Death Stranding 2: On The Beach PC release confirmed by ESRB ratings board

Death Stranding 2: On The Beach has been listed for PC, bringing closer the moment in which you and I can learn why exactly Troy Baker is a glam rocker, why Mad Max director George Miller (it’s not actually him) has a cat demon, and why Turkish-German screenwriter Fatih Akin has become a living doll. Sony have yet to announce the PC version of Hideo Kojima’s open world courier fantasy or give it a release date, but the Entertainment Software Rating Board have a page up now. Go on, Sony – call them liar liar, pants on fire.

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ICYMI: Plants Vs. Zombies: Replanted Post Launch Summary – What’s Bloomed Since Release

Growing the garden.

Plants vs. Zombies: Replanted didn’t get off to the best start when it launched on the Switch and Switch 2 in October, but the development team at PopCap Studios has been working around the clock to squash all of the bugs and improve the title with all sorts of updates.

If you’re having trouble keeping up with the successive updates, the studio has now put out a handy blog post of the title’s first month in the garden. This basically sums up the major updates and “what’s bloomed” since the game’s launch – detailing what the team has been able to fix, polish and improve. Here’s the full rundown:

Read the full article on nintendolife.com

Marauding medieval masses mash together beneath the mainsail in Mount & Blade II: Bannerlord War Sails

I’m relatively new to the Mount and Blade series and its medieval warlord roleplaying in a siege-heavy sandbox. That said, it’s not taken me long to find its rhythm. The world is a constantly bubbling cauldron of small skirmishes and big battles. The nations that dot the continent of Calradia throw untold numbers of bodies at their neighbours with the goal of expanding their land. It’s an orgy of violence that’s often charming in the ways it can be slightly wooden or how you can feel the combat simulation creak under the weight of swordsmen you’re trying to sic on a settlement or castle wall.

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A Bunch of Lord of the Rings Board Games Are Getting Limited Black Friday Discounts

A handful of fun Lord of the Rings board games are on sale at Amazon as part of its Black Friday sale. Most of these are Amazon Lightning Deals, meaning they’re only available while supplies last. You can save between 15% and 30%, depending on the game you pick, and they vary in play style from hours-long campaign style games to shorter sessions for a quick game night.

The Lord of the Rings Board Games On Sale For Black Friday

Risk: The Lord of the Rings Trilogy Edition is a classic with an iconic skin. This version of the popular board game comes with maps of Middle-Earth locations like Gondor, Mordor, and more, making you feel like you’re actually doing battle with hordes of orcs. There’s also The Lord of the Rings: Journeys in Middle-Earth card game and the Spreading War Expansion, two very in-depth campaign games that’ll definitely make you lose a few hours.

For a little quicker and lighter, the Duel For Middle-Earth strategy game has players choose between the Fellowship or Sauron in an epic battle that only takes about 30 minutes to complete. In our hands-on review of the game, we said “Lord of the Rings: Duel for Middle-Earth deserves to be lauded for presenting such an exciting and varied game off the back of such an accessible setup.”

I’d also recommend the Fellowship of the Ring Trick-Taking game we reviewed earlier this year. This roughly 20-minute experience takes you through the story of the first book, using cards to either progress or avoid peril. In our hands-on review we mentioned “Its simple rules and working together gameplay make it great for families, but its twists on the trick-taking formula and storytelling beats make it deserve a much wider audience.”

Whichever game you decide to try out, it will offer plenty of replayability for dozens of hours of board gaming.

More Lord of the Rings Gifts

If you’re not that into board games, we also have a detailed Lord of the Rings gift guide to look through, perfect for holiday shopping for that special Middle-Earth fan in your life. We cover everything from LEGO sets and Magic: The Gathering cards, to jigsaw puzzles and the massive Deluxe Illustrated Editions of all the books. Or if you’re looking for something a little different, the Lord of the Rings Trilogy Soundtrack on vinyl is part of the Amazon’s popular buy 2, get 1 free deal on vinyl and CD’s, books, movies, and more.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Nintendo Expands Switch Online’s NES And Game Boy Library With Four More Titles

Battletoads, Kid Icarus and more!

If you’ve been wondering what’s next for the Switch Online’s ‘Nintendo Classics’ service, the November update is now available.

This latest update includes NES and Game Boy titles, with a total of four more games added to the service today. On the NES, there’s Ninja Gaiden II: The Dark Sword of Chaos and Battletoads, and on the Game Boy, retro enthusiasts can look forward to Kid Icarus: Of Myths and Monsters and Bionic Commando.

Read the full article on nintendolife.com

Cricket 26 Review

When I fired up Cricket 26 for the first time and hopped into a quick five-over game to get my eye in, I was pleasantly surprised by how substantially smoother it all seemed in contrast with the messy launch state of 2023’s Cricket 24. Cricket 26’s lighting and player models all really pop, the inputs feel far snappier, and the fielders all seem like they actually know there’s a game being played – unlike the dawdling doofuses in Cricket 24 who all seemed to stand around with their hands in their pockets. Then my match between the Mumbai Indians and the Delhi Capitals crashed at the change of innings. At which point I reloaded it, and it crashed again. And again. In fact, the longer I played Cricket 26, the more obvious its numerous technical flaws became, to the point that I’d have to say that my experience with Big Ant Studios’ latest has been a bit like playing on a cricket pitch in Perth – the grass looks greener on day one, but it’s not too long before the cracks start to show.

Still, there’s no question that when it works, Cricket 26 presents a much more enjoyable representation of the sport than Cricket 24 was ever capable of. Batting, in particular, feels far more responsive and natural – whether you’re using the arcade-style button controls or the more intuitive dual-stick setup. For the first time in a long time with this series, I feel like I’m able to consistently direct my strokes where I actually intend them to go, unlike Cricket 24 which often felt a bit predetermined in the way I’d keep knocking off-drives straight to the same cover fielder no matter where I aimed or how well I timed it.

That’s not to say that scoring runs has become too easy, however, and I’ve found myself playing down the wrong line and getting beaten on the inside and outside edges of the bat, which also feels far more true to life. Even on the default difficulty setting, batting in Cricket 26 has provided an absorbing challenge for the most part. I’m yet to feel the need to dig deep into the menus to painstakingly fiddle with the various timing and physics sliders in an effort to make it feel more realistic like I did with Cricket 24, which takes a lot of the trial and error out of the experience.

Bowling, on the other hand, hasn’t changed quite as much but it still feels engaging. I had hoped that the wobble seam delivery would have been added to Cricket 26, especially given that it’s become such a common variation these days that Pat Cummins has basically made it his stock ball, but sadly that’s not the case here – and the floaty knuckleball that a number of Indian pacers have added to their arsenals over the past decade or so hasn’t been included either. However, while the delivery types themselves remain the same, there has been some added nuance introduced in the form of the effect of wind on the ball. An arrow on the edge of the pitch map indicates the direction and strength that a gale is blowing, and that can be used to enhance the amount of swing on a delivery (or if you’re batting, how much further a lofted shot will travel should you aim it downwind). It’s a thoughtful addition that brings some extra strategy to each ball you face or deliver.

Cricket 26 presents a much more enjoyable representation of the sport than Cricket 24 was ever capable of.

There’s clearly been a lot of work put into player animations too, especially as far as unique bowling actions are concerned. It’s great to see Nathan Lyon’s signature right-handed flick to the side as he leaves the top of his mark, or Mitchell Santner’s shark fin-like front hand carving through the air above his head as he’s about to release the ball. Some of these unique bowling actions aren’t just for show, either – I’ve found facing Jofra Archer to be noticeably more awkward than other fast bowlers, not just because of his speed on the ball but also the way he seems to lumber in so casually before suddenly exploding through the crease. It’s kept me more conscious of making subtle adjustments to my shot timing as the opposing team rotates from one bowler to the next.

Elsewhere, fielding has been substantially overhauled, although certain frustrating quirks still remain. There’s now much less of a delay between a fielder gathering the ball and making a return throw, and there are some new catching animations that see them diving and sliding around in a more agile fashion than they ever did in Cricket 24. However, the slow-motion runout system almost always makes me throw to the opposite end that I intended, and wicketkeeper behaviour is erratic. One moment they’re stubbornly refusing to swipe the bails off during a genuine stumping chance, the next they’re taking a superhuman catch around their ankles down the leg side. Yet, by and large, Cricket 26’s fielders display a level of alertness that more closely resembles the real thing, and it’s nice to see them run in pairs for relay throws or dive towards the rope for a tap-back.

Un-urned

Given that it’s been branded as ‘the official game of the Ashes’, you’d think that Cricket 26’s special mode dedicated to the freshly reignited Australia-England rivalry would have been given extra attention from the developers to ensure that it really capitalised on what has been one of the most hyped test series in recent memory. However, there appears to have been about as much thought and effort put into it as England’s approach to batting on day two of the recent first Ashes test. Sure, you do get to play all five test matches in the series in all of the relevant Aussie venues, including a day-night pink ball test at the Gabba, but there really is little else here to distinguish the mode from just building a series yourself using the tour creator that returns from Cricket 24.

There are no practice matches to play for the touring side, although given English coach Brendon McCullum’s ‘it will be alright on the night’ philosophy for player preparation, perhaps that’s true to life. Instead, the build up to each of the five matches in the series goes like this: you press a button to travel to the city hosting the match, complete a fairly modest and non-tailorable training minigame that involves bowling precisely three deliveries and a handful of batting strokes, select your final 11 from your squad of 16, mindlessly spam your way through painfully generic answers in a press conference, and then play the match itself. Repeat that four more times and you’re done.

There appears to have been about as much thought and effort put into [the Ashes mode] as England’s approach to batting on day two of the recent first Ashes test.

There is a team confidence meter to maintain, and optional match objectives to complete as well, but it all feels a bit nebulous. Team confidence fluctuates depending on match results, success or failure in the training minigames, and your responses to press conference questions, but it’s all applied so inconsistently and absolutely none of it seems to have a measurable effect on anything. I failed my first training session and my team confidence took a dive, meaning I went into the opening test at Perth with my Australian team seemingly flagging at 55% confidence. It clearly didn’t make much of a difference, though, since I still ended up smashing England inside three days.

The pre-match press conferences are particularly hard to engage with, given that the questions you have to field are often factually incorrect. I kept getting asked about how I felt about securing a draw in a previous match, even though I’d won it, or I’d be asked to reflect on my performance at a certain venue even though I hadn’t played there yet. It feels less like facing a press room full of proper sports journalists and more like being punked by a crowd of teenage TikTok pranksters.

Successfully completing optional match objectives also gives team confidence a boost, but these goals seem to veer wildly from the realistic to the ridiculous. In one match I was tasked with scoring 64 combined runs with the tail, which was tricky but ultimately attainable, while in another my objective was to bat at above eight runs an over, which is an insane demand for a test match innings. You could field a team of 11 Harry Brooks and still struggle to score at that rate. You couldn’t field a team of 11 Brendan Doggetts, though, or even a single Brendan Doggett for that matter, given that he’s disappointingly absent from Australia’s Ashes squad in Cricket 26 despite making his international debut last week.

Armchair-man of the Board

So the Ashes mode is more slapdash than fierce clash, and Cricket 26’s only other new mode of note, the management career, is equally as half-baked. To be honest, I’m typically not one to dabble in the front office side of sports simulations, so perhaps I’m not best equipped to evaluate this series’ first crack at allowing players to run a cricket club. However, after investing several hours into this fairly superficial squad management sim let’s just say I’m unlikely to become a convert any time soon.

There’s just not an enormous amount to it. You don’t get to manage the budget for player salaries, or hire a coaching staff, for example. You basically just pick your team and either play the matches or simulate them, not unlike the existing player career mode minus the training minigames and net sessions in between. It also seems a shame that there’s no option to watch a generated highlights package when you simulate the result like you can in the Football Manager series. Unless you want to be fully hands-on with each match, your only exposure to the team’s performance is via static scorecards and text-based match reports that pop up in your email inbox, which feels pretty dry.

If you do opt to play the games yourself, there doesn’t appear to be any management options during a match that make it feel any different to the general gameplay featured elsewhere. You can’t, say, run tactical team instructions out to the middle with the 12th man during a drinks break, or send a substitute fielder on because your ageing opening batsman injured his back playing a golf tournament the day before the game. Strangely enough it also doesn’t seem to factor in the unavailability of players with national team duties either. I was able to steer the NSW Blues to the top of the Sheffield Shield, largely because the likes of Australian test team stars Steve Smith, Pat Cummins, and Mitchell Starc were inexplicably available to be picked for every match of the domestic summer.

Cricket 26’s management career just feels underdone and, in some aspects, partially broken. You can adjust training schedules for each of your players, like assigning them recovery sessions to reduce fatigue or team bonding sessions to boost their individual morale meters. However, I struggled to really get a feel for the impact of these options given that the training section of the management menu often just completely failed to load. I also encountered a bug that would cause Cricket 26 to crash everytime I tried to finalise my line-up. The irony that the design of Cricket 26’s dedicated management mode appears to have been somewhat mismanaged certainly isn’t lost on me.

The irony that the design of Cricket 26’s dedicated management mode appears to have been somewhat mismanaged certainly isn’t lost on me. 

Elsewhere, Cricket 26 possesses most of the same feature set as Cricket 24, from the largely unaltered player career mode to the microtransaction-riddled card collecting of Pro Team – with the latter featuring a new mode called Centurian. At the time of writing this just has a ‘Coming Soon’ message posted on it, leaving me completely in the dark as to what it might actually entail. The robust suite of customisation tools for everything from players to bats to stadia remain present and useful, while the actual number of licensed teams stays more or less the same. On the upside, all but one of the 10 IPL teams are now officially included, but on the downside you still need to rely on the talents of community creators to import Indian and South African squads into Cricket 26, and New Zealand’s Dream11 Super Smash competition has seemingly been ditched entirely.

Patches Fix Matches

In every area in which Cricket 26 excels, though, the shine is regularly taken off it as though it’s been polished with a piece of 60 grit sandpaper pinched from David Warner’s kit bag. It feels exhilarating to setup a batsmen by pushing a few straight balls across him before pulling the trigger on a hooping in-swinger than cannons into his pads, but it’s infuriating to slave away in search of a wicket only to watch a thick edge sail into the keeper’s gloves and have it given not out for no clear reason, with no option to challenge the umpire’s decision (at one point, this happened to me three times in the space of one over). It’s satisfying to swivel-pull a short ball into the crowd for six, but absolutely deflating to hook it down to deep backward square and get caught on the boundary, only to watch the fielder very clearly step on the rope, and still be given out anyway.

I like that matches can now be affected by rain and outcomes can be decided by the Duckworth-Lewis method, but so far my only exposure to it came when I was a mere three overs into the first innings of a T20. Without warning, the game was abruptly called off due to rain and my team was declared the winner – even though I was the only one who’d had a chance to bat. This is not to mention the regular crashes I’ve experienced during the 20 hours or so I’ve invested into Cricket 26 on the PlayStation 5 so far, or the many UI glitches – like the scoreboard for The Hundred that seems to be a placeholder hastily cobbled together in MS Paint. Or the many unrealistic AI behaviours, like bowling a bunch of short stuff in the opening over of a test – or indeed opening the bowling with one of its batsmen.

The shine is regularly taken off it as though it’s been polished with a piece of 60 grit sandpaper pinched from David Warner’s kit bag.

Meanwhile, and as has long since become customary with Big Ant’s cricket games, the in-game commentary is about as accurate as often as a broken wristwatch. I welcome the presence of cricket luminaries like David Gower and Adam Gilchrist to bring their insights to the game, but not when it seems like they’ve been blindfolded and spun around in a circle before they entered the commentary box like they’re playing a verbal game of pin the tail on the donkey.

In spite of these issues, I find myself far more invested in Cricket 26’s future because the core experience out in the field is such a major step up from the previous game that I’m willing to live with the noticeable rough edges. Assuming that Big Ant can stamp out most of the bugs, this could yet turn out to be one of the best cricket simulations the Aussie developer has ever produced. Yet even though the developer does have a track record of providing plenty of post-release support to its cricket games – and there have already been four patches for the PlayStation 5 version in the first week since launch – it’s hard at this point to be confident that it will rectify all of my complaints. As if to justify my slight pessimism, I fired up Cricket 24 this week to compare it side by side with Cricket 26, only to discover that Zak Crawley and Ben Duckett’s facial textures had disappeared completely. I know the English batting order has a tendency to lose their heads, but this is ridiculous – and then my test match crashed before I could even bowl a ball. To be clear, that’s after more than two years of post-launch patching.

Like a Dragon: Pirate Yakuza in Hawaii Is Down to Only $25 for Black Friday

The legendary Black Friday sales are here, and hundreds of amazing video game deals are live across Amazon, Target, and Best Buy. Among these, the latest Yakuza game – Like a Dragon: Pirate Yakuza in Hawaii – is down to only $25. If you missed this one back in February, there has never been a better time to jump in and sail the seas with Goro Majima.

Score Like a Dragon: Pirate Yakuza in Hawaii for $25 During Black Friday

Pirate Yakuza in Hawaii might just be the most unique entry in the entire Like a Dragon/Yakuza series. Goro Majima wakes up on an island without his memories, and before long, he’s the head of his very own crew of pirates. It’s got the usual Yakuza beat ’em up gameplay, but Pirate Yakuza gets naval combat too, letting players command a pirate ship and attack others on the high seas.

If you’ve never played a Yakuza game, you can start with Pirate Yakuza in Hawaii if you wish. While the stories are all interconnected, each one stands on its own, too. Some events may not hit the same if you jump around, though, so we recommend playing in order, if possible.

While the next Yakuza game is a much-needed remake of Yakuza 3, Pirate Yakuza will still be a key piece of the story for the next mainline entry. As such, if you’re aiming to catch up on the series anytime soon, this is a game you likely will need to play to be prepared for what’s to come.

More Amazing Black Friday Video Game Deals

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Huge Super Mario 64 Trick That Will Change Speedruns “Forever” Has Been Discovered

So long, dear SBLJ.

Super Mario 64 might be one of the most popular speedrun games of all time, and it’s still absolutely huge. You’d think runners would know absolutely everything about this almost-30-year-old game, but recently, a brand new trick was discovered that will potentially change the nature of speedruns, particularly the 1 Star Speedrun, forever.

Bubzia, a speedrunner who specialises in blindfolded speedruns, has documented the discovery of this new technique that has essentially wiped out one of the most famous skips in the game, the side backwards long jump (SBLJ, as it’s more commonly known), which is used to skip the 30-star door in the basement of Peach’s Castle. It’s incredibly tricky to pull off but it’s been a staple in the community for years.

Read the full article on nintendolife.com

Young Suns, a Cozy New Life-sim in Space, Soars into Game Preview

Young Suns, a Cozy New Life-sim in Space, Soars into Game Preview

Young Suns

The Ko_Op team is proud to present to you our latest project: Young Suns, a narrative-rich life sim set in an optimistic alternate future of space. You play as one of the few people entrusted with their very own spaceship. The people of Jupiter have just freed themselves from predatory corporations, and it’s up to you to help the friendly citizens build a better tomorrow.

We’re launching right now as a Game Preview title, included with all tiers of Game Pass. We have a ton of updates on the way, but first, let’s talk about what we’ve got in the game already.

The game is playable and fun for its intended pattern of play: checking in for an hour or two daily, slowly building up your perfect ship-home, and making new friends.

Your Ship is Your Home

In Young Suns your ship is your home. Wherever your adventures take you, your ship is your home among the stars — a space to cultivate, make, and repair. Rearrange a messy living room, perfect a reading nook, or place knickknacks in your cockpit. During your travels, you’ll collect souvenirs, furniture, and clothing from the people, flora, and fauna you meet to remember your journey by.

The world is full of these discarded treasures to find and repair at your Workbench, restoring once-loved pieces to their former glory. Decoration is fully co-operative, so invite some friends over for a ship-warming party.

Currently the game features over 80 decoration items to discover and use, along with changing the colors and patterns of walls and floors. Co-op decoration is fully functional. We will be regularly adding new furniture sets, decoration items, and more, throughout the Game Preview period.

Fly Your Home on Adventures

Fly your ship to planetoids, ruins, and stations with a crew of up to three friends, or entirely on your own. At each of these locations you can dock your ship and set out on foot, exploring the location, harvesting alien plants, scavenging resources, and recovering lost goods.

There’s a collaborative map table for planning your journey, and extra materials you find can be stored in the ship’s cargo hold. You may even run across NPCs doing their own tasks out in the world, strike up conversations, and learn about what’s been going on around Jupiter.

Flying in space is a relaxing experience, with accessible controls and a chill, dynamic, multi-layered soundtrack.

Story & Characters

The game has 30 fully realized characters, each with their own backgrounds, unique looks, and story arcs. Jupiter is full of diverse and interesting people to meet: grumpy mechanics, fixated scientists, fussy academics, bright-eyed idealists, wise old veterans, and fresh revolutionaries keeping the flame alive.

Full character quests and evolving relationships are coming, but right now you can start learning their stories and following them in their work, with most characters having over 2 months of unique daily chat content.

We are extremely proud of the narrative content we’ve got in store, and will be rolling out additional characters, multi-character storylines, and personal bond relationships over the next year.

The Future

Young Suns will be growing and expanding along with the community, and that’s reflected in both the story and development process. We’re excited to share an early look with Game Preview and to develop Young Suns in close collaboration with players, who’ll be able to contribute feedback and suggestions as it evolves over the next year.

Upcoming improvements include expanding the playable area of space, new tools and interaction modes, additional minigames (mining and rigging), new biomes, space wildlife, as well as additional NPCs, quests, furniture, and outfits — a lot!

You can follow our update roadmap, learn more about the game’s development, and join our community for support and feedback at www.youngsuns.com. Join us!

Xbox Play Anywhere

Young Suns (Game Preview)

KO_OP

$19.99
PC Game Pass
Xbox Game Pass
Free Trial

This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game.

Young Suns is a 1-4 player narrative life sim set on Jupiter in an optimistic alternative future, intended for one-to-two hours of daily play, alone or with friends.

Build your home among the stars, and take it with you on adventures!

FOLLOW OUR DEVELOPMENT—A GAME THAT GROWS ALONGSIDE YOU

👷🏽 Young Suns is still in early, active development. Playing the game now is recommended only for players interested in following the game’s development, participating in the community, and contributing feedback and suggestions.

🧑🏽‍🏭 While core features are present, many you’d expect are still in development, and some content—especially quest content—is missing. Even in this state, the game is playable and fun for its intended pattern of play: checking in on a world for an hour or two a day, slowly building up your perfect ship-home, and making new friends among the stars.

🗓 To follow our update roadmap, learn more about the game’s development, and join the community for support & feedback please visit www.youngsuns.com.

BE YOURSELF AMONG THE STARS—HELP BUILD A FUTURE FOR EVERYONE

The people of Jupiter are newly free, and they’ve entrusted you with your very own ship. There’s a lot of work to be done, if we want to make this a better world! Visit planetoids, ruins, and stations with a crew of up to three friends, or entirely on your own. Take on quests from the friendly citizens of Jupiter. Decorate and customize your spaceship. Build relationships with a huge cast of lovable characters, and help rebuild & improve society, for everyone.

KEY FEATURES

◌ 30 FULLY REALIZED CHARACTERS, with unique looks, behaviors and over 2 months of unique daily chats. Learn their stories, and help with the many problems faced by the people of Jupiter.

◌ CREATE YOUR CHARACTER and alter any aspect of your look during play—character creation is only the beginning. Recolor clothing to match your style.

◌ YOUR SHIP IS YOUR HOME. Personalize your spaceship with 80+ discoverable recipes and items. Paint the walls, stack your shelves—create your perfect cozy nest.

◌ THAT’S NOT JUNK, IT’S TREASURE! Find and repair damaged furniture, clothing and tools. Use them yourself, gift them, or donate them to the common cause.

◌ GROW AND THRIVE. Upgrade your tools to perform harder jobs. Improve and expand your ship.

◌ OPEN WORLD EXPLORATION. Fly your ship to fantastical planetoids, derelict ruins, and converted space stations on your journey through a newly-reclaimed region of Jovian space.

◌ SPACE IS BEAUTIFUL. Featuring a dynamic fully-composed soundtrack, gorgeous colorful visuals, and deep, characterful writing.

Full details on the latest status of the game, how you can give feedback and report issues can be found at www.youngsuns.com.

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