Random: Samus Is Joined By Doom Slayer’s Voice Actor In Metroid Prime 4

The collab some fans have been waiting for.

By now, some Metroid Prime 4: Beyond players are already rolling the credits and it seems there’s been an amusing discovery in the cast section.

It’s confirmed Ezra Duke (Sergeant Duke) is voiced by the accomplished actor Jason Kelley…aka Doom Slayer! Yes, Kelley actually was the voice actor behind id Software’s legendary character in DOOM: The Dark Ages, which was released earlier this year, and he’s now voicing a soldier in Samus’ latest outing.

Read the full article on nintendolife.com

Element-bending RPG The God Slayer has decent fight scenes, but systemic smarts could elevate it

I’ll forgive you if you’ve not clocked The God Slayer. While it’s always been vaguely curious in an Inside Baseball sort of way, its action-RPGness being a stark departure for My Time at Sandrock/My Time at Portia lifesim devs Pathea Games, the project’s been in hiding since its 2023 reveal as an apparent PS5 exclusive. Yet it’s still in the works, release date TBD but with a PC version confirmed, and has successfully caught my eye after a hands-off preview session last week – even with said preview being shy about its most intriguing, immsim-influenced openness.

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Everything You Need To Know About The 2025 Delta Force Invitational: Warfare

Delta Force is set to end the year with a bang as the 2025 Delta Force Invitational: Warfare will take place in Hanoi, Vietnam, from 11th December to 14th December, 2025. This marks the first championship dedicated to the game’s Warfare mode, where teams from around the world will battle it out in 20 vs 20 warfare for a share of a $200,000 USD prize pool.

Developer Team Jade has emphasised that this year is only the beginning, with the aim to grow Delta Force into a globally recognised esports title. In September, the Delta Force Operations Invitational put the extraction format in the spotlight, with Chinese powerhouse team Q9 emerging victorious. Now, the competitive scene shifts its focus to the high-stakes Warfare mode, where fans can expect a large-scale epic showdown.

Dates & Format

The Invitational will see teams compete in Warfare mode across four days of top-level competition.

Warfare mode in Delta Force is a large-scale, team-based PvP experience focused on capturing or defending objectives across expansive maps. It features combined-arms combat with infantry, vehicles like tanks and helicopters, and distinct operator classes that encourage teamwork and strategic roles.

The tournament will run on a double-elimination playoff, meaning an initial loss doesn’t end a team’s run. Instead, it pushes them into a lower bracket with the chance to fight back. The top teams from each bracket will then proceed to the Grand Final.

  • December 11th – 13th: Playoffs
  • December 14th: Winners and Losers Bracket Finals, Halftime Show, and Grand Final

Teams Competing

Teams earned their spots through a mixture of regional qualifiers and standalone tournaments, which served as an official path into the global finals. The tournament is a true showcase of international talent with teams competing from across the world.

  • Teng Long
  • ToxidoNxG
  • Hostile Response
  • DNI
  • RRQ x 7SINS
  • No Mercy
  • RLF Rapid Lofi
  • Project One

Prize Pool

The $200,000 USD prize pool will be divided among all eight finalists, with the sums awarded scaling based on placement.

  • 1st Place: $60,000
  • 2nd Place: $40,000
  • 3rd Place: $30,000
  • 4th Place: $24,000
  • 5th–6th Place: $13,000 each
  • 7th–8th Place: $10,000 each

Where To Watch

Fans will be able to follow the action live starting 11th December at 05:00 UTC across X, Facebook, YouTube, Twitch, and TikTok.

PlayerUnknown wants to listen to your Prologue: Go Wayback feedback, just not all of it

There are two Brendan Greene’s (or PlayerUnknown’s, however you prefer to refer to the game dev). There is the Brendan Greene who wants to listen to the feedback offered up by those partaking in the early access period of his current game, Prologue: Go Wayback. And there is the Brendan Greene who doesn’t, for quite reasonable reasons. Both of these are still him, and both show up in a recent interview.

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Chill cyberpunk city builder Dystopika’s B-Sides DLC offers up polished experiments for you to play with

I think games are generally quite bad at acknowledging that they are things that are made by people. These people tend to have conversations about ideas, which turn into implementing those ideas, and sometimes these ideas are abandoned. We’ve all enjoyed a deleted scene in the extras of a DVD, yet the cutting room floor does not seem to be a thing for most games, at least not publicly. Which is why the new B-Sides DLC for Dystopika, a chill cyberpunk city builder quite liked by some former RPSers.

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Madcap Platformer ‘Antonblast’ Is Getting One Final Update This Month

“The End is coming”.

Summitsphere is giving Antonblast fans one last hurrah, one year after the game first launched on PC. And it’s a content-filled update befittingly titled ‘THE END’.

On 18th December 2025, The End is bringing four brand new bosses, a boss rush, multiple new game modes (including Hard Mode), new music, and new spray cans, among lots of other little additions coming to the 2024 platformer, which is heavily inspired by the Wario Land series.

Read the full article on nintendolife.com

MOBA Project ZETA Announces Signups Are Open for Final Closed Beta

Upcoming multiteam MOBA game Project ZETA announced today that signups are open for its next beta test, which will begin on Steam on December 12. This final closed beta will be the last chance to jump in early before the game goes public, and the developers have asked for opinionated players to help shape its future.

If you’re not already familiar with Project ZETA, we can catch you up to speed. Developed by Nirvanana, a team built of former Eternal Return devs, it mixes up the traditional MOBA formula in two key ways. First, instead of the standard of having two teams go head-to-head, it pits five teams against each other at the same time in a race to capture Prisms, the game’s most precious resource. There are multiple ways to get Prisms, giving each team the opportunity to follow different paths to victory. And second, it uses a third-person camera rather than an isometric one, making combat more dynamic and action-focused.

That combat is PvPvE, with monsters and bosses populating the map. Defeating monsters will score you XP and shards, which can upgrade your abilities and provide buffs to your stats, cooldowns, and more. Defeating bosses gets you all of that plus Prisms. However, just picking up a Prism isn’t enough, you need to return it to the center of the map in order for it to actually count toward your score.

And that’s where the PvP comes in. Competing teams can ambush you on your way to deposit your Prisms and steal them from you. And that looming threat constantly affects the strategy your team chooses. Do you blitz bosses and try to rush their Prisms to the center of the map to win quickly? Do you bide your time, taking down monsters to scale your team’s power and enter the next fight better prepared? Or do you lie in wait near the center of the map to pounce on opposing teams and take their Prisms after they’ve already done the work for you?

These are all viable strategies, but the reality is within one match you’ll jump between all three. In Project ZETA, strategies shift dynamically from one moment to the next. With five teams roaming the Aran Plateau, improvisation matters most. Focus too much on one adversary and another might stab you in the back, or worse, run up the score to take a commanding lead.

Your strategy will also be driven by the heroes your team members choose. There are currently 13 heroes, with more to be revealed in the future, and they’re grouped into four categories: Fighter, Marksman, Assassin, and Mage. Each hero has unique abilities that can synergize with other heroes, some of which can trigger devastating multikills if you pull them off at the right time.

It’s been six months since Project ZETA’s second closed beta, and a lot has changed in that time. In fact, it’s been the period with the biggest advancements in the game to date. There are two new heroes, reworked visuals and abilities for most heroes, new game-changing equipables, revamped environments, simplified Prism scoring, team respawn fixes, and lots more, all based on player feedback.

The final beta test will offer another chance to provide more feedback and further enhance the game. Anyone in North America or Europe can sign up for it on Steam, and both regions will have devoted servers running on two weekends: the first will be December 12–14, and the second will be December 19–21. For those who can’t stop playing, there will also be a custom game server that will stay live for the entirety of the beta, from December 12–21.

Project ZETA is also available to wishlist on Steam, and if you want the latest info and updates, you can join the official Discord server, follow on Twitter or Facebook, or check out its official website.

The wonderfully titled Schattenjäger is a bite-sized take on Castlevania where you can see the whole level at once

Truth be told, I have never played a Castlevania game. Just haven’t gotten round to one of ’em yet! Symphony of the Night is probably more my speed over the original games, but I do see their importance too of course. However, what I have played, at least a little bit of, is a game that is very derivative of OG platformer except for the fact you can see the entire, 8-bit level at once: Schattenjäger.

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