We’ve rounded up the best deals for Saturday, November 15, below, so don’t miss out on these limited-time offers.
Ninja Gaiden: Ragebound for $32.48
Ninja Gaiden has had an incredible 2025, and today, you can score one of the franchise’s most unique entries for $32.48. Ninja Gaiden: Ragebound released in August and was created by The Game Kitchen. In our 9/10 review, we wrote, “Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it’s hard to put down.”
NBA 2K26 for $29.99
NBA 2K26 is on sale this weekend for $29.99, which is the lowest price we’ve seen to date. You can score a copy for Switch, Switch 2, PS5, or Xbox Series X at this price. In our 8/10 review, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.”
Glorious GMMK PRO 75% Keyboard for $99.99
Best Buy has a huge sale on this Glorious mechanical keyboard today, allowing you to save $250. This keyboard is fully customizable, so you can switch out switches, keycaps, and more with ease. If you’ve been looking to upgrade your setup with a luxury mechanical keyboard, this is a deal worth your attention.
Apple AirPods 4 for $84.99
Amazon has the Apple AirPods 4 on sale for $84.99 today, a price even lower than last weekend! These earbuds feature Spatial Audio, up to five hours of listening time per charge, and so much more. Apple AirPods 5 likely won’t be out for a good bit, so now is the perfect time to pick up a pair of new AirPods if your old ones are giving out.
Beats Solo Buds for $39
The Beats brand has continued to provide quality wireless earbuds throughout the last few years, and the Solo Buds are no exception. These small earbuds may come with a tiny case, but you can expect up to 18 hours of earbud battery life. For $39, it’s hard to find another pair of earbuds better than this ahead of Black Friday.
Gurren Lagann Complete Box Set Blu-ray for $109.99
Crunchyroll Store is holding its annual Aniplex sale, meaning now is the only time you can save on some of the most expensive anime Blu-rays out there. Today, you can score the Gurren Lagann Complete Box Set, which includes both the original TV series and two movies, for $109.99. This is a must-watch for any fan of the genre, and this box set is the perfect way to make this all-time classic a permanent part of your collection.
LEGO Star Wars Tantive IV Set for $51.19
Amazon has the iconic Tantive IV available in LEGO form for $51.19 this weekend. Normally priced at $79.99, this set features a total of 654 pieces, recreating the ship that kicked off the Star Wars franchise. For collectors, this is a must-have, especially as it features a LEGO Star Wars 25th Anniversary brick.
We’ve seen stories built around redemption arcs plenty of times before, and if I’m being honest, I’m a total sucker for them. A sarcastic baddie who, despite their disdain for the law, gains enough empathy to save the day – what’s not to like? After eight episodes full of cliffhangers, surprising plot twists, and patience-testing puzzles, Dispatch has finished its own rumination on the topic, allowing me to take a more active role in determining who amongst its strong cast of charming superheroes deserves a second chance. It’s fitting, then, that developer AdHoc Studio has similarly revived a style of video game I worried was fading into the background, confidently injecting the interactive narrative genre with exciting new life.
Dispatch takes place in a captivating bizarro Los Angeles where superpowered beings, aliens, demons, and all manner of extraordinary humanoids coexist with regular people. As you can imagine, not every gifted being is benevolent, and many choose (or are forced into) a life of villainy. To help manage the onslaught of supers roaming the streets, an organisation called the SDC has stepped in, launching an insurance-type racket that allows citizens to pay for the privilege of a powerful watchdog. One of the aforementioned good guys is our discerning protagonist, Robert Robertson — otherwise known as Mecha Man — whose heroic aspirations are dashed when a rogue explosive renders his suit useless, leaving him to take on the role of a call centre worker at a small branch of the SDC.
That’s not all, though, as due to his lack of tenure, Robert is tasked with managing a group of barely reformed villains, lovingly called the Z-team, whose snarky attitudes and violent tendencies leave a lot to be desired. Across Dispatch’s approximately eight-hour runtime, it’s compelling to watch Robert grow in the wake of this sudden downgrade, experiencing the peaks and valleys of shift work. I found myself invested from start to finish thanks to Dispatch’s grounded, witty writing and the heartfelt performances delivered by its sizable cast.
Your time with Dispatch is split into two distinct parts: most of the time, you’ll be chatting through beautifully animated cutscenes, picking between amusing dialogue options and completing quick-time events like those seen in The Wolf Among Us or the Life is Strange series. Certain decisions trigger a heart-pounding ‘X Person remembered that’ notification at the top of the screen, which feels like a refreshing jolt of nostalgia in 2025. Not every decision is as impactful as you might expect, and more often than not, my choices led to unique jokes or funny animations rather than game-shifting consequences. Crucially, though, when the credits finally rolled — avoiding any spoilers — the ending I received still felt true to my version of Robert. It says something that I’m keen to jump in again, to see how the other narrative branches pan out.
It says something that I’m keen to jump in again after rolling credits.
The rest of your time is spent working at the SDC as a Dispatcher, assigning superheroes to a variety of jobs. Using your mouse and your wits, you’ll monitor a city map where hazard notifications periodically pop up with a timer, alerting you to various jobs the SDC needs to handle efficiently. Each hero under your command has a stat matrix, similar to that seen in Pokémon. You’ll receive a verbal description as a job appears, with your own task being to match your best hero, or in some cases heroes, based on their stats and personalities. You’ll be told very soon after whether you’ve passed or failed, with success earning you experience points that lead to a permanent stat boost for each hero. Failure, on the other hand, can lead to your heroes getting hurt or, worse, being taken out of commission for the shift. Managing their individual skill sets as multiple clocks tick down in front of you is a surprisingly stressful task that compelled me to lock in.
On top of stat boosts, the Z-team can also earn special skills that impact how efficiently you operate. The superstar-turned-superhero Prism can use her powers of duplication to extend the timer on jobs, carving out precious moments to find a resolution. Elsewhere, Invisigal can utilize her lone wolf status to increase her speed if sent solo. All these moving parts compound over time and meld together well, creating a satisfying feedback loop that complements the complexity of the surrounding story without overwhelming you.
Aspects like team morale, along with how you impact poignant story beats, shape how effectively the Z-Team will perform, too. During one shift early in the series, the heroes are fighting against one another, hoping to avoid being cut from the team. This argumentative overtone bled into the dispatching minigame, with each member acting on their own accord rather than on my explicit orders.While I was frustrated by this at first, hoping to overcome the challenge with my wits, these moments of disobedience did well to integrate the interactive segments into the overarching story, with AdHoc effectively conveying Robert’s irritability by ensuring you feel it firsthand. It’s one thing to write an emotive character for me to play as, it’s another to actually make me want to quit a job I don’t really have in the exact way they do.
A secondary hacking minigame is also part of your day-to-day activities, as Robert flexes the only superpower he has left: his mind. Here, you’ll roll a 3D object through a cybernetic maze as the clock ticks down, using directional inputs to forge a path towards the end goal. On top of the clock, you’ll also need to evade undulating anti-virus orbs and transfer power sources between light blocks to unlock new paths. It can be overwhelming at times as the difficulty scales over the course of Dispatch’s eight episodes, and muscling through these puzzles sticks out as some of the least compelling moments in a game that is otherwise full of them, which is a shame.
A steady mix of dark humor and sincere interactions kept me on my toes.
Still, despite all the roadblocks I faced at the hands of the Z-Team, I found myself defending them at every point, like a parent going to bat for their misbehaving children. The concept of ethically murky superhumans has been explored across film and TV before, but Dispatch often subverts expectations through a steady mix of dark humor and sincere interactions that kept me on my toes.
For example, while celebrating a win at one point, Robert and his team visit a villain bar, but the Thing-like Golem is forced to sit outside due to their humongous size. At this point, I’d taken quite a dislike to them and their attitude, and yet watching them slumped on the gutter with their earbuds in made them appear more human than rock monster. Just like that, a switch had flipped inside my head, and I was putty in the palm of AdHoc’s hands.
What makes Dispatch’s redemption story so effective is how it portrays its villains as emotionally complicated souls who may have lost their way rather than one-dimensional brutes. This empathetic lens makes it enticing to peel back the layers of the group, no matter how horrible they’re being or how petulant they seem. That’s not to say every character is worth forgiving, but instead, if you’re willing to make a risky dialogue choice, you may be rewarded with precious lore that could sway how you react in future situations, or what kind of ending you will receive.
All this drama is delivered through incredible vocal performances that bring Dispatch’s most profound moments to life with finesse, from the main cast of heroes to the background characters as well. Laura Bailey’s Invisigal masterfully dances between bratty and sincere, often encouraging me to break the rules with her flirty, if not threatening, style. Erin Yvette, on the other hand, subtly switches between Blonde Blazers’ heroic prose and dorky banter with sharp precision. Notably, Aaron Paul’s Robert is more than just Hollywood stunt casting – he’s a standout here, delivering a nuanced performance as a man struggling to hold onto his optimism while reconciling with who he is outside of his giant mech suit.
Note: This review specifically covers the Zombies mode in Call of Duty: Black Ops 7. For our thoughts on the other modes, see our campaign review or our multiplayer review.
Despite playing a new one every year, I never know what to make of modern Call of Duty – a first-person shooter so big, so successful that it is no longer a standalone game but a platform with file sizes so large it asks you to choose the other two things you’d like to have installed on your PC or console. This year’s PC release comes with a frustrating new anti-cheat that seemingly caused my CPU fan to choose death instead, so while I would normally base my playtime on that version, as God intended, I am initially slumming it on PlayStation 5 to bring you some early impressions of this year’s Zombies mode. I still have tons left to see as the community collectively hunts for Easter eggs and solves mysteries, but so far I’m interested in digging into what’s here, even if it may take a bit to get to the vital organs underneath these bones.
Zombies is my favorite part of Call of Duty, simultaneously the stupidest, silliest side thing the series has ever done and probably big enough to be a small video game in its own right. I remarked on a similar feeling in last year’s review, but remember when this was a serious game series about war, and you were storming the beaches of Normandy, machine gun fire spraying sand in your face? When you died, you used to get quotes about how terrible war was from men who had lived it. Now, I play roulette on a big mystery box covered with skulls for weapons, the best of which is a ray gun, so I can shoot zombies in the face while a disembodied voice who calls himself the Warden taunts me from afar; my character quips about how said voice reminds him of his high school gym teacher. Zombies has been doing this for a while now, but I still don’t know whether to laugh or weep.
There is allegedly a story here – Raul Menendez, who apparently has been alive and drinking beer on his porch for the last decade, is back and threatening to cause chaos the world over, there’s a shady security company somehow involved, and massive, violent zombie death, of course. All of it is very well-produced and so goofy that the only thing I could do was watch the introductory cutscene while emulating the face that I imagine a cow would make if you gave it cocaine, chuckle a little, and get on with it. I suppose I answered my own question there, huh?
This year’s Zombies is hard to get a handle on so far because so much of what Zombies does will come down to the community working out the new maps in the coming days and perhaps weeks. Right now, we’re all kind of bumbling about, figuring out what’s what, which is simultaneously fun and frustrating. Many of the pain points from last year remain early on – for instance, you can’t make your loadout until you hit level four, which means if Zombies is all you want to do (and for me, it is), you’re stuck with a pistol and whatever you can earn by buying stuff on the walls after you’ve dispatched enough undead. Remember when games just let you have fun from the outset instead of unlocking it?
I still love sliding at a group of zombies and firing a shotgun until they’re paste.
Otherwise, the underpinnings of Zombies feel much the same. You’re on a map, you open up new doors and paths with currency you earn, and you’ve got Pack-a-Punch machines to upgrade your guns. There’s additional armor you can apply plastered to the walls, an Arsenal to really crank up specific aspects of your weapons, Gobblegums for a little flavor if your mouth is lonely and you want a mid-battle pick-me-up, and so on. And of course, while you’re managing all of this, the undead rise and hunger for flesh. Ghouls, man.
The gameplay here is similar to last year’s – I still love sliding at a group of zombies and firing off a shotgun until they’re just paste and all that. No, what’s new are the maps. I’ve played both maps in their round-based modes, Ashes of the Damned and Vandorn Farm (the latter seems to be a part of the former, but I haven’t reached it in the standard mode yet), and so far I prefer the farm. Ashes of the Damned seems to be home to what will be the more traditional “find the secrets to finish the map” fare, while Vandorn Farm is more of a “you’re locked in here with the undead, kid, so try not to die too much” deal.
Our run on the former ended when one of my teammates, who didn’t communicate with the rest of us, grabbed a truck and started driving it to the next objective… before he decided it might be more fun to smash into the zombies until it exploded. The rest of us spent most of the map either trying to catch up to the truck or waiting in vain to be revived after we all died. It went about as well as you’d think. I’m interested in seeing what Ashes of the Damned has to offer with a more talkative crew; right now, if you’d told me I’d hallucinated the whole thing, I’d believe you.
The farm is more old-school. Zombies hang from the rafters in the big barn, the smaller one houses the Mystery Box where each of my teammates made offerings in the fleeting hope of a Ray Gun, and there was a house with a skeleton family sitting at the dinner table and a roof in desperate need of, well, more roof. It was a much more interesting map than Ashes of the Damned, and I enjoyed navigating its twists and turns, learning where everything was, and spending the in-between time killing the misbegotten horrors that were formerly people.
As is usually the case, success will largely depend on how the maps shake out.
The problem, once again, was that we couldn’t figure out what to do yet. There was some mysterious infection growing on one of the machines that seemed to power the farm, but after we destroyed it, our objective told us to wait for it to come back. So we did, killing zombies and upping the round count. The issue is the infection never did reappear. Normally, this is a good thing. The antibiotics worked and the patient is recovering well, thank you. In this case, it meant we got to round eight, nothing happened, the four of us spent several minutes looking for any zombies we somehow missed or a way to progress, and then all three of my teammates left the game after we couldn’t figure out what came next. Hard to blame them. The farm’s cool, but I’d prefer something with some warmer colors and fewer rotting corpses, you know?
Like I said, I’m never sure what to make of Call of Duty, and that extends to this year’s Zombies. It certainly plays well and you can see the absurd amount of money spent to develop it on-screen – but the ooey, gooey, juicy parts of the mode haven’t revealed themselves to me quite yet. As is usually the case, its success will largely depend on how the maps shake out. I’ll need a bonesaw and a ribspreader to get to the still-beating heart of this thing, but that’s fine. I can’t say I’m not interested in seeing what’s in there. I just hope I don’t get anything on me in the process.
Activision has issued a statement in response to player outcry regarding the seeming use of generative AI art assets in a number of areas of Call of Duty: Black Ops 7.
Players have been taking to social media today to complain about images they believe to be AI-generated across the game, primarily focusing on calling card images that they claim appear to use Studio Ghibli styling, following a trend of AI-Ghibli images from earlier this year.
I havent really looked at the Multiplayer and Zombie calling cards as closely and im willing to bet they’re using ai on those too but its only the Campaign and endgame calling cards that are this type of blatant Sora/Grok artstyle pic.twitter.com/5qmEXhoQkJ
In response to this outcry, Activision has issued a statement to a number of outlets, including PC Gamer, that acknowledges the issue…sort of: “Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players. Our creative process continues to be led by the talented individuals in our studios.”
It’s worth pointing out that the Call of Duty: Black Ops 7 Steam page also includes the following disclaimer: “Our team uses generative AI tools to help develop some in game assets.” Not exactly descriptive!
This isn’t the first time Call of Duty has come under fire for this, either. This exact scenario played out back in February, when Activision admitted that it had used generative AI in the development of Black Ops 6, including in a zombie Santa loading screen that angry fans referred to as “AI slop.”
Then, just this past August, Black Ops 7 associate creative director Miles Leslie clarified the team’s stance on the technology further:
“We live in a world now, where there are AI tools. I think our official statement we said last year, around Black Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game.
“And then you’re going to say, ‘Yeah, but it has.’ I’ll say it has by accident. And that was never the intention. We’ve come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game.
“So everything you play: human-created and touched. AI tools in the world we live in: it’s how do we streamline it? That’s really the goal. Not replace, but streamline.”
In response, IGN asked why the zombie Santa and other generative AI images hadn’t been removed from the game yet, to which Leslie said that was not his department, and that “the team is actively looking at that stuff.” It is unclear if, why, or how Activision’s stance on this has changed over time.
Call of Duty: Black Ops 7 is out now. We’ve given the campaign a try and aren’t totally crazy about it, with our reviewer saying it’s ” a wild one thanks to the scope of its ambition, but the big swings it takes don’t always land, leaving it an uneven step down from last year.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Ubisoft was, at one point not too long ago, working on a brand new Splinter Cell game. But it morphed over time to become XDefiant, according to a new report.
This comes from a Bloomberg story about AdHoc Studio, the developers of workplace superhero comedy game Dispatch, which describes their journey from Telltale Games to Ubisoft to their own independent studio. The leadership of AdHoc began working together at Telltale Games, working on Tales from the Borderlands, before Nick Herma, Dennis Lenart, and Pierre Shorette departed for Ubisoft in 2017. There, the trio worked on a new entry in the Splinter Cell franchise.
“I was so excited to be a part of this and help revitalize it, because it’s been dormant for a while,” Herman told Bloomberg. “And we thought we could tell a great story and do something the fans would love.”
However, they explain that Ubisoft was beginning to push games as a service hard across its portfolio, and Splinter Cell didn’t quite fit that mould. Over time, the Splinter Cell project transformed into what would become xDefiant, a free-to-play first-person shooter that launched to middling reviews last year and shut down just this past June, taking two entire studios with it.
The trio eventually reunited with Michael Choung, another former colleague from Telltale, to start AdHoc Studio in 2018. While working on a version of what would eventually become Dispatch, they also took on a scriptwriting co-dev gig on The Wolf Among Us 2, only to pull out of the project after writing an 800-page script due to frustrations with a lack of creative control. That project, last we heard of it, seemed similarly ill-fated.
Eventually, though, the group was able to pull together the final version of Dispatch with the support of both a publisher and a number of well-known actors thanks to casting director Linda Lamontagne. A last-minute deal with Critical Role for another game helped get them across the finish line.
As for Splinter Cell, fans remain bereft of a new game, with the last new Splinter Cell title being Blacklist from way, way back in 2013. There’s allegedly a remake of the original 2002 game in the works, but Ubisoft has been so quiet about it since 2022 that it’s hard to say whether or not it will ever fully emerge.
Dispatch, meanwhile, is excellent. We’re working on a review in progress as each episode comes out, but you can read our thoughts on the first two episodes here for now, where our reviewer says they’re “totally enthralled in this world, and I’m keen to get tangled up in Robert’s fractured personal life.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Magic: The Gathering is getting yet another big Secret Lair collab with a major video game series, and this time it’s Monster Hunter.
Announced today in a very odd press release, the Monster Hunter Secret Lair Superdrop will be available from December 1 at 9am PT to December 22 at 11:59pm PT, but only while supplies last, and these things tend to sell out pretty quick.
The collaboration includes four separate drops, each priced at $29.99, with a foil edition for $39.99. All cards involved are reprints of existing cards with Monster Hunter themes, nothing mechanically unique or new. The press release includes some basic information about each of the drops, titled respectively The Hunt, The Hunters, The Monsters, and The Monsters II, but no card images as of yet.
The Hunt focuses on non-creature spells, themed around “the terrifying attacks that monsters across the Monster Hunter franchise can unleash.” There is one spell of each color:
1x Blind Obedience: Malzeno from Monster Hunter Rise: Sunbreak
1x Snap: Kushala Daora from Monster Hunter 2
1x Village Rites: Magnamalo and Tobi-Kadachi from Monster Hunter Rise
1x Mizzium Mortars: Yian Garuga from Monster Hunter Generations and Monster Hunter 2
1x Tooth and Nail: Azure Rathalos and Seregios from Monster Hunter 4
The Hunters is, as it sounds, about the hunters themselves, with each card depicting a different set of armor and weapons and having the human creature subtype. As before, there’s one spell of each color:
1x Grand Abolisher: Tigrex Armor with Bone Scythes from Monster Hunter Generations and Monster Hunter Freedom 2
1x Archaeomancer: Velkhana Armor with Slinger and Winged Seraphyd Greatsword from Monster Hunter World: Iceborne
1x Grim Haruspex: Nargacuga Armor with a Hidden Eye Light Bowgun from Monster Hunter P2G/MHFU
1x Imperial Recruiter: Rathalos Armor with Red Tigrex Claws; Brachydios Armor with Burning Knocker; Gore Malaga Armor and Royal Rose from Monster Hunter 4G
1x Champion of Lambholt: Astalos Armor with Verdant Lightning Shield from Monster Hunter Generations.
The Monsters and The Monsters II are similarly self-explanatory, including the following monsters as legendary creatures. These are two different sets, but the press release is unclear exactly how these nine creatures will be split between them. IGN has reached out to Wizards of the Coast for comment on this and just generally on the confusing nature of this press release:
Nezahal, Primal Tide: Lagiacrus from Monster Hunter 3
Drakuseth, Maw of Flames: Rathalos from Monster Hunter Generations
Sarulf, Realm Eater: Zinogre from Monster Hunter 3 Ultimate
Vaevictis Asmadi, the Dire: Nergigante from Monster Hunter World
Ziatora, the Incinerator: Fatalis from Monster Hunter World: Iceborne
Razaketh, the Foulblooded: The Gore Malaga from Monster Hunter 4
Amareth, the Lustrous: Velkhana from Monster Hunter World: Iceborne
Wasitora, Nekorus Queen: Nargacuga from Monster Hunter Portable 2nd Generation/Monster Hunter Freedom Unite
Kalamax, the Stormsire: Brachydios from Monster Hunter 3 Generations
It’s been a busy year for both Secret Lair and third-party Magic collabs in general, with some incredible Secret Lair card drops including Sonic, Final Fantasy, Deadpool, SpongeBob, The Office and more. We’re currently eagerly awaiting the release of the Avatar: The Last Airbender Universes Beyond set, following close on the heels of Marvel’s Spider-Man. Next year is looking equally stacked, with planned Universes Beyond sets featuring TMNT, The Hobbit, Marvel, and Star Trek. It’s too many cards. Please, slow down.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
As part of its early Black Friday Doorbuster Sale, Best Buy just dropped the best deals we may see this entire month on the Meta Quest 3S VR headset. Not only do you get $50-$70 off in instant discounts ($249 for the 128GB model and $329 for the 256GB model), you also get a bonus $50 Best Buy gift card with your purchase. That’s basically getting a Quest for as low as $199. This is the best deal I’ve seen this year on a Quest 3S headset with warranty. Recently we’ve seen deals on refurbished models, but in this case the advantage of buying new is that you also get a couple of free games.
Meta Quest 3S Starting at $249 Plus $50 Best Buy Gift Card
The Meta Quest 3S is the best standalone consumer-oriented VR headset under $300. It costs 40% less than the Quest 3 and yet retains most of its hardware and functionality, including the Snapdragon XR2 Gen 2 processor, Touch Plus controllers with inside-out tracking, and mixed reality passthrough. However, whereas the Quest 3 has been updated with a new pancake lens design, the Quest 3S retains the Fresnel optics of the Quest 2. Although obviously not as good as the Quest 3, the Quest 3S still very much offers an immersive visual experience that is sure to impress. I myself logged in hundreds of hours on the Quest 2 before I moved on to the Quest 3. For newcomers who want to try out VR gaming without investing tons of money, of for people who want to give this as a gift to someone who’s never tried VR, I would recommend the Quest 3S over the Quest, especially at this price.
TL;DR Quest 3S vs Quest 3:
Same Snapdragon XR2 Gen 2 processor
Same Touch Plus controllers
Same 120Hz refresh rate
Same Mixed reality passthrough functionality
Same tetherless and tethered functionality
Quest 3 has sharper resolution (2064×2208 vs 1832×1920)
Quest 3 has better lens array (pancake vs fresnel)
Quest 3 has lower FOV (104°/96° vs 96°/90°)
Quest 3 has higher storage capacity (512GB vs 128GB)
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.
Call of Duty: Black Ops 7 launches on November 14, and we’re hosting a launch day livestream to celebrate. The latest entry in the long-running FPS franchise is set in 2035, 44 years after the events of Black Ops 6. Omnimovement is back, but there are added movement options and new game modes in both multiplayer and Zombies.
The livestream is presented by Xfinity, where you can get reliable Wi-Fi at a reliable price for five years. And with Unlimited Data, you won’t miss a moment of action. It’s powerful and secure with fast downloads. Gaming is better with Xfinity.
Call of Duty: Black Ops 7 Livestream Date, Time, and Where to Watch
The livestream will start on Friday, November 14 at 5 p.m. Pacific / 7 p.m. Central / 8 p.m. Eastern. It will stream across IGN’s channels, and you’ll be able to watch it at any of these places:
If you’re not able to watch it live, that’s alright. You can still watch it in its entirety on our YouTube page after it’s over.
What to Expect in the Call of Duty: Black Ops 7 Livestream
The stream will run for an extended period, but we don’t have a specific amount of time in mind. We’ll feature as much as we can during the stream. You’ll see extended gameplay, get a look at what’s new in Black Ops 7, and different game modes to get a sense of everything on offer. See you there!
Hands-on impressions of Metroid Prime 4: Beyond have hit the internet, bringing stinging criticism of an early human sidekick. And now, a new trailer published by Nintendo shows Samus will also interact with a wider cast of human characters throughout the game.
In IGN’s just-published Metroid Prime 4: Beyond hands-on preview, we described Galactic Federation trooper Myles MacKenzie — who Samus gets lumbered with for a lengthy chunk of the game’s opening area — as “mildly annoying to downright infuriating” with “cringey” dialogue and contstant chattering through gameplay.
Alongside Myles, three other human troopers are highlighted in Nintendo’s new 7-minute Overview Trailer (which feels as close as we’re going to get to a dedicated Direct) seemingly from later sections in the game.
Beyond is structured with four major areas accessible via its desert hub (a forest area where you meet Myles, then an electrical power plant, frozen research center, and firey volcano area). The suggestion is that Samus will meet more of the main quartet in each.
“Like Samus, some Galactic Federation troopers were also transported to Viewros,” the trailer states. “Follow distress signals to help the troopers, and occasionally battle alongside them. They can provide useful upgrades. Teamwork is key if any of you hope to escape the planet alive.”
A montage then shows the other troopers in action, chatting away about getting back to their families, donning a mech suit to smash a wall for Samus, and even prising open a door. Huh — couldn’t Samus have just done that with a new suit upgrade?
Of course, Metroid games have featured other human characters before — even while Samus is typically a silent protagonist. But the real concern here, beyond it interrupting the core solitary exploration of most Metroid adventures, is that the human characters on offer in Beyond are simply too distracting, and too unlikable.
As we discovered in our hands-on preview, gameplay with Myles features escort-style sections and moments where you need to defend the hapless trooper while he hides behind the rock. Allow him to perish in a firefight and you’re given the chance to revive him using Samus’ psychic powers. Fail to do so (or try and refuse) and you get a Game Over screen.
“Of all the things Metroid Prime 4 could’ve been, I never would’ve guessed it would include outdated escort missions with a companion that never stops talking,” we wrote. For much more on the impact of playing alongside the game’s NPC characters, check out Metroid Prime 4: Beyond hands-on preview now.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Uma Racing is based on the popular anime and game franchise, Umamusume: Pretty Derby. In this Roblox experience, you’ll play as a trainer who will raise and race uma – hopefully to victory. You’ll start with just one uma, so use these Uma Racing codes to give you a big cash bonus. In doing so, you’ll be able to purchase new uma to strengthen your team, MVPs, and intros. You never know, you might get lucky with your pick and get a Legendary uma.
Working Uma Racing Codes (November 2025)
The following codes are all active and working and can be redeemed for cash.
RELEASECUH – 1,500 cash
MBFORANOTHERDELAYBRO –2,500 cash
UFFUEWANTTOMATO – 1,000 cash
FIRSTBUGFIX –1,500 cash
THANKFORSUPPORTIN – 4,500 cash
FIFTYTHOUSANDLIKES –3,000 cash
IOOKMEMBERS – 3,000 cash
How to Use Uma Racing Codes
Ready to redeem the active Uma Racing codes listed above? Here are the steps you need to take:
Press Codes (it’s the fifth option on the Menu, next to Settings)
Copy the code from this article and press redeem
Expired Uma Racing Codes (November 2025)
These codes no longer work. We test all of our codes on a regular basis, so, as soon as a code is expired, we’ll move it into this section:
CINDERELLAGRAY
PLAYTEST
DELAYMBBRO
SORRYFORBUG
Why Isn’t My Uma Racing Code Working?
Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you’ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they’re working. Just double-check that you haven’t copied over an extra space!
Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.