Arc Raiders developer Embark Studios released update 1.4.0 this week, and in the patch notes teased a “very hot fix for the locked room exploits.” It turns out they weren’t kidding.
Following the release of the patch, players — as they often do — jumped into the hugely successful extraction shooter to give this fix a proper test. They’ve been able to cheat their way into locked rooms as before, but what they now find inside… well, Embark called it a “very hot fix” for a reason.
As redditor Forward_Problem_7550 discovered, locked rooms now turn you into a fireball if you glitch inside. The clip below shows the trap in action.
Reaction to the change is positive, with most players getting a kick out of what Embark has done here. “Best part of this is the clowns doing the glitch lose all their stuff to someone who legitimately opens the door with a key. CLASSIC!” enthused A_Tortured_Crab. “It’s genuinely a really good fix,” added vedomedo. “Hopefully this is the mindset they keep going forward. Punish the exploiters and reward legit players.”
Now, some players are saying they’re more inclined to use their keys to enter locked rooms legitimately in the hope of finding “some dingus who hasn’t read the patch notes.”
Technically this isn’t a fix, as players can still use the exploit to enter locked rooms. But it is an eye-catching workaround, and will surely put off players from trying to cheat their way inside a room after they’ve been cooked once.
“Would’ve been better if they just didn’t say anything and rolled this out,” suggested Maverixk_. “Imagine all the door glitches finding this out and losing all of their s**t before word of mouth spread. Would’ve been hilarious.”
That’s not all the update did. It’s also patched the gun quick swap exploit. Full patch notes are below.
Arc Raiders Patch Notes 1.4.0:
Content and Bug Fixes
Exploit mitigation mechanisms have been added for all locked rooms across all maps.
Fixed the gun exploit that allowed you to shoot quicker than intended by swapping to a quick use item and back.
The exterior access to Spaceport’s Control Tower locked room has been blocked off.
Fixed the issue that sometimes caused low resolution textures in the Main Menu.
Fixed players being able to push each other by jumping on each other’s backs.
Fixed lighting artifacts that would sometimes occur upon entering maps.
Raider Voice now correctly respects the selected voice option after restarting the game.
If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
A pristine copy of Fortnite has just been sold for $42,500 — which seems a lot for a free-to-play game.
To be fair, this is a boxed version of Fortnite — something that also grants access to the game’s original Save the World mode, which Epic Games still requires you pay a small amount to access.
But there’s no suggestion this sealed copy of the world’s biggest battle royale will ever actually be played. Indeed, it has been sold encased in a box, and labelled with a 10 A++ rating from video game grading company Wata — its highest possible quality score.
Sold by Heritage Auctions, this copy of Fortnite is an Xbox One version from the game’s original 2017 print run. Only a limited number of physical copies were ever produced, and this edition dates back to when the game’s now-ubiquitous battle royale mode was just a side-offering.
As mentioned, it does include access to Save the World, which is worth… something. Epic Games has bundled the original Fortnite mode in numerous ways over the years, but currently sells access as part of a $18.49 add-on that includes 1,500 V-Bucks (which would separately cost $18) as well as an exclusive skin.
Even with this in mind, though, you’re still paying $42,482 over the odds.
These days, Fortnite is a very different beast — a metaverse of battle royale modes, user-generated maps, plus LEGO and music offerings. Oh, and it’s home to pretty much every media franchise that has ever licensed itself for a video game, as well as real-life popstars and now even Quentin Tarantino.
Of course, video games attracting huge sums as collectible items is nothing new — and within the grand scheme of things, $42,500 pales in comparison to other auction prices. Back in 2021, a factory-sealed copy of Super Mario Bros. sold for a record-breaking $2 million, though there’s debate over whether the sale counted as an auction in the traditional sense. Officially, Guinness World Records recognizes a copy of Super Mario 64 sold for $1.56 million as the highest amount successfully bid for a video game to date. But who knows how much that copy of Fortnite will be worth in another 100 years?
If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.
Image credit: Heritage Auctions/HA.com
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Ubisoft has confirmed it no longer plans to launch a second major Assassin’s Creed Shadows expansion, something that previously would have formed part of the game’s now-abandoned season pass.
Shadows’ first — and now, it seems, only — major expansion launched in September. The 10-hour Claws of Awaji had previously been described as the “first expansion” included in Shadows’ season pass, an offer that was formally scrapped a year ago when Ubisoft delayed the game’s launch from November 2024 to February 2025.
As an apology to fans for the game’s delay, Ubisoft said it instead would gift Claws of Awaji for free to all pre-order customers. But fans still assumed a second expansion would follow at some point, as has become custom for every other major Assassin’s Creed title over the past decade.
“As of now, at this moment for Year Two, there is no expansion on the size of Awaji that is planned,” associate game director Simon Lemay-Comtois said in an interview with JorRaptor.
Lemay-Comtois caveated his answer by noting some exceptional examples in the past where Ubisoft had changed its plans to make more add-on content than it had originally envisioned (such as with the recent Saudi-funded DLC that arrived two years post-launch for Assassin’s Creed Mirage). But, currently, it seems clear that no second expansion is on the cards, and there’s no suggestion that Shadows’ post-launch plans will extend into a Year Three.
It’s an extremely surprising decision by Ubisoft, which followed up the launch of 2017’s Assassin’s Creed Origins with two expansions (The Hidden Ones and The Curse of the Pharaohs), 2018’s Assassin’s Creed Odyssey with two expansions (Legacy of the First Blade and The Fate of Atlantis), and 2020’s Assassin’s Creed Odyssey with three expansions (Wrath of the Druids, The Siege of Paris, Dawn of Ragnarök) alongside numerous other smaller DLC drops. 2023’s smaller-scale Assassin’s Creed Mirage was itself originally planned as yet another Valhalla expansion, before it was ultimately released as a standalone game.
“We’re still working on content for post-launch and supporting it, but it’s not a full-on DLC the way a season pass would have had in the previous years,” Lemay-Comtois said, confirming at least that Ubisoft still had plans for smaller additions to Shadows within 2026.
“We’re trying to re-adjust for Year Two a little bit,” he continued. “There’s learning from Year One we can apply to Year Two. Any content we want to do in Year Two will probably be more sparse, not a drip-feed… but chunkier updates that shake things up a little more. I’m not announcing anything at this point but our strategy for Year One was to be quick and reactive, so it means smaller drops often, but for Year Two we don’t need to put fires out or anything, so it’s more what good, chunky little piece of meat… we can drop and have people come back and enjoy it.”
Digging into Lemay-Comtois’ comment, the suggestion here is that Ubisoft’s decision to change course on Shadows following its pre-release reception impacted the company’s plans for post-launch support, with priority placed on fighting immediate “fires.” And indeed, Shadows has enjoyed a series of recent patches that have added numerous fan-requested features, in a clear bid to turn sentiment around. Going into further detail, Lemay-Comtois also suggested Shadows had been a tougher game to develop technologically, further complicating plans to get post-launch content ready.
“I think with Shadows, we had a big jump in generations,” he continued. “The engine work that we had to do on Shadows took a lot of time and a lot of our resources. So the planning for the post launch was not really clear as soon as it would have been on another [game] where the technology was more stable and well known.
“We started fairly late on Shadows… because I remember during pre-launch we had the Season Pass,” he admitted. “And the situation changed when we pushed back on the release date. That plan changed quite a bit and then we had to kind of adapt to the situation. So because of the new tech, because of the new generation, because of the pushes we had in production, we chose an approach that was way more, let’s put our ear to the ground when the game launches… and react.”
“And whether or not this is the right way to go, or a good learning, I think it’s more of an experience we’re trying with Shadows, to keep things small and reactive and see how the community feels about it and reacts to it,” he concluded. “And the learnings that come out of that will be applied to whatever other projects we do next.”
And then there’s what else fans expect is coming: a remake of Assassin’s Creed: Black Flag reportedly waiting in the wings, as well as numerous other Assassin’s Creed projects that Ubisoft has already confirmed, including a multiplayer spin-off and the witchcraft-themed Assassin’s Creed: Hexe. Amongst all that, and coupled with Shadows’ delay drama, Ubisoft seems to have simply decided a second Shadows expansion isn’t necessary.
If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
As the debate around the use of generative AI to build video games rages on, Tim Sweeney, boss of Fortnite developer Epic Games, has waded in to call on Valve to ditch its AI Generated Content Disclosure for Steam games.
Valve’s rules mean developers must disclose their use of AI-generated content on a game’s Steam store page. For example, the Steam page for Embark Studios’ Arc Raiders includes a note from the developer on how the game uses AI-generated content: “during the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.”
Activision’s Call of Duty also includes an AI disclosure: “our team uses generative AI tools to help develop some in game assets.”
Sweeney, though, believes there’s no point in having such disclosures because pretty much all video games will use AI. Responding to one X / Twitter user who called on Steam and all digital marketplaces to drop the “Made with AI” label because “it doesn’t matter any more,” Sweeney agreed, adding: “the AI tag is relevant to art exhibits for authorship disclosure, and to digital content licensing marketplaces where buyers need to understand the rights situation. It makes no sense for game stores, where AI will be involved in nearly all future production.”
Sweeney’s tweet has sparked much debate about the rights and wrongs of Steam’s policy here. While Sweeney may be right to say the use of generative AI during video game development is becoming more prevalent, some say removing AI disclosures would make it harder for some customers to make informed purchasing decisions.
I havent really looked at the Multiplayer and Zombie calling cards as closely and im willing to bet they’re using ai on those too but its only the Campaign and endgame calling cards that are this type of blatant Sora/Grok artstyle pic.twitter.com/5qmEXhoQkJ
In the case of art — particularly art sold in premium bundles or battle passes — it seems reasonable to expect a generative AI disclosure to help inform customers about their purchasing decisions. But this is not backed up by law, and Valve is enforcing this policy because it believes it is the right thing to do. And it’s worth point out that using generative AI to make in-game art and selling it to gamers is of course different to the use of AI in, say, NPC behavior or animation work — something that has been a part of video game development for years.
The ever chatty Tim Sweeney then used shampoo to reinforce his point in a response to another tweet — although, as many have pointed out, letting customers know about shampoo isn’t quite the same thing as, say, letting them know they’ve replaced artists with AI-generated slop trained on their work.
Why stop at AI use? We could have mandatory disclosures for what shampoo brand the developer uses. Customers deserve to know lol.
Speaking to IGN in June, Sweeney predicted that small teams would soon be able to use AI prompts to make video games on the scale of Nintendo masterpiece The Legend of Zelda: Breath of the Wild. “AI characters giving you the possibility of infinite dialogue with a really simple setup for creators means small teams will be able to create games with immense amounts of characters and immense and interactive worlds,” he said. “What would it take for a 10-person team to build a game like Zelda Breath of the Wild in which the AI is just doing all the dialogue and you’re just writing some character synopsis? That’s totally going to be within reach over the next few years.”
If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Lies of P director Choi Ji-won says the team is “working really hard” on Neowiz’s next game, promising: “I will not disappoint you all.”
Talking to GamesRadar+ after winning a Golden Joystick award for best expansion — “I’m so happy that I’m lost for words right now” — the director explained how the team approached Lies of P’s DLC Overture, saying, “we didn’t just view it as just pure expansion, but almost as a sequel and a brand new project.”
And now, looking ahead to the studio’s next project, Ji-won says “you can expect the most fun that we can achieve within the game.”
“Please stay tuned for it; we are working really hard, and I will not disappoint you at all,” the director added.
We had a good time with Lies of P, awarding it 8/10, and Overture itself also secured a 8/10. “Even if it’s clearly dancing on the same old strings, Lies of P: Overture is an excellent expansion that adds a whole lot more to a game that was already great,” we wrote, although since then, the DLC has been patched to reduce monster difficulty in repeat playthroughs and “adjusted stats” for some of the field monsters you encounter in your first playthrough of Overture.
While Choi Ji-won failed to specify which game he’s talking about here, it seems likely that it is the Lies of P sequel he already confirmed was in the works in November 2023. At the time, Choi said: “Our highest priority is developing the DLC and working on our sequel. The dev team is putting in significant effort, brainstorming and exploring different aspects of the projects.”
If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
The creator of Dragon Quest, Yuji Horii, believes Final Fantasy X was “ultimate perfection” when it released back in 2001.
In an interview with Game Informer, Horii talked about his experience developing Dragon Quest, which at the time was up against the Final Fantasy series as Square and Enix had yet to merge. While he didn’t really think of Final Fantasy as “competition” per se — while they’re both RPGs, their approaches to storytelling are quite different — he did acknowledge that he was “definitely paying attention to it.”
“Way back then, when Final Fantasy originally came out, I was definitely paying attention to it because it was something we needed to look out for,” Horii said, reflecting on how the games differ. “But there’s one key difference that I really saw back then: the protagonists in the Final Fantasy titles, they speak a lot. Whereas for Dragon Quest, the key objective for [the games], or the experience it offers for the player, is that the player becomes the protagonist themselves.
“In Final Fantasy, you kind of observe the protagonist, but you’re not necessarily becoming the protagonist in the games. So I thought that was a really interesting and stark difference between Dragon Quest and Final Fantasy, but I didn’t necessarily see them as a rival back then.”
That may have changed when Final Fantasy X came along, however.
“Final Fantasy, again, [the protagonists] just talk a lot,” Horii added. “I do like Final Fantasy, though. When I first saw Final Fantasy X, I recall feeling this was the ultimate perfection of Final Fantasy.”
Don’t forget that Dragon Quest I & II HD-2D Remake released at the end of October. We thought it was Amazing, awarding it 9/10, writing: “Dragon Quest I & II HD-2D Remake beautifully concludes this trilogy, recapturing the retro magic of the originals while giving them a modern facelift.”
If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
If you’re looking for an excellent multiplayer shooter to play over the holidays, this is it, and it’s the best price we’re likely to get on it for a long while.
Snap it up ASAP, as I don’t see this deal lasting until the rest of Thanksgiving, let alone the Black Friday sales weekend. Sorry, Xbox fans, this is a PlayStation 5-only deal for now, as Battlefield 6 is still just under $60 for Xbox consoles. But, we’ll also keep an eye out for any changes.
Only releasing in October this year, Battlefield 6 has offered a true return to form for the long-running shooter franchise and has pretty much finally outdone Call of Duty at its own game, selling some almighty big numbers.
While we didn’t love the campaign, there’s no denying it’s a gorgeous-looking shooting gallery, but as with any Battlefield game, the real draw is multiplayer. Whether you’re looking for infantry combat, the opportunity to fly a jet or helicopter, or you just want to pile into a tank with your friends and bring down buildings, there’s something for everyone.
Reviewer Justin Koreis gave the multiplayer an 8 out of 10, saying, “Battlefield 6’s multiplayer action is expertly crafted, wrapped in a wonderful layer of destructibility that both looks great and materially affects the flow of combat. The gunplay is excellent, with weapons that are accurate enough to reward skilled shooting, but have just enough sway to promote a bit of careful thought while you take aim.”
Battlefield 6 is currently in the middle of its first season of post-launch content, including new maps and modes, while the RedSec Battle Royale mode is also available as a standalone free-to-play game. Given how successful the game has been for EA, you can likely expect new seasonal updates well into the future.
EA and Battlefield Studios have also recently launched the first Battlefield 6 free trial week, giving new players on PC, PS5 and Xbox the chance to try Season 1 multiplayer maps and modes from November 25, at 4 a.m. PT / 7 a.m. ET to December 2 at 4 a.m. PT / 7 a.m. ET.
Should You Wait for Black Friday on Nov. 28?
Not for deals like this. Black Friday might come with a few surprises of its own, but today, Battlefield 6 for just $35 is a Black Friday quality deal, and well worth snapping up before it goes out of stock.
Only Amazon has the deal right now, so if the deal gets nuked, then I’m afraid it’ll be Black Friday FOMO for you. Fingers crossed Walmart and Best Buy price match it soon. Apologies for the tough love, but if BF6 has been on your wishlist, this is the best possible deal we’re getting, and blows any other deals out of the water.
It’s such a good offer, it properly rivals my previous best PS5 game deal recommendation in Metal Gear Solid Delta: Snake Eater for $30 at Amazon and Walmart. Just like BF6, that’s likely to sell out fast as well. Snag both as soon as you can, and have a great Thanksgiving.
Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.
The long in development sequel launched in October and was met with a ‘mixed’ Steam user review response, with fans saying it failed to meet the expectations they had for the sequel to Troika’s 2004 cult classic Vampire: The Masquerade – Bloodlines. IGN’s Vampire: The Masquerade – Bloodlines 2 review returned a 7/10. We said: “Vampire: The Masquerade – Bloodlines 2 takes another flawed but unique and remarkable bite at the jugular, with plenty to love and loathe alike, but I certainly enjoyed my time as an elder vampire at the very least.”
Now, after 30 days on sale, Paradox has issued a note to financial markets signalling a write-down valued at 355 million SEK (approx. $37 million) of capitalized development costs for Bloodlines 2. This write-down, Paradox said, was based on an updated sales forecast now it has had a month to look at Bloodlines’ commercial performance.
Fredrik Wester, CEO of Paradox Interactive, said the blame for Vampire: The Masquerade – Bloodlines 2’s failure lay at the publisher’s door, not that of The Chinese Room, which had been drafted in to save the project after years of development hell.
“Vampire: The Masquerade – Bloodlines 2 is a strong vampire fantasy and we are pleased with the developers’ work on the game,” Wester said.
“We’ve had high expectations for a long time, since we saw that it was a good game with a strong IP in a genre with a broad appeal. A month after release we can sadly see that sales do not match our projections, which necessitates the write-down. The responsibility lies fully with us as the publisher. The game is outside of our core areas, in hindsight it is clear that this has made it difficult for us to gauge sales. Going forward, we focus our capital to our core segments and, at the same time, we’ll evaluate how we best develop World of Darkness’ strong brand catalogue in the future.”
Vampire: The Masquerade – Bloodlines 2 has two expansions planned as part of the game’s Premium Edition, and Paradox said it remains committed to delivering them. “Our post-release plan remains firm; we will deliver updates and the promised expansions to the game in the coming year,” Wester added.
Swedish game company Paradox’s main focus is on grand strategy games, which have proven enormously successful over the years. Games such as Stellaris, Europa Universalis, Crusader Kings, and Cities: Skylines have all enjoyed big sales, and, in total, Paradox games have six million players each month.
In a recent interview with the Goth Boss podcast, former creative director Dan Pinchbeck said the development team tried to work out how to get Paradox to not call the game Bloodlines 2.
“The tricky question around it was Bloodlines 1,” Pinchbeck said. “Are you making a sequel to Bloodlines 1? We used to sit there and have these planning sessions of how do we get them to not call it Bloodlines 2? That feels like the most important thing we do here, to come at this and say this isn’t Bloodlines 2. We can’t make Bloodlines 2; there’s not enough time, there’s not enough money.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Amazon has almost every Ultra Pro Magic: The Gathering Final Fantasy playmat on sale during its early Black Friday sale. A small number of popular mats, like fan-favorite Vivi, Stray Black Mage are sold out, but there are many other mats with incredible art to pick from at new discounted prices.
Magic: The Gathering Final Fantasy Playmats On Sale
If you’re new to TCGs, people use playmats as a way to show off their favorite art or accomplishments, and also for practical reasons: have you tried picking up cards off of a kitchen table? I assure you, it gets annoying fast.
With the Final Fantasy crossover set that launched this past June, TCG accessory maker Ultra Pro released tons of playmats featuring some of the most iconic characters and moments from throughout the game series’ long history, including Y’shtola from Final Fantasy XIV and Lightning from XIII. Mats for Final Fantasy VII characters Cloud and Tifa feature the new art from their cards, and some mats, like those for Clive or Sephiroth, are double-sided to represent mechanics of the cards they’re based on.
Whichever Final Fantasy character speaks to you the most, odds are there’s a playmat for you to bring to your game night or local game store for some cardboard slinging. These also make great mousepads if you’re in the market to spruce up your home office or gaming setup.
If you’ve been on the lookout for MTG Final Fantasy cards, Amazon has the Revival Trance Commander deck featuring Terra on sale for 53% off, and Final Fantasy play booster boxes (30 packs) are at their lowest price ever for Black Friday, down to $162.57 (22% off).
More Magic: The Gathering Gifts
Be sure to check out our detailed Magic: The Gathering gift guide for inspiration while shopping for that special Planeswalker in your life. Everything from recommended deck boxes and dice packs, to card binders and even apparel, this guide covers everthing they’ll need to protect their collection and give it some flare.
If you’re a Nintendo Switch or Nintendo Switch 2 owner, there is no better series of games to collect than Mario. The plumber has had some of his best adventures ever across the two systems, and this Black Friday, you can save on select Mario games for a limited time. Nintendo rarely puts its games on sale, so now is the time to pick these Mario games up before deals run out.
These Black Friday Nintendo deals have been very popular so far and have mostly sold out at Amazon. We’ve included the other retailers that still have the games in stock.
Every Mario Switch Game on Sale for Black Friday 2025
First up, it’s hard to beat Super Mario Odyssey for only $29.99. Mario’s quest to stop Bowser from forcibly marrying Princess Peach sees him traversing various Kingdoms with a new friend named Cappy, a sentient hat creature and this game’s central gimmick. Mario can throw Cappy to possess and take control of enemies, inanimate objects, and more. If there’s one game from this list I cannot recommend enough, it’s Super Mario Odyssey.
Another fantastic Nintendo Switch game on sale is Luigi’s Mansion 3, starring Mario’s ghost-hunting brother. This time, Luigi enters a giant hotel with Mario, Toad, and Princess Peach for vacation, but as always, things go horribly wrong. One of the great new features involves solving puzzles using a cloned Luigi, named Gooigi, who can walk on spikes and squeeze through bars to get to places Luigi otherwise can’t reach.
Paper-Mario: The Thousand-Year Door was one of the best Switch games of 2024, and this Black Friday, you can save 50% on the beloved remake. Originally released for GameCube, The Thousand-Year Door brings a fantastic story, great characters, and a satisfying turn-based RPG combat system. The Nintendo Switch remake added numerous quality-of-life features, like the Partner Ring to switch Partners on the fly, a fast travel system to cut down on backtracking, and more. And that’s not to mention the overhauled graphics.
Finally, Princess Peach: Showtime! is on sale for $39.99 for Black Friday. Princess Peach must defend the stage in multiple plays against threats from a new group of enemies in this action-packed adventure. Each play brings a different outfit and ability set for Peach, opening up a completely new gameplay style. This is unlike any other Mario adventure, so if this one went under your radar last year, it’s a great time and a worthy addition to your Nintendo Switch library.
More Great Nintendo Switch Black Friday Deals
While there aren’t any Nintendo Switch 2 console deals available, you can still get the bundles before Christmas if you buy now. The Mario Kart World bundle includes a copy of the latest Mario Kart game while shaving off some of the cost of buying it separately.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.