Wishlist Playdew’s Lost Twins II, Coming this Year

  • Captivating adventure inspired by Studio Ghibli, featuring vibrant landscapes and intricate puzzles.
  • Diverse environments, and engaging puzzles in a mystical realm.
  • Breathtaking visuals and immersive gameplay for all ages.

Hey there, gamers! Let’s delve into something truly exciting: the unveiling of Lost Twins II, a highly anticipated puzzle platformer from Playdew, an innovative indie game developer based in Pakistan. This momentous occasion represents the culmination of seven years of hard work and dedication, promising players an extraordinary gaming experience that transcends the ordinary. Step into the whimsical realm of Lost Twins II, where you’ll guide the titular lost twins, Abi and Ben, through a mesmerizing adventure filled with intricate puzzles and unexpected twists. With its focus on exploration and discovery, rather than conflict, Lost Twins II invites players to unravel the mysteries of its dualistic-inspired narrative, where seemingly opposing forces merge to create a harmonious and enchanting journey.

Embark on a Mystical Adventure

Embark on a mesmerizing journey into the heart of Lost Twins II, where wonder and adventure await at every turn. In the mystical realm of Phoenix, a radiant community of sibling phoenixes once flourished, their existence a testament to the eternal dance of life and rebirth. But fate had other plans. A mighty storm, born of unseen forces, tore through their world, leaving devastation in its wake. The once-vibrant phoenixes were frozen in time, transformed into statues of stone, their essence scattered to the winds.

Our story begins amidst this chaos. Twin siblings, Abi & Ben, stumble upon the remains of one such phoenix, hidden within the halls of their parents’ museum. Drawn by a mysterious light, they follow its ethereal trail, leading to the stone phoenix and a portal beyond imagining.

With a burst of radiant energy, you are whisked away to the shattered remnants of the phoenixes’ homeland, where a grand adventure awaits. Joined by the phoenix, now in a transformed state, you’ll embark on a quest to reunite him with his scattered essence and breathe life back into the world of Phoenix.

Discover Vibrant Worlds and Engaging Puzzles

The game unfolds across three primary zones, each offering a distinct environment inspired by the vivid imagination of the twins. From lush forests to majestic castles, players will explore beautifully crafted landscapes while solving puzzles in each zone.

LT2 screenshot

As you progress, you’ll collect feathers to unlock new areas, unveiling the secrets of this enchanting world one puzzle at a time.

LT2 screenshot

Dive into Captivating Features

As you guide the twin siblings through dynamic environments, you’ll encounter a myriad of challenges and delights along the way. With the ability to control both siblings, you’ll navigate through enchanted forests, traverse frozen castles, and explore the whimsical realm of Toyland, all inspired by the captivating worlds of Studio Ghibli. Immerse yourself in the beauty of each landscape with an atmospheric soundtrack that sets the tone for your adventure, while unlocking achievements hidden throughout the game. Solve a variety of puzzles, from logic challenges to spatial conundrums, each offering multiple solutions to spark your creativity. With privacy and offline play guaranteed, Lost Twins II invites you to delve into a world of magic, mystery, and endless exploration.

Featuring stunning visuals reminiscent of Hayao Miyazaki’s iconic style and meticulously designed puzzles, Lost Twins II guarantees an unforgettable experience brimming with wonder and delight for players of all ages. With Lost Twins II, you are invited into a world where curiosity and creativity reign supreme. So, are you ready to embark on this enchanting journey and reunite the lost twins? Wishlist now, and get ready for the release later this year on Xbox.

Wishlist now to be the first to embark on this thrilling journey!

Xbox Live

Lost Twins 2

Playdew

Lost Twins 2 is an incredibly cute puzzle adventure that will challenge, entertain and maybe even inspire you. Guide Abi and Ben on their journey to find a way back home across a whimsical polygonal playground crafted with an enormous amount of care. Is the mystical Fenghuang leading them home or steering them down a rabbit hole?

Inspired by Miyazaki, the art style merges soft, painterly backgrounds with simplified, memorable characters and fluid animations. Each frame is crafted meticulously with pride – specific lighting techniques, thoughtful composition, and immense attention to detail mean that every single moment you’ll spend playing Lost Twins 2 will be a feast for the eyes. The original musical score is atmospheric, soothing, and thematic to complement the art style.

The puzzles in Lost Twins 2 are painstakingly designed, with elegant solutions that make you feel, momentarily, like a genius. They are hard enough to present a challenge but logical enough that you’ll be able to solve them within a few attempts. There is a joy to be discovered in every level in Lost Twins 2.

A signature sliding puzzle mechanic forms the core complemented by mechanics such as pressure switches, water gates, breakable domes, lifts, elevators, and more to ensure that the pace of the game never falters. There’s no repetition in the puzzles, each new puzzle will feel interesting and unique.

The goal is to delight both children and adults with a gameplay experience that is based on discovery, tinkering, and exploration–not on conflict and threat. There are no timers, no enemies, no deaths, not even any dialogues to read – just a poetic, visually breathtaking world full of puzzles challenging your wits. A cerebral and pleasant experience for everyone, never frustrating without proper reward, never dull or monotonous.

The post Wishlist Playdew’s Lost Twins II, Coming this Year appeared first on Xbox Wire.

Preparing for Adventure – Talking to the Creative Minds Behind Eiyuden Chronicle: Hundred Heroes

Preparing for Adventure – Talking to the Creative Minds Behind Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Hundred Heroes Key Art

Summary

  • Xbox Wire Japan recently had a chance to speak with Studio Head and Illustrator Junko Kawano, Producer and Art Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios.
  • Eiyuden Chronicle: Hundred Heroes was funded via Kickstarter with a total of 46,307 backers that were eager for a new game from the creator of the Suikoden series, the late Yoshitaka Murayama.
  • Eiyuden Chronicle: Hundred Heroes is available now for Xbox Series X|S, Xbox One, Windows, and with Game Pass.

Starting today, players can immerse themselves in the world of Eiyuden Chronicle: Hundred Heroes, which continues a rich legacy of memorable JRPGs guided by the stewardship of the late Yoshitaka Murayama and his team at Rabbit & Bear Studios.

Funded via Kickstarter back in 2020, with a total of 46,307 backers that were hungry for more Murayama-esque game experiences like Suikoden, Eiyuden Chroncole: Hundred Heroes is now available for players on Xbox Series X|S, Xbox One, Windows, as well as with Game Pass.

Producer and Art Director Junichi Murakami

Producer and Art Director Junichi Murakami

Studio Head and Illustrator Junko Kawano

Studio Head and Illustrator Junko Kawano

Director Osamu Komuta

Director Osamu Komuta

To commemorate its launch, Xbox Wire Japan recently had a chance to speak with Studio Head and Illustrator Junko Kawano, Producer and Art Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios, where the team’s sincere responses conveyed how much Hundred Heroes embodies the vision of Murayama, with a team that was built around the desire to make “the most interesting game of [their] lives”.


The Kickstarter launched back in July 2020, and now Hundred Heroes is nearly here. How are you feeling?

Producer and Art Director Junichi Murakami: Actually, I haven’t settled down emotionally at all yet. There is a sense of relief that we can finally deliver the product to everyone, but there are still some things that we won’t know until it goes on sale. Although I am anxious in some ways, there is a sense of accomplishment in knowing that we have finally come this far after working hard together for a long period of time.

Director Osamu Komuta : We have been working on this game for about three and a half years now, so we are all exhausted (laughs). We have been working hard as a team to patch the game, but now we are closing into the release of the game. On one hand, I am a bit relieved, but on the other hand, as Murakami mentioned, I am also excitedly waiting to hear the reactions of the players as the game goes on sale in two weeks’ time.

Eiyuden Chronicle: Hundred Heroes Screenshot

Studio Head and Illustrator Junko Kawano: I feel pretty much the same way as those two do, so they’ve done most of the talking. It’s been too long since I’ve worked on a consumer title, and I feel like, “Well, nowadays pretty much everyone is already working on patches”, so I really have to keep going until the very last minute… I wonder if I’ll feel done once it’s released and everyone has played it.

What are the highlights of Hundred Heroes, from your perspective, especially the parts you would like people to pay attention to?

Komuta: As the title suggests, there are a lot of characters. We want players to go on adventures with their favorite party and prepare for battles with them. We also want them to try using characters they meet along the way, and hopefully enjoy switching characters around. In most RPGs, you would train the skills of, or you explore the power of individual characters, but in HH, the fun is rooted in the variety of characters. The depth of the game becomes based on the number of characters that you have trained and brought up.

Murakami: In terms of design, we have put a lot of thought into each of the characters and made sure that each had a distinct personality. Even for a single mini game, the characters have different looks prepared just for that game. Basically, I don’t think we have cut any corners, so if you play through the game thoroughly, I think you will see many good things that you expected when starting to play the game.

What are some of the aspects of Hundred Heroes that you focused on from a JRPG standpoint?

Murakami: I’m sure each of us has our own thoughts on various things and what we were particular about, but I believe JRPGs are unique in the way they portray the nature of the story and the characters. There is always an added element where “anything goes in a JRPG.” RPGs from overseas pursue reality, but in the case of JRPGs, after an intense battle, the players are suddenly spending time in a hot spring (laughs). I think the beauty of JRPGs is that they contain a flexible mindset where fun is hybrid, allowing players to start playing with cards regardless of location. I feel that Hundred Heroes has been able to bring that essence out very well.

Eiyuden Chronicle: Hundred Heroes Screenshot

Komuta: Murayama always talked about the makunouchi bento when explaining RPGs. He would say that “RPGs had a variety of side dishes, and every one of them is delicious”. Surely, there is a storyline that runs through the richness of variation and variety like a makunouchi bento. But if you take a side trip for a break, you can soak in a hot spring, play a card game, get into the theater…… and have fun. There are many variations in the story.

We were particularly careful about making sure that when the player goes off on a tangent, the game will have a proper reaction to whatever he or she does. Even a single line of dialogue may change depending on the party you have formed, so I believe that players will enjoy the abundance of options and the development the game provides in response to their choices.

The pixel art of the characters in Hundred Heroes is extremely detailed, which seems to be a rare direction to take these days. How did you decide on this?

Murakami: When we first started planning the game, we had already decided to make it an evolution of pixel art, or dots. When we began to consider what kind of resolution we wanted to use, we started with a size that was familiar from old games, but we realized that if we continued in this manner, it would be difficult to distinguish the individuality of the more than 100 characters Kawano had created, and it would also be difficult to express the individuality of the characters themselves.

Eiyuden Chronicle: Hundred Heroes Screenshot

In addition, the expressions themselves seemed a bit old-fashioned, so we decided to increase the resolution. However, increasing the resolution would inevitably increase the number of dots, so the amount of work increased. Furthermore, if the resolution is increased too far, the pixel art may end up becoming more like an illustration.

After trying various methods, we decided that the current size would require more technique, but would allow us to properly express the detailed design and accessories that adorn the characters Kawano has created. The size and feel of the design matched the sense of expression that we were looking for.

There are several battles available: normal battles (with a party of 6), boss battles, duels (1 vs. 1), and wars. What are the highlights and key points of each? Also, was the decision to use random encounters based on the feel of old JRPGs?

Komuta: The adoption of random encounters was based on the premise that this game was a JRPG. In addition to this, Murayama’s idea of RPGs was to make it possible for anyone to complete the game, even if may the first time in their lives that they have played such game. So long as you know the basic rules, anyone can advance and complete the story in HH.

Eiyuden Chronicle: Hundred Heroes Screenshot

At first, we considered using symbolic encounters, but we decided to use random encounters for this game, as we thought it would be easier for players to understand (the game). We also wanted to respect the initial concept of clearly separating between the scenes, namely when the games switch between normality and battle.

In the very early stages of planning, we had two ideas, and one of them was to have the battle transition occur on the spot, which is very common these days. The idea also came up during the planning stage, but since we wanted to express the transition properly, we decided to use random encounters with clear transitions, that would set the tone and mood and prepare the player for battle. The battles themselves are rather simple command battles; even if you are new to the JPRG genre, once you get used to it and start leveling up, you will be able to move on within the story.

Eiyuden Chronicle: Hundred Heroes Screenshot

Of course, there is an element of challenge in the game. The higher you set the difficulty within the game, the more you will have to play around the attributes and the order of actions. There are plenty of challenging battles waiting for you, and we hope players will have a great time strategizing and overcoming.

The system of strongholds, one-on-one battles, wars, etc. were also seen in Gensou Suikoden. Did you intend to include these systems from the beginning of the project? Is there a reason why you decided to use it again in Hyaku Eiyouden? Also, what did you change from the past games to better suit today’s game experience?

Murakami: All of these elements were included in the Kickstarter stretch goal, including war, single combat, and the Fortress Town.

Kawano: Including the cook-offs, too.

Murakami: The backers are fans of Murayama’s games, so it seems that those elements were required. All of them were realistic targets if we got the budget and time frame right, so we included them as items, but we’ve already accomplished all of them. We started from the point where we had to aim to include all the elements we promised in the Kickstarter program.

Eiyuden Chronicle: Hundred Heroes Screenshot

Komuta: From the very beginning of the project, we wanted to develop the Fortress Town aspect of the game. We were not talking about a castle where everyone could gather, but rather a town where people could build their own town, as if we were putting in a whole other game where people could build their own town.

Murakami: It was borderline crazy to think of such thing (laughs).

Komuta: It is true that when we started imagining the Fortress Town, it was not an easy task. It may have been better if it was just an automatic progression of elements, such as the city growing as it levels up, but this time, we wanted to includes elements such as building structures of your own choosing, and calling in the people needed to build and maintain them. Some people told me that I was making another game within the game (laughs).

Murakami: Once you get into that phase, HH gets more and more interesting. In the beginning, you don’t even have the Fortress Town.

What kind of response did you receive from overseas players (after Kickstarter)? Were there any regions where the response was particularly strong?

Murakami: Originally, HH started with the fact that Murayama had many fans overseas, since Kickstarter and crowdfunding in general has not been too familiar within Japan. That’s why we didn’t include Japan in our crowdfunding activities at first. When the crowdfunding started, we came to think, “No, there are definitely Murayama fans in Japan as well,” so we decided to approach them too, and thus the order was first overseas and then domestic. The game itself is developed by Japanese people with Japanese sensibilities, so it will have a JRPG-like finish. We have been trying to create something that is uniquely Japanese, rather than focusing on foreign countries.

Eiyuden Chronicle: Hundred Heroes Screenshot

Kawano: In terms of the response from people overseas, we received support for “making a game that Murayama likes,” and we expected that there would be many fans around the world. In fact, when we launched the crowdfunding, the largest number of support came from the U.S., and the second largest was from Japan. Besides that, we also have received support from France and the Asian region, but also from Brazil, and really from all over the world. We didn’t really prepare anything special for any one place, but unlike Japanese fans, we received requests from American fans that are a bit more hardcore, such as wanting a mode with a higher level of difficulty.

Eiyden Chronicle: Hundred Heroes will be available on day one with Game Pass. What is your impression of the subscription service?

Murakami: When the idea of distributing Hundred Heroes through Game Pass first came up, It got me thinking since I was yet to consider it as an option. I thought it over very well and decided that our priority should be to spread awareness of Hundred Heroes rather than to aim for the stars with the first game.

When we settled on this direction, we realized that our core fans had already turned their attention to us. The backers of Hundred Heroes are the most important, and we will produce the work they wish, but I felt that their support alone would not be enough to continue the series — if that was the only way to continue the series, it would not last.

Eiyuden Chronicle: Hundred Heroes Screenshot

What I had to do as a producer was to increase the number of people who could play Hundred Heroes and broaden the base of the fan community. I thought that Xbox Game Pass would be the best way to increase opportunities for people who have never played this genre to pick up the game and see it. After considering these ideas, we decided that we should go for it.

Can you tell us about some of the memorable events in the development of Hundred Heroes?

Murakami: Memories abound (laughs). One of the things that was unprecedented was the (COVID) lockdown during development. I have very fond memories of that special environment, where we had to team up with people we didn’t know and had never met face-to-face from the beginning of development to create the game.

Komuta: About half of the people on my team have never met me face-to-face.

Kawano: Everything was done online, mostly from home.

Murakami: There are many such episodes. But the most memorable one was when Murayama and I launched the Kickstarter project.

Komuta: After we launched the Kickstarter, we reached our goal in an instant. We all went a little crazy at that moment.

Murakami: If it were a lottery ticket or something, I would simply be happy, but in the case of crowdfunding, the more it goes up, the more I got worried.

Kawano: Yes, you feel the sense of responsibility building up (laughs).

Eiyuden Chronicle: Hundred Heroes Screenshot

Komuta: I couldn’t believe our dream would gather so much support.

Murakami: I got the feeling that the expectations were being taken on board in a new way.

Komuta: I felt like I was taking on something great.

Kawano: While I felt grateful, it also came with a feeling of heavy commitments being placed on my shoulders.

Murakami: I had the feeling that there was no way I could escape from this (laughs).

Komuta: I had a lot of mixed feelings running through me, but above all, I was happy. Even now, I can’t forget what Murayama said at that moment. He said something along the lines of, “I can’t stop my hands from shaking”.

Kawano: It was like that from the beginning, and it was a special kind of game production right up to the end.

Lastly, what is your message to Xbox players who are new to the JRPG genre?

Kawano: We have created a place where people can play in a variety of ways. We hope you will enjoy the game, because we have created a game that can be played in any way you like and can be fun no matter where you pick up the pieces.

Eiyuden Chronicle: Hundred Heroes Screenshot

Komuta: If you play the game normally, you may get the feeling that “It’s just a regular JRPG”, but if you enjoy the deep variations, such as taking side trips, going off to the side, gathering your friends and changing to a different party, I think you will find HH very interesting. If you enjoy these side contents, I can guarantee you will feel the fun of HH.

Murakami: It is difficult to imagine what kind of person might experience a JRPG for the first time. But one thing I am sure of is that whoever experiences JRPGs through HH for the first time will find everything new and fresh. I think they will be able to enjoy a game they have never played before, a type of worldview they have never traveled in, and a feeling they have never had before. We have used different voice actors for all the characters. All characters have their movements and effects changed in detail, and there are also scenarios for each of them. Overall, I think you can enjoy the game without thinking too hard about it. There is not a single difficult thing to do, so in that sense, I hope that newcomers will feel free to give it a try.


Eiyuden Chronicle: Hundred Heroes is available now for Xbox Series X|S, Xbox One, Windows, and with Game Pass.

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Eiyuden Chronicle: Hundred Heroes – Digital Deluxe Edition

505 Games


69

$79.99

Get the most out of your adventure with the Digital Deluxe Edition, which includes the following content:
• Eiyuden Chronicle: Hundred Heroes full game
• 1x Easy Journey Pack: (6x Healing Herb, 4x Healing Incense, 2x Revive Medicine. 3x Runeshard of Return, 1x Gold Coin)
• 1x Headquarters Custom Object
• Season Pass: [3x Original Wallpapers by Junko Kawano, Story Expansion: The Chapter of Seign, Story Expansion: The Chapter of Marisa, Story Expansion: The Chapter of Markus and HQ Makeover Pack (Golden & Pink Headquarters Exterior Paint)]
• Digital Mini Artbook
• Digital Soundtrack

Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.

The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.

Now, the Empire is scouring the continent for an artifact that will expand their power even further. It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends.

However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.

Eiyuden Chronicle: Hundred Heroes became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.

Xbox Live

Eiyuden Chronicle: Hundred Heroes

505 Games


68

$49.99
PC Game Pass
Xbox Game Pass

Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as “rune-lenses,” the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.

The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.

Now, the Empire is scouring the continent for an artifact that will expand their power even further. It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village, meet each other and become friends.

However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.

Eiyuden Chronicle: Hundred Heroes became the #1 funded Kickstarter video game of 2020 thanks to phenomenal support from the community. 505 Games is truly honored to publish Eiyuden Chronicle and work with Rabbit & Bear to help deliver a memorable gaming experience to fans. The goal of Rabbit & Bear and 505 Games is to make sure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the community will enjoy.

The post Preparing for Adventure – Talking to the Creative Minds Behind Eiyuden Chronicle: Hundred Heroes appeared first on Xbox Wire.

Xbox Celebrates Mutant Nostalgia With Marvel Animation’s X-Men ‘97 Custom Comic Xbox Series X and Controllers

Summary

  • Xbox and Marvel Animation’s “X-Men ’97” have united to bring fans an extraordinary collaboration – the “X-Men ’97” Xbox Series X, wrapped in an exclusive comic by Marvel’s Rich Douek and Paco Diaz.
  • Immerse yourself further with Xbox Design Lab’s X-Men character controllers. Each inspired by your favorites, they come in nostalgic blister packs.
  • Enter our limited-time sweepstakes for a chance to win this ultimate collector’s bundle! Don’t miss your shot at this iconic piece of mutant history.

Calling all Xbox and X-Men enthusiasts! We’re ecstatic to announce an incredible collaboration between Xbox and Marvel Animation’s “X-Men ’97,” now streaming on Disney+. Prepare to immerse yourself in the world of mutants like never before.

Xbox and “X-Men ’97” have come together to bring you a very special  Xbox Series X wrapped in a limited-edition comic inspired by the all-new series and created by Marvel writer Rich Douek and artist Paco Diaz. This thrilling 2-page story with full page cover is exclusive to the Xbox Series X, and features Cyclops leading the X-Men in a battle against Sentinels and Master Mold, with an Xbox Series X console making a special appearance in the Danger Room.

Marking the first time an Xbox Series X has been wrapped by a comic book, this collaboration promises to immerse fans in a nostalgic journey through the world of the “X-Men ’97.”

In addition, Xbox Design Lab created a set of controllers inspired by you the colorways of your favorite X-Men characters from the show: Wolverine, Storm, Rogue, Morph, Magneto, Jubilee, Gambit, Jean Grey, Cyclops, Beast, and Bishop. Each character comes to life through unique controller designs, and comes in a 90’s inspired blister pack that makes for the ultimate collector item.

Fans eager to get their hands on the “X-Men ’97”-inspired Xbox Series X and one of the Xbox Design Lab character controllers will have the opportunity to enter the sweepstakes hosted on Xbox Twitter.

By following Xbox on X (formerly Twitter) and retweeting the official Xbox sweepstakes tweet ( #XMen97XboxSweepstakes) during the Entry Period, fans can secure their chance to win a Xbox Series X Console inspired by X-Men ’97, Xbox Wireless Controller (this comes with the console but will not be customized), and a Xbox Design Lab Controller inspired by X-Men ’97 Wolverine . The sweepstakes will run exclusively from Monday, April 22, 6:00am PST through Sunday, May 19, 8:00pm PST, offering participants ample time to join in on the excitement.

Get ready to unleash your mutant powers with this Xbox and “X-Men ‘97” team-up and don’t forget to catch the latest episodes of “X-Men ’97” on Disney+, available on your Xbox!

About Marvel Animation’s “X-Men ‘97”

Marvel Animation’s “X-Men ’97” revisits the iconic era of the 1990s as The X-Men, a band of mutants who use their uncanny gifts to protect a world that hates and fears them, are challenged like never before, forced to face a dangerous and unexpected new future.

The all-new series features 10 episodes. The voice cast includes Ray Chase as Cyclops, Jennifer Hale as Jean Grey, Alison Sealy-Smith as Storm, Cal Dodd as Wolverine, JP Karliak as Morph, Lenore Zann as Rogue, George Buza as Beast, AJ LoCascio as Gambit, Holly Chou as Jubilee, Isaac Robinson-Smith as Bishop, Matthew Waterson as Magneto, and Adrian Hough as Nightcrawler. Beau DeMayo served as head writer; episodes are directed by Jake Castorena, Chase Conley and Emi-Emmett Yonemura, and the series is executive produced by Brad Winderbaum, Kevin Feige, Louis D’Esposito, Victoria Alonso and DeMayo. Featuring music by the Newton Brothers, Marvel Animation’s “X-Men ’97” is now streaming on Disney+

The post Xbox Celebrates Mutant Nostalgia With Marvel Animation’s X-Men ‘97 Custom Comic Xbox Series X and Controllers appeared first on Xbox Wire.

Check Out the First Metaphor: ReFantazio Gameplay Reveal, Launching October 11

Check Out the First Metaphor: ReFantazio Gameplay Reveal, Launching October 11

Summary

  • During a recent livestream, Atlus showed a brand-new trailer for the upcoming Metaphor: ReFantanzio.
  • Get a first look at gameplay, with developer commentary, as segments of the game are explored.
  • Metaphor: ReFantanzio is set to launch October 11, 2024, for Xbox Series X|S.

A special developer livestream, titled “Atlus Exclusive,” took place today for Metaphor: ReFantazio, revealing brand new details about the upcoming RPG. Studio Zero Director Katsura Hashino, who you might know from Shin Megami Tensei III — Nocturne, Persona 3, Persona 4, and Persona 5 — introduced the first hands-on gameplay for the title with a 30-minute livestream (dubbed and subbed in English), discussing his development vision and creative inspirations as he explored various segments from the game.

During the livestream, Hashino-san started by introducing viewers to the premise of the story and acquainting them with the protagonist, and his fairy companion Gallica. The game is filled with interesting allies, rivals, and terrifying monsters that will come across his journey.

After displaying some of the introductory parts of the game, the first stop of the journey is shown with the Royal Capital Grand Trad. This is where you can start getting a sense of scale of the game as you walk through the city and view the maps. Fans were also given a first look at another local, Martira, a town that hasn’t been shown before.

As Hashino-san moves through dungeons and locations, he dives deeper into the gameplay systems and the journey the game takes you through.  At the heart of it is the Gauntlet Runner, a fun and cool vehicle that can travel safely across wastelands, that also doubles up as your home base and HQ. The Gauntlet Runner is quite spacious with numerous functions, so use your time as you please!

Another important element of the game is Archetypes, which lies in the job system. The Archetypes are a special power that can awaken in various forms. A few Hashino-san highlights are the Seeker, the Mage, and the Thief, which were put on display in a dungeon. Archetypes can be used by your other party members, giving countless options in forming your party.

Throughout the livestream, Hashino-san also shared interesting information about the music, concepts behind the art and design, and teased some of the story, as well as insights into combat strategy, enemy analysis and more!

Metaphor: ReFantazio is a massive game, with much more to share throughout the coming months. Notably, one of the most exciting news from the livestream: we have a launch date to share! Metaphor: ReFantazio will launch on October 11, 2024 on Xbox Series X|S and Windows PC.

Physical pre-orders for the title are now open at participating retailers, with a special physical Collector’s Edition for those looking to commemorate this exciting launch. To accompany this exciting announcement, the team shared a new trailer, The King’s Trial, for Metaphor: ReFantazio highlighting much of what is to come – you can watch it below!

Since it’s been 35 years since Atlus released its first title, we see Metaphor: ReFantazio as a culmination of everything that makes Atlus what it is — distinctive style & UI, cutting-edge combat, engaging characters and legendary stories. We can think of no better way to celebrate this momentous occasion than releasing Metaphor: ReFantazio for all the old and new Atlus fans alike.

If you want to learn more, please watch the full livestream on the Atlus YouTube channel or wish list the game here on Xbox. That’s all the team has to share for now but please keep an eye out for more information and reveals as we start the countdown to October 11! Also stay tuned to the ATLUS West official channels Facebook, Instagram, and Twitter.

Xbox Live
Xbox Play Anywhere

Metaphor: ReFantazio

SEGA

Metaphor: ReFantazio is a fantasy RPG that takes players on a thrilling adventure in a world where eight tribes live in strife and the throne sits empty after the king’s assassination. With no heirs to wear the crown, the will of the late king decrees that the kingdom’s next monarch will be elected by the people, and thus begins your fight for the throne… and the future.

Featuring an epic storyline with fierce turn-based battles against powerful foes and other candidates vying for the crown, you’ll customize your party from endless combinations of classes, dive into the deepest dungeons, and come face to face with this world’s greatest threats – humans.

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. By awakening to an “Archetype,” you will unlock the power to channel and combine the abilities of unique job classes. Strengthen your bonds and build your party to take down powerful foes and discover the kingdom’s true nature.

The post Check Out the First Metaphor: ReFantazio Gameplay Reveal, Launching October 11 appeared first on Xbox Wire.

Star Wars Jedi: Survivor Joins the Play List on April 25

Star Wars Jedi: Survivor Joins the Play List on April 25

Get ready to stand against the darkness in Star Wars Jedi: Survivor!

The critically acclaimed action-adventure game from Respawn Entertainment – in collaboration with Lucasfilm Games – is coming to the Play List on April 25, 2024, for all EA Play members. PC Game Pass and Ultimate Game Pass members can start their adventures this week as a part of their membership to experience the next chapter in Cal Kestis’ saga.

Star Wars Jedi: Survivor has earned top accolades and awards – including IGN’s Best Action Game of 2023, PC Gamer’s Best Adventure Game of 2023, and a Grammy Award for Best Score Soundtrack for Video Games and Other Interactive Media.

The game follows Cal Kestis as he explores an untamed galaxy while carrying its hopes for the future on his shoulders. Members can look forward to discovering new planets and revisiting familiar frontiers in the Star Wars galaxy, each with unique biomes, challenges, and enemies. All the while, they’ll be mastering new skills, equipment, and abilities as they traverse the grandiose landscapes.

EA Play also offers members regular in-game rewards. Here are the latest items, coins, and boosts, all claimable now:

  • Apex Legends Apex Logo (Precious Peaks) Weapon Charm – Now to April 30
  • Battlefield 2042 Brigade Buster – Now to April 30
  • EA Sports FC 24 Clubs FC Pro Black Glasses – Now to April 25
  • EA Sports FC 24 VOLTA FC Pro Neck Tattoo and COINS – Now to April 25
  • EA Sports FC 24 Ultimate Team Draft Token – Now to May 14
  • Madden NFL 24 MUT April Pack – Now to April 30
  • WRC Season 4 Rewards – Now to June 3
  • NHL 24 Super Hero Set – Now to May 22
  • NHL 24 WOC Coins – Now to May 22
  • NHL 24 WOC Battle Pass XP Modifier – Now to May 22

Game Pass Ultimate members can claim more member benefits in the Xbox Perks section in the Game Pass App or on console. This month’s perks include:

  • F1 23 24,000 PitCoin – Now to April 29
  • NHL 24 Mega Players Pack – April 18 to May 9

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select new games such as EA Sports FC 24 and access to a collection of EA’s best-loved series and top titles, including the recently added EA Sports PGA Tour and EA Sports NHL 24. In addition, all members get 10% off purchases of Electronic Arts digital content.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on, Instagram, or X. Please see EA.com/EA-Play/Terms for terms and conditions.

Xbox Live

STAR WARS Jedi: Survivor™

Electronic Arts


544


$69.99

$62.99

The story of Cal Kestis continues in Star Wars Jedi: Survivor™, a third person galaxy-spanning action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively-driven, single player title picks up five years after the events of Star Wars Jedi: Fallen Order™ and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times – but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?

• Continue Cal’s Journey – No longer a Padawan, Cal has come into his own and grown into a powerful Jedi Knight. Carrying the memories and expectations of the Jedi Order with him, his crusade against the Empire has only become more perilous. The Dark Times are closing in – with enemies new and familiar surrounding him, Cal will need to decide how far he’s willing to go to save those closest to him.

• Go Beyond Your Training – The cinematic combat system returns with additional Force abilities and new lightsaber fighting styles. Creatively leverage all these abilities and weapons to strategically take on an expanded host of enemies, sizing up strengths and weaknesses while cleverly utilizing your training to overcome your opponents and solve the mysteries that lay in your path.

• Explore an Untamed Galaxy – Discover new planets and familiar frontiers in the Star Wars galaxy, each with unique biomes, challenges, and enemies. Master new skills, equipment, and abilities that will augment the ways you explore, fight, and roam. With larger areas to explore and more to discover off the beaten path, players who adventure beyond the horizon will find hidden rewards.

CONDITIONS AND RESTRICTIONS APPLY. SEE www.ea.com/legal FOR DETAILS
Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2023 Lucasfilm Ltd. All rights reserved.

Xbox Live

STAR WARS Jedi: Survivor™ Deluxe Edition

Electronic Arts


3735


$89.99

$80.99

Unlock exclusive cosmetic items inspired by Han Solo™ and Luke Skywalker™, as seen in STAR WARS: A New Hope, with Star Wars Jedi: Survivor Deluxe Edition*.

• The “Galactic Hero” Cosmetic Pack
‎ – The “Scoundrel” Cosmetic
‎ – The “Rugged” BD-1 Cosmetic
‎ – The “DL-44” Blaster Set

• The “New Hero” Cosmetic Pack
‎ – The “Rebel Hero” Cosmetic
‎ – The “BD-Astro” BD-1 Cosmetic
‎ – The “Rebel Hero” Lightsaber Set

The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning third-person action-adventure game from Respawn Entertainment and Lucasfilm Games. This narratively driven single-player adventure continues five years after the events of STAR WARS Jedi: Fallen Order™ and follows Cal’s increasingly desperate fight to protect the galaxy from descending into darkness.

• Continue Cal’s Journey – No longer a Padawan, Cal has come into his own and grown into a powerful Jedi Knight. The Dark Times are closing in – with enemies new and familiar surrounding him, Cal will need to decide how far he’s willing to go to save those closest to him.
• Go Beyond Your Training – The cinematic combat system from Jedi: Fallen Order returns with additional Force abilities and new lightsaber fighting styles. Combine all these abilities and weapons to find your distinct style and defeat enemies new and old.
• Explore an Untamed Galaxy – Discover new planets and revisit familiar frontiers in the Star Wars galaxy, each with unique biomes, challenges, and enemies. Master new skills, equipment, and abilities that will enhance the ways you explore, fight, and roam.

*CONDITIONS AND RESTRICTIONS APPLY. SEE www.ea.com/legal FOR DETAILS
Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2023 Lucasfilm Ltd. All rights reserved.

The post Star Wars Jedi: Survivor Joins the Play List on April 25 appeared first on Xbox Wire.

IGN x ID@Xbox Digital Showcase Returns April 29, 2024

IGN x ID@Xbox Digital Showcase Returns April 29, 2024

ID@Xbox Digital Showcase Hero Image

Summary

  • The ID@Xbox Digital Showcase will premiere on April 29, 2024, at 10am PT / 1pm ET / 6pm BST.
  • Get the latest updates on games like Vampire Survivors, Dungeons of Hinterberg, 33 Immortals, Lost Records Bloom & Rage, and more!
  • If you miss out, IGN will have the ID@Xbox Digital Showcase archived on their channel after the show concludes.

Last year, you got a first-hand look at Karateka, Axiom Verge 2, Sea of Stars, and many other incredible games during the first IGN x ID@Xbox Digital Showcase. Today, we’re excited to announce that the show is returning on April 29, 2024, with another batch of hotly anticipated indies for you to play across Xbox and PC.

On top of epic trailers, fresh gameplay, and new reveals, the show will feature new details on upcoming games like Dungeons of Hinterberg, 33 Immortals, Lost Records Bloom & Rage, and many others.

The ID@Xbox Showcase will premiere on April 29, 2024, at 10am PT / 1pm ET / 6pm BST and you can tune in across all IGN Platforms.

We are also proud to share that the ID@Xbox Digital Showcase will also be available in American Sign Language (ASL): Stream the ID@Xbox Digital Showcase in ASL. We hope you’ll join us for lots of indie goodness, but if you cannot watch live, the showcase will be available on demand post-premiere on IGN’s channels, and of course, we’ll have a recap of everything showcased on Xbox Wire!

Stay tuned to Xbox Wire and IGN for more! 

The post IGN x ID@Xbox Digital Showcase Returns April 29, 2024 appeared first on Xbox Wire.

Explore New Worlds and Solve Environmental Challenges With Gaming This Earth Day

Explore New Worlds and Solve Environmental Challenges With Gaming This Earth Day

Summary

  • Explore games that allow players to explore and engage with the natural world
  • Help Duriel sacrifice his horde as they donate buckets of maggots to Tiggywinkles animal rescue hospital
  • Learn about a new building at Rare, which has sustainability at its heart

At Microsoft we have made bold commitments to improve the impact of our business on the environment. Consequently, Xbox has made strategic, innovative and meaningful investments that scale up across the gaming industry:

  • Our Shutdown (Energy Saving) power mode, Active Hours and Carbon Aware console updates have made the use of our consoles more energy and emissions efficient. 
  • The Xbox Sustainability Toolkit has empowered game developers to optimize their game code for energy efficiency on Xbox consoles and beyond. 

In addition to these software innovations, we are making advancements in hardware and infrastructure spaces as well:

  • The Xbox Wireless Controller – Remix Special Edition was an exercise to explore ways to use less new plastic and reduce waste.
  • We are supporting impact reductions in-office, with Rare unveiling a new LEED Gold accredited building on its UK campus — Xbox’s first mass timber building in Europe for Xbox Game Studios.

As important as it is that we make these material changes, one of the great benefits gaming can have on environmental issues is often overlooked!  The medium of gaming can act as a tool which provides world exploration for those that may not easily access the natural environment. It also fosters outside of the box thinking, empathy, and team action – all necessary ingredients to solve environmental issues. Gaming can unlock the world, break the barriers of what is possible and inspire environmental action for generations to come.  

Read on to learn more about gaming as a medium for environmental change and how Xbox is celebrating Earth Day.   

Play

Explore Sustainability with Minecraft

Bring climate and sustainability science to life with incredible animals. Minecraft Education Planet Earth III created in partnership with BBC Earth engages students with a free curriculum that includes lesson plans and discussion guides. Explore the way these animals’ lives are intertwined by playing as both predator and prey, parent and offspring, friend and ally, and discover the precarious balance of survival.

Research climate change while learning the principles of AI. With Minecraft Education AI for Earth students will learn principles of AI while taking their first steps into this exciting realm of computer science. Learners will use the power of AI in a range of exciting real-world scenarios, including preservation of wildlife and ecosystems, helping people in remote areas, and research on climate change.

Explore games with environmental themes on Game Pass

Simulation games provide a unique ability to explore and grow environments while also managing and regenerating natural resources. Check out these games that highlight these themes within their mechanics and stories:

  • Lightyear Frontier (Game Preview) (Available with Xbox Game Pass on Xbox Series X|S, PC, and Cloud) – Build a sustainable ecofarm and carefully manage your relationship with the ecosystem in this peaceful open-world farming adventure on a planet at the far edge of the galaxy. This game encourages sustainability efforts, including planting trees to replace those you harvest and cleaning up pollution. Invite up to three friends to create a flourishing homestead.
  • Coral Island (Available with Xbox Game Pass on Xbox Series X|S, PC, and Cloud) – Play a part in conserving native flora and fauna, dive into the seas to clean up the coral reef, and pick up trash all around the island in this family-friendly farming simulator inspired by Southeast Asia. The development team from Indonesia included themes of conservation in the way players must maintain the island’s ecosystem all while encouraging you to form a bond with nature.
  • Stardew Valley (Available with Xbox Game Pass on Console, PC, and Cloud) – You’ve inherited your grandfather’s overgrown farm plot and with a little dedication, you might be able to restore Stardew Valley to greatness! With an anti-consumerism plot against the JoJa Corporation and a whole lot of land to explore, Stardew Valley showcases love of nature and focuses on life’s simple pleasures.

Give

The Seattle Aquarium uses Xbox Controllers to research the depths of local waterways

Xbox is excited to spotlight and support the incredible underwater remotely operated vehicle (ROV) research work of the Seattle Aquarium—a program designed to inform habitat restoration efforts throughout the region and reverse the decline of local kelp forests. The aquarium’s ROV Nereo, named after the scientific name for bull kelp (Nereocystis luetkeana), is a small, customizable, and easily maneuverable device that can dive up to 100 meters deep and transmit live video and data to the surface. Our favorite part? The researchers use Xbox controllers to pilot the ROV Nereo and navigate through the dense and dynamic kelp forests in Elliott Bay, the waterway surrounding the aquarium.

In addition to providing food and shelter for hundreds of marine animals, bull kelp also sequesters carbon from the water and locally mitigates the effects of ocean acidification. While some regions in the Salish Sea have thriving kelp forests, other regions are seeing up to a 95% decline, and researchers aren’t always sure why. The aquarium’s ROV work helps researchers survey declining kelp ecosystems and the factors that impact their health so the   broader Washington kelp conservation, restoration, and management community can work towards restoration.

To expand the scope and scale of this work, the aquarium is collaborating with the Tulalip Tribes Natural Resources Shellfish Program to help them get their own ROV program up and running. The aquarium is also partnering with state agencies and Reef Check to compare ROV and scuba diving as methods for collecting data, and to evaluate the effectiveness of different environmental monitoring strategies. By using Xbox controllers to operate the ROV, the aquarium is not only making research more fun and accessible to future generations of marine conservationists, but also demonstrating the power of technology for environmental conservation and education. Through education and outreach events with a variety of local organizations, the aquarium hopes this program will inspire more people to appreciate and protect the kelp forests and the marine life they support.

To learn more about the Seattle Aquarium and the work they do visit seattleaquarium.org and watch our Xbox livestream at the Seattle Aquarium from Earth Day 2023.

Diablo IV: Duriel’s Offering to Tiggywinkles

Duriel the Maggot King has enlisted Diablo IV fans to help sacrifice his horde. For every 25 likes on the Earth Day post from Diablo’s X account, Blizzard will be donating a bucket of Maggots to Tiggywinkles, up to 666 buckets of maggots, to help feed their bird nursery. With each bucket containing roughly 45,000 maggots, you could help Blizzard fund Tiggywinkle’s bird rehabilitation program for more than two years by simply liking their post.

Tiggywinkles is a specialist animal rescue hospital in the UK. They are dedicated to rescuing and rehabilitating all species of local wildlife. Every animal brought to the hospital is given a chance and treated with the best available care. Any animal or bird unable to be released back to the wild is maintained at the Hospital, in as natural conditions as possible. Head to the Diablo X account to help turn likes into buckets of maggots for the birds.

Engage 

Barn X on the Rare Campus

Xbox has constructed its first mass timber building in Europe at Rare, the Xbox Game Studio and creator of Sea of Thieves. The new solar-powered studio is already inspiring game developers to create unique shared experiences for players.

Located in Twycross, Leicestershire, Rare’s new building – called ‘Barn X’ – was opened in early 2023 on the Rare campus, which is surrounded by nature in the heart of the English countryside.

Rare’s Studio Head, Craig Duncan, said: “Our new barn is a demonstration of leading-edge sustainability and environmental design, creating a model green workplace.  The opportunity to expand our campus by building a state-of-the-art environment for our teams while supporting Microsoft to achieve its sustainability goals has been genuinely rewarding. The new space design promotes collaboration, creativity and wellbeing, which are essential ingredients for a team to create fun experiences for players everywhere.”

Barn X has recently been certified LEED GOLD for its design and construction – a worldwide-recognized symbol of sustainability achievement and leadership. It is one example of how Microsoft is implementing sustainable solutions for the future as it pursues its goal to be carbon negative by 2030.

You can read more about the new building and how it is enabling creativity and enhancing wellbeing here.

Playing for the Planet Annual Impact Report

As a founding member of the Playing 4 The Planet Alliance, we are excited to share the 2023 Annual Impact Report. The report includes:

  • A measure of progress towards Playing 4 the Planet’s strategic goals.
  • Updates on focus areas, such as decarbonization, The Green Game Jam, and more.
  • A review of members’ commitments towards sustainability.

Xbox won the Green Studio of the Year award at Gamescom Opening Night Live 2023. We thank the industry for recognizing our green gaming efforts, but we can achieve more when we work with others.  That’s why we’re excited to welcome Activision Blizzard, one of America’s Greenest Companies 2024, to Team Xbox. We look forward to collaborating with our new teammates from Activision Blizzard and King, who are already improving the impact of gaming.

And even more from Team Microsoft: Visit Microsoft Unlocked to explore innovations across  Microsoft products, partners and customers that are helping to achieve our carbon goals!

The post Explore New Worlds and Solve Environmental Challenges With Gaming This Earth Day appeared first on Xbox Wire.

Xbox Members Can Now Get 3 Months Free of Apple TV+ Until July 7

Don’t miss this incredible opportunity to enjoy a 3-month free trial of Apple TV+ on your Xbox. Whether you’re a sports fan, an action lover, or a comedy enthusiast, you’ll find something to suit your taste on Apple TV+. But hurry, this offer ends on July 7, 2024, so act now and claim your 3 months of unlimited streaming.

Imagine watching the thrilling adventures of “Argylle”, the world’s greatest spy, as he travels across the globe with a star-studded cast. Or cheering for Aaron Judge and the Yankees as they face their rivals on “Friday Night Baseball” from MLB. Or diving into the history and heroism of “Masters of the Air”, the Apple Original series that follows the lives of American bomber pilots in World War II.

 Not fully intrigued? How about the chance to catch the GOAT, Lionel Messi, play with his former FC Barcelona teammates Luis Suarez, Jordi Alba and Sergio Busquets, as they lead Inter Miami CF through the MLS gauntlet this season?

This is just some of the amazing content you can watch on Apple TV+, along with countless other movies and shows. You can also enjoy award-winning documentaries, kids’ entertainment, dramas, and more, all in stunning 4K HDR quality. And with the Apple TV app on your Xbox, you can easily browse and access all your favorite content in one place.

But don’t take our word for it. Try it for yourself and see why Apple TV+ is the ultimate streaming service for Xbox users. All you need to do is sign up for a new or qualified returning Apple TV+ subscription on your Xbox before July 7, 2024, and you’ll get 3 months of Apple TV+ for free. No strings attached, no hidden fees, just unlimited entertainment at your fingertips.

Don’t wait, this offer won’t last forever. Grab your Xbox controller and start your free trial of Apple TV+ today. You’ll be glad you did. Terms apply, visit the website to learn more.

The post Xbox Members Can Now Get 3 Months Free of Apple TV+ Until July 7 appeared first on Xbox Wire.

Next Week on Xbox: New Games for April 22 to 26

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for April 22 to 26

Welcome to Next Week on Xbox! This weekly feature highlights all the games arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass. Discover more about these forthcoming titles below and explore their profiles for additional information (note that release dates are subject to change). Let’s dive in!


Xbox Live

Eiyuden Chronicle: Hundred Heroes

505 Games


25

$49.99

Eiyden Chronicle: Hundred Heroes – April 23
Game Pass

Available on day one with Game Pass! Gather your allies for Eiyuden Chronicle: Hundred Heroes, the grand JRPG adventure. Assemble your 6-party team from a cast of over a hundred heroes and shape your destiny in this lush, hand-crafted 2.5D world brimming with war, intrigue, and magic. Manage your town of vibrant characters, play delightful mini-games, and prepare for an unforgettable narrative of boundless charm.


Xbox Live

Hammerwatch II

Maximum Entertainment

Hammerwatch II – April 23
Smart Delivery

Gather your heroes and journey beyond the dungeons of Castle Hammerwatch to explore a pixelated world like never before. Adventure alone or gather your party to aid King Roland’s resistance, all while helping villagers along the way. Battle beasts, finish off hordes of the undead, and face the forces of evil in this epic ode to classic ARPGs.


Xbox Live

Lunar Lander Beyond

Atari

$29.99

Lunar Lander Beyond – April 23
Optimized for Xbox Series X|S / Smart Delivery

As a newly appointed captain of the Pegasus corporation, you must guide a roster of colorful pilots, eclectic advisors, and state-of-the-art landers through a taxing series of missions. Deliver cargo, retrieve resources, and rescue stranded pilots as you navigate a mysterious universe of moons and planets.


Xbox Live

Tales of Kenzera™: ZAU Standard Edition

Electronic Arts


5


$19.99

$17.99

Tales of Kenzera: Zau – April 23
Optimized for Xbox Series X|S

Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of death to bring his Baba back from darkness. With your cosmic powers and untried courage, advance into unknown mythological lands in this metroidvania title. Will you embrace the dance of the shaman?


Xbox Live
Xbox Play Anywhere

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants

GameMill Entertainment


$29.99

$25.49

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants – April 23
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Re-experience the 2017 arcade classic with three additional stages and six additional boss battles! Take control of Leonardo, Michelangelo, Donatello, or Raphael in this classic beat ‘em up inspired by the cult favorite Turtles in Time. Play with your friends through local co-op and dominate the Foot Clan to foil the Shredder’s maniacal plan.


Xbox Live

Aery – Cyber City

EpiXR Games

$9.99
Xbox One X Enhanced

Aery – Cyber City – April 23
Xbox One X Enhanced

Play a little bird on its journey to find a home after losing its dear friend. You will discover unknown, giant, and beautiful environments and you will be able to enjoy the feeling of flying while exploring a whole world filled with beauty and little secrets.


Xbox Live

Farm Tycoon

PlayWay S.A.

Farm Tycoon – April 24
Optimized for Xbox Series X|S / Smart Delivery

Expand your farm business, produce cheap and sell your products at high prices. Control the land cultivation process, select the best employees, buy the most appropriate farm equipment, raise livestock, and process the harvested crops. Manage your own farm in the game Farm Tycoon!


Xbox Live

Hidden Cats in New York

Silesia Games Sp. z o.o.

Hidden Cats in New York – April 24

Come and visit the famous Big Apple for a brand new cat-spotting adventure! Relax and look around the city, and with enough patience, find over 700 feline friends! The city only gets more vibrant the more cats you find!


Xbox Live

Insurmountable

Daedalic Entertainment

Insurmountable – April 24
Optimized for Xbox Series X|S / Smart Delivery

An adventure roguelike with permadeath where you must overcome huge mountains. Thanks to the procedurally created environment, no two climbs are the same. Keep your climber alive by always making sure that your vital values don’t get into the critical range. This is made more difficult by a dynamic weather system, day/night changes, and a multitude of randomly generated events.


Xbox Live

Metro Simulator 2

Ultimate Games

Metro Simulator 2 – April 24

A distinctive game that recreates Moscow Metro and authentic train controls. 24 stations, various tunnels, and items within them. The game uses modern technologies to show the full experience of Russian capital’s subway — stations on this line will reflect the changes of their era.


Xbox Live

Ratyrinth

Eastasiasoft Limited

Ratyrinth – April 24
Optimized for Xbox Series X|S / Smart Delivery

Take the role of a nimble rodent separated from his family and lost in a frightening forest filled with fearsome foes! Ratyrinth is a side-scrolling precision platformer with brainteasing level design and retro presentation. Run, jump, cling to walls, swim and climb through mazelike stages presented in minimalistic 2-tone style with fluid pixel art animation.


Xbox Live
Xbox Play Anywhere

Another Crab’s Treasure

Aggro Crab

Another Crab’s Treasure – April 25
Game Pass / Xbox Play Anywhere

Available on day one with Game Pass! A soulslike adventure set in a crumbling underwater world. As Kril the hermit crab, you’ll need to wear the trash around you as shells to withstand attacks from enemies many times your size. Embark on an epic treasure hunt to buy back your repossessed shell and discover the dark secrets behind the polluted ocean.


Xbox Live

Assault Suit Leynos 2 Saturn Tribute

CITY CONNECTION CO., LTD.

Assault Suit Leynos 2 S-Tribute – April 25

Developed by Masaya in 1997, this robot action game gained popularity at the time thanks to its customizable features, incredible robots, engaging storyline, and its position as the next installment in the Leynos series. The Saturn Tribute version includes new features like Rewind, Quick Save & Load, and Tips functions for smoother gameplay. You can also get power-ups with your Assault Suit.


Xbox Live

Manor Lords (Game Preview)

Hooded Horse

Manor Lords (Game Preview) (PC) – April 26
Game Pass

Available on day one with Game Pass! Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles and complex economic and social simulations. Rule your lands as a medieval lord — the seasons pass, the weather changes and cities rise and fall.


Xbox Live

SAND LAND Pre-Order

Bandai Namco Entertainment America Inc.


6

$59.99

Sand Land – April 26
Optimized for Xbox Series X|S

In this action RPG, players will find a nostalgic and heartwarming world created by Akira Toriyama where you’ll meet the Fiend Prince Beelzebub, his chaperone Thief, and the fearless Sheriff Rao, and follow the team on an extraordinary adventure in search of the Legendary Spring hidden in the desert. The end is only the beginning, as beyond this arid ground lies a new realm to explore.


Xbox Live

TopSpin 2K25 Cross-Gen Edition – Pre Order

2K


3

$69.99

TopSpin 2K25 – April 26
Optimized for Xbox Series X|S

Travel the world as an up-and-coming pro, go toe-to-toe with the biggest names in tennis, and take Centre Court at Wimbledon, Roland-Garros, the US Open, and the Australian Open as you strive to become a Grand Slam Champion in the MyCareer mode. Or choose from over 24 playable pros and unleash their explosive power and clever finesse against other players locally or online.


Xbox Live

Zombies, Aliens and Guns

Ratalaika Games S.L.

Zombies, Aliens, and Guns – April 26
Optimized for Xbox Series X|S / Smart Delivery

Aliens have attacked the planet, and they’re turning innocent people into mindless zombies. It won’t be long before the invaders have destroyed the planet unless somebody with guns stands in their way. That’s where you come in! Lead a cadre of soldiers who are ready to take down every last enemy in their path.


The post Next Week on Xbox: New Games for April 22 to 26 appeared first on Xbox Wire.