Anno 117: Pax Romana – Why Now Is the Perfect Time to Visit Ancient Rome

Anno 117: Pax Romana – Why Now Is the Perfect Time to Visit Ancient Rome

Anno 117 Hero Image

Revealed during Ubisoft Forward, Anno 117: Pax Romana, is the 8th entry in the Anno series and the successor of the award-winning Anno 1800. Anno 117: Pax Romana is developed by Ubisoft Mainz, and will immerse players in the Pax Romana period, an era of relative peace in the Roman Empire. It promises a captivating blend of city-building mechanics as well as 4x and RTS features to deliver a unique builder experience. The game is set to release in 2025.

Fans have been asking for Anno to visit the Roman Empire for over 10 years, so we caught up with Creative Director Manuel Reinher to find out more about this long-awaited project, and why the team decided the time was right to visit the year 117.

Why is now the perfect time for Anno to visit the Roman Empire?

Manuel Reinher: After exploring the future (2205) and the near past (1800) it is now the perfect time to travel together to antiquity. An Anno inspired by the Roman Empire is a great contrast to everything we have ever done, and delivers a strong fantasy that our community has requested for more than a decade. We can’t wait to explore this exciting era together with our fans and all strategy players!

What makes the Roman Empire a fan favorite setting?

Manuel Reinher: Rome is a perfect match for Anno. It’s a fascinating era for strategy and builder games alike. It is one of the most iconic Empires of all times and it has a huge impact on our daily lives. It’s an era full of architectural wonders, politics, trade, art and conflict – these themes still ring true today.

With our unique feature mix of city building, deep economical simulation and 4x elements like diplomacy and military, we can deliver Rome like no other game before. This, together with the scale and beauty, will make Anno 117: Pax Romana a premier builder game that will be loved by fans!

How are you bringing the Roman Empire to life?

Manuel Reinher: We will bring the Roman Empire to life in unseen scale and detail: zoom in and discover a group of kids chasing dogs in the streets or admire your creation and watch thousands cheering at spectacular games in your massive colosseum. Start with a small outpost on an empty strip of land and transform it into a network of bustling cities spanning over two contrasting provinces.

Why did you choose the year 117?

Manuel Reinher: The year 117 is a perfect inspiration for us. It’s the time of the Pax Romana, after years of conquest the empire found its way to peace. It’s peak Rome, the people from 3 continents lived together, resources and ideas traveled via land and sea. And although there have been conflicts, this time period was relatively stable – life in the provinces was flourishing and peaceful, just like in an Anno game.

Fun Fact: Did you know that the sum of the year in each Anno title adds up to 9
(i.e.  1+1+7 = 9  /  1+8+0+0= 9)?

What will set Anno 117 : Pax Romana apart from previous games in the franchise?

Manuel Reinher: As for now, we will only reveal that we want to bring more choices to Anno. For the first time, you will be able to choose your starting province. But stay tuned, we will reveal more features and mechanics over the upcoming months!

What part of the Roman Empire do you start in, and what made you choose these regions?

Manuel Reinher: In Anno 117: Pax Romana you will be able to either start in the traditional Roman Latium, close to the hungry heart of the Empire, or the mysterious Celtic Albion, where no civilized Roman wants to be.

With Latium, we want to deliver the Roman fantasy that most of us have when we think about a game set in this era: it’s warm, sunny, and welcoming. Think lavender fields, beautiful coastlines and terracotta tiles bathed in sunlight!

Albion, however, is an alien, wet place at the Roman border. It’s a striking contrast and an opportunity for the players to explore and experience our take on the Roman Empire, a cultural melting pot full of challenges and opportunities for them.

Are there any clues in the Governors Wanted trailer that connect to the game?

Manuel Reinher: We wanted to make a reveal trailer that feels true to the game and brand. It should feel like Anno. We incorporated a lot of references to the game: from your role as a governor to the two starting provinces. The provinces will have a similar look and feel in the game as seen in the trailer. But we also drew smaller connections to the game, from the sound of the ship bell to some of the animals or symbols that you will find in the Anno 117: Pax Romana reveal trailer.

Anno 11: Pax Romana arrives for Xbox Series X|S in 2025.

The post Anno 117: Pax Romana – Why Now Is the Perfect Time to Visit Ancient Rome appeared first on Xbox Wire.

More than Meets the Eye – Exploring the Art of Optimus Prime in the Overwatch 2 x TRANSFORMERS Collab

More than Meets the Eye – Exploring the Art of Optimus Prime in the Overwatch 2 x TRANSFORMERS Collab

Overwatch Transformers Hero Art

Overwatch 2 teams up for another exciting collaboration, teaming up with the iconic TRANSFORMERS franchise. Featuring four all-new Legendary skins for some of Overwatch 2’s heroes. Now you can fight in an epic battle of AUTOBOTS vs DECEPTICONS, as Optimus Prime x Reinhardt, Bumblebee x Bastion, and Arcee x Illari take on the menacing Megatron x Ramattra.

It’s time to roll out and log onto Overwatch 2 on Xbox, where you can pick up Optimus Prime Reinhardt and other Transformers favorites in the in-game shop or the Microsoft Store. You can even collect all four skins in the action-packed Transformers Mega Bundle. Play for free and earn cool Autobot and Decepticon-themed player icons, name cards, and titles as you battle in your favorite Overwatch 2 game modes. But hurry – this unique collaboration event ends on July 22.

To celebrate the collaboration, we had Blizzard Korea Studio’s Bobby Kim share what it was like to create the concept art and design for Optimus Prime Reinhardt, and how it felt to bring both worlds together.

How exciting was it to make Optimus Prime x Reinhardt for the new Overwatch 2 x TRANSFORMERS collab?

Bobby Kim: It’s the TRANSFORMERS series after all! TRANSFORMERS is one of the best action robot franchises out there, and it gets people’s hearts racing, so I knew this was a project I wanted to take on.

TRANSFORMERS and Overwatch are such a great combination. Optimus Prime is the leader of the AUTOBOTS, and after seeing his fearlessness when charging at DECEPTICONS, I thought he was a perfect fit for Reinhardt. I also couldn’t wait to incorporate Optimus Prime’s silhouette into Reinhardt.

What was the important thing about Optimus Prime you wanted to make sure was included in the design?

Bobby Kim: When developing the skin, I tried to integrate the sturdy, truck-like design that Optimus Prime is known for, such as the front windshield and the exhaust on the skin’s shoulders, to make him look more like a speeding truck when he charges. I also tried using sharper, angular parts throughout the skin, which I think captured the iconic look of Optimus Prime.

Are there any fun features about the skin that players should look out for?

Bobby Kim: One of the aspects I love about this skin are the windshield wipers. The technical artist did a remarkable job of bringing my vision to life. The skin is also filled with other mechanical parts that move which add a touch of realism. I can’t wait for our players to put this skin on and charge into battle, experiencing these fun little features.

What are some of your favorite TRANSFORMERS experiences that you want to share?

Bobby Kim: I remember watching the TRANSFORMERS series on TV with my eyes wide open as a kid. The robots inspired a lot of kids to let their imaginations run wild. To my eyes, every car on the road looked like it could convert at any time, and I still sometimes daydream about it all these years later. While I didn’t have the chance to own one of the toys back then, being part of this collaboration feels like the coolest gift I could give my childhood self.

Overall, this collaboration was a fantastic experience. Bringing Optimus Prime and other TRANSFORMERS characters including Megatron, Bumblebee and Arcee to the world of Overwatch has been a dream come true.

Xbox Live

Overwatch® 2

Blizzard Entertainment


2002

Xbox One X Enhanced

Overwatch 2 is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl featuring new heroes and maps, different ways to play, and unique cosmetics! Lead the charge, ambush your enemies, or aid your allies as one of Overwatch’s 40 distinct heroes. Team up with friends, take them into battle across 25+ futuristic maps inspired by real-world locations, and master multiple unique game modes.

Overwatch 2 – Season 11: Super Mega Ultrawatch

Join Ultrawatch for an action-packed season! Suit up as Legendary Ultrawatch heroes to battle the forces of evil led by the fallen Mythic Calamity Empress Ashe and her sidekick B.O.B, then claim and customize Mythic Ashe’s diabolical dark mage style for your own or pick up the upcoming Mythic Bound Demon Reinhardt Weapon Skin. Celebrate as Overwatch hits 100 million players, marked by the long-requested return of Pink Mercy alongside a new Rose Gold Mercy Bundle, with 100% of the proceeds benefitting the Breast Cancer Research Foundation. Continue the celebration by unlocking the Aztec Sombra Bundle through challenges and enjoy a fun Community Crafted mode curated by beloved streamers. Play for free and earn 600 coins, 1500 credits, plus the Butterfly Symmetra and Lifeguard Lucio skins.

The post More than Meets the Eye – Exploring the Art of Optimus Prime in the Overwatch 2 x TRANSFORMERS Collab appeared first on Xbox Wire.

Epic Space Shooter Retaliate Launches on Xbox July 15th

Summary

  • Unique Ammo Mechanics: Absorb enemy fire to reload and retaliate.
  • Engaging storyline: Uncover the truth behind the lack of weapons in the galaxy.
  • Variety of modes: Enjoy different game modes offering varied challenges and replayability.

I’m Austin Sojka, the solo developer behind Romans I XVI Gaming, and I’m incredibly excited to announce that my passion project, Retaliate, will be launching on Xbox on July 15th, 2024.

Get ready to dive into a retro-inspired space shooter that brings a unique twist to the genre. In Retaliate, you start with no ammo. Instead, you must use your temporary shield to absorb enemy fire and convert it into your own ammunition. This mechanic adds a strategic layer to the classic shooter formula, making every encounter a thrilling challenge.

Retaliate invasion matrix

Your quest to uncover who has seized control of all the weapons in the galaxy and put an end to their reign of terror begins with Story Mode. The rich and immersive narrative provides a compelling backdrop to the intense space combat.

Retaliate trajectory

Your progress to put a stop to this foe is met with increasingly powerful enemies, armed with increasingly destructive weapons. But this is to your advantage! From homing missies, to bombs, to lasers and beyond. Every weapon of your enemy can become a weapon of your own.

Retaliate screenshot

Along the way, adjust your ship and shield to match your personal style. What is victory if you aren’t doing it in style? Customize your ship and your shield in the hangar. This allows for a personalized gaming experience that’s uniquely yours.

Retaliate screenshot

To keep the action fresh and exciting, Retaliate offers various game modes. In Endless Mode, you’ll test your endurance as you strive for the highest score against an infinite onslaught of enemies. Trials Mode presents the opportunity to hone your skill on the levels from Story Mode. And in Classic Mode, you can experience gameplay inspired by the original space shooter classics.

Retaliate phasers

Retaliate is available for pre-order on Xbox now! Don’t miss your chance to dive into this exciting space adventure on July 15th. Your support means the world to me, and I’m incredibly grateful for the opportunity to share this game with you.

Xbox Live

Retaliate

Romans I XVI Gaming

$9.99

Retaliate is a retro inspired scrolling shooter with a twist, you start with no ammo!

Unlike those in the golden era of space shooters you are not so fortunate as to have infinite ammo. Instead use your shield to both destroy your enemies and absorb their weapons, then use your enemies’ weapons to retaliate!

• Story: Discover who has seized control of all the weapons in the galaxy and bring their reign of terror to an end!
• Arcade: Challenge yourself in your mastery of the mechanics of Retaliate. Go for a highscore in Endless mode, perfect the levels in Trials mode, or try the original that inspired it all in Classic mode.
• Hangar: What is victory if you’re not doing it in style? Customize your ship and your shield in the hangar.

The post Epic Space Shooter Retaliate Launches on Xbox July 15th appeared first on Xbox Wire.

Bubby and Bobby Finally Glide Back into Action After 33 Years with Parasol Stars July 11

Summary

  • Parasol Stars: The Story of Bubble Bobble III launches July 11.
  • The PC Engine classic is coming to Xbox for the very first time.
  • Pre-order now.

Grab your fanciest parasols and prepare to save the galaxy from an invasion of cute but deadly monsters!

Parasol Stars: The Story of Bubble Bobble III is the third installment of the renowned Taito franchise, Bubble Bobble. It continues the story in Rainbow Islands as its direct sequel, becoming a household name for the most bubbly Bubble Bobble fans. First released in 1991 on PC Engine, Parasol Stars was then ported to a few third gen consoles like Atari ST, Amiga, GameBoy and Nintendo Entertainment System… until finally making its way to modern Xbox consoles.

PS Screenshot

In this final chapter of the rainbow trilogy, heroic brothers, Bubby and Bobby, set out on a quest to save the galaxy from the clutches of evil! Chaostikhan, the main antagonist, has wrought havoc on the galaxy, stealing color from all the neighboring planets. Play as Bubby and Bobby (also known as our favorite loveable dragons, Bub and Bob, but human) and jump and glide throughout the universe armed with magic parasols, collecting items, propelling enemies and restoring color one planet at a time. 

This faithful Xbox port features everything you once loved about the game. A beautifully colorful array of enemies, bountiful power-ups and dazzling parasols with magic powers, while also incorporating a few quality-of-life options to improve the gaming experience.

PS Screenshot

Go at it alone or grab a friend for some old-fashioned couch co-op action! Hop around from planet to planet and beat all seven rounds of each of the eight base worlds! And surprise! Two additional secret worlds can be unlocked to face Chaostikhan himself and reach the true ending of the game. 

Well? What are you waiting for? Everyone’s counting on you to bring back color to the galaxy!

Check out Parasol Stars: The Story of Bubble Bobble III, available for pre-order now, and releasing on July 11, 2024.

Xbox Live

Parasol Stars: The Story of Bubble Bobble III

United Games Entertainment GmbH

$9.99

The legendary bubble dragons Bub and Bob are back… in human form!?

In this critically acclaimed Taito classic, available on modern consoles for the first time, the now-transformed Bubby and Bobby embark on a mission to save their neighboring planets. But this time, instead of blowing bubbles, our favorite duo swings colorful parasols filled with magical powers. Use parasols as a shield against enemy projectiles or to stun, pick up and throw foes as projectiles themselves!

Parasol Stars released in 1991 as the sequel to Rainbow Islands, marks the third installment in Taito’s massively successful Bubble Bobble series of action platformers and has lost none of its colorful charm throughout the years.

High-score hunters can rejoice because just like in the bubble-filled predecessor skillful play will quickly fill the levels with sweet and fruity collectibles that can be gathered to climb the leaderboard.

Look out for a variety of pick-ups to be found granting you all sorts of special powers from bouncing energy balls to screen-clearing magic.

Play on your own or bring a friend and take on the challenging levels together! Just like using enemies as projectiles, flinging your buddy against the enemies could be a good strategy. But be careful, as you won’t only stun the enemy you hit but your buddy-turned projectile as well. In the 2-player co-op mode, tactical teamwork is key to clearing the levels and getting the highest scores.

Parasol Stars is a retro gem brought back for modern consoles whose bright and beautifully crafted worlds will draw you in, and its simple but addictive 1- or 2-player gameplay will make you want to come back again and again to reach the top of the leaderboard.

The post Bubby and Bobby Finally Glide Back into Action After 33 Years with Parasol Stars July 11 appeared first on Xbox Wire.

Next Week on Xbox: New Games for July 8 to 12

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for July 8 to 12

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Live

Lifeless Moon

Serenity Forge

$12.99

Lifeless Moon – July 9
Optimized for Xbox Series X|S / Smart Delivery

Lifeless Moon, the spiritual successor to the popular 2014 indie title Lifeless Planet, is a 3D platformer that puts you in the center of a mysterious Moon expedition. This new adventure, inspired by classic science fiction, plays as an Apollo-era astronaut who finds themself in the aftermath of an old 1970s experiment: an oddly familiar desert town… on the moon.


Xbox Live

Naheulbeuk’s Dungeon Master

Dear Villagers

Naheulbeuk’s Dungeon Master – July 9
Optimized for Xbox Series X|S

Embody Reivax, the servile (or not) steward of the Dungeon of Naheulbeuk. Years before the first incursion of fearless adventurers, you are tasked to build, develop, and populate the wobbly tower. Above all, try not to upset your master, the evil sorcerer Zangdar. Are you up to the task?


Xbox Live

Ogre Tale(Xbox Series X|S)

MAGES.


$19.99

$14.99

Ogre Tale – July 10
Optimized for Xbox Series X|S

An action role-playing game that combines arcade-like swordplay action game and a hack-and-slash with training elements. Set in modern Japan, players take on the role of the “Onikko Three Sisters,” descendants of a demon tribe, as they fight against demons.


Xbox Live

SunnySide

Merge Games

SunnySide – July 10 – Optimized for Xbox Series X|S

You’ve just purchased your first plot of land in an aging post town in the heart of the Japanese countryside. Now, it’s up to you to create a homestead you can be proud of. Use modern technology to balance time between your new farm life and joining the local community.


Xbox Live

True Colours – A Date With Deception

Eastasiasoft Limited

True Colours – A Date With Deception – July 10
Optimized for Xbox Series X|S / Smart Delivery

When three new hires join the office, love is in the air! Take the role of a gender-neutral protagonist that represents every player and make key decisions about work, life and love to guide the story’s development. Get to know your coworkers, go on dates and discover what innermost secrets they could be hiding.


Xbox Live

Alaskan Road Truckers: Highway Edition

Green Man Gaming Publishing, Movie Games S.A.

Alaskan Road Truckers: Highway Edition – July 11
Optimized for Xbox Series X|S

Live the thrill of a new kind of driving simulator and risk it all in the challenge to become an Alaskan trucking legend. Balance the risk vs reward of taking perilous routes to save time, perform roadside repairs on your rig, and brave the dangerous conditions on foot in challenging survival-based gameplay.


Xbox Live

Busway Islands – Puzzle

QUByte Interactive

Busway Islands – Puzzle – July 11

A puzzle game about organizing roads and rails across a large archipelago. Your goal is to create a safe and efficient route between bus stations, ensuring that all passengers are picked up along the way. Challenge your logical skills with 35 unique and captivating challenges, while enjoying relaxing sound effects and having fun with challenging puzzles in a minimalist and relaxing experience.


Xbox Live

Disaster Band

SunDust

Disaster Band – July 11

A rhythm game that is easy to pick up with an intuitive control scheme where you can play freely with all the instruments included on any given track. Play solo or connect with your friends, pick a track, choose your instrument and start playing away. Import your own tracks and prove that you and your buddies are not going down in history as the ultimate Disaster Band.


Xbox Live

Hamster Playground

We Dig Games

Hamster Playground – July 11 – Optimized for Xbox Series X|S / Smart Delivery

Prepare for cuteness overload, relentless training, and fierce rivalry as you and your hamsters take on challenges while traversing the maze and riding a skateboard. Be the first to cross the finish line to earn rewards and yummy treats!


Xbox Live

Neon White

Annapurna Interactive

Neon White – July 11
Game Pass / Optimized for Xbox Series X|S / Smart Delivery

A lightning-fast first-person action game about exterminating demons in Heaven. You are White, an assassin handpicked from Hell to compete with other demon slayers for a chance to live permanently in Heaven. The other assassins seem familiar, though… did you know them in a past life?


Xbox Live

Parasol Stars: The Story of Bubble Bobble III

United Games Entertainment GmbH

$9.99

Parasol Stars: The Story of Bubble Bobble III – July 11
Optimized for Xbox Series X|S / Smart Delivery

The legendary bubble dragons Bub and Bob are back… in human form!? In this critically acclaimed Taito classic, available on modern consoles for the first time, the now-transformed Bubby and Bobby embark on a mission to save their neighboring planets. But this time, instead of blowing bubbles, our favorite duo swings colorful parasols filled with magical powers.


Xbox Live

Prune & Milo

JanduSoft


$10.49

$8.39

Prune & Milo – July 11
Optimized for Xbox Series X|S / Smart Delivery

Embark on a dreamlike journey with Prune & Milo, armed with a stylish sword and a bow, as they try to unravel the mysteries of a cave. Explore 78 turn-based puzzle levels, each containing various mechanics. Traverse different environments, encounter eccentric characters, and prevent the end of the world in this captivating adventure.


Xbox Live

Cosmic Mirage

Desert Water Games

Cosmic Mirage – July 12
Optimized for Xbox Series X|S

An exciting side-scrolling shooter that takes the player on a thrilling space adventure. Sinister forces have taken over peaceful planets in the galaxy, turning them into empty space mirages. Your mission is to become the last reliable pilot of the plane and free them from the sinister invader.


Xbox Live

DayD: Tower Rush

8floor ltd

DayD Tower Rush – July 12

Meet the heroes of a new Tower Defense strategy game! The professor and his robotic assistant got a little lost in their time machine, but even entire hordes of dinosaurs won’t stop them going back to their original time! Experience a unique blend of 40 levels, original opponents, fearsome bosses, and rare fossils.


Xbox Live

Deathchron

Ratalaika Games S.L.

Deathchron – July 12
Optimized for Xbox Series X|S / Smart Delivery

A retro style arcade game full of intense platform action, powerful attacks, and menacing enemies. In the recent past, an ordinary kid receives an urgent television transmission. Shortly afterwards, an incredible battle mech known as the Deathchron arrives at his suburban home.


The post Next Week on Xbox: New Games for July 8 to 12 appeared first on Xbox Wire.

CLeM Backstage Stories: How our Little Servant Came to Be

Summary

  • Learn about the metal band that sparked one of the main ideas behind CLeM.
  • How a short film concept became a video game.
  • Preorder CLeM today on Xbox Series X|S and Xbox One .

Quite some time ago, just before we entered the new millennium, an alternative metal band released an album that, years later, would plant a seed inside Mariona’s head. Mariona is Mango Protocol’s art director, the band was KoRn and the album “Issues”. That album featured a rag doll on its cover art and the music video for one of the singles featured the band performing amidst roaches, a spider and a fly. Later on, a KoRn music video compilation DVD would feature a rudimentary escape room game taking place inside an abandoned asylum.

All these ideas lived in the wild for some time, until 2006 when Mariona started working on the story for a short stop motion movie and found inspiration from one of the bands she was obsessed with at that time. Thus, influenced by KoRn’s “Issues” imagery, the short movie script became a pretty abstract story about the circle of life, revolving around a captive doll chasing bugs while following a little girl’s mysterious instructions.

Clem snippets

After finishing the short movie production, its storyboard remained in the shadows waiting for its time to shine again. And this time came in 2018, when Mariona, Javi (Mango Protocol’s narrative director) and I, decided to rescue it and adapt its core concept in what would be the cornerstone on which CLeM, the fourth installment of the Psychotic Adventures game saga, was built.

Javi took on the development of a cute and dark story. His main goal was to embed the original script with themes that resonated better with some very personal experiences in Mariona’s life and, at the same time, make it suitable to be experienced as a fully fledged narrative-based looping puzzle game.

At the same time, Jordi started navigating all the threads in the story to come up with puzzles that represented both a fun challenge to the player and also mirrored the feelings that the main character was discovering as the interactive experience developed.

Meanwhile, in the art direction department, Mariona was about to unveil the appearance of said character. It was a new and improved version of the character from the short movie storyboard which was, in turn, Mariona’s interpretation of the doll in the cover of KoRn’s “Issues”. We all instantly fell in love with “the servant”.

Clem concept art

This is one of the most memorable stories behind the development of CLeM and we hope you enjoyed it. Now it’s time for you to play the game and become a part of this amazing puzzlevania. In it, you’ll control a ragdoll that has been brought to life in a dark basement. A voice inside your head will ask you for beauty and your only clue will be a notebook full of entries on alchemy and arthropods and their attributes. Are you ready?

CLeM, coming to Xbox Series X|S and Xbox One on July 17, is an acclaimed puzzle adventure with room escape vibes and a dark story to unveil. Pre-order the game now and get ready to immerse yourself in its creepy and emotional world.

Xbox Live

CLeM

Mango Protocol


$15.99

$14.39

CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore.

EXPERIENCE A DARK ADVENTURE FULL OF MYSTERY
You awaken in a cold, dimly lit room, your senses slowly adjusting to the surroundings that, oddly, feel familiar. A strange sensation lingers in you, reminding you that something is not quite right. As you find your bearings, your attention is drawn to a peculiar item on the ground. A notebook labeled “CLeM” lies before you. As you delve into its pages, covered with intricate sketches of insects accompanied by vague symbols, you find a note containing a cryptic message: “Bring me BEAUTY.” Lost in deciphering the contents, a voice interrupts your focus.

SOLVE PUZZLES AND FIND YOUR WAY
Puzzles intertwine with exploration, weaving a unique narrative experience we call “puzzlevania” with a shadowy story to unravel and countless challenges to overcome.

CRAFT ENCHANTED TOYS AND UNCOVER SECRETS
Craft magic toys to unveil hidden secrets, access unreachable spots, and reclaim items from the past as you uncover new revelations in familiar spaces.

DISCOVER A CUTE AND DARK WORLD
Investigate a seemingly desolate house accompanied only by an obscure voice and a notebook full of annotations and drawings on alchemy, insects, and other creepy crawlies.

EMBRACE YOUR DESTINY
Choose your fate in this dark story of manipulation, pride, forgiveness, and redemption.

The post CLeM Backstage Stories: How our Little Servant Came to Be appeared first on Xbox Wire.

Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV

Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV

When crafting a sequel, innovation is a delicate balance – the need to expand on the elements that people enjoyed in a game, without straying too far from the specific formula that made people love it in the first place. Citizen Sleeper creator Gareth Damian Martin is no stranger to this, and – following the recent announcement of a release window for Citizen Sleeper 2: Starward Vector stopped by to chat to us about the road to building a successor to their RPG hit.

We were also able to get our hands on a demo of Citizen Sleeper 2, and get a closer look at the brand new stories, situations and systems that Damian Martin is crafting. Just like the first game, you’re beholden to the roll of the dice, which means no two experiences will be the same. Like the first game, Citizen Sleeper 2 plays out in ‘Cycles’, and at the start of each, you’ll roll a set of six-sided dice, and you’ll use these dice to perform actions throughout the Cycle. The higher the dice number, the higher the chance of success in those actions. 

There are also a ton of new mechanics to explore, as well as fresh dynamics – you’ll run a ship, assemble your very own crew, and cut your teeth on a variation of Contracts – standalone missions that’ll help you and your crewmates make credits and build a future. It’s tabletop-role-playing-meets-sci-fi-television, and you’re going to love it.

The demo begins on the Hexport, a space station serving as your hub that is modest in size but brimming with opportunities to earn cash and make connections. You’ll need to do plenty of both, as you, alongside your friend Serafin, are also on the run from a former employer, Laine. The escape was a partial success, but you’re now tasked with fixing up The Rig (the stolen ship you made your escape in) and making sure you can stay ahead of Laine.

This is where Citizen Sleeper 2 starts to really shine – in its portrayal of a dystopian interstellar gig economy, where jobs are high-risk, high-reward and the schemes are often harebrained. By taking Contracts, you’ll be able to embark on individual missions either alone or with a chosen party, and complete them in whichever way suits you best. Damian Martin describes these as mini-episodes of a sci-fi TV show, which all offer their own narratives. 

Damian Martin’s own goal was to lean into the idea of a classic ship-and-crew story, where a ragtag group of misfits can assemble, adventure together and lash together a sense of belonging in their cruel, fruitless surroundings. The addition of these colorful, NPC companions is a big evolution for Citizen Sleeper 2 from a gameplay perspective too. You’re no longer reliant on only your own skills to survive – you can utilize the strengths of other characters via their own dice if you take them out on Contracts with you.

Damian Martin has harnessed this opening setting to make a few changes to the logistics of being a Sleeper too. In short, a Sleeper is a human mind that has been immortalised in a robot body, to be kept under control by a corporation. Thanks to Serafin’s attempts to reboot you both, you’re no longer reliant on the Stabiliser, the material used by the corporation to keep you alive in the first Citizen Sleeper, which is a design choice as much as a narrative one. 

“It’s a massive change,” Damian Martin says. “You essentially reboot yourself at the start of Sleeper 2, you wake up with short term memory loss and no need for the Stabiliser, because that’s what Laine has been using to control you. Changing that up has been really fun, and it means the game has a fundamentally different arc.”

That adaptation has not been made to make your life easier, mind. Your Sleeper can now feel Stress, another new mechanic that means not looking after yourself – and taking risks – will have additional consequences. This can be as simple as ending a cycle without eating, for example – and can lead to further hindrances like ‘breaking’ a die, which means you can’t use it for an action that cycle. 

This system is designed to force a gamble, which, in the unforgiving world of Citizen Sleeper, can be the difference between life and death. Gambling on stress lets you utilise a new ‘Push’ mechanic, which will give you a boost where it’s needed most in exchange for a higher Stress level. You’ll have to address that later on, but the idea is that, in this moment, where success is so crucial, you can lean on a risky bargain.

“The systems I’ve been exploring have been about finding ways to model things that feel like long-term harm or difficulty, which is something that games don’t necessarily explore that often,” Damian Martin explains. “Harm in games is usually short term, but here, you’re constantly spinning the plates of this body that you’re trying to work with.”

Citizen Sleeper 2 also goes one step further with a class system, giving more flexibility in how you choose to roleplay your Sleeper. The classes featured in the demo – Operator, Extractor, and Machinist – each offered proficiency in certain skills, but a debuff in others. I opted for the Machinist role, which offered useful bonuses in engineering situations, but a sizeable difficulty in succeeding in social interactions. Over time, you’ll be able to level up most of these skills,  but each class also has one skill that is completely locked out – you’ll never be better at it, so you really have to play to your strengths as you progress.

The addition of these skills means that there are several more avenues to success that you can attempt. As the Machinist, I prioritized routes that required the Engineer skill, which wasn’t easy at first. After running out of credits and almost starving to death, I was eventually able to power through some shifts and replenish my ship’s supplies. Citizen Sleeper 2 deftly keeps you on your toes – those big dice rolls, paired with skill proficiency, will boost your confidence, but the reality of the rolls and the ever-looming prospect of total failure will keep you grounded in this world.

“I quite enjoy that [Game Master] trick of not necessarily always giving the players what they want, but giving something that that that they might enjoy, even if it’s difficult,” Damian Martin adds.

Citizen Sleeper 2‘s main objectives come in the form of Major and Minor ‘Drives’ – the former is a wider goal that will take you a few cycles to get through, and how you approach that is largely up to you. Minor drives are smaller, sometimes optional tasks that help you on your way to the Major drive.

“When you run into people, you actually have something they want, which is often the opportunity to escape the situations they’re in,” Damian Martin says. “In the first Citizen Sleeper you were often receiving aid from others, but there’s now an interesting texture to the responsibility you have for the characters that come onto your ship, and a big part of the game is how you treat those people.”

One key thing to note is that you are not solely in charge here – it’s not a fantasy in which you’re in complete control of the companions you amass, even if you can utilise their skills. Sometimes a certain character will have their own things to do, and giving them agency will put you, the player, in interesting circumstances as a result of their choices.

“I really didn’t want this feeling that you are their boss,” Damian Martin says. “Cowboy Bebop is a great example – who is the captain of the Bebop? It’s not really an official position, and even if it was, nobody would really respect that position.” 

This also helps solve a wider gripe for Damian Martin. In RPGs, there’s often a tendency for companions to be pawns to push around, and you have total authority over what happens to them. This won’t be the case with Citizen Sleeper 2: “One of the philosophies of the original Citizen Sleeper that’s carrying through here is that you’re just a person in the world, same as anyone else.” 

We’ve only seen a snippet of what Citizen Sleeper 2 will offer, but so far, the evolution is extraordinary. Stay primed for the full adventure, launching on Xbox Series X|S, Xbox One and Game Pass in early 2025.

The post Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV appeared first on Xbox Wire.

Coming to Game Pass: Neon White, Flock, Nickelodeon All-Star Brawl 2, and More

Coming to Game Pass: Neon White, Flock, Nickelodeon All-Star Brawl 2, and More

July is starting out with the comfort food equivalent for your download queue: More games and more Perks! Grab your controller, grip your mouse, and let’s jump into the games.

Coming Soon

Journey to the Savage Planet (Cloud, Console, and PC) – July 3
Making a return to the Game Pass library! As an employee of Kindred Aerospace, the 4th best interstellar exploration company, explorers are dropped onto an uncharted, far-off rock filled with danger, mystery and many smelly alien creatures. You’ll have to explore, fight, jump, scavenge, craft and explode your way across an uncharted world to determine if this strange planet is fit for human habitation.

Nickelodeon All-Star Brawl 2 (Cloud, Console, and PC) – July 3
Nickelodeon All-Star Brawl 2 lets you duke it out with the biggest and best fighting character roster yet! Choose your favorite brawlers, master their unique move sets, and use all-new powerful Supers to land the finishing blow with friends or across a unique, roguelike player campaign!

Cricket 24 (Cloud, Console, and PC) – July 9
Cricket 24 is the culmination of a decade of Cricket video game development and includes teams from every corner of the globe. Players will be able to take on major cricket nations including Australia and England in the official courses at Ashes, West Indies, New Zealand, Ireland and more, plus for the first time ever, professional Indian T20 teams, all set in over 50 detailed official stadiums.

The Case of the Golden Idol (Cloud, Console, and PC) – July 9
Mayhem, magic, and murder most foul! Examine clues and use your powers of deduction to solve the twisted mystery of a family’s cursed inheritance and a series of grisly deaths in this point-and-click detective adventure game.

Neon White (Cloud, Console, and PC) – July 11
A lightning fast first-person action game about exterminating demons in Heaven. You are White, an assassin handpicked from Hell to compete with other demon slayers for a chance to live permanently in Heaven. The other assassins seem familiar, though… did you know them in a past life?

Tchia (Cloud, PC, and Xbox Series X|S) – July 11
Climb, glide, swim, and sail your boat around a beautiful archipelago as you explore a physics-driven sandbox. The Xbox version includes the game’s latest update which includes eight new soul melodies, new outfits, and additional perks for wearing matching cosmetic items.

Magical Delicacy (Cloud, Console, and PC) – July 16
Available on day one with Game Pass! A wholesome pixel art platformer. Cook magical delicacies from a vast collection of ingredients in your own shop. Explore an unfamiliar town and deliver tasty treats to the townsfolk. Learn new ways to traverse, discover secrets, and experience a unique witchy world.

Flock (Cloud, Console, and PC) – July 16
Available on day one with Game Pass! Flock is a multiplayer co-op game about the joy of flight and collecting adorable flying creatures with your friends. Soar through beautiful landscapes, seeking out rare and elusive creatures to add to your flock.

In Case You Missed It

Wartales (Xbox One) – Available now
Wartales is now available on Xbox One, in addition to cloud, PC, and Xbox Series X|S! Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties, and unravel the secrets of the tombs of the ancients.

DLC / Game Updates

Palworld: Sakurajima Update – Available now
The first major update, “Sakurajima Update”, is here! Explore a new island, encounter tons of new Pals and subspecies, challenge yourself with a new raid and tougher bosses! You can enjoy the new level cap and more content! Play solo or join your friends on dedicated Xbox servers!

Xbox Game Pass Ultimate Perks

EA Sports FC 24: Supercharge Pack – Available now
Build your dream squad!Ultimate members get the EA Sports FC 24 Supercharge Pack with 11 Rare Gold Players and a Team of the Seasons Loan Player Pick.

Warframe: Wake Up Tenno Bundle – Available now
Awaken as an unstoppable warrior and battle alongside your friends in this story-driven action game. The Wake Up Tenno Bundle perk enhances your arsenal with valuable amenities like an Orokin Reactor and Orokin Catalyst, 3 Day Affinity and Credit Boosters, and more. Plus, you can bolster your look with the impressive Excalibur Immortal Skin!

The Elder Scrolls Online: 10-Year Anniversary Pack #2 – Available now
The celebration of The Elder Scrolls Online continues with another 10-Year Anniversary Pack for players to enhance their gameplay! This bundle includes 1x Skill Respecification Scroll and 3x Gold Coast Experience Scrolls.

Leaving July 15

The following games are leaving the Game Pass library soon, so remember to pick up where you left off before they go! You can also save up to 20% off your purchase to keep them in your library.

  • Coffee Talk Episode 2: Hibiscus & Butterfly (Cloud, Console, and PC)
  • Figment 2: Creed Valley (Cloud, Console, and PC)
  • Sins of a Solar Empire: Rebellion (PC)
  • TOEM (Cloud, Console, and PC)
  • The Wandering Village (Cloud, Console, and PC)

Let us know which game is hitting your download queue first over @XboxGamePassPC and @XboxGamePass, and be sure to follow for updates when your next favorite game is available. Catch you next time!

The post Coming to Game Pass: Neon White, Flock, Nickelodeon All-Star Brawl 2, and More appeared first on Xbox Wire.