Pokémon GBA’s Switch eShop release is a special occasion.
Nintendo has already ruled out the Game Boy Advance titles Pokémon FireRed & LeafGreen coming to the Switch Online ‘Nintendo Classics’ service, so how about the possibility of more Game Boy purchases via the eShop, similar to the Virtual Console releases during the 3DS and Wii U generations.
Well, in case you missed it, this special release for Pokémon’s 30th anniversary, which is taking place next week on 27th February 2026, is basically a one-time scenario. In other words, don’t necessarily expect to see more standalone purchases from this era (or from other generations of “classic” Nintendo hardware) going forward, as there are seemingly no plans for “Virtual Console types of offerings”.
“Our legal department will continue to issue takedowns”.
We’re fast approaching the release of Resident Evil Requiem on the Switch 2, and ahead of what might just be one of the most-anticipated games of 2026, Capcom has issued a special notice to the “Resident Evil community” about spoilers and leaks.
It might not have the same kind of ambition or bells and whistles as its contemporaries, but Styx holds a special place in my heart as one of very few pure stealth game series we have left. Will you find the incredibly creative scenarios of Hitman or the insane level of polish and replayability of Dishonored? Nope. Instead Styx contents itself with simply being a reliable way for stealth fans to get their fix, and Styx: Blades of Greed is no exception. More often than not, the usual playbook of sneaking around, stealing and assassinating everything in sight, is as fun as it’s ever been, and this sequel makes some important tweaks, like removing weak multiplayer mechanics to refocus on a solo stealth experience and swapping smaller, mission-based maps for absolutely massive regions. But it’s also saddled with quite a few of the same issues it’s always had, finicky movement, performance issues, and an unremarkable story, which are as disappointing as they are completely expected.
Like its predecessor from 2017, Blades of Greed puts you in the leather boots of an elderly, grumpy goblin as you sneak into small spaces, stab humans, elves, and monsters in their soft places, and use an arsenal of gadgets and special abilities to overcome the fact that getting spotted will get you killed in two seconds flat. There are some modest additions, like a couple of new gadgets and abilities that let you do things like mind control NPCs from afar or use a grappling hook to close large gaps in a short period of time, but for the most part there’s very little that’s changed about the moment-to-moment gameplay. You’ll still find, for example, the ol’ reliable ability to turn yourself invisible for a short period of time, and will still find yourself hiding inside closets and barrels before popping out to slit the throat of some idiot guard. Good times. As ever, stealth is absolutely the star of the show, and Blades of Greed has the same high quality sneaking around that you’d hope it would.
The story in Styx has never been very good, and Blades of Greed lives up to those low expectations by having a completely forgettable story in spite of the fact that its protagonist is inherently interesting and unique. After developing a craving for magical abilities granted to you by quartz crystals found throughout the world, you begin a repetitive journey to, well, find more of it, and 90% of the campaign is just going from place-to-place stealing these glowing rocks to power yourself up with little in the way of plot in between those scavenger hunts. You meet some characters along the way, like a gadget-obsessed dwarf and an orc who becomes your spiritual guide, but they don’t get enough screen time to leave much of an impression and what they do get isn’t used effectively, with everyone spouting off explanations of telling you what you need to do next and little else. You’re unlikely to have come to the Styx series looking for an engaging story, but just in case you were hoping to be pleasantly surprised: I wouldn’t count on that.
Though the vast majority of Styx’s bones remain the same, one major change is that instead of treading (and sometimes retreading) through mission-specific levels, Blades of Greed lets you loose in three extremely large maps filled with both mandatory and optional areas to explore, pilfer, and fall to your death within. It’s a neat idea that allows for significantly more freedom over prior adventures, and it’s quite easy to become distracted and assassinate your way through an entire region before realizing you didn’t even really have any objective behind any of it, except that it’s just hard to see a guard walking by unaware and not take him down. These huge levels also allow you to express creativity in how you navigate the area and solve the problem of getting around when every 10 feet there’s someone who could kill you by breathing on you. When you’re staring at an objective that’s a mountain’s distance above you, you’ll need to just creep around and try things to figure out how to get there – maybe you’ll find a nice spot on the side of a tower to make daring leaps while avoiding the notice of guards along the way, or maybe you’ll find a quieter path via a sewer system that leads you to the same spot, but is infested with giant bugs that will swarm you if you get too close.
That can be a really interesting stealth challenge to figure out, but comes with some unique drawbacks as well. For one, it can be exhausting to have to cross such a massive area slowly sneaking along all the while, and if you try to just sprint past everything to get to the objective, you should be prepared to reload a whole bunch as you work through the trial and error process of doing so. That travel time feels significantly less focused and curated than the more linear model for level design as well, and oftentimes you’re kinda just half-assedly sneaking through ruins and across rooftops with no real obstacles along the way until you get to the place that the objective marker wants you to be, at which point things start to feel much more focused. In other words, it’s a whole lot of fat before you get to the meat of the main objectives. I actually spent the vast majority of the more than 20 hours it took me to beat Blades of Greed trying to figure out where exactly my next objective was and how to get there, rather than actually pulling off the heist in question.
The good news is that each of these maps is pretty awesome across the board. The Wall is an absurdly cool vertical labyrinth of concrete castles and rickety slums, Turquoise Dawn is a jungle of trees, swamps, and massive, deadly roaches swarming in dark areas, and the Akenash Ruins are a ruined, kingdom where everything floats in the air unnaturally and enemies are extremely weird monsters, like something out of Elden Ring. Each visit to these places throughout the story unlocks new areas to explore, though you’ll also do quite a bit of backtracking through areas you’ve already been, which is a bit of a drag. Still, these are some of the more interesting areas I’ve stalked the halls of in a stealth game and highlights the unique, strange, and magically-infused world that this curmudgeonly goblin calls home.
Though the huge amount of space these maps have can be pretty great to explore, they sometimes feel a bit too big for the much smaller objectives within them. The story’s main objectives are much smaller than a typical stealth mission, usually just requiring you to steal a key and open a locked door, or shut down a machine so you can reach your objective – miniature quests that usually only take a couple minutes to complete, if that. Once you’ve checked it off your list, you’re back to the mostly uneventful traveling stealth as you find a way to the next objective, often requiring you to backtrack through some of the same spots in the process, which is how I have spent the bulk of the adventure so far. On the bright side, this format means you’re basically just locked into a constant stream of pure, unadulterated stealth scenarios for hours on end as you work your way through each set of missions, and since that’s Blades of Greed’s strong suit, you’re getting exactly what the doctor ordered.
If you’re familiar with the shortcomings of the previous Styx games, then you’ll probably be less-than-stoked to hear that Blades of Greed doesn’t address most of these. Combat, which is a last resort, but sometimes required, is quite sloppy and overly simplistic, and moving around, especially jumping onto ledges and the like can be finicky at times and caused me to fall to my death or get caught out in the open dozens of times by this point. Worse than those though, are the usual performance issues and technical challenges, like NPCs becoming invisible while talking to them and frames dropping to horrifyingly low levels after extended play sessions. Framerate issues are actually a fair bit worse than I remember them being in previous games, presumably due to the significantly larger maps, and it can get pretty bad for long stretches when there’s a lot happening on screen. Most of these issues are sort of baked into Styx by this point, but it’s still worth shouting out that the bulk of this stuff has mostly gone unaddressed, seemingly.
NieR:Automata continues to be a big sales success for Square Enix, and in a celebratory video for the game’s 9th anniversary, we now know the game — a sequel to 2010’s NieR — has sold over 10 million units. Plus we have a tease for the series’ future
Last we heard, the 2017 action RPG, which came to Switch in 2022 via an excellent port, had sold 9 million units back in December 2024. Another million copies sold in just over a year for a near-decade-old game isn’t bad at all.
Pokémon FireRed and LeafGreen are coming to Nintendo Switch next week to celebrate the series 30th anniversary. And while The Pokémon Company and Nintendo have already answered a number of questions about the releases that probably shouldn’t have been necessary to ask to begin with, there’s one question we still don’t know the answer to: Will these games be compatible with Pokémon Home?
For the non-Pokénerds out there, Pokémon Home is a cloud-based, paid subscription service that allows users to store Pokémon from various games, as well as move them between certain compatible games. The service has been directly compatible with every new Pokémon game on the Nintendo Switch, as well as Pokémon GO, and it also works with Pokémon Bank, a similar program that existed on the 3DS. The explanations and rules are a bit convoluted, but essentially, it’s only through Bank and Home that Pokémon from older games such as Red/Blue/Yellow and Gold/Silver/Crystal (in their Virtual Console on Nintendo 3DS incarnations) can be brought forward to modern games.
As a result, with some finagling, Pokémon fans can essentially bring a beloved monster from any mainline Pokémon game they’ve ever played (except the original Game Boy cartridges for Red/Blue/Yellow and Gold/Silver/Crystal) to Pokemon Home and, if it’s compatible, transfer it for use into a modern game and continue their adventures. It’s been a cool way for collectors to track their PokéDexes, and for long-time fans to keep beloved monsters from their childhoods by their side as adults.
The original FireRed and LeafGreen are compatible with Home in this way too, though the process is, as suggested above, a bit complicated. In order to get Pokemon OUT of FireRed and LeafGreen into Home, you first have to use the Pal Park feature to transfer them to Diamond, Pearl, or Platinum using a Nintendo DS system. Then, you have to use the Poke Transfer Lab (which requires two Nintendo DS systems) to move them from that game to Pokémon Black, White, Black 2, or White 2. From there, you can move them into Pokémon Bank on a Nintendo 3DS, and then from Bank they can be transferred to Home. It’s convoluted, but it’s possible.
If Pokémon FireRed/LeafGreen on Nintendo Switch are compatible with Home directly, players can skip all that and bring monsters directly from those games into Home without having to own three different DS systems and multiple old game cartridges. However, players are concerned that this may not be the case. Earlier today, when the eShop page went live for FireRed and LeafGreen, it initially included the line, “Support for Pokémon HOME is coming soon. You’ll be able to bring the Pokémon you catch and train to the place where all Pokémon gather-support for Pokémon HOME is coming to Pokémon FireRed/LeafGreen Version!” However, fans noticed that line was almost immediately removed, leaving the compatibility up in the air.
The lack of compatibility would be irritating enough if it was just a matter of convenience, but it’s actually possible that Home not being available could cause issues with the gameplay itself. FireRed and LeafGreen are remakes of the original Pokemon games Red and Green. Players are thus able to complete the “Kanto” PokéDex just by playing them and trading a few monsters back and forth with a friend who has the other version of the game. Though online features are apparently not available in these Switch ports (even though they were in the 3DS ports of Red/Blue/Yellow and Gold/Silver/Crystal!), local trading is, so that’s not the problem.
What is the problem is the National Dex. In FireRed/LeafGreen, the “National Dex” was, at the time, the “full” Pokedex, containing all 151 original Pokemon as well as all new Pokemon added in the second generation (Gold/Silver/Crystal) and third (Ruby/Sapphire/Emerald). The National Dex unlocks in FireRed/LeafGreen’s post-game, and with it comes the ability to catch many of these Pokémon in the wild in-game. However, not every Pokémon is available. The Johto and Hoenn starter Pokémon, legendaries like Mew, Celebi, and Jirachi, and dozens of others were only obtainable back in the day by trading from Ruby, Sapphire, Emerald, Colosseum, or XD. And none of those games are currently available on Nintendo Switch in a way that would be locally compatible for trade with FireRed/LeafGreen.
Which means that, upon release, FireRed/LeafGreen will not be completeable, at least not in the 100% sense, because the National Dex will be impossible to fill out. While that probably won’t bother most casual players, it’s a pretty notable oversight, especially given that the releases of other classic games on Virtual Console on 3DS seemed so well thought-out.
Now, it’s entirely possible this is a lot of hullabaloo over nothing. Maybe the games are compatible with Home and Nintendo was just cleaning up language on the eShop page a bit. Maybe Home compatibility is coming in a few weeks or months, and Nintendo didn’t want to set expectations too early. Maybe we’re about to get an announcement of Ruby, Sapphire, and Emerald on Nintendo Switch Online next week, and they’ll be compatible locally. Maybe Colosseum and XD are coming to Switch Online (Nintendo has already teased them!), though these two games alone wouldn’t canvas all the missing Pokemon. Maybe there’s some other explanation! But it’s weird that given Nintendo’s extensive FAQ, they didn’t address this glaring issue specifically. IGN reached out to both Nintendo and The Pokémon Company today to try and find out what the deal was. The Pokemon Company declined to comment, and we didn’t hear back from Nintendo in time for publication.
Even if neither company Koffings up an answer soon, we’ll know more next week when the games actually launch and as the dust settles from Pokémon Day and all its announcements. Regardless, the rollout of FireRed and LeafGreen on Switch has been real weird, especially in light of past efforts to preserve classic Pokémon games. Only Nintendo and The Pokémon Company knows why they don’t just dump all these things on Switch Online and make the people happy.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
Wait a minute, long-time Microsoft gaming CEO Phil Spencer’s retiring, his assumed replacement and Xbox president Sarah Bond has resigned, and the suit now being tapped to take over Spenny’s gig currently has the following job title: president of Microsoft’s CoreAI product. Right, guess I’m writing a news.
Updated with Mario Tennis Fever. And if you’re wondering how Mario’s latest racket romp measures up to his other sporting achievements, do we have a ranked list for you!
Inside the creative process behind Firenut’s handcrafted liminal horrors.
Expanded dual levels boost replayability through art and code mastery.
No-clip into the abyss. Backrooms Level X, Firenut Games’ chilling take on liminal horror, arrives on Xbox Series X|S and Xbox One on February 19, 2026. At the heart of this infinite nightmare is lead developer Jose Manuel Conesa Hernandez, whose creative vision transformed a viral creepypasta into a deeply immersive survival experience. Jose Manuel guided the artistic process from initial mood boards to final polish, drawing inspiration from real abandoned spaces to craft decaying yellow mazes that evoke uncanny dread. “The creative spark came from late-night sketches of warped rooms under flickering fluorescents,” says Jose Manuel. “We iterated through hundreds of concept art rounds, blending analog horror vibes with intricate entity behaviors that feel alive and unpredictable.” His hands-on approach shaped Level X‘s core loop: evade sound-hunting monsters, decode environmental puzzles from faded lore scraps, and question if escape is real or another illusion.
The creative journey was a tapestry of collaboration and iteration. The standout evolution came from programmer Fernando Fernandez and artist Jaime Jimenez, who expanded the game with two massive dual-level designs. Fernando shares: “Levels 12 & 13 form interconnected twins, dark flooded basements mirror glitchy offices. We hand-coded stealth paths and puzzle chains, layering variety through environmental interactions that reward exploration.” Jaime adds: “Artistically, Level 12 and 13 drips with darkness and environmental puzzles. Custom textures and lighting passes create moody contrasts, ensuring every room tells a fresh horror story.” Their work extended playtime by 40%, turning runs into epic voyages of discovery.
No release skips rigorous testing, and Backrooms Level X gleams thanks to QA tester David Cabrera. “We ran exhaustive playtests on every maze segment, entity patrol, and puzzle flow, dozens of full runs until I knew every shadow and safe spot by heart,” says David. “A tricky entity pathing glitch took 150-plus sessions to perfect; now it’s flawless.”
Backrooms Level Xis a labor of creative obsession, a void that stares back, born from sketches and sweat. Get it now on Xbox Store for and join our Discord for art breakdowns. Ready to wander?
In a place in Albuquerque, New Mexico, USA, a strange accident occurred on October 27, 1986. Everything was recorded on a VHS tape.
Enter the eerie world of Backrooms Level X, a first-person horror game that immerses you in an endless labyrinth of desolate and surreal spaces. After a freak accident, you find yourself trapped in the Backrooms, a place where logic and reality vanish. Explore endless corridors of yellow carpet, empty rooms and areas of flickering light as you try to find a way out. But beware: you are not alone. Mysterious entities lurk in the shadows, and every sound may be the last you hear.
Immersive Exploration: Navigate an immersive environment made with unique level design. Discover hidden secrets and an immersive narrative that will draw you into the story.
Atmospheric Horror: Immerse yourself in an oppressive atmosphere with immersive sound effects and haunting graphics that will keep you on the edge of your seat.
Challenges and Puzzles: Solve riddles and face challenges that will test your wits as you try to escape from the Backrooms.
Varied Environments: Backrooms Level X consists of more than 13 levels to explore. Discover the intricacies of the story and enemies, keeping each game a fresh and exciting experience.
Defiant Bosses: Get out unscathed from huge final enemies. Throughout the exploration, we will encounter gigantic bosses that we will have to defeat with our wits.
Do you have what it takes to survive in the Backrooms? The only way out is to face your fears and discover the truth behind this terrifying place. Download Backrooms Level X and begin your journey into the unknown!
themarkplumbshares a masked character surrounded by red slashes
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Framing SUBMIT BY: 11:59 PM PT on February 25, 2026
Next week, find unique ways to frame your subject using #PSshare #PSBlog for a chance to be featured.
The journey to Pokémon’s 30th Anniversary has officially begun with these gorgeous illustration rare-style promo cards that commemorate the bonds between a Trainer and their loyal first partner.
Whether you’re a Kanto veteran or new to the world of Pokémon, this new collection encourages you to look back on your favourite adventures from the last 30 years.
Here’s all the information you need to know about Series 1 of the First Partner Illustration Collection Pokémon TCG collection, including release date, preorder information, and what’s next for this set of cards.
Release Date and Preorder Info
Pokémon TCG’s First Partner Illustration Collection – Series 1 will be available on March 20, 2026. You’ll likely be able to find them in all your typical stockists; Pokémon Center, Target, Best Buy for the US, and Pokémon Center UK, Smyths Toys, Chaos Cards and Magic Madhouse for the UK.
Pre-orders haven’t gone live yet, but are expected to drop early March for MSRP $14.99 / £14.99, as per a live listing from Smyths UK.
Pokémon Day 2026 Collection
Don’t forget to grab the Pokémon Day 2026 Collection (available now), which features the 30th Anniversary stamped Pikachu promo. It’s the perfect companion piece to display alongside these First Partner sets!
What’s Inside the Box?
The International version is designed as a celebration of the bonds between Trainers and their First Partner. Each collection includes 1 Promo Booster Pack, where you can pull three of nine illustration rare-style promo cards.
Each of these cards feature stunning illustrations of beloved first partner Pokémon. You’ve got your classic Kanto friends – Bulbasaur, Squirtle, Charmander. Then, we jump forward a few generations to Sinnoh, with Turtwig, Pipulp and Chimchar. Last, but certainly not least, we find ourselves in Alola with Rowlet, Popplio and Litten.
You’ll also get two booster packs, likely to be from recent Scarlet & Violet expansions like Ascended Heroes or Perfect Order. Perhaps best of all – a fun sticker sheet featuring First Partner Pokémon friends! I know that’s why you’re really after these sets.
If you, like me, want to catch ’em all, you might be interested in checking out the special feature of the Chinese collection – an acrylic, connectable magnetic display frame to showcase the cards and connect with future volumes. Perfect if you want to have your collection on display!
Expected Chase Cards
All cards in Series 1 feature stunning nostalgic artwork by fan-favorite artist Saboteri, the mind behind Mega Froslass ex from Ascended Heroes and Phanpy from Surging Sparks. Each card includes “Easter egg” background details like regional Gym Badges, Z-Crystals and Poké Tech from their respective region. Neat!
Because these Special Illustration Rare (SIR) style promos are exclusive to these boxes, this will be your only chance to get this piece of 30th Anniversary history. High-priority for anyone looking to complete a 30th Anniversary master set, or collect all cards of their favourite first partner Pokémon.
When Will Series 2 and 3 Drop?
Considering this collection is branded as “Series 1”, it’s likely we’ll see the rest of the First Partner Pokémon in an unannounced Series 2 and 3. We can look at the current 2026 release calendar to predict when they might launch.
Given that Series 1 launches in March, exactly one week before Perfect Order, I think it’s highly likely Series 2 would closely follow the next major expansion, Chaos Rising, in Summer 2026. The 1-4-7, 2-5-8, 3-6-9 pattern is a common TCG trope, so it’s likely to cover Johto (Gen 2), Unova (Gen 5), and Galar (Gen 8).
Series 3 would then drop in Fall 2026, rounding off the collection in Hoenn (Gen 3), Kalos (Gen 6), and Paldea (Gen 9).
With rumors of Generation 10 being announced on Pokemon Day (February 27), collectors are wondering if we’ll see a secret Series 4, or if the Gen 10 starters could be being teased right in front of our very eyes… If so, that could completely shift the resell value of these special 30th Anniversary collections!
For more on celebrating Pokémon’s 30th anniversary this year, I’d also highly recommend checking out the TIME magazine exclusive celebration covers, all of which feature in the top of the best seller Amazon charts this week, and can be bought for just $14.99 each.