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Category: Xbox
Elder Scrolls Online Update 44 Brings Updated Battlegrounds, New Companions, and More
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What You Need to Know About Final Fantasy XIV Online Patch 7.1: Crossroads – Out Now!
Summary
- The first major patch since the release of Dawntrail.
- New story, battles, events and more.
- The first part of highly anticipated Final Fantasy XI crossover raid.
It’s been a few months since we welcomed the Xbox family into the world of Eorzea in the critically acclaimed MMORPG Final Fantasy XIV Online, and we’ve since seen the fifth expansion, Dawntrail launch to players around the world.
But Eorzea is always growing. This week, we launched the first major patch for Dawntrail, titled Crossroads, which brings with it an awesome number of additions and changes, including the first installment of the hotly anticipated crossover raid with Final Fantasy XI (the original Final Fantasy MMORPG).
Let’s take a look at some of the things included in Patch 7.1 and why this is a great time to head into the world of Eorzea as the Warrior of Light!

Main Scenario Quests
If you’ve yet to dive into the land of Tural and experienced Dawntrail, firstly – what are you waiting for? The story of Dawntrail takes twists and turns in fantastic locales and offers the start of a brand-new story arc for FFXIV.
For those of you who have been waiting to discover what is next following the dramatic story of Dawntrail, Patch 7.1 continues this journey. The Warrior of Light and their companions seek to help the people of two worlds move forward, and find that some secrets of the past must be unearthed…
But what if you’re a newer player, keen to experience the game for the first time? Well have no fear, all previous expansion stories are available to you and set the scene for the epic Hydaelyn and Zodiark saga spanning the first 10 years of FFXIV. When you join us in Tural, you’ll be perfectly primed and ready for the next epic saga, which is only just starting to unfold!
Final Fantasy XI Crossover Alliance Raid – Echoes of Vana’diel
After being revealed at the Final Fantasy XIV Fan Festival 2023, the worlds of Hydaelyn and Vana’diel collide in the first installment of the crossover alliance raid series with Final Fantasy XI, the first MMORPG from Square Enix.

Even if you’ve never played FFXI before, the raid offers incredible scenery, boss battles and an incredible story to match! Echoes of Vana’diel is the latest Alliance Raid to join FFXIV and will continue to be updated throughout the Dawntrail patch cycle with new story, battles and scenery to explore!
“What is an Alliance Raid?”, I hear you ask. These epic 24-player adventures are multi-part, multi-boss encounters where 3 parties of players band together to take on a variety of foes in different settings, each series having its own story to follow as you face the challenges ahead.
Much, Much More
The world of FFXIV is never short of things to see, stories to tell and places to explore, and Patch 7.1 is no exception, are you a Housing afficionado? How about a dedicated PvP’er or even an intrepid inspector? Well, we have you covered:
- Housing – Patch 7.1 includes changes to player housing, including the ability to further customize the interior décor with new designs and the ability to choose city state interiors regardless of location
- Player versus Player – A rework of multiple Crystalline Conflict maps, PvP action changes, and more
- New Hildibrand Quests – The Hildibrand quests are a long-running side-story in FFXIV, featuring the inimitable Inspector Hildibrand and his entourage. The upcoming Patch 7.15, set for release on Tuesday, December 17 arrives with the latest adventures of our favorite inspector, in a new story sure to intrigue and inspire in equal measure!

The release of Patch 7.1, Crossroads, this week is only the start of the Dawntrail journey, with numerous smaller updates scheduled across the end of 2024 and into the new year, each bringing changes and updates that ensures there’s always something to look forward to in FFXIV. For more information and the latest news, please visit the Dawntrail website.
This has been just a small handful of the new things that have arrived with Patch 7.1 this week and we hope you’ll join us as we take the next steps in the journey of the Warrior of Light and Final Fantasy XIV!
FINAL FANTASY XIV Online – Complete Edition
SQUARE ENIX
Begin your adventure in FINAL FANTASY XIV: A Realm Reborn
Create your very own Warrior of Light and embark upon a quest to deliver the land from an eternity of Darkness.
Take to the skies in FINAL FANTASY XIV: Heavensward
Take your first steps in the reclusive nation of Ishgard, locked in a seemingly never-ending struggle with dragons.
Rekindle the fires of hope in FINAL FANTASY XIV: Stormblood
Journey to the East and rise up against the might of the Garlean Empire.
Become the darkness in FINAL FANTASY XIV: Shadowbringers
Travel to a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow.
Journey to the very stars above in FINAL FANTASY XIV: Endwalker
A great calamity has been building – a second advent of the Final Days. The Warrior of Light must journey ever higher and stand firm as hope’s last bastion.
Set forth for new horizons in FINAL FANTASY XIV: Dawntrail
Blue seas, clear skies, and boundless possibilities await! Explore uncharted territories with familiar faces as hope’s light dawns once more.
IMPORTANT:
• *The 30-day free play period included with purchase can only be applied once to each platform on a single service account.
•All editions of the game require user registration. All editions of the game other than the Free Trial require an active paid subscription to play.
•Age restrictions and other terms and conditions apply. Please refer to the User Agreement (https://sqex.to/ffxiv_agreement) and Square Enix Account Terms of Use (https://sqex.to/ffxiv_terms) for the terms and conditions of registration and service. Please visit the FINAL FANTASY XIV website at https://www.finalfantasyxiv.com/ for additional information.
• An active Xbox Game Pass Core or Xbox Game Pass Ultimate plan is required to play this product.
FINAL FANTASY XIV Online – Free Trial
SQUARE ENIX
The FINAL FANTASY XIV Online Free Trial includes three award-winning titles – FINAL FANTASY XIV: A Realm Reborn the base game, and the first and second expansions: FINAL FANTASY XIV: Heavensward and FINAL FANTASY XIV: Stormblood.
Join over 30 million adventurers worldwide and take part in an epic and ever-changing FINAL FANTASY. Experience all the hallmarks of the best-selling franchise – an unforgettable story, exhilarating battles, and a myriad of diverse and captivating environments to explore.
Party up with friends or play solo! Experience all the main story dungeons on your own by calling upon NPC allies to fight by your side.
Your journey takes you ever higher in FINAL FANTASY XIV: Heavensward:
• Take your first steps in the reclusive nation of Ishgard, locked in a seemingly never-ending struggle with dragons.
• Three additional jobs: channel celestial magicks to heal your allies as the mystical Astrologian. Attack from afar using firearms and mechanical weaponry as the daring Machinist. Wield a mighty greatsword and the power of darkness as the valiant Dark Knight.
Rekindle the fires of hope in FINAL FANTASY XIV: Stormblood:
• Journey to the East and rise up against the might of the Garlean Empire.
• Two additional jobs: master the balance of martial and arcane arts as the rapier-wielding Red Mage. Draw your katana and let steel sing as the noble Samurai.
IMPORTANT:
• Requires game purchase and on-going subscription to continue playing after the Free Trial.
• All editions of the game require user registration.
• Age restrictions and other terms and conditions apply. Please refer to the User Agreement (https://sqex.to/ffxiv_agreement) and Square Enix Account Terms of Use (https://sqex.to/ffxiv_terms) for the terms and conditions of registration and service. Please visit the FINAL FANTASY XIV website at https://www.finalfantasyxiv.com/ for additional information.
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Moana Sails Into Minecraft
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Indulge in Farm Life With Farming Simulator 25, Out Today
Looking at social media comments, many seem confused, irritated, maybe a little scared by the fact that people indulge in virtual agriculture. How could they! And who are they, anyway? If the mere concept has you questioning the appeal of rural busywork, let us enlighten you.
Pour yourself a cup of tea. Add a dash of your favorite energy drink, if you have to. We’ll explain who plays Farming Simulator – and why they love it. Plus, with Farming Simulator 25 launching on Xbox Series X|S today, promising plenty of new updates and improvements – it’s the perfect time to give a virtual farming career a try.

Why Should You Start A Farm?
Take your pick, there are many reasons: relaxation, escapism, self-determination, and generally wholesome entertainment are just the overarching buzzwords – but here’s a few more reasons to kick off your virtual farming career.
- Adapting to Challenges – From yield improvement and timely management of fields to withstanding seasons and weather events like twisters. You’ll be kept on your feet.
- Growing the Business – Expand and grow your farm into an agricultural empire with construction projects, production chains, and the logistics to make it efficient.
- Mastering Agriculture – Farmer’s never stop learning. There’s much for you to explore and experience. You will see tractors driving around with different eyes and maybe even appreciate the food in your fridge a bit more.
Farming Simulator 25 offers plenty of possibilities to live out a farmer’s dream. For aspiring farmers as well as returning agriculturists who find new crops, animals, machine categories and depth of gameplay – from the feeling of sinking into the mud of deformed soil, GPS-based steering for increased automation and efficiency, extended baling-mechanics based on consumable foil types (expert farmers really love it) up to new challenges like weather events, as twisters and hail prompt land owners to prepare.

“Who Even Plays This Stuff?”
Without flexing numbers, we can assure you that a lot of people play Farming Simulator. And we don’t mean those with a knack for ironic entertainment, because “lol, tractors”. Sure, one fan told us he was given the game as a joke. He and his family now own a real farm because he got a bit hooked on the idea and is probably the last one laughing. While you may not be rushing out to purchase your own fertile land just yet, you could find yourself fitting into some of the below archetypes.
- Kids notoriously like tractors and learn how to potato with Farming Simulator. There is some educational value for everyone. Do you know the difference between a plow, a cultivator, and a subsoiler?
- Parents can relax and play it with tiny observers present. It might be a nice first bonding-experience over gaming, and appropriate for all ages.
- Gamers who are into cooperative multiplayer. Building a multi-faceted empire of field operations, production chains, and logistics. Everyone plays a role.
- Stressed-out people too empty after work to engage in competitive online games where verbal shootouts sadly mock the honor of their female guardians.
- Everyone looking for satisfaction paired with relaxation. Harvesting a crop that grows in straight rows with an Alien-looking machine just scratches this very particular itch.
- Farmers. The real ones. The ones harvesting the produce you buy at the supermarket and who are basically feeding the world. We know your next question…

“Why Would Real Farmers Play It After Work?”
Hard to imagine for people who haven’t plowed before, but listen: playing Farming Simulator is not work!
- Farmers play it because of passion for agriculture. It’s not “just a job” where you feel the need to numb yourself with social media doomscrolling.
- Farmers love machines, fine-mechanics, and impressive technology. Others enjoy that, too, and might get hooked on the 400+ machines – all authentic and detailed.
- Farmers can experiment – and so can you. 25 field crops, plus greenhouse crops, various tree species, and an ensemble of animals, now with goats & water buffalos.
The reason is passion. It’s as simple as that. For nature. For plants. For trees. Animals. Machines. And rewarding results. The game allows them to experiment with crops and machinery that they could never grow and operate on their own fields.
It’s hard to grow cotton in small fields somewhere in England, for example. Or buying cattle just so you can have natural, sustainable lawn mowers when you really have a sweet sugar beet farm. With three environments to choose from, North-America, Europe and East Asia, Farming Simulator 25 offers an agricultural variety not only farmers find exciting.

Farming Simulator 25 Out Today
Farming Simulator 25 also features overall enhanced graphics, physics and effects – making this entry of the family-friendly series the most atmospheric and immersive yet.
If that’s not enough for you, we have one of the most active modding communities with user-creations hands-on tested by our developers themselves – available directly in the game.
If you need help starting out, you can visit our Farming Simulator Academy, a series of official tutorials.
Farming Simulator 25 is available today on Xbox Series X|S.
Farming Simulator 25
GIANTS Software GmbH
Farming Simulator 25 invites you to join the rewarding farm life. Whether you build your legacy single-handedly or cooperatively in multiplayer – you decide: This Farm is Your Farm!
New features include:
* Three maps in North America, East Asia & Central Europe
* Crops: Rice, spinach, peas & green beans
* Animals: Goats, water buffalo & baby animals
* 400+ machines from 150+ agricultural brands
* Weather events (Twister & Hail) and improved effects
* Ground deformation & GPS-assisted steering
* New production chains & farm shops & constructions
* Many quality-of-farming improvements
The post Indulge in Farm Life With Farming Simulator 25, Out Today appeared first on Xbox Wire.
Sea of Stars: Dawn of Equinox: A Yearlong Journey in Refinement
Summary
- Dawn of Equinox introduces local co-op for up to three players, new combat mechanics, and numerous quality-of-life improvements.
- This update reflects nearly a year of post-launch development, driven by player feedback and the studio’s desire to further enhance the creative impulse that inspired the game’s creation.
- The Sea of Stars: Dawn of Equinox free content update is available today for Xbox and Windows PC. Sea of Stars is also currently available with Xbox Game Pass and PC Game Pass.
We’re delighted to talk about our journey since launching Sea of Stars and share more about how we chose to work full time for the better part of a year on a major free update called Dawn of Equinox. Today, I’d like to share more about Sabotage’s business realities and studio life, along with a summary of the update’s new mechanics, namely the addition of a co-op mode.
Given the means
Like many other projects, Sea of Stars started with an impulse — an idea that we all gathered around as a team, something we got excited over, and agreed was a worthwhile creative pursuit. A unique flavor of a feeling, which, given proper treatment in the form of a video game, should compel players to participate in this impulse, experiencing and expressing in their own way what we found unique and worthwhile about Sea of Stars.

Like any other career, game development comes with curve balls and decisions. Short of a magic wand to make everything happen instantly, we become intimate with the notion that production is a team’s one shot at capturing that initial impulse, and that some things inevitably won’t go down as planned. And so, like any other form of art, there is an angle where a game is never finished, but rather surrendered.
After four years of production, we were fortunate enough to feel genuinely happy and content with what we had managed to capture, and within the first hours of its release, it became clear that the reception to Sea of Stars would far exceed our predictions. While the joy and gratefulness we felt can never be overstated, we also gathered around a sense of responsibility in response to this critical mass of players giving us the means to support ourselves.

Putting together this newfound freedom along with hindsight, player feedback, and the countless little tweaks and things we would have so loved to add to the game, we scoped out a major free update, giving our fans an entire year of full time work from the team to refine Sea of Stars into something that resonates even more strongly with the aforementioned impulse, which we now knew a lot of people did (and cared to) engage with.
Wanting to leave no stones unturned, we filed each item under three pillars: polishing, combat 2.0, and couch co-op.
Polishing, Combat 2.0, and Couch co-op
The list goes on here, but the gist of it is that we revisited all areas of the game where we had to make some sacrifices or hard decisions on the road to the game’s initial launch. Setting aside the countless bug fixing and micro adjustments, the bulk of the work was simply to fully realize what was originally envisioned.

You’ll find things like a completely new cinematic cutscene to support a major story beat, a revamped first hour flow in which we’re finally able to do away with the flashback structure by implementing combat animation sets for the kid versions of our heroes, allowing us to go into the intro right away without sacrificing action. There are also a bunch of new Relics, including one for speedrunning, and difficulty presets for those looking for more (or less) grit to combat.
We also updated combat to make it what was originally planned. This one wasn’t for lack of time or conflicting priorities; we simply ended up opting for a lighter and more simple experience. Hindsight and player feedback are the MVPs here; there was indeed an appetite for combat to be deeper and more involved. The first main addition here is “Sticky Combo Points”, which now remain after battle, offering varied ways of opening in combat, as well as maintaining a more abundant resource pool for playing around with the 40+ unique skills and spells at the party’s disposal.
Another notable addition is the concept of “Mystery Locks”. Simply put, any new enemy casting a spell will display Mystery Locks instead of specific damage types directly, creating this gameplay loop around trying different moves to see what breaks each new spell, along with a new “Reveal” function added to some of the characters’ skills. Revealing locks permanently maps them on a per-enemy/per-spell basis, something which playtests quickly validated in terms of adjusting difficulty without relying solely on damage done/received, as well as ensuring more of the bosses special moves get to fly.

Regarding three player couch co-op, we followed a simple rule: player One isn’t special, everyone can do everything. While it was by far the most challenging to implement given the thousands of use-cases to manually implement or fix, this one simply speaks for itself with controllers in hand.
Looking ahead
We couldn’t be happier with the Dawn of Equinox update. Now it’s time to fully shift focus on the upcoming free DLC Throes of the Watchmaker, which is on track to be released in the Spring of 2025.

In the meantime, we hope that you enjoyed this behind the scenes look into what Sabotage has been up to, and we thank you all once again for the overwhelming support. Whether you’ll be playing for the first time, or going for another run, we hope you will enjoy Sea of Stars in its full expression.
Safe travels!

Sea of Stars
Sabotage Studio
$34.99
$27.99
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Rise of the Golden Idol Is a Fitting Sequel to One of the Best Puzzle Games of Recent Years
Let’s get this out of the way – if you haven’t played Case of the Golden Idol yet, you really should do that (hint: it’s on Game Pass). Developer Color Gray’s debut game is one of the most smartly conceived, intriguingly told puzzle games of recent years. Spinning the story of a seemingly magical artifact through a series of murder-mystery tableaus, you amass clues in each scene, then literally piece the story together yourself, word-by-word – revealing an incredible fantasy-history tale of national conspiracy, political wrongdoing, and dangerous technology in the process. There was simply nothing quite like it – until now.
The sequel, Rise of the Golden Idol (which arrives on Xbox Series X|S tomorrow) is left in a pretty unique position as a result.
How do you follow up a beloved one-off – retaining what made it special, but expanding its world and ideas meaningfully? Color Gray has managed a truly deft balance here – this is effectively the game you know, but a setting you really, really don’t. Far from continuing where we left off, Rise picks up whole centuries after the events of the first game, in this world’s equivalent of the 1970s. For fans of Case, it means that, even if you have all the backstory, you’re just as lost in the context of this world, giving you the thrill of putting all the pieces back together once again.
This is a world where the very real Idol of the first game has not only become a myth, but been physically broken into pieces – and we discover what happens when people begin putting them back together again. To give away any more would spoil the surprises, but it’s safe to say that while it deals in similar themes to the first game, this is a very different story.
On first glance, you might assume that this is a very similar game, however. The basic formula remains – each level gives you a look at a very specific (almost always violent) moment in time, and offers the option to click on the people and objects in that moment, picking up clues.
These could be names, objects, or associated verbs. In each scene, you’re given distinct puzzles – figuring out who each character is, what their jobs might be in that moment and, almost always, a final conclusion as to what’s happened in the run-up to the scene. Almost every one of the dozens of interactive elements will be relevant to that final conclusion, and you’ll need to use the bulk of the words you’ve amassed to put that together.
Despite an upgraded art style – retaining the Hogarthian caricatures of characters, but placing them in a grubbier urban context – it’s very familiar. Until you reach the end of a chapter.
This is Rise of the Golden Idol’s key new feature – every chapter contains multiple scenes but, once you’ve completed them all, you’re given an overarching meta-puzzle. Using all the information you collected from each scene, you then need to work out the story of what was going on around the full chapter itself – often revealing twists you’d never have expected.
You’ll likely need to revisit each scene to do so, jumping from moment to moment (and perhaps even the cutscenes and clues presented between those moments) to re-establish whether, say, that particular item – which felt like a red herring at the time – was actually a major clue you didn’t know you needed.
It’s a truly smart piece of extra design – nothing that you loved about the first game has been changed, there’s just way more of it all of a sudden. That’s also a summation of the game as a whole, and perhaps the greatest recommendation I can give for Rise of the Golden Idol. It’s a brilliant sequel to a brilliant game – when something was this good already, who wouldn’t want more of it?
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The Call of Duty Endowment Celebrates 15 Years of Veteran Impact with Anniversary Bundle
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Watch the Indiana Jones and the Great Circle Gameplay Deep-Dive
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Destiny 2: How Vesper’s Host Became the Most Challenging Dungeon Yet
In Destiny 2, dungeons are designed to be self-contained experiences often relating to a wider narrative branch of the Destiny universe, but built with their own gameplay mechanics, boss encounters and, most importantly for many, themed loot. The challenges faced within a dungeon require wits and a coordinated fireteam (although the most seasoned players can try to complete it solo), and conquering a piece of high-level content like this is one of the most rewarding Destiny 2 experiences.
With that in mind, they’re also a marvel of game design. When you first enter a dungeon, almost everything is a mystery. There’s no waypoint, no guidance – even finding the right way to go is a test of your intuition, and that’s before you’ve encountered any puzzles, enemies, or high-octane boss encounters.
Destiny 2’s newest dungeon, Vesper’s Host, was introduced at the start of Revenant earlier this month and is an exciting continuation of the dungeon entries. Vesper’s Host takes Guardians into the depths of an abandoned Braytech space station being damaged by a mysterious anomaly, and the setting takes an unnerving horror turn as you uncover its depths.

Inside this atmospheric new environment, you may come across a new set of armor, as well as a fresh pool of weapons that are exclusive to this dungeon. Among them is the returning Exotic Sniper Rifle Ice Breaker, an original Destiny weapon that has finally returned to the game with a set of updated perks that complement the current Destiny 2 experience. With plenty of brand new and returning treats up for grabs, it’s the perfect time to drop in and test your mettle against what lurks in Vesper’s Host, and if you’ve not been following the evolution of Destiny 2’s dungeons, you’re in a for a pleasant surprise.
We spoke to several key designers and developers on the Destiny 2 team to break down some of the core elements of Vesper’s Host, discuss what goes into drafting and crafting the dungeon experience, and ask about some of Vesper’s Host unique additions that make it the most mechanically unique dungeon yet.

Delving In
Before a dungeon can enter its granular planning stages, several high-level decisions need to be made about its setting, and how it slots into the catalogue of existing dungeons, according to Destiny 2 Design Lead Brian Frank. The team intentionally seeks to create contrast from one dungeon’s theme and setting to the next. The last dungeon, Warlord’s Ruin, took place in a brisk, fantasy-style arena, full of snow-capped medieval architecture – a starkly different setting to the hard sci-fi design of Vesper’s Host.
“Guardians have explored Braytech facilities before, and while previously it’s felt very clean and sterile, a big environmental goal was to take something familiar and twist it into a new context that felt fresh and exciting,” explains Ryan Baker, Senior Environment Artist on Destiny 2. “There’s a theme of space madness with the Fallen spinning this web compelled by an alien mind, something has broken containment and swept through the station.
“We really wanted Guardians to step onto the station and feel like finding an old crime scene after something terrible happened.”

Destiny 2 also shines in its ability to show Guardians the way with environmental nods and intuitive level design, a shrouded ledge or a well-placed light that alludes to a correct path. However, this aptitude is not always used for good – players are often tricked by what appears to be the way forward, only to meet a quick end in a trap or down a hole. The peril is short-lived and of no consequence (unless you’re aiming for a flawless run with zero deaths) but laying out believable paths to send players the wrong way also encourages exploration and quick thinking.
“Using Revenant’s horror theme, we can run with a film analogy [in Vesper’s Host],” Baker tells us. “Our approach is like writing a script. Thinking of the environment as the player journey, we need to identify where to create tension or provide a moment of respite to take in the scenery and get your bearings. The same peaks and valleys come with a good horror movie, and too many traps, like jump scares, could become stale or even tedious. Within the context of the entire dungeon experience, including the surrounding encounters and major emotional beats, we can space traps out appropriately to always feel warranted.”
“A good example: The second encounter is frantic and intense. After clutching the win, Guardians will begin a spacewalk for the second traversal. It is a quieter moment to breathe and absorb the new environmental storytelling. Just as they get comfortable, we start raining down lightning bolts, ramping up the tension by introducing a new environmental hazard spewing from the anomaly.”

A New Encounter
Once you’ve made your way through the winding, haunting corridors of the station, chewed through waves of smaller enemies and familiarized yourself with the dungeon’s mechanics, you’ll land at a boss room. Boss encounters are a core component of dungeons – and there are usually three very different encounters throughout each.
As a basic overview, players will typically be presented with a one large enemy that is immune to damage, and engaging with a set of mechanics or goals will unlock a limited-time phase to deal as much pain as possible before the immunity returns. The aim is to repeat these steps until the threat is taken care of, which sounds easy enough, but on a first run, it’s a tough battle.
“We start all encounter designs by defining an experience statement, which describes the player fantasy for the encounter in one sentence,” explains Chris Manprin, Design Lead on Destiny 2. “They are guideposts to help drive a number of key design decisions, including narrative, boss behaviors, puzzle mechanics, and map layouts.”
With that in mind, Vesper’s Host features a particularly interesting encounter – Raneiks, a Servitor that can shift its form between one large sphere and nine smaller ones. It’s the first dungeon boss that places a premium on area of effect damage that can hurt several smaller targets at once, rather than solely hitting big enemy as much as possible, which is a first for Destiny 2’s dungeons.
“In the Raneiks Unified encounter, being swarmed was a core part of the experience statement,” Manprin adds. “This theme resonates throughout many elements of the encounter design. Players are trapped in a confined space, filled with enemies, then when teleported outside they are immediately surrounded by Shanks. Raneiks bombards players with bombs, and even in death, Raneiks multiplies tenfold. Almost every element of this encounter ‘swarms’ the player.”

The unique design of Raneiks also in turn inspires versatility in how Guardians choose to conquer it, which, for a game that features over 1000 unique weapons and countless perk possibilities, is always extremely welcoming. With multiple targets to damage, there’s much more room to get creative with those high-level loadouts.
“We’re always looking for ways to react to the evolving meta and create experiences that feel unlike anything players have encountered before,” explains Julia Condemi, Designer on Destiny 2. “With Raneiks, we wanted to build a boss that would reward players for using their knowledge of the game’s sandbox and their collection of weapons in a way they hadn’t thought about previously.
“You’re welcome to use your old reliable favourites, but this boss says, ‘Hey, that Grenade Launcher you haven’t used since you got it? Those Heavy weapons with the One for All perk you have collecting dust in your vault? Those might be great here!’”
A Worthy Contest
The Destiny team also had another ‘first’ to consider during the launch of Vesper’s Host. This is the first dungeon launch to include Contest Mode – which challenges players to complete the dungeon at a heightened difficulty within the first 48 hours of it being live. This mode has typically been reserved for Destiny’s raids – endgame content that challenges a full fireteam of six to complete. That said, the community is still extremely enthusiastic about dungeon completion at launch – seasoned players will still race to be the first to beat it, and the introduction of Contest Mode to Vesper’s Host is an official acknowledgement of such and adds that necessary extra hurdle for Destiny 2’s most practiced Guardians.
“We wanted to reinforce and amplify what was already happening in the community when a new dungeon launched,” says Frank. “Given historical completion times for dungeons without Contest Mode, we knew the difficulty would need to be increased to make the event worthy of the caliber of teams making day one attempts. “

The pressure of competition and a limited time to earn rewards sees these players rapidly develop and refine strategies for overcoming Vesper’s Host’s unique puzzle mechanics, but it’s worth nothing that unlike Destiny 2’s raids, dungeons are designed to be completable solo. This is an incredibly aspirational achievement, the most difficult thing to do in the game by a significant margin, but possible.
“Every encounter is designed with the intent that a single player with mastery over the encounters, sandbox, and buildcrafting can complete it,” says Manprin. “Mechanics that lean too far into coordination or complexity are modified with consideration for the solo experience.
“The addition of Contest Mode came with systemic changes to support it. We branched the difficulty settings for normal and contest, which allowed for tuning boss health independently between the two versions.”
Breaking the Ice
Dungeons are not built to be completed once – they’re designed to be run multiple times and contain a varied loot pool of armour and weapons, as well as one Exotic weapon with a rare chance to drop when the dungeon is completed. In Vesper’s Host, the Exotic drop is Ice Breaker, a reintroduction of an Exotic Sniper Rifle that dates all the way back to 2014’s Destiny.

Longtime fans of the franchise have been eagerly awaiting the return of the weapon, but the team felt Vesper’s Host’s final encounter made for the perfect place to finally earn it back.
“With us coming into Destiny‘s 10th Anniversary year we’ve been looking at Destiny weapons players remember most fondly, and Ice Breaker is right at the top of that list,” says Chris Proctor, Senior Design Lead. “Given how strong the weapon is in endgame PvE content, it’s fitting it come from a challenging PvE source, and so Vesper’s Host made a ton of sense.”
“We put some time into updating the design of the weapon to match the Destiny 2 sandbox, trying to retain the feel of the original, but making the loop more interesting and giving it the Exotic 2.0 treatment to bring it up to our Destiny 2 Exotic weapon quality bar. At the end of this design process, we had something we were excited to ship, incorporating high ammo uptime and a Solar and Stasis tie-in.”
If you’re itching for a new Destiny 2 challenge or you’re a seasoned Guardian that’s due another run to score the coveted Ice Breaker Exotic, Vesper’s Host is available to play in Destiny 2: Revenant now.
Destiny 2
Bungie
AN IMMERSIVE STORY
You are a Guardian, defender of the Last City of humanity in a solar system under siege by infamous villains. Look to the stars and stand against the darkness. Your legend begins now.
GUARDIAN CLASSES
Choose from the armored Titan, mystic Warlock, or swift Hunter.
• Disciplined and proud, Titans are capable of both aggressive assaults and stalwart defenses. Set your hammer ablaze, crack the sky with lightning, and go toe-to-toe with any opponent. Your team will stand tall behind the strength of your shield.
• Warlocks weaponize the mysteries of the universe to sustain themselves and destroy their foes. Rain devastation on the battlefield and clear hordes of enemies in the blink of an eye. Those who stand with you will know the true power of the Light.
• Agile and daring, Hunters are quick on their feet and quicker on the draw. Fan the hammer of your golden gun, flow through enemies like the wind, or strike from the darkness. Find the enemy, take aim, and end the fight before it starts.
COOPERATIVE AND COMPETITIVE MULTIPLAYER
Play with or against your friends and other Guardians in various PvE and PvP game modes.
• Exciting co-op adventures teeming await with rare and powerful rewards. Dive into the story with missions, quests, and patrols. Put together a small fireteam and secure the chest at the end of a quick Strike. Or test your team’s skill with countless hours of raid progression – the ultimate challenge for any fireteam. You decide where your legend begins.
• Face off against other players in fast-paced free-for-all skirmishes, team arenas, and PvE/PvP hybrid competitions. Mark special competitions like Iron Banner on your calendar and collect limited-time rewards before they’re gone.
EXOTIC WEAPONS AND ARMOR
Thousands of weapons, millions of options. Discover new gear combinations and define your own personal style. The hunt for the perfect arsenal begins.
105 GB hard drive storage space required as of November 10, 2020. Subject to change. Requires broadband internet. After November 10, 2020 see www.destinythegame.com/size-requirements for current requirements prior to purchase.
Destiny 2 may contain flashing patterns and images that may produce adverse effects for a small percentage of people sensitive to them.
Bungie, Inc. makes no guarantee regarding the availability of online play or features and may modify or discontinue online services with reasonable notice at any time. Using the software constitutes acceptance of the Destiny Software License Agreement available at www.bungie.net/sla.
© 2023 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are trademarks of Bungie, Inc. Published and distributed by Bungie, Inc.
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