Coming to Xbox Game Pass: Disco Elysium, Resident Evil 7: Biohazard, Final Fantasy IV and More

Coming to Xbox Game Pass: Disco Elysium, Resident Evil 7: Biohazard, Final Fantasy IV and More

Welcome back friends! We’ve got even more games coming your way including some fan favorites, additions for Premium players, and updates to games you might have missed. Let’s get to it!

Available Today

DreamWorks Gabby’s Dollhouse: Ready to Party (Cloud, Xbox Series X|S, and PC) – March 17
Game Pass Ultimate, Game Pass Premium, PC Game Pass

DreamWorks Gabby’s Dollhouse: Ready to Party invites players into a colorful, music-filled adventure with Gabby and her friends. Explore iconic rooms, enjoy playful mini-games, and celebrate creativity and teamwork in a family-friendly party experience.

Coming Soon

South of Midnight (Cloud, Console, Handheld, and PC) – March 18
Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

South of Midnight is an action adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and face the pain haunting your hometown.

The Alters (Cloud, Xbox Series X|S, and PC) – March 18
Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

The Alters is a sci-fi survival game where you play as Jan, stranded on a hostile planet. Create alternate versions of yourself, each shaped by different life choices, to survive, gather resources, and navigate deep moral dilemmas. Your past becomes your crew in this unique sci-fi survival.

Disco Elysium (Cloud, Xbox Series X|S, and PC) – March 19
Game Pass Ultimate, Game Pass Premium, PC Game Pass

Disco Elysium – The Final Cut is a groundbreaking role-playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.

Like a Dragon: Infinite Wealth (Cloud, Console, Handheld, and PC) – March 24
Game Pass Ultimate, Game Pass Premium, PC Game Pass

Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu, are brought together by the hand of fate… or perhaps something more sinister. Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific. Experience one-of-a-kind combat with dynamic, fast-paced RPG battles where the battlefield becomes your weapon, and anything goes. 

Absolum (Cloud, Xbox Series X|S, and PC) – March 25
Game Pass Ultimate, Game Pass Premium, PC Game Pass

Absolum combines top-of-the-class beat ’em Up action with modern roguelite elements in a beautifully handcrafted setting. Embark on a perilous quest to free the world of Talamh from the tyranny of Sun King Azra and experience all the vibes of the fantasy arcade hits of the past.

Nova Roma (Game Preview) (PC) – March 26
Game Pass Ultimate, PC Game Pass

Available day one with Xbox Game Pass! As the once-great Roman Empire falls into decadence and decay, you lead citizens in search of new lands hoping to build Nova Roma. Starting from a humble village, you must appease the gods with grand temples, sate your citizens’ needs, and build a society that will be the envy of the world.

The Long Dark (Cloud, Console, and PC) – March 30
Game Pass Ultimate, Game Pass Premium, and PC Game Pass

The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies — only you, the cold, and all the threats Mother Nature can muster.

Resident Evil 7: Biohazard (Cloud, Console, and PC) – March 31
Game Pass Ultimate, Game Pass Premium, PC Game Pass

Resident Evil 7: Biohazard marks a bold new chapter for the Resident Evil series. Set in rural America, players experience intense first-person survival horror, blending tense exploration, a terrifying atmosphere, and close-up encounters that return the franchise to its roots.

Barbie Horse Trails (Cloud, Console, Handheld, and PC) – April 2
Game Pass Ultimate, Game Pass Premium, PC Game Pass

Adventure awaits in Barbie Horse Trails, an open-world experience set in scenic Canterbury Trails Park. Gallop across wildflower fields, snap photos, dig up treasures, unlock collectibles, and help bring new life to the park alongside your trusted horse, Lucky.

Clair Obscur Expedition 33 (Cloud, Xbox Series X|S, Handheld, and PC)- April 2
Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

Clair Obscur: Expedition 33 combines stylish turn‑based strategy with real‑time action in a Belle Époque‑inspired French fantasy world. After winning the 2025 Game of the Year, the adventure expanded with the whimsical Verso’s Drafts update, offering new challenges and fan‑requested features to this unforgettable journey.

Final Fantasy IV (Cloud, Xbox Series X|S, and PC) – April 7
Game Pass Ultimate, Game Pass Premium, PC Game Pass

Dive into a classic RPG with Final Fantasy IV. The Kingdom of Baron begins to attack the surrounding countries. Cecil the dark knight joins forces with Kain the dragoon, Rosa the white mage, Rydia the summoner, and more to fight against Baron.

In Case You Missed It

Minishoot’ Adventures (Console, Cloud, Handheld, and PC) – March 3
Game Pass Ultimate, Game Pass Premium, PC Game Pass

Fly into a charming, handcrafted world and live an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons’ bosses to rescue your friends!

Game Updates

Valorant (PC and Console) – March 18
Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass

Valorant is releasing a new Agent! Game Pass subscribers now have access to all agents with Game Pass Benefits. Valorant’s new Croatian Controller Miks amplifies the vibes, equalizes the playing field, and always keeps your team on the right tempo using a kit of team-enhancing and enemy-disrupting abilities.

Sea of Thieves: Season 19 (Console and PC) – March 19
Game Pass Ultimate, PC Game Pass

Season 19 of Sea of Thieves unfolds across three Acts, introducing improved Hourglass PvP battles, new limited-time events for earning and spending Doubloons, and large-scale multi-ship faction clashes, alongside fresh cosmetics, achievements, and 100 levels of Seasonal Renown.

In-Game Benefits

Tom Clancy’s The Division 2 (Console) – Available now

Battleworn Secret Service Pack
Gear up and stand your ground with the Battleworn Secret Service Pack!  This pack includes one Secret Service Outfit, one rare quality emote, and one exotic M4A1 weapon skin.

Skate. (Console, Game Pass Ultimate only) – Available now

Supercharge Pack
Drop in to San Vansterdam with 30 new items in the Supercharge Pack and show off your skate style. This pack includes: three Decks, two sets of Trucks, two sets of Wheels, eight Stickers, seven Icons, and eight Titles. 

Leaving March 31

The following games are leaving the Game Pass library soon. Jump back in to tie up any loose ends or save up to 20% off your purchase to keep the fun going!

  • Peppa Pig World Adventures (Cloud, Console, PC)
  • Mad Streets (Cloud, Console, PC)

As always, keep it tuned in here, or to Xbox and Xbox Game Pass for the moment these “Coming Soon” notifications turn into “Available Today.” Talk soon!

Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

The post Coming to Xbox Game Pass: Disco Elysium, Resident Evil 7: Biohazard, Final Fantasy IV and More appeared first on Xbox Wire.

New PlayStation Portal software update adds 1080p High Quality mode and UX refinements 

PlayStation Portal remote player continues to evolve, with ongoing improvements designed to enhance the way players experience Remote Play and Cloud Streaming.

Since our last update in November, we’ve seen strong momentum on PS Portal. Cloud Streaming monthly users grew by 162% year-over-year in January, and over 50% of PS Portal users are now PlayStation Plus Premium subscribers – reflecting growing engagement with the cloud experience. 

As more players discover new ways to play on PS Portal, we remain committed to continuously refining performance and usability. Today, we’re pleased to share some new features and refinements for our PS Portal users.

Starting today, (March 17 PDT / March 18 CET and JST), a new system software update for PS Portal will roll out globally, introducing improvements designed to deliver higher visual fidelity, smoother interactions, and a more seamless overall experience.

Here are some details of the new features.

1080p High Quality mode

Players can now select a 1080p High Quality mode during Remote Play and Cloud Streaming. This new mode enables players to enjoy games at a higher bitrate compared to the default 1080p Standard mode, providing a smooth and high-fidelity experience.**

  • To enable the mode, go to [Quick Menu] > [Max Resolution] and select [1080p High Quality] during Remote Play or Cloud Streaming.
  • You can apply the change by restarting the Remote Play / Cloud Streaming session.
1080p High Quality mode setting screen

Refined Cloud Streaming experience

We’ve introduced several enhancements to improve usability and reduce friction during Cloud Streaming*** sessions.

  • Improved Product Detail Page: When you select “Stream” on the product detail pages of game bundles, a new UI will show up, allowing you to select a specific game to play from that bundle.
  • Game Invite: If you’re actively streaming a supported title and receive game invites, you’ll now see a clear on-screen notification on PS Portal, ensuring you never miss an invitation while playing.
  • Enhanced Trophy notifications: Trophy notifications now clearly display the trophy name and associated image when unlocked. Platinum trophies will also feature their special animation, bringing greater visibility and celebration to your achievements.
  • Improved Search screen: The search interface has been refined for a smoother experience, such as the On Screen Keyboard display being available immediately when going into search.
Select the specific game you want to play from the bundle

*Sample game for illustrative purposes only

Smoother onboarding experience

If you don’t have an account for PlayStation yet, getting started is now easier than ever. With an improved UI and onboarding flow, you can now quickly create an account and sign in to your PS Portal by scanning the QR code using your mobile device.

Scan the QR code to create an account

We’re excited to deliver these updates and hope you continue enjoying Cloud Streaming on PS Portal alongside Remote Play. Share your comments below!

* Data as of December 2025 to January 2026.

**PlayStation Portal Remote Player requires broadband internet Wi-Fi with at least 5Mbps for use. For a better play experience, a high-speed connection of at least 15Mbps is recommended. The quality and connectivity of your play experience may vary depending on your network environment. An account for PlayStation is required.

***Requires PlayStation Plus Premium subscription. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

Forza Horizon 6 Brings Back Horizon 4’s Sweeping Seasonal Changes | IGN First

Introducing seasons in Forza Horizon 4 was a huge shift for the series. Bringing Britain to life four times over, in four distinct seasons, was obviously a significant undertaking. However, what it injected into the game was a reward for returning week after week. That proved extremely valuable. Each week, things would be a little different, and it kept Forza Horizon 4 fascinatingly fresh.

It was a particular novelty for myself, to virtually visit a world with such distinct variety. Where I live in Australia, it’s either hot and sunny, or it’s cool and sunny – and unless they’re on fire, gum trees are green 365 days a year. That is, it would’ve been a lot easier for Playground Games to have debuted seasons in Forza Horizon 3, but noticing the differences might’ve been a major problem.

To an extent, Forza Horizon 5’s Mexican seasonal changes are a little less overt than those in Britain, and seasons in that game are typically more defined by the changing weather that accompanies them. Forza Horizon 6, however, is a return to dramatic seasonal shifts that have significant effects on the surrounding landscape – from frigid, snowy winters to postcard-perfect springs.

“Obviously, a lot of people have an idea what Japan is in their minds, and a lot of that is seasonality,” says art director Don Arceta. “And that was one of the big things we saw when we were doing our research and in pre-production, and we really wanted to capture that.

“As you mentioned, the changes between seasons are so striking, we just wanted to make sure that we captured that authentically. And with that, the seasons are overtly different and quite distinct from past games.”

“I think an interesting thing, as well, is it represented both an opportunity and a challenge,” adds production director Mike Bennett. “So yeah, it was an opportunity to, from a visual perspective, do something with much more obvious visual contrast. So between seasons you can really feel something that’s very different from where you were the week prior.

“But also it’s a challenge because, when we think back to the lessons that we learned from the previous games, there were components of Horizon 4 that people were maybe less fond of when it came to certain seasons. And a great example of that would be winter.”

When we think back to the lessons that we learned from the previous games, there were components of Horizon 4 that people were maybe less fond of when it came to certain seasons.

Bennett notes that, in Forza Horizon 4, winter wasn’t just an immediately recognisable visual change compared to other seasons – it also represented a profound change in car handling characteristics compared to other seasons.

“We made the decision to have the roads covered in snow and ice, and that was somewhat based on the fun that we’d enjoyed with Blizzard Mountain on Horizon 3,” says Bennett. “And I think that was pretty fun at first but, I think as we found with time, players eventually started to grow a little bit tired of all the roads being covered in snow all the time.

“So we wanted to learn from that and think, ‘Okay, how can we approach what is authentically Japanese – which is a predominantly snow-covered visual in winter in our version of Japan – yet also not penalise players that predominantly want to drive on asphalt?’ So I think we came up with a really great compromise there, where we leveraged what we saw within the reference, which is, ‘Hey, the Japanese are actually pretty good at keeping the roads clear.’ So, our asphalt roads, generally those are clear from snow. But, if you start to venture off road onto the gravel roads, the dirt roads, we keep a bit more snow on those.

“So if you’re someone that’s seeking that more rough and ready off-road feel, you’re going to get that more authentic snow experience in winter. And then the really cool thing that we’ve got is, because we have our new Alpine region, we’ve got snow year round up there. You go there any season and you’re experiencing Blizzard Mountain again, and that’s really cool. So, up there, all the roads are covered in snow; you can throw on some snow tyres, have a lot of fun, get in the offroaders. If that’s the experience you’re looking for, you can find it there, whatever the season. Yet, if you’re someone who doesn’t really want to spend a lot of time on snow roads in winter, you’re not going to have to go through that experience.”

Bennett explains that it wasn’t that there was necessarily a drop-off in players every four weeks, but the team was simply picking up on some general weariness with slippery winters.

“I’m not sure whether the data really showed that, but it was definitely a sentiment that we saw when we were working with our community team and looking at our forums,” he says. “There was a fatigue.

“Some people loved winter. And, interestingly, it was kind of a surprise when we moved onto Horizon 5 that we actually saw this counter-sentiment, where people were saying, ‘Hey, kind of miss the snow; where’s the snow?’ And yeah, it was there, but it was confined to the top of the volcano because again, we were sort of grounded within the truth of the location that we built that time around. So yeah, I think the opportunity with Japan is it allowed us to hopefully address both cohorts of players, and satisfy both of them there.”

According to Playground, Japan’s seasons are filled with tiny details players may not immediately notice. It’ll be hard to miss the changing palette of susuki grass, or Japan’s iconic blossom trees in bloom – but many of Forza Horizon 6’s details are much more subtle. Yes, Playground Games is adding bugs to Forza Horizon 6 – just not the type that break games.

“So fireflies, obviously you can only experience them in our summer season, and only in a handful of areas in the map,” says Arceta. “So that’s something that you’ll come across.

“Other seasonal touches we have, we have these amazing koi carp fish that are dotted about ponds in front of temples and shrines. And in certain seasons you can see them and observe them, which is one of those nice touches. You can never hit them, but you can drive near them and then they scurry away, which is really nice.”

Cars will also now produce visible exhaust in cold conditions, as water vapour riding the hot exhaust gases hits the crisp air and condenses.

“One thing we really wanted to capture was we wanted to treat this car as a living, breathing machine,” explains Arceta. “And one of those touches was water vapour when it gets really cold.

“I remember growing up in Canada myself that you see that exhaust just pouring out all that water vapour, and we wanted to capture that, just sell that the car is alive. And we represent that obviously in our winter season and in the Alpine region as well throughout every season, but also in the colder hours of autumn and spring.”

I remember growing up in Canada myself that you see that exhaust just pouring out all that water vapour, and we wanted to capture that, just sell that the car is alive.

Another important element of Forza Horizon 6’s Japanese seasons is the human component of those seasons, and Playground has made sure to integrate a variety of Japanese matsuri – traditional Japanese celebrations and festivals – into the backdrop of the game.

“That was an area that we really felt we got a lot of value out of our cultural consultant to really help us understand what was going on there,” says Bennett. “So there’s some really cool details.”

“There’s so many local festivals in Japan,” adds Arceta. “We couldn’t do all of them, but we chose ones that are very iconic, to not only the Japanese, but the rest of the world.

“So, yeah, in spring you’ll see koinobori carp celebrating Children’s Day. In autumn, you’ll see lantern festivals where lanterns are let up into the air and across rivers. In our summer we have our kite festival, so you’ll see people having kites up in the air. And then one of the little touches in there is we wanted to keep it driver, car-related. So we have certain symbols on there that relate back to car culture and the Forza Horizon world.”

With the evolving world approach the team used to great effect in Forza Horizon 5, there’s also an opportunity for Playground to look at doing more with this in the future.

“Yeah, potentially, for sure,” says Bennett. “I mean, we’ve carried forward that technology to the next game. I think we feel that was one of the best investments that we made on Horizon 5.

“And we’ve gone to some lengths to ensure that we’re able to do a bit more with that this time around, as well. Moving forward from the Xbox One generation of consoles has freed our hands a little bit there to give us some more potential. So yeah, we’ve learned how to celebrate key moments through the year based on the previous game, and I think we’ll definitely look forward to exploring those opportunities through the live program on Horizon 6 as well.”

Of course, the changes aren’t just visual. They also have major effects on the racing itself, although Playground always aims to never have a best or worst season to complete certain events within.

“When we were out in the farmlands, for example, the rice paddies are probably one of the areas that you see really big seasonal change,” says Bennett. “So, in the winter, they’re frozen over, they’re hard. In the autumn and summer seasons they’re saturated, they’re full of water.

“So if you’re in an offroader and you’re cruising through that biome, it’s going to feel very different. And consequently, if you do off-road or cross country events while you’re driving through that area, it’s going to feel very different in the car as well. So there’s a level of depth that comes with that as well. You might find, in the dryer months, a more traditional, slightly more road-focused vehicle might be more optimal there. But when these things are really saturated with water, you want something with big travel, big wheels that you can wade through that water and have some fun.

“It definitely factors into the considerations that the team make. Ideally, we want to build our events where there’s as much versatility and usage within them. So, ideally, they feel different, but they don’t necessarily penalise you based on the season in which you’re playing them. We want you to be able to go back and feel like you can experience something fresh. We don’t want people to feel like, ‘Hey, I shouldn’t go and do that event in that season because it’s not going to be as fun.’ It should just feel different. That’s the general ethos of them.”

The Playground team has found itself invigorated by returning to an environment with such drastic cosmetic changes from season to season. Arceta is especially fond of autumn right now, but Bennett is finding it more difficult to choose.

“Japan has, in real-life, 72 micro seasons and, with those micro seasons, foliage changing, there’s wildlife changes, and us breaking that down into the four main ones was real exciting,” says Arceta. “Just capturing the most beautiful version of that season in the location. It’s such striking differences between each season. I know our environment team were super excited to just jump on and build this version of Japan that we have.

It’s such striking differences between each season.

“I waffle between two. So spring, obviously, you get the iconic cherry blossoms, but I think autumn. Autumn is my favourite season just because of the amount of colour and contrast of color that you get in that season. It also features a unique weather type that’s new to this game called unkai, which is our sea of clouds. So I think autumn is growing to become my favourite season for this game.”

“I think I kind of waver around on any given day, based on my mood,” smiles Bennett. “If I had to pick one, I’m always drawn towards summer. I think, particularly at this time of year when it’s kind of cold outside, being able to jump into the game and see all those lush greens – that kind of Ghibli-esque visual – it’s just a really nice environment to spend time just cruising around and exploring the game world.

“But yeah, it is tricky. Like, Don spoke about autumn there. I think one of the really nice things is the vibrancy of the colour palette in autumn on Horizon 6. I think we’ve really pushed that compared to Horizon 4. So it’s a more colourful, maybe a more pleasant visual, relative to that. But yeah, they’ve all got something unique to offer. Even when it comes to the small details, like the snow, our environment team has really gone and amped that up. There’s small granules of snow, little snowbanks, so there’s more detail there relative to what we’ve been able to do on the previous games as well. Tough to choose, for sure.”

While the workload is high, and it quadruples the amount of times the team needs to sit down and review and test the game in action, the team maintains the result is worth the effort.

“Yeah, it’s a huge amount of work, and I think it’d be safe to say a large proportion of that work falls on Don and our visual teams,” says Bennett. “It’s the game world, making sure that that visual is cohesive; trying to make sure that people don’t have an obvious favourite, where the world looks its best.

“You want all of them to be singing and have their own unique moments that you’re looking forward to, so that when you jump in the game week to week, ‘Oh, I’m going to go and check out the snowy offroad areas again, or I want to go and capture some glimpses of those unkai clouds.’

“To put it in really simple terms, if you went back to Horizon 3 – where we just had one, really strong visual palette with no seasonality – we would sit down, we would review the game and we would look at it. What we now have to do is sit down, review the game, and look at it four times.

What we now have to do is sit down, review the game, and look at it four times.

“So, it’s not just a case of, ‘Hey, go and author that tree and make it look like the best version of that tree.’ It’s, ‘Make sure that we have researched how that tree changes through the seasons and we accurately represent that.’ And then when we come to tuning the performance of the game, we have to optimise our content differently. If you take the leaves off of a tree, the performance cost of rendering that tree is different to how it was when it was fully in leaf.

“So even from a rendering optimisation perspective, there’s a ton of extra work that has to go into making sure that the game works. So it’s not just the visuals, it’s not just the authoring side – it’s the performance side. We get unique bugs that pop up in one season that we don’t see in others. So there is a lot of additional legwork that has to be done to go into that.

“But it’s such a great vehicle to leverage to bring players back to the game week on week, because they know it’s going to feel fresh and we can plug in our seasonal events to that. It’s a lot of work, but I think we see a lot of value in it. And equally, as Don said, with every location we go to, we find fun new things to do for it.”

There’s still content to come from IGN on Forza Horizon 6 throughout the rest of March, including a look at the game’s new customisation options, plus a look at the new Rush events.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Helldivers 2 update is set to unleash new missions to combat Illuminate alien exostorms and battle some fresh squid enemies this week

Following the battle against the Automatons over Cyberstan, another of Helldivers 2‘s factions is getting some new additions later this week. The Illuminate – technologically advanced alien squids for the uninitiated – are set to have their ranks bolstered by fresh troops and will start to unleash exostorms you’ll be tasked with containing via new missions.

Read more

MSI plan 15-30% price hikes for their hardware, report claims, as the memory crisis’ consequences continue to rumble back to your wallet

RAMnarök, the ongoing memory shortage which keeps fuelling price hikes and has had us watching whether Steam Decks are out of stock like hawks, continues to cause headaches. MSI are reportedly planning to hike up the prices of their hardware by 15 to 30% as a result of the shortages.

Read more

Saudi Arabia Fund Acquires Another Slice of Resident Evil Requiem Publisher Capcom, Upping Country’s Ownership to 10%

Saudi Arabia now owns 10% of Capcom, after Saudi Crown Prince Mohammed Bin Salman’s Electronic Gaming Development Company (EGDC) acquired a 5% stake.

Gamebiz.jp reports that the EGDC’s acquisition, part of the Crown Prince’s MISK Foundation, is “pure investment.” Added to the Saudi Arabia Public Investment Fund (PIF)’s existing 5% stake, EGDC’s acquisition of an additional 26.78 million shares raises the country’s ownership of the developer and publisher to around 10%.

The increased ownership comes as Resident Evil Requiem has now sold six million copies, making it the fastest-selling instalment of the horror game since it all kicked off in Raccoon City thirty years ago.

The controversial Crown Prince of Saudi Arabia, Mohammed bin Salman, has already invested a significant amount of money into international gaming companies, including Take-Two, EA, and Activision Blizzard. A subsidiary of Saudi Crown Prince Mohammed bin Salman’s foundation almost completely owns SNK Corporation, too, a Japanese video game hardware and software company.

Late last year, Ubisoft employees raised concerns around the company’s partnership with Saudi Arabia to create new Assassin’s Creed Mirage DLC. When Ubisoft quietly announced the DLC in late August, via a social media post sent out early one Saturday morning, the brief reveal confirmed that the add-on would see Mirage hero Basim visiting AlUla, an ancient site that’s now one of Saudi Arabia’s cultural highlights.

Content creators specializing in The Sims 4 content are leaving EA’s Creator Network in protest after EA confirmed it is also due to be acquired by an investor group composed of Saudi Arabia’s Public Investment Fund (PIF), Silver Lake, and Jared Kushner’s Affinity Partners.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nintendo Switch App Update Introduces Support For Switch 2’s New Friend List Features

Noted.

In case you missed it, Nintendo Switch 2 received a rather large system update last night. The big talking point out of the ver. 22.0.0 patch is the new “Handheld Mode Boost“, naturally, but the update also added a handful of other fresh features besides, including the ability to add notes to your Friends List.

To make these newbies even easier to add, the note function has now been added to the Nintendo Switch App in the ver. 3.3.0 update — so you can add a line or two to your Friends List even when you’re away from your Switch.

Read the full article on nintendolife.com

Magic’s 10 Pricest Chase Cards From The New Teenage Mutant Ninja Turtle Set

The second Magic: The Gathering set of 2026 is here, and it’s Turtle Time! The Teenage Mutant Ninja Turtles have emerged from the shadows in cardboard form, but despite coming from the sewer, there’s treasure to be found.

April O’Neil, Hacktivist (Showcase Fracture Foil)

A four-cost 1/5, April O’Neil, Hactivist lets you draw extra cards for each card type among spells cast that turn in your end step.

This version is in Fracture Foil and will set you back around $130.

Donatello, Gadget Master (Showcase Fracture Foil)

The first Turtle creature on our list, Donatello, Gadget Master, is a 3/2 with the Sneak keyword. When he deals damage, create a token that’s a copy of a target artifact you control.

The Showcase Fracture Foil treatment is selling for around $150.

Leonardo, Cutting Edge (Showcase Fracture Foil)

This awesome-looking Fracture Foil of Leonardo, Cutting Edge, is a two-cost 1/1 with Lifelink that grows in power as you gain life, and has the Sneak keyword.

It’s up to $200 right now.

Raphael, the Nightwatcher (Showcase Fracture Foil)

Raph is the muscle, and he’s looking particularly strong in this Showcase Fracture Foil variant of Raphael, the Nightwatcher.

He’s a four-cost 2/3 that gives your attacking creatures double strike, and it’ll set you back around $220.

Krang, Utrom Warlord (Showcase Fracture Foil)

This Showcase Fracture Foil card is an ideal fit for decks like the Warhammer 40K’s Necron Dynasties precon, sharing its Flying, Trample, Indestructible, and Haste keywords with other artifact creatures.

It’s currently selling for around $240.

Michelangelo, Weirdness to 11 (Showcase Fracture Foil)

Surely the cutest card on this list, Michelangelo, Weirdness to 11, shows adorable versions of our heroes gathered around Mikey’s bizarre choice of meal.

This two-cost, 1/1 gives you a Mutagen token when it enters, then doubles +1/+1 counters. It’s sitting around $240 right now.

Dark Leo & Shredder (Showcase Fracture Foil)

Talk about an odd couple: Dark Leo and Shredder is a two-cost 1/3 that creates ninja tokens when it deals damage, gives those ninjas deathtouch when you attack, and then slices a player’s life total in half when you have five or more ninjas.

This full-art, Showcase Fracture Foil is selling for just shy of $250.

Super Shredder (Showcase Fracture Foil)

The Turtles’ nemesis, this version of Super Shredder is a 1/1 with Menace that grows in power as other creatures leave the battlefield.

It’s selling for around $350 if you can find the Showcase Fracture Foil version.

Michelangelo, Improviser (Borderless Gold-Stamped)

The first of just two Gold-Stamped, Kevin Eastman-signed cards on this list, Michelangelo, Improviser, is going for around $2,000 at the time of writing.

It has the Sneak keyword and lets you bring land and/or creatures into play when it deals damage.

Donatello, Mutant Mechanic (Borderless Gold-Stamped)

Donatello’s having all the fun, and this Borderless, Gold-Stamped Signature variant is selling for around $3,000.

Donatello, Mutant Mechanic is a four-cost 3/5 with the tap ability to put counters on an artifact to make it a creature. When it dies, those counters keep moving. That’s tough to read with Kevin Eastman’s signature on it, though.

Where To Find The Most Valuable TMNT Cards

While you have a slim (and we mean slim) chance of finding them in Play Boosters, you’re infinitely more likely to find these desirable (read: valuable) cards in Collector Boosters.

These packs are $37.99 each, but include all foil and alternate art treatments so you’ve got a much better chance of finding expensive cards in them.

The trouble is that scalpers are aware of this – so Collector Boosters are tough to track down.

TCGplayer: Score 15% Off with International Ordering

Including: UK, EU, Australia, and more.

If you are looking to buy cards from the US, that’s easily remedied with TCGplayer’s huge catalog, but it’s now even easier to buy cards from the site without being in the US yourself.

“International package forwarding services give you a local shipping address in the U.S, receive purchases for you, and then consolidate and forward them to your home address at competitive global shipping rate,” the retailer says, and many locations can receive a 15% discount on their first shipment.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

An experimental Marathon duos mode is set to rock up for just two weeks, with Bungie warning “some things will be a bit jank”

Marathon‘s set to see how well it can cater to folks who only have one friend, with Bungie having announced plans to add an experimental duos mode to the extraction shooter. It’ll stick around for two weeks or so, be “a bit jank”, and hopefully give the studio a firm idea of whether they should put resources into developing a fully fleshed-out version of paired play going forwards.

Read more

Here’s The 10 Most Valuable Magic: The Gathering Final Fantasy Cards Right Now

Magic: The Gathering’s Universes Beyond lineup of crossovers is becoming more prevalent in 2026, but Final Fantasy remains arguably the best example of what it looks like when done right.

The set was the most popular in Magic’s long history when it launched last year, and since then, new Chocobo Track Foil cards have shaken up its most valuable chase cards.

These are the priciest Final Fantasy cards you can buy right now, thanks to data from TCGPlayer, including those that have been recently added.

The Most Valuable MTG Final Fantasy Cards Right Now

Clive, Ifrit’s Dominant (Borderless – Surge Foil) – $76

The market value of Final Fantasy 16 protagonist Clive, Ifrit’s Dominant (Borderless – Surge Foil), and the flip-side’s Ifrit, Warden of Inferno, is under $80. Some sellers have it closer to $70.

Tifa Lockhart (Borderless – Surge Foil) – $91

Fan-favorite Tifa’s Chocobo Track Foil is sitting at around $90. It’s a great card, too, powering up as land enters (at least until the end of the turn).

Yuna, Hope of Spira (Borderless – Chocobo Track Foil) – $100

Cheaper than the variant further down this list, Yuna, Hope of Spira’s more recent Chocobo Track Foil treatment will set you back around $100.

Kefka, Court Mage (Borderless – Surge Foil) – $114

Kefka, Court Mage (Borderless – Surge Foil) puts the clown front-and-center, while offering a transformation into Kefka, Ruler of Ruin on the other side – yours for just over $110.

Vivi Ornitier (Borderless – Chocobo Track Foil) – $119

This Chocobo Track version of the Final Fantasy 9 Mage is just as powerful as any other, but its artwork might be even better.

It’s selling for $220, but the market value is closer to $120.

Cloud, Midgar Mercenary (Borderless – Chocobo Track Foil) – $119

This Cloud variant isn’t as pricey as the other version on this list, but you’d still be pretty thrilled to find it.

It’s valued at around $120, but it’s actually selling for a little less than that if you look around.

Lightning, Army of One (Borderless – Surge Foil) – $318.71

Lightning, Army of One (Borderless – Surge Foil) was a super popular card at the set’s launch, and this is far and away the best-looking version of a fantastic aggro card.

Its market value is around $131, but it’s selling for more if you do happen to have one.

Yuna, Hope of Spira (Borderless – Surge Foil) – $148

Yuna, Hope of Spira (Borderless – Surge Foil) is one of the best-looking surge foil treatments in the set, giving the legendary summoner a card befitting of her status in Final Fantasy X.

It’s dropped to around $150, but the card remains sought after.

Cloud, Midgar Mercenary (Borderless – Surge Foil) – $265

Cloud, Midgar Mercenary (Borderless – Surge Foil) can run you around $265, but it’s his rival that takes top spot for Final Fantasy 7 characters.

Sephiroth, Fabled SOLDIER (Borderless – Surge Foil) – $483

Sephiroth, Fabled SOLDIER (Borderless – Surge Foil) offers gorgeous artwork of one of gaming’s most legendary bad guys, and it flips over for the One-Winged Angel side of the character, too.

Travelling Chocobo (Borderless – Neon Ink) – Various

These Borderless, Neon Ink treatments of Final Fantasy’s most iconic bird creature are fetching huge prices, and while they’ve dropped in the months since launch, they’re still worth a small fortune.

Here’s how the prices shake out:

Travelling Chocobo (Borderless – Japan Exclusive) – $4,836.47

The Travelling Chocobo (Borderless – Japan Exclusive) is the most expensive card of any 2025 Magic: The Gathering set, racking up a total of around $6,000. It’s still fluctuating regularly, but it’s ahead by a long shot.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.