Call Of Duty: Black Ops 4 Design Director Laughs Off Question About Switch Release

A hilarious thought.

In February, there was a rumour floating around Call of Duty: Black Ops 4 would be coming to the Nintendo Switch. The Activision-published title was supposedly going to include HD Rumble, motion controls and would be ported by a developer who had existing experience with the series – which at the time was suspected to be Ravensoft or Beenox. The official announcement for the game happened a month later – with no mention of a Switch version. In May, senior producer Yale Miller officially shot down hopes of a Nintendo release claiming there were no plans for it.

During a recent rapid-fire interview with Treyarch’s design director David Vonderhaar, Game Informer asked once again about the chances of Black Ops 4 coming to the Switch. After a prolonged laugh, Vonderhaar said “I just make the shoes”, but still seemed to find the idea of the game being released on Nintendo’s hybrid device incredibly amusing. After all the stories about a potential Switch version prior to the game’s announcement, a response like this seems a bit harsh. 

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Hands-On: Streets Of Rage 4 Is A Grand (Upper) Revival

Nostalgic hearts a-Blaze.

It’s been a wild ride for fans of SEGA fans the last few years. Lately, it seems as though the forgotten series of their past are returning in spades, thanks to the efforts of smaller indies the world over: Wonder Boy, Shenmue, Monster Boy, and finally, Streets of Rage. That last one is a big deal for a particularly loyal fanbase. After nearly a quarter century, Streets of Rage is getting the sequel fans have been clamouring for, but was it worth the wait? After the brief glimpse we took at the game at PAX West, we think it might just be.

As we reported earlier, Streets of Rage 4 is being brought to life by Guard Crush Games, Lizardcube, and DotEmu, the latter two being the teams behind last year’s Wonder Boy reboot, which Site Editor Damien McFerran praised for its sumptuous visuals. That praise is key here as well, as Streets of Rage 4 utilises the same techniques and a very similar art style. Unlike Wonder Boy, however, Streets is an entirely new game, rather than a remake of a beloved classic.

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Video: It’s The Perfect Time To Remember How Amazing Streets Of Rage Was, And Still Is

Knuckles laid bare.

The news that Streets of Rage 4 is happening came rather out of the blue, but the response has been an overwhelmingly positive one. Sega’s side-scrolling fighting franchise has gone down as one of its most beloved series, thanks solely to three solid entries on the 16-bit Mega Drive / Genesis.

Our friend Tyler over at iRetrogamer has decided that now is the perfect time to look back at the impact the original game made when it was released in the early ’90s, amid a flood of Double Dragon clones. While many people cite the second Streets of Rage title as the best, the first was still quite special at the time; Yuzo Koshiro’s amazing soundtrack combined well with some gorgeously gritty visuals and tight gameplay to produce a fighter that put its rivals to shame.

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“Relentless” Twin-Stick Shooter HyperParasite Will Soon Invade Nintendo Switch

Includes a co-op mode.

Houndpicked Games has announced that it will be handling publishing duties for Troglobytes Games’ upcoming twin-stick shooter HyperParasite – which includes a future release on Switch.

HyperParasite is described as a “relentless twin-stick shooter/brawler with rogue-lite mechanics”, and looks full to the brim with funky ’80s-inspired visuals and fast-paced action. The game’s cast of characters features 60 different classes, with players able to exploit their attributes, weapons, and moves inside the comical, brawling action. 

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Review: Moonfall Ultimate – A Failed Attempt To Update Sega’s Golden Axe For The Modern Age

Hack. Slash. Repeat.

A good 18 months in and Nintendo Switch isn’t struggling for content – especially when it comes to role-playing games. Be they turn-based affairs or action-RPG romps, owners of this plucky hybrid machine have a buffet of long-form adventures to gorge on. So when a new entry tries to hack and slash its way into this packed market, it really needs to offer something new and fresh – something that defines it from the crowd. Sadly, Moonfall Ultimate doesn’t have that all-important quality, and you’re left with a sword-swinging adventure that struggles to leave a mark, despite some fun moments.

Which is a shame, because there’s nothing to necessarily dislike here. Its opening cutscene has a Mike Mignola-style aesthetic that’s reminiscent of the ‘story so far’ cutscenes used to intro The Witcher 3: Wild Hunt every time you return to the game, setting the scene for a world where a nation known as The Empire has risen to the highest seat of power in the land. The discovery of a mysterious luminescent substance has, as McGuffins often do, provided a catalyst that’s turned this state into a semi-industrial powerhouse.

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