The Best Deals Today: Captain Toad: Treasure Tracker, Raidou Remastered, and More

We’ve rounded up the best deals for Saturday, August 16, below, so don’t miss out on these limited-time offers.

Captain Toad: Treasure Tracker for $27.99

Captain Toad: Treasure Tracker is an amazing game that ranks among my favorite Nintendo Switch games. This adorable puzzle game challenges your brain, as each stage can be rotated around. Captain Toad cannot jump, so it’s up to you to guide him to find gems, coins, and stars. The Nintendo Switch release packed in a few new levels based on a few Kingdoms found in Super Mario Odyssey, too.

Silent Hill 2 for $29.99

Bloober Team’s remake of Silent Hill 2 is on sale at Target this weekend for $29.99. Recreating one of Konami’s most beloved titles was never going to be easy, but the Silent Hill 2 remake delivers an immersive horror experience that preserves almost everything that made the original so great. In our 8/10 review, we said the game “smoothly polishes down the rough edges of the original game’s combat while taking a piece of heavy grit sandpaper to scuff up every rust and mold-covered surface of its nightmarish environments, successfully making them appear far more abrasive and menacing to explore.”

Attack on Titan Final Season Steelbook up for Pre-Order

A brand-new Attack on Titan Steelbook is up for pre-order, and this is one you won’t want to miss. This Steelbook contains Part 1 and Part 2 of Attack on Titan Final Season, in addition to the two Attack on Titan Final Season The Final Chapters specials. The front of the Steelbook features the Final Season Part 1 key art, while the back features Part 2’s key art. If you haven’t picked up any of the Final Season on Blu-ray just yet, this is the ultimate bundle, especially considering the price.

Score Raidou Remastered on Switch for $39.99

Raidou Remastered: The Mystery of the Soulless Army launched in mid June, and you can save $10 off a Nintendo Switch copy for the first time this weekend at Amazon. This action RPG is a remaster of the 2006 PS2 game, and there are many improvements and new features to discover. For one, UI, visuals, and voice acting have all been tweaked to refine the experience, but you can also discover more than 120 different demons.

Save 20% Off the Tony Hawk’s Pro Skater 3 + 4 Collector’s Edition

Tony Hawk’s Pro Skayer 3 + 4 was a great blast from the past this Summer, and you can now save 20% off the PS5 Collector’s Edition at Amazon. This edition packs in the full game on a physical disc, all digital deluxe content, which includes the Doom Slayer Skater, and a limited edition full-size Birdhouse Wings Design skateboard deck. Time to hit the park.

Doom: The Dark Ages for $44.99

Doom: The Dark Ages is on a major sale for the first time, and you can save $25 off a PlayStation 5 copy at Best Buy this weekend! This game takes the Doom Slayer back to the medieval ages, acting as a prequel to both Doom (2016) and Doom Eternal. The latest update was just released last week as well, so really, there has never been a better time to hop in.

Persona 5 Royal PC for $19.91

Persona 5 Royal is still one of the most popular RPGs to this day, but most deals on the game are often for consoles. However, this weekend, you can score a PC copy of the game for $19.91 at Amazon. This physical edition contains three art cards and a Steam code you can redeem for a copy of the game.

Final Fantasy Dominates The Top-Selling Magic: The Gathering Cards of 2025 So Far

Magic: The Gathering is having its biggest year yet with Final Fantasy’s Universes Beyond set, and its cards dominate the top-selling cards of the year.

In fact, in putting together this top 10, every entry was Final Fantasy themed, from characters to Surge Foils worth hundreds.

With that in mind, we’ve put together the top 10 below, covering Final Fantasy, Edge of Eternities, Tarkir: Dragonstorm, Aetherdrift, and Innistrad Remastered.

Here’s the top 10 for each, thanks to data from TCGPlayer.

Final Fantasy

According to TCGPlayer, the top-selling Final Fantasy cards are as follows:

  1. Sephiroth, Fabled SOLDIER (Borderless – Surge Foil)
  2. Cloud, Ex-SOLDIER (Borderless – Surge Foil)
  3. Starting Town
  4. Yuna, Grand Summoner (Borderless – Surge Foil)
  5. Tifa Lockhart (Borderless – Surge Foil)
  6. Cloud, Midgar Mercenary (Borderless – Surge Foil)
  7. Tifa, Martial Artist (Borderless – Surge Foil)
  8. Vivi Ornitier
  9. Y’shtola, Night’s Blessed (Borderless – Surge Foil)
  10. Yuna, Hope of Spira (Borderless – Surge Foil)

Many of those Borderless Surge Foil variants have been commanding a fair amount of value on the secondary market, but Starting Town popping up near the top is a nice surprise.

Edge of Eternities

The next most popular set at the time of writing (and the most recent), Edge of Eternities shows there’s plenty of appetite for Magic’s own characters and stories.

  1. Icetill Explorer
  2. Texxeret, Cruel Captain
  3. Quantum Riddler
  4. Cosmogrand Zenith
  5. Exalted Sunborn
  6. Evendo, Waking Haven
  7. Uthros, Titanic Godcore
  8. Texxeret, Cruel Captain (Borderless)
  9. Ouroboroid
  10. Quantum Riddler (Borderless)

Tarkir: Dragonstorm

The set before Final Fantasy might feel as though it’s been swept under the rug, but anyone looking for dragons will find a lot to like. And yet, the top 10 most popular cards include multiple versions of the same four cards.

  1. Elspeth, Storm Slayer
  2. Ugin, Eye of the Storms
  3. Voice of Victory
  4. Ugin, Eye of the Storms (Borderless)
  5. Elspeth, Storm Slayer (Borderless)
  6. Ugin, Eye of the Storms (Showcase)
  7. Voice of Victory (Borderless)
  8. Elspeth, Storm Slayer (Showcase)
  9. Mox Jasper (Showcase)
  10. Mox Jasper

Aetherdrift

Magic’s power-sliding set is still proving pretty popular, with the top 10 cards according to TCGPlayer data including lands, sorceries, and that all-important Aetherspark.

  1. Stock Up
  2. Riverpyre Verge
  3. Bleachbone Verge
  4. The Aetherspark
  5. Sunbillow Verge
  6. Ketramose, the New Dawn
  7. Sunbillow Verge (Borderless)
  8. Bleachbone Verge (Borderless)
  9. Wastewood Verge
  10. Riverpyre Verge (Borderless)

Innistrad Remastered

Perhaps unsurprisingly, many of the top 10 here are versions of everyone’s favorite vampire, Edgar Markov. He appears no less than four times!

  1. Avacyn, Angel of Hope (Showcase)
  2. Edgar Markov (Showcase)
  3. Edgar Markov
  4. The Meathook Massacre (Showcase)
  5. Edgar Markov (Retro Frame)
  6. Edgar Markov (Showcase) (Serial Numbered) (Double Rainbow Foil)
  7. Avacyn, Angel of Hope (Retro Frame)
  8. Tree of Perdition
  9. The Meathook Massacre
  10. Emrakul, the Promised End (Showcase)

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

The Rarest Magic: The Gathering Cards of All Time, and How Much They’re Worth

Magic: The Gathering has been running for literal decades, and while reprints will always keep making harder-to-find cards a little easier to collect, there are some cards so rare that they become almost like urban legend.

There are cards worth thousands, for example, but there are also cards worth millions, from wild serialized, one-of-a-kind prints like The One Ring (famously purchased by Post Malone) to cards like Time Walk, which were so powerful they’ve been banned.

Below, you’ll find some of the priciest cards around, marking some of the rarest in the game’s history.

Magic: The Gathering’s Rarest Cards Of All Time

10 – Time Walk (Alpha)

A card from the game’s Alpha Edition, Time Walk has sold for around $25,000 and offered an extra turn for a measly two mana, meaning it was banned pretty swiftly.

It’s not legal in any format, but for collectors it’s a piece of Magic history regardless, forming part of the ‘Power 9’ (more on those shortly).

9 – Euroakus

A card so rare that TCGPlayer doesn’t have it, Euroakus was a Heroes of the Realm card awarded to Wizards’ European Team in 2020.

Heroes of the Realm cards are given to Wizards employees, with their name printed. As Wargamer explains, one of these Euroakus cards was sold for $25,200 in 2022, but the name was blurred out.

8 – Phoenix Heart

Phoenix Heart might not be legal (it doesn’t actually have an effect), but it’s very sweet. Richard Garfield, creator of Magic: The Gathering, has the card printed to celebrate his wedding to Koni Kim and send it out among the wedding invites.

It’s previously sold for $27,500, which is even better than an open bar at a wedding if you ask us.

7 – Splendid Genesis

Richard Garfield commemorated the birth of his first child with this neat card. Splendid Genesis reads, “Shuffle all cards in the game together and deal them into three decks. The game continues with a new player.”

Naturally, it serves no gameplay purpose, but it’s a wholesome card that still fetched around $72,000 at auction in 2022. Only 110 were printed.

6 – Timetwister

Remember when we mentioned the ‘Power 9’ earlier? Here’s another, and yes, it’s banned.

Timetwister puts your hand, library, and graveyard together and lets you draw another hand of seven cards. Essentially resetting your deck (and your opponents) while leaving the board state as it is – a neat trick, and one that someone paid $84,000 for.

5 – Lord of the Pit

Demon decks are all the rage these days, but Lord of the Pit was one of the first. It’s a 7/7 with Flying and Trample that does damage to its owner unless they sacrifice a creature.

While it’s sold for as high as $105,000 in the past, there are reprints. In fact, you can grab one for under 50 cents on TCGPlayer.

4 – Mox Opal

There are five ‘Moxes’ included in the ‘Power 9’ (scroll down for the full list), and while the effect of adding a single mana may seem a little tame, it’s a powerful ramp in the early turns.

It’s been sold for $108,000 in the past, but we can’t find it on TCGPlayer. Instead, a newer version (which taps for any color but requires multiple artifacts be in play) is available instead. It’ll cost you $160, mind.

3 – Autographed Black Lotus

The iconic Black Lotus pops up on this list twice, with an autographed version signed by its illustrator, Christopher Rush, going for around $511k.

And yet, Post Malone claims to have bought a similarly signed one for $800k, and that brings us nicely to…

2 – One of One Ring

While some purists felt the chase of a single ‘one of one’ version of The One Ring made the game of Magic more of a sideshow to a Willy Wonka-esque spectacle, it’s become legendary.

The card was found and sold to Post Malone for around $2 million, although there have been suggestions it was higher than $2.5 million. You can buy one of the more commonly available ones for your collection for around $70 if you’re keen.

1 – Black Lotus

The only card that’s sold for more than the ‘One of One Ring’ is a Black Lotus card in pristine condition, sans autograph.

A private buyer snapped up a Pristine 10 graded version of the iconic card for $3 million in 2024, making this the most expensive Magic: The Gathering card. You can buy a ‘moderately playedversion right now for $79k.

A quick glance on eBay shows a fair few for sale still, but in varying graded conditions.

Can You Still Pack The Rarest Magic: The Gathering Cards?

Sure, you could, but your chances are astronomically low. Many of the cards on this list haven’t been printed for years, and while there are still valuable cards to find in packs (we’ve got a rundown of the most valuable ones in Edge of Eternities), you’d have to find a super dusty old pack to get some of the cards on this page.

That makes the secondary market the only option for collectors.

Magic: The Gathering’s Power 9 Explained

We’ve referred to the ‘Power 9’ in this list a few times, so here’s every entry, and their effects.

Black Lotus

Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.

The Mox: Emerald, Jet, Pearl, Ruby, Sapphire

Add 1 [color] mana to your mana pool. Tapping this artifact can be played as an interrupt.

Ancestral Recall

Draw 3 cards or force opponent to draw 3 cards.

Timetwister

Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.

Time Walk

Take an extra turn after this one.

The Power 9 were found in the Alpha, Beta, and Unlimited sets of Magic: The Gathering.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

The iBuypower Radeon RX 9070 XT Gaming PC Is Still the Best Gaming PC You Can Get for Under $1,500

If you’re looking to upgrade your gaming PC and want to keep your budget to under $1,500, then one deal stands out above all the rest. Walmart is offering the iBuypower Element Pro gaming PC equipped with an AMD Radeon RX 9070 XT GPU for just $1499 with free delivery. This was the best “high-end” gaming PC deal during Prime Day – better than anything I found on Amazon – and it’s still the best deal I’ve seen so far at this price point. The Radeon RX 9070 XT is an outstanding graphics card that can run the latest games (like Battlefield 6) in 4K.

iBuypower Element Pro Radeon RX 9070 XT Gaming PC $1499

The iBuypower gaming PC is generously equipped across the board. It features an AMD Ryzen 9 7900X CPU, Radeon RX 9070 XT GPU, 32GB of DDR5 RAM, and 2TB M.2 SSD. The Ryzen 9 7900X processor has a max boost clock of 5.6GHz with 12 cores and 24 threads. This is an excellent CPU for both gaming and multi-tasking and you won’t need to upgrade from it for a long time. It’s cooled by a very robust 360mm all-in-one liquid cooling system and run off an 850W power supply.

The Radeon RX 9070 XT Received a 10/10 at IGN

We rated the AMD Radeon RX 9070 XT a “perfect” 10/10. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren’t even close. The 9070 XT is also comparable in performance to the older $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor. It does lose out on VRAM (16GB vs 24GB), but that isn’t really an issue for gaming. By “4K ready” I mean that this gaming PC can run pretty much any game at 4K resolution and at framerates of 60fps or higher. Any video card that’s weaker and you’ll have to compromise in order to get playable framerates.

The Battlefield 6 Beta Runs This Weekend

Battlefield 6 is out in October and there’s one final open beta that runs August 14-17. It’s shaping up to be a solid game that goes back to its true roots . Check out our initial impressions of the beta and go ahead and try the game. Battlefield 6 has fairly lax requirements for a new release title; EA recommends at last a GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT GPU to achieve 30fps at 1080p, although an RTX 4080 or more powerful GPU is recommended for gaming in 4K.

Check out more Alienware Back to School deals

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Battlefield 6 Multiplayer Review in Progress – Beta Impressions

I know a multiplayer shooter is really clicking when my buddies and I are all swapping stories at the end of the night. There was the time my Banshee was skyjacked over a pit in Halo Infinite, and I used my Grappleshot to quickly re-skyjack it, sending the would-be thief to their grave. Or when we were down to just my friend Geoff against four opposing players in a game of Valorant, and he channeled his inner John Wick to suddenly become a shotgun god and win it for us. After a week in the trenches, streets, and crumbling buildings of Battlefield 6’s first two beta weekends, one thing is clear: we are going to have a lot of stories to share.

The first thing I noticed as I loaded into the Conquest mode was just how much destruction was happening all around me. Buildings were coming apart, trees were shattering, and walls were crumbling as dirt and dust filled the air. It looks like a war movie, and stopping to let the smoke from a car explosion clear made the area I was in feel less like a playground for a shooting game, and more like, well, a battlefield. On more than one occasion, I found myself drawing the unwanted attention of an enemy tank, and the sheer volume of wreckage all around as it’s cannon opened fire left me feeling like Lord Beckett walking across his rapidly disintegrating ship at the end of Pirates of the Caribbean: At World’s End.

That destruction is not just there for the vibes, either. Blowing away the other team’s cover with the Assault class’s grenade launcher forces a satisfying reevaluation of their strategy, and knocking down walls to breach an objective or create new sight lines is a tactical delight. That’s not to say you will be kool-aid manning your way around everywhere you go. Unlike The Finals, where the walls are (affectionately) made out of dried breadsticks, here cement walls act like cement, and you’ll need that aforementioned grenade launcher, some rockets, or a trusty tank to fully take advantage of the map, elevating the importance of your equipment selection.

There are four classes to choose from in the Beta, though you have a lot more control over their kit than in previous Battlefield games. Anyone can equip any gun, so if you want to be a sniper rifle-packing Support medic, you can. I’m a little weary of the possibility of meta builds cropping up that would be a mistake not to use, but so far, the variety I’ve seen across both friends and foes seems in keeping with what I would expect in any other shooter like this. Each class also gets special perks with their signature gadget, weapon, and trait. For example, the Engineer takes reduced explosion damage and the Recon can hold their breath to steady their Sniper rifles, which provides a nice push to match your loadout with your class.

Fights reward a keen eye rather than just being the fastest on the draw.

People often gravitate towards assault classes, but Battlefield 6 continues the series’ history of making the support options viable, if not essential at times. Engineers are a necessity in bigger maps with vehicles, as their rockets hammer away at map-dominating tanks, and their blowtorch repairs friendly vehicles. Any class can raise the near-dead, which is a change from previous Battlefield games, but the long activation time is often a fast way to join your injured buddy, so the Support’s ability to instantly get the down-but-not-out to their feet using their defibrillator can turn the tide of a close skirmish. This is especially valuable in match types where your side has a limited pool of respawns to draw from.

The shooting itself errs on the easy side, which I think is the right fit for the massive number of players you can see in a given match. Weapons are very accurate, and the minimal recoil means they remain accurate through sustained fire, resulting in a relatively high skill floor, with even bottom-of-the-leaderboard players contributing a decent number of kills much of the time. That’s not to say that skilled play isn’t rewarded. I’ve been on both sides of a fight where one player shoots first, hits a body, and is taken down by a perfectly placed headshot in return.

The fast time-to-kill rewards a keen eye rather than just being the fastest on the draw, and the importance of decision making above almost anything else is a great differentiator compared to other military shooters. Do you take the slow route through back alleys to your objective, risking some potential ambushes on the way, or do you try and find the right time to spring across the wide open road, hoping a sniper isn’t watching or an armored vehicle isn’t on patrol? It’s supremely satisfying to set up an ambush inside a key building, shotgunning players that are foolish enough to run by without checking their corner.

The match types available in the beta don’t break any new ground, but I don’t mind, given how well they play. Conquest is the headliner, with 64 players mixed between infantry and vehicles, and wide open maps with control points to fight over and hold. Eliminating enemies or owning those points drains a limited supply of respawns on the other team, which means playing the objectives or looking for fights both contribute in satisfying ways. Breakthrough is similar, though with a more defined offense (which has those same limited respawns) and defense (with infinite reinforcement). There are more options like Rush, which is a bit like Counterstrike without rounds, or classic Team Deathmatch alongside a few others, but I haven’t been able to peel myself away from the joy of Conquest long enough to spend much time with them yet.

We are still in the beta period, but I’m already having an absolute blast with Battlefield 6’s multiplayer. The action is sublime, with a cinematic quality to the constantly raining debris that is enhanced by how legitimately effective it is to take strategic advantage of that destruction. The accurate guns and short time-to-kill mean anyone has a chance in a gunfight, but the other classes bring enough to the table to make focusing on keeping your team alive or your vehicles operating a viable way to contribute, even when direct combat isn’t your strength. I still need to spend more time with the various vehicles, which is a game unto itself, and I need to play the maps a lot more before I can really render any informed opinions on them (I’m looking at you, sniper-infested cliffs on Liberation Peak). It will also be interesting to see what, if anything, changes or is retuned for the official launch in October – but right now, even in beta form, Battlefield 6 might be the most fun shooter I’ve played this year.

This Alienware Aurora R16 RTX 5080 Gaming PC Starts at $2,150, Perfect for Playing Battlefield 6 in 4K

Dell has a great deal on a current generation PC that will get you ready for upcoming games like Battlefield 6. Right now you can get an Alienware Aurora R16 gaming PC equipped with the GeForce RTX 5080 graphics card for as low as $2,149.99 with free delivery. That’s one of the best prices I’ve seen for an RTX 5080 prebuilt, which is impressive considering you would typically pay more for the Alienware brand. Although GeForce RTX 5080 graphics card prices are trending downwards, you still can’t find it for under $1,000, so you’d be hard pressed to build your own diy PC for cheaper.

Alienware Aurora RTX 5080 Gaming PC From $2,149.99

There are three tiers of this Alienware RTX 5080 gaming PC currently discounted. The base model costs $2,149.99 and is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 5080 CPU, 16GB of DDR5-5600MHz RAM, and a 1TB M.2 SSD. The mid-line model upgrades the CPU to an Intel Core Ultra 9 285K processor (currently the most powerful Intel CPU available) and doubles the memory to 32GB for $2,599.99. The top-end model quadruples the memory to 64GB, and doubles the storage to 2TB SSD for $2,749.99.

The Core Ultra 7 265F is part of Intel’s newest Arrow Lake-S lineup released earlier this year and boasts a max turbo frequency of 5.3GHz with 20 cores and a 36MB L2 cache. This is a good all-around CPU for gaming, multi-tasking, and general workstation performance. For gaming, you won’t see much of an improvement upgrading to a Core Ultra 9, especially if you plan to play at high resolutions where the GPU makes much more of an impact. However for multi-tasking and workstation and creator tasks, the Core Ultra 9 is superior because it has significantly more cores.

The GeForce RTX 5080 GPU will run any game in 4K

The RTX 5080 is the second best Blackwell graphics card, surpassed only by the $2,000 RTX 5090. It’s about 5%-10% faster than the previous generation RTX 4080 Super, which is discontinued and no longer available. In games that support the new DLSS 4 with multi-frame generation exclusive to Blackwell cards, the gap widens. This is an outstanding card for playing even the latest games at 4K resolution with high settings and ray tracing enabled.

The Battlefield 6 Beta Runs This Weekend

Battlefield 6 is out in October and there’s one final open beta that runs August 14-17. It’s shaping up to be a solid game that goes back to its true roots . Check out our initial impressions of the beta and go ahead and try the game. Battlefield 6 has fairly lax requirements for a new release title; EA recommends at last a GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT GPU to achieve 30fps at 1080p, although an RTX 4080 or more powerful GPU is recommended for gaming in 4K.

Check out more Alienware Back to School deals

Not everyone is the DIY type. If you’re in the market for a prebuilt gaming PC, Dell is one of the best brands we’d recommend. Nowadays, the best Alienware deals are competitive compared to the cost of building your own PC with equivalent specs. Alienware desktops and laptops feature solid build quality, top-of-the-line gaming performance, and excellent cooling (further improved on the newer models). Best of all, there are plenty of sales that happen throughout the year, so it’s not difficult to grab one of these computers at considerably less than their retail price.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Wuchang: Fallen Feathers Performance Patch Makes Drastic Changes to Enemies and Story, and Players Aren’t Happy

Last month, Wuchang: Fallen Feathers developer Leenzee Games promised fans that a number of performance and optimization issues plaguing the game since launch would be patched out promptly. Now, patch 1.5 does seem to address many of these issues, but with a strange cost: it also makes sweeping changes to many of the game’s enemies, dialogue, and story that have fans even more unhappy.

If you look at the patch notes for 1.5, they initially seem pretty inocuous. There’s some bug fixes, and a lot of good improvements such as a sped-up healing animation and the ability to dodge cancel out of the recovery animation. There’s also an “optimization” in there that the patch notes say is in preparation to allow players to respawn closer to bosses they’ve died to, which will be another welcome change when it lands.

But tucked in the lengthy patch notes are a couple oddities:

Added dialogs for some NPCs to complete some plots. We will further optimize the exhaustion animations in the future to improve the plot performance.

Fixed the faction bug in Chapter 4, adjusted the level design, and increased the performance effect of BVB.

Added some ‘Wuchang’ voice to complete the story, and added some NPC dialogues.

So what’s all that about? As documented on Twitter/X by Lance McDonald, the update has made significant changes to certain NPCs, bosses, and enemies to make it so they canonically do not die.

Prior to the patch, you were able to target and kill certain human NPCs you encountered throughout the game. These characters were passive, uninteractable otherwise, and didn’t attack you, but you murdering them affected your character’s “madness” mechanic in a way that made for legitimately interesting gameplay. Now, that’s no longer true — the NPCs are untargetable and unkillable, effectively removing the ability to choose to interact with the madness mechanic in that specific way.

Additionally, this change also significantly impacts the game’s fourth chapter, which was previously quite chaotic and difficult to manage due to a number of human enemies trying to attack you. Now, a large portion of those enemies aren’t hostile at all, turning what was once a very challenging chapter into a bit of a cakewalk.

On top of this, multiple challenging bosses no longer “die” when you defeat them. Instead, they simply stand there, “exhausted,” or run away to live happily ever after, or claim the intense battle that just took place was all just a “trial.”

While the first two issues impact gameplay directly, the boss changes are being roundly criticized by players for how they impact the game’s story. Wuchang: Fallen Feathers heavily focuses on themes of death, and being able to accept the death of a loved one or a period in one’s life. Many of the enemies in Fallen Feathers are actively trying to thwart death, or prolong something that will inevitably come to a close. So in several of these cases, them not dying at all completely flies in the face of the game’s message of accepting death’s inevitability.

As of yet, developer Leenzee Games has not explained why these changes were made, or made any statement at all beyond the patch notes (IGN has reached out for comment). However, many players are correctly pointing out that the characters impacted by the changes seem to have something in common: they’re all humans who are affiliated with the Ming Dynasty in some way.

Fallen Feathers is historical fiction, and takes place in 1600s China at the end of the Ming Dynasty, the last dynasty ruled by the Han Chinese before the Qing took over. Though the story of the game originally used the ending of the Ming Dynasty to effectively frame its message about death and moving on, now, none of the Ming characters die or move on, rendering the premise ineffectual. As a result, a number of negative Steam reviews and posts on various social platforms are accusing Leenzee of self-censoring, allegedly due to feedback from a segment of largely Chinese players upset about the game’s treatment of the Ming characters.

“Improving game performance is welcoming,” reads one “not recommended” Steam review from August 13, by someone with 58 hours in the game. “But this must be the first time I’ve heard of story plot change post release. As far as I am aware. Plot change made the story completely different, and even make some of the characters motivation pointless. I don’t know what kind of pressure Leenzee got to go as far as changing the games plot. I’ve read that it was criticized by some gamers for not being historically accurate. But the story is ficiton is it not? I have decided to stop playing for now, and hope Leenzee undo the plot changes. Or at least make it possible to rollback to patch 1.4.”

Interestingly, the r/wuchanggame subreddit seems to be almost completely devoid of criticism of the patch, but users of other subreddits are claiming that the moderators of that subreddit have been deleting any posts that are critical of these changes.

IGN reviewed the release version of Wuchang: Fallen Feathers at launch and gave it an 8/10, calling it “yet another great soulslike to add to the ever-increasing pile, featuring excellent combat, wonderful level design, an incredible skill tree, and fearsome bosses.” So if you can find a way to play on the pre-patch version, it seems like that’s the way to go for now.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Best Xbox Game Pass Deals and Bundles Right Now (August 2025)

With so many great games coming down the pipeline, now’s a great time to hop on the Xbox Game Pass bandwagon. If some titles joining the catalog this year have caught your eye and you’re itching to join in on the fun, you can choose between one or three month Game Pass Ultimate membership options at Amazon. Unfortunately, there aren’t any discount deals available at the moment, but we’ll update this when a new one drops.

You can learn more about options for signing up, what’s coming soon to Game Pass this month, and the big releases still to come below.

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Best Xbox Game Pass Deals

While there aren’t any deals available at the moment, we’ve included where you can buy a one month Game Pass Ultimate membership above at Amazon. This will set you back $19.99. Amazon also has a three month Game Pass Ultimate membership option available for $59.99, if you want to stock up on a few months to get you started.

What’s Coming Soon to Xbox Game Pass?

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for August, we’ve got you covered. The Xbox Game Pass August Wave 1 lineup is:

It’s important to note that the Game Pass Standard tier (available for $14.99/month) does not give users access to day one releases – that’s exclusive to the Game Pass Ultimate tier. If you’re looking to play big Xbox exclusives and other new games on the day they release, you’ll need to be subscribed to Game Pass Ultimate.

What Games Are Leaving Xbox Game Pass?

Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on August 15.

  • Anthem (Console and PC)
  • Farming Simulator 22 (Cloud, Console, and PC)
  • Persona 3 Reload (Cloud, Console, and PC)

Biggest Games Releasing on Xbox Game Pass

Xbox’s Summer Showcase this year had plenty of exciting new games to show off, from The Outer Worlds 2 to Call of Duty: Black Ops 7, Clockwork Revolution, and Ninja Gaiden 4. But which of the many games revealed during the showcase will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.

The latest big release on the platform is Wuchang: Fallen Feathers. In our review, IGN’s Mitchell Saltzman said, “Wuchang: Fallen Feathers is yet another great soulslike to add to the ever-increasing pile, featuring excellent combat, wonderful level design, an incredible skill tree, and fearsome bosses. Just watch out for some steep difficulty dips and spikes, and a reliance on cheap-feeling “gotcha!” ambushes.”

If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Star Wars Jedi Hero Cal Kestis Set to Appear in New Episodes of Animated Series

Cal Kestis, the hero of EA’s Star Wars Jedi video games, will appear in a spin-off TV series — marking his first voiced appearance in another medium.

The redheaded Jedi will play a role in new episodes of Lego Star Wars: Rebuild the Galaxy set to debut on streaming service Disney+ next month. A non-canon spin-off set in a “What If?”-style remixed Star Wars universe, Rebuild the Galaxy previously introduced the world to Darth Jar-Jar. Who knows what this second round of episodes will see Kestis (or an alternate universe version of him) get up to.

As in Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, Kestis will once again be voiced by Cameron Monaghan, in the actor’s first voice role as Kestis outside of a video game. News of Monaghan’s return, as well as Kestis’ appearance on a poster for the series, come amid fan speculation the Jedi may eventually turn up in live-action form — something Monaghan himself has said he is open to.

While Monaghan has said he would “absolutely” want to portray Kestis in live-action, the actor has also said the project would “have to be right” for the character. “By that I mean, it has to continue the story or the character in some way,” Monagahan said in March 2024.

“I don’t want him to just kind of show up to stand around and be there. I want him to mean something and for there to be a significance for the character itself. So, it would have to make sense. But in the right context then, yeah, absolutely.”

Kestis’ appearance in Rebuild the Galaxy marks the latest appearance of his popular character outside of Respawn’s Jedi series, alongside other elements from the games. Kestis already has a spin-off novel, Jedi: Battle Scars, and popped up in Star Wars: Galaxy of Heroes, a smartphone game also published by EA.

Over time, various elements from the Star Wars: Jedi series have popped up elsewhere. A droid of the same model as Kestis’ loyal companion BD-1 is featured in Episode 5 of The Book of Boba Fett (you can also buy the droid as a LEGO set), while Season 1 of Ahsoka saw the titular Jedi use psychometry. This rare force ability allows Jedi to detect echoes of the past by interacting with objects or locations, and was taken by some as an indication that Ashoka had encountered Kestis at some point in her past.

Is this just Disney having fun with its vast cast of Star Wars characters, a reminder there’s still a third Star Wars: Jedi game from Respawn on the way, or a tease that fans can expect yet more from Kestis (and Monaghan) in future? Time will tell.

For now, Rebuild the Galaxy launches via Disney+ on September 19.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

OFF Review

What I’d consider the best parts of horror in games aren’t jump scares or gruesome monsters chasing you, rather an eerie atmosphere or a lingering feeling of dread – knowing something is a little off. I’ve long heralded the 2008 cult-classic OFF, an RPG Maker (2003) game from developer Mortis Ghost, for how it wields its lo-fi art style to evoke that powerful sense of dread and reveal things that are truly horrifying. As a small-scale game that only had an English version via fan translation in 2011, this official remaster in 2025 is important for preserving an influential retro-style RPG, especially as it is largely faithful to the original. In some respects, it hasn’t aged quite as gracefully as I’d hoped (partially due to the hindsight of having played so many amazing games it inspired in the years since), but OFF’s blend of goofiness embedded in a deeply unsettling story has stood the test of time.

OFF is one of those games where its limitations are part of its strengths. Color and the absence of it are used to shift the vibe of the overworld in chilling ways as you progress. The hand-drawn sketch-like character designs give a deranged look to enemies that complements their desolate, off-kilter world. And the low-tech pixel art has a way of being a powerful tool for creating a foreboding atmosphere, letting your imagination tease out an underlying psychological horror. These are some of OFF’s defining features, and also remain effective as you unravel its disturbing truths.

You control The Batter, a guy rocking a baseball uniform and armed with a bat who is ready to hit some dingers, and you’re on a mission to “purify” a dystopian world of evil ghosts. Without much explanation, a nightmarish cat called The Judge speaks to you in a philosopher’s tone to ponder how your decisions will be accounted for. Aside from one specific moment, there aren’t choices to make, but it’s interesting context for a story that reveals itself through the actions you have to take. I, as the player, felt increasingly uneasy about where things were going – but to The Batter, it’s just another plate appearance. That contrast is still quite effective, and OFF makes this distinction clear in its breaking of the fourth wall from the very start.

It’s a fairly short game, taking about seven-to-eight hours to finish and defeat the secret bosses, including a few new ones. The world is made up of five zones, some of which represent industrial production where workers are ground to the bone by authoritarian figures. Liquid plastic makes up its seas, meat and metal are harvested ad nauseum, and the sugar mines bring about the worst parts of its society. A few dialogue sequences use obscure sketches like they’re out of an old textbook and items you inspect in the environment feed into its cryptic worldbuilding. More often, however, it’s the unconventional way characters talk to you and accept their meager existences, which grows more disturbing as you see the consequences of your mission.

Exploration is met with basic puzzles that often require you to pay closer attention to the clues embedded in the environment, playing into slightly bizarre changes in the world – door codes hidden in seemingly nonsensical texts, numbers scribbled on the wall guiding you in switch-hitting puzzles, or navigating sets of rooms that break conventional logic. I wouldn’t call these things particularly engaging, but it’s the surrealist subtext tucked within them that adds to its uncanny nature.

A mix of random battles and NPCs patrolling the overworld make up encounters, and this is one aspect of OFF that hasn’t really held up: its primitive turn-based combat system. The Batter and the floating circles called Add-Ons, which are very nondescript party members you gather throughout the story, each have a basic attack and special attacks with turns running on an ATB-style system. While The Batter is the heavy hitter, Add-Ons provide more of a support role. Other than prioritizing certain targets and accounting for a few elemental affinities, there isn’t much depth or strategic nuance to combat, which becomes a tired exercise outside of a few challenging secret bosses. OFF isn’t really about its combat as it’s more of a vehicle for everything else it does, but it’s a shortcoming nonetheless.

You don’t have to love OFF, but you damn well better respect it.

OFF doesn’t necessarily tell a complex story with tons of layers to peel away, nor is it a straightforward one where everything is spelled out for you. It doesn’t try to be too clever, yet leaves room for interpretation where all roads lead to a… well, really sad story. For all its accomplishments as a uniquely disturbing experience, something beyond that still sticks with me – it’s a strange kind of emotional resonance because of how blunt and unapologetic it is, increasingly off-putting especially with what it ultimately asks you to do. And with each bizarre twist along the way is a unique artistic vision that makes for a memorable experience.

There are a few things that have changed in this remaster, one of the biggest being the soundtrack, which is somewhat polarizing to those familiar with the original such as myself. In light of not being able to bring the original composer back on board, this version of OFF features new songs that try to capture the unsettling, industrial, and discordant sound it once had. It largely succeeds, even if I do miss the specific low-tech flavor of the original. In a full circle moment for both parties, Toby Fox (of Undertale and Deltarune fame) contributed to a few tracks, lending his sound in small ways, which was nice to hear. This isn’t a soundtrack you’re going to bob your head to or throw onto a playlist to evoke memories of a whimsical experience, but it’s an important part of OFF’s identity. It’s one that complements the ghastly barks of its characters and faint ambient sounds that feed into its discomforting vibe.

I appreciate OFF as a relic of the old gaming forums where it gained traction and tumblr blogs that harnessed dedicated fandoms, and as a product of a certain era of the internet I look back on quite fondly. Discovering the original felt like unearthing a gem you wouldn’t find anywhere else, shaping my taste in horror and helping identify what it is that activates that part of my brain, alongside other RPG Maker hits like Yume Nikki. Evidently, it resonated with others, having paved the way for games like Omori and being a stated inspiration for all-timer Undertale. Replaying OFF was like dusting off the blueprints of some of my favorite games, fascinating to revisit and one you have to put some respect on in spite of the ways it aged.

Coming hot off of Deltarune’s latest chapters and having been deeply moved by the series so far here in 2025, I have a certain fondness for its progenitors and I can’t help but see how OFF’s influence persists to this day. Indie games that delve into morality, break the fourth-wall, and subvert expectations have grown and evolved in the years since, meaning OFF doesn’t come across quite as deep as it once did in retrospect. But it is foundational material for the indie RPG scene, and this is a good excuse to play it all these years later regardless of your history.