Every Mario Switch Game on Sale During Black Friday This Year

If you’re a Nintendo Switch or Nintendo Switch 2 owner, there is no better series of games to collect than Mario. The plumber has had some of his best adventures ever across the two systems, and this Black Friday, you can save on select Mario games for a limited time. Nintendo rarely puts its games on sale, so now is the time to pick these Mario games up before deals run out.

These Black Friday Nintendo deals have been very popular so far and have mostly sold out at Amazon. We’ve included the other retailers that still have the games in stock.

Every Mario Switch Game on Sale for Black Friday 2025

First up, it’s hard to beat Super Mario Odyssey for only $29.99. Mario’s quest to stop Bowser from forcibly marrying Princess Peach sees him traversing various Kingdoms with a new friend named Cappy, a sentient hat creature and this game’s central gimmick. Mario can throw Cappy to possess and take control of enemies, inanimate objects, and more. If there’s one game from this list I cannot recommend enough, it’s Super Mario Odyssey.

Another fantastic Nintendo Switch game on sale is Luigi’s Mansion 3, starring Mario’s ghost-hunting brother. This time, Luigi enters a giant hotel with Mario, Toad, and Princess Peach for vacation, but as always, things go horribly wrong. One of the great new features involves solving puzzles using a cloned Luigi, named Gooigi, who can walk on spikes and squeeze through bars to get to places Luigi otherwise can’t reach.

Paper-Mario: The Thousand-Year Door was one of the best Switch games of 2024, and this Black Friday, you can save 50% on the beloved remake. Originally released for GameCube, The Thousand-Year Door brings a fantastic story, great characters, and a satisfying turn-based RPG combat system. The Nintendo Switch remake added numerous quality-of-life features, like the Partner Ring to switch Partners on the fly, a fast travel system to cut down on backtracking, and more. And that’s not to mention the overhauled graphics.

Finally, Princess Peach: Showtime! is on sale for $39.99 for Black Friday. Princess Peach must defend the stage in multiple plays against threats from a new group of enemies in this action-packed adventure. Each play brings a different outfit and ability set for Peach, opening up a completely new gameplay style. This is unlike any other Mario adventure, so if this one went under your radar last year, it’s a great time and a worthy addition to your Nintendo Switch library.

More Great Nintendo Switch Black Friday Deals

While there aren’t any Nintendo Switch 2 console deals available, you can still get the bundles before Christmas if you buy now. The Mario Kart World bundle includes a copy of the latest Mario Kart game while shaving off some of the cost of buying it separately.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Call of Duty: Black Ops 7 Zombies Review

Ladies, gentlemen, beloved they/thems, the Zombie-curious, wretched undead, at last, my watch is over (mostly). After two weeks of ups and downs with Call of Duty Black: Ops 7’s Zombies mode, my feelings are mixed. I think this version has all things that make Zombies good – a cleverly designed quest line, a cool map, the joy and despondence of the Mystery Box and Call of Duty’s consistently fun gunplay. But those returning strengths don’t shine this year in the way they usually do, with an Easter Egg hunt that’s too big, too time-consuming, and too unwieldy to wholeheartedly recommend. It’s not bad, per se, but it can be frustrating in a way that might make you bow out early. And that’s lousy.

First, I come with a confession, one that serves as the foundation for the thesis of this review: my squad and I, brave souls who conquered Call of Duty: Black Ops 6’s Zombies mode last year, and several others before, have not beaten Black Ops 7’s signature Ashes of the Damned map at the time of this writing. Instead, the attempt fractured our group, perhaps permanently. One member threw up his hands and simply walked away after a particularly devastating loss, leaving us down a man and his not-insubstantial institutional knowledge and skill. Another was temporarily banned from our Discord after our last, best run. We were so close, friends. So tantalizingly close. And we came up short.

“Well, Will,” you might reasonably ask, “why issue a review if you haven’t finished it?” A few reasons, dear reader. First, we always try to learn the map and discover the process for ourselves, because that is how the average person will do it; second, because our failure mirrors what I feel many other teams will experience playing Ashes of the Damned, making it a crucial part of both this year’s game and this review; and third, because I have seen damn near everything the mode has to offer except the finale itself, and I already have a good idea of what Ashes of the Damned is: a very good map that can be exceptionally frustrating, especially if you use matchmaking to team up with random players, that often doesn’t work as it should.

Ashes of the Damned is a very good map that can be exceptionally frustrating.

Before we get started, allow me a chance to tee off on Black Ops 7’s PC anti-cheat system. This is Call of Duty. We will not be playing this game in a year because there will be a new one, and requiring me to flash a new BIOS to my computer and then go into my BIOS so I can flip the right switches until the Powers That Be decide I can play Call of Duty is ridiculous, even if this anti-cheat requirement remains in next year’s game, as Activision claims it will. You will never create an anti-cheat so good that it can’t be beaten, and whatever is gained from requiring all this is likely not worth it, nor the access it requires you give Activision to your computer. It is ludicrous, frankly, and the battle is unwinnable. If you create a better shield, the other guys will simply craft a better spear. Okay, rant over. Back to Zombies.

There is allegedly a story here – your characters are dropped somewhere into the Dark Aether where they run into a guy called the Warden who looks like the sexy ghoul from the Fallout TV series. After transmogrifying you into the semi-living by having a weird skull in a birdcage sap some of your life essence away like he’s the six-fingered man from The Princess Bride, you’re dropped into Ashes of the Damned and left to figure out what the hell is going on. All of it is very well-produced and so goofy that the only thing I could do was watch the introductory cutscene while emulating the face that I imagine a cow would make if you gave it cocaine, chuckle a little, and get on with it. Yeah, choosing certain characters gives you more story dialogue, but there’s nothing crazy here unless you’re already far too invested in Zombie lore. If that’s your bag, Godspeed. I’m here to shoot stuff.

Many of the pain points from last year remain early on – for instance, you can’t make your loadout until you hit level four, which means if Zombies is all you want to do in Black Ops 7 (and for me, it is), you’re stuck with a pistol and whatever you can earn by buying stuff on the walls after you’ve dispatched enough undead. Remember when games just let you have fun from the outset instead of unlocking it?

Otherwise, the underpinnings of Zombies feel much the same. You’re on a map, you open up new doors and paths with currency you earn, and you’ve got Pack-a-Punch machines to upgrade your guns. There’s additional armor you can apply plastered to the walls, an Arsenal to really crank up specific aspects of your weapons, Gobblegums for a little flavor if your mouth is lonely and you want a mid-battle pick-me-up that can make your run easier, and so on. And of course, while you’re managing all of this, the undead rise and hunger for flesh. Ghouls, man.

The gameplay here is similar to last year’s – I still love sliding at a group of zombies and firing off a shotgun until they’re just paste and all that. No, what’s new are the maps. Vandorn Farm is there for your classic, round-based survival attempts on a smaller map, Dead Ops Arcade for something a bit more ridiculous, and Cursed for the ultra hardcore (there’s no guidance here, loadouts and your HUD are limited, and you can equip Relics for additional difficulty). But the seven-course dinner of it all is Ashes of the Damned, the Easter Egg-heavy, “how does anyone figure any of this out?” gauntlet that you’ll have to clear if you really want to say you’ve beaten this year’s iteration. Ashes of the Damned is utterly massive, a monstrous figure eight with several different sub-sections (including Vandorn Farm) that, in years past, might have stood alone as a single map. Now they’re all connected by roads you’ll travel in a truck called Ol’ Tessie.

It’s goofy and fun and I don’t know how anybody solves this stuff other than trial and error.

I love Ol’ Tessie. You can stand on the roof and lean out her windows, and if she takes too much damage, she’ll explode and you’ll have to repair her. She’s your way to and from places without dying (short of the jump pads you can activate), but early on she also becomes your Pack-A-Punch machine (which juices any gun you use it on, essential for the tougher zombies of later rounds), so something as simple as where you park her becomes a lot more important because you might need that boon or to get going in a hurry. You can also slot her with a turbo booster and three monster heads that shoot lightning. Tessie forever.

A lot of our runs began the same way: get Tessie outfitted, pray to pull the Ray Gun at the randomized Mystery Box (we had a shockingly good track record here; my friend Thomas kept pulling one on on his first or second try, and I am baffled by his power), and then start doing the rest of the Easter Eggs. Part of this becomes something you can brute force – you can use certain extremely rare Gobblegums to make it spawn a Ray Gun or the map’s Wonder Weapon – but it’s kind of essential for your long-term survival. Doing the map right means doing it quickly, before the round count gets too high and the Zombies get too strong, and there’s a fun sense of progression that comes with that. Not in a “yay, we’re getting more/better stuff” sense, although that is true, but in a “look at us mastering this” sense that I appreciate, especially since so many games now are about making your numbers go up and not actually improving as a player.

All the wacky Zombies stuff is still here. At one point, you have to throw an axe at the foot of a zombie hanging from a barn and then use a molotov cocktail to turn the severed foot into bones you can use for something else. At another point, you’re killing zombies inside of an old diner until one of them drops a key to the refrigerator in the back carrying a pretty grotesque surprise. It’s goofy and fun and I don’t know how anybody solves this stuff through anything other than trial and error, much less how the dev team comes up with it every year.

This is what makes Zombies so hard. Not only do you have to figure out all these steps, but you have to do them in order and remember where everything is on the map, and do all of it without your team dying. A full Zombies clear will take you several hours, and if you screw up and your whole team buys the farm late in that process, you’ll need to restart from scratch. You will lose every Gobblegum you spent, every weapon you jacked up with a Pack-A-Punch, every Perk you guzzled from a soda machine. Do everything you just did all over again.

It can be demoralizing, but I don’t actually mind this stuff. I’m a fighting game sicko, an action game degenerate, a beat ‘em up guy. I play in a competitive Madden league. I like learning the ins and outs of a system, mastering it, and watching what felt impossible become routine. That is one of the joys of playing games for me. But one of the crucial things you have to understand is that my Zombies group has never been made up of other game critics. It’s regular guys with nine-to-fives in fields like accounting and medicine and law and IT who play games only for fun. It’s always been something I’ve felt is necessary to review something like this: playing it with regular people. And this year, it was too much for some of them.

Part of that is how big Ashes of the Damned is. It’s a well-designed, varied map with a ton of different environments, but its sheer size means it can take a minute to get from Point A to Point B, even with Ol’ Tessie or a jump pad, and you’ll have to go all over Creation to finish it. The other issue is the number of steps involved to get things done. It’s a lot to remember! A lot to figure out! A lot to execute! And you’re expected to do it all in one run without all of you dying.

It feels like it’s hard because it wants you to pay for the stuff that will make it easier.

Even the rare Gobblegums that feel necessary for a good run are limited with the $250 Vault Edition, which was the version of Black Ops 7 we were provided by Activision for review. Using one of the rare ones that essentially makes the Mystery Box spawn a Ray Gun or loads you up with every perk at once and then failing on a run feels bad because you’ve lost a limited resource with little to show for it aside from whatever progress you’ve made in learning the map and whatever experience you gain for meta progression. Naturally, you can buy Gobblegum packs for real money, because of course, right? But the whole thing feels exploitative, like it’s hard because it wants you to give in and open your wallet and just buy the stuff that will make it easier.

And that’s assuming the map works properly. At one point, you have to use stun grenades to wake up a robot named Klaus. He’ll join up with you afterwards, and you can command him to interact with a computer that will then trigger a retinal scan that someone in your group has to stare at until a meter fills up. The problem is you’re being attacked by zombies the whole time. If everything’s working right, you can just have someone do that while the rest of the crew defends them. But we ran into an issue where Klaus simply wouldn’t activate the control panel no matter how many times we commanded him to. Instead, he’d stand dumbly in front of it like “Well, what do you want me to do?” while we fought off zombies before peacing out, requiring we spend valuable currency to bring him back. That time, he did activate it, but no matter how hard I stared at the retina scanner, the little bar wouldn’t go up. Needless to say, we died.

And that’s the thing, right? You’re going to die. You’re going to die because someone forgot to get an item you needed and you weren’t high enough level to craft it at the bench (this, for the record, is extremely dumb; just let me make a throwing axe! Yes, you can find one on the map if you know where to look; that isn’t the point); because OI’ Tessie took a bunch of damage and exploded, stranding you in the No Man’s Land between proper segments; because somebody got knocked off a truck and you had to go back for them; because you got cornered and made a mistake; because you forgot what to do for step 227 and had to look it up; and on and on and on. You will have to start over again, and remember, a full run takes hours and must be done in a single sitting.

And yeah, I know the tricks to make it easier. Kill all but one zombie that you kite around so the next wave doesn’t spawn, make sure everyone has a self-revive, load up with perks and armor, and so on. All of that adds interesting depth. But if you screw up and you all die, it doesn’t matter how good that run was because, aside from whatever account progression you earned during it, it all gets wiped away when you fail. After a ton of attempts, I understand why some folks just throw up their hands and spend their limited time on this Earth doing something else.

Again, this doesn’t personally bother me; failure is part of the gig, and I fully intend to finish this year’s Zombies mode at some point in the next few weeks. But it did break up a group that has a long history of doing this, and I get why they were demoralized. After our best run, where we got really close to the end before someone screwed up and it all came crashing down, one of our best guys just refused to play anymore. “I already have a job and it’s really stressful,” he told me afterwards. “The last thing I need is to come home and have to deal with this nonsense.” I wonder how many people are going to try Ashes of the Damned and come to a similar conclusion.

That sentiment feels like an indictment of this year’s Zombies to me. It is so big and so long and so unforgiving that a lot of people simply won’t be able to complete it naturally even if they do know all the steps because they’ll either have bad teammates or get unlucky or just get discouraged after failing several times and give up. It also feels more than a little pay-to-win with the Gobblegum situation, and with how much simply grinding levels improves your chances because you have better stuff. If all you want to do is play Zombies, both of those things drag the experience down. I’m not saying it shouldn’t be a challenge, but it probably shouldn’t have people comparing it to their job, either. I fear the good folks behind this year’s Zombies mode have gotten so lost in the sauce that attempting to please the hardcore Zombies community may have come at the cost of letting regular people complete the map.

Honestly, the biggest problem we ran into on most runs was other people. We had teammates that didn’t speak English (I don’t hold that against them at all, it just makes communication difficult), teammates that ran off and left the rest of us to die, teammates that barely contributed or didn’t collaborate at all, and so on. In fact, basically every good run we had early on was derailed by our matchmade fourth player; we normally roll with a full squad of four, but not everyone was available to play every night. I cannot imagine trying to do this with an entirely matchmade group. Eventually, I just turned off auto-fill and we ran a group of three when our fourth couldn’t make it, which was better than adding another random player to the mix.

Amid Backlash, Creator of Viral GTA 6 Gameplay ‘Leak’ Video Insists It Was an ‘Experiment’ Designed to Show ‘How Easy It Has Become to Blur the Line Between Reality and AI-Generated Content’

The person behind the viral GTA 6 gameplay “leak” video has admitted it was created using generative AI, amid a growing backlash from fans.

IGN had reported on X / Twitter posts made by the Zap Actu GTA6 account, which included “leaked” gameplay clips of GTA 6 while pointing to a Discord. One video posted earlier this week — now deleted — showed playable character Lucia walking in the rain. It went viral, securing 8 million views in just over 24 hours despite a community note warning against trusting it as official footage from Rockstar. But there were many other similar clips, also with millions of impressions, from the same account, and based on the replies, a number of people believed they featured genuine leaked gameplay footage.

In Zap Actu GTA6’s Discord, a growing backlash emerged today as newcomers flooded in to seek clarity on whether these were genuine leaks of AI-generated videos.

Now, ZapActu has come clean, issuing a statement and responding to questions from IGN. They insisted the videos were designed to “observe people’s reactions and to demonstrate how easy it has become in 2025 to blur the line between reality and AI-generated content.” ZapActu apologized “to anyone who felt frustrated, disappointed, or misled by these posts.” They continued: “This was never done with bad intentions.”

ZapActu said they did not make any money from the posts, nor was there a financial motive behind “this experiment.” ZapActu is now in the process of deleting posts and closing accounts.

“My intention was never to harm anyone,” they continued. “I simply wanted to create something intriguing that could bring people together and spark discussion within the GTA 6 community. I genuinely never expected a single video to generate such massive engagement and reach.”

And, in a direct message to IGN, they concluded: “It was a huge joke actually, I did it just to entertain the community. Sorry for the false hope lol.”

Misleading videos made by generative AI have exploded on the internet in recent years as the technology has become more popular and accessible. And it is a problem that affects all entertainment. Last month, IGN reported on physicist Brian Cox, who went public with complaints about YouTube accounts that had used AI to create deepfakes of him saying “nonsense” about comet 3I/ATLAS. Similarly, Keanu Reeves recently hit out at AI deepfakes of the John Wick star selling products without his permission, insisting “it’s not a lot of fun.” In July, it was reported that Reeves pays a company a few thousand dollars a month to get the likes of TikTok and Meta to take down imitators.

Can anything meaningful be done? Last month, the Japanese government made a formal request asking OpenAI to refrain from copyright infringement after Sora 2 users generated videos featuring the likenesses of copyrighted characters from anime and video games. Sora 2, which OpenAI launched on October 1, is capable of generating 20-second long videos at 1080p resolution, complete with sound. Soon after its release, social media was flooded with videos generated by the app, many of which contained depictions of copyrighted characters including those from popular anime and game franchises such as One Piece, Demon Slayer, Pokémon, and Mario. Despite the protestations of the Japanese, OpenAI CEO Sam Altman has declared Sora 2 videos using copyrighted characters “interactive fan fiction.”

As for GTA 6, given the game isn’t due out for another 12 months, expect more, increasingly convincing AI-generated gameplay “leaks” to hit the internet as fans desperate for official information from Rockstar – and, hopefully, Trailer 3 – wait on.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sega Suggests Expectations for ‘Definitive Editions’ Could be Behind Disappointing Launch Sales

Sega is pointing to consumer expectations for “definitive editions” as one potential cause behind lower-than-expected sales for some of its recent games.

As spotted by GameBiz, the Sonic the Hedgehog and Persona company opened up about its performance throughout the last few months during a Q2 financial briefing Q&A session with shareholders yesterday. The conversation (via Automaton) saw Sega address the thought process behind why sales for its new premium and free-to-play games failed to meet expectations despite generally positive reviews from critics and fans.

Sega says a number of elements could be contributing to disappointing returns, including competition from other releases within the same genre, as well as launch prices. The gaming publisher also suggested gamers could be passing on purchasing games at launch due to an expectation they will eventually be able to purchase “definitive editions” of those same titles further down the line.

Definitive editions, which typically encompass video game re-releases with relatively minor visual upgrades and additional content, have become a popular tactic for publishers to utilize throughout the last decade. Sega is no stranger to the idea either, especially when it comes to Persona and Shin Megami Tensei developer Atlus.

The studio has a history of pushing re-releases for games like Persona 4 and 5, which received Golden and Royal versions a few years after their initial launches. There’s also Shin Megami Tensei V, which originally released in 2021 and went on to come to more platforms with its Vengeance counterpart in 2024. Atlus’ latest, Metaphor: ReFantazio, released for PC, PlayStation 4, PlayStation 5, and Xbox Series X and S late last year.

Sega didn’t specifically call out any game or franchise when pointing to its definitive edition theory. The company also generally seems hesitant to directly place the blame on any one factor for now.

“While we haven’t been able to pinpoint a precise cause of [the lower-than-expected sales performance], we believe the problem also lies in our marketing, which wasn’t able to sufficiently convey the appeal of our games to users,” a Sega spokesperson told investors.

It’s unclear if Metaphor: ReFantazio or any other Sega series will receive a definitive edition or equivalent re-release in the future. For now, fans are eagerly awaiting any news Atlus may have to share about Persona 6. A Persona 3 remake, subtitled Reload, launched early last year, with Persona 4 Revival set to give its sequel the same treatment sometime in the near future. Sega is also continuing to roll out new content for Sonic Racing: CrossWorlds, which launched in September.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The 10 Best Kirby Games

Kirby has been so many different things since he first floated into our lives in 1992. Besides his dozens of transforming copy abilities, he’s been split into four differently-colored Kirbys, turned into yarn, warped into a ball we controlled on the DS touch screen, and so much more. And now that he’s hopped back on the Warp Star with the release of Kirby Air Riders on Nintendo Switch 2, we thought it was the perfect time to look back at the history of the pink puffball. Here are IGN’s top ten Kirby games of all time.

10. Kirby and the Amazing Mirror

Two iconic Nintendo heroes were split into four different versions of themselves on the Game Boy Advance: Link in The Legend of Zelda: Four Swords and Kirby in Kirby and the Amazing Mirror. The latter is a 2004 GBA platformer that took advantage of the system’s link cable functionality to allow four players to adventure together, calling each other on a cellphone to regroup if they ever got split up. Just make sure the batteries don’t run out! And even if you played Amazing Mirror on your own, it stands out thanks to its lite Metroidvania setup. Rather than adventure through linear levels like pretty much every other Kirby platformer, Amazing Mirror’s branching paths let players explore levels in different orders at their own pace.

9. Kirby’s Dream Land 2

Before becoming an industry celebrity thanks to the Super Smash Bros. series, Masahiro Sakurai directed the humble Kirby’s Dream Land on Game Boy. Back in those days, Kirby was white instead of pink (at least on the North American box art), and he didn’t have copy abilities! But the 1995 Game Boy sequel, Kirby’s Dream Land 2, improved on everything the first game set up, bringing Kirby Adventure’s copy abilities into the fold, and introducing the iconic rideable animal friends like Rick the hamster. It’s a classic example of a bigger, better sequel, and our pick for the best game in Kirby’s original Dream Land trilogy, even though we really love the pastel art style of Dream Land 3 on Super Nintendo.

8. Kirby: Triple Deluxe

Kirby’s debut outing on 3DS took full advantage of the handheld’s screen, as Kirby: Triple Deluxe (a wordier way to say Kirby: 3D) sees Kirby platforming in the foreground and background in very unique ways. Its main hook is the Hypernova ability, which makes Kirby suck harder than he’s ever sucked before, essentially turning his stomach into a black hole. This is used in all sorts of clever puzzles, including one level where Kirby eats an entire train like it’s a light snack. It also introduced one of my favorite subgames in the series: Dedede’s Drum Dash, a rhythm game where Kirby’s best frenemy bounces to the beat in stages set to familiar Kirby tunes.

7. Kirby: Nightmare in Dreamland

Kirby’s Adventure is an important entry in the franchise, as it’s responsible for introducing copy abilities. And it wasn’t just two or three; Adventure came out swinging with more than 20 different powers for Kirby to steal from enemies, setting the blueprint for every Kirby game to come. It also established both minigames and Kirby’s longtime rival, Meta Knight, as staples for the series. This NES classic got remade as Kirby: Nightmare in Dream Land on the GBA in 2002, which we’re picking as the definitive version because of its improved controls and additional content it brought with it, like the bonus Meta Knightmare mode, where you can play the whole campaign as Meta Knight — another new wrinkle that would become commonplace in future Kirby games,. But shoutout to the NES Kirby’s Adventure cover, where Kirby is literally eating the box art and revealing the endless void that lies underneath.

6. Kirby’s Epic Yarn

Kirby’s Epic Yarn is probably the easiest game on this list – which is saying a lot, given the general approachability of almost all of the Kirby series – but it’s also one of the most charming. Developed by Good-Feel instead of series steward HAL Laboratory, Kirby’s Epic Yarn transforms the pink sphere into, you guessed it, yarn, completely changing the aesthetic and overall gameplay. There aren’t traditional copy abilities – instead, this Kirby simply morphs himself into a yarn submarine, car, or parachute as he travels with the adorable Prince Fluff through an arts and crafts-themed world. It’s relaxing, beautiful, and fits in right alongside the best Kirby games despite being so different.

5. Kirby Air Riders

Kirby Air Riders is only a few days old, but it’s already one of the all-time franchise greats. After more than two decades away, Masahiro Sakurai returned to the franchise he created to take another crack at Kirby Air Ride, which was a fun but somewhat underbaked experiment back on the GameCube. And Sakurai didn’t let any part of this second chance go to waste, creating a definitive sequel that feels like the ultimate realization of its simplistic one-button racing formula. Air Riders is packed with modes, unlockables, and tons of little details that show how much love and attention went into its development. The racing is frantic and fun, but the star of the show is still City Trial; the battle mode / collectathon hybrid that’s a wonderful throwback to local multiplayer modes from the N64 and GameCube days. Its unconventional controls aren’t going to be for everyone, but if you go along for the ride, you’ll find a fantastic Kirby game that’s brilliantly unique.

4. Kirby’s Return to Dreamland Deluxe

Return to Dreamland on Wii was the first traditional home console Kirby platformer since Kirby 64: The Crystal Shards (which we love but narrowly missed out on our top 10). It delivered the classic Kirby adventuring fans were craving, but introduced fun new copy abilities like Leaf and Water, had multiple well-hidden collectibles to track down in each level, tasked players with mastering every copy ability in its challenge rooms, and a lot more. Most importantly, it’s a blast in local multiplayer, allowing up to four friends to play the entire campaign together as either Kirby, King Dedede, Meta Knight, or Bandana Waddle Dee. Return to Dreamland got a fantastic deluxe treatment on Nintendo Switch, adding a bonus epilogue and a ton of returning subgames from across the series, complete with dozens of achievements to chase, so we’ve gone with that version here.

3. Kirby Super Star Ultra

Sakurai is known for stuffing his games full of side modes that all build around the same gameplay foundations, and that tradition started in Kirby Super Star, the Super Nintendo classic that hosted a small handful of bite-sized adventures to run through. These were repackaged and expanded upon in the excellent DS remake, Super Star Ultra, which brought everything back and added even more, continuing the tradition of a Meta Knight campaign established in Nightmare in Dreamland. Super Star’s biggest strength, though, is its sheer variety: collecting every last treasure in The Great Cave Offensive, racing to eat more treats than Dedede in Gourmet Race, or infiltrating the Halberd as terrified crewmates discuss the best way to stop Kirby. Every mode offers its own flavor, and it all comes together to create the strongest game of Kirby’s early days.

2. Kirby and the Forgotten Land

Every game series takes a different approach when transitioning from 2D to 3D, and fittingly for this franchise, Kirby kept things delightfully simple by keeping its formula largely intact as it made the jump. Kirby and the Forgotten Land is a fantastic realization of classic Kirby platforming in a 3D space. Kirby hops, floats, and dodges just like you’d think he would, and the upgradeable copy abilities work seamlessly. Its most memorable new addition is Mouthful Mode, which lets Kirby wrap his enormous mouth around a car, staircase, or even a vending machine, making for fun puzzle platforming that proves this isn’t just a retread of Kirby’s greatest hits. The Forgotten Land also takes some inspiration from the 3D platforming greats, such as Super Mario and Banjo-Kazooie, by sprinkling hidden collectibles and secret objectives across every level, and it’s a joy for completionists to hunt down every last Waddle Dee to send back to town.

1. Kirby Planet Robobot

The best Kirby game of them all is Kirby: Planet Robobot, an unassuming sequel to Triple Deluxe on 3DS that turned out to be his finest adventure. That’s largely thanks to the Robobot armor, a hulking mech suit Kirby pilots across the campaign, complete with its own unique copy abilities. While Triple Deluxe’s Hypernova and Return to Dreamland’s Super abilities felt more like gimmicks relegated to setpiece moments, the Robobot armor is seamlessly integrated into the stages, leading to fantastic puzzles with the most depth, variety, and challenge in the series, especially if you’re trying to collect everything. Robobot expands upon Triple Deluxe’s foreground and background platforming and features some of the coolest settings in the series, as a mechanized Planet Popstar is just a great idea that ties each world together. Robobot is an absolute treat, and we can only hope that Nintendo rereleases it on Switch or Switch 2 sometime soon so more people can experience the best Kirby game of them all.

There you have it – IGN’s top ten Kirby games of all time. Would you inhale this list, or spit it out? Are we leaving off your favorite? Drop a comment and let us know. For more Kirby, check out our review of Kirby Air Riders, or our Nintendo Voice Chat podcast that posts new episodes every Friday on the IGN Games YouTube channel and your favorite podcast app. And for everything else Nintendo, stick with IGN.

Logan Plant is the host of Nintendo Voice Chat and IGN’s Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

We’ve Found The 10 Best Games for $30 or Less in the 2025 Black Friday Sales

I probably could have held off on writing this until what I like to call “Black Friday proper“, on Nov. 28. But I’ve already seen several top offers fall into the shadow realm, never to return. And, I’ve got a sneaking suspicion that my top Black Friday picks will soon meet a similar fate.

Don’t get me wrong, there’s still some brilliant offers up for grabs, with some of 2025’s best games dropping to $30 or less, while plenty of other big PS5, Xbox, and Switch releases from the past couple of years are also heavily discounted right now (at least for now).

That’s been massively helped by Walmart, which has stocked up on some of the best Black Friday discounts going this year. Yet, with retailers like Amazon and Best Buy still refusing to auto price-match most deals, once Walmart sells out, we likely won’t see some of these low, low prices again for a while.

So, writing this article, I am.

You might have already seen my $20 or less roundup, which is still packed with heavy hitters from the last few years, and perfect if you want maximum bang for your buck. Some are so good, they even feature in this article as well. But, I’ve also tried to keep things as fresh as possible for returning readers.

I’ve also got you covered if you’re looking for a more comprehensive roundup of the best video game deals for Black Friday. With that out the way, my advice is to snap up the following games up ASAP, cause once they’re gone, they’re gone.

Metal Gear Solid Delta: Snake Eater

It’s the MGS 3 Remake! Or Metal Gear Solid Delta: Snake Eater, if you fancy actually being able to Google it. If you also fancy joining the Kappa Delta sorority, the game has dropped to just $30 at Amazon and Walmart for both PS5 and Xbox.

I was being all silly… but that is kinda fantastic. Releasing just a few months ago, remake or not, $40 off is a mighty fine offer. Only last week, this was down to $50 at Best Buy and I was all like, “$20 off – that’s a good deal!” What a fool I was.

Still, extra reductions on top of already good deals? Now that’s what Black Friday is all about. But, fair warning, with deals of this caliber, Black Friday or not, they usually don’t last long, so I’d pick it up while you still can.

Sonic Racing: CrossWorlds

Okay fair warning, there’s a couple of Sonic games on this list, and you should be happy about it! The blue blur has been having a blinder these past few years, and SEGA has continued its hot streak of form with Sonic Racing: CrossWorlds. This might actually be the best racer I’ve played in recent years, and I even enjoy it more than Mario Kart World (sorry, not sorry!).

It’s down to $30 for Switch, PS5, and Xbox, which is an almighty good deal, especially since this hasn’t long been out, and was selling for $60-70 only a couple of months back. Not only that, it’s another extra reduction deal, as this was $45 only last week in the sale. I may actually be enjoying Black Friday for once! This is such a good deal, and well worth picking up while stock lasts.

Star Wars Outlaws

Somehow, Star Wars Outlaws returned. Hey, even a 7/10 game can be worth $30! Well, $15 on PS5, $20 on Xbox, and $30 for the Gold Edition on Switch 2.

Listen we all like to dog on this game, but I truely think there’s a lot of fun to be had with Outlaws. Sure, it’s got a bad rep, but you’re actually getting so much genuinely great Star Wars content, it’s no joke.

If anything, I really think it’s worth a go for anyone who was ever on the fence about buying it for whatever console you’re playing it on. I think it’s a great pick for anyone on Switch 2, especially since it’s dropped further in the sales, down from $60 to $40 last week, and now just $30 at Amazon. Score!

Sonic X Shadow Generations

Hey it’s that other Sonic game I mentioned! Sonic X Shadow Generations featured in my top picks from last year, and it’s absolutely worth playing for just $15 on Switch and Xbox, or $25 on PS5. It’s worth it for just the Shadow Generations levels alone.

I loved every minute with this game, and I even bought it again for my Steam Deck to play on the go. Trust, I may also end up buying it again on my Switch if I’m feeling extra saucy. Play this game! It’s brilliant! Yes, I am a Sonic fanboy, and I always will be.

Super Mario Odyssey

When it comes to Switch games, my top pick is still Super Mario Odyssey for Black Friday. It recently ranked fourth on IGN’s “Top 100 Nintendo Games of All Time”, and it’s down to just 30 bucks. That’s an outstanding deal, especially for such a good game, that also includes a free Switch 2 upgrade.

You can find the discount at both Walmart and Target, as it was obviously too hot for Amazon to hold on to for long. To be fair, Amazon quickly lost all their Switch deals once Walmart started rocking the price boat and dropping games an additional $10 all of a sudden.

The Legend of Zelda: Echoes of Wisdom

Okay I’ve got to do the thing where I admit to not playing games again, even when they’re on sale and very good deals. Echoes of Wisdom looks fun! For $30, I think it seems like an excellent offer for Black Friday. Since I’ve never played it, so I’m going to trust in my lovely collegue Tom Marks to rescue my embarassment.

He said this in his incredibly positive 9/10 review for The Legend of Zelda: Echoes of Wisdom on IGN: “The Legend of Zelda: Echoes of Wisdom is far more than some second-tier spinoff, combining the expertly crafted dungeons and item progression you’d expect from a 2D Zelda with the wild creativity provided by Tears of the Kingdom.”

Assassin’s Creed Shadows

Another one of my favorite games of the year, Assassin’s Creed Shadows, is now down to just $30 for both PS5. This has been one of my big comfort games for 2025, and I couldn’t recommend it enough for anyone looking for a chill, fun, adventure through Japan.

Go in with no expectations, and I genuinely think you’ll be surprised at how much fun this game can really be. The stealth is the best the series has ever had, and the addition of Yasuke is surprisingly excellent, providing a brilliant change of pace for when you’re looking to just rip and tear through a castle instead of tip toeing to the objective. At $30, this is more than worth it.

Elden Ring

Hard to believe it has been more than three years since Elden Ring landed on consoles and PC, and somehow it still lived up to every wild expectation I had for it. IGN handed it a 10 at launch, quite deservedly, and it’s fast become one of my favorite games of all time as well. It is more than worth the $15 Walmart is currently charging for it in the Black Friday sales. That’s a stupidly good deal.

If you’ll allow me to momentarily skirt around my $30 or less rule (just like I did with the $20 or less rule, way too many times), I do highly encourage you to check out the full package if you can. Elden Ring’s Shadow of the Erdtree Edition is also discounted, $39.99 on PS5 and is well worth it. Still, if $20 is your limit, the base game has hundreds of hours worth of content already waiting for you.

Spider-Man 2

Anyone else feel like Spider-Man 2 gets a bit of an undeserved bad rep?

Especially for how much fun it actually is. I’ll admit the story is no where near as good as the first, but the gameplay in this one is absolutely outstanding and had be gripped for first playthrough, and then an immediate New Game Plus run.

At $30 in the Black Friday sales at Walmart, this is definitely one of the best deals going right now for PlayStation owners, if you one of the few who haven’t gotten around to playing yet.

Paper Mario: The Thousand-Year Door

It’s only fitting that I finished up on yet another Switch game I have never touched, but am assured that it is brilliant, and $30 for it is about as good of a deal that Nintendo will genuniely ever offer for any of its first party games. To back me up, I brought in the assisstance of IGN’s Logan Plant, who had this to say in his 9/10 review last year:

“Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.”

I had this whole speel ready for Kingdom Come Deliverance 2 for $30, Kingdom Come Deliverance 2 as it’s my strongest contender to go up against what seems like the clear front runner in Clair Obscur: Expedition 33 for the 2025 Game of the Year Awards.

But the deal is gone! See what I mean? Sorry for the deal FOMO, but it really shows how not all of the top offers are going to last through Black Friday on November 28, let alone until Cyber Monday when most of the sales “officially” end.

Honorable mentions include games like Helldivers 2 for $30, alongside EA Sports FC 26, Warhammer 40K Space Marine 2, and Silent Hill 2.

If your budget is more in the $40 range, you should absolutely be picking up 2024’s Game of the Year winner, Astro Bot, which is down to $40 at Walmart, after, you guessed it, Amazon sold out!

Right, that’s me actually done now, if you pick up anything good over Black Friday, or just want to tell me how much of a fool I am, let me know in the comments ASAP. Have a great Thanksgiving, and see you next time.

Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Increasingly Convincing AI-Generated GTA 6 Gameplay ‘Leaks’ Are Getting Millions of Views on Social Media

“GTA 6 ALERT – EXTREMELY SERIOUS SITUATION,” reads the X / Twitter post from the Zap Actu GTA6 account. The supposed gameplay clip of Rockstar’s upcoming surefire blockbuster is brief, but, if true, a shocking leak indeed.

Of course, it’s not true. It’s not a leak. It’s not even real gameplay. It’s yet another AI-generated GTA 6 “leak” video viewed by millions that remains live across social media, which seems unable to do anything about it beyond the odd community note.

The tweet below, published yesterday, November 25, has gone viral, securing 8 million views in just over 24 hours. Below it, a community note warns against its authenticity, but that appears to be doing little to dull its impact. And it is far from the only one. The same Twitter account responsible for this “leak” has published a number of similar clips in recent months, some of which which have a huge number of views, all in a desperate bid for followers and Discord members.

Based on the replies, many Twitter users are taking these leaks at face value. It’s a problem GTA 6 has faced for some time now, which probably comes as little surprise given the intense excitement and thirst for new information on what is expected to be the biggest entertainment launch of all time. But it is far from the only video game to suffer from this problem. Indeed, video games are not alone in this, either.

Last month, IGN reported on physicist Brian Cox, who went public with complaints about YouTube accounts that had used AI to create deepfakes of him saying “nonsense” about comet 3I/ATLAS. Similarly, Keanu Reeves recently hit out at AI deepfakes of the John Wick star selling products without his permission, insisting “it’s not a lot of fun.” In July, it was reported that Reeves pays a company a few thousand dollars a month to get the likes of TikTok and Meta to take down imitators.

In 2023, Tom Hanks warned fans that an AI version of his likeness was being used without his consent in an online advert for a dental plan. Last year, Morgan Freeman thanked fans who alerted him to AI-generated imitations of his voice online after a series of videos created by someone posing as his niece went viral. And in May this year, Jamie Lee Curtis was forced to appeal to Meta CEO Mark Zuckerberg in an Instagram post because she couldn’t get the company to pull an AI-generated ad that featured her likeness for “some bullshit that I didn’t authorize, agree to or endorse.”

What is the solution here? In July, YouTube was said to be preparing to update its policies to crack down on creators’ ability to generate revenue from “inauthentic” content, which is made easy to produce on a massive scale with generative AI. While propelled forward by the great YouTube algorithm, you’ve probably stumbled across a fake trailer or two. The hope was that YouTube would be able to crack down on the channels that pump out this sort of low-effort content, but a cursory glance at YouTube shows this has yet to happen.

Without legislation forcing content built by generative AI tools to include labels clearly marking it as such, or laws preventing deepfakes without permission, fans will continue to be misled by bad actors. And as generative AI technology improves, so it will become harder to distinguish between the fake and the real.

Can anything meaningful be done? Last month, the Japanese government made a formal request asking OpenAI to refrain from copyright infringement after Sora 2 users generated videos featuring the likenesses of copyrighted characters from anime and video games.

Sora 2, which OpenAI launched on October 1, is capable of generating 20-second long videos at 1080p resolution, complete with sound. Soon after its release, social media was flooded with videos generated by the app, many of which contained depictions of copyrighted characters including those from popular anime and game franchises such as One Piece, Demon Slayer, Pokémon, and Mario. Despite the prostetations of the Japanese, OpenAI CEO Sam Altman has declared Sora 2 videos using copyrighted characters “interactive fan fiction.”

Zap Actu GTA6, meanwhile, doesn’t seem bothered by any potential backlash, and is posting even more fake GTA 6 “leaks.” Their latest, published just a few hours ago at the time this article went live, already had 220,300 impressions. In their Discord, which is slowly gaining new members, one person who joined today questioned everything they were doing, saying: “If it’s AI, that’s disrespectful to the fans, friend @ZapActu.” ZapActu has yet to respond.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Top 15 Best Nintendo Switch 2 Games

Nintendo’s latest console, the Switch 2, is steadily building a library of amazing games, but which are the best? Well, here are what we think are the 15 most essential games to spend your time with on the handheld/home console hybrid.

As for our criteria, we’ve chosen not to go with just any game that is available on the Switch 2, and instead have selected only those that have been specifically created for Switch 2 and were not previously available on the original Nintendo Switch (well, with one single exception). Basically, we’re not counting upgrades of years-old Switch 1 games, such as Breath of the Wild, Tears of the Kingdom, or Kirby and the Forgotten Land, etc, but you will find the odd multiplatform in this list that’s arrived on Nintendo hardware for the first time

Does that make sense? I do hope so. Anyway, let’s get on with it and reveal our picks for the Top 15 Best Nintendo Switch 2 Games.

15. PowerWash Simulator 2

PowerWash Simulator 2 is very much a sequel that abides by the mantra, “If it ain’t broke, don’t fix it”, and we wouldn’t have it any other way. A relaxing set of levels that are ever-expanding in size and complexity, scrubbing and soaking this new bunch of impossibly grimy vehicles, buildings, and furniture is the perfect way to spend a relaxing evening in with your Switch 2. It’s just good, clean fun.

14. Pokémon Legends: Z-A

With Legends: Z-A, it finally feels like Pokémon is really finding its feet when it comes to adapting the series’ classic template for a 3D world. Not just another monster-battling RPG, Z-A makes the bold decision to remove turn-based combat completely and replace it with a much more dynamic real-time system. It may take a little getting used to, but it is a genuine evolution of the now 30-year-old formula that is more than welcome. With improved performance thanks to the Switch 2’s superior power, the best way to play this latest Pokémon adventure is on Nintendo’s latest console.

13. Hyrule Warriors: Age of Imprisonment

Koei Tecmo returns for another bite of the Hyrule Warriors apple, following up 2020’s Age of Calamity with Age of Imprisonment, which serves not only as a muso action spectacle, but also a prequel to The Legend of Zelda: Tears of the Kingdom. Its story may not reach the heights of the best of the Zelda series, but the satisfaction found in its combat is undeniable, and this time the hardware can keep up with the action. All that makes it one of the best Switch 2 exclusives so far.

12. Ball X Pit

Brick-breakers are practically as old a video game genre as you can find, but none have ever quite done it like this. Ball X Pit borrows from the kaleidoscopic pixel mayhem action of Vampire Survivors and translates that score-chasing sensation into a selection of superpowered balls of wild variety that can be bounced off against enemies until they all fall down and clear the path along its steadily scrolling screen. Throw a light bit of settlement management into the mix, and you’ve got one of the hardest Switch 2 games to put down.

11. Kirby Air Riders

A sequel to 2003’s Kirby Air Ride certainly wasn’t on our Switch 2 bingo card for this year, but perhaps even more surprising is that it’s genuinely great. Perhaps that shouldn’t come as a shock, though, due to legendary Kirby creator and Smash Bros. supremo Masahiro Sakurai being behind the wheel of this combative racing game that borrows as much from Smash as it does Mario Kart. Looking for a bit of chaos? Try out Kirby Air Riders on your Nintendo Switch 2.

10. Fantasy Life i: The Girl Who Steals Time

A cosy combination of action-adventure RPG and life sim management, Fantasy Life i: The Girl Who Steals Time hits a perfect sweet spot for the Nintendo Switch 2 in the absence of a brand-new Zelda adventure or Animal Crossing town to spend time in. We’re going to bend our rules ever so slightly here, as it did first release on the original Switch and other consoles on May 21, 2025, before making its way to Switch 2 as a day one game with enhanced visuals, but we think it’s worth it to shout out a treat of a series that has been criminally underplayed.

9. Mario Kart World

Mario Kart World takes some risks as it barrels out of the confines of the series’ familiar circuit surroundings and out onto open roads for the first time. A mixture of colourful and expansive courses and open-world time trials and challenges, World changes up the Mario Kart methodology in the most impactful way since Double Dash hit the GameCube. A day one Switch 2 release, it’s destined to be one of the console’s most-played games for the rest of its lifespan.

8. Split Fiction

Hazelight Studios has become the go-to place for co-op games over the past few years thanks to A Way Out, It Takes Two, and, now, Split Fiction. You and a friend take control of authors Mio or Zoe, who dive in and out of sci-fi and fantasy worlds conjured from their creative imaginations. It’s a feast of varied gameplay design and a true test of teamwork. Available to play both online and locally, it’s a great fit for the Switch 2 and its pair of detachable Joy-Con controllers.

7. Cyberpunk 2077: Ultimate Edition

Being able to play CD Projekt Red’s dense and detailed sci-fi RPG on a Nintendo handheld seems like it should almost be illegal, and yet you can do exactly that. Now a far cry from the state it arrived in during the rockiest of launches, Cyberpunk 2077 has been retooled and refined into the fantastic open-world action RPG that it is today, with the vibrant Night City playing host to a tale of underworld revolutions and corporate-level betrayals. When you also throw in the magnificent Phantom Liberty expansion as part of this ultimate edition, then you’ve got one of the greatest RPGs of recent years in the palm of your hand, whenever and wherever you want it on Switch 2, even if it may not run quite as smoothly or look as stellar as it does on other platforms.

6. Dragon Quest I & II HD-2D Remake

Dragon Quest I & II HD-2D Remake takes two classic RPGs and brings them into the modern age to beautiful effect. Both games are given a welcome facelift here, but successfully retain the retro magic that made them both so beloved when they were first released way back in 1986 and 1987, respectively. Nearly four decades on, they’ve never been more playable, and are among the best games you can now play on your Nintendo Switch 2.

5. Final Fantasy Tactics: The Ivalice Chronicles

A remaster of 1997’s Final Fantasy Tactics, 2025’s The Ivalice Chronicles has recently become the definitive way to play one of Square’s most acclaimed RPGs. Its tactical battling system is as tight as it ever was, with some welcome tweaks only making it kinder to engage with, along with a graphical boost that still captures the charm of the PlayStation original. Now fully voiced-acted, its story full of intrigue and conspiracy is ready to be enjoyed by a whole new generation of players, and is a perfect fit to be enjoyed in the Switch 2’s handheld mode.

4. Deltarune

A chapterised follow-up to Toby Fox’s beloved cult-classic, Undertale, Deltarune picks up where its predecessor left off in terms of subverting the RPG genre and delivering something wholly singular. Heartfelt and often hilarious, its story captivates from start to finish, with its unorthodox approach to battling just one of the many ways it surprises through inventive gameplay systems. To say much more would be a spoiler. With more chapters still planned to be released as free updates, Deltarune promises not only to be one of the Switch 2’s best games right now, but long into the future, too.

3. Hollow Knight: Silksong

It was also going to be difficult to live up to the hype that built up during Hollow Knight: Silksong’s long, long development, but somehow, developer Team Cherry didn’t disappoint. Hornet’s snaking metroidvania world is littered with unwelcoming locations filled with even less inviting enemies and pesky platforming, but it is one that also begs to be explored. Yes, it’s punishing, but equally as rewarding, with secrets lurking in hidden corners and behind every challenging boss fight. The satisfaction found throughout is nearly unparalleled on the Switch 2.

2. Donkey Kong Bananza

Donkey Kong Bananza finally gives Nintendo’s most famous ape a 3D platformer that can proudly sit alongside its Mario counterparts. In turn, it also gave Switch 2 owners one of the very best games to play on their new consoles. A delectably destructive smashathon, DK Bananza borrows elements and ideas from Super Mario Odyssey, but breaks them down and reshapes them into a Donkey Kong context brilliantly. With numerous worlds begging to be sculpted in your image, and hundreds of precious bananas to be uncovered, platformed, and puzzled their way to, it’s a real showcase for what this new generation of Nintendo can look like, while never once forgetting to root itself in that decades-old wild creativity.

1. Hades 2

A Switch 2 console exclusive, Hades 2 somehow manages to improve on its masterful predecessor as developer Supergiant Games evolved the idea of its narrative-led roguelike action to God-tier levels. Melinoë’s journey to the depths of the underworld and the heights of Mount Olympus is layered with detail, whether it be in its intricate weapons and skill systems, or the majesty of its striking art direction that pops both on a big TV screen or on the Switch 2’s handheld display. The peak of its genre, Hades 2 is hard to tear yourself away from, and, simply put, the most fun you can have on your Nintendo Switch 2 right now.

And those are our picks for the best Switch 2 games that you can play right now. What have been your favourites so far? Let us know in the comments! Hungry for more Nintendo? Then check out our list of the Top 100 Best Nintendo Games of All-Time.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

NBA Jam Actor Says He Was Paid ‘Like $800’ to Voice the Game’s Beloved Announcer

NBA Jam has remained one of the most iconic basketball video games since its release in the ‘90s, but Tim Kitzrow, the actor behind its announcer, says he only made “like $800-and-change” when recording his lines.

The voice behind “boomshakalaka” opened up about his history as a sports gaming voice actor during a recent conversation with The Escapist. Kitzrow’s career includes voicework for NFL Blitz, MLB Slugfest, and even themed pinball machines, but it’s his work on the over-the-top NBA video game that many believe has stood the test of time.

While many lines from his play-by-plays likely still ring in the minds of ‘90s gamers who dropped coins into the original arcade experience, it’s “boomshakalaka” that is remembered by most today. Despite its staying power, Kitzrow looks back at the string of syllables as more of “a gift from the gods” than a carefully considered quote.

“A fellow in the studio, John Carlton, was listening to Sly & The Family Stone,” he explained. “The song I Want to Take You Higher. The chorus is ‘boom shaka-laka-laka, boom shaka-laka-laka’.”

Kitzrow continued: “He goes, ‘Hey Tim, say boomshakalaka’. Now, me being a basketball guy – I watched every game on TV with Marv Albert – I’d never heard anyone say ‘boomshakalaka’. I’m just trying to get the reference, like, ‘What the hell are you talking about? This is not a basketball term.’ I said, ‘What is this?’ He goes, ‘Just say boomshakalaka… like that.’”

I thought, ‘Well, I’m probably being underpaid. I might want to raise my rate.’

Now, 32 years later, boomshakalaka is still the kind of celebration basketball fans love to quote. At the time, though, Kitzrow’s work on NBA Jam seemed like any other voice acting gig. Without an agent and his pinball work usually netting “a few hundred bucks at best,” he says his work on Midway’s sports video game seemed like any other job.

“It was $50 an hour,” Kitzrow said. “Same as the pinball. I’d go in, do a couple of sessions – maybe 15 hours total – and that was it. I wasn’t smart enough, savvy enough to know the business, to go, ‘Gee, these games make a lot of money, maybe I should make more than $50 an hour.’”

It wasn’t until after NBA Jam launched to tremendous success that Kitzrow realized he may have been denied an easy layup.

“When the game came out and I found out it made a billion dollars, that’s when I realised I’d made like 800-and-change, maybe something like that,” he said with a laugh. “I thought, ‘Well, I’m probably being underpaid. I might want to raise my rate.’”

NBA Jam went on to receive numerous re-releases on various platforms. The series eventually saw releases from Acclaim Entertainment and EA, too, including 2003 and 2010 reboots, in addition to its Midway run.

Kitzrow returned to provide his work as one of the most excited announcers in games in many of the offshoots as they arrived through the years. He also managed to bring back some of his most iconic lines for a sports-themed Easter Egg in Bethesda Softworks’ Rage 2. Next, football fantasy fans can expect to hear him in Mutant Football League 2, which leaves early access with a full launch for PC, PlayStation 5, and Xbox Series X | S December 10.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

‘Mattel Is Constantly Out to Kill Me’ — Creator of Original Thomas the Tank Engine Mod for Skyrim Puts Thomas in Morrowind in Defiance of ‘Legal Threats’

The creator of the original Thomas the Tank Engine mod for Skyrim has now put Thomas in Morrowind, apparently in defiance of legal pressure from Mattel.

Really Useful Cliffracers, a recently released mod for Bethesda’s The Elder Scrolls III: Morrowind, replaces cliff racers (flying creatures found in Vvardenfell) with Thomas the Tank Engine. It’s the work of modding superstar ‪Trainwiz‬, who created the infamous 2013 Thomas the Tank Engine mod for Skyrim that spawned a meme that endures to this day.

Recent comments from ‪Trainwiz‬ both on Nexus Mods and social media suggest that Thomas the Tank Engine owner Mattel has applied legal pressure, but Trainwiz‬ has modded Thomas into Morrowind anyway.

“I made a mod that replaces cliffracers with Thomas the Tank Engine,” ‪Trainwiz‬ wrote on the Nexus Mods page for Really Useful Cliffracers. “I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people.”

‪Trainwiz‬ continued:

“In between working on my game and dying of various accidental injuries, I sometimes feel like I need to milk a particular joke until its inevitable demise. I will do this no matter how many legal threats, actual threats, black vans with the Mattel logo on them, or severed Barbie heads are mailed to me.

“This is because I have issues with authority, particularly authority derived from intimidation. I kicked a lot of bullies in the nuts when I was a kid.”

‪Trainwiz‬’s BlueSky bio also contains a message on this issue:

Modder, game developer. Made that horrible, horrible mod that replaces dragons with Thomas the Tank Engine. Personally wielded the javelin that killed god. Mattel is constantly out to kill me.

But why release Really Useful Cliffracers now? Also from its Nexus Mods page, ‪Trainwiz‬ explained: “I actually made this years ago but never released it, but then I realized that I don’t particularly care anymore.”

Reading between the lines, ‪Trainwiz‬ is saying Mattel’s lawyers have taken issue with his Thomas the Tank Engine mods over the years, although we don’t know how recently and in what form. What is clear is that Bethesda has given Trainwiz its seal of approval. It even published an interview with him back in 2016, shining a light on the locomotion-related mods he had created for the developer’s games.

‪Trainwiz was later interviewed by The Face, in 2019. “To be honest, the whole thing was spontaneous,” he said of the creation of his original Skyrim mod. ​“A friend of mine gave me some Thomas models he had ripped from a crappy iPhone game and asked me what I could do with them, so I spent half an hour replacing dragons. I read the books as a kid, but hadn’t really even thought about the whole thing in years. It was just ​’what would be the funniest thing at the time?’.”

In that interview, he also touched on potential legal action as a result of his work. ​“I got in so much trouble,” he revealed. “Mattel pretty much want me dead at this point — it’s the reason why the Fallout 4 mod can’t be found on any normal website.”

In the same interview, The Face said Mattel had “unleashed its lawyers” following circulation of ‪Trainwiz’s Skyrim mod on YouTube. ​“It was some intermediary law firm based out of Macedonia, saying how I diminished the brand of Thomas by showing him blowing up (nothing about him violently murdering people),” ‪Trainwiz said. “They issued takedown notices on the videos for it. The first time it got taken down. The second time YouTube told them it was covered under parody law, with no prompting from me. So that was nice.”

For now, Trainwiz’s Thomas the Tank Engine mod for Skyrim and now Morrowind remain online, and the scourge of one of gaming’s most famous memes continues.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.