Life Is Strange: Reunion’s Entire Premise Goes Against the Original Game’s Message

The upcoming Life is Strange: Reunion is an attempt, as superficially befits the supernatural franchise, to rewind time. It follows the lead of 2024’s Double Exposure, which brought back the original game’s protagonist, Max Caulfield, for the first time since 2015, evolving her from nervous high school student to intrepid university lecturer. There’s a sense with this new release, though, that the series is eating its own tail for fan service and sales, and that strangeness is being replaced with comfy morality and memories. Reunion sees not just the return of Max but also her former best friend / girlfriend Chloe, a balm to players who have fixated on this relationship for an entire decade. And with the pair’s reunion, perhaps the most important lesson of the original game has been ignored: the uncomfortable – and very anti-shareholder reality – that we cannot, and often should not try to, ever go home again.

The original game, released episodically across 2015, is undoubtedly one of the best-known “modern” adventure games. Treading the same ground as Telltale’s 2012 The Walking Dead, it used an episodic, “interactive television” approach to bring adventure games back into mainstream awareness. Adopting the narrative-branching choices that had become hugely popular in contemporary RPGs like Dragon Age, Life is Strange asked you to make decisions that could have deeply shocking repercussions. Max’s adventure begins as she saves her friend, Chloe, from death using a newly discovered power to rewind time, and from that moment on you’re never made to feel like a bystander. It hands over as much timeline-twisting control as possible at the earliest opportunity.

Despite its supernatural leanings, Life is Strange’s key appeal perhaps came from being something altogether different from the wider market: a rare video game that explores the ritual of coming-of-age while navigating cliques and classes. The high school drama is something well explored in cinema and for good reason, as most people alive have experienced the chaos of being a teenager. It might seem like niche material for a medium that is typically action-driven, but Life is Strange’s approach found fans from a multitude of backgrounds and has been enjoyed by many millions of players.

What is so compelling about that foundational story of Max and Chloe is how explosive it is. The two characters appear as chalk and cheese, the former reserved and the latter destructively rebellious. The use of Max’s ability to rewind time brings destruction, too, with her interventions harming as much as they help. By the end of the game it’s clear that loss is an unavoidable part of her power, reflected in the final decision: will you save her home, Arcadia Bay, or save Chloe from the incoming storm? An objective appraisal seems to suggest that the only really positive choice you can make is to allow Max to save the town, unlocking a path to becoming a photographer and move forward with her life. Of course, many people have been happy to use Max’s powers to save Chloe regardless of the consequences – it’s not a realistic situation, but it nevertheless reflects the muddy, sometimes unsatisfying nature of emotional and moral realities as we age.

As it has evolved, the Life is Strange series has lost its ability to tell compelling, thorny human stories through a supernatural lens. 2019’s Life is Strange 2 was divisive but presented a story with vast reach: a road trip following two brothers trying to escape the ramifications of racism and police brutality. 2021’s True Colors marked a turning point for the series, moving away from such nuance and embracing a direction that’s excessively sedate. At least some of that shifting direction can be attributed to publisher Square Enix passing the franchise’s torch to Deck Nine, creators of prequel Before the Storm and the current custodians of Life is Strange. There are well-meaning messages, ones hard fought for amidst toxic studio culture across True Colors’ development. Sadly, that doesn’t make up for the lack of real bite and narrative risk, and the sense of a game steered towards the broadest audience possible.

True Colors is, on the surface, very similar to the original Life is Strange games developed by Don’t Nod, but it’s undeniable that it leans into the cosy games movement. It’s set in a picture-perfect rural town, and your arrival there is accompanied by the beautiful-but-saccharine tones of Gabrielle Aplin’s “Home”. The log cabins and flower-laden frontages are joined by an extremely close-knit group of characters, with even the gruff older bar owner not curmudgeonly enough to avoid partaking in a wholesome LARP. There is, as per the wider series, a central mystery, supernatural elements, and some betrayal. The limited number of locations and general warm-heartedness, however, makes this feel like a soap opera for teens – with all the emotional catharsis that implies.

If Reunion intends to retread the same ground as the original, its characters are in no position to successfully echo what made them so compelling in the first place.

True Colors was the first Life is Strange game to release as a complete story, rather than delivered episodically. While it is divided into chapters, there’s a clear difference between its narrative structure and those of the games that preceded it. The original’s TV season-like approach delivers frequent, striking cliffhangers and distinctive differences between episodes, whether parallel timelines or unexpected deaths. It’s a design that, while perhaps crafted to encourage players to return for the next episode drop, creates a particularly incident-laden narrative.

True Colors and Double Exposure, meanwhile, are more focused on the relationships between characters, creating tales that aspire to be more mature rather than focused on maintaining a propulsive, season-selling narrative. The trade of incident-laden tales for closer-told realism, however, means sacrificing the emotional texture that should be central to the series. A coming of age tale, which all Life is Strange games are meant to be, should be as much about big ideas and even bigger emotions as the utter inter-personal whirlwind that change brings.

Many other aspects of the original experience have been muted. Music was always a key part of Life is Strange but, with the disappearing drama, it’s faded into the background. There aren’t moments like Max popping in her headphones for a listen of “To All Of You”, the ode to Americana which perfectly fits the first moments of the game’s high school experience. And the watercolour visuals of Life is Strange, which made its opening imagery of a towering tornado unforgettable, have been brushed aside in favour of the smooth and realistic. Double Exposure has industry-leading facial animations, but they can’t make up for a world that is devoid of wonder. It’s telling that one of True Colors’ most memorable moments, its characters watching lanterns rise into the sky, is simply a mirror of a sequence in Life is Strange 2.

The return of Chloe after so many years looks very likely to tread familiar ground. With another natural disaster threatening Max and her friends, it seems poised to once again ask what we should sacrifice for love. However, Double Exposure already indicates that these themes won’t be satisfyingly revived. Max’s return in 2024 didn’t bring the original spirit of the series back with her. The young, uncertain student was replaced by an adult fully capable of facing new challenges. Grief and doubt thread their way through the narrative but Max feels too emotionally equipped to deal with them, always with Gen Z quips – or measured reassurances – to hand no matter the situation. It’s alienating to be in the shoes of a protagonist who isn’t in much need of an emotional education, and for her to exist in a world where every character feels poisoned by ironic internet language. And if Reunion intends to simply retread the same ground as the original, its characters – now changed by life and experience, their arcs long since completed – are surely unable to successfully echo what made them so compelling and enduring in the first place.

There was the potential for a bolder approach than what’s coming. Double Exposure introduced the power to switch between timelines, which was an interesting concept but brought about simple, almost immediately explained puzzles. A marriage of that idea and the original rewind power might have allowed for some innovative, layered adventuring that could lend some frisson to the now overly-smooth Life is Strange formula. Instead, there doesn’t seem to be much justification for Reunion’s existence. Comic books have already looked at the possibility of Max and Chloe reuniting, and even those great reads are hard to recall in the long run. The further adventures of that doomed duo seems best left to the imagination or less time-consuming side stories.

Despite the success of the arguably already anodyne True Colors, Square Enix appears to have balked at anything that might make Life is Strange unprofitable. The return of Max Caulfield alone was reported as not enough to bring financial success to the franchise’s publisher, and as a factor in an end-of-year downturn. The return of so many elements from the first game – Chloe, the rewind power, and seemingly even narrative and themes – feels like a crass attempt to profit from uninspired fan service. Repetitive doom and chaste romance are especially likely to be the default given Square Enix is well reported as having wanted to avoid the series being known as a “gay game”. It’s a series that seems intent on keeping its queer fans held at arms length, having refused to definitively determine its characters’ sexualities despite the direction of its story.

It’s reasonable that fans do want to see more Max and Chloe. There are always those who want more of any story, of course, but particularly so when the characters’ story originally lacked much in the way of an overt relationship. The problem is that there seems to be no indication of authentic artistic drive behind the series’ current direction. There can be no foundation to a meaningful story in the mixture of a troubled developer, ambivalent publisher, and weak vision for what the franchise means. Any impact of this title, other than being another product in a franchise, doesn’t look to last beyond Square Enix’s financial year.

It feels altogether like the series has reached a dead end with its trend-chasing and, more recently, profit-seeking, which now appear to be Life is Strange’s guiding principles. A brighter picture of what could have been can be found in Don’t Nod’s successor series, Lost Records, which launched with Bloom & Rage last year. Some maudlin melodrama can be found there, yes, but there’s also a level of emotional unpredictability that has been stripped out of Life is Strange’s DNA. This isn’t to say that Reunion is totally star-crossed, and no doubt fans will be clamouring to see the review scores. This is to say, however, that the risk-taking heart of the series feels long gone. Life is Strange: Reunion looks likely to have little to say about life or its strangeness, but damning things about intellectual property.

Ceridwen Millington is a journalist, gamer, and reader who is almost always ready to dive into science fiction.

Valve Breaks Silence Over NY Attorney General Lawsuit, Says Loot Boxes Are Like Baseball Cards, Pokémon, Magic the Gathering, and Labubu

Valve has responded to the New York Attorney General’s lawsuit, stating it has “serious concerns with the alterations the NYAG claims are necessary to make to our games.”

The attorney general of New York, Letitia James, announced her office was suing Valve at the end of February, alleging the platform illegally promotes gambling to children. Following an investigation, the office of the attorney general “found that Valve’s video games, including Counter-Strike 2, Team Fortress 2, and Dota 2, enable gambling by enticing users to pay for the chance to win a rare virtual item of significant monetary value.”

“In Valve’s most popular game [Counter-Strike 2], the process resembles a slot machine, with an animated spinning wheel that eventually rests on a selected item. The randomly selected virtual items have no in-game functionality but can be sold online for money, with one item reportedly being sold for more than $1 million. The lawsuit alleges that Valve has made billions of dollars luring its users, many of whom are teenagers or younger, to engage in gambling in the hopes of winning expensive virtual items that they can cash in on. With this lawsuit, Attorney General James seeks to permanently stop Valve from continuing to promote illegal gambling in its games and to pay disgorgement and fines.”

Unusually for Valve, the company has shared its response publicly, claiming it has been working with the AG since early 2023 to “educate” them on how virtual items are won and shared in its games.

“We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive,” Valve wrote. “On the physical side, popular products used in this way include baseball cards, Pokémon, Magic the Gathering, and Labubu. In the game space, digital packs similar to our boxes date back to 2004 and are in widespread use. Players don’t have to open mystery boxes to play Valve games. In fact, most of you don’t open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money.”

Valve added that it has shared its efforts to shut down accounts found to be using its game items on gambling sites in violation of the Steam Subscriber Agreement, its efforts to combat fraud and theft of users’ items, and “our extraordinary measures to stop gambling sites from taking advantage of Steam accounts and Valve game items.”

“Valve does not cooperate with gambling sites. To date, we’ve locked over one million Steam accounts that were being misused by third parties in connection with gambling, fraud, and theft. We’ve also shipped features (like trade reversal and trade cooldown) to discourage gambling sites’ ability to operate and protect Steam users from fraud. And we forbid any gambling-related business to participate in or sponsor tournaments for our games,” the company stressed.

Valve also shared candid observations about the lawsuit, writing: “We have serious concerns with many of the alterations the NYAG claims are necessary to make to our games.

“First, the NYAG seems to believe boxes and their contents should not be transferable. They appear to assume digital mystery boxes and items in our games are different from tangible items like baseball card packs (which contain random cards), and to take issue with the fact that users have the ability to transfer the items they receive through Steam Trading or user-to-user sales on the Community Market. We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that.”

It also claims that the NYAG wants to gather further personal data from Valve’s players — “beyond what we normally collect in the course of processing payments” — including “evasive technologies for every user worldwide.” The office is also demanding additional age verification, even though Valve stresses that most payment methods used by Steam users in New York already have age verification built-in. “Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law,” it added.

It also took issue with NYAG’s comments about the link between games and real-world violence, which Valve dismisses as “a distraction and a mischaracterization we’ve all heard before.”

Valve closed by writing: “We respect New York’s right to determine the laws governing behavior in the state. We will of course comply if the New York legislature passes laws governing mystery boxes — something it has not done despite considering the issue a few times. Such laws would be the result of a public process, presumably with input from the industry and New York gamers.” However, it claims the commitments demanded by the “went far beyond what existing New York law requires and even beyond New York itself,” and while it “may have been easier and cheaper for Valve to make a deal with the NYAG, we believed the type of deal that would satisfy the NYAG would have been bad for users and other game developers, and impacted our ability to innovate in game design.

“Ultimately, a court will decide whose position — ours or NYAG’s — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Pokémon Pokopia Launch Sales Announced, Confirming It’s Off to a Strong Start

Pokémon Pokopia has launched big on Nintendo Switch 2, and sold 2.2 million copies over its release weekend.

Across four days, the new Pokémon life simulation game shifted 1 million copies in Japan alone, despite supply constraints for its physical version being reported in several countries.

Indeed, such has been the game’s popularity that Amazon recently raised the price of its boxed copy by $10, up to $80. Nintendo shareholders have also reacted positively to the game’s performance, sending the company’s stock price shooting upwards.

While 2.2 million copies is less than the 5 million already sold by Resident Evil Requiem, it’s important to remember that this game is an exclusive for Switch 2 — a console which still has a relatively modest userbase.

Just over 17 million Switch 2 consoles have been sold so far, meaning just shy of one in every eight owners also now has a copy of Pokémon Pokopia. The game has already beaten the sales to date of Kirby Air Riders (1.76 million) and Metroid Prime 4: Beyond (less than 1 million on Switch 2).

The sales even compare quite favourably with those for Pokémon Legends: Z-A, the highly-anticipated franchise title which introduced a new menagerie of Mega Pokémon. That has sold 3.89 million copies to date on Switch 2 since its launch last year (though was also available on Switch)

With a big launch and a very positive reception from both players and critics alike, Pokopia looks like a new evergreen hit for Nintendo as more players take the leap to Switch 2. Could it eventually become the best-selling Pokémon spinoff of all time? It seems possible. N64 classic Pokémon Stadium currently holds that title with 5.4 million sales, though the combined sales of Pokémon Mystery Dungeon Red and Blue are slightly higher, at 5.8 million.

Looking to join in the fun for yourself? IGN’s Pokémon Pokopia review returned a 9/10 score, and dubbed the game as “an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike.”

If you’re already playing, be sure to check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we’ve also got a list of 17 things that Pokopia doesn’t tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

‘It Is More Fun to Destroy That Which Is Beautiful’ – Nintendo Crammed More Than 340 Million Voxels Into Just One of Donkey Kong Bananza’s Layers

Nintendo says it believes in the idea that “it is more fun to destroy that which is beautiful,” which is why it stuffed hundreds of millions of voxels into at least one of the layers in Donkey Kong Bananza.

Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara peeled back the layers of last year’s Nintendo Switch 2 Donkey Kong game during a GDC panel attended by IGN earlier today. The hour-long session offered a deep dive into the crust of what made the game special, including information about its ties to Super Mario Odyssey and, of course, its destruction mechanics.

Outside of his love for bananas, Motokura says one of the first things that comes to mind when many others think about DK is that “his arms are big and strong” and allow him to do things most humans are incapable of. The Nintendo team kept this in mind when challenging themselves to deliver a unique experience with Donkey Kong Bananza, which eventually led to its core feature: destructable environments.

Voxels, which Kurihara describes as 3D versions of pixels, were used in Super Mario Odyssey for elements like snow and cheese. Following that game’s launch in 2017, Nintendo experimented with the technology (one famous example saw the team strap arms onto a Goomba) before completely destructible terrain became the core feature in Donkey Kong Bananza.

Kurihara describes the game’s Canyon layer, just one of its 17 nearly destructible levels, as “rather big,” saying that it contains roughly 347,070,464 voxels. Each voxel on any one level can contain properties that include things like density, wetness, destructibility, and more. Voxels materialize as terrain and NPCs, and are always moving, with individual voxels also carrying varying resolutions, too.

Motokura, Kurihara, and the rest of the team felt each detail packed into the voxels helped make exploring layers more satisfying. It’s a complex, dynamic system that Nintendo strived to bring to life. DK’s destructible sandbox takes elements from Super Mario Odyssey and brings them to a new level, but achieving these goals was easier said than done.

Building a foundation on voxels while maintaining 60fps proved difficult, especially when the project was originally in development for the original Switch. It wasn’t until the technological advancements offered by the Switch 2 that the team was able to build DK and Pauline’s journey to the planet’s core with more freedom.

“There were times confusion permeated the team. There were even times when I wanted to say, ‘Oh, banana,'” Motokura said via translator, quoting DK’s Bananza catchphrase. “Even in those times, we understood each other’s ideas and continued forth, like when Donkey Kong gives a thumbs up.”

Donkey Kong Bananza launched exclusively for the Switch 2 July 17, 2025. Its DK Island and Emerald Rush DLC added new locations to dig through and mechanics to uncover when it launched for $19.99 in September. We gave the base game a 10/10 review upon its release, calling it “a truly groundbreaking 3D platformer, with satisfying movement, powerful abilities, impressive destructible environments, and clever challenges.”

Photos by Rebekah Valentine/IGN.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Walmart Has the Lowest Price on an Nvidia GeForce RTX 5070 12GB Graphics Card in 2026

If you’re planning out a PC build and have been hoping to get ahold of one of the new Nvidia Blackwell graphics cards at a reasonable price, this might be as good of an opportunity you’ll get in the near future. Walmart is offering a retail boxed PNY GeForce RTX 5070 12GB graphics card for just $599 shipped. Mind you this is still $50 over MSRP, but it’s the best price I can find right now for a standalone 5070 GPU and the first time I’ve seen this card drop below $600 this year.

For a limited time, purchase an Nvidia GeForce RTX 5070 graphics card and get a free digital download code of Resident Evil Requiem Standard Edition on Steam while supplies last. The promotion ends on March 16 and the redemption deadline is April 16. Full details on Nvidia’s official website here.

PNY GeForce RTX 5070 12GB OC Graphics Card for $599

The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming. Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame generation. Read our RTX 5070 review for our hands-on impressions. This PNY model features a slim 2.4-slot triple-fan cooling system and a slight overclock.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Oscars 2026: How to Watch and Everything Else You Should Know

We’re just a few days away from the 98th Academy Awards. Ahead of this year’s Oscars celebrating 2025 in film, we’re here to share how you can watch, plus break down the nominees, host, presenters and performers, and what’s new for the 2026 ceremony.

Going into the show, Sinners leads the way with a record-breaking 16 nominations, beating the previously held 14-nomination record tie between All About Eve, Titanic, and La La Land. One Battle After Another takes second place with 13 nominations.

Read on below for everything else you need to know about the Oscars.

When are the Oscars?

The Oscars will take place on March 15, 2026, from the Dolby Theater in Los Angeles at the new time of 7pm ET/4pm PT/11pm GMT. The broadcast is expected to run for three hours, but you can almost certainly count on it going long.

How can I watch the Oscars?

The Oscars will be be televised on your local ABC station. It will also be streaming live on Hulu. (We’re still a few years out from the Oscars on YouTube.) If you’re interested in the pre-show arrivals and red carpet interviews, ABC’s coverage will begin at 3:30pm ET/12:30pm PT and E!’s will kick off at 4pm ET/1pm PT.

Who is hosting the Oscars?

Conan O’Brien – who also starred in If I Had Legs I’d Kick You alongside Best Actress nominee Rose Byrne – is hosting the Oscars for the second year in a row. O’Brien was announced as the 2026 host two weeks after the 2025 Oscars, saying in a statement, “The only reason I’m hosting the Oscars next year is that I want to hear Adrien Brody finish his speech.” To refresh your memory, Brody dragged on for nearly six minutes accepting the award for Best Actor for his role in The Brutalist.

“There’ll be some explosions, CGI will be used,” O’Brien told ABC News about Round 2. “I see this second Oscars as an opportunity to take things up a notch,” especially now that he’s well-informed on crucial standards and practices, like always keeping an Oscar statuette upright.

What’s new at the Oscars this year?

The Academy Awards are rolling out a new category for the first time since 2001’s addition of Best Animated Feature Film: Achievement in Casting will get its debut after being announced in 2024. The award will go to a casting director, but the criteria for winning sounds unexpectedly more complicated than someone who can put together a list of top-notch actors. The first-ever nominees are:

  • Nina Gold, Hamnet
  • Jennifer Venditti, Marty Supreme
  • Cassandra Kulukundis, One Battle after Another
  • Gabriel Domingues, The Secret Agent
  • Francine Maisler, Sinners

The next new category will come at the 2028 Oscars, when the Academy finally acknowledges stunts as the bone-breaking art form it is.

Who is presenting at the 2026 Oscars?

Presenters include: Will Arnett, Priyanka Chopra Jonas, Robert Downey Jr., Anne Hathaway, Paul Mescal, Gwyneth Paltrow, Chris Evans, Kumail Nanjiani, and Maya Rudolph. Last year’s winners Adrien Brody, Kieran Culkin, Mikey Madison, and Zoe Saldaña, as well as 2025 nominee Demi Moore, are also among the group of presenters. Javier Bardem and Chase Infiniti, who starred respectively in F1 and One Battle After Another but did not receive individual nominations, will also present. (Infiniti’s omission in the Supporting Actress race is considered one of the big snubs of this year’s awards.)

Who is performing at the Oscars?

The telecast will include two major “moments” that the show producers are calling “more than just performances — they expand into cinematic tributes that celebrate the relationship between music and storytelling and why these films resonated so deeply with audiences around the world.” These are “Golden” from KPop Demon Hunters and “I Lied to You” from Sinners, both nominated for Best Original Song this year. (The other nominated tracks — “Train Dreams” from Best Picture nominee Train Dreams, “Dear Me” from the documentary Diane Warren: Restless, and “Sweet Dreams of Joy” from the documentary Viva Verdi! — will not be performed live.)

The singing voices behind Huntr/x — Ejae, Audrey Nuna, and Rei Ami — will perform “Golden,” accompanied by “a fusion of traditional Korean instrumentalists and dance, celebrating the folklore and cultural inspiration that anchors the story behind this animated blockbuster.”

Sinners’ breakout star Miles Caton and singer-songwriter Raphael Saadiq will perform “I Lied To You,” officially described as exploring the “role music plays in the film’s storytelling for a cinematic live moment.” (Hopefully that means it attempts to replicate the electric, glorious fever dream of the film’s scene the song comes from.) Blues musicians Buddy Guy and Bobby Rush, rapper Shaboozey, ballet dancer Misty Copeland, and actresses Li Jun Li and Jayme Lawson will join, along with musicians Brittany Howard of the Alabama Shakes, Eric Gales, Alice Smith, and Christone “Kingfish” Ingram.

Josh Groban and the Los Angeles Master Chorale will also perform, we’ll speculate during the In Memoriam segment.

What are this year’s Oscars nominees?

Read on for the nominees in some of the top categories, but you can check out the full list of nominees here.

Best Picture:

  • Bugonia
  • F1
  • Frankenstein
  • Hamnet
  • Marty Supreme
  • One Battle after Another
  • The Secret Agent
  • Sentimental Value
  • Sinners
  • Train Dreams

Best Actor:

  • Timothée Chalamet, Marty Supreme
  • Leonardo DiCaprio, One Battle after Another
  • Ethan Hawke, Blue Moon
  • Michael B. Jordan, Sinners
  • Wagner Moura, The Secret Agent

Best Actress:

  • Jessie Buckley, Hamnet
  • Rose Byrne, If I Had Legs I’d Kick You
  • Kate Hudson, Song Sung Blue
  • Renate Reinsve, Sentimental Value
  • Emma Stone, Bugonia

Best Director:

  • Chloé Zhao, Hamnet
  • Josh Safdie, Marty Supreme
  • Paul Thomas Anderson, One Battle after Another
  • Joachim Trier, Sentimental Value
  • Ryan Coogler, Sinners

Which nominees are expected to win?

Though the ballot is a lot of the same movies being celebrated in many categories, a clear winner hasn’t pulled ahead in many of the key races, with a few exceptions. KPop Demon Hunters definitely has Best Animated Feature Film in the bag. Best Actress will probably go to Jessie Buckley as Shakespeare’s grieving wife Agnes in Hamnet, despite the earned fervor around Rose Byrne’s performance in If I Had Legs I’d Kick You. The screenplay awards will repesctively go to Ryan Coogler and Paul Thomas Anderson for Best Original and Best Adapted. Outside of that, other categories are a coin toss, usually between One Battle After Another and Sinners.

Though Timothée Chalamet was practically the presumptive winner in Best Actor as a ping pong hustler in Marty Supreme a few months ago, taking the early win at the Golden Globes, that stance has position has cooled; the SAG Award went to Michael B. Jordan for his twin brothers, Stack and Smoke, from Sinners. Another key win from the Actor Awards was Amy Madigan taking the trophy for Supporting Actress as Aunt Gladys in Weapons, which people have taken as an indicator of an impending Oscars win over Teyana Taylor’s revolutionary Perfidia Beverly Hills in One Battle After Another.

What’s the controversy this year?

There are two, kind of. First of all, this is the first year where AMPAS voters must attest to having actually seen all of the films they’re voting on, a new rule imposed for the first time (!!) a few months after last year’s awards. (Voters can log this after watching films through the Academy screening app, which would automatically track whether or not something has been played, or click a box that pledges they’ve seen it in a theater or by other means.)

The other one, closest to the ceremony and therefore the one that will live on in the Discourse up until the event, is the fact that Timothée Chalamet dissed opera and ballet, in the context of concern about the state of movie theaters.

“I admire people — and I’ve done it myself — who go on a talk show and say, ‘Hey, we’ve got to keep movie theaters alive, y’know, we’ve gotta keep this genre alive,” he said during a Variety and CNN town Hall with his Interstellar co-star Matthew McConaughey. “And another part of me feels like if people want to see it, like Barbie, like Oppenheimer, they’re going to go see it and go out of their way to be loud and proud about it. I don’t want to be working in ballet or opera or things where it’s like, ‘Hey! Keep this thing alive,’ even though no one cares about this anymore. All respect to the ballet and opera people out there. I just lost 14 cents in viewership. I just took shots for no reason.”

“That’s not a shot, I hear what you’re saying,” McConaughey responded.

The video clip started going viral late last week, nearly two weeks after it was originally posted — after the window for Oscars voting had closed on March 5. It won’t directly impact his chances, but it’s enough to rile patrons and providers of the fine arts: Many institutions, including the Metropolitan Opera, the English National Opera, and the Royal Ballet and Opera, posted rebuttals on social media praising their artisans or making a case for him to come to a show. Plenty more have fired back, calling his take shades of “disrespectul”. The comments made their way to The View and Saturday Night Live’s Weekend Update, where Colin Jost quipped that Chalamet “made the comment on a press tour for his movie about… ping-pong.”

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

Leanne Butkovic is an Editorial Project Manager at IGN, where they’ve also written about movies, TV, and games.

Super Mario 3D World + Bowser’s Fury Has Dropped to $40 During Mario Day Sales

The actual, official Mario Day (March 10) may be behind us, but the good news for Mario fans is that a lot of the deals introduced are still holding on strong. If you’ve been checking out some of the great offers on games that have popped up because of this celebratory day, Super Mario 3D World + Bowser’s Fury is one that’s still on sale right now.

Both its digital and physical copy have dropped to $39.88 at Amazon (see it here). Overall, this saves you 34% from its full list price of $59.99. It’s a deal that may not last long as the week goes on, either, so now is the time to scoop it up at this discounted price and save some cash.

Save on Super Mario 3D World + Bowser’s Fury at Amazon

Back when it was released, writer Cam Shea reviewed the game and said it’s “Two solid platformers in one” even if he found that neither, “approaches the franchise’s most dizzying heights.” Still, it’s a game we have a lot of love for. It even earned a spot on our list of the 100 best Nintendo games of all time, sitting at number 35.

IGN’s Logan Plant wrote in this huge piece that, “Every level introduces a clever new idea, and the whole experience is enhanced when you add more players to the mix, as 3D World has the best multiplayer in any Super Mario game, no question.” Plant continued on to say that, “The definitive Switch version added the wonderfully experimental Bowser’s Fury, which some hope could be a template for an open-world Mario game in the future.”

Alongside Super Mario 3D World + Bowser’s Fury, there are plenty more Mario game deals to check out right now. Have a look at our rundown of Mario Day 2026 to see some of our favorites that are still on sale.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Silent Hill: Townfall Is Up for Preorder Before Getting a Confirmed Release Date

While it doesn’t have an official release date yet beyond being expected in 2026, Silent Hill: Townfall is now available to preorder. If you can’t wait to get your hands on the next installment in this iconic horror franchise, preorders are live at several retailers for $49.99, which we’ve broken down below (see it here at Amazon). Again, there’s no concrete release date at the moment, but at least by preordering it now you can be all set with a copy that’s ready to boot up the day it’s out.

Preorder Silent Hill: Townfall

PS5

PC

As of the time of writing, there aren’t any preorder bonuses that have been announced, at least at the moment. If this changes, we’ll be sure to update this with any new information.

What Is Silent Hill: Townfall?

Silent Hill: Townfall is the latest game in the Silent Hill series, developed by Screen Burn and published by Konami and Annapurna Interactive. It follows a character named Simon Ordell who, according to Konami’s page dedicated to the game, “is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.” That means Silent Hill is headed to Scotland.

The reveal trailer from this year’s Silent Hill Transmission, featured above, highlights some more elements of the game, including its first-person perspective alongside some of the items and weaponry Simon will get to use, from a gun to a plank to a portable CRTV that looks like it’ll be very helpful to have around.

More Preorder Guides

2026 is already looking like an exciting year for games. If you’re looking for even more options to preorder, have a look through our list of preorder guides below. There’s a great variety to choose from right now, whether 007 First Light has caught your eye or LEGO Batman: Legacy of the Dark Knight.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Kitman, a New Job Sim Where You Play as a Soccer Team’s Equipment Manager, Announced for PC

Irish developer Outlier (makers of Mars Attracts) has announced Kitman, a new job simulator game for 1-4 players in which you play as the kitman (aka equipment manager) for a professional football team. You’ll fix and wash kits, clean shoes, mop floors, and anything else it takes to put your team in the best possible position to go out on the pitch and win. It’s in development for PC.

“A single untied shoelace could be the difference between victory and defeat,” Outlier says of its lighthearted job sim. But there is some strategy involved too, as you won’t simply be cleaning the floors and bathrooms. “There is also a strategic layer to the gameplay of Kitman which sees the player surreptitiously taking on the role of team manager to change up formations, scout new talent and lead their club to the top of the league tables,” the studio said.

Watch the announcement trailer at the top of this page, and check out the first screenshots in the gallery above. You can also wishlist Kitman and/or sign up for its upcoming alpha playtest on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Marathon Update 1.0.0.4 Makes UESC Easier, but Bungie Insists It Will Not Change Direction on ‘Friction’ the AI Enemies Provide

Marathon has its first post-launch patch, which makes a number of important balance changes.

Marathon Update 1.0.0.4 makes changes that make the extraction shooter slightly easier, following feedback from some players that it is too hard due to the sparseness of ammo and healing items, as well as the toughness of the enemy AI.

The patch increases the number of Med Cabinets and Munitions Crates that can spawn on Perimeter, the starting map, increases the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits, and reduced the frequency that UESC Grenadiers drop EMP grenades.

For combat, the range that gunfire and explosions can be heard from is increased. Specifically on UESC, Marathon’s AI enemies, health of most UESC enemies and shield hp of UESC bosses is reduced by a small amount.

Perhaps in anticipation of Marathon’s hardcore fans criticizing Bungie for catering to casual players, the developer added a note with this change to reassure them that enemy AI will still present a stiff challenge.

“With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat,” Bungie said. “The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.”

Additionally, Bungie community chief Cosmo tweeted to say the UESC enemies “will still f**k you up,” in response to concern that this patch is a reaction to some who say Marathon is too hard.

As for weapons, thermal scopes are nerfed, and Overrun has increased default ammo capacity. Crucially, the promised rewards pass and store changes are now in place.

The patch comes amid significant debate about the success or otherwise of Marathon, which is a crucial release for Bungie following significant financial issues that even studio owner Sony itself has highlighted. We don’t have player numbers from Sony or Microsoft, but on Steam, Marathon hit a peak player concurrent figure of 88,337. Marathon appears to be holding relatively steady on Valve’s platform. But we do not have a sales figure for Marathon, and no comment yet from either Sony or Bungie on whether it’s meeting expectations. Are people bouncing off Marathon because of how hard it is? Are some put off by its steep learning curve?

Marathon Update 1.0.0.4 patch notes:

Item Economy

  • Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
  • Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
  • Reduced the frequency UESC Grenadiers drop EMP grenades

Combat

  • Fixed an issue where players could sometimes die instantly in confinement events
  • Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
  • Increased the range gunfire and explosions can be heard from

Weapons

Thermal Scopes

  • Reduced visual clarity on targets with thermal scopes
  • Adjusted max distances for thermal highlight:
    • Pistols: 40 meters (down from 55)
    • Rifles/LMGs/SMGs: 60 meters (down from 65)
    • Precision Rifles: 80 meters (down from 100)
    • Snipers: 100 meters (down from 180)

Overrun

  • Increased default ammo capacity by 5

Runners

Rook

  • Fixed an issue where backpacks could be deleted when exfiling with Rook
  • Fixed an issue where Rook’s position was not being displayed on the map screen.
  • Increased CyAc reputation gain from exfilling with Rook
  • Rook will now have the same Faction reputation bonus for exfilling that solo players receive
  • Rook’s WSTR shotgun will now spawn as Compromised
    • Compromised items require use of a Matter Fixative during the run to exfil with the item

UESC

  • Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount

DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.

Contracts

  • Increased default distance objective nav points appear from 10m to 20m

Introducing NuCaloric Contract

  • Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away

Introducing Traxus Contract

  • Reduced the difficulty of the UESC Commander encounter

Zones

Outpost

  • Temporarily disabled switches access route to the Broken Wing on Outpost

DEVELOPER NOTE: We are temporarily disabling the “Broken Wing” entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the “silent” entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.

Rewards Pass and Store

  • Fixed an issue where Silk balances were not updating correctly without restarting the game
  • Fixed an issue where bundle prices could be displayed incorrectly
  • Fixed an issue where cosmetic items might incorrectly say “Savings” when they are full price
  • Increased the LUX bundle from (1000 + 100) to (1000 + 120)

Stability

  • Fixed a rare issue that could cause dedicated server crashes
  • Fixed several issues that could cause client crashes

General

  • Fixed an issue where doors would lock preventing players from finishing the new player intro mission
  • Updated the description of Perimeter (Beginner) on the Zone Select screen
  • Fixed a bug where the Text Chat window could get stuck open
  • Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
  • Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
    • DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
  • Players will no longer see an extended black screen during the map load sequence

If you’re jumping into Marathon, check out IGN’s Beginner’s Guide and Tips guide to familiarize yourself with how the game works (and don’t forget to check out the Things to Do First!). You’ll likely find yourself running out of inventory space pretty fast, so find out how to get more in our How to Unlock More Backpack Slots guide, and if you’re playing with a controller, make sure you’re applying the Best Controller Settings.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.