As of today, your RuneScape subscription will be just that little bit more expensive every month

To pay for an MMO subscription is to unfortunately know that you will eventually have to pay more than you’d like to because prices never go down, now do they. Today, the MMO in question is RuneScape, with Jagex announcing an increase for both monthly and yearly subscriptions, the second price increase in under two years.

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It’s not a mirage, Crimson Desert’s system requirements are here, and don’t seem half bad

The everything but the kitchen sink RPG Crimson Desert is finally out in a little over a week, but those of us in the realm of personal computers have been left wondering what it is exactly we’ll need to run the thing (I’m sure those flashy particle effects take their toll). Well, wonder no longer, intrepid Crimson Deserter, Pearly Abyss have released the PC specs you’ll need to be sporting to get this thing running.

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Random: Mario Wonder’s New Switch 2 Trailer Is Hiding A Crossover Cameo

Close to you?

Today’s overview trailer for the catchily-titled Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup In Bellabel Park gave us a closer look at all of the newbies coming to the base game, but while our eyes were distracted by new game modes, characters, and boss fights, we almost missed a crossover cameo hiding in the background.

Yes, on closer inspection, the trailer is home to two Glow Pikmin, from the wonderful Pikmin 4. You’ll find them right around the 3:17 mark in the trailer above, chilling in the background of Light Switch Mansion while Rosalina gears up for some platforming.

Read the full article on nintendolife.com

Invincible VS: Allen the Alien Joins the Roster as Open Beta Dates are Confirmed

Invincible VS: Allen the Alien Joins the Roster as Open Beta Dates are Confirmed

Invincible Vs - Allen the Alien

Summary

  • Allen the Alien, the superpowered Unopan, is joining the Invincible VS roster.
  • Skybound’s in-house studio, Quarter Up, revealed Invincible VS’s Open Beta will begin on April 9, exclusively on consoles, with 10 playable characters.
  • Invincible VS is a new 3v3 tag fighting game based on the beloved comic book and TV series, coming to Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title on April 30, 2026.

Invincible fans: it’s a big day. We’ve got another fan-favorite character joining the roster for our upcoming 3v3 tag fighting game, Invincible VS, and this one is out of this world – literally. Adding to our stacked lineup of characters like Mark Grayson (Invincible), Rex Splode, Omni-Man, Ella Mental and more, comes everyone’s favorite intergalactic, one-eyed hero, Allen the Alien!

We know fans have been eagerly awaiting confirmation that Allen is coming to Invincible VS, and we’re so excited to finally make it official with a uniquely animated trailer to accompany the news. But once you check that out, you’ll find that’s not all we have for you…

In addition to our Allen the Alien reveal, we’re excited to announce that our Open Beta is coming to Xbox Series X|S on April 9! The Open Beta invites players to jump in, throw down and find their early favorite fighter, as we’ll have 10 characters from our roster to choose from: Mark Grayson (Invincible), Atom Eve, Bulletproof, Thula, Rex Splode, Battle Beast, Omni Man, Robot, Monster Girl and of course, Allen the Alien. Now, more about him…

Born in a Unopan breeding facility, Allen the Alien was the sole success in a mission to create a warrior strong enough to face the all-powerful Viltrumite race. Despite the weight of his origins, Allen is quite the jokester, cracking quippy one-liners in between punches. Through his service to the Coalition of Planets, he has proven himself one of Invincible’s greatest allies in the fight against the Empire. And even when enemies think Allen is near death, he always seems to come back stronger.

In Invincible VS, Allen is an immensely powerful “Striker” fighter, using his mobility, superhuman strength and grappling ability to downright beat up anyone who stands in his way. He keeps opponents on their heels with his incredible Unopan strength, and excels in mix-up scenarios where he can bait fighters and hit them with his armored stance. Allen’s high-octane gameplay style can be tricky to master, but doing so will result in flashy, creative combos that leave any and all challengers in his wake.

Like you, we’re all big fans of Allen here at Quarter Up. He’s undeniably funny, but at the same time, he is a serious threat to his foes, and that is 100% evident in our game.

“Allen is an important piece of the Invinciblepuzzle and he’s going to be having a huge spring betweenseason four of the animated series and Invincible VS,” said Robert Kirkman, co-creator of Invincible. “He’s got the jokes, but he backs up his sharp wit with even sharper hits and leaves opponents looking like the punchline. We’re really excited to see what players can do with him in our Open Beta soon.”

We hope you’re gearing up to throw down as Allen and plenty others from the Invincible VS roster as we approach our Open Beta very soon. Let’s see what you got!

Players can head to the Xbox Store on April 9 to jump into the Invincible VS Open Beta on Xbox Series X|S.

Invincible VS launches on April 30, 2026 on Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title, and is available for pre-order now at invinciblevs.com/#preorder.

Find out more by following Invincible VS on Instagram, X (formally Twitter), TikTok, YouTube, and online at InvincibleVS.com. Add Invincible VS to your wish list on the Microsoft Store below.

Xbox Play Anywhere

Invincible VS – Deluxe Edition pre-order

Skybound Games

$69.99

Pre-order now to get the following digital content:
– Zero-Suit Mark Skin
– Year 1 Character Pass
– Profile Card Cosmetics

Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.

Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible.

This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.

Xbox Play Anywhere

Invincible VS – Standard Edition pre-order

Skybound Games

$49.99

Pre-order now to get the following digital content:
– Zero-Suit Mark Skin

Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.

Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible.

This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.

The post Invincible VS: Allen the Alien Joins the Roster as Open Beta Dates are Confirmed appeared first on Xbox Wire.

Invincible Vs open beta runs April 9 to 12, Training Mode details revealed

You’re about to experience more than a fraction of the power of Invincible’s characters. The upcoming Invincible Vs, a 3-on-3 tag-team fighting game based on Robert Kirkman’s comic series and the Amazon Prime adaptation of it, will hit PlayStation 5 on April 30. But before then, you can try the game with an open beta that’ll include 10 of its superpowered characters, running April 9 to 12.

Invincible Vs open beta runs April 9 to 12, Training Mode details revealed

Executive Producer Mike Willette sat down to tell us a little more about what players can expect in the beta, including its lineup of characters, and what it’s been like creating a fighting game from the Invincible source material.

PS Blog: What can players expect from the Invincible Vs beta? Will it include the story mode?

Mike Willette: Players can expect to see 10 characters. It’s going to be Invincible, Adam Eve, Omni-Man — with a special thing that they’ll find out about really, really soon that’s associated with Omni-Man — Thula, Robot, Monster Girl, Battle Beast, Rex Splosion, Bulletproof, and — very special — Allen the Alien.

Specifically, it’s going to be focused on online play, and ranked play. That’s because we know it’s going to be open to everybody, and so once you go through some placement matches, you’re going to start fighting against people that are closer to your rank. The goal is to, obviously, test things out, but also to get you grouped with people that are of like skill level.

We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked.

We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked.

Does Invincible Vs support any specific PS5 features or enhancements?

Yes, we’re working on high-resolution running on PlayStation 5. It is a goal for it being enhanced to support higher resolution while maintaining 60 frames per second.

Invincible features some really brutal battles in both the show and the comics. How did you go about treating that brutality and gore?

Something that Robert Kirkman is extremely good at is setting the table and the stakes that are involved. And you get to love these characters.

For us, it wasn’t about being a gore show, right? We don’t want to show you, like, ‘This is your spleen, and it’s attached to—.’ It wasn’t about getting into those details. It was really about showcasing the brutality of these people with powers during conflict, and this is the outcome of that conflict, and it’s brutal, and it’s damaging. It’s not just the gore that you see, but all of our costumes get torn. You get covered in blood. But when you’re super low on health, your idle changes, where you’re exhausted but still ready to fight.

So for us, it was expressing all of those things as often as we could, when it made the most sense, when it was authentic. We don’t stop the action for gore or violence. It’s part of the progression of the fight. We never want to take control away from a player whenever we can, and we want to make it part of the action, as if it was a scene in the show.

Can you talk about how you go about making Invincible Vs approachable for Invincible fans who might be new to fighting games?

You actually had the phrase there: approachable. To me, making a game approachable gets misconstrued with accessibility. We’re not trying to dumb down the game. We’re trying to make it easier for you to get into the game so you can fall in love with fighting games like we all have.

We looked at, like, what’s the fastest way to teach people combos and combo structure? And some of that was with the auto-combo [feature]. You’re not going to do as much damage, but it’s going to teach you some fundamental rules, of going from normal attacks into special attacks, and you can cancel special attacks into super moves, and from super moves, you can tag in your partner characters, and then you can rinse and repeat. And it starts building on top of itself, showing people the golden path of how combos work, and how easy it can be.

How do you make the game fun for both a newcomer audience and the rest of the fighting game community?

This is kind of like the second time we’ve taken this kind of approach. If you look back on what we did at Killer Instinct, we wanted to get rid of some of the hidden rules of combo flow.

It was really starting at something basic, a building block, and then adding building blocks on top of it, something that you can understand. So start here, then move to the next pattern, and then move to the pattern after them. So as long as you feel good doing the initial set of stuff, our theory is, and we’ve seen it happen, you’re like, ‘I was mashing buttons, but I did something really awesome. I want to learn more about awesome.’ It’s going to get you to that next thing.

So having combos that feel really good, even the auto ones, again, doesn’t have to do the most damage, but it feels good and does something flashy — it’s an important carrot to get you to do the next thing, and the next thing after that, right?

Quarter Up developed an original story for Invincible Vs, working with creator Robert Kirkman and Helen Leigh, the writer and co-executive producer of the Invincible series. What has that collaboration been like?

It’s interesting because Robert loves video games. He loves fighting games. So it’s not too hard to say, ‘Hey, within this structure, what kind of story do we want to tell?’ And it is really collaborative, because we get to say, ‘Hey, we have these ideas. How can we execute on these ideas and with these types of characters?’ And the writers will be like, ‘This is a way that we could bridge these gaps,’ or ‘These are very interesting premises.’

And for us, it was really selling the experience that you’re playing, like, a special episode of the show. It could potentially exist within the timeline, so just sit back and have fun.

PlayStation Plus Game Catalog Leak Reveals March Additions

Sony’s PlayStation Plus game catalog additions for March 2026 have been leaked, with notable additions from both the Persona and Warhammer franchises.

As ever, Dealabs‘ reliable billbil-kun has beaten Sony to its own announcement for which titles it is adding to the PlayStation Plus Extra and Premium rosters this month.

From March 17, the Extra catalog is set to include both the highly-acclaimed Persona 5 Royal and chunky shoulder pad shooter Warhammer 40,000: Space Marine 2, plus the latest Madden game, indie sandbox Astroneer, and more.

Looking at this month’s list, Persona 5 Royal is the obvious standout. Available through the catalog on PS5, this is the expanded 2022 release of the original Persona 5 which added new missions, music and social elements.

Rounding out the list are sci-fi robot shooter Metal Eden, plus dwarven survival game The Lord of the Rings: Return to Moria. If you’re a Premium subscriber, meanwhile, you’ll get access to the classic PSP game Tekken Dark Resurrection, which Sony had previously confirmed was on the way at some point.

Check out the full list of leaked additions below:

PlayStation Plus March 2026 Games

Extra:

Premium:

As ever, we’ll update again here whenever Sony makes the list official.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

‘Anything Can Change’ – Battlefield 6 Dev Says It Plans to Listen to Community Feedback for ‘a Very Long Time’

Disclaimer: This article contains comments from an interview conducted before EA announced layoffs across Battlefield Studios.

Battlefield Studios says it plans to listen to and work with the Battlefield 6 community for “a very long time” as it continues post-launch support with Season 2: Nightfall while dealing with an unsatisfied fanbase.

IGN caught up with Ripple Effect studio design director Justin Wiebe to learn more about how the team is adapting to feedback in response to mixed opinions from fans. And as it and the rest of the four-studio group that makes up BF Studios prepares to launch Season 2 Phase 2: Nightfall on March 17, there’s one thing Wiebe said he wanted fans to know: “We’re listening, and we’re reacting, and it’s going to continue that way for a very long time.”

“We’re getting amazing feedback from the community, and we’re constantly trying to strive to make the best game possible,” Wiebe said when talking about BF Studio’s efforts to communicate with fans. “So we appreciate the community’s time that they take to share the details of what’s working and what’s not working for them, and we take it very seriously.”

Reactions to Season 1 and the Season 2 delay left Battlefield 6 in a rough spot, but it didn’t start that way. In fact, the latest installment in the classic EA FPS franchise eventually became the best-selling game of 2025 after launching for PC, PlayStation 5, and Xbox Series X/S last October. We gave its multiplayer an 8/10 at the time, with the entry managing to receive strong reviews from both critics and fans in the weeks following its release. Where it’s run into trouble is everything that’s come after, with fans bombarding social media feeds with calls for bigger maps, progression and gameplay adjustments, grounded cosmetics, and more in the months since.

As concerns and critiques have mounted, we asked Wiebe if BF Studios has felt the need to shift its post-launch strategy to give players’ feedback more weight. Although there’s no doubt the community has played an important role both after and before the launch of Battlefield 6, he says the answer isn’t so simple.

Anything can change based on what is going on with the community, what is going on with the feedback, and what we’re seeing from the game.

For him, including testing done with the pre-launch Battlefield Labs program, the project at launch is the dev team’s vision. After that, it becomes something more.

“So, for me, once we’ve launched the game, it’s in the community’s hands to give us feedback. It becomes our game now. All feedback is important, and we weigh the community feedback, but also, like I said, we look at the data of what’s actually going on in telemetry. Sometimes it can be a perception problem. Sometimes it’s actually like, no, both sources of information are saying, ‘This is a big problem, and therefore we need to stop the plans we were going to do and redirect and start focusing on the things that we’re seeing identified.’”

He continued: “That’s the main thing to take away here: It’s not like, ‘Hey, we crafted this massive plan, and we’re going to hold to it.’ It’s like, no. Anything can change based on what is going on with the community, what is going on with the feedback, and what we’re seeing from the game.”

Battlefield 6 and the BF Studios team will continue when the Nightfall update adds night modes, the new Hagental Base map, weapons, and more next week. A third phase for Season 2, Hunter/Prey, will then add more content come April 14. There’s no word yet regarding Season 3 or when it may launch.

For more, you can read our full interview with Wiebe. You can also read up on our other interview with more members of Ripple Effect from shortly after Battlefield 6’s launch. Be sure to also check out how the BF Studios team responded to fan feedback regarding cosmetics like stickers and infantry skins in the past.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Epic are hiking Fortnite V-Buck prices to “pay the bills”, because those server farms don’t run on peanuts

Epic are raising the price of Fortnite‘s V-bucks currency, in what the billion dollar publishers frame as a bid to keep the wolf from the door. You’ll now stand to pay almost twice as much for Exact Amount packs, with smaller increases kicking in for the larger fixed wodges of Fort-doubloons. You’ll also learn less from Fortnite’s battle pass in future, though this and other Fortnite passes will also be cheaper to compensate.

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Hours After Announcing Donald Glover as Yoshi in the Super Mario Galaxy Movie, Nintendo Has Now Revealed Its New Yoshi Game Release Date

It’s been a busy 24 hours for Yoshi fans. Yesterday, Nintendo confirmed Community and Star Wars actor Donald Glover would provide the voice for its elastic-tongued dinosaur in the upcoming Super Mario Galaxy Movie. Now, we know when Yoshi’s next game will release.

Yoshi and the Mysterious Book, a sidescrolling platformer exclusive to Switch 2, will arrive on Thursday, May 21.

Nintendo made the announcement today initially via its Nintendo Today app and then across social media, in celebration of this being Mario Day (because March 10 looks a bit like Mar10). There’s also a new trailer to watch, which offers our best look yet at gameplay.

Today’s trailer introduces us to Mr. E, a talking encyclopedia, whose pages are full of odd creatures. Diving into the pages from the book will see an adorable inky Yoshi leap in and observe the animals for himself. And by observe, of course, we mean swallow.

Thankfully for the frog found in today’s trailer, Yoshi soon decides the animal isn’t particularly tasty. After spitting it out, the frog will gamely blow bubbles for Yoshi to hop into and ride, allowing for some quick platforming. By feeding the frogs different foods, you can create different kinds of bubbles, and unlock further discoveries about the species. You can also name the species yourself (which we’re sure players will be completely normal with).

As you progress further through the game, new environments and many more creatures will be unlocked for Yoshi to research. And at the end of the trailer… there’s a reveal that Bowser Jr. will somehow be involved in the proceedings too.

Yesterday’s Super Mario Galaxy Movie-focused Nintendo Direct confirmed Glover as Yoshi, plus Wednesday star Luis Guzmán as Wart, and Issa Rae as Honey Hive Galaxy’s Honey Queen. We also got to see a good chunk of new footage from the film, as Bowser Jr. begins his own diminuitive reign of terror. For more, check out our roundup of everything announced in the Super Mario Galaxy Movie Nintendo Direct.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Regions of Ruin: Runegate is a pleasantly pixelly RPG about rebuilding a lost dwarven kingdom, and it’s out next month

I tend to take my videogame dwarves spacefaring, but there’s something inviting about the more classical, beards-and-barrel-chested adventuring being offered by Regions of Ruin: Runegate.

An expanded and prettified sequel to 2020’s Regions of Ruin, which I also knew nothing about until this morning, Runegate casts you as a lone dwarf charged with travelling the treacherous (but attractively pixel-arty) wilds to bring about the rejuvenation of your peoples’ ruined subterranean home. Here’s the new release date trailer; not to spoil the ending, but it’s out on April 14th 2026.

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