Homeworld 3 Delayed One More Time Before Release

Homeworld 3 is being delayed to May in order to make the “final tweaks” to the overall experience, Gearbox and Blackbird Interactive announced in a joint statement today. It will be pushed from its original March release date to May 13, with early access set to begin on May 10.

The full statement posted to X/Twitter can be found below.

We hope you all have been enjoying your first-time going hands-on with Homeworld 3 during our public demo of War Games. Watching you share your experiences, exchange and debate strategies, and give us constant feedback has been incredible. This was our first time seeing the game played at scale, which is always an equally thrilling and nerve-wracking moment. We also recently gathered a dedicated group of players from outside our organizations to play through the full game. This resulted in additional insights and perspective that will be incorporated to make Homeworld 3 the best experience possible.

After careful analysis of feedback, we made the decision to delay the global launch of Homeworld 3 until May 13, with advanced access set for May 10, to ensure that we’re making the final tweaks needed to deliver at the level of quality that we strive for and you deserve. To say that you as a community of players have been waiting patiently for this next installment would be an understatement, and we are deeply appreciative of that. We will continue to keep you updated on our progress. 

As always, you’re welcome to send your feedback via social channels, the Homeworld Universe Discord, and through our support page.  

Homeworld 3 is the long-awaited sequel to the beloved real-time strategy game first released in 1999. It will retain the fleet-based combat of the original while adding new features like a roguelite-style co-op mode. It is being developed by Blackbird Interactive, which like other studios across the industry recently experienced layoffs and project cancellations, and has been repeatedly delayed.

Stay tuned for more coverage on IGN when Homeworld 3 launches in May.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

LEGO 2K Drive & NBA 2K Dev Visual Concepts Austin Hit By Layoffs

2K & Take-Two make cuts.

The video game industry continues to suffer from layoffs, with Visual Concepts Austin becoming the latest studio hit with cuts, Game Developer reports (via Eurogamer).

The 2K Games and Take-Two division based in Austin, Texas already reportedly laid off a number of staff back in September 2023, and Game Developer spotted this latest round via a LinkedIn post from art manager Brad Bowling, who started his post with “Well…the games industry bloodletting continues.”

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240204-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2408GE26050.1507.240204-2200
  • Available: 2 p.m. PT – February 7, 2024
  • Mandatory: 3 a.m. PT – February 8, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Profile

  • Fixes to address an issue where users were unable to ‘Like’ posts in the recent activity section on the welcome page when viewing the full profile.
  • Fixes to improve navigation of recent activity with a keyboard.

Rewards

  • Fixed an issue where the Rewards catalog was difficult to read when using Light Theme.

System

  • Various stability and performance fixes.
  • Various updates to properly reflect local languages across the console.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Game Card

  • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

Games

  • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240204-2200) appeared first on Xbox Wire.

The Best Games From Steam Next Fest 2024

For years, Steam Next Fest has been kind of like E3 for PC games… only it’s virtual, so you don’t get a migraine from all the noise and your lunch doesn’t have to be the overpriced and underheated pizza from the cafeteria. And instead of waiting in lines all day and getting to play maybe a half dozen games, anybody is welcome to download as many free demos and sample everything to their hearts’ content.

We’ve played a smorgasbord of this Next Fest’s offerings and with literally hundreds of demos available, we wish this article was big enough to give props to everything we loved. But here are five games that you need to keep your eyes on in 2024.

PACIFIC DRIVE

In the 1940s Pacific Northwest, the United States government experimented with strange new technology with the promise of bettering the world. Over half a century later, those experiments are now locked behind a 30 meter-high wall and those left inside were never heard from again. What dangers (and perhaps even nightmares) are contained within are what Pacific Drive thrusts you directly into.

When you, a delivery driver, unwittingly find yourself on the inside of the Zone, the only allies you have are some voices guiding you over the radio and the real star of this game: your old, beat-up station wagon. In every other game I’ve played that features driving, I don’t think I’ve ever once cared much about what happens to my vehicles. But in Pacific Drive, you rely on your car not just to get around more easily, but to store belongings, craft supplies, view the map, and more. If you collide with the environment too hard, you risk breaking off panels or popping a tire and in a survival game like this, that can be a real disadvantage. It’s all the more immersive when you have to manually do things like turn the ignition and set the parking brake, which are good ideas to save on fuel and prevent your car from rolling away, respectively.

All the while, unexplainable anomalies occur all around you. A few seem helpful, like dumpsters that spit out supplies, but most are antagonistic. Strange machines try to drag your car away, parts of the ground shift unexpectedly, and most things in general are in an unstable physical state. I had a particularly stressful moment when I got caught in what I can only describe as a storm that blew in from hell and just about wrecked my car as I floored it through the escape portal with 11% health and no healing items left.

In Pacific Drive, your car isn’t just an in-universe vehicle; it’s a vehicle to pull you even deeper into a world that we can’t wait to anxiously cruise through later this month.

DUNGEONBORNE

If you’re tired of waiting for Dark and Darker to maybe or maybe not come back to Steam, may I offer up Dungeonborne as a promising possible alternative? Just like Dark and Darker, Dungeonborne is a dark fantasy PvPvE game that combines multiplayer extraction-dungeon-crawling with some battle royale spice tossed in for good measure. Before entering the arena, you’ll select and customize a class, from magic-casting pyromancers and cryomancers to the more up-close-and-personal rogues and fighters, with more classes coming post-launch. Each comes with their own strengths, weaknesses, and abilities which you’ll have to strategically play around against both AI enemies and other players.

In a standard match, you and any teammates you choose to bring along will search for treasure and try to find an exit without being killed. Any loot you escape with can be sold for better weapons, armor, and supplies to start the next round with. But be careful; you’re only ever one or two bad decisions away from death and in this game, death means that anything you had on you is lost for good. Get ready for possible salt when you lose, but major euphoria when you clutch out an escape. All the while, the arena slowly shrinks, pushing players closer together to force PvP encounters.

Combat is slow and methodical; this means that every item and every swing of your weapon has major consequences, so you have to be very thoughtful about going for an attack if it’s just going to leave you wide open for a counter. This ALSO means that I am not very good at the game yet and have died to a bug – as in a literal insect – in the opening seconds of a match more than once. And yet… I also kinda want to jump in for just one more go.

Again, no beating around the bush; in a lot of ways, Dungeonborne makes the list for filling the void left by Dark and Darker on Steam’s storefront. But if it has its “predecessor’s” staying power, the competition will only push both games to be better and better.

BERSERK BOY

Speaking of filling in voids, I know there’s a Megaman X-shaped hole in a lot of our hearts these days. Anyone who’s played Capcom’s classic platformer will find it easy to pine for the days of SNES sprites, rockin’ soundtracks, and zippy movement. They’re huge shoes to try to fill, but Berserk Boy is daring enough to attempt living up to the legacy.

Like its spiritual predecessor, Berserk Boy’s core gameplay features dashing, wall jumping, and unlocking new forms as you progress. But whereas Mega Man is about shooting your enemies, combat in Berserk Boy’s demo favors physically ramming into them, at least with the demo’s two powers. The more hits you land within a limited amount of time, the more your combo counter builds up. The higher the combo counter, the more you’ll fill your Berserk Meter for powerful one-off attacks.

In between levels, you’ll fall back to your base, a laboratory of sorts that functions as a home for the resistance. For you, it’s a hub for buying upgrades to strengthen your move set, jumping to new missions, and revisiting old ones. Taking a page from Metroidvania games, Berserk Boy encourages you to do some backtracking to reach previously inaccessible areas, find collectibles, save up currency to afford that upgrade you’re just shy of affording, or find hidden paths to score a better completion time. And when it’s backed by tunes from the composer of Sonic Mania, Streets of Rage 4, and TMNT Shredder’s Revenge, every level is worth coming back to for the soundtrack alone.

Berserk Boy will bring all the “Lightning Justice” you can handle on March 6th.

MULLET MADJACK

Leave it to an underrepresented aesthetic to catch your eye and beg you to check it out. Drawing heavy inspiration from those anime OVAs from the ‘80s and ‘90s you maybe used to watch on VHS, Mullet Mad Jack is an arcadey FPS that hinges on an appropriately over-the-top premise. In a neon-drenched dystopian future ruled by robot billionaires, humans have merged with the internet into a new being that requires dopamine every ten seconds or else they die.

In other words, all of mankind has devolved into the incarnation of Twitch chat.

When an “influencer princess” with over 2 billion followers is kidnapped, it’s up to Jack Banhammer to save the day… while livestreaming the entire thing, of course. Whoever rescues her will win a pair of shoes as the grand prize.

With a setup like that, you think you understand what you’re in for. You are wrong. You are very, very wrong.

“Fast and frenetic” is too soft of a phrase to describe the pace of Mullet Mad Jack, but “coked-out rabid weasel that pounded ten Red Bulls and got into a chicken coop“ is a little closer. I’ll put it this way: if you can accurately and reliably describe what you just did, I’m convinced that you aren’t playing the game right. I think I kicked some guy into a fan where they were ground to a bloody pulp while I chugged soda and landed a few headshots at the same time… but I’m not positive. I’m pretty sure I slid down a slope and shot the head and/or nuts of everyone in my way before clocking another one in the face and prying his head off… but I blinked once and missed it.

What I DO know for sure is that Mullet Mad Jack is a hyperactive, candy-coated, taurine-fueled, good time that pays homage to the FPS games that defined the era it celebrates. And at the end of every randomly-generated level, you get to choose a perk that makes the next one even more insane. Swap your weapon to a flame sword, litter the environment with explosive barrels, make your soda cans detonate when you chuck them; as long as you make it to the end without dying, you won’t be kicked all the way back to the beginning again.

That being said, having another reason to play some more Mullet Mad Jack would actually be a good thing. It’s one of the most “feels cool to pull off stuff” power trip FPS games I’ve played since Superhot.

ROTWOOD

From the folks behind Mark of the Ninja and Don’t Starve comes Rotwood, a roguelike dungeon crawler where you and up to three of your friends take your furry avatars through the woods and clear out endless creatures like an old-school arcade beat-em-up. An arcade beat-em-up with endless replayability, an ever-evolving playable character, and the tension of potentially losing your build if you die; this is a roguelike, after all, so a lot of you out there undoubtedly know what to expect.

And the devs certainly understand the assignment here, too. The gameplay loop in Rotwood is like having a bag of chips in front of you: it’s so effortless to just go for one more chip or one more room over and over again without even thinking about how much you’ve consumed. While I’m not ordinarily one for these kinds of games, even I couldn’t simply walk away after losing to the demo’s boss the first time. Even though I had lost all my upgrades, I found enough encouragement to try again in seeing my XP tick up by almost half a level. Surely I could level up at least once even if I failed again, right?

Despite what the name might imply, Rotwood is absolutely gorgeous. The beautiful hand-drawn art style and impressively-detailed animations texture every character with personality, but what else do you expect from Klei Entertainment? Some of these enemies are so downright adorable that I actually don’t want to kill them. But then I wonder what new powerup I’ll get after I give them a violent, hammery end, so I slaughter them all anyway. The answer, by the way, is projectiles that come out of my hammer every third swing. It’s cool!

Have you played any other Steam Next Fest demos? Be sure to check out our suggestions and sound off in the comments any stellar game demos you played yourselves.

Nick Cramer is a freelance writer and video editor for IGN.

Paralives heats up the race to be the next Sims with early access release in 2025, confirms no paid DLC

After years without a new The Sims game, it seems like three are likely to land in fairly close proximity – sort of, anyway. We know that Paradox’s ambitious competitor Life By You will arrive this June (assuming no more delays), while EA’s own free-to-play evolution of the OG life-sim series – currently codenamed Project Rene rather than The Sims 5 – is probably still a while off yet. Dropping somewhere in the middle will be Paralives, the promising Patreon-funded up-and-comer led by indie dev Alex Massé, which has been given a fresh look and confirmation of a release date sometime next year.

Read more

Mario Kart 8 Deluxe & Splatoon 3 World Championships Get Rescheduled

Now taking place in April.

Nintendo has finally announced brand new dates for the Mario Kart 8 Deluxe and the Splatoon 3 World Championships, which were both originally meant to take place at Nintendo Live 2024 in Tokyo.

Nintendo shared the new dates on Twitter, with the championships for both games now taking place on 13th April (for Splatoon 3) and 14th April 2024 (for Mario Kart 8 Deluxe). The events will be streamed, with Nintendo to announce details later on.

Read the full article on nintendolife.com

Celebrate The Premiere of Halo Season 2 on Paramount+ with Xbox Game Pass Ultimate

The second season of the epic hit series Halo will premiere February 8, with two all-new episodes, on Paramount+. Starting today, Xbox Game Pass Ultimate members, who are new to Paramount+, can experience all of the action with a 30-day trial to Paramount+ via Perks.* In addition to Halo, viewers can stream A Mountain of Entertainment on the service, including exclusive originals, big movies and more.

In season two, Master Chief John-117 (Pablo Schreiber) leads his team of elite Spartans against the alien threat known as the Covenant. In the wake of a shocking event on a desolate planet, John cannot shake the feeling that his war is about to change and risks everything to prove what no one else will believe – that the Covenant is preparing to attack humanity’s greatest stronghold. With the galaxy on the brink, John embarks on a journey to find the key to humankind’s salvation, or its extinction, the Halo.

Eligible Ultimate members may claim the 30-day subscription trial through the Perks gallery on their Xbox console, on the Xbox app on Windows PCs or through the Xbox Game Pass mobile app on iOS and Android. Once the Perk is claimed, members will be directed to the Paramount+ site to activate their trial. The Paramount+ app is also available to download and use on Xbox Series X|S, Xbox One consoles and Windows PCs in select regions.

*For Game Pass Ultimate members in the U.S.

Valid for new Paramount+ subscribers only. Xbox Game Pass Ultimate subscribers get a 30-day free trial when you subscribe to a Paramount+ monthly Essential or Paramount+ with Showtime plan. Claim by 4/7/24. Redeem by 5/10/24 (U.S. only). After trial, your subscription auto-renews and your payment method is charged based on selected plan’s regular price (+tax), as applicable unless canceled. Cancel any time on your account page, effective at the end of bill cycle. No refunds. 18+ T&Cs apply, see pplus.legal/subscription. Only 1 offer per account. Other restrictions may apply.

For Game Pass Ultimate members in other eligible countries

Valid for new Paramount+ subscribers only. Xbox Game Pass Ultimate subscribers get a 30-day free trial when you subscribe to a Paramount+ monthly Standard plan (available in AR, AU, AT, BR, CA, CL, CO, FR, DE, IE, IT, MX, CH, and GB only). Claim by 4/7/24. Redeem by 5/10/24. After trial, your subscription auto-renews and your payment method is charged based on selected plan’s regular price (+tax as applicable), unless canceled. Cancel any time on your account page, effective at end of bill cycle. No refunds. 18+ T&Cs apply, see pplus.legal/subscription. Only 1 offer per account. Other restrictions may apply.

The post Celebrate The Premiere of Halo Season 2 on Paramount+ with Xbox Game Pass Ultimate appeared first on Xbox Wire.

How Skull and Bones takes advantage of immersive PS5 features, out February 16

Thar be no room for landlubbers here. Get ready to start a golden age pirate’s journey taking you from shipwrecked nobody to kingpin when Skull and Bones launches February 16 on PlayStation 5, with an Open Beta running from February 8-11*. The development team at Ubisoft Singapore has been hard at work ensuring that the Skull and Bones experience is as immersive as possible on PS5, thanks to features like 3D audio, adaptive triggers, haptic feedback, and more.

We sat down with Skull and Bones Technical Director Jussi Markkanen to find out how these features are utilized to make Skull and Bones such a unique adventure on the PS5, where the only thing missing is the smell of the salty sea.

PlayStation Blog: What is the backstory behind the title of Skull and Bones beyond the infamous Jolly Roger reference?

Markkanen: Skull and Bones is set in an unforgiving environment, during the tumultuous Golden Age of Piracy, in a world inspired by the Indian Ocean. Here peril awaits at every turn, and you will need to leverage every opportunity available to endure and flourish in this harsh world.

The title Skull and Bones reflects the gritty approach that we’re bringing to the pirate fantasy, as you begin your journey a shipwrecked nobody, and have to plunder and outsmart your way to become the most fearsome pirate kingpin.

How are the DualSense controller’s haptics used in Skull and Bones?

In Skull and Bones, naval combat is at the heart of the experience. You are able to equip a multitude of powerful weapons to outgun other ships, attack forts, and take down legendary sea monsters.

On the PS5, naval combat really comes alive with the DualSense wireless controller when using the adaptive triggers. From sea fires and giant ballistae, to rocket launchers and mortars, you will be able to experience the different tensions of the triggers as you fire a variety of different weapons.

For example, faster-firing arsenal such as ballista or carronade require only a light pull on the adaptive triggers. The weight of the long guns or sea fire are communicated through a stronger resistance, while the adaptive triggers translate the heft of your heaviest arsenal, such as of bombards or rockets, ensuring that every shot you fire is Skull and Bones feels satisfying and unique.

The controller also rumbles in specific locations based on where your weapons are firing and where you’re taking damage. When an enemy launches a volley of cannons at your starboard, you’ll feel the intensity of the attack in your hands as you see it on screen.

Do you have any setup recommendations for players using the customizable DualSense Edge wireless controller?

One option could be mapping the spyglass shortcut! An important tool in any pirate’s kit is their spyglass. It allows them to glean more information about the world, including scoping out enemy weaknesses and identifying new opportunities such as bountiful trade routes.

How was PS5’s 3D Audio implemented into Skull and Bones’ gameplay?

3D Audio has allowed us to push boundaries in how you hear our game. For example, you can pinpoint the arc of incoming mortar fire, letting you decide whether to dodge or brace for impact against these powerful attacks.

Be sure to pay attention to your crew as well, who will often call out loot floating in the water – thanks to 3D Audio, you’ll never have to wonder exactly where that loot is.

Also, did we mention that they’ll sing sea shanties on command? Because they will! Map it to your quick action wheel and with a tap of the D-Pad you’ll hear one of 30 shanties sung in Bahasa Indonesia, Malagasy, English, and French!

How does PS5’s SSD speed add to the pirating adventure in Skull & Bones?

In Skull and Bones, you’ll chase the horizon across everything from clear blue-water shoals to violent raging storms as you sail from the coast of Africa to the East Indies. Made solely for current-generation consoles, Skull and Bones allows you to explore its vast open world in 4K at a targeted 60fps.

With the ultra-fast SSD, players will be able to transition from outposts and dens, to the vast Indian Ocean even faster! This will help create an even more immersive experience on the high seas, as players will be able to set sail, explore, and engage in epic naval battles seamlessly.

What is one example of a super granular, nerdy detail about pirate culture that you want to make sure players know about?

For Skull and Bones, we wanted to reinject the defiance, tension, and brutality of piracy back into the genre. Pirates were survivors, ordinary men and women who wanted to challenge the status quo and decide their own fate. Based on our research, the pirates in the Indian Ocean were also enterprising in nature, building their trade throughout the region for intel and seizing resources for their own gain. They came from all around the world including from the Indian Ocean, interacting with locals from different regions; which is something we sought to portray in our game.

Skull and Bones’ release date has changed a few times. What’s an example of a specific gameplay feature you’re thankful the team had more time to work on or a new gameplay feature that extra development time has allowed you to create?

Creating a new IP is as fulfilling as it is challenging and takes time to fully develop.

We’ve been iterating on the version you’ll see on February 16, by working closely with our community through the Insider Program and regular user tests. The community feedback we received has helped us to improve the game, especially in our co-op, naval combat, and gameplay variety.

Our game already has an amazing solo experience, and the time has allowed us to make additional investments in enhancing the co-op experience. This includes ensuring the entire game can be played in co-op and adding the Call for Help feature, just to name a few.

We’ve continued to add depth to our weapon system and further enhance naval combat, making each weapon choice feel unique, and encouraging different playstyles.

Additionally, we were able to expand our gameplay variety with more fantastical activities for you to enjoy, such as ghost ships, and sea monsters.

Finally, you can also look forward to new events and features in our seasonal post-launch.

Pre-order the Premium Edition to start playing up to three days early 

Pre-order Skull and Bones on PlayStation Store today. Those who pre-order the Premium Edition will get to play the game up to three days early starting February 13, and will get access to the Premium Bonus Pack, two extra missions, a Smugglers Pass Token, Digital Artbook, and Digital Soundtrack.