Fortnite Chapter 6 Finale Event Trailer Teases Godzilla and Kill Bill Appearances as Chapter Seven Looms

Epic Games is teasing an explosive return to Fortnite story content with a Chapter 6 Zero Hour Finale Live Event teaser trailer that packs in heavy-hitter cameos ahead of the inevitable launch of Chapter Seven.

The description for the new Fortnite story video teases that some familiar faces will “assemble in the final endgame to save reality,” and the footage proves it. In just 30 seconds, we see Jonesy dodging giant tentacle monster attacks as Godzilla, King Kong, and Star Wars X-Wings battle overhead. Naturally, a giant, half-naked Homer Simpson then shows up before Uma Thurman’s Kill Bill character, The Bride, swoops in, with the trailer then finally telling players to expect the Fortnite Chapter 6 Zero Hour Finale event to take place November 29 at 11 a.m. PT / 2 p.m. ET.

There’s a lot to unpack here, but the reveal most will pick up off the bat is that Kill Bill appearance. Fans have spent weeks speculating about how Quentin Tarantino’s legendary action series may soon find representation in Fortnite, with today’s teaser finally revealing a first look.

It’s an unveiling that will also surely reinforce rumors that Tarantino himself is involved in some of Epic’s upcoming festivities, with some believing the filmmaker directed its new cinematic. There’s been no official word on what exactly the big finale has in store, but with some eagle-eyed fans already spotting a Fortnite-related premiere at Tarantino’s The Vista Theatre in Los Angeles, the evidence is only getting harder to deny.

As everyone from Godzilla to Homer stomps in for what is poised to be one of the biggest Fortnite events ever, fans can’t help but look forward to how Chapter Seven may shake up the long-running live-service experience’s formula. Some believe Epic is dropping hints that The Seven, a star-studded group that has largely been MIA from Fortnite story content for years, could somehow make a comeback for the Seven-themed Chapter, for example.

Should The Seven return to Epic’s grand video game multiverse, it would likely mean the stars who play them, including Dwayne “The Rock” Johnson and Brie Larson, would be back, too. We should find out more about the Fortnite Chapter 6 Zero Hour Finale and Chapter Seven in the coming weeks

In the meantime, players have spent November gallivanting around none other than The Simpsons’ Springfield, as the long-running animated series made its debut with themed skins, Easter Eggs, and more. It’s a crossover that’s been particularly successful for Epic, with players also enjoying the new Sidekicks feature and the return of the Omniverse.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Forestrike Review

As a fighting game fan, I’ve grown to enjoy the process. Spending extended amounts of time in training mode learning the timing of memorized button presses in the hopes that, when it really counts, that practice will pay off. This might be why I found Forestrike, a 2D martial arts inspired roguelite that lets you plan out your approach to solving a gauntlet of combat encounters before executing upon them for real, so uniquely appealing. It successfully evokes the feeling of classic kung fu fight choreography by mixing straight up hand-to-hand combat with clever moments of using the environment to your advantage, or turning an enemy’s own weapon against them, or causing friendly fire simply with an effortless step to the side, all on a 2D plane with minimalist spite art. The precision and memorization needed to accomplish these impressive looking feats can be brutal, especially considering how easy it is for one mistake to cascade into many more, eventually cratering a run, but this clever concept still manages to pack a heck of a punch.

Forestrike puts you in control of Yu, a young martial artist who is part of the Order of the Foresight, a faction dutifully devoted to serving their Emperor, and one that becomes dedicated to the mission of saving said emperor from the manipulation of a being known as The Admiral. There’s a surprising amount of dialogue in Forestrike as we learn more about The Order and the various masters that guide Yu along his journey in between each run. In that way, it’s a lot like the intermissions between runs of Hades, but instead of always looking forward to the new things characters had to say, I generally found myself eager to get on with it so I could get back to fighting. A complete lack of voice acting certainly contributed to this, but the writing and characters themselves also just weren’t strong enough to keep my interest for very long.

Once you’re in an actual run, Forestrike flexes its muscles. It’s structured like a gauntlet of combat encounters against increasingly difficult foes, but before the actual fighting starts you’re able use your foresight technique to essentially do a practice run. That lets you find the right combination of attacks, dodges, and techniques to defeat all of the enemies in the most efficient way possible. Defensive resources like blocks and dodges are extremely limited, and it’s rare that you’ll go into an encounter with more than one of either. At first it felt rather frustrating as I just continuously found myself being forced to burn my dodge or block against the first tough enemy, which meant I wouldn’t be able to avoid the attacks of the last one. Eventually, though, a visual language started to develop as I learned how enemies would react to my actions and how I could use those predictable tendencies to my advantage.

If one enemy was charging me from the right, I could use my dodge resource to move an enemy on my left to the other side, putting him right in the way of that attack. If I was up against an enemy with spikes on the front of their body, I could look for a type of puppet enemy that drops its head when killed, which could then be picked up and thrown to kill the spiked foe from a distance. Figuring out this visual language organically was super satisfying, and I felt like I was getting further and further in my runs not because my character was becoming more powerful, but because I was simply getting better, which is always a great feeling in a roguelite.

I was getting further because I was simply getting better, which is always a great feeling in a roguelite.

What really makes the gameplay sing are the different martial masters that you take along with you in each run, which dictate what techniques you’re able to use. There’s Talgun, who is the master of the Leaf style, which focuses primarily on redirecting enemy attacks so that your foes take each other out; Nodai of the Cold Eye style, which focuses primarily on blocking, restoring health, and brute force; and my favorite, Monkey, who utilizes a wild fighting style that relies on surprising foes with dropkicks, bananas, and resting on the floor so that enemy attacks go right over and slam into the foe behind you.

Each style requires a completely different approach to solving the puzzles of combat, and I loved jumping between them and seeing the many different techniques that unlock the further you get in a run. Each time you beat the boss of one of the four regions, you unlock more techniques that get added to the pool of randomly selected rewards, which essentially acts as the permanent progression that helps give you the extra edge you’ll need to conquer each of the four regions of the campaign.

The one big issue with this formula is that the amount of precision required in some of the later stages can get pretty out of control, especially considering how quickly things can go off the rails with just one error. I’ve had multiple combat encounters where all of my practice runs went flawlessly, but on the actual attempt I was just a hair off on the timing of a single strike, which would essentially cause my whole plan to break down and force me to improvise the rest of the way, which usually leads to either death or near death. That’s just part of the design, but it doesn’t stop it from being extremely frustrating to lose an otherwise great run to what ultimately amounts to being off by just milliseconds one time.

The sprite based art style is intentionally minimalist – much like Skeleton Crew Studio’s previous game, Olija – and for the most part is very charming. The sprites themselves are surprisingly expressive despite their lack of detail, the 2D art is fantastic, and the actual combat animations are great – but for whatever reason the same attention was not given to the walk and run animations, which are some of the most awkward I’ve seen in 2D pixel art. It’s not a huge deal since Yu only really walks and runs in between runs at the monastery, but it’s still a very strange quirk in a game that otherwise looks great.

The Best Fallout Gear and Collectibles Any Fan Will Risk Rads For

Fallout fans have a whole lot to be excited about these days. From Season 2 of the hit Amazon Prime Video series dropping next month to Fallout 4 coming to Nintendo Switch 2 and Fallout 76 getting a Burning Springs expansion, we’re spoiled for content. Fallout Day on October 23 brought even more announcements. With everything that’s coming, there are tons of fun new collectibles and memorabilia to buy or pre-order in anticipation.

IGN Store is stocked up on awesome Fallout exclusives; there’s even a functional, true to the TV series Pip-Boy Die-Cast replica and Lucy’s Vault 33 Backpack, both of which would be any cosplayer’s dream. Bethesda’s Gear Store already has the 15th Anniversary Fallout: New Vegas bundle up for preorder, along with mementos from the Mojave Wasteland. Or grab my personal favorite, a decorative, rocket-shaped Nuka Mix bottle to create your own Nuka Mix Station at home.

TL;DR: Top Fallout Gear Any Fan Will Love

Take a look at this curated list of top Fallout gear any fan would love, alongside a handy blurb about each. With the holidays quickly approaching, these items also make great gifts for all the Wastelanders in your life.

Fallout Desert Sandtrack Flea Die-Cast Replica

Chryslus Motors classic Fusion Flea got a wasteland makeover with a sick camouflage livery and a rear wheel swapped for tracks, ensuring it’s ready to take on the unforgiving dunes. The Desert Sandtrack Flea is a 1:18 scale replica from The Wand Company, and an IGN Store exclusive that has a limited run of just 1,500 units available for preorder right now. With a mix of die-cast metal, thermoplastic rubber, and engineered plastics, it’s built to last. The attention to detail, from the steerable front wheels and tinted windshield to the engine and its glowing nuclear core, makes this military-ready hot-rod a great addition for any collector.

Fallout: New Vegas 15th Anniversary Bundle

Bethesda has a brand new Fallout: New Vegas Bundle available for pre-order from its Gear Store for the 15th Anniversary. In addition to getting the Ultimate Edition of the game via a digital code, which includes all the officially released DCL expansion packs and two weapons packs, it comes with a bunch of cool memorabilia that every Courier will want.

An 8-inch PVC Victor Statue is ready to watch over Good Springs, while one pin and two patches let you represent the Mojave Wasteland anywhere. It even comes with Doc Mitchell’s evaluation cards, allowing you to do a psychological evaluation of friends in the real world. Everything then comes packaged in a retro display box created exclusively for this 15th Anniversary Edition. This bundle doesn’t drop till June 2026, but it’s perfect for any New Vegas fan.

Fallout Pip-Boy 3000 Replica

Fans of Fallout: New Vegas and Fallout 3 will want to get their hands on, or rather arms into, this 1:1 replica of the Pip-Boy 3000. Each detail of this wrist-mounted computer remains faithful to the game. A fully functional IPS display delivers that vintage cathode ray tube look, complete with screen glitches and a huge gallery of media, including the Atomic Command minigame. The Wand Company spared no expense when creating this replica, from its die-cast metal front casing and memory foam cuff with a spacer to a rechargeable LiPo power cell and LED torch. It’s sure to elevate your cosplay to another level, but the included machined metal stand is ideal for displaying this exhibition-grade collectible — or using the Pip-Boy 3000 as an alarm clock; yes, it does that too.

Fallout New Vegas Ranger Statue

The detail is incredible on this 8.4-inch resin statue of a New Vegas Ranger. It’s clear he’s a veteran warrior with his battle-worn armour, instantly recognizable Desert Ranger trench coat, gas mask, and dark red eyes. He’s combat-ready with his finger on the trigger of a meticulously decorated revolver. Anyone looking to add an iconic figure of the Mojave Wasteland to their collection will love this statue.

Fallout Official Vault 33 Hoodie

Represent Lucy and the rest of the vault dwellers in Vault 33 from the Prime TV series with this official Vault 33 hoodie. Featuring the signature blue and yellow color scheme with an embroidered “33” on the front and a bold patch across the back, there’s no mistaking your commitment to a brighter tomorrow. The 60/40 cotton-poly blend on this heavyweight zippered hoodie is sure to keep you cozy, especially during the cooler months ahead.

Fallout Nuka Mix Glass Bottle & Caps

Take a piece of the dreamy post-apocalyptic soda fountain from Fallout home with your very own Nuka Mix glass. The 12-ounce bottle features that iconic rocket shape and comes with 10 brown tinplate bottle caps ready for your own Nuka blends. It’s for display purposes only, so you can’t actually drink (or enjoy the gameplay buffs and weird side effects) from this bottle. Nuka Mix isn’t the only Nuka-Cola flavor available; Bethesda’s Gear Store has a bunch of other kinds for an epic Nuka Mix Station at home.

Fallout Desert Ranger Battle Wearable Helmet

Before the New California Republic Rangers formed, there were the Desert Rangers, and you can grab a piece of their history with a durable plastic helmet modeled after one found in Fallout: New Vegas. It’s hand-painted with weathered detail to make each helmet unique. A green glow even comes from the eyes, thanks to the inclusion of LED lights. Best of all, this helmet is wearable for some epic cosplay, and it comes with a stand for displaying. An enamel pin of a completely geared-up Desert Ranger is also included. You can pre-order the Desert Ranger Battle Helmet now, with shipping expected to begin in December.

Fallout Lucy’s Vault 33 Backpack

While you might not be navigating the Wasteland like Lucy, you can accessorize similarly to her in the real world with this remarkably accurate replica rolltop backpack. While it’s brilliant for cosplay, this bag is well-built, durable, and surprisingly big, making it a great option for everyday use. You’ll find a 20L interior compartment, a laptop slot, pockets for various accessories, and, of course, the thick signature yellow blanket that rests on top. Given that this backpack is from the minds at The Wand Company, even the patterns and materials to create it are specially sourced to match what’s used in the show.

Fallout Bottlecap Series: Sunset Sarsaparilla with Collectible Tin

While you can’t use these bottle caps for currency in the real world, they do make for one fun keepsake. The Mojave Wasteland is known for its abundance of Sunset Sarsaparilla, and this pack of 20 tinplate caps and collectible tin with a cowboy on the lid will please any New Vegas fan. You might even luck out and find a few caps with a blue star underneath.

Fallout Vault Boy Resin Plaque

The most iconic figure in the Fallout franchise is Vault Boy, and you can preorder a plaque to display Vault-Tec’s cheerful mascot at home. This 200 x 198mm full-color, embossed resin sign comes with hardware to display it on a wall, or plop it on a shelf with the included stand. It’s perfect for game rooms, adding a touch of retro flair to your space.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

Why Is Everyone Posting About a Half-Life 3 Announcement Soon?

Haha. Yeah, I know. “Half-Life 3”. The long-fabled, often-rumored, still non-existent third numbered entry in the Half-Life series that fans have craved but never heard a credible whisper of. It’s been a pervasive joke in the industry and among fans for years, a stand-in for a thing that doesn’t exist and never would.

And yet, for some reason, a lot of people seem to think it’s being announced soon. Possibly in the next few weeks. Maybe even today.

You might have seen it. The sudden flurry of mentions of Half-Life 3, some humorous, some quite serious. The surge of memes. A handful of people that seem to have lost their dang minds:

So what’s going on? Why do people think Half-Life 3 is imminent, seriously or unseriously? We investigated:

Half-Hope

Half-Life 3 rumors have existed pretty much since Half-Life 2 first released, so that’s nothing new. But the last couple of years have seen a steady trickle of interesting little threads that have lead many to believe that a third entry was actually in development, quietly, at Valve. There were vague nods, such as the Half-Life: Alyx team saying they wanted to make more Half-Life games and a Final Hours documentary that actually confirmed it was in development at one point between 2013 and 2014. We’ve also seen dataminers pulling crumbs from various Valve releases over the last few years of what seems to be an in-development game internally at Valve known only as “HLX”, using Source 2. Dataminers have worked out that it’s a full-fledged, non-VR, Half-Life game of some sort, that’s been in the works since at least 2021, probably earlier. That game is possibly the same one as was accidentally leaked by a voice actor in 2024, who referred to it as “Project White Sands”.

But this year there’s been a marked increase in little breadcrumbs. Right after the new year, G-Man’s voice actor issued a cryptic post teasing “unexpected surprises” in 2025 – it was his first tweet since he congratulated Valve on Half-Life: Alyx in December 2020. Fans proceeded to tear apart the post, delving deep into an album cover image and the number 197 for what they believed were even more hints that something was in the works.

But an already simmering pot of rumors turned into a full boil with the announcement last week of new Valve hardware: the Steam Machine, complete with a new Steam controller, and a VR headset known as the Steam Frame. Notably, there were no software announcements alongside these hardware reveals, which is a bit odd given that Valve tends to release new games alongside new hardware – recall Half-Life: Alyx and the Valve Index headset. Around the same time, a number of Valve and industry insiders began mentioning Half-Life 3, saying confidently that it was planned for a 2025 announcement still. One leaker, who has a good track record of getting Valve stuff right, said back in May that Half-Life 3 was officially “playable, end-to-end.” There’s a massive Miro board floating around that has catalogued every remotely credible recent mention of Half-Life 3, and is worth digging into if you want follow along.

Go, G-Man, Go

There are so many other weird little indicators floating around that are leading to wild speculation. For instance, Valve’s “Upcoming Releases” tab on its own Steam page only lists one game (Deadlock) despite the sidebar indicating that there are two upcoming game releases. A tweet/X post from the official The Game Awards account commemorating Half-Life’s 27th anniversary today has sent everyone into a frenzy, even though it tweets this anniversary every year. There was a weird amount of extra security at Valve during the recent Steam hardware preview events – something noticed by IGN’s own representatives and contrasted with my personal experience there for Half-Life: Alyx years ago, which featured a relatively normal and relaxed amount of security.

And there was an incredibly silly saga where Geoff Keighley posted a screenshot that showed he had one game in his Steam wishlist. When asked what the game was, he responded with an eyes emoji, and then showed the game Dadlympics. Of course, the Half-Life nerds pounced. Keighley then posted a screenshot of his wishlist showing only the game “Dadlympics,” but notably, this was added on 11/18, the same day he posted the screenshot, suggesting he’s hiding something. Is he hiding Half-Life 3? Probably not! It doesn’t have a viewable Steam page! That’s not how Steam works! But that hasn’t stopped Half-Life 3 fans from pouncing. Seriously, the replies are hilarious.

Whatever you believe is happening here, the reality is that this has resulted in the community going completely bonkers. The Half-Life subreddit is overflowing with Half-Life 3 summoning and hope posts. A quick search for Half-Life on Twitter/X reveals an overflow of discourse, prayers, and memes. It’s kind of nuts, and also really, really fun:

Okay, so let’s say everyone’s right, and we really are getting Half-Life 3 announced soon. When? Well, some think it’s as soon as today. November 19, as The Game Awards posted, is the anniversary of Half-Life – what better time to make an announcement? We’ve already passed the anniversary of Half-Life 2, and the anniversary of Half-Life: Alyx’s announcement, but that particular anniversary is the reason you’re likely seeing so much noise around this today. The other big possibility floated by some is an announcement at The Game Awards, which is coming up on December 11. That would be a little surprising, given that Valve doesn’t need an awards show to command attention with such an announcement. But Valve also has a long history of friendliness with host Geoff Keighley, so maybe it’s not so far-fetched after all.

Whatever the case, one thing is certain: either Half-Life 3 is getting announced before December 31, 2025, or an awful lot of folks are going to have egg on their faces come January 1, 2026. I’m personally hoping for the former, but the community has been hoodwinked before with Half-Life rumors, multiple times even. Keep injecting that Hopium, folks. Perhaps the return of G-man is right around the corner.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Mafia: The Old Country Gets Free Ride Update This Week, Adds First-Person Driving, Challenges, Classic Difficulty, and More

Mafia: The Old Country’s Free Ride update finally has a release date: November 20. It adds a number of new features, including challenges, a first-person driving camera, classic difficulty, and photo mode.

The major update to Hangar 13’s narrative adventure is a callback to the original Mafia’s Free Ride Extreme and the Free Ride mode in Mafia: Definitive Edition. As explained by Peter Amato, Content Manager at publisher 2K in a post on the PlayStation Blog, Mafia: The Old Country’s Free Ride update is a collection of challenges separate from the main story that give players chances to revisit the world in a “more self-guided way.” Veteran fans of the series will find that Mafia: The Old Country’s Free Ride mode will be slightly different from previous titles as a result.

The repeatable challenges include combat, stealth, and different race types. Completing them earns you the Dinari in-game currency to spend on the new outfits, charms, weapons, and vehicles unlocked by progressing through this content (as well as on items unlocked via the campaign).

“We want players to explore the world in a freeform way, and Free Ride turns it into an expansive hub where you’ll find and access various challenges by travelling around, unlocking Hitching Posts, and meeting contacts,” Amato said. “Challenges are instanced and accessed via these contacts, and doing so will place you into a combat location or special world state.

“These combat encounters reuse mission locations, so once you’ve played the corresponding story chapter and unlocked a Challenge in Free Ride, you’ll get to re-experience areas in new ways. Races happen out in the world and we’ve placed them along less-traveled paths, so it should be fun seeing parts of the map you may have previously passed by.

“Of course, there may be new places to explore too, but that’s something you’ll have to discover for yourself…”

Elsewhere, there’s the Cinema Siciliano visual treatment, which Amato said makes Mafia: The Old Country feel like playing “a genuine piece of classic Italian cinema.” “The visual treatment is stunning and it feels like you’re experiencing a black-and-white movie shot on an old-school sound stage, while the vintage-sounding audio convincingly brings the whole thing together,” Amato explained.

All the new items earned by playing Free Ride are usable in the main story campaign. All the new elements are present from the start, so new players will have them as options going through the game for the first time.

The addition of first-person driving is a first for the Mafia franchise. And the Classic difficulty makes the game harder.

Earlier this month, Strauss Zelnick, boss of 2K parent company Take-Two, teased a bright future for the Mafia franchise after Mafia: The Old Country “performed well ahead of expectations.”

“Definitely,” Zelnick said when asked if The Old Country performed well enough to instill confidence to continue the franchise. “We’re really excited about Mafia, and I think that’s a great question because it is sort of a reset for the franchise. We don’t have anything to announce — that comes from the label — but it definitely performed well ahead of expectations.”

It sounds like the decision to sell Mafia: The Old Country at a cheaper than expected $49.99 price point paid off, then. Fans praised The Old Country’s $50 price tag when it was confirmed, and publisher 2K and developer Hangar 13 managed expectations by stressing pre-launch that it was absolutely not a Grand Theft Auto-style open-world game, but a linear, narrative-driven game.

Take-Two stopped short of providing exact sales figures but said the early 1900s Sicily-set Mafia “quickly surpassed our internal expectations and affirmed our belief that consumer demand remains strong for premium, narrative-driven experiences that over-index on value.” Although it’s unclear when or how another Mafia game could materialize in the future, more new content and updates for The Old Country are confirmed to be in the works.

Mafia: The Old Country launched in August as a prequel for the crime drama video game franchise that got its start with the original Mafia in 2002. The series saw semi-regular releases up until the launch of the divisive Mafia 3 in 2016, with only a group of well-received definitive edition remasters arriving to break up the wait for more in 2020.

IGN’s Mafia: The Old Country review returned an 8/10. We said: “Mafia: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals for Today: MTG: Avatar Collector Booster Box drops by $100 and Savings on Essential Gadgets

Remember that MTG: Avatar Collector Booster Box I shared yesterday? Well it’s just dropped by nearly $100, so get your preorder in before prices go up. Seeing as you all liked the Final Fantasy Anniversary Collection deal so much, I’ve also included the HD-2D remakes of Dragon Quest I – III on Nintendo Switch. It’s a pixel art kind of week.

TL;DR: Deals for Today

The Prismatic Evolutions Figurine Collection is also dropping from today at potentially four different retailers, so if you missed out on your preorder I have all the inside scoops on where it’ll show up and when. I’ve also got a couple of essential gadget deals for your desk and car too, so let’s get straight into it:

Prismatic Evolution Figurine Collection

Missed out on preorders? Well multiple retailers will be selling the Prismatic Evolution Figurine Collection out of the gate. Here are the details on when I think they’ll be on sale and where:

Black Friday Arzopa Portable Monitor Deals at AliExpress

A portable USB monitor has many practical uses, such as a secondary display for your laptop or a travel-friendly screen for your Nintendo Switch or Steam Deck handheld gaming PC. Ahead of Black Friday, Arzopa is hosting some big markdowns on its popular lineup of portable USB monitors via its official AliExpress storefront. Combined with some general AliExpress coupon codes, these deals are the lowest prices I’ve seen all year long. All of the portable monitors listed ship free from the United States, which means you don’t have to worry about tariffs or long shipping times.

Magic: The Gathering | Avatar: The Last Airbender Collector Booster Box

The price on this has already dropped by nearly $100 to $455.88 compared to yesterday, so now is a better time than ever to get your preorder locked in. Avatar: The Last Airbender is one of the best things Nickelodeon put out when I was a kid, and its fandom still beats strong. This Universes Beyond MTG set hasn’t only got me back into Avatar, but it’s got me on MTG Arena to learn the game, not just collect it when I can. Collector Boosters aren’t for playing, it’s for those who want some solid binder material with far better pull rates than standard play boosters. There’s a premium for that of course, but Amazon won’t charge until it ships, which means you’ll probably have a day or two to get the money you need together.

Final Fantasy I-VI Collection Anniversary Edition

For Final Fantasy fans who haven’t played the 2D old school games, or for those who are fans of the sprite-based RPG vibe, this is the deal for you. It features a re-arranged soundtrack by original series composer Nobuo Uematsu, improved gamplay, a user interface overhaul, auto battle options and more quality of life improvements. 47% off makes this collection a no-brainer.

Dragon Quest HD-2D Remakes

Dragon Quest I, II and III HD-2D remakes are all out now on Nintendo Switch, with I and II also out on Nintendo Switch 2. Nintendo Switch titles can be played on Nintendo Switch 2 if you want the full game on-cart rather than a game-key card, which requires a sizable content download to play. Of course you’ll miss out on graphical fidelity and other upgrades.

JVSCAM 130,000RPM Cordless Electric Air Duster with Adjustable Tips

I love my cordless electric air duster, it comes in so handy for my desk and gaming rig, with the added attachments turning it inot a mini vacuum cleaner or duster. Ditch the cans of compressed air when cleaning out your keyboard and get one of these bad boys, you won’t regret it for under $20.

AstroAI P10 Car Battery Jump Starter

Unless you’ve been stuck with a dead battery waiting for your breakdown cover to pick you up, you have no idea how handy these things are. They fit right in the trunk of the car, ready to save the day when you’ve left your headlamps on at night or need a bit of juice to get you to your local mechanic. With $50 off, this is something everyone should have in their diesel and gas cars.

Up to 50% off Pokémon TCG and Free $60 Gift Card

Imagine getting Pokémon TCG Booster Bundles for free, or paying $20 to $30 for an Elite Trainer Box, cool right? Well it’s a real deal, and here’s how to do it. Start by applying for a Amazon Visa card, then if accepted you’ll get an instant $60 Amazon gift card added to your account, which means free Booster Bundles, Premium Collections and Booster Blisters.

If you’re after something more expensive and want to knock the price down before using the $60 gift voucher, you’ll need an AMEX or Discovery card. By paying $1 on your Pokémon TCG items in your basket, you’ll receive an automatic discount up to 50%. So whatever you need to pay after the gift card is cut in half. That’s not bad when you’re talking Elite Trainer Boxes and Booster Boxes. If this discount doesn’t apply, check the loyalty page on Amazon to see if you’re eligible.

TCGPlayer 10% Cashback Black Friday Event

You read that right, everything is eligibe too. Buy something, get 10% back as in-store credit. With sets like Mega Evolution and Phantasmal Flames finding new floors, this is 100% the best time to fill those gaps in your binder. The sale kicks off on Black Friday, November 28. and ends on Cyber Monday December 1.

Elegoo Saturn 4 Ultra Resin 3D Printer Deals

The Elegoo Saturn 4 Ultra line of Resin printers are perfect for anything that needs intricate detail, especially the 16k model, although the standard ultra does an amazing job too. The Saturn 4 Ultra and Mercury V3.0 wash is a perfect starter kit for anyone wanting to get into the hobby.

Elegoo FDM Printer Deals

What if I said I printed a full sized Stormtrooper helmet on a Neptune 4 Max in one go? It was such a fun project and this printer can handle some insane projects on the large and small side. In fact all of these FDM 3D printers are great for printing anything practical. I’m looking at you cosplayers.

Meta Quest 3S 128GB (Gorilla Tag Bundle)

$50 off a Quest 3S isn’t a bad deal to say the least, and you also get the “Cardboard Hero: Gorilla Tag” game bundled alongside a three month trial to Meta Quest Horizon+, which means free access to over 40 games. You can also upgrade to the 256GB version and get Batman: Arkham Shadow bundled in instead for $329 instead of $399.99. Now that’s an early Black Friday deal.

TMNT: The Last Ronin Box Set

This set contains three hardcover graphics novels encompassing the TMNT: The Last Ronin continuity. That includes “Lost Years”, “The Last Ronin”, and “The Last Ronin II: Re-Evolution”. I won’t spoil them for you, but this is one of the best series i’ve ever read, and I’m not a massive TMNT fan. And you won’t be charged for your preorder until this bad boy ships. Not a bad deal at all with that cheeky 25% off.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Dragon Quest VII Reimagined Goes Much Farther Than the HD-2D Remakes

I like to think of the mainline Dragon Quest series sort of like a donut. A donut may have sprinkles on top, be glazed, or maybe tied in a knot, depending on where you get it, but at its heart, you know what to expect when you bite into one. You know you will get a delightful treat of fried dough, sweet, and usually covered with some sort of other goodies, and in Dragon Quest’s case, you know you can expect a grindy turn-based RPG, the distinctive designs of Akira Toriyama, and the vexation that comes with trying to dispatch smiling metallic blobs. That familiarity is comforting and the differences exciting, all at the same time. Dragon Quest is the same way, and even after nearly 40 years, even the latest entries all these years later, feel like a DQ game. After sinking my teeth into the upcoming Dragoon Quest VII Reimagined, slaying slimes and solving mysteries, this latest looks to retain that same DQ goodness.

Dragon Quest VII Reimagined marks the third iteration of Dragon Quest VII, the best-selling entry in Japan, following the original 2001 PlayStation release just before the PS2, and the mid-2010s 3DS remake.

Running around the dreary village of Wetlock, where my demo took place, I got a good look at the new art style of Dragon Quest VII Reimagined in action. Coming off the sprite-based goodness of the HD-2D Erdrick Trilogy remakes of Dragon Quests I & II, seeing this new handcrafted style was quite a spectacle. The use of real-world materials as textures in the clothing and gear of the main characters, thanks to the highly detailed puppets that were made and scanned in, gives this version of DQVII, and Prince Kiefer’s broad chin, a distinct vibe and feeling all of its own.

The use of real-world materials as textures in the clothing and gear of the main characters, thanks to the highly detailed puppets that were made and scanned in, gives this version of DQVII, and Prince Kiefer’s broad chin, a distinct vibe and feeling all of its own.

Speaking to Reimagined’s producer, Takeshi Ichikawa, he explained that this shift in style was done to better capture the unique proportions and style that the characters in Dragon Quest VII have. “They’re drawn shorter than the other mainline Dragon Quest characters. So we kind of wanted to leverage that. We explored a lot of ideas of visual styles that leverage the adorableness and the cuteness of those short characters.”

Taking out my reverence for sprite-based games, the new style of Reimagined is impressive, but at least for me, it took some getting used to, and one that I’m not entirely sold on just yet. As you might expect from a DQ game, the distinctive art of Akira Toriyama is expertly rendered in this new way, but with representations of real-world materials such as the weave that made up the Bag O’ Laughs enemy, or more pronounced scales, felt… odd? It’s hard to describe, but it’s that “off” feeling whenever you see a more realistic version of your favorite cartoon or anime character, like seeing actual hair strands on Goku. Okay, maybe it isn’t that level of odd, but you get my point.

I also noticed that the colors seemed rather muted compared to what I’ve come to expect from these games and Toriyama’s Dragon Quest work. The green of the hero’s little hat and outfit that I am used to being a vibrant spring-time green looked more like the color of a cloak – like what a sneaky elfish ranger may wear when trying to be seen among the brush, for instance. I’m also a bit bummed that we are losing out on party members changing their appearance based on the vocation they have equipped that was featured in the 3DS version, but I imagine making that many outfits for the puppets would have taken a considerable amount of time to do, and then scan in for the game, so I’m willing to forgive that one.

Trimming the Fat

Square previously mentioned that, for Reimagined, the team removed non-critical storylines and other content, including Grondal, El Ciclo, Providence, the Casino, and more, to streamline the experience and make it more approachable. One area that the team has paid special attention to is the opening few hours, which, speaking from experience, really drag on, with your first encounter with a slime not coming until close to three hours in. It was a barrier that caused even Ichikawa-san to give up the game back when he first played it as a child in elementary school. Thankfully, he promises that you will be slaying your first critter within an hour of starting up the game this time.

I realize hearing terms like “streamlining” or “more approachable” – along with the mention of cut content – may be off-putting to hear for some folks, or even causing some to be concerned that Reimagined will be a “diet” version of Dragon Quest VII. Obviously, the small snippet I did get to try out doesn’t give me much insight into how the cut and adjusted narrative content impacts things. At least from a gameplay standpoint, Reimagined feels just like a Dragon Quest game should, with the new mechanics and features feeling right at home.

Get a Second Job

Dragon Quest VII is part of the small and exclusive club of series, alongside the likes of Dragon Quests VI, IX, and III, that features a vocation system that lets you swap around the jobs, and as a result, the abilities of your party members. Reimagined further expands on this with the introduction of Moonlighting, which allows each character to have not just one, but two jobs, with abilities to pick from and level up, giving me flashbacks to Final Fantasy XII: The Zodiac Age. I am a self-admitted job-system sicko, and even though a ton of jobs were still locked and hidden in the snippet I played, I could have easily spent my entire time tinkering around with different combinations of roles and seeing how they played off of each other. I appreciated that Reimagined also clearly shows what the requirements are to unlock new vocations, too, meaning I will be able to really target the ones I want when Reimagined releases!

After fights, I would earn vocation points that act as experience that will level up whatever ones I had equipped. It looks like Reimagined pulls from the 3DS version’s school of vocations, as my characters could only use skills of the jobs they had equipped. Vocations also come with associated “Perks” —special actions they can take when specific criteria are met, essentially a Limit Break of sorts. These can be big attacks, heals, or buffs that will help you turn the tide of particularly nasty boss fights, which Dragon Quest games are never lacking in.

Finding Fragments

The aspect of Reimagined that I was most interested in checking out and seeing how this latest version would handle was the magical fragments, which are, debatably, the most defining mechanic of this seventh installment. These artifacts, which you collect and then stick together like LEGO to reveal new locations to visit, can be a real pain to find. The previous 3DS remake had a special finder on the system’s bottom screen that would alert you when one was nearby, and really eliminated a good bit of the frustration and headache from tracking the suckers down, so I was really curious how this new game would address it.

This time around, fragments simply will show up on your minimap. When you collect them, they will appear greyed out, alongside a support system with the strange Caretaker and adjusted locations for the pesky tablets to make the whole hunt easier. I do hope there is still some challenge in finding fragments in the final release. I don’t need to feel like Indiana Jones uncovering a long-lost and forgotten artifact, but I don’t want to feel like a toddler picking out the square from an assortment of circles and triangles either.

Tweaked for You

There were other handy little tweaks and additions that aided me in my quest to discover missing townsfolk around Wetlock. I stumbled on special Goddess statues that I could save and heal at, which made them far more attractive spots to do some level and job grinding. Reimagined brings over some of the help options from the HD-2D remakes, like being able to toggle fully healing when a character levels up and adjustable difficulty settings, among others, to help bring this tale into the modern era with modern expectations. One unfortunate feature that Ichikawa-san and the team weren’t able to work out was a good way to use the lizard-gecko creature in this new game, never making it past early discussions on how you could utilize this creature. But at least our favorite little critter has made its triumphant return to the character art for the hero after being completely absent from the 3DS release.

When Dragon Quest VII first came to the West in 2001, a year after the PlayStation 2 was released, its dated sprites on 3D backgrounds were competing with the evolutionary leap of the RPG in Final Fantasy X that same year. The 3DS version suffered a similar though not as troublesome, release window in the States, coming to the aging handheld a mere six months before the Switch would begin its campaign to conquer the world with the likes of Xenoblade Chronicles 2, Super Mario Odyssey, and a little game called The Legend of Zelda: Breath of the Wild, redefining what was possible with a handheld gaming device. Dragon Quest VII Reimagined marks the first time that this story is being told from a standpoint of being already outdated on arrival in the West.

After my 45 minutes were up, I had successfully solved the mystery of the disappearing citizens of Wetlock, climbed to the top of a tower to avoid a devastating flood, and vanquished the monster behind it. All in all, a typical day in the life of a Dragon Quest hero and his friends. While many aspects of Dragon Quest VII Reimagined are still a mystery, all of those special little qualities and personalities that have kept this series going for almost 40 years are still on display. I am eager to see all that this new version has to offer and just how the removal of some story beats and addition of new ones impacts the overall campaign, along with what the new gameplay mechanics bring to the Dragon Quest DNA. 2026 may just be the year that the rest of the world really sees what has made Dragon Quest VII the best-selling entry over in Japan, giving it the stage to finally shine.

Disney Dreamlight Valley: Wishblossom Ranch Review

Hot off of dozens of hours reviewing the sweatiest kind of game imaginable in ARC Raiders, wading into the cozy waters of Disney Dreamlight Valley once again was like stepping into a warm bath at the end of a hard day’s work. I’ve managed to mostly keep up with this charming, Disney-infused life simulator for the past three years, which has been content with adding a handful of new areas and characters here and there rather than innovating in that time. But with its latest expansion, Wishblossom Ranch, developer Gameloft Montreal promised a massive new region to explore atop the back of various recognizable steeds that seemed like a perfect reason to return for an extended stay. It’s without question the most ambitious update yet, with some interesting mechanical tweaks, like the focus on riding and building bonds with horses to unlock new abilities – but that ambition comes at the cost of this being the most buggy version of Disney Dreamlight Valley so far. Similarly, the new map has some of the most creative and unique regions I’ve seen in any cozy game, but that’s offset by new characters that I had a hard time connecting with and the usual, completely unnecessary grind to get through its main quests. All-in-all, I’m still glad to be back in the comforting embrace of this incredibly zen game, but the admirable risks Wishblossom Ranch takes only pay off some of the time.

If you’ve yet to visit Dreamlight Valley’s colorful, cartoonish world, this is a life simulator that’s centered around reconnecting with Disney characters from your childhood and the hopeful, optimistic sense of wonder you presumably had beaten out of you in the years since. You’ll run around performing low stress activities like gardening, cooking, and fishing while hanging out with the likes of Simba from the Lion King, Elsa from Frozen, and Goofy from… well, y’know, it’s Goofy. Wishblossom Ranch is the latest made up compound word followed by a location noun to be added to the mix, and it asks you to solve a mystery surrounding a place where one’s wishes are granted that seems to have run out of magic. While hot on the case, you’ll meet a handful of new Disney characters to befriend, explore and settle the biggest regions Dreamlight Valley has seen so far, and, most importantly, unlock a roster of iconic mounts to ride around on. When all of that is working, it’s some of the best-spent hours this chill adventure has offered me yet.

As the name Wishblossom Ranch implies, the main attraction this time around are the four-legged creatures you’ll tame, each with their own special ability to help you navigate the world and solve simple puzzles. The brave and bold Maximus from Tangled will let you leap across large gaps, while the mighty and battle-tested Khan from Mulan can kick apart physical barriers, and the goofy looking Pegasus from Hercules lets you fly to the highest heights of the mountainous area. You’ll also get to customize and name your own horse (mine was called Neighthan), which has the ability to push around heavy objects with its head like a big ol’ dummy. The puzzles you’ll solve using this suite of ponies are extremely basic, mostly serving as reminders that you can and should switch between mounts instantaneously and use their unique skills to push heavy blocks onto weighted pressure plates or kick obstructions to pieces, but they do a good job at giving you a reason to toggle between each of the loyal stallions and a good reason to level up your bonds with them.

This is definitely the most unstable version of Dreamlight Valley so far.

The best part of these new companions, though, is the fact that they solve one of my least favorite things about Disney Dreamlight Valley since the very beginning: how insanely slow you move. I’ve had a bone to pick with this game for many years now on how painfully sluggish it feels to move around, even when aided by fast travel from zone-to-zone, but hopping atop a mount makes travel times so much faster it’s completely resolved that issue. And since you can also train your mount to help with things like stomping on ore deposits to mine for gems or dig holes in the ground for gardening, you can do lots of activities without ever having to dismount, which is a great touch. Really the only issue is that now the old areas feel so claustrophobic and small because you can sprint across them so quickly, and they could already be fairly tough to navigate on foot. Thankfully, the new areas have been designed with mounted travel in mind and are properly expansive, and getting caught in small environments in the old regions is still a lot less annoying than spending minutes on end slowly crawling through them.

Unfortunately, the process for actually improving your relationships with each of these guys can be a bit of a slog, and represents the biggest timegate you’ll find in Wishblossom Ranch, which otherwise does a pretty good job of getting rid of annoying grinds like the one found in A Rift in Time. Every time you unlock a new mount, you’ll have to spend an increasingly long amount of time leveling up your relationship with them until you unlock their unique ability that’s needed to get through the next step in the main story, and the primary way to do that is by waiting for real-life days to go by so that you can feed, pet, and brush them for large XP boosts… or do what I did and spend hours riding around aimlessly, jumping over random objects in the world to brute-force your way through it. I’m sure it would’ve been far less annoying if I would have just played more casually over the course of a few days or weeks as is likely recommended, but I’m really not a fan of arbitrary obstacles to progression that have no point beyond padding out how long it takes to finish the story, and this one is particularly silly. I’m okay with having to earn my social links with each of these quadrupedal friends, but it shouldn’t prevent me from unlocking the next area until I do, especially if the only way to speed it up is by doing meaningless busywork.

The good news is that once I did get through the grind and proceeded to the next region, I was rewarded with some of the most interesting places that Dreamlight Valley has featured to date. For example, the Pixie Acres is a magically-infused garden area with golden honey waterfalls in the distance and waterballoon fish swimming in the rivers, while my personal favorite area, Glamour Gulch, is entirely fashion-themed, and has pincushion fruit growing on trees, flowers that are made out of needles and thread, and mushrooms on the ground that are actually little buttons. The flavor and themes of these places are easily the most clever and compelling yet, and would probably even top the list of some of my favorite locales in any cozy game. It’s especially cool when you start gardening with seeds found in these areas to grow things like a vegetable made out of silk thread or cooking recipes out of those ingredients to whip up an entree called button stew. This is exactly the type of over-the-top goofiness Dreamlight Valley really needed, as opposed to the quite grounded options in the first area where you were harvesting regular ol’ tomatoes to cook tomato soup.

On the other hand, I personally was less enthused about the new characters than the environments themselves. Snow White, Cruella de Vil from 101 Dalmatians, Tigger from Winnie the Pooh, and Tinker Bell are the four new besties to befriend, only one of which didn’t completely annoy me over the course of the story. Snow White’s creepy cheeriness and impossibly high-pitched voice gave me the willies, Cruella de Vil was just straight up mean to me for several hours while I was forced run errands for her when I would have rather just told her to take a hike, and Tigger’s stretch of the story is so untethered from reality that I was just confused about what the heck I was doing the whole time, like one part where I had to reunite a family of balloons with faces drawn on them for some reason. Tinker Bell was genuinely the only one who was consistently helpful while also not boring into me with unnerving, wild eyes. I think this is probably the cast of added characters I connected with the least so far, even though Cruella de Vil did make me laugh by being such an irredeemable monster (as she should be). Don’t get me wrong: I’m sure lots of folks will enjoy adding these icons to Dreamlight Valley’s already impressive roster, and you can always just bring along an existing character you prefer, but man, Snow White is just not for me.

The main thing holding Wishblossom Ranch back, however, is the fact that it’s definitely the most unstable version of Dreamlight Valley so far, and that’s coming from someone who started playing during a preview period slightly before its Early Access debut back in 2022. I encountered all sorts of issues: I phased through an elevator that broke my ability to progress until I quit to the dashboard, my horses regularly hopped inside objects in the world in a super awkward and noticeable way, menus would randomly stop responding to me until I closed them and tried again, and quite a few other bizarre problems. And of particular annoyance, the absolutely atrocious camera problems Dreamlight Valley has always suffered from are amplified by the existence of bulky horses you spend a lot of time trotting upon, whose unwieldy nature cause the camera to clip through all sorts of pieces of the environment and cause a ton of issues. I appreciate that Wishblossom Ranch takes some really neat risks to make these maps bigger and add cool horse mechanics, but that seems to have come at the cost of everything feeling really janky at launch.

At one point I even found myself locked out of a critical quest line that would have resulted in me not being able to see the ending were it not for a developer-provided debug option that let me skip past the blockage. Were it not for the fact that I was working on this review, my journey would have come to a disappointing end right there. There were a few moments during the course of my adventure where it felt like I was walking on eggshells around the expansion’s bugs, and if I did a part of a quest too early or too late, I’d hold my breath hoping it wouldn’t result in a catastrophic error like the one I ultimately fell prey to. The devs at least know about this particular bug now, so hopefully they can fix it at some point, but I would recommend waiting for a round of polish or two before diving in yourself.

Hytale Co-Founder Fights to Bring Canceled Game Back to Life and ‘Break the Curse Once and for All,’ Releases 16 Minutes of New Gameplay Footage

Months after Riot Games pulled the plug on Hypixel’s Minecraft-esque sandbox game, Hytale, a new 16-minute trailer is showcasing how the game currently plays as the original co-founder fights to keep it alive, starting with an early access release.

This week, League of Legends developer Riot Games confirmed it had sold the rights to Hytale back to one of the original co-founders after it acquired the game back in 2020. Riot said that after considering “a range of options,” it decided to sell the IP rights back to Simon Collins-Laflamme as this “gives players the best chance to one day experience a revised version of the game they’ve been waiting for.”

Development on the game had been stagnating despite its sale to Riot, but Collins-Laflamme is set on resurrecting the dying IP, confirming he has “rehired more than 30 developers who know this game inside and out, with additional returns expected in the coming days.”

As part of the revival efforts, Collins-Laflamme also shared a chunk of “raw and broken” gameplay taken on the “original legacy engine,” which he then shared on YouTube.

“This Hytale footage reflects the latest chapter in the game’s revival,” the video description said. “Recorded in a single morning and put together by Simon. No bells or whistles. Just the game as it is. Raw and broken, but still beautiful. There’s a long road ahead, but early access is coming soon.”

Collins-Laflamme left a personal note to would-be players, too, writing: “I promised players videos, screenshots, and blog posts. One day after the acquisition, I’m keeping that promise. Now that you’ve seen the first gameplay footage in a long time, I’m heading back to work on the early access launch. The team will share more clips and screenshots as we go.

“It mattered to me to release raw footage today so we break the curse once and for all.”

In a blog post celebrating that Hytale had been “saved,” Collins-Laflamme wrote: “Transactions like this are rare in the games industry. Thank you to everyone for keeping hope alive.”

Hytale was announced in December 2018 with a trailer that has an incredible 61 million views on YouTube. Here’s the official blurb, as it was back then:

Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures. Hytale supports everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.

Excitement around Hytale was fueled by the experience of the developers themselves, who co-founded Hypixel, one of the most influential Minecraft servers in the world. Riot invested in the project and eventually bought the studio.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Dispatch’s ‘Sexy Demon Lady’ Malevola Was Inspired by an Iconic ’90s Pepsi Ad

If you’ve been spending time with Dispatch and feeling that Malevola’s practically humming with early 1990s supermodel energy, it turns out you’re absolutely right.

Talking to IGN, Adhoc art director Derek Stratton explained how a ’90s Pepsi advert starring supermodel Cindy Crawford was the inspiration for the “sexy demon lady” voiced by former IGN host, Alanah Pearce.

The iconic 1992 Pepsi commercial features Cindy Crawford in a white tank top and denim shorts, popping open a can of Pepsi by her red Lamborghini at a gas station as two awestruck young boys look on. It was a huge hit for Pepsi, and went on to cement its place in pop culture history.

“Malevola, so she represents ‘sexy demon lady,'” Stratton said in the video interview, below. “There was a commercial — it was a Pepsi commercial. Out comes Cindy Crawford in a white bodysuit and cut-off jean shorts, and high heels — everybody lost their mind. And that’s what Malevola was based off of.”

That’s not all, though. While Crawford inspired Malevola’s signature look, inspiration for her ripped body came from someone else: influencer LeanBeefPatty.

“She is Cindy Crawford from that commercial meets that sort of, like, hot rod demon lady, and the body type of LeanBeefPatty, who is an influencer who’s ripped,” Stratton explained.

As one fan lamented, responding to the story on YouTube: “Bro combined Karlach, Patty and Cindy Crawford, and didn’t give us an option to romance her?” They then appended a crying face emoji.

Dispatch — hailing from AdHoc Studio, which was founded by several former Telltale Games devs — is a superhero workplace comedy where choices matter. You manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships, and your own quest to become a hero.

It stars a solid mix of traditional Hollywood actors and video game- and streaming-adjacent talent including Aaron Paul and Laura Bailey, as well as Jeffrey Wright, Erin Yvette, Jacksepticeye, Moistcr1tikal, Alanah Pearce, Travis Willingham, Joel Haver, Lance Cantstopolis, Matthew Mercer, and Thot Squad.

IGN’s Dispatch review returned a 9/10. We said: “Dispatch is a sharp-witted workplace comedy that charms with its smart dialogue choices, great writing, and lovably aggravating cast.”

And we’re not the only ones who had a good time with Dispatch — it’s been nominated for Best Debut Indie Game at next month’s The Game Awards.

Photo by Pepsi/Getty Images.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.