Like A Dragon: Infinite Wealth seemingly locks New Game+ behind expensive special editions

Like A Dragon: Infinite Wealth releases this coming week and takes the series’ best boy protagonists to the new shores of Hawaii. It’s one of our most anticipated games of 2024. There’s a slight snag though: New Game+ mode, a staple of both the genre and the series, is this time locked away within the more expensive Deluxe and Ultimate Editions.

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Talking Point: Which Feature From Each Smash Bros. Game Should Make A Return?

Smash Ultimate… Ultimate?

The Super Smash Bros. franchise has come a long way since the original launched 25 years ago in 1999. Yes, you read that right — the original Super Smash Bros. is 25 years old tomorrow, 21st January.

If we look at the character roster for a start, we began with a humble offering of 12 playable fighters in Super Smash Bros. for the N64 before this ballooned into a frankly insane total of 89 in Super Smash Bros. Ultimate (DLC characters included).

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Where Indiana Jones and the Great Circle Fits in the Indy Timeline

Indiana Jones and the Great Circle, the newly titled next video game starring everyone’s favourite whip-wielding archaeologist, is set in the year 1937. But where does that place it in the grander Indy timeline? Well, we know it’s set in-between the Raiders of the Lost Ark and The Last Crusade, the first and third films in the original trilogy respectively. But it’s a little more complicated than just that, with other films and games coming both before and after Dr Jones’ latest adventure. Let’s take a quick look at his story so far, the artifacts he’s already discovered, and the relationships he’s forged (and broken).

What’s Come Before

The first Indiana Jones film, Raiders of the Lost Ark, is set in 1936, but it isn’t actually the earliest chronologically. That would be The Temple of Doom, which takes place a year prior in 1935. Indy’s journey to deepest, darkest India would see him go in search of a mystical stone in order to help a nearby village from a dangerous cult who have been kidnapping their children and practicing black magic.

Along the way, Jones would survive attempts to have his heart stolen by the cult in honor of the Goddess Kali, but would eventually have it taken (figuratively) by Wilhelmina “Willie” Scott in a short-lived romance. Willie would not be mentioned again in the Indiana Jones series, apart from a photograph seen in the 1957-set Kingdom of the Crystal Skull, so it’s unlikely we will see her resurface in the Great Circle.

Indy was seemingly very busy in 1935 though, with video game Indiana Jones and The Emperor’s Tomb also set in that year. Acting as a prequel to The Temple of Doom, it follows Indy as he goes looking for the titular tomb of China’s first emperor, Qin Shi Huang. It also sees Jones take on what will become an all-too familiar foe for one of the first times: the Nazis.

The Nazis would once again be Indy’s opponents in the race to uncover the Ark of the Covenant in Harrison Ford’s first appearance as Jones in Raiders of the Lost Ark. Set one year after Indy’s Asian expeditions of 1935, he would actually lose the race to find the artifact, but ultimately win by remembering to close his eyes and keep his face. This would lead to the destructive powers of the ark being stored away for safe-keeping in a cavernous government facility.

On this journey Indy would reconnect with Marion Ravenwood, a former romantic interest who would become a current one again after the two get tied up fighting the Nazis in Egypt during 1936. Despite the reigniting of their feelings, the couple wouldn’t last long together, with developer MachineGames confirming that they have separated just before the events of The Great Circle. They would eventually rekindle their relationship years down the line in the Kingdom of the Crystal Skull, but for now Marion is out of the picture and almost certainly will not feature as part of the game.

What to Expect

That leaves Indy in a particularly lonely place in 1937 when it comes to the beginning of the Great Circle, then. Marion is nowhere to be seen and at this point in his life he’s still estranged from his father, Dr Henry Jones Sr., who he won’t reconcile with for another year yet until the events of The Last Crusade.

One familiar face who can be spotted in the reveal trailer is that of long-time friend and confidant Marcus Brody. A museum curator with a shared passion for archaeology, Brody appears in both Raiders of the Lost Ark and The Last Crusade, so we know that he’ll survive the events of the Great Circle no matter what happens. Also, the Nazis are back to ruin Indy’s day. He loves those guys!

But what will be the objective on Indy’s adventure this time around? The circle itself seems geographical in nature rather than referring to any specific artifact. Here’s what Jerk Gustafsson, game director at MachineGames, says can be inferred from the title in an interview with Lucasfilm:

“A “great circle” is any circle that divides a sphere in half. On Earth, the most well-known one is obviously the equator. But they can exist from any point really, and are used heavily in aviation when plotting your course. It turns out there is a very real and mysterious great circle that is not the equator, but one that connects many of history’s greatest historical sites such as Giza, Easter Island, Sukhothai, Nazca, and many more. Their connection has remained a mystery, and this provides the perfect adventure for our game.”

What’s to Follow

1937 remains a mysterious chapter in Indy’s life for now then, but what we do know is what will happen the following year. The Last Crusade is the next part in Indy’s story after The Great Circle and takes place in 1938. It sees him once again facing off with the Nazis as they race to find yet another lost treasure in the lead up to World War Two, which will start one year later. That treasure is, of course, The Holy Grail, the cup of Christ that is believed to be the source of immortality. It’s an interesting choice of relic for the Third Reich, but it would be Indy who chooses wisely in the end, however, with his Nazi captors paying the ultimate price for their greed.

So, could the Great Circle somehow link to another very famous mythological item in the form of The Round Table from Arthurian legend? Could this very tangential link I’m creating to King Arthur’s Knights and the knight who guards The Holy Grail in The Last Crusade be something that triggers that quest one year later? Probably not, I’m just having a bit of fun with it.

Will the Great Circle end with Indiana Jones confronting a mob boss on a stormy Portuguese coast just like how the first 1938-set scene of the Last Crusade plays out? That’s perhaps a little more likely.

Either way, the early signs of MachineGames’ new Indiana Jones adventure look very promising and – crucially – faithful to the thrillingly adventurous nature of the two fantastic films it is bookended by chronologically. There’s plenty of 1937-set blank pages left to be filled by the Great Circle, then, when it releases later in 2024.

Simon Cardy loves Indiana Jones more than most things in this world. Follow him on Twitter at @CardySimon.

Talking Point: What Are You Playing This Weekend? (January 20th)

What’s on the cards for you?

Welcome to another edition of What Are You Playing? where we all get to chat about our gaming plans for the weekend!

Before we get into that good stuff though, let’s take a look at what went down in Nintendo land this week. We were treated to the release of two new games in the NSO GBA library as Golden Sun and Golden Sun: The Lost Age joined the service. We also got excited to see that Ace Combat 7 will be flying over to Switch, which cheered us up following the news that GAME will be ending its trade-in programme.

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LEGO Zelda ‘Deku Tree’ Set Rumours Resurface Online

Tread carefully, Link.

Early last year, there was a rumour going around about LEGO working on a Legend of Zelda ‘Deku Tree’ set. Now, in an update, the well-known Lego leaker and Instagram user ‘1414falconfan’ is claiming the set will arrive this September and will contain 2,500 pieces.

The rumour stems from a marketing survey about several future LEGO projects. The original story also suggested this same set could be a 2-in-1 build based on the tree’s appearance in Ocarina of Time and Breath of the Wild.

Read the full article on nintendolife.com

Pokémon Fans Set Their Sights On Palworld’s Monster Designs

“It’s not even subtle about its rip-offs”.

The ‘Pokémon-with-guns’ game Palworld launched on Xbox, PC and Game Pass yesterday and while it’s already surpassed one million sales, it’s also making headlines for certain other reasons…

As highlighted by IGN, some Pokémon fans have taken to social media and other parts of the internet to share the “similarities” between Palworld monster designs and Nintendo’s famous franchise, claiming it’s “not a coincidence” and accusing certain ‘Pals’ of being blatant “rip-off” of Pokémon designs.

Read the full article on nintendolife.com

Another Code: Recollection Review

I didn’t always love my time with Another Code: Recollection, but I love that it exists. Nintendo is generally conservative with its remakes, updating the graphics and controls while usually leaving gameplay and story largely unchanged. That’s not the case here, though, as developer Arc System Works took a huge swing with this dual remake, completely modernizing a pair of extremely niche puzzle adventure games with revamped exploration, a new third-person perspective, and a reworked script with decent voice acting. The developers clearly care about Another Code, and it’s awesome to see a huge publisher bring back a small series like this. But even with all of its improvements, Another Code: Recollection falls short of greatness due to lackluster puzzle design and a predictable story that leans too heavily on convenient amnesia tropes.

Another Code: Recollection is a full-blown remake of the 2005 DS game Trace Memory (now known in North America by its Japanese and European name, Another Code: Two Memories), and its Wii sequel, Another Code R: Journey Into Lost Memories, which hasn’t seen a North American release until now. This remake smartly treats these games as two halves of the same story, both following the endearing teenager Ashley Mizuki Robins as she works to uncover forgotten memories from her childhood.

Recollection tosses away the outdated top-down gameplay of the DS original and the strange point-and-click-sidescrolling hybrid of its Wii sequel, replacing both with a modern third-person perspective and fully explorable 3D areas. Think Life Is Strange but for a younger audience: You’ll listen to Ashley’s entertaining inner monologue as you walk around examining objects and locations, talking to characters along the way to learn more about the central mystery and advance the story. It even has some supernatural leanings like Life Is Strange, but its themes are aimed more toward young teenagers compared to its modern adventure game contemporaries.

I finished Another Code: Recollection’s fairly basic story in just over 13 hours , and Ashley is the key element that really makes it work. She’s extremely likable and relatable from start to finish, as she struggles to navigate complex relationships with her family while also dealing with classic teenage clichés like dreams of playing in a rock band. But she also expresses emotional maturity and compassion beyond her years with a genuine desire to take care of those around her. I rooted for her throughout the story, and I really hope we see her in a brand new adventure in the future.

Ashley is the key element that really makes it work.

While Ashley soars, much of the overall mystery around her falls flat. There are only a couple meaningful characters in Two Memories’ story, leading to a very predictable outcome that’s heavily foreshadowed the whole way through. Journey Into Lost Memories somewhat avoids this issue thanks to a much larger cast of characters — many of whom have enjoyable side stories that directly weave into the overall plot — but both halves still rely too heavily on tired amnesia tropes.

Most revelations take place when Ashley or another character simply happens to remember something at a convenient time, usually triggered upon entering a new location. Flashbacks occur constantly, and by the end I was exhausted by this haphazard method of storytelling, especially when the twists it’s building to were often unsurprising. The reworked ending of Journey Into Lost Memories is at least a highlight, giving Ashley’s story a stronger, warmer, more emotionally resonant sendoff, but the overall tale seems better suited for a newer audience that hasn’t experienced the twists and turns of every Ace Attorney, Professor Layton, and Life Is Strange like me.

Where Another Code: Recollection really falls short, however, is in its puzzle design. The puzzles have been completely reworked for this remake, and I was hoping for some solid brainteasers that made use of the atmospheric environments in interesting ways. But unfortunately, puzzles feel like a bit of an afterthought here. They come in a handful of varieties, but none of them are particularly exciting. There are scavenger hunts where I had to search around an area for some item I needed to progress, a few puzzles where I had to take a photo and bring it to the right location, and a lot of quick time events where you follow button prompts that appear on Ashley’s Switch-shaped gadget. There are also a couple of motion control puzzles where the gyro controls didn’t work as well as I would’ve liked them to, but thankfully those are few and far between. Puzzles feel more like fetch quests or checklists than actual challenges, which was disappointing, but they are at least all short enough that I was never stuck on their monotony for long.

What makes the underwhelming puzzles even more of a missed opportunity is the fantastic new built-in hint system. You can turn hints on or off at any time in the settings, which is great for folks who just want to bypass the puzzles completely. There are three steps to the hint system: a generic hint, a detailed hint, and finally the puzzle solution. I could choose which of these three hints I wanted to see, giving me the exact amount of help I wanted. There’s also an optional navigation tool that displays an arrow telling you exactly where to go next. But such a great hint system feels wasted when the puzzles are so basic.

Fortunately, Another Code: Recollection is about soaking up the excellent vibes and atmosphere as much as it is about the story or the puzzles. Two Memories’ mysterious mansion is begging to be explored, and Journey Into Lost Memories’ Lake Juliet instantly took me back to summer camp as a kid. I was genuinely sad to say goodbye to that place and those characters when the journey came to an end, as it perfectly captured the feeling of a chapter of childhood coming to a close.

Recollection is also lifted somewhat by its presentation. Conversations are engaging thanks to their unique comic book panel style, most scenes are well voice acted with your choice of English or Japanese dubs, and the piano-filled soundtrack is easy on the ears. Some environments could benefit from a bit more detail, but the cutscenes that play during important story moments almost always look very nice. The new art style also captures the tone of the characters and story very well, and it was exciting to see these long overlooked games remade with such a high level of care.

Skull and Bones: Everything We Know About Ubisoft’s Pirate RPG

Ubisoft is gearing up for its first AAA release of 2024 with Skull and Bones. The pirate-themed co-op open-world action RPG is coming to consoles and PC over a decade after it was originally conceived as an expansion for Assassin’s Creed IV: Black Flag.

After six delays across six years, Skull and Bones is finally on the release schedule for mid-February. For those curious about Ubisoft’s pirate adventure, we’ve got everything you need to know about Skull and Bones below.

Skull and Bones Release Date

Skull and Bones will be released on February 16. Those who purchase the Premium Edition or subscribe to Ubisoft+ can play three days early (February 13).

Skull and Bones Platforms and Price

Skull and Bones will be released for PS5, Xbox Series X|S, and PC. It costs $70 USD on consoles and $60 on PC.

Skull and Bones Special Editions

In addition to the standard version of Skull and Bones, Ubisoft is offering a Premium Edition for $90. The Premium Edition, as detailed by Ubisoft, includes the following:

  • Skull and Bones base game
  • Three days early access
  • Premium bonus pack: Bloody Bones Captain outfit & Ashen Corsair Ship Set with 11 different ship vanity items
  • Two extra missions: The Ashen Corsair and Bloody Bones Legacy
  • 84-page digital art book
  • Digital soundtrack
  • Smuggler pass token (unlocks a battle pass)

Skull and Bones Gameplay

Skull and Bones is an action RPG that can be played solo or with up to two others. Its primary gameplay system is naval combat, though you’ll spend time on land as well collecting contracts and preparing for your next seafaring adventure.

Naval combat appears to be a much more robust version of that found in Assassin’s Creed IV: Black Flag and Assassin’s Creed Rogue. In Skull and Bones, ships can be customized in great detail to match your aesthetic and practical desires. There will be 10 ships at launch, each with different perks that strengthen specific aspects of your ship, from offense and defense to navigation and smuggling. Within each of those ships, you’ll be able to customize your weaponry, armor, and furniture — all of which affect a ship’s stats. Weaponry includes cannons, ballistae, mortars, rocket launchers, and torpedoes. On the cosmetic side, you’ll be able to customize the color of your ship’s hull; the color, pattern, and emblem of your ship’s sails; and your ship’s figurehead. You can also choose from a variety of pets to keep you company at sea — cats and lemurs are two animals Ubisoft has named.

Smaller, yet notable open-sea gameplay mechanics include a spyglass, which allows you to identify a ship’s rank and loadout from a distance, and flares, which you can shoot into the sky to rally nearby players to your aid. Naval combat is largely PvE, though PvP battles can be initiated by picking up legendary treasure maps.

In addition to doing battle with other pirate ships, you’ll encounter settlements, production sites, outposts, and forts. Settlements can be pillaged or utilized as trade hubs. Production sites are a specific type of settlement where materials and goods can be bought and sold. Outposts are neutral areas where you can repair your ship, buy supplies, pick up contracts, and/or fast-travel. Forts are large settlements of civilized life where pirates aren’t welcome. These areas are heavily defended, meaning the encounters will be among the game’s most difficult. Locations are tiered from 1 to 15; the higher the number, the better the resources (and the greater the resistance).

These different settlements are run by different factions, all of which will track your behavior throughout the open world. Angering a faction can make them hostile, potentially closing off trade opportunities and leading to more combat encounters.

Progression is framed through Skull and Bones’ infamy system. The more you make a name for yourself at sea, the more opportunities you’ll have to improve your ship, accept contracts, and obtain valuable treasure. Once you reach Tier 6 of the infamy rank, the game opens up in a major way, introducing you to a secret smuggling ring called The Helm and granting you the ability to create your own pirate lair and begin your own smuggling operation.

Not everything in Skull and Bones happens at sea. On foot, from a third-person perspective, you’ll be able to explore pirate dens such as Sainte Anne. These are safe zones filled with vendors such as shipwrights and blacksmiths, as well as characters who can turn you on to new contracts or tall tales, which can lead to encounters with supernatural enemies.

While it’s understandable to be skeptical about Skull and Bones given its troubled development, we came away from December’s closed beta impressed. IGN’s Travis Northup said Skull and Bones’ robust ship customization made it “feel like a true naval RPG.”

Skull and Bones Story

Skull and Bones is not a story-driven game even though it exists on the Assassin’s Creed timeline. There’s no proper campaign, no overarching plot to follow. It’s instead a live-service game in which you begin as a shipwrecked captain who embarks on a “rags to riches” journey in hopes of making a name for themselves in the brutal world of piracy. From here out, your gameplay experiences are “the story.”

However, there are narrative elements. Skull and Bones game director Ryan Barnard told IGN there are “pivotal characters” in the world that “will have bits of story and background that you will be able to [learn through] jobs or the contracts.”

Those looking for more story content can check out Dark Horse’s three-issue comic series, Skull and Bones: Savage Storm. Here’s the official synopsis:

A merchant vessel on the high seas is besieged by a vicious crew of pirates, but the fighting is interrupted by a devastating typhoon. When the storm crashes in, it leaves predator and prey stranded on an island somewhere in the Indian Ocean. Discover the mysteries and danger that will betide them all. A gritty story set in the merciless world of Ubisoft’s upcoming pirate game.

Ubisoft also began a tie-in podcast series in 2024 called Gangsters of the Sea (published in the Ubisoft Echoes of History podcast feed). Narrated by Michelle Rodriguez (Fast and Furious), the series explores “the sordid history of the Indian Ocean’s most terrible pirates.”

Skull and Bones Development

Skull and Bones has undergone one of the most tumultuous development cycles in modern gaming. What began in 2013 as an expansion for Assassin’s Creed IV: Black Flag evolved into an MMO spinoff which ultimately became the standalone game Skull and Bones.

It was revealed at E3 2017 with a Fall 2018 release window, though it would miss that window — and many others — due to six delays, ultimately landing on February 16, 2024. In addition to changes in direction, Ubisoft attributes the delays to making too many games at once.

Skull and Bones is the first original game in which Ubisoft Singapore served as lead developer. The studio previously assisted on the development of every mainline Assassin’s Creed game since AC II. Ubisoft Singapore was assisted by the publisher’s studios in Belgrade, Berlin, Chengdu, Kiev, Montreal, Mumbai, Paris, the Philippines, Pune, and Shanghai.

The project has churned through three creative directors, most recently losing Elisabeth Pellen in September.

It was developed using the Ubisoft Anvil engine, which has previously been used to create Ubisoft’s Assassin’s Creed and Tom Clancy games (with the exception of The Division and XDefiant).

Skull and Bones TV Show

In 2019, Ubisoft announced a live-action Skull and Bones TV series. Set during the Golden Age of Piracy, the Skull and Bones show is described as a “female-driven drama set in the lawless frontier of the Indian Ocean at the end of the golden age of piracy in the 1700s.”

The project is a collaboration between Ubisoft and Atlas Entertainment, which previously helped produce DC’s Wonder Woman and Suicide Squad, as well as SyFy’s 12 Monkeys.

There’s been no update on the series in the five years since its announcement.

Jordan covers games, shows, and movies as a freelance writer for IGN.

Work on PCs with this 77-piece $10 screwdriver set from Walmart

If you’re working on computers, sooner or later you’re going to have to face the facts and pick up a screwdriver set. Sure, that old Phillips screwdriver your dad gave you does the job most of the time, but wouldn’t it be nice to put it somewhere safe and get something a little more adaptable?

Walmart are doing a good deal on a Hyper Tough 77-piece screwdriver set, which is $10 versus its regular $16 – a good deal for a set that includes everything you’d need for PC building and maintenance and has attracted a 4.5/5.0 star average after 245 reviews.

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A New Quake Game Has Seemingly Been Teased

The Indiana Jones developer might be involved.

If you’re a Quake fan, you might have heard some rumours about a possible return. Well now, in an update, it seems a new entry has been teased.

At Xbox’s Developer Direct this week, a brief scene during MachineGames’ Indiana Jones and the Great Circle gameplay reveal featured a whiteboard with the Quake logo and what appears to reference ‘Quake 6’.

Read the full article on nintendolife.com