Mayhem Meets Management In Gord, Where The People’s Fate Really Is In Your Hands

Tensions are high at the camp. The settlement has grown substantially, food is running low, and the villagers are unsettled, which is likely the fault of the rotten, pulsating monster sitting in the forest nearby. My fastest fisherman is spending an above-average amount of time at the shrine in the camp’s center, and not enough time bringing back supplies. One of her weaknesses is indeed, catastrophizing events such as this one, but for the first time in my playthrough, she may be justified. I have, after all, just sacrificed her firstborn child to placate the putrid horror.

This is an example of the many grim, horrifyingly practical choices that you’ll face in Gord, an adventure-strategy game that combines city building and simulation to create a unique blend of both. It evokes elements of Frostpunk, The Witcher series, classic RTS games, and more – but rather than ape them, it uses them as ingredients for something new. You’ll take control of The Tribe of the Dawn, a small group of settlers tasked with venturing into forbidden lands to uncover their secrets. To ensure you’ll survive the untold carnage of the forests, you must build up a settlement, and your villagers must all contribute to their own survival. 

Gord presents a compelling world inspired by elements of Slavic folklore, and we just had to learn a little more about how it came together. Fortunately, Stan Just, Game Director on Gord, was around to share insight on its deeper influences, what sets it apart from other survival games, and several other treats that players can look forward to when Gord launches on Xbox Series X|S today. 

Just worked as an art producer on The Witcher 3: Wild Hunt, and tells us that the dark fantasy world of Gord is heavily inspired by similar sources, but tells us that the intention was to adapt this low-fantasy version of reality to a strategy game with an isometric view. Slavic mythology is quite complex and hard to draw from, he says, so Gord‘s lore is not a direct recreation of real-life stories. Just tells us: “Various researchers have provided murky versions of those ancient beliefs, so we decided to create our own adaptation of this mythology.” 

This is told via The Chronicle, Gord‘s in-game book of lore. Pages of The Chronicle can be found in the campaign and in custom scenarios, letting you collect vital information about the world, historical events, the gods, demons and notable characters you’ll meet along the way. 

“My favorite part of it is the world’s creation,” Just adds. “It’s intriguing to me how different religions and mythologies explain the beginning of life.” 

Gord’s story plays out over 10 campaign missions that gradually increase in scope. As your party travels further into the unknown, it must rebuild a settlement at the start of each mission. The decision to spread the narrative out in this way rather than have one continuous settlement to expand made for smaller sessions, and it works well for two reasons: you’re travelling to new areas each time, so building a new camp makes narrative sense, and it also gives you a chance to rethink your stronghold’s layout as you learn more about your surroundings and your subject’s needs. 

“From the very beginning, we aimed to deliver an experience that can be divided into sessions which can last for a few hours,” Just says. “That said, you can take your subjects with you [to new settlements] if you want to.”

Outside the safety of the palisades, unspoken dangers lurk in the depths of the forest. Subjects must venture out for supplies to keep the camp ticking over and will face off with over 100 different enemy types, ranging from wolves that can be taken down with a few sword swings, to the aforementioned child-eating horror. The latter is an example of a threat that will hinder your story progress, and you’ll be presented with options. You could choose to risk the lives of everyone in camp to fight and kill the beast or appease its whims with a single sacrifice, so it doesn’t harm anyone else (if you’re open to trusting it, that is).

Each mission is accompanied by lovely cinematics that portray certain elements in greater detail. Just is incredibly proud of the cutscenes that take place in-between missions, and tells us that not many believed that the team could deliver this aspect of the game. 

“We had excellent 3D models, experience doing cutscenes for The Witcher 3, and an extremely ambitious, quality-driven team, so I’m glad we managed to pull it off,” he says. “These are high-quality sequences that really help to keep players engaged in the story throughout the campaign.” 

Managing your subjects in Gord is also wonderfully in-depth. It goes beyond assigning individuals a specific task and watching them get on with it; each NPC has their own strengths and weaknesses, ranging from aptitude in hunting or fighting to being lazy or scared of forests. They can gain experience in the jobs they do, and hold items that affect their productivity. They can have children, who will eventually grow up and contribute to the settlement themselves. On the other hand, subjects can develop mental and physical afflictions, rendering them less useful to your management efforts, and if something happens to their children (like being sacrificed to a woodland monster), they will bear the consequences of your actions.

Just believes that this focus on each subject as an individual rather than one solid group makes for an experience that is lacking in most other survival-building games.

“Most survival-building games base their challenges on managing the economy, and only a handful add a psychological aspect to the player’s subjects,” he explains. “Even fewer allow you to manage each subject individually, so it was vital for us to allow players to zoom into this microcosm of managing a small community so that they could bond with their subjects and remember their names, traits, weaknesses, as well as take care of their needs if a situation called for it.”

“There are no champions or heroes that can save the day, only regular people you can watch grow from children into adults, then assume a role within their community, and eventually fight for its survival.” 

Get stuck into Gord‘s dark fantasy world and explore your own questionable moral compass when the game launches on Xbox Series X|S today. 

Xbox Live

Gord

Team17


10

$34.99

Gord is a dark-fantasy, adventure-strategy game set in a hostile, forsaken land inspired by Slavic mythology. Besieged by vile creatures, you must build to survive. But to prevail, you must conquer the darkness beyond the gates.

On the orders of the King, you are charged with striking out to make your mark on an untamed world—building and growing settlements in the face of resistance from raiders, monsters and more.

Take command of the Tribe of the Dawn and embrace the ethical complexity of leadership as you shepherd the
community — their safety and sanity are your responsibility. Protect them from hunger, disease and trauma. Nurture
their faith and train them for battle. In return, they will pledge their loyalty and lay down their lives. In a land that lusts
for blood, every family will learn sacrifice. While the gord offers respite, the darkness does not rest.

You must prepare your party, find the courage to explore these forsaken lands, lead the conquest, and carve a path that
will shape the kingdom. Wretched creatures and malevolent deities await you, but powerful incantations and skilled
combatants give you a fighting chance to bring light to the darkness.

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The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games
Megadeth Is The Perfect Heavy Metal Addition to World of Tanks and World of Warships – Here’s How It Happened

The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games

This November will mark 18 years since Xbox 360 launched. It was a generation-defining console that invited many to jump into gaming for the first time and connect with friends around the world. Over the years, we’ve heard stories of players who found a lifelong love of games, starting with the likes of Kameo, Gears of War, Fable 2 and other Xbox 360 classics. We’re thrilled so many fans keep playing their favorite Xbox 360 games on Xbox 360, or on newer consoles via Backward Compatibility.

As we head toward 2024, we have a change to share about the Xbox 360 experience:

  • On July 29, 2024, Xbox will stop supporting the ability to purchase new games, DLC, and other entertainment content from the Xbox 360 Store on the console and the Xbox 360 Marketplace (marketplace.xbox.com)
  • Related to this change, the Microsoft Movies & TV app will no longer function on Xbox 360, which means TV and movie content will no longer be viewable on your Xbox 360 after July 29th, 2024. 

Between now and July 2024, you can continue purchasing games and DLC from the Xbox 360 Store and at the Xbox 360 Marketplace.

This change will not affect your ability to play Xbox 360 games or DLC you have already purchased. Xbox 360 game content previously purchased will still be available to play , not only the Xbox 360 console but also Xbox One and Xbox Series X|S devices via backward compatibility.

A lot has changed since the Xbox 360 launched in 2005. Technology has evolved, expectations from players have shifted, and we are focused on making Xbox Series X|S the best place to play now and in the future.

What has not changed is our commitment to preserving your ability to play the content you have already purchased on your preferred device, which means we are committed to supporting Xbox 360 gameplay for the foreseeable future – and you will still be able to play and re-download previously purchased content and connect with friends.

We hope to get ahead of some of your questions below:

Can I still play my Xbox 360 games after July 2024?

Yes, you will still be able to play the games you purchased on Xbox 360. If you purchased the game digitally or have a physical disc, you can still jump in and play. If you’ve deleted a game that you have purchased, but you want to play again, you’ll still be able to re-download it.

What about multiplayer games via the Xbox network? Can I still play with my friends?

Yes. Even after July 2024, you will still be able to play games and connect with friends through multiplayer on the games you purchased, as long as the publisher still supports the online servers. You can still save your games and progress to the cloud, and if you choose to continue any of those available games on Xbox One or Xbox Series X|S, those cloud saves will transfer over.

Can I still buy and play Xbox 360 backward-compatible titles?  

There is no impact to purchasing or playing backward-compatible Xbox 360 titles.  After July 29, 2024, you will still be able to purchase hundreds of great backward-compatible Xbox 360 and Original Xbox games and DLC on Xbox One, Xbox Series X|S, and Xbox.com. We believe in celebrating gaming’s rich history and have worked hard to preserve as many games as possible through our backward-compatibility program. You can find the full list of backward-compatible titles here.

 For those who wish to continue playing Xbox 360 games on Xbox Series X|S, we’ve taken the time to enhance those titles so they look and play better than ever before, while staying true to the original version. You can play those Xbox 360 titles with FPS Boost, Auto HDR, and faster loading times. 

How can I continue to stream and download Microsoft Movies & TV content I purchased on Xbox 360? 

The Microsoft Movies & TV app is available on Windows devices running Windows 10 or later, Xbox One, and Xbox Series X|S. Any content that you’ve purchased from the Xbox 360 Store will remain in your library and be available to view on such devices. In addition, all purchased Movies & TV content eligible for Movies Anywhere can always be streamed and downloaded on the Movies Anywhere app or site. For more information, see:  Movies Anywhere on Microsoft Movies & TV.

Where can I get more information?

If you have more questions, please visit our support page at https://support.xbox.com/help/xbox-360/store/xbox-360-marketplace-update

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Boxville: How a Team of New Developers Created their First Game During Wartime

Boxville tent

The year 2020 was tough in all meanings – COVID restrictions and business problems. Before we created Boxville, I tried to cope with all this stress by diving into immersive games, but not suspense ones, rather those which give a feeling of safety and coziness. Soon I realized that there are not so many anti-stress games around. Almost all of them brought you some drama, which was more than enough in my life. So I decided to make a game for myself and for those who needed the same. I needed a safe place to rest off all everyday stresses.

Boxville screenshot

But what to start with if you have absolutely no experience in game development and even no connection to this sphere? I started by experimenting with Unity and with gathering a diverse team of unique specialists. Some members of our team came from the “previous life”, other ones were found by coincidence. The only thing which united us all – nobody had previous experience in game development. All processes looked like constant experiments with everything – from engine customization to animation creation and even sound recording. Everything was done as we felt right and not as it is common in the industry.

Boxville characters

The first part from the concept creation till the demo release was challenging but fun, till the war came into our lives. War brutally broke in with huge blasts of Russian rockets right near our homes in the early morning on February 24, 2022. A new reality unfolded quickly: empty streets, long queues for food, and harsh curfews. All this was accompanied by constant blasts and gunfire.

Boxville screenshot

Game development paused because our team was disrupted, someone had to move to safer regions, and someone lost their development equipment and regular workplace because of occupation. One month later, when we coped with the first shock, we decided to resume our workflow. Although sometimes it was not easy to motivate yourself to work especially as this work requires positive and creative energy, the process of creating something beautiful and contrasting with our new reality was a healing in itself. Also, one of the biggest supports in these hard times was our small but loyal community – we tried to keep them informed about the game development process and overall situation and they paid us back with their support and care.

Boxville interior

Generally speaking, there were a lot of difficulties even without the war. Indie game developers do not have so many funding possibilities everywhere in the world, but in Ukraine, they are even more limited because there is no possibility to start a Kickstarter campaign from Ukraine, so you have to use some intermediaries to launch the campaign. Also, not all platforms are working with Ukrainian studios, and trying to get development equipment is another developer’s pain. As with all great stories, ours has a happy ending – we managed to create and release our game Boxville, despite all difficulties and obstacles and now we are happy to bring it to Xbox Series X|S and Xbox One on August 16, 2023. I hope Boxville will bring you a cozy and warm atmosphere and take your stress away.

Xbox Live

Boxville

Triomatica Games

$9.99

Boxville is 2-in-1: an animated film and a puzzle game.

Boxville is an adventure puzzle game about speechless cans living in the city of boxes and drawing doodles on cardboards to tell the stories.
Boxville is good for playing alone to dive into the atmosphere and challenge your brain with sophisticated logic puzzles and riddles, or playing with a friend or family to share unique audio-visual experiences and solve the puzzles together.

Design
The core idea of the game is that it’s not just a game – but also an animated film that you can watch and play at the same time.
We designed Boxville’s gameplay with the purpose of taking away your anxiety and stress. You can explore and observe the world without rushing and pressure.
The game is full of environmental quests and logical puzzles that we have carefully picked from among hundreds of options.

Story
Boxville is a city of boxes populated with old cans. They live quiet and happy lives with their everyday routines and habits. But one day, unexplained earthquakes disturbed their idyll…
Blue Can (our hero) lost his best friend because of that. He started his search but it is not so easy to move through the city after earthquakes. He has to find a way to move forward, return the friend back home and discover the real reason for all those earthquakes. There are many adventures, new friends and it’s not only friends that are waiting for him on the way.
He has to be curious, inventive, careful, and to help others, to reach his goal.

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Björka Madness Update: from Bunny Battle Nemeis to Tony and Clyde in the DCF Universe

Summary

  • Explore the crossover between Bunny Battle Nemesis and Tony and Clyde.
  • Dimension-crossing adventure and time-traveling quest.
  • A new level of excitement to both games in “Björka Madness”

The new update, called Björka Madness, showcases the boundless creativity of DCF Studios as we push the limits to create captivating stories and unforgettable experiences for indie game enthusiasts. Slicing and dicing thugs with a massive axe is not only super fun but also firmly rooted within the chronology of the DCF Universe, making it an essential addition to our cannon.

Let’s delve into the captivating world of the DCF Universe together. As a passionate member of our team, I am driven by the pursuit of crafting exceptional game experiences and narrating intriguing stories. This passion has culminated in the vast DCF Universe, where you can immerse yourself in intense combat in Cruz Brothers, engage in gunfights in Tony and Clyde, and now face hordes of enemies in the recently released Bunny Battle Nemesis Demo – a prelude to our upcoming title.

T&C screenshot

Each of these titles is seamlessly woven into the fabric of the DCF Universe, inviting you to uncover the myriad cross-content references and hidden Easter eggs scattered throughout. However, in this update, we bring the connection to the forefront – General Björka, a lead character from Bunny Battle Nemesis, makes a bold entry into Tony and Clyde.

T&C screenshot

Without divulging too much, the update takes us on an epic adventure, with General Björka crossing dimensions and traveling through time to face a new challenge – Her thirst for revenge against those who disturbed her beloved home in Bunny Battle Nemesis, drives the thrilling embedded narrative, intersecting with the events of Tony and Clyde’s encounters with the Vedetta’s Mob Family.

This time-traveling, dimension-crossing escapade not only offers an abundance of fun but also aligns perfectly with the chronological sequence of our Xbox title releases, enriching your engagement with the captivating extra content of the DCF Universe.

T&C screenshot

Are you ready to embark on this unique journey? Hunt down humans with a formidable Bunny General wielding an axe in Tony and Clyde Bjorka Madness – an experience that redefines the game!

Xbox Live

Tony and Clyde

DCF Studios


29


$9.99

$3.29

People sometimes ask me who Tony and Clyde are. And I tell them:
They’re not simple thugs from the streets. But they’re not highly trained criminals or professional robbers, either.
NO WAY! There’s more to them than just that. You see.
Some like a bit of the good life: the big piles of money, the glamour of being reverenced in the streets.
Others are addicted to the adrenaline rush of an ongoing heist, combined with the smell of recently burned gunpowder, followed by the sound of empty shells falling on the ground.
While some simply enjoy watching the world burn, especially when they’re the ones with the empty can of gas in hand.
But Tony and Clyde are different.
Why?
Well, because Tony and Clyde want the whole package!

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Suit Up for Madden NFL 24 Early with EA Play

Madden NFL fans: start the biggest Madden season early with Madden NFL 24! EA Play members can hop into a 10-hour trial of the game right now – three days before release. With early Madden NFL 24 access, you’ll experience new gameplay depth that delivers more control and realism on Xbox Series X|S through the next evolution of FieldSENSE, and the debut of SAPIEN Technology which makes characters more human and anatomically correct.

EA Play members can perfect their tackling skills by jumping into Madden NFL 24 now and earn member-only rewards, including a special Welcome Pack for Madden Ultimate Team – featuring four Elite Players – as well as recurring Ultimate Packs throughout the season.

In addition to Madden NFL 24, here are even more member content and rewards available now in EA Play:

EA Play August Rewards
  • Battlefield 2042 Lacuna Vehicle Skin – Now to September 1
  • Apex Legends Terminal Bliss Weapon Charm – Now to September 11
  • Apex Legends Resurrection Supercharge Pack – Now to September 11
  • Need for Speed Unbound Lamborghini Countach LPI 800-4 (2021) – Aug 16 to October 9
  • PGA TOUR EA Golf Polo Shirts – Now to September 20
  • NHL 23 WOC August Bag – Now to August 31
  • F1 23 5000 XP Boost – Now to August 31
  • FIFA 23 Futties Super Loan Pack – Now to August 21
  • FIFA 23 FUT Hero Jay-Jay Okocha Tifo Set – Now to August 31
  • FIFA 23 Pro Clubs Women’s Tournament Neck Tattoo – Now to August 31
  • FIFA 23 VOLTA Australia Outfit and Coins – Now to August 31
  • FIFA 23 FUT Season 8 XP Boost – Now to August 31
  • Madden NFL 24 MUT EA Play Welcome Pack – Available now!
  • Madden NFL 24 MUT EA Play August Pack – Now to August 31

Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select brand-new titles like F1 23 and Super Mega Baseball 4, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.

Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on Facebook, Instagram, or Twitter. Please see EA.com/EA-Play/Terms for terms and conditions.

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Xbox Introduces Enforcement Strike System

Summary

  • Xbox’s new enforcement strike system educates players about enforcement severity, cumulative effect of multiple enforcements, and the total impact on their standing.
  • Players can receive a total of eight strikes; each strike remains on record for six months.
  • Each strike results in a suspension from Xbox’s social features for varying lengths of time.
  • Every player will begin with a blank slate, or zero strikes; previous enforcements must still be completed.

We are constantly improving our safety measures and bringing more systems and tools in place that empower players to respectfully interact with one another – because everyone deserves a place to comfortably be themselves online, free from harassment and bullying. One of the most common questions we get from players through feedback, posts, and appeals is how repeated enforcements impact their gameplay, how they escalate, what they escalate to, and how they know when their account is back in good standing. To help address this, we are introducing a new enforcement strike system.  

The new system attaches strikes to every enforcement, ranging in severity based on inappropriate activity. Each player will now have a view of their enforcement history including strikes and the overall impact these have on their player record. This revised system gives players a better understanding of enforcement severity and the cumulative effect of multiple enforcements. Enforcement transparency is about giving players clarity into how their behavior impacts their experience. Our content moderation efforts are not changing as a result of the new enforcement strike system.  

As always, when a player believes they have witnessed a violation of Xbox’s Community Standards, we encourage them to report. All reports are evaluated, there are no automated enforcement actions based solely on the fact that a report was made. No volume of inaccurate reports results in an enforcement. Only reports that have been reviewed by the Xbox Safety Team and determined to be accurate result in an enforcement.  

With the new system, enforcements will also include strikes based on the severity of their actions. The system is similar to demerit strikes used in driver’s license systems in many countries. For example, a player that has received two strikes will be suspended from the platform for one day, whereas a player that receives four strikes will be suspended for seven days. Players have a total of eight strikes and, once reached, will be suspended from Xbox’s social features like messaging, parties and party chat, multiplayer and others for one year from the enforcement date. All strikes received stay on a player’s record for six months. Today, players will all begin with a blank slate, or zero strikes. Any previous enforcements, such as suspensions, must still be completed; new enforcements as of today will result in strikes.  

With these changes, Xbox is evolving enforcement to focus on protecting players. This is why even suspended accounts remain functional for single-player experiences and players do not lose access to purchased content. However, for the most serious violations – including illegal activity – Xbox retains the ability to permanently suspend all functionality of an account including access to purchases. 

Enforcement Strike Image

In 2022, fewer than 1% of all players received a temporary suspension, and only 1/3 of those received a second. Our data shows us that players typically stop inappropriate behavior after one enforcement, quickly learning what is and is not acceptable based on the Xbox Community Standards and how to better engage on our platform. The strike system is designed to further empower players to engage positively and appropriately on Xbox and with the community. We’ll share data and updates in our bi-annual Transparency Report

Below is a visual of what players will see in their enforcement history:  

Enforcement Strike Image

Like before, players will still have the ability to appeal eligible enforcements. Where applicable, if an enforcement is reversed, the corresponding strike will be removed. For more information, visit the FAQ on Xbox Support.  

Below are some additional safety resources:  

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Coming to Xbox Game Pass: Sea of Stars, The Texas Chain Saw Massacre, Gris, and Firewatch

Sometimes you want a chill game that lets you explore sorrow (in game, I don’t want to explore sorrow IRL). Sometimes you want to explore wild environments while exploring mysteries, escaping flesh monsters, or even be the monster yourself. Some highly specific things you might want, and what a crazy happenstance, we’ve got just those games coming soon. Let’s take a look!


Available Today


Everspace 2 (Cloud and Xbox Series X|S) 
Step into the pilot seat in this fast-paced single-player space shooter where brutal challenges stand between you and epic loot. Embark on a sci-fi adventure where massive, handcrafted areas are packed with secrets, puzzles, and perils! Level up, craft, and loot better gear to survive on the edge of space.


Coming Soon


Firewatch (Cloud, Console, and PC) – August 17 
Making a return to the Game Pass library, Firewatch is a single-player, first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. You’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.

The Texas Chain Saw Massacre (Cloud, Console, and PC) – August 18 
Available on day one with Game Pass: Take on the role of one of the notorious Slaughter family, or their victims, in The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film. Experience the mad and macabre for yourself in The Texas Chain Saw Massacre.

The Texas Chain Saw Massacre

Sea of Stars (Cloud, Console, and PC) – August 29 
Available on day one with Game Pass: Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

Sea of Stars

Gris (Cloud, Console, and PC) – September 5 
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.


Play Starfield Up To 5-Days Early Starting September 1


Game Pass members can save up to 10% on the Starfield Premium Edition Upgrade and play up to 5-days early starting September 1 on Xbox Series X|S and Windows PC. Members who upgrade their Standard Edition to the Starfield Premium Edition also receive the Shattered Space Story Expansion upon release, the Constellation Skin Pack and access to the Starfield Digital Artbook and Original Soundtrack. 

Starfield

In Case You Missed It


Quake II (Cloud, Console, and PC) – Available now 
Quake II is back with a vengeance with an all-new, enhanced release of id Software’s legendary 1997 shooter on Xbox! Battle the monstrous Strogg in blistering-fast single player and co-op shooter action or take your skills to the arena with online and local multiplayer. With upgraded graphics, modern updates, cross-play functionality and so much more, there’s no time to wait – experience the enhanced Quake II on Game Pass, Xbox One, Xbox Series X|S and Windows PC today.  Read more about the release of Quake II on Xbox


DLC / Game Updates


Madden NFL 24 Early Access Trial – Available now 
You’ve got 10 hours to show ’em what you’re made of in Madden NFL 24 starting now. PC Game Pass or Ultimate members on Xbox Series X|S can experience the newest iteration of FieldSENSE, more realistic character movement, and smarter AI. Plus, members can unlock the EA Play Welcome Pack.


Xbox Game Pass Ultimate Perks


Overwatch 2 New Heroes Starter Pack – Available Now 
New adventures await! This bundle includes instant access to Sojourn, Junker Queen, Kiriko, Ramattra, Lifeweaver, and our newest hero Illari. Each of these heroes will come with a Legendary skin and other in-game cosmetics. This Perk requires Overwatch 2 to use. 

Overwatch 2

Madden NFL 24 MUT Welcome Pack – Available Now 
Try Madden NFL 24 and claim your EA Play MUT Welcome Pack to upgrade your Ultimate Team with new players! 

Fallout 76 Lunchtime Bundle – Available August 17 
Prepare to face the dangers of the Wasteland with these useful tools for survival and unlock new perks with Perk Packs. This pack includes: Perk Packs, Repair Kits, Carry Weight Boosters, Lunchboxes, and Scout’s Banners. Requires Fallout 76 base game. 


Leaving August 31 


The following games will be leaving the Game Pass library soon, which makes it a good time to wrap up where you may have left off or jump in fresh. Be sure to use your membership discount to save up to 20% off to keep them in your library! 

  • Black Desert (Cloud and Console) 
  • Commandos 3 – HD Remaster (Cloud, Console, and PC)
  • Immortality (Cloud, Console, and PC) 
  • Nuclear Throne (Cloud, Console, and PC) 
  • Surgeon Simulator 2 (Cloud, Console, and PC) 
  • Tinykin (Cloud, Console, and PC) 

That’s a wrap! Stay tuned on social at @XboxGamePassPC and @XboxGamePass for more games. Catch you next time! 

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Everspace 2: “Everyone Gets a Better Game Because of Xbox Game Pass” 
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Everspace 2: “Everyone Gets a Better Game Because of Xbox Game Pass” 

Until one of us masters the art of interstellar travel, humans will always have an innate curiosity about space. We pore over fictional portrayals of astral colonization and visualize futures where Earth is just one port of call on our starlit adventures.

The standard view of a sequel is that it’ll do what the first game did, but bigger. Everspace 2 is different.

Yes, like the first game, this is a third-person, space-based looter-shooter. But where Everspace was a roguelike, Everspace 2 is full, open-world action-RPG. Everspace focused on short runs through increasingly difficult trials – Everspace 2 boasts a 30-hour campaign. Everspace was all-action – Everspace 2 has a more expansive mood, preserving those bursts of combat but slotting in gentler exploration, trading and story beats.

Games just don’t make this kind of shift very often, especially when the originals had already built a loving fanbase. So why did developer Rockfish decide to make such a drastic change? Ahead of the game’s launch on Xbox Series X|S on August 15, we had the opportunity to sit down with Rockfish CEO, Michael Schade to discuss the studio’s ambitious move, how it was always part of their plan, and how Game Pass helped it become a reality.

Schade tells us that the decision to build the original Everspace as a roguelike was driven by two main factors – creative direction, and resources. 

“When we made the first Everspace, we actually didn’t have the budget to really follow the vision that we had to make an open-space action RPG,” Schade tells us. “We delivered on that vision, but it was a compromise.” 

Fortunately, the success of Everspace allowed Rockfish to craft a prototype for Everspace 2, and really lean into the open-world approach that the team had envisioned for the first game. With more emphasis on exploration, the roguelike elements made less sense, according to Schade. 

Everspace has a procedurally generated course that you have to follow, and if you stick around too long in one place, a giant battleship jumps in and makes sure you either move on or you die,” Schade explains. “In Everspace 2, you can go to other star systems, you can go back, take it at your own pace, and nobody is chasing you.” 

The roguelike element also made it more difficult to tell a compelling story. In Everspace, your character is a clone pilot, and every time they die as part of the game’s loop, there is a narrative explanation for dying. In Everspace 2, there is a cohesive story between characters that unfolds as you play, and things to discover in each of the game’s areas. 

“We start with a typical space setting, there are a few space stations, there are some asteroids, the stuff that you would expect,” Schade says. “Then you move into the next system, Union, which has these gigantic trading hubs and you can immediately tell there’s more going on.

“If you go to the system Drake, which we brought into Xbox Game Preview, you will see water planets, ice planets, and lava planets. We wanted to make sure that wherever you are in Everspace 2, you have a distinct feeling of being in a different place.”

We wanted to make sure that wherever you are in Everspace 2, you have a distinct feeling of being in a different place.”

Space For Everyone

Everspace 2 is a third-person, open-world looter shooter that puts you in control of a sleek spaceship, with a selection of galactic locations to explore. Throughout its 30-hour campaign, you can customize your ship, purchase upgrades, and tweak its capabilities to suit your playstyle. The game draws comparisons to other space simulators; from the classic Windows dogfighting escapade Freelancer to modern, monumental management experiences like Star Citizen

However, what sets Everspace 2 apart from similar games of its ilk is its approachability. It’s not devoid of choice and responsibility, but it makes those processes digestible for those that want to experience customizability without being bogged down in complex management systems. 

Everspace 2‘s controls are extremely intuitive, especially while playing with a controller. Flying your ship feels fluid, whether you’re cruising through a vast void or navigating through a small tunnel system. You can access all of the important functions at the click of a button without having to flick through bulky menus or memorise a series of button pushes. 

“Accessibility was very, very high on our list because there are fantastic space sims out there already, and we didn’t want to do something that somebody else had done already,” Schade explains. “We wanted to have this feeling of intense space combat and deep exploration but make it very easy to dive in and really get as lost in the world as possible.” 

Rockfish arrived at this moment prepared – Schade always had a console port in mind, so the UX was designed to accommodate controller users, whether they’re playing on PC or on a console. 

Schade notes the ongoing appetite for high-end, complex space sims, and points out that it’s an extremely ambitious genre and the list of features is demanding, especially for a smaller studio. Space game fans crave a bit of everything, he says; they want trading, shipbuilding, base building, and exploration to name a few aspects, spread across huge interstellar distances. Then there’s the planetary element – every explorable area has to be unique and offer a reason to go there.

“There are so many constraints you have to keep in mind, especially on the technical side of things,” Schade says. “I don’t want to say it’s impossible, but in games that are handcrafted, it takes so much development time and resources to make it happen.

“I understand from a user point [of view] that it would be great to have it all. So this is why we made some deliberate choices to focus the gameplay on what happens on the planets and in orbit.” 

Everspace 2 isn’t looking to rival any other games out there. You might say it actually serves as a gateway into the genre, an easygoing, exciting story set in a sci-fi world that might encourage a player to hop into a similar game later down the line. 

“The more space games there are and the bigger the variety, that’s better for all of us,” Schade says. “You can play one space game after the other because they always bring something different to the table.” 

The choice to hone in on specific elements does not mean Everspace 2 was compromised in any way – quite the opposite. The success of the original Everspace, plus a partnership with ID@Xbox meant the game had access to more time and resources than might otherwise have been possible. The Rockfish team was even able to add one additional year to their development plans thanks to working with Xbox and launching on Game Pass. 

“Ironically, not only is it good for Xbox and PC users, it’s also good for players on other platforms: everyone gets a better game because of Xbox Game Pass,” Schade tells us. “The extra funding helps us stay independent, and we can deliver the game when we think it’s ready – and it is.” 

Everspace 2 launches on Xbox Series X|S tomorrow and is available to play with Game Pass. 

Xbox Live

EVERSPACE™ 2

ROCKFISH Games


6

PC Game Pass

EVERSPACE™ 2 is a fast-paced single-player spaceship shooter with worthwhile exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience a thoughtful sci-fi story, set in a vivid, handcrafted open world full of secrets, puzzles, and perils.

In the campaign, you will make some friends with their own story to tell. They will join you on side missions and provide certain benefits in the endgame, where vicious encounters and brutal challenges will stand between you and that next epic loot drop.

EMBARK ON AN EXCITING JOURNEY
Discover alien species, unveil mysteries, find hidden treasures, and defend your valuables against outlaw gangs. But don’t get cocky: there will be some high-risk/high-reward areas waiting for you where grabbing that ultra-special gear and getting out alive will require some serious piloting skills and all your talent for improvisation.

LET THE LASERS DO THE TALKING
Annihilate your foes the EVERSPACE™ way: Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving only a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat a large variety of opponents like drones, fighters, heavy bombers, and powerful gunships all the way to massive capital vessels. Always look around and use your environment to your advantage, and gain the upper hand even if you are outnumbered.

MAKE THE WORLD YOUR OWN
Enter the world of EVERSPACE and explore it at your leisure. Cluster 34 is brimming with main and side missions, activities, events and secrets to be uncovered. So fire up your hyperdrive and shape your legacy among the stars.

HAVE IT YOUR OWN WAY
Expand your private ship collection from a virtually endless supply of ships, composed of various unique ship classes and optimize your build to perfection. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current objective.

EPIC LOOT AWAITS
Hunt for the next better gear and be ready to constantly re-evaluate your current setup. Look for loot that fits your playstyle but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.

FROM RAGS TO RICHES
Roam the world looking for the best deals on certain commodities, becoming the part-time trader you always wanted to be. However, prices will vary based on supply and demand, so you better check about the latest offerings before you set course to the next trading station. Always be on the look-out against ambushes during interstellar travel.

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Game-Themed Anime to Watch on Crunchyroll After Redeeming the Game Pass Ultimate Perk

As we recently announced, Xbox Game Pass Ultimate members can now get 75-days free of Crunchyroll Mega Fan, a premium subscription for the global anime brand. However, with over 1,300 titles in the catalog, which ones should you watch first?

With that question in mind, we scoured the archives for shows that Xbox players will want to start watching now – these are gaming-themed animations and can serve as a great entry point into the otaku world.

Animes Based on Game Franchises

Persona 5 The Animation – Episodes: 28

Persona 5 anime image

‘Persona 5 The Animation’ follows the same story as the game, featuring the teenager Ren Amamiya, who lives a normal life in Tokyo during the day but roams the city at night with his group of friends, the Phantom Thieves, as they awaken entities known as Personas. They enter the minds of corrupt and malevolent individuals to change their hearts.

Fans of the series can also watch the anime ‘Persona 4 The Golden Animation’, an adaptation of the game with the same name, currently available on Game Pass, as is Persona 5 Royal.

Nier: Automata Ver1.1a – Episodes: 12 (season one)

Nier anime image

An adaptation of the acclaimed action game Nier: Automata, which depicts planet Earth in a distant future where humanity has taken refuge on the Moon after an invasion of mechanical alien beings. The anime presents its own interpretation of the game’s events, with some changes to the plot, but still revolves around the android soldiers 2B and 9S, who are on Earth to investigate mysterious phenomena. The first season has recently concluded, with a second season already announced.

Dragon Quest: The Adventures of Dai – Episodes: 101

Dragon Quest anime image

‘The Adventures of Dai’ is not based on any particular game, but it contains many elements found in iconic JRPG franchise, Dragon Quest. It follows the story of Dai, a human who lives among monsters who has his life changed when an ancient Dark Lord is resurrected, leading him to become a warrior with the mission of saving the world.

The anime will also serve as inspiration for a new game in the Dragon Quest series; Infinity Strash: Dragon Quest The Adventures of Dai will be released later this year on Xbox and Windows PC.

Anime with a Gaming Theme

Just because an anime isn’t an adaptation of a famous franchise doesn’t mean it can’t also be about video games. The following titles uses gaming culture as a backdrop to tell their stories:

New Game! – Episodes: 24

This anime presents a situation that is not often explored, showing the daily life of a game development studio through the eyes of the protagonist Suzukaze Aoba, a rookie artist who joins the team working on the sequel to her favorite game, the fictional Fairies Story 3.

Gamers! – Episodes: 12

The story of ‘Gamers!’ revolves around a group of students who come together out of their passion for video games in a school club. With plenty of humor, the animation focuses on the different types of relationships each of them has with the hobby, whether it’s a competitive spirit or simply to spend time having fun.

How to Redeem the Crunchyroll Mega Fan Subscription with Game Pass Ultimate Perk

Game Pass Ultimate members who are new or returning to Crunchyroll Mega Fan will be eligible to claim the 75-day free trial (not valid for previous trial users in the past year) through the Perks gallery on their Xbox console, on the Xbox app for Windows PC, or through the Xbox Game Pass mobile app on iOS and Android. Once the Perk is claimed, members will be directed to the Crunchyroll site to activate their subscription. Make sure you claim this offer by October 20, 2023!

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