That means we’re getting some truly bizarre synergies, including one for Thieving Varmint. A ‘mana dork’ for cards that aren’t yours, we’re not sure anyone fits the idea of pilfering better than Nathan Drake from the PlayStation Secret Lair drop.
It also has the uncanny ability to spend mana of any color to activate abilities of permanents on your battlefield that you don’t own, and cast spells from other players. It’s particularly handy, then, that Nate can also take cards from your opponents’ libraries.
In a game of Commander, you could be throwing around 2, 3, or 4 spells per turn using those that aren’t yours, so long as you have the mana, and that’s where Thieving Varmint comes in.
Thanks to this new synergy, Thieving Varmint has jumped to sit around $9.73 market price, which is a massive jump from its previous average at $0.70-$0.90 only a few months ago (according to data from TCGPlayer).
Featuring in Outlaws of Thunder Junction’s Commander Decks, Thieving Varmint is a 2/1 with Deathtouch and lifelink for two-cost, which is pretty useful, but you can tap it and pay a life to add two mana of any one color to cast spells you don’t own.
Get a board state going early on with your own lands and Thieving Varmint, and you can be using other players’ spells against them with reckless abandon.
As a reminder, Nathan Drake, Treasure Hunter is only found in the PlayStation Secret Lair drop, hence why he’s almost $30 on his own on the secondary market.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Here’s one for fans of the massively popular RPG Clair Obscur: Expedition 33. The IGN Store has just launched exclusive new Clair Obscur artwork by legendary artist Yoshitaka Amano. Even if you don’t recognize the name, you’ll recognize his work – Amano is the artist behind the iconic artwork for the Final Fantasy series. This is no coincidence, as the team behind Clair Obscur: Expedition 33, and most notably the Studio Co-Founder, François Meurisse, confirmed in an interview with GamesRadar that they were heavily inspired by the Final Fantasy franchise when creating Expedition 33. This art truly showcases the game’s beauty and depth.
Amano has joined with IGN Store and Sandfall to lend his talents for this new series of Clair Obscur: Expedition 33 art. Check out the exclusive drop below and order right now on IGN Store.
Clair Obscur: Expedition 33 x Yoshitaka Amano Collaboration
The art captures a breathtaking scene. Broken and bloodied, Maelle and Verso face the feared expedition slayer, The Dualliste, in the depths of the Forgotten Battlefield. The battle is a defining moment for Expedition 33, but it’s not just a fight…it’s a reckoning. Amano’s brush brings the tension, sorrow, and grace of this struggle to life.
The art is available in four limited editions:
1 – Esquie Edition – Hand Signed by Yoshitaka Amano
Edition Size: 33
Print Size: 30 x 38 in. (Art: 24 x 32 in.)
Printed on 305 gsm Cold Press Fine Art Paper with Waterbased Giclée Ink
Hand Numbered
Esquie Face UV Spot Clear Print
Hand Signed by Yoshitaka Amano!
2 – Esquie Edition
Edition Size: 333
Print Size: 30 x 38 in. (Art: 24 x 32 in.)
Printed on 305 gsm Cold Press Fine Art Paper with Waterbased Giclée Ink
Hand Numbered
Esquie Face UV Spot Clear Print
Single Color Hand Highlights
Auto-Pen Signature
3 – Lumiere Edition
Edition Size: 1000
Art Size: 24 x 32 in. (Full Bleed)
Printed on 305 gsm Cold Press Fine Art Paper with Waterbased Giclée Ink
Heads up, Pokémon TCG collectors, as another hot limited-time drop is hitting Walmart as part of its early Black Friday sales (that are starting today!)
Whilst it’s going to be hell catching these deals, paid Walmart+ members will get five hours of early access; music to the ears of any fellow Pokémon trainers, I’m sure.
So what’s up for grabs? From Nov. 13, 4 pm PT / 7 pm ET, Walmart will open the floodgates for three Pokémon TCG Special Collection boxes for Walmart+ members.
Outside of preordering new sets, it’s next to impossible to find Pokémon TCG products like these at market value, never mind MSRP, so this deal isn’t to be missed and is well worth getting a Walmart+ membership for.
Selling for $24.99, at MSRP, each box contains eight booster packs and features three foil promo cards that differ depending on the set you pick up: Snorlax ex + Blissey ex, Greninja ex + Kinggra ex, or Incineroar ex + Torterra ex.
If you’re not already a member, it’s admittedly a slight drag that you’ll essentially have to add the membership cost onto the price to pick this up and avoid the eye-waterlingly high resale prices, but needs must.
Whilst I wish you all the luck in the world, the chances of pulling top chase cards from these boosters is ridiculously difficult.
If you’re like me and don’t have the money to spend on endless sealed product, you’ll likely savew money in the long run just buying your chase cards instead.
Here’s the top five you could pull from these boxes, complete with where to buy links and up-to-date market value information.
Rockstar’s cowboy classic Red Dead Redemption is now cleared for launch on Nintendo Switch 2, PlayStation 5 and Xbox Series X/S.
A new ESRB rating has popped up for Red Dead Redemption on modern consoles (where it will come rated M for Mature, due to blood and gore, intense violence, nudity, strong language, strong sexual content and use of drugs).
The rating also mentions “zombies”, likely referring to the games’ beloved Undead Nightmare expansion — so fans should probably expect this to come too.
Rockstar is yet to make this new version of Red Dead Redemption official, but it does now have 12 months to fill since the most recent delay to Grand Theft Auto 6 — which is now slated for launch November 19, 2026.
Originally released back in 2010 for PlayStation 3 and Xbox 360, Red Dead Redemption is now also officially available for Nintendo Switch, PlayStation 4 and PC. Of course, you can play the PS4 version on PS5 (and the Xbox 360 version on Xbox Series X/S) but no native version for modern consoles exists, yet.
(Of course, no modern console version of Red Dead Redemption 2 exists yet either, but one thing at a time.)
All fired staff are believed to have been members of the Independent Workers’ Union of Great Britain (IWGB) union members, organized via an external Discord channel. This week, the IWGB confirmed it had filed a legal claim against Rockstar — to which the company is yet to respond.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
An extended trailer for Pokémon Pokopia has offered a deep dive into the upcoming Animal Crossing-like life sim, and a curious first-look at some all-new Pokémon designs.
The start of the game will see you help out an original character, Professor Tangrowth, who seems to be Pokopia’s main quest giver. This looks to be a unique-colored Tangrowth in an outfit, rather than a new regional form.
Weirder still, however, are a ghostly pale version of regular Pikachu, and a mossy Snorlax that has a pale flower growing out of his head. Again, these are not specified to be new regional forms, but the trailer deliberately leaves it unclear exactly what these new designs are meant to suggest.
Take your time working together with a diverse array of Pokémon as you rebuild an abandoned world in #PokemonPokopia.
Over on the freshly-updated Pokémon Pokopia website, these creatures are given character names, though still appear to be based on the species’ regular forms. For example, “Mosslax” is described thus: “Moss has grown all over this Snorlax, and a flower sways atop its head. How long has it been asleep?”
Amid the ruins of an old town, Prof Tangrowth and other creatures soon give your main character quests to tame the world’s landscape using Pokémon abilities, create new environments to attract more Pokémon, and so on.
Once you’re up and running, multiple Pokémon can work together on more complicated projects, such as building houses and other ameneties like fountains.
As well as copying other Pokémon abilities (Water Gun from Squirtle, for example, to water plants), you can fully transform into a couple of species to help you travel around quicker. You can surf by transforming into Lapra, and fly by transforming into Dragonite, for example.
Multiplayer for up to four people is supported, as is GameShare — allowing you to play with others who don’t have the game themselves on Nintendo Switch and Switch 2.
An all-new original animated series based on Hideo Kojima’s Death Stranding series is coming to Disney+. It has the working title of Death Stranding Isolations.
Announced today, November 13, the series will “bring to life a new story based on the award-winning Death Stranding video game to life for audiences across the world” in 2027. Kojima was joined by series director Takayuki Sano to announce the partnership with Disney+, and shared concept art by Ilya Kuvshinov, who served as character designer for Ghost in the Shell: SAC_2045.
Death Stranding Isolations’ story will be told through “a traditional, hand-drawn 2D animation style,” with some of Japan’s top “animation talent at E&H production […] working to bring the series to life.”
We have only the image above to go on — there’s no video as yet — but we do have a story synopsis:
Somewhere in North America, just as Sam Bridges walks through the continent in order to save America, the someones are also trying to deal with their isolation in their own way. An old man trying to realize salvation through ways outside of the connection advocated by Bridges. A female warrior who tries to kickstart a world of constant fighting. A boy with a grudge against Bridges. A girl who embraces loneliness.
On the precipice of the end of humanity and the world, their fates and hopes converge, as another story of Death Stranding begins.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Space Marine 3 was announced in March, six months after Space Marine 2 came out. Some Space Marine 2 fans were left concerned about the timing of the announcement, but Games Workshop has said Space Marine 3 “is likely years away from release,” and Saber has promised to continue to support Space Marine 2 for some time to come.
Speaking on the latest episode of Games Workshop’s Warhammer TV show, Deep Strike, Saber Interactive creative director Oliver Hollis-Leick was asked why Space Marine 3 was announced so early instead of going down the DLC route (story DLC expansions, for example) for Space Marine 2.
“Announcing a third game doesn’t in any way mean that we’re not going to continue creating content for the existing game,” Hollis-Leick responded.
“The thing is the development cycles for these projects are long. For Space Marine 2 it was something like four years. And so, for Space Marine 3 it’s going to be the same.
“We announced it to in one way keep people aware of the fact we’re going to continue this, that there’s going to be more coming. But we’re also doing the same thing with DLC. There’s lots already been created and there’s lots more to come. They’re definitely not competing for resources.”
That’s a crowdpleasing comment, but what is the actual situation when it comes to Space Marine 2 support? In August, publisher Focus Entertainment revealed Space Marine 2’s second year of DLC, confirming patches 10 all the way up to 15.
Patch 15 takes players up to the end of the second quarter of next year (June 2026). Highlights include the new Techmarine class, now set for release during the first quarter of 2026, a new Battle Barge expansion during the same period, and a new Siege map coming Q2 2026.
Space Marine 3, however, looms large over the horizon. Based on Oliver Hollis-Leick’s comments, we’re looking at a four-year development cycle, which means we may not see the game until 2029. That’s a big gap!
But what can we expect from Space Marine 3? Will we see new factions? Will Saber expand co-op beyond the three-player limit? Will there be actual meaningful PvP?
Most fans believe the Necrons will make an appearance in Space Marine 3. That’s because one mission in Space Marine 2 sees Titus and co delve deep within the bowels of an alien planet, which contains ancient and mysterious wall markings that are a clear nod to the Necrons. Some players even suspected the xenos would make a surprise appearance as a third enemy faction in the Space Marine 2 campaign, given the nature of the mission.
Indeed, it turns out that the Space Marine 2 story sort of revolves around the Necrons. The Techpriest who goes off the rails in the story is trying to use an ancient Necron artifact to nullify the influence of Chaos by closing off the warp, the hell dimension from which Chaos spews forth. At least that’s what the Techpriest thinks the artifact does (it doesn’t, then it does).
In the episode of Deep Strike, Oliver Hollis-Leick was asked straight up if this nod to the Necrons means they’ll turn up at some point. He was coy in his answer.
“One of the things about this universe is it’s vast,” he said. “It’s almost timeless. And so if you go digging deep down below the surface of a planet, you could find all kinds of things. And so finding what appears to be a Necron tomb, or at least Necron technology below the surface of a world, is not an outrageous thing to happen. But also in the narrative they’re dealing with what seems to be Blackstone-like technology, although it’s never expressly stated. And so that directly links to the Necrons.
“As to whether we’ll see any more of them, that I cannot say. But it certainly was a nice thing to see at the end of the game there.”
Oliver Hollis-Leick then went on to explain why Saber included all those cool Necron bits and bobs in Space Marine 2 for players to discover.
“It’s really important to show that the Imperium don’t know everything,” he said. “They seem incredibly advanced, incredibly well equipped, but there is an enormous amount about this galaxy and the history of the galaxy they simply don’t know, and never will know. Even the audience who read these books, even they don’t know. It’s not stated. That’s one of the things I love so much about this universe, is that there’s so much ambiguity. And so I liked including something like that in the game, so we get a sense of the mystery still out there.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Konami has introduced a number of big combat changes to Silent Hill f, including a new casual action difficulty and a reduction in the number of unskippable combat encounters.
As part of patch 1.10, which rolls out across all platforms today (November 13), Hinako will also take “slightly less damage” on Hard action difficulty, have her stamina replenish “slightly faster,” and you should see fewer enemies “across multiple sections,” too.
There will also be an “optional skip feature” for some areas in New Game+, although you should note that any items you miss in skipped sections will not be collected, and you may miss the opportunity to unlock some trophies/achievements.
This will be welcomed news for many horror fans, not least because Silent Hill f requires multiple playthroughs to unlock its numerous endings (including the “true” one). Given the game’s reliance on combat — and melee combat, at that — repeated playthroughs can feel a little stale, so easing the difficulty and making combat sequences less punishing should make NG+ runs more enjoyable, particularly in those end-game gauntlets.
The full patch notes are detailed below. Be cautious, though, as there may be a couple of spoiler-y details…
Silent Hill f Update 1.10 patch notes:
New Features
Added Action Difficulty: Casual
The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
Added Optional Skip Feature for Select Sections of New Game+
Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
Items from the skipped sections will not be collected.
“Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
The skip feature does not impact branching paths or endings.
System Changes
Hinako’s stamina replenishes slightly faster
Unskippable combat encounters are reduced across multiple sections
Fewer enemies are placed across multiple sections
Hinako’s line when an enemy is defeated plays at a slightly later time
Hinako takes slightly less damage on the Hard action difficulty
Bug Fixes
Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
Fixed bugs across multiple levels where clumps of flesh do not spawn
Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
Fixed bug where Hinako may become unresponsive to player input after dodging
Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
Fixed bug where the cursor moves without player input when playing on the controller
Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.
To ensure you’re playing the latest version, check that the version number in the lower right corner of the main menu is displayed as v1.2.381918.
Silent Hill f takes us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It’s out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: “Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
A brand new Horizon game has been announced, but it’s not the sequel to Forbidden West that you may have been expecting. It’s not a single-player game, nor is it even a PlayStation game. Horizon Steel Frontiers is a MMORPG developed by NCSoft for mobile and PC. Confused? Don’t worry, we’re here to break down everything revealed in the debut trailer.
If the idea of an online multiplayer Horizon game sounds familiar, then you’ve likely been paying attention to the rumours that began as far back as 2022. At first glance, it’s clear that this is very much a Horizon game you can play with a team of co-op buddies. The world looks very similar to what we’ve explored before, however this time we’ll be headed to the Deadlands, a brand new region inspired by Arizona and New Mexico. Within that location are plenty of recognisable elements, from destroyed remains of humanity’s past, to the real stars of Horizon: its giant mechanical beasts.
But let’s start with something less familiar. It’s clear that Steel Frontiers has a different approach to combat compared to its predecessors. Where the single-player games largely focus on ranged combat, using weapons like bows to shoot enemy weakpoints, this new take on the universe seems to be predominantly focused on melee. The trailer’s focal character uses a huge sword, while other characters can be seen using dual blades to slice and dice their way through machine armour. That’s not to say archery has been eliminated – a bow still features throughout the trailer – but blade combat appears to be front and center.
There seems to not just be a change in distance between you and your foe, but a dramatic re-think of combat fundamentals. The trailer demonstrates a charged blade ability that can be used to deflect an incoming attack, a type of defensive strategy that’s brand new to Horizon. When it comes to the offensive, you can now, after destroying a specific part of a machine, use the Pullcaster grapple hook to climb onto your target and place a status-inflicting trap on the damaged part. NCSoft has said that elements like this are part of a new approach that tailors Horizon’s existing ideas to suit an MMORPG.
It’s clear that lots of Horizon’s combat DNA still remains – we can see machine parts detach in every fight, such as when the main character shoots off a Blaze canister in the trailer’s opening battle. And later, we can see that destroyed machines leave behind resources to pick up. But from what’s shown in this trailer, it seems like Steel Frontiers may feel more like Monster Hunter than traditional Horizon. Executive producer Sung-Gu Lee explains that at the core of the experience is “cooperation and strategy”, and that “players must take on their roles,” ideas that form the basis of Monster Hunter’s multiplayer expeditions. Furthermore, we even see some characters cooking a meal in a cutscene that resembles the chef montages from Monster Hunter’s own meal prep system. Perhaps all this shouldn’t come as a surprise, though: there’s certainly more than a little of Capcom’s series in Horizon already.
Other combat additions we can see in the trailer include some kind of sticky bomb that can be used to deal massive damage to machines – perhaps this is one of those aforementioned traps? You also now have the ability to pack machine weapons on your mount, allowing you to transport heavy artillery from one battle to another.
Talking of mounts, we see almost all of the tameable machines from Forbidden West being used in this trailer. It opens with a Bristleback being Overridden and claimed as a mount, and later we see characters riding Sunwings and Chargers. We also see confirmation of a brand new mount: the trailer’s protagonist rides on the back of a Stalker, the stealth camo-equipped, Panther-like machine. Considering Forbidden West expanded the number of mounts available, and MMORPGs are typically known for their range of mounts, it seems likely that even more machines will be available for taming. With any luck, this is the game where we can finally pilot a Thunderjaw.
We don’t actually see Horizon’s iconic, metallic T-Rex in this trailer, but there are over a dozen other machines on display here, from the tiny all the way up to the gigantic. The most impressive fight sees a group take on a Slaughterspine, which uses many of the abilities it did in Forbidden West, including its rain of munitions. Other examples of “Oh god please don’t kill me” machines include the fearsome Fireclaw, a napalm-spewing robo-bear, and a huge snake-like machine that looks like a Slitherfang crossed with a Rockbreaker, which is very likely our first glimpse of a new variety of metal monster.
The biggest creature, though, is the Tallneck, and we can see a group of machine hunters attempting to bring one down in the desert. Once again, these look like they’ll be large climbing puzzles, judged on the way the characters climb its neck.
On the smaller side, we can spot a Watcher, some Grazers, a Plowhorn, a Trampler, a Ravager, and a Shellwalker… whose shell is whisked away into the sky by a Glinthawk. It seems like NCSoft understands the mission when it comes to enemy variety.
As previously mentioned, the world looks suitably like Horizon’s signature vision of the future. Lush green foliage has overtaken the ruins of human skyscrapers, people live in villages that take inspiration from Native American tribes, and below the ground lie giant vaults filled with advanced technology . These “Cauldrons” return from the single-player Horizon games, but can now be explored with a team of allied players. It seems sensible to guess that these Cauldrons may be Steel Frontiers’ equivalent to the classic MMORPG dungeon.
So far, a great deal of what we’ve seen looks very close to what we’d expect of a Horizon game. Steel Frontiers has been developed in collaboration with original developer Guerrilla, and so no doubt many efforts have been made to keep the visual style and many gameplay ideas consistent. However, with the Korean-based NCSoft being the lead developer, you can also see some more Eastern elements finding their place in this universe. All the characters have an anime-like aesthetic, looking more like folks from Final Fantasy or NCSoft’s own Lineage games, rather than the characters from the original Horizon series. There’s even a bit of a cutesy thing going on with a character’s wearing metal cat ears – something we’d never see the serious Aloy wear in a thousand years.
Of course, if you’re a Horizon purist, you may be able to create a character that’s more in-line with the original games’ aesthetic in the character creator. This being an MMORPG, you won’t be playing as Aloy or any other pre-written protagonist, but a character of your own design. The character creator seems reasonably in-depth, and also allows you to choose which tribe you’ll join: the Nora, Tenakth, Utaru, or Oseram – all groups previously established in Horizon lore. The trailer’s narration hints at competitive PvP as well as co-op machine hunting, so it may be that your tribe also acts as your “team” in such scenarios.
While Steel Frontiers looks to contain much of what we’d expect from Horizon, from RPG dialogue sequences to giant metal monster fights, this is certainly set to be a new and different take on the universe we’ve come to love over the last couple of PlayStation generations. Not to mention, it’s a Horizon game we’ll be playing on our phones, not our PS5s. But did you spot anything new and interesting in the trailer that we missed? Let us know your sharp observations in the comments below, as well as what you think of this new MMO direction.
Matt Purslow is IGN’s Executive Editor of Features.
The collaborative relationship between LEGO and Nintendo, two world leaders in family-friendly entertainment that operate in the adjacent realms of toys and games, began with the 1999 release of LEGO Racers on N64. At least one LEGO game has been released on a Nintendo platform nearly every year since, and multiple Nintendo-themed LEGO sets have been released each year since they debuted in 2020.
The LEGO-Nintendo synergy has persisted through the Switch era, and with the Switch 2 now out in the wild, we’re looking back on the legacy of LEGO on the Switch.
How Many LEGO Games Are There on Nintendo Switch?
As of November 2025, 19 LEGO games have been released on Switch, from LEGO Undercover City in 2017 to the most recent LEGO Party! game in 2025. Of the 19 games, nine are LEGO originals and 10 are licensed collaborations with other intellectual properties.
Every LEGO Game on Switch (Ordered by Release Date)
LEGO City Undercover (2017)
In April 2017, one month after the console’s launch, the series’ first game to hit the Switch was LEGO City Undercover, which is an original LEGO game originally released for Wii U in 2013. It’s based on the LEGO City series of themed building sets and tells the tale of an undercover police officer tracking an escaped prisoner.
LEGO Worlds (2017)
LEGO Worlds is another original game released on the Switch in 2017. Worlds is the most authentically LEGO game available on Switch; it steps out of the series’ usual action-adventure genre into the world of sandbox games (think Minecraft), allowing you to build structures and environments brick by brick.
The LEGO Ninjago Movie Video Game (2017)
The LEGO Ninjago Movie Video Game is, as its name makes clear, an adaptation of The LEGO Ninjago Movie. The game and movie, both based on LEGO’s own Ninjago line, were released in the U.S. on September 22, 2017. The action-adventure game features eight locations and several playable characters from the movie.
LEGO Marvel Super Heroes 2 (2017)
LEGO Marvel Super Heroes draws characters and locations from Marvel movies and comics alike, with a massive roster of characters that (probably) includes every Marvel hero and villain you can think of. It’s a direct sequel to LEGO Marvel Super Heroes that ultimately pits you against the time-travelling villain Kang the Conqueror.
The first game is also available on the Switch, though you’ll find it further down this list – it wasn’t ported until 2021.
LEGO The Incredibles (2018)
Another LEGO-Disney collaboration, LEGO The Incredibles combines story beats from both movies, the 2004 original and 2018 sequel. The game was released alongside The Incredibles 2 in June 2018. It features over 100 playable characters, including all five members of the Parr family. This game is one of many Disney games currently available on the Switch in 2025.
LEGO DC Super-Villains (2018)
LEGO DC Super-Villains is a LEGO Batman spinoff focused on a collection of villains from the deep history of DC Comics, including The Joker and Lex Luthor. The villains must navigate the internal threat of personality conflict while pursuing the mysterious Justice Syndicate. It’s notably the first LEGO game to center its story around a player-created character.
The LEGO Movie 2 Videogame is a movie tie-in that was largely knocked for its lack of originality and innovation. The game blends elements of traditional action-adventure LEGO games with the building elements introduced in LEGO Worlds.
LEGO Jurassic World (2019)
Originally released alongside the movie in 2015, LEGO Jurassic World came to Switch four years later in 2019. It features a 20-level campaign with five levels from each movie that had been released up until that point in time (Jurassic Park 1-3 and Jurassic World). In addition to characters from the Jurassic World movies, you can unlock playable versions of the franchise’s primary directors, Steven Spielberg and Colin Trevorrow.
LEGO Builder’s Journey (2021)
LEGO Builder’s Journey came to Switch in 2021 after debuting on Apple Arcade in 2019. While most LEGO games incorporate puzzle-solving, Builder’s Journey is all puzzles, all the time. It’s a beautifully designed game that tells its father-son story one geometric puzzle at a time.
LEGO Marvel Superheroes (2021)
First released in 2013, LEGO Marvel Superheroes didn’t come to Switch until 2021. It tells an original story with several of Marvel’s most recognizable heroes – Spider-Man, Iron Man, Hulk, Wolverine, Captain America, and others – teaming up to foil the apocalyptic plans of Doctor Doom and Loki.
LEGO Star Wars: The Skywalker Saga (2022)
The definitive LEGO Star Wars experience, The Skywalker Saga features reimagined scenes from all nine Skywalker movies: the original trilogy, prequel trilogy, and sequel trilogy. Within this sprawling collection are over 300 playable characters, 23 planets, and 100 vehicles. Compared to past LEGO games, The Skywalker Saga moves you closer to the action by shifting the camera from a zoomed-out third-person perspective to a tighter over-the-shoulder view. Considering the sheer amount of Star Wars LEGO sets out there, it’s no surprise this made for one of the best Star Wars games of all time.
LEGO Brawls (2022)
LEGO Brawls is the worst-reviewed game on this list, based on Metascore (46). It’s an accessible, Smash Bros.-inspired fighting game originally released for Apple Arcade in 2019. Brawls features well over 100 minifigures/fighters from over 10 LEGO sets, including Ninjago and Jurassic World.
LEGO Bricktales (2022)
LEGO Bricktales is an original, puzzle-based adventure similar to LEGO Builder’s Journey, though on a larger scale. The game takes you to dioramas set in jungles, deserts, cities, medieval castles, and tropical islands. Bricktales was made by ClockStone Studio, the developer best known for its Bridge Constructor series.
LEGO 2K Drive (2023)
LEGO 2K Drive, from prolific sports game developer Visual Concepts, is a racing game set in the open world of Bricklandia. 2K Drive is a robust racing game that features street, off-road, and water races; story, single race, tournament, minigame, and free-roam modes; and a custom car-builder that our review called “excellent.”
LEGO Fortnite (2023)
LEGO Fortnite is a collection of LEGO-themed games housed within Fortnite. Epic Games and the LEGO Group have created several LEGO Fornite experiences since the collaboration was launched in late 2023. Among the current ways to play are a survival-crafting game called Odyssey, an online social RPG called Brick Life, and a level designer called LEGO Islands.
LEGO Horizon Adventures (2024)
The franchise’s latest game is LEGO Horizon Adventures, a collaboration between PlayStation’s Guerrilla Games and English support studio Studio Gobo. It’s a retelling of Horizon Zero Dawn, simplified and sanitized for a wider audience, that leans into the combat and platforming mechanics of LEGO action games before it.
LEGO Voyagers (2025)
The latest LEGO game is a two-player co-op adventure that is short and sweet. In our 8 out of 10 review, IGN praised its meorable puzzle games and fantasticly presented world. It doesn’t have the same level of depth as co-op games like Split Fiction, or It Takes Two, but it’s a fun game you can play together with someone.
LEGO Party (2025)
The second LEGO game we got in 2025, LEGO Party is, as you might guess, a party game along the lines of Mario Party. IGN’s 8/10 review describes it as “Creative, colourful, and a consistent crack up… purpose-built to turn any boring old night into a block party filled with belly laughs.” It feaures 60 minigames across LEGO sets from the Ninjago, Pirates, and Space themes. You can also customize your own minifigure and tackle Challenge Zones with up to three friends.
Upcoming LEGO Games on Switch 2
The Switch 2 has officially arrived, but plenty of games are still making their way to the original system. If you’re looking ahead all the way to 2026, a new Batman game was announced called LEGO Batman: Legacy of the Dark Knight that will be released next year. It will supposedly feature a an open-world Gotham City.