Join The First Berserker: Khazan Closed Beta Oct 11 – 20!

Xbox Insiders on Xbox Series X consoles are invited to join The First Berserker: Khazan – Technical Closed Beta starting today. Play as the protagonist “Khazan,” as you survive the relentless pursuit of imperial forces, navigate conspiracies aimed at killing you, and overcome the harsh environments. The closed beta is available until October 20 with limited space available, so join now to experience this hardcore action role-playing game!

Key Features:

  1. Thrilling Action Excitement
    – Experience dazzling and hardcore action based on skill.
  2. Epic Boss Battles
    – Engage in hardcore and challenging boss fights.
  3. Khazan’s Ruthless Revenge Saga
    – Dive into Khazan’s epic revenge story set in the DNF (Dungeon&Fighter) Universe.
  4. 3D Cel Animation Graphics
    – Enjoy comic-inspired intricate graphics and spectacular action.

If you want to learn more, please visit The First Berserker: Khazan official website.

Playtest Times:

Start: Friday, October 11, 0:00 Midnight PT (3:00 AM ET / 7:00 AM GMT)
End: Sunday, October 20, 11:59 PM PT (Oct 21 2:59 AM ET / Oct 21 6:59 AM GMT)

How to Participate:

  1. Sign-in on your Xbox Series X console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
  2. Navigate to Previews > The First Berserker: Khazan
  3. Select Join
  4. Wait for the registration to complete and be directed to the Store and install The First Berserker: Khazan TCBT

NOTE: Limited space is available and offered first-come first-served.

NOTE: This playtest is only available on Xbox Series X consoles.

NOTE: An internet connection is required to participate in the Technical Closed Beta

How to Provide Feedback:

If you experience any issues while playing The First Berserker: Khazan, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and The First Berserker: Khazan TCBT subcategory.
  • Fill out the form with the appropriate details to help our investigation.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Join The First Berserker: Khazan Closed Beta Oct 11 – 20! appeared first on Xbox Wire.

Free Play Days – Mafia III: Definitive Edition, Moving Out 2, Destiny 2 Expansions and Conan Exiles

Free Play Days – Mafia III: Definitive Edition, Moving Out 2, Destiny 2 Expansions and Conan Exiles

Free Play Days October 10

Gear up for another epic gaming weekend with Free Play Days, featuring the gritty revenge tale of Mafia III: Definitive Edition, the chaotic fun of Moving Out 2, the cosmic adventures of Destiny 2‘s Witch Queen and Lightfall expansions, and the brutal survival challenges of Conan Exiles.

Mafia III: Definitive Edition, Moving Out 2 and Conan Exiles are available this weekend for Xbox Game Pass Ultimate, Standard and Core members to play from Thursday October 10, 12:01 a.m. PDT until Sunday, October 13, 11:59 p.m. PDT.

Additionally, Destiny 2: The Witch Queen and Destiny 2: Lightfall are free to play for all from October 8, 10 AM PDT until October 15, 10 AM PDT.

How To Start Playing


Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Standard and Core membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days (Game Pass Core or Game Pass Ultimate Required)


Mafia III: Definitive Edition

2K


930


$29.99

$7.49
Xbox One X Enhanced

Mafia III: Definitive Edition
Part three of the Mafia crime saga – 1968, New Bordeaux, LA. After years of combat in Vietnam, Lincoln Clay knows this truth: family isn’t who you’re born with, it’s who you die for. When his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family on the ashes of the old and blazes a path of military-grade revenge through the Mafioso responsible.


Xbox Play Anywhere

Moving Out 2

Team17


128


$29.99

$15
PC Game Pass
Xbox Game Pass

Moving Out 2
Optimized for Xbox Series X|S, Smart Delivery
Moving Out is back and wackier than ever, and now with online play! Return to Packmore and use your moving skills across brand new dimensions and some old favorites. Help rebuild Smooth Moves and become an all-star F.A.R.T. (Furniture Arrangement & Relocation Technician)!


Xbox Play Anywhere

Conan Exiles

Funcom


640


$49.99

$12.49
Xbox One X Enhanced
PC Game Pass
Xbox Game Pass

Conan Exiles
Optimized for Xbox Series X|S
An online multiplayer survival game, now with sorcery, set in the lands of Conan the Barbarian. Survive in a vast open world sandbox, build your home into a kingdom, and dominate your enemies in single or multiplayer.


Free Play Days For All


Destiny 2: Lightfall

Bungie


241


$29.99

$7.49

Destiny 2: The Witch Queen, Destiny 2: Lightfall
Experience the Definitive Destiny Campaigns. Delve into Savathûn’s Throne World to uncover the mystery of how she and her Lucent Hive stole the Light. In Lightfall, uncover new rewards, explore Neptune, and master a new subclass.


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Standard and Core members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

The post Free Play Days – Mafia III: Definitive Edition, Moving Out 2, Destiny 2 Expansions and Conan Exiles appeared first on Xbox Wire.

A Guided Tour of Duloc from the Shrek Special Pack for PowerWash Simulator

A Guided Tour of Duloc from the Shrek Special Pack for PowerWash Simulator

PowerWash Simulator - Shrek Special Pack Screenshot

Hey Washers!

You are hereby summoned to the Kingdom of Far, Far Away on a guided tour of Duloc, hosted by the devs of PowerWash Simulator. Kick back with a mug of warm swamp-mud and let us regale you with some behind-the-scenes insight on the development of the Duloc level in the new Shrek Special Pack – Available now!

We collaborated with Universal Products & Experiences to  bring  the world of DreamWorks’ Animations Shrek to life in PowerWash Simulator, transforming iconic locations such as Shrek’s Swamp, Duloc , Hansel’s Honeymoon Hideaway, Fairy Godmother’s Potion Factory and Dragon’s Lair. FuturLab’s own: Designer Jade Staines and Artist and Sean Ferretti, who both worked extensively on the Duloc level (one of five within the Shrek Special Pack), are here to tell you all about it, while our Concept Artist Nick Peacock gives you a closer look at early concepts for the Knight character model you’ll play as in the Shrek Special Pack.

Duloc is a Perfect Place!

It’s not *quite* the picture-perfect Duloc is inspired by the original Shrek film. Barely recognizable under a layer of filth Ferretti explains:

“Players will find House sigil tags scattered across the walls that belong to the Knights and other references to the films. You’ll find tons of fun details like these in all the levels because everybody in the Art team adores these movies and we had a blast bringing this pack to PowerWash Simulator!”

“It was fun to collaborate with Universal Products & Experiences abd DreamWorks Animation teams to come up with ideas and jokes that the knights had graffitied around Duloc including as many film references as we could,” adds Staines.

The graffiti looks especially cool in conjunction with a new accessibility tool that allows players to change the colour of the dirt highlight, that will come with a patch to the main game at the time of the Shrek Special Pack release.

Shine your shoes, wipe your… visor

Perhaps one of the most iconic moments from the Shrek films (and there’s no shortage to choose from) is the moment that Shrek and Donkey arrive in Duloc, and are greeted with a catchy tune from the information booth, or as Ferretti puts it…

“That scene has forever been seared into my brain. My colleague Bara (Artist) and I must’ve rewatched this clip at least 50 times altogether while designing the Information Booth inspired by the film but we’re proud to have it included!”

Because the information booth is such an icon of the Shrek films, we really went to town on making it special – this humble landmark alone contains over 80 Dings.

“As soon as I saw the information booth with all the puppets I just knew I had to make them individual objects for all of the Dings! Playing it and hearing them all is sooo satisfying.”

Just like Donkey, we want players to think “Wow, let’s do that again!”

Arise, Washer!

We love making our Special Packs even more immersive with unique character models. In the Shrek Special Pack, you can go forth and conquer grime as a power washing knight, looking right at home, especially in Duloc. Peacock explains the process of creating the character model:

“I looked at real suits of armour, films with armour (live action and animation) and other artistic renditions of armour – useful in seeing how other people have solved complex problems and distilled down its essence. Once I’ve done this, I like to sketch out ideas, and see where my own interpretations take me.”

“I loved coming up with ideas for the washer elements, like the water tank on the back or the sword washer. Both tools used for combat, made to look fun and toylike. It brings in some humour and fun, which I think adds to the experience on a game like ours. I enjoy working this way – like a kid drawing out their playful ideas on paper.”

We hope you’ve enjoyed this access-all-areas look at the new Duloc level! We’ll leave you to discover the magic of the other four levels  yourselves. With all that said and done, these closing words from Staines sum up how many of us here at FuturLab feel about the Shrek Special Pack.

“It’s fun watching scenes inspired by a film that I grew up with, become levels that you can run around and explore. Everyone involved with the pack did such an amazing job, I think the players are going to have a blast cleaning it all.”

Xbox Game Pass members can play the base game, PowerWash Simulator, as part of their membership. Shrek Special Pack is available now for a separate purchase on the Xbox Store (a copy of PowerWash Simulator is required to play).

Xbox Play Anywhere

PowerWash Simulator

Square Enix Ltd.


484


$24.99

$19.99
PC Game Pass
Xbox Game Pass

Release the Pressure with PowerWash Simulator! Wash away your worries with the soothing sounds of high-pressure water. Fire up your power washer and blast away every speck of dirt and grime you can find. Build your own power-washing business and unlock new tools, upgrades and more – all with the simple satisfaction of power-washing to a sparkling finish.
TIME TO CLEAN UP THE NEIGHBOURHOOD
Build up your business in Career Mode and complete a variety of dirty jobs across the dusty town of Muckingham. There’s no right or wrong; no time pressure or final score, just you and the tools you need to soak away your stress. Want a clean start? Chill out and replay your favourite jobs in Free Play.
POWERWASH AND CHILL
Relax, unwind, and play with friends in Online Co-Op! Lend a helping hand to your closest pal in Career Mode, or up to 6 friends can splash around in Free Play, tackling any job the host has already completed.
KEEP IT CLEAN
For those looking for a little more pressure, beat your best scores in Challenge Mode! Fight grime in different scenarios; wash against the clock in Time Challenge or test your accuracy by using as little water as possible in Water Challenge.
GOOD CLEAN FUN
Graffiti, grime, moss, and mould, no dirt is too tough for your range of washers, nozzles, cleaners, and extensions. Different dirt types have different levels of toughness, so make sure you’re getting tactical with your equipment. Feeling fancy? Then customise your look with washer skins and gloves!
RELAXATION, SATISFACTION GUARANTEED
From casual, clean freaks to players looking to get into the nitty-gritty, everyone can pick up and play to feel immersed. Absorb the relaxing atmosphere and stress-free pace as you strip dirt from patios, pavements, vehicles, and public parks. Stress gets to us all, so sit back, relax, and wash your worries down the drain.
THE WORLD IS YOUR CANVAS
Create art by cleaning the way you want. Your nozzles are your brushes; the neighbourhood is your canvas. Unleash your creative talents and transform ordinary dirt into exceptional artwork. Share your techniques and showcase your power-washing prowess and mud-caked masterpieces!

The post A Guided Tour of Duloc from the Shrek Special Pack for PowerWash Simulator appeared first on Xbox Wire.

Bulwark Evolves on Xbox Series X|S and Xbox One Today

“There are no songbirds in the palace of the king”, it says this when you boot up Bulwark, an unconventional quote for an unconventional game and world.  Because in this world there are giant warbirds ridden by mounted warriors called Falconeers. The palaces in this world also are rarely places of beauty but bastions of violent subjugation and factional strife.  Something I as the solo developer of The Falconeer first explored in 2020 in the Series X/S launch title The Falconeer – a retro air combat game in the vein of Crimson Skies but set in this hauntingly bleak yet beautiful world called the Ursee. 

Bulwark screenshot

Bulwark : Falconeer Chronicles saw me return to this world but with a more upbeat creative city builder. Allowing anyone to design and grow a small settlement into a massive fortified palace rising into the skies.  But of course, there are no songbirds in those palaces, and this is the Ursee, so that meant inevitably I would have to expand the game to fully make use of the more violent and bleak aspects still very much party of this world and universe.  This meant evolving the game, which is what has happened with the release of Bulwark Evolution: Falconeer Chronicles

Bulwark screenshot

Evolution is the next step in the continuing growth of Bulwark, it expands the world and adds strategy and economics that make war something more meaningful.  And this comes with two major areas of expansion.  The most obvious addition is a new game mode called “total conquest” and secondly is a complete overhaul of the game with a special focus on making combat more meaningful.

The Total Conquest game mode is the obvious new addition. Start building your empire but in a scenario where everyone is against you. Your enemies will start throwing waves of units at your settlements just about as soon as you get it up and running.  Survival means properly defending yourself before you can go on the offensive. 

Luckily the second part of Evolution is a bevy of new content to help you accomplish this. From new fortress elements that add gigantic naval batteries to being able to set different stances for your commanders, have their units defend, escort or assault based on your commands. 

Bulwark screenshot

There is also a surface flagship you can unlock as a freehouse wonder that will allow you to sail the Ursee yourself, just like you can already fly. No system has been left untouched and you’ll find a deeper economy but also a price to losing units in battle. But this doesn’t mean only combat and strategy have been improved, the actual world of the Ursee has been filled with new content to explore, new locations to acquire new commanders and captains to enlist

Bulwark screenshot ships

All in all this update has been powered by the community and feedback from players, with nearly every aspect being in some part improved from the game having been played by so many of you and the feedback it’s been lucky to receive.

In closing I’d recommend any existing player to at least once play with a clean start to experience the hopefully more balanced and meaningful growth and also use some of the new building blocks that can be found in the design of their settlements. Explore some of the mechanics you already know and you’d be surprised to find some nifty new improvements you didn’t expect but hopefully will love. Play Bulwark Evolution: Falconeer Chronicles today on Xbox One and Xbox Series X|S.

Xbox Play Anywhere

Bulwark Evolution: Falconeer Chronicles

Wired Productions


37


$19.99

$10.99

INTRODUCING A CREATIVE SANDBOX BUILDING GAME:

Bulwark is about designing your fortress and expanding it into an empire.
I hope you enjoy my attempts to experiment and evolve this game into something enjoyable and fresh.

Bulwark also continues to evolve with each passing update, based on your feedback.
So positive or negative comments are welcome. If it’s intended to help then it’s all appreciated!

Story:
You are in charge of the last remnants of free people on the Ursee, tasked with building a new home. Carve your path onto a world, tower by tower, wall by wall, sculpting from the daunting cliffs and perilous waters of an unforgiving landscape that refuses to be tamed.

Game goals:
Design fantastic ocean fortress settlements. Progress is simple, grow the populations of various factions and you will progress on their Soultrees. Unlocking commanders and captains that may work for you, unlocking new ships, units and abilities.

Play Your Way:
Bulwark – Explore the Great Ursee as you build your grand civilisation. Scavenge for resources,create trade routes and strike alliances with other factions scattered across the waves as you balance negotiation and conflict to grow your settlement.

Freebuild – Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits.

Total Conquest – War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build – now you must survive.

Building Resources:
Wood, stone and Iron aren’t stored or tallied up, the only thing that counts is distance, not cost. You transport resources along your network of towers as well as trading routes over the sea. Towers and walls within range of the resource can be upgraded and built for free, those out of range cannot.

Splinters :
The currency that powers diplomacy, army building, buying new locations and unique buildings is separate from resources, it runs on a currency called, Splinters. You gain these through population growth, trade with other factions or as rewards from combat.

Challenge:
The game challenges you to design and grow grand fortresses, often at little cost other than setting up trade routes for resources. As you grow you may invite in populations from other factions which unlock faction unique content from their “soultree”.
But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!

The post Bulwark Evolves on Xbox Series X|S and Xbox One Today appeared first on Xbox Wire.

Celebrate Coronation Week with Kingdom Two Crowns: Call of Olympus – Out Now

“A long time ago, Mount Olympus stood as a bastion of hope and power. Now, it threatens to crumble against the forces of nature. But we pray for a hero of a royal bloodline to rise from the ashes, and save us all…”

Call of Olympus just released and it’s the latest and biggest DLC installment for the beloved co-op game Kingdom Two Crowns, ever. The Kingdom franchise is an acclaimed and awarded roguelite side-scrolling pixel art strategy series where the first game launched in October 2015. We are running a ninth anniversary celebration that we call the “Coronation Week” with a long series of activities, including the launch of Kingdom Two Crowns: Call of Olympus and a free Kingdom Two Crowns 2.0 update!

K2Crowns screenshot

The core experience of Kingdom evolved from the original creator wanting to learn how to animate games. This visual-first approach was quickly complemented with strategic gameplay features with base-building elements. The sequel, Kingdom: New Lands, introduced the island mechanic of exploring and clearing increasing levels of challenges. This is also aided by unlockable perks to amplify your strategic options.

K2Crowns screenshot

The third game in the series, Kingdom Two Crowns, is what most players will associate with Kingdom, and it introduced the foundation we are proudly expanding upon: Explore – Build – Defend – Conquer.

By adding a campaign mode with clearable islands that unlock your path forward, and by expanding the strategic options for players with new mounts, units, and an incredible soundtrack – the highly atmospheric experience players have come to love was born.

K2Crowns screenshot

Shortly explained, Kingdom Two Crowns is a beautiful atmospheric adventure that plays perfectly in both solo and co-op mode. The game is set on different islands inspired by different moments in history and as a Monarch, you rule over a Kingdom that you must build from the ground up. As you progress you will encounter a sinister force of nature – the Greed – assaulting your base and trying to steal your crown. It’s a cyclic event, where the Greed comes in waves at night.

K2Crowns screenshot

If you are not into historic-inspired settings, Kingdom Eighties might be for you! Set in the 80s, this game introduces a narrative campaign mode with rad aesthetics and a host of homages and easter eggs to themes from the iconic era. In this game you play as The Leader, a young camp counselor who has just discovered that strange creatures are attacking Camp Kingdom at night.

K2Crowns screenshot

We have several ways for you to quickly get into whatever Kingdom game picks your fancy:

  • Kingdom Two Crowns: Call of Olympus: The latest major expansion launched for Kingdom Two Crowns
  • Kingdom New Lands (90%), Kingdom Two Crowns (75%), and Kingdom Eighties (35%) are now on sale in the Best Rated Sale
  • Kingdom Treasury Collection: Includes the games Kingdom: New Lands, Kingdom Two Crowns and the Kingdom Two Crowns: Norse Lands DLC – now at a 60% discount in Deals with Game Pass
  • Norse Lands Edition: Includes Kingdom Two Crowns and the Norse Lands DLC – now at a 65% discount in Deals with Game Pass
  • Heritage Bundle: Includes both Kingdom Two Crowns and Kingdom Eighties – now on sale at a 60% discount
  • Kingdom Imperial Collection: Includes Kingdom: New Lands, Kingdom Two Crowns and Kingdom Eighties – now on sale at a 65% discount in Deals with Game Pass!

Do you want to join the celebrations? Get in on the fun and adventure today!

Kingdom Two Crowns: Call of Olympus

Raw Fury


2

$9.99

“Sail forth and explore other lands
Restore the gods and fulfill their demands” – Oracle

In faraway lands, Mount Olympus stands tall among the islands, casting an eerie shadow of unease. A sinister force has seized the divine realm and as a Monarch, you are setting out on a journey to stop it from consuming the world. Mediterranean warmth touches your skin as you slowly ride through dark woods and along beaches with glittering turquoise waters. Your quest is clear and the gods’ presence is palpable, but will they aid you against the Greed attacking at night?

Kingdom Two Crowns: Call of Olympus is a major expansion for Kingdom Two Crowns. Set out and build your Kingdom, alone or in co-op with a friend, in a completely new setting featuring legends and mythos inspired by ancient Greece.

A Quest to Free Mount Olympus

– An Epic New World: Call of Olympus features a reworked map with an epic conclusion at Mount Olympus, and you choose how to get there!
– Temple and Quest Islands: These new islands present unique challenges, hidden treasures and powerful artifact rewards – prove your worth to Artemis, Athena, Hephaestus and Hermes to open the path to Mount Olympus.
– Mythological mounts: Discover and unlock powerful new mounts, like the fierce three-headed Cerberus, the terrifying fire-breathing Chimera, the majestic winged Pegasus, or the trusty Donkey… and many more!

Fight Greed of Epic Scales

– Face Your Fears: Muster steadfast defences to protect your crown, the Greed threat is more challenging than ever before, with multi-phased boss battles against the sinister Serpent.
– Raise Your Banner: Shift the momentum and lead from the front. Bring the fight to the Greed with new siege mechanics, where the Hoplites will join you in Phalanx formation.
– Assemble Your Fleet: Fight on land and at sea – build a fleet with devastating ship-mounted ballistas to join your battle. Once victorious, use your armada to ferry your army across the seas and combat the growing threat of Greed.

Discover Godly Powers and Abilities

– Powerful Artifacts: Unlock four unique artifacts bestowed by the gods. Whether you choose a bow with a powerful directed attack, or a hammer that boosts your troops’ prowess, these items grant you new offensive and defensive abilities against the Greed.
– Guided by the Oracle: Never stray from the task at hand. At your request,the Oracle will provide you with wisdom and directions for the next step of your Odyssey!
– Set the Greed Ablaze: Wield powerful fire technology granted by the new hermit. It’s as if it was gifted by Prometheus himself!

The post Celebrate Coronation Week with Kingdom Two Crowns: Call of Olympus – Out Now appeared first on Xbox Wire.

A Cocktail of Fear – How Alien: Isolation Terrified Xbox Players

Alien: Isolation Screenshot

A Cocktail of Fear – How Alien: Isolation Terrified Xbox Players

Summary

  • Alien: Isolation celebrates its 10th anniversary today, October 7.
  • Creative Director Al Hope, Technical Director Mike Bailey, and Animator Simon Ridge reflect on the development journey of Alien: Isolation.
  • Alien: Isolation is available to play on Xbox One and Xbox Series X|S via Backward Compatibility.

Claustrophobia. Darkness. Ominous noises. Suddenly, a giant killing machine exploding from the shadows and giving chase. Ten years after its release, it’s fair to say that Alien: Isolation has terrified generations of Xbox players — but they weren’t the only ones showing bravery in the face of fear.

Developers Creative Assembly felt that the Alien license, with a single, unpredictable enemy that stalked you throughout the game, and an arsenal that extended no further than a few simple self-defence tools, would combine to create a memorable survival horror experience. Despite this chilling premise, there were only a handful of other games in the survival horror genre that could be looked to here for guidance.

“That was one of the challenges,” explains Creative Director Al Hope. “I felt like because there were so few guiding lights, it was a leap of faith that we’d get there in the end. In the meantime, there was a lot of soul searching on our team. It would have been so easy to say maybe we would be better off giving the player a gun and they can shoot the Alien, and we’ll take the path of least resistance.

“But I was adamant that we had committed ourselves to creating this Alien experience that I felt wasn’t available anywhere else. No one had ever made a game like this, so that was the promise. We had to deliver on that unpredictable game of cat and mouse which is at the heart of the Alien: Isolation experience.”

Cat and Mouse

That cat and mouse gameplay elevated Alien: Isolation to the peak of the survival horror genre, putting you in the shoes of Amanda Ripley, Ellen Ripley’s daughter looking for closure with her search for the flight recorder buried deep within the labyrinth maze of the Sevastopol Station. The cat in this scenario? None other, of course, than the infamous, snarling monster itself – the iconic 1979 Alien.

“It’s a fearsome creature that you cannot defeat,” says Technical Director Mike Bailey. “You have to avoid it, get around it, distract it, whatever it might be. There are so many of those elements that kind of come together to really to give it that kind of enduring legacy, I think.”

It still has the power to surprise. Alien: Isolation earned immense praise for the artificial intelligence powering the alien upon its release and now, 10 years later, that same AI even catches the team who created it when they revisit the game.

“There are some areas where I’m very confident,” continues Bailey, talking about his Alien: Isolation playthroughs. “I know the level and think okay, I can duck behind that table, sneak around this bit and it was still catching me out. I was a bit too confident! It’s difficult to master. It’s unpredictable but not unfair. If I’d been a bit slower, if I’d used the motion tracker, I probably would have been able to handle the situation better. It wasn’t purely random.”

Animating the Alien

One key moment in development was the switch from making a third-person game to first-person, amplifying the intensity and horror at the heart of Alien: Isolation. That’s when Creative Assembly realised, they had something special on its hands but that shift to first-person also put a bigger spotlight on the alien itself, as you had to keep an eye on the menacing creature stalking you through the numerous corridors and vents. That added pressure to make the alien to look even more convincing.

“The first “Alien” film was the main point of reference, it was what we wanted to honour,” says Simon Ridge, the animator responsible for how the Alien moved. “There’s not much of the actual alien itself on screen, so it was about extracting the feeling you had when it was on screen, which was that it was quite odd. Quite eerie.

“I started looking around at different things that tapped into that very feeling of being eerie and odd. I looked at Nosferatu, the original old school Dracula. We looked at dinosaurs as well, looking at how the feet like went on the ground. I remember making quite an effort to make the feet feel really graceful. And then with the alien’s ability to go very, very fast at the same time, I thought that would play into these odd contrasts. It was creating a mixture of all sorts and then hoping that amalgamation would create that weirdness, that oddness.”

New Generation of Fans

Animation was just one ingredient in the dynamic cocktail of fear that Creative Assembly mixed together. They created a dynamic and reactive audio system because unlike most survival horror games, Alien: Isolation wasn’t choreographed or scripted. They replicated the Lo-Fi-Sci-Fi art direction that defined the movies, from the monitors with chunky buttons to the dirt and grime that caked the metallic walls.

It was that attention to detail that really brought the monstrous alien and its world to life, with the original Alien movie even playing on a loop in Creative Assembly’s office (“I must have watched it a few thousand times!” jokes Bailey).

And with Alien: Romulus bringing in a new generation of fans via the big screen, it also means a new generation of players are also discovering this standout survival horror experience for the very first time.

“It’s fantastic seeing people inspired by watching “Alien: Romulus” and playing Alien: Isolation for the first time and see how it still holds up,” concludes Hope. “The fact that people are still finding it today, picking it up, enjoying themselves… it’s just a great testament to the work that the team did. It’s incredible.”

You can play Alien: Isolation today on Xbox One and Xbox Series X|S via Backward Compatibility. It’s available on the Microsoft Store in two versions: Alien: Isolation and Alien: Isolation – The Collection which contains the base game and seven packs of additional content. Keep up to date with Alien: Isolation news at AlienIsolation.com — and with a sequel confirmed to be in development after 10 years, there’s plenty more to come from the team.

Alien: Isolation – The Collection

SEGA Europe Ltd


1985


$49.99

$7.49

Winner of over 50 Game Of The Year awards.

Contains the full game and seven packs of additional content:
– Last Survivor and Crew Expendable (featuring the original AlienTM cast)
– All five Survivor mode packs, including Corporate Lockdown, Trauma, Safe Haven, Lost Contact and The Trigger

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Created using the CATHODE™ engine.

Alien: Isolation

SEGA Europe Ltd


749

$39.99

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Created using the CATHODE™ engine.

The post A Cocktail of Fear – How Alien: Isolation Terrified Xbox Players appeared first on Xbox Wire.

Halo Studios: New Name, New Engine, New Games, New Philosophy

Halo Studios: Project Foundry Screenshot

Halo Studios: New Name, New Engine, New Games, New Philosophy

Ahead of the final match at today’s 2024 Halo World Championship, we saw an unexpected video. It depicted landscapes you might expect from the Halo series – Forerunner architecture jutting from dramatic landscapes inspired by the Pacific Northwest, gorgeous fields of ice, even a vista blighted and consumed by The Flood. We of course saw glimpses of the Master Chief, and his iconic enemies, even a Banshee arcing past the camera. But what we saw wasn’t a look back – this was something entirely new.

We’re entering a new dawn for Halo. Those new visuals were created using Unreal Engine 5 – and we learned that all future Halo projects will use the engine, and that multiple new games using it are in development. Alongside the engine change, the studio is seeing changes in culture, workflow, and how its teams are organized. To match that new approach, franchise stewards 343 Industries are changing their name – Halo Studios is here.

Studio Head Pierre Hintze defines this less like a clean break, and more like the turning of a page:

“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.”

The First Step

Switching from the studio’s proprietary Slipspace Engine to Unreal is a key part of that change. Previously, 343 Industries needed a large portion of its staff simply to develop and upkeep the engine its games ran on.  “We believe that the consumption habits of gamers have changed – the expectations of how fast their content is available,” says Hintze. “On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time.”

As gaming evolves, and players increasingly point out how long it takes to see new games from their favorite series, the team at Halo Studios felt the need to react. As COO Elizabeth van Wyck puts it:

“The way we made Halo games before doesn’t necessarily work as well for the way we want to make games for the future. So part of the conversation we had was about how we help the team focus on making games, versus making the tools and the engines.”

Alongside the wider changes to how the studio is set up (which you can read more about below), adopting Unreal means Halo Studios is more able to create games with a focus that can satisfy fans – even setting up multiple teams to create different games simultaneously. But Unreal also comes with in-built benefits that would have taken years of work to replicate with Slipspace:

“Respectfully, some components of Slipspace are almost 25 years old,” explains Studio Art Director, Chris Matthews. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate.

“One of the primary things we’re interested in is growing and expanding our world so players have more to interact with and more to experience. Nanite and Lumen [Unreal’s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn’t seen before. As artists, it’s incredibly exciting to do that work.”

There’s another in-built benefit – Unreal is familiar to huge parts of the wider gaming industry. Where developers would have to spend time learning how to use Slipspace when joining 343, Halo Studios’ adoption of the industry-leading engine makes it a far smoother process to bring in new talent (and the studio is indeed hiring for its new projects now):

“It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want,” says Van Wyck. “Part of that is [in how we build the game], but another part is the recruiting. How long does it take to ramp somebody up to be able to actually create assets that show up in your game?”

With the move to Unreal, the on-ramp is shorter, the experience is there, and the series can grow far more quickly and organically than ever before.

Forging Ahead

Of course, Halo Studios needed to be confident in the switch to Unreal – this isn’t a decision taken lightly. The team had to be sure that the first Halo games to come out of a non-Slipspace engine would look, feel, and sound right. The team began experimenting, and it resulted in a research project known as Project Foundry – the source for all the new clips we saw today.

“When we decided to do Foundry, it wasn’t, at that point, in our plan,” says Van Wyck. “But we needed to pause and – ‘validate’ is not the right word, but educate and understand what our capability is, and assess it, so we actually know we’re on the right path.

“We’ve intentionally been really quiet up to this point, but I think [today] is about just sharing where we are, what our priorities are as a studio, and where the team is. We’re really proud of what came out of Foundry.”

So what does Foundry represent? The team is clear that this is not a new game – but nor is it a traditional tech demo. It isn’t just an exploration of what’s possible with this engine – it’s a true reflection of what would be required for a new Halo game using Unreal, and a training tool for how to get there. Foundry has been made with the same rigor, process, and fidelity as a shipped game would be.

“Where this type of work’s been done historically, across the industry, it can contain a lot of smoke and mirrors,” explains Matthews. “It sometimes leads players down paths where they believe it’s going to be one thing, and then something else happens. The ethos of Foundry is vigorously the opposite of that.

“Everything we’ve made is built to the kind of standards that we need to build for the future of our games. We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we’ve built – or at least a good percentage of it – could travel anywhere inside our games in the future if we so desire it.”

Hintze goes further: “It’s fair to say that our intent is that the majority of what we showcased in Foundry is expected to be in projects which we are building, or future projects.”

And what we’ve seen of Foundry promises incredible things. Named after the Foundry within Halo’s lore – the central forge of the megastructure used to create the Halo Rings themselves – the project saw the team set out to create three distinct biomes in the style of Halo. The goal was, as Matthews puts it, to make something old, something new, and something truly alien.

For something old, we see a biome inspired by the Pacific Northwest – a staple of the series – but in dramatic new form. Waterfalls crash over mountains, a running creek becomes the site of a tableau pitching the Chief against two Covenant Elites, and the team pushed Unreal to include as much foliage as technically possible.

For something new, we see the Coldlands location, a region locked in a deep freeze, with snowdrifts covering plateaus, and ice reflecting what’s above and refracting what’s below. And for something alien, we see the Blightlands, a brand new take on a Halo location – a world consumed by the parasitic Flood. The express purpose of the Blightlands was to see how this new-look Halo team could push the world itself farther than previous Halo games – the results speak for themselves.

Even the familiar looks new in Foundry. The Chief’s armor has been modelled with extreme care, down to individual panels on his combat gloves. An Elite’s energy sword now feels less like a solid object and more reflective of the name – a crackling swoosh of dangerous energy. The aim wasn’t just to push the studio, but the engine itself – Foundry is designed to do things that we haven’t seen in games using Unreal across the industry, Halo began its life as a graphical showcase for the original Xbox – the goal is to make that so again.

Halo Studios has worked closely with Unreal’s creators, Epic Games, to ensure they can reach that lofty goal.

“Halo is such an incredible franchise and it’s awesome to see Halo Studios already pushing the boundaries of Unreal Engine 5,” said Bill Clifford, Vice President and General Manager of Unreal Engine at Epic Games. “We’re honored to support the Halo team in realizing their creative visions through Unreal Engine. Project Foundry’s work demonstrates how they can bring Halo to life with beautifully detailed, uncompromised worlds.”

Of course, the soul of Halo isn’t just in how it looks, but how it feels – the intrinsic dance of its combat, the thud of the weapons, and the sense that you’re inhabiting the Master Chief’s armor. While Foundry may be a primarily visual project, Halo Studios is deeply invested in retaining the essence of what players love about Halo:

“I think it’s pretty well known that [switching engine] has been a topic that the studio has thought about for a long, long time,” says Van Wyck. “[The release of] Unreal Engine 5 was when we felt like we could make Halo games that respect and reflect the true soul of Halo while also being able to build games that can deliver on the scale and ambition of content that players want.”

“The spirit of Halo is more than just the visuals,” agrees Matthews. “It’s the lore. It’s the physics. Playing as the Chief, you’re this huge tank of a soldier – it’s the way that he moves, he feels. We’re all really obsessed about what our players love about Halo. We’re constantly listening to this feedback – and that’s at the core of any initiative like Foundry, or any intention that the studio has about how we move forwards.”

“We’re thinking about the intangibles,” Hintze adds. “The interaction with the Master Chief, or your Spartan, or the enemies. We are very careful about the decisions we’re making in that space – down to the precision and authenticity of the weapons, the authenticity of the animations. There are a list of nuances which we use to verify that we’re on track.”

Beyond the Visor

So, let’s talk about what’s coming beyond Foundry. As you might expect, the team isn’t talking about exactly what those new games will be right now – we’re at the beginning of this new chapter, not the final stages, and it’s fair to say that a new Halo game isn’t imminent. Halo Infinite will still be supported through the Slipspace Engine – you can expect more Operations, and updates to its Forge mode. In esports, Year 4 of the Halo Championship Series, using Halo Infinite, has just been announced. But in the background, the next steps for Halo will be taken.

The quietness is by design. Hintze makes clear that the priority right now is on doing the work, not simply talking about it:

“One of the things I really wanted to get away from was the continued teasing out of possibilities and ‘must-haves’. We should do more and say less. For me, I really think it is important that we continue the posture which we have right now when it comes to our franchise – the level of humility, the level of servitude towards Halo fans.

“We should talk about things when we have things to talk about, at scale. Today, it’s the first step – we’re showing Foundry because it feels right to do so – we want to explain our plans to Halo fans, and attract new, passionate developers to our team. The next step will be talking about the games themselves.”

What is clear is that, yes, it’s Halo games – plural – in development right now. Where Halo Infinite saw practically the entire studio focused on a single, evolving project, Halo Studios has recalibrated:

“We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite,” says Hintze. “[But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.”

A major part of this shift has been in reorganizing the structure of Halo Studios as a whole, in order to give development teams what they need to make something new.

 “At the end of the day, if we build the games that our players want to play, that’s how we’ll be successful,” explains Van Wyck. “That’s what should motivate what we build. That’s also what this structure has done – we want the people that are day-in-day-out making the games to be the ones to make the decisions on the games.”

The team will also be seeking more input from outside the studio on those decisions:

“We’re seeking earlier and earlier, wider and wider feedback from our players,” she continues. “We started that with The Master Chief Collection, and carried that on with Halo Infinite, and we want to do it even more for our next projects. At the end of the day, it’s not just how do we evaluate, it’s how do our players evaluate it?”

343 Industries was founded to create Halo games but the impression I get is that, in its new incarnation as Halo Studios, the studio has been retooled to put the focus entirely on that goal – without distraction, without impediment, to create better games with players’ hopes and wishes at the heart of the endeavor.

“You asked why we consider this as a new chapter,” says Hintze. “We want a singular focus. Everyone is in this place is here to make the best possible Halo games.”

The post Halo Studios: New Name, New Engine, New Games, New Philosophy appeared first on Xbox Wire.

Next Week on Xbox – New Games for October 7 to 11

Next Week on Xbox Hero Image

Next Week on Xbox – New Games for October 7 to 11

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Necro Story

Rablo Games

$14.99

Necro Story – October 7
Optimized for Xbox Series X|S

A light-hearted creature collection RPG where you play as a powerful and (kind of) evil Necromancer. Helped by the ghost of a playful white mage, you must sneak into the Underworld to save humanity.


Diablo® IV: Vessel of Hatred™ – Ultimate Edition

Blizzard Entertainment


94


$89.99

$80.99

Diablo IV – Vessel of Hatred – October 8

Uncover the next chapter of Diablo IV in Vessel of Hatred and continue your fight to thwart the diabolical plot of the Prime Evil, Mephisto. Battle as the all-new Spiritborn class and call upon mystical Spirits to empower your battle. Expand your map to the new region of Nahantu and traverse through its lush jungles. Take on new enemies, dungeons, and PvE co-op challenges, recruit new Mercenaries, and more. Plus, explore a plethora of base game updates that will introduce new power and continue to enhance the world of Diablo IV.


Xbox Play Anywhere

Mark of the Deep

Mad Mimic

Mark of the Deep – October 8
Xbox Play Anywhere

An epic pirate adventure with a strong narrative and a thrilling mix of elements from acclaimed Metroidvania and Souls-Like games. Embark on this journey as the pirate Rookie, explore the mysteries of a cursed island and find your missing pirate crew!


To the Moon

Serenity Forge

To the Moon – October 8
Optimized for Xbox Series X|S / Smart Delivery

Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning… but only in their patients’ heads. This story follows their attempt to fulfill the dream of an elderly man, Johnny. With each step back in time, a new fragment of Johnny’s past is revealed — and his last wish is to go to the Moon.


Camp Sunshine

Hound Picked Games

$7.99

Camp Sunshine – October 9
Optimized for Xbox Series X|S / Smart Delivery

A 16-bit, blood-soaked horror RPG that pits you as Jez, who is dropped off at Summer Camp. He awakes in the middle of the night to discover blood everywhere, a rampaging killer on the loose dressed in a mascot costume and himself involved in a deadly game of cat and mouse!


Cats and Seek : Osaka

Silesia Games Sp. z o.o.

Cats and Seek: Osaka – October 9

A hidden object game with plenty of meowing loaves of joy to discover! Look around – up, down, left, right… Because you’ll never know where you might find a friendly cat face.


Heavy Cargo – The Truck Simulator

Aerosoft GmbH

Heavy Cargo – The Truck Simulator – October 9
Optimized for Xbox Series X|S

In Heavy Cargo – The Truck Simulator, you transport oversized cargo through an extensive, freely accessible and lively game world, including dynamic weather and day-night cycle. Before you start your journey with your truck and its various trailers and cargo, you often must explore the route with the spotting vehicle first that you control yourself.


Mr. T-Shirt

Old School Vibes

Mr. T-Shirt – October 9

Help Mr. T-Shirt in this adventure through a unique world of paper and doodles. Slide through black-and-white scenes, collecting the key to advance to the next level. Explore hand-drawn environments and face unique challenges in every stage.


Mimi the Cat: New Friends

Afil Games

Mimi the Cat: New Friends – October 9
Optimized for Xbox Series X|S / Smart Delivery

Embark on a charming journey with Mimi, a delightful cat who loves puzzles and making new friends. Your mission is to help Mimi navigate through a variety of fun and challenging levels, moving, climbing, and stacking boxes to find her way to new friends and cozy spots.


Rogue Sentry

Eastasiasoft Limited

Rogue Sentry – October 9
Optimized for Xbox Series X|S / Smart Delivery

Rogue Sentry is a hardcore twin-stick adventure shoot’em up where you’ll navigate the complex inner workings of a gigantic prison fortress, face gun and laser wielding machines, pick up human survivors along the way and attempt to escape to safety before it’s too late!


Xbox Play Anywhere

Tents & Trees

Frozax Games

$9.99
Free Trial

Tents & Trees – October 9
Xbox Play Anywhere

Your mission is simple: place tents next to trees in a nature-filled grid. The numbers around the grid tell you how many tents must be placed in each row and column but be careful: tents can’t touch each other. Each level has only one unique solution, so take your time and carefully plan your every move.


Amanda the Adventurer

DreadXP

Amanda The Adventurer – October 10

Join Amanda and her pal Wooly on a series of adventures as they explore and learn about our wonderful world! With several NEW play-along, laugh-along, learn-along episodes there’s always fun to be had! Just make sure to do everything Amanda says or she might get angry.


Dagon: Complete Edition

Feardemic

Dagon: Complete Edition – October 10
Optimized for Xbox Series X|S / Smart Delivery

Explore the unique works of H. P. Lovecraft via the interactive stories of Dagon: Complete Edition – an extraordinary collection depicting the horrors creeping beneath the waves, festering within delirious minds, and more.


Sky Oceans: Wings For Hire

PQube Limited

Sky Oceans: Wings For Hire – October 10
Optimized for Xbox Series X|S

Relive the charm of classic RPGs with a touching story about the search for purpose. Take the role of Glenn Windwalker as you assemble your team of pirates and fight against the Alliance. Fight adversaries within the open blue skies in strategic turn-based dog fights. Tactically plan attacks and adapt your strategy to the ever-changing scenarios!


The Sekimeiya: Spun Glass

Viridian Software

The Sekimeiya: Spun Glass – October 10
Optimized for Xbox Series X|S / Smart Delivery

In the rural town of Yushibana, the Ashiya family holds much of the wealth. After they discover a rare gemstone, a showing is scheduled in Ashiya Tower, drawing the attention of many of the townspeople. However, during the exhibit, the tower is flooded with smoke, activating emergency shutters that trap eight people inside. With twelve hours until their release, they must grapple with an increasingly complex series of unnatural events.


Casual Sport Series: Hockey

Revulo Games

Casual Sport Series: Hockey – October 11

Grab your controller, hit the ice, and prove you’ve got what it takes to score big! Step onto the ice and experience hockey like never before in Casual Sport Series: Hockey! Whether you’re a seasoned player or new to the rink, this vibrant, action-packed game delivers fast, easy-to-pick-up fun that anyone can enjoy. Perfect for solo play or intense local multiplayer showdowns with friends, it’s the ultimate casual sports experience!


DRAGON BALL: Sparking! ZERO Pre-Order

Bandai Namco Entertainment America Inc.

$69.99

Dragon Ball: Sparking! Zero – October 11
Optimized for Xbox Series X|S

Dragon Ball: Sparking! Zero takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Become a super warrior and experience the earth-shaking, limit-breaking power of Dragon Ball battles! Unleash the strength of over 180 fighters, each with their own signature abilities, transformations, and techniques.


Knight And Mourning

Micah Edwards

Knight And Mourning – October 11

Do you like 2D platformers? Are you constantly complaining about how bad you are at them? Well, continue to complain! Even if you think you are good at Knight And Mourning, you aren’t.


Xbox Play Anywhere

Metaphor: ReFantazio

SEGA

$69.99

Metaphor: ReFantazio – October 11
Xbox Play Anywhere

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince. Control your destiny, face your fears and awaken magical Archetype powers that lie dormant in your heart.


My Big Sister: Remastered

Ratalaika Games S.L.

My Big Sister: Remastered – October 11

Meet Luzia, a sarcastic twelve-year-old with a playful sense of humor. If you believe what she says, My Big Sister is a top-down adventure game about two sisters trying to break a curse imposed upon Sombria. “My Big Sister” is a continuation of “Ashina: The Red Witch” which will showcase a lot of references between the two games.


Paper Plane Arena – A Medieval Fantasy

EpiXR Games

$9.99
Xbox One X Enhanced

Paper Plane Arena – A Medieval Fantasy – October 11
Xbox One X Enhanced

An experience that’s designed to ease your mind and have fun popping innocent balloons. Jump into the role of a little paper plane destined to rescue the world from evil balloon demons by dashing through them. You’re free to enjoy the game any way you see fit as the only enemies of the game are these balloons which generally are not well known for being too dangerous.


Spiral

Folklore Games

Spiral – October 11

Spiral is a third-person narratively driven exploration game sharing a poetic vision of cognitive degeneration seen from the inside. It tells the story of Bernard, a man who wishes goodbye one last time to the memories that built him from his early childhood to who he is today. You accompany him on this journey, bearing witness to his life and remembering him as his mind slowly unravels into the void.


Starship Troopers: Extermination – Pre-Order Bundle

MY.GAMES B.V.

$49.99

Starship Troopers: Exterminations – October 11

A fully licensed,16-player co-op FPS that puts you on the galactic frontlines of the acclaimed sci-fi series! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back the galaxy from the Bug threat!


Torii Guardian

Flying Islands Team

Torii Guardian – October 11

Torii Guardian is a top-down tower defense action game where you need to defend the Torii gate to another world from hordes of evil spirits. Strategically build towers and summon ancient spirits to protect your base and destroy enemies using a variety of different weapons and tools.


TRANSFORMERS: Galactic Trials

Outright Games Ltd.

$39.99

Transformers: Galactic Trials – October 11
Optimized for Xbox Series X|S / Smart Delivery

Roll out for an intense fusion of arcade racing and combat in the Transformers Galactic Trials! Evil Nemesis Prime has stolen the Prime Relics, which bestow incredible powers on whoever possesses them. Now the Autobots and Decepticons are in an explosive race to recover the relics – the future of Cybertron is in your hands!


Undisputed

Deep Silver

$59.99

Undisputed – October 11

An authentic boxing game developed with care by dedicated fight fans, alongside the professional boxing community. Play through the epic journey from amateur boxing tournaments, all the way to becoming Undisputed Champion, in the true-to-life Career Mode.


The post Next Week on Xbox – New Games for October 7 to 11 appeared first on Xbox Wire.