Dimiterscu Wine, Tofu, and 26 More Brilliant Little Resident Evil Requiem Details

This article contains spoilers for Resident Evil Requiem.

Resident Evil Requiem finally sees the series return to Raccoon City, so it’ll surprise no one that it’s campaign is loaded with Easter eggs and references to the past. From deep cuts referencing 1998’s Resident Evil 2, to nods to more modern games in the franchise, here are 28 brilliant little details we’ve spotted in Resident Evil Requiem so far.

For veteran fans, the unquestionable highlight of Requiem is Leon’s return to the RPD. Well, its ruins – it definitely didn’t look like this last time. As expected, the dilapidated department is packed with references to the past.

1. Before you enter the doors of the Raccoon City Police Department, you’ll notice the streets around you feel very familiar. Look behind you, and you’ll see the tanker that separated Leon and Claire, and then subsequently exploded, still in the exact same position it was 28 years prior.

2. Right next to the tanker is a building with ARUKAS written on it, which is a reference back to the original 1998 game, which in turn referenced Street Fighter Alpha 2’s Sakura. Arukas is Sakura spelt backwards. Perhaps surprisingly, that isn’t the only Street Fighter reference you can find, but there are a couple of steps before we get there.

Once Leon is finally reunited with the RPD, he’s flooded with memories of his traumatic experience.

3. In Resident Evil 2, just before you’re introduced to the Licker, you find a dead police officer with its jaw sliced almost completely off. 28 years later, that police officer (well, his skeleton) is still in that exact same position, now notably sans jaw.

4. Also still in the RPD are the remnants of all the strange puzzles Leon and Claire had to solve, frozen in time and covered in dust. The Lion statue puzzle in the main hall is declared by Leon to be the oddest of them all when he says, “This puzzle was weird”.

5. A trip to RPD wouldn’t be complete without a snoop around the S.T.A.R.S office, and although you can find lots of cool details in there, such as Jill’s beret, it’s Barry’s scavenger hunt that’s the most fun.

After following the two clues, you’ll find a hidden key for a locker. This key has the word Jojo written on it, and for those who don’t know, Jojo is a reference to the Japanese manga JoJo’s Bizarre Adventure, which was also written on a locker in the original 1998 version of Resident Evil 2.

6. The Jojo key opens a locker that contains a whole host of goodies, including Barry’s gift of two tickets to the Raccoon City Zoo, a location that appears in the Resident Evil Outbreak series, which also happens to be the game our hero Grace’s mom, Alyssa, is from.

7. At the base of this locker, though, is a wealth of PS1 nostalgia, which includes boxed copies of the original Resident Evil, Street Fighter Alpha 2 and Mega-Man 8. There’s also a poster for Street Fighter Alpha and what looks to be a TEMU PS1 that looks more like a Sega Saturn than a classic PlayStation.

8. Later on, on the ground floor of the RPD, you can spot random appearances through the cracks in the wall of everyone’s favourite edible hero, Tofu, who was an unlockable playable character in the original Resident Evil 2. Tofu, beret and all, peeks out to say hello. And yes, if you’re quick enough, you can pop a shot at him to do some damage to his squishy consistency.

I’m not sure what the exact trigger is for Tofu, but it feels like it’s just after you pick up Barry’s To Do List, which also appears to be the trigger for the next detail.

9. Wesker’s desk drawer is now an infamous location in the history of Resident Evil 2. In the remake, it contains a weapon component; in the original, after hitting the action prompt 50 times, you were “rewarded” with an inappropriate photo of Rebecca Chambers. In 2026, after looking at Barry’s to-do list, you’ll find a note about a book called ‘Medicinal Benefit of Herbs’, showing that it’s been returned to the library by Wesker. Make your way over to the library to find this book, look inside, and once again you’ll find the photo of Rebecca, with a note referring to her as “Rising Rookie Rebecca”. RRR then happens to be the code for Wesker’s briefcase, in which you find a charm of his iconic sunglasses.

10. Once you’ve left the RPD, make sure to head left, and you’ll be able to revisit the parking garage, the location where Leon first met love interest/frenemy, Ada Wong. In here, you’ll find a cute bear charm, the same one seen on the keys that Ada hands to Leon in Resident Evil 4.

11. In the RPD, you’ll once again come face-to-face with Mr. X. But did you notice that Grace actually bumps into him, too? Well, not really, but the guy that she brushes against the streets of Wrenwood at the very start of the game sure does look like he’s wearing Mr.X’s outfit…complete with the fedora hat he wears in the RE2 remake.

12. Like Tofu and Mr. X, there’s also another returning Resident Evil 2 legend, who, although never outright named, is quite clearly everyone’s favourite no-nonsense mercenary, Hunk. This unlockable character from the original Resident Evil 2 (and many games that came after) turns up as a boss in Requiem’s final act, and somewhat lives up to his legacy, with Leon declaring him to be a tough bastard after they duke it out to the death. RIP Hunk.

Resident Evil 2 isn’t the only game from the series referenced in Requiem, though, with the previous entry, Resident Evil Village, also getting a couple of nods.

13. Just after you reach the helipad, you enter a room full of items to examine. One of these is a wine bottle which has the name Dimiterscu written on it, clearly referring to everyone’s favourite goth mummy from Resident Evil Village. The bottle is labelled “Sanguis Virginis”, which is the same wine used to solve a puzzle in Village’s castle location.

14. Later on, in Spencer’s study, you can see a picture of a lone woman with the letter M on it. This refers to Mother Miranda, the big bad of Resident Evil Village and (as we find out at the end of that game) Ozwell E. Spencer’s idol and inspiration.

15. One of Requiem’s big bads is Victor Gideon, who sports some significant jewellery. Look close and you can see a snake motif on his ring. The same snake motif is seen on Krauser’s knife in RE4.

16. Requiem also has a reference to the silliest of Resident Evil’s puzzles, with Grace pointing out the ludicrous systems of opening doors in these zombie-infested mansions. When inserting the Red Gem into a door at the Rhodes Hill Care Center, Grace rightly states, “How do normal people get in here?”

17. But perhaps no door in Resident Evil is more iconic than the original game’s loading screen animations between rooms, something that is referenced near the beginning of the game with a slow zoom on the door before the chainsaw-wielding Doctor attacks Leon.

That battle is complete chaos, with a host of cool interactions with the chainsaw. There are a couple of brilliant details you might miss, though.

18. The chainsaw is unwieldy at the best of times, spinning wildly when on the floor. If you manage to kill a zombie while they’re still holding it, the chainsaw will end up dragging the fallen flesh eaters along for the ride.

19. A zombie can also be impaled with a still-operational chainsaw, the revving blade protruding straight through their rib cage. Don’t let them get too close, though, because if they grab you, then they’ll drive their chest with the chainsaw directly into yours.

20. It’s quite clear that many of the other zombies roaming the halls of the Rhodes Hill Care Center have their own personalities, but there are also medical records you can find that share their names and defining traits, with a personal favourite being Eileen Zimmerson, one of the singing zombies whose personality disorder is described as “main character syndrome”.

21. Meanwhile, the enormous mass grinding its way through the hallways who we know as “Chunk” is actually called Thomas K. Jackson, and the version Leon takes on is called Timothy B. Jackson. So they’re actually brothers, both with irregular eating pattern disorders.

22. Interestingly, several zombies still retain traits from their mortal existence, like the cleaning zombie, who is super focused on scrubbing the blood out of the mirror. She will, however, also move locations to clean up the gore you create by killing other zombies.

23. Later on, when Grace and Emily meet Harry Reed, most would progress on with the story while Emily is safe in the helicopter. If you’re a psycho, though, Capcom has prepared custom dialogue for Harry should you, for some reason, decide to unload on the whirlybird.

24. Capcom has also layered subtle instructions into the environment when Leon first takes to the motorbike in Raccoon City, with a billboard appearing very early on that says “Learn to Steer” just after the player takes control.

25. Leon is a master with his equipment, as shown when using a flashlight with his handgun. When you go to reload, Leon will smoothly tuck the flashlight into his shoulder, making for a very slick and detailed animation.

26. Also interesting: when reloading, both Grace and Leon will retain the magazine if there are still rounds in it. If it’s empty, they’ll discard it.

The final details are, at the time of writing this, part of an unsolved mystery, so answers might be out there by the time you watch this, but they’re super cool nonetheless.

27. After taking out the Tyrant, you’ll notice a basketball court with a suspicious-looking head in the middle. Shuffle kick that head along until it goes through the hoop, and you’ll get a new action prompt that tells you “There’s no time for playing around”. Instead of pushing forward to the orphanage, head back to Kendo’s gun shop, and you’ll now find a prompt on a headless Toy Uncle bobblehead that reads “just ignore A”. Our first theory was that this was a reference to the ending choice, since the first option (or “A” ending) isn’t the canon one, but we’ve since stumbled on something else that might explain it further…

28. The final mystery is a doozy that we’ve yet to solve, but here are the hidden clues we have so far. After your escape from The Girl in the elevator shaft, her arm will be severed and available to pick up. It didn’t appear to serve any purpose until we decided to run it through the analysis machine you use to upgrade your crafting recipes.

After solving this puzzle, you’re shown a black screen that says ‘Let’s Play’, and a sequence of letters: G,A,U, and C. Based on the prior clue, I think it’s safe to ignore A.

Hidden in the game are some clues to what these letters mean. In an hourglass you can find and rotate, U is revealed to be linked to the number 380,000. In Grace’s blood analysis report, C is 4.2 LY, and on the side of the blood analyser device, there’s a sticker that says G = 15,000,000.

What does all this mean? Well, our guess was that it’s the distance to the moon, sun, and nearest star, which also happens to be the sequence buttons for the puzzles in the Rhodes Hill Chronic Care Center. After using the G, U, C sequence and translating them into moon, sun, and star inputs for the machine, entering that code triggers a creepy laughter sound effect.

What does that mean? That’s where we’re stumped! Hopefully, you’ll already have the answers and can drop it in the comments.

And that’s everything we’ve spotted so far in Resident Evil Requiem. Did we miss any cool Easter eggs, or are there small gameplay details we missed? Let us know in the comments.

Dale Driver is an Associate Director of Video Programming at IGN. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social

Pokémon Winds and Waves Region Is Indeed Based on Southeast Asia, Filipinos Can Confirm

It’s a very exciting time for the Pokémon community with the reveal of the 10th generation games, Pokémon Winds and Waves, set to launch sometime in 2027 for Nintendo Switch 2. But it’s also an especially exciting time for all my Southeast Asians in the Pokémon community – we got our region! While the name of the new region hasn’t been revealed yet, the announcement trailer showcased the world’s design with clear inspirations from the Philippines, Indonesia, and Malaysia.

I immediately made the connection when the trailer showed the layered rice terraces in-game, which largely resemble those seen in the Philippines. Specifically, they’re most widely recognized as the Ifugao rice terraces built more than 2,000 years ago in Luzon, Philippines. Rice terraces are designed for efficient irrigation along with rich natural resources, and they look like large steps embedded on the sides of mountains. They’re still used to this day and are recognized as a UNESCO World Heritage Site, and they’re colloquially known as the “eighth wonder of the world.”

Filipino Twitter was popping off during the reveal, grabbing screenshots from the trailer and comparing them to real photos. This included the floating bamboo houses, the deep blue-green waterfronts along cliffsides seen in Palawan, and the rural-style housing often seen in Southeast Asia.

Streamer and content creator Sevy on the matter:

Spotting mangrove trees, which are native to tropical regions such as Indonesia and Malaysia:

One more for good measure:

At first glance, it may seem like a typical tropical region with palm trees and vast seafronts, but it’s not unfounded to make these connections considering that previous games use real-world inspirations – Spain for Paldea in Scarlet/Violet, Hawaii for Alola in Sun/Moon, France for Kalos in X/Y, and so on. Both the game names and the Southeast Asia-inspired region were both part of the recent Pokémon leaks, and the reveal aligned with the details found in the “Teraleak.” With that in mind, I’m also looking forward to how the location also incorporates other parts of Southeast Asian culture whether it be language, iconography, or food; I won’t include Lechonk as the latter because we love our baby pig, but I’ll take the Spanish-Filipino crossover (because, history and all that).

For now, we have tons of coverage of Pokémon Winds and Waves such as all the Pokémon confirmed so far and why the new fire-type starter Pombom is an immediate favorite. Check out everything else revealed during the Pokémon Presents 2026 stream, which included the launch of FireRed/LeafGreen ports on Switch, Pokémon XD: Gale of Darkness coming to NSO’s Gamecube library, and so much more.

Michael Higham is a writer, editor, and podcast host on IGN and will jump at any chance to talk about being Filipino. Find him on Bluesky at brazyazn.bsky.social. Salamat sa ‘yong suporta.

We Build LEGO Pokémon Pikachu: A Shockingly Fun Build

LEGO and Pokémon were my childhood (well, those and TMNT, but that’s for another time). I grew up building everything from simple cars and unrealistic houses to whatever amalgamation my creative mind could imagine. Never, as a kid, did I expect to see a fully licensed Pokémon set like the one we have now.

When I was a child, Pokémon was a game that, even now 30 years later, still has its claws in me with no sign of letting up. My younger siblings and I spent hours as kids, sitting with our Link Cables and GameBoys, trading Pokémon back and forth while we restarted one of our games enough times so we could each start with all three starter Pokémon. I knew I was hooked after spending an afternoon at my grandfather’s house manually typing out my own Pokémon guide listing every Pokémon, their evolution levels, and what level they learned each move.

There is no Pokémon more iconic to the franchise than Pikachu, and while this set’s first images weren’t as impressive as I’d hoped, I’ve changed my mind after building it and seeing it up close. As I gaze at it sitting on my shelf surrounded by other Pokémon plushes, statues, and numerous other Pokémon collectibles, I have to admit that it looks great! Is it perfect? No, but man, it’s a very welcome addition to my collection.

With Pokémon celebrating its 30th anniversary, it’s the perfect time to build this latest collaboration and go back to the series’ roots, even though Pikachu wouldn’t be a selectable starter until Pokémon Yellow’s 1997/1998 release. LEGO provided IGN with a review set for a test build, and I was excited and fortunate enough to be the one to put it together. This 2,050-piece build took me around six hours to complete, which was long enough to revisit Pokémon: The First Movie (that big final moment still brings tears to my eyes), Detective Pikachu, and a couple of other Pokémon movies that were available to stream.

In the earlier steps, I was confused as to why our favorite little yellow mouse had so many vibrant pinks, teals, and other non-Pikachu-specific colors while building. However, as I finished the steps and his torso began to take shape, I realized all the additional colors would be hidden in the final build, and were there to make piecing together the inside easier.

It showed me how far LEGO has come in reducing complications and making larger builds faster to complete. I couldn’t help but smile after hitting major milestones in the build, and had the biggest one of them all when I settled Pikachu into his final resting position surrounded by the plastic lightning, making his action pose even more dynamic.

The biggest drawback to this LEGO Pikachu set is the $199.99 price tag; it’s not much larger (size-wise) than its more affordable counterpart, Eevee, and it doesn’t feel as epic as the much more expensive Kanto starters set. Pikachu’s set comes with 16 bags. The first nine build the electric mouse #25 (National Pokédex) himself, while the remaining seven build his Poke Ball and the base to attach him to. The instruction manual is the same as the other Pokémon sets and comes with a Pokédex entry for Pikachu, as well as a look back on his history with the franchise, which was fun to remind myself of how far he and this franchise have come. Steps are well organized throughout the building process, and while the first few steps may look nothing like Pikachu, they quickly take shape as you move into the middle steps.

Similar to the Eevee build, as you progress, you will assemble sections, leaving small pockets open to eventually attach its articulable arms, legs, ears, and tail. Pikachu’s build starts with the internal portions of his torso, neck, and head, then adds the external rounded pieces to give him his iconic look. His lightning bolt-shaped tail and base were the highlights of the build for me, and they look great in LEGO form, accentuating Pikachu’s design. These steps were the simplest parts of the build, but they were also the most satisfying for me. Pikachu also features a few fun, swappable parts that can easily be adjusted for a new look. Swapping a hinge inside the pokeball converts it from open to closed. Pikachu can stand on his own or attach to his slanted stand (my preference), and you can swap the endcap pieces on Pikachu’s tail, swapping between heart-shaped (female) and pointed (male).

While not perfect, Pikachu’s feet are surprisingly pose-able to help with balancing him. Just take precautions during the build, because mine did take a tumble or two. His arms, however, are limited to vertical mobility and are prone to detaching if you try to adjust them too far outside that range. The good news is they are extremely easy to reattach should that occur, as it did to me a few times while rotating to attach new pieces.

His ears are also fantastic for articulation, as they can be rotated and angled freely, allowing you to quickly change his look. I only wish the set had a few more alternate pieces, like his mouth, to change his expression. There were only a few steps throughout the build process that gave me some trouble, and one of them was attaching the single round pieces to the center of another round piece. This made sense as one of the last words that comes to mind for me when I hear the word LEGO is round, which made these complications understandable.

The final portion of most steps is adorning Pikachu with pieces that help distinguish him from any other pile of yellow bricks. Thankfully, Pikachu’s eyes and mouth are printed on pieces, so no worries about ruining a set with a slightly misplaced sticker or anything of that nature. The eyes and mouth are both singular pieces to attach while his cheeks are a simple combination of pieces to give them their rounded appearance.

After completing Pikachu himself, the last things to build are his Poké Ball and lightning bolt-shaped stand, which made up the last seven bags of pieces. Though that’s 40% of the bags, it’s also filled with lots of larger flat pieces and was the quickest part of the build. This was great because I built it in two sittings, making getting to the finish line easier and all the more enjoyable.

Pikachu may not be my favorite Pokémon (Bulbasaur, you know, I had to include him in here at least once), but it was still an incredibly fun build and a wonderful addition to my collection. Each step after the first few clearly showcases what you’re building, from the memorable stripes on its back to its lightning-bolt-shaped tail. For those who love Pikachu, I think this is an easy recommendation if you have the cash to spare. The pictures and marketing don’t really do this one justice; it’s one of those sets that look much better in person.

Jada Griffin is IGN’s Community Lead. If she’s not engaging with users here, chances are she’s developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Bluesky @jadarina.bsky.social

The Massive 49″ Samsung OLED G9 240Hz Gaming Monitor Drops to $900, Includes Resident Evil: Requiem

Amazon just dropped the price on one of the best ultra-wide gaming monitors. The massive 49″ Samsung Odyssey G9 (G93SC) QD-OLED gaming monitor is down to $899.99 with free delivery. This sale coincides with another promotion where you can get a free Resident Evil: Requiem game code with purchase. The offer will automatically be applied during checkout. Resident Evil: Reqiuem is now available and with this voucher you’ll be able to download the full version of the game. Check out our Resident Evil: Requiem review.

The monitor also includes a 3 year warranty with burn-in coverage.

49″ Samsung Odyssey G9 OLED Gaming Monitor for $899.99

Free Resident Evil: Requiem game code with purchase

Samsung is one of the top selling OLED gaming monitor brands, and that’s no surprise if you’ve ever seen one of these massive Odyssey G9 monitors in person. The G93SC is a 49″ display with a 5120×1440 dual-QHD resolution measuring out to a respectable 109ppi pixel density. It’s equivalent to having two 27″ QHD monitors placed side by side. The quantum dot OLED panel boasts near-instantaneous 0.03ms response time, near infinite contrast ratio, and true black levels. QD OLED panels are better than traditional W-OLED panels because they are brighter and have a wider color gamut.

The OLED G9 also features a 240Hz refresh rate and Nvidia G-Sync compatibility. Note that you’ll need a powerful graphics card (AMD Radeon RX 9070 XT or Nvidia GeForce RTX 5070 Ti at the minimum) to achieve that kind of fps at 5120×1440 in higher-demanding games. With older or less demanding games like Fortnite, League of Legends, or Minecraft, you could get away with a mid-range card like the GeForce RTX 5070 or Radeon RX 9070.

As mentioned earlier, this monitor has a 3 year warranty that includes OLED burn-in coverage. That’s still pretty uncommon across most OLED brands, especially when you’re looking at the less expensive models. Most come with just a 1 year warranty with no burn-in protection.

The Samsung OLED G9 has joined a host of Amazon gaming monitor deals that include a PC game code for Resident Evil: Requiem, the next mainline release in the Resident Evil franchise. The game on its own starts at $69.99 for the Standard Edition, so the deal gets you that much more in savings as well as a fresh AAA release to test out your new display.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

World of Warcraft: Midnight Review So Far

At the very outset of World of Warcraft’s Midnight expansion, we are summoned by an actual prayer to aid in repelling recurring big bad Xal’atath’s invasion of the elven kingdom of Quel’Thalas. And while I’m all for starting out in medias res, this feels like a particularly hamfisted and contextless way to begin a story. It’s almost disorienting at first, and I imagine even more so if you haven’t watched the five or six pre-expansion cinematics Blizzard has released at this point. Thankfully, from that point onward, the 10 hours or so I’ve spent with Midnight so far have otherwise been delightful.

Riding into the reimagined elven capital of Silvermoon is one of those WoW moments I’m not going to forget for a long time. Its gleaming ivory spires towered above me as an excellent new musical theme that references multiple previous ones filled me with awe. The layout does feel a bit alienating sometimes while on the ground since it’s clearly built for flying mounts, and I think there’s a bit too much open space. But the level of detail is maybe the highest we’ve ever seen for an in-game city in WoW ever, with evocative interiors that interconnect in unexpected ways and invite exploration. My framerate has been less than stellar, though.

Expanding legacy areas like Murder Row into extensive subzones with a lot going on helps the city come alive. And I spent more than half my playtime so far without ever venturing outside the walls, excitedly completing every side quest. It’s no secret that I’m a big “Thalassaboo,” having been a fan of the elves of Quel’Thalas since Warcraft 2. And even the smaller, optional adventures in Silvermoon excellently immerse you in the decadence, pridefulness, and political maneuvering that characterize the city. As an Alliance player, I was also impressed with how much of it we get to explore – only about a quarter of it is off-limits to us.

Beyond the shining capital, Eversong Woods has also been reimagined gorgeously. It was already one of my favorite zones in the entire history of WoW, and to see it get such a glow-up, finally healed from the scars of Arthas’ invasion all those years ago, is fantastic. The brewing story about the dangers of fanaticism hasn’t completely gripped me yet. But Xal’atath’s Voidstorm being held back by essentially a giant drain plug that won’t last forever adds an ominous urgency to all of it. And I feel like I have a little bit more context now for who Xal is as a villain, thematically, though most of that comes from those out-of-game cutscenes I mentioned.

Eversong Woods has also been reimagined gorgeously.

I played several different classes to level 80 in the pre-patch event, which included most of the class changes for Midnight, focusing on my trusty Marksmanship Hunter main and the new Devourer Demon Hunter that unlocks with the expansion. I’m not ready to pass judgement on any spec until I see how they play at max level in difficult content. But as far as Marksmanship goes, I mostly agree with the changes so far thematically. Aimed Shot should be a big nuke that takes a long time to cast. But with the removal of talents like Streamline, the damage needs to feel a lot chunkier than it currently does to earn that fantasy. Our final apex talent, which will give it a 100% critical chance at level 90, could be the answer. We’ll see.

As far as Devourer, I’m not sold on it quite yet. I like the other Demon Hunter specs quite a bit, but the flavor of Devourer is a bit more caster-coded than the melee monsters Demon Hunters have always been in the lore. Baseline abilities like Consume don’t feel kinetic enough to me. They don’t feel… Demon Hunter-y, if that makes sense. And it could just be an animation thing. I kind of wish Reap was our main button instead. But the mobility is there, and the mid-range DPS playstyle is interesting. Again, I’ll report back on how it feels at max level.

Since player housing, probably the biggest new feature of Midnight, launched way back in December, I’ve put well over 100 hours into it already. And while the decor I’ve seen after 10 hours with the expansion proper makes me think Blizzard was really holding out on us with the initial offerings, it’s already become one of my main motivations to log in. The tools are very powerful when you learn how to use them, and I’m astounded and inspired to see what some people have done with them.

At the same time, housing definitely shows that it’s a first try in some places. The hotkeys to switch between editing your house and normal gameplay are kind of clunky and add too many steps to certain tasks. There are some common sense features missing, like being able to copy and paste a decoration or furniture item if I have another one in my storage. And it’s neat that dyes can be made by other players, but currently I get frustrated previewing different colors on a piece, then having to make a shopping list and go all the way back to town to visit the auction house and buy the paints I want. I’d like for that process to be faster and have fewer steps.

While the Early Access period for Midnight is well underway as I’m writing this, Blizzard is also withholding quite a lot of key features for the start of the first proper season this time around. Not just raids and Mythic+, but even Heroic dungeons and Bountiful Delves are going to be gated off until March 17. That’s a long time! It gives us plenty of space to level and see the pre-raid 12.0 story at our own pace, but if gear progression is your main thing and you’re not currently subscribed, you could definitely hold off a couple more weeks because you’re not going to have much to do.

I’ll be updating this review as I make my way through the story and try out a few different specs at max level, with a final score to come some time after Season 1 launches so I can get an idea for how the endgame feels this time around.

The 27″ Samsung OLED Gaming Monitor Drops to $350, Includes Free Resident Evil: Requiem Game Code

Amazon recently discounted the 2025 27″ Samsung G5 OLED to $349.99, making it the lowest price I’ve ever seen for an OLED gaming monitor. Today, the deal just got even better because you can now get a free Resident Evil: Requiem game code with purchase. The offer will automatically be applied during checkout. Resident Evil: Reqiuem is now available and with this voucher you’ll be able to download the full version of the game. Check out our Resident Evil: Requiem review.

The monitor also includes a 3 year warranty with burn-in coverage.

27″ Samsung Odyssey OLED G5 Gaming Monitor for $349.99

Free Resident Evil: Requiem game code with purchase

The Samsung Odyssey OLED G5 (G50SF) is a 2025 model 27″ display with a 2560×1440 or QHD resolution, measuring out to a respectable pixel density of 108ppi. It’s equipped with a quantum dot OLED panel that boasts a near-instantaneous 0.03ms response time, near infinite contrast ratio, and true black levels. QD OLED panels are considered better than traditional W-OLED panels because they are brighter and offer a wider color gamut.

This monitor also features a fast 180Hz refresh rate and Nvidia G-Sync compatibility. If you pair it with an Nvidia GeForce RTX 5070 graphics card or higher, you should be able to hit that 180fps ceiling on older games like Fortnite, Apex Legends, and Valorant. For newer games like Battlefield 6 or Black Ops 7, you might need to step up to an RTX 5070 Ti or Radeon 9070 XT to achieve that 180fps ceiling. The display comes equipped with both DisplayPort and HDMI ports.

As mentioned earlier, this monitor has a 3 year warranty that includes OLED burn-in coverage. That’s still pretty uncommon across most OLED brands, especially when you’re looking at the less expensive models. Most come with just a 1 year warranty with no burn-in protection.

As of today, the Samsung OLED G5 has joined a host of Amazon gaming monitor deals that include a PC game code for Resident Evil: Requiem, the next mainline release in the Resident Evil franchise. The game on its own starts at $69.99 for the Standard Edition, so the deal gets you that much more in savings as well as a fresh AAA release to test out your new display.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

The Top 10 Most Iconic Charizard Cards in Pokémon TCG History

Charizard – love it or hate it, there’s no denying that this Pokémon is an icon in its own right. It may be #0006 in the Pokédex, but it’s #1 in the hearts of Trainers across the globe. Since taking place front-and-center on Pokémon Red’s cover art 30 years ago, this Fire-type is iconic in its own right.

Since its debut in the Base Set of the Pokémon Trading Card Game, back in 1996, Charizard has been printed on a whopping 50 unique cards. But which is the most iconic? Let’s settle it, once and for all.

10. Charizard VMAX (Champion’s Path 074/073)

Released in 2020 as part of the beloved Champion’s Path expansion in the Sword & Shield era, the stunning “Rainbow Rare” Charizard VMAX is coming in at number 10.

I love how this card’s distinctive rainbow-foil really brings out its looming Gigantimax figure. While the Pokémon Company has moved away from rainbow secret rares in the Scarlet & Violet era, this Zard Card was many players’ first chase card when the hobby boomed during the pandemic.

It maintains a fairly pricey market value of $180 on TCGPlayer – not bad for a card that’s nearly 6 years old!

9. Dark Charizard (Team Rocket 1st Edition #4)

The Team Rocket expansion in 2000 introduced the concept of “Dark” Pokémon to the TCG – Pokémon that had been raised by Team Rocket to be as ferocious as possible. These cards typically had a brown and black artwork window, higher attack damage and lower HPs compared to normal Pokémon.

Frightening stuff, and a great tease into Shadow Pokémon we’d eventually get in Pokémon Colosseum, released in 2003. A 1st Edition Holofoil goes for $674.66, proving this card’s premium status.

8. Mega Charizard X ex (Black Star Promo 023)

Designed by artist Saboteri, this SIR card was the headliner of the gorgeous 2025 Mega Evolution Ultra-Premium Collection. The blue flames of Charizard’s Dragon-type Mega X form, contrasted with the red Japanese text, translated as ‘Inferno X’ – this card’s signature move.

This move allows you to discard any amount of Fire energy from among your Pokémon, and do 90 damage for each card you discarded in this way. It’s not the most expensive card going at $38.53 average, but it is one of the most recognizable.

7. Charizard TG03 Full Art (Lost Origin)

Charizard and the Galar Region Champion, Leon – name a more iconic duo! Based on their dominant appearance in the Pokémon Sword & Shield games and the Journeys anime, this full art card shows off the bond between the two. I particularly love how Leon morphs his hands into Charizard’s claws, and how its attack, Royal Blaze, does 50 more damage for each Leon in your discard pile. It doesn’t fetch the highest price – $29.95 – but you can’t put a price on friendship, can you?

6. Charizard ex Special Illustration Rare (Paldean Fates 234/091)

This scrawling illustration by Akira Egawa shows off the Dark-type Tera Charizard. While fans are torn, calling the design ‘lazy’, I couldn’t disagree more. It fetches a tidy $187.09 on TCGPlayer, proving the appetite is still there for this crystalline card.

5. Charizard VSTAR (Black Star Promo SWSH262)

A battle of legends is automatically iconic – this is exactly how it felt on the playground playing the TCG all those years ago. Originally released in the 2022 Charizard Ultra-Premium Collection, this card features a breathtaking action shot by Kiyotaka Oshiyama. Fun fact – this card connects with the Mewtwo VSTAR card from Crown Zenith.

4. Shining Charizard (Neo Destiny #107)

Neo Destiny introduced “Shining” Pokémon, the first set to use a triple-foil process that made the Pokémon shimmer with a metallic texture. Note – this is not a Shiny Charizard! It actually predates “Shiny” as the term for palette-swapped Pokémon. It’s one of the most prized Pokémon cards ever printed. A 1st Edition Neo Destiny Shining Charizard remains a holy grail for collectors, fetching $6,165.99 at time of writing on TCGPlayer.

3. Charizard – Holofoil Secret Rare (Pokemon Skyridge)

Pokemon Skyridge was one of the final sets produced by Wizards of the Coast, meaning this card only ever saw a single print run. Its “Crystal Type” Poké-Body gimmick allowed it to change types based on Energy attachments, which feels very reminiscent of Generation 9’s Tera mechanic – something we’d only see in Generation 9, 20 years later.

2. Blaine’s Charizard (Gym Challenge 1st Edition #2)

The English Gym Challenge era let Trainers cosplay as four Kanto Gym Leaders – Blaine, Giovanni, Koga, and Sabrina. Blaine’s Charizard was the undisputed king of the set. With gorgeous watercolour art from Ken Sugimori, it captures the fiery intensity of the Cinnabar Island leader and his loyal Charizard. Leon who?

The 1st Edition card mistakenly prints Charizard with a Fighting energy symbol. Later printings corrected it to Fire, but the first instance of the word “energy” remained lowercase in all printings. These errors have made Blaine’s Charizard a hot commodity among collectors, with a 1st Edition Holofoil going for as high as $852.01.

1. Charizard – 1999 1st Edition Shadowless Base Set

Without doubt, Mitsuhiro Arita’s original 1999 illustration is the most famous piece of cardboard in history. This Charizard card is the de facto face of Pokémon TCG. This specific “Shadowless” version lacks the drop shadow on the right side of the art frame, identifying it as a first edition copy of the card. With record-breaking auction prices and universal recognition, it remains the gold standard for Pokémon collectibles.

Sara Heritage is a freelance contributor to IGN.

Pombon Is Already The Obvious Pokémon Winds and Waves Starter Choice — Just Look at His Little Face

I almost feel sorry for Browt and Gecqua. How is an angry little leafy bird and a damp blue gecko meant to compete with the face card that Pombon showed off in the reveal trailer for Pokémon Winds and Waves? A tiny, smiley Pomeranian with eyes that could melt hearts as quickly as the fire he, in all likelihood, breathes, I fear that I already know I would die for him.

The thing is, when it comes to starter Pokémon, I’m not even traditionally a fire-type guy. I still insist to this day that there’s no cooler Pokémon than the hydro-pumping, water cannon-strapped Blastoise, so, naturally, my choice in that original generation was always going to be Squirtle. I’m not going to sit here making Brock’s Gym and Mt Moon harder for myself than it needs to be. That penchant for water transferred straight into Gold and Silver, with Totodile more often than not being my first Pokémon of choice. Just look at his little fanged face. Adorable.

And so, I would switch between elemental types for the next couple of decades, picking tactically, and thinking about what would make my onward journey the most fun and frictionless. I’m normally one to utilise an analytical approach to these things and not rush into a quick decision. So, when today’s Pokémon 30th anniversary stream ended with Gen 10’s reveal trailer, and inside of it hid our first peek at Winds and Waves starters, it was frankly embarrassing how quickly I decided that Pombon would be sitting snuggly in my very first Poké Ball. I’m not saying it’s as easy to give me an adorable little smile to get me on side, but in this case, the Pomeranian only went and did it.

Of course, we don’t yet know what any of these three starters will evolve into — I think it’s safe to assume larger birds, dogs, and geckos — but already I don’t even care. Sure, we’ve had our fair share of fire dogs over the years in Pokémon, perhaps most notably Cinnabar Island natives Growlithe and Arcanine, but Pombon is a fierce new breed, and one I will likely arm with quick attack, bite, and ember until he’s a big enough boy to incinerate any flammable fool stupid enough to stand in his way. Yes, even your tiny little Browt, if you, for some reason, decide that he’s the one for you in 2027.

The official Pokémon website describes Browt as a “lively but clumsy Bean Chick Pokémon”. Why would you want to hang out with a clutz? Gecqua is listed as an “intelligent Water Gecko Pokémon”. Brains are overrated; manners are everything. That’s why I’ll be making the actual smart decision and going with Pombon, the “friendly Puppy Pokémon”.

Stick with me, boy, I’ll keep you safe. Fire, come walkies with me.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Resident Evil Requiem Confirmed as First Game to Use Sony’s Upgraded PSSR Upscaler on PS5 Pro, More to Come in March

Sony has confirmed that Resident Evil Requiem is the first game to use its upgraded PSSR upscaler on PlayStation 5 Pro.

The company made it official in a post on the PlayStation Blog, where Mark Cerny, Lead Architect, PS5 and PS5 Pro, said the upgraded version of PSSR (PlayStation Spectral Super Resolution) is rolling out globally to PS5 Pro players in the coming weeks.

PSSR is an AI library that analyzes game images pixel by pixel as it upscales them, and it’s been used to boost the effective resolution of over 50 titles on PS5 Pro to date, Cerny explained.

“We’ve been hard at work on a new version of PSSR, which takes a very different approach to not only the neural network but also the overall algorithm,” he added. “We are happy to share that Resident Evil Requiem — shipping today — is the first title to use this more advanced PSSR, which is helping to keep both frame rate and image quality high.”

Capcom’s Masaru Ijuin, Senior Manager Engine Development Support Section R&D Foundational Technology Department, commented: “With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.

“The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it delivers.”

To illustrate the point, Sony published one screenshot of Resident Evil Requiem featuring original PSSR upscaling alongside the same image featuring the new PSSR upscaling. The strands of hair do look slightly more defined in the second screenshot.

Cerny said the algorithm and neural network used in the new PSSR stems from Sony’s Project Amethyst partnership with AMD. “Through AMD’s FSR 4 upscaling technology, PC gamers have already seen the benefits of our collaboration,” he said. “With the updated PSSR, we’re delivering the very latest of this co-developed technology with a further six months of refinement for PS5 Pro players.”

Sony said multiple existing games will be upgraded to the improved PSSR in March, but there’s no word yet on which games will be included. There will also be a system software update at that time; selecting “Enhance PSSR Image Quality” in Settings on PS5 Pro will allow you to experience the new PSSR with any PS5 Pro games that currently support PSSR.

“Once the system update releases next month, try it and see, some games may have noticeably crisper graphics,” Cerny said.

While the game has only been available a few hours, Requiem is already Steam’s biggest ever launch for a Resident Evil title. Meanwhile, fans are still puzzling through a convoluted in-game mystery that has stumped players with early copies — it’s more complicated than anything seen in the franchise to date, and something we’re keeping a close eye on.

“Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation,” IGN wrote in our human-authored Resident Evil Requiem review, awarding the game 9/10.

IGN’s Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don’t miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Presents February 2026: Everything Announced (Updating Live)

The February 2026 Pokémon Presents might be one of the most anticipated presentations the series has seen in years, and we’re here to catch all of the highlights.

We’re just moments away from seeing how The Pokémon Company plans to build on the global phenomenon as it heads into yet another year with new monsters to catch and games to play. Pokémon Day 2026 is a special one, though, as this year’s anniversary celebration marks 30 years since the franchise began with the release of the Red and Green video games. Viewers are expecting bombshell updates and reveals to help commemorate the occasion, with most gaming fans on the edge of their seats, hoping to see even the smallest glimpse at Pokémon generation 10.

With Nintendo Switch ports for FireRed and LeafGreen out today, what exactly will be shown is a mystery, but updates for projects like Pokémon Champions, Pokémon Trading Card Game Pocket, and other spinoffs seem likely. We’ll only need to wait a few more minutes to find out what’s behind the curtain, so be sure to keep refreshing this page to see everything announced at the February 2026 Pokémon Presents when it goes live on Twitch and YouTube at 6am PT / 9am ET / 2pm UK time.

Developing…

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).