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Category: Xbox
Star Wars Outlaws Hands On: Choice and Consequence Rule in the Galaxy’s Underworld
As I hurtled through the dry, ochre-toned wasteland of Toshara on the back of a rusty speeder, I quickly came to the realisation that Star Wars Outlaws could be the game I’ve always dreamed of. While there are timeless stories revolving around the plight of the Jedi and the Empire – the vast, colourful world of Star Wars always alluded to more beneath the hood and left me with one major question: what are the consequences of interstellar conflict for anyone that wasn’t born with magical powers?
During a recent preview event, I had the opportunity to play through two sections of the game for a full three hours – exploring a portion of its open world, and discovering a darker, more destitute setting where inhabitants must survive however they can. And it looks awesome.

Kay Vess, our protagonist, is a perfect example of a survivor in a war-torn galaxy. Star Wars Outlaws is set between the events of “Star Wars: The Empire Strikes Back” and “Star Wars: Return of the Jedi”, and so Vader’s rule has rippled into even the most far-flung corners of the Galaxy Far, Far Away. On Toshara, a moon dominated by criminals, Kay is tasked with infiltrating the base of Gorak, a local kingpin. Stealth is key here, and as Kay, I deftly slip past meandering guards with an array of quiet takedowns at my disposal for anyone that spots me. Kay can also unlock additional abilities that’ll help – the Fast Talker ability offers a quick way to quickly yap your way out of a full-blown enemy showdown, for example.
What’s even better, is that Kay’s trusty companion Nix is also a handy tool, and can be commanded to create enemy distractions, attack if needed, or even collect a piece of loot that’s just out of reach. This is a mandatory stealth mission, but in the context of the plot it makes total sense – Kay isn’t here to go blasters blazing (this time), it’s a delicate mission that requires discretion. When things go awry, Kay ends up discovering information that is of use to Gorak, and is given a choice to tell him about it or keep it to herself.

This is where the power of choice and allegiances comes in. While playing, I was introduced to four different crime syndicates: Crimson Dawn, The Hutt Cartel, Ashiga Clan, and The Pyke Syndicate – each with their own designs on how to rule the underworld. Kay can foster good and bad reputations with each of the clans – having a good reputation will grant her privileged access to their districts and benefits. Having a negative reputation will make a syndicate less receptive, and even hostile in some cases.
Assisting one syndicate can affect how a different one feels about you too, so it pays to be cautious in who you align with. Gorak is aligned with the latter, and I chose to be generous with my information about a plot to overthrow him. I loved this element of decision-making; as a player, I’m not just on the rails of a pre-scripted story, but getting input in how the story plays out and how the world reacts to Kay, which feels great.
Once that exchange concluded, I stepped out onto the gritty, neon-soaked streets of Mirogana to explore freely. Here, you’ll find vendors offering new equipment, items, cosmetics for Kay that’ll offer new enhancements, and other goodies. The essence of a world ruled by crime is in full force here, characters around me spoke in hushed tones about objectionable schemes, while Empire guards slyly took bribes from enterprising scoundrels. All of this makes the settings of Star Wars Outlaws feel truly alive, and showcased the seedy underside of galaxy in all its questionable glory.

I was prompted to make several more reputation choices in the next few missions, the first coming at the end of a job for The Hutt Cartel. As Kay, I politely declined the request to double cross the Hutts and hand over my goods to Crimson Dawn, which resulted in a… less polite shootout with the clan’s double-crossing agent. Later, during a mission to upgrade Kay’s blaster, I was given the option to steal a necessary part from the Pyke Syndicate or Crimson Dawn, and, having already chosen to annoy the latter, opted to “liberate” the goods from their district. This variation in how to approach jobs and who to favour again plays magnificently into crafting your own version of the underworld, where allegiances can change in seconds and no one can be trusted.
From there, I set out to explore the arid deserts of Toshara in my first taste of Star Wars Outlaws‘ open world environments. I zoomed past several points of interest, including desert-beaten structures housing collectables, loot, or random events. Exploring those structures led me to a cache of Empire loot ripe for the taking, while another saw me stand off against a band of pirates raiding a homestead. Just like walking around Mirogana, veering offroad to take care of these tasks makes Toshara feel like a living, dynamic place – and of course, snagging a bit of loot is never a bad thing. Even in this select area, the environments felt stuffed with little things to do and secrets to discover.

Another section of my preview took me to the stars, quite literally, and put me at the helm of Kay’s ship. Engaging in a swift battle against some TIE Fighters felt pretty approachable off the bat, the controls were smooth, similar to those of Starfield, and the ship’s tracking module made short work of pesky enemy ships. After that, I landed on the frigid, icy shores of Kijimi, to look for a safecracker. Kijimi is ruled by The Ashiga Clan, but, just like on Toshara, The Crimson Dawn is looking to dethrone them.
I couldn’t resist a quick roam around Kijimi’s surroundings (and a few bets placed on the virtual Fathier Racing holo table situated in the bar) simply because these environments are absolutely stunning. Total care has gone in to make Toshara and Kimiji feel vibrant and authentic, and I can’t wait to see what other notable Star Wars locations look like.
But enough of looking at the buildings, there are several objectives at hand. Kay needs to win favour with the Ashiga Clan and their Queen, culminating in a mission to steal a mysterious relic. Having already made my way through a stealth mission back on Toshara, I opted for the most chaotic entrance possible, blasting guards and foes into oblivion in fierce firefights, while commanding Nix to attack anyone that proved to be more laserproof than expected. The blaster combat feels extremely satisfying – hits pack a punch, much like grenades, and the option to take out shields with ease or simply stun foes gave a breadth of options in how to clean up what became a pretty outrageous gunfight in the middle of a tranquil setting, which was extremely fun.

The choice that Star Wars Outlaws gives you to craft your own reputation as Kay’s unfolds feels excellent – and I thoroughly enjoyed getting to explore and immerse myself in both new and familiar locations from the Star Wars universe. However, quite uniquely, I’m seeing them from Kay’s nebulous perspective as a well-meaning outcast just doing her best to survive in an underworld brimming with duplicitous characters, and I can’t wait to play more. Thankfully, there’s not much longer to wait either – Star Wars Outlaws launches on Xbox Series X|S on August 30.

Star Wars Outlaws
UBISOFT

If you’re willing to take the risk, the galaxy is full of opportunity.
DISCOVER A GALAXY OF OPPORTUNITY
Explore distinct locations with bustling cities and cantinas. Race across sprawling outdoor landscapes on your speeder. Each location brings new adventures, unique challenges, and enticing rewards if you’re willing to take the risk.
EXPERIENCE AN ORIGINAL SCOUNDREL STORY
Live the high-stakes lifestyle of an outlaw. Turn any situation to your advantage with Nix by your side: fight with your blaster, overcome enemies with stealth and gadgets, or find the right moments to distract enemies and gain the upper hand.
EMBARK ON HIGH-STAKES MISSIONS
Take on high-risk, high-reward missions from the galaxy’s crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy’s most wanted. Every choice you make influences your ever-changing reputation.
JUMP INTO THE PILOT SEAT
Pilot your ship, the Trailblazer, as you engage in thrilling dogfights with the Empire and other foes. Find the right opportunities to chase, evade, and attack to get the upper hand.
The post Star Wars Outlaws Hands On: Choice and Consequence Rule in the Galaxy’s Underworld appeared first on Xbox Wire.
Join the Hell Let Loose Update Preview Today!
We are delighted to invite Xbox Insiders on Xbox Series X|S consoles to join the Hell Let Loose Update Preview. Team17 is working on new and exciting features for this epic World War II, first person shooter and would love for you to try them out and get your feedback! To participate in the Hell Let Loose Update Preview, you will need to either own Hell Let Loose OR have access to the title via an active Game Pass subscription.
What’s New:
Join the preview today and Xbox Insiders will be able to use the console server browser! This will allow you to select and join any server you want from the Enlist menu. This means that you have more control over what maps you play and who you play with.
About the Game:
Join the chaos of war and be a part of the most iconic battles of the Eastern and Western Fronts, including Carentan, Omaha Beach, Stalingrad, Kursk and more. Hell Let Loose drops you into the action, where you will have to fight across fields, bridges, forests, towns and more war-torn environments! Lumbering tanks will be dominating the battlefield and crucial supply chains fueling the frontlines, you are essential to the colossal, combined arms warfare.
If you want to learn more, please visit the Hell Let Loose Website!
How to Participate:
- Sign-in on your Xbox Series X|S console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
- Navigate to Previews > Hell Let Loose
- Select Join
- Wait for the registration to complete and be directed to the Store and install Hell Let Loose
NOTE: To participate in the Hell Let Loose Update Preview, you will need to either own Hell Let Loose OR have access to the title via an active Game Pass subscription.
NOTE: This playtest is only available on Xbox Series X|S consoles.
NOTE: If you already have Hell Let Loose installed, please restart your console after the registration has completed to ensure you get prompted to update to the Hell Let Loose Update Preview version.
NOTE: If you wish to revert to the publicly available version of Hell Let Loose, you will need to leave the Hell Let Loose Update Preview via the Xbox Insider Hub. This will prompt an update reversion to occur.
How to Provide Feedback:
If you experience any issues while playing Hell Let Loose, don’t forget to use “Report a problem” so we can investigate:
- Hold down the home button on your Xbox controller.
- Select Report a problem.
- Select the Games category and Hell Let Loose subcategory.
- Fill out the form with the appropriate details to help our investigation.
Other resources:
For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
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Valorant’s Xbox Series X|S Open Beta Begins Today – Here’s Why It’s No Simple Port
Valorant’s Xbox Series X|S Open Beta Begins Today – Here’s Why It’s No Simple Port
Valorant enters Open Beta on Xbox… today! It comes ahead of a full console launch that brings some major bonuses for Game Pass members. Having been lucky enough to have had a chance to play it at Riot’s Los Angeles studio, it’s clear that this is no simple port – the team has meticulously retooled this modern classic team shooter for Xbox.
For those unfamiliar, Valorant follows in the genre footsteps of competitive shooters like the legendary PC title Counter-Strike. Unlike that game’s military-themed setting, however, Valorant is set on a futuristic version of Earth, where players pick from a variety of Agents rooted in a specific culture, location and visual style. Beyond their weaponry, each is equipped with a distinct set of tactical skills that can be used for things like gathering intel, reinforcing areas, scouting enemy positions, breaking through defenses, and dominating territories in various ways.

It offers a deft mix of dynamic action and tactical considerations, driven by kinetic gunplay and the creative use of unique player abilities. All of this adds up to a highly skill-based but also highly strategic shooter, which has kept the Valorant community vibrant – and the game ever-evolving – since its PC debut in 2020.
Riot is sparing no effort in bringing the title to Xbox. Primarily, that comes through reproducing the finely-tuned balance that’s made the PC title such a hit – the team went through many iterations of translating the original mouse-and-keyboard controls to gamepad input. Perhaps the landmark new feature in this regard is what’s being called Focus mode.
On PC, Hip-Fire is the primary shooting mode, and Aim-Down-Sights is a secondary, supporting mode; the team experimented with multiple adaptations and gamepad sensitivities to try to accurately reproduce this on console, but never found a combination they were completely happy with. Hip-Fire didn’t feel the same, and the player didn’t have the same range of possibilities; the result was an overall dampened level of player expressiveness.

Enter Focus, a new shooting mode that functions much like Hip-Fire, but with reduced sensitivity. This lets players shoot from the hip whenever they need speed in moving both their camera and aim (think: peeking around corners and dodging) but with the ability to utilize Focus mode whenever they need to pull off a precise, calibrated headshot. Some of the Agent abilities have been adapted for the new input controls, and various tunings across the board have all contributed to the team’s number one priority: capturing the dynamic pacing and mechanically expressive feel of the original.
It’s worth noting that while there will be cross-play across consoles, cross-play will not be available between PC and console player matches; this is primarily due to a focus on maintaining the title’s competitive integrity, given the control changes required to bring the game to console. There will, however, be shared cross-progression across PC and console, meaning that your inventory will carry over—if you unlock skins on PC or on console, they’ll work across the two. Battle Pass, likewise, will maintain progress on both versions.

In terms of content, Valorant on Xbox maintains 1:1 continuity with everything the PC title has accrued since launch: all maps, weapons, modes and characters are included (and, with a Game Pass membership, you unlock every Agent released so far, as well as any new additions on day one). The game has received countless updates and tweaks since its debut, and all of this polish will therefore be available in the day one build on Xbox.
Jumping in on Xbox Series X, Valorant feels immediately familiar and playable with Xbox controller input. In the game’s standard mode (dubbed “Unrated”), two teams compete in a points-based 5v5 format, taking turns attacking and defending positions across six maps. As in Counter-Strike, players can buy guns, armor, and abilities at the start of each round, and careful strategy in this phase is essential for achieving the most effective loadouts possible.
The game’s punchy, colorful visuals feel at home on big living room TV screens, and everything runs at a silky-smooth framerate. Most importantly, the game feels great with the Xbox controller, from running and gunning to scoring a clutch headshot in Focus mode.

As with Counter-Strike, Valorant’s seemingly simple mechanics and structure belie an extremely deep, strategic experience. While it’s an easy game to pick up for anyone with experience playing first-person shooters, there’s a lot beneath the surface: learning all of the 24 current characters’ abilities and eccentricities, the 15 unique maps, and achieving both the muscle memory and strategic exploits required to win entail a level of dedication that has certainly helped give the game its long tail.
Indeed, Valorant’s console release speaks to Riot’s hope that this long tail will keep extending itself. “We’re getting to the starting line as we like to say,” says executive producer Andy Ho. “This is a game that we don’t have an end date in mind for. We want to invest in it on an infinite horizon, so that players feel like their investment into the game is always going to be worth it.”
Valorant begins its Xbox Series X|S Open Beta today. In Open Beta and the full launch version, Game Pass members will unlock all Agents.
The post Valorant’s Xbox Series X|S Open Beta Begins Today – Here’s Why It’s No Simple Port appeared first on Xbox Wire.
Double Fine PsychOdyssey: The Acclaimed Documentary Available in a Blu-ray Collector’s Set
The post Double Fine PsychOdyssey: The Acclaimed Documentary Available in a Blu-ray Collector’s Set appeared first on Xbox Wire.
Official Xbox Podcast: Hands on with The Deadpool Controller
The post Official Xbox Podcast: Hands on with The Deadpool Controller appeared first on Xbox Wire.
Alaskan Road Truckers: Highway Edition – Ten Tips for Success
Summary
- Alaskan Road Truckers: Highway Edition is available now.
- Alaskan Road Truckers: Highway Edition adds survival and management elements to the beloved trucking simulation genre.
- Includes all DLC to date in one package.
I can drive a car, so surely I can drive a truck, right? The answer is yes, sort of. Alaskan Road Truckers: Highway Edition, available now Xbox Series X|S, is unlike any truck simulation I’ve played before, which is a good thing! I built a business in the frozen wilderness of Alaska and now I’m here to help all you aspiring trucking magnates to get a jump start on your careers.

How Many Truck Drivers Does It Take to Screw in a Lightbulb?
I love how involved you can get with your truck, and that means making sure you’re prepared for every eventuality! I’m changing light bulbs, batteries, air filters, wipers, you name it. You definitely do not want to be found without spare parts for these, as I found making sure you take the survival side seriously can be make or break for your business. (Bonus tip, look under the driver’s door for a storage with a radiator cover and tire chains from the start).

There’s No Place Like Truck
Your cab is your home, so it’s worth getting to know it and what you can do there. I had a little explore and I must say, it’s quite cozy. I took a nap, I made a meal with the radio on and I got to know the tools in there too. Knowing my way around the cab became vital on longer challenging winter drives, as it meant I was always prepared to act fast in an emergency. Taking a few minutes to know your cab means the difference between a successful job, or calling in an expensive rescue.

A Little DIY Never Hurt Anyone
Remember how we talked about keeping all those spare parts around? This is where they come in handy. I found fixing things myself meant not only did I save money compared to using the workshop, but I also gained precious experience points that in turn help me gain new skills. Every little bit helps as they say, and fixing your own truck is also incredibly satisfying.
Repair Kit, Repair kit, Wherefor art thou, Repair Kit?
Once you have your workshop ready to go, make sure you buy a repair kit. I foolishly didn’t on my first drive, broke something and saw the error of my ways. Learn from my mistakes, bring the repair kit.

Ready, Steady, Cook
Any good chef will tell you that having a good set of core ingredients is the key to a great meal. I found myself scouring shops for new ingredients to bring back to my HQ where I could use the kitchen to cook myself some great meals to take on the road. Ingredients like reindeer meat and king crab legs can only be used at HQ and gave me three meals at once. That’s huge value for your money as well, giving you another opportunity to collect some experience points.

Repeat After Me – Coffee is Not a Balanced Diet
I know I know, we all love drinking coffee, but everything in moderation! If you’re tired, an energy drink or a coffee is a great quick fix, but I found drinking more than two in a short span actually gave me negative effects (art imitates life). I saw the same thing happen with eating too many hot dogs (don’t judge me), so the lesson here is to eat junk food and drink coffee in moderation.

I’ve Seen the Light
Don’t underestimate how dark it can get when you’re in Alaskan winters. Always carry a flashlight (with some batteries) so you don’t get caught out. I found myself attaching trailers in the dark with the aid of my trusty flashlight as well as carrying out a repair or two.

Staycation or Vacation?
I love my truck, the freedom to rest anywhere on the road and deliver on my own schedule is fantastic. However, I sometimes wanted to have a little extra comfort and that’s where hotels came in. If I rested at a hotel, I’d get all my energy back compared to 75 percent in the truck. It makes sense, a full bed and room will always be better, but it’s nice to have options.

Whatever the Weather, Dress Appropriately
I don’t like being cold. I also don’t like being hot. I like being in a lovely tepid environment, and my character is no different. Stock up on jackets and warm drinks for winter, but ditch them when it comes to summer so you don’t overheat. Both aren’t good for you, and Alaskan seasons will challenge you to adapt.

Thanks for the Memories
I loved traveling around Alaska and like with any trip, one of the best ways to remember the sights was with a camera. An underrated feature for sure, I would recommend seeking out a store that is selling one. I had the best time snapping away as I went through the world of Alaskan Road Truckers: Highway Edition and built the most adorable collection of postcards back at my HQ (the experience points didn’t hurt either).
Alaskan Road Truckers: Highway Edition is available now on Xbox Series X|S and includes three DLC packs (Ice Road Truckers, Mother Truckers, Trucking Hell) in one package. I loved being able to explore a new twist on driving simulation, and having survival, driving and simulation in one game, what’s not to love?

Alaskan Road Truckers: Highway Edition
Green Man Gaming Publishing, Movie Games S.A.
Live the thrill of a new kind of driving simulator and risk it all in the challenge to become an Alaskan trucking legend. Balance the risk vs reward of taking perilous routes to save time, perform roadside repairs on your rig and brave the dangerous conditions on foot in challenging survival-based gameplay. Highway Edition includes all DLC released to date, adding new trucks and skins as well as the Ice Roads expansion.
Drive
– Travel the wilds of Alaska in a sprawling map as you battle a dynamic weather system
– Haul a range of cargo through the toughest conditions
– Gear up and prepare for the journey ahead, with truck maintenance, emergency repairs and other challenges to contend with
Survive
– Stranded and low on funds for roadside assistance? Leave the safety of your cab and fix your truck, if you can brave the wintery conditions
– Don’t just fuel your rig; contend with hunger, fatigue and body temperature to keep yourself healthy
– Battle the elements with mud slides, avalanches, fallen trees and blizzards
– Tackle three game modes; casual, standard and hardcore, for the most challenging experience
Thrive
– Make your mobile home your own – customise your truck and stand out from the crowd
– Build your reputation, manage your HQ and be the master of your own destiny
The post Alaskan Road Truckers: Highway Edition – Ten Tips for Success appeared first on Xbox Wire.
World of Tanks Metal Fest: How Motorhead’s Iconic Mascot Was Brought to Life By… A Puggle
Summary
- Headbang with Motörhead and Rob Zombie as Metal Fest’s main acts
- Learn how the developers worked on the new content, including a canine cameo
- Get a preview of the tune-ups made to World of Tanks Modern Armor
World of Tanks Modern Armor: Metal Fest is back for 2024, with Motörhead and Rob Zombie as the main acts! New vehicles, Commanders, and more heavy-as-TOG-II content is ready to blast your eardrums as soon as you fire up World of Tanks Modern Armor.
Here, you’ll get insight from the developers themselves on the creation process, followed by a preview of what’s to come throughout the Heavy Metal season. If you thought the game was loud before…

This edition of Metal Fest brings two legendary acts whose integration was as epic as their legacy. According to Art Director Andy Dorizas, the team followed the bands’ lore to the letter to ensure that everything was both unique and loyal to the source material.
Starting with the tanks, you have the Thunder Chief Object 452K (Motörhead) and the Dragula T-55AGM (Rob Zombie). These are two collector’s tanks with unlockable discounts (more on that below) that play their associated songs when on display in the garage ꟷ “Ace of Spades” for the Thunder Chief and “Dragula” for the Dragula T-55AGM. The same will also happen with the band-specific Skins that will be released in special Metal Fest bundles.
New Commanders
Metal Fest also brings three new 3D Commanders to the fray. Who wouldn’t want to have Warpig, Lemmy Kilmister, and Rob Zombie as 3D Hero Commanders by their side?

Yep, you read that right. World of Tanks Modern Armor worked directly with Motörhead to create a true-to-life version of the band’s legendary frontman. The band was thrilled to be involved in integrating the Lemmy’s legacy into a video game – something that he really enjoyed
Bringing Warpig to life has an even wackier story. Audio Director Brendan Blewett says that when working with Motörhead, the band contributed several ideas around the voice design for the Warpig 3D Commander, based on Motorhead’s iconic mascot of the same name. They wanted a character that was a cross between a wild, free-wheeling-no-rules biker, and an English bulldog.
This will be the first time that fans and players hear Warpig’s voice, so it needed to feel authentic to the character and the band. Following the directions of Motörhead, Blewett recorded hours of his sister in-law’s puggle (Ollie) snorting and grunting, and mixed them together with a British voice actor’s lines to bring the band’s mascot to life as an imposing 3D Hero Commander.
As for the Rob Zombie Commander, the man himself picked the in-game 3D model he liked the most, according to Dorizas.

New Tanks
Once your lineup’s ready, stage dive into Metal Fest’s community event and Earn Challenge!
For this event, choose between Team Rob Zombie or Team Motörhead and earn points with the community toward team-specific rewards and discounts for both the Thunder Chief Object 452K (pictured) and the Dragula T-55AGM. If you side with Rob Zombie, you’ll earn the HMH AMX Modèle 58 as your final reward, and if you pick Motörhead, you’ll receive the HMH Huntsman Centurion. Both vehicles belong to the game’s legendary Heavy Metal Heroes roster.

Metal Fest is set to rock your socks off! With it, you can also expect new tank contracts, returning Metal Fest content from last year, and more! It’s a great build-up for the upcoming World War II Soviet line and new light tank of Brazilian origin for World War II mode.
Get ready to rock on Xbox this summer – World of Tanks Modern Armor: Metal Fest kicks off on July 30.
The post World of Tanks Metal Fest: How Motorhead’s Iconic Mascot Was Brought to Life By… A Puggle appeared first on Xbox Wire.
Sea of Thieves Blazes Into Season 13
The post Sea of Thieves Blazes Into Season 13 appeared first on Xbox Wire.
Path of Exile 2: More Fun, More Flexible, More Evil
Summary
- We go hands-on with a recent build of Path of Exile 2 and talk with Game Director Jonathan Rogers.
- Unique for Xbox release will be a refined controller scheme, cross-platform progression, and couch co-op support.
- Path of Exile 2 is currently planned for early access release in 2024.
Path of Exile 2’s character screen sets the mood early by featuring a variety of classes, each with a noose around their necks. Once I confirm my selection, the trap is sprung, and every neck is snapped save for mine as the rope gives way. My witch scurries away into the nearby brush and the adventure begins. The message is clear: this place is evil.
The original Path of Exile carved a path of innovation for the action role-playing genre when it was released on PC in 2013 (and in 2017 on Xbox). It was an instant classic that would go on to develop a fervent following, be hailed by critics, and establish a compelling new world to explore. Now, Grinding Gear Games is on the verge of sending us back to the world of Wraeclast with the upcoming Path of Exile 2. Originally planned as a massive expansion, PoE 2 has grown into its own beast with a slew of innovations while retaining what made the original so great to begin with — we got a feel for this recently during a hands-on session.
“For Path of Exile 2 we really want to make sure that we are keeping all the depth that PoE is known for, while removing a lot of unnecessary barriers that new players could easily stumble over. There were a lot of systems in PoE1 that added complexity without really adding any depth,” says Path of Exile 2 Game Director Jonathan Rogers.

“A great example was skill slots being tied to items in PoE1. Now your character just has skill slots for gems by default (more on this in a bit). In PoE2 we get to keep all the customization that itemized skills gave us, but without all the annoying details around having to change your items out whenever you want to try out a new skill combo. You can build your character with interesting combos between unique items, passive skills and abilities, but it should be a lot more accessible.”
The game is building not just on the mechanics of the original, but the story, too. Path of Exile 2 is set some 20 years after the events of the original game. Since the destruction of the first game’s big bad, the Beast, the world has been freed of its corruption and Wraeclast, your primary location from the original game, has been reclaimed; but that has created its own issues as well. The gods that were once kept in check by the Beast are now ravaging parts of the plagued continent, while others are controlled by tyrants seizing the opportunity for power. This is where you come in, as your character is dropped into a small area to the north called Ogham, where the land appears to be sickening once more. Again, it taps into the deliciously evil surroundings; dire and dread seem to be key tenants of Path of Exile 2’s world design.
Rogers details about what goes into building such an enticingly creepy world to explore within Path of Exile 2: “The first step of any world area design is working out what it was used for, and what kind of people were there — we need to make sure that this process starts with a dark fantasy theme and can mean designing cultures with “off” elements to them. This is true even for the cultures that are friendly to the player.

“From there we try to find references for some kind of look that we are after. Usually, we want to make sure that there is some kind of “creepy” element to the area to evoke. Even something as simple as a style of rock can produce uneasy feelings in players, but there are a lot of other details to achieving this. A great example is lighting. We try to light the game like a horror movie. That means having high contrast shadows, and not using too much ambient lighting. Even a bright area like a Jungle in daytime can appear ‘dark’ in tone if you give it a good amount of contrast.”
When I jumped in and started playing within this creepy hellscape during my hands-on session, I picked the Witch, whose skills like summoning minions and casting spells track to how I like to play most action-RPGs. What struck me immediately was how pleasingly fluid my character felt moving through the world, not to mention how well it mapped to the Xbox controller, especially with the analog sticks. It was like playing a twin-stick shooter, with the left analog stick controlling the witch, while right analog stick would attack in the direction I focused my spells. I also liked the level of control I had over my skeleton minions and how I could invest in having a variety of roles for them, like two warriors and two snipers, for example.
“The biggest improvement in my opinion is the combat feel,” says Rogers. “There are a large number of little details that go into improving combat, but it’s things like being able to move while using many abilities, special animations for getting into range, dodge rolling, and the ability to retarget during an attack that all come together to make combat feel much better.”

With so many character choices built in already, I asked Rogers what some of the factors the team takes into consideration to balance each of them in the game; what’s the mantra the team follows to ensure each class feels like a Path of Exile class?
“We have really tried to make sure that each class has unique mechanics and ideas, but at the end of the day the real purpose of each class is to deliver on a fantasy that players have. The design needs to make sure we are fulfilling that — if you pick a druid, you want to turn into a bear! Since Path of Exile doesn’t have class restrictions, you can go outside of that and do some really weird combinations. It’s not a question of balancing one class against another, it’s a matter of balancing every individual skill across the entire game with all the others. The reason that classes need to exist is to give you something to latch on to when you start the game to give you a template for how you might build your character, but you can branch out and do anything.”
During my brief hands-on time, I didn’t do much branching out or experimentation here – it was just a short 30-minute session. I was having too much fun spawning skeletons and casting spells to consider the wider implications of how to distribute skill points for my character — I can tinker with that another time when early access for Path of Exile 2 is projected to kick off later in 2024 – but it’s already clear just how flexible the game will be.

“Path of Exile is a game with a lot of skills, and for PoE2 specifically we want the focus to be around using a good variety of abilities in different ways,” Rogers explains. “This just means that we must be able to solve the problem of having a lot of different abilities easily accessible. At the same time, we have a lot of different character classes and build choices, and the best layout tended to be quite different depending on what you were doing.”
This feeds into the game’s new Skill Gem system that will allow you to take a skill and modify it with up to five additional support gems, rather than having abilities attached to these skills. With 9 skill slots on your character, and each skill having up to 5 supports, you can come up with all sorts of ideas.
“A classic example is Multiple Projectiles. Put it on the Sorceress spell Fireball and you get multiple Fireballs when you cast it. But when you put it on the Monk attack Falling Thunder, it will generate extra projectiles. We try to make it so that if the player thinks ‘Maybe this will work?’ then it should work.”

Also new for Path of Exile 2 will be its console support, with the Xbox version launching alongside the PC release. Rogers explained to me that one of the first things that was super important to the team was to make sure console was a first-class platform and would support cross-play, which in turn led to cross-progression support, as well as implementing couch co-op for the console version.
“We need to make sure that players on console feel like they are part of the same community, and I think that that was one issue that we had with PoE 1. It always felt separate. But we were also thinking about things that we can take advantage of on console platforms that are unique experiences to those platforms, and couch co-op is one of those,” says Rogers.
“You can technically play couch co-op on a PC of course, and I’m sure some people have their PCs hooked up in their living room, but really the experience of sitting on a couch with your friend is something that you get from consoles that you don’t usually get from PC play. It’s also something that I have just personally always enjoyed, and there was a lot of excitement in the studio about it too. We thought it would be a lot of fun, so we decided to go for it.”

By every measure, it seems Grinding Gear Games has found a way to outdo itself and is primed to deliver another compelling entry in their Path of Exile franchise. With the incredible level of character customization, a dark and sinister world that we’re just dying to explore further, and a slew of console friendly features, Path of Exile 2 is firmly on our radar to be a must-play in 2024.

Path of Exile 2
Grinding Gear Games
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