The post World of Warcraft: Mists of Pandaria Classic Is Now Live appeared first on Xbox Wire.
Category: Xbox
Ruffy and the Riverside Lets you Copy and Paste the World – Literally
Summary
- Experience the unique and fun gameplay of the Swap.
- Explore an all hand-drawn open world.
- Multiple side quests and customizable environments.
Experience the Unique and Fun Gameplay of the Swap

Wouldn’t it be great if you could change the world? In Ruffy and the Riverside, you can! Use the magical Swap to turn lava into ice or a waterfall into a climbing vine. It’s as easy as copy and paste, and it feels fantastic when your ideas suddenly become reality. Swap is a truly unique game mechanic that you can use to transform the world around you. Whether you want to unlock a new path, solve a puzzle, or defeat an opponent, just use Swap and the world will instantly become a better place!
The Swap opens up whole new gameplay possibilities, whether you want to take out a few bully sharks with hot lava or boost your score in the skate contest by swapping a few numbers on the scoreboard. You just can’t stop the Swap!
Explore an All Hand-Drawn Open World

Completely hand-drawn? Yes, that’s right! We drew every character and every texture by hand, and it took seven years. If you look closely, you can even see which pencils we used. Ruffy alone has over 600 drawings, because no matter what he does, we drew him from every angle. And he is doing a lot. He can run, fight, climb, skate, and flick his finger like a pro. And if you need a break, just let your cheeky bee Pip carry you through the air. She’ll take you to faraway places and help you explore the world. And that’s a good thing, because there are treasures and collectibles hidden around every corner waiting to be found. Some are even hidden in two dimensional walls full of riddles and dangers, but no worries, Ruffy can go 2D as well. Jump into the walls and grab those treasures. Just make sure to swap all obstacles out of the way first.
Story, Side Quests, Collectibles and Creativity

Ruffy and the Riverside has an adventurous story that will take you to the most extraordinary places. Explore ancient locations and solve their mysteries, explore deep dungeons, and show off your skills in crazy competitions as you search for the six golden letters to save the world. Along the way, you can pursue a variety of side quests and find extraordinary collectibles. Can you find the hiding places of all the legendary Etoi? These little furry creatures look cute, but they have the power to free the world from a dark curse! And can you help Quintus the fox collects all the butterflies from Riverside? Along the way, you might even find one of the legendary gemstones and let Sir Eddler tell you its story. And if you really need a break, just start the world over again. That’s right! You can paint your own textures and give the world your own personal look. Riverside is truly a magical place!
Ruffy and the Riverside is out Now on Xbox Series S|X and Xbox One

Ruffy and the Riverside is a magical game, and with the power of your Xbox it really shines. Jump into this wonderful adventure on your Xbox Series S|X or Xbox One.
RUFFY AND THE RIVERSIDE
Phiphen Games
Join Ruffy on an exciting quest to stop the mischievous villain Groll from destroying the World Core and throwing Riverside into chaos. Along the way, you’ll travel to fantastic places with helpful friends like Pip the sassy bee, Sir Eddler the adventurous mole, and Silja the wise turtle. Meet a lively cast of characters, each with their own unique stories and dialogues, as the exciting adventure unfolds with unexpected surprises for Ruffy around every corner.
Unique Gameplay
As Ruffy, the Chosen One, you’ll harness the magical power of SWAP, and use it to transform the game world. With SWAP you’ll change the sun into the moon or ice into lava while overcoming countless puzzles and effortlessly manipulating objects to your will. You can turn a stone into wood to create a boat or swap a wall into rubble to clear your path, and much more as you fight, jump, and ride hay bales throughout the adventure. The unique SWAP ability opens up endless possibilities, making every moment feel magical and full of surprises.
2D levels and puzzles
Ruffy just won’t stop! When the 3D world ends, he leaps into new 2D levels to collect even more treasures, but watch out – many obstacles must be swapped before you can safely pass through walls. Use your cleverness and the magical SWAP mechanic to transform objects and unlock new paths in your delightful adventure!
Explore a magical open world
Explore the marvelous open world of Riverside, where Ruffy embarks on playful side quests, masters challenges, and collects magic treasures across seven distant regions. Ride hay bales, perform tricks on secret rails, and discover unknown areas as you meet the mysterious Etoi and team up with the Fish Gang to defeat bully sharks. Unleash your creativity by designing your own textures with Pix, transforming the game world into your personal adventure filled with surprises around every corner.
The post Ruffy and the Riverside Lets you Copy and Paste the World – Literally appeared first on Xbox Wire.
Wildgate: A Reach Rookie’s Guide to All the Spaceships
Tomorrow, July 22, will see the release of Wildgate, our team-based shooter featuring both spaceship and FPS battles (with a side of space crimes)! In Wildgate, you’ll team up in crews of four in your own spaceship to explore a dangerous stretch of space known as the Reach. Explore and fight in exotic locations, loot and upgrade your ship, then look to win a match in one of two ways. Either locate and escape the map with the Artifact – a mysterious relic of immense value – or man your guns and be the last ship standing!
Choosing a ship is one of the biggest decisions you’ll make before heading into the Reach. Your trusty vessel is your base, your weapon, your getaway plan, your home, and occasionally, a flaming pile of scrap – but hey, accidents happen, we’re not judgy!

Ahead of your first launch, we’re here to break down what each ship does, who it’s best for, and why every one of them has the potential to create the kind of battles and chaos that makes Wildgate so fun.
The Hunter: Fast, Focused, Ferocious
- Class: Gun Ship / All-Rounder
- Health: 80
- Features: 3 forward-facing cannons
- Special Trait: Increased speed when shields are dropped

The Hunter is Wildgate’s starting ship for a reason. It’s fast, deadly, and extremely flexible! If you’re not sure what kind of playstyle you prefer yet, this is the perfect place to begin. With lower health than some of its big siblings, you’ll need to fly smart, but its fast shield-drop acceleration can give you an edge when it comes to both chasing down enemies and running away from your very bad decisions.
Pick Hunter if: You like to be in the action, but want a ship that can pivot between offense and escape at a moment’s notice.
The Bastion: Built Different
- Class: Secure Ship
- Health: 140
- Features: Tanked-up durability, built-in security device
- Special Trait: Comes with extra secure doors

If the Reach is a chaotic storm, the Bastion is your shelter. This ship is slow, Makes a Statement, and is impossible to ignore – which is exactly the point! It has the highest health pool in the game and built-in defensive doors that make it incredibly hard to board or burn down. If you’re the kind of crew that likes to bunker down, arm up, and make other teams regret stepping foot onboard, this is your ride.
Pick Bastion if: You love big fights, hate being interrupted while flying, and think “defense is the best offense.”
The Privateer: All Guns, No Chill
- Class: Battle Ship
- Health: 120
- Features: 6-turret gun deck, double projectile velocity
- Special Trait: Fires faster, hits harder

The Privateer doesn’t know the meaning of subtlety. What it does know is how to melt enemy ships into scrap with overwhelming firepower. With a powerful gun deck and solid durability, this is your pick for when you want to be the apex predator of the Reach. It’s not the most nimble, but if you get a smart drop on another crew, they won’t last long enough to complain.
Pick Privateer if: You think negotiations should begin and end with cannons.
The Scout: Fly Like the Wind
- Class: Fast Ship
- Health: 90
- Features: Lighter loadout, big boost to movement
- Special Trait: Faster speed and turn rate, longer boost duration

The Scout is the fastest, slipperiest ship in Wildgate, and it knows it! If your playstyle is more “snatch and run” than “stand and fight,” this ship is your jam. Whether you’re dodging through asteroid fields, running the Artifact across the map, or making an aggressive flank with laser rams or mines, the Scout lets you be where others can’t.
Pick Scout if: You believe that maneuverability is survivability, and want to be the Speed Demon of space. Just try not to fight anyone head on!
Time to Ship Out!

In Wildgate, your ship isn’t just a tool, it’s a reflection of your crew. Are you scrappy brawlers? Tactical looters? Mad geniuses with a laser ram and nothing to lose? Whatever your style, there’s a ship for you. Learn its strengths, cover its weaknesses, and when in doubt, punch the throttle and make a scene.
Wildgate is out tomorrow, July 22 on Xbox Series X|S. Pick a Prospector, grab your crew (or find a new one), and we’ll see you in the Reach!
Wildgate
Dreamhaven, Inc.
Your ship is your home and lifeline — for you, and your prospector crew. Keep it topped up with ice, fuel and ammo so you’re ready for anyone or anything the Reach throws at you.
EPIC SPACESHIP BATTLES
Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship… as long as they don’t sabotage yours first. When your perfect plan goes out the airlock, there’s only one option… wing it!
NEW ADVENTURES, EVERY MATCH
Stay one step ahead as you and your crew navigate the Reach — a vast, procedurally-generated map that changes with every game.
UNIQUE PROSPECTORS
Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you’re a brave pilot or a clever trickster, there’s no wrong way to commit space crimes!
EXPLORE THE REACH
The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space vermin, and plunder alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you’ll fly away empty-handed!
OUTRUN OR OUTGUN
The Artifact is the most valuable object in the known universe. Be the first to find it, snatch it, and pass through the Wildgate, or destroy the ships of every other crew and be the last crew standing.
The post Wildgate: A Reach Rookie’s Guide to All the Spaceships appeared first on Xbox Wire.
How Monument Valley 3 Uses Soundscapes to Tell Its Story
Summary
- Learn how Monument Valley 3 transforms every interaction into a living soundscape for a fully immersive experience.
- Audio Director Todd Baker shares how the game’s music and sound design tell Noor’s emotional journey.
- Monument Valley 3 launches July 22, 2025, for Xbox Series X|S and Xbox One and the collectible vinyl soundtrack is available to pre-order now from iam8bit.
When we began working on Monument Valley 3 at ustwo games, our goal was to push the boundaries of what game audio could be. We didn’t want the soundtrack to simply sit alongside the visuals: it needed to be deeply embedded in the storytelling and gameplay, emotionally connected to every move the player makes. That approach has led to the sound design, audio direction and soundtrack being nominated at the D.I.C.E Awards, Mobile Game Awards, and more.
For Monument Valley 3, I worked closely with co-composer Lucie Treacher to blur the line between traditional composition and interactive sound design. Together, we crafted an audio experience that’s meant to be fully immersive – one that I believe is best appreciated with headphones when the game launches on Xbox Series X|S and Xbox One on July 22.
A Fresh, Experimental Approach to Sound
While Monument Valley and its sequel were celebrated for their serene, ambient soundscapes, I deliberately chose not to revisit those soundtracks during production as an attempt to break away from the formula of the previous games. I wanted to keep my perspective fresh and allow new ideas to take root without being overly influenced by what had come before. This decision gave me and my co-composer Lucie Treacher a blank canvas, and with it, the freedom to experiment.
Each level in Monument Valley 3 became its own miniature sound world. Instead of scoring the game with one overarching musical theme, we approached every chapter as a self-contained sound installation. This allowed us to tailor the sonic experience to the emotion, visual design, and narrative beats of each environment.

It also opened the door to incorporating global musical influences, from the breathy tones of the Bansuri to the resonant chimes of Gamelan and the earthy plucks of the Kora, which is a harp from West Africa. These instruments weren’t chosen for novelty, but because they brought texture, cultural richness, and emotional resonance to the world of Noor, the game’s heroine. All on top of a 17-piece string section as our solid base.
A Living, Responsive Soundscape & Water As A Musical Element
Crucially, Lucie and I wanted sound to be interactive. One of the game’s core themes is transformation, so it felt natural to create an audio system that could morph in real-time based on how players move and manipulate the world. I leaned heavily on granular synthesis and virtual instrument design to achieve this. In certain levels, the architecture becomes an instrument itself: as you shift blocks, rotate towers, or guide Noor through a puzzle, the music responds and evolves. It’s like you’re composing as you’re playing.
This idea of interactivity also extended to our approach to environmental audio. Water is a central motif in Monument Valley 3, symbolizing both destruction and renewal. To do it justice, I recorded and processed a vast library of water sounds, including rivers, lakes, pouring taps, underwater ambiances, and used them as both musical and textural elements. In some moments, the water provides gentle ambience; in others, it becomes part of the melodic structure. Every drip, ripple, and splash were considered.
A Tactile and Cinematic Score
The game’s tactile nature was also key to the audio experience. We wanted each interaction to feel musical, like a note being played in a larger composition. This meant designing detailed, layered feedback for every touchpoint. The sound of turning a gear isn’t just a mechanical click; it’s tuned, rhythmic, and harmonically in key with the scene’s ambient music. Lucie and I often thought of the entire soundscape as a living instrument, with players improvising a unique performance each time they played.

Of course, this level of detail requires collaboration. Lucie and I worked closely with level designers and narrative leads throughout the production. Sound was never an afterthought as it had to be there from the very beginning, woven into the narrative arcs, spatial design, and even the puzzles themselves. We often built music and mechanics together, ensuring that one enhanced the other.
One of my favorite examples is a level inspired by paper and origami. Visually, it unfolds like a print coming to life, and we wanted the music to feel equally handmade. We used crinkling paper textures, lo-fi tape hiss, and analogue synths to create an intimate, tactile feel that matched the level’s delicate visual aesthetic.
What I’m most proud of, though, is how the audio in Monument Valley 3 supports the game’s emotional journey. Noor’s story is one of grief, growth, and hope. The music gently guides players through that emotional arc, rising and falling with the character’s internal struggles and triumphs. In more reflective moments, sparse strings and breathy flutes leave space for introspection. During climactic puzzles, the soundtrack swells, bringing a sense of momentum and catharsis.

We’ve designed Monument Valley 3 to be best experienced with headphones, where the full detail and nuance of the soundscape can be appreciated. It’s a game that rewards careful listening, and I hope players on Xbox will feel immersed not just visually, but sonically.
I’m excited for even more people to hear the story we’ve told: not just through dialogue or art, but through sound.
Monument Valley 3, developed and published by BAFTA-winning independent studio ustwo games, will be released globally for Xbox Series X|S and Xbox One on July 22, fully optimized for widescreen displays, Xbox controllers and, of course, high fidelity audio. MV3 follows in the footsteps of Monument Valley 1 & 2, which were released for Xbox for the first time in April.
In addition, the Monument Valley 3 Original Game Soundtrack is now available to stream on all major music streaming platforms. It is also available as a limited edition vinyl exclusively from iam8bit.
Monument Valley 3
ustwo games
$19.99
$17.99
Guide Noor, an apprentice lightkeeper, through impossible monuments, shifting landscapes, and tranquil seascapes to uncover the Sacred Light and save her home.
Monument Valley 3 takes you beyond the monuments and into the open sea. As Noor, you’ll navigate stunning, changing environments, solve mind-bending puzzles, and uncover the secrets of the Sacred Light. With her village threatened by rising tides, Noor must chart her own course—and discover her own strength—in this stunning, emotional adventure.
Sail between geometry, manipulate architecture to reveal hidden paths, and let the iconic soundtrack guide you forward. With new mechanics, breathtaking visuals, and the series’ signature charm, Monument Valley 3 is a voyage like no other.
Features:
– Defy Perspective: Rotate and manipulate the environment to reveal hidden paths, solve intricate puzzles
– Uncover The Mystery: Help Noor unlock the secrets of this ever-changing world.
– Beautiful Art: A stunning world inspired by modern design, global architecture and hand-crafted, personal stories.
– Every Update Included: Full Story is included, with brand new updates to come
Adventure awaits—will you uncover the light that guides the way?
ustwo games are proud independent developers, best known for the award-winning Monument Valley series, Land’s End, Assemble with Care and Alba: A Wildlife Adventure.
Monument Valley 1&2 Bundle
ustwo games
Step into a world of stunning architecture, impossible geometry, and meditative puzzle-solving. Guide Ida and Ro through surreal landscapes, manipulating monuments to uncover hidden paths and solve intricate illusions.
With every chapter and DLC included, Monument Valley 1 & 2 Bundle is the definitive way to experience these award-winning games, now beautifully reimagined for new platforms.
The post How Monument Valley 3 Uses Soundscapes to Tell Its Story appeared first on Xbox Wire.
How Dying Light: The Beast Transformed Nights to Pure Horror – Let’s Ask the Devs
More than a decade ago, the original Dying Light introduced a new and unique vision for the zombie survival horror genre: Instead of a linear, clearly defined space you were thrown into a brutal open world zombie apocalypse where first-person parkour and visceral combat are the only keys to survival. Since then, more than 50 million unique players have joined in humanity’s last fight. On August 22, Dying Light: The Beast, the third major installment in the series, opens a terrifying new chapter.
Steering the franchise back to its survival horror roots, The Beast marks the long-awaited return of a fan-favorite hero: Kyle Crane, the protagonist who started it all. We sat down with Franchise Director Tymon Smektała, Art Director Katarzyna Tarnacka-Polito, and Game Director Nathan Lemaire to learn more about what awaits players in the darkness.
A Return to Survival Horror
After the release of Dying Light 2: Stay Human, a common piece of community feedback was about the shift in tone. Franchise Director Tymon Smektała addresses this head-on.
“We heard our fans,” Smektała says. “While we are proud of Dying Light 2, I can admit that perhaps it wasn’t as scary as the first game. We lost some of that oppressive, terrifying atmosphere that made the original so special. With The Beast, our number one goal was to bring back the fear. We want players to feel genuine dread when the sun goes down.”
Night in Dying Light: The Beast is a fundamentally different experience. Once darkness falls, you are no longer the hunter; you are the prey. Your in-game watch isn’t just a cosmetic detail – it’s a lifeline. You’ll need to check it constantly, as being caught in the open after sunset, far from a safe zone, means you’re in the territory of the Volatiles. Your only options are to run, hide, or fight for your life.
“Night is truly pitch black,” explains Game Director Nathan Lemaire. “Imagine you’re alone in the woods, surrounded by unsettling noises. Your flashlight only illuminates a few meters ahead, leaving the rest of the screen dark. You have to constantly look around, guessing what lurks in the shadows. This completely changes the dynamic. Every step is fraught with tension. It’s pure survival horror.”

The developers are focused on creating suspense rather than overwhelming players with enemies. “We’re very deliberate with when and how many zombies we spawn,” says Smektała. “We want you on the edge of your seat. Sometimes, the absence of an enemy, paired with their terrifying sounds, can be just as scary as fighting them.”
The Beast Within
Kyle Crane, the hero from the original Dying Light, returns to fight a battle on two fronts: against the monsters outside and the beast within. After being infected at the end of Dying Light: The Following and experimented on for years, his DNA has been spliced with viral strains.
This internal struggle manifests as a new gameplay mechanic. Players can tap into Kyle’s Beast-like powers for brief, violent outbursts, allowing them to tear through zombies with savage force. But this power is fleeting. At the start of the game, Kyle barely has control over it. After a few precious moments of brutal power, you must return to the shadows, where parkour and stealth are once again your keys to survival.
“Don’t mistake the Beast-like powers for a god mode,” Smektała clarifies. “It’s rewarding and fun, but your most important weapon is still your brain.”

A Calculated Arsenal
Another major change is the reintroduction of firearms, a feature with a complicated history in the series. This time, their inclusion has been carefully balanced.
“The original Dying Light had firearms, but the focus was on melee,” Smektała recalls. “Fans loved the melee so much that for Dying Light 2, we launched without guns. The first piece of feedback we got? ‘Where are the guns?!’ This time, we want to do it right from the beginning.”
In Dying Light: The Beast, firearms are integrated early on, and for the first time, enemy NPCs will also wield them. However, this isn’t a run-and-gun shooter. “Ammo and resources are scarce in Castor Woods,” Lemaire notes. “You’ll have to look around in the world and loot them in world. More importantly, firing a gun is loud. It might solve your immediate problem, but it will attract more enemies. It creates a new strategic layer: do you use a precious bullet for a quick, noisy kill, or stick to stealth and melee?”

This risk-reward philosophy extends to the new driveable 4×4 trucks. They offer transportation but consume fuel, break down, and attract unwanted attention – a dangerous combination when night is falling.
The Beauty of a Decaying World
This terrifying experience unfolds in the Castor Woods valley, a dense, atmospheric, and entirely new open world. At its center is an old town built on a slope, a parkour paradise full of verticality. Beyond the city lie diverse biomes, including a national park, forests, swamps, farmlands, and mountains, as well as industrial zones and small villages.
“For Castor Woods, we made a conscious decision to handcraft the world instead of using procedural tools,” says Art Director Katarzyna Tarnacka-Polito. “Every room, every abandoned campsite – everything has been placed by our artists. This allows us to control the atmosphere and create a world that feels grounded and full of history. It’s our most beautiful, and most terrifying, environment yet.”
The team focused on density over sheer size, promising that every square inch of the map holds challenges, secrets, or gameplay opportunities. This design is enhanced by major technical improvements.
“Not only are we bringing back the dynamic day-and-night cycle, but we’re also introducing dynamic weather systems,” Tarnacka-Polito adds. “From sun and rain to fog and all-out storms, the world feels more alive than ever. This is enhanced by new lighting systems and elemental effects that impact gameplay.”
When it rains, roads become slippery, affecting vehicle handling. Water can extinguish flames you’ve used on enemies, while electricity becomes even more lethal in wet conditions. This combination of curated design and systemic chaos promises to deliver the unscripted, heart-pounding moments the series is known for.

Built Together With Community
Everything you’ve read about today – the return to scarier nights, a beloved but changed hero, the handcrafted world of Castor Woods – is a direct result of the dialogue we have with you – the players! Dying Light is what it is because of our community. We are pouring all of our passion into making The Beast an unforgettable journey.
From all of us at the studio, we truly can’t wait for you to finally make your own trip to Castor Woods: Dying Light: The Beast releases on August 22, 2025 and if you pre-order now, you’ll get the Hero of Harran Bundle on top – a set of items that won’t just help you in Castor Woods, but also honors the legacy of the Dying Light franchise. Good night and good luck out there!
Dying Light: The Beast
Techland
Pre-order the Standard Edition now to get the exclusive Hero of Harran Bundle, which contains:
– Ultimate Survivor Outfit
– Harran Combat Knife (+ Upgradable Blueprint)
– The Follower Crossbow (+ Upgradable Blueprint)
– In Jade’s Memory Pistol (+ Upgradable Blueprint)
– Castor Woods Patrol
You are Kyle Crane. After being captured by the Baron and enduring his painful experiments for years, you escape. But the scars remain. Left on the edge of humanity with both human and zombie DNA, you struggle to control your inner beast and the conflict that comes with it. But you’ll need to, if you want to get your revenge on the man who did this to you. A unique blend of open world and action survival horror, Dying Light: The Beast is set in the beautiful, yet dangerous valley of Castor Woods that’s now overrun with zombies rather than tourists. To take your former captor down, you’ll need to form fragile alliances, as well as utilize all the combat and traversal options in your arsenal. But be careful: out here, each step is a fight for survival, especially once the sun sets and the tension heightens as the true horrors come out at night!
Half Beast, Half Survivor
Become Kyle Crane, a unique hero with DNA of a survivor… and a beast. Switch between two playstyles and experience a fierce inner conflict between man and monster, leading to the ultimate embrace of unstoppable strength.
Primal Brutality
Take the raw savagery of Dying Light’s combat to the extreme and push brutality beyond human limits as you crush skulls, rip heads off, and tear enemies in half struggling to control the hero’s constantly evolving, rage fueled, beast-like powers.
Own the day, fear the night
A signature of the Dying Light series – two vastly different experiences of day and night merge into one unforgettable whole. Scavenge and explore by day, mindful of the constant tension of the moving clock – as when the sun sets, the night unleashes horrors that leave you with only three choices: run, hide, or fight for your life.
Run the Rooftops, Rule the Roads
Feel the rush of best-in-class first-person parkour as you jump from rooftop to rooftop and climb over any obstacle using a movement system accessible to all, yet rewarding those who master it. Then take the wheel of an off-road vehicle and plow through hordes of zombies enjoying unparalleled freedom of open world traversal.
Beautiful Zombie Apocalypse
Breathtaking next-gen visuals bring the handcrafted zombie apocalypse to life, where every detail tells a story of survival. Get lost in the majesty of Swiss-Alps inspired valley of Castor Woods with various biomes – tourist town, industrial area, national park, farm fields, swamps – full of beauty… and decay.
Share the adventure
Band together in up to 4-player co-op to take on the dangers of Castor Woods, where every fight, every discovery and every twisting step of the story can be faced as a group. Use shared progression to conquer the entire adventure side by side, as you face relentless enemies, scavenge for resources and save each other from the brink of death.
The post How Dying Light: The Beast Transformed Nights to Pure Horror – Let’s Ask the Devs appeared first on Xbox Wire.
Next Week on Xbox: New Games for July 21 to 25
Next Week on Xbox: New Games for July 21 to 25
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Monument Valley 3 – July 22
Optimized for Xbox Series X|S / Smart Delivery
Set sail for adventure in Monument Valley 3, a brand-new story in the award-winning Monument Valley series. Guide Noor, an apprentice lightkeeper, through impossible monuments, shifting landscapes, and tranquil seascapes to uncover the Sacred Light and save her home.
Wheel World – July 23
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere
Available on day one with Game Pass! You are Kat, a young cyclist with one mission: save Wheel World from total collapse. Explore a stunning open world filled with impressive vistas, hidden secrets, and races that will test your skills. Customize your bike with an endless array of parts, from sleek speedsters to off-road beasts — there’s no limit to how you can ride.
Wuchang: Fallen Feathers – July 24
Game Pass
Available on day one with Game Pass! Wuchang: Fallen Feathers is a Souls-like action RPG set in the dark final days of the Ming Dynasty. Play as Wuchang, a pirate warrior battling memory loss and a deadly curse, as you master brutal combat, evolve your skills, and uncover the truth behind a world consumed by chaos.
Abiotic Factor – July 22
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere
A survival crafting experience for one to six players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Cubey: Blockbyte – July 22
Optimized for Xbox Series X|S
Smash. Collect. Escape. In Cubey: Blockbyte, every jump counts. Crush blocks beneath you, grab every last coin, and unlock the gate to freedom. Miss a coin? The exit stays shut. Plan your jumps, move fast, and don’t leave anything behind.
Luto – July 22
Optimized for Xbox Series X|S
This is a story about death. Luto is a psychological horror experience where you take on the role of someone unable to leave their home. Every attempt to escape will lead you deeper into the unknown, where nothing is as it seems and everything will test your senses.
Wildgate – July 22
Optimized for Xbox Series X|S
Blast off into high-stakes spaceship battles and intense first-person shootouts, where no two matches are ever the same. If you want to claim the ultimate prize — the mysterious and priceless Artifact — you’ll need to improvise on the fly, whether it’s chasing down rival crews and stealing their gear, repairing your damaged ship, or scanning for precious resources.
Develop your thinking, tactics and visual memory with the most popular game on the planet. Strategize and lead your army to victory – improve your chess skills and unlock your inner grandmaster!
Rogue Raccoon – July 23
Optimized for Xbox Series X|S
Get ready to sneak into the city’s most overprotected museum… all for food! In Rogue Raccoon, you play as a fast and cheeky raccoon on a clear mission: clean out the food court, one hidden snack at a time.
Secret Paws – Cozy Offices – July 23
Optimized for Xbox Series X|S / Smart Delivery
Find the hidden kitties around the office! Secret Paws – Cozy Offices is an isometric hidden object game themed around cats and colorful workspaces. Explore unique, adorably decorated cube-shaped rooms as you search for dozens of cleverly obscured felines lying around each stage.
Hatsune Miku Logic Paint S+ – July 24
This new and improved version of Hatsune Miku Logic Paint S includes a variety of new features! Work alongside Miku and other Piapro characters to solve these unique puzzles! In addition to the Normal Puzzles and all-new illustration-based Special Puzzles, you can also update the appearance of each Piapro character and even customize your room to your liking.
Crowd City – July 25
Xbox Play Anywhere
Gather people across the city and crush your opponents with your overwhelming leadership. The more people you run into, the bigger your crowd becomes! Beware! If other group has more members, yours will be taken completely and you will have to start from scratch… Try out a variety of funny skins and play on different maps.
The post Next Week on Xbox: New Games for July 21 to 25 appeared first on Xbox Wire.
Planet Coaster 2: Fuel Your Park Inspiration with Frontier’s Favorite Xbox Community Builds
In Planet Coaster 2, you can push the boundaries of your creativity like never before. With enhanced and improved building tools, you can design a true water and theme park paradise that will delight and thrill your guests.
The latest free updates have included many new features for players to explore including modular souvenir shops, on-ride photos for guests to take home their memories, and tasty sit-down restaurants that can be fully customised to fit any theme in your park. Returning themes from the original Planet Coaster have also unlocked even more creative possibilities!
With this in mind, we’ve picked some of our favourite Xbox community creations from the Frontier Workshop to get you inspired and we can’t wait to share them with you!
These blueprints and park builds show off the fantastic tools and features you can use to create amazing theme and water parks in Planet Coaster 2, which can be downloaded into your game.
1. Lazy River by Baaty
Share Code – 62T-9L7-44L

A lazy river is a classic staple in any water park! The use of scenery items like the inflatables scattered around the pool add a fun moment of realism to the paradise created by the trees and plants along the water’s edge. A great example of the scenery brush, a tool that gives you the ability to place lots of objects in a short amount of time!
2. Ragnarök Ridge – Viking Themed Coaster by BluerRoosterUK
Share Code – 1NY-G28-19L

Building rides in Planet Coaster 2 isn’t only about the visuals! This epic build doesn’t just look great as a focal point for any park, it boasts excellent stats, making it ideal for Franchise Mode. It also features amazing custom animatronics that breathe life into this fierce Viking-themed rollercoaster.
3. Shabadoo’s Electric Garden by Daypass
Share Code – 3JG-Y3Y-S3Y

Dark rides are a fantastic way to play with the lighting in your park, and this ride shows that off brilliantly with a range of glowing scenery pieces and lights that really stand out! The number of lights and effects in Planet Coaster 2 allow you to create awesome dark ride experiences that your guests (and you – thank you first person mode!) can enjoy.
4. AquaAdventure World by SplashZone
Share Code – 2Z6-8J0-PJT

This theme park is what Planet Coaster 2 is all about! Using rocks, water and terrain tools allows you to add levels to the space, instead of having a flat theme park. The fantastic mix of coaster and water park elements on an epic scale looks amazing and goes down well with your guests too.
5. Fantasy Building by Birtie
Share Code – 1F2-J6W-016

Planet Coaster 2’s themes have wonderful versatility for creating details in your parks. By using the Aquatic, Mythology and Viking themes, this park building adds the perfect fantasy flair with all the little details – we want to walk around here ourselves!
If you’re looking for even more inspiration for your wonderful and wacky park building ideas, check out the Planet Coaster 2 community page to see the Featured Creators and Workshop Creations we’re loving right now.
So, what are you waiting for? Dive in and create a splash.
Planet Coaster 2
Frontier Developments
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!
EMBRACE CREATIVITY
Expand your imagination: Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Create the ultimate theme park: Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Next-level customisation: Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Combine epic water and coaster rides: Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Create unforgettable experiences: Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.
MASTER MANAGEMENT
Find the secret to success: Balance thrilling your guests with managing your budget – populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Take care: Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Satisfaction guaranteed: Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.
SHARE THE RIDE
Create together: Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
Play together: For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Visit together: Soak up the fun and get up close and personal, as you experience other players theme park creations first hand – explore their worlds in first person as a park guest!
Share creations: Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
The post Planet Coaster 2: Fuel Your Park Inspiration with Frontier’s Favorite Xbox Community Builds appeared first on Xbox Wire.
Unfinished Business: How Nacon Created RoboCop’s Most Difficult Assignment Yet
Summary
- RoboCop: Rogue City is available today with Game Pass for Xbox Series X|S and Xbox PC.
- RoboCop: Rogue City – Unfinished Business, the standalone follow-up to last year’s game, is available today for Xbox Series X|S.
- Unfinished Business sees RoboCop heading to the OmniTower, the latest OCP project turned deathtrap, after a group of mercenaries has seized control and turned it into a fortress.
I’m going to do that thing people don’t like, where I remind you about the inevitable passage of time. If that’s the sort of thing that does about as much damage to you as failing to comply when ordered by ED-209, then look away now. Today marks 38 years since RoboCop’s debut and what better way to celebrate than with a double feature.
On the surface, “RoboCop” might feel like a gratuitous action flick, but that would be ignoring the deep worldbuilding, themes, and characterization explored across these movies. It’s also deeply satirical and not afraid to have fun, with some iconic jokes, gags, and one-liners.

These were a must when it came to building RoboCop: Rogue City, a first-person shooter that launched at the end of 2023 and is available today with Game Pass for Xbox Series X|S and Xbox PC! As RoboCop, you can hit the streets, interrogate witnesses, and complete objectives in alignment with your moral compass. If you’ve still not checked out Rogue City, now’s the perfect time.
Rogue City was a fantastic success for us, and that’s down to the passionate fans. Their support also gave us the opportunity to work on a follow-up, RoboCop: Rogue City – Unfinished Business. If Rogue City is a little more about downtime, exploring Old Detroit, and experiencing the life of RoboCop, then Unfinished Business can be considered playing a high intensity RoboCop movie.

Unfinished Business begins with a group of mercenaries tearing through the Metro West Precinct, bodies and bullets left in their wake. With components stolen from RoboCop’s chair, their objective is clear: the OmniTower. Combine these with the technology at the top, and they can seize control of all OCP technology, including RoboCop. The stakes are high and since the OmniTower is outside the Detroit Police Department’s jurisdiction, it means RoboCop is going in alone.
Unfinished Business follows on from Rogue City, and both games sit between “RoboCop 2” and “RoboCop 3” on the timeline. This gives us a lot of lore to draw from, it means we can introduce new enemies, like the katana wielding androids (those don’t look like OCP tech), or jetpack users, who rain fire down from above. These threats turn each level of the OnniTower into a puzzle that needs to be solved. How will you navigate the turrets, drones, and the small army of heavily armored mercs standing between you and the summit.

One of the most important things for players is that they feel the power of being RoboCop, we’ve kept the option to toss enemies and objects with ease, but we’ve also added powerful environmental finishers where the camera pulls back and see RoboCop in action. This was in response to feedback from our players who wanted to see more of the iconic hero.
Another thing we wanted to do with Unfinished Business is to dive deeper into the man in the machine. Humanity has always been a core theme in this series, and while the bulk of the story takes place in the OmniTower, levels that put you into the shoes of different characters present new gameplay styles that serve as a change of pace throughout the campaign.

When playing as Alex Murphy back when he was a beat cop, players will need to alter their playstyle without RoboCop’s powerful armor serving as a shield. Ammo counts become important when you can’t fall back on the Auto-9, but more than that, it’s an opportunity for us to build on Murphy’s story. The link between Murphy and RoboCop was a crux in the films, something that Peter Weller was known for doing so well, and the reason we needed to get him back for the standalone — welcome back to Old Detroit, Murphy.
It’s a great day for RoboCop fans! RoboCop: Rogue City is available today with Game Pass and the action-packed standalone follow-up, RoboCop: Rogue City – Unfinished Business, is available now for Xbox Series X|S!

RoboCop: Rogue City – Unfinished Business
Nacon
FIGHT YOUR WAY TO THE TOP FLOOR
Following RoboCop’s decisive victory over Detroit’s gangs, a new chapter unfolds in this standalone extension set after the events of RoboCop: Rogue City.
The New Guy in Town has been defeated, but the streets are still riddled with crime. A spark of hope comes from OCP’s latest project: OmniTower – a massive housing complex designed specifically to provide for the needs of the residents of Old Detroit.
But when a group of highly trained mercenaries armed with cutting-edge weapons takes control of the building and turns it into their deadly fortress, RoboCop must take action to put a stop to their plans and uphold the law.
FACE A DEADLIER CLASS OF CRIMINALS
Prepare to take on a new breed of enemies: OmniTower is packed with high-tech threats.
From flying drones to exploding bots and anti-personnel turrets, every floor is riddled with deadly traps, and heavily armed elite troops. Expect to face minigun-toting armoured squads, special forces equipped with jet packs or even katana-wielding foes who look more machine than man.
RESTORE ORDER WITH JUSTICE SERVED COLD
When it’s too late to shout “freeze”, you can rely on RoboCop’s arsenal to to cool down enemies’ ambitions. Choose from a wide range of powerful weapons to serve Justice, including the iconic Auto-9 or the all-new Cryo Cannon.
Unleash RoboCop’s unmatched strength to deliver devastating finishing moves – whether smashing an opponent’s skull against a concrete wall or into the nearest drinks vending machine.
PLAY AS ALEX MURPHY AND ED-209
Experience unique missions with familiar faces which reveal more of the storyline of Unfinished Business.
Before becoming RoboCop, he was plain old police officer Alex Murphy, brave and resolute, but all too vulnerable on the beat in Old Detroit. Discover a different side of the legendary law enforcer, voiced by Peter Weller.
Step into the big boots of ED-209 and make the mercs know the efficiency of the iconic urban pacifier in action. This time, criminals won’t have 20 seconds to comply.

RoboCop: Rogue City
Nacon
$59.99
$47.99
Uphold the law by any means necessary:
With your powerful Auto-9 or one of the other 20 weapons available, eradicate criminals throughout this explosive first-person adventure. Your cyborg strength and cybernetic abilities can be upgraded as you progress, to make you an even more formidable law enforcement officer.
It’s up to you to decide how to fulfil your prime directives:
Explore open areas and complete your objectives according to your own sense of justice. Finding evidence, interrogating suspects and maintaining public order are just some of your daily tasks as a police officer. But don’t take decisions lightly: your choices can determine the fate of citizens and the result of your mission.
An original story set in the world of RoboCop:
The city of Old Detroit has been hit by a crime wave, with a new enemy threatening the peace and order. Your investigation leads you right into the heart of a shadowy conspiracy in an original story that takes place between RoboCop 2 and 3, with striking locations to explore and familiar faces to meet. Peter Weller, the original RoboCop actor, is even back on duty to voice the cybercop.
Get ready to…
PROTECT THE INNOCENT AND UPHOLD THE LAW
RoboCop: Rogue City – Alex Murphy Edition
Nacon
$69.99
$6.99
– The base game
– The ”OCP Shotgun” side arm
– The hero’s damaged armour, taken from the first RoboCop film (cosmetic)
– The ”Prototype” version of the Auto-9 gun (cosmetic)
– Early access to the game, 48 hours before the official launch
– The digital artbook containing 100 pages of images, with comments from the game developers
The post Unfinished Business: How Nacon Created RoboCop’s Most Difficult Assignment Yet appeared first on Xbox Wire.
All Caps on Deck. BattleCap Sets Sail Today on Xbox
Summary
- Find out what makes BattleCap so addictive.
- A deep dive into the physics behind this chaotic couch co-op.
- Learn how to customize your warships and heat up the competition.
Ahoy, Captains!
Ruizhao Chen here, designer of BattleCap – the naval combat party game that transforms your living room into a bottle cap battleground. After years of sweat, laughter, and way too many “last rounds” with our dev team, I’m thrilled to announce: BattleCap launches today on Xbox Series X|S and Xbox One!

Why our Team Couldn’t Stop Playing
During development, our golden standard was simple: If our team didn’t get hooked during testing, players wouldn’t either. We’d promise “one last match” only to keep hitting “Start Game.” This obsession shaped every decision:
- Team-wide enjoyment: We refined mechanics until programmers and artists loved them – not just designers.
- Accessible depth: Simple controls hide strategic depth. Kids to grandparents can enjoy it.
- Perfect session length: Matches fit a lunch break but deliver maximum laughter.
- Social chaos: Backstabs and comeback victories make players “scream, laugh, and stomp.”

Physics: our Biggest Challenge and Triumph
BattleCap’s soul is its real-time physics simulation. Every interaction follows physical rules:
- Elastic Warships: Connect bottle caps with bubblegum adhesive. Attacks make ships wobble and deform. Clever players exploit this to steal enemy caps mid-battle by breaking connections.
- Environmental Strategy:
- Ride wind currents to dodge or chase.
- Avoid deadly whirlpools that pull ships toward destruction.
- True Projectile Physics:
- Cannonballs arc with gravity.
- Lasers pierce targets.
- Flamethrowers have short range.
- Smart Enemies: Foes use line-of-sight physics. Hide behind obstacles to ambush them!
Months of tuning ensured these systems feel intuitive yet strategically rich.

What Awaits on the High Seas
Build Custom Warships
Collect scattered bottle caps to assemble multi-functional warships that deform, extend, or split apart. Adapt your strategy on the fly!
Conquer three Battle Zones
- Mysterious Ruins: Navigate ancient hazards.
- Stormbreaker Bay: Harness tactical winds.
- Devil’s Whirlpool: Lure enemies into the maelstrom.
Choose Your Combat
- Four-Player Local PVP: Compete in chaotic “triple-match championships” across dynamic maps.
- Roguelite PVE: Team up against sea monsters! Collect random blessings and relics (like Tidal Shields) to upgrade your ship each run.
Set Sail Today!
BattleCap delivers fresh naval combat where physics rules and bottle caps reign. Perfect for:
- Chaotic couch co-op nights.
- Strategic shipbuilders.
- Players seeking “easy to learn, hard to master” depth.
Grab your crew. Fair winds, Captains!
BattleCap
E-Home Entertainment Development Company Ltd
$11.99
$9.59
In the game, players will find themselves in three major themed combat zones, ranging from mysterious ruins to the devil’s whirlpool. Each map is filled with tactical changes and mechanical challenges. By collecting scattered bottle cap modules, you can assemble multi-functional warships that can deform, extend, or even break apart. Adapt your strategy flexibly in battle and enjoy the unique fun of ship assembly. The game also features rich Roguelite elements, allowing you to strengthen your warship with randomly dropped blessings and relics.
Whether you want to compete with friends in party mode or team up to fend off angry sea monsters in cooperative mode,”BattleCap” has something for you. The local PVP mode offers a tense and exciting triple-match championship, while the PVE mode is filled with strategy and teamwork, challenging your operational and tactical limits.
Join BattleCap: Clashing Wars now and embark on a new and fun naval battle experience with your friends! Build your custom warship and face endless adventure and challenges!
The post All Caps on Deck. BattleCap Sets Sail Today on Xbox appeared first on Xbox Wire.
The Delta Force Technical Test is LIVE today for Xbox Insiders!
Are you ready for the ultimate first-person shooter? The Delta Force Technical Test is LIVE today! Dive into the high-stakes extraction and the epic Warfare today in the Xbox Insider Playtest, available now on Xbox Series X|S.
About the Game:
Delta Force is the definitive free-to-play modern team-based tactical shooter coming to consoles on August 19. As the latest installment of the classic series that has defined the genre for 25 years, Delta Force is back with 3 main game modes: large-scale multiplayer PvP – Warfare, next-gen extraction shooter – Operations, and classic PvE campaign mode – Black Hawk Down.
3 Experiences in One:
Experience the all-out 32 Vs. 32 Warfare mode, the next-gen extraction mode, and the cinematic Black Hawk Down campaign mode in one game.
1 Account, 3 Battlefronts:
Progression shared among console, PC, and mobile. Cross-play available between console and PC version.
Free-to-Play:
3 modes, 10+ Operators, 10+ maps, tons of rewards, all for free.
Learn more about Delta Force here: https://playdeltaforce.com
Playtest Times:
Start: Wednesday, July 16th, 6 PM PT (9 PM ET / July 17th, 1 AM UTC)
End: Saturday, July 20, 6 PM PT (9 PM ET / July 21st, 1 AM UTC)
How To Participate
- Sign-in on your Xbox Series X|S console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
- Navigate to Previews > Delta Force BETA
- Select Join
- Wait for the registration to complete and be directed to the Store and install Delta Force Beta for CBT Xbox
NOTE: Limited space is available and offered first-come first-served.
NOTE: This playtest is only available on Xbox Series X|S consoles.
NOTE: This playtest is only available to users in Canada, Mexico and the United States.
How to Provide Feedback:
If you experience any issues while playing GOALS, don’t forget to use “Report a problem” so we can investigate:
- Hold down the home button on your Xbox controller.
- Select Report a problem.
- Select the Games category and Delta Force Beta for CBT Xbox subcategory.
- Fill out the form with the appropriate details to help our investigation.
Chat, share your thoughts and feedback on the Delta Force Discord here.
You can also reach out for customer support via email:
service@playdeltaforce.com
See FAQ about The Delta Force Technical Test here.
Other resources:
For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
The post The Delta Force Technical Test is LIVE today for Xbox Insiders! appeared first on Xbox Wire.