Mario Kart Ride-On Racer Toys Recalled After Multiple Crashes From Stuck Accelerator Pedals

It turns out Tesla isn’t the only car manufacturer experiencing a mass recall for its video-game-esque car because of pedal-related issues. Now a bunch of drivable Mario Kart toys are being recalled because they seems to pose a significant crash hazard to their drivers.

JAKKs Pacific, a California-based toy company, recalled 17,500 units of its Mario Kart 24V Ride-On Racer Cars on April 25 because of a crash hazard related to its battery-powered acceleration pedal. According to the United States Consumer Product and Safety Commission, if debris gets clogged in the $400 Mario Kart’s acceleration pedal, it can cause the pedal to stick even if the rider’s foot isn’t pressing down on it.

“The firm has received 65 reports of incidents of debris-clogged pedals sticking, of which 15 of the vehicles crashed into permanent structures with one minor injury, a chafed hand,” the United States Consumer Product and Safety Commission wrote in its recall report.

For anyone who already purchased the Mario Kart from online and brick-and-mortar stores like Amazon, Walmart, or Target, between October 2022 to January 2024, the United States Consumer Product and Safety Commission recommends that users immediately stop using it and contact Jakks Pacific to receive a free repair kit, which includes a free replacement pedal and installation instructions.

If there’s an upside to this whole debacle, it’s that gamers will have a genuine experience modding their karts just like they were in Mario Kart 8.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Switch 2 Rumored to Have Magnetic Suction Based on Claims From Third-Party Controller Manufacturer

Nintendo’s Switch successor console, referred to by many as the “Switch 2,” will feature magnetic Joy-Con controllers, backward compatibility, and a host of other new features, according to the latest batch of rumors.

These alleged details about the yet-to-be-revealed device first showed up from Spanish outlet Vandal and were later cooperated by third-party Switch accessory manufacturer Mobapad. They say that the console will swap away from the railed lock method used by the current Switch and its Joy-Cons in favor of larger, electromagnetic suction controllers. If the rumors are accurate, players can also expect metal SL and SR buttons as well as one additional new button on the side of each controller. Mobapad adds that the new controllers will still feature HD rumble.

Nintendo hasn’t officially pulled back the curtain on the Switch 2, much less confirmed what kind of controllers it will support. If the rumors are to be believed, it sounds like players will at least be able to continue using their old Joy-Cons and Pro-Controllers as well as their original physical and digital Switch games. It would no doubt be nice to head into another Nintendo generation with some degree of backward compatibility, though its unclear how or if the old Joy-Cons would be able to pair with the magnetic new console.

Mobapad claims that the Switch 2 will continue to support USB-C, with its dock said to feature minor changes to its appearance while delivering 4K resolution. The site also references the new dock’s adjustable “damping bracket on the back,” though it is possible they are talking about the Switch 2’s kickstand. The device’s screen is said to be an eight-inch display that supports 1080p resolution.

Nintendo’s Switch successor hasn’t been revealed, but numerous reports have stated that the console is just on the horizon. VGC reported last year that Nintendo was targeting a 2024 launch for its new gaming tech. However, a Nikkei report from February said that Nintendo was planning to launch in March 2025 instead in order to combat potential scalpers.

Again, it’s unclear if today’s rumors are accurate, so it’s best to take everything with a grain of salt until Nintendo gives us something official to chew on. For more on the Switch 2, be sure to check out everything else we know about Nintendo’s hardware before we (hopefully) learn more about it soon. You can also check out what we’re hoping to see from the device when it’s eventually revealed.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

ID@Xbox April 2024: Everything Announced

Microsoft just held its latest ID@Xbox, a digital showcase showing many fantastic indie games headed to Xbox and PC. From existing games getting updates, such as Palworld and Vampire Survivors, to new details on existing indie games, like 33 Immortals and Lost Records: Bloom & Rage, today’s showcase likely had a game for just about every type of player.

If you missed today’s ID@Xbox showcase, don’t worry. IGN has recapped everything announced, which you can read below.

Astor: Blade of the Monolith is out on May 30

Originally announced as Monolith: Requiem of the Ancients before the rebranding, Astor: Blade of the Monolith is a hack-and-slash ARPG. Players control the titular character, Astor, as he ventures off to unravel the mystery regarding the disappearance of the ancients.

33 Immortals’ closed beta is set for late May

If you are looking for a co-op roguelike game with 32 of your friends, 33 Immortals’ is the game for you. The top-down action game has beautiful hand-drawn visuals reminiscent of Spiritfarer combined with constant on-screen action from something like Vampire Survivors, 33 Immortals’ closed beta is set for May 24.

Palworld is getting a massive update with new Pals this Summer

Palworld, the indie darling that has become a breakout hit for Xbox early into 2024, is getting a big update this summer that includes the introduction of four new Pals. More interestingly, the trailer showed a flamethrower weapon being wielded by a player; previously, players who wanted to use a flamethrower in Palworld needed a Foxsparks to replicate a flamethrower.

WWII-era game Commandos: Origins is getting a closed beta this Summer

Claymore Game Studios has provided a new look at the next entry in the Commandos franchise, subtitled Origins. Set in World War II, players control Jack O’Hara or one of his five companions in a series of missions that set in ” historically authentic WWII environments.”

A closed beta is set to be held sometime this Summer.

Centum is an 8-bit point-and-click adventure game coming this Summer

If you like 8-bit visuals and point-and-click adventure games, Centum might be worth adding to your watchlist. The gameplay from the reveal trailer reveals that the game will shift between medieval and modern settings. Centum is out this Summer.

Lost Records: Bloom & Rage gets a new trailer, but no release date

Announced at the 2023 Game Awards, Lost Records: Bloom & Rage is the next project from Don’t Nod, the creator of Life is Strange. Unlike Don’t Nod’s previous story-driven choose-your-own-adventure games, which were set in a more modern period, Lost Records is set in 1995. The latest trailer oozes 90s nostalgia, with kids skateboarding and footage of the trailer being “recorded” from a 90s-era camcorder.

Keylocker is out this Summer on PC and Xbox

A turn-based cyberpunk action game, Keylocker, will be released on PC and Xbox sometime this Summer. Set in a world where music is outlawed, players control a singer. Developer Moonana explained on the game’s Steam page that the Mario & Luigi RPG series and Chrono Trigger inspired Keylocker.

Stampede: Racing Royale is a battle royale racing game with 60 players on the course

While Mario Kart is still the franchise that dominates the kart racing subgenre, it is still limited to Nintendo hardware. Sumo Digital’s Stampede: Racing Royale might give Xbox players something to fill the Mario Kart void.

A racing game that fuses kart racing and battle royale, Stampede: Racing Royale has 60 players burning rubber on the course. The gameplay and power-ups are similar to those in a Mario Kart game, combined with the goofiness found in MediaTonic’s platform battle royale game Fall Guys.

Jackbox Games is finally making an adult-themed Party Pack coming this year

Adult Jackbox players wishing for an adult-themed Party Pack can stop praying as Jackbox Games announced today that it is finally making one.

Jackbox Naughty Pack is coming sometime this year. While there is no information on what games will be included in the party pack, the announcement reminds me of how Apples to Apples and Cards Against Humanity exist, with the Naughty Pack taking a darker and more provocative twist.

Times & Galaxy gets June release window

Copychaser Games’ upcoming point-and-click game Times & Galaxy will be available on PC and Xbox sometime in June. Payers control a robot, the first robot reporter for the prestigious Times & Galaxy newspaper. The reporter is asked to find stories across the Galaxy as an intern, hoping to get a scoop.

Sulfur is a contemporary shooter with old-school vibes coming to Xbox

A contemporary first-person shooter with roguelike elements and an old-school design. One of the user-defined tags on the game’s Steam page describes it as a “boomer shooter.” Looking at the previous trailer and the one that appeared at ID@Xbox, gameplay might remind people of the older Doom and Wolfenstein games.

Fera: The Sundered Tribes is out later this year

Massive Damage Studios has shared a new trailer for Fera: The Sundered Tribes, an action RPG that fuses monster hunting with tribe management and building mechanics. The gameplay and screenshots resemble Monster Hunter: World.

Fera, The Sundered Tribes is launching later this year.

All You Need Is Help is a quirky puzzle game from the creators of PixelJunk Monsters

If you are looking for a silyl but cozy puzzle game, PixelJunk Monsters creator Q-Games’ next project, All You Need Is Help, is hitting the sweet spot. The trailer indicates that this puzzle game is a multiplayer game in which players have time and need to place their puzzle pieces in the correct position.

All You Need Is Help is out sometime this Fall.

Tails of Iron 2: Whiskers of Winter gets new trailer, still no release date

Odd Bug Studio’s upcoming soulslike action RPG Tails of Iron 2: Whiskers of Winter got a new trailer at ID@Xbox, flaunting more of its comic book 2D art style. Players will control Arlo, who is on a quest to defeat giant beasts and bandits that are scattered throughout the world.

Hangry briefly appears at ID@Xbox

Hangry, the “snack n’ slash” RPG in which players hunt down and eat monsters, briefly appeared at ID@Xbox, where players got a brief new look at gameplay.

Promise Mascot Agency is the next game from the creators of Paradise Killer

Kaizen Game Works, the developers behind Paradise Killer, are back with a sophomore title called Promise Mascot Agency. As the name implies, players run a mascot agency, and gameplay includes card-based battles.

I promise Mascot Agency will be out sometime next year.

Five games published by Gamera Games are headed to Xbox Game Pass

Indie game publisher Gamera Games appeared at ID@Xbox today, revealing that five games—Depersonalization, Firework, Volcano Princess, Kelperth, and The Rewinder—are headed to Game Pass. All these games were released initially on PC before today’s announcement.

Over 15 games from the Triple-I Initiative showcase will be playable on Xbox

Earlier this month, the Triple-I Initiative showcase highlighted many indie delights that are headed shortly. Games such as Palworld Arena and Cat Quest 3 appeared. Towards the end of the showcase, it was revealed that 17 games from that sizzle during ID@Xbox will be playable on Xbox.

Dungeons of Hinterberg gets a colorful new trailer focusing on gameplay

A fusion of social sim and action RPG genres with cel-shaded graphics, Dungeons of Hinterberg is set in the Austrian Alps where players control Luisa, a law trainee suffering burnout who opts to drop the corporate life and trade it in for the rugged life of living in the wild and conquer dungeons.

Vampire Survirors: Operation Guns DLC gets one more trailer before its May 9 release date

Vampire Survivors: Operation Guns, known affectionately as the Contra DLC, is headed to all platforms early next month. We got another look at the new DLC before it gets into players’ hands. But the most interesting thing about the new trailer is that at the end, viewers get a “one more thing…” revealing that Brad Fang, a character who first appeared in Contra: Hard Corps, will be featured in the DLC.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

One of the Best Anker Power Banks for Steam Deck Is on Sale Today

Today, Amazon is offering the powerful and high capacity Anker Prime 20,000mAh USB Power Bank for only $89.98, a hefty 31% price drop from its original $130 MSRP. This is the successor to the Anker 737 that we deemed the best Steam Deck and ASUS ROG Ally charger. It boasts an absolutely massive 200W of USB power delivery to charge all of your mobile devices simultaneously.

Anker Prime 20,000mAh Power Bank for $90

with 200W of USB Type-C Power Delivery

The Anker Prime can be used like any other power bank; it does a fine job of charging any of your standard mobile electronics. However, its main purpose is to charge more power hungry devices like laptops, portable gaming systems, and high end phones. It has two USB Type-C ports and one USB Type-A port. Each USB Type C port supports up to 100W of Power Delivery. In fact, both ports can charge 100W at the same time. If you want to charge using all three ports simultaneously, then the power distribution will be 100W (Type C), 60W (Type-C) and 40W (Type-A). The 20,000mAh is under the TSA’s 27,000mAh limit so it can be brought onto airplanes; it can charge a Nintendo Switch OLED about 4 times, iPhone 15 Pro Max about 4 times, Steam Deck about 3 times, and an ASUS ROG Ally about 7 times.

What makes the Prime unique compared to most other power banks is the LCD digital readout which displays a lot of useful real-time information like remaining battery capacity, power input, and power output from each port. The power bank measures 5″x2″x2″ and weighs in at 1.2 pounds.

The Anker Prime is an excellent Steam Deck / ASUS ROG Ally charger

The Anker Prime is an outstanding charger for the Steam Deck and ASUS ROG Ally portable gaming handhelds. The Steam Deck accepts up to 38W of USB Power Delivery and the ASUS ROG Ally accepts up to 65W. That means the Prime can charge three Steam Decks or two ASUS ROG Allys simultaneously at their maximum charging rate. Both the ROG Ally and Steam Deck suffer from a short battery life when gaming on the go. For instance, when playing most games at 60 FPS, you’re likely looking at four hours of battery life for the Steam Deck and far less with the ASUS ROG Ally, which is equipped with a measly 2600mAh battery. During our Steam Deck review, we even found games like God of War or Spider-Man would tap out in under 2-hours as well. At the end of the day, you’ll never get the full potential out of your Steam Deck or ROG Ally if you’re not equipped with a decent portable charger.

Game of Thrones MMORPG Reportedly in Development at The Finals Publisher Nexon

Game of Thrones is reportedly the basis of a massively multiplayer online role-playing game set from The Finals publisher Nexon.

Sources told Redanian Intelligence that the game will at least partially be set in the North with locations such as Winterfell and The Wall both featured. It will reportedly take place around Seasons 4 and 5 of the hit HBO show, when Roose Bolton is Warden of the North and Jon Snow and Sam Tarley are still posted at The Wall.

Players will allegedly explore Westeros through a story campaign threaded throughout the MMO, coming across the aforementioned characters and others as they do, according to Redanian Intelligence. The HBO show cast apparently will not return for the game, and players will create a brand new character for themselves, with male and female options.

The game was described as a package similar to The Elder Scrolls Online, though no release window for the alleged MMO was shared. IGN has asked Nexon for comment.

Nexon, as well as publishing Embark Studios’ hit shooter The Finals, has hundreds of millions of registered users across all its games, including Dungeon & Fighter, MapleStory, and KartRider.

Despite having a critically acclaimed TV show based on a critically acclaimed ongoing novel series, Game of Thrones hasn’t had as much of a presence in the video game space. Beyond a handful of strategy games, an RPG based on the TV show was released in 2012 to poor reviews, while Telltale Games created an episodic, story heavy game in 2014 that failed to get a second season. Interestingly, a Game of Thrones MMORPG for mobile was announced by Netmarble in 2022 but hasn’t been heard from since.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Escape From Tarkov Dev’s ‘Shameless’ Controversy Response Called Out By Fans and Esports Company

Escape From Tarkov developer Battlestate Games has been called “shameless” and “tone deaf” over its response to controversy caused by a $250 expansion, with fans and even its esports associate calling out the studio.

The community behind Escape From Tarkov — a hardcore and realistic online first-person shooter currently in beta — erupted on April 26 after Battlestate announced the $250 Unheard Edition upgrade, which added an exclusive player-versus-everyone mode amid other extras, and notably wasn’t deemed downloadable content by the developer. This meant those who’d bought the $150 Edge of Darkness edition of Escape From Tarkov, which came with a Season Pass and thus “free access to all subsequent DLCs”, wouldn’t obtain this new content without spending another $250.

Many players therefore deemed the Unheard Edition “pay-to-win”, “unacceptable”, “disrespectful”, and more, but immense backlash has now arisen in response to the developer’s official comment on the matter, which was seemingly intended to rectify the situation.

Nik Buyanov, Battlestate COO and studio head, posted on Reddit to announce owners of the Edge of Darkness edition would get access to the mode upon Escape From Tarkov’s full launch but couldn’t yet because of server capacity issues.

Players would “have the opportunity to test this mode by purchasing the Unheard edition of the game”, Buyanov said, announcing a 50% discount for owners of the Edge of Darkness edition. These players would therefore be paying $275 in total to access this part of the Escape From Tarkov beta.

Another Reddit post came from Buyanov after this one didn’t go well. “I would like to say that I am very sorry that fans and the game community in general are experiencing these feelings,” he said, the wording of which further upset many Escape From Tarkov players.

“Fake apology,” said redamid. “‘I’m sorry you feel this way’ does not equal ‘I’m sorry I betrayed you’.” ZeroPointZero_ chimed in too: “‘I’m sorry you feel this way’ is really not how an apology should sound,” they said. “I don’t really expect much better than this, however, considering all that has happened. The corrective actions are now on the right track, but hardly enough. Introducing pay-to-win features that are infinitely more potent than the ones in Edge of Darkness is just tone deaf.”

I would like to say that I am very sorry that fans and the game community in general are experiencing these feelings.

Buyanov said the reaction, “which he did not foresee”, will affect future decisions and announced a handful of other changes to these editions. PvE will be made available to those who own the Edge of Darkness edition but only “in waves” because of the server capacity issues, though it’s unclear how far apart these waves will come.

He also promised to balance the items and perks in this addition but provide more to those who already bought it for $250, and said Battlestate will continue to work on other patches and content for Escape From Tarkov, among other things. “Thank you for your time, love and hate, and thank you for your increased attention to the current situation,” Buyanov said.

These changes aren’t enough for many, however. “Saying you’re ‘sorry about the feeling we are experiencing’ is such as BS statement,” said broken-cactus. “Clearly you’re not sorry for what you did. While this is a good step, honestly you guys have shown your true colors with this whole fiasco. I’m just very disappointed, and I hope you guys will take some time to build back the trust you lost with this community.”

A comment from paulfunyan suggested Battlestate had made false promises in the past, and said the company is asking for too much money for a game currently in beta. “You’ve had the privilege of us testing your game for the past seven years, and this is the product you’re delivering. If you expect anyone to pay more money to test this then you’re bats**t insane,” they said. “Shameless.”

Clearly you’re not sorry for what you did. While this is a good step, honestly you guys have shown your true colors with this whole fiasco.

Escape From Tarkov’s Reddit is currently full of fans sharing similar thoughts, though Battlestate’s recent actions appear to be a step too far for many. A post from WebFirm4870 with a screenshot of them uninstalling the game has 3,500 upvotes. Mleeimlele’s post telling other players not to fall for the apology has 6,700 upvotes. A screenshot of the Wikipedia page for a “non-apology apology” has 5,100 upvotes.

But the backlash took a step further when Evasion GG, the first Escape From Tarkov esports team and a host of more than 200 tournaments for the game, posted on X/Twitter to claim Battlestate is a bad company to work with as a result of “control issues, blatant nepotism” and more.

“We have produced over 200 Tarkov shows but if you’ve wondered why we haven’t been as active as we once were it’s because we will not be railroaded into doing events that we don’t believe in,” Evasion said.

“What happened to the Tarkov community over the past week is what’s been happening to us for the last two years dealing with Battlestate. Promises not kept, gaslighting, event cancelations, control issues, blatant nepotism, [and] all while wasting our time, money, and efforts. This year we found out how terribly they have been treating the smaller event orgs as well. Now this treatment has spread to the player base.

“We’ve held back sharing this information but seeing how the community was treated as a whole recently was too much. We will not create Tarkov events until we see things truly change.”

IGN has asked Battlestate for comment regarding these allegations and the community backlash.

Escape From Tarkov was released in closed alpha in August 2016 before its closed beta was released in July 2017. It has stayed in this form ever since despite regular updates and paid add-ons, with no word on a proper launch date as of yet.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Manor Lords Sells Over 1 Million in a Day, Hits Highest Ever Steam Player Concurrents for a City Builder

Manor Lords’ huge Steam wishlists have translated into a bumper launch that saw over one million copies sold in just a day.

Manor Lords launched on April 26 in Early Access form and soon rose through the player concurrents ranks on Valve’s platform. It hit a peak Steam concurrent player count of 173,178 — according to publisher Hooded Horse, that’s the highest ever for a city builder, and even other similar genres, such as GSG/4x/colony sims. That means Manor Lords has enjoyed a bigger Steam launch than the likes of Civilization and Cities: Skylines.

Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. It was developed by Slavic Magic, a one-person studio founded by Greg Styczeń. IGN’s Manor Lords Early Access review returned a 7/10. We said: “Manor Lords is a gorgeous medieval city-builder that kept me occupied for hours building my perfect, cozy hamlets, but it definitely feels very early in its Early Access development.”

In a tweet, Styczeń outlined the main points for the planned next patch:

  • Fix all the weird homeless bugs.
  • Tune the archer damage.
  • Tune the trade oversupply mechanics (it’s too harsh and punishes regional specialization).
  • Slow down the rate of the AI claiming territories.
  • Improve the sawpit efficiency / storage.

Manor Lords is the latest mid-priced game to see enormous success in early 2024 following the release of Pocket Pair’s Palworld and Arrowhead’s Helldivers 2. The trend comes at a time when some triple-A $70 games, such as Rocksteady’s Suicide Squad: Kill the Justice League and Ubisoft’s Skull and Bones, have struggled.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hades 2 Technical Test to Wind Down Today, Steam Early Access Release Date ‘Relatively Soon’ After

Hades 2 developer Supergiant Games has signaled the end of the game’s technical test and early access launch soon afterwards.

The technical test winds down from today, April 29, at which point it will no longer be available in participants’ Steam libraries, Supergiant said. The developer plans to launch Hades 2 in Early Access on Steam “relatively soon after.” No release date was announced, but the wording of the statement suggests Hades 2’s launch is imminent.

Supergiant said the test helped the studio identify and address a number of key technical issues it wasn’t able to find before, and thanked players for their help. Hopefully this will make for a smoother launch.

Hades 2 is the sequel to 2020’s critically-acclaimed roguelite Hades. It features Melinoë, daughter of Hades and sister of Zagreus, as its main character. The original game was acclaimed for its sharp writing, beautiful visuals, and clever take on roguelite storytelling, and Hades II looks to be more of the same.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Patch 01.000.300 Makes Big Balance Changes to Weapons, Stratagems, and Enemies

Helldivers 2 developer Arrowhead has released a significant patch for the game that makes big balance changes to weapons, stratagems, enemies, and missions.

Patch 01.000.300 includes a much-needed tweak to burning damage, now reduced by 15%. Burning damage was causing chaos to friend and foe alike in the hugely popular PlayStation 5 and PC co-op shooter after a recent buff. Hopefully now planets such as Hellmire, which features fire tornados, will be more manageable.

Elsewhere, armors with an armor rating above 100 now also reduce damage on headshots, and victory poses will now only play for the extracted, which means, as Arrowhead put it in the patch notes: “no stolen valor on my ship.”

As for weapons, it’s worth checking out the patch notes, below, for the details, but one highlight is a quickfire change to the recently released RL-77 Airburst Rocket Launcher, which was causing havoc. It will now no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers, and has a reduced proximity radius.

On enemies, again, it’s worth checking out the patch notes, but players will welcome a change to Gunship spawners, which now have a much lower cap on how many gunships they can have active at the same time. Meanwhile, patrol spawning has been increased when there are fewer than four players. The fewer the players the bigger the change, Arrowhead said. For four-player missions there will be no change compared to before. The biggest noticeable change will be for solo players at higher difficulties, Arrowhead clarified.

Welcome gameplay changes include the ability to disable automatic climbing and vaulting while sprinting, which will help with movement. There are some fun “democracy spreading” changes, too. For example, when readying up, Helldivers now salute “to ensure maximum democratic readiness.”

And be warned: shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. “Trigger discipline is highly recommended,” Arrowhead said.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.300 patch notes in full:

Overview

For this patch, we have made improvements and changes to the following areas:

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission

Balancing

General

  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

Primary, Secondary & Support Weapons
CB-9 Exploding Crossbow

  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased

LAS-99 Quasar Cannon

  • Increased recharge time by 5 seconds

BR-14 Adjudicator

  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles

LAS-98 Laser Cannon

  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies

SG-8P Punisher Plasma

  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category

ARC-12 Blitzer

  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category

R-36 Eruptor

  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster

LAS-16 Sickle

  • Decreased amount of magazines from 6 down to 3

LAS-5 Scythe

  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4

RS-422 Railgun

  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced

MG-101 Heavy Machine Gun

  • Third-person crosshair enabled

63CS Diligence Counter Sniper

  • Damage increased from 128 to 140
  • Ergonomics improved

R-63 Diligence

  • Damage increased from 112 to 125

P-19 Redeemer

  • Slight increase in recoil

P-2 Peacemaker

  • Increased damage from 60 to 75

P-8 Senator

  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

LAS-7 Dagger

  • Increased damage from 150 to 200

AR-19 Liberator

  • Damage increased from 55 to 60

AR-23C Liberator Concussive

  • Damage increased from 55 to 65

JAR-5 Dominator

  • Damage decreased from 300 to 275

AX/AR-23 Guard Dog

  • Decreased damage by 30%

RL-77 Airburst Rocket Launcher

  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius

Stratagems
A/MG-43 Machinegun Sentry

  • Increased health to match other Sentries

A/ARC-3 Tesla Tower

  • Increased health by 33%

FAF-14 Spear

  • Added reload stage reload after the spent missile had been discarded

RL-77 Airburst Rocket Launcher[list]Enemies

  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

Enemy Patrols

  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

Gameplay

  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

Fixes
Crash fixes

  • Fixed crash that could occur when host abandoned mission with squad.
  • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
  • Fixed crash that could occur for all players after or during mission results screen.
  • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
  • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • “Open Text Chat” is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as “Stratagem Scramblers” in danger warnings.

Known Issues

Various issues involving friend invites and cross-play

  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Tekken 8 Reveals Second DLC Character, Brand-New Story, and More

Bandai Namco has revealed its roadmap for Tekken 8 throughout the rest of 2024, including the game’s second DLC character, new story, and plenty more.

The second DLC character is Lidia Sobieski, who is teased at the end of the roadmap trailer, below. In the world of Tekken, Lidia is the Prime Minister of Poland who made her debut in Tekken 7 as DLC in the Season 4 Pass. For Tekken 8, Lidia launches this summer, with early access for Character Year 1 Pass owners.

Meanwhile, In the fall, a brand-new story involving Eddy Gordo launches as a free update.

Other additions include a sweeping balance pass in the spring (the first battle balance adjustments for the season are coming soon, with patch notes for update 1.04 set to be released tomorrow, April 30, 2024), and a new stage, the Seaside Resort, and the photo mode in the summer. Additional modes, such as Ghost vs. Ghost or Online Practice are planned to be added at a later date, Bandai Namco said.

Tekken 8 launched in January on PC, PlayStation 5, and Xbox Series X and S to critical and commercial acclaim, selling over two million copies in the first month of release. However, sentiment soured due to what was deemed aggressive, post-launch monetisation more akin to what you’d see with a free-to-play game than a $70 release, leading to a ‘mostly negative’ recent user review rating on Steam.

IGN’s Tekken 8 review returned a 9/10. We said: “Tekken 8 is an incredible evolution for the series, with tons of single player content, an excellent suite of training tools, a great online experience, and exciting new mechanics that make Tekken more dynamic than ever.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.