Palia Review in Progress

There’s something uniquely satisfying about putting down roots in a sleepy town in games like Animal Crossing, Stardew Valley, or Disney Dreamlight Valley. Palia evolves this tradition to great effect, injecting large-scale multiplayer into that tried-and-true formula. After 50 hours of chopping down trees, hunting woodland critters, decorating my home, and hanging out with my fellow Palians, I’ve had a fantastic time catching up on all I’ve missed since the early days of the beta. I still have to dive into the new content and loads of updates that arrived today with its console launch and first major expansion, Elderwood, but I am eager to do so ahead of my final review.=

Palia is a cozy life sim with one major tweak: you’re in an online world that occasionally compels you to come out of your shell and interact with other humans – a sometimes Herculean task for the introverts often drawn to this genre. As you explore, you’ll encounter others out in the shared world going about their business, and are encouraged (or sometimes required) to cooperate with them. For example, you’ll get a buff for fishing with others and will find magical trees that can only be chopped down with the help of one or more friends. This has led to a community that’s astoundingly positive and helpful, with the vast majority of the public chat being PSAs from players who have found a valuable resource they’d like to share with strangers, then waiting for minutes on end for everyone to assemble before collecting it as a group. I spend a lot of time playing multiplayer games defined by the community’s potent toxicity and savage greed, so this kind of culture has truly been a shock to my system that I’m still adjusting to.

Although multiplayer is its signature twist, you can still do the vast majority of Palia’s activities by yourself. There’s also just a whole heck of a lot for you to do however you decide to tackle it, all in service of building up your home and improving your relationships with the NPC townsfolk. The usual zen-like staples like cooking and catching bugs are all here and actually quite good – the fishing minigame, for example, is less mindless than you usually find in the genre, having you tug and pull on your rod as the fish leaps into the air and puts up a fight. There’s even a few less common options like hunting, where you’ll pick off poor critters who burrow into the ground and leap into trees as you pepper them with arrows. While an absence of stress is an intentional focus of Palia’s design, it sometimes tries a bit too hard to accomplish that goal, like in how your arrows will magically home in on your target incredibly aggressive, sometimes turning corners to aid your aim. I’m all for a laid back experience, but it can be a bit obnoxious when you’re trying to line up a shot and the magnetism training wheels curve your arrow toward a different creature altogether, frustrating what’s supposed to be a chill activity.

Palia has a surprisingly full-featured main story as well. It has you exploring ancient ruins to uncover the truth about a world which was once populated by humans who are curiously gone now, and the dark history of magic that seemingly caused the collapse of society. This adventure is much more light-hearted than that might sound though, and you’re mostly just given opportunities to learn about the world and hang out with the characters who accompany you on quests while you platform around and solve simple puzzles. Per Palia’s adherence to cozy virtues, none of this is particularly demanding, and the mainline quests can be completed in a matter of hours if you focus on them, but I enjoyed diving just a tad deeper into the world and the break from grinding for iron ore to craft the next piece of furniture I just couldn’t live without. The story was quite incomplete ahead of the Elderwood expansion though, so I’m intrigued to see where it picks up after that abrupt end.

Palia has one of the better home building systems I’ve seen.

Then there’s other minigames that further mix things up, like a hotpot-themed card game I spent way too much time playing, or a surprisingly intricate platforming puzzle that took me hours to master. Sometimes these experiments exceed Palia’s grasp, like the platforming puzzles in particular, which are held back by clunky controls that don’t seem like they were designed with precision in mind. Climbing can be a quite irritating experience as your character will let go of surfaces inconsistently, sending you plummeting to your death. Thankfully the stakes in taking these spills are always very low, so there’s not much to lose aside from a bit of your time wasted, but it can definitely make some of the quests feel a bit tacked on. Other times, you’ll find yourself doing a sliding picture puzzle and think “y’know, this is pretty nice,” so I mostly found myself happy they took these shots nonetheless.

Of course, the purpose behind all these various undertakings is to gain as much gold as you can to upgrade and decorate your home, and Palia has one of the better home building systems I’ve seen. Rather than giving you no control over the blueprint of your house like in Animal Crossing or Disney Dreamlight Valley, or making you monkey around with a building mode that has you placing individual walls like The Sims, Palia favors a modular system: You unlock schematics for pieces of a home that you can freely snap onto various parts of your building, making it easy to design the general layout without having to get lost in the weeds. Then, once you’ve built your place, you can decorate it down to the most minute detail, dragging furniture, dolls, and cups around on a grid to make it just so. I could probably spend dozens of hours on this part of Palia alone, were it not for my insatiable need for cold hard cash to fund my homestead expansion. But that desire to make your place exactly as awesome as you want it to be is a serious motivator that sent me out in search of lumber and iron ore time and time again.

Those resource grinds each have their own progression systems as well, as you level up by repeatedly going out into the world and bringing back your haul of raw materials and collectibles to sell. I played dozens of hours of Palia as part of an early preview way back before it was even in its current open beta (and had my save file from that time tragically deleted), and the biggest change has been that its progression systems for these activities are much more streamlined and feel less grindy. Now, as you plant trees and craft furniture, you’ll unlock new equipment like a loom for creating fabric or a furnace for creating glass. You’ll also get better tools to perform cozy chores with, like a hoe that lets you till land faster or a bow and arrows that will let you take down prey in fewer shots, each of which feels like a handy upgrade that shows up at exactly the right moment you start feeling a need for it. The timegating that sometimes boxes you out of marathoning through everything in other life sims is mercifully absent here for the most part, so you can move as fast or as slow as you care to.

The other major pursuit in Palia is in getting to know and develop relationships with its 25 NPC residents, most of whom are really well-written and have a lot more to them than meets the eye upon first glance. I quite enjoyed hanging out with the sarcastic and moody daughter of the mayor, Kenyatta, who worked the front desk with all the enthusiasm of April from Parks and Recreation – but after helping her down the extremely chaotic path of discovering what she’s passionate about in life, I grew to appreciate her in a less superficial way. Even characters I really didn’t jive with, like the cryptid-obsessed hippy who annoyed me to no end, Elouisa, was at least entertainingly irritating and I’ve learned to appreciate how much her personality bothers me over time. (We’ve all got a friend like that, don’t we?) Most characters have an arc that takes place over several quests where they let you see a bit more of their personality as you forge a friendship. And, of course, if you’re looking for more than friendship you can partake in Palia’s quite strong dating mechanics to get yourself a girlfriend or boyfriend, or several of them – no judging here.

Relationships are the one area where timegating gets in the way.

Unfortunately, this is one area where timegating gets in the way of a good time, and is one of the only places Palia boxes you out. You’re only allowed to chat with each character once per in-game day (a 30-minute period of real time), which improves your social links a very small amount, and you can only give each character a gift once per real world day. So if you’re trying to finish a particular character’s story, you’ll have to log on with regularity and be subjected to the same rotation of brief banter before you’re able to make any real progress. This is especially painful early on when your citizenship in Kilima Village is dependent on having someone in town to vouch for you – a task that’s made impossible to do in a short span of time by timegating. When every other area of Palia lets you play to your heart’s content, it’s pretty annoying to see such an essential part of this slice of life block you from progressing at your own pace.

Palia has come a long way since I played it over a year ago, but one thing that remained true ahead of this latest update is that it’s still missing quite a bit. The two maps I’ve explored are fairly small, and though they’ve got nooks and crannies to run around, you can more-or-less see most of what’s available in a few hours. Social features, though awesome when they happen, still feel quite slim for a game where the killer feature is supposed to be its online functionality, and there aren’t enough activities that encourage group play. And although there are quite a few options for decorating your house, surprisingly little of it can be interacted with once placed. You can’t lie in bed, turn on the sink, or really do much of anything with most objects, which sometimes made me feel like I was building a museum rather than a home. They did add the ability to flick the light switches on and off, which is at least something, but there’s a lot missing. These are all issues likely to be built out in the future, and I’m interested to see if Elderwood helps at all, but I’m a bit surprised that some of these aren’t farther along all the same.

The other major issue with Palia has been its bugs and performance issues on PC, which have gotten remarkably better since I last played, but are still pretty common. I quite frequently see NPCs sink into the floor, sometimes altogether hidden underground to the point where I can’t interact with them, there’s a bunch of very visible pop-in that happens while you’re running around, and loading times when traveling between each section of the map feel far longer than they should. Playing on the Nintendo Switch is especially eyebrow raising, as everything looks pretty awful and runs significantly worse, to the point where I really can’t recommend it on that platform in the same way I enthusiastically would elsewhere.

I’ve put quite a bit of time into Palia over the past week and have had a hard time putting it down, even as I’ve completed all the major activities available before the Elderwood expansion arrives. I’m looking forward to seeing how it runs on the PS5 and Xbox, checking out the new area and quality of life improvements, and continuing my chase for unlimited money to flex on my friends with my meticulously decorated estate.

The Best Pokémon TCG Accessories for Collectors in 2025

It’s all well and good to buy up the latest sealed Pokémon card boosters and move in on single cards when the market is crashing (like what we’re currently seeing with Journey Together and Surging Sparks). However, if you don’t have the accessories to look after all those cards, well, it’s bad news.

TL;DR: These Are the Best Pokémon Card Accessories

There’s nothing wrong with cheap deck boxes and relying on penny sleeves for bulk and budget decks; we all have to start somewhere. But as soon as trainers start putting more money behind chase cards, pulling gem mint cards, or investing in new sets like Destined Rivals, Black Bolt, and White Flare, they must protect what they have.

Here are some great products I’ve found to do just that. From pre-grading your cards to affordable play mats for trainers, I’ve got you covered with decent products that will protect your collection for years to come.

Best Pokémon Card Deck Boxes

All of these deck boxes are felt lined and made of solid materials to protect your decks. If you’re like me and double sleeve your cards, all of these deck boxes have the room to fit a full 60 card deck and change.

Some even hold multiple decks and dice, which is very cool for someone like me who looks way too much into these things. The one I use holds three double-sleeved decks, has a dice drawer with felt lining and even features a faux leather Pokéball design. Perfection.

Best Pokémon Card Grading Accessories

It can cost upwards of $20 to get a single card graded, which is worth it if the Pokémon card is in awesome condition and worth a lot. But grading companies look at your cards down to a microscopic level to check for dints, scratches and other imperfections. You’ll also need to penny sleeve then pop cards in a semi rigid sleeve or they won’t accept them. If you’re looking to get your cards graded, these are some of the accessories we’d recommend.

Best Pokémon Card Display Options

Magnetic card holders are a cheap way to display Pokémon cards on a shelf or stand without forking out a fortune to have all of your cards graded.

I personally use acrylic shelving and LED strips to really make my collection pop. If you want your card holders to stand up straight there’s also a couple of options for acrylic stands too. It really doesn’t have to break the bank to make those illustration rares shine.

Best Pokémon Card Storage

Going to a card show with some trades? They’ll be something here for you. Want to display your grails in a nice looking cabinet? I’ve got you covered there too.

Ripping packs is awesome, but storing all that bulk for a deck-building session isn’t. Our recommendations include everything from basic cardboard boxes with rows and dividers to foam-padded storage boxes with enough room for graded and top-loaded cards.

Best Pokémon Card Sleeves

It’s no good buying these cases, binders and deckboxes without card sleeves. If you like a card or pull anything holo, sleeve it. I personally like the “Perfect Fit” sleeves as they still fit in magnetic card holders, standard and penny sleeves. Double the protection, infinite peace of mind.

I can’t build a deck without double sleeving cards. It’s just a good habit to get into, especially if you’re rocking all shiny energies and higher-end ex cards.

Best Pokémon Card Binders

Binders are one of the cheapest ways to store your Pokémon cards, and it beats any art or coffee table book for casual browsing. All of these binders are double-sided with nine pockets on each side. One even has four front windows to showcase those banger chase cards.

Just don’t forget to sleeve your cards before putting them in. I’m a big fan of good binder behaviour and will 100% judge you otherwise.

Best Pokémon Playmats

I recently found my original Pokémon TCG playmat from when the base set released. It’s literally a bit of fabric so I put a playmat underneath anyway, but how retro is this!? God bless that broken Professor Oak trainer card.

If you’re playing Pokémon TCG, you need a playmat, end of story. You can double-sleeve your all-shiny deck and have a felt-lined deck box all day long, but slamming cards onto hard surfaces is going to deck your deck.

You might notice that some of these playmats are actually mouse pads; that’s because they’re pretty much the same thing. Just do what I do: Pick a cool design and roll with it.

Pokémon TCG: Latest Stock Updates

If you’ve dedicated your life to pulling chase cards yourself, here’s what we can find in stock right now. Just watch out for pricing over MSRP, as we Pokémon trainers are in a weird spot right now, so don’t pay more than what you have to, or consider buying single cards instead of gambling on overpriced ETBs.

Whatever you decide, make sure you’re having fun! For more, consider checking out our guide on the full Pokémon release schedule in 2025.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Magic: The Gathering’s Final Fantasy Commander Decks Are Packed With Fun, Surprising References

Wizards of the Coast has been gradually rolling out what it’s got in store for Magic: The Gathering and its big Final Fantasy crossover this summer. Over the weekend, the team debuted a significant chunk of cards, from both the main set and the Commander decks, and fans are enjoying some of the fun and even surprising cuts from their favorite Final Fantasy games.

The Universes Beyond collaboration with Final Fantasy is getting both the usual Commander treatment and a booster-driven series, so there are a lot of cards to go over. The main set tinkers with the entirety of Final Fantasy’s mainline, numbered games, running from Final Fantasy 1 to Final Fantasy 16. The Commander Decks, meanwhile, focus on four specific games: Final Fantasy 6, 7, 10, and 14, with their respective Commanders of Terra, Cloud, Tidus, and Y’shtola.

Some of the cards shown at last Saturday’s Magic: The Gathering panel at PAX East captured the journey of individual characters throughout their games. Final Fantasy IV’s Cecil, for example, has an entire mechanic around transforming from a Dark Knight into a Paladin. The summons of Final Fantasy utilize a “Saga Creature” set-up, to act as powerful but temporary forces on the field, melding Magic and Final Fantasy concepts in the process.

Then you have cards like Sephiroth, Fabled SOLDIER, with artwork from Square’s Tetsuya Nomura. The transformation along the card illustrates Sephiroth’s various forms throughout the FF7 universe, from a young fighter into, eventually, Safer Sephiroth on the card Sephiroth, One-Winged Angel.

And what would a Final Fantasy be without some Cids? The Final Fantasy set will include a Cid from each of the numbered Final Fantasy games, though Wizards is opting for the older Cid from Final Fantasy XV over his daughter, Cindy.

After Saturday’s panel, though, Wizards of the Coast released the decklist for the four aforementioned Commander decks, and fans started poring over the art and additions to see how the team adapted those four Final Fantasy games into Magic. Pretty well, it turns out.

Reprints, or new versions of existing Magic cards, get some clever crossovers with Final Fantasy lore. Skullclamp, for instance, draws on the Jenova project in Final Fantasy 7 for its art.

Together, Forever also takes an emotional stab at the Final Fantasy 10 fans out there. It shouldn’t be surprising that Final Fantasy 10 has some emotional wellsprings to draw from, with its central protagonists’ journey through a ruined land, on a somber pilgrimage. Several decks’ cards reference some notable character moments, by the way, so you might want to go into these decklists aware that there will be some story spoilers for each respective game.

But to lighten things up, one of Final Fantasy 10’s more iconic, and frequently memed, moments also made the cut with Inspiring Call.

In fact, Wizards found more than a few ways to incorporate Final Fantasy’s less-serious moments into cards. Clever Concealment puts a spin on the Wall Market scene with Cloud, Aerith, and Tifa in dresses, heading to Don Corneo’s, and even has a mechanic that seems fitting for the occassion. I’m a big fan of the Secret Rendezvous card, which has four different versions of the Golden Saucer date scene from Final Fantasy 7 with each potential date: Aerith, Tifa, Yuffie, and Barret.

Even still, fans have been discovering the tiny details that show how much homage is being paid to the source material. The Final Fantasy 14 set, in particular, has quite a few references to the critically acclaimed MMORPG. The Hildibrand Manderville card mimics the infamous gentleman’s habit of disappearing and returning, making for quite an interesting White/Black card in the process.

One user on the FFXIV subreddit noted that the Archaeomancer’s Map card uses a real possible location found in a Gaganaskin Treasure Map, for instance.

In turn, Final Fantasy 14 players have been having fun with the cards. There are some jokes about wondering who the Thancred card represents, referencing the “This is Thancred” meme. And there’s the alternative flavor text a user added to the Rite of Replication card, commemorating everyone’s favorite speech from A Realm Reborn:

Even the Tome of Legends card depicts a Wondrous Tails book, with all the little details you see in-game when a player picks up their Tails and, of course, several missed four-in-a-row connections.

There’s some clear attention to detail put into these cards, and it’s certainly got me intrigued to see the full set. While the Commander games got a lot of love in these cards, a few reveals from Saturday’s panel like Commune With Beavers have me eager to see how some of the other Final Fantasy games got adapated into the full Magic set.

Magic: The Gathering’s Final Fantasy set is out on June 13, 2025, with pre-release weekend one week prior.

Eric is a freelance writer for IGN.

Trails in the Sky 1st Chapter Is Up for Preorder, Releases September 16

Trails in the Sky 1st Chapter is set to release for Nintendo Switch, PS5, and PC on September 19. A remake of the 2004 JRPG The Legend of Heroes: Trails in the Sky, this new version follows the same adventure led by Joshua and Estelle, but with 3D graphics, new gameplay mechanics, and more quality of life improvements. You can preorder the game now at a variety of retailers (see it at Amazon). Read on for buy links, pricing info, and more.

Preorder Trails in the Sky 1st Chapter

Switch

PS5

PC

There are no special, deluxe, or collector’s editions available for Trails in the Sky 1st Chapter. So if you want it, the standard edition is your only option.

What Is Trails in the Sky 1st Chapter?

The original game, The Legend of Heroes: Trails in the Sky, first released in Japan in 2004. It didn’t make its way to the West until 2011, when it came out here for PlayStation Portable. The game has two direct sequels, Trails in the Sky SC and Trails in the Sky the 3rd. The overarching Legend of Heroes series spans much more time, with entries releasing between the 1980s and now.

Trails in the Sky 1st Chapter is a remake of the first entry in this sub-series. In it, you play as Estelle and Joshua, two Bracers-in-training who travel around the world, helping people in order to earn full Bracer status. The main overarching storyline revolves around the mystery of what happened to Estelle’s father, who has gone missing. The game is known for its many characters and many lines of dialogue. It’s sort of a relaxed, slow moving, hang-out game that verges on visual novel territory at times. It’s great.

Instead of the PS1-style sprite-based graphics of the original, this remake features full 3D anime-style graphics that look basically like the Tales or Dragon Quest games. It looks pretty great, especially since the story of the original is so good. It will be nice to experience it with a more modern presentation. The original game is still available on Steam.

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Tekken 8 Boss Says He’s Tried To Reach Waffle House For a Crossover, To No Avail

For some time now, Tekken fans have been asking for a trip to Waffle House. Not in real life, mind you, but in-game. And while it sounds like Tekken 8‘s director is fishing for it, there hasn’t been a bit on the line from Waffle House.

Over on X/Twitter, Tekken game director Katsuhiro Harada was responding to fans still eagerly asking for a Waffle House stage in Tekken 8. It’s a frequent demand that’s gained a lot of steam as Harada himself has expressed interest in learning more on the matter.

Harada said he “fully understands” fans’ requests. So much so, in fact, that he’s already been thinking about it, and apparently taken action to try and make something happen.

“Over the past year or more, I’ve actually tried to make contact through several different channels,” said Harada on X/Twitter. “However, and this is purely my own speculation, I suspect that the lack of response may be due to the fact that the project I’m known for revolves around ‘fighting-themed video games.'”

Harada noted that “no response” equals a very rare case. He also said if using a different name or format is acceptable, as long as “the core message is maintained,” then he would be willing to seriously reconsider and explore this again.

So it seems like Kazuya and Jin won’t be settling their familial differences beneath the yellow light of a Waffle House sign anytime soon. A parody version could happen though, or an in-universe facsimile. Harada suggested “Hustle House” in another post, which isn’t a bad option.

Tekken 8 is currently swinging into a new update with Patch 2.01, after confirming the impending addition of Fahkumram to the Tekken 8 roster. Back in April, Harada responded to fan frustration over Tekken 8’s Season 2, and said the tuning team is working “around the clock” to read feedback and work on future changes for the better.

Eric is a freelance writer for IGN.

The Elder Scrolls IV: Oblivion Remastered Player Continues Bethesda Tradition and Spends 7 Hours Lining Up Books for In-Game Dominoes

Veteran Oblivion fans might remember Domino Days, during which players would use the game’s physics system to create a chain reaction of falling objects. It went on to become a Bethesda tradition that was continued with 2023’s Starfield and its more advanced physics.

Now, with The Elder Scrolls IV: Oblivion Remastered, that tradition lives on, with one player spending seven hours lining up books to get the Dominoes chain reaction just right.

Redditor Muaxh03 uploaded the video below showing their work. We see the books slowly fall and knock the following book in a satisfying fashion.

Muaxh03 said they did not use mods to place the books, rather placed them one by one, which sounds particularly grueling. They admit to spawning the books, however. The entire process took seven hours.

“… almost every time I loaded the save something broke, it was not reliable so yes I had to deal with books falling or glitching most of the time, that’s why you can see some desynchronizing on the books, some fall slower or faster,” Muaxh03 explained.

NPCs were disabled, of course: “I would lose my mind if there was NPCs walking around,” Muaxh03 said.

While this effort is a good start for Oblivion Remastered Dominoes, previous efforts in past Bethesda games were more elaborate and involved varied objects. But playing around with books in Oblivion, even Oblivion Remastered, is a lot harder than you might think because you can’t rotate and place objects in Oblivion in the same way you can in Starfield or Skyrim.

“I spent the first 1-2 hours trying to learn how to place them good, after that the stairs took 2-3 hours because every time I tested it, it gave me different results, every time I loaded the save something broke,” Muaxh03 said.

Reaction from Oblivion players has been universally positive, with a mix of disbelief at the time, effort, and patience that went into placing the books so precisely in a game as fiddly as Oblivion.

What next? “Cool now fill a bookcase!” joked one player. “I would sooner fight a god in hand-to-hand combat unarmed. Last time I tried to put a book back the whole room ended up in shambles — SHAMBLES!”

Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.

Now the game is out in the wild, The Elder Scrolls IV: Oblivion Remastered players are warning newcomers to do Kvatch before the level scaling makes it an absolute nightmare. We’ve also got a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

And be sure to check out our comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

Image credit: Muaxh03 / reddit.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Amy Hennig’s Marvel 1943: Rise of Hydra Delayed to 2026

Marvel 1943: Rise of Hydra is delayed out of 2025 to early 2026.

A statement published by Skydance Games confirmed the delay, with the development team working to add polish. There’s a hint that Skydance may soon release new information or show a fresh look at the game, however.

Marvel 1943: Rise of Hydra is a narrative-driven adventure featuring Captain America, Azzuri, the Black Panther of the 1940s, Gabriel Jones of the Howling Commandos, and Nanali, a Wakandan spy embedded in Occupied Paris.

It hit the headlines early 2024 after an eye-catching trailer revealed as part of Epic Games’ State of Unreal event at GDC. It’s in development at the Skydance Games team, which is led by Hennig (Uncharted) and co-president Julian Beak.

Hennig’s Skydance team is also working on an untitled Star Wars game, which has yet to be fully revealed.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GeoGuessr Says It’s ‘Listening Closely’ to Player Feedback as Steam Edition Plummets to Second-Worst Rated Game of All Time on Valve’s Platform

GeoGuessr Steam Edition, a Steam reimagining of one of the world’s best-loved browser games, only released on May 8, but it’s already the second-worst rated game of all time on Steam.

The browser version of GeoGuessr is tremendously successful, boasting 85 million players and a whole host of customization options that let players tailor not only who they play against, but also what maps will spawn, if they’ll be dropped into an urban or rural setting, restrict spawns to certain geographical regions, toggle the ability to move, pan, or zoom — or not move, pan or zoom (NMPZ) — and more, including a smorgasbord of fantastic community-made custom maps.

Of the over 3,000 user reviews left thus far about the Steam version since last Wednesday, however, 84% are negative, with the majority of players complaining about the free-to-play game’s monetization system and stark lack of gameplay options compared to the browser edition.

That’s not the only thing bothering GeoGuessr fans, however. If you link your browser GeoGuessr account to your Steam one, you cannot unlink it, nor can you log out of the Steam version. You cannot play alone, not even to practise and improve. The free amateur mode seems to be full of bots rather than real-life players. And perhaps most surprisingly of all, even if you pay to unlock the features on the browser version, this does not carry over to Steam.

In its defense, GeoGuessr does make this clear — in its FAQs, the developer states “having a GeoGuessr browser subscription does not grant you full access to the GeoGuessr Steam Edition, unless you have an Elite Yearly subscription” — and unlike the browser edition, which requires an annual payment, the Steam Edition Steam Pass is a “one-time purchase giving you access to the full game for the year.” It is also clearly marked as an early access title, so it can refine the gameplay, introduce new features, “and ensure the best possible experience with direct feedback from players.”

However, it’s clear from both the Steam discussion forums and GeoGuessr’s subreddit that the monetization model and lack of features has really taken players by surprise.

Though sold as free-to-play, GeoGuessr Steam arguably offers less than an hour’s free content (that’s how long it took us to complete it), hosts just one mode, Duels (wherein you ostensibly face-off against another human player), and lets you play in just one league: Amateur Division. That’s it. Without paying for the $2.50 monthly subscription — which does not bill monthly but instead requires a $30 upfront one-off payment — you cannot access higher ranks. There are no other modes at all at this time.

To be clear, GeoGuessr’s browser game is not free, either. While you can play three rounds a day for free, to unlock all modes, you need to subscribe to one of three premium tiers: Pro Basic at $2.49 a month, Pro Unlimited’s $2.99pm, or Pro Elite’s $4.99pm. Only the latter two include free access to the Steam game.

In an exclusive statement to IGN, GeoGuessr said it was “excited to have a first version of our game available on Steam, something that has been highly requested by our community for a long time.” It said that the Steam rollout “align[ed] with its vision of letting everyone explore the world, regardless of their preferred platform,” adding: “Bringing the game to Steam offers some great new possibilities, like connecting with Steam friends, enabling additional anti-cheat functionality, and so on.”

That anti-cheat functionality is hugely important to the GeoGuessr community, too. The browser game has long been plagued by cheaters using exploits, bots, or good ‘ole Google, despite it clearly being against the community rules, so it’s possible the developers hopes to lean on Steam’s architecture to help combat pervasive cheating.

“This is a major milestone for us, and also just the beginning,” explained head of marketing, Tomas Jonson. “The game is currently in Early Access, and we’re committed to expanding and improving both the free and paid experiences over time. Much of the feedback so far has been around the monetization of the game, with many wishing for a one-time purchase model.”

The developer said that as GeoGuessr relies on data from Google Street View, “where the costs for street view are ongoing and tied to the number of games played,” it based the Steam edition “on a model similar to what we use in the browser game.”

“The main exception that the Steam Pass is a non-recurring yearly purchase,” Jonson pointed out.

GeoGuessr suggests the Steam version will be in early access for “at least six months”, and it will “introduce new features and ensure the best possible experience with direct feedback from players.” It also states on its Steam page that it aims to “expand” the Steam game with “new modes, maps, and competitive features.”

“We really appreciate the high engagement and all the player feedback we have received so far. We’ll continue listening closely and working with the community as we further develop the Steam Edition,” Jonson concluded.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Ex-Rockstar Veteran Thinks GTA 4 Should Be Remastered: ‘Niko Is Still the Best Protagonist in Any GTA’

A former Rockstar veteran has responded to recent rumors that a GTA 4 re-release on the latest generation of consoles could be in the works to say the game should be remastered.

The GTA 4 rumor began life with a post from Tez2, who is known within the GTA community for leaking Rockstar information. Tez2 suggested a GTA 4 port for modern systems may be released this year, and its existence was part of the reason Rockstar recently had a GTA 5 Liberty City Mod shut down.

However, it’s worth stressing that Rockstar has made no indication it plans to re-release GTA 4, and in truth such a game would come as a huge surprise, given the studio’s ongoing focus on GTA 6.

Obbe Vermeij, former Rockstar Games technical director who worked at the company from 1995 to 2009, was asked about the GTA 4 rumors on social media. While he hadn’t heard about them, he did say GTA 4, which he worked on, “should be remastered.”

“It’s a great game and there have been a number of successful remasters recently,” he added, perhaps referring to the hugely popular The Elder Scrolls IV: Oblivion Remastered.

“I would like to see it updated,” Vermeij continued in another social media post. “Niko is still the best protagonist in any GTA game I think.”

As for how this potential remaster might work, Vermeij suggested Rockstar would perhaps port GTA 4 to the latest version of the Rage engine, which it uses to build its games.

Again, it’s worth pointing out that Rockstar has provided fans with no indication it plans to remaster GTA 4. We should remember the enormous undertaking that is GTA 6, and to take on a GTA 4 remaster or remake amid all that would perhaps be beyond the scope of Rockstar, even with its seemingly endless resources.

Rockstar could have an external studio handle the port, as it did with the port of Red Dead Redemption, but the timing of a GTA 4 re-release in 2025 makes little sense when you think about GTA 6’s initial fall 2025 release window. If GTA 6 were not delayed, it’s doubtful Rockstar would sell a GTA 4 remaster and GTA 6 in the same window, diverting the audience’s attention away from the main event.

Sticking with Liberty City, some GTA fans think the location may end up in GTA 6 either at launch or as post-launch DLC.

Liberty City is the GTA series’ take on New York City, and was the setting for 2008’s GTA 4 as well as 2009 spin-off GTA: Chinatown Wars. GTA 6 is set in the fictional state of Leonida (Florida), which includes Vice City, GTA’s take on Miami.

While we wait to find out, we’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Gets New Illuminate Enemies, Weapon Customization and Progression, and Superstore Changes as Part of Huge Update

Helldivers 2 has released a major new update to the game, which adds new Illuminate enemies, weapon customization and progression, and makes changes to the Superstore. Patch 01.003.000 is out now across PC and PlayStation 5.

Following a number of teases from developer Arrowhead, Helldivers 2 has unleashed a new invasion push from the Illuminate alien faction. This brings with it new enemies, as detailed on the PlayStation Blog, including the Stingray (jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs), and the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover. There’s also the Fleshmob, which is described as a “failed” Illuminate experiment: “a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.”

Arrowhead teased “sightings of other, even larger ships, though details remain unclear on their abilities.” So perhaps there will be more for players to discover once they jump into the game.

Meanwhile, Helldivers 2 now has weapon customization and progression for the first time. Now, most primary weapons have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Here’s the official blurb:

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Arrowhead has also unlocked and deployed a stash of patterns for the FRV themed on the Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. This backlog of patterns unlock on May 15, with the launch of the Masters of Ceremony Warbond.

And finally, the Superstore has been changed so items you want are always available, as opposed to players having to wait for items to come back into rotation.

Outside new features, patch 01.003.000 brings with it an extensive balance pass, with changes to spread, drag, sway, melee weapons stamina cost, shrapnel spawning, and fire damage.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.