Resident Evil Requiem ‘Creator’s Voice’ Video Dives Into The Switch 2 Release

“I feel like GameChat was made just for Resident Evil’.

Nintendo has released a new Creator’s Voice video, this time focused on Koshi Nakanishi, the director of Resident Evil Requiem.

With the game launching later this week on 27th February 2026, the video focuses on providing an introduction to the story along with the wider franchise itself. It also goes into how easy it was to develop Requiem for the Switch 2, with Nakanishi-san promoting features like GameChat for those who might be a bit too scared to play on their own.

Read the full article on nintendolife.com

A Chance to Win A Super-charged Forza Horizon 6 Inspired Japanese Adventure Curated by Sung Kang

A Chance to Win A Super-charged Forza Horizon 6 Inspired Japanese Adventure Curated by Sung Kang

Summary

  • Xbox has teamed up with actor Sung Kang to celebrate the upcoming Forza Horizon 6 with the Horizon Passport Sweepstakes, an epic super-charged adventure in Japan.
  • The Horizon Passport Sweepstakes is curated by Sung Kang, with exclusive experiences inspired by Forza Horizon 6 and Japanese car culture.
  • Enter the limited-time sweepstakes for a chance to win a spot on this once-in-a-lifetime trip.

As a lifelong car enthusiast, storyteller, and someone who has spent countless hours working in garages and chasing that perfect drive, I’m beyond excited to share something truly special with the Forza and car community.

In Forza Horizon 6, you’re a tourist soaking in the sights of Japan, surrounded by Japanese culture, racing towards the goal of attending the Horizon Festival. We wanted to bring this to life for the fans, so I’ve teamed up with Xbox, Playground Games and Turn 10 Studios to create the Horizon Passport Sweepstakes, a once-in-a-lifetime experience curated by me, Sung Kang.

Forza Horizon is all about freedom, community, and the thrill of the drive. The Horizon Passport Sweepstakes takes winners on an epic super-charged adventure in Japan, packed with exclusive activities.

  • Cruise in a JDM car at night
  • Drifting Masterclass with Drift Icons
  • Tuning & Livery Design at Liberty Walk
  • Auto Retail & Museum Tour
  • Tokyo Drift Location Tour—in the Tokyo Drift cars
  • Walk & Snack Tour with Sung Kang
  • Go head-to-head with a Sumo
  • Exclusive advance screening of Sung Kang’s new film ‘Drifter.’

This trip was created for Forza Horizon and car fans, and is our way of saying thank you and celebrating the community.

Simply wishlist Forza Horizon 6 and submit an entry form at www.forzahorizonsweepstakes.com for your chance to win an epic trip to Japan with me. The sweepstakes runs from today through March 23, 2026. No Purchase Necessary. Age 21+. For official rules and eligibility details, visit here.

Japan Awaits.

The post A Chance to Win A Super-charged Forza Horizon 6 Inspired Japanese Adventure Curated by Sung Kang appeared first on Xbox Wire.

Death Stranding 2 PC specs detailed, out March 19

Death Stranding 2: On the Beach is making its way to PC! On behalf of the teams at Nixxes and Kojima Productions, I’d like to share the details on PC system requirements with all Porters that will start their journey on March 19.

With its release on PlayStation 5, Death Stranding 2 established itself as an award-winning graphical showcase, with highly detailed landscapes and photo realistic characters. At Nixxes, when bringing games over to PC, we take pride in delivering a smooth experience with the best possible visuals on a wide variety of hardware. 

Death Stranding 2 for PC offers a range of Graphics Presets from Low to Very High, catering to both budget gaming PC’s and high-end systems. We’ve also added a Portable preset, aimed at handheld gaming devices, for those Porters who want to “keep on keeping on” while on the go. 

To ensure you are well prepared for the delivery of Death Stranding 2 PC next month, we’ve created an overview with our hardware recommendations for a variety of presets and resolutions: 

CategoryMinimumMediumHigh (Recommended)Very High
Graphics PresetLowMediumHighVery High
Avg Performance1080p @ 30 FPS1080p @ 60 FPS1440p @ 60 FPS4K @ 60 FPS
GPUNVIDIA GeForce GTX 1660

AMD Radeon RX 5500 XT 8GB

NVIDIA GeForce RTX 3060 12GB

AMD Radeon RX 6600

NVIDIA GeForce RTX 3070

AMD Radeon RX 6800

NVIDIA GeForce RTX 4080

AMD Radeon RX 9070 XT

CPUIntel Core i3-10100

AMD Ryzen 3 3100

Intel Core i5-11400

AMD Ryzen 5 5600

Intel Core i7-11700

AMD Ryzen 7 5700X

Intel Core i7-11700

AMD Ryzen 7 5700X

RAM16GB16GB16GB16GB
OSWindows 10/11 (Version 1909 or newer)Windows 10/11 (Version 1909 or newer)Windows 10/11 (Version 1909 or newer)Windows 10/11 (Version 1909 or newer)
Storage150GB SSD150GB SSD150GB SSD150GB SSD

Performance-enhancing options*

The PC edition of Death Stranding 2 launches with support for NVIDIA DLSS 4, AMD FSR 4 and Intel XESS 2. Both upscaling and frame generation options are available for all technologies.

For the first time on PC, you’ll find Pico as an option in Upscale Settings. This “Progressive Image Compositor” is developed by Guerrilla for the Decima engine and is the same upscaling technology that’s used for Death Stranding 2 on PS5. Pico upscaling can be used with all supported graphics cards and can be combined with the various options for frame generation offered in the game.

All upscaling options can be used in combination with Dynamic Resolution Scaling, or with an upscaling quality setting of choice to improve performance. Native AA options are also available for maximum fidelity. 

Ultrawide views 

Sam’s second adventure can be enjoyed on PC with ultrawide aspect ratios. All cutscenes in Death Stranding 2 are meticulously crafted to be displayed in a 21:9 aspect ratio, for a true cinematic experience. Gameplay extends even further, filling up the whole screen when using a 32:9 display.

An ultrawide monitor is not required for an ultrawide experience: players with high-resolution 16:9 monitors, can enable widescreen aspect ratios in the Display Settings, to experience the broader field of view. An option to play Death Stranding 2 in 21:9 ultrawide aspect ratios is also coming to PS5 via an update at the same time as the PC release.

PlayStation logo inspired Porter wear

We can also confirm that the previously announced Porter Suit: Link and Patch: Link, both inspired by the PlayStation logo, will be rewarded to all PS5 Porters via an update when the PC version launches. PC Porters will get access to these items as a bonus reward for connecting their account for PlayStation.

Death Stranding 2: On the Beach for PC is now available for pre-purchase on Steam and the Epic Games Store. We can’t wait for Porters to find out if we should have connected, next month.

*Compatible PC and Graphics card required

Astro Bot Drops to Its Lowest Price Yet on PS5, But the Deal Won’t Last Long

PlayStation has just dropped an exciting variety of deals on PS5 games, accessories, and more, and it looks like Amazon is joining in on the fun, too. The retailer is currently offering an excellent deal on the fantastic PS5-exclusive game Astro Bot, dropping it down to just $32.99 (see price in cart).

This is 45% off its full list price of $59.99, but more importantly, it appears to be the lowest price it’s hit at Amazon so far, according to price tracker camelcamelcamel. Previously, we saw it drop down to $39.97 back at the start of January, so this is a great chance to add it to your library for even less.

Astro Bot won over many hearts back when it was first released, and for very good reason. Our review from IGN’s Simon Cardy called it, “A collection of endlessly inventive levels and fantastically fun abilities,” and said, “it delivers joy in spades, never once becoming even remotely dull or repetitive.” He even added that, “Team Asobi has crafted a mascot platformer that goes near enough toe-to-toe with Nintendo’s best efforts, and that’s about as high a compliment as I can give it.”

The praise certainly didn’t end there, though. Astro Bot also won Game of the Year at The Game Awards back in 2024, and took home our top prize as the best PlayStation game of 2024. In regard to the latter, IGN’s Matt Purslow said, “Astro Bot is a Mario-matching 3D platformer that excels on all fronts: tremendous stage design, intuitive movement, fun power-ups, and a smart approach to combining all of those elements in exciting new ways on each world visited.”

As mentioned before, this isn’t the only game deal to explore right now. If you’re curious what else PS Direct has to offer at the moment, check out our big rundown of PlayStation’s sale, which runs until March 9. This includes plenty more great game deals, including a discount on Ghost of Yotei.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Stop Killing Games campaign offer update on latest EU meeting in livestream from parliament, while emphasising bipartisan MEP support

The folks behind the Stop Killing Games campaign aiming to push lawmakers into taking action to stop publishers shutting down the servers of online games in a fashion that leaves them unplayable have hosted a livestream from the EU Parliament building itself following their latest meeting with the European Commission. The group say that meeting went “fine”, and used the stream to emphasise the bipartisan support their cause has amassed among MEPs so far.

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Kingdom Come: Deliverance Director Daniel Vávra Steps Away From Game Development to Focus on Making a Kingdom Come: Deliverance Movie

Daniel Vávra, director of the Kingdom Come: Deliverance franchise, is leaving game development to focus on making a Kingdom Come: Deliverance movie.

In an interview with Czech site CzechCrunch (via VGC), studio head Martin Frývaldský revealed that Vávra was stepping away from developing Warhorse Studios’ next game to focus on Kingdom Come: Deliverance’s big-screen adaptation.

“Dan has a new role. That’s the creation of the Kingdom Come movie,” Frývaldský said (via machine translation). “We have been moving the Kingdom Come brand away from video games for some time now. So far we have been in comics, concerts, and tourism, but the film has attracted us the most. That is why Dan and I are working on getting it onto the screen or the big screen. There is also a draft script.”

“I’m sure people will wonder if this is some kind of breakup with Warhorse,” he added, “No, on the contrary, Dan himself wanted to move on. He made three games that were a global success, he has been wanting to try something different for a long time. Getting Kingdom Come to the screen […] in the next few years is another milestone that we want to achieve, and that is Dan’s new role. You won’t see him in the office every day anymore, but in a broader sense he is still part of Warhorse.”

Asked for the latest on those plans to adapt Kingdom Come: Deliverance for the big screen, Frývaldský said: “For a long time, people were around us who would like to make a film of KCD, but then Covid came and everything fell asleep. Now, after the release of the second game, we have returned to the idea with much greater drive.

“We feel the interest from the film world, negotiations are already underway. We don’t just want to sell the rights, we want the film to be what we imagine it to be.”

Frývaldský suggested that Vávra’s new job title could be something like transmedia director as the team pushes to expand the franchise beyond games.

The first Kingdom Come: Deliverance video game, released in 2018, was a smash hit, selling over 10 million copies. Kingdom Come: Deliverance 2 came out last year and has so far sold over 5 million copies.

IGN’s Kingdom Come: Deliverance 2 review returned a 9/10. We said: “Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original’s ideas to fruition.”

If you’re wondering just how much has changed in Kingdom Come: Deliverance 2 since the game released in early 2025, we’ve got you covered.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nintendo Mostly Ignored The Legend of Zelda’s 40th Anniversary, But Here’s Some Toy Versions of Classic Weapons

The Legend of Zelda celebrated its 40th anniversary this week, though you’d be forgiven for not noticing. Still, in Japan, you can now buy miniature versions of some iconic weaponry — which is nice, we suppose.

Nintendo has played down Zelda and Link’s big 40th birthday, with no new game or remaster to mark the occaison and no real fanfare at all. It’s a very different situation to Mario’s 40th birthday celebrations last year, or Pokémon’s impending 30th anniversary this Friday.

Today, however, Nintendo’s official Japanese The Legend of Zelda social media account has come to life to announce the launch of “The Legend of Zelda Weapon Collection” — a highly-detailed set of miniature weapons, featuring some of the franchise’s most iconic gear.

Made by Bandai, the nine-piece set includes the Master Sword, Hylian Shield, Royal Claymore, Zora Longsword, Seven Jewels Dagger, Great Eagle Bow, Stonecrusher, Lightscale Trident, and a rarer sheathed Master Sword variant.

The items are being sold in candy boxes, and Nintendo says you can find them in Japanese stores within “candy sections in stores nationwide.” Or on eBay, were pre-sale listings for the full collection are currently circulating, priced around $100.

Why hasn’t Nintendo made more of Zelda’s 40th anniversary? Well, with no big Switch 2 game on the horizon (and likely still a few years away yet, considering the still 2023 launch of Zelda: Tears of the Kingdom, and the typical gap between mainline games), the franchise does not have a banner release to hang a celebration on.

Fans remain hopeful for something new-ish on Switch 2 this year (another remake?) perhaps nearer the holidays. 2026 is the franchise’s 40th year for a while longer, after all.

Other than that, the franchise’s next big moment will likely be the arrival of Nintendo’s The Legend of Zelda live-action movie which is set to land in theaters on May 7, 2027. Need a Zelda fix sooner? LEGO has its The Legend of Zelda: Ocarina of Time — The Final Battle set due on March 1.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Cicadamata” is the most exciting FPS I’ve played in years – come try the demo

Let me slash the tendons of that strutting headline with some immediate caveats. Most obviously, you will not like Cicamadata” if you have an overpowering hatred of feisty punctuation in game titles. You will not like it if you’re averse to abstract and ostentatiously computerised, ‘product design’ art direction that is somehow both bright and foggy, crisp and distorted.

You won’t like it if you really dislike artisanal glitches and general HUD palaver – cockroach text scuttling across the view; boxy white velocity lines; an oversized Doomguy-style character model to indicate health; damage and state changes that cause the screen to blink and reset, as though you’d jolted a cable.

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Party Platformer ‘King Of Meat’ Bites The Dust Before It Could Make It To Switch

Ends Meat.

Despite being announced for Switch back in 2024 and even being given an “early 2026” release window last year, Amazon Games and Glowmade have today announced that the party platformer King of Meat will be shutting up shop before it could make the jump to Nintendo systems.

While the game has now been removed from all storefronts to prevent any new purchases, the King of Meat servers will be sticking around on all currently available platforms (Steam, Xbox Series and PS5) until 9th April, so those with the game already downloaded still have a few weeks to make the most.

Read the full article on nintendolife.com

The Simpsons: Hit & Run and Prototype Developer Radical Entertainment Appears to Have Returned, and Fans Are Hyped for Fresh Remakes

The studio responsible for The Simpsons: Hit & Run and Prototype, Radical Entertainment, appears to be back under a new name: New Radical Games.

An amalgamation of “Radical Entertainment plus Hothead Games,” the studio’s new website says, “it all started with Radical Entertainment back in 1991. Fast forward to 2025 and we have amassed invaluable experience along the way. We know how to capture the essence of world-class intellectual properties, and deliver licensed games that delight fans everywhere.”

Vancouver-based Radical was bought by Activision in 2008, and was shuttered little more than five years later after living out its final years as a Destiny support studio. Hothead — also based in Vancouver — went bankrupt in 2024. The new studio is led by CEO Ian Wilkinson, who co-founded Radical, and COO Tim Bennison, who served as chief operating officer at Capcom’s Vancouver studio and had previously worked at Radical, too, as executive producer and VP technology.

News of the new studio from the people who brought us games like Prototype, Scarface: The World Is Yours, and The Simpsons: Hit & Run has clearly excited fans, with many now crossing their fingers that the new outfit could be set on bringing those dormant IPs back to life.

“I LITERALLY JUST TALKED ABOUT THIS IN A THREAD ABOUT WHAT DEV STUDIOS WE WOULD REVIVE IF WE WERE RICH A COUPLE OF DAYS AGO!! HOLY S***!! I WILLED THIS INTO EXISTENCE!! I’M A GOD!!” exclaimed one very excitable fan.

“A few months ago, rumors started going around about a Prototype remaster. Today, Radical games has seemingly relaunched and their website prominently displays their older titles including Prototype and Simpsons Hit & Run,” teased another.

Late last year, IGN reported that fans thought they’d uncovered proof that 2009 action game Prototype could be getting a new lease of life. While the game has mostly remained dormant on Steam since its release 16 years ago, eagle-eyed fans spotted a flurry of updates behind the scenes via SteamDB, as well as a revealing datamine effort that has discovered a mysterious change to the game’s credits that adds in remaster studio, Iron Galaxy, and a curious reference to Ubisoft Connect.

That’s not all, though. “So one of the OG modders for the game data mined the recent update and has found a lot of interesting things,” a fan explained on the game’s subreddit. “For Prototype 1, they have added some test maps and quite a few new names in the credits. There might be some hope for a remaster after all.”

This isn’t, of course, evidence that a remaster is actually happening — right now, we’re purely going on vibes and crossed fingers — but New Radical must have been established to work on something, so keep those fingers crossed!

Calls for an official Simpsons: Hit and Run remake have similarly cropped up from time to time in the 20+ years since the original’s release, but it seems an unlikely project. In 2021 we spoke to Simpsons writer Matt Selman who said that while he “would love to see a remastered version of [Simpsons Hit & Run]“, it would be “a complicated corporate octopus to try to make that happen.”

For more, find out exactly where we placed The Simpsons: Hit & Run in our rundown of the best, worst, and weirdest Simpsons games.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.