GTA 6 Development Footage Leaks Online Before Being Scrubbed From the Internet — but It Didn’t Reveal Much at All and We’ve Even Seen Part of It Before in an Official Screenshot

Grand Theft Auto 6 work-in-progress development footage appeared online over the weekend before it was scrubbed from the internet. But while Rockstar’s hotly anticipated sequel has suffered substantial and damaging leaks in the past, this latest leak is anything but.

Eagle-eyed leak hunters uncovered an animation reel uploaded to Vimeo by a developer who has worked on a number of Rockstar games. In it were three snippets of development footage apparently showing GTA 6 (they were indeed labeled as such).

As you’d expect, the video was pulled from Vimeo, but the internet noticed and so the GTA 6 clips are doing the rounds. There are three separate clips, each brief and showing animations on what looks like a test map.

The first shows a male character removing and inserting a bike into a rental bicycle rack. We see the word ‘LomBike’ on the frame of the bike, which is probably a parody of real life LimeBike rental bicycles. No big surprise there for GTA 6! And we even saw this bike rental system in an official GTA 6 screenshot released by Rockstar earlier this year.

The other two, similarly brief clips, show a female character, presumably Lucia, getting out the back of a pickup truck in various stages. Again, nothing to write home about.

In truth, these very brief animation clips do hint at what we can expect from GTA 6 when it eventually comes out, but they tell us nothing we didn’t already know. Of course you’ll be able to rent bikes in GTA 6; it was right there in the screenshot, above. And of course you’ll be able to jump off a pick up truck. This is GTA 6 we’re talking about!

And let’s remember that when you’re actually playing GTA 6, you’ll see these animations in finished form — wonderfully detailed and high quality as you’d expect from Rockstar.

This real leak comes hot on the heels of a viral AI-generated GTA 6 gameplay leak whose creator claimed was all part of a social experiment. In lieu of Rockstar’s GTA 6 Trailer 3, fans are certainly on edge. We’ve got plenty more on GTA 6 in the meantime, including how the internet reacted to the GTA 6 delay, and why it’s no surprise it was delayed in the first place.

Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you’re on the hunt for some last minute deals, we’re actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN’s comprehensive Cyber Monday hub.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Jennifer Hale Would ‘Love to Play Bayonetta Again,’ But Admits ‘It Was Not Fun Getting Thrown Under the Bus’ After She Replaced Original Voice Actor

Jennifer Hale has opened up on PlatinumGames’ controversial decision to hire her and replace original voice actor Hellena Taylor for Bayonetta 3, admitting, “I definitely got thrown under the bus by that whole thing.”

Just ahead of the third instalment of Hideki Kamiya’s stylish action game series, PlatinumGames revealed that Taylor — who voiced Bayonetta in the first two games — wouldn’t return, and would instead be portrayed by Hale.

“Various overlapping circumstances made it difficult for Hellena Taylor to reprise her role,” Platinum said at the time. “We held auditions to cast the new voice of Bayonetta and offered the role to Jennifer Hale, whom we felt was a good match for the character.”

In 2022, Taylor released a thread of videos on Twitter claiming she was offered only $4,000 in total to reprise the role for Bayonetta 3. In addition, Taylor asked fans to boycott the game and instead donate the money they would have spent on it to charity.

A subsequent report from Bloomberg (and later corroborated by VGC) revealed that Platinum allegedly attempted to hire Taylor for five four-hour sessions at a rate between $3,000 and $4,000 apiece. This would have put Taylor’s total compensation for Bayonetta 3 at $15,000, much higher than the amount she claimed she was offered. Taylor then released a new statement, saying she was in fact offered $15,000 for the role, but she denied aspects of the reports.

Hale also released a statement amid increased scrutiny and social media harassment over the situation, although it was vague due to non-disclosure limitations.

Now, considering whether or not she’d reprise her role as the titular witch, Hale was cautious but candid, admitting that while she’d “love to play Bayonetta again,” “it was not fun getting thrown under the bus like I had.”

“I definitely got thrown under the bus by that whole thing, and I was unable to speak on my own behalf because I was under not one but two NDAs. Eventually, I was allowed to make a statement, which I appreciated, and I was able to present the facts,” Hale told GAMINGbible.

“There were some things said [that were] presented as facts, but were false. I would have never taken a role otherwise. Before I accepted the audition, I checked everything thoroughly, and I trust the director. Thankfully, playing Bayonetta was so much fun, and the community was so welcoming to me, especially after the fiasco had passed and the facts came out. But it was not fun getting thrown under the bus like I had, but I was happy to come out on the other side.”

The iconic voice behind Commander Shepard would also love to return for Mass Effect 5, saying she “would be there before they finish the sentence” if asked. Hale, the actress who gave life to “FemShep” spoke to IGN recently and expressed her desire to return to perhaps her most beloved character.

It turns out she wouldn’t even need to reprise her role as Commander Shepard — just being able to step back into that world again in any form would make her happy.

Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you’re on the hunt for some last minute deals, we’re actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN’s comprehensive Cyber Monday hub.

Photo by Roy Rochlin/Getty Images for ReedPop.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

CD Projekt Still Plans to Launch All 3 Games in the New Ciri-fronted The Witcher Trilogy Within a 6-Year Period

CD Projekt is sticking to its ambitious plan to release all three video games in the new Ciri-fronted The Witcher trilogy within a six-year period.

Speaking during a recent financial call, joint CEO Michał Nowakowski said that future The Witcher video games “should be delivered in a shorter period of time.” That’s because CD Projekt has switched to Unreal Engine 5 for the full production of not only The Witcher 4, but The Witcher 5 and 6.

Here’s Nowakowski’s quote in full:

“We’ve been using UE5 for The Witcher 4 for almost four years now, and we’re very happy with what we’ve achieved. I think you could have seen some of that with your own eyes with our tech demo reveal at Unreal Fest couple of months ago, and we’re very happy with the results of that as well – we’ve already said that, but I’m always happy to say it again – and we’re happy with how the engine is evolving through the Epic team’s efforts, and how we are learning how to make it work within a huge open-world game, as TW4 is meant to be.

“In a way, yes, I do believe that further games should be delivered in a shorter period of time — as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between TW4 and TW5, between TW5 and TW6 and so on.”

That’s a hugely ambitious release plan that comes across as all the more surprising given The Witcher 3: Wild Hunt was originally released on May 19, 2015 — four years after The Witcher 2: Assassins of Kings. Based on Nowakowski’s comment, CD Projekt plans to release The Witcher 5 three years after The Witcher 4, then The Witcher 6 three years after that, assuming it wants to spread each release out equally.

As we’ve seen, AAA video game development can be a difficult endeavor that takes years to complete. Bethesda is still beavering away on The Elder Scrolls 6, which it announced in 2018. Microsoft’s new Fable game, due out in 2026, was announced in 2020, but development began before then. And there was a five-year gap between Sony’s release of Ghost of Tsushima and Ghost of Yotei.

So, the idea that CD Projekt will release three new The Witcher games in six years is certainly ambitious, and it remains to be seen if this plan holds when all is said and done. But assuming it does, when can we expect the games to actually come out?

CD Projekt has indicated The Witcher 4 won’t be out in 2026, which means 2027 at the earliest. According to CD Projekt’s latest financial report, 447 people are currently working on The Witcher 4, up slightly from the number reported at the end of July. Clearly, it is CD Projekt’s focus right now, and production is in full swing. Let’s say The Witcher 4 comes out in November 2027. That would mean The Witcher 5 in 2030, and The Witcher 6 in 2033.

There are multiple spanners that may end up being thrown in the works. CD Projekt will no doubt have to manage a console transition, which may or may not occur before The Witcher 4 comes out. And who knows where the world, generally, will be in just a year’s time, let alone four or five? The video game industry, already struggling through perhaps the most transformative, disruptive time in its history, could be in a very different place in just a couple years. It’s just impossible to predict much of anything right now.

Meanwhile, CD Projekt has Cyberpunk 2 in the works, although that’s further behind The Witcher 4. Will Cyberpunk 2 come out in between one of these new The Witcher games, or will CD Projekt wait until the new trilogy is out before pulling the trigger? And let’s not forget The Witcher 1 remake CD Projekt is working on in some fashion. Will that launch amid the new trilogy? There are other projects too at various stages of development at the Polish company, as well as non-video game projects involving its IP. In short, CD Projekt has a lot going on. A hell of a lot.

CD Projekt recently ruled out The Witcher 4 from this month’s The Game Awards, so don’t expect any new trailer there. Our last look at the game came via the hugely impressive Unreal Engine 5 tech demo in June, which Nowakowski mentioned in his comment. So, don’t hold your breath for The Witcher 4, but when it finally comes out — assuming everything goes according to CD Projekt’s plan — fans are potentially in for an incredible six years.

Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you’re on the hunt for some last minute deals, we’re actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN’s comprehensive Cyber Monday hub.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon TCG: Phantasmal Flames Booster Box at Lowest Price Ever for Cyber Monday

Phantasmal Flames is arguably the best first expansion for a new era of Pokémon cards ever, and Mega Evolution was really good for a start. Mega Charizard X heading up this set is such a win, as Charizard is arguably the real mascot of Pokémon over Pikachu (I love them both, don’t hurt me)

For Cyber Monday, Amazon has dropped the price on its Phantasmal Flames Booster Box from $279.99 to its lowest price yet, $254.99, which is also $15 cheaper than TCGPlayer’s lowest listing right now. Bargain, catch it before it runs away.

Phantasmal Flames Booster Box

36 booster backs are inside, which is the best feeling in the world when you’re ripping everything open in one go. Surprisingly, there seem to be quite a few Mega Charizard X ex SIRs and Hyper Gold Rares floating around.

I don’t have numbers or anything to back this up, but there are a lot more posts in Pokémon TCG community groups finding these over previous sets. Maybe that’s just due to more stock being available thanks to increased print runs starting to finally surface?

Who knows, but it’s awesome for collectors and players alike.

There’s more bangers to pull in this set too, such as Dawn – 129/094 for some Diamond and Pearl Nostalgia, Mega Sharpedo ex – 127/094 with some amazing comicbook color use, and even the Alt Ultra Rare Mega Charizard X ex looks amazing with that classy use of neon green and pink to make Mega Zard x stand out.

More Phantasmal Flames Sealed Product

Cyber Monday is a great time to buy up Phantasmal Flames sealed product thanks to the last day of TCGPlayer’s Cyber Weekend 10% cashback event.

Just buy what you want then get 10% back as store credit. You can rack up to 16% cashback today just by signing up for the $8.99 TCGPlayer Subscription, which also get your free delivery and a flat 1% cashback on purchases year-round.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Geoff Keighley Reportedly Teasing a Diablo 4 Expansion for The Game Awards 2025

Geoff Keighley has kicked off his annual The Game Awards tease with social media posts that reportedly relate to a Diablo 4 expansion.

Host Keighley took to social media to show a picture of a monolith located in the Mojave Desert alongside location details.

The caption of the tweet leads to the monolith above, alongside its real-world location in the Mojave Desert. As you’d expect, people tracked it down and uploaded footage to social media.

Overnight, the monolith lit up, giving off hellish Diablo vibes.

Amid all that, Windows Central reporter Jez Corden took to social media to say the tease related to an expansion for Blizzard’s action role-playing game, Diablo 4. Blizzard had said Diablo 4 was set to get an expansion in 2026 (alongside a new ranking system and leaderboards), so an appearance at The Game Awards later this month would make sense.

There’s no detail yet on what this expansion will contain, although earlier this year Diablo 4 fans suggested Blizzard had leaked the Paladin class, perhaps the most-requested by fans since Diablo 4’s June 2023 release. The Paladin is one of the most popular classes from Diablo 2, so its arrival in Diablo 4, should it happen, would be celebrated by the game’s community. The game’s first expansion, Vessel of Hatred, added the Spiritborn class.

Corden’s “more” could relate to a Nintendo Switch 2 version of Diablo 4 — a shadowdrop perhaps? Or it could be to do with something else entirely.

With The Game Awards less than two weeks away, we’re starting to get an idea of what to expect. CD Projekt has ruled out more of The Witcher 4, but we do know that Exodus, the new sci-fi RPG in development at Archetype Entertainment, a studio founded by former BioWare developers James Ohlen, Chad Robertson, and Drew Karpyshyn, and published by Wizards of the Coast, will get a new trailer at the show.

The Game Awards is set for December 11, 2025. Check out all the nominations for The Game Awards 2025.

Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you’re on the hunt for some last minute deals, we’re actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN’s comprehensive Cyber Monday hub.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Is Oly $15 for Cyber Monday, and Nightreign Still Has A Big Discount Too

FromSoftware just doesn’t miss, eh? It’s hard to believe that it’s been over three years since Elden Ring landed on consoles and PC, and it somehow lived up to all of the expectations fans had placed on it.

A game we awarded a 10 out of 10 review score to, the joy of Elden Ring’s age now is that discounts are more plentiful, and the epic action RPG is now at its lowest price of $15 in Walmart’s Cyber Monday sale – and it’s not alone.

Elden Ring And Nightreign Score Big Cyber Monday Discounts

Whether you’re on PlayStation or Xbox, you can pick up the open-world fantasy epic for $19.99 – a 60% drop from the MSRP.

Given that it’s IGN’s Game of the Year 2022, it’s a must-play, especially for under twenty bucks.

“Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path,” Mitchell Saltzman said in his review, and we stand by it.

It’s worth noting that this version doesn’t include the huge expansion Shadow of the Erdtree, which is large enough to be its own game – and even more challenging. We awarded it a 10 out of 10 score in our review, too. Unfortunately, the Shadow of the Erdtree version of Elden Ring is no longer discounted anywhere..

If you’re looking for something to play with friends, then Nightreign is well worth checking out. It condenses Elden Ring’s combat into a three-player hybrid between roguelite and battle royale as you’re pushed ever closer to challenging bosses.

It’s getting a 36% discount, bringing it down to just $34.99 on PS5 and Xbox.

Mitchell gave Nightreign a 7 out of 10 in his review, saying, “When Elden Ring Nightreign is played exactly as it was designed to be played, it’s one of the finest examples of a three-player co-op game around – but that’s harder to do than it should be, and playing solo is poorly balanced.”

Subsequent patches have smoothed out those jagged edges, but it’s still best played with a couple of buds.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Paper Mario: The Thousand-Year Door Deal Is Still Live at Walmart, but Only for Pickup

It’s time to draw the curtains, as the Paper Mario: The Thousand-Year Door deal from Black Friday has gone out of stock pretty much everywhere! If you missed your chance to grab this deal, Walmart might still have some copies in stock at your local store, but pickings are slim This turn-based Mario adventure is a must-own for any Nintendo Switch player, and this discount was the best price we’ve ever seen on it.

Paper Mario: The Thousand-Year Door for $30

Paper-Mario: The Thousand-Year Door is one of the most beloved Mario games of all time. The Nintendo Switch remake introduced several new features and quality-of-life updates, including the Partner Ring, which lets you quickly flip between partners, and new badges to unlock. Additionally, you can explore concept art and listen to the soundtrack in the Art and Sound Galleries, which can be filled out by obtaining Star Pieces. Beyond this, much work was put into the visual department, with updated sprites, enhanced graphics, and new lighting added to create a more premium experience.

Of course, the star of the show is the turn-based combat that Paper Mario is known for. Battles take place on a stage with toads in the audience, who actually can help change the course of battle by refilling the SP gauge. Each turn, you’ll have the chance to choose your attack, whether that be a jump, hammer, or special move. The Thousand-Year Door is a game of strategy, which is a huge shake-up to the traditional Mario formula found in the 3D platformers.

For more Cyber Monday deals, be sure to check out the Nintendo sale to save on even more Nintendo Switch games.

More Nintendo Swich Games still on sale today

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Amazon is Stocked With Phantasmal Flames Pokémon Cards This Black Friday Weekend

With the Black Friday and Cyber Weekend season in full swing, Pokémon TCG players will be happy to know that not only are Phantasmal Flames boosters and ETBs in stock and ready to buy at Amazon & TCGPlayer, but they can also get some sweet deals, too, depending on which you buy.

The best storefront to go for each Phantasmal Flames product depends on the various listings available, but TCGPlayer offers a compelling added incentive by offering 10% cashback on all purchases as in-store credit (available until 1 December at 11PM ET). If you plan on buying any of the most valuable Pokémon cards in Phantasmal Flames, this is a very good way to take a bit of the sting out of your wallet.

This pairs greatly with the Phantasmal Flames Elite Trainer Box on TCGPlayer, as the card-selling marketplace has listings for unopened boxes from around $87 right now. Amazon’s Phantasmal Flames ETBs are available from $94.99, thanks to some new price cuts from various sellers — making these a good back-up option if TCGPlayer’s run out.

The same goes for the Mega Charizard X ex Ultra Premium Collection; TCGPlayer is currently listing these for as low as $175.99 at the time of writing, while Amazon has a steeper price point of $189.99. For those who don’t know, this collection is like an Elite Trainer Box, but on a more premium level, as the name implies.

These come with foil Mega Charizard X ex & Oricorio ex promo cards, a Charizard playmat, deck box, metal coin, damage counter dice, a Pokemon TCG Live code, and 18 booster packs from various sets (Phantasmal Flames, Mega Evolution, Destined Rivals, Journey Together, and Prismatic Evolutions).

Amazon does have a decent offer on Phantasmal Flames Booster Display Boxes, now priced at $254.99 for 36 packs at 15% off from $299. This Cyber Weekend / Black Friday deal works out at $7.08 per Phantasmal Flames booster pack — compared to the $7.90 minimum for individual boosters at TCGplayer, and the very high $15.99 price per booster at Amazon.

If it’s only a half-dozen packs or so you’re after, TCGPlayer is still the best place for buying Phantasmal Flames Booster Bundles (six packs) for listings sitting at around $48, while Amazon’s are going for $61.50 at the lowest.

The same goes for the Phantasmal Flames Build & Battle Box, currently being sold for just under $50 at TCGPlayer. Thanks to a Black Friday price cut, the difference isn’t too big, with Amazon’s available for $52.99 after having 29% taken off from its $74.94 listing price.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Fortnite Zero Hour Live Event Draws 10.5 Million Players, As Godzilla, King Kong, Iron Man and KPop Demon Hunters Unite For Avengers: Endgame-Style Finale

Fortnite developer Epic Games has announced that 10.5 million players just tuned in for Zero Hour, the highly-anticipated live event that featured heroes from the world’s biggest franchises turning up Avengers: Endgame-style to save the day. Online, at least 3 million more watched the event via streaming platforms.

Iron Man, Superman, Godzilla and the KPop Demon Hunters were just some of the characters who made appearances within the event, as Fortnite’s finest gathered to defeat the Dark Presence, the game’s latest Big Bad. Many of the characters appearing in the event had been teased ahead of time, though exactly what would happen was left uncertain. And indeed, despite going multiple rounds with King Kong and a Star Destroyer, the Dark Presence was still left standing.

Perhaps the biggest surprise of the event was quite how much Fortnite celebrated its own beloved lore, with the Dark Presence finally defeated thanks to a last-ditch decision by Jonesy to call in the game’s villainous Cube.

Fans are now sharing gameplay of the event and finding numerous Easter eggs, such as characters from Steal the Brainrot being featured in the background, and Hatsune Miku joining the battle while perched on Godzilla’s head. I particularly love this fan creation, which overlays Avengers: Endgame’s score on top of Zero Hour’s “portals” sequence:

There’s plenty here, too, for Fortnite lore fans to digest. As Hope herself questioned, who was piloting the Mecha Team Leader mech? (A member of the Seven?) Will the destruction of the Cube lead to its mothership reappearing? (Yes, see below!) And how is Epic Games going to top this next year?

With the event’s gameplay portion complete, some players reported seeing their games abruptly crash as an unexpected cutscene began to air. The cinematic, which you can watch in full below, quickly sums up Fortnite’s clearly now-revived original storyline and makes absolutely clear that the game is returning to its focus on its heroic Seven, and their battle against the Cube’s civilization, dubbed The Last Reality.

After that, players were treated to a quick glimpse at what’s next for the game (and yes, Epic Games couldn’t resist making a 6-7 joke in the process). Fortnite Chapter 7 will begin with our heroes enjoying life on a new map themed around the southern US. There are Fortnite-y versions of Hollywood and Area 51 to explore, while fresh gameplay changes include wingsuits and drivable Reboot Vans. Everything seems pretty chill, until The Last Reality’s mothership does indeed turn up (and promptly blows up Fortnite’s beloved Battle Bus!)

And after that, for those still connected, Fortnite really did call it a day. The game is now offline for a number of hours, with the launch of Chapter 7 due as the game comes back online later tonight.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The 10 Best Metroid Games

Since 1986 the Metroid series has gone from 2D to 3D (and back to 2D) and to consoles and portables, with plenty of Samus appearances and cameos in other games along the way. It’s responsible for co-creating the Metroidvania genre, leading to games like Hollow Knight and Ori and the Blind Forest and dozens more. And hey, it’s even dabbled in pinball and soccer.

With Metroid Prime 4: Beyond on the way, it’s the perfect time to look back on this incredible series. Here are what we consider the top 10 Metroid games, judged by the all-important factors of level and map design, progression, innovation, and lasting legacy.

10. Metroid 2: Return of Samus

These days, one of the most basic functions expected of a Metroidvania game is map screen that slowly reveals itself as you explore its maze-like network of corridors and hidden rooms. But back in 1991, when Metroid 2: Return of Samus arrived on the Nintendo Game Boy, that wasn’t exactly standard practice yet. That makes Metroid 2 feel a bit on the obtuse side, especially since its main focus is sending Samus to SR388 on a planet-wide quest to hunt down every last Metroid left with no real way to track their locations.

But if you persevered and played along with your own hand drawn map (or one tucked inside an issue of Nintendo Power) you were rewarded with a pocket-sized Metroid game complete with all of Samus’ signature moves and weapons from the NES game, even if the benefits of portability also meant playing on a fuzzy little puke-green Game Boy screen. Still, from its big character sprites, tense chiptune music, and lonely, claustrophobic setting, there’s something really special about Metroid 2. And for people wishing Metroid 2 had a few more modern features, 2017’s excellent 3DS remake from MercurySteam totally delivers on that front, but hey, we’ll talk about that one more in a bit.

9. Metroid

Inspired by the 1979 sci-fi film Alien as well as previous Nintendo hits like Super Mario Bros and The Legend of Zelda, the original Metroid game was unlike anything else at the time. Sure there had been tons of space shooters and platforming games released by the time Metroid arrived in 1986, but none of them had ever brought so many elements of those genres together in the same place, complete with a huge map with horizontally and vertically scrolling screens. What made Metroid especially unique at the time was the way its protagonist Samus controlled and explored through unique power-ups, like the ability to turn into a ball and explore hidden tunnels, or the “screw attack” jump that allowed you to rapidly flip up walls and corridors, tearing through ugly space monsters along the way.

It also established grotesque creature villains like Kraid, Ridley, and Mother Brain, all of whom continued to show up in Metroid games for decades to come. And it concluded with one of the most clever NES game ending sequences ever: a frantic escape from a ticking time bomb after defeating the game’s main boss. And perhaps one of the coolest surprises was its multiple endings, several of which revealed that bounty hunter Samus Aran was a woman the entire time, a concept that was pretty uncommon for video games in the mid ‘80s. So much of what makes modern Metroid games so incredible can be traced back to the revolutionary original NES game, and the same can be said for the entire Metroidvania genre as a whole.

8. Metroid: Samus Returns

Metroid: Samus Returns took all of the promise of the original Game Boy game Metroid: Return of Samus and completely rebuilt it from the ground up and presented it in full color, glasses-free 3D, complete with totally overhauled graphics, newly remade music, and a much improved combat system that gave Samus an uppercut style melee attack to knock back enemies between bursts of arm cannon blasts and morph ball bombs.

It’s still ultimately a remake of a fairly one-note Metroid game, but finally having a map (viewable at all times thanks to the 3DS’ second screen,) snappy, fluid player movement, and offensive options against adversaries makes Samus Returns feel distinctly like its own thing. After Team Ninja’s wobbly and unsatisfying Metroid: Other M in 2010, fans were justified in worrying that another outside developer handling the Metroid franchise wouldn’t exactly lead to the best results, but MercurySteam proved it had what it takes to make a very good Metroid game. And, eventually, it would even make a great one.

7. Metroid Prime 2: Echoes

While nowhere near as revolutionary as its predecessor, Metroid Prime 2 is a rock solid sequel that introduces a really cool light and dark parallel dimension mechanic; a classic Nintendo gameplay trope established in The Legend of Zelda: Link to the Past’s light and dark worlds that allows you to explore alternate versions of the same levels to hunt for power-ups and suit upgrades that help you better survive in each one. With that concept Prime 2 also introduced Dark Samus, a character that sounds exactly like what you’d expect: a dark, evil version of Samus, which unsurprisingly turned out to be really cool. So cool, in fact, that Dark Samus went on to become an assist trophy and eventually a fully playable character in the Smash Bros. games.

Prime 2 also introduced a pretty barebones Metroid multiplayer mode that felt like a response to the success of games like Halo at the time, and while four different colored versions of Samus strafing in circles while they shoot at each other might not seem like the most interesting thing to do in a Metroid game, it was somehow entertaining enough to work in short bursts between trying to one hundred percent the main campaign.

6. Metroid Fusion

After an eight year hiatus from Metroid games (the series skipped over the entire Nintendo 64 generation, after all) the year 2002 brought us two new entries in the series across the GameCube and the Game Boy Advance, the latter of which was a classic 2D sidescrolling Metroid game with gorgeous pixel art and an endlessly replayable campaign. Metroid Fusion built on all of the excellent gameplay established in the SNES classic Super Metroid, and although it didn’t quite hit the same highs, it’s still a very awesome game on its own, held back only by its slightly more linear exploration and overly talky commanding officer character, Adam Malkovich.

Still, Metroid Fusion immediately stood on its own as a tight, briskly paced Metroid game that instantly became a huge hit with the speedrunning community thanks largely to its multiple ending unlocks that appear depending on completion time and percentage finished. Samus came back in a big way in 2002 and reminded people that Metroid was here to stay as one of the best video game franchises ever created.

5. Metroid Prime 3: Corruption

By 2007, the Metroid series had gone 2D, 3D, had touch screen controls, and had become a rumble pack-infused pinball game, so obviously the natural next step was a Nintendo Wii motion and pointer controlled game, as was tradition at the time. Luckily, Metroid Prime 3 largely avoided many of the frustrations and pratfalls that several other franchise sequels stumbled on during the awkward “waggle era” of gaming that we’ve largely moved on from as a species. And while some of the motion control implementation in Prime 3 felt a little finicky at times, pointing a Wii remote at the screen to blast away at enemies was immensely satisfying.

Better than that, though, Prime 3 also capped off the excellent Prime trilogy with a more beautiful and breathtaking world that added more verticality and cool new traversal methods, along with “hyper mode” which gave Samus the option to go full on attack frenzy at the expense of her health. Metroid Prime 3 was a fantastic send off for the Prime franchise at the time when none of us had any idea it wouldn’t get a sequel for eighteen years. Unless, of course, you count the 3DS game Metroid Prime: Federation Force… which we definitely won’t, even if it did tease Metroid Prime 4 in its secret ending. True story.

4. Metroid: Zero Mission

The second Metroid game on the Game Boy Advance is also a remake of the first Metroid game ever released, with a stunning new 16-bit pixel art overhaul, taking notes from Super Metroid and Metroid Fusion to improve the original NES game in just about every conceivable way. Every boss fight feels bigger and better, the improved soundtrack rocks, and hey, there’s even an actual map now! And if you ever get nostalgic for the original, it’s unlockable here, too.

On top of that, multiple difficulty options made their way to Zero Mission, along with new cutscenes, a time attack mode, and a gallery of images that you can uncover by performing specific criteria. While the original NES game was revolutionary at the time and still has its charm today, Zero Mission is truly the best way to experience the game that started it all for the Metroid series.

3. Metroid Dread

While the remake Samus Returns for the 3DS was MercurySteam’s first effort at a Metroid game, Metroid Dread was a totally original adventure that added a whole new twist, creating one of the most tense and exhilarating Metroid experiences to date. Being constantly hunted by E.M.M.I, the fast, hulking, and intelligent killer robots ready to end Samus’ mission in seconds, meant that the typical explore-at-your-own-pace gameplay of the traditional Metroid mission was frequently replaced with tense and dangerous urgency.

MercurySteam also took the melee combat and parrying system from Samus Returns and improved it, making close quarters fights feel better than ever, which, with the snappier controls and increased player speed, allows Metroid Dread to go pound-for-pound with the best modern Metroidvanias. Dread is also the toughest game in the series since the original NES Metroid, but manages to never feel cheap or padded thanks to its brilliant map design and liberal checkpoint system. In an ideal world, MercurySteam is giving us a new 2D Metroid every few years while Retro Studios continues to make 3D Prime games, giving us the best of both worlds for this legendary series.

2. Metroid Prime

On the N64, The Legend of Zelda: Ocarina of Time, Super Mario 64, and Donkey Kong 64 all proved that once 2D Nintendo franchises could successfully make the jump to 3D, but unfortunately, this era didn’t involve a brand new 3D Metroid game, or really, any new Metroid game at all. But in 2002, Retro Studios did the unthinkable: it successfully transformed the classic feel of Super Metroid into a stunning, atmospheric, and revolutionary first-person action platforming game with fantastic shooting mechanics and an incredible world to explore. From seeing small drops of condensation build around Samus’ visor to the first time we stepped into the icy Phendrana Drifts as the camera panned out and the piano music swelled, we knew we were experiencing something magical.

Everything from morph ball exploration to suit upgrades and an ever evolving arsenal of weaponry and traversal tools made their way into our hands in Metroid Prime after the franchise had been largely dormant for eight years. Boss fights and explosive set pieces brought the series to epic new heights, setting the stage for future Metroid Prime games for years to come. At the time, standard first person shooters were a dime a dozen, but there was really nothing like Metroid Prime. Not only that, but twenty years later, Prime still holds up well, as proven by the Nintendo Switch release of Metroid Prime Remastered.

1. Super Metroid

Almost three decades later and after a wide variety of experimentation across various genres, perspectives, and control methods, Super Metroid still remains the greatest Metroid game of all time. In fact, Super Metroid set the bar so high that the team behind it couldn’t figure out how to top it during the entire Nintendo 64 era, so the Metroid series just took that generation off like it was a victory lap. Super Metroid still feels amazing and is still enjoyed by new players and hardcore speedrunning obsessives alike.

But why? Well, it’s perfectly paced and has some of the most rewarding exploration, meticulously crafted level design, pulse pounding music, and some of the best looking pixel art of all time. Like several of its most successful Super Nintendo contemporaries, it took everything that worked in the previous NES installment and improved it, making one of the greatest and most iconic sidescrolling action games ever made. Super Metroid helped define both the future of the series and the genre as a whole. It’s a master class in game design and one that both indie and triple-A game developers have been citing as an inspiration for nearly thirty years now. It’s not only the best Metroid game, it’s one of the best video games ever made.

And there you have it, the top 10 Metroid games leading up to the launch of the highly anticipated Metroid Prime 4: Beyond. Once the new instalment releases it will join a lineup of fifteen games with Metroid in the title, all of which I made sure to give a nod to in this article, even if only ten of them made the list. So what’s your favorite Metroid game ever made? Which game do you wish made the list or got bumped higher or lower? Are you a diehard defender of Metroid: Other M or Federation Force? Did you play hundreds of hours of the Metroid Prime Hunters: First Hunt demo when the Nintendo DS launched like I did? Morph ball bomb into the comments below and tell me all about it.