LittleBigPlanet 3 Servers Are Officially Shut Down ‘Indefinitely,’ Sony Confirms

Sony has confirmed that LittleBigPlanet 3 servers on PlayStation 4 will remain offline “indefinitely” following troubles with the service from earlier this year.

The company updated fans on the bad news in an update on its website (via Delisted Games), explaining that the temporary server shutdown in January will now be in effect for the foreseeable future. It’s a decision that means millions of user-generated levels will no longer be accessible to new players. Sony cites “ongoing technical issues” as the reason for its choice to discontinue support.

Creation content that has been stored on players’ devices locally can still be accessed, with users also still free to create content and play it while disconnected from the servers. PlayStation also guides LittleBigPlanet fans to offline features should they wish to continue playing in some form.

As players eventually flock to new experiences, games have been known to lose connection to certain online features in the years following their releases. Lack of server access to the LittleBigPlanet games is an especially large blow, though, as they’re known for their endless ocean of player-generated content like levels and outfits. LittleBigPlanet 3 even allowed players to enjoy user-generated levels from the previous two entries.

PlayStation 3 players lost access to that content when Sony moved to shut down PS3 servers for LittleBigPlanet 1, 2, and 3 in 2021, and now, the PS4 version of the third game is suffering the same fate. With servers shutting down indefinitely, it means that there is no official way to see the content players have been creating since the original LittleBigPlanet launched in 2008. LittleBigPlanet 3 launched for PS3 and PS4 in 2014.

There’s no telling exactly how much user-generated content was pumped into the game since its release, but in February 2017, more than seven years ago, Sony boasted that the game featured more than 10 million levels. It’s unclear exactly how many were lost today.

Thankfully, LittleBigPlanet 3 isn’t completely unplayable without its servers. Although its now-lost library of content was its premiere offering, players can still download and enjoy its story mode, which, in our review, we estimate offers around seven-to-eight hours of fun. We gave Sumo Digital’s Sony installment a 6.8 upon its release, calling it a “a beautifully-designed game with a great creation toolkit, LittleBigPlanet 3 is let down by unimaginative co-op & bugs.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Here’s What Fallout’s Original Creator Thinks of Prime Video’s TV Show

Though Fallout creator Tim Cain has not been involved in the series in over 20 years, he still keeps up with the franchise. Case in point, he recently shared his thoughts on the first season of Prime Video’s Fallout TV series.

In a new video posted on his YouTube channel, Cain spent nearly 13 minutes discussing his thoughts and impressions on the show’s first season. Right at the top, he says he likes the show before going on to “ramble” more about the specifics, including why he likes it so much.

“Everything feels like Fallout. It feels like Fallout,” he says. “That is hard to do, trust me. I know how hard that is to do. It’s easy to write post-apocalyptic stuff that doesn’t fit in the Fallout mold, and it would have been very easy for them to go off to be too silly accidentally, to have things that are like, ‘that’s not part of Fallout.’ But they didn’t.”

Cain also loved how much Fallout lore was present in the show, even admitting he missed a few things during his viewing. He appreciated that the show never added a narrator to explain everything to viewers, but noted that the lack of exposition and amount of lore drops might make it “a little harder to get into” for those who haven’t played the post-apocalyptic action RPG series.

He also praised the Prime Video series for its trio of main characters. Each, as he pointed out, “felt like different ways that a player character could be approaching the game.” Lucy represents the “nice character,” the player with high ethical standards. Maximus, meanwhile, represents a more neutral player, one focused on achieving their goals. The Ghoul, he said, serves the role of “the show’s murder hobo,” likely referring to the players who shoot first and ask questions later.

Cain went on to share his thoughts about the potential timeline issues presented in the series before the show’s executive producers, Jonathan Nolan, and Todd Howard, cleared the air. This is the second video Cain has published sharing his impressions on the Fallout TV series, following a video he uploaded roughly a week ago after attending the first season’s Hollywood premiere.

Cain created the series when he was employed at Interplay Entertainment, where he served in various roles, primarily as a designer for the first two Fallout games. However, Cain has not been directly involved in any of the games since Fallout 2. He has shared some Fallout-centric videos on his YouTube channel. Some videos include him explaining cut content from the original Fallout, the biggest influences on the series, and why he left Fallout 2 early into its development cycle. While he largely doesn’t publicly share his thoughts on newer games, he did offer some about Fallout 3 during a 2010 interview.

The Fallout TV series’ first season premiered a little over a week ago and has been a huge success for Prime Video. Alongside the Fallout games seeing a surge in player count, it was no surprise that Prime Video renewed the show for a second season.

If you’ve already finished the first season of Fallout, check out our ending explainer and our piece detailing 14 things we’d love to see in Fallout season 2.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Fallout’s Original Creator Weighs in on New Vegas Timeline Debate From the Show

Warning: The below story contains FULL SPOILERS for Fallout Season 1, which is now streaming on Prime Video.

Ever since Fallout Season 1 hit Prime Video, there’s been quite the debate over what some fans argued was a timeline discrepancy with Fallout: New Vegas. While Bethesda’s Todd Howard cleared all that up in a recent interview with IGN, original Fallout creator Tim Cain has also joined in on the theorizing fun, offering up his own speculation on what “The Fall of Shady Sands” could be referring to.

To give you the TLDR on what fans thought the conflict was: in short, in episode 6 of Fallout Season 1, fans spotted that “The Fall of Shady Sands” was written on a chalkboard, and that event happened in 2277. What got fans up in arms was the fact that, if Shady Sands was destroyed in 2277, that would essentially retcon New Vegas, since that’s four years before the events of that game.

Howard set the record straight in my recent interview with him, saying, “everything that happened in the previous games, including New Vegas, happened.” He further clarified that “the bomb falls just after the events of New Vegas.”

But Cain brings up a good point in his own review of the TV show, which he posted on YouTube earlier today: how do we know the timeline events, as written on a chalkboard, are even true?

“I know people are complaining about the dates being off. Well, you’re right! Maybe they are off! Maybe what was taught to the kids was wrong,” he says. “Maybe they were lying to the kids. They lied to the kids in Vault 33 about other things, why not lie about that? Or, maybe they’re off, but they don’t know they’re off? Just a few years either way.”

He goes on to point out that Fallout, as a series, has a long line of “unreliable narrators.”

“Maybe the dates in the games are off,” he says. “Maybe Fallout: New Vegas, some of the characters in that game, got the dates wrong. There’s no master calendar you can refer to… Fallout has a history in a lot of the games of having people tell you something that isn’t true.”

He’s not wrong, and spreading propaganda among the Vaults’ youth isn’t something you should ever put past Vault-Tec. Speaking of Vault-Tec, he also offers some theories about whether or not the corporation dropped the first nuclear bombs that ultimately led to society’s demise. Basically: Cain doesn’t think Vault-Tec shot first.

“Fallout has a history in a lot of the games of having people tell you something that isn’t true.

To support his theory, he points to what we saw in the season premiere of Fallout: Cooper Howard (Walton Goggins) with his daughter, Janey (Teagan Meredith), at a birthday party when the first nukes drop. As we learn in the season finale, Coop’s wife Barb (Frances Turner) was one of the high-up executives at Vault-Tec who were discussing the possibility of dropping the nukes.

“I don’t think they nuked first,” Cain says. “I really don’t think they did, because Barbara didn’t strike me as a stupid woman. Would she have sent her daughter to a birthday party on the day Vault-Tec was gunna nuke?”

“I think they were planning on nuking – it was one of their strategies that they were thinking about, which is enough to go, ‘wow, Vault-Tec is evil,’ ” he continues. “But I don’t think they nuked. I think they were a bit caught off guard too when nukes came in.”

Cain stresses that his theories are just that, and goes on to encourage fans to have fun spinning up ideas on the show as well, as long as it stays good-natured.

The good news is that we may actually get answers to some of these questions, given that Prime Video officially renewed Fallout for a second season yesterday. In the meantime, check out our review of Season 1, which we gave a 9/10.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best Way To Play Fallout 3 & New Vegas in 2024 With Mods

It’s never been easier to play Fallout 3 and Fallout: New Vegas, especially for those with an Xbox and Game Pass. Benefits like FPS Boost – which makes games that traditionally run at 30 frames-per-second run at a smoother 60fps – and native 4K are possible on Xbox Series X and S thanks to backwards compatibility enhancements, but it’s not quite so straightforward if you’re playing on PC.

If that’s the case, to get the best experience you’ll need to use mods – fan-made modifications that add a bunch of quality-of-life add-ons to make the Fallout experience the best it can be. What’s more, the best is Begin Again – A Tale of Two Wastelands, which is a curated collection of over 300 mods that bring two classic Fallout games – Fallout 3 and New Vegas – together in one seamless adventure.

Although that might sound daunting, especially if you’re new to PC gaming or haven’t used mods before, it’s actually a lot simpler in practice and we’ll walk you through the process one step at a time. And while the effects of mods are far-reaching and can be anything from small fixes to complete overhauls of a game, for the purposes of this article we’re going to focus on mods that fine tune and improve Fallout 3 and Fallout: New Vegas, which are relatively old games that can sometimes struggle on today’s hardware.

What You Need

It goes without saying but you’ll need a gaming PC, plus a copy of Fallout 3: Game of the Year Edition and a copy of Fallout: New Vegas Ultimate. Note, it has to be these versions of the two games because they include all of the DLC expansions – the versions on Game Pass do not have these, so won’t work.

You’ll also need a nexusmods.com account, which is free to create and is the place where you can find all the mods you need. Lastly, you’ll need to download Wabbajack, which is an automated mod-list installer that makes the process of installing mods – especially ones like Begin Again, which comprise lots of smaller mods – much easier. And that’s it – you’re ready to go.

Why Begin Again – Tale of Two Wastelands is The Best Fallout Mod

Simply put, this tailored list of over 300 mods, maintained by SpringHeelJon on Nexus Mods, is the ultimate way to enjoy both Fallout 3 and Fallout: New Vegas. It adds countless quality-of-life improvements, texture enhancements, deep in-game customization options, and balance changes, but most importantly merges both the D.C. and Mojave Wasteland into an interconnected experience, with the inclusion of a brand new quest that sees you restoring power to a train station deep within the ruined American capital. It is, in our opinion, the best way to experience Fallout 3 and Fallout: New Vegas on PC and is the perfect introduction to the games if you’ve just finished watching the TV show.

The list of benefits it brings to the games is extensive, but here are some of the highlights:

  • Vanilla UI+, as well as the HUD Editor, help to enhance your PC-specific experience. Not only can you fully customise your HUD, moving, removing and resizing whichever element you see fit, but you can also benefit from more in-game information too, like your Pip-Boy displaying extra weapon and armour stats, typically unseen in the console version.
  • Mods like SawyerBatty and PerkSawyer provide gameplay tweaks that help re-balance your time in the Wastelands, by making adjustments to difficulty, stats of weapons, armour, and items, removing the level cap, and more. They’re based on a previously released modification by Joshua Sawyer – the project director and lead designer of Fallout: New Vegas – called the JSawyer New Vegas mod.
  • For returning vault dwellers, the Tale of Two Wastelands Quick Start modification is, as the name implies, a handy mod that bypasses the somewhat slow opening of Fallout 3, skipping past the entire Vault 101 introduction and starting you just outside the vault door. Don’t worry though, if you’re new or are just feeling nostalgic, this mod is entirely optional and can be easily disabled.
  • Just Vanilla Sprint is a mod first introduced in Fallout 4 and here adds the ability to sprint in both Fallout 3 and Fallout: New Vegas, something that was never included in the original games.
  • The B42 Melee Bash adds melee attack options for non-melee weapons, allowing you to pistol whip and gun butt to your heart’s content.
  • Another welcome addition from the list is the Higher Resolution Screens mod, which scraps the original, low resolution 720p output of screens like your Pip-Boy, computer terminals, and character creation menu, and instead renders to your native screen resolution. 1440p and 4K users rejoice!
  • Originally Fallout 3 and New Vegas suffered from clunky movement controls on console, so we’re thankful that modder SpringHeelJon included both the Diagonal Movement and 360 Movement mods to the Begin Again list, allowing for more responsive controls, procedural leaning around corners, and generally making Fallout 3 and New Vegas play like more recent Bethesda games.
  • Something we take for granted in the likes of Fallout 76 and Fallout 4, but wasn’t originally included in Fallout 3, was the option to aim down sights. It was first introduced in New Vegas and is added to Fallout 3 thanks to Begin Again. Not only does this make a huge difference, making combat more tactical, but the list also throws in the extra addition of being able to cook grenades too, which adds another layer to an already stacked cake.
  • If you’re someone who uses The Child at Heart perk, which offers unique dialogue options when talking to children and other certain NPCs across the D.C. Wasteland, this one’s for you. The Clothes HD – Kids mod remasters all the clothing for children in both Fallout 3, and New Vegas, making use of 2K and 4K textures. Don’t worry, other textures, like weapons, environments, and other items have also been upgraded too.
  • There’s also full integration of DLC-specific weapons and armour sets across both games. This means you’re able to use unique weaponry like the Holorifle, once exclusive to Fallout: New Vegas’ Dead Money DLC, while exploring the irradiated landscapes of Fallout 3.
  • Additionally, there’s a tremendous amount of in-game customization options on offer. Want to tweak how much XP you earn from a specific action, or you’re thinking about disabling certain NPC behaviour that really bothers you? It’s all possible and is easily accessible, allowing for greater customization than ever before.
  • To top it off, Begin Again – Tale of Two Wastelands also features a ton of in-game fixes for past bugs, to keep your Fallout experience crash-free and running smoothly.

How It Works

Now you’re sold on adventuring into the Wasteland, here’s how you get everything to work.

  1. First, download and install both Fallout 3 and New Vegas, ensuring they’re both entirely clean installations. This is really important, because any left over files from previous playthroughs on your hard drive could cause issues, so ensure they’re deleted.
  2. If you haven’t already, visit Wabbajack.org and download Wabbajack, then launch the program.
  3. Once open, head to the options tab within Wabbajack and sign into your Nexus Mods account, allowing the following mod list to begin downloading.
  4. Locate the Begin Again – Tale of Two Wastelands mod list, which is located under the Fallout: New Vegas game category from the drop-down menu at the top.
  5. Lastly, you’ll be asked to create a folder into which the mod list will be installed. Once that’s done, you can get installing.

Modding a game has never been simpler but it is worth noting that each mod list comes with its own, more specific install instructions, which you’ll always want to follow, so don’t skip that step! Thankfully, Wabbajack automatically opens these instructions in your browser whenever you begin an installation. Also, while Wabbajack can automate the entire download and install process, unless you’ve got a Nexus Premium account – which costs just over $5 a month – you will be asked to manually click download on each modification pop-up that occurs. But don’t worry, it’s only a single extra step and Wabbajack still fully handles the installation and setup for you.

Once installed and you’ve fully read over the mod list’s own instructions, you’re ready to venture into the Wastelands! So whether you’re visiting for the first time after watching the Fallout TV show, or you’re just coming back round for another radiation-fueled ride of these classic RPG icons, rest assured you’re playing the very best versions of Fallout 3 and Fallout: New Vegas.

Jesse Gomez is the UK Video Producer for IGN.

Silent Hill 2 Remake’s Main Character Seemingly Redesigned, and Fans Are Actually Pretty Happy

It looks like publisher Konami and developer Bloober Team have redesigned the main character in their Silent Hill 2 remake, and fans are taking the news pretty well.

Some Silent Hill fans took notice of the change thanks to an update to the project’s Steam page (via SteamDB). It changed the Steam icon, revealing a look for its lead, James Sunderland, that lines up closer with his original 2001 design. Bloober hasn’t officially spoken about a change to the character’s looks, but this new image does appear to be completely new, signaling that this may indeed be what James looks like in the Silent Hill 2 remake.

It’s worth noting that the image can only be found as part of this new update, and its public Steam page still features the same James that we got when the project was revealed in 2022. It’s possible there hasn’t been a significant change from the previous design, but that hasn’t stopped fans from latching onto the new look.

One user shared the find on Reddit, and it was immediately met with positive responses from the community. The post’s top comment puts it plainly: “If this is real, it looks very fucking good!”

“Looks really nice,” another Reddit comment says. “The dark, deep shadow/shading under his eyes is perfect now and not overly bright, hair color is fixed as well.”

Following the Silent Hill 2 remake’s reveal, some fans had criticized how Bloober chose to recreate James’ appearance. While some wondered about how the Layers of Fear developer might recreate the original experience’s gameplay mechanics, many were more concerned about how old the main character looked. If today’s new image sticks, it’s not only a sign that James has changed, but that Bloober is listening to what its fans want out of a modern retelling.

“My god, my expectations are going over the ROOF,” one comment said, “they heard us, they really did.”

“I like him more now,” another comment reads. “We still need to see it on a video and with different facial expressions, but this is definitely an improvement. Old remake face was awful, so glad they listened to feedback.”

Konami and Bloober’s Silent Hill 2 remake will give the foggy horror classic a fresh coat of paint when it comes to its gameplay and visuals, but its story will remain the same. One of the biggest changes will see players fighting their nightmares in an experience that Bloober says has no loading screens. While some fans still have their reservations after the project’s most recent gameplay trailer, Bloober says it’s confident that their take on the classic horror game will stay true to the source material.

Silent Hill 2 will eventually launch as a PlayStation 5 console exclusive and on PC via Steam. For more, be sure to check out our interview with Series Producer Motoi Okamoto, Concept Artist Masahiro Ito, and Composer Akira Yamaoka.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The Amazing Upcoming Games That Make Xbox, PlayStation, and Nintendo’s 2024 So Much More Interesting

There’s an uncomfortable sense among the gaming community, as industry layoff numbers stack up, project after project is cancelled, and as console life cycles slow, that we’re on the cusp of a bit of a video game dry spell. That feeling isn’t totally unfounded – there are very few AAA game release dates announced for the second half of this year, and the AA market isn’t exactly hopping either. All three console communities – Switch, Xbox, and Playstation – are feeling empty on the games front right now, and only the Switch has the excuse of a new box being imminent. And even that’s still technically just a rumor!

But video games are not mysteriously vanishing off the face of the earth tomorrow. I recently attended the Game Developers Conference in March, and at a series of events hosted by major publishers and other groups, I got to play an absolute buffet of amazing games that are coming up. No, they’re not the massive budget blockbusters that move console units off shelves. Who cares? They’re exciting. Many explore novel concepts not often explored in games. A lot of them have unique and vibrant art styles, or gorgeous music. Most of them were made by small teams who just want to make good art and sell enough copies to support themselves while making even more good art.

So here is a little rundown of all the best things I played at GDC this year. It was difficult to narrow it down. I ran out of time at every single showcase I attended to play all the cool-looking things I wanted to play. I’m already sitting here kicking myself for missing games like Tales of Kenzara: Zau, Dome-King cabbage, ODDADA, and Dungeons of Hinterberg. And I ran out of space and time to talk about a number of other games I really enjoyed, like Sonzai, Doggy Don’t Care, Botany Manor, and Janet DeMornay Is A Slumlord (and a witch).

This is your invitation to expand your horizons. Go play some indie games! There are enough out there to last us forever!

Go-Go Town!

While hanging out at the ID@Xbox event at GDC, I got a little distracted talking to people and forgot to play as many games as I intended to when I first came in. At the moment I realized it, I was chatting with Chris Charla, director of the ID@Xbox program, so I told him about my predicament and asked him which of the remaining games I hadn’t seen yet he thought I should play. He directed me to Go-Go Town!, a darling city builder than won me over by force of its cute characters and goofy animations. I’ve fiddled with it enough to confidently say it has the things you want in a city builder: lots of fun customization, slow power growth from tiny little buildings to a fully automated city, the usual. But what captured me in the demo is the ambient silliness. Your streets get dirty, so you clean them with a bubble machine. Aliens can land and move into the town. You can get around faster by car or truck or motorcycle…or skateboard, or tricycle shaped like a unicorn. I think the word I’d use to describe Go-Go Town! Is “bouncy.” It’s a bouncy city-builder. And one worth playing with a friend, too, thanks to couch co-op! Go-Go Town! is planned for release on PC, Xbox, PlayStation, and Switch later this year.

Animal Well

Okay, here’s my secret. I didn’t actually play Animal Well at GDC. Because I’ve already played it at, seriously, like three or four other events and demos in the last year and a half. I played a version of it weeks prior to the show, even! But I had to actively stop myself from running over to play it again when I saw it at Nintendo’s indie showcase. This game rules! You play as a little blob guy blorping around in the titular Animal Well, and initially your character sucks at everything. You can’t move fast, you can barely jump, you have no clear objective, and everything around you is deeply dangerous. But the Animal Well is full of secrets. Plants that explode like fireworks. A frisbee. Switches that do things. Hidden corridors. Glowy stuff. And you’ll find ways to wriggle forward again and again, moving closer to some unknown objective and puzzling out what’s going on in the well as you go. I love the secrecy and weirdness of Animal Well – the esoteric vibes remind me of Rain World, another mysterious platformer about a creature that’s bad at everything. And the promise of multiple “layers” of secrets and ARG-level discoveries means I’ll be combing the subreddit of this one for months after launch to keep an eye on what other players discovered that I couldn’t. Animal Well comes out on May 9, 2024 for PS5, PC, and Nintendo Switch.

On Your Tail

I went into On Your Tail thinking it was a bit outside the usual genre range of games I tend to enjoy, but something about the breezy, Italian seaside vibes really worked for me. I spent most of my demo messing around with the life sim elements, such as making friends, fishing, exploring, shooting marbles through a sand obstacle course. I found the citizens of Borgo Marina charming, in no small part thanks to their excellent art and design, and wish I’d had more time in the demo to get to know them better. Supposedly there’s a mystery I should be solving as well, and while I had the option to explore that in the demo, I can see myself easily getting distracted in such a perfectly little vacation of an environment. On Your Tail is out later this year on PC and Nintendo Switch.

World of Goo 2

Has it really been 18 years since the original World of Goo? It broke my brain a little bit to see the gooey bridge-building puzzles return at a demo event at GDC, but there they were. Tomorrow Corporation is still making weird little games for people who love organizing Excel spreadsheets, and even though my brain only overlaps that Venn diagram a little bit, I can get into some goo ball stacking. I played this in co-op in my demo with one of the developers, carefully sticking goo guys together to form wobbly structures that would successfully transfer goo from one end of a level to another. It’s all the sticky gloompiness I remember, but with some shiny new liquid physics thrown in and new kinds of goo balls to interact with that liquid mayhem, sucking it up and spitting it out and making gross messes. Did you like World of Goo? You’ll like World of Goo 2. I’m going to play this with my partner. World of Goo 2 oozes onto Nintendo Switch and PC on August 2, 2024.

Death of a Wish

Death of a Wish caught my eye at a distance while wandering around Day of the Devs. I liked it’s deliberately scrawly, striking scratchpad artstyle and the pleasant chonkiness of the protagonist’s attacks. It’s a top-down, action RPG about slash slash slashing your way through a cult hierarchy and reckoning with childhood trauma. The main character, Christian, has a satisfying arsenal of combos available to him, as well as the ability to rewind time back to a snapshot of the start of a given battle as a replacement for any healing abilities. If things are going poorly, you just start the encounter over – but if you started with low health to begin with…well, it might be better to just admit defeat. While I found Death of a Wish’s demo a bit heavy-handed with the Catholic metaphors, I was having too much fun zipping and slicing through weird polygonal angels to feel weird about it. And surprise, Death of a Wish is one of the rare handful of games on this list that’s out right now! You can play it today on PC and Switch.

Kind Words 2

The original Kind Words: Lo-fi Beats to Write to deserves an award for the game that absolutely deserved a sequel, was absolutely not going to get one under any circumstances given the way the industry is, and then got one anyway. I am thrilled for developer popcannibal. The original game took place in a cozy little room at a cozy little desk, and was entirely centered around writing nice letters to other people and asking for encouragement yourself. That’s it. It was a pure good vibes generator. The sequel, Kind Words 2, dares to ask the question: how else can people be kind to themselves and to one another? Letter sending makes a return, of course, but you can also hold longer conversations with other players, ask for and give recommendations, make wishes, write poems, and even just shout into the void. It’s all anonymous and heavily moderated – the first Kind Words notoriously had very little toxicity seeping through the cracks. I’m so, so happy it’s getting a sequel. We all could use some cheering up, so this will be a welcome relief when it launches later this year.

Horses

I do not understand what I played here, and I do not want to understand. Whatever it was, it’s planned for release this year.

darkwebSTREAMER

I’ve been thinking about darkwebSTREAMER for a while, since I interviewed its creator last year for a feature on indie games using artificial intelligence in unexpected ways. If that puts you off – hear me out. DarkwebSTREAMER is a point-and-click horror game simulating the life of a professional streamer…albeit one living in the creepiest, most messed-up version of the internet imaginable. You stream with haunted objects, surf a web brimming in horrors, and strange creatures prowl outside your room while you sleep. Your ability to attract viewers, keep your energy up, and not get murdered directly affects your ability to make money with which to buy more haunted objects to perform with. As for the AI component, darkwebSTREAMER makes use of one created over several years by the game’s developer, Chantal Ryan, and trained on her own writing, ideas, and prompts. It’s used to generate most of the text in the game: the webpages, the streaming objects, and so much more. As a result, every game of darkwebSTREAMER is different, and yet rooted in Ryan’s own tone, ideas, and creative themes. It’s creepy, it’s often weird and unsettling, and it’s very, very cool. DarkwebSTREAMER doesn’t have a release date yet, but it does have a Steam page for now.

Hermit and Pig

After going on a Mother series kick last year, I was delighted to try out Hermit and Pig, which is clearly inspired by the RPG series visually and comedically. You play as an old man (Hermit) and his pig (Pig) living in a forest, collecting mushrooms, and generally being antisocial. The plot is a little unclear to me this early on, but what drew me in was the battle system. Hermit and Pig fend off various forest creatures through a turn-based system based on a mixture of fighting game combo execution, and common sense. The pair can perform a number of different moves (Kick, Punch, Slap, Stomp, etc) to attack, each of which has a different button combo attached to it. But different attacks are effective against different enemies – for instance, a fly is probably weak to being slapped, but likely doesn’t care if you try to kick it. And you only have a set time limit on your turn during which to decide on a move, remember the combo, and perform it. It’s a very cool, intricate little system that was both challenging yet more forgiving than it sounds. I’d like to play more, thank you. Hermit and Pig doesn’t have a release window yet, sadly, but we know it’s at least coming to PC via Steam.

Isles of Sea and Sky

We love a little sokoban! Isles of Sea and Sky will make any block-pushing-puzzle fanatic happy. It’s set on the titular isles of sea and sky, and stars a darling little fellow who has no idea who he is or how he washed up on shore. In search of answers, you explore a mixture of ancient ruins and natural environments, wandering along whatever paths you choose without a set destination or order. The story is told wordlessly, all through visual cues, and if you’re stuck it’s completely fine to turn around, leave, do something else, and come back later. Isles of Sea and Sky features beautiful spritework reminiscent of the Game Boy Color days, clever puzzles, and a lot of fun environmental surprises and secrets. I didn’t get to play quite as much of this one as I wanted, but I’m eager to push some more blocks around when it releases in June of this year for Switch and PC.

She Dreams Elsewhere

I first wrote about She Dreams Elsewhere four years ago, after playing it and chatting with its developer Davionne Gooden at PAX East 2020. It’s a gorgeous top-down RPG about a young woman named Thalia who’s going through it and ends up dumped in a surrealist dreamscape where her worst anxieties show up to give her hell. She Dreams Elsewhere borrows some of its vibes from games like Undertale and Earthbound, but retains its own visual and emotional style, juxtaposing deep emotional themes with cutting humor.

My heart soared when I saw She Dreams Elsewhere on the Day of the Devs show floor – it’s always great to see how far along a project you’ve been stoked about for years has come. She Dreams Elsewhere gets better every time I demo it. We still don’t have a release date yet, but I’ll be ready for it whenever it comes. She Dreams Elsewhere is planned for release on PC, Xbox, and Switch.

Militsioner

A funny thing about trying to play demos at a big event is that sometimes there are booth attendants who reset the demo between plays, and sometimes there’s no one and you just have to hope it resets itself, or risk breaking the entire kiosk by trying to do it yourself. When I approached Militsioner, I was in the middle of some other person’s abandoned demo. There was a giant (really, GIANT!!) cop watching me explore a dim and depressing little town – I tried complimenting him like a total suck-up and he told me he wasn’t going to fall for that “again.” So I started exploring, but the big cop immediately became furious when I innocently picked up a brick and used it to break into the door right in front of me. He pinched me between his giant thumb and giant forefinger, lifted me to eye level (very high) and demanded an explanation – I apologized, which he accepted, and put me back down.

Then, after walking a few steps and talking to some guy in a sewer, the cop demanded to know if I was trying to escape. No??? What??? Like a bumbling comedian, I kept managing to piss off the mountain-sized policeman until his big, stupid hand chased me down again and he swallowed me whole for my insubordination.

I don’t know what was going on amid all this, but I know I want to play Militsioner again. Ideally from the start of the experience, with a tutorial, but what I saw was pretty fun in its confusion. Militsioner is coming out on PC at a later date.

Sopa

I’m a sucker for games about food, and Sopa is all about…a missing potato. Initially. It’s actually about family, and heritage, and growing up, specifically as a little boy in South America guided by his grandmother. When asked to fetch a potato from the pantry so Abuela can make sopa, Miho gets pranked by a frog mobster and tumbles into a Narnia-like adventure in search of ingredients. What I’ve seen so far of Sopa is sweet, earnest, and appropriately silly – the frog village where Miho tracks down the potato is full of hilarious writing and Looney Tunes-esque critters. But developer Juan Castañeda has hinted to me that the whimsy evolves as the story goes on, and I strongly suspect the ending of Sopa will have me ugly crying when it hits Xbox and PC later this year.

inKONBINI

When I walked into the ID@Xbox showcase at GDC, my eyes were immediately drawn to inKONBINI. It’s a game about running a 90s small-town convenience store. I immediately wanted to stock the shelves.

Dang, this was soothing. I spent waaaaay too much time in the demo taking items from the back room, bringing them out into the store, and placing them gently on the shelves in the right order. I combed all the existing stocked shelves to find items that were shuffled around, misplaced, or facing the wrong way, and adjusted each one individually. I moved one type of instant soup over next to another type of instant soup. I rearranged a display of manga. I restocked a fridge of beer. The gentle sounds of the items moving, the neat rows…after a busy day at a conference, this was heaven.

InKONBINI is all about this slowness, and the reward is satisfied customers who walk in, find what they need, pay, and tell you a little bit of their personal stories. I had no idea until I saw the disordered shelves that this was an experience I wanted out of a video game, yet here we are. InKONBINI launches for PC and Xbox at a later date.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Here’s How to Score a Nintendo Switch For Just £172.49

You can currently pick up a Nintendo Switch for just £172.49 in the latest eBay sale. The RENEW25 sale is the latest in a string of eBay codes, with this current code focusing on refurbished tech items.

The standard model isn’t the only Switch included in the sale either. If you’d rather get your hands on the OLED model, you can pick it up for just £213 using the same code. Or, if you’re after something a bit less full-on, the lite edition is down to £123.74. Savings all around.

Refurbished tech still has a bit of a stigma behind it, but trust us when we say it’s the most affordable way to buy a video game console in 2024. Not only that but both these consoles are in ‘Very Good’ condition, which pretty much means you’ve got nothing to worry about.

Here’s what MusicMagpie has said about the refurbished consoles as well so you’re fully informed before making any purchases: “This product is in very good cosmetic condition, there will be signs of wear which may include light scratches and/or scuffs but nothing that will impair functionality. The item has been fully tested, restored to factory settings, and is in excellent working order.”

Switches aren’t the only console in the eBay deal. The PlayStation 5 digital edition is down to £310, while the disc version sits at £340. Is worth remembering that this isn’t the latest model of the PS5, that model is known as the Slim. But still, if you want to get your hands on any kind of PlayStation 5, you’ll do well to get it for less than £310.

Joe O’Neill-Parker is a freelance writer and audio producer. He is the owner of O’Neill Multimedia. He writes commerce, sports, and audio-related tech articles for IGN.

Fallout 4 Is Suddenly the Bestselling Game in Europe, and You Can Probably Guess Why

Fallout 4, the post-apocalyptic wasteland action RPG from 2015, is gaining popularity, with sales in Europe jumping by over 7,500% in the last week.

Spotted by GamesIndustry.biz, the outlet reported a massive spike in Fallout 4 series on the heels of the Prime Video release. Incredibly, the nearly 10-year-old game has jumped all the way to the top of the GSD charts, which tracks digital games across all of Europe and physical sales in the UK, France, Germany, Italy, and Spain. It now sits atop the weekly top ten, beating out Helldivers 2, EA Sports FC 24, and Grand Theft Auto 5.

You can probably guess why Fallout 4’s sales have spiked to the extent that they. First, it is seeing extremely deep discounts, with prices slashed by roughly 75 percent in some places. More importantly, the Fallout TV Series on Prime Video was released last week and has been met with praise from both critics and fans alike.

Beyond the discounts and popularity of the Fallout TV series, Bethesda Softworks announced last week that the long-awaited next-gen update for Fallout 4 will be released on April 25 for PS5 and Xbox Series X/S. A gigantic mod, Fallout London, is in development; it was supposed to launch on April 23, but the creators had to delay the release, fearing that the next-gen update for Fallout 4 might break it.

“An outstanding world, great crafting system, strong story and characters, and more earn Fallout 4 a glowing endorsement,” my colleague Dan Stapleton wrote in his review of Fallout 4.

Yet, Fallout 4 is one of many games in the series that see an increase in the number of players following the success of the TV show. Earlier this week, Steam data tracker SteamDB reported that multiple Fallout games, including New Vegas and Fallout 76, had seen a significant boost in players on Valve’s digital distribution platform, with Fallout 76, in particular, obtaining a new peak concurrent players Steam record of 39,455.

With the Fallout TV series’s success, it is no surprise to anyone that yesterday, Prime Video announced that the series was renewed for a second season. While we have to wait a bit until a new season arrives, check out our piece detailing 14 things we’d love to see in Fallout season 2.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

It Took Helldivers 2 Players Less Than 24 Hours to Kill 2 Billion Bugs — and Super Earth Sounds Surprised

Now that’s what I call a big hunt! It took Helldivers 2 players less than 24 hours to complete its latest Major Order: to kill two billion Terminids.

On April 18, developer Arrowhead triggered the next step in Helldivers 2’s ongoing Galactic War after the PC and PlayStation 5 co-op shooter’s community successfully completed a Major Order to slow a significant Automaton invasion. Game Master Joel turned players’ attention to the Terminid front with the biggest kill order since the game’s explosive launch in February.

Helldivers 2 players were given six days to kill two billion Terminids, which sounded like an insurmountable task, but players made it clear they’d hit the kill count sooner rather than later. So fast was progress that some wondered if Helldivers 2’s Terminid kill tracker was bugged.

But today, April 19, the Major Order is complete and medals have been dished out to players as a reward. Cementing the achievement is an in-universe message from the official Helldivers 2 Twitter account:

In the game itself, messages celebrating Super Earth’s victory make clear this bug clearout came as something of a surprise.

”In further proof of their elite training and irreplaceable value, the Helldivers reached the target set for Terminid biomass production far faster than anticipated,” the message reads. “While additional destruction of Liberty’s enemies is always beneficial, E-710 refinement pipelines are full at the present time. However, there will be ample opportunities for additional biomass production in the future.

“Super Earth High Command commends the Helldivers for their boundless enthusiasm to destroy the enemies of Freedom.”

The upshot of this is Helldivers 2 players head into the weekend without a Major Order to work towards, which means it’s weapons free time for the community. That’s no bad thing, really. Kill Automatons or Terminids or whatever you fancy!

As Arrowhead maintains the Galactic War and adds new content to the game, it’s also battling bugs of a different kind. This push and pull was a topic discussed by CEO Johan Pilestedt recently as part of a fascinating insight into Arrowhead’s live service philosophy. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Upcoming Dragon’s Dogma 2 Patch to Nerf Dragonsplague and Make Pawns Speak Less, but There’s No Mention of a Performance Mode

Capcom has detailed an upcoming patch for Dragon’s Dogmas 2 that makes a number of changes and fixes, but there’s no mention of the performance mode so many players are waiting for.

Following the release of the sprawling action role–playing game in March, players experienced inconsistent framerate performance, particularly on PC. Whereas games like Final Fantasy 7 Rebirth gives players a Performance or Graphics mode option — prioritizing either a consistent framerate or increased graphical output — Dragon’s Dogma 2 only has one visual mode across all consoles. Check out IGN’s Dragon’s Dogma 2 Performance Review – PS5 vs Xbox Series X/S vs PC, for more.

Now, Capcom has announced an upcoming Dragon’s Dogma 2 patch, due out later in April, and confirmed what it sets out to do, but players shouldn’t expect a performance mode. What is included is a nerf to the pesky dragonsplague illness, which turns pawns murderous but only exhibits a few subtle symptoms up to that point (modders have already made things really obvious for PC players by sticking a big number on the follower’s forehead).

Elsewhere, there are adjustments to pawns’ behavior and dialogue, including a tweak to make it less likely for pawns to fall of cliffs. There’s also a note about reducing the frequency of some pawn dialogue, which should make them a little less annoying to be around.

Dragon’s Dogma 2 arrived more than a decade after its predecessor on March 22, 2024 and proved a monster hit for publisher Capcom despite being seeped in controversy, selling 2.5 million units in 11 days amid microtransaction and the performance complaints.

In our 8/10 review, IGN said: “More of a redo than a sequel, Dragon’s Dogma 2 is a strange and wonderful action-RPG that bolsters the original’s strengths without addressing its weaknesses.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.