Soon after it launched in 2019, Taiwanese horror game Devotion was pulled from sale following some controversy regarding Chinese president Xi Jinping and Winnie The Pooh (long story). It was made available for purchase again a couple of years later, though it should have been a touch earlier than that as it was promised to be released on GOG late 2020. However, on the same day it was announced to be returning, GOG put out a statement saying they wouldn’t be releasing it after all. Now, half a decade on from that, managing director Maciej Gołębiewski reflects on the decision to not put it up for sale, after it stood by selling the also controversial Horses.
Roguelike deckbuilders! They’re everywhere! It’s a bit of an epidemic, honestly, sorting the wheat from chaff is a tough job. Of course, once in a while a genuinely novel take on the genre rolls around, and PinKeep has done just that, a pinball game where you change the playfield as you progress through runs. And it’s from the devs behind the Far series and Herdling!
Maybe in years past, such an intro would fill us with excitement and anticipation; after all, a peek behind the development curtain is always a welcome treat. But in 2026, the line is a signifier of bad news.
Highguard was never a game that was going to win me over, as I generally only like single-player shooters if any, but it isn’t helped by the fact that since its announcement there hasn’t been a lick of actual marketing to help it prove itself. This, of course, has been the subject of much discourse, to which I will contribute slightly in the coming paragraphs, but the main point of all this is to say that actually, against all odds, Highguard is in fact sticking to its January 26th launch date, and will even show off some gameplay… on its release day.
Magic: The Gathering’s Lorwyn Eclipsed set is here, with plenty of pricey cards for you to keep an eye out for. Still, if you’re looking to build a typal deck, or just want to find out a little more about the creature types in Lorwyn Eclipse, then this is the page for you.
Below are some of our favorite cards from the set, from Goblins to Elementals, to Giants, Treefolk, and much more. Planning to build a deck around any of these? Let us know in the comments!
Lorwyn Eclipsed Bestiary: All Creature Types Explained
Kithkin
In a lengthy blog post, Wizards said it wanted to stay true to the original Lorwyn creature types, and pushed to ensure the Limited environment brings creatures together with a playstyle in mind.
Kithkin lean into the green-white colors and a ‘go wide’ strategy, and while they might seem relatively adorable, Champion of the Clachan shows they’re able to tame bigger beasts, too. It’s a 4/5 with Flash, and buffs your other Kithkin with +1/+1.
Merfolk
Merfolk excel in white-blue and lean into blue’s general mischief and white for buffing your other creatures into a tangled web of counters.
Our favorite is Sygg, Wanderbrine Shield. He’s a 2/2 that can’t be blocked, but transforms into Sygg, Wanderwine Wisdom. Doing so protects one of your cards, and when he transforms, he can turn damage into card advantage.
Elves
As is often the case, Elves exist in Green primarily, but don’t discount black, either, with handy mill and graveyard payoffs like Dawnhand Eulogist and Gloom Ripper.
We’re a big fan of Selfless Safewright. It’s a 4/2, five-cost Elf Warrior creature with Flash and Convoke, and turns creatures of a chosen type hexproof and indestructible until the end of the turn.
Goblins
Goblins and Red go together like a dream, and Hexing Squelcher takes our pick. It’s an uncounterable 2/2 creature for two mana that has Ward (2 life) and stops your other spells from being countered while also giving them Ward (2 life).
Elsewhere, Auntie Ool is already becoming pretty popular since they appeared in the Blight Curse precon deck.
Elementals
Elementals take up all five colors, just like their precon, and there are big-hitters like Avenger of Zendikar and Muldrotha the Gravetide to be found in there.
As for our pick, I’ve gone for Moonshadow. It’s a 7/7 card that only costs one mana, but you don’t unlock its full potential until cards hit the graveyard and you get rid of its -1/-1 counters.
Faeries
Just as mischievous as they were in Wilds of Eldraine, Faeries exist across primarily blue and black.
For our favorite, I’ve picked Bitterbloom Bearer. It’s a low-cost flying card with flash, but it turns your life into small Faerie creature tokens.
Giants
There aren’t a ton of cards in the Giant category, but cards like Grave Titan are reprinted.
Burdened Stoneback, not unlike Moonshadow, enters with counters present. These ones can be removed, however, with a mana ability that can turn other creatures indestructible.
Treefolk
Again, not a huge number of treefolk here, but still some great options like Blighted Blackthorn and Sinister Gnarlbark.
Still, it’s Ferrafor, Young Yew who takes our top spot for Treefolk. It’s a 4/7 Treefolk Druid that doubles counters with its tapped ability, and creates a bunch of Saproling creature tokens when it enters, too.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Switch 2 has been graced with a few ‘impossible’ ports in its first months on the market, and this week, Final Fantasy VII Remake Intergrade joined the ranks.
While playing Square Enix’s acclaimed 2020 remake on Nintendo’s old hybrid would have felt like a pipedream, FFVII looks, runs, and feels exceptionally good on Switch 2. Sure, there are some technical downgrades from the PS5 version here and there *cough* 30fps *cough*, but overall, this is a rather wonderful display of what the new hardware can muster.
Two months later and I’m 250 hours deep. Despite clear flaws – and developer Embark Studio’s insistence on retaining AI-generated voice lines – I feel its pull every day, and not for the reasons I would’ve thought.
I used to think what was special about Arc Raiders was that every round was different, that anything could and would happen when you met another player mid-round. What’s kept me coming back, however, is not the ways it’s surprising but the ways it’s predictable – the ways I canmaster its systems to squeeze more fun out of it, more high-tier loot, and more of its special, absurd moments.
Well folks, you made it! The weekend is here again, which means it’s time to get some all-important gaming done.
Before that though, let’s quickly recap the week. Our big review was for Final Fantasy VII Remake on the Switch 2, and as expected, it’s a bit of a banger. We also heard from director Naoki Hamaguchi who confirmed that the upcoming two sequels will have “exactly the same” gameplay as other platforms.
Following the news of Kensuke Tanabe’s retirement, it’s now being reported game designer, director, producer, and Nintendo veteran Hideki Konno has also called time on his career at the Japanese firm.