Greedfall 2: The Dying World Is an Old-School RPG That Harkens Back to KOTOR and Dragon Age 1

The golden age of the BioWare RPG may be past, but there are still developers willing to go the distance with a genre that begs for good fantasy worldbuilding, good game mechanics, and interesting well-written stories all in one. Spiders is one of them, and Greedfall 2: The Dying World is their sequel to the colonial fantasy RPG that was a very welcome and pleasant surprise back in 2022. That said, there are a few big changes to how it plays that might put some people off the trail—but after a few hours with advanced portions of the game’s storyline I saw the makings of another success.

Kicking it Old School

Greedfall 2 takes cues from the early-2000s era of roleplaying games. It’s more like Dragon Age: Origins or Knights of the Old Republic than anything released recently, for better and for worse. I distinctly got the feeling that Greedfall 2 is specifically harkening back to this era of games for a reason: This is a style of game that the developers at Spiders want to emulate and keep alive because they prefer it—at least for their own games.

Whether or not you enjoy that style of real-time-with-pause combat and emphasis on character arcs, dialogues, and analyzing the environments for plot options will probably determine whether or not Greedfall 2 is interesting to you. At least based on what I played.

Fantasy Island

As with the first Greedfall game, the fantasy world is the real selling point here. Based on the ideas of the European Age of Discovery, or the Spanish golden age, with a dash of the 18th century, and delving into the fascinating clash between cultures in a world that is approaching what we’d consider modern. Except, you know, with the backdrop of magic, monsters, gods, and other fantastical things. Technically a prequel to the first game, I really got the feeling it’s narratively designed so that you can pick it up and play only knowing the most basic premise—which is helped along by the part where you’re a native of far-flung island Teer Fradee with little knowledge of the continent at the other edge of the ocean.

As with the first Greedfall game, the fantasy world is the real selling point here.

What’s cool is that whereas the first game took place entirely on the island, in Greedfall 2 you get to travel to the continental cities only loosely described in Greedfall. They’re delightful culture shock and a welcome change of pace: Winding streets of crowded buildings, huge port complexes of tall ships, including your own ship as a base of operations, and sprawling palatial estates for the wealthiest.

It also continues Greedfall’s tradition of including some absurd, wonderful, and downright dapper riffs on early modern clothing. Including an array of some absolutely wonderful hats. Seriously, someone’s going to play this just for the silly hats and helmets. Like I’m ready to do a second preview, right now, just talking to the Spiders art department about some of these hats.

On the Nose

Your character is Vridan Gerr, which means “Short Roots” in your own language, an up-and-coming initiate of your tribe’s combined magical tradition and religion. The character creation was pretty robust, introduced in the first scene with a cute little dialogue involving a foreign artist making depictions of the natives to send home. It had all the features you’d expect, and more besides—seven different sliders for the nose alone, for example. I’m sure some people will be able to make art with it, while others will make monsters.

There were a good amount of classes to play with. Across the three segments I explored I tried out a tank-focused Protector, a greatsword-and-magic-wielding Living Blade, and a stylish swashbuckling rapier-and-pistol-wielding class with a sideline in party buffing skills. Because, to be clear, when a game offers you an opportunity to arm yourself and behave like one of The Three Musketeers, well, you take it.

KOTOR Combat

Combat is much-changed from the first game, focusing on a real-time-with-pause combat where you control or automate your entire party rather than just your main character. It’s a pretty big tonal shift if what you loved from the first game was the action style, but it’s a familiar form if you grew up on Knights of the Old Republic or Dragon Age Origins.

I’ll admit that I wasn’t completely sold on the combat. Real-time-with-pause does sometimes feel like a dated way to play games, a halfway compromise between simultaneous resolution and turn-based combat. You’re often just using your best abilities in the order that it seems good to use them, or setting up and executing the same combo on enemies content to stand there and take it rather than react in unexpected ways or use surprising abilities. That said, it’s combat that’s playable in three forms.

There’s Tactical Mode that has a free-moving camera, has you control your entire team, and do lots of pausing to queue up moves. There’s a Hybrid mode that has more automated options for your companion team and fewer pauses. There’s also Focused mode, which defaults to your character’s point of view and has you really only controlling their moves in detail, with very limited pausing. I tried all three modes and found myself only really loving the Tactical mode, but even though I’m a tactics junkie I saw the genuine appeal of the Focused mode if what you really care for is the story and want to turn the difficulty down so the combat is there as flavorful excitement for the narrative.

Story Time

Greedfall 2’s story looks like it’s shaping up to be just as much epic fantasy as the first game’s. The stakes are high, the heroes are heroic, and the villains are properly awful. That said, I got the impression that more characters in Greedfall 2 were just stuck in the middle—morally grey, stuck between two worlds, powerless, or just playing politics. That really plays out in the opening, which sees your character and their friends abducted as the introduction to a rollicking adventure… the goal of which seems like to get back home. But the things you discover along the way mean that you’ll need to return to the mainland and play hero to ensure your peoples’ survival—whether you like it or not.

Greedfall 2’s story looks like it’s shaping up to be just as much epic fantasy as the first game’s.

Along for the ride on your adventure are some really choice companions across an array of cool archetypes—at least from what I saw. Each of the companions has their own preferred fighting style and unique skill tree, as does the main character, which really helped to sell me on these being different people and not just a possible player character class palette-swapped to a new body.

In true RPG style, these companions will also inject themselves into conversations you have during your travels. The veteran warrior Till, for example, busted out his sergeant’s bluster and pulled rank on some harbor guards when they confronted the party about permits for travel. The best example I saw, however, was older explorer Safia, whose years of wisdom and maternal character showed as she’d often admonish others for behaving in dishonorable ways, or ways that reflected poorly on their shared nationality.

I also quite liked Fausta, an exiled religious wizard from a theocratic state whose loyalties to the hero’s party were conflicted at best. Not only was her light-based magic interesting in combat, but her stance as yet another fish out of water alongside the player character made for interesting conversations.

Final Thoughts

It’s good that the companions are at least interesting from the about three hours of preview I played, but it’s better that those slices of storyline from different parts of the game all seemed pretty immediately compelling. There’s clear stakes, plots, and interesting things to do at every point I played, and all of it was written well enough that I stayed interested even when I was tossed into a situation and hadn’t fully played the few dozen hours of story that came before it—something that’s just not always true for RPG previews.

That said, there was a sense that the story was big and epic just for the sake of it, because the more compelling parts of the plot were the places where characters were interacting with each other amid the larger historical forces they had no power over. Upon finally returning to your home island, for example, you might find your village destroyed and your people missing. What of your loved ones? Your mother? Those stories were really compelling and could have carried the game on their own, to be honest—but I think that epic fantasy fans want something big and magical to happen and they’ll be pretty interested in what Greedfall 2 has cooking. It’s a twist on the exciting big reveals from the possible endings of Greedfall, and an obvious outgrowth of setting this game on the continent rather than entirely in the new lands.

Either way, this is definitely looking to be Spiders at the top of their game. I hope that bears out when it releases in 2026.

Xbox Isn’t Making a New Banjo-Kazooie, But PlayStation Fans Can Now Play The Impressive-Looking Banjo-Kazooie: Mumbomania Via Dreams

Xbox might not be making a new Banjo-Kazooie, but there’s a brand new game featuring everyone’s favorite bird and bear available now via Dreams on PS4 and PS5.

Banjo-Kazooie: Mumbomania is an impressive-looking platformer made for Sony’s game creation platform that looks good enough to have been made by Rare itself.

A trailer released via social media this week shows the kind of classic Banjo-Kazooie gameplay fans love, and have long called out for more of. In a level that looks straight out of the series’ history, Banjo the bear jumps, glides, rolls and gets shot out of a cannon as he explores and hunts down collectibles.

Perhaps most impressive is the range of transformations on offer, with Banjo turned into a hulking rock golem, cutlass-wielding pirate, and more.

Originally launched on the N64 in the late ’90s, Banjo-Kazooie eventually arrived for Xbox 360 in 2008 following Microsoft’s acquisition of developer Rare. But despite earning a legion of fans, the franchise has not seen an all-new entry in 17 years, since Banjo-Kazooie: Nuts and Bolts released for Xbox 360, also back in 2008.

Despite repeated calls from fans for a new Banjo-Kazooie to be made, Xbox has made no suggestion that a fresh title is in development — and Rare now seems singularly focused on making fresh content for Sea of Theives.

“You’ve seen from our history that we haven’t touched every franchise that people would love us to touch — Banjo fans, I hear you,” Microsoft’s gaming boss Phil Spencer said back in 2023. “But it is true that, when we find the right team, and the right opportunity, I love going back to revisit stories and characters that we’ve seen previously.”

Outside of being playable in Super Smash Bros. Ultimate, Banjo and Kazooie now feel largely forgotten. Still, fans of the duo have still had the spiritual successor Yooka-Laylee to enjoy. Developed by various members of the original Banjo-Kazooie team, the game recently got a polished-up re-release in the shape of Yooka-Laylee: Replayee, which arrived in October of this year.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Kickstart Your Magic Collection With the Avatar Beginner Box, Now Under $23 For a Limited Time Only

Magic: The Gathering has grown in the last few years, no doubt in part due to its Universes Beyond crossovers, and the current set, Avatar: The Last Airbender, has been well-received.

If you’re a fan of Avatar and want to get in on the ground floor, the Beginner Box is a great way to do just that – and it’s now down to $22.99 at WOOT, marking a 34% discount.

Get Started With MTG For Under $25

As we covered in our preview of the product, the contents are very similar to the same Beginner Box released in 2024 for Foundations, only with an Avatar focus instead.

Inside, you’ll find 2 play boards, and two pre-built half decks with one for Aang and one for Zuko, as well as a tutorial booklet to help you do battle between them.

Once you’ve played through the guided game, there are eight other half-decks, so you can put any two together to build an instant deck, with multiple combinations based around Fire, Earth, Water, Air and features like big creatures, spells, and more.

It’s a great way to get started learning how to play, and it gives you plenty of cards to start your collection with and learn how Avatar-centric mechanics like elemental bending work within the confines of Magic: The Gathering.

Believe it or not, there are still MTG Black Friday deals knocking around. You can still pick up a Tarkir: Dragonstorm Play Booster Box for just $99.99, which includes 30 packs of the dragon-themed sets, while if you’re looking to try Commander, it’s never been easier.

The format’s Starter Decks are in stock at a good price for the first time we’ve seen in a while.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Russia Blocks Roblox, Says It Contains ‘LGBT Propaganda’

Access to Roblox has been banned in Russia, as the country’s authorities have deemed it a host of “LGBT propaganda.”

Russia’s communications watchdog Roskomnadzor announced the move last night, news agency Reuters has reported, blocking the giant gaming platform to Russian citizens.

In a statement explaining its decision, Roskomnadzor said it had removed the ability to access Roblox as it was “rife with inappropriate content that can negatively impact the spiritual and moral development of children.”

By many measures the biggest game in the world, with more than 151.1 million daily active users, Roblox hosts countless player-made game experiences — including breakout hits such as Grow a Garden and Steal a Brainrot that enjoy player counts bigger than anything on Steam.

It’s unclear exactly which games on the Roblox platform have prompted Russia’s ire, though the country has taken an increasingly strict approach to any content featuring LGBT themes in recent years. In 2013, Russia implemented the Law for the Purpose of Protecting Children from Information Advocating a Denial of Traditional Family Values, which was designed to mark LGBT content as contradictory to traditional Russian values.

“We respect the local laws and regulations in the countries where we operate and believe Roblox provides a positive space for learning, creation and meaningful connection for everyone,” a spokesperson for the game said in a statement issued to Reuters. “[Roblox has] a deep commitment to safety and we have a robust set of proactive and preventative safety measures designed to catch and prevent harmful content on our platform.”

Russia isn’t the first country to block access to Roblox, though countries such as Iraq and Turkey which have also banned the game have done so citing concerns over child safety fears. Amid ballooning player numbers, and a user base primarily made up of users under 18, Roblox has spent the past year belatedly adding various features designed to improve its user safety, following a string of reports that have highlighted cases where users were contacted and groomed by adults.

Last month, Roblox announced plans to require facial age checks for all chat communication, with an aim to limit communication between minors and adults. The move came shortly after Texas Attorney General Ken Paxton revealed a fresh lawsuit which claims Roblox has allegedly been “deceiving parents” and “flagrantly ignoring” child safety laws.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Everything You Need To Know About The 2025 Delta Force Invitational: Warfare

Delta Force is set to end the year with a bang as the 2025 Delta Force Invitational: Warfare will take place in Hanoi, Vietnam, from 11th December to 14th December, 2025. This marks the first championship dedicated to the game’s Warfare mode, where teams from around the world will battle it out in 20 vs 20 warfare for a share of a $200,000 USD prize pool.

Developer Team Jade has emphasised that this year is only the beginning, with the aim to grow Delta Force into a globally recognised esports title. In September, the Delta Force Operations Invitational put the extraction format in the spotlight, with Chinese powerhouse team Q9 emerging victorious. Now, the competitive scene shifts its focus to the high-stakes Warfare mode, where fans can expect a large-scale epic showdown.

Dates & Format

The Invitational will see teams compete in Warfare mode across four days of top-level competition.

Warfare mode in Delta Force is a large-scale, team-based PvP experience focused on capturing or defending objectives across expansive maps. It features combined-arms combat with infantry, vehicles like tanks and helicopters, and distinct operator classes that encourage teamwork and strategic roles.

The tournament will run on a double-elimination playoff, meaning an initial loss doesn’t end a team’s run. Instead, it pushes them into a lower bracket with the chance to fight back. The top teams from each bracket will then proceed to the Grand Final.

  • December 11th – 13th: Playoffs
  • December 14th: Winners and Losers Bracket Finals, Halftime Show, and Grand Final

Teams Competing

Teams earned their spots through a mixture of regional qualifiers and standalone tournaments, which served as an official path into the global finals. The tournament is a true showcase of international talent with teams competing from across the world.

  • Teng Long
  • ToxidoNxG
  • Hostile Response
  • DNI
  • RRQ x 7SINS
  • No Mercy
  • RLF Rapid Lofi
  • Project One

Prize Pool

The $200,000 USD prize pool will be divided among all eight finalists, with the sums awarded scaling based on placement.

  • 1st Place: $60,000
  • 2nd Place: $40,000
  • 3rd Place: $30,000
  • 4th Place: $24,000
  • 5th–6th Place: $13,000 each
  • 7th–8th Place: $10,000 each

Where To Watch

Fans will be able to follow the action live starting 11th December at 05:00 UTC across X, Facebook, YouTube, Twitch, and TikTok.

MOBA Project ZETA Announces Signups Are Open for Final Closed Beta

Upcoming multiteam MOBA game Project ZETA announced today that signups are open for its next beta test, which will begin on Steam on December 12. This final closed beta will be the last chance to jump in early before the game goes public, and the developers have asked for opinionated players to help shape its future.

If you’re not already familiar with Project ZETA, we can catch you up to speed. Developed by Nirvanana, a team built of former Eternal Return devs, it mixes up the traditional MOBA formula in two key ways. First, instead of the standard of having two teams go head-to-head, it pits five teams against each other at the same time in a race to capture Prisms, the game’s most precious resource. There are multiple ways to get Prisms, giving each team the opportunity to follow different paths to victory. And second, it uses a third-person camera rather than an isometric one, making combat more dynamic and action-focused.

That combat is PvPvE, with monsters and bosses populating the map. Defeating monsters will score you XP and shards, which can upgrade your abilities and provide buffs to your stats, cooldowns, and more. Defeating bosses gets you all of that plus Prisms. However, just picking up a Prism isn’t enough, you need to return it to the center of the map in order for it to actually count toward your score.

And that’s where the PvP comes in. Competing teams can ambush you on your way to deposit your Prisms and steal them from you. And that looming threat constantly affects the strategy your team chooses. Do you blitz bosses and try to rush their Prisms to the center of the map to win quickly? Do you bide your time, taking down monsters to scale your team’s power and enter the next fight better prepared? Or do you lie in wait near the center of the map to pounce on opposing teams and take their Prisms after they’ve already done the work for you?

These are all viable strategies, but the reality is within one match you’ll jump between all three. In Project ZETA, strategies shift dynamically from one moment to the next. With five teams roaming the Aran Plateau, improvisation matters most. Focus too much on one adversary and another might stab you in the back, or worse, run up the score to take a commanding lead.

Your strategy will also be driven by the heroes your team members choose. There are currently 13 heroes, with more to be revealed in the future, and they’re grouped into four categories: Fighter, Marksman, Assassin, and Mage. Each hero has unique abilities that can synergize with other heroes, some of which can trigger devastating multikills if you pull them off at the right time.

It’s been six months since Project ZETA’s second closed beta, and a lot has changed in that time. In fact, it’s been the period with the biggest advancements in the game to date. There are two new heroes, reworked visuals and abilities for most heroes, new game-changing equipables, revamped environments, simplified Prism scoring, team respawn fixes, and lots more, all based on player feedback.

The final beta test will offer another chance to provide more feedback and further enhance the game. Anyone in North America or Europe can sign up for it on Steam, and both regions will have devoted servers running on two weekends: the first will be December 12–14, and the second will be December 19–21. For those who can’t stop playing, there will also be a custom game server that will stay live for the entirety of the beta, from December 12–21.

Project ZETA is also available to wishlist on Steam, and if you want the latest info and updates, you can join the official Discord server, follow on Twitter or Facebook, or check out its official website.

Girls’ Frontline 2: Exilium Unveils the Overhauled Crew Deck and Anniversary Rewards

Girls’ Frontline 2: Exilium is celebrating its first anniversary, introducing a major update with brand-new Crew Deck gameplay. Now there are more ways than ever to interact with your T-Dolls, with exclusive animations and story content for nearly 40 characters. Each Doll has unique behaviors that come out as you spend more time with them, and there are interaction scenes between certain Dolls when they show up together.

New Features Land in Crew Deck Upgrade

With the Crew Deck open, Commanders will find fully realized 3D versions of the collectible cabinet and armory in addition to the new interactive story moments. Commanders should have received mail with an item that lets them unlock the interactive story scene for the hard-eyed but soft-hearted sniper, Makiatto. The story scene “Time Capsule – Pulse-Racing Night” will be available for free. If you already have Makiatto’s Outfit (“Embroidered Bamboo, Blooming Shadows”), you’ll be able to experience Makiatto’s scene after unlocking the relevant area. You’ll also be able to get 35 Outfit Access Permissions at no charge through upgrade rewards, mail rewards, and other limited-time events.

An interactive story scene is available for the elite Doll Klukai alongside the release of her new “Cerulean Breaker” outfit, which gives you the unlock item “Time Capsule – Body Maintenance Technician.” For a limited time, you will also be able to make exchanges for more Outfit Access Permissions.

Speaking of Klukai, she’s the highlight of the Crew Deck’s new Holography Function. You can collect 3D trinkets, customize your living space, cook, play minigames in the Crimson Arcade, and lots more.

Anniversary Rewards Overflowing

‘Tis all about giving during the Starry Season, and developer Mica Team has tons of limited-time event rewards to put on GFL2’s plate for its first-year anniversary celebration. By joining in, players can earn more than 130 pulls and more than 13,000 Collapse Pieces.

The Crew Deck Date Reward includes 10 Access Permissions, an Elmo Model ornament, 300 Collapse Pieces, and more growth materials. The season also delivers two free outfits: Dragon Chef for Qiuhua from the Glory Store and Enjoy the Fragrance for Springfield are unlocked for free once your collectibles reach the required level. Additional Access Permissions can be earned from daily activities, furniture exchanges, gift packs, mail rewards, and the seasonal Battle Pass event.

Check out the Video of 404 Squad, with More to Come

Commanders can look forward to meeting two new Dolls, Leva and Lenna. These additions from the original 404 Squad use electricity to attack and debuff their foes, and they’re sure to give Electric teams a boost.

Check in with GFL2’s main site and social media (Including Twitter and YouTube) for more information about the timing of prize drops, stay up-to-date on upcoming collabs with other games and franchises, and to see a new trailer that reunites the 404 Squad when Lenna, Leva, Klukai, and Mechty are reunited under the Commander to carry out a dangerous mission. There are intense battles with gatling guns, helicopters, humvees, and other heavy machinery. Commanders and their Dolls should expect to stay busy for quite a while, but don’t forget to relax on the Crew Deck from time to time. That’s what it’s for.

Battlefield 6 Devs Outline Upcoming Audio Fixes and Multiplayer Mode Adjustments Ahead of Update 1.1.3.0

EA and Battlefield Studios are preparing Battlefield 6 players for Season 1: Winter Offensive with a community letter with a list of changes set to be introduced with the upcoming 1.1.3.0 update.

The message, which aims to roll out the welcome mat for what will be yet another feedback-driven update, was posted on the official Battlefield 6 website today. It comes with a breakdown for some of the community talking points BF Studios has attempted to address so far, while giving fans a closer look at what’s to come when Winter Offensive launches December 9.

With anticheat, challenge/progression, and Escalation updates topping the list of recent highlights, BF Studios is turning its attention to a number of key issues across combat, REDSEC, and the overall Battlefield 6 experience. One especially troublesome issue for the community that the team is seeking to fix with update 1.1.3.0 are audio issues that have existed since launch. Players should notice, for example, that footsteps have been tweaked to “improve clarity, distance definition, and positional awareness across the game.”

“We have also continued to work on performance and memory issues that could cause sounds,” BF Studios says, “such as vehicles or footsteps, to sometimes not play as intended, which has been particularly noticeable on larger Battle Royale maps.”

Following last month’s multiplayer mode tweaks is a set of additional adjustments for Rush and Breakthrough. The studio explains the new changes as another step in the balancing act that has seen it attempting to keep matches fair, with the new update ideally improving the experience for attacking players.

Capture volumes and vehicle availability in Breakthrough will also be updated when 1.1.3.0 launches next week, with BF Studios explaining that Siege of Cairo, for example, will feature an additional attacker tank for Sectors 1 and 3 and a reworked capture area for objective B. Rush fans will notice M-COM locations for Manhattan Bridge and Liberation Peak have been adjusted to further refine attacker gameplay.

“These updates are intended to reduce bottlenecks, remove frustration points, and create more consistent and engaging fights around objectives,” BF Studios says.

“Beyond these highlights, we have also made a range of quality-of-life improvements across UI clarity, minimap behavior, controller aiming responsiveness, and more, which you will see detailed in the full notes.”

Another topic plaguing the Battlefield 6 fanbase since launch involves potential hit registration and netcode issues. It’s an area BF Studios has taken aim at before, with update 1.1.3.0 set to, hopefully, buff out even more scratches related to inconsistent gameplay across multiplayer and REDSEC. Also included in the new changes is the promise that Battlefield 6 will be easier on the eyes thanks to changes to close-range soldier visibility, lighting, prone animations, and more.

While players across the experience will likely pick up on “wide-ranging” changes to weapon handling, attachments, and recoil patterns, REDSEC fans can look forward to armor and tank availability changes. Armor changes for the battle royale experience will be detailed in its own dedicated post in the near future, with tank changes also subject to change as fans get their hands on update 1.1.3.0.

“We are actively exploring several areas aimed at improving clarity, responsiveness, and fairness in combat, BF Studios adds. “This includes further work on edge cases related to hit registration, investigating rare desync scenarios with destructible objects, and gathering deeper data on situations where players feel they were eliminated after reaching cover. These areas remain key priorities, and the findings from our ongoing investigations will inform updates planned for the new year.”

This latest communication from the Battlefield team stops short of providing full Battlefield 6 update 1.1.3.0 patch notes. Players are told to expect a more detailed list of all of the new weapon, map, and mode changes in “the next few days.”

Battlefield 6 Season 1 will deliver its third and final chapter when Winter Offensive launches December 9 for PC, PlayStation 5, and Xbox Series X | S. While the two previous chapters have introduced additional weapons, modes, and two maps – Blackwell Fields and Eastwood – next week’s content update focuses on its Ice Lock event changes. Expect snowy limited-time goodies for Gauntlet and Empire State, as well as an ice climbing axe melee weapon.

Battlefield 6 launched for PC and consoles October 10. As BF Studios continues to refine its gameplay, players have found themselves divided over map sizes and goofy skins while EA boasts record-breaking launch sales.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Clair Obscur: Expedition 33 Wasn’t Just An Enormous Sales Success, It Was Also The Biggest New Third-Party Launch on Xbox Game Pass in 2025, Despite Launching Two Days After The Elder Scrolls IV: Oblivion Remastered

The highly-acclaimed Clair Obscur: Expedition 33 just added yet another accolade to its name — as it’s now the biggest new third-party game launch on Xbox Game Pass in 2025.

Microsoft announced the news today after examining data from every day one Xbox Game Pass launch this year, and ranking every third-party game by the number of unique users during its first 30 days of availability.

It’s a hugely impressive achievement for Clair Obscur: Expedition 33, the debut game from French studio Sandfall Interactive, for several different reasons. Firstly, because the game arrived just two days after Bethesda’s The Elder Scrolls IV: Oblivion Remastered (which itself also launched via Game Pass). And secondly, because we already know that Clair Obscur went on to sell very well too (5 million copies in five months) — something its launch via Game Pass does not appear to have dented.

“From being there to announce our game back in Summer 2024, to coming to the studio for the Developer_Direct video in January, Xbox helped us get the word out there and reach a lot of players,” Sandfall creative director Guillaume Broche said in a statement.

Xbox Game Pass let “a lot of people try our game when maybe they might not have before,” Broche continued. “The turn-based RPG genre has a lot of fans but sometimes it might put people who prefer more real-time action games off, but Game Pass lowered that barrier of entry. They could just try it and see how it feels. So a lot of curious players could start the game, explore Lumière and the early game, and realize there’s a lot to enjoy here, even if they weren’t expecting it at first.”

So, what was Clair Obscur’s Xbox Game Pass competition? It’s been a long year, so it’s worth reminding ourselves of everything the turn-based RPG has beaten to become this year’s biggest third-party Xbox Game Pass release. (And remember, this is separate to Microsoft’s own first-party output, which will include Avowed and South by Midnight, as well as Bethesda games such as The Outer Worlds 2, and Activision fare like Call of Duty: Black Ops 7.)

Other third-party games that arrived day one via Microsoft’s subscription service notably included the highly-anticipated Hollow Knight: Silksong, as well as the post-apocalyptic survival game Atomfall. The highly-acclaimed indie puzzle favorite Blue Prince also arrived this year, as did Ninja Gaiden 2 Black, Wuchang: Fallen Feathers, Ball X Pit, and PowerWash Simulator 2.

Congratulations, then, to Clair Obscur: Expedition 33 — something we may well be hearing a few more times this month, considering its record-breaking number of nominations at The Game Awards. Tempted to give it a try? It’s still on Xbox Game Pass, and we have an array of tips for the important things to know before going into Clair Obscur: Expedition 33.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Final Fantasy 7’s Aerith Has Had Enough of ‘Creeps’ Tagging Voice Actors With ‘Smut’ Featuring Their Characters

Briana White, the actress who portrays Aerith in Final Fantasy 7, has called on fans to stop tagging voice artists in spicy material featuring their characters.

The discussion began after White saw KPop: Demon Hunters actor Rei Ami discovering adult fanfiction featuring her character Zoey. In response, White suggested fans in general had “forgotten the meaning of the word inappropriate.”

“Maybe let’s normalize not tagging voice actors in smut of their characters,” White wrote in a series of posts on X. But many fans responded by saying Ami had gone on to look for the content purposefully — to which White then suggested it was all a matter of “consent.”

“It’s really a shame when VAs want to interact with the people who love the characters on social media but just a few creeps ruin it for everyone,” White wrote, acknowledging that she had seen all sorts of fan-made Final Fantasy 7 content even though she tried to “actively avoid it.”

White portrayed Aerith in the 2020 Final Fantasy 7 Remake, a role she has then continued in Crisis Core: Final Fantasy 7 Reunion, 2024’s Final Fantasy 7 Rebirth, and Final Fantasy Tactics: The Ivalice Chronicles.

“I’m so associated with FF7 that it gets shown to me every single day anyway,” White explained. “As someone said earlier, it is a matter of consent. And it can be almost impossible to know what exactly is acceptable or not to an individual just from knowing their social media persona.”

Ultimately, White conceded that while Ami had chosen to seek out the fan-made content that had prompted her initial post, fans should still be mindful of what they share. “Alright alright y’all have spoken and I hear you,” White concluded. “Point stands, just not for [Rei Ami]. Carry on.”

White is set to return in Square Enix’s upcoming third and final entry in its Final Fantasy 7 Remake trilogy — a game that won’t cut content in order to feel “more concise” than the sometimes meandering Final Fantasy 7 Rebirth.

“It’s about making sure the pacing feels right,” series director Naoki Hamaguchi said. “It’s not about cutting out content, it’s making sure that it feels right, the speed that the story progresses at feels right, and it is fairly quick and feels like you can get through it at a reasonable pace. But it has to feel right, so that’s what I mainly intended to say there.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social