The Hot Wheels Mario Kart Bowser Castle Track Drops to Its Lowest Price Ever on Amazon

Black Friday and Cyber Monday have passed us by, but thankfully there are still plenty of toys and gifts getting discounts before Christmas. If you’re looking for an awesome Hot Wheels set to buy for a kid (or yourself), the Hot Wheels version of Bowser’s Castle has just dropped to its lowest price ever on Amazon. It includes Bullet Bill a massive loop, and storage for up to 38 vehicles.

Hot Wheels Mario Kart Bowser’s Castle Playset

As someone who has logged a lot of Mario Kart hours, I can honestly say this thing looks pretty fun to play with. My own son isn’t quite old enough to start messing around with Hot Wheels stuff, but my nephew would go crazy for this thing. He probably wouldn’t care at all that it’s Mario Kart-themed, but he would be smacking that launcher like nobody’s business.

At $41.99, this is the lowest price we’ve ever seen it go for on Amazon. It’s worth noting, however, that it only comes with one Hot Wheels car. You’ll get a 1:64 scale die-cast Kamek in a classic Kart. So if you want to build a larger collection of Mario Kart characters, you’ll need to buy the separate Hot Wheels packs for buy them individually. I’d recommend going with the four pack route, but it costs almost as much as the track itself.

It’s included in Amazon’s new limited-time coupon

The discount on the track itself is already pretty good, but it’s also included in Amazon’s latest promotion. For a limited time, you can save $25 when you spend $100 on a ton of different gifts included here. The list of toys, games, and other random gifts is pretty massive and there’s some surprisingly good stuff in here. You could easily spend $100 on Barbie dolls or board games, for example, and get the extra $25 off.

The promotion works similarly to the ‘3 for 2’ sales Amazon has run in the past. All you need to do is add $100 worth of eligible items to your cart all at once and the $25 discount will be automatically applied at checkout.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor’s degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics — from TV series to indie games and books.

Take-Two Hires Former Perfect Dark Leads for Brand New 2K Studio

Following the cancelation of Perfect Dark and the dissolution of its dedicated studio, The Initiative, two of the project’s leads have found a new home at Take-Two Interactive, and more specifically at 2K.

As reported by Jason Schreier on Bluesky, Perfect Dark studio head Darrell Gallagher and director Brian Horton have been hired at 2K to start a brand new studio. No details have yet emerged as to what the new studio will work on, or if any other former Perfect Dark employees joined them.

When asked, a 2K spokesperson provided the following confirmation of the hire:

With a combined six decades of AAA game-making experience across franchises like Tomb Raider, Call of Duty, Destiny, Marvel’s Spider-Man, Hitman, Deus Ex, and more, we’re thrilled to confirm Darrell Gallagher and Brian Horton have joined 2K for their next all-new venture. We don’t have additional details to share at this time, but look forward to sharing updates on their work in the future.

This comes after the cancelation of Perfect Dark by Xbox earlier this year as part of a larger wave of devastating layoffs. The project had previously been a troubled one, with multiple studios being brought into help and a number of internal revisions as studio leads tried to figure out what the game should be.

While The Initiative was closed down upon the game’s cancelation, Crystal Dynamics had also been working on the project. Per Schreier’s reporting and corroborated by IGN’s own sources, leadership from both studio sides of the project spent two months after its cancelation shopping it around to publishers in an effort to save it. Take-Two Interactive allegedly was one of the interested parties, but the deal fell through, and Crystal Dynamics underwent layoffs (it’s second round of three this year).

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Tomb Raider Will Be at The Game Awards This Week

Tomb Raider will be at The Game Awards this week. Which Tomb Raider, you ask? The game or the show? We don’t know! Maybe both!

This comes from tweets both by The Game Awards creator Geoff Keighley and the official Tomb Raider account. As Keighley puts it, “As just revealed in our The Game Awards Vote in Fortnite map portal, tune in Thursday night for a look at the future of one of gaming’s most iconic franchises, Tomb Raider. This is one you won’t want to miss.”

So, what could be shown? There are a few possibilities. The first and most likely is that we’re about to see the Tomb Raider game that’s been in development at Crystal Dynamics for several years now. First announced in 2022, we have yet to actually see this game in action, though we did get a look at the Lara Croft redesign last year.

One could forgive Crystal Dynamics for being so quiet the last three years, though, as the studio has been through it. Shortly before the announcement, Embracer Group purchased the studio and the franchise from Square Enix. Then, it sold both off to Middle-earth Enterprises in 2024. Amazon is still publishing Tomb Raider, but Amazon has had its own issues with the struggles of its New World MMO, its Lord of the Rings MMO, and mass layoffs. Amazon said over a year ago that the game would reveal was “not too far away,” leading one to wonder what exactly was meant by that. Meanwhile, Crystal Dynamics has undergone three waves of layoffs this year, including 30 individuals last month, an unknown number of workers in August following the cancellation of Perfect Dark by Xbox, and 17 people earlier in the year, as well as 10 others back in 2023.

That’s the game side of things. On the TV side, we know there’s a live-action Tomb Raider series in the works at Amazon in partnership with Story Kitchen, starring Game of Thrones’ Sophie Turner as Lara Croft. The show will, per Story Kitchen, “reinvent the franchise on a massive scale” and will interconnect “live-action television series and video games into a unified storytelling universe.”

But again, it’s been in the works for a while with no updates. We first heard of its development in January of 2023, and it was officially confirmed later that year. There were reports in April of this year that the TV show was “dead” in part due to Tuner’s busy acting schedule and in part due to Jennifer Salke, who greenlit the show at Amazon, being “booted” from her job. There were also allegations that a script hadn’t been provided yet. But then, in September, Amazon re-confirmed the Tomb Raider series was happening and would start shooting in 2026, with Turner still to star.

That’s…a lot going on! With all that background, it seems most likely we’re going to see the game, as the series hasn’t begun shooting yet. However, it’s possible we’re due for a look at Turner as Lara Croft. Given the vagueness of Keighley and Crystal’s tweets…why not both? In the meantime, at least we have the anime…I guess. We didn’t much care for the first season.

The Game Awards will take place on Thursday, December 11, at 5pm PT/8pm ET. Here’s our guide on what else to expect at the show.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Esports Manager 2026 Drops New Demo on Steam

Management sim Esports Manager 2026, from developer Neurona Games and publishing platform indie.io, just released a new demo on Steam that gives an in-depth look at the systems that will be present in the final game.

As you could probably guess from the name, the game puts you in the role of a manager of an esports organization and challenges you to lead it to victory. The demo focuses on the three key systems that define the gameplay: talent acquisition, management of staff and players, and match simulation.

You can create your own organization from scratch or take control of a real esports organization, like EternalFire, Copenhagen Wolves, M80, and GamerLegion, and additional teams will be added when the game fully releases. And with the Transfer Module, you can scout, buy, and sell players, including real-life players like @neLendirekt, @BanKsEsports, @PiNGCasts, @bit1, and many more.

Each player has ratings in several different categories. Some define their technical gaming ability, like their skill with different weapon types or how clutch they are. Others define their personality, like leadership, amicability, and loyalty. And still others define their physical attributes, like eyesight, reaction time, and endurance.

You’ll be competing with other organizations for their services, negotiating contracts and building a roster that best aligns with your current goal. Timing and market conditions will affect these negotiations, so your strategy might need to change as circumstances do. And you’ll need to balance your income, expenses, and sponsorships to keep your organization from going bankrupt.

Once you’ve built your team, you can use the Talk Module to communicate directly with your players and staff members to manage their growth, morale, and relationships. You set training plans to improve players’ skills, but you also need to keep an eye on their well-being and how they’re feeling. You don’t want to overwork them or wear them down. You’ll also need to monitor how your players and staff members feel about each other and resolve any conflicts that might come up. It’s all part of the nitty gritty of running an organization; it’s not always sunshine and rainbows.

Of course, it wouldn’t be an esports team without the actual esports. Using the Simulation Module, you’ll take the team you’ve built into tournaments, where you can watch it perform in semi-3D simulated matches. Will all your hard work pay off in a tournament win? Or will it be clear you need to develop your team more? There’s no way to know until you actually see them in action. And with the Tactic Creator, you can design and test strategies that you can use during simulations.

These systems make up the core gameplay loop of Esports Manager 2026, and about 70% of the final systems are present in the demo. The demo doesn’t limit the real-life amount of time you can play it, but it is limited to one in-game month. That’s plenty of time to go through the full process of creating your manager profile, choosing a team, building your roster, communicating with players, signing up for a tournament, and going through simulated matches.

While most of the core gameplay is there, the developers have also made it clear that more is on the way. In particular, match simulations will be significantly expanded and more complex, with added options for tactical control and in-game events. And, of course, everything that’s present in the demo will be further balanced and polished between now and release.

Like the full game, the demo is meant to be replayed to test out new strategies and experience more of what it has to offer. And it should give you a pretty accurate idea of the scope of the final game. The demo is available to download on Steam now, and if you want to get the latest updates, you can follow Esports Manager 2026 on Twitter or Discord.

Fortnite Is Bringing Back the Infinity Blade, Probably the Most Hated Weapon in the Battle Royale’s History

Fortnite is thawing out the Infinity Blade, arguably the game’s most controversial weapon ever, for an appearance in the next season of its OG battle royale mode.

Beginning this Thursday, December 11, Fortnite OG will shift to Chapter 1 Season 7, and let players experience the game’s beloved retro season where all the snow turned up and we got to fly around in planes.

It was a brilliant season, though one that will go down in Fortnite history as one of the most divisive — as Epic Games also introduced the Mythic-quality Infinity Blade sword that was notoriously overpowered. Only one Infinity Blade spawned each match, and lobbies turned into an absolute mess over who nabbed the game-breaking item first.

I remember enjoying the brief disruption to the game’s meta, which was turned on its head and has never seen anything quite like it since (perhaps for good reason). Because, after significant outcry, the Infinity Blade was made unplayable and literally frozen into its pedestal after only a few days, never to be used again — until now.

Epic Games has not said when it intends to unvault the Infinity Blade, or for how long. It’s possible the weapon will be offered at full strength for a brief period, or it could have been rebalanced — for now, players have been left to speculate.

For now, at least, players can expect everything else the original Chapter 1 Season 7 featured to arrive later this week, including items such as balloons and the ability to redeploy your glider, negating fall damage, as well as the fan-favorite X-4 Stormwing planes. Fresh areas of the map include Polar Peak — home to the Ice King, the cheery Happy Hamlet and the Frosty Flights airbase.

Remixed outfits include the feline-tailed Lynx (later the love interest for swole cat Meowscles), onesie-wearing character Onesie, and Fortnite’s battle-scarred take on Father Christmas himself: Sergeant Winter. Is the game really giving up its opportunity to reskin The Ice King? For now, it seems so — though rumors have suggested we may be seeing more of him in the near future.

It is, as always, a busy time for Fortnite — which recently launched its big new Chapter 7 update for the game’s main Battle Royale and Zero Build modes. The game also recently played host to a major Kill Bill crossover, where players could watch Tarantino’s new animated sequence inserted into Kill Bill: The Whole Bloody Affair. And just last night, we learned that Percy Jackson was also coming to the game.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Metal Gear Solid Delta: Snake Eater Has Dropped to $40 for One Day Only at Best Buy

One of our favorite video game deals over Black Friday and Cyber Monday was on Metal Gear Solid Delta: Snake Eater. If it’s one that slipped past you during the sales, Best Buy is here with a little bit of seasonal savings cheer, offering another opportunity to save on this game ahead of the holidays

As part of its Deal of the Day, Best Buy has dropped the price of Metal Gear Solid Delta: Snake Eater to $39.99 for PS5 and Xbox Series X, knocking a whole $30 off its list price. While it got as low as $30 during Black Friday and Cyber Monday sales, this is still a stellar offer to jump on.

Keep in mind it won’t be at that price for long, either. Offers from Best Buy’s Deal of the Day page only last through the rest of the day, so act quickly to save on it.

Metal Gear Solid Delta: Snake Eater for $40

Our Metal Gear Solid Delta: Snake Eater review had plenty of praise for this remake. IGN’s Michael Higham said, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

It’s even a game we consider to be one of the best video game remakes of all time, noting “what was once a groundbreaking stealth game is now an enduring classic, thanks to its playful approach to Cold War espionage and its dramatic, cinematic story.” Personally, I’m a big fan as well, and had a blast playing it this year.

While this is an especially nice one-day-only treat from Best Buy today, there are still some other video game deals floating around that are worth a look right now. We’ve gathered up some of the best gaming deals still live after Black Friday and Cyber Monday, but they’re going fast. Have a look to see if any that caught your eye are still on sale, and grab them before they’re gone.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Shenmue 4 Video ‘Has Absolutely No Connection’ to Developer Ys Net, and Now the Studio Is Threatening Legal Action as the Footage ‘Misleads Viewers Into Believing Such Content Is Official’

Shenmue developer Ys Net has threatened legal action over a widely-circulated video designed to look like leaked footage of Shenmue 4.

The footage popped up on social media last week and was promptly shared by numerous websites, even as questions regarding the video’s origins and authenticity swirled.

Now, Ys Net has released a statement to confirm that the footage “has absolutely no connection” to itself and uses the company’s logo without permission. Additionally, Ys Net claimed that such acts “may amount to trademark infringement and unfair competition” and therefore it was now preparing “appropriate measures” and exploring legal options.

While some fans took the lengthy “Shenmue 4” clip as too elaborate to be fake, others pointed to a handful of wonky animation effects and its fan-baiting story to suggest it was an elaborate creation made by a fan using generative AI.

Just last month, IGN reported on the increasingly convincing AI-generated GTA 6 “leaks” that are racking up millions of views on social media, as many users simply take what they see at face value.

While generative AI and deepfake technology are nothing new, the past few months have seen a fresh generation of tools such as Sora 2 and Google’s Nano Banana Pro pump out generated content that’s now increasingly difficult to distinguish from the real thing. Last week’s Shenmue 4 video is, seemingly, yet another example of this.

“Ys Net Inc. has confirmed that a video has been posted on social media which uses our company logo without permission, falsely giving the impression that it is an an official ‘Shenmue 4’ related video produced by us,” the company wrote. “This video has absolutely no connection to Ys Net. Furthermore, at this time, Ys Net has not released any trailers, footage or other promotional materials related to ‘Shenmue 4.’

“We recognize that the unauthorized use of our logo, and any act that misleads viewers into believing such content is official, constitutes a serious issues that may amount to trademark infringement and unfair competition. W are currently working with relevant parties and preparing appropriate measures, including potential legal action.

“We sincerely apologize to our fans and all related parties for any confusion this may have caused. We will continue to ensure the proper and accurate dissemination of information, and we ask for your understanding and cooperation.”

As of now, it’s unknown if a fourth major Shenmue game will ever get made, though the franchise’s hardcore fanbase certainly hope it eventually happens. Last year, a group of fans paid to briefly rent a billboard in New York’s Times Square to highlight their hopes for a Shenmue 4. Alas, it’s unknown if the stunt had much impact.

Currently, Shenmue creator Yu Suzuki is working on an enhanced version of Shenmue 3, which wll see the 2019 action adventure release on new platforms with new features and enhanced visuals. Suzuki told IGN in 2023 that he wants to create a fourth game eventually but, following the poor critical reception of the third game, would look to make it more accessible to new fans.

“Rejoining Ryo Hazuki’s quest to avenge his father is exciting, but Shenmue 3 feels like a game that has ignored the innovation and progress of the last 20 years of video game development,” IGN wrote in our Shenmue 3 review, scoring the game 5/10.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Hideo Kojima Isn’t Entirely Sure That His Horror OD ‘Will Work Out,’ As He Had to Rethink How He Makes Games ‘From the Ground Up’

Metal Gear Solid and Death Stranding developer Hideo Kojima says his upcoming horror game, OD, is “challenging” to develop because, unlike his prior games, this one required a change in how he makes games “from the ground up.”

OD isn’t the first time Kojima has dabbled in horror, of course. P.T. is his uniquely terrifying spin on the horror genre, presented via a home filled with unexpected encounters and bizarre mysteries. In the end, P.T. revealed itself to be a “Playable Trailer” for the secret project Silent Hills, which never came to fruition. For many — myself included — it’s considered one of the scariest video game experiences of all time.

Unfortunately, Konami cancelled Silent Hills in 2015 after a painfully public fallout with Kojima. The free-to-play demo was then scrubbed from PlayStation Network, provoking false rumors that the company was removing already downloaded copies of the demo from PS4 consoles worldwide. OD seems to pick up where P.T. left off, at least in spirit, and its latest trailer suggests it’s going to be every bit as terrifying, sparking speculation that it is connected to P.T. in some way.

The mysterious game will star Dungeons & Dragons: Honor Among Thieves’ Sophia Lillis, Hunters’ Udo Kier, and Euphoria’s Hunter Schafer, with the trailer showcasing Lillis’ character in a spooky house, lighting candles before meeting a malevolent figure.

Now, talking to ananweb, as translated by Automaton, Kojima admitted that he’s not entirely sure that OD “will work out,” but did suggest that there are plenty of clues packed into the trailer.

“I can’t say exactly what it is yet, nor do I know if it will work out. We’ve created stealth games and delivery games which were unlike anything before, but system-wise, they were similar to other games,” Kojima said. “This time, we’re trying to change the service model from the ground up, so it should be quite challenging.

“We’ve packed the trailer full of hints, so if you keep thinking about it, you might figure it out,” he added.

And we have indeed been thinking about it! Check out our thoughts on how OD may indeed connect with P.T. right here.

In October, IGN reported that The Wachowskis, the writers and directors behind the Matrix movies, once asked Metal Gear creator Hideo Kojima to design a Matrix video game, but publisher Konami reportedly turned it down. “The Wachowskis were big fans of Kojima,” Konami Digital Entertainment VP of licensing, Christopher Bergstresser, said at the time. “So Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima), and I were at the Konami HQ, and we got a call from the Wachowskis, who wanted to come in and meet with Kojima. So they did!”

Kojima responded to the claim just a few hours later, saying he was “surprised” to read the news, insisting: “no one ever told me such a conversation had taken place.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Resident Evil Requiem GameStop Listing Leaves Fans Bewildered By Mentioning a Shock Second Character — And It’s Not Leon

A GameStop listing for Resident Evil Requiem has stated that the game’s Deluxe Edition will include costumes for a shock second character — and no, it’s not who you might think.

Over the past year, the internet has been waiting for Capcom to confirm that Resident Evil hero Leon S. Kennedy is in Resident Evil Requiem as a second playable character. There have been rumors, there have been AI image leaks, and there have been increasingly cryptic teases from Capcom itself.

And it’s against this backdrop that fans have been left stunned, as GameStop’s Resident Evil Requiem Deluxe Edition listing has gone live and mentioned exclusive content for… Rosemary Winters.

Rosmary Winters?! The daughter of Resident Evil 7 and Village protagonist Ethan Winters, Rosemary initially appears in the latter game as a baby, though has a starring role in that game’s Shadows of Rose expansion, set in the future when she is a teenager.

Her inclusion here, if GameStop’s listing is indeed to be believed, is a huge curveball for Resident Evil fans — as Requiem has so far been pitched as an entry that ties the series back to its roots in Raccoon City. Indeed, Capcom has even said that it wanted the game to tie up older plot threads (such has what happened to Umbrella) rather than focus on characters from more recent games. But perhaps it sees Rosemary as an opportunity to close off those, too.

GameStop’s listing states the Deluxe Edition includes a “‘Morphic Visor’ cosmetic filter for Rose’s visor” and the “Shadow Walker’ costume pack: 3 exclusive outfits for Rosemary Winters.” There’s also mention of two additional story scenarious and a “major” Mercenaries mode update, included in an expansion pass. None of this content is officially announced.

The listing has come as such a surprise to fans that there is some skepticism over its legitimacy — even as it sits on the website of GameStop, one of the world’s biggest video game retailers. Fan speculation has run the gamut here — that the retailer has been hacked, or the entry updated by a rogue employee just to watch fans react as they are now doing. Or, alternatively, it’s real — and an accident, or even yet another canny piece of marketing from the chain.

And as for Leon? Well, there’s certainly no sign in GameStop’s listing. What does this mean for his inclusion? Well, if GameStop’s listing is accurate, simply that he’s not a part of the Deluxe Edition content.

Whatever’s going on, all eyes will be on Resident Evil Requiem’s appearance at The Game Awards later this week, where Capcom is expected to tease fans with more on the game, now just a few months from launch. Will we see Leon? Will we see Rose? IGN will be reporting live — and in the meantime, we’ve contacted GameStop for comment.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Tekken Development Chief Katsuhiro Harada Announces Bandai Namco Exit After 30 Years

Katsuhiro Harada has announced his departure from Bandai Namco having worked on the Tekken series for 30 years.

The 55-year-old Japanese video game developer legend, who worked on all the Tekken games right up until last year’s Tekken 8, said in a statement posted to social media that the loss of close friends in his personal life and the retirement or death of senior colleagues had caused him to reflect on the time he has left as a creator. Advice from Ken Kutaragi — the “father of PlayStation” — supported Harada in making the decision, he said. Harada failed to reveal what he plans to do next, but he did not say he was retiring.

Harada has had a somewhat frought relationship with the Tekken series and indeed Bandai Namco in recent years, and has spoken openly about the development difficulties he’s endured while at the company. Most recently, Tekken 8 has caused a great deal of friction between players and the development team, and Harada has stepped in multiple times on social media to address fan concern.

Perhaps the most high-profile example of this came in October last year, when Harada addressed a row over the sale of a premium DLC stage for Tekken 8 after fans accused Bandai Namco of “corporate greed.” His explanation for the DLC stage basically came down to his role on Tekken within Bandai Namco, and his separation from the business side of the operation to focus on development. This structural set-up was a mistake, Harada admitted in a tweet he eventually deleted, and he confirmed plans to reorganize not only the Tekken business but his role within it to ensure community expectations were met in the future.

Here’s what Harada said, at the time:

The Tekken project is divided into two companies: a game development studio and a publisher that is responsible for game sales (at the time of the development and release of Tekken 7, the development and publishing companies were not separate).

As some of you may know, I moved to the Development Studio side a few years ago, and have been focusing on maximizing the quality of the content/tech/graphics etc…

The development side and publishing side each have their own roles, and there are differences in the way they think and the responsibilities, I who should be the one to act as a bridge between the two, have not been able to properly participate in the publishing (sales) decision-making process for Tekken. As a result, I think that there were parts of the process that did not take the Tekken community’s opinion into account.

I think I failed to create an organizational structure that would allow me to oversee things beyond my own position.

One of my roles was to listen to the opinions of the community and reflect them not only in the content but also in the out-game, but I was clearly becoming passive, worrying about the relationships between companies and not exercising my role.

From now on, I will review this structure and change it to one that values the community as it did in the past.

It was a typically frank statement from Harada, who was never shy to criticize his paymasters at Bandai Namco over their management of Tekken and the company’s various fighting game franchises. In June last year, for example, Harada was remarkably candid in discussing why Soul Calibur disappeared, and has spoken about trying and failing to get KFC mascot Colonel Sanders in Tekken.

Here’s Harada’s exit statement in full:

I’d like to share that I’ll be leaving Bandai Namco at the end of 2025.

With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.

My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas.

I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me.

The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator.

Even as the times changed, those experiences have remained at the center of my identity.

And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars.

Those memories are also deeply precious to me.

In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect.

Those accumulated events made me reflect on the “time I have left as a creator.”

During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance.

His words quietly supported me in making this decision.

Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day.

Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company.

Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me.

To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude.

I’ll share more about my next steps at a later date.

Thank you very much for everything.

Harada joined Namco (long before the acquisition that created the Bandai Namco we know today) in the early ’90s to work on Tekken’s arcade versions, which always launched first before console ports were released. He spent much of his time visiting Japanese arcades to check how Tekken was being played out in the wild, essentially living at the office.

At the time, Harada was a junior member of staff, but over the course of several years he worked his way up the chain to become the director of Tekken and the face of the franchise, attending community events while wearing his trademark sunglasses and making a fist — a reference to Tekken’s tagline, ‘The King of Iron Fist,’ — for photo opps.

1998’s Tekken 3, which is considered by many to be one of the greatest fighting games of all time, was the first Harada worked on as director and a smash hit, selling at least 8.36 million PlayStation copies worldwide. It became the PS1’s fifth best-selling game ever ahead of the likes of Tomb Raider, Metal Gear Solid, and Resident Evil 2.

Harada’s exit comes at a crossroads for Tekken. Tekken 8 sold 3 million copies a year from release, according to Bandai Namco, which said the game was selling at a faster pace than Tekken 7. But we haven’t had a sales update since January, and Bandai Namco has yet to announce new DLC characters for a potential Season 3. Will Bandai Namco release a Tekken 9 any time soon?

Photo by SIA KAMBOU/AFP via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.