Blizzard will celebrate the 30th anniversary of Diablo by adding the Warlock class to a swathe of games — including Diablo 2: Resurrected, more than 25 years after the game’s original launch.
Resurrected, the 2021 remaster of Blizzard’s classic sequel, will receive the Reign of the Warlock DLC today, February 11, priced at $24.99 across PC, PlayStation, Xbox Series X/S and Nintendo Switch. The paid add-on is available already on Battle.net — and on Steam, where Diablo 2: Resurrected has also launched.
The news was announced just moments ago at Blizzard’s Diablo Anniversary Spotlight showcase, which featured Warlock-flavored reveals for the franchise’s other games, too. A Warlock class will arrive as part of Diablo 4: Lord of Hatred on April 28, across PC, PlayStation 5 and Xbox Series X/S, before dropping in the free-to-play Diablo Immortal this summer.
But it’s the addition to Diablo 2: Resurrected that comes as the biggest surprise — since the class was never available in the original game. As of today, however, you’ll be able to summon demons (including the suitably devilish-sounding Goatman, the Tainted and the Defiler), then bind and even devour them to gobble up their lifeforce, granting temporary buffs and traits.
Today’s Diablo 2: Resurrected update also adds enhanced Terror Zones, where you can earn consumables and choose which acts are terrorized. On Hell difficulty you’ll encounter the stalker enemies Heralds of Terror, though also have the ability to unveil five mystical statues to unlock an uber boss — the Colossal Ancients — which Blizzard describes as “the next evolution of endgame battles.”
Lastly, today’s update also adds a sprinkling of quality-of-life updates too, including built-in loot filters, improved stash tabs (yes, including stacking!), and a Chronicle to track the items you’ve collected.
Blizzard launched Diablo 2: Resurrected more than five years ago for PC, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch. The game “brings a beloved classic up today’s graphical standards, but it overlooks 20 years of obvious flaws,” IGN wrote in our Diablo 2: Resurrected review, awarding the game 7/10.
No matter how much time goes by, the gory, loot-filled embrace of Diablo 4 is something I always seem to return to, and with the Lord of Hatred expansion right around the corner it’s only a matter of time before I lose myself for dozens of hours once again. That’s especially true now that I’ve had the chance to check out the second of two new character classes coming alongside the expansion, the Warlock, who uses the power of Hell against itself to become an unstoppable, demonic magic user that even Mephisto himself should have reason to fear. This summoner of satanic sigils and swarms of sinister spawn has numerous distinct builds that make it an interesting option for different types of players, and make it less likely that you’ll end up in a party filled with identical demon summoners when going toe-to-toe with the Lord of Hatred, and I truly cannot wait to see what insane builds people come up with. Combined with the new region of Skovos, an overhauled endgame experience, and a whole bunch of tweaks to skill trees and loot, this finale to Mephisto’s story is looking truly epic so far.
Blizzard was happy to share plenty of news about their upcoming Lord of Hatred expansion for Diablo IV, but the main course was the Warlock character class – a mage who turns the dark powers of hell against itself and uses demons as disposable tools in his battle against their kind. It’s truly the most metal class in Diablo to-date, and after spending some hands-on time messing around with several pre-configured variations, it’s given me another reason to look forward to diving back into one of my favorite ARPGs.
Like the Spiritborn class from last year, the Warlock seems to have a bit more build diversity than the classes found in vanilla Diablo 4. Instead of a ranged magic user like the Sorcerer, who has a handful of elemental options that apply different status effects to enemies, the Warlock has a version that turns him into an aggressive melee monster, leaping around to stomp the enemy flat, or a summoner class that lets his minions do his fighting for him and has much more in common with the Necromancer. No matter which you pick though, they all have the same flavor of using hellish powers, whether that be unholy rituals or imposing your will over enemies on the battlefield to turn them into your meat puppets. And since you can mix and match these options at your discretion, there’s a lot of potential to create a well-rounded fighter that perhaps ends up being a jack of all trades, but master of none, which is both a neat option to have available, and also maybe not advisable (though that won’t keep me from at least giving it a try).
If You Build it, They Will Die
My favorite of the builds I tried was called the Legion, which focused on summoning demons to aid me in battle, then feeding off of their death to do additional damage to my enemies. In this version of the Warlock, absolutely every attack involved using and abusing my infernal servants to deal damage, including my base attack that fired exploding fallen lunatics at my foes. Naturally, the ultimate for this build let me summon an absolutely massive demon called the Fiend of Abaddon, who swung a gigantic claymore at everything in the area, doing huge damage. It’s been a while since I did a playthrough with the Necromancer, but the Warlock felt to me like a much more aggressive version of this type of minion character archetype and I absolutely loved it.
But summoning demons to do your bidding is still a fairly passive strategy, and for a truly aggressive alternative, I tried out the Vanguard build, which focused on turning myself into a hideous, profane hellspawn instead of just summoning them. This version of the Warlock involved unleashing a bunch of fire and lava all over the place, like one ability that let me summon a demonic head that spewed flames from his mouth (hell yeah), and another that caused my enemies to explode upon death, causing a chain reaction of destruction in my wake. The main draw of this variety of Warlock though, was Metamorphosis, an ultimate ability that straight-up turned me into a demon, replacing my existing hotbar with a whole new slew of blasphemous temporary abilities as I ran around tearing my way through Mephisto’s hordes with my razorsharp claws. This build felt like it would definitely take some learning to master, especially since replacing all your skills while in demon form could be fairly jarring at first, but I really liked the idea nonetheless.
Whether I was opening up molten cracks in the earth, using totems to chain enemies in place, or hexed enemies within an area and turned me invisible when killing enemies within them, I was almost always placing lethal traps all over the map that made it impossible for demons to reach me without suffering my wrath first.
Another build that really clicked with me was the Ritualist – a version of the Warlock that focused on creating sigils that impacted whole areas of the map with various status effects, often causing demons to up and explode into pink giblets. Whether I was opening up molten cracks in the earth, using totems to chain enemies in place, or hexed enemies within an area and turned me invisible when killing enemies within them, I was almost always placing lethal traps all over the map that made it impossible for demons to reach me without suffering my wrath first. Naturally, the ultimate ability for this build just summoned an absolutely humongous sigil on the ground (filling nearly the entire screen) that exploded multiple times and just wiped the area clear of any baddies. I probably only scratched the surface with this build, and there were a few sigils I didn’t even get to try, but it already felt super powerful and very different from any of Diablo 4’s other character classes.
Finally, there was the Mastermind Warlock, which was all about mobility, stealth, and applying a bunch of status effects to enemies. I definitely felt the least at home with this build, but the vibe I got from it was that it’s sort of the rogue version of the Warlock, where you’re given lots of ranged attacks and options to dodge around or become invisible, but are also quite squishy. The ultimate ability involved summoning a swarm of hungry Hell bugs that ran around the map eating everything in sight. Overall, this one seems like it requires a fair bit more finesse than some of the other options that were much more straightforward brute force plays, but even in my limited time with it, I could see that the DPS potential on this one was pretty insane. It maybe won’t be the choice for my first playthrough of Lord of Hatred, but I could definitely see myself deep-diving into this option and seeing what interesting combos I could come up with.
After experimenting with these options, I also tried my hand at building my own Warlock that mixed and matched my favorite abilities from each. I can’t say I was very successful at doing so on my first attempt, but the vibes of using Hell against itself and all the different forms that can take definitely sold me on giving this class a try come April.
More to Explore
Though most of my time was spent checking out the Warlock and its various permutations of demonic badassery, I also was given a sneak peek at some of the new systems, like the reworked skill trees that put more emphasis on customizing abilities rather than passive increases, new details on the new endgame progression system called War Paths, some seriously cool changes to itemization, like set bonuses being added, new crafting systems, and a much-needed loot filter (finally), and even a fishing minigame. I didn’t get to go hands-on with most of these, instead just learning about them from developers over the course of several Q&A sessions, but everything I’ve heard so far has me feeling really optimistic about Diablo 4’s chances at consuming my life (again) later this year.
The skill tree changes are easily my favorite tweak, as they’ve done away with all the boring nodes that just make your numbers go up (that’s what the paragon tree is for, after all), and have instead made each skill purchase an interesting decision that augments how your character plays. Some of the examples of this are a skill tree that can turn the Sorcerer’s Hydra fire summon into an ice summon instead, or in the case of the Warlock, a perk that turns a defensive wall of demons into an offensive group of roaming monsters. I really like the idea that now the core skill trees for each character will focus on modifying skills to match your playstyle, instead of just boosting DPS, and am pretty eager to dive in and see what new options are waiting to be exploited.
As for the endgame changes, set bonuses, and the new crafting systems, IGN will have plenty more to share in the future as the Lord of Hatred nears ever closer to ensnaring Sanctuary. For now, I’m sold on the Warlock, and am already noodling on some chaotic summoner builds to let loose later this year.
Arc Raiders players have gathered to applaud Embark Studios after it took just one day to tackle new duplication and infinite ammo exploits – even though reports of a new inventory glitch have already popped up in their place.
The developer behind the successful extraction shooter published a hotfix addressing a variety of issues today, defying the expectations of fans who thought the latest exploits would be around for nefarious players to take advantage of for days, if not weeks. Initially, at least, it resulted in a wave of positive comments from fans.
🛠️Attention, Raiders! We’ve just deployed a new hotfix to address additional reported issues: • Fixed an inventory slot mechanic duplication glitch • Fixed an infinite ammo weapon glitch • Fixed an issue where some quests were missing from the Headwinds update • Fixed an… pic.twitter.com/xv0k1dIQ1t
“Dude I was literally in firing range, tried it (successfully), went back to Speranza to grab a bobcat and give it a 100 round mag in practice range, and it just stopped working,” another replied.
“Insane work Embark, I didn’t even restart my client.”
Arc Raiders has suffered from those looking to take advantage of dupe exploits since its launch in October, and Embark has played whac-a-mole with cheaters and exploiters since. This was the case earlier this week, when the Stockholm-based studio launched an update fixing the latest dupe glitch only to find reports of a new one cropping up shortly after.
It’s an annoyance for players, who are often forced to confront Raiders who have earned their items and in-game currency through illegitimate means, and it’s apparently keeping Embark up at night, too. As players – and even popular streamer TheBurntPeanut – began showcasing examples of the latest glitches, the developer launched the new hotfix, bringing adjustments just one day after its last patch.
In addition to fixing the inventory slot mechanic duplication glitch and infinite ammo weapon glitch, the update tackles two bugs related to quests. Embark says it is “dedicated to investigating and squashing exploits” in Arc Raiders and will “keep you in the loop” regarding future issues. The problem is, these issues are already here, with what appears to be hundreds of players already taking to various Arc Raiders social media accounts to share that they’ve been impacted by a new problem.
🚨BREAKING 🚨 Since today’s hotfix to fix the infinite ammo glitch, there are many reports of Raiders losing their loot when they extract. Be careful out there!
Reports related to a separate glitch, which seemingly robs players of their topside inventory when extracting, appeared moments after today’s hotfix went live. It’s unclear if this is an ongoing issue or if the lost loot bug is only affecting those who were mid-raid while the hotfix was published. The confusion has been enough to see fans directly ask Embark for their loot to be returned, while others worry a new topside run could result in them losing their gear, too.
“Damn, they fix one thing and break something else entirely,” another replied. “Good lookin out!”
It’s unclear how the Embark team plans to handle the latest Arc Raiders glitch. For now, at least, it seems some of its community managers are working with fans to determine the cause.
The Arc Raiders team can’t catch a break, at least when it comes to cheaters and exploits. Since laying out a plan to deal with widespread reports of cheaters last month, the studio has done its best to keep players coming back with frequent gameplay adjustments, new content, and a four-month roadmap. Its post-launch plan currently has it sitting in the middle of its Headwinds update, with its next chapter, Shrouded Sky, set to bring a new map condition, a new Arc threat, and more later this month.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
The Secretlab Presidents Sale has officially commenced and with it are a couple of different promotions that are running concurrently (some are stackable). For starters, you can save up to $139 off across Secretlab’s lineup of Titan Evo gaming chairs and Magnus gaming desks, including themed editions from One Piece, Jujutsu Kaisen, Star Wars, Demon Slayer, and more. Secretlab’s highest-end gaming chair, the Titan Evo Nanogen, has also ben discounted.
In addition to these instant discounts, you can get extra tiered savings by hitting a certain order amount for each category. These should be stackable with the instant discounts, although some themes are excluded.
Extra $40 off Chair orders of $850+ with code “SLEV-MINCPRES26“
Extra $50 off Desk orders of $1,489+ with code: “SLEV-MINDPRES26“
$100 off all orders of $1,999+ with code: “SLEV-MINSWPRES26“
Finally, Secretlab’s Genshin Impact themed gaming chairs gets some love of its own. The Ninguang and and Xiao inspired gaming chairs are on sale as well, to coincide with the Lantern Rite event that’s going on right now in-game.
Save $50 off Secretlab Titan Evo gaming chairs
The Titan Evo is Secretlab’s most iconic and best selling chair. Over 70 different styles are currently on sale, with prices ranging from $529 to $634 after a $50 off instant discount across the entire lineup. It’s available in small, medium, and large sizes, which is great for smaller people because most gaming chairs sold here in the United States are huge. Discounted upholstery optioins include Neo Hybrid leatherette and SoftWeave Plus fabric.
Signature features include a solid steel frame with aluminum wheelbase, firm and supportive cold-cure foam upholstery, adjustable four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow. Check out our own glowing Titan Evo review.
Genshin Impact themed chairs see their first discount ever
Genshin Impact’s annual Lantern Rite in-game event is going on right now, coinciding with the actual Chinese New Year, which lands on February 17. In celebration of the event, Secretlab has discounted two Genshin themed chairs inspired by Liyue characters: Xiao, an anemo adeptus, and Ningguang, the geo-wielding Tianquan of the Liyue Qixing (she’s basically a royal). This is the first time a Genshin chair has gone on sale, so if you’re a Hoyoverse superfan, don’t miss it.
Secretlab’s flagship Titan Evo Nanogen is also on sale
The Titan Evo Nanogen Edition is Secretlab’s highest end chair and is rarely discounted. It normally sells for $799 at Secretlab direct, but both the white and black colors have been discounted by $50 during the Presidents Day Sale. If your budget can accomodate it, this is the best gaming chair. In our recent Titan Evo Nanogen Edition review, Chris Coke wrote that “the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given… The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used.”
Sadly, Titan Evo Pokemon Edition preorders aren’t discounted
Secretlab’s recently announced lineup of Pokémon gaming chairs is, not surprisingly, still listed at full price. Even so, these chairs are so cool that they’re worth a mention. These chairs showcase one of three iconic Pokémon – Gengar, Pikachu, and Eevee – with ostentatious use of color, patterns, and figures. My personal favorite is the Eevee edition, with its detailed embossing of Eevee’s myriad evolutions; it also seems to be the top seller, since it’s already on its third wave of preorders.
Unusual for a collab, Secretlab opted to go with its Softweave Plus fabric instead of leatherette, and I for one am happy with that decision. Fabric ages more gracefully, feels softer, and doesn’t stick to your sweaty skin on hot days.
Save $30 off the Titan Evo recliner add-on (it’s worth it)
Also on sale for the first time, Secretlab’s new recliner add-on is $30 off for Christmas. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our recliner add-on review, Chris Coke wrote that “while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point.”
Secretlab Magnus deals are also on sale, including Genshin
Not only are the Magnus and Magnus Pro discounted for Presidents Day, you also get the desk mat topper (your choice of style) free of charge. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with practical electric sit-stand functionality. Both desks feature a metal desktop surface, solid steel frame, and clever cable management, but the Magnus Pro has some unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel. Check out our Magnus Pr0 review review for hands-on impressions.
Secretlab has the best “racing-style” gaming chairs
It’s no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our “Budget to Best” roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.
February 27 is Pokémon’s big 30th anniversary of its original launch in Japan, and while details are slowly trickling in on how Nintendo and Game Freak plan to celebrate, TIME Magazine is already getting into the spirit.
The 96-page special edition issue of the magazine is coming out with three different covers, each featuring iconic pocket monsters from over the year – one cover depicts Mega Charizard X, one has Lugia and Ho-Oh, while the third shows off Rayquaza. You can purchase any of the three covers for $14.99 each on Amazon now.
The special oversized issue of TIME Magazine takes readers on a deep dive through Pokémon’s history, analyzing its rise to iconic status, how it’s garnered such staying power, and even gives a few tricks and tips on how to get better at playing Pokémon GO.
It doesn’t just focus on the video games, either; you’ll get a detailed retrospective of the Pokémon anime and its many spin-offs, as well as education on the Pokémon trading card game and how to navigate the secondary market.
With Pokémon celebrating its 30th anniversary this year, fans are expecting big things. We got a special video during Super Bowl LX, with celebrities like Lady Gaga gushing about their favorite Pokémon.
With Pokémon Legends: Z-A being as big of a hit as it was on the Nintendo Switch and Switch 2 and Pokémon Pokopia launching in just a few short weeks, fans still have plenty to do until the inevitable Pokémon Presents comes out, detailing what we can expect for the rest of the year and beyond.
Personally, I’d love to see the original Game Boy games onto the Nintendo Switch Online subscription service. Those games desperately need better accessibility.
A lengthy, 60-plus minutes Sony State of Play is heading our way this Thursday, February 12, and promises new looks at “third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios.” So, what upcoming games can we expect to see fresh reveals for and gameplay of? Well, here’s what we think is likely to show up, as well as a few out-there guesses.
Exclusives
Seeing as it’s shaping up to be PlayStation’s biggest game of 2026, you’d perhaps have expected Wolverine to show up in Thursday’s stream. Well, a late spanner has been thrown into the works via Insomniac’s official X account, which claims that we won’t be seeing any more of its latest Marvel game until “Spring 2026”. Last time I checked, February was in Winter, so maybe we’ll have to wait a little longer.
At the last State of Play, back in September 2025, Insomniac Games gave us a first look at Marvel’s Wolverine in action. As one of Sony’s tentpole releases for this year, it certainly wouldn’t be a shock to see some more X-Men gameplay, as well as perhaps a release date for Logan’s latest adventure. Could we also catch a glimpse of Daredevil, who has been teased to be making an appearance, too?
PlayStation Studio’s first big exclusive of the year comes in the shape of Marathon, Bungie’s extraction shooter, which will be looking to emulate the success of last year’s Arc Raiders. It’s been a bumpy road for the Destiny developer, such as a plagiarism scandal and poor reception to its alpha, but this week’s State of Play will be one of the last chances for it to convince players to hop into its world on March 5.
Later in Spring, we have Saros, Housemarque’s follow-up to Returnal, which will be dropping on April 30. We’ve seen it pop up regularly on recent State of Play streams, and it would make perfect sense to see it here, too, seeing as we’re only 10 weeks away from launch.
Another PS5 console exclusive is Marvel Tokon: Fighting Souls, the upcoming superhero fighting game from Guilty Gear Strive developer Arc System Works. Due for release this year, the flashy-looking fighter suffered from an unfortunate leak earlier this week that revealed a few key details about the game, such as the size of its roster. It would not be a shock to see some of this information officially confirmed as fact on Thursday.
PS5 console exclusive Phantom Blade Zero is a hotly anticipated wuxia action RPG coming from Chinese developer S-Game. The lead character is called Soul, so you can probably guess what genre this project borrows heavily from, too. It’s all looking very impressive, and maybe we’ll get yet another look at it in action this week ahead of its September 9 launch.
Then there’s the freshly revealed Horizon Hunters Gathering, yet another spin-off of the mechanical monster-hunting series created by Guerrilla Games. A 3-player live-service co-op action game, it’s getting its first playtest at the end of this month, so, again, it wouldn’t be a surprise if we were to get a further look at some gameplay in this State of Play.
Unveiled at The Game Awards, 4:Loop is a PS5 and PC exclusive that appears to infuse some roguelike elements with the co-op shooting of games like Helldivers and Left 4 Dead. That makes more sense when you consider that Left 4 Dead creator Mike Booth is behind the project, working with Bad Robot Games, the video game wing of film director J.J. Abrams’ production company. No release date has been given yet, but playtesting will start soon, with maybe a timing for that revealed at this State of Play.
One exclusive that we don’t think is coming this year, but would certainly love to see more of, is Naughty Dog’s Intergalactic: The Heretic Prophet. The Last of Us and Uncharted studio’s upcoming sci-fi action-adventure has gone very quiet since its initial reveal back at the 2024 Game Awards. So, is it time for a deeper look into what this new world has to offer? Let’s hope so.
As for what the other PlayStation Studios are up to, your guess is as good as mine, but that doesn’t mean we shouldn’t expect one or two surprise reveals or updates. This State of Play stream is over an hour long, after all, so surely there’s something brand-new in there? Perhaps a look at the next project from God of War developer Sony Santa Monica, or a look into the world of Ghost of Yotei: Legends from Sucker Punch? Maybe the time is right for a first sighting of Gran Turismo 8, or an update on the development of Haven Studios’ Fairgames — if we don’t see this one soon, we’ll really start to get worried about it. Then there are two of Sony’s most creative studios, Media Molecule and Team Asobi. We’ve certainly been waiting a lot longer for a follow-up to Dreams than we have Astro Bot, but you never know what’s been going on behind those doors…
Multiplatform
Will we see GTA 6 at this Sony State of Play? No. I will eat my whole fist if we do.
There are a fair few other exciting games that we wouldn’t put body parts on the line for in terms of their likelihood, though. Resident Evil Requiem is imminent, so now seems like as good a time as any to show us one last slice of Leon Kennedy action before the big day on February 27. Sticking with survival horror, Konami has curiously announced a Silent Hill stream will be taking place just two hours after the State of Play. Is this a signal that a more in-depth look at a new Silent Hill game will be at that show, following its reveal just minutes prior as part of PlayStation’s stream? Perhaps this week is when we’ll see Bloober Team’s remake of the original in the series, or – more likely – our first proper look at the Annapurna-published Silent Hill: Townfall, which was first announced in 2022 and has been MIA since.
Back at Capcom briefly, and you can likely expect to see something from one of, if not both, Pragmata and Onimusha: Way of the Sword. Final Fantasy 7 remake director, Naoki Hamaguchi, recently teased that Square Enix will “share more updates than ever before” about the project this year. Does that mean a potential reveal of the third part in the modernised RPG trilogy will happen at this State of Play? Or could we get an Intergrade-style bridging chapter as DLC for Final Fantasy 7 Rebirth?
But, before we get too sidetracked, let’s stick with games closer on the horizon, such as Hitman developer IO Interactive’s 007 First Light, and Lego Batman: Legacy of the Dark Knight from Warner Bros. Games. Both are coming this May, and their respective developers could share further info on Thursday. Before those, though, March will bring with it Crimson Desert, Pearl Abyss’ ambitious open-world action-adventure that looks set to push the PS5 to its limits. No stranger to a trailer, we can likely expect it to turn up here, too.
As for later in the year, Marvel 1943: Rise of Hydra recently shifted out of its original window of early 2026 to “beyond early 2026”, so your guess is as good as mine as to when we’ll be playing Amy Hennig’s Captain America and Black Panther in World War 2 story. Legendary PlayStation hero Lara Croft will be returning in a “reimagining” of her original game, titled Tomb Raider: Legacy of Atlantis, and Finnish developer Remedy is back with another entry in its connected universe, Control: Resonant. Also announced at The Game Awards was the pleasantly surprising Star Wars: Galactic Racer from the makers of Burnout and Need For Speed that is scheduled to drop in 2026. All of these are possibilities.
As for indies, outside of the announcement of a PS5 version of Hades 2, there are a few destined for PlayStation that I’d personally love to see more of on Thursday. Namely, Beethoven & Dinosaur’s coming of age story Mixtape, old-school cartoon-inspired shooter Mouse P.I. For Hire, and Japanese convenience store sim inKONBINI: One Store. Many Stories.
What game are you most looking forward to seeing more of at this week’s Sony State of Play? Let us know in the comments!
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Sony’s State of Play show is due to air tomorrow, February 12 at 2pm Pacific / 5pm Eastern / 10pm UK time, and run for at least 60 minutes — suggesting PlayStation has plenty up its sleeves.
But will we get a new flash of adamantium during the showcase? Perhaps not. Overnight, Insomniac Games has posted on social media to lay out when we’ll next see more of Marvel’s Wolverine — seemingly ruling out any big reveal this week.
When asked “when more info” by a fan, Insomniac Games’ official account has now responded: “spring 2026.”
I did nearly a decade ago, with Overwatch, Blizzard’s hero shooter of near-immaculate design. But that relationship sadly became strained, distant even, ever since its decision to move on from those initial glory days and reinvent itself as a sequel. Well, now Overwatch has gone and seduced me all over again, like a Hanzo scatter arrow delivered straight from Cupid’s bow. And it’s all thanks to one woman: the corporate villainess tank, Domina. And it has absolutely nothing to do with those thighs.
This week saw the launch of a new era for Overwatch. Blizzard has ditched the “2”, implemented a long-overdue menu overhaul, kicked off a brand new, year-long story, and, crucially, added five brand new heroes to the roster. You’ve got Anran, a fire-fan-wielding damage-dealer; Emre, a tactical operative equipped with more firearms than actual arms; Mizuki, a cursed ex-yakuza member with a healing hat; and Jet Pack Cat, who is, well, a cat with a jet pack. And then last, but certainly not least, is Domina, an incredibly destructive tank with a deadly pulse-action laser beam, explosive crystal bombs, and a giant extra pair of mechanical arms that erupt out of her shoulders. I think I love her.
Vaira, if I should be so bold as to use her real name, is the sort of aggressive tank character that I’ve always been drawn to in Overwatch. With nearly 300 hours clocked in dive tank D.Va alone, it’s pretty clear that there’s nothing more satisfying to me than launching a behind-enemy-lines attack on an objective and absorbing all of the opposite team’s attention as I try to cause as much chaos as possible. Domina isn’t a dive tank, though. Yes, she can cause huge amounts of damage like everyone’s favourite South Korean mech enthusiast can, but if I were to compare her to anyone, it would be a powerful combination of the reworked Orisa and Reaper.
Domina is a force to be reckoned with when it comes to taking the enemy head-on, thanks to a couple of skills that deter foes. One is a very large shield that looms high over her and her teammates. I have to say I was initially worried about this ability, since I still carry mental scars from that period when Overwatch was a complete shield-fest five or six years ago — never again do I want to see a Bastion and a Torbjorn turret sitting behind an Orisa and Reinhardt shield combo on that dreadful first Paris choke point. But Domina’s force field has a fun wrinkle that plays tactically into both teams’ approach, as squares can be punched out of it with a moderate amount of damage, creating literal windows of opportunity for those faced with it. It’s a smart approach to shielding in Overwatch that, at least right now, feels balanced for both attackers and defenders.
Then there’s her sonic repulsors, a pair of energy blasts fired from the palms of her extra mechanical hands. They not only deal a bit of damage, but also boop people away from her. I’ve already had maybe too much fun pushing players off the edge of Illios and Lijiang Palace’s perilous points like a super-sized Lucio. Combine that with a crystal grenade that floats through the air towards enemies before detonating, and a laser beam that fires off a shotgun-like burst at the end of a trigger pull, like a devilish combination of Symmetra and Reaper’s weapons, and you have a hero who can single-handedly run an entire match. I did tell you it wasn’t about the thighs.
Look, I’ll admit that she’s probably too powerful right now and will, in all likelihood, be subjected to a nerf in the coming days or weeks. But while she’s here in all her glory, I can’t recommend Domina enough.
That’s not to say there isn’t plenty of fun to be found elsewhere in Overwatch right now — this entire update is a genuinely incredible shift for a game that only a short time ago faced an existential threat, and it’s inarguably more enthralling to play now than it has been in many, many years. That being said, I do still yearn for those glory days of 2017 to 2019, and find myself queuing to play its unranked 6v6 mode more than any other. It still feels the most balanced, satisfying way to play Overwatch, and if Blizzard was ever to fully revert back to the two tank, two support, two DPS team structure of old, I think Overwatch would truly own my heart once again.
My beating chambers belong solely to Domina and her stacked set of skills.
As for now, I fear my beating chambers belong solely to Domina and her stacked set of skills that simultaneously feel fresh, but also referential to the Overwatch of old. As I’m writing this, I’m counting down the hours until I can play as her again and send people falling to their doom down an Illios well, or imprison them in her explosive Panopticon ultimate ability.
I can’t help but smile when I see that Overwatch is benefitting from its highest concurrent player numbers in over a year, and feel happy for the developers who have worked so tirelessly to make sure this universe that people love so much will not die. This update has made me fall back in love with a game I once held closer to my heart more than any, and a large part of that is down to how fun its five new heroes (but mainly Domina, let’s be honest) are. If Overwatch carries forward this momentum into the rest of 2026, it may become a problem for the rest of my social life.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
We already knew that Overwatch fans were returning in their thousands with the advent of its new name and “story-driven era,” but Overwatch hasn’t just matched its original Steam release-day fervor, it has smashed it, more than doubling the platform’s concurrent peak set back in 2023.
Now, however, with the launch of yesterday’s (February 10) first year-long storyline, The Reign of Talon, Overwatch — the game formerly known as Overwatch 2 — smashed its original concurrent Steam peak of 75,608. And while we’d already seen a spike in players over the weekend, Sunday’s peak of 69,135 simultaneous gamers has been almost tripled, with SteamDB recording 165,651 concurrent Steam players overnight, marking an excellent start for the rebooted hero shooter.
The Reign of Talon focuses on the antagonistic faction Talon as it takes over around the world, while Overwatch continues to fight back. In-game events, hero trailers, animated comics, short stories, and map updates will tell a story across six seasons rolled out throughout the entire year, beginning with the launch of five new heroes as the new season kicked off yesterday.
New heroes include Domina (tank), Emre (damage), Mizuki (support), Anran (damage) — who some of us met over the weekend — and Jetpack Cat (support). More heroes will join in the future, with a new hero added in each of Season 2-6 to come. A new story arc is planned to begin with another Season 1 in 2027.
We’re also getting a Hello Kitty-themed in-game event from February 10-23, a new Meta Event called Conquest, where players choose to align with either Overwatch or Talon over five weeks to compete for rewards including lootboxes, skins, and titles. There’s also a major UI and UX overhaul with a new hero lobby and a promise of faster navigation on the way.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Konami is finally ready to share more about the last of the five Silent Hill projects announced back in 2022, Silent Hill: Townfall.
Coming hot on the heels of tomorrow’s PlayStation State of Play broadcast at 2pm PT (5pm ET, 10pm UK), Konami will be revealing the latest updates from its horror series from 4pm PT, including “the latest news on Silent Hill: Townfall.”
Konami similarly hosted a Transmission shortly after a State of Play last year, too. In that presentation, the publisher showed off a little of Silent Hill f in Sony’s showcase, then went into more detail in its bespoke presentation afterwards, so it’s plausible we’ll see the same happen tomorrow (February 12), too.
Without doubt the most mysterious of the five projects announced at the Silent Hill Transmission in 2022, the one-minute teaser that announced Screen Burn’s (formerly known as No Code) Silent Hill: Townfall spawned more questions than answers, complete with a secret message embedded in the spectrogram that ominously read “whatever heart this town had has now stopped.” Four years later, we still know very little about the secretive project, and the silence has been so disconcerting to some that in late 2024, publisher Annapurna was compelled to publicly confirm the game was still in development.
With its abstruse messaging, secrets, and references to Silent Hill 1’s Alessa, some fans hope that, unlike the two most recent projects, Silent Hill: The Short Message and Silent Hill f, Townfall will take us back to the mysterious town itself.
“Whelp, I think this puts to rest all the speculation that Townfall’s been having a troubled development cycle lol,” posited one happy fan. “Konami does this every year, they only focus on one SH project at a time and don’t reveal anything about other projects until a few months after the most recent one has released. Expect to not hear anything else about the Silent Hill 1 Remake until 2027 for this very same reason.”
We are excited to reveal the latest updates from the SILENT HILL series in a new SILENT HILL Transmission on February 12 at 4:00 PM PT. 🌫️
We’ll share the latest news on SILENT HILL: Townfall. The streaming link is coming soon so stay tuned! 👀
“I still remember time when all this sub could talk about is old releases, now look at us, there is something new coming up almost every quarter of the year,” joked another. “Say what you want but I am convinced Silent Hill fans are living major these days!”
“Yeah, I’m expecting the SOP into Transmission,” another fan wrote on Discord. “Doubt we will see much of SH1R, but they might mention it in the Transmission. With Townfall we will have officially gotten everything from the original Transmission.”
“We are absolutely getting SH Townfall gameplay finally!” added someone else. “Also a small chance of a[n] actual trailer for SH 1 Remake. Don’t get your hopes up for that SH2 Remake DLC.”
That latter note refers to the dozens of comments from fans desperately wanting the Born from a Wish DLC for Silent Hill 2: Remake. Right across Discord, subreddit, and X/Twitter threads — including the Townfall Transmission tweet — you’ll find loads of fans asking for the Maria-centric story DLC, with others clamoring for some kind of Silent Hill Master Collection.
Of all the projects revealed since that 2022 showcase — Silent Hill: The Short Message, Silent Hill 2 Remake, Silent Hill f, Silent Hill: Townfall, and media projects Silent Hill: Ascension and the movie, Return to Silent Hill — the majority have been received well by critics, fans, and new players alike, suggesting it was a gamble worth taking for the Japanese publisher.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.