Disney Dreamlight Valley: Wishblossom Ranch Review

Hot off of dozens of hours reviewing the sweatiest kind of game imaginable in ARC Raiders, wading into the cozy waters of Disney Dreamlight Valley once again was like stepping into a warm bath at the end of a hard day’s work. I’ve managed to mostly keep up with this charming, Disney-infused life simulator for the past three years, which has been content with adding a handful of new areas and characters here and there rather than innovating in that time. But with its latest expansion, Wishblossom Ranch, developer Gameloft Montreal promised a massive new region to explore atop the back of various recognizable steeds that seemed like a perfect reason to return for an extended stay. It’s without question the most ambitious update yet, with some interesting mechanical tweaks, like the focus on riding and building bonds with horses to unlock new abilities – but that ambition comes at the cost of this being the most buggy version of Disney Dreamlight Valley so far. Similarly, the new map has some of the most creative and unique regions I’ve seen in any cozy game, but that’s offset by new characters that I had a hard time connecting with and the usual, completely unnecessary grind to get through its main quests. All-in-all, I’m still glad to be back in the comforting embrace of this incredibly zen game, but the admirable risks Wishblossom Ranch takes only pay off some of the time.

If you’ve yet to visit Dreamlight Valley’s colorful, cartoonish world, this is a life simulator that’s centered around reconnecting with Disney characters from your childhood and the hopeful, optimistic sense of wonder you presumably had beaten out of you in the years since. You’ll run around performing low stress activities like gardening, cooking, and fishing while hanging out with the likes of Simba from the Lion King, Elsa from Frozen, and Goofy from… well, y’know, it’s Goofy. Wishblossom Ranch is the latest made up compound word followed by a location noun to be added to the mix, and it asks you to solve a mystery surrounding a place where one’s wishes are granted that seems to have run out of magic. While hot on the case, you’ll meet a handful of new Disney characters to befriend, explore and settle the biggest regions Dreamlight Valley has seen so far, and, most importantly, unlock a roster of iconic mounts to ride around on. When all of that is working, it’s some of the best-spent hours this chill adventure has offered me yet.

As the name Wishblossom Ranch implies, the main attraction this time around are the four-legged creatures you’ll tame, each with their own special ability to help you navigate the world and solve simple puzzles. The brave and bold Maximus from Tangled will let you leap across large gaps, while the mighty and battle-tested Khan from Mulan can kick apart physical barriers, and the goofy looking Pegasus from Hercules lets you fly to the highest heights of the mountainous area. You’ll also get to customize and name your own horse (mine was called Neighthan), which has the ability to push around heavy objects with its head like a big ol’ dummy. The puzzles you’ll solve using this suite of ponies are extremely basic, mostly serving as reminders that you can and should switch between mounts instantaneously and use their unique skills to push heavy blocks onto weighted pressure plates or kick obstructions to pieces, but they do a good job at giving you a reason to toggle between each of the loyal stallions and a good reason to level up your bonds with them.

This is definitely the most unstable version of Dreamlight Valley so far.

The best part of these new companions, though, is the fact that they solve one of my least favorite things about Disney Dreamlight Valley since the very beginning: how insanely slow you move. I’ve had a bone to pick with this game for many years now on how painfully sluggish it feels to move around, even when aided by fast travel from zone-to-zone, but hopping atop a mount makes travel times so much faster it’s completely resolved that issue. And since you can also train your mount to help with things like stomping on ore deposits to mine for gems or dig holes in the ground for gardening, you can do lots of activities without ever having to dismount, which is a great touch. Really the only issue is that now the old areas feel so claustrophobic and small because you can sprint across them so quickly, and they could already be fairly tough to navigate on foot. Thankfully, the new areas have been designed with mounted travel in mind and are properly expansive, and getting caught in small environments in the old regions is still a lot less annoying than spending minutes on end slowly crawling through them.

Unfortunately, the process for actually improving your relationships with each of these guys can be a bit of a slog, and represents the biggest timegate you’ll find in Wishblossom Ranch, which otherwise does a pretty good job of getting rid of annoying grinds like the one found in A Rift in Time. Every time you unlock a new mount, you’ll have to spend an increasingly long amount of time leveling up your relationship with them until you unlock their unique ability that’s needed to get through the next step in the main story, and the primary way to do that is by waiting for real-life days to go by so that you can feed, pet, and brush them for large XP boosts… or do what I did and spend hours riding around aimlessly, jumping over random objects in the world to brute-force your way through it. I’m sure it would’ve been far less annoying if I would have just played more casually over the course of a few days or weeks as is likely recommended, but I’m really not a fan of arbitrary obstacles to progression that have no point beyond padding out how long it takes to finish the story, and this one is particularly silly. I’m okay with having to earn my social links with each of these quadrupedal friends, but it shouldn’t prevent me from unlocking the next area until I do, especially if the only way to speed it up is by doing meaningless busywork.

The good news is that once I did get through the grind and proceeded to the next region, I was rewarded with some of the most interesting places that Dreamlight Valley has featured to date. For example, the Pixie Acres is a magically-infused garden area with golden honey waterfalls in the distance and waterballoon fish swimming in the rivers, while my personal favorite area, Glamour Gulch, is entirely fashion-themed, and has pincushion fruit growing on trees, flowers that are made out of needles and thread, and mushrooms on the ground that are actually little buttons. The flavor and themes of these places are easily the most clever and compelling yet, and would probably even top the list of some of my favorite locales in any cozy game. It’s especially cool when you start gardening with seeds found in these areas to grow things like a vegetable made out of silk thread or cooking recipes out of those ingredients to whip up an entree called button stew. This is exactly the type of over-the-top goofiness Dreamlight Valley really needed, as opposed to the quite grounded options in the first area where you were harvesting regular ol’ tomatoes to cook tomato soup.

On the other hand, I personally was less enthused about the new characters than the environments themselves. Snow White, Cruella de Vil from 101 Dalmatians, Tigger from Winnie the Pooh, and Tinker Bell are the four new besties to befriend, only one of which didn’t completely annoy me over the course of the story. Snow White’s creepy cheeriness and impossibly high-pitched voice gave me the willies, Cruella de Vil was just straight up mean to me for several hours while I was forced run errands for her when I would have rather just told her to take a hike, and Tigger’s stretch of the story is so untethered from reality that I was just confused about what the heck I was doing the whole time, like one part where I had to reunite a family of balloons with faces drawn on them for some reason. Tinker Bell was genuinely the only one who was consistently helpful while also not boring into me with unnerving, wild eyes. I think this is probably the cast of added characters I connected with the least so far, even though Cruella de Vil did make me laugh by being such an irredeemable monster (as she should be). Don’t get me wrong: I’m sure lots of folks will enjoy adding these icons to Dreamlight Valley’s already impressive roster, and you can always just bring along an existing character you prefer, but man, Snow White is just not for me.

The main thing holding Wishblossom Ranch back, however, is the fact that it’s definitely the most unstable version of Dreamlight Valley so far, and that’s coming from someone who started playing during a preview period slightly before its Early Access debut back in 2022. I encountered all sorts of issues: I phased through an elevator that broke my ability to progress until I quit to the dashboard, my horses regularly hopped inside objects in the world in a super awkward and noticeable way, menus would randomly stop responding to me until I closed them and tried again, and quite a few other bizarre problems. And of particular annoyance, the absolutely atrocious camera problems Dreamlight Valley has always suffered from are amplified by the existence of bulky horses you spend a lot of time trotting upon, whose unwieldy nature cause the camera to clip through all sorts of pieces of the environment and cause a ton of issues. I appreciate that Wishblossom Ranch takes some really neat risks to make these maps bigger and add cool horse mechanics, but that seems to have come at the cost of everything feeling really janky at launch.

At one point I even found myself locked out of a critical quest line that would have resulted in me not being able to see the ending were it not for a developer-provided debug option that let me skip past the blockage. Were it not for the fact that I was working on this review, my journey would have come to a disappointing end right there. There were a few moments during the course of my adventure where it felt like I was walking on eggshells around the expansion’s bugs, and if I did a part of a quest too early or too late, I’d hold my breath hoping it wouldn’t result in a catastrophic error like the one I ultimately fell prey to. The devs at least know about this particular bug now, so hopefully they can fix it at some point, but I would recommend waiting for a round of polish or two before diving in yourself.

Hytale Co-Founder Fights to Bring Canceled Game Back to Life and ‘Break the Curse Once and for All,’ Releases 16 Minutes of New Gameplay Footage

Months after Riot Games pulled the plug on Hypixel’s Minecraft-esque sandbox game, Hytale, a new 16-minute trailer is showcasing how the game currently plays as the original co-founder fights to keep it alive, starting with an early access release.

This week, League of Legends developer Riot Games confirmed it had sold the rights to Hytale back to one of the original co-founders after it acquired the game back in 2020. Riot said that after considering “a range of options,” it decided to sell the IP rights back to Simon Collins-Laflamme as this “gives players the best chance to one day experience a revised version of the game they’ve been waiting for.”

Development on the game had been stagnating despite its sale to Riot, but Collins-Laflamme is set on resurrecting the dying IP, confirming he has “rehired more than 30 developers who know this game inside and out, with additional returns expected in the coming days.”

As part of the revival efforts, Collins-Laflamme also shared a chunk of “raw and broken” gameplay taken on the “original legacy engine,” which he then shared on YouTube.

“This Hytale footage reflects the latest chapter in the game’s revival,” the video description said. “Recorded in a single morning and put together by Simon. No bells or whistles. Just the game as it is. Raw and broken, but still beautiful. There’s a long road ahead, but early access is coming soon.”

Collins-Laflamme left a personal note to would-be players, too, writing: “I promised players videos, screenshots, and blog posts. One day after the acquisition, I’m keeping that promise. Now that you’ve seen the first gameplay footage in a long time, I’m heading back to work on the early access launch. The team will share more clips and screenshots as we go.

“It mattered to me to release raw footage today so we break the curse once and for all.”

In a blog post celebrating that Hytale had been “saved,” Collins-Laflamme wrote: “Transactions like this are rare in the games industry. Thank you to everyone for keeping hope alive.”

Hytale was announced in December 2018 with a trailer that has an incredible 61 million views on YouTube. Here’s the official blurb, as it was back then:

Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures. Hytale supports everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.

Excitement around Hytale was fueled by the experience of the developers themselves, who co-founded Hypixel, one of the most influential Minecraft servers in the world. Riot invested in the project and eventually bought the studio.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Dispatch’s ‘Sexy Demon Lady’ Malevola Was Inspired by an Iconic ’90s Pepsi Ad

If you’ve been spending time with Dispatch and feeling that Malevola’s practically humming with early 1990s supermodel energy, it turns out you’re absolutely right.

Talking to IGN, Adhoc art director Derek Stratton explained how a ’90s Pepsi advert starring supermodel Cindy Crawford was the inspiration for the “sexy demon lady” voiced by former IGN host, Alanah Pearce.

The iconic 1992 Pepsi commercial features Cindy Crawford in a white tank top and denim shorts, popping open a can of Pepsi by her red Lamborghini at a gas station as two awestruck young boys look on. It was a huge hit for Pepsi, and went on to cement its place in pop culture history.

“Malevola, so she represents ‘sexy demon lady,'” Stratton said in the video interview, below. “There was a commercial — it was a Pepsi commercial. Out comes Cindy Crawford in a white bodysuit and cut-off jean shorts, and high heels — everybody lost their mind. And that’s what Malevola was based off of.”

That’s not all, though. While Crawford inspired Malevola’s signature look, inspiration for her ripped body came from someone else: influencer LeanBeefPatty.

“She is Cindy Crawford from that commercial meets that sort of, like, hot rod demon lady, and the body type of LeanBeefPatty, who is an influencer who’s ripped,” Stratton explained.

As one fan lamented, responding to the story on YouTube: “Bro combined Karlach, Patty and Cindy Crawford, and didn’t give us an option to romance her?” They then appended a crying face emoji.

Dispatch — hailing from AdHoc Studio, which was founded by several former Telltale Games devs — is a superhero workplace comedy where choices matter. You manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships, and your own quest to become a hero.

It stars a solid mix of traditional Hollywood actors and video game- and streaming-adjacent talent including Aaron Paul and Laura Bailey, as well as Jeffrey Wright, Erin Yvette, Jacksepticeye, Moistcr1tikal, Alanah Pearce, Travis Willingham, Joel Haver, Lance Cantstopolis, Matthew Mercer, and Thot Squad.

IGN’s Dispatch review returned a 9/10. We said: “Dispatch is a sharp-witted workplace comedy that charms with its smart dialogue choices, great writing, and lovably aggravating cast.”

And we’re not the only ones who had a good time with Dispatch — it’s been nominated for Best Debut Indie Game at next month’s The Game Awards.

Photo by Pepsi/Getty Images.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

‘I Can’t Believe We’ve Reached a Point Where I Have to Clarify This’ — Director of Marathon Cinematic Short Expresses Disbelief He Has to Defend It as ‘Not AI’

The director of the Marathon reveal cinematic short has expressed his disbelief that he feels forced to come out and defend the work as “not AI.”

The Marathon cinematic short, below, is over eight minutes long and sets the scene for Bungie’s upcoming extraction shooter with a voice cast that includes the likes of Elias Toufexis and Ben Starr. It was written and directed by Alberto Mielgo, who created The Witness for Netflix’s Love, Death & Robots, and won an Oscar for The Windshield Wiper in 2022.

In an Instagram post, Mielgo hit out at those who accused the Marathon cinematic of being built using generative AI, insisting it took 155 staff months to put together.

“I can’t believe we’ve reached a point where I have to clarify this, but here it goes: this is not AI,” Mielgo said. “HELLO. Everything you see in this film: paintings, animations, 2D and 3D work, compositing, and renders done with huge team — 155 incredible people and hell of hours, days, months… Yes, our Achilles’ heel: time.”

He continued: “Many of you ask me what my opinion on AI is… Honestly, I have no idea. But one thing is certain: AI will never take away my (your) urge or joy for making art and painting. That part will never be replaced.”

As technology improves, it is becoming increasingly difficult to tell the difference between videos created via generative AI prompts and traditional animation efforts. And with a lack of legislation forcing generative AI disclaimers onto output, audiences are left to try to work it out themselves.

The issue over what is generative AI and what isn’t has spilled over into the realm of deepfakes, too, with a number of celebrities hitting out at the technology. In July, it was reported that John Wick star Keanu Reeves pays a company a few thousand dollars a month to get the likes of TikTok and Meta to take down imitators.

Meanwhile, Mielgo appears to have also addressed the Marathon plagiarism controversy that rocked Bungie earlier this year. The Game Post reported that Mielgo replied to one Instagram comment to say the incident was overblown, but those comments are now deleted.

Marathon has certainly endured a troubled development. After having a September 2025 release date set (the cinematic was released when this release date was still planned), Bungie delayed the game into 2026 to make adjustments based on feedback from playtests.

The pressure is indeed on Marathon to succeed amid Destiny 2’s high-profile struggles. Earlier this month, parent company Sony said the studio had failed to meet its sales and user engagement targets, resulting in a $200 million impairment charge.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

BioShock Narrative Lead Joins CD Projekt Following Recent Layoffs and Development ‘Rework’

Liz Albl, the new BioShock game’s narrative lead, has now joined Cyberpunk 2077 and The Witcher studio CD Projekt Red.

The move follows 2K’s recent decision to “rework” development of its long-gestating BioShock 4 project, which has been in development now since at least 2018.

Albl joined Cloud Chamber, 2K’s secretive studio tasked with building a fresh BioShock chapter, back in 2022. Now, an update on LinkedIn makes clear that the former narrative boss departed the company back in August — at the time 2K indicated it was unhappy with progress and announced layoffs.

“Work on the next BioShock game has been underway for several years,” noted an email to Cloud Chamber staff sent at the time by 2K president David Ismailer, and obtained by IGN. “While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.”

A Bloomberg report confirmed that Cloud Chamber Games studio head Kelley Gilmore had been removed, amid other layoffs, while creative director Hogarth de la Plante had been shuffled into a publishing role.

The timing of Albl’s departure from the studio in August also makes sense, then, and it was reported at the time that 2K Games had been particularly critical of issues with the game’s narrative. BioShock 4’s story is now expected to be overhauled, and development will be overseen by former Gears of War head and Diablo franchise lead Rod Fergusson, who 2K has installed as the new overall boss of both Cloud Chamber and the BioShock franchise.

Prior to Cloud Chamber, Albl had served two years at Middle-earth: Shadow of Mordor studio Monolith Productions working on Warner Bros.’ now-cancelled Wonder Woman game. Prior to that, Albl had worked for several years at PlayStation’s Sucker Punch studio writing Ghost of Tsushima, and at Ubisoft working on the Far Cry and Watch Dogs franchises.

Little is known about the next BioShock game, though sporadic hints from job descriptions and other possible leaks have suggested it will be set in a brand new location, and feature open world elements. When IGN last asked Take-Two CEO Strauss Zelnick about the game’s progress, he reassured that BioShock 4 was “going to come out” for certain, but could not say when.

As for BioShock’s original creator Ken Levine, there’s little new word on his own long-awaited next project — the BioShock-esque Judas. Despite previously being expected by March 2025, we’ve not had a fresh update now in a little while.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

‘Rascals!’ – Battlefield 6 Players Torn as 323 Pack Puts a High Price on Grounded Skins

Battlefield 6 players are split after the new 323 cosmetic pack introduced a collection of grounded infantry skins… and a $24 price tag.

EA and Battlefield Studios published their California Resistance Season 1 update today, adding a laundry list of fixes and features alongside a fresh store update. With another free gift and more cosmetics in rotation, Battlefield 6 fans hoping to see more grounded skins were happy to find The 323 pack cosmetic pack brings exactly the kind of customization options they were looking for.

“Yes DICE, these are the skins we want!” one popular Reddit post says. The downside, though, is players will have to cough up some serious cash if they want to wear them.

“Four American soldiers from different walks of life suddenly find themselves as the only defense when Pax Armata assaults the town of Eastwood,” a description for Battlefield 6’s The 323 skin pack says. “This guerrilla unit makes do with anything on hand, and clears through urban conflict block by block.”

For 2,400 Battlefield Coins, or $24 USD, you get the Class skins seen above, as well as access to the 323 unit and a few other cosmetics. There is an in-game bundle option to purchase 2,400 Battlefield Coins for $19.99, but it’s far from enough to stop players from dropping their jaws as they see how much these otherwise well-received skins cost.

“Obviously the most beautiful (and appropriate) ones are paid for, and on the battle pass they put the colored fluorescent ones that can see you at 100km,” one popular comment says. “Rascals!”

“It’s s**t like this that makes me realize I am not the target audience of this game,” another adds. “I’m the wrong kind of financially irresponsible to pay for garbage like this lol.”

The goofy skin debate has been nearly inescapable since Battlefield 6 launched for PC and consoles on October 10. It’s a movement that has seen vocal fans calling out some of the more vibrant infantry skins in the hope of warding off the controversial outfits seen in other shooters like Call of Duty. Even as BF Studios worked to address some of the more divisive skins, it’s remained one of the few topics the Battlefield community just can’t seem to shake.

High prices now add a new wrinkle to the discourse as fans weigh the value The 323 pack adds to the Battlefield 6 experience. As fears of goofy skins have mounted, so too have comments from select players who declared they would pay for high-quality grounded skins should they ever come to multiplayer. Now that The 323 pack is here with a high price tag and pages are dominated by dissatisfaction, other Battlefield 6 fans have been quick to fire back.

“That’s what y’all were asking for lol,” one Reddit user said. “Can’t even count the number of post where people said they would be willing to just give money for grounded skins rather than do challenges or if dice added grounded skins in the shop they would give them money.

“Also tired of people acting like theirs no grounded skin options, legit every launch skin (I guess other than the mastery skins because of the orange lol) are grounded.”

Another user replied: “Maybe if they were a reasonable price, sure. But a $20+ bundle? In a game we already paid $70+ for?”

While Battlefield 6 players continue to work out their disagreements about cosmetics, others are diving into the content introduced in today’s 1.1.2.0 update. These include the new Eastwood map and new weapons, as well as a host of bug fixes for both the base game and its REDSEC offshoot. More hot topics, such as map sizes, are said to be under review as Season 1 presses on.

For more, you can check out the smaller changes accompanying today’s main update. If you can’t decide whether to stick with Battlefield 6 or try out Call of Duty: Black Ops 7, click here.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

No New F1 Game in 2026, Next Season Will Come as a Paid Expansion for F1 25

EA has today announced that the 2026 Formula One World Championship will be coming as a paid expansion for the existing F1 25. The content update is set to reflect all the sport’s upcoming changes next year, with new cars, new drivers, and the new regulations.

The next full game in the series will be delivered in 2027. It will be “reimagined into a more expansive experience with new ways to play for fans around the world,” according to today’s statement. EA explained this plan comes as part of a “multi-year strategic investment” in the publisher’s F1 franchise.

“F1 25 has been an incredible success, fueled by the passion of fans and the energy of the sport,” said Lee Mather, Senior Creative Director at Codemasters. “With Formula 1’s momentum on and off the track, now is the perfect time for us to look ahead and build for the future. We’re fully committed to the EA Sports F1 franchise. Our multi-year plan extends this year’s excitement with the 2026 expansion and reimagines the F1 experience for 2027 to deliver even more for players at every level around the world.”

IGN’s F1 25 review described it as a far broader and better package than last year’s installment, and “comfortably the strongest the series has been since the fan favourite F1 2020.” Codemasters has been building Formula One games since F1 2009 for Wii and PSP, although EA also had its own history with the sport in the early 2000s, beginning with F1 2000 on PS1 and PC.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Megabonk Developer Withdraws Game From The Game Awards, Saying It Doesn’t Qualify for Debut Indie

Vedinad, developer of Megabonk, has withdrawn his game from The Game Awards following its nomination for Best Debut Indie Game, saying it doesn’t qualify for the category.

In a post to Twitter/X from the official Megabonk account, vedinad made the announcement today:

“I’m withdrawing from The Game Awards.

“It’s an honor and a dream for Megabonk to be nominated for TGA, but unfortunately i don’t think it qualifies for the category ‘Debut Indie Game’

“I’ve made games in the past under different studio names, so Megabonk is not my debut game 🥸

“i really appreciate the nomination, support and votes, but it doesn’t feel right in this category. you should vote for another one of the amazing debut titles, they are all amazing games!

“thanks again! new megabonk update coming soon ✌️”

It’s unclear whether or not this means Megabonk will actually be removed from the voting pool or awards by the organization. At the time this piece was written, Megabonk was still listed under Best Debut Indie, along with Blue Prince, Clair Obscur: Expedition 33, Despelote, and Dispatch.

Critically, Best Debut Indie is awarded to the “best debut game created by a new independent studio.” So what counts as a new, independent studio? This definition certainly can get a little fuzzy – game dev teams are often Ships of Theseus, with certain groups sticking together, hiring others, and rebranding. For instance, Dispatch was made by AdHoc Studio, and is the team’s collective first original game. However, AdHoc was founded by a team of former Ubisoft and Telltale developers who had previously been working together. Cocoon, by Geometric Interactive, won Debut Indie back in 2023 and was arguably in a similar situation with former developers from Playdead. But by that logic, it’s also unlikely anyone’s “first game” would ever make it to The Game Awards, as most people’s first projects are small, student, or experimental.

Vedinad’s argument at least makes a bit more sense for himself, given that he is effectively a solo developer and has worked on other projects under other names. But even solo developers have help: Miguel Angel, for instance, is credited with the OST, Giovanni Fim made the Steam art, and there are a handful of names listed as playtesters, as well as a “special thanks” to vedinad’s mom. Vedinad seems to be as close to a solo dev as anyone really gets. What really is a game studio, anyway?

What this ultimately seems to boil down to is that there’s at least some level of confusion about what the categories of The Game Awards actually mean. This isn’t the first time this has happened. In 2023, Dave the Diver – a game made by a subsidiary of Korean gaming giant Nexon – was up for Best Indie, leading TGA creator Geoff Keighley to respond that indie can “mean different things to different people,” and even the director admitted the nomination was confusing. We’ve also seen some oddities like Sifu being up for Best Fighting Game in 2022 (it’s an action beat-em-up), and even some recent eyebrow raisers like Monster Hunter Wilds being nominated this year for best RPG.

Define it all however you want, but Megabonk’s developer has spoken. Will he be heeded? IGN has reached out to The Game Awards for comment. You can catch up on all the other 2025 nominees right here, and check out our early thoughts on Megabonk here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

What Board Game Deals to Expect During Black Friday 2025

It’s nearly here: Black Friday sales are kicking off this week. And if you’re a fan of board games, you’ll probably want to have an idea of what to expect deal-wise on popular tabletop titles. You’ve come to the right place. I’m the board game editor at IGN, and I’ve been following all the Black Friday board game deals for years. Let’s dive in.

Buy 1, Get 1 Half Off on Board Games Right Now

You don’t actually have to wait for Black Friday to save on board games. Right now, both Amazon and Target have sales that get you half off a board game when you buy one at regular price. This applies to a decent number of popular games for board games, including Catan, Splendor, and Horrified. But tons of classics and family board games are also eligible, like Scrabble and Mouse Trap.

What Games Will Get Discounts?

When it comes to Black Friday board game deals, such a wide swath of games go on sale each year that basically nothing is off the table (please excuse the pun). If this year is like years past, you’ll be able to save on just about every board game on the market.

The discounts we saw last year ranged from 20% off games all the way up to 65% off. You could save on popular standards like Azul and Pandemic. You could save on family-friendly games like Exploding Kittens and UNO. You could save on horror-themed board games like Alien: Fate of the Nostromo and Arkham Horror: The Card Game. Whatever games you’re interested in, you can likely find something on sale that you’ll want to pick up.

Additionally, for Cyber Monday last year, Amazon ran a “Buy 2, Get 1 Free” sale. Since many of the games were already discounted, that was like a deal on top of a deal. So keep an eye out during Black Friday 2025 for opportunities to stack discounts.

Which Retailers Will Have Board Game Sales?

As for the retailers where the deals can be found, the main ones to look at are Amazon, Walmart, and Target. If you want to branch out a bit, Barnes and Noble is usually a good place to look for discounts as well. With Amazon’s Black Friday sale kicking off on November 20 this year, that will likely be the first place you should start looking for deals.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Nier Creator Yoko Taro Is Still Working on Games, They Just Keep Getting Canceled

Yoko Taro, the creator of the Nier and Drakenguard games, has been awfully quiet lately. Though he’s worked on some smaller projects (writing scenarios for Voice of Cards, and a few mobile games), the lack of a proper Nier follow-up or other new major game from him has been getting under fans’ skin. But according to Taro, he has been working on projects. They just keep getting canceled.

This comes from his remarks at Korean gaming convention G-Con 2025, which were reported on by 4gamer and translated by Automaton. The panel, which featured Taro and Bayonetta and Okami director Hideki Kamiya, saw the pair asked for updates on recent projects. Kamiya mentioned the upcoming sequel to Okami, while Taro said he’d been very busy with new projects, they just keep getting canceled partway through.

“I often get told stuff like ‘Why aren’t you making a new sequel to NieR’ or ‘Yoko Taro isn’t doing anything,’ but that’s because recently, a lot of projects I was involved in got discontinued midway through development,” he said.

“I’ve actually been working on some stuff, it’s just that it never ended up seeing the light of day. I got paid for it, so I personally have no issues with that, but people seem to think that I haven’t been doing anything just because none of the work I’ve done is being released.”

However, Taro isn’t discouraged by this, apparently. He continued, saying he’d rather fail repeatedly and eventually create something good, rather than put out multiple mediocre works. “I believe that if I’m going to release something weird, I’d be better off not releasing anything at all.”

So, potentially not *great* news for Nier fans who were hoping another Nier game was right around the corner. Especially since Nier: Reincarnation, which was effectively a sequel to Nier: Automata, is still completely unplayable by virtue of being a mobile gacha game that’s since been taken offline with seemingly no plans to rerelease.

So good luck to Taro, hopefully we see a new project from him that makes it to release sooner rather than later.

Photo by Christian Petersen/Getty Images.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.