Castlevania: Belmont’s Curse sees Dead Cells’ devs bring back vampire whippage, and Konami say it’s just the start of a revival

Sharpen your fangs and chuck out all of the garlic bread in your house, Castlevania’s back with a new game co-developed by the folks who made roguelike-Metroidvania Dead Cells. Castlevania: Belmont’s Curse is the name of this fresh bout of vampire whippage set in medieval Paris, which publishers Konami have teased is just the first of many Castlevania things they have coming as the series turns 40.

Read more

DICE Awards 2026 Winners: The Full List

At the Academy of Interactive Arts & Sciences in Las Vegas tonight Clair Obscur: Expedition 33 took home an impressive five of the awards across 23 categories, including Game of the Year.

The Sandfall Interactive game has been a critical hit and a stand out at award shows since it was released in April 2025, and the development team was even given the status of Knight under the French Order of Arts and Letters in recognition of its work.

Ghost of Yotei took home three awards, including Outstanding Achievement in Character, while Arc Raiders won Online Game of the Year. Naughty Dog’s Evan Wells, former president and co-founder at the studio, was inducted into the AIAS Hall of Fame.

“The games recognized at this year’s D.I.C.E. Awards showcase the extraordinary range of talent and creativity that define our industry,” said Meggan Scavio, President of the Academy of Interactive Arts & Sciences.

“It’s inspiring to see how these developers continue to elevate interactive entertainment through innovation, storytelling, and meaningful player experiences.”

This year the DICE Summit also marked the passing of Vince Zampella, the co-creator of the Call of Duty franchise, co-founder of Infinity Ward, and co-founder of Respawn Entertainment, who passed in December 2025. Hideo Kojima, Phil Spencer, Todd Howard and others from across the industry spoke about how his work had impacted both the world of video games, and them as people.

DICE Awards 2026 Winners

  • Outstanding Achievement in Animation – South of Midnight
  • Outstanding Achievement in Art Direction – Clair Obscur: Expedition 33
  • Outstanding Achievement in Character – Ghost of Yōtei – Atsu
  • Outstanding Achievement in Original Music Composition – Ghost of Yōtei
  • Outstanding Achievement in Audio Design – Death Stranding 2: On the Beach
  • Outstanding Achievement in Story – Clair Obscur: Expedition 33
  • Outstanding Technical Achievement – Death Stranding 2: On the Beach
  • Action Game of the Year – Hades II
  • Adventure Game of the Year – Ghost of Yōtei
  • Family Game of the Year – LEGO® Party!
  • Fighting Game of the Year – Mortal Kombat: Legacy Kollection
  • Racing Game of the Year – Mario Kart World
  • Role-Playing Game of the Year – Clair Obscur: Expedition 33
  • Sports Game of the Year – Rematch
  • Strategy/Simulation Game of the Year – The Alters
  • Online Game of the Year – Arc Raiders
  • Immersive Reality Technical Achievement – Hotel Infinity
  • Immersive Reality Game of the Year – Ghost Town
  • Outstanding Achievement for an Independent Game – Blue Prince
  • Mobile Game of the Year – Persona5: The Phantom X
  • Outstanding Achievement in Game Design – Blue Prince
  • Outstanding Achievement in Game Direction – Clair Obscur: Expedition 33
  • Game of the Year – Clair Obscur: Expedition 33

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She’s been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

Yes, it’s a Game-Key Card on Switch 2.

After multiple reports of a second collection, Konami has today officially confirmed Metal Gear Solid: Master Collection Vol. 2 is on its way to the Switch and Switch 2 on 27th August 2026.

Like the original volume, this will also be getting a physical release. Konami has outlined exactly what you can expect, and unsurprisingly, it’s a Game-Key Card release on the Switch 2. And on the original Switch it appears you’ll also be required to download the collection.

Read the full article on nintendolife.com

Metal Gear Solid: Master Collection Vol. 1 Update Now Available, Adds Switch 2 Improvements

Download it now!

Following the reveal of a second collection today, Konami has updated the Metal Gear Solid: Master Collection Vol. 1 for the Switch 2. According to its official Japanese website, this update comes with the following:

  • Improved image resolution
  • Free high-resolution assets available
  • Distribution of a free update file to make it compatible with Nintendo Switch™ 2 specifications

This again follows the announcement of a second collection, which will be made available on the Switch 2 and Switch this August.

Read the full article on nintendolife.com

State of Play February 2026: all announcements, trailers 

Packed show, right? Clocking in at just over an hour, today’s State of Play ran the gauntlet of exciting updates to upcoming SIE Studios titles and games coming from our third party partners, as well as surprise new reveals and upcoming demos. Oh, and there was the small matter of God of War, with the announcement of a remake of the original God of War trilogy and the surprise reveal of God of War Sons of Sparta, which is out now on PS5.

We’ve got the full show for you to rewatch below. Underneath that, we recap all the key details of every announcement and include the full trailers for your viewing pleasure, and for several titles, further details and insight by the game creators in a selection of dedicated PlayStation Blog articles. 

State of Play February 2026: all announcements, trailers 


State of Play February 2026: all announcements, trailers 

007 First Light

State of Play debuted a brand-new story trailer for 007 First Light, offering PlayStation 5 players a deeper look at IO Interactive’s original take on the origin of James Bond. The video offers a glimpse of Bond’s exploits in Iceland, which puts him on MI6’s radar as a potential recruit for its newly revived 00 programme. The programme will see Bond cross paths with its training instructor, former 00 agent John Greenway, with two needing to work together to take on 009, a former British operative now turned rogue and on the loose. 

More new 00 secrets are shared in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

4: Loop

Following up from last December’s reveal, Bad Robot Games Chief Creative Officer Mike Booth joined us at State of Play to delve into the core gameplay loop, mechanics and more of the four-player co-op shooter 4: Loop. You can check out the full breakdown in the video above, and read more from Booth in a dedicated PlayStation Blog article, including news on upcoming beta opportunities. 

Find out more about 4: Loop. 

State of Play February 2026: all announcements, trailers 

Beast of Reincarnation

This one-person, one-dog action RPG launches on PS5 August 4. Set in sci-fi inspired far-future Japan against the backdrop of a devastated world, Beast of Reincarnation follows Emma, a blight-corrupted outcast and her four-legged companion Koo, a malefact whose kind is supposedly a danger to the world. You’ll need to switch between Emma’s real-time, sword-based combat and directing Koo through a command system similar to a turn-based RPG. 

Game Freak shares more details on the game world and lore in an accompanying PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Brigandine Abyss

A blast from PlayStation’s strategic past returns this year in the form of Brigandine Abyss, a new entry in the single player fantasy strategy RPG, the first title of which was released on the original PlayStation back in 1998. Now, six years after the release of Brigandine: The Legend of Runersia, the series once again brings players to a fantasy world where battles take place on a hex grid.

More on how classic staples mix with brand-new systems in a PlayStation Blog article from the game’s creators. 

State of Play February 2026: all announcements, trailers 

Castlevania: Belmont’s Curse

Adventurers, get ready to crack that whip as the legendary 2D action-exploration series returns this year on PS5. Castlevania: Belmont’s Curse recaptures the gothic action in a whole new way as development duties are shared between Konami, Evil Empire, and Motion Twin. New weapons and abilities join classic tools, all envisioned with a brand new art style. 

Find out more about the game’s story and mechanics in this PlayStation Blog article.

State of Play February 2026: all announcements, trailers 

Control Resonant

Remedy Entertainment shares new details on Control Resonant’s shapeshifting weapons, navigating gravity anomalies, and more. Learn how you’ll navigate a Manhattan unpredictably reshaped by otherworldly forces and battle fearsome forces by using our own supernatural abilities, including a shapeshifting weapon. 

Find out more from Remedy Entertainment in a PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Crimson Moon

Welcome to a gothic world full of angels, demons, and ancient gods. In this action-adventure RPG Crimson Moon, developed by ProbablyMonsters, you’ll battle alone or join forces with a friend. Be ready though, as co-op amplifies the intensity, with dynamic difficulty scaling and enemy composition ensuring every mission feels fresh and personal. Whether fighting side-by-side or carving your own path, the goal remains the same. Purge the darkness and reclaim the city. The game launches later this year on PS5. 

Discover a breakdown of the game’s features in this PlayStation Blog article. 

Darwin’s Paradox

Octopus Darwin slithered into State of Play with two announcements. First, a release date: April 2. Secondly, the surprise announcement, not only of a demo, but a demo that will be available tomorrow, and that demo’s content is directly inspired by Metal Gear Solid! Play the Tactical Octopus Action demo tomorrow on PS5, and pre-order the full game to get two exclusive skins. 

State of Play February 2026: all announcements, trailers 

Dead or Alive 6 Last Round 

A double hit of Dead or Alive news at State of Play. First off, Dead or Alive 6 Last Round will be slugging its way onto PS5 on June 25. This definitive version of the 2019 brawler will launch simultaneously with both standard and free-to-play editions, with the latter featuring 4 fighters from the fuller 29-strong roster. And Team Ninja confirmed work is underway on a brand new entry into the series, sharing a first tease, which you can watch above. 

Find out more on Dead or Alive 6 Last Round in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Death Stranding 2: On the Beach 

Death Stranding 2: On the Beach comes to PC on March 19, with pre-purchase starting today on Steam and Epic Games. New features and modes will be part of that release, and they’ll also be available on PS5 the same day as a game update! More details on those will be revealed in the future. 

Find out more about how Nixxes Software and Kojima Productions are bringing the game to PC. 

State of Play February 2026: all announcements, trailers 

God of War

Two big announcements from Santa Monica Studio concluded today’s State of Play. First, confirmation that a remake of the God of War Greek trilogy is in early development. Secondly, the studio has partnered with Mega Cat Studios to create 2D action platformer God of War Sons of Sparta, which is out today on PS5! 

Everything you need to know in this PS Blog article.

State of Play February 2026: all announcements, trailers 

Ghost of Yōtei Legends

Strike through March 10 on your calendars warriors, as that’s the day Ghost of Yōtei Legends launches. This supernaturally-charged, cooperative multiplayer update, will be available to all Ghost of Yōtei players as part of the game’s 1.5 update. With distinct character classes to learn and earn cosmetics for, three mission types to conquer and the promise of a Raid in the coming months, you better warm up that sword arm.

Sucker Punch Productions break down the game’s modes further in an accompanying PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

John Wick

Saber Interactive is working with the creators of the action movie franchise to create a previously unseen chapter in the life of John Wick, which lets you play as the Baba Yaga himself. The studio is promising the signature elements from John Wick movies to be present in the game, from the unique use of camerawork; bold and cinematic environments; and extremely distinctive gun-fu action and intense driving experiences. The game is coming to PS5, but release date and official title is not yet known.

Saber Interactive reveals more about the game in a PlayStation Blog article.  

State of Play February 2026: all announcements, trailers 

Kena: Scars of Kosmora

Ember Lab returns with an all-new adventure as an older, renowned Spirit Guide Kena travels to the mysterious island of Kosmora. Spirit companions will be a big part of Kena’s journey, charming buddies that travel with you, grow over time, and unlock new powers as your bond deepens. There’s still spirits to be cleansed, and new elemental gameplay expands the strategy and depth to combat. Kena: Scars of Kosmora launches this year on PS5 and PC. 

Ember Lab explains how partnering with PlayStation Studios has empowered them to craft an even larger world.  

State of Play February 2026: all announcements, trailers 

Legacy of Kain: Defiance Remastered

The remastered dark fantasy classic launches March 3 on PS5 and PS4, with a robust set of new features to get your fangs into. Alongside refinements to visuals, controls, and camera design for modern audiences, and a host of archival content, the game’s Deluxe Edition will feature a playable demo of Defiance’s cancelled sequel, Dark Prophecy. 

Crystal Dynamics talks through the remaster in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Marathon

It’s not long until Marathon’s launch on March 5, but players eager to start their exploration of Tau Ceti IV won’t even need to wait that long: Bungie has announced n Server Slam on Feb 26. PS5 players will be able to experience select content from the full game, as well as earn a tiered gear package and grab a special emblem and banner which will be available in the full experience. Oh, and the studio also came to State of Play with a brand-new gameplay trailer in tow. 

More from Bungie and Marathon in this PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

MARVEL Tōkon: Fighting Souls

Ready those colorful costumes, superhero fans. MARVEL Tōkon: Fighting Souls punches onto PS5 and PC August 6, with pre-orders opening Feb 19. Alongside the release date, State of Play revealed three new additions to the roster in the form of Magik, Wolverine and Danger, and in a supporting PlayStation Blog article, the creators confirmed an Episode Mode and detailed the different editions that’ll be available at PlayStation Store. 

Get the full news from this PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Metal Gear Solid Collection Vol. 2

Metal Gear Solid: Master Collection Vol. 2 launches August 27 this year on PS5. Packaging together Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and the series’ first portable title Metal Gear: Ghost Babel as a bonus title along with some extras that’ll thrill long-term fans of Konami’s stealth series. 

Full details on what’s in the collection in this PlayStation Blog article.  

Mina the Hollower

Shovel Knight studio Yacht Games joined State of Play to share new gameplay and a PS5 demo for Mina the Hollower. The action adventure launches this spring on PS5, and promises to be the creator’s largest game yet, boasting a densely packed world with over 25 unique bosses, 60 trinkets to discover, weapon upgrades, a level up system, new game plus, hundreds of gameplay modifiers, a fishing mini-game, tons of puns, and so much more. You can try it yourself tomorrow, when a limited time demo drops on PS5.

Yacht Games introduce the game’s central character and dives into gameplay in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Neva: Prologue

Set years before the events of the original game, this prologue tells the story of how Alba and the wolf cub Neva first met. You must guide the cub through the blighted wilderness, facing new enemies and endure perilous trials together. New gameplay mechanics and all new locations are promised. This DLC launches February 19. 

PlayStation Plus

Multiple games were announced to be coming to PlayStation Plus. Co-op puzzler Big Walk is launching day one into PlayStation Plus Monthly Games later this year, while PlayStation Plus Premium members can enjoy two Classics in the form of Tekken Dark Resurrection (originally released on PSP), out March, and Time Crisis, out May. 

February’s Game Catalog lineup was also announced at State of Play. Quickly swap between both Spider-Men as you explore an expanded Marvel’s New York in Marvel’s Spider-Man 2, race for supremacy across a shared open world in Test Drive Unlimited Solar Crown, embark on an intimate, emotional journey through a fading land in Neva, or capture fleeting moments on a reflective road trip in Season: A Letter to the Future. Meanwhile, Disney Pixar Wall-E brings platform adventure to PlayStation Plus Premium. All these titles and more are available in February’s PlayStation Plus Game Catalog from February 17. 

See the full PlayStation Plus Game Catalog list in this PS Blog article. 

State of Play February 2026: all announcements, trailers 

Pragmata

Today’s State of Play brought us a closer look at Capcom’s new intriguing sci-fi adventure,giving us a glimpse into its world and the threats that protagonists Hugh and his android companion Diana will face. Get ready to hack and fight your way through enemy threats April 24 on PS5. 

State of Play February 2026: all announcements, trailers 

Project Windless

Coming to PS5, Project Windless is a dark fantasy open-world action RPG inspired by the Korean novel series The Bird That Drinks Tears. The game will tap into a point thousands of years before the source material, having you play as one of the Rekons, a nomadic warrior race of humanoid birds, known for their immense physical strength and size. 

Krafton Montreal Studio outline the massive battles and open exploration you can expect in the game in a new PlayStation Blog article. 

Rayman: 30th Anniversary Edition 

The classic 1995 platformer receives a feature-packed Anniversary Edition, and it’s launching digitally on PS5 February 13! Developed by Digital Eclipse, this definitive edition lets you play multiple versions of the original, take on 120 additional levels pulled from the bonus level packs. It includes a faithfully reimagined soundtrack by composer Christophe Héral, optional enhanced gameplay features, an interactive documentary and a never-before-playable prototype, giving you an inside look at how Rayman’s gameplay was developed. 

All the details in this PS Blog article.

State of Play February 2026: all announcements, trailers 

Resident Evil Requiem

We’re just over two weeks away from Capcom’s latest installment of its iconic horror series, launching on February 27. At State of Play, the publisher debuted the game’s launch trailer, which was full of new tantalizing story teases and powerful action beats. Sit back, and enjoy the new footage. 

State of Play February 2026: all announcements, trailers 

Rev.Noir

Konami brought the first glimpse of their new JPRG to State of Play. Rev.Noir is set in a world played by a deadly phenomenon known as lightfall, which instantly kills anyone it touches. The story follows a memory-lost boy and a mysterious girl as they set out on a journey to put an end to the catastrophe. 

State of Play February 2026: all announcements, trailers 

Saros

Housemarque unpacked some of the tantalizing gameplay features of its sci-fi shooter ahead of its April 30 launch on PS5. Armor upgrades to better fit your playstyle, an intriguing Modifier system to let you adjust Carcosa’s dangers to your tastes. Fast travel to unlocked biomes. Then there’s the world-altering eclipse events which escalate the threat against you, as corruption affects enemies, weapons and artifacts. A challenge not for the fainthearted. 

Find out more from Housemarque in a PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Silent Hill: Townfall

This new entry into the horror franchise offers a new town to explore, horrific enemies to fight and evade, and story-driven puzzles that help deliver a new but distinctly Silent Hill tale of mystery, tragedy and loss. The perspective shifts to first person, and a new yet-retro portable CRT TV device will be both a useful tool in encounters and a way to unveil more of the story. 

More on the new device and Screen Burn Interactive’s spin on the iconic series in this PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Star Wars: Galactic Racer

Take part in a runs-based, high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars galaxy, coming to PS5 later this year. Today we got a first glimpse of gameplay, spanning different planets, and highlighting different racing vehicles and characters, all of whom are competing in the unsanctioned racing circuit where only the bold survive.

State of Play February 2026: all announcements, trailers 

Yakoh Shinobi Ops

Four player online, isometric shinobi action sneaks onto PS5 next year in the form of Yakoh Shinobi Ops. Work together to infiltrate heavily guarded enemy territory, combining your unique ninjutsu abilities to avoid traps, evade soldiers and escape an ever-present, unstoppable Pursuer who threatens to end your run prematurely. 

Full details on the compelling co-op adventure from the game’s creators in a new PlayStation Blog article.

Fatal Frame 2 Remake Makes a Camera the Scariest Weapon in Gaming | IGN Preview

Fatal Frame 2: Crimson Butterfly Remake doesn’t open with a jump scare; it opens in a trance. As Mio, you watch helplessly as a crimson butterfly lures your twin sister, Mayu, into a fog-covered forest. There, the Lost Village swallows her whole. For over twenty-two years, this scene has haunted fans, myself included. Seeing the village emerge from the mist, modern lighting draping every rooftop and tree branch in dense volumetric fog, I knew immediately: this isn’t a low-budget remaster. The dread in Fatal Frame 2 stems not only from the individually named wraiths stalking you through its haunted Japanese village – a place trapped in a festival of death – but also from the way Mayu grips your hand, dragging you toward dangers you’re unprepared for. After roughly four hours with the first four chapters on PC, this remake already has its hooks in me — not only is it a faithful yet modernized take on what many consider the scariest game ever, its added visual fidelity makes the core mechanic of looking directly at what’s trying to kill you that much harder to endure.

Fatal Frame 2’s central mechanic remains one of the cleverest in survival horror. Your primary weapon is the Camera Obscura — a modified camera that damages wraiths by photographing them. That’s it. No shotguns, no grenades stashed in a locker. You point a camera at something terrifying, and you take its picture. The series has been doing this since 2001, and it’s still unlike anything else in the genre.

The Camera Obscura uses focal points: crosshairs that identify a wraith’s weak spots. Aligning more of these points when you take a photo increases the damage dealt. You can upgrade these focal points with prayer beads found throughout the environment, making each shot more lethal and rewarding exploration in classic survival horror style. But your camera can also deliver special shots that require willpower, and the effect varies depending on the equipped filter. While auto-focus helps you lock onto targets, manual focus rewards precision with more serious damage. And, despite Fatal Frame 2’s penalties for proximity, keeping the viewfinder pulled back and standing dangerously close to a spirit was often the better strategy for dealing more damage and taking control of a fight.

However, willpower is a limited and valuable resource. If you get too close, a wraith will drain your willpower, leaving you vulnerable to a leering attack that flashes your screen and momentarily steals control, or allows the wraith to strike you more easily than it would at range.

Film types serve as your ammunition and create their own layer of resource tension. The basic Type-07 film is infinite but reloads slowly and hits weakly, while stronger film like the Type-61 deals significantly more damage but caps at eight shots and must be scavenged, as you can’t buy more when you run out. Interchangeable filters add further complexity: the Standard Filter stuns enemies, the Paraceptual Filter blinds them at range and can eventually be upgraded to see through walls, and the Exposure Filter can unlock secret items and areas by reconstructing certain scenes with the Phantom Exposé mode. Each filter has its own upgrade path covering range, reload speed, and special shot duration, and since special shots cost willpower, you’re also incentivized to invest your limited prayer beads into upgrading willpower recovery at the expense of raw damage. There’s a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

There’s a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

This excellent combat loop revolves around timing. You enter camera mode by holding the left trigger, frame the wraith with the right thumbstick, and slam the right trigger to activate the shutter. But your shots will typically be weaker unless you wait for it to telegraph an attack — you’ll hear the wraith moaning while the screen flashes red — and then you hit the shutter for a Fatal Frame shot, which staggers the spirit and deals massive damage. Nail one while a wraith is already vulnerable and you trigger Fatal Time, a window for rapid-fire photos that automatically burns through your basic Type-07 film. The whole system punishes impatience and rewards the nerve to stand still while something horrible lunges at you, but it is slow. Deliberately so. Film reload times are long, enemies take a while to go down, and the rhythm of shooting, exiting camera mode, backpedaling, and re-entering is methodical by design — kinda like jousting, but with a camera instead of a lance. When the atmosphere is doing its job, which it usually is, the deliberateness feels meditative. Whether it stays that way across a full campaign is one of the bigger questions this preview can’t yet answer.

Through the Viewfinder

Three difficulty modes are available: Story, Normal, and Hard (Battle). Each is meaningfully tuned, with harder settings increasing wraith damage while rewarding more Photo Points for skilled shots. Those points feed into an item shop where you can purchase healing items and equippable stat-boosting charms, creating a risk-reward scale that shifts rather than simply punishing the player. I played most of the preview on Normal before switching to Story after Chapter Three. Even in Story, enemies hit hard enough to maintain tension — meaning these difficulty modes preserve the horror rather than trivialize it.

Speaking of customizing the experience, I previewed Fatal Frame 2: Crimson Butterfly Remake on a machine equipped with a Ryzen 3900X, RTX 4070 Ti, and 32GB of RAM at 3440x1440p ultrawide with max settings. In typical PC gamer fashion, my first adventure was the options menu itself, which deserves mention for its satisfying granularity. You can adjust vibration intensity separately for damage feedback, item searching, and even how hard Mio’s heart races during cutscenes. You can fine-tune camera behavior down to obstacle avoidance and rotation inertia; customize your graphical settings with precision; and even change the Camera Obscura’s viewfinder style between a classic and modern look. If you can imagine a setting, this remake probably has it. It also ships with both English and Japanese audio, which is a welcome touch for a series with such deep roots in Japanese horror.

PC players expecting an unlocked frame rate should note that it is capped at 60fps. Considering the attention to detail in areas like viewfinder styles and vibration settings, Fatal Frame 2’s lack of broader accessibility features stands out. It already offers a deep UI and subtitle scaling, customizable text colors, named character labels, and text backgrounds — a solid foundation. However, the absence of screen reading or colorblind modes is particularly striking for a game built around photographing ghosts, where visual feedback like crosshair lock-ons, screen flashes, and color inversions drive the core loop. Screen reader support for the extensive menus, item descriptions, and collectible documents seems a natural extension of the text customization already in place. Games like The Last of Us Part 2 have shown that colorblind accessibility can be addressed through audiovisual indicators that don’t rely on color alone, an approach that could work here without undermining the atmosphere.

Spirited Away

Fatal Frame 2’s engrossing story centers on twin sisters Mio and Mayu, who stumble into Minakami Village — a place that vanished from a mountainside on the night of a failed ritual. The village was built over a gate to the underworld called the Hellish Abyss, and its residents performed a gruesome twin sacrifice to keep it sealed. When the ritual failed, the village was consumed by mist, and now it’s full of restless spirits who want to reenact the whole thing using you.

The story setup hooked me immediately. Every room feels handcrafted to maximize unease — items clattering off shelves in adjacent hallways, rain pattering against rooftops while ghosts stalk corridors, the distant wail of a wraith telling you exactly where it is and exactly why you shouldn’t be there. The sound design is relentless. Everything is precisely mixed, which makes the jump scares land harder because the baseline atmosphere is already ratcheted tight. Reach out to pick up an item, and a wraith may grab your hand instead, draining your willpower until you frantically mash the A button to shake it off. It’s a small touch, but it means even looting feels dangerous.

Each ghost has a name and backstory you can piece together through collectible documents and a spirit list that catalogs every encounter: the drowned woman on the bridge, the woman sealed in a box, the spirit in the Osaka house still searching for her lost boyfriend Masumi. It goes deep into the lore as well: by digging into the richly detailed village for scraps of lost journals and other items left behind, I uncovered that Masumi was a folklorist’s assistant who vanished while surveying a forest slated for a dam, only for his girlfriend Miyako to follow him into the mist and meet the same fate.

She’s the spirit I fought in the Osaka house, and I loved playing through an entire 30-minute side quest dedicated to demystifying her background. Throughout the campaign, you photograph the former residents’ spectral remnants and slowly build a picture of the tragedy that consumed Minakami Village, giving Fatal Frame 2 a level of world-building that rewards curiosity without requiring it and gives every encounter a layer of melancholy underneath the fear.

Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that’s a specific comparison.

The preview build also featured the Kusabi, a massive, unkillable entity that patrols certain areas. When it shows up, you can’t fight it; you hide. It drains your willpower on contact, forces your screen into black and white, and disables the Camera Obscura entirely. One extended sequence in the Kurosawa mansion strips you of your flashlight while the Kusabi hunts you through dark hallways, and it’s the most effective horror set piece in the preview. It’s the kind of sequence that makes you realize how much the Camera Obscura normally functions as a security blanket.

What in the Junji Ito?

Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that’s a specific comparison. Players navigate interconnected rooms, find keys, solve puzzles to unlock new areas, and occasionally discover that previously safe rooms now contain threats. Save points can be blocked by enemies. The structure creates a loop of dread, relief, and fresh dread that survival horror fans will immediately recognize.

Puzzles are straightforward — one has you arranging dolls on a temple altar based on clues from a photograph — but they’re woven into the environmental storytelling in ways that keep them from feeling like arbitrary roadblocks. Hidden collectibles include pairs of twin dolls that unlock items at the Photo Point exchange shop when photographed together. The previously mentioned Phantom Exposé system lets you recreate old photographs found in the environment to reveal hidden items. You match the framing of an old photo to uncover something that had vanished, giving genuine reason to revisit earlier areas with fresh eyes and a charged filter.

Additionally, your flashlight helps spot items but makes it easier for enemies to detect you, adding a stealth element that feeds directly into the tension. Some areas are better to sneak through if you can’t afford to fight a wraith head-on, and running away from a fight to the nearest save point is usually an option. It’s great that you heal automatically at save points, and while holding Mayu’s hand also regenerates health, she was separated from Mio for two full chapters during the preview, leaving me reliant on rare healing items and careful play. Equippable charms provide small stat boosts — the Moonstone extends your dodge window, while Mayu’s Charm increases health recovery when holding hands. They’re small build decisions that add texture without overcomplicating things.

Finally, Fatal Frame 2 Remake’s controls feel deliberately stiff — you dodge on A, crouch on B, and open your inventory on X. There’s also some inertia when entering and exiting the Camera Obscura’s viewfinder with the left trigger. This layout makes sense after a while, but during the first two chapters, I often fumbled for the right input with a wraith bearing down on me. Depending on your tolerance, that’s either a control issue or a horror feature.

Point and Shoot

It took roughly four hours to clear the first four chapters, partly due to combat difficulty and partly because the world rewards exploration, with plenty of nooks and crannies to dip into while scavenging for critical items and uncovering the elaborate depth of Minakami Village itself. The graphics and UI translate well to ultrawide, and fans will find the rebuilt classic scenes rich with detail. But some questions do remain about how well the rest of the campaign fares. The 60fps cap is an annoying albeit forgivable ceiling; the deliberate combat pacing could grow tiresome over a full campaign. It’s also too early to tell how faithfully the remake handles the original’s multiple endings, although Fatal Frame 2’s history and the deft handling of its campaign so far suggests greater narrative complexity ahead.

The Camera Obscura system remains unique in survival horror, the atmosphere is thick enough to feel physical, and the storytelling rewards the slow, careful attention this genre demands. If you loved the original, this is shaping up to be a worthy reintroduction. If you’ve never played Fatal Frame, this is the place to start — the entries are largely standalone, and this one was already considered the best back in 2003. Fatal Frame 2: Crimson Butterfly Remake launches for PC, PS5, Switch 2, and Xbox Series on March 12, 2026.

First-Person Silent Hill: Townfall Transports the Series’ Survival Horror to Scotland

Tonight has brought our best look yet at Silent Hill: Townfall, the next installment in Konami’s classic survival horror series that’s set and developed in Scotland.

In an initial trailer shown during Sony’s State of Play broadcast, and then Konami’s own dedicated Silent Hill Transmission show, fans got to see the suitably foggy setting of St. Amelia and the game’s protagonist Simon Ordell, all in Townfall’s first-person perspective.

Made by Scottish development team Screen Burn (of Stories Untold and Observation fame) and published by Annapurna Interactive, the game looks set to offer a unique take on the Silent Hill formula, while still retaining some core elements.

So, yes, you can defend yourself from horrible-headed enemies with planks of wood, pipes and a pistol. But you can also use stealth to sneak and hide — equipped with a portable “CRTV” device.

The analog-looking CRTV handheld is a tool to deliver narrative (and you’ll need to tune it during gameplay) but also a clever way to show the outlines of enemies while you’re ducked behind cover. The outlines of said enemies show up in its static, which is a clever touch.

Townfall’s story is designed to be something of a mystery, with Ordell repeatedly waking up in St. Amelia. One moment in the Silent Hill Transmission highlighted the fact he was wearing a hospital tag on his wrist. Could it all be a dream, or hallucination from within a coma?

Tonight’s look at the game concluded without any further word on when we’ll get to play Townfall ourselves. (Several references to 8-19 in the trailer had me thinking it was set for an August 19 date, but alas this was not confirmed.) It is, however, now available to wishlist on PlayStation, and on PC via Steam and the Epic Game Store.

For much more, catch up with everything announced during Sony’s State of Play broadcast right here.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Get your trunks on kids, Kojima’s taking us to the beach when Death Stranding 2 comes to PC next month

You knew it was coming, I knew it was coming, and now one Mr. Hideo Kojima himself (disclaimer: technically it was Sony during tonight’s State of Play, though I’m sure he’s Fweeted about it on Fwitter) has confirmed that yes, Death Stranding 2: On the Beach is making its way to PC. It’s also doing so pretty soon, and with a small suite of additional features not present in its original PS5 release.

Read more

How Legacy of Kain: Ascendance Brings the Acclaimed Franchise into a New Stylistic Direction

How Legacy of Kain: Ascendance Brings the Acclaimed Franchise into a New Stylistic Direction

Legacy of Kain: Ascendance Hero Image

Summary

  • Legacy of Kain: Ascendance is a fast 2D action platformer set in the dark, gothic world of Nosgoth.
  • Designed as a new way to experience the franchise, Ascendance stays true to Legacy of Kain’s tone and characters while introducing a bold new format.
  • Legacy of Kain: Ascendance is available on March 31 on Xbox Series X|S and will be cloud playable via Xbox Cloud Gaming.

Legacy of Kain: Ascendance explores a new gameplay and stylistic direction for the franchise. Built as a fast-paced 2D action platformer, Ascendance blends tight combat, traversal, and a fully voiced, character-driven narrative that feels both familiar and unexpected within the Legacy of Kain universe.

Ascendance is designed around momentum. Combat and movement are closely intertwined, pushing you to constantly stay in motion as you fight, jump, fly, turn into a swarm of bats, and climb through Nosgoth’s dark, crumbling environments. Encounters often flow directly into platforming challenges, creating a rhythm that keeps the pace moving forward.

Combat and Movement in Constant Motion

Moment to moment, Ascendance asks you to think about how you move just as much as how you fight. Each playable character brings their own combat style and traversal tools, including aerial movement, gliding, special abilities, and evasive dashes. These mechanics are governed by a stamina-like resource that fuels nearly every action, from attacking to flying, forcing you to manage your momentum carefully.

Stamina management is the connective tissue between combat and platforming. Overextending in a fight or misjudging a jump can quickly leave you vulnerable, whether that means falling into a pit or being caught off guard by enemies. Defensive options like dodges reward timing and awareness, encouraging you to learn enemy behaviors rather than relying on button-mashing. The result is a gameplay loop that feels fast and reactive.

A New Format, A Familiar Identity

Visually and structurally, Ascendance represents a significant change from previous Legacy of Kain games. Despite the shift in format, Ascendance stays rooted in the franchise’s gothic tone. The world remains bleak and oppressive; the themes are heavy with fate, power, and consequence. The game’s narrative unfolds across multiple eras, connecting familiar characters and moments from the series’ history while expanding on ideas that were previously only implied.

Crucially, Ascendance does not sacrifice storytelling for speed. Mainstays of the franchise, including Simon Templeman as Kain, Michael Bell as Raziel, Anna Gunn as Ariel, and Richard Doyle as Moebius, return to provide fully voiced dialogue. Frequent narrative beats ensure that the game feels like more than a pure action experience. Story sequences are carefully paced, providing breathing room between bursts of combat without disrupting the game’s overall momentum.

A New Legacy

Ascendance’s 2D side-scrolling presentation and pixel art aesthetic immediately stand out, evoking the era when the series first emerged. That approach is paired with PS1-era-inspired 3D sequences and anime-influenced cinematics, bringing major story moments to life while nodding to the franchise’s first leap into 3D with Soul Reaver. The experience centers on combat and atmosphere, challenging you to master movement, read enemy patterns, and stay in control under pressure.

What to Watch for Early On

During the first hour of play, Ascendance quietly teaches its systems through action. You’re encouraged to experiment with movement, learn when to push forward, and pay close attention to story details. Like many Legacy of Kain entries, Ascendance does not spell everything out immediately. Clues are embedded in dialogue, environments, and character interactions for willing to listen closely.

The pacing is intentionally brisk. Most of the game is designed to be completed in relatively focused play sessions, with the story unfolding quickly and combat encounters arriving in steady succession. The story brings the gravity you expect from a Legacy of Kain game and amplifies the experience throughout.

A New Way to Experience Nosgoth

Legacy of Kain: Ascendance stands apart from the rest of the series in both form and feel, yet it remains unmistakably part of the same lineage. By combining fast 2D action, demanding traversal, and a story deeply tied to Nosgoth’s mythology, Ascendance offers you a new way to experience the franchise without losing what made it memorable in the first place.

Whether you’re a longtime fan or discovering Legacy of Kain for the first time, Ascendance delivers a focused, momentum-driven experience that reimagines the series while honoring its gothic roots.

Legacy of Kain: Ascendance is available on March 31, 2026, on Xbox Series X|S and will be cloud playable via Xbox Cloud Gaming.


Heart of Darkness Collection – Pre-order

Crystal Dynamics

$44.99

The Heart of Darkness Collection is the ultimate Legacy of Kain experience, bringing together Legacy of Kain: Defiance Remastered Deluxe Edition and Legacy of Kain: Ascendance in one definitive bundle.
Return to the dark world of Nosgoth and relive the climactic struggle between Kain and Raziel in Legacy of Kain: Defiance Remastered Deluxe Edition, updated with modern enhancements and exclusive bonus content. Then step into Legacy of Kain: Ascendance, a fast-paced 2D action platformer that brings you Nosgoth in a brand new way.
Legacy of Kain: Ascendance will be available to play on March 31, 2026.


Legacy of Kain: Ascendance

Crystal Dynamics

Legacy of Kain: Ascendance is a fast, 2D action platformer built around vertical movement, fluid combat, and skill-driven play.
Nosgoth’s dark fantasy world is brought to life through animated cutscenes and beautifully crafted pixel art gameplay. Each level is filled with environmental challenges and puzzles that flow seamlessly into combat. Fly, fight, and unravel the past in a world of collapsing kingdoms, haunted ruins, and shattered timelines.

2D Action Platformer
Chain melee strikes, evasive dashes, and supernatural attacks in fluid, vicious combat.

Multiple Protagonists
Overwhelm the battlefield with Kain’s vampiric powers. Play Raziel before his fall as a human Sarafan knight, then take flight for the first time in his vampiric form. The Vampire Elaleth introduces an aggressive playstyle focused on fast, relentless offense.

Original Score
Ascendance delivers a powerful original score by Celldweller.

Returning Voice Talent
Reunites iconic Legacy of Kain voice actors – Michael Bell, Simon Templeman, and Anna Gunn.


The post How Legacy of Kain: Ascendance Brings the Acclaimed Franchise into a New Stylistic Direction appeared first on Xbox Wire.