hand-to-hand melee weapons.

Each has their own stats and traits, and many can be customised from the Armoury Terminal on your Super Destroyer when you reach level 10 – Sergeant.

New recruits receive standard-issue equipment but can spend Super Credits, or Medals earned completing objectives, on gear from the Acquisition Centre.

Top tip: Friendly fire isn’t very friendly and is distinctly un-democratic.

Stratagems

The silver bullet in your arsenal. The doomsday device in the palm of your hands.

Stratagems are your gamechangers – immensely powerful, limited-use weapons, reinforcements and ballistics summoned from your Super Destroyer using unique sequence codes.

Rain down freedom from above with Orbital Bombardments, cheat death with Shield Generator Packs, tear your targets apart with Autocannon Sentries, and much more.

Top tip: Practice makes perfect. Try out Stratagem codes on your ship before deployment.

Armour

Sprint or stomp across the battlefield with specialist armour for every tactical manoeuvre.

Light armour keeps you mobile but won’t take much damage, heavy armour keeps you breathing longer but limits your movement, and medium armour is a blend of both.

Check the protection, speed and stamina regen stats when choosing your combo – and look out for Armour Passives, special abilities for specific armour types

Top tip: Dress for the occasion – environmental conditions matter!

The Galactic War

Hundreds of battles are being fought across the galaxy, with planets liberated or lost by the time you finish this sentence.

You have a key role in the war effort; make your mark by capturing enemy worlds, repelling invasions, and completing your missions.

Check the Galactic Map for your next destination or review your Major Orders to dive into time-limited, community-wide objectives.

Move fast, Helldivers, this war is in constant flux and there’s no restart button. Your actions have far-reaching consequences.

Top tip: Fight smarter. Start on lower difficulty levels and work your way up.

Scan Your Sector

We know you’re excited to get out there for your first glorious liberation of hostile territory but remember to pull up your mini-map to get an overview of your surroundings.

Scope out enemy nests, tactical objectives, and all points of interest; and keep your eyes open for useful materials.

Samples, valuable resources to upgrade your ship, can be extracted from plants and sample nodes – the rarity depends on your mission’s difficulty, with Common, Rare and Super Samples scattered throughout the maps. And search any containers, bunkers or pods for Requisition Slips that you can spend on new Stratagems.

Top tip: Explore far and wide, who knows what you might find.

Warbonds & The Superstore

Boost your fight for freedom with new weapons, armour, Stratagems, and more with gear straight from the Ministry of Defence.

Head to the Acquisition Centre to purchase Warbonds – tiered rewards unlocked by spending Medals – and visit the Superstore to spend your hard-earned Super Credits on must-have items.

And from today, you can lay your hands on the new Helldivers 2 x Halo: ODST Legendary Warbond – learn more here.

Top tip: Warbonds don’t expire, and you can spend Medals on multiple open Warbonds.

Warbonds require base game, paid purchase of Super Credits, and game progression to unlock.

Join The Fight On Discord: discord.gg/helldivers


HELLDIVERS™ 2 Super Citizen Edition

PlayStation Publishing LLC

$59.99

Pre-order now for three armor sets:
• ‘TR-7 Ambassador of the Brand’ – Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt.
• ‘TR-62 Knight’ – Crafted to deliver Justice to the darkest crevices of the galaxy.
• ‘TR-9 Cavalier of Democracy’ – Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty.

Edition includes:
– HELLDIVERS™ 2 full game for Xbox Series X|S.
– ‘DP-53 Savior of the Free’ Armour Set.
– ‘Will of the People’ Cape.
– ‘MP-98 Knight’ Weapon.
– Super Citizen Status.
– Stratagem Hero Ship Game.
– Premium Warbond Token

Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

URGENT BROADCAST – SUPER EARTH ARMED FORCES
Freedom. Peace. Democracy.
Your Super Earth-born rights. The key pillars of our civilization.
Of our very existence.
But the war rages on. And everything is once again under threat.
Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.

BECOME A LEGEND
You will be assembled into squads of up to four Helldivers and assigned strategic missions.
Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible.*

LOADOUTS
Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.
How you deliver liberty is your choice; you’ll have access to a wide array of explosive firepower, life-saving armour and battle-changing stratagems… the jewel in every Helldiver’s arsenal.

REQUISITION
Super Earth recognises your hard work with valuable Requisition. Use it to access different rewards that benefit you, your squad, your destroyer ship and our overall war effort.

THREATS
Everything on every planet wants you dead. That’s what we’re dealing with.
Each enemy has distinct and unpredictable characteristics, tactics, and behavior – but they all fight ferociously and without fear or morality.

THE GALACTIC WAR
Capturing enemy planets, defending against invasions, and completing missions will contribute to our overall effort.
This war will be won or lost depending on the actions of everyone involved.
We stand together, or we fall apart.

©2025 Sony Interactive Entertainment LLC. Developed by Arrowhead Game Studios AB. Helldivers is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.

https://www.playstation.com/legal/op-eula/


HELLDIVERS™ 2

PlayStation Publishing LLC

The Galaxy’s Last Line of Offence.

Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

URGENT BROADCAST – SUPER EARTH ARMED FORCES
Freedom. Peace. Democracy.
Your Super Earth-born rights. The key pillars of our civilization.
Of our very existence.
But the war rages on. And everything is once again under threat.
Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.

BECOME A LEGEND
You will be assembled into squads of up to four Helldivers and assigned strategic missions.
Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible.

LOADOUTS
Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.
How you deliver liberty is your choice; you’ll have access to a wide array of explosive firepower, life-saving armor and battle-changing stratagems… the jewel in every Helldiver’s arsenal.

REQUISITION
Super Earth recognises your hard work with valuable Requisition. Use it to access different rewards that benefit you, your squad, your destroyer ship and our overall war effort.

THREATS
Everything on every planet wants you dead. That’s what we’re dealing with.
Each enemy has distinct and unpredictable characteristics, tactics, and behavior – but they all fight ferociously and without fear or morality.

THE GALACTIC WAR
Capturing enemy planets, defending against invasions, and completing missions will contribute to our overall effort.
This war will be won or lost depending on the actions of everyone involved.
We stand together, or we fall apart.

©2025 Sony Interactive Entertainment LLC. Developed by Arrowhead Game Studios AB. Helldivers is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.

https://www.playstation.com/legal/op-eula/


The post Helldivers 2 Out on Xbox Today – Welcome to Boot Camp appeared first on Xbox Wire.

Next Week on Xbox: New Games for August 25 to 29

Next Week on Xbox: New Games for August 25 to 29

Next Week on Xbox Hero Image

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Gears of War: Reloaded Pre-Order

Xbox Game Studios


31

$39.99

Gears of War: Reloaded – August 26
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere (Console & PC) / Cloud

Available on day one with Game Pass! The original Gears of War returns, faithfully remastered, natively optimized for more platforms than ever before, with full cross-play and cross-platform support. Gears of War: Reloaded delivers all post-launch content for the original title, including a bonus campaign act, multiplayer maps, plus characters and cosmetics — at no additional cost. Jump into Campaign Co-Op, fight with your squad in Versus Multiplayer, and enjoy cross-play across all supported platforms, allowing you and your friends to squad-up, regardless of where you play.


HELLDIVERS™ 2

PlayStation Publishing LLC

$39.99

Helldivers 2 – August 26
Optimized for Xbox Series X|S

Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter. You will be assembled into squads of up to four Helldivers and assigned strategic missions. Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible. Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.


METAL GEAR SOLID Δ: SNAKE EATER

KONAMI

$69.99

Metal Gear Solid Delta: Snake Eater – August 28
Optimized for Xbox Series X|S

The core experience of the original, evolved and more immersive than ever. A remake of the 2004 game Metal Gear Solid 3: Snake Eater, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience. The story, characters, voice acting, gameplay, and music that made the original a sensation return, remade for modern consoles. This evolutionary leap breathes new life into every cutscene and rebuilds every corner of the world.


SHINOBI: Art of Vengeance

SEGA


$29.99

$26.99

Shinobi: Art of Vengeance – August 29

Play as the legendary Shinobi Joe Musashi, master of the ninja arts. After finding your village burned to the ground and your clan turned into stone, you must set off on a quest for vengeance, ready to face an unparalleled evil and avenge your clan.


UBOAT

Ultimate Games S.A.

UBOAT – August 27
Optimized for Xbox Series X|S

UBOAT is primarily a crew management game, where your success depends on leading your men, not manually controlling the submarine. In UBOAT you control the crew in order to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish.


Particle Hearts

First Break Labs

Particle Hearts – August 25
Optimized for Xbox Series X|S

A 3rd-person adventure game where you explore a world made entirely of particles. Use special abilities to manipulate those particles, solve puzzles, avoid detection, and navigate this sinister and beautiful land.


Vlad Circus: Curse of Asmodeus

Blowfish Studios

Vlad Circus: Curse of Asmodeus – August 25
Optimized for Xbox Series X|S / Smart Delivery

Descend into the depths of madness and terror in this disturbing pixel-art graphic adventure. Explore a haunting universe through the eyes of Josef Petrescu, a man scarred by tragedy who awakens horribly burned, voiceless, and memoryless. As Vlad Petrescu’s brother and co-heir to Vlad Circus, Josef embarks on a harrowing journey to uncover the truth behind his past.


Space Adventure Cobra – The Awakening

Microids

$39.99

Space Adventure Cobra – The Awakening – August 26

Play as Cobra, the space pirate, in an action platformer. Along with Lady Armaroid, your loyal partner, and equipped with your iconic Psychogun, you must solve a mystery that could threaten the entire universe. Pre-order the game and receive an exclusive bonus skin for Cobra, inspired by the iconic jacket he wore in the very first episode of the anime series.


Axobubble

Afil Games

AxoBubble – August 27
Optimized for Xbox Series X|S

In Axobubble you control a friendly axolotl in a world of platforms and creativity. Your main ability is to create floating bubbles that act as temporary platforms. Use these bubbles to jump higher, cross dangerous distances, and collect shells while advancing to the big star shell at the end of each level.


Xbox Play Anywhere

Captain Bones

World of Poly

Captain Bones – August 27
Xbox Play Anywhere

You are Captain Bones, a pirate captain who worked your way up from the bottom. In a world full of danger and opportunity, you must use your skills and determination to survive and thrive.


Xbox Play Anywhere

Carnival Survivors The Parade

Lucky Raccoon Games

Carnival Survivors The Parade – August 27
Optimized for Xbox Series X|S / Xbox Play Anywhere

Embark on a unique journey in this 2D roguelike-survivor where you control a parade truck, a sound-powered carnival machine full of attitude. Your goal? Recruit musicians with unique abilities, each adding different powers and a new layer to the soundtrack that evolves as your band grows stronger.


Goblin Gold Hunt (Xbox Series X/S)

Synnergy Circle Games

Goblin Gold Hunt – August 27
Optimized for Xbox Series X|S

Gold Goblin Hunt is a 2d casual platformer about collecting coins and treasures. Beat each level and collect every shiny thing you see, but taking damage will make you lose some coins. Reach the final levels while collecting everything you can and avoiding all the danger so you can get a high score!


Makis Adventure

Eastasiasoft Limited

Makis Adventure – August 27
Optimized for Xbox Series X|S / Smart Delivery

Take the role of Maki as you explore a world of unique islands, meeting new friends and dashing through the waters using 3 different shark forms. Makis Adventure is a side-scrolling action platformer that lets you decide how to tackle its unique challenges. Whether you prefer to fight or focus on exploring, there’s plenty to discover and decide your play style.


Xbox Play Anywhere

Mini Words

Mens Sana Interactive

Mini Words (Console & PC) – August 27
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Discover the most commonly used words in English with Mini Words, a unique mix of puzzle, word search, and hangman. Enjoy a minimalist and relaxing environment, free from distractions. Unscramble them by connecting all letters on the board, ensuring no paths repeat or cross.


The Strange City

Newmatic Co., Ltd.

The Strange City – August 27
Optimized for Xbox Series X|S

On an unsettling night, Agent G awakens after a brutal car crash. Disoriented and alone, she notices two mysterious lights drifting into the forest. Compelled by an inexplicable force, G ventures deeper into the unknown. Only by reaching the end of this haunting path will she uncover the true reason for her adventure—and the secrets that await in the shadows.


Void Source

Xitilon

Void Source – August 27
Optimized for Xbox Series X|S

Classic multi-directional (360°) shoot ’em up. Navigate your UFO through hazardous environments with dangerous enemies and beat huge bosses!


Legends of Amberland II: The Song of Trees

Pineapple Works

Legends of Amberland II: The Song of Trees – August 28
Optimized for Xbox Series X|S / Smart Delivery

Legends of Amberland II: The Song of Trees is a classic western dungeon crawler RPG. Using the classic first-person perspective, over grid movement, turn-based system to travel in an open world with fast travel options and a quick combat.


NODE: The Last Favor of the Antarii

Beep Japan Inc.

$19.99

NODE: The Last Favor of the Antarii – August 28
Optimized for Xbox Series X|S

In a forsaken world of radiation and secrets, one AI stands between salvation and collapse. Explore Toska, a haunting nuclear labyrinth, where the echoes of the past meet an otherworldly twist. Can you outsmart the unknown and save us all?


The Knightling

Saber Interactive Inc

The Knightling – August 28
Optimized for Xbox Series X|S

Sir Lionstone, the most powerful knight and protector of the great city of Clesseia, hasn’t returned from his latest quest. As Sir Lionstone’s trusted knightling, it is up to you and the legendary shield he left behind to become the hero the people need and find Lionstone before lurking threats endanger the realm. Explore the many regions and secrets of the lands of Clesseia, fend off bandits and monsters, and uncover the truth of the shield’s unparalleled power and the realm’s illustrious past.


Ash Pines: The Motel

Ratalaika Games S.L.

Ash Pines Motel – August 29
Optimized for Xbox Series X|S / Smart Delivery

Welcome to Ash Pines – a peaceful vacation spot nestled deep among whispering pine trees… or so it seems. What begins as an ordinary night soon unravels into a terrifying mystery beyond imagination. Stranded at the eerie Ash Pines Motel, you’ll explore abandoned rooms, uncover cryptic clues, and slowly piece together the haunting secrets buried within the motel’s forgotten past.


Bumblebee – Storm of Friendship

EpiXR Games

$11.99

Bumblebee – Storm of Friendship – August 29
Optimized for Xbox Series X|S

On your quest to find a beautiful new home you will discover distant places, friendly calm animals, and amazing and dangerous habitats. You are a tiny bee in a giant environment and move continuously forward. You are free to fly wherever you want and explore the level to your heart’s desire.


Carlos the Taco

ChiliDog Interactive

$4.99

Carlos the Taco – August 29
Optimized for Xbox Series X|S

A 2D platformer set in sunny Mexico. Fight enemies, use power-ups like flavor enhancements, and uncover the mystery of the kidnapping. Carlos is armed with ketchup and mustard tubes, as well as a stylish sombrero. Are you ready to help Carlos save his love and bring some spicy Mexican justice to those skeletons? Let’s go, amigo!


Xbox Play Anywhere

Color Water Sort

QubicGames S.A.

Color Water Sort (Console & PC) – August 29
Xbox Play Anywhere

Use your head and arrange colored liquids to solve unique puzzles. Master the art of water sorting and rise to the top as a champion. Strategically move the water until every color is separated, proving your puzzle-solving prowess. Immerse yourself in the challenge of sorting water into tubes with the same-colored liquid on top.


Death Mask

Happy Player


$9.99

$8.99

Death Mask – August 29
Optimized for Xbox Series X|S / Smart Delivery

A series of murders follows a mysterious ritual dance in rural China. A narrative mystery game set around rural Chinese religious rituals and serial murders. When ancient beliefs and modern horror collide, can you uncover the truth behind the mask? A rich and fully realized story unfolds like an interactive novel. Multiple choices and branching paths lead to dramatically different endings.


Xbox Play Anywhere

Compass of Destiny: Istanbul

5Deniz

$9.99

Compass of Destiny: Istanbul – August 29
Optimized for Xbox Series X|S / Xbox Play Anywhere

Compass of Destiny was created using meticulous research, to give you an authentic glimpse of the Ottoman Empire at its peak. But this realm is more than just violence: You’ll need to explore in depth, tackle challenging puzzles and show off your agility in platforming sections, if you want to learn the complete truth. The Compass will be your irreplaceable aid.


Detail Detective

Gametry LLC

Detail Detective – August 29

Detail Detective is the ultimate spot the differences game that combines stunning cartoon colorful visuals, mind-engaging puzzles, and captivating storylines. Explore diverse and vibrant environments, choose your difficulty level, and use hints strategically as you race against the clock. Uncover hidden secrets, and become the ultimate detective in this immersive, relaxing, and socially competitive experience.


Xbox Play Anywhere

Gang Blast

Entity3 Limited

Gang Blast – August 29
Optimized for Xbox Series X|S / Smart Delivery/ Xbox Play Anywhere

Take to the skies and bring the boom in Gang Blast, an explosive arcade shooter that puts you in the cockpit of a heavily armed helicopter. Wipe out gangs across a stylized city teeming with chaos, where every missile, and explosion sets off satisfying destructions.


Xbox Play Anywhere

Goosebumps: Terror in Little Creek

GameMill Entertainment


$39.99

$35.99

Goosebumps: Terror in Little Creek (Console & PC) – August 29
Optimized for Xbox Series X|S / Xbox Play Anywhere

Enter the chilling world of Goosebumps in Goosebumps: Terror in Little Creek! Step into the shoes of Sloane Spencer, a young teen caught in a town of nightmares, as you unravel eerie mysteries, confront sinister monsters, and navigate haunted locations inspired by R.L. Stine’s legendary book series. Solve puzzles, evade creatures, and uncover the dark secrets lurking in the shadows.


Heading Out

Crunching Koalas

Heading Out – August 29
Optimized for Xbox Series X|S

Flee your fear and carve your story. Blaze a trail across mythic American highways, where choices twist your tale and danger’s always in the rearview mirror. With roguelike routes, limited resources, and breakneck chases, this isn’t just a drive—it’s your legend in the making.


Kitten Island 2

Phoenix Reborn Games

Kitten Island 2 – August 29

The adventure continues! Return to Kitten Island and test your skills across 15 new platforming levels and guide your kitten on an all-new journey.


Xbox Play Anywhere

Learning Factory

Luden.io

Learning Factory – August 29
Xbox Play Anywhere

You’re a humble genius scientist who gets invited to become the chief engineer at an abandoned Factory on Mars, designed to produce and sell exquisite goods for cats. It was conceived to learn everything about cats and make them happy, but it is desolated now, and cats are leaving Factory Stores unhappy and empty-pawed.


The Mystery Of Woolley Mountain

Lightfoot Bros Games

$11.49

The Mystery Of Woolley Mountain – August 29
Optimized for Xbox Series X|S / Smart Delivery

Funded on Kickstarter with backers including legend of the genre Ron Gilbert, The Mystery of Woolley Mountain is an otherworldly adventure game filled with strange beasts, evil witches, confused automatons and wacky ropemen. Join a renegade crew of time-travelling audio scientists on a hilarious and fantastical quest. A malevolent witch has captured a group of children, and it’s up to you to save them from the mysterious island of Woolley Mountain!


Tidy Toys

Afil Games

Tidy Toys – August 29
Optimized for Xbox Series X|S

In this casual puzzle with a creative kitchen atmosphere, your mission is to organize the ingredients, or rather, toys, in pans styled like gift boxes. The objective is to fit all the pieces onto the board and meet demanding customer requests.


The post Next Week on Xbox: New Games for August 25 to 29 appeared first on Xbox Wire.

Available for Xbox Insiders: Get to the Games Faster with My Apps

Available for Xbox Insiders: Get to the Games Faster with My Apps

Starting this week, Xbox Insiders enrolled in the PC Gaming Preview will be the first to experience the new “My Apps” feature in the Xbox PC App on Windows 11 PCs and handhelds. You can conveniently access your games and essential third-party applications, such as browsers, gaming utilities, or storefronts, all within the Xbox PC app.

My apps is a new tab within the Xbox PC app’s library that allows players to locate, view, and download third-party applications and most commonly used storefronts. By consolidating gaming apps in one location, this feature supports the new aggregated gaming library, making it more straightforward to find, download, and launch games from multiple locations. 

With “My apps”, you can easily find and download what you need without leaving your library or switching to your desktop. As an Insider, you will initially have access to a tailored selection of apps that you can view and download, and we will expand support to additional apps over time.  

My apps enables players on an ROG Xbox Ally or other Windows 11 handhelds to more easily navigate between applications from the Xbox full screen experience, a new feature optimized specifically for handheld gaming. With new modifications that minimize background activity and defer non-essential tasks, more system resources are dedicated specifically to gameplay.  

Together with features like your aggregated gaming library and play history, “My apps” puts players at the center, making Xbox on PC your home for discovering, managing, and playing your entire catalog of great games from any storefront. We look forward to your feedback as we continue to invest in new features.

Stay tuned for more updates, and as always, let us know what you think—your insights shape the future of Xbox! 

How to Get Xbox Insider Support and Share Your Feedback

We want to thank all the Xbox Insiders for the feedback you share with us. Your feedback is a key part of our process. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

If you aren’t part of the Xbox Insider Program yet and want to help create the future of Xbox and get early access to new features, join the Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider and keep an eye on this blog for all the latest news.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Available for Xbox Insiders: Get to the Games Faster with My Apps appeared first on Xbox Wire.

Project Bloomwalker is A Beautiful Crafting Adventure About Purifying The World, and We Love It

Project Bloomwalker is A Beautiful Crafting Adventure About Purifying The World, and We Love It

Project Bloomwalker Image

Some games simply ‘wow’ you from the moment you’re permitted to enter their worlds, and in that regard, Project Bloomwalker is a blessing indeed. Revealed for the first time in the Xbox @ gamescom 2025 Broadcast, Project Bloomwalker is a beautiful survival crafting affair set in a gorgeous, anime-infused land that has been corrupted – its plant life shrivelled, and its ground turned an ashy white. As a ‘Bloom Walker’, you have the ability to cure the world of this blight, using your travelling caravan, a deceptively spacious house escorted by giant robotic legs, housing an equally giant talking cat. It’s quirky, inviting, and frequently magical.

During a hands-on demo at gamescom, we were invited to explore Bloomwalker’s world, and how you’ll seek to purify it. This really is the crux of the game. You’re not crafting to dominate the natural world – you’re there to heal it, and it feels truly different as a result.

The demo begins with your character carefully escorting their house through some tainted areas, using its power to slowly restore the world around it. It’s immediately inviting; the ground around it is restored as it works – the terrain explodes into vibrant green, foliage and massive mushrooms transform from nasty, sludgy mounds to bright, rainbow hues – everything here feels intentionally placed and ripe for exploration, which is exactly what you’ll need to do.

While the majority of the world we saw in the demo was relatively safe (sans one attack from a giant pelican), the tainted areas require some thought to explore, adding layers of puzzle to the mix. You’ll need to be prepared to encounter enemies like the aforementioned pelican, and venture into dangerous, blighted parts (taking damage as you do) until you can clear it. Luckily, there are resources like the Breathblossom that allow you to temporarily breathe in those spots, but you’ll need to work fast. For all of its beauty, Project Bloomwalker’s world can be treacherous, and it seems you’ll need to brace yourself for it in order to survive and keep your house moving.

The house’s purification power (or ‘purrification’, according to our cat, Kuroru), won’t last forever; after a short amble to the designated spot, we’re invited to settle the house down and start crafting more purification crystals. This is the resource that allows you to keep purifying, and it can be made from a number of items scattered around the map – berries, apples, honey, and a few other special materials like luminite.

This is where Kettlekid comes in, a creature I can only describe as the sentient, very hungry contents of a cauldron. Throwing your gathered resources into Kettlekid will create purification crystals, used to fill purification gauge so the house can keep on moving. These crystals are ferried over to your house by the absolute highlight of the demo – Oddlings. These tiny, squeaky balls of pure joy are here to help you, but they’ll need a bit of care to function effectively.

Fortunately, you have a wooden crafting table (also equipped with legs, naturally) at your disposal, which allows you to craft little leafy beds and tents for your Oddlings to rest in. In a pinch, you can also approach Oddlings that are exhausted and give them a hug, which will not only restore 50% of their energy, but also cure a tiny part of your own soul, too. It’s truly adorable.

Rogue Oddlings can also be found out in the wild, either stressing out in the open or concealed by a small puzzle. Once you found them, they can be adopted and recruited into your own Oddling army. While they’re a joy to have around anyway, building a larger group also expedites some automated crafting activities (like getting crystals from Kettlekid over to the house). There’s a hint of factory sim underneath all the loveliness.

Your own ambling house is truly impressive; the quaint little cottage, while small on the outside, houses a pocket dimension of sorts – a whimsical, celestial-themed bedroom full of sparkling trinkets and cute decorations. It’s truly amazing the first time you realize that it’s bigger on the inside than the outside, with no loading screen or transition. The attention to design is really felt here – I spent a good few minutes peering into round terrariums and zooming into the walls to absorb every magical detail. It’s also where you’ll come to chat to Kuroru about what’s going on, orienting you on your next goal.

Even with just a short time in Project Bloomwalker, I’m absolutely entranced by its whimsical landscape and characters, and its poignant premise.

The post Project Bloomwalker is A Beautiful Crafting Adventure About Purifying The World, and We Love It appeared first on Xbox Wire.

Onimusha: Way of the Sword Is a Modern, Graceful Action Classic-in-Waiting

Onimusha: Way of the Sword Is a Modern, Graceful Action Classic-in-Waiting

Onimusha Hero Image

It’s such a simple decision – in Onimusha: Way of the Sword, pressing the block button lets you deflect or parry attacks from any direction. Your character, Musashi Miyamoto, will seamlessly pull his katana into just the right position, sometimes readjusting for multiple strikes on the fly. It’s a single gameplay choice that says so much about this game, and offers so much to the player – built to dominate more than struggle. Plus, performing a no-look block just feels superb.

The long-awaited follow-up to Capcom’s grimdark feudal fantasy series sees you play as a master swordsman, who gains the abilities of the Oni gauntlet that’s attached itself to each of the series’ main characters, and is charged with taking down invading demons by any means necessary.

At first blush, you might expect this to be another entry in the burgeoning soulslike genre but, in a first hands-on, I discovered a game that, while not without challenge, was far more interested in making you feel good than making you get good. This is a consummate action game – one that constantly rewards you for experimenting with its systems, and feels almost incapable of looking bad, even in a non-expert player’s hands.

Much of this is down to animation. Every strike, dodge and, yes, no-look block, feels as though it’s reacting to the situation you’ve found yourself in, always looking natural. Fighting regular enemies rarely has the start-stop rhythm you might have come to expect – instead, you glide through these fights, dispatching demons, deflecting arrows (particularly delightful when you realise you can parry them back into the enemies around you), and finishing skirmishes with the series’ signature, instant-kill Issen attacks.

In these regular fights, offence is often the best defence – overwhelming smaller enemies with blows will deplete their stamina, opening up opportunities to unleash an Issen (with an appropriately over-the-top animation). Stronger enemies will force you to dodge a little more often (which can trigger a Bayonetta-like slow-mo), or parry more effectively, complete with gorgeous visual effects and generous stun windows.

The message is clear – you’re not playing as a character learning the ropes. This is already a master of their craft, and they act like it. For Musashi, these fights should feel simple – difficulty is more down to how you manage a crowd, than how you deal with the individual fighters in it.

But when the game pits me against a fellow Samurai, Sasaki Ganryu, it’s a swordfight worthy of the classic movies the developers have drawn from (even the main character’s likeness is based on legendary Japanese actor Toshiro Mifune). You might expect the game to suddenly embrace that soulslike comparison here, but it resists – it’s not easy, but you get the impression that Capcom would prefer you to be able to choreograph your own film-like encounter, resisting the impulse to truly stop you in your tracks with a fight that needs to be learned, repeated, and mastered.

Healing items are limited by your inventory space, but relatively plentiful, ensuring you can top up in tricky spots. Pulling off an Issen against Ganryu gives you an in-built gamble – do massive damage, or earn more Souls (used as currency and more). And the game prioritizes speed over precision – both you and Ganryu will buzz around the arena, dodging, lunging, and clashing in showers of sparks. It’s absolutely thrilling, featuring some of the smoothest, best-looking combat I’ve seen from an action game this generation.

As a taster of what’s to come, it’s absolutely piqued my interest. This feels like a classic action game waiting to emerge.

Onimusha: Way of the Sword arrives for Xbox Series X|S in 2026.

Onimusha: Way of the Sword

CAPCOM CO., LTD.

Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice.
With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?

Note: this content has not yet been age-rated. Age ratings information will be published at a later date.

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Super Meat Boy 3D Adds Multiple New Dimensions to a Classic Platformer  

Super Meat Boy 3D Adds Multiple New Dimensions to a Classic Platformer  

I am the proud of owner of an achievement for the Xbox 360 release of Super Meat Boy where the aim is to complete an entire chapter without dying. It’s something that I bring up whenever possible, as a testament to my skill and commitment to mastering one of the most frustrating (and satisfying) modern platformers of a generation.  

So when the opportunity to hop into a demo of Super Meat Boy 3D arose at this year’s gamescom, I had to do it. Would this be a glorious return to form for me, or a devastating fall from grace? Does this utterly absurd, high-speed, high-stakes game work as well in a three-dimensional setting?  

The demo would have me believe that the answer is a resounding yes. Meat Boy’s plight is familiar – he’s on a mission to save Bandage Girl from the clutches of Dr Fetus, and each level adds a slight uptick in difficulty as Meat Boy’s girlfriend is swept away each time.  

Taking control of Meat Boy again, even in his new, squidgy, 3D form, ignited the muscle memory of riding a bike – he moves in a very similar way to the original game and within a few levels I was hopping, sprinting, wall-running and of course, perishing like a pro. If these controls are lodged deep inside a part of your mind, it’s going to feel wonderfully nostalgic, but don’t fret if they’re not – everything still feels intuitive and responsive, another trick the original pulled off. 

However, unlike the original, the 3D element adds new layers of depth to each level – as well as moving up, down, left and right, Meat Boy now moves forwards, backwards, diagonally – having to consider depth perception at warp speed almost makes Super Meat Boy 3D feel like an entirely different game. Precision is utterly key in these moments, but there’s a forgiving element – a circle underneath Meat Boy will mark where he is about to land on a surface, making those extra risky leaps a little easier to calculate.  

Each level is an obstacle course, and your goal is to get from the start to the end. Simple in theory, but there’s a brutal buffet of disruptive, violent barriers between you and your lost girlfriend. It’s not just tricky jumps and avoiding falls – just the opening levels had me dodging chainsaw-wielding robots, giant, toxic cubes of slime full of eyeballs, and Meat Boy’s famous moving wall saws, to name a few. While some hurdles felt visible enough to prepare for, others took me by total, annoying surprise (and killed me instantly). Getting your butt kicked and learning for next time is what made Super Meat Boy so rewarding to conquer – and that masterclass is brought back for you to retake here. 

And while some of this is new, it wouldn’t remotely feel out of place if it were squashed down into 2D form and placed inside the original game, which feels like a testament to how developer Sluggerfly is preserving the authenticity of Super Meat Boy. 

Super Meat Boy 3D also looks great, these surroundings – from dreamy green platforms to harsh industrial caverns – feel familiar in how they’re designed, but with a stylish, modern flair. This new art style gives opportunity for fun new animation that really brings the characters and environments to life – squirrels running around with guns, lava spewing down walls, and of course, many more visceral ways in which Meat Boy can meet a swift end.  

All the swagger and attitude of the original Super Meat Boy is present here – and it feels as though Super Meat Boy 3D is built to iterate on its predecessor, not outperform it. That said, if you’ve never played the original, that doesn’t matter here – the premise is clear, and these opening levels are designed to welcome newcomers into Meat Boy’s weird, unforgiving world, but the initiation won’t be easy. The demo is respectfully saying “welcome back to Meat Boy”, but there’s enough new ideas here to make it truly feel like a successor worth playing, if you can handle the frustration.  

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Invincible VS: Going Hands-on with Three New Characters (Including Omni-Man)

Invincible VS Hero Image

Invincible VS: Going Hands-on with Three New Characters (Including Omni-Man)

Summary

  • We tap back in with some more hands-on time for the upcoming Invincible VS. from Quarter Up, a Skybound studio.
  • Omni-Man, Rex Splode, and Battle Beast showcase their brutal moves at gamescom 2025.
  • Invincible VS is set for release in 2026 for Xbox Series X|S, Xbox PC, and Xbox Cloud as an Xbox Play Anywhere title, available for wish listing today on the Xbox Store.

If you’ve watched or read the excellent “Invincible,” you’re probably aware of just how brutal the fights between these superheroes can be – I’m still not over watching Omni-Man wipe the floor with the Guardians of the Globe and it has been years since I saw that first episode. That episode is also a good barometer of how bloody you can expect the fights to be in Invincible VS, an upcoming 3v3 tag fighting game from Skybound’s first in-house game development studio, Quarter Up, comprised of members behind the excellent Killer Instinct (2013).

We last got a good look at Invincible VS following its world reveal during Xbox Games Showcase, where we went in-depth on some of its mechanics, like the 3v3 tag battle system, and the bonus round face-off that occurs once time expires. Coming back to it again with a slightly larger roster, now including Omni-Man (voiced by J.K. Simmons), Rex Splode, and Battle Beast, it still feels like a fighter that is going to hit that sweet spot of a compelling and deep fighting game experience, with some satisfying pick-up-and-play elements for less seasoned players.

What I was working to discern during my hands-on time with the game is how different all the fighters feel to play, especially with the three fighters I’m trying out for the first time. For example, Omni-Man is classified as a Balance/Power fighter, meaning he’s well rounded and excels at dealing raw damage, where Battle Beast is classified as a Striker/Pressure fighter, meaning he’s focused more on landing attacks (rather than grappling/throws) and is built to keep players on the defensive. Rex Splode, meanwhile, is your Ranged/Mobility attacker, designed to strike from a distance with flame attacks and remain mobile enough to evade incoming punches.

Omni-Man had some great attacks I kept coming back to, like his Heavy Attack uppercut that would send opponents flying into the air, chasing them up to follow with a series of air juggles to keep the pain coming. Rex Splode feels like one for more experienced players, with some powerful flame attacks and was definitely agile enough to remain at a safe(ish) distance during fights.

As I continued to play, I found Battle Beast to be one of my favorites. Even though he felt slower to move than the other characters, being able to press my attacks (remaining close) against any of the opponents was highly effective, especially by pressing Forward and stringing together a series of Light Attack (X button) combos, which kicked off an auto combo that showcased a brutal series of attacks, culminating in a Ground Bounce that, sometimes, would just shatter my opponents apart in a pile of bloody goop.

He wasn’t alone in pulling off auto combos. Omni-Man also had an effective one where he sends the opponent into the air, and Rex Splode would shove flaming sticks into the face of an unwilling opponent. Every character I played could seemingly combo easily with some rapid pressing of the X (Light Attack). Stringing even just five of these hits together can unleash a powerful combo attack, giving you a satisfying look as your fighters continue to dish damage.

I also appreciate how reactive the voice dialogue is between characters. Omni-Man dissing on an unkempt moustache from his doppelganger, or how Invincible would complain about Rex Splode’s various quips are great table-setters before a battle kicks off. Context with the show and comics are helpful, but not necessary, and all seem designed to tap into a player’s curiosity to watch the show or read the comics to better understand where these characters are coming from (and why they may have a particular beef with each other).

As the battles go on, the brutality really starts to shine through as the fights continue into the later stages with your characters having ragged clothing, severe bruising, and becoming drenched in blood (lots of blood) that gives Mortal Kombat a run for its money. Not to mention, when you’re able to string those combos together it can result in detached limbs laying in a puddle of remains. It’s a great touch that’s all very reminiscent of the television show, especially when I could build up my Special Meter to kick off a powerful cinematic attack.

One of the most intense finishers I was able to pull off was Omni-Man’s, where he would grab the face of my opponent, fly them up in the air, crush them through dozens of buildings, and then drop a mountain of rocks on top of them. I was grinning from ear to ear at just how ridiculously awesome it all was.

And that touches on what makes this such a fun and effective pick-up and play experience. You can unleash so many awesome attacks by only needing to focus around four buttons — Light Attack (X), Medium Attack (Y), Heavy Attack (B), and Special (A) — instead of the usual six for most fighters. This starts to bring the game more in line with the likes of a Marvel vs Capcom or Smash Bros. fighting experience. That’s not to suggest there isn’t a lot of depth here – one look at all the moves you can pull off in the menu illustrates this. It’s that you’re all but guaranteed a good time after just a few minutes of dedication. That’s rare to see in any type of fighting game.

It’s unclear how many more fighters will be available with Invincible VS (Robert Kirkman has been teasing a pretty large roster) when it launches next year – I’d love to see the inclusion of other notable characters like Monster Girl, Black Samson, or Robot — but the roster that’s already in place is bringing a tremendous mix of styles and flare that makes this 3v3 tag fighter a tremendous amount of fun to play already, and I can’t wait to see how it progresses.

Look for Invincible VS to launch in 2026 for Xbox Series X|S, Xbox PC, and Xbox Cloud as an Xbox Play Anywhere title.

Xbox Play Anywhere

Invincible VS

Skybound Games

Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.

Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible.

This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.

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Dragon Age: The Veilguard Comes to EA Play August 28

Dragon Age: The Veilguard Comes to EA Play August 28

EA Play August Rewards

Summary

  • Immersive single-player RPG Dragon Age: The Veilguard comes to EA Play on August 28.
  • Select from different races and combat classes, customize your appearance, choose your character’s backstory, and begin your journey as Rook, Dragon Age’s newest hero.
  • Face larger-than-life foes as you traverse diverse environments in this dramatic campaign.

Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world.

Thedas needs someone they can count on. Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you can’t do this alone – the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard.

Play Dragon Age: The Veilguard on The Play List. EA Play makes your games more rewarding, with access to great player benefits including a library of top titles, monthly member rewards, a 10% discount on purchases of EA digital content, and more.

August Rewards

EA Play is bringing great membership rewards across some of EA’s hottest titles. From Welcome Packs, XP boosts, to Weapon Charms, it’s the ultimate touchdown for fans.

EA Play August Rewards
  • Apex Legends Let it rip with the Apex Legends Gold Barrelman Buddy Weapon Charm
    • Available now through Sep 1
  • Battlefield 2042 Put boots on the ground with these Battlefield 2042 skins
    • LCAA Hovercraft Skin: Rising Wave available now through Aug 24
    • BSV-M Weapon Skin: Blue Flash available Aug 25 – Sep 29
  • EA Sports College Football 26 Lead your program to glory with the Loyalist Ultimate Team Pack
    • Available now through Aug 31
  • EA Sports F1 25 Take off through Podium Pass tiers with 5,000 XP
    • Available now through Aug 31
  • EA Sports Madden NFL 26 Get your team ready for big gameday moments with the EA Play Welcome Pack
    • Available now through Sep 11
  • EA Sports Madden NFL 26 Build your lineup in Madden NFL 25 Ultimate Team with this month’s Pack
    • Available now through Aug 31
  • EA Sports FC 25 Tackle the season in style with the Festival of Football Purple Sunglasses and Clubs Coins
    • Available now through Sep 18
  • EA Sports FC 25 Invest in your club’s future with this month’s Token
    • Available now through Sep 14
  • EA Sports NHL 25 Show out on the ice with WOC Battle Pass XP Modifier & CHEL Coins
    • Available now through Sep 11

Membership to EA Play is included with Game Pass Ultimate and PC Game Pass subscriptions at no extra cost. Experience unlimited access to a collection of top EA titles, trials of select new games, member rewards, and a 10% discount on EA digital purchases.

Stay up to date with the latest news and member benefits at the EA Play page or follow on X (Twitter) and Instagram @eaplay.

The post Dragon Age: The Veilguard Comes to EA Play August 28 appeared first on Xbox Wire.

Keeper’s First Extended Gameplay Shows Us an Ever-Changing Adventure

Keeper’s First Extended Gameplay Shows Us an Ever-Changing Adventure

Keeper Hero Image

There’s a primal human pleasure in simply finding out what something does. It’s the reason you’d still want to push a button that says “do not touch”, or wonder what’s behind a locked door. Keeper thrives on that idea, building out a game of discoveries and experiments around it.

Seeing extended gameplay for the first time at gamescom, Keeper’s key trick – of telling its story in a never-before-seen world, all without words – means that almost everything you do is less about completing an objective you’re told to follow, and more about finding out what the objective is.

Shine Your Light

First revealed at Xbox Games Showcase earlier this year, Keeper is a dreamy, otherworldly adventure that puts you in the misshapen body of a suddenly sentient walking lighthouse – but there’s no narrator, nor talking sidekick to explain where you are, what’s going on, and what you should be doing. Working these things out is the game.

“A key tenet of this game is the unexpected,” Creative Director Lee Petty tells me. “We wanted players to be able to relax a bit, chill out a bit, and embrace the unexpected. So to that end, there’s some experimentation, but there’s nothing the player can do to die in this game. They can’t mess up the experience. We sort of get the player on board early so that, when something unexpected is thrown at them, it’s not a moment of panic that they don’t know how to get through.”

In three portions taken from early sections, I see how Keeper slowly introduces new ideas in subtle ways. With only the ability to walk, shine a beacon, and the help of a bird companion called Twig, the player needs to work out what they should be doing through context clues.

“The lighthouse beam has two main modes,” explains Petty. “It has an unfocused and a focused mode. The unfocused mode is for exploring – as you shine it around, you might see little subtle shimmers or reactions in the world. Bigger transformations occur when the player focuses that bigger, brighter beam on things, and that’s often used to solve puzzles as well.

“Twig rides along on the lighthouse and can do things that the lighthouse can’t. The lighthouse doesn’t have arms, only legs. Twig however, can directly manipulate things in the world. So what the player can do, for example, to solve a puzzle is use a combination of that light ability and Twig’s ability to pick up and collect things.”

I see this early on, as the lighthouse comes across a lumpen… thing blocking its path. Under the unfocused beam, the creature bristles slightly, enough to show you that it’s reacting – and, focusing the beam, it puts a claw in front of its eyes. This produces a shimmer, which attracts Twig, who flies to grab the claw, and an option to “tug” appears on the screen. Twig pulls at the creature, who flops to one side, revealing a seed that Twig stows away for a future puzzle.

It’s a sequence of purely organic discovery – the game doesn’t tell you what you need to be doing, and the weirdness of it all means you don’t come in with a preconceived idea of what you should be doing, other than trying things out. And this is repeated throughout. I see the lighthouse effectively organising a dance of creatures attracted to its light to smash through a sheet of ice, a gorgeous discovery that touching a certain spore-like plant will allow the lighthouse to subvert gravity itself, and even a wild sequence in which it becomes apparent that the beam can control the flow of time on objects it touches in a certain area.

The real ace in the hole here is that Keeper’s world is unlike any other – its bucolic landscapes inhabited by scuttling, alien-like creatures, trees with faces, and flora with unusual effects. It means that, even once you do work out where to go, or what to look at, the effects of your interaction remain a surprise. Crucially, Double Fine never want that feeling to go away:

“We wanted the entire game to have this sort of organic, almost handmade, bespoke feel,” Petty adds. “It’s not a game of repeating actions as much as a game of wandering among unique areas and set pieces that change.”

In just 15 minutes of gameplay, I see – by my count – 11 different puzzles (not to mention smaller interactions as you prod and poke at the world around you). It’s clear that the aim here is to keep surprising the player with what they realize they’re being asked to do. Not all of this is ‘mission-critical’, either – the more you explore, the more you’ll find:

“There’s a lot of stuff for the player to discover along the experience,” adds Petty. “Some of those come in the form of environmental storytelling, some of those things are in the form of hidden interactions with the various creatures, and a lot of it is also just about the players’ interpretation of the games events, and finding meaning in the experience.”

Crucially, though, this is all done with the same small pool of button presses. It might have been complex for the developers to find so many ways to play with these toys, but they didn’t want the player to be bogged down by an unwieldy control scheme:

“We wanted Keeper to be an experience that wasn’t especially difficult to play,” says Petty. “It’s not a game about control, mastery or incredibly hard challenges, because we wanted this sort of unique, weird-but-chill experience for players to go on. We don’t have a need for all those buttons on the controller.

“And we also just have a really big set of accessibility features where people can map the controls to what they want. If they prefer to play with keyboard and mouse, or they play on a controller, we support both of them.”

For a game this overtly strange, it’s a way of easing you in – in all ways, Keeper has been designed as a welcoming experience, not an alienating one. You’re discovering this world, not being repelled by it – and it seems there’s a great deal to discover. What I’ve seen is from its earliest stages, and a literal cliffhanger at the end of the demo – in which the lighthouse tumbles into an abyss caused by a bridge, well, ceasing to exist under its feet – promises that there are far more surprises to come.

Keeper arrives for Xbox Series X|S, Xbox on PC, Xbox Cloud, and Steam on October 17, priced at $29.99 USD. It will be an Xbox Play Anywhere title, and available day one with Game Pass.

Xbox Play Anywhere

Keeper

Xbox Game Studios

From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words.

On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.

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ROG Xbox Ally Handhelds Launch October 16: Get Ready to Play!

ROG Xbox Ally Handhelds Launch October 16: Get Ready to Play!

Hero image

Summary

  • The ROG Xbox Ally and ROG Xbox Ally X launch October 16, with expanded day-one availability. 
  • We’re also announcing new handheld experiences today, including the Handheld Compatibility Program. 
  • With next-level performance and purpose-built features, these handhelds give players more ways to play anytime, anywhere. 

Together with ASUS, we are launching the ROG Xbox Ally and ROG Xbox Ally X on October 16. Since unveiling the ROG Xbox Ally handhelds, the community’s excitement and anticipation have been nothing short of inspiring, and we’re excited to bring you a whole new way to experience the joy of gaming—with the people you want, anywhere you want. 

These devices deliver an era of handheld gaming that makes it easier than ever to access your favorite games from Xbox, Battle.net, and other leading PC storefronts wherever you go. Whether you’re experiencing the crisp, colorful skateparks of Tony Hawk’s Pro Skater 3 + 4 or diving into the dynamic, immersive action of Gears of War: Reloaded, the Xbox Ally and Xbox Ally X are built to give you the freedom to play your way, anytime, anywhere. 

On October 16, the Xbox Ally handhelds will be available in Australia, Belgium, Canada, Czech Republic, China (Xbox Ally X only), Denmark, Finland, France, Germany, Hong Kong, Italy, Ireland, Japan, Malaysia, Mexico, the Netherlands, New Zealand, Norway, Philippines, Poland, Portugal, Romania, Saudi Arabia, Singapore, South Korea, Spain, Sweden, Switzerland, Taiwan, Turkey, United Arab Emirates, United Kingdom, United States and Vietnam. Availability will follow for other markets where ROG Ally series products are sold today, including Brazil, India, Indonesia and Thailand. In China, the Xbox Ally will launch early next year. 

Built to Play Anywhere 

Whether you’re hopping between games in your library or streaming from the cloud (where available), the Xbox Ally lineup makes it easy to jump in and stay connected while you play on the go.  

As we shared in June, both devices offer standout features, such as: 

  • The Xbox full screen experience, a dedicated experience purpose-built for gaming, powered by Windows 11, and inspired by the console user experience. With new modifications that minimize background activity and defer non-essential tasks, more system resources are dedicated specifically to gameplay. 
  • A dedicated Xbox button opens an enhanced Game Bar overlay for Windows 11, making it easy to return home, browse your library, launch or quit games, chat with friends, access ROG’s innovative Armoury Crate SE, and more. 
  • An aggregated gaming library gives you quick access to games from Xbox, Game Pass (where available), and installed games from Battle.net and other leading PC storefronts. 
  • Ability to play natively, via the cloud (where available), or via Remote Play from your Xbox console anywhere in your home. 
  • AMD processors that deliver premium gaming performance—the AMD Ryzen Z2 A processor in the Xbox Ally balances performance and power consumption to maximize battery life without sacrificing gameplay quality, while the AMD Ryzen AI Z2 Extreme processor in the Xbox Ally X provides the best level of performance and visual settings. 
  • Through our investment in Xbox Play Anywhere, with support for over 1,000 games, a single purchase means you can play with Xbox, including your progress and achievements, across Xbox console, PC, Xbox Ally (where available), and other Windows handhelds—at no additional cost.   
  • Gaming Copilot (Beta) via Game Bar, a personalized AI gaming companion that helps you get to your favorite games faster, improve your skills, and offers context-aware support based on what you’re playing. 

The Xbox Ally handhelds deliver a feature-rich experience from day one—and they’re built to get even better over time. Today, we are announcing even more features that will be available on the Xbox Ally handhelds, including our Handheld Compatibility Program and new AI features that enhance your gaming experience. 

Introducing the Handheld Compatibility Program 

Today, we’re excited to introduce the Handheld Compatibility Program—a new Xbox initiative designed to make more games ready to play on your supported handheld. We have worked with game studios to test, optimize, and verify thousands of games for handheld compatibility, allowing you to jump into the game without having to tweak settings, or requiring only minor adjustments.  

At launch, you will be able to see handheld compatibility directly in your game library —look for the “Handheld Optimized” or “Mostly Compatible” badges, or use a filter to quickly find titles that are ready to play:  

  • Handheld Optimized: This indicates games that are ready to go—with default controller inputs, an intuitive text input method, accurate iconography, clear text legibility, and appropriate resolution in full-screen mode—so you can spend less time adjusting settings, and more time defeating that next big boss.  
  • Mostly Compatible: This indicates games that may require minor in-game setting changes for an optimal experience on handheld. 

Games will also feature a Windows Performance Fit indicator to reflect expected performance on your supported device. When a game is both “Handheld Optimized” and carries a Windows Performance Fit “Should play great” or “Should play well” badge, it signals compatibility and performance fit—giving you added assurance before you play. 

But our work doesn’t stop there. We’re continuing to partner with developers to submit new and existing PC titles for handheld compatibility testing, so you can continue to grow your library of handheld compatible games over time.   

Enhanced Play with Xbox Ally X and More AI Features Coming Soon  

Designed for those in search of the most advanced handheld experience, the Xbox Ally X delivers 1TB of storage, 24GB of high-speed RAM, 80Wh of battery, and impulse triggers for more immersive play. Whether you’re gaming on the go or pushing performance at home, Xbox Ally X is built to handle today’s top titles—and tomorrow’s innovations. 

The Xbox Ally X is the first handheld to leverage the top-of-stack AMD Ryzen AI Z2 Extreme, paired with a powerful neural processing unit (NPU) to unlock upcoming AI powered features starting early next year—with more to come: 

  • Automatic Super Resolution (Auto SR): A system-level feature that uses the power of the NPU to upscale games running at lower resolutions—delivering high-resolution visuals and smooth framerates across a wide range of games, with no additional changes required from game developers.    
  • Highlight reels: AI captures your standout gameplay moments—like epic boss battles or victories—and generates short replay clips for you to share with friends or on social channels.   

More AI-powered features will roll out over time as both Xbox and developers continue exploring what’s possible with the Ryzen AI Z2 Extreme.    

And… More is Still Coming  

The Xbox Ally and Xbox Ally X were built to evolve with the future of tech. As we look ahead, we’re continuing to build new features and options for players on handheld. Expect regular updates that unlock new capabilities, boost performance, and elevate your handheld experience. Here’s a sneak peek at what we’re working on:  

  • Advanced shader delivery, a new feature that preloads game shaders during download, so select games launch up to 10x faster, run smoother, and use less battery on first play. More games will support this feature over time.  
  • A wide range of compatible accessories, including the newly announced ROG Raikiri II Xbox Wireless Controller—created by our partners at ASUS through the Designed for Xbox program—featuring a 1000Hz polling rate on PC mode, anti-drift TMR joysticks, and dual-mode triggers. The ROG Raikiri II Xbox Wireless Controller will ship out worldwide this holiday. More details will be shared soon. 
  • And even more in the coming months, including enhancements to the docking experience for the Xbox Ally and Xbox Ally X as we work to enable a seamless, high-performance setup that supports big-screen gaming, Auto SR, intuitive controller pairing, optimized display output, and more! 

Whether you’re a seasoned player, new to gaming, or simply want more flexibility, the Xbox Ally and Xbox Ally X are built to move with you. With next-level performance and purpose-built features, these handhelds mark the next step in how and where you play. Stay tuned for more details about pricing and pre-orders in the coming weeks. We can’t wait for players around the world to experience this new way to play with Xbox. 

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