RPS verdict: The Fallout TV Show season 2

The second series of Amazon’s Fallout adaptation has now fully emerged from the vault, its eight episodes having been plinked out gradually, rather than whipped out in one fell swoop. Naturally, one of us has taken in the show how its distributors intended, injecting a stimpak a week in calm and measured fashion. The other waited until all the episodes were out, and then injected them all at once like an unhinged adventurer blowing through half their chem stash in a mid-fight panic. I’ll let you try to work out which is which, here’s our verdict.

Major spoilers for season 2 of the Fallout TV Show lie ahead.

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Talking Point: What Are You Playing This Weekend? (14th February)

Kept you waiting for 60fps, huh?

Ah, love is in the air, folks. Yes, it’s the weekend, and we’re gazing at our stack of games with wistful longing. We can’t let them go unplayed, can we?

Before we dive into what we’re booting up, however, let’s take a look at the last week. Our headline review was Mario Tennis Fever, but we also checked out Yakuza Kiwami 3 and Reanimal. In terms of news, we basically got another mini Direct with PlayStation’s State of Play.

Read the full article on nintendolife.com

Video: Capcom Releases New Pragmata ‘World View’ Trailer

“Traverse a 3D printed Times Square-like area”.

Apart from a new trailer for Resident Evil Requiem, Capcom’s new IP Pragmata also made an appearance at PlayStation’s ‘State of Play’ this week.

The brand new trailer titled ‘World View’ gives us another glimpse at a recreation of New York, and also adds some backstory about the game’s protagonist Hugh. This trailer ends on a bit of a shocking note, with Hugh and his android companion Diana being chased by an enemy threat.

Read the full article on nintendolife.com

PSA: Watch The First Super Mario Movie For Free, Before Galaxy Arrives (US)

Don’t miss it!

Ahead of the release of The Super Mario Galaxy Movie in cinemas this April, Fandango’s streaming service in the US is currently allowing local residents to watch the original Super Mario Bros. Movie for free!

Yes, leading up to the new movie, the first one is now completely “free to watch”. There’s no subscription or membership required, but there are ads. If you haven’t already watched it, here’s what we had to say when the Mario Movie originally debuted in cinemas in 2023:

Read the full article on nintendolife.com

Reminder: Sonic Racing: CrossWorlds Super Monkey Ball Free DLC Update Out Now

AiAi joins the race.

Sega has been bolstering the Sonic Racing: CrossWorlds roster with all sorts of paid and free DLC characters, and the fifth free update is out this week.

Following NiGHTS, who was added as a playable character at the end of last year, this time it’s AiAi from the Super Monkey Ball series. Alongside this, there’ll also be some exciting races taking place in the in-game Super Monkey Ball Festival between 12th February and 15th February.

Read the full article on nintendolife.com

Reanimal Review

“Hell is not other people. Hell is yourself.” – Ludwig Wittgenstein

It begins with a group of children looking down a hole. A boy in a hood, the remains of a hangman’s noose around his neck, pilots a boat adrift at sea. I do not know where he has come from or where he is going or if he was one of the ones staring into that well’s abyss. I only know the way forward. Red lights peak through the dark and fog. They are my compass, and I follow them. Buoys. Where they guide me, I do not know, but there is no other path. The ocean is so vast, and my boat is so small. For a time, I am alone. At the fourth buoy, the boy stops the boat and pulls aboard a girl. When he reaches for the hare mask covering her face, she pins him to the small outboard’s wooden bottom, her hands ripping at his mask until he kicks her away. They stare at each other from opposite ends of the boat. It might as well be a chasm. “I thought you were dead,” the boy offers. “Where are the others?” the girl asks. The boy doesn’t know. She takes a lantern and stands at our boat’s bow. The buoys are still our guide, but the girl lights the way forward.

By the time I reach the end of Reanimal, the latest horror puzzle platformer from Little Nightmares developer Tarsier, I have forgotten all of this, and lost track of what parts of this opening are most important. I am too busy trying to make meaning from what I have seen, too focused on trying to connect the pieces of Reanimal’s puzzle, to understand how we got here. But stories, at least the good ones, the ones that know what they’re doing, tell you what they’re about from the beginning. And Reanimal is a very good story. Remember this, it tells you. Remember all of this.

Together – I play the boy, my co-op partner plays the girl. There is no way to select who plays who; it simply works out this way – we sail through jagged cliffs, past mines larger than our boat, bisect a forest of jagged, barren trees. Then the banks of the river we have followed fade, and a large industrial building looms out of the fog ahead of us. It is a remarkable image in a game of remarkable images. Reanimal certainly knows how to set a scene.

There is very little overt explanation.The boy and the girl are brother and sister, but this fact is never told to you. You learn it through the way they help each other up, comfort each other when things go wrong. Their relationship is something you experience, the questions largely left for you to answer. Why does she attack him after he fishes her out of the sea? What happened to them before they were in the boat? Reanimal unspools its story slowly, and asks you to fill in the gaps yourself. To remember what you’ve seen, to put together the imagery, the symbols, notice patterns in the shapes throughout its world. I’m unsure of what they’re after until we find another child separated from us by steel bars blocking a drain pipe. “You came back,” he whispers. “I knew you would. You should leave… while you still can.” But we don’t. The girl’s earlier question is the answer to mine. We are here to save the others. Our friends.

Reanimal can be played alone, but it’s more meaningful to take the journey with someone else.

We navigate broken buildings, push through dark forests, leap across gaps, crouch into places only a child can fit. Often, we need to work together. The world is so big, and we are so small. It takes two of us to lift a metal trapdoor. I hold a lever to still a rotating metal shaft so my partner can pilot the girl across. On the other side, she knocks down a piece of wood so I can cross a gap. Reanimal is simple, elegant. You walk, run, jump, interact with and carry objects, boost one another to ledges neither of you can reach alone, and occasionally fight off foes in the clumsy way a child might. Little distinguishes the boy from the girl, save that she can attach her lantern to her hip while carrying something else. The boy’s lighter, on the other hand, is only usable if his hands are free. It’s a subtle distinction, but an important one, and my partner and I often made significant choices about who would do what based on how much light it would cost us, and whether we felt we could sacrifice it.

Reanimal can be played alone, but I found it more meaningful to take the journey with someone else, to coordinate and work together, to congratulate ourselves on our success and discuss our failures before trying again. Like the boy and the girl on screen, we are experiencing this together. Like them, we are not alone. That subtle distinction – of working with a living, breathing person – made it much better than it would have been had I spent the whole experience with a computer-controlled girl who always did exactly what she was supposed to. That’s not what this story is about, and I am deeply grateful that, in an era which has largely abandoned local co-op, Reanimal offers it.

Both Reanimal’s gameplay and the choices it offers are satisfying, but simple. It is less a game you play and more a world you move through and experience without the obvious artifice of a video game. There is no HUD, no meters, no minimap. The camera is often fixed to show you exactly what Tasier wants you to see, and the sense of visual composition here is remarkable. Even horror can be beautiful when framed the right way. Often, the answers to the gameplay questions Reanimal presents are obvious – though not less satisfying for it – and the only way forward, though occasionally we get lost. What carries us ahead are not the puzzles themselves, but the desire to see what’s next. If you are expecting great leaps from the studio’s work on the first two Little Nightmares, you will not find it here, and I’m not bothered by that. You don’t return to your favorite restaurant angry the menu hasn’t changed, and here the chef is a master of his craft.

The environment is not our only obstacle. We start to notice the horrors as we search for the missing wheels to a handcar. A body leans against a wall, its belly a gaping hole left by something that forced its way out – or in. A plunger applied to a clogged toilet reveals a key and the deformed, deflated skin of what was once, perhaps, a man; his features are off, deformed, his face caught between that of a person and a pig.

What we’re up against isn’t obvious until we come across the second of the wheels we need for the handcart, and the man/animal skins around us come to life, slithering after us like snakes. We do the only thing we can do: we run. It gets worse from there; the first living human we encounter is impossibly tall, his face a Halloween mask of sagging skin, empty eye sockets, a maw that is always open. He skitters after us like a spider, biting our heads off if he catches us. He is not the worst of it; not even close. We spend most of Reanimal running from something. I don’t want to say more. These are terrors you really should see for yourself.

But I can say this: the place the boy and girl have returned to is wrong. There is a theory that hell is the worst moments of your life, replayed over and over again, without ceasing, simultaneously something you recognize and fresh at the same time. What does it say that the boy and girl have seemingly returned here by choice after having escaped? “I told you to leave,” the boy we encountered tells us later. Or are they all trapped here, together, in a hell we can’t leave? Only one thing is certain: we are off the edge of the map. Here be dragons.

As we continue, the world opens up to us. We navigate dark forests, the flooded ruins of cities, active warzones, and until the end, whatever shattered this place is only partially clear. Our journey is only partially linear. Returning to the boat allows us to explore, to explore this flooded place and find what lies off the beaten path. It is here that Reanimal is most obviously a video game, rewarding the curious with new masks, collectible concept art, and so on, but it never feels out of place or forced, and doesn’t detract from the atmosphere. Nor does the occasional replay of a chase sequence because you don’t initially know what to do or where to go, which is enough to spell your end. Reanimal’s atmosphere, its art, its sense of place and character and mystery carry the day at every turn, through the odd confusion, annoyance, or visual bug. It compelled us to see it through to the end, to understand the tale it was trying to tell in its roughly six-hour journey through hell. I think I understand. But I know there is much we missed, and I want to return to see it through, and see what, if anything, changes as a result.

Konami Confirms Metal Gear Solid: Master Collection Vol. 2 Won’t Have MGS4’s Metal Gear Online, But Peace Walker Multiplayer Will Return

Metal Gear Solid: Master Collection Vol. 2 will not include the version of Metal Gear Online featured with the original release of Metal Gear Solid 4: Guns of the Patriots.

Konami confirmed the omission, as well as many other details about its recently announced collection of ports, on its official website. Buried beneath information about both MGS4 and Metal Gear Solid: Peace Walker is a single line confirming the multiplayer offering will not return when the former finally sneaks onto more platforms this August.

This iteration of Metal Gear Online launched with MGS4 as a bundled-in multiplayer experience in June 2008. Featuring a variety of game modes that ranged from standard team deathmatch to a unique encounter that saw one player assume the role of Old Snake – the offshoot tied together elements from the fourth mainline Metal Gear Solid game for players to enjoy in an online setting. It received several post-launch expansions through the years before Konami shut down the servers in 2012.

Bringing back MGS4 multiplayer for Master Collection Vol. 2 seems to be too tall an order for the publisher, but the second installment in its series of collections won’t be completely without an online component. Konami’s website also confirms that, unlike the first half of the bundle, its Peace Walker port will support online multiplayer.

Details on its returning Co-Ops mode promise classic team gameplay for the Big Boss era of the series, allowing two-to-four players to complete missions together. Versus Ops is for the more competitive-minded fans and features matches for up to six players. Local wireless play is also included, but only for the Nintendo Switch and Nintendo Switch 2 versions.

Although the lack of Metal Gear Online support for MGS4 may come as a sad surprise for fans of the original PlayStation 3 release, other tweaks coming to the base experience may pique their interest. As described in a PlayStation.Blog post, Konami said the new version of MGS4 will feature improved internal resolution, a maximum framerate increase, and customizable controls. It’s unclear if Peace Walker will also benefit from visual adjustments, but it will at least come with custom controls. Ghost Babel, a bonus Game Boy Color entry from 2000, will not see the return of its two-player Vs. Battle mode, but it will come with screen filters, pixel-perfect screen settings, a rewind function, and custom controls.

Metal Gear Solid: Master Collection Vol. 2 has an August 27, 2026, release date for PC via Steam, Switch, Switch 2, PlayStation 5, and Xbox Series X | S. Those who pre-order their copy will gain access to the Cardboard Camouflage for MGS4 and the Love Box unfirom for Peace Walker. If you also happen to have save data from Vol. 1, you’ll earn the Gold Camouflage and Gold uniform.

For more, you can read about what Konami is doing to make sure it doesn’t suffer the same launch problems as Vol. 1. You can also see how the publisher revamped the multiplayer experience for Metal Gear Solid Delta: Snake Eater with its Fox Hunt mode last year.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

SEGA Records $200 Million Impairment Loss As Angry Bird Dev’s Performance Is “Sluggish”

Rovio’s performance “fell significantly short of initial forecast”.

SEGA Sammy has published its Q3 2025/26 financial report, and it’s a pretty mixed bag for the multimedia giant, with losses reported in multiple different areas.

But perhaps the biggest piece of news comes from Rovio’s side of the business. Sega acquired the Angry Bird developer in 2023 Sega reports has fallen “significantly short of initial forecast due to rapid changes in the market environment and other factors”.

Read the full article on nintendolife.com

God of War Sons of Sparta: What you need to know

God of War Sons of Sparta is a brand-new entry to the series available now for the PlayStation 5! 

Developed by our partners at Mega Cat Studios, Sons of Sparta takes God of War staples and translates them like never before into a retro-inspired 2D action platformer.

Looking to learn more before embarking on a journey back to ancient Greece this weekend? Here’s what you need to know about God of War Sons of Sparta! 

Duty, honor & brotherhood

Sons of Sparta is a canon story that takes place in Kratos’ youth from the writing team that brought you God of War (2018), God of War Ragnarök, and God of War Ragnarök: Valhalla. 

Set during the brutal training period Spartan cadets undergo at the Agoge – Kratos, alongside his brother Deimos, must traverse far beyond the home they know into the beautiful yet dangerous region of Laconia that surrounds the familiar walls of Sparta. 

Kratos and Deimos must overcome threats that will put all their training to the test while challenging them to confront the true meaning of duty, honor, and brotherhood.  

God of War Sons of Sparta: What you need to know

Heartfelt performances 

Sons of Sparta features a fantastic vocal cast whose performances bring the depth and emotion fans expect from God of War games. 

We’re thrilled to have two actors who have both portrayed Kratos in the Greek saga reprise their roles for this game. TC Carson returns as the adult version of Kratos who serves as our story’s narrator, while Antony Del Rio portrays the younger version of Kratos, which he also did in God of War: Ghost of Sparta back in 2010! 

We’re also excited to have newcomers join the series, including Scott Menville, as the voice of our young Deimos. 

God of War combat in 2D 

Sons of Sparta brings God of War’s kinetic combat to a brand-new genre. Customize your weapons, learn new skills, and harness powerful divine artifacts using the Gifts of Olympus to end your foes with brutal finishers. 

God of War Sons of Sparta: What you need to know

A Spartan’s first weapons

Kratos’ spear and shield can each be enhanced and adapted using different attachments. Each attachment comes with its own upgrade path, so you can tailor your build to empower whichever playstyle you enjoy.  

Kratos also has access to three primary skill trees where he can learn new abilities to improve his offensive, defensive, and movement kits. 

Gifts of Olympus 

Throughout his adventures in Laconia, Kratos will acquire Gifts of Olympus, divine artifacts that can turn the tide in combat through their special and super attacks.

Some of the Gifts excel in ranged combat – striking with precision from afar or launching an exploding projectile to hit multiple creatures. Others come with their own devastating melee combo to supplement Kratos’ spear attacks. 

Myths and legends

Sons of Sparta features the return of many iconic creatures from the Greek saga, including hulking minotaurs, nimble satyrs, and undead legionnaires. We worked closely with the team at Mega Cat Studios to faithfully translate the original animations to their 2D representations in-game. 

On top of the classics, MCS has also brought in many new creatures from Greek mythology didn’t have the chance to explore in the originals.

Explore Laconia 

Stunning high-definition pixel art environments will take you on a journey through a variety of locations that bring Kratos’ homeland to life with incredible detail. 

As you progress through the main story, you’ll find that Laconia is also full of content that rewards exploration – optional quests, hidden encounters, and loot await!

The sound of Sparta 

Bear McCreary returns to score Sons of Sparta with an incredible soundtrack that melds retro aesthetics with God of War’s signature sweeping orchestral and choral style.

Get it today

The Standard and Digital Deluxe Editions are both available for purchase digitally at PlayStation Store:

Thank you to all the God of War fans for your continued support, we hope you’ll enjoy Sons of Sparta! 

Magic Market Watch: Lorwyn Eclipsed Has Caused Elemental Cards to Rapidly Spike in Value

Magic: The Gathering launched its first set of 2026, Lorwyn Eclipsed, and early signs are it’s a great return to in-universe cards.

As we do regularly, we’re looking at how the latest set has affected pricing across the cardboard game we love so much, leaning on data from our friends at TCGplayer. Spoiler alert: Black and Blue cards are in vogue this season, it seems.

Climbers

Kicking off with an Elemental that makes for a nifty inclusion for upgrading the Dance of the Elementals precon, Sunderflock is a nine-cost card that gets cheaper the more Elementals you have in play.

It also puts non-Elementals back in their owners’ hands, and is a 5/5 with Flying for good measure. It’s selling for around $10, having gone for (according to TCGplayer data) a single cent in recent months.

Next up, Eddymurk Crab. Another Elemental (Crab), this one has Flash and costs less to cast for instants and sorceries in your graveyard. It also taps target creatures and is a 5/5 in its own right. It’s sitting at under a dollar right now, but has spiked from being worth next to nothing not long ago.

Moving from Blue to Black, and Elementals to something a little more demonic, Doomsday Excruciator is a card that’s “spiked” to around two dollars. Not a lot, sure, but this six-cost, 6/6 with Flying was half of that last week. It exiles all but six of everyone’s cards, and dares you to finish a match more quickly by giving you an extra draw.

Pairing nicely with that is Insatiable Avarice, which forces a player to lose life and draw three cards. This one is up to around $15 at the time of writing, but was $2 just a couple of weeks ago.

Harvester of Misery jumped from $3 to around $18 (with some sellers shipping it for much more). This 5/4 with Menace dishes out -2/-2 to other creatures, and that might be enough to trigger a big with the Blight Curse precon.

Crashers

Now that Lorwyn has been released, we’ve got a few Crashers from the latest set that are worth a pickup.

Everyone went mad for Hexing Squelcher, with the Goblin Sorcerer preventing counters and dishing out Ward. It’s not around $18, down from $50 before launch.

We’re big fans of Mirrorform in these parts, but the Mythic has dropped to just around $5. Grab it, and then check out our list of crazy combos.

Another big drop is the 6/6 dragon, Spinerock Tyrant. It deals damage as -1/-1 (making it a Blighter’s dream), and doubles up spells. Now, it’s under $3, having been close to $30 at pre-launch prices.

Sticking with big numbers, Curious Colossus is a 7/7 that makes everyone else’s creature a 1/1. If you can pair that with a Massacre Wurm or something similar, you can board wipe an entire table in the late game. It’s now under $3.

Finally, Ashling, Rekindled is a 1/3 that transforms into Ashling, Rimebound to generate more mana. It’s a cheap card in terms of mana cost, but it’s now just $2 – down from $15.

For more on Magic: The Gathering, check out all we know about the Commander precons for Secrets of Strixhaven and Marvel Super Heroes.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.