Fortnite Ballistic Is a First-Person 5v5 Competitive Mode Launching In Early Access Next Week

Fortnite Ballistic is a brand-new first-person, round-based 5v5 competitive game mode that is set to launch in Early Access on December 11, 2024.

According to The Fortnite Team, Fortnite Ballistic is all about “strategy, tactical teamwork, and individual prowess.” Players will be split into two teams – Attackers or Defenders – and the goal is to either plant a reality-tearing Rift Point Device or stop the other team from doing so.

Much like other games of this style, there will be no respawns during a round and victory is achieved when the Rift Point Device explodes (45 seconds after planting!) or either team is wiped out. Players will swap teams every six rounds and the game will end when a team wins seven rounds total.

All players will start a match with a Ranger Pistol and 800 Credits, and more credits can be earned by killing other players or planting the Rift Point Device. Credits can then be spent at the beginning of each round on weapons and items to help players and teams achieve victory.

If players survive a round, they will get to keep their gear and shields. Items they use will not carry over, but they can drop weapons, smoke grenades, and flashbangs for their team or even pick them off of eliminated players.

Speaking of items, players will be able to choose one of five Flex Gadgets that they alone will be able to purchase and use during a match. Each player can hold up to two of their Flex Gadgets in their inventory, and they can not be dropped or picked up by other players.

The Flex Gadgets are as follows, via The Fortnite Team;

  • Select the Proximity Mine to place a damaging mine down on the floor, wall, or ceiling to surprise an unsuspecting enemy. They can be picked back up and placed again and will explode if shot. Great for booby-trapping sites when defending!
  • The Bubble Shield allows for throwing down a temporary protective bubble that’s impervious to bullets and projectiles such as grenades. It’s great for providing a shield for your team as you storm onto a site.
    The Recon Grenade gadget marks any enemies detected nearby where it’s thrown, even through walls. Throw a Recon gadget onto a site before entering to get a read on who might be waiting to get the drop on you.
    Old faithful! A thrown Frag Grenade will bounce and explode, dealing damage to nearby enemies. Careful — you’ll take damage from your own grenades (though your allies will not). Great for flushing players out from behind cover.
    The Impulse Grenade gadget is a disruptive tool that launches enemies and allies away. It has many creative uses, such as launching teammates onto a site from afar.

When Fortnite Ballistic launches, it will do so with only one map – Skyline 10. There will also be a starting set of weapons and items, and adjustments will be made post-launch alongside new maps, weapons, and features.

What will be there at launch, however, will be Unranked and Ranked modes. In Unranked, spots will be filled if players drop from a game and players can remain on the same server after a match if they’d like. In Ranked, there is no backfilling and a rank penalty will be filed to anyone who leaves and they won’t be able to join another match for “a period of time.”

Unlike Ranked Battle Royale and Reload, matchmaking in Ranked Ballistic is based on the average rank of a party. Furthermore, the amount of rank each player earns in a match will be based on rounds won, rounds lost, eliminations, and assists, in that order.

Fortnite Ballistic arrives just after the launch of Fortnite OG and an epic event featuring Juice WRLD, Eminem, Ice Spice, and Snoop Dogg.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Daily Deals: Stellar Blade, Prince of Persia: The Lost Crown, Persona 3 Reload, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, December 7, below:

Prince of Persia: The Lost Crown for $14.97

Prince of Persia: The Lost Crown is one of the most underrated games of 2024. Ubisoft’s return to the franchise brought new and challenging elements while still retaining what made this series so beloved. In our 8/10 review, we wrote, “Prince of Persia: The Lost Crown captures not only what made games such as The Sands of Time so good, but it irons out a lot of the little issues that plagued the 3D games in this series by opting for a 2D perspective – and owning it.”

Stellar Blade for $49.99

You can grab Stellar Blade for just $50 this weekend. This action game from Shift Up has been one of the most popular games of the year. Just a few weeks ago, new Nier: Automata DLC was released, which included new outfits inspired by A2, 2B, and Emil. In our 7/10 review, we stated “Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses.”

Metaphor: ReFantazio for $49.99

Metaphor: ReFantazio is the latest game from Persona 3, 4, and 5 Director Katsura Hashino and the team at Atlus’ Studio Zero. For the first time since launch, you can score the game at a discount, saving $20 post Black Friday. In our 9/10 review, we stated, “Refining the Atlus RPG formula of weaving tough turn-based combat into compelling social sim mechanics, Metaphor: ReFantazio doesn’t just send a powerful message across its political drama, it becomes a beautiful expression of the real impact storytelling can have on all of us.”

Final Fantasy I-VI Pixel Remaster Collection

Woot has the Final Fantasy I-VI Pixel Remaster Collection on sale for $44.99, making each game only $7.50! The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.

Astro Bot for $49.99

Astro Bot is on sale for the first time since launch, and there has never been a better time to pick up one of the PlayStation 5’s best games. Building off Astro’s Playroom, Astro Bot features many new abilities and bosses to fight, with over 300 bots to rescue across the galaxy. You’ll find planets modeled after beloved PlayStation games like Ape Escape and Uncharted, and even surprise third-party bots like Leon S. Kennedy from Resident Evil 2.

Final Fantasy XVI for $24.99

One of the biggest 2023 games has hit a new all-time low price! Final Fantasy XVI follows Clive Rosfield on his journey to avenge his brother. For the first time in the Final Fantasy series, you can become a summon, known as Eikons in this world. With spectacular boss battles and an engaging story, Final Fantasy XVI is an excellent time, especially for $24.99.

Persona 3 Reload for $24.97

Persona 3 Reload is one of the best RPGs of the year. This remake recreates one of the most praised Atlus titles ever, with loads of new quality-of-life and gameplay features. An all-new voice cast debuted with this release, and each cutscene was remade with new assets for higher quality. If you’ve never jumped into the world of Persona before, this is a great place to start, especially at this price.

Infinity Nikki Codes (December 2024)

If you’re looking for Infinity Nikki codes, IGN has you covered! In this article, you’ll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in December 2024, including Diamonds and Energy Crystals.

Active Infinity Nikki Codes (December 2024)

Below, you’ll find all the active and working Infinity Nikki codes in December 2024, the free rewards you get for redeeming them, and their expiry date (if known):

  • インフィニティニキ – 15x Shiny Bubbles, 15k Bling (NEW!)
  • 無限暖暖公測開啟 – 50x Shiny Bubbles, 15K Bling
  • 無限暖暖公測FB社團限定 – 10x Shining Particles, 15K Bling
  • インフィニキDISCORD – 50x Threads of Purity, 15K Bling
  • INGIFT1205 – 50x Threads of Purity, 15K Bling
  • NIKKIRELEASE – 50x Threads of Purity, 15K Bling
  • NIKKIBEWITHYOU – 126x Diamonds
  • dreamweavernikki – 520x Diamonds. Expires December 14
  • infinitynikki1205 – 20x Limited-time Revelation Crystal. Expires December 18, 2024
  • BDAYSURPRISE – 126x Diamonds. Expires December 31, 2024
  • GIFTFROMMOMO – 80x Diamonds. Expires December 31, 2024
  • GIFTTONIKKI – 90x Diamonds. Expires December 31, 2024
  • nikkihappybirthday2024 – 500x Diamonds, 2x Energy Crystals, 12,600x Bling. Expires December 31, 2024
  • NIKKITHEBEST – 126x Diamonds. Expires December 31, 2024
  • QUACKQUACK – 126x Diamonds. Expires December 31, 2024

Expired Infinity Nikki Codes

The Infinity Nikki codes listed below have expired and are no longer working as of December 2024:

  • GROUPSTYLIST
  • REDDITSTYLIST
  • DISCORDSTYLIST
  • NIKKI20241022

How to Redeem Infinity Nikki Codes

To redeem Infinity Nikki codes, follow the steps below:

  1. Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings – Land of Wishes main quest. It’s about 20 minutes into your Infinity Nikki adventure.
  2. Open the Pear-Pal menu by pressing ESC on PC (or the Menu button when using an Xbox controller on PC), the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.
  3. Click on the gear icon to open the Settings menu.
  4. Scroll over to the Other tab.
  5. You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.
  6. Input your code into the “Enter the redeem code” field and tap “Apply.”
  7. If successful, a pop-up will appear showing your free rewards.

Why Isn’t My Infinity Nikki Code Working?

If the Infinity Nikki code that you’re trying to redeem isn’t working, it’s likely due to one of the following reasons:

  • There’s a typo in the code.
  • The Infinity Nikki code is expired.

When inputting a code into Infinity Nikki, make sure there are no typos (Os instead of zeroes, capital Is instead of lowercase Ls, etc.) and that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn’t work, it’s probably expired and can no longer be redeemed.

How to Get More Infinity Nikki Codes

The best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you’re in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You’ll receive a notification when a new code is released so you can receive your free rewards ASAP!

Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we’d recommend checking our article every so often.

What is Infinity Nikki?

Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she’s whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You’ll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki’s adorable feline companion.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

Life Is Strange: Double Exposure Developer Deck Nine Announces Its Second Round of Layoffs in 2024

After laying off 20% of its staff early in 2024, Life Is Strange: Double Exposure studio Deck Nine has announced that it’s been hit with more layoffs to end the year.

In a statement posted to X/Twitter, Deck Nine Games CEO Mark Lyons wrote they’d have to “say goodbye to some of our talented team members,” but didn’t specify how many would be affected by the cuts.

“This was an extremely difficult decision and reflects the challenging times many companies in our industry are currently facing,” Lyons wrote. “We are extremely grateful to every individual who has dedicated their hard work, passion and commitment to making transformative entertainment with us.”

Deck Nine, which is also behind Life Is Strange entries Before the Storm and True Colors as well as The Expanse: A Telltale Series, released Double Exposure to positive reviews (IGN gave it a 9/10) at the end of October. The studio, however, has been plagued with issues before today’s layoffs; earlier this year, we at IGN ran an extensive report about its internal struggles with toxicity, hate speech, crunch, and more.

Deck Nine announced the last round of layoffs in February. Prior to those layoffs, IGN understood the studio employed roughly between 100 and 130 staffers. It’s unclear how many remain after the two rounds of layoffs this year. Deck Nine laid off around 30 employees in May 2023 as well.

The original developer of Life Is Strange, Don’t Nod, also announced layoffs in October after canceling two in-development projects amid a reorganization.

Today’s Deck Nine announcement is unfortunately only the latest layoff news to hit the games industry as the year wraps up. Earlier this week, Ubisoft revealed that it would be shutting down two production studios and laying off 277 employees in the process.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Path of Exile 2 Early Access Review

It only took an hour of playing Path of Exile 2’s early access version to know I’d soon be firing up an Excel spreadsheet and saying goodbye to all my loved ones for the foreseeable future. Just when I thought I was out, the heartless maniacs (in a good way) at Grinding Gears Games have pulled me back in with a sequel to one of my favorite action RPGs of all time – a game which has already consumed much of my life since it came out a decade ago. The gameplay, endgame mechanics, and insanely intricate buildcrafting all take massive steps forward, and even though it’s subject to many of the usual “early access jank” caveats and suffers from some seriously stingy loot drops right now, there’s already a lot to love about this fantastic, time-destroying ARPG.

Per all the genre’s usual tendencies, you can expect to spend your time blasting your way through armies of enemies in search of loot, taking down big, gross-looking bosses, and teleporting back to town to sell off your spoils roughly every two minutes due to your insanely small inventory space. In its presently unfinished state, it takes about 60 hours of battling your way through the first three acts of the campaign (of a planned six) twice in a row (on a higher difficulty the second time) before you hit the impressively extensive endgame, where even more angry mobs and shiny gear waits for you. And although it has plenty of technical jank and placeholders labeled “coming soon” where features should be, the vast majority of my multi-day marathon to get there was overwhelmingly enjoyable.

Needless to say, Path of Exile 2 doesn’t exactly rock the storytelling boat – it sticks with the usual tale of horrifying abominations which threaten to destroy the world and immortal beings treating mortals as pawns – but that doesn’t mean it’s boring or without the occasional twist and turn. Getting to know the cast of characters and unraveling the otherworldly culture and history featured in each act is a particular highlight. I grew quite fond of Alva, a treasure hunter who loves adventure almost as much as she loves making quick exits whenever danger shows up, and getting to know the Maraketh, a brutal group of desert survivalist nomads, was very compelling. We don’t know what the second half of that story has in store, so the jury’s still out on whether or not it’ll stick the landing, but so far it’s off to a decent, if not entirely original start.

While Path of Exile 2 plays it safe with the story, it swings for the fences when it comes to ambitious gameplay, and the result is one of the most irresistibly playable action-RPGs to-date. After picking one of the six classes currently available (Grinding Gear says there will be 12 eventually) you’ll start down the long, arduous path of making heads or tails of their incomprehensibly complex skill trees. They almost seem like they were designed to be sarcastically dense as you slowly piece together a build you like – it only takes one look at the main passive perk tree, which has over 1,500 perks to choose from, to realize you’re gonna be fogging up those nerd glasses quite a bit. Then you’ll bring those abilities and equipment to bear on all manner of zombies and weird lizard monsters in a relentless hunt for loot and XP that, if you’re as eager to smash the next fleshy pinata open to see what’s inside as I am, is prone to keep you up long into the night. Throw in the fact that maps are procedurally generated and offer a pretty high degree of replayability while also managing to not feel like they weren’t handcrafted, and you’re liable to lose yourself for the better part of a week like I did.

Each class offers a unique way to play that dramatically mixes things.

There’s a plethora of gameplay improvements over Path of Exile 2’s predecessor that make slashing through hordes of monsters endlessly entertaining, including dodge-rolling that adds a much-needed skill component to keeping yourself alive, WASD support that makes movement so much better, and other quality-of-life improvements that bring Path of Exile 2 much more in line with its modern peers. But in a lot of ways it surpasses them, too, with action-packed combat that feels a lot less passive than, say, Diablo 4, where you might find yourself hypnotically using the same combination of abilities over and over again as you plow through enemies. You can certainly get to an insane level of power eventually, but the vast majority of the time enemies will at least put up a fight, especially during boss battles where you’ll need to learn your foe’s attack patterns to survive. This ends up making combat feel a lot more like a proper action game than most action-RPGs.

It helps that each of the classes offers a unique way to play that dramatically mixes things up to a much greater degree than other ARPGs. For example, choosing the Dexterity-focused Ranger will have you keeping your distance, dancing around the map, and most importantly, focusing on your Evasion stat which gives you a chance to completely ignore attacks that land on you – but if you ever do manage to get hit by something big, like a boss, you’re toast. Alternatively, if you choose a Warrior, you’ll be running into close-quarters battle wearing the thickest armor you can find and focus on cleaving the enemy in two before they can whittle down your health. Meanwhile, the Mercenary trades a sword for a crossbow that effectively turns the entire adventure into a top-down shooter that feels very unlike any other character. For my part, I spent the majority of my time as a Witch focusing on a minions build that let my thrall do the fighting for me, so I often spent my time just supporting my undead homies and shouting words of encouragement. That’s a level of gameplay diversity I haven’t seen Path of Exile 2’s contemporaries achieve.

Between the eyebrow-raisingly complex passive perk trees, your skill and support gem loadouts, the Atlas perk tree and Ascendancy tree (which are two endgame trees with even more effects to consider), and your overall equipment loadout, there are about a dozen extremely convoluted systems to learn if you hope to master your character, and in this case that’s great news. When you decide to play them more than casually, ARPGs are all about burying your face into horrifyingly complicated menus searching for the most powerful possible combination of stats, and Path of Exile 2 delivers on this front even more than its predecessors. It might take a while (okay, actually quite a long while) to figure out how each piece of the puzzle works, especially if you’re diving in early before the hardcore crowd gets hold of it and creates step-by-step recipes you can follow, but doing so makes for an awesome time if, like me, you’re into that terribly nerdy business. The only thing that’s a bit irritating about playing the early access version now is that not every skill tree has been finished, so you might want to chase a specific build or power, only to find out that power is still just a twinkle in the designers’ eyes. That could, for example, mean you aren’t able to purchase support skills to complement your build and take it in a different direction.

Where Path of Exile 2 definitely falls short, though, is with its loot. That’s not because the items you get are bad (finding a sceptre that let my Witch summon even more undead minions was quite nice, for example), but because it’s incredibly stingy with them. The first issue is that there seems to be no protection at all in ensuring the loot that drops is geared towards your chosen class – and even if you find stuff that is, it’s often not good or won’t work with your build since you’ll frequently require highly specific items to improve upon it. I didn’t even see a single Unique (a powerful, curated tier of items) drop until I had played for over 60 hours, and when I finally did it was a bow that my magic-focused character had no way of using. You can always trade with other players for gear you need, but it still feels pretty awful to grind your face off and not see anything worthwhile come of it, especially if you’d rather not interact with other people.

I hope loot gets at least a little more generous during early access.

Similarly, while there are a few options for taking middling items and leveling them up with new perks and higher rarities to improve your chances, these don’t come close to fixing how anticlimactic loot drops often feel, and you’ll likely find yourself using your best items long after you’ve leveled beyond them for sheer lack of alternatives. None of this should come as a surprise from fans of the first Path of Exile, as loot has always been hard to come by there as well, but it’s really something I thought Grinding Gear might address in this followup. Obviously it’s been a successful approach with the audience Path of Exile has built, but in my book that’s a pretty big miss for an ARPG, where cool loot can be a major selling point. I hope the loot dial gets turned at least a little toward the more rewarding side of things during the early access period.

If you plan to jump in at launch, hopefully you really enjoy your first playthrough of Path of Exile 2’s first three campaign acts, because right now you’ll have to give them a second go if you want to reach the endgame content. That’s because, instead of finishing all six acts for the early access build, Grinding Gear focused on the first three and wisely directed the rest of its attention to fleshing out the endgame so that it can be finely honed for the full launch. That was a smart choice generally speaking, but instead of letting you beat the first half of the story and immediately advance to the post-campaign grind, it instead makes you play through the whole thing twice – with no changes in the second run aside from scaled-up enemy levels – before finally granting you access to the endgame. Even though I enjoyed the story, playing it all again back to back just to reach an arbitrary character level left a bad taste in my mouth and makes things unnecessarily repetitive at the moment. It’s especially weird that the second run, called “Cruel Mode,” isn’t actually harder – in fact, it was a whole lot easier since I knew what was coming and had a far stronger build. That makes the whole second playthrough pretty monotonous. Couldn’t they have just boosted our characters and equipment to the proper level instead?

Thankfully, once you do manage to progress into the endgame, you’re in for a good time: Path of Exile 2 is surprisingly fleshed out on this front despite being quite unfinished. The main course is the Atlas, a massive, procedurally generated map that lets you explore nodes to reach objectives, including mysterious merchants, hidden boss fights, and more surprises lying in wait – it’s kind of like Diablo meets Super Mario World’s overworld map in the best way. While very similar to the original’s endgame, this version expands and improves on virtually every aspect and has been a complete blast to explore. I’ve likely only just scratched the surface after more than a dozen hours with it, but I could already see myself dumping another hundred hours into this thing. Beyond that, there are trials that pit you against special objectives and challenging modifiers to unlock powerful rewards and progress down your Ascendancy perk tree, as well as an endgame boss that serves as the final gauntlet for Path of Exile 2’s most dedicated adventurers. It’s an impressive amount of content and quite well thought out, especially for an early access game, but that’s hardly surprising given the first Path of Exile’s decade-plus of lessons learned while building upon its own endgame content.

That said, a robust endgame hasn’t saved Path of Exile 2 from much of the usual jankiness that comes with early access games. I saw everything from the minor stuff, like framerate hiccups, to the extremely infuriating stuff, like that time a patch removed all of the skill gems, support gems, and the best weapon from my inventory, all but destroying my build and forcing me to grind much of it back. Per usual, I recommend waiting to hop in if you’re the type of person to throw their controller out the window when things don’t work as intended, as playing in early access isn’t for the faint of heart and your prized loot could vanish in an instant. It’s a testament to how good everything else is that these issues didn’t completely turn me off from continuing to play. It’s also worth mentioning that Path of Exile 2 already looks and sounds much better than its predecessor, even if it still doesn’t look nearly as good as a AAA cohort like Diablo 4 – so it’s a notable visual upgrade, but nothing that blew my socks off.

Free-to-Play Strategy RPG Girls Frontline 2: Exilium Launches on PC and Mobile

The Girls Frontline series is back with the free-to-play strategy RPG Girls Frontline 2: Exilium, which recently launched on PC and mobile. It introduces a new cast of characters and fully 3D maps while building on the groundwork laid by its predecessor.

If you’re not familiar with the franchise, this is a sequel to the 2018 free-to-play mobile game Girls Frontline. It introduced a war-torn future world in which much of humanity has died, and they now rely on androids called Tactical Dolls, also known as T-Dolls or Dolls, to fight their battles for them. Players took on the role of a commander in charge of Doll combat teams, known as echelons. The first title spawned a manga and multiple anime series, and now the sequel follows in their footsteps.

Girls Frontline 2: Exilium picks up 10 years later and features significant gameplay evolution. You still play as the same commander from the first game, but your team has been disbanded and you are now a bounty hunter. You’ll need to recruit new Dolls to form a squad and lead them in turn-based combat as you try to uncover the truth behind a growing conspiracy.

Combat has gotten a big overhaul. The original featured a 2D map that you would move echelons across to engage enemies, at which point you’d enter combat that was based on where characters were placed within a formation. Girls Frontline 2: Exilium is fully 3D with tactical combat, and you take direct control of each character to move them across the map and execute commands.

Dolls are anime-style personifications of a wide variety of real-world weapons and come equipped with those weapons, including handguns, submachine guns, assault rifles, machine guns, sniper rifles, and shotguns. Each weapon has been created in 3D, is viewable from any angle, and can be displayed in your personal weapon gallery. You’ll also be able to apply different skins to your weapons, giving you some customization options for your collection.

Characters are grouped into classes that define their combat role. Bulwarks are your classic tanks, acting as frontline fighters who can provide defensive buffs to your team. Sentinels are your primary offensive characters, focused on dishing out as much damage as possible. Vanguards can help provide damage too, but their biggest advantage is their high mobility, which allows them to set up flanking maneuvers on enemies. And finally, Supports provide healing or buff their teammates.

Each character is weak to one element and one ammo type, so you need to be careful how you build each of your combat teams. You don’t want them all to be weak to the same attacks. Enemies have these weaknesses too, so you’re incentivized to build a team capable of capitalizing on a wide range of weaknesses to turn combat in your favor.

Unlike its predecessor, Girls Frontline 2 allows you to move characters freely around the battlefield during combat and find objects to take cover behind. When a character is behind cover, damage against them will be dramatically reduced. But hitting them with attacks they’re weak against will drain their Stability stat, and once that reaches zero, their defense will be broken and they’ll no longer get the benefits of being behind cover.

That means you need to be strategic about how you use each of your characters. Since enemies are weak to an element and an ammo type, it’s possible for one character with the right combination of attributes to hit both weaknesses with one attack. That drains Stability even faster, which quickly breaks enemies’ defenses and leaves them susceptible to devastating follow-up attacks.

Outside of combat, you can also spend down time with your squad members in the Refitting Room or Dormitory. Both offer full 3D interactivity and show off the game’s non-photorealistic rendering (NPR) anime art style. You’ll need to recruit new characters to expand your squad, and Girls Frontline 2 is celebrating release by providing in-game rewards that can help.

You can get a rundown of all the goodies on offer in the image above, including codes you can redeem and rewards from multiple events. If you want to jump in, you can download Girls Frontline 2: Exilium now on PC, iOS, or Android. To stay up to date on the latest info, you can visit the official website or join the community on Twitter, YouTube, or Discord.

How Kingdom Come: Deliverance 2 Evolves Its Combat

Kingdom Come: Deliverance 2 had a weighty task to spar with: following up on one of the most in-depth, skill-based, historically-inspired melee combat systems to ever slice its way into the RPG world. But it’s no secret that it was an uphill battle just to become competent with the first game’s complex directional strikes and precisely-timed blocks. Plenty of players bounced off of those demanding skill requirements. But the technical demands of the combat, and the feeling of getting better as a player, were also a huge part of what made it great.

Warhorse’s goal for the sequel, then, was twofold. They wanted to lower the skill floor required to play competently – without getting your butt handed to you in a cloth sack by any random bandit – but also raise the skill ceiling required to take on the very most unforgiving optional challenges. In terms of the story, this checks out. Henry was a complete nobody in KCD1, but by the time the sequel begins, he’s been an aspiring swordsman for quite a while now. It wouldn’t really make sense for him to still be struggling against poorly-trained opponents.

On Your Left…

The first way this is obvious is that KCD1’s five attack directions have been reduced to four: up, down, left, and right. Swords use all four, but not all weapons do. Polearms, for instance, generally only have three, which is something to consider when choosing a fighting style. KCD1 also had two different attack buttons: slash and stab. In KCD2, all basic attacks are generally slashing. Thrusts still exist as part of multi-hit combos, but only on weapons where they make sense. You won’t be poking people with the tip of a blunt weapon like a mace, for instance.

Warhorse wanted to lower the skill floor required to play competently – without getting your butt handed to you in a cloth sack by any random bandit – but also raise the skill ceiling required to take on the very most unforgiving optional challenges.

Blocking can now defend you from multiple opponents, as long as they’re all in front of you. And finally, the parry system feels a bit more intuitive and forgiving. Aiming your parries correctly still matters, but more so against tougher enemies. And even in that case, you’ll mostly be punished for blocking in the opposite direction of their attack, rather than any direction that wasn’t the correct one. That is, you don’t have to get it perfect. You just have to avoid getting it completely wrong.

This all cuts down on the number of possible decisions you might have to weigh at any given moment in combat. But managing stamina, watching opponents, and making good decisions is still important. This is paired with the fact that a lot of the early-game enemies are now tuned to be Henry’s martial inferiors, so you can cut your teeth on some fights where you’re favored to win before taking on tougher opponents – a big change from getting beaten up by the town drunk in the first hour of KCD1.

Way of the Blade

If you’ve mastered the first game’s combat, though, Warhorse doesn’t want to leave you without new mountains to climb. The very most skilled players will find that the ceiling has been raised as well. One major focus for this change is to the master strike, a late-game ability Henry could learn that had the potential to trivialize most encounters if you got really good with it.

“In KCD1, perfect blocking and master striking was super useful and basically, if you were willing to play very defensively, you could have overcome everything with just this move,” lead designer Prokop Jirsa explained. “It doesn’t work like that in KCD2. There’s still master strike but it’s much harder to implement and there’s defenses even against master strike.”

Basically, the best fighters out there aren’t going to fall for your master strike spam anymore. And you’ll be encouraged to take a more aggressive approach, rather than sitting back and waiting for your opponent to make a mistake. You’ll also need to focus more on varying up your moves and using all of the tools available to you. And that range of tools has been expanded.

Armed to the Teeth

The flashiest new additions are crossbows and guns. It’s 1403, so we’re talking about very primitive guns that take forever to reload and aren’t accurate at all beyond a few paces. But if they’re pointed the right way at close enough range, they’ll do some serious damage. They have a psychological impact, too. Enemies in KCD2 will decide if it’s still worth fighting based on how the fight is going and how tough they think they are. If you take out the captain with a loud boom and a flash of fire, his underlings might just head for the hills. Nobody’s getting paid enough to deal with whatever that thing is.

And while the sword is still the most versatile weapon, the new combo system gives you more reason to use other melee weapons as well. One example Jirsa gave was how maces have some unique combos that can target joints or unarmored areas on a target. If you notice your foe isn’t wearing any leg armor, for instance, you could specifically execute a combo that goes for the legs without having to manually aim down at them.

For those of the sneakier persuasion, stealth kills have also been improved. In KCD1, it was basically a dice roll comparing your stats to the stats of your target to see if an assassination would be successful, which could feel frustratingly random in such a skill-based game. KCD2 has changed things up to be timing-based instead. And you don’t need perfect timing to do away with your opponent, necessarily. But if you’re half a second off the mark, you may not pull off the kill silently, with the target’s dying screams alerting nearby allies.

Murderer’s Row

The other way Warhorse is aiming to keep combat interesting even for seasoned swordmasters is by dialing up the difficulty of the most challenging optional content. Simply following the main story shouldn’t throw anything too wildly unfair your way. But if you’re willing to go off the beaten path in search of trouble, you’ll be able to find it.

“In KCD1, actually, when you got really good, the end game was really easy,” Jirsa said. “This is something we improved in KCD2 as well. There are big challenges in the end game. There are some which even people from this office struggled to overcome.”

So whether you got scared off from the original Kingdom Come: Deliverance the first time you got turned into sashimi by some Cumans, or you’re on your third playthrough and can throw down master strikes with your eyes closed, you should find something for you in the sequel. And when all else fails, you can just bring a gun to the sword fight.

For more, stay tuned all December long as our exclusive IGN First coverage of Kingdom Come: Deliverance 2 continues. You should especially check out my in-depth hands-on preview for my impressions of this new combat system so far!

Rockstar Could Easily Announce the GTA 6 Trailer 2 Release Date but It’s Staying Quiet ‘On Purpose’ Because ‘It’s a Really Good Marketing Tactic,’ Ex-Dev Says

A former developer at Rockstar has expressed his delight at the many wild conspiracy theories surrounding Grand Theft Auto 6, insisting staff at the studio will be enjoying watching the community go off the deep end.

Rockstar released GTA 6 Trailer 1 to record-breaking viewership in December 2023, but it hasn’t released a single asset in the 12 months since. The year-long wait for more information has fueled increasingly bizarre conspiracy theories about when Rockstar will release GTA 6 Trailer 2.

These have included counting the holes in Lucia’s cell door net, the bullet holes in the car from Trailer 1, and even registration plates as they hunt for GTA 6 clues. But chief among the conspiracy theories is GTA 6’s ongoing moon watch, which was, remarkably, proven to have accurately predicted the date Rockstar announced when it would release GTA 6 Trailer 1 last December, but debunked as a hint at the release date for Trailer 2.

Mike York, who worked as an animator at Rockstar New England for six years helping to build Grand Theft Auto 5 and Red Dead Redemption 2 before leaving the company in 2017, is a big fan of all the fuss, taking to his YouTube channel to explain that the developers at Rockstar will be getting a kick out of it too.

“All the developers over there are geeking out about it, trust me,” he said. “When I was over there I would have little conversations with people and be like, ‘Did you hear this person found this mystery?’ And they’d go, ‘Oh yeah!’ “

York also suggested that Rockstar is playing up to the conspiracy theories, deliberately avoiding saying anything about the game or when Trailer 2 will be released in order to fuel even more speculation within the community.

“They’re reaching and pulling and trying to come up with these really cool theories to decipher when the next trailer will be,” he said of fans.

“Specifically Rockstar, they’re very secretive about what they do, and this is a really cool tactic because it creates allure and it creates mystery and it creates people talking about it without them having to do anything. The more they’re silent the better it is, because the more people will be antsy and want to talk about it and have this feeling of not knowing what’s going to happen.”

York went on to say that Rockstar is likely resisting pressure from its army of fans to announce the GTA 6 Trailer 2 release date for this exact reason.

“They could easily release the trailer date and be like, ‘Hey this is when the trailer’s coming out,’ but they don’t do it. And they don’t do it on purpose because it’s a really, really good marketing tactic. If you think about it, it creates these really cool theories.

“This brings the fans together. This is a really cool way to get fans to talk about your game when you’re not releasing anything yet, in-between the times.

“All these theories are great. They only create hype, they create talk, they create mystery behind the games.”

Could Rockstar actually be placing clues to things like trailer release dates in GTA Online images, as the moon theory has suggested? Probably not, York said.

“A lot of these things are like trolls,” he added. “It’s a mystery to nowhere. It’s just to have you dig in there and search for stuff and find it. And even though it won’t lead to something, it’s something that can bring a chase and a journey and an adventure for all these players for years to come.

“As a developer, it was really cool to sit down and look at these comments that people leave and these conspiracy theories that they come up with, because a lot of them are super elaborate, and they take a lot of time to come up with. It really goes to show the passion behind all these fans behind this franchise, because these people are taking hours and hours and hours out of their day to try to go after these theories, and it’s really fun.”

It is remarkable that Rockstar has gone a year without following up GTA 6 Trailer 1 with any new information at all. With GTA 6’s fall 2025 release window on PS5 and Xbox Series X and S still on the cards, according to Take-Two, you’d expect Rockstar to pipe up sooner rather than later.

While you wait to find out, IGN has much more on GTA 6 to check out, including an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, the boss of Take-Two’s coy response on whether GTA 6 is coming to PC, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Days After Shutting XDefiant and Laying Off Hundreds of Staff, Ubisoft Is Reportedly Considering How to Structure a Tencent Buyout Without the Guillemot Family Losing Control

Ubisoft’s share price skyrocketed today amid intensifying rumors that Chinese megacorp Tencent is engaged in buyout talks.

The company behind Assassin’s Creed, Far Cry, and Rainbow Six Siege has suffered a torrid year, with multiple studio closures, mass layoffs, and game shutdowns. The company’s next big game, Assassin’s Creed Shadows, was delayed into 2025, and Star Wars Outlaws failed to meet sales expectations.

According to Reuters, Ubisoft shareholders are “considering” how to structure a possible buyout of the French company without reducing the founding Guillemot family’s control. The Guillemot family is the largest shareholder in Ubisoft and is reportedly in talks with Tencent and “other investors” as it seeks funding a management buyout. Tencent is the second-largest shareholder in Ubisoft with 10% and, according to Reuters, has yet to decide whether to fund the buyout.

Reuters said Tencent’s indecision is “partly because it has asked for a greater say on future board decisions including cash flow distribution in return for financing the deal.” Apparently the Guillemot family has yet to agree to those terms, but Tencent is willing to wait for them to come around.

Tencent declined to comment when contacted by Reuters, with a Guillemot family rep failing to respond. But a Ubisoft spokesperson did comment, saying: “We remain committed to making decisions in the best interests of all of our stakeholders. In this context, as we have already indicated, the Company is also reviewing all its strategic options.”

Ubisoft’s shares fell to their lowest level in the last decade in September after it made a series of dramatic announcements around the performance of its games. As well as delaying Assassin’s Creed Shadows, Ubisoft announced a return to Steam after a period of PC launch exclusivity on the Epic Games Store, with Star Wars Outlaws recently releasing on Valve’s platform.

This latest news comes hot on the heels of Ubisoft’s announcement that it plans to shut down Call of Duty competitor XDefiant and its production studios in San Francisco and Osaka while ramping down its site in Sydney, with up to 277 employees losing their jobs. Roughly half of the XDefiant team will be assigned roles elsewhere.

Shares in Ubisoft are up 12.52% today, December 6, following the Tencent buyout reports.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 777: Indiana Jones and the Great Game

Cardy, Matt, and Jesse have all been playing Indiana Jones and the Great Circle. Could it make a late game of the year surge? Listen to find out. Also out this week is Marvel Rivals, a new hero shooter that certainly doesn’t lack heroes. Is it good? Again, listen to find out. Then there’s Secret Level, the animated video game Prime series. Want to know if it’s worth watching? I’d listen to find out. And as for Clint Eastwood’s courtroom thriller Juror #2? Just listen, innit.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 777: Indiana Jones and the Great Game