In the summer of 2017, I had the good fortune to be invited to take part in a collective brainstorming session at Myrkur Games, a brand-new game studio here in Reykjavík, Iceland. The goal was simple: to help develop the premise for a brand-new video game.
Every person in that room was passionate about video games, about stories and adventures, about characters and small moments that had stuck with us for years. We talked about the games that inspired us, about the kind of game we’d like to make, and in the end, we emerged from that conversation with a simple conviction I hadn’t expected. The belief that we could do it, too.
That belief is what kicked off the journey that would become Echoes of the End, a cinematic third-person action-adventure game set in Aema, a fantasy world of our own creation, inspired by the untamed beauty of our home.
Echoes of the End follows Ryn, a warrior and vestige, one born with an affinity for ancient, destructive magic, as she fights to free her brother from the clutches of a totalitarian empire and prevent a looming invasion. It features high-quality, motion-captured cinematics and gameplay animations, a visceral, fast-paced combat system, tight, reactive platforming and engaging puzzles, as well as a companion that is at your side the whole way through, offering invaluable aid in the face of every obstacle.
It’s a story that spans a wide variety of environments, all inspired by our home country of Iceland, from cavernous depths and glacial mountaintops, to ruined cities and bubbling lava fields. In short, it’s the sort of game that, until recently, a studio like ours could only have dreamed of making.
That meant finding creative ways of punching above our weight. Fortunately, the past decade has been revolutionary in terms of how accessible game development technology has become. Those environments I mentioned earlier? They’re not only inspired by Iceland, they’re largely recreated through photogrammetry, a process we’ve been practicing and iterating on for eight years now.
Take the glacier above. That’s Sólheimajökull, a stunning attraction found in the south of Iceland. It’s a perfect example of the beauty we wanted to capture for Echoes of the End, and so, armed with a single drone, we scanned the whole thing and placed it in our game world. It’s not the only notable landmark we’ve done this with either. Kirkjufell, a mountain that’s become a symbol of Iceland in recent years, can be seen in our announcement trailer, and in playing the game players may find many more. It’s a bit of an easter egg hunt, really!
We use a similar process for our character models. We started with one camera and a rotating stool that we used to spin the actor around and capture them from different angles. Later, that rig grew to nine cameras and a heavily modified cheese platter, and eventually a 360° solution that thankfully requires no spinning at all.
Motion capture, too, has become massively more accessible in recent years. It was once the exclusive domain of AAA studios with massive budgets, but we decided early on that we were going to build our own stage. I remember working with an actor who had done some motion capture back in 2007. At the time, that studio used 200 cameras. Our mocap studio today has sixteen, and has been crucial in enabling us to do what we do.
And that’s not even mentioning the game engine. It’s difficult to overstate how much of a gamechanger Unreal Engine 5 is for a studio like ours; how all of these advancements have allowed us to build a rich, immersive world without compromising on scope or fidelity. It’s what makes it possible for a small, passionate team to bring a big, ambitious game to life.
Echoes of the End is still the game we set out to make in 2017, but it’s grown and evolved alongside us through the years. We’ve poured our love into it for nearly a decade now, and we can’t wait for you to get a chance to experience it for yourself.
We recently released an announcement trailer, and the full game is available August 12 on Xbox Series X|S. We hope you’ll check it out, and that the next time you find yourself dreaming about that game you’d like to make one day, you’ll carry with you a simple conviction. The belief that you can do it, too.
The world ended long ago. We’re only living in its echoes.
Echoes of the End is a cinematic third-person action-adventure game. It blends a deeply personal, character-driven story with thrilling magic and sword-based combat, engaging traversal and thought-provoking puzzles. Inspired by Iceland, this epic adventure offers a mature, rich and immersive experience in a breathtaking and original fantasy world.
A Heroine’s Journey
Step into the shoes of Ryn, a vestige wielding volatile yet powerful magic, as she battles to save her brother from a ruthless totalitarian empire. Partner with Abram Finlay – a scholar and explorer haunted by his past – to uncover a conspiracy that could reignite an ancient conflict and plunge Aema into chaos. Immerse yourself in a heartfelt tale of trust, redemption, and sacrifice in a world on the edge of war.
Dynamic Combat and Exploration
• Master Ryn’s prowess in magic and swordsmanship to defeat unique enemies and face epic boss battles.
• Harness a vast array of devastating powers as Ryn grows in strength and confidence throughout her journey.
• Team up with Abram to combine forces in both combat and traversal, unleashing creative combos and interactions.
• Explore breathtaking environments inspired by Icelandic landscapes, from fiery lava fields to icy mountain peaks.
Puzzles and Traversal Challenges
• Solve engaging puzzles with Ryn’s powers, including gravity manipulation, destruction, and illusions, through collaboration with your companion.
• Navigate the world with a diverse range of traversal mechanics, like double-jumping, dashing, and gravity control, with each chapter introducing fresh, unique challenges.
Cinematic Visuals and Realistic Fantasy
• Echoes of the End immerses players in an original, grounded fantasy world brimming with depth and detail.
• This character-driven adventure features motion-captured performances, intricately designed character models and stunningly crafted environments, delivering a truly unforgettable and heartfelt experience.
• Explore the hidden history of Aema, forge unbreakable bonds, and embrace your magical potential as you shape the destiny of a nation.
At long last, the Project EVILBANE Pre-Alpha Playtest Schedule, revealed at IGN Live 2025, has been revealed! If you haven’t seen the video yet, check it out.
Xbox Insiders, now’s your chance to check the game out early and give us your feedback. Join our official Discord server and be the first to see the latest news and project updates!
Game Overview:
“Project EVILBANE” follows a hardened team of apocalyptic survivors who have sworn to avenge their ruined world. Join the battle to triumph over the Archdemon’s forces and save humanity!
About this Playtest:
“Project EVILBANE” is still in early development, and this is its first public playtest.
The primary goal of this playtest is to ensure that combat is fun. This build features four characters and four weapons, and players can simultaneously wield 1 ranged weapon and 1 melee weapon for strategic gameplay.
To learn more about the featured characters and weapons, please check out the official EVILBANE Discord server.
Thanks for your interest, and we look forward to your participation!
Launch the Xbox Insider Hub on your Windows PC (or, if necessary, download the Xbox Insider Hub from the store.)
Navigate to Previews > Project EVILBANE
Select Join
Wait for the registration to complete and be directed to the Store and install EVILBANE
NOTE: This playtest is only available on Windows PC.
How to Provide Feedback:
Once the playtest starts on August 29, you can report any issues using the Windows Feedback Hub. Please don’t forget to submit feedback so we can investigate:
Open the Windows Feedback Hub on your PC.
Select Report a problem.
Fill out the form with the appropriate details to help our investigation. Make sure to include the name “Project EVILBANE” in your feedback.
Select the Apps category and Project EVILBANE subcategory.
For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
History Reclaimed, Futures Reimagined: Celebrating Indigenous Storytelling Through Games
Team Xbox
Summary
Indigenous creators are reshaping the gaming landscape by telling authentic stories that reclaim historical narratives and imagine empowered futures, rooted in tradition and lived experience.
Age of Empires III: Definitive Edition spotlights this shift, with cultural expert Anthony Brave leading the respectful representation of Indigenous peoples as he penned the new ’Shadow’ campaign storyline.
Xbox is celebrating and supporting Indigenous voices in gaming through a curated collection of games by Indigenous developers and storytellers, highlighting the power of games as a modern vessel for cultural preservation, education, and community.
Gaming has evolved into more than pure entertainment. It’s now a dynamic canvas for culture. It can breathe life into ancestral knowledge, preserve endangered languages, give form to lived experiences, and become a vessel for empathy and understanding. A new generation of Indigenous creators are leveraging this canvas, not just to tell their stories, but to reshape how history is remembered and how futures are imagined.
Through games, indigenous creators are reclaiming the narrative; telling stories of survival, resilience, joy and identity rooted in tradition and grounded in truth. When Indigenous creators make games that reflect their cultures, these games become vessels for continuity, remembrance, and self-determination – and, from those playing them, new understanding.
This year, in honor of the International Day of the World’s Indigenous Peoples, Xbox is proud to spotlight Indigenous voices reshaping the world of interactive storytelling. Among them is Anthony Brave, a Sicangu Oyate (Rosebud Sioux Tribe) and Chippewa-Cree descendant, who served as the lead cultural expert on Age of Empires III: Definitive Edition.
Anthony helped ensure Indigenous representation in the game was accurate, nuanced, and deeply respectful. He also penned ‘Shadow’, the second act in The War Chiefs storyline, an emotionally rich campaign told through the perspective of an Indigenous protagonist navigating the complexities of identity, survival, and legacy.
As a consultant, writer, and cultural ambassador, Anthony’s work exemplifies what’s possible when Indigenous creators are empowered to tell their own stories. Through his voice, and those of other creators featured in our curated collection of games by and about Indigenous communities, we see a new standard emerging, one where consultation is expected, and cultural respect is foundational.
When history gets a new perspective directly from the source, everyone benefits. These stories do more than entertain; they teach, challenge, and inspire. They remind us that tradition is not stuck in the past. It is active, evolving, and ready to shape the future.
Join us in celebrating Indigenous creators, honoring their contributions to gaming, and supporting a more thoughtful and truthful way of telling stories today and for generations to come.
PLAY
Discover Games Shaped by Indigenous Communities
Celebrate International Day of the World’s Indigenous Peoples through the power of play. During August and beyond, you can play a variety of game collections highlighting iconic games and franchises created by Indigenous developers, showcasing how their unique perspectives have shaped the gaming world we know today.
Check out a few highlights from our full Xbox Games Collectioncelebrating International Day of the World’s Indigenous Peoples:
Age of Empires III: Definitive Edition Age of Empires III: Definitive Edition completes the celebration of one of the most beloved real-time strategy franchises in definitive form, with enhanced features and modernized gameplay. Command mighty civilizations from across Europe and the Americas or jump to the battlefields of Asia in stunning 4K Ultra HD graphics and with a fully remastered soundtrack. Now featuring two new game modes: Co-Op Historical Battles and The Art of War Challenge Missions, including all previously released expansions and all 14 civilizations, plus two brand new civilizations – the Swedes and Inca.
Kena: Bridge of Spirits A story-driven action-adventure set in a charming world rich with exploration and fast-paced combat. Players find and grow a team of tiny spirit companions called the Rot, enhancing their abilities and creating new ways to manipulate the environment. Kena, a young Spirit Guide, travels to an abandoned village in search of the sacred mountain shrine. She struggles to uncover the secrets of this forgotten community hidden in an overgrown forest where wandering spirits are trapped.
Aztech: Forgotten Gods A cyber-stone action-adventure following Achtli, a young woman who battles the colossal Forgotten Gods. To uncover the truth behind her far-future Mesoamerican metropolis, she’ll have to turn the Gods’ power against them, as she soars through the city with power and grace using an ancient artifact, remnant of a time long forgotten.
Carto A charming adventure game wrapped around a unique, world-altering puzzle mechanic. Separated from her Granny during a storm, young Carto must use her innate cartography powers to map and manipulate the world around her on her quest to be reunited. As she discovers new “pieces” of the game map, players can rearrange them to shape the levels themselves – unlocking new paths, puzzles, and story moments. Use this power to explore mysterious lands, help a quirky cast of characters, and guide Carto on her journey back to her family. Carto will traverse strange new lands, learn their cultures, and enlist the help of new friends along the way in this hand-crafted adventure.
Aritana and the Harpy’s Feather “At the sunrise, it will be too late…” Run against time in a platform adventure with a unique poster changing mechanic – each one changing your attributes like speed, jumps, attacks and special abilities. Choose the right posture to get over obstacles and fight spirits from the forest in a fast, intuitive and fun game. All the while, the beast Mapinguari will chase you, leading to battles that require focus and mastery of all the skills learned.
Rewards members in the United States can earn and donate points to organizations supporting indigenous communities with Xbox. The organizations below will be available on the Rewards hub:
AISES: AISES is a national nonprofit organization focused on substantially increasing the representation of Indigenous peoples of North America and the Pacific Islands in science, technology, engineering, and math (STEM) studies and careers.
First Nations Development Institute: Our mission is to uplift and sustain the lifeways and economies of Native communities through advocacy, financial support, and knowledge sharing. We envision a world in which Tribal Sovereignty is upheld, and Native ingenuity and knowledge are honored and respected.
Xbox players 18 and older can earn Rewards points in various ways, such as playing games, completing Game Pass Quests (terms apply), and purchasing games and other eligible items at the Microsoft Store (exclusions apply). Start earning for impact today and redeem your points for great rewards. Donate your points on the Rewards hub or on the Rewards redeem page.
Wallpapers and Dynamic Backgrounds
The Xbox International Day of the World’s Indigenous Peoples design is available today as an Xbox wallpaper and dynamic background on console – follow these steps to apply the dynamic background:
Press the Xbox button on your controller to open the guide.
Select Profile & system > Settings > General > Personalization > My background > Dynamic backgrounds.
You can choose between Games, Xbox, or Abstract dynamic backgrounds. Choose the background art that you want with the A button.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Madden NFL 26 leverages a new AI-powered machine learning system trained on thousands of plays from nearly a decade of real NFL data to deliver more explosive gameplay—with new player-specific traits, authentic playstyles, and adaptive counters that match on-field tendencies and strategies of NFL quarterbacks and coaches.
Teenage Mutant Ninja Turtles: Tactical Takedown is the first-ever turn-based TMNT video game. Inspired by the classic cartoon, you’ll experience a bold new approach to the world of the Teenage Mutant Ninja Turtles! Splinter and Shredder are dead, and as the Turtles approach adulthood, they’re not just growing up… they’re growing apart.
With The Toaplan Shooting Collection Vol. 1, you get eight of these milestones. Enjoy them as the historical classics they are, or simply as fantastic action games packed with pixel explosions and crisp 2D graphics. It’s quadruple the action, a billion times the fun, and a thrill ride back in time to the neon-lit arcades of the past!
With modern enhancements, leaderboards, screen filters, and quality-of-life extras, no threat stands between you and absolute victory. Got what it takes? Prove it on the battlefield!
A cinematic third-person action-adventure game. It blends a deeply personal, character-driven story with thrilling magic and sword-based combat, engaging traversal and thought-provoking puzzles. Inspired by Iceland, this epic adventure offers a mature, rich and immersive experience in a breathtaking and original fantasy world.
Gear up for 4-player co-op action with a modern twist! Ra Ra Boom rockets you to a future Earth overrun by rogue AI. Battle waves of enemies and upgrade your ninja cheerleader’s skills as you beat ‘em up, shoot ‘em up, and smash through the chaos!
Step into the sharp mind (and quick paws) of a samurai cat in training! In Temari Trials, you’ll solve logic-based Sokoban-style puzzles, pushing temaris to unlock chests and prove you’re ready for the warrior’s path.
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
A group of ducklings finds a mysterious 100-in-1 cartridge and are now forced to play all the games to escape the insidious cartridge spirit! 100 microgames, fun and increasing difficulty, what more do you need for an interesting adventure?
Take the role of a recently passed soul, unable to recall who you are or how you died. After a chance encounter with a powerful entity, you begin an epic journey to defeat a growing darkness, while recovering your memories along the way. Engage in fast-paced turn-based battles against a wide variety of enemies, evade damage by dodging enemy attacks in snappy minigames and cast powerful spells to fend off your opponents.
Play as a sneaky city cat with sticky paws and a heart of gold. Sneak, leap, and loot your way through cozy urban levels to bring the purrfect gifts home to your beloved human. Every shiny trinket is a treasure in this 2D pixel platformer of feline thievery and chaotic charm!
A frantic game where you must try to survive random rounds, accumulating a curse with each room from the 60+ available cards in the game, while killing enemies with your pistol flash and a variety of amazing shots. No two attempts are ever the same!
A deceptively simple yet brutally challenging platformer where your mission is clear: get to the moon. Move left, move right, jump, that’s all you’ve got. But mastering your jump strength is key to landing on those elusive platforms and climbing higher.
In Dorfromantik you start with a stack of procedurally generated tiles. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits.
Rearrange the world. Reunite the twins. Rediscover wonder. Abi and Ben are lost—but not alone. In Lost Twins 2, you’ll shift entire pieces of the world to guide them through a beautifully handcrafted puzzle adventure full of cozy charm and clever surprises.
Steampunch: Lost Tombs is the second game in the franchise, and it takes the action to a whole new level with simplified combat, mysterious levers, and precision-based platforming. Run, jump, and dash in eight directions as you explore dangerous tombs, collect relics, and unlock portals to the next challenge.
Relic Hunters Legend is a fast-paced looter-shooter RPG where you collect powerful weapons, upgrade skills, and battle enemies in intense combat. Play solo or team up in a 4-player co-op as you embark on a journey to recover lost memories and take down the tyrant Duke Ducan.
An atomic war has reduced the world to a toxic heap of ruins and chaos. As an ex-agent named Sebastian Beck, you’ll face off against 7 dangerous criminals and traverse 7 levels filled with enemies and traps to overcome. The game also challenges you with a unique mechanic where the environment becomes increasingly hostile due to radiation—reach regenerating refrigerators that serve as life-saving checkpoints. Use your blade, grenades and shotgun to fight your way through this dangerous world, in glorious 1980s arcade style.
Bangman gives you everything you love: hordes of monsters, tons of unique characters, countless ways to slaughter them, and many, many, many attempts to do so. Wondering what’s in short supply here? The game costs very little money! And that’s always nice.
Step into the inky nightmare of Bendy: Lone Wolf, a thrilling survival adventure set in the twisted, rubberhose world of Joey Drew Studios. As Boris, the lone wolf, you’ll brave endlessly shifting corridors filled with monstrous cartoon creeps, deadly traps, and the relentless pursuit of the Ink Demon. Every day brings new challenges in this heart-pounding quest for survival and truth.
Your once-sacred homeland now lies in the grip of a demonic invasion. Wielding two fully customizable weapons, you’ll fight back with precision and power—dodging, parrying, and blazing through relentless enemy hordes. With hundreds of upgrade combinations, adapt your playstyle and push back the darkness. Shatter enemy cover, deflect incoming fire, and emerge as a true slayer of demons.
Girl squad assembled! Conquer the tower in this auto chess adventure! In this adventure, you can recruit over 70 unique companions across 17 races and classes, including orcs, archers, assassins, dwarves, elves, mages, and more. Build your ultimate team by combining their abilities and synergy.
Welcome to a distant and absurd future where even time is subject to government regulations. In this glorious era of progress, an elderly citizen requires vital medication. He acquires a government-approved Time-Clone device for pill delivery. The process is, as always, efficient and precise – to get the pills, he must clone himself and send the clone into the machine, where it solves puzzles, retrieves the pills, and travels through time.
Embark on a relaxing yet mind-bending journey through thousands of uniquely designed mazes. From classic square puzzles to complex circular, triangular, and even hexagonal labyrinths—experience a truly diverse and enchanting experience.
An attractive puzzle platformer where you use magnetism to escape a factory. Meet a cast of magnet characters and work together to solve logical conundrums. Created by Mark Brown, owner of the popular YouTube channel Game Maker’s Toolkit (GMTK), Mind Over Magnet is a blast for players of all ages and skill levels! Escape a dangerous factory using the power of magnetism. You must team up with three different magnet friends and use their unique abilities to solve more than 50 tricky single-screen puzzles.
Travel through worlds inspired by the fauna and culture of the Northern and Southern hemispheres. Explore lovingly crafted stages, solve logic-based puzzles through collaboration, and uncover a silent story that speaks straight to the heart. Control two characters at once from your couch — perfect for friends, couples, and families.
In the post-apocalyptic remnants of an advanced alien civilization, an orphaned outcast named Inayah sets out on a perilous journey to find her tribe. Guided by her mentor, she navigates a divided world, forging bonds and uncovering secrets that redefine the meaning of family. Experience an emotionally charged adventure where every decision shapes Inayah’s destiny.
A challenging 2D platformer in pixel art style with fixed-screen levels, where each stage is a deadly puzzle on its own. Step into the boots of a young explorer who, upon receiving an ancient map, decides to enter a mysterious cave from which no one has ever returned.
Zumba – Treasure of the Marble Sea throws you into a fast-paced marble shooter set in a colorful pirate world! Help your cheeky pirate survive the marble madness by shooting, matching, and destroying endless waves of rolling marbles. Choose a level, aim carefully, and fire your marbles to create chains of three or more matching colors.
Become One with the Ninja: Unpacking Ninja Gaiden 4’s Deep, Immersive Allure
Yamaguchi Sebastian, Xbox Wire Japan
Summary
Walk through the experience of playing the first 3 chapters of Ninja Gaiden 4 with its Director and Producer Yuji Nakao.
Dive deeper into the game’s mechanics and playability, now refreshed with a brand-new arsenal, instant weapon switching, and a Ryu Hayabusa who has mastered the True Dragon Sword.
Ninja Gaiden 4 arrives on October 21 for Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere. Play it day one with Game Pass.
Racing through a Tokyo consumed by darkness, slipping behind enemies and striking in a flash. A standoff where you are against all odds, dancing on the edge of death in relentless swordplay. Before I realized, the character I was controlling felt less like a digital avatar, and more like an extension of my own body.
Ninja Gaiden 4 doesn’t just let you play as a ninja—it slowly, silently transforms your mind and body into one.
Since its explosive reveal at this year’s Developer Direct, Ninja Gaiden 4 has been featured on Xbox Wire, spotlighting several key elements: Yakumo, the new protagonist, the near-future Tokyo landscape, the visceral Bloodraven Form that redefines the series’ combat, and the long-awaited return of Ryu Hayabusa.
But now that I’ve played through the first three chapters, it’s clear that there’s more beneath the surface. Something deeper. Something that demanded to be uncovered.
What makes Ninja Gaiden 4 so striking is its ability to draw players into a state of flow, where reaction overtakes thought, and instinct replaces intention.
You’re not just pressing buttons. It’s as if your entire nervous system is tuned to every motion, every enemy, every second. You’re not calculating the perfect moment. You’re responding with something closer to that of pure animal instinct.
It feels as though the game is training you, refining your senses to match the pace and pressure of the world it throws you into.
To get to the heart of this immersive design, the Xbox Wire Japan editorial team sat down with Yuji Nakao, the producer and director of Ninja Gaiden 4 himself.
After spending time in the early chapters, we brought the questions that naturally rose from the experience, unfiltered and direct. The conversation ranged from the intricacies of the battle system, to the shaping of this new Ninja Gaiden world, to the dynamic between Yakumo and Ryu. And in their answers, we uncovered a philosophy: a quiet intensity and clarity of purpose driving the game’s ferocious polish.
In this article, we revisit the moments that pulled us so deeply into Ninja Gaiden 4’s world, and together with the developers’ insights, unravel the secrets behind its razor-sharp design.
First, can you tell us about the world design of the initial stage where players accompany Yakumo?
In this game, players will start from the ground and ascend upward through a reimagined “Sky City Tokyo.” In other words, Ninja Gaiden 4 inverts what we believe was the structure of Ninja Gaiden 2, and players will experience Yakumo climbing his way up from its depths. This inversion directly reflects one of the game’s central themes in Yakumo’s growth, and the level design is built to faithfully support that idea.
The setting of Tokyo at the beginning of the story is drastically different — it’s now infested with Daemon (supernatural beings) and is under the control of a hostile faction called the Divine Dragon Order. Time has passed, and the city has transformed under various influences, giving it a much more oppressive, eerie, and fear-inducing atmosphere.
Chapters 1 through 3 focus tightly on Yakumo’s perspective as he begins his climb toward becoming a master ninja, offering players an inverted viewpoint compared to Ryu’s. It’s an intense, condensed experience that we hope everyone will enjoy.
What kind of experience did you intend for players to have in these three chapters, and what expectations did you want to set?
Each of these early chapters has been carefully crafted to serve as the foundation for the story of Ninja Gaiden 4. In Chapter 1, our main goal was to let players enjoy the sheer thrill of battle, drawing on stage design that embodies the essence of the Ninja Gaiden series. Then, in Chapter 2, we introduced the newly added rail action mechanic, aiming to deliver a sense of speed and fluidity that still feels authentic to the franchise. And finally, Chapter 3 culminates in a boss fight that showcases just how far the series has come, offering an evolved encounter befitting a brand-new entry after more than a decade.
These chapters serve as an introductory arc in every sense. They pack in all the essential gameplay elements that players will need to carry into the rest of the game. As the story progresses, the mechanics you learn here will become increasingly intertwined, driving faster, more intense, and more terrifying battles that never let up.
Hopping onto rails in-between battles, and swerving through obstacles with the press of a button added a refreshing dynamic that hasn’t been seen in previous Ninja Gaiden games. How did you ensure this new feature still felt true to the Ninja Gaiden experience?
The rail action mechanic was designed to keep players engaged, even during brief pauses between battles. With Ninja Gaiden 4, we aimed to deliver the fastest-paced action experience in the series so far, not only in combat but across the entire stage structure. Simply put, we didn’t want the momentum to break. The rail action serves as a kind of “spice” for the game, offering exhilarating and tension-filled moments even during transitions and movement sequences.
For instance, you might finish a rail sequence, leap into the next area, and immediately strike down an enemy, a “NINJA KILL” if you may. Then you hop onto another rail, start moving again, and suddenly find yourself dodging falling skyscrapers. These unpredictable, fast-paced scenarios create a live-action feel—something constantly evolving and urgent.
At first glance, some players might worry that introducing gimmicks like this could water down the core identity of a Ninja Gaiden experience. Our goal wasn’t to dilute the experience, but to add to it without compromising its core. If anything, the rail action strengthens the game’s identity.
Were there any challenges in integrating such a new mechanic into the traditionally structured stages of Ninja Gaiden?
We spent a lot of time figuring out how much rail action to include and how to balance it within each stage. One of our biggest challenges, especially in collaboration with Team NINJA, was making sure the rail sequences felt natural and didn’t disrupt the density of gameplay that fans expect from the series.
That density is a hallmark of Ninja Gaiden, and when you try to add rail segments on top of already intense combat, there’s a risk that the stage becomes overly bloated.
To achieve the perfect balance, we played and replayed the stages countless times, adjusting and refining them based on feedback. Together with Team NINJA, we went through that loop over and over. We’re now at a point where the experience feels incredibly polished, and just the right tempo. If players find themselves flowing through the game as if they’re running a smooth marathon, then we’ve achieved what we set out to do. And if players feel the rail action is seamlessly woven into the game without disrupting the Ninja Gaiden experience, then I’ll be more than happy.
In the early part of the game, players face a boss with very direct, linear movement patterns, followed by another boss who moves unpredictably and erratically. Can you elaborate on the differences in these experiences and the design philosophy behind them?
Let’s start with the first boss, the D.D.O. Commander. He belongs to an organization called the Divine Dragon Order, which outwardly presents itself as a force of justice. Because of this, Yakumo, who acts in opposition to them, is labeled as the villain.
In terms of gameplay, the Divine Dragon Order, and the D.D.O. Commander in particular, are characterized by discipline and order. Their fighting style is highly structured, focused on “kata (forms)” and patterns, reflecting their rigid hierarchy. Their attacks are straightforward, easy to read, and symbolically meant to be “clean.”
The D.D.O. Commander is designed to let players learn the game’s controls in a natural and stress-free way. Throwing a wildly erratic enemy at the player right out of the gate would only frustrate them. So instead, the D.D.O. Commander is someone players can face head-on, offering a chance to practice the fundamentals. In that sense, he’s deliberately built as a boss who embodies the basics. He’s honest and by the book.
Next comes the Kitsune Courtesan, affectionately nicknamed the “Oiran Kitsune (Fox)” by our staff. She symbolizes the newly introduced Daemon, which are otherworldly beings central to this game’s narrative.
Unlike the demons or the fiends that appeared in previous Ninja Gaiden entries, the Daemon in this game are mysterious entities that seemingly emerge from our own world. No one knows where they came from or what they want. This unsettling ambiguity, which highlights the fear of the unknown, is reflected in their visuals, behavior, and especially in their attack styles.
You’ll see that her movements are highly unpredictable and distinctly inhuman. She attacks with what feels like magical power, defying logical combat patterns. The goal here was to instill a sense of fear rooted in the unexpected. This is very different from the disciplined combat of the Divine Dragon Order, and the contrast is intentional.
As the first major Daemon boss, the Kitsune Courtesan is meant to be a symbolic figure, an embodiment of the unknown. Her presence marks a shift in both the gameplay and the narrative, signaling that the threats in Ninja Gaiden 4 go far beyond what players may expect.
A new weapon called “Yatosen” was introduced during this hands-on. Could you explain its key features and how it differs from “Takeminakata”, the dual blade?
TheYatosen is designed around the concept of ultra-close-range combat. In its default form, when using the Base Form, it takes the shape of a twisted drill-like rapier, something similar to what you might call a twist sword or twist knife. When you switch to the Bloodraven form, it transforms into a spinning drill.
In contrast to the Takeminakata, which allows you to extend its blade using the Bloodraven form and strike from a distance, the Yatosen takes the opposite approach. It’s meant for players who want to get right up close to enemies, using thrusts, stabs, and piercing attacks. It’s a weapon built for tight, one-on-one encounters. In certain scenarios, it may even be more effective and easier to handle than the Takeminakata.
The Yatosen does require a bit more finesse than Takeminakata. It’s not the kind of weapon you can just swing wildly. You’ll get the most out of it by choosing the right moments and enemy types. It’s a tool that greatly rewards players who tailor their approach to each situation. In that sense, the Yatosen really represents a flexible and exciting option within the player’s arsenal.
In this title, we’ve learned that players can freely switch weapons in the middle of a combo. This system seems to explosively expand the range of combat dynamics. Could you tell us more about the reasoning behind implementing this feature?
Because this is a brand-new numbered title being delivered more than 10 years since the last one, we felt it was necessary to evolve every aspect of the game experience. The real-time weapon switching system is one such important piece of that evolution. Naturally, it improves responsiveness in action gameplay, and for advanced players, it also facilitates combo construction. With the aim of enhancing the quality of the action experience and expanding gameplay variety, we adopted this new method.
This free-switching system was part of our concept from the early stages of development. We were confident that it would make Ninja Gaiden, as a full-fledged 3D action game, even more enjoyable. And once you play it, you’ll find it’s a fun mechanic that makes you want to try out various weapons more casually. We are proud to present this as one of the highlights of the title, and we hope everyone will enjoy it.
In the demo version, players were able to use all weapon techniques and martial arts from the start. However, in the actual game, we assume that the degree to which these are acquired will vary significantly depending on the player’s skill and the game’s difficulty level. With that in mind, we’d like to ask: is it still possible to progress through the game even if players fail to learn most of the weapon techniques or martial arts?
If I were to give a bit of advice, I’d still recommend first acquiring the low-cost Combat and Weapon Skills, and then gradually work your way up to the more expensive and advanced ones. As you progress, you can try out different skills and see which ones suit your playstyle. This process allows you to develop your own approach to combat and enjoy a more personalized Ninja Gaiden 4 experience.
We’ve tried to prevent situations where players are completely stuck because they haven’t learned any Combat Skills. Of course, if someone intentionally avoids learning new techniques and continues playing that way, the game can essentially turn into a self-imposed hardcore challenge (laughs).
Anyhow, you’ll begin by spending Ninja Coins to learn the cheaper techniques, and under Tyran’s guidance, you’ll train and practice each move in combat scenarios. Through this process, you’ll slowly but surely develop the skill set needed to overcome the next big challenge. That sense of growth and mastery is what we believe defines the gameplay experience of Ninja Gaiden 4.
One of the things we’re most confident about in Ninja Gaiden 4 is just how rich and varied the action system is. We’ve prepared such a wide array of systems because, in the end, we want players to discover the styles and combat feel that resonate most with them. Even among techniques or weapons that serve similar purposes, there’s a full spectrum, from low-risk, low-return options to high-risk, high-reward ones, allowing players to choose what works best for them.
Moreover, in actual gameplay, the situation changes rapidly, and the number of enemies can become overwhelming. The true fun of this game lies in selecting the best technique for those evolving situations. That’s precisely why we didn’t want to throw everything at the player from the start. Instead, we designed the game so that players could grow attached to each action by learning them gradually.
In the preview build, we saw some martial arts techniques labeled with the term “Perfect,” which seemed to offer greater benefits when executed with more precise timing compared to standard techniques. Would you say that mastering these kinds of advanced skills is the key to mastering Ninja Gaiden 4 overall?
This game offers players an exceptionally wide variety of actions to choose from. The idea is for each player to discover which style suits them best from among this vast selection and then be free to refine and master it in their own way. That’s the kind of design philosophy that’s at the heart of Ninja Gaiden 4.
Take the “Perfect” Combat Skills, for example. These refer to moves that require precise timing, such as well-timed guards or counters. This kind of playstyle tests your ability to improvise during battle, as well as your ability to read and memorize enemy patterns. However, when multiple enemies appear on screen at once, their movements start to interfere with each other, which introduces unpredictability into their behavior. In those situations, improvisation becomes even more important.
On the other hand, some players may prefer an aggressive combo-heavy style, or a style that focuses on landing powerful, heavy blows using the Bloodraven form. For players who find appeal in those kinds of approaches, there are other valid routes toward mastering the game.
Ultimately, the fact that players can freely discover their own methods and strategies for tackling the game is one of the most enjoyable and compelling aspects of Ninja Gaiden 4.
In the preview build, Ryu Hayabusa was playable, and in addition to his previously known extraordinary powers, the players were able to also experience combat in his new “Gleam Form”. Could you tell us more about Ryu’s abilities in Ninja Gaiden 4?
In Ninja Gaiden 4, the “True Dragon Gleam”, which has existed from the first Ninja Gaiden and also an Ultimate Technique in Ninja Gaiden 2, is heavily featured. The Gleam Form in this game is inspired by the feeling of activating that Ultimate Technique, and you can enjoy watching Ryu and his afterimages cut down and massacre enemies from all directions, depending on the various commands, situations, and ranges. The Gleam Form was created while imagining, “What kind of technique could Ryu Hayabusa, the Super Ninja who has mastered the True Dragon Sword, use?”
As a result, the Gleam Form was created as a symbol of Ryu’s prowess.
To put it simply, the Gleam Form is when Ryu unleashes the power of the True Dragon Sword, making him incredibly strong. When you play him in this game, it will truly give you the impression where you might think, “Wow, Ryu’s movements are truly insane!” It’s a one-of-a-kind power that lets players experience Ryu Hayabusa at his peak, as the indomitable Super Ninja.
The Gleam Form can be switched freely with just one button, like Yakumo’s use of the Bloodraven Form. While in this state, you can unleash a variety of incredibly powerful techniques. As the form itself is based on the True Dragon Gleam, we’ve made sure to also include techniques that feel just like it. When playing, be sure to try and replicate it yourself.
In this preview build, since both Yakumo and Ryu Hayabusa could be played on the same stage, does this mean that in Ninja Gaiden 4, players will be able to play through each chapter using both characters?
For each chapter, the story determines who is in which world and what they are doing, so for the most part, the characters will be fixed as you progress. In some chapters, you’ll play as Yakumo, and in others, you’ll play as Ryu, with each character assigned to specific parts of the story.
However, in the Chapter Challenge mode, where you can replay chapters, both Yakumo and Ryu are available to play on any stage. You can try playing stages that were originally meant for Ryu with Yakumo, vice versa. This mode offers a lot of freedom for players who want to replay the game, and I’m really excited to see how it will expand the variety of playstyles. I hope players will find their own unique ways to enjoy the game.
Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch
The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend: Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved: NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns: An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Experience a return to the intense, high-octane action of NINJA GAIDEN with the Deluxe Edition.
Includes:
• Base Game
• Future Gameplay Content*
• Traditional Dark Blue and Legendary Black Falcon Ryu Skins
• Blade of the Archfiend Ryu Weapon Skin
• Divine Chimera and Raven Master Yakumo Skins
• Divine Chimera Yakumo Weapon Set
• 50,000 Bonus NinjaCoin
• Additional In-Game Items
Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch
The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend: Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved: NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns: An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Hit the Gridiron in EA Sports Madden NFL 26 with EA Play Now
Charlie Fortescue, Director, Global Corporate Communications, EA
Summary
The EA Sports Madden NFL 26 10-hour EA Play trial is available on Xbox Series X|S, Xbox One, and Xbox PC.
Backed by years of real NFL data that delivers explosive gameplay in every moment, Madden NFL 26 is Built From Sundays.
Score a limited-time Welcome Pack, plus recurring rewards like Ultimate Team Packs.
Game Pass Ultimate members can live every stadium-shaking moment for up to 10 hours in EA Sports Madden NFL 26. If they decide to buy, their progress carries over to the full game, so they can get ready for the next snap.
Members can save 10% off* EA digital purchases including the full version of the game and Madden Points. Plus, score a Welcome Pack from Aug 7–Sept 11 and recurring Ultimate Team Packs to build your dream football team with NFL Legends and current stars.
Backed by years of real NFL data that delivers explosive gameplay in every moment, Madden NFL 26 is Built From Sundays.
What’s New in Madden NFL 26?
Play Like the Pros
Star NFL quarterbacks move, look, and feel more like the superstars they are. Josh Allen’s rocket arm, Kyler Murray’s elusive scrambles, and Jayden Daniels’ lightning-fast decisions are all captured with unprecedented accuracy. Every throw, rollout, and read now reflects years of real NFL data.
Real NFL Coaching
Madden NFL 26 captures authentic coaching philosophies straight from the NFL sidelines. Play-calling now mirrors real-world tendencies, from Dan Campbell’s aggressive fourth-down decisions to Kevin O’Connell’s innovative offensive schemes. The game delivers dynamic suggestions based on your coach’s style, while new counters help shut down opponents who rely on repetitive tactics. Every matchup becomes a battle of wits, just like on Sundays.
Feel NFL Gameday
From the deafening Skol chants in Minnesota to Baltimore’s electric light show, get hyped with real NFL team traditions. Feel the energy of authentic team run-outs, dynamic weather that affects gameplay, and custom broadcast packages that make each matchup unique. This isn’t just football— it’s your front row seat to NFL Sundays .The EA Sports Madden NFL 26 10-hour EA Play trial is available on Xbox Series X|S, Xbox One, Xbox PC and Xbox Cloud.
Membership for EA Play is included with Game Pass Ultimate and PC Game Pass subscriptions at no extra cost.
Whether you’re scoring an unbelievable hat-trick in the EA Sports FC franchise, showing no mercy on suburban battlegrounds in the Battlefield series or timing a perfect hit to dominate the gridiron in the Madden NFL franchise, you can feel the thrill with EA for just $5.99 a month. Membership unlocks unlimited access to a collection of top titles, trials of select new games, in-game member rewards and more. Members also save 10% off EA digital purchases—including game downloads, points packs, and DLC.
For more details on all the EA Play member benefits this month, visit: EA Play Member Benefits
Conditions, limitations and exclusions apply. See EA Play Terms for details.
EA SPORTS Madden NFL 26 leverages a new AI-powered machine learning system trained on thousands of plays from nearly a decade of real NFL data to deliver more explosive gameplay—with new player-specific traits, authentic playstyles, and adaptive counters that match on-field tendencies and strategies of NFL quarterbacks and coaches.
From the Skol chant in Minnesota to the light show in Baltimore, immerse yourself in new presentation across the NFL including game-impacting weather, team traditions, and dynamic halftime shows with Scott Hanson.
Madden NFL 26. Real NFL Data, Unreal NFL Moments.
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
Conditions & restrictions apply. See www.ea.com/legal for details.
Exciting New Features of The First Descendant ‘Breakthrough’ Update – Available August 7
Beom-jun Lee, Producer, The First Descendant
We’re just days away from The First DescendantBreakthrough update, launching August 7 – and I want to thank all of you who’ve been eagerly awaiting this major content drop. Your continued support means the world to us.
Today, I’m excited to share an overview of the new season’s key features with our Xbox community. It’s a pleasure to connect with you directly and give you a closer look at what’s coming.
TheStory of Breakthrough
In Breakthrough, the main villain, Karel, Commander of the Vulgus, finally steps into the spotlight. With the activation of “Iron Heart,” chaos spreads across the entirety of Ingris, and dimensional anomalies are even detected at Axion Plains near Albion. While Descendants investigate these strange phenomena, grotesque Legion of Breach and Mutants emerge, and to make matters worse, a Dimensional Wall opens—summoning Colossus. Following Karel’s invasion, humanity faces a crisis greater than ever before. But why does Karel refuse to halt his invasion? What is he trying to achieve through the Iron Heart? His hidden motives will finally be revealed in Breakthrough.
Massive Field, Axion Plains
Axion Plains is a massive field that will serve as a key feature in Breakthrough. True to its vast scale, it is home to a variety of new monsters whose formidable attacks will make your combat experience even more thrilling.
Among Axion Plains’ most distinctive threats is the Legion of Breach—monsters that adapt to the elements used against them. This adaptive ability stems from their origin: the Breach Swarm Sac, which analyzes the elemental traits of Descendants and adjusts newly spawned Breach Creatures accordingly. This evolving threat can be reset by destroying Breach Swarm Sac or Swarm Tunnels, each affecting enemy adaptations differently. Alongside them, Assault Ships rain down enemies onto the battlefield and this can only be destroyed with specific skills or pickup weapons, adding a new layer of strategy and urgency to each encounter.
New Ride, Hover Bike
Hover Bike was created to help players travel quickly and smoothly across the wide Axion Fields, making exploration faster and more fun. We focused on making the riding experience feel natural, so you can get on and off while moving and even link it smoothly with actions like using the grappling hook. There are three types to choose from—Basic, Speed, and Balance—each upgradeable for better performance. You can also customize your Hover Bikes with different skins and, in the future, special attachments, so your ride can match your own style.
8 Player Co-op Colossus Raid, Wall Crasher
One of the most spectacular features in the Axion Plains is the colossus Wall Crasher. This massive enemy is summoned at set intervals by a central Colossus Guided Device located in the heart of the battlefield. When the time comes, warning signs spread across the field and then, the Wall Crasher appears.
Wall Crasher encounters take place in a special eight-player instance, offering a large-scale co-op battle. Towering over the battlefield, the Wall Crasher unleashes massive area attacks that demand constant movement and awareness. Despite its slow but heavy movements, players can read its patterns and react accordingly. Defensive Descendants like Ajax are especially helpful, using their skills to block key attacks and give teammates the space they need to focus on dealing damage.
New Descendant, Nell
The Breakthrough update also introduces a brand-new Descendant: Nell. Once known as the executive officer who stood by Alpha’s side in Albion Headquarters, Nell has now awakened as a full-fledged Descendant, with a completely new look and combat abilities. Living up to the excitement of players who have long awaited her playable debut, Nell features a bold and dynamic combat style that feels powerful and engaging.
Nell now fights with telekinetic powers, allowing her to control the battlefield with both style and precision. Her combat style feels straight out of a sci-fi action movie—powerful and sharp!
The First Descendant X NieR:Automata Crossover
We’re thrilled to announce our first-ever crossover, and it couldn’t be with a more perfect partner: NieR:Automata. Iconic characters 2B and A2 arrive as stunning playable skins in The First Descendant—along with beloved elements like Pod, Virtuous Contract, and Type-4O Sword as back attachments. To top it off, two special social emotes are included to bring the full NieR:Automata experience to life. As fans ourselves, we can’t wait for you to jump in, gear up, and experience this unique crossover in the world of The First Descendant.
We hope this article sparks even more excitement and interest among new and returning Descendants. See you on the battlefield on August 7!
(As of June 19 2025, The First Descendant is no longer supported on Xbox One. An Xbox Series X|S is required to play this game and add-on content.)
The First Descendant is a next-generation third-person co-op action RPG looter shooter featuring high-quality graphics created in Unreal Engine 5.
Players become a Descendant whose mission is to combat alien invaders – The Vulgus who crossed dimensions over 100 years ago and brought with them the devastating Colossi and destruction – for the survival of humanity and to protect Albion and the continent of Ingris. Players will encounter spectacular stories of forces fighting over the Iron Heart as they grow stronger through various missions and raids.
Encounter features that make The First Descendant’s gameplay unique: a variety of characters with unique concepts and combat styles, massive boss battles with up to four player co-op, free movement and coordinated action with grappling hooks, a variety of weapons and compelling customization options.