Scalpers Are Selling Sold Out Xbox Series X Mini Fridge

The Xbox Series X mini fridge sold out in minutes, and now scalpers are already selling them online for hundreds of dollars.

Microsoft released the first wave of preorders this morning, which sold out in under 15 minutes according to potential buyers on Twitter. The fridge modeled after the Xbox Series X console officially retails for $99.99/£89.99, but it’s already going for more than double that on eBay.

A recent check on eBay showed multiple listings for the mini fridge priced at well over $200. Multiple listings have already sold at their listed price or accepted the ‘best offer’, meaning people are paying for fridges at double the cost of the MSRP price.

In the US, the fridge is on sale exclusively at Target, while it’s available from GAME in the UK. Microsoft says it’s planning to expand regional availability in 2022. It’s also important to note that Xbox called today the “first wave” of preorders, meaning there may be more chances to secure the fridge in the US and UK later on.

The Xbox Series X mini fridge has been a meme since the console’s reveal in 2019 when the internet immediately noticed the Series X’s resemblance to a fridge. Last year, Microsoft made a full-sized Xbox Series X fridge. Earlier this year, Xbox announced that it would make the Series X mini fridge a reality for fans to bring into their homes.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Pokemon Legends: Arceus Introduces Some New Mysteries With a Creepy Found Footage Video

A new trailer for Pokemon Legends: Arceus shows off a fresh glimpse of the Hisui Region.

The video is presented in an eerie found-footage format as seen in horror movies, showing off some snowy terrain surrounded by rocks and trees. You can check out the trailer below.

In the trailer, the narrator describes a Pokemon he sees by saying, “The tip of its tail is red and swaying,” and, “the white fur on top of its head and around its neck is so fluffy.” He also says it’s not a Vulpix or a Growlithe, so it’s probably a new form of an existing Pokemon, or a new Pokemon entirely. The Pokemon Twitter account is asking trainers to examine the footage and report back with their findings.

Pokemon Legends: Arceus is set to be a big departure from the standard Pokemon formula. While the game won’t be open-world, it will feature a handful of open areas to explore, similar to Monster Hunter: Rise. The game is also introducing a new class of Pokemon called Noble Pokemon, as well as a revamped battle system where Pokemon’s stats and other factors may allow them to use multiple moves in a row.

If this sounds like too much change, Pokemon purists can look forward to Pokemon Brilliant Diamond and Shining Pearl, which we called “the old-school Pokemon games we’ve been missing” in our hands-on with the remakes.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Halo Co-Creator Joins EA To Set Up New Seattle Studio

Marcus Lehto, the co-creator of Halo and the founder of Disintegration studio V1 Interactive, has announced that he has joined EA as a game director.

Announcing the role on Twitter, Lehto revealed that he is building a new studio in the Seattle area. This new studio will work on “first person games”, although it’s not clear if these will be original games or new entries in existing EA series (so start your Titanfall 3 prayers now).

“I can’t wait to share more about what we’re creating!” Lehto concluded.

Lehto is best known for being Bungie’s Creative Art Director, a position he held from 1997 to 2012. Having worked on the original Halo: Combat Evolved, he’s responsible for the creation of Master Chief. He went on to work on all of Bungie’s Halo games. In more recent times, Lehto was the founder of V1 Interactive, which created RTS/FPS hybrid Disintegration. The game sadly proved unpopular and critically unsuccessful, and V1 Interactive eventually shut down. Hopefully he’ll have better luck at EA.

Matt Purslow is IGN’s UK News and Entertainment Writer.

Xbox Announces 20th Anniversary Event

Microsoft has announced an Xbox Anniversary Celebration to mark 20 years of Xbox. It has also made it clear that no new games will be announced during the show.

Announced on the Xbox Wire blog, the Xbox Anniversary Celebration will take place on November 15, starting at 10am PT / 1am ET / 5pm GMT. “While we won’t announce any new games, this anniversary broadcast will be a special look back at 20 years of Xbox,” said Head of Xbox Game Studios, Matt Booty.

The announcement came alongside a roadmap for the next three months of Xbox Game Pass. On October 28, Age of Empires 4 will be released on Game Pass for PC, and it will be followed by Minecraft, which finally lands on Xbox Game Pass for PC on November 2. Forza Horizon 5 drops on November 9, and the GOTY edition of Flight Simulator lands on November 18. Finally, Xbox rounds out the year with Halo Infinite on December 8.

The promise of no announcements means we’ll likely not see anything from Fable, which Xbox confusingly seemed to suggest was coming recently. Booty did specify no new game announcements, though, so there may be footage from previously announced games if we’re lucky. Just don’t get your hopes up too far…

In other Xbox anniversary news, check out the new Adidas sneakers that have been created for Xbox’s big birthday.

Matt Purslow is IGN’s UK News and Entertainment Writer.

Dead by Daylight’s Pinhead Is Now an NFT and Everyone’s Angry

The Dead By Daylight character model for Pinhead has been licensed as an NFT and the game’s fanbase isn’t all too pleased about it.

As reported by PC Gamer, fans will now be able to purchase an NFT of the Pinhead character model from Dead By Daylight. The sale of the NFT comes from the company Boss Protocol who, as part of an FAQ, states that it has “the official license to create NFTs based on Hellraiser using the in-game models that were created for Dead by Daylight.”

According to the company, Pinhead’s arrival on the Blockchain comes as part of a “unique generated collection” strictly limited to 10,000 NFTs, across a range of different rarity models. For some fans purchasing the digital token, the NFT will also come with a copy of the Hellraiser DLC for Dead by Daylight too – though it’s not quite clear as to who exactly will receive this.

Within its FAQ page, Boss Protocol confirmed that the purchase of the Pinhead NFT would not unlock additional exclusive content within Dead by Daylight. However, the company did say that “certain Pinhead NFTs will unlock access to Hellraiser collectibles and all of them will entitle their owners (on a future date) to additional NFTs (like the Lament Configuration Box) at no cost.” The FAQ page also states: “The Pinhead NFT will also grant access to new content (unrelated to Dead by Daylight) in the future. For instance, the Pinhead NFT will allow owners to unlock the character in other games that are now in development.”

So, what exactly is an NFT? The abbreviated term stands for Non-fungible token and it’s basically a way of using blockchain technology to allow people to claim digital ownership over an image or piece of artwork that can be found online.

While some people are in favor of the idea, many have criticized the sale of NFTs from a number of angles. Concerns in the area range from those questioning what level of ownership a person actually has when purchasing an NFT to worries surrounding their environmental impact of NFT sales and reports of scamming in some sales.

For a number of Dead by Daylight fans, the issue around the use of Pinhead as an NFT comes as a matter of transparency with many suggesting that the game’s developer, Behaviour Interactive, should have been clearer about the character’s inclusion as an NFT before its in-game content dropped. Twitter user @vetrix_tron summed up this argument by stating: “Honestly today has left me feeling very conflicted. I really enjoy playing Pinhead, he’s slowly become one of my favorite killers, but knowing I was tricked into funding some NFT scam makes me feel shitty.”

As for Behaviour itself, the studio tweeted a statement last week discussing its role in the situation. “Recently there’s been some talk about NFTs, so we wanted to clear some things up,” the studio said. “When we work with our licensing partners, we provide them with in-game models as well as Chapter keys. They are free to use these however they see fit as the rightful owners of these characters.” The studio went on to echo similar statements surrounding the NFTs to Boss Protocol, stating that there would be “no exclusive in-game content linked to these models when they are distributed outside of the game in any way.”

For more from Dead by Daylight, check out the content leaving the store later this year, the Hour of the Witch DLC reveal, and where it ranks in our favourite PC horror games. And if you love Dead by Daylight, be sure to check out the upcoming game Propnight.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Doom Can Now Be Played On Twitter

Over the years, fans have managed to port Doom to a number of weird and wonderful places. From popping up in Minecraft to running on an Apple Watch, the game’s community constantly seems to be finding new ways to play the game. In perhaps one of the more inventive methods to allow fans access the Doom universe, players are now able to complete the game on Twitter.

The creation of a Tweet2Doom bot on the social media platform now means that users can attempt to complete the game by using various commands in Twitter replies to the account. In doing so, players can control the game’s iconic Doom Marine, and are able to see the consequences of their actions in short ten-second clips that the account sends back.

A full set of the rules and how to play can be found in the pinned tweet on the Tweet2Doom bot’s account. However, gameplay essentially requires players to use a combination of letters and numbers to input commands to the game and then denote the number of frames that they’d like the action to be performed for. In a strange way, this almost gives the game a turn-based feel where players are able to react and plot their next series of moves after the bot responds with footage detailing their last set of actions.

Since the creation of the bot, a number of fans have tried their hand at the game. While various clips generated by the account show players bumping into walls and emptying clips blindly through the air, there are also some videos showing off impressive runs too. In the clip below, you’ll find one player’s 11-second attempt of the level E1M1 – a run that currently holds the Twitter2Doom speedrun record.

While players continue to try and one-up each other’s record speedrun attempts at the game on Twitter, many fans might find they have greater success at completing the game through one of its more mainstream ports. Earlier this year, the Doom Slayers Collection was brought over to Nintendo Switch. Not only does this come with the added bonus of subsequently released Doom titles to play through, but you also won’t have to play through the game in ten-second bursts.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

After Legal Threat, Dbrand Just Makes Its Own PS5 Faceplate

Following a cease and desist letter from Sony, Canadian peripherals company Dbrand announced on Saturday that it had been forced to pull its range of PS5 faceplates from its store. Now, just three days later, the company has released its own original design range of faceplates for the console. In an announcement, Dbrand proclaimed “Darkplates are back, checkmate lawyers.”

In a statement posted to the company’s subreddit this weekend, Dbrand announced that its PlayStation 5 faceplates were “dead” after it had received official contact from Sony threatening legal action if Dbrand continued to sell them. Up until this point, Dbrand’s faceplates were near identical to the ones typically found on the console when purchased. The key difference was, instead of being white, the company’s faceplates allowed fans to switch up their consoles to a matte black design.

Despite pulling the original plates on Saturday, Dbrand already has a “Darkplate 2.0” design ready to go, which does suggest that the company could be using Sony’s legal threats as a marketing tactic. During the time that the original Darkplates were on sale, Dbrand taunted and provoked Sony, saying “Go ahead, sue us.” Following the news on Saturday that Sony had done exactly that, it initially seemed as though perhaps the Canadian brand has pushed their luck one too many times and been made to pay the price. However, now, just three days later, the company has announced a brand new set of faceplates that it claims are safe from future lawsuits.

Dbrand announced its new Darkplates 2.0 over on Reddit in a statement filled with self-assurance, wit, and a few lighthearted digs. “See, while we appreciate all the armchair legal advice that filtered in over the weekend,” the statement reads, “the reality of this Darkplates dispute is quite simple.”

“You can’t successfully sue someone over an alleged “design infringement” without a registered design patent. Sony did not have a registered design patent for the PS5’s side panels when we launched Darkplates (or for many, many months following the release). We didn’t think they’d ever get one. They did. Here we are.”

Dbrand says that instead of choosing to “spend millions fighting the legitimacy of the design patent claims for many years in court,” the company opted to start fresh. In doing so, Dbrand has created a brand new design in the Darkplates 2.0 that it believes “closes the loop on this dispute and neutralizes any future infringement claims from Sony.”

As well as opting to take a different shape with the design of the Darkplates 2.0, Dbrand has also added vents to its design, which could help your console to run cooler. There is also a small range of color schemes. Fans will be able to choose from black, white, and a third option “color-matched to a retro console which shall remain nameless,” – that’s PlayStation 1 grey for those looking for a more nostalgic feel to their faceplates.

Dbrand concluded its announcement by considering whether Sony was still going to sue. The statement reads: “Probably. The difference this time is that we’ve created an original design for which they have no basis to allege infringement. If they want to try, they’d better be ready to pay our legal fees.”

For more on the PlayStation 5 make sure to check out this article detailing how the console finally broke the Nintendo Switch’s 33-month streak at the top of the US Monthly Hardware Charts.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

The Crysis Trilogy Is Back and Better Than Ever

The Crysis series has consistently delivered some of the most beautiful and impressive first-person shooters available on any platform, and now, Crytek is getting ready to bring remastered versions of the main three entries in the franchise to modern platforms with support for resolutions up to 4K, up to 60 FPS, and much more with the release of the Crysis Remastered Trilogy.

The Crysis Remastered Trilogy includes the single-player stories of Crysis 1, Crysis 2, and Crysis 3. For those unfamiliar, Crysis tells the story of special forces soldiers who are outfitted with nanosuits that offer such abilities as greater strength, enhanced speed, improved defense to withstand bullets, and a cloaking skill that makes you near-invisible. While players can choose to purchase each game separately if they already own Crysis Remastered, the Crysis Remastered Trilogy collection will give them all three games for the price of two.

Despite all three games running natively on PS4 and Xbox One instead of PS5 and Xbox Series X/S, the next-gen consoles’ versions will be optimized via backwards compatibility to “play smoother and better than ever before.” For example, the Crysis Remastered Trilogy will feature resolutions up to 4K and up to 60 FPS thanks to Dynamic Resolution.

On PC, players will be able to lock their frame rate to whatever they choose and, if their rig can support it, select Max Settings to see the most advanced tech Crytek has to offer on display.

The original Crysis Remastered was released in 2020 and the PC version included ray tracing alongside “high-quality textures up to 8K, HDR support, temporal anti-aliasing, Screen Space Directional Occlusion (SSDO), Global Illumination (SVOGI), state-of-the-art depth fields, new

light settings, motion blur, parallax occlusion mapping, Screen Space Reflections and Shadows (SSR & SSS) as well as new and updated particle effects and more.”

All platforms will be able to enjoy these classic titles with updated lighting, better-looking characters, weapons, and environments, and high-definition textures to make the world feel more real.

Crysis was first released back in 2007 and pushed tech forward by running at up to 720p and up to 30 FPS. Crysis 2 and Crysis 3 followed in 2011 and 2013, respectively, and continued the trend of high quality graphics perfectly matched with exciting gameplay set by the first.

Ready to get back into your Nanosuit? Now you can, when Crysis Remastered Trilogy releases on October 15th for PS5, PS4, Xbox Series X, Xbox One, PC via the Epic Games Store, and the Nintendo Switch eShop for a MSRP of $49.99 USD. The retail version of the Crysis Remastered Trilogy for Switch will be coming soon.

PS5 Finally Breaks Nintendo Switch’s 33-Month Streak at the Top of the US Monthly Hardware Charts

The PlayStation 5 has finally broken Nintendo Switch’s 33-month run of selling the most console units in the US monthly hardware charts.

As per data collected by the NPD Group, the PlayStation 5 has finally come out on top of the Nintendo handheld to become the best-selling hardware platform across the US in September, selling the most units, and making the most money.

The Nintendo Switch’s remarkable run shouldn’t be understated. Having led the US console market in units sold on a monthly basis since November 2018 when it took over from the PlayStation 4, the Switch’s 33-month run has seen it consistently outsell both Sony and Microsoft despite the latter pair releasing new flagship consoles within that time.

While the Switch remains the best-selling console in terms of units sold across the US year-to-date, as of August the PlayStation 5 had surpassed Nintendo’s console in terms of dollar sales, and that continued last month. It’s quite a feat, given that PS5 has been hit with shortages throughout the year.

In September, video game hardware dollar sales across the US increased by 49% when compared to the same month in 2020. The NPD Group notes that the total spend on hardware last month reached $412 million.

In August, Sony reported that it had secured enough components to be able to sell 22 million PlayStation 5s before the end of the current fiscal year. That being said, the company has still certainly seen its fair share of shortages since the console launched. Alongside Microsoft’s Xbox Series X and PC graphics cards, part of the reason that fans haven’t been able to get their hands on the latest hardware comes down to an industry-wide pandemic-caused chip shortage.

Estimates on when that shortage will end tend to vary. In August, Intel suggested that the issues could drag on until 2023 – while more recently, Toshiba director Takeshi Kamebuchi said that he thought that the chips would remain “very tight” until at least September of next year. Either way, it seems that it could still be a while before either the PS5 or Xbox Series X become consistently widely stocked across retailers.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Elden Ring Delayed to February, Announces a Console-Only Closed Network Test

Elden Ring has been delayed until February 25, 2022. However, the game will get a closed network test from November 12-14 – and you can register to be a part of it now, but it will be a consoe test only.

Announced on Twitter, the Elden Ring team explained that the delay – which is just over a month from the original date of January 21 – is because, “the depth & strategic freedom of the game exceeded initial expectations.” The team thanked players for their patience.

There was some better news, however, with the annoucnement of a Closed Network Test, being used to judge how well the game’s online elements work when put under the stress of a full playerbase.

The Closed Network Test is for console only, with the option to try the game on PS5, PS4, Xbox One, or Xbox Series X/S – with cross-play supported within console families. No mention has been made of a PC test.

The Closed Network Test will run from November 12-14, and players can be chosen to take part by registering on the Elden Ring website before November 1. Essentially, if you want to play some of Elden Ring early, you’ll want to sign up soon.

The website makes clear that joining the test is free, but doesn’t provide details of what it will entail, other than to say that it is “a pre-verification test for the completion of the commercial version of the game,” and, “a test to improve the quality of the product.” You’ll need to create a Bandai Namco account to sign up.

There will be five sessions across November 12-14 (listed below in Pacific time):

Session 1: 3am – 6am, November 12
Session 2: 7pm – 10pm, November 12
Session 3: 11am – 2pm, November 13
Session 4: 3am – 6am, November 14
Session 5: 7pm – 10pm, November 15

Last weekend, thirty seconds of what appeared to be Elden Ring direct feed gameplay leaked – effectively our first public look at the game outside of trailers. IGN previously saw 15 minutes of the game running behind closed doors, which we summed up in a first preview.

The long-awaited game is an open world take on FromSoftware’s beloved Souls games, continuing a legacy started by Demon Souls and carried on by the Dark Souls series, Bloodborne, and Sekiro. With world-building help from George R.R. Martin, it’s a game that promises to have FromSoft’s biggest ever map, all-new gameplay mechanics, and even a mechanic that sounds a bit like Pokemon. We previously had an in-depth chat with Souls mastermind Hidetaka Miyazaki about the game.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to