At the moment, the PS5 version of Split Fiction is the only copy that’s part of Prime Big Deal Days, with a Prime-exclusive price of$39.99 (20% off). However, the Switch 2 and Xbox Series X versions are also discounted right now outside of the sale for Prime members, with the former down to $39.99, too, and the latter even lower to $24.98 (50% off).
These are some great prices for such a fantastic game, so head to the links below to add this delightful co-op adventure to your library.
Prime Big Deal Days: Save on Split Fiction
For both the Xbox Series X and Switch 2 copies, these prices mark new lows for them, which is great news for those who have been waiting to pick them up. The PS5 version’s lowest-ever price is $34.99, but its current price is still very close to it and well worth taking advantage of while it’s still live during the sale.
Outside of these great prices, this game is absolutely worth it to add to your library. We gave it a 9/10 back when it was released in our review, with IGN’s Luke Reilly calling it, “a victory of imagination and restraint in equal measure. Hazelight may have been rewriting the co-op rule book for a decade now, but Split Fiction is a new chapter that you (and a partner) cannot miss.” We even consider it one of the best video games of this year, so you can feel content knowing you’re picking up something worthwhile.
This deal is just one of many great ones to pop up during Prime Big Deal Days. Check out our full breakdown of the video game deals for October Prime Day to see even more of the top discounts available today. The sale only runs through tomorrow, October 8, so act fast to pick up the items that catch your eye.
More Video Games on Sale at Amazon
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
The retailer has been running discounts over the last couple of weeks, but now that we’re into the madness of Prime Day, we’ve rounded up the best around.
The Best Magic: The Gathering Deals For Prime Day
Kicking off with Commander (Magic’s most popular format), there are a huge number of savings to be had across Final Fantasy, Fallout, and plenty, plenty more.
One deck with a lot of complexity is the Tricky Terrain deck from Modern Horizons 3, which is $42.99 instead of $70 right now, and involves shapeshifting and changing the types of your lands.
Finally, if you’re looking to build your own decks, the Land Station is just $14.99 right now. It includes 400 basic lands (80 of each type) to help you create your next game-winning deck.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
The Predator is coming back to Call of Duty, 11 years after he appeared in 2014’s Call of Duty: Ghost.
Activision confirmed the arrival of the Predator in Black Ops 6 and Warzone Season 6 as part of the seasonal Haunting event on October 9. It’s a well-timed crossover that coincides with the release of Dan Trachtenberg’s upcoming Predator: Badlands movie.
The image and trailer below give us a look at the Predator we can expect in Call of Duty later this week. Season 6 launches shortly after the ongoing Black Ops 7 beta ends on October 9 (it just got extended by 24 hours).
It’s worth noting that Black Ops 6 cosmetics do not carry forward into Black Ops 7 (well, almost all of them do not). So you won’t see Predators running around when Black Ops 7 launches in November. The cosmetic will remain playable in battle royale Warzone, however.
Call of Duty’s foray into goofy skins territory is well-documented, although recent releases have certainly amped up the conversation around them. With the likes of Beavis and Butt-Head and American Dad hitting the game this year shortly after weed-obsessed bundles starring Seth Rogen, some fans said they’d had enough of what they called the ‘Fortnite-ification’ of their beloved Call of Duty, and pleaded with publisher Activision to return to its mil-sim roots.
There’s a positive reaction to the Predator in Black Ops 6, although some are saying they wish he was coming to Black Ops 7 instead. “See I’m perfectly fine when COD does collabs with other mature IPs,” said redditor blackviking147. “The Mil-spawn skin is still the only time I was genuinely interested in finishing a COD battle pass and I use it in Warzone to this day ‘cause it’s voiced by Keith David.
“Predator, Rambo, Die Hard, Spawn all of those were amazing collabs that didn’t destroy the game’s identity ‘cause they’re movie properties from around the game’s time period and or decked out in milsim gear so it stays in the aesthetic.”
“Would have been great to use this skin in Blops 7,” added LaylaLegion. “Oh well. Guess I’ll have to just rebuy all my BP skins for the third time because SOME PEOPLE would rather do that than get over seeing a ninja turtle in the game.”
This comment touches on the ongoing debate about Activision’s decision to kill carry forward for Black Ops 7. Despite the online chatter, there are a number of Call of Duty players who have expressed frustration that their goofy skins won’t carry forward into Black Ops 7, lamenting the fact they won’t get the amount of use out of their purchases that they’d expected. Now, if these players move on to Black Ops 7, they will have to leave those expensive virtual items behind — including the Predator.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Amazon’s Prime Big Deal Days sale event has officially kicked off for Prime members, and there’s already so much to look through. In particular, quite a few video game deals have popped up during the sale event, and this discount on Sid Meier’s Civilization VII for Xbox Series X was one that immediately caught our eye (see it here at Amazon).
Save 81% on Civilization 7 for Xbox Series X
Right now, Prime members can save a whopping 81% (yes, you read that correctly) on Civilization VII for Xbox Series X, which has dropped its price from $69.99 to $13.25.
This is the lowest price it’s ever been – in comparison to its lowest-ever price outside of Prime-exclusive sale events like this one – so now is as good a time as any to grab it for your library.
If you’re on the fence about picking it up, our review of Civilization 7 from Leana Hafer said it has, “improved warfare and diplomacy, a bit of added narrative flair, as well as mostly gorgeous graphics and sound.” And at this price? It’s a hard discount to ignore.
This isn’t the only video game deal to cross our radar, though. If you’re looking to pick up PlayStation 5 games instead, there’s a selection of PS5 games discounted right now at Amazon that are worth checking out. The sales even include Death Stranding 2 at its lowest price yet, which is definitely worth taking advantage of.
Prime Big Deal Days runs through tomorrow, October 8, so there’s still plenty of time to jump on the discounts that catch your eye. It’s also worth checking out our big Prime Big Deal Days post to see what other offers have jumped out during this sale event so far, so you can stock up on the items that interest you.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
Nintendo has just released a mysterious animated short film with no explanation — leaving fans wondering whether it’s a tease for the upcoming Super Mario Galaxy Movie, or a hint at a new Pikmin game.
At just under four minutes in length, the dialogue-free animation titled “Close to You” sees a blonde toddler taking their first steps, as their pacifier is mysteriously picked up by an invisible force.
Nintendo fans will note several musical cues from the Pikmin series as the pacifier is picked up and seemingly carried away (though no Pikmin can actually be seen). At the same time, some Nintendo fans have said the child could be space princess Rosalina — who is surely set to debut in next year’s Super Mario Galaxy Movie.
Without any explanation at all from Nintendo itself, this is clearly something fans are being left to ponder about by themselves — though IGN has contacted Nintendo for more.
Certainly, the pacifier’s movements really do look like they could be made by a band of Pikmin carrying the item aloft, and several Pikmin games have indeed tasked players with squirreling away household items. And indeed, Pikmin 4 even tasked players with venturing inside a human house for the first time.
The Pikmin series has always been set on Earth, with Pikmin themselves suggested as always just being out of sight. Is this Nintendo making it clear that, to human eyes, Pikmin are indeed invisible?
Leaving aside the Pikmin music and other clues, other fans have suggested the child here could be Rosalina, whose parentage — alongside that of Princess Peach’s own — looks set to finally be explained in next year’s big-screen Super Mario Galaxy Movie. Is this a scene from that film? We’re not sure — the animation style doesn’t look quite the same as Illumination’s own — but it’s also odd to see Nintendo launching its own, unconnected animated short just six months out from its next big animated movie.
Whatever this is, we’ll update with more when we have it.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Thankfully, not only does Amazon have them in stock, but they’re discounted in the Prime Day Big Deals, starting as low as $23.
Magic: The Gathering’s Final Fantasy Playmats Are Discounted For Prime Day
Before we start, it’s worth noting the labelling is wrong on some of these options. For example, the Cloud, Ex-SOLDIER playmat is listed as being $28.79, but the actual artwork shows an Eikon battle from Final Fantasy 16. Be sure to check the artwork before you place your order.
Elsewhere, the black stitched playmats are down to $23.03. These include Vivi, Lightning, and Y’Shtola. The ‘Sephiroth’ playmat is erroneously labelled, though – it’s clearly Final Fantasy 6 baddie Kefka in the artwork. That one is $35.99.
Finally, even the double-sided playmats are discounted. This listing does have a (correct) Sephiroth listing, with the One-Winged Angel’s playmat coming in at $31.67, the same price as the Clive and Ifrit two-sided one. Emet-Selch, Unsundered’s is $37.45.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Good news, Call of Duty: Black Ops 7 fans — Activision has extended its open beta to run an additional 24 hours to October 9, taking it right up to competitor Battlefield 6‘s release, which is slated for October 10.
“The reaction to the Black Ops 7 Beta so far has been awesome to see! Whether you’re calling in Nukes in Multiplayer or going for high rounds in Zombies Survival, there’s plenty to jump into and we’ve had a ton of fun playing alongside everyone,” Activision wrote in its latest blog.
“On behalf of all of us at Treyarch, we’re truly grateful for your feedback so far… and speaking of which, we heard you might want a little more, so we’re extending the Black Ops 7 Beta to 9am PT on Thursday, October 9!”
The beta now includes sixth Beta MP map, Toshin, and Open playlists, which have classic matchmaking where skill is minimally considered, Activision said.
Activision also confirmed it will be extending 2XP + 2X Weapon XP through the rest of the Beta “to help everyone hit level 30, try out all the weapons and gear, and unlock plenty of attachments and Overclocks along the way.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Battlefield 6 has suffered numerous leaks throughout 2025, and now, just three days before launch, the game itself may have leaked its way into the public’s hands, too.
Reddit users grecea_vlad and SS-Enter-Thighs shared they had recently managed to secure early copies, posting images of what seem to be Phantom Edition versions of the game that have been unintentionally released days before Battlefield 6’s October 10 release date.
Box art highlighted in both posts features labels from the European video game ratings board, PEGI, suggesting both copies were sold by European retailers. It’s unclear which store(s) could be responsible for the alleged leak or how pre-release copies of Battlefield 6 could have slipped through the cracks and into the fans’ hands. Of course, that may not be a concern for the two – or maybe even more – Battlefield 6 fans who now have the game in hand days before everyone else.
It’s unclear which features these supposed early Battlefield 6 adopters have access to, so for everyone else still waiting for official launch, it’s probably best to be wary of spoilers for the next few days, just in case.
Meanwhile, EA and the four-company team that makes up Battlefield Studios recently previewed some of the changes set to be introduced with the Battlefield 6 day one patch. It’s a tease for this Friday’s patch that also came with an update regarding the debate between Closed and Open Weapons, as the developers insisted that “the vast majority of players” prefer the latter.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Megabonk is a 3D survivors-like with a very specific sense of humor that has been getting a lot of buzz lately. I’ve played about 15 hours as of writing this, so while this quick look is more meant to share my early impressions across that time rather than being a full, scored review, I’ve already done plenty worth talking about. There is still a fair bit I haven’t seen, but I got a little more than half the achievements and unlockables in that time, and I have been enjoying myself a lot. Adding an extra axis of movement does a lot to set it apart, and it’s more than competent at all the usual conventions of the genre already.
If you’ve played these kinds of games before, the basics are pretty much the same. You run around and fight endlessly-spawning waves of enemies that get harder and harder as the time ticks down. It’ll start with little goblins, and then you’ll get goblins with swords, and eventually build up to some more dangerous stuff like ogres or giant scorpions. Every once in a while a miniboss will pop up and those add some variety and a nice little spike of challenge.
There are also shrines that let you summon powerful elite packs and even more bosses with the promise of greater rewards, and I always appreciate that kind of thing where I’m not going into a menu and turning the difficulty up, but I can kind of tweak the difficulty as I go based on the decisions I make in the run. I prefer that, honestly.
As is common for these kinds of games, all of your weapons do their things automatically, whether that’s a sword or a rocket launcher. The only controls you’re worried about are movement-related. I like the variety and the bombastic attitude of the weapons. There are no two that feel overly similar, and they’re all pretty fun to use in different situations. Getting the revolver and the missiles and stacking bonuses to the number of projectiles I can spawn is great.
But of course the most obvious and I think the coolest difference here is that Megabonk is built with fully 3D levels and 3D movement. You can jump, and even get power-ups that give you better jumps or double, triple, quadruple jumps which is a ton of fun. There’s an item that makes all your weapons do more damage while you’re airborne, which can be quite powerful. One of the characters, Monke, can actually climb walls, which gives him some big advantages.
There’s a frantic but tactical loop of going fast while planning out your path carefully.
And this exploration and planning routes across steep cliffs, up and down ramps, is a big part of Megabonk, which makes every run feel interesting and challenging in some ways a lot of survivors-style games aren’t. First off, to finish a level, you have to locate the boss gate so you can summon the final boss before the timer runs out and you’re eventually overwhelmed by endless waves of ghosts. So there’s that added need to get out and comb the map, unless you get lucky and spawn right by the boss gate which sometimes happens, and I like that.
Then the second part is that the map is littered with breakable containers, shrines, and chests, and your power level is going to be directly related to how many of these you can hit within the time limit before you move on to the next level. So there’s this frantic but also very tactical loop where you want to go fast while planning out your path carefully to avoid backtracking and tag as many points of interest as possible. Chests also, at least most of them, cost gold to open, and that price goes up every time you open one, so sometimes you have to know when to pass one up because it’s not worth waiting around to farm coins when you’re not going to be able to afford to open every single chest anyway. The number of considerations I have to weigh in my head to put together a really good run feels satisfying and like I can usually overcome at least a lot of the capricious force of randomness by playing smart.
Now I do have to talk about the humor, because it’s one of the first things I noticed. The entire theme of Megabonk seems to be Millennial and Gen Z internet brain rot. And it’s honestly hard to tell if – at the rist of sounding a bit mean or snotty – this supposed to genuinely make me laugh in a surface-level way. Like is this the straightforward sense of humor the developers were aiming for? Or are they doing a Tim and Eric cringe comedy thing, like the real joke is that it’s kind of stupid on purpose? How many layers of irony deep are we? In the former case, it doesn’t work that well. But if it’s the latter, it kind of does. Yeah, in 2025, I’m totally still sending my friends all the latest GigaChads. Remember him? There’s an item that spawns “borgars.” Dang, did John Hammond show up to pop your champagne after you dug that one up? (The irony is not lost on me that I’m using a reference from a 1993 movie to criticize how old this meme is, but it’s a classic, okay?) There’s a surprisingly safe for work boss called “Scorpionussy.” There’s a power-up that “claps cheeks.” Practically everything you pick up is some kind of reference to years- or decades-old meme culture. It never got in the way of the gameplay for me, but there were a few times I thought my eyes were going to roll so hard I might sever my optic nerves.
Megabonk currently only has two levels, a spooky forest and a deadlier desert, at least unless there are some secret ones I’m not aware of. But they do each have three different tiers of increasing difficulty. The first is just a single stage, while each subsequent tier adds one additional stage with a new boss that lets you carry over all your power-ups from the previous one. I do find the lack of changing scenery a bit disappointing. Those two biomes are definitely starting to feel repetitive, and I couldn’t find anything like a roadmap that said the devs plan to add more. It’s not labeled as Early Access either. But the three tiers definitely provide a good challenge and give me more room to push myself.
Meta-progression isn’t super deep, but it is meaningful and rewarding. Everything outside of a run costs a separate currency called silver that you can pick up on runs. Getting permission to buy new characters, items, and power-ups requires you to first complete an objective or achievement thematically tied to each one, which is kind of neat. Then you have the more straightforward buffs to level up like getting more rerolls or more weapon slots. I appreciated that you only have to pay for the ability to toggle unlocked items on or off once and then you can use it as much as you want, since I really like to optimize my loot pool going into a run in these types of games.
The characters are mostly pretty simple in their design but enjoyable to use. I think my favorite is CL4NK who is a robot cowboy gunslinger that starts with the revolver and gets increased critical chance every level. But you’ve also got a skeleton on a skateboard who does more damage the faster he moves, and the ninja is also a lot of fun because he automatically kills any enemy who misses him with an attack.
As far as survivors-likes go, this is a pretty strong one. Especially with the added consideration of the jump button and the whole vertical axis, and the emphasis on route-planning and exploration, I found it had that crucial ability to make me want to start a new run as soon as I finished the last until it was suddenly several hours later. I’m regularly groaning at some of the uninspired image board humor, but I feel like I can sometimes appreciate it in an ironic way, and otherwise just ignore it. I’d say it’s worth a look if you have an appetite for another one of these that isn’t basically just a Vampire Survivors reskin. I just wish there was a little more level variety.
Over on the Commander Deck side of things, we’ve started to see prices drop, but now one of the decks has reached half price at Amazon, which has Revival Trance for just $34.99.
This MTG Final Fantasy Deck Is Half Price
The Final Fantasy 6 deck is down 50% from its $70 MSRP, marking the lowest price yet since it arrived.
We will concede that the deck has been steadily discounted for some, but a new low is always worthy of celebration. The deck is, arguably, the worst of the four, though, with a graveyard recursion theme that never really gets off the ground, but if you’re looking to get started playing with friends, it’s worth it at this price.
We ranked the decks already, and the one that ended up top was the Final Fantasy X deck, Counter Blitz. Why do I mention that? Because ahead of Prime Day, it’s discounted again.
Amazon has a 30% discount on the deck, bringing it down to $48.99. The deck is really fun to use, if a little complex, and involves manipulating counters (including Lore ones) to get extra value out of your Summon creatures.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.