New Year, New Rewards with Xbox

New Year, New Rewards with Xbox

Quests Hero Image

Rewards with Xbox are our way of, well, rewarding you for your love of gaming, and today we’re thrilled to announce new ways for players to earn points. From expanding Quests to PC Game Pass, to reimagining the Game Pass Quests you use to earn points, to weekly Rewards for all Xbox players 18 and older, there are lots of new ways to earn points through your play time. 

Lastly, today we’re sharing an important update on earning Rewards with Xbox. This update aligns more closely with our continued commitment to foster positive, age-appropriate gaming experiences by making points earned through play activities available only to players 18 years and older.

Game Pass Quests Arrive on Your PC 

Previously exclusive to Game Pass Ultimate members, Quests unlock opportunities to earn even more Rewards with Xbox. Starting to roll out on January 7, Quests are also available for PC Game Pass members. Now you have more ways to earn  Rewards points on PC in addition to  console and mobile. The new  Game Pass Quests will also launch in Japan, bringing the region the full Rewards with Xbox experience. 

If you’re an active Xbox Game Pass Ultimate or PC Game Pass member 18 years or older, starting to earn is simple: 

  1. Explore the new Quests by navigating to your Xbox profile and accessing the Rewards Hub, which is available across console, the Xbox app on mobile, and the Xbox app on Windows PC. 
  1. Earn points by playing your favorite games with Game Pass. 
  1. Claim your points on the Rewards Hub. 

Once you’ve earned enough, redeem your points for Xbox gift cards to use for games, in-game content, donations to your favorite causes, and more. 

As part of these changes, minimum playtime is required to earn points through gameplay. For now, Quests are only available for titles in the Game Pass catalog, and this does not include PC games that require third party launchers or are played on Battle.net. Check Xbox.com/Rewards for more details. 

Game Pass Quests on PC image

Download the Xbox app on mobile and the Xbox app on Windows PC to start earning more today. 

New Game Pass Quests Available 

We have reimagined Game Pass Quests, making them easier to use, and more fun to play – we’ve made it possible to earn even more points, simply by playing games you love and discovering your next favorite games. Quests offer daily, weekly, and monthly opportunities to add to your Rewards, and we’ve also brought back a player favorite: weekly streaks.  

Here’s how Game Pass Ultimate and PC Game Pass members can now earn points (and remember, Rewards offers may vary by region and may change over time. Check terms and conditions here): 

  • Daily Play – Earn 10 points a day by playing any game from the Game Pass catalog for at least 15 minutes. 
  • Weekly Streaks – Play for at least five days a week to complete your streak. The more days you play, the more points you earn. Now comes the challenge: maintain your streak week over week to unlock bigger point multipliers. A 2-week streak will earn 2x the base streak points, a 3-week streak will earn 3x the base streak points, and anything beyond a 4-week streak will earn 4x the base streak points. 
  • Monthly 4-Pack – Explore the Game Pass catalog by playing four different games (for at least 15 minutes each) every month.  
  • Monthly 8-Pack – Push your gaming further and play eight different games (for at least 15 minutes each) every calendar month. Don’t worry, the 4 games from your 4-Pack count towards the 8-Pack, too.  

New Ways to Earn Rewards for All 

Beyond changes to the exclusive Quests for Game Pass Ultimate and PC Game Pass members, we’re also bringing new ways to earn points for all players. Starting January 7, 2025, all Rewards members 18 years and older will be able to access the new PC Weekly Bonus, awarding them 150 points when playing (for at least 15 minutes) for 5 days or more.  

With this update, we’re also rebalancing points from the current Console Weekly Bonus to 150 points and the Daily PC Play to 10 points.  

Play and Earn Update 

We are constantly evaluating the Xbox platform to ensure our continued commitment to foster positive, age-appropriate gaming experiences for our players to enjoy. Starting today, earning Rewards points via gameplay will only be available to Xbox players 18 years and older. With these changes, the Rewards Hub used for tracking and earning points on Xbox console, the Xbox app for Windows PC, and the Xbox app for mobile will no longer be available to players under 18 years old. 

This update will not impact existing Rewards and points previously earned by players, and going forward players under 18 will still be able to earn Microsoft Rewards points via parentally approved purchases of eligible items on the Microsoft Store, eligible searches on Microsoft Bing and other non-gameplay activities, such as completing the Microsoft Rewards Daily Set. They can continue to track and redeem their available Microsoft Rewards at Rewards.Microsoft.com

We can’t wait to see all the great Rewards you’ll redeem, simply by playing with Xbox.  You’re already playing, so now start earning! 

Learn more on: Game Pass Quests: Play Games & Earn Rewards | Xbox or our Xbox Support page. 

The post New Year, New Rewards with Xbox appeared first on Xbox Wire.

Post Trauma Reimagines Old School Horror on Xbox in 2025

Summary

  • Confront unspeakable horrors in Post Trauma.
  • Haunting, atmospheric soundtrack from Nicolas Gasparini (Myuu).
  • Fully voice-acted cast including Togo Igawa as Roman.

While it’s almost time to say farewell to 2024, with a new year on the horizon comes an undiscovered, terrifying and twisted reality to explore.

In 2025, Post Trauma launches on Xbox, bringing a whole host of unimaginable nightmares along for the ride.

Post Trauma comes from the imagination ofRoberto Serrag and Red Soul Games, designed as a celebration of classic horror titles like Silent Hill and Resident Evil.

Built with Unreal Engine 5, Post Trauma is set in recognizable environments – such as an abandoned hospital and a neglected Metro – within “The Gloom” and depicts them in unusual, but suitably horrendous ways. Whether its tentacles creeping through the walls, ghastly creatures lurking in the shadows, or buildings that could collapse at a moment’s notice, it’s anyone’s guess what’s around the next corner.

Post trauma screenshot

At the heart of it all is Roman (voiced by Togo Igawa), a retired train driver who awakes to find himself dazed, bewildered, and haunted by all he can see.Alongside voice acting, Red Soul Games also use Motion Capture so that Roman’s facial reactions and movements feel natural and authentic, really bringing the character to life. The way he reacts to the horror all around him and processes this fantastical, wild world, really grounds Post Trauma. As a result, players will truly be able to see what Roman is thinking and feeling throughout the game.

Post trauma character

Much of the horror in Post Trauma comes from setting a scene and building tension rather than going in for quick jump scares. Post Trauma’s soundtrack plays an important role in this with moody piano solos softly building in the background while Roman moves along train tracks and corridors. Then during battles and confrontations, the beat kicks in to reach heart-pounding crescendos. 

As you continue to explore the environment and uncover its secrets and inhabitants, it  will be important to pay close attention to every scenic detail as theymay hold clues to some of the game’s trickier puzzles. Perhaps a pad and paper could come in handy, too.

Post trauma screenshot

The Gloom is a dangerous place , and there are times Roman will need to defend himself in life or death situations. Fortunately, there’s a variety of items at your disposal, like an all-powerful sledgehammer and a trusty crowbar. Roman will even find a pistol and a shotgun on his travels and can store them on his person or in chests found in safe spaces. Every little bit of room will help!

As with all good Survival Horror games, though, this is a game that changes the questions just as you’re discovering the answers. We can’t wait for players to unearth its secrets when Post Trauma launches in 2025 for Xbox Series X|S. Wishlist it today!

Post Trauma

Raw Fury

Post Trauma is a modern interpretation of genre-defining survival horror classics. As you venture deeper into the unknown, you’ll strive to solve the mysteries of your unfamiliar surroundings, hoping to discover hidden truths while trying to stay alive.

Players will explore a terrifying, twisted reality that constantly unsettles as its story shifts and unravels.

Fight or Flight?

In Post Trauma, players control Roman (Togo Igawa), a tormented train conductor who awakes to find himself in a surreal dimension following a terrible panic attack. Faced with horrifying architecture and nightmarish abominations, Roman can choose to defend himself with an array of weapons or try to find the path of least resistance.

A new world of horror that pays homage to the greats

Inspired by key staples of the Survival Horror genre, Post Trauma blends fixed camera angles with stunning visuals through Unreal Engine 5 to create a truly unsettling, yet familiar horror experience. But just when you think you have the answers, this hellscape changes the questions as you enter the unknown to face your greatest fears.

Can you find a way home?

To survive this cruel world, you must piece together an ongoing mystery across several, seemingly unrelated settings. Deducing your environments to find unlikely hints and discovering precious tools in unexpected places will help you make continued progress.

As you find clues and solve puzzles, you’ll gradually learn more about where you are and how you can escape, using a delicate mix of patience and cunning to stay alive. And maybe a pad and paper too.

Built and enriched by world-class talent

Featuring a fully voice acted cast (Togo Igawa, Autumn Ivy, Hyoie O’Grady) and a captivating, ambient audioscape, elevated by a hypnotic score from Nicolas Gasparini (Myuu), Post Trauma has been crafted to be a homage to beloved franchises and a new merging of playstyles. The intent is to create a truly special, unforgettable horror experience fuelled by pure passion and incredible talent.

The post Post Trauma Reimagines Old School Horror on Xbox in 2025 appeared first on Xbox Wire.

Creating Atomfall’s Haunting Casterfell Woods – Check Out Exclusive New Screenshots

Creating Atomfall’s Haunting Casterfell Woods – Check Out Exclusive New Screenshots

Atomfall Hero Image

A few weeks ago, we released the latest trailer for Atomfall, our upcoming game where you will have to uncover the mystery behind what happened at the UK’s Windscale nuclear power station in the 1950s. This is a fictionalised telling of what happened following this real-life nuclear disaster in Northern England.

The trailer showcases the game’s folk horror influences and give you the first glimpse of Casterfell Woods, an eerie location within Atomfall where you will encounter an unsettling wicker man and a ringing telephone box that needs to be answered.

But what were our influences behind Casterfell Woods? We thought it would be interesting to let you know how we came up with this unique aesthetic.

From the outset, we knew that we wanted some spookier areas of the game, where we could emphasise folk horror and provide some contrast with our more idyllic areas. Most of our outdoor environments are very green, vibrant, pretty, and very much British. But for Casterfell, we wanted the player to question what things might happen in the deep dark woods. Hidden things can happen there, secret and ancient things… We knew that this would be a ton of fun – so started doing our homework.

Atomfall Screenshot

Our initial goal was to establish the visual baseline for our sandbox spaces, with a focus on the content that we needed to build out our various natural biomes. Then, we could start adding our thematic twists.

Early in the project, the team took quite a few trips up to the English Lake District for reference gathering and to capture photogrammetry content. For several of the non-Brits on the team (myself included, as an American) this was incredibly exotic. For anyone who hasn’t been there, it is an extremely diverse area of outstanding natural beauty and diversity. It is just so wet and green, with lakes and streams everywhere, and tremendous stone formations topping the high fells and hilltops. The entire area is just dripping with greenery, ferns, and moss.

Atomfall Screenshot

As I was new to driving in the UK, I found those tiny Cumbrian roads terrifying! There are slate stone walls on one edge, and steep drops into a lake on the other. But the trips were very educational, and the views were sensational. By the end of the trip, we had a ton of fantastic reference, fabulous photogrammetry content, and were confident that we could ground the game visually in the north of Britain.

Next up, were the twists. How could we make our world different from a typical holiday trip to a beautiful natural destination? How could we layer in an older era, and warp things a bit more?

We started looking at storytelling focused on folk horror, sci-fi, and old-school British imaginative fiction for inspiration. Films like The Wicker Man, The Blair Witch Project, Annihilation, and Midsommar were great to look at. Then of course we have BBC programming like Doctor Who, The Prisoner, and The Quatermass Xperiment, as well as books by John Wyndham, who has so many wonderfully weird stories.

Atomfall Screenshot

We wanted the player to feel that they are stepping into an older era. The real Windscale nuclear accident was in 1957, which is when the quarantine began in our game. As we were intending to be a period piece, how could we impress that into a natural area? This was a tough one, and we had a lot of conversations about it. I mean, especially in the woods, where trees pretty much would have looked the same in 1957, 2024, or 1066.

We began asking ourselves who was living out there, beyond the comforts of village life? How would they survive with no manufactured resources?

The answer was pretty simple in that these outcasts would survive just as they had in archaic times. We would regress them even further back and have them use what was at hand. Wattle (and daub) construction became our go-to architectural style. Thatched roofs, woven branches and vines, and dry-stone structures also seemed to fit. Even though many of these traditional methods of construction can still be seen in the modern day, they are really ancient and foreign to many of us who grew up elsewhere.

Atomfall Screenshot

Then, taking into account our inspirational media reference, and our desire for more Britishness, we began layering even more symbolic imagery. Ancient markings, effigies, and wickermen, all intermingled with more traditional maypoles and bunting to give strong pagan religious overtones.

We think you are going to love exploring Casterfell Woods and discovering the secrets that it holds when Atomfall is released on March 27 for Xbox Series X|S and Windows PC, and day one with Game Pass. We can’t wait for you guys to get your hands on the game.

Atomfall

Rebellion

A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Explore this Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you.
Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!

Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.

Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.

Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.

The post Creating Atomfall’s Haunting Casterfell Woods – Check Out Exclusive New Screenshots appeared first on Xbox Wire.