Disney Afternoon Collection Finally Announced for Nintendo Switch Consoles With February Release Date and 2 New Games

The nostalgia-packed The Disney Afternoon Collection finally has a Nintendo Switch and Nintendo Switch 2 release date, and it’s bringing two more games for patient fans.

A Switch version of the bundle of ‘90s Disney video games was announced today after first launching for PC, PlayStation 4, and Xbox One back in 2017. Retro remaster developer Digital Eclipse has the original collection – which includes DuckTales, DuckTales 2, Chip ‘n Dale Rescue Rangers, Chip ‘n Dale Rescue Rangers 2, Darkwing Duck, and TaleSpin – set with a digital Switch release date of February 26, 2026, with Goof Troop and Bonkers packed in, too.

Both are Capcom games that made their way to the Super Nintendo Entertainment System in the ‘90s, and both will only be available on the Switch and Switch 2 versions of The Disney Afternoon Collection. Goof Troop sees Goofy and his son, Max, go on a swashbuckling co-op adventure to save Pete and PJ, while Bonkers follows Bonkers D. Bobcat as he solves crimes in Toontown.

It’s a bundle fit for the biggest fans of classic gaming from the House of Mouse, with the total game count now reaching eight. The February re-release will finally bring the bundle to Nintendo’s hybrid consoles, with access to soundtracks, a behind-the-scenes gallery, and rewind features, available, too. There are also Time Attack and Boss Rush modes for those looking to shake up that classic gameplay.

A Disney Afternoon Collection physical edition is also confirmed to be in development for those willing to wait until after the February digital release. Disney says the physical Switch release – which comes with the game cartridge, two sticker sheets, eight retro milk caps, and three collectible cards – is now available for pre-order and will ship “at a later date.”

The Disney Afternoon Collection launches digitally next month. For more, you can check out our 7/10 review from 2017.

“With three hits and three duds from Capcom/Disney years that you might remember with varying levels of fondness,” we said at the time, “the Disney Afternoon Collection is clearly aimed at children of the 90s. I have trouble seeing its appeal to anyone else. But if vintage duck-based platformers are your thing, grab a Capri Sun and a handful of Gushers and invite your friends over to play.”

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Magic’s Upcoming Secrets of Strixhaven Set Has Five Commander Decks, And You Can Preorder In The UK

Magic: The Gathering is all over the place in 2026, from Turtles to Star Trek, but Secrets of Strixhaven preorders are now live in the UK.

The set, which is getting its own prequel novel and includes a whopping five preconstructed Commander Decks and two Theme Decks, can be found on Amazon right now.

Here’s everything you can preorder right now, including Collector Boosters.

Grab Magic’s Secrets of Strixhaven Set In The UK

As with any MTG set, the Play Booster Pack is the cheapest way to open some cards. It’ll cost you £4.45 to preorder one, but there’s a nine-pack bundle for £48.45 or a box of 30 for £141.45.

Collector Boosters can’t be purchased on their own just yet, but it looks as though the Collector Booster Box may have already sold out.

Elsewhere, there’s a Draft Night boxed product for £86.45 (which includes one Collector Booster), as well as a pair of themed decks for Standard play: Eerie and Lifegain. Those are £19.99 each.

As we mentioned, there is not one, not two, but five Commander decks for this set – the most since Tarkir Dragonstorm last year.

  • Silverquill Influence (White/Black)
  • Prismari Artistry (Blue/Red)
  • Winterbloom Pestilence (Black/Green)
  • Lorehold Spirit (Red/White)
  • Quandrix Unlimited (Green/Blue)

Whichever one you grab will include a 100-card deck to play right out of the box, and they cost £43.99 each. They might end up being put in a bundle, too, but there’s nothing live for that just yet.

For more on Magic’s current set, Lorwyn Eclipsed, be sure to check out our list of the best chase cards in the set right now, as well as a look at all eight creature types in the new set.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Elden Ring: Nightreign Is Getting a Tabletop RPG Adaptation From the Folks Behind Dark Souls, Elden Ring TTRPGs

Elden Ring: Nightreign is getting a tabletop RPG adaptation from Group SNE, the same team behind the tabletop RPG versions of Dark Souls, Elden Ring, and Armored Core 6.

This news was first spotted by Polygon having been shared by Kadokawa’s official Fujimi Dragon Book Editorial account on Twitter/X. According to the post, it’s set to be published soon, in spring of 2026.

There aren’t any further details as to what this campaign will entail, but as a Nightreign lover, I don’t find it too hard to imagine. Nightreign already has a wonderfully clear-cut class system, and the potential for different DMs to shuffle abilities, monsters, bosses, hazards, events, points of interest is extremely strong. Like the game itself, such a campaign could be extremely replayable as well.

There is a sneak peek of the Nightreign campaign coming in GM Warlock magazine, but unless you can read Japanese, this probably isn’t that useful to you. We also don’t even know that it will get a localization into English.

Group SNE is responsible for a number of tabletop campaigns, board and card games, and light novels, including the aforementioned tabletop games based on FromSoftware properties, as well as the entire Record of Lodoss War campaign setting and Sword World RPG, a tabletop game first published in ’89 that has since gone on to become a phenomenon in Japan.

I hope we see the Nightreign campaign make it to the USA, because Nightreign rips, dude. It’s probably one of the most addictive 7/10 games I’ve played in years, and the recent DLC has only managed to get its hooks in me even deeper. Sure, the new map is confounding, but once you’ve fallen off it 10 or 20 or 30 times, you really do get the hang of it.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Dispatch Is Censored on Nintendo Switch Due to Platform ‘Content Criteria’, Developer Says

Dispatch, the superhero workplace comedy made by Telltale veterans at AdHoc Studio, is out now on Nintendo Switch. But a number of excited new and returning players aren’t super happy about the release, as it turns out the game has been pretty aggressively censored on the system.

It’s been well-known since its release on other platforms that Dispatch is a game with signficant adult content. Some characters are fully or partially naked in various scenes, with their full anatomy on display. There are some sex scenes where characters make sounds associated with sex. Sometimes characters flip the bird at one another. For those who don’t want to see all this, there’s a censorship toggle in the settings that covers up the nudity and the middle fingers, and silences any unwanted sex noises. On most platforms, this is entirely optional and up to the player to turn on.

But not on Nintendo Switch. Earlier today, reports began to drop from reviewers of the Switch version that Dispatch’s censorship toggle is missing from the options on the platform. That’s because it’s permanently turned on (no pun intended). So all the censor bars and silence are just stuck that way, with no way to turn on the more mature version of the game.

Why? According to AdHoc, it’s because of Nintendo policies. “Different platforms have different content criteria, and submissions are evaluated individually,” the studio said in a statement shared with Eurogamer. “We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release.”

This has understandably frustrated some people. A number of members of Dispatch online communities in places like Reddit and other social platforms have alternatingly expressed frustration with Nintendo for its policies, and AdHoc for bending to them so readily. While it’s true that other games in the past such as, notably, Tokyo Mirage Sessions #FE and Fire Emblem Fates, have also been censored in various ways. But by comparison, Dispatch’s censorship is extremely blunt and distracting. Who wants giant black bars across the screen? Especially if you can’t turn them off?

What’s more, as some have pointed out, both Cyberpunk 2077 and The Witcher 3 are on Switch too. Both of those games have nudity, and neither has been censored in such a way, leading to questions about what makes Dispatch different. We’re reached out to Nintendo for comment.

Dispatch is amazing, as we determined in our 9/10 review of the game, calling it “a sharp-witted workplace comedy that charms with its smart dialogue choices, great writing, and lovably aggravating cast.” You can play it without big black censor bars on PC or PlayStation 5, but no Xbox version yet.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Riftbound’s 2026 Set Release Schedule Is Taking Shape, But Can Riot Keep Up With Demand?

Riftbound landed late in 2025, and the general vibe around Riot’s League of Legends card game has been that it’s fun to play – it’s just not always easy to get hold of.

With an Origins restock dropping this week, the Riot storefront once again crashed out, leaving players frustrated in their attempts to get starter sets, decks, packs, and more.

While it remains to be seen if Riot can fix those teething issues from its first set, the good news is that there are four planned for 2026. Here’s everything coming to Riftbound this year.

February 13 – Spiritforged

Spiritforged will be the first post-launch set for Riftbound, and will likely give us a good idea of what to expect from sets going forward.

New this time around are mechanics like Equipment which can be attached to Units, Gold that can be spent, and new keywords like Quick-Draw, Repeat, and Weaponmaster.

As for new Legends, you’ll be able to grab cardboard versions of Azir, Draven, Ezreal, Fiora, Jax, Rumble, Rek’Sai, Ornn, Sivir, Lucian, Rneata Glasc, and Irelia.

Q2 2026 – Unleashed

While other TCGs (ahem, Magic: The Gathering) will overlap previews with releases, Riot is squarely focused on Spiritforged for now – so details about Unleashed are pretty scarce at the time of writing.

Expect it to introduce new mechanics as with its predecessor, but we’re also expecting to see the arrival of fan-favorite Vi as a Legend, alongside Master Yi, Rengar, and LeBlanc.

We’ll update this page as more information becomes available.

Q3 2026 – Vendetta

Again, information for another upcoming set is thin on the ground for Riftbound’s Vendetta. We know it’ll come in Q3 (or at least, that’s the plan), and that Mel, Akali, and Ambessa are likely to arrive.

Riot has also suggested that Vendetta will see it merge the Chinese and North American release schedules into one. Here’s hoping the supply issues are sorted by then…

Q4 2026 – Radiance

While we have the set name for Radiance, we have no further information. What Legends will it include? What mechanics? ANYTHING!?

Until Riot is ready to talk, it remains a mystery, but as always we’ll have this page updated as we hear more.

What about Origins?

Origins is still Riftbound’s current set, and while it’s tough to get hold of, that should get easier in the coming months (otherwise, Riot will be in big trouble).

The launch set’s tutorial set, dubbed Proving Grounds, is still going for inflated prices on the secondary market, making it tricky to, you know, learn how to play the game.

The same can be said of the preconstructed decks for Jinx, Lee Sin, and Victor, but anecdotally, I’ve at least seen some stock of those on local game stores, even if they’re not always readily available online.

Boosters are a mixed bag – sometimes you’ll find some, but you’re unlikely to find a box right now.

As we said at launch: “Sadly, as the first set of Riot’s first card game hits shelves, it’s being snapped up by scalpers and put on the secondary market.

“It’s a standard practice in TCGs, but Riot is reportedly printing more. If you can hold out, there will be more product.”

That still rings true today – stay strong, and wait it out.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

PlayStation Plus February 2026 Game Line-Up Confirmed, Includes Undisputed and Ace Combat 7

Sony has announced the PlayStation Plus monthly games for February 2026, and confirmed the previously-leaked inclusion of Undisputed.

Four titles will be available for PlayStation Plus subscribers to claim next month, from Tuesday, February 3 until Monday, March 2. These are Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown.

This is also a great time to remind PlayStation Plus members that you still have until February 2 to add January’s games to your library, which include Need for Speed Unbound, Disney Epic Mickey: Rebrushed and Core Keeper.

As reported earlier this week, boxing game Undisputed will be part of next month’s offerings. Originally launched in October 2024 for PC, PlayStation 5 and Xbox Series X/S, Undisputed is notable for being the first major licensed boxing video game in over a decade, since the EA-published Fight Night Champion.

“Developer Steel City Interactive’s approach to boxing in Undisputed is on the right track, but there’s a long road ahead of it,” IGN wrote in its Undisputed review, which returned a 6/10 score.

It will be joined by fighter jet game Ace Combat 7: Skies Unknown, which launched back in 2019 for PlayStation 4. IGN’s Ace Combat 7: Skies Unknown review dubbed it as “a great-looking arcade flight combat game… weighed down by its weird and convoluted but persistent story and poor communication of objectives.” Ultimately, we rated the game with a 7/10 score.

Rounding out February’s additions are Ultros, a colorful indie Metroidvania from one of the brains behind Hotline Miami, and Subnautica: Below Zero, the leaner but meaner follow-up to one of the best ever open-world survival games.

“Another big, frosty bite of one of the best open world survival games to come along since the genre’s inception,” IGN wrote in our Subnautica: Below Zero review, scoring it 9/10. “It might not be as massive as the original, but there is so much style and substance packed into each trench, cave, and bloodthirsty shark-squid-thing that it’s hard to complain.”

So, anything here take your fancy?

PlayStation Plus February 2026 Monthly Games Lineup

For more, check out which game we crowned the best PlayStation game of 2025 alongside all of our other big winners of the year.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Did the Nintendo Switch 2 Really Have a Bad Holiday? We Asked Analysts

Since December, we’ve been seeing (and writing!) headlines discussing the seeming slowdown of Nintendo Switch 2 sales going into the holiday season.

And that narrative feels right, doesn’t it? We’ve seen prices on everything rise this year, and increasing economic uncertainty especially in the U.S. The Nintendo Switch 2 also didn’t have a huge holiday game release (my apologies to Metroid Prime 4) to bolster sales through Black Friday and December. It just makes sense that holiday sales were down.

But there’s some nuance to this narrative, and not just because so many people seem to be taking this as a sign of doom for the Nintendo Switch 2. So I kicked off the new year by bugging all the analysts I knew for some further context on Nintendo Switch 2’s holiday sales: if they were down, why they were down if so, and what it all means for the Switch 2’s future.

Did the Nintendo Switch 2 actually have a bad holiday?

Nah.

Were sales slower than they were earlier in the year? Sure. But that was neither shocking nor concerning to any analyst I spoke to.

Manu Rosier, director of market intelligence at Newzoo, described the Nintendo Switch 2’s sales thus far as having a strong initial surge of adoption, followed by “normalization.” “There are signs of a Q4 normalization versus the launch window, reflecting a shift from launch-driven demand (scarcity, bundles, pent-up interest) to a more typical, steady-state demand mix,” he said. This trend was echoed across the globe, with Rosier and several of the other analysts I spoke to all confirming something roughly similar going on in their respective tracked regions across the U.S., UK, and Europe.

Yes, there was a drop off in sales over the holidays from the initial launch surge. As Joost van Dreunen, NYU Stern professor and author of SuperJoost Playlist explains, “The device is more expensive than its predecessors, for one, and went into the holiday season without a clear blockbuster title to incentivize audiences. Don’t get me wrong, Metroid Prime 4: Beyond is well worth your time, but it lacks the cache held by Mario and Zelda titles. More so, everyone who was going to buy a Switch 2 at launch has had a chance to do so, especially since Nintendo had been stocking its new console for months prior to its release in anticipation of tariff-related volatility and potential supply chain issues.”

But as every single analyst I spoke to also said, this was extremely expected and normal, and not really an indicator of anything especially concerning. For instance, Circana’s annual report on the U.S. games market had the Nintendo Switch 2 as the best-selling console of the year in both unit and dollar sales. It sold 4.4 million units total for 2025 in the U.S., 94% higher than the Nintendo Switch 1 at the same point in its life cycle.

It is worth noting, of course, that the Nintendo Switch 1 launched in March in its release year, while the Switch 2 dropped in June. This means that the comparison point here, seven months into each console’s life cycle, includes the holiday period for the Switch 2, but not the original Switch. And it’s true that reporting suggests Switch 2 holiday sales underperformed Switch 1 holiday sales in some markets, especially the UK and parts of the U.S. So it’s possible in the coming months we see that difference shrink.

Or, maybe not! The Switch 2 has one heck of a lead, and there’s a good reason for it: supply. “Switch 2 sales [in 2025] were expected to be more front-loaded than other consoles historically due to the strong rate of supply early on,” says Mat Piscatella, senior director at Circana. “Which, of course, is how the Switch 2 has been able to set the record as the US market’s fastest selling console ever over the first 6 months in market. You can’t sell units that don’t exist, etc etc.”

Switches ‘Round the World

Additionally, the Switch 2’s holiday wasn’t on the slower side everywhere. In Asia, Niko Partners director of research and insights Daniel Ahmad says the Switch 2 had a good holiday. “In Japan, sales of the Switch 2 during the holiday period were in line with the Switch 1,” he says. “Nintendo’s expansion in Southeast Asia is also paying off, with an official launch in the region earlier this year helping drive sales growth. While there is no official release in China, demand for grey market imports is high.”

Dr. Serkan Toto, CEO of Kantan Games, backs this up too. “In the case of the Japanese market in particular, the numbers are very clear: Switch 2 sold like hot cakes over the holidays.”

One reason for that is supply. The Switch 2’s initial sales success in the U.S. can be attributed partly to Nintendo ensuring there was an ample supply at launch, which also resulted in U.S. total sales being more heavily frontloaded than they would have otherwise. But the console has been difficult to come by in Japan, Toto says. That was true even over the holiday when supply improved, and he suspects the Japan sales would have been even higher if there had been enough Switch 2s to go around.

Piers Harding-Rolls, games industry analyst and researcher at Ampere Analysis, offered an in-depth take as to why the Switch 2 is in the position it’s in right now. For one, the market conditions are different than they were when the Switch 1 came out. Not only is there more stock and fewer massive gamers as the other analysts mentioned, but the Switch 2 is also a “known quantity.”

“When the original Switch launched it followed a failing Wii U generation – there was a lot of interest but hype and momentum built up in the run up to the holiday sales at the end of 2017,” Harding-Rolls says. “This time around at the Switch 2 launch demand was predictably high because of the success of the Switch. Following a record launch, it’s not surprising that Switch 2 sales have not been able to maintain the same massive sales lead on the original Switch. For the record, Switch 2 shipments in 2025 should outperform the original Switch in 2017 and over a shorter period of time.

“…Then there is the whole macroeconomic situation, less disposable income and higher priced hardware. This may be softening demand to an extent especially as lots of new games are still available on the original Switch.”

Put all together, it sounds like there’s a lot less cause for alarm(o) than some were making Switch 2 sales out to be.

The Switch in Twenty-Six

But what about the future?

Harding-Rolls continues: “I’m expecting Switch 2 exclusives to become more plentiful in 2026 so this will drive upgrades for those sitting on the fence. Overall, Switch 2 games look pretty strong in 2026 so I remain quite bullish on the performance of the platform this year. Longer-term I don’t expect Switch 2 to outperform the original Switch as there were special conditions – primarily the pandemic – which supercharged demand for Switch later in the cycle and elongated it to an extent.”

Everyone else agrees 2026 will be a good year for Switch 2, though with some asterisks related to the broader global market. Toto thinks for the current fiscal year ending March 30, Nintendo will be closer to 20 million units sold than their own forecast of 15 million, contingent on them building a more impressive game line-up. Ahmad predicts that the Switch 2 will sell more than 50 million units by the end of 2027, which would be a similar amount to the Switch 1 over the same time frame. He’s predicting a price hike, though, specifically a tariff-related one: “Tariffs were already squeezing margins last year, component costs are increasing rapidly, and we wouldn’t be surprised if Nintendo passes those costs on to consumers in one way or another.”

Van Dreunen doesn’t think we’ll see component-related price changes that would discourage sales, saying that Nintendo has already priced those in and that he expects sales in Japan especially to remain strong thanks to regional discounts and a heavy focus on the domestic market. “If it looks like Nintendo is selling fewer consoles in the US, you can look to the current administration for an explanation.”

Memory Goes Boom

But hardware pricing is a pretty big sticking point for James McWhirter, senior analyst at Omdia. He provided a fairly detailed breakdown of what he thinks is coming not just for the Switch 2, but for the entire console market, insofar as hardware pricing increases could eventually price consumers out of new purchases.

McWhirter thinks that the big story for all console hardware this year will be the effect that demand for AI infrastructure is going to have on pricing. In his estimation, about six months ago, RAM in a base PS5 accounted for at least a fifth of the bill of materials. But by the end of 2025, that cost will have risen by at least 50%.

“Suppliers obviously have the upper hand with any new negotiations, so it’s only a matter of time until Nintendo – and Sony and Microsoft – run through their inventory of memory and renegotiate at higher prices,” he says. “Any rise in the cost of console hardware will be passed on to consumers via multiple means: directly, or via a mix of increased software, services, peripherals pricing.

“But this comes at a tricky time for consoles – we are of course simultaneously seeing the spending power of middle-income households declining. This leaves Nintendo more exposed as they are keen on transitioning their Switch audience onto Switch 2 as quickly as possible, with no more cross-gen releases on the horizon.”

It’s not just hardware that’s impacted, he adds. He expects the “memory boom cycle” to impact Switch 2 software specifically soon, due to physical games shipping on NAND memory. “The rising cost of NAND memory places upward pressure on the cost of Switch 2 Game Cards. Switch 2, like its predecessor, is still a physical-first platform. When including bundled software, Omdia estimates 57% of Switch 2 games sold in 2025 were at retail.”

What about Game Key-Cards, you say? Sure, that would help, but they’re controversial…and may not be enough anyway.

“The upward pressure on NAND memory prices mean Game Key-Cards will be here to stay – even Nintendo has begun experimenting with them starting with March 2026’s Pokémon Pokopia. A publisher recently suggested Nintendo is introducing smaller capacity Game Cards, but the cost savings they provide may be eventually wiped out in future.

McWhirter expects that all of this will likely impact the “middle market” of gaming, people who purchase consoles sometime after their initial launch boom or general non-enthusiast gamers, may not be purchasing consoles in the same volume that they have in recent history. These are the people that pushed the Switch 1 to global sell-through of 151 million by the end of last year, but he’s not so sure they’re going to show up for the Switch 2, especially if it gets more expensive. He recalls the Nintendo 3DS, which had extremely frontloaded sales (17% of systems were sold in the first year on the market) compared to the Nintendo Switch 1 (9% in the first year). A similar scenario could happen again.

There are things Nintendo could do to stave that off. Switch 2 hardware bundles over the holiday providing a “soft” discount would help push sales. Regional discounts extended beyond just Japan would also probably work. He also posits a future docked-only Switch 2 Lite that would help reduce component costs and pass that savings on to consumers.

What does all this mean? It sounds like, as has been reported, 2025 was overall a fantastic launch year for the Switch 2, and that energy will likely continue for some time to come. But there are a number of hurdles the console needs to overcome in the next few years in order to maintain that success long-term. Some of them are obvious and manageable by Nintendo now: does it have a strong 2026 and 2027 game line-up, or not? But others, such as tariffs and component costs, are harder to predict and will require deft handling on the part of the hardware maker in order to drive the Switch 2 generation to a comparable level of success as its predecessors had.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

‘Women in Particular Were Pretty Strict When Reviewing His Design’ — Resident Evil Requiem Director Says ‘Hot Uncle’ Leon S. Kennedy Has ‘Many Fans’ at Capcom

The director of Resident Evil Requiem has said that the game’s female staff members worked hard to ensure hero Leon S. Kennedy “would make anyone’s heart throb.”

Fans have praised Leon’s appearance in Requiem, which sees the rookie cop turned grizzled agent sporting stubble, wrinkles, but still a full head of floppy hair. Online, may have dubbed Leon as an “ikeoji” character — an attractive older man that is also referred to as a “hot uncle” — and it’s this definition which has now been put to Requiem’s director by Automaton.

“We’ve spent quite a lot of time polishing Leon’s visuals,” director Koshi Nakanishi said when asked about Leon’s ikeoji status. “Leon has many fans among Capcom employees, and women in particular were pretty strict when reviewing his design.

“They would point out and comment on even the finest details like the wrinkles on his neck,” Nakanishi continued. “When I mentioned that story in the past, a female fan told me, ‘The women developers at Capcom did a really good job’ (laughs). Throughout the development process, Leon was thoroughly refined, and I think we managed to come through with a design that would make anyone’s heart throb.”

Leon was finally revealed for Resident Evil Requiem late last year, following months of teases, rumors and speculation over his appearance. The returning hero of Resident Evil 2 and 4 (and a bit of 6), Leon will feature in action-heavy gameplay that will contrast with the quieter, horror-led sequences that feature series newbie Grace Ashcroft.

How have the years treated Leon? Is he still pining for Ada? Will he be given a happy ending, after nearly three decades fighting zombies? And what is going on with that ominous-looking mark on his neck? All of these are questions that Requiem will hopefully answer, as well as just providing us all with more eye candy.

“Every staff member had their own interpretation of Leon’s 30-year-long history, so they would tell me things like, Leon would definitely not act like that in this kind of situation,” Nakanishi continued. “So, there were more opinions about what he’s like on the inside compared to his looks, and after many discussions, we were able to settle on something that clicked for us. When players see this Leon in the game, hopefully they will be able to find their own interpretation of him as well.”

Resident Evil Requiem launches on February 27, and we just got a final hands-on look at Leon in action.

“Do you like tense survival horror? It’s here,” IGN wrote. “Wanna go all guns blazing with intense action and a quip-obsessed hero? You get that too. Do you prefer playing RE games in first or third person? Doesn’t matter; you can do either. All these choices, along with my fears of a jarring play experience being mostly squashed, make it easy to believe that Capcom’s bold move to have its cake and eat it is going to pay off in a big way.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Arc Raiders and The Finals hit by ‘Extensive, Coordinated’ DDoS Attacks, Dev Says

Embark Studios’ Arc Raiders and The Finals are suffering from what the studio has described as “extensive, coordinated” Distributed Denial-of-Service (DDoS) attacks.

The attacks were said to be “ongoing” today while the studio battles to mitigate their impact on each game.

Arc Raiders players have been complaining of server issues all morning, with some unable to reconnect or abandon matches. Some affected players are hoping they will see lost loot return once the issues are fixed. “Was just rubber banding and died because it was of course in front of a shredder, and now stuck on the loading screen while trying to join a new lobby,” said one affected player.

The DDoS attacks come hot on the heels of Arc Raiders’ Headwinds update, which added a solo vs. squads matchmaking option, a Bird City map condition, and much more.

Meanwhile, Embark said it’s working on a hotfix that will “solve some of the issues and unintended changes” made by the update. That should be out later today.

Arc Raiders is one of the biggest games in the world, having sold an incredible 12.4 million copies in just 10 weeks. The enormously popular extraction shooter has seen impressive staying power, too, setting a new concurrent player peak of 960,000 in January 2026. To put Arc Raiders’ success into context, the similarly priced Helldivers 2 set a record for the fastest-selling PlayStation Studios game of all time by selling 12 million in 12 weeks. Arc Raiders, which launched on Xbox as well as PC and PlayStation, hit the 12 million sales mark even faster. It’s done so well so quickly, that it crossed over into the world of South Park with a surprise appearance that was put together in just a few days.

Headwinds is the first of a four-phase roadmap that has content scheduled out through April 2026. Next on the docket is the Shrouded Sky update, which adds a new map condition, Arc threat, player project, map update, Raider Deck, and more sometime in February. Flashpoint will then arrive in March with another map condition and Scrappy update, with Riven Tides rounding things out with a new map and a new large Arc in April.

If this has tempted you into giving Arc Raiders a try, check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates… or you can just wait for the inevitable TV show or movie adaptation, although Embark says it hasn’t been swayed just yet.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2’s New Warbond, Siege Breakers, Adds a Great Big Breaching Hammer

Helldivers 2‘s next Warbond ‘Siege Breakers’ will release on February 3.

As detailed in a recent PlayStation Blog post by Arrowhead’s social media and community manager, this Warbond is for players needing “something to smash through […] towering foe with impenetrable fortifications.”

Helldivers 2 Siege Breakers warbond contents:

  • Primary weapon: (Redesigned) LAS-16 Trident
  • Strategem: CQC-20 Breaching Hammer
  • Strategem: GL-28 Belt-Fed Grenade Launcher
  • Strategem: EAT-411 Leveller
  • Throwable: G/SH-39 Shield
  • Armor set: SA-8 Ram armor
  • Armor set: SA-7 Headfirst armor
  • Banner: Rags of the Fashionable banner and cape
  • Banner: Wedgeful Tricorn banner and cape
  • Emote: Display of Brawn
  • Player title: Bunker Buster
  • Patterns: Churned Earth skins — Frv, Shuttle, Exo Suit, and Hellpod

The Warbond includes the “new and improved version” of the “beloved” LAS-16 Trident, which now fires six beams instead of the original three, plus the CQC-20 Breaching Hammer, which “can do straight smashing, or it can have an explosive charge attached to its head to drive the point home.” There’s also the GL-28 Belt-Fed Grenade Launcher that lets you “continuously fire grenades in a non-stop explosive barrage,” as well as skins, armor sets, capes, banners, and a throwable shield, too.

Helldivers 2’s latest patch, Into the Unjust: 5.0.2., dropped last week and introduced a new mission type: Commando, the Redacted Regiment Warbond, and “important updates” to suppressed weapons. “Democracy doesn’t always need to shout,” Arrowhead said on Steam. “This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control. Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there. Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers!”

In December, Helldivers 2 received its big 5.0.0 patch as well as its jungle-themed Python Commandos Warbond, which added a number of fan-requested weapons, including a minigun. In September, the studio’s CEO confirmed Helldivers 3 is not in any plan developer Arrowhead has right now, saying that instead it wants Helldivers 2 to keep going for years and years, like veteran MMO RuneScape. And then there’s the Helldivers 2 movie, which is picking up steam.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.