Keep in mind it won’t be at that price for long, either. Offers from Best Buy’s Deal of the Day page only last through the rest of the day, so act quickly to save on it.
Metal Gear Solid Delta: Snake Eater for $40
Our Metal Gear Solid Delta: Snake Eater review had plenty of praise for this remake. IGN’s Michael Higham said, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”
It’s even a game we consider to be one of the best video game remakes of all time, noting “what was once a groundbreaking stealth game is now an enduring classic, thanks to its playful approach to Cold War espionage and its dramatic, cinematic story.” Personally, I’m a big fan as well, and had a blast playing it this year.
While this is an especially nice one-day-only treat from Best Buy today, there are still some other video game deals floating around that are worth a look right now. We’ve gathered up some of the best gaming deals still live after Black Friday and Cyber Monday, but they’re going fast. Have a look to see if any that caught your eye are still on sale, and grab them before they’re gone.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
Shenmue developer Ys Net has threatened legal action over a widely-circulated video designed to look like leaked footage of Shenmue 4.
The footage popped up on social media last week and was promptly shared by numerous websites, even as questions regarding the video’s origins and authenticity swirled.
Now, Ys Net has released a statement to confirm that the footage “has absolutely no connection” to itself and uses the company’s logo without permission. Additionally, Ys Net claimed that such acts “may amount to trademark infringement and unfair competition” and therefore it was now preparing “appropriate measures” and exploring legal options.
Breaking News ‼️
A trailer for Shenmue IV appears to have been leaked from Sega. It is not yet verified by Sega but it seems to be real. pic.twitter.com/GMOlFFgCuw
While some fans took the lengthy “Shenmue 4” clip as too elaborate to be fake, others pointed to a handful of wonky animation effects and its fan-baiting story to suggest it was an elaborate creation made by a fan using generative AI.
While generative AI and deepfake technology are nothing new, the past few months have seen a fresh generation of tools such as Sora 2 and Google’s Nano Banana Pro pump out generated content that’s now increasingly difficult to distinguish from the real thing. Last week’s Shenmue 4 video is, seemingly, yet another example of this.
“Ys Net Inc. has confirmed that a video has been posted on social media which uses our company logo without permission, falsely giving the impression that it is an an official ‘Shenmue 4’ related video produced by us,” the company wrote. “This video has absolutely no connection to Ys Net. Furthermore, at this time, Ys Net has not released any trailers, footage or other promotional materials related to ‘Shenmue 4.’
“We recognize that the unauthorized use of our logo, and any act that misleads viewers into believing such content is official, constitutes a serious issues that may amount to trademark infringement and unfair competition. W are currently working with relevant parties and preparing appropriate measures, including potential legal action.
“We sincerely apologize to our fans and all related parties for any confusion this may have caused. We will continue to ensure the proper and accurate dissemination of information, and we ask for your understanding and cooperation.”
“Rejoining Ryo Hazuki’s quest to avenge his father is exciting, but Shenmue 3 feels like a game that has ignored the innovation and progress of the last 20 years of video game development,” IGN wrote in our Shenmue 3 review, scoring the game 5/10.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Metal Gear Solid and Death Stranding developer Hideo Kojima says his upcoming horror game, OD, is “challenging” to develop because, unlike his prior games, this one required a change in how he makes games “from the ground up.”
OD isn’t the first time Kojima has dabbled in horror, of course. P.T. is his uniquely terrifying spin on the horror genre, presented via a home filled with unexpected encounters and bizarre mysteries. In the end, P.T. revealed itself to be a “Playable Trailer” for the secret project Silent Hills, which never came to fruition. For many — myself included — it’s considered one of the scariest video game experiences of all time.
The mysterious game will star Dungeons & Dragons: Honor Among Thieves’ Sophia Lillis, Hunters’ Udo Kier, and Euphoria’s Hunter Schafer, with the trailer showcasing Lillis’ character in a spooky house, lighting candles before meeting a malevolent figure.
Now, talking to ananweb, as translated by Automaton, Kojima admitted that he’s not entirely sure that OD “will work out,” but did suggest that there are plenty of clues packed into the trailer.
“I can’t say exactly what it is yet, nor do I know if it will work out. We’ve created stealth games and delivery games which were unlike anything before, but system-wise, they were similar to other games,” Kojima said. “This time, we’re trying to change the service model from the ground up, so it should be quite challenging.
“We’ve packed the trailer full of hints, so if you keep thinking about it, you might figure it out,” he added.
In October, IGN reported that The Wachowskis, the writers and directors behind the Matrix movies, once asked Metal Gear creator Hideo Kojima to design a Matrix video game, but publisher Konami reportedly turned it down. “The Wachowskis were big fans of Kojima,” Konami Digital Entertainment VP of licensing, Christopher Bergstresser, said at the time. “So Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima), and I were at the Konami HQ, and we got a call from the Wachowskis, who wanted to come in and meet with Kojima. So they did!”
Kojima responded to the claim just a few hours later, saying he was “surprised” to read the news, insisting: “no one ever told me such a conversation had taken place.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
A GameStop listing for Resident Evil Requiem has stated that the game’s Deluxe Edition will include costumes for a shock second character — and no, it’s not who you might think.
Over the past year, the internet has been waiting for Capcom to confirm that Resident Evil hero Leon S. Kennedy is in Resident Evil Requiem as a second playable character. There have been rumors, there have been AI image leaks, and there have been increasingly cryptic teases from Capcom itself.
And it’s against this backdrop that fans have been left stunned, as GameStop’s Resident Evil Requiem Deluxe Edition listing has gone live and mentioned exclusive content for… Rosemary Winters.
Rosmary Winters?! The daughter of Resident Evil 7 and Village protagonist Ethan Winters, Rosemary initially appears in the latter game as a baby, though has a starring role in that game’s Shadows of Rose expansion, set in the future when she is a teenager.
Her inclusion here, if GameStop’s listing is indeed to be believed, is a huge curveball for Resident Evil fans — as Requiem has so far been pitched as an entry that ties the series back to its roots in Raccoon City. Indeed, Capcom has even said that it wanted the game to tie up older plot threads (such has what happened to Umbrella) rather than focus on characters from more recent games. But perhaps it sees Rosemary as an opportunity to close off those, too.
GameSpot seems to have accidentally just posted more Deluxe Edition content for Resident Evil Requiem, which includes some spoilers, including Mercenaries Mode, Grace having a “FBI Visor” mechanic, & two planned story DLC for RE9. pic.twitter.com/7HoZbqTUzp
— AestheticGamer aka Dusk Golem (@AestheticGamer1) December 7, 2025
GameStop’s listing states the Deluxe Edition includes a “‘Morphic Visor’ cosmetic filter for Rose’s visor” and the “Shadow Walker’ costume pack: 3 exclusive outfits for Rosemary Winters.” There’s also mention of two additional story scenarious and a “major” Mercenaries mode update, included in an expansion pass. None of this content is officially announced.
The listing has come as such a surprise to fans that there is some skepticism over its legitimacy — even as it sits on the website of GameStop, one of the world’s biggest video game retailers. Fan speculation has run the gamut here — that the retailer has been hacked, or the entry updated by a rogue employee just to watch fans react as they are now doing. Or, alternatively, it’s real — and an accident, or even yet another canny piece of marketing from the chain.
And as for Leon? Well, there’s certainly no sign in GameStop’s listing. What does this mean for his inclusion? Well, if GameStop’s listing is accurate, simply that he’s not a part of the Deluxe Edition content.
Whatever’s going on, all eyes will be on Resident Evil Requiem’s appearance at The Game Awards later this week, where Capcom is expected to tease fans with more on the game, now just a few months from launch. Will we see Leon? Will we see Rose? IGN will be reporting live — and in the meantime, we’ve contacted GameStop for comment.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Katsuhiro Harada has announced his departure from Bandai Namco having worked on the Tekken series for 30 years.
The 55-year-old Japanese video game developer legend, who worked on all the Tekken games right up until last year’s Tekken 8, said in a statement posted to social media that the loss of close friends in his personal life and the retirement or death of senior colleagues had caused him to reflect on the time he has left as a creator. Advice from Ken Kutaragi — the “father of PlayStation” — supported Harada in making the decision, he said. Harada failed to reveal what he plans to do next, but he did not say he was retiring.
Harada has had a somewhat frought relationship with the Tekken series and indeed Bandai Namco in recent years, and has spoken openly about the development difficulties he’s endured while at the company. Most recently, Tekken 8 has caused a great deal of friction between players and the development team, and Harada has stepped in multiple times on social media to address fan concern.
Perhaps the most high-profile example of this came in October last year, when Harada addressed a row over the sale of a premium DLC stage for Tekken 8 after fans accused Bandai Namco of “corporate greed.” His explanation for the DLC stage basically came down to his role on Tekken within Bandai Namco, and his separation from the business side of the operation to focus on development. This structural set-up was a mistake, Harada admitted in a tweet he eventually deleted, and he confirmed plans to reorganize not only the Tekken business but his role within it to ensure community expectations were met in the future.
Here’s what Harada said, at the time:
The Tekken project is divided into two companies: a game development studio and a publisher that is responsible for game sales (at the time of the development and release of Tekken 7, the development and publishing companies were not separate).
As some of you may know, I moved to the Development Studio side a few years ago, and have been focusing on maximizing the quality of the content/tech/graphics etc…
The development side and publishing side each have their own roles, and there are differences in the way they think and the responsibilities, I who should be the one to act as a bridge between the two, have not been able to properly participate in the publishing (sales) decision-making process for Tekken. As a result, I think that there were parts of the process that did not take the Tekken community’s opinion into account.
I think I failed to create an organizational structure that would allow me to oversee things beyond my own position.
One of my roles was to listen to the opinions of the community and reflect them not only in the content but also in the out-game, but I was clearly becoming passive, worrying about the relationships between companies and not exercising my role.
From now on, I will review this structure and change it to one that values the community as it did in the past.
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025.
With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.
My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas.
I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me.
The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator.
Even as the times changed, those experiences have remained at the center of my identity.
And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars.
Those memories are also deeply precious to me.
In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect.
Those accumulated events made me reflect on the “time I have left as a creator.”
During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance.
His words quietly supported me in making this decision.
Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day.
Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company.
Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me.
To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude.
I’ll share more about my next steps at a later date.
Thank you very much for everything.
Harada joined Namco (long before the acquisition that created the Bandai Namco we know today) in the early ’90s to work on Tekken’s arcade versions, which always launched first before console ports were released. He spent much of his time visiting Japanese arcades to check how Tekken was being played out in the wild, essentially living at the office.
At the time, Harada was a junior member of staff, but over the course of several years he worked his way up the chain to become the director of Tekken and the face of the franchise, attending community events while wearing his trademark sunglasses and making a fist — a reference to Tekken’s tagline, ‘The King of Iron Fist,’ — for photo opps.
1998’s Tekken 3, which is considered by many to be one of the greatest fighting games of all time, was the first Harada worked on as director and a smash hit, selling at least 8.36 million PlayStation copies worldwide. It became the PS1’s fifth best-selling game ever ahead of the likes of Tomb Raider, Metal Gear Solid, and Resident Evil 2.
Harada’s exit comes at a crossroads for Tekken. Tekken 8 sold 3 million copies a year from release, according to Bandai Namco, which said the game was selling at a faster pace than Tekken 7. But we haven’t had a sales update since January, and Bandai Namco has yet to announce new DLC characters for a potential Season 3. Will Bandai Namco release a Tekken 9 any time soon?
Photo by SIA KAMBOU/AFP via Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
When you sit down with a game, you make a pact with it: you’ll push the buttons, and it will show you what happens when you do. A lot of games don’t really care to interrogate what that means, to use the physical realities of the medium to tell a story. Remember having to plug your controller into the second port of your PlayStation to fight Psycho Mantis? That’s rare. Instead, many of them are content to be films where you control the action. Rhythm Doctor is not one of those games.
In the eight or so hours I spent seeing its 1.0 version through to completion, Rhythm Doctor frustrated me, earned some laughs, made me tear up, and used this medium to tell a story in ways I’ve never seen a game do before. It is one of the most difficult rhythm games I’ve ever played, and one I couldn’t put down. Near the end, I felt like I might need a little rhythm therapy myself, a shock to the heart to keep me going. But I wanted to live in that world a little longer, listen to these songs a little more, spend a little more time with these characters. It was worth it. Rhythm Doctor drove me crazy, and I loved it.
In Rhythm Doctor, you are an intern assigned to Middlesea Hospital. You work remotely, so you sit behind a screen and watch what’s happening through the hospital’s cameras. The doctors and patients speak to you, but you cannot respond to them. Well, you can, but they can’t hear the intern. Like you as a player, the intern is part of this world but not of it. A participant, but not a resident. When you see yourself on screen, it is as a long arm hovering over a button. The patients sometimes jokingly call you Doctor Finger. It’s a brilliant bit of “player-as-character” that Rhythm Doctor makes the most of throughout its runtime. That this story features some absolutely gorgeous pixel art spritework is just a bonus.
The simple but extremely effective gimmick here is that Middlesea is experimenting with a new treatment that promotes healing by defibrillating patients’ hearts in time with their heartbeats. Your job is to press the button on the defibrillator in sync with the beat of their heart. That’s it. There is only one button. Press it every 7th beat in time with the patient’s heart. Line the beats up properly, and you’ll cure what ails them.
That might not sound hard, and it isn’t. At least at first. One, two, three, four, five, six, press is easy enough. But then you’ll get to polyrhythms, hemiolas, irregular time signatures, silent beats, the works. Again, all you have to do is press your button on every seventh beat. But it gets challenging quickly. I used to think I was good at rhythm games. I played Guitar Hero and Rock Band on Expert. I used to play a couple different instruments. After playing Rhythm Doctor, I no longer think that. Few games have challenged me like this did.
You’ll have to keep pace yourself, and overcoming initially brutal levels was a thrill.
Sometimes you’ll be treating multiple patients at once, each with their own rhythm, and you’ll have to keep track of them simultaneously. Some may drop in and drop out. The excellent songs their hearts are beating to will abruptly change pace. You may have to hit notes in rapid succession or hold them or match a tempo you’ll hear and then have to reproduce. There is a visual indicator here, but it’s not going to hold your hand or tell you exactly when to press your lone button. You’ll have to keep pace yourself, and overcoming initially brutal levels was a thrill.
Rhythm Doctor will help you out – most levels feature a dedicated tutorial teaching you new concepts, certain beats are often preceded by unique sound effects to let you know they’re coming, and a nice nurse will often call out timing changes with a “Get Set Go!” in time to the beat before the change occurs, but visual prompts are limited. There’s no “fit the note into this handy-dandy slot it’s barreling towards” in Rhythm Doctor. You have to keep time. I often found myself tapping my other hand against my thigh, silently counting to seven, or moving my head from side to side to keep time.
And you’ll need to, because Rhythm Doctor likes to mess with you, to use the idea that you’re a guy behind a screen pressing buttons to tell its story. If you’re treating a patient while a virus is messing with your connection, you’ll feel it. There will be static, the beat will be thrown off, and things will pop up or fade out. At one point, a bunch of pop-ups saying “DISTRACTION!” overwhelm your screen. As a player, it’s annoying, especially if you’re somewhat reliant on visual cues. As a storytelling conceit, it’s dynamite. Dealing with that would be difficult and irritating, especially at work! I could practically hear the virus mocking me; J.K. Simmons breathing in my ear. “Not quite my tempo.”
But that’s not the only time Rhythm Doctor pulls this trick. Sometimes, it will shrink your screen and bounce it around to the beat. Once, when Cole, a down on his luck musician with a caffeine addiction, rushes across the screen to get to Nicole, a barista at the hospital’s cafe who he’s grown fond of, the game window travels with him as you struggle to keep up via the hospital’s cameras, going entirely off your monitor before reappearing. Even the songs themselves tell a story: when a patient named Logan has trouble admitting his feelings for another named Hailey, their songs reflect it, and he often loses the beat during that level. As the two get closer across several songs, their heart rates grow closer in time. When he finally summons the courage to make it happen, the track resembles a duet at a Broadway show.
The songs here vary from showtunes to dubstep to techno and everything in-between, and each is used to tell a story like this. Every patient’s unique heart rhythm can and will show up in other tracks as they bond with one another, whether it’s a miner helping an injured baseball player rehab from an injury, an elderly couple at opposite ends of the hospital who long to see one another, or Cole and Nicole hash out their issues through song. In Rhythm Doctor, the music is part of the story. Each track moves the narrative forward, and gets to the heart of who these people are and how they feel about one another. You can treat a lot of things with medicine, but sometimes the only cure for a damaged heart is working through what caused it in the first place. I cared about these characters and their relationships, and I wanted to stick around.
That’s good, because you’ll probably have to. Rhythm Doctor holds you to a high standard. Cs may get you degrees, but you’ll need a B grade or better before you can move on to the next level. That can be a little frustrating if you get stuck, and I’m not ashamed to say I had to turn the difficulty down to clear some of the harder stages. Some even have “Night Shift” versions for an extra challenge and a bit more story, and there are several bonus levels to tackle as well, which are goofy and a lot of fun, like the one where a group of nurses pursues a limousine, kicking away projectiles the limo is hurling at them. Others are just chill vibes where you hang out with the characters.
I cared about these characters and their relationships, and I wanted to stick around.
Through it all, though, you’re reminded that while you’re part of this story, it’s not about you. Without spoilers, there’s a rather touching scene later on that you hear about but don’t witness because you’re busy helping another patient. Almost every other character is there, but you’re helping someone else, and the scene happens without you. You only hear the other characters react to it. On one level, it’s smart commentary on the limitations of being behind a screen and the role of the player; you’re not part of this world physically, not matter how badly you might want to be. Your job is to watch and press buttons. On another, it’s a reminder that no one recovery, no one part of the hospital, and no one patient, is less important than any other. It all matters. And there’s emotional resonance here. When one of Cole’s tracks says “Sometimes I’m angry I’m not doing better than I thought I’d do at this point,” I had to pause the game for a moment. I’ve been there. I understand that feeling. I understood that character, and all his flaws. And I admired his persistence in spite of it all.
Rhythm Doctor also features some shockingly relevant commentary on the state of healthcare and capitalism. As the program you’re part of gains traction, there’s pressure from the hospital’s administrator (and head doctor) to expand it, eventually resulting in layoffs to hospital staff and overworked doctors. After all, why have staff when you can have a miracle treatment an intern in their pajamas can perform from their laptop? You don’t need people, right? Just results. Rhythm Doctor ends about as perfectly as it can given all the plates it’s spinning, but it’s nice that it never pulls punches. Nothing is free; everything has a cost, and that cost might be other people.
If you need a break from the story, there’s also a comprehensive level editor to play with and community tracks to download. I’ll be honest with y’all; I’m not much of a level editor cat, but what I’ve played of the community tracks is genuinely impressive. Rhythm Doctor’s soundtrack is so good that I’ve listened to it in between sessions, but it’s great to see developer 7th Beat Games turn their baby over to the community and say “go nuts.” In a world obsessed with selling you something at every moment, editors like this feel increasingly rare, and I’m glad it’s here.
Percy Jackson is coming to Fortnite. The popular series, based on the novels by Rick Riordan and now streaming on Disney+, was just announced to be getting its very own Fortnite Island on December 9.
Revealed on stage at CCXP25 in Brazil, Percy Jackson: Siege of Monsters will allow players to “embark on an authentic Percy Jackson adventure across an island map inspired by Camp Half-Blood – the earthly sanctuary and training facility for the children of mortals and Greek gods. As newly arrived demigods, players must discover the identity of their godly parent, gain new divine powers, and ally with their fellow demigods for a climactic battle against Scylla and Charybdis on the Sea of Monsters.”
Players will be able to meet various characters from the popular stories, rendered in the likenesses of the actors from the streaming series, including Percy Jackson, Annabeth Chase, and Grover Underwood, and “complete multiple side quests” and other activities “inspired by the first two seasons of the show.”
I recently spoke with the stars and producers of the show about bringing some fan-favorite storylines to Fortnite. Walker Scobell, who plays Percy on the series, and co-star Aryan Simhadri (Grover) had been begging producers to get their characters into Fortnite “since day one.”
“I’m just excited to be the guy from Fortnite,” says Scobell. “That’s what I want people to call me. If that’s the only thing I’m ever remembered for, I’m fine with that. Percy Jackson? No, he’s the guy from Fortnite.”
Series Executive Producer and Co-showrunner Dan Shotz, who presented a sneak peak of the Fortnite island at CCXP, says bringing Percy Jackson to the game involved a lot of moving pieces. “We have worked directly with Disney to build an entire world within Fortnite,” Shotz says. “You’re going to get to see incredible monsters. You get to fight the Minotaur, you get to have a boss battle with Scylla and Charybdis, and you also just get to hang out with the gang from Percy Jackson. It’s pretty epic.”
Dior Goodjohn, who plays Clarisse on the show, agrees: “It’s really, really sick. You kind of know the magnitude of what you’re doing when they put you in a video game or when you get a doll made of you. This is insane that this is real life for all of us right now. It’s crazy.”
Percy Jackson Creator Rick Riordan says it was important to adapt his stories for a younger, modern audience. “I cannot tell you how many years the fans have been asking me, ‘When are we going to get a Percy Jackson immersive game?’” Riordan says. “I (played) my share of World of Warcraft when I was younger, (so) I get it. I totally get it.”
Leah Sava Jeffries, who portrays Annabeth, says she used to play Fortnite but intends to jump back in now that she and her co-stars are featured in the game. “This is making me want to go back and play it again,” Jeffries says. “I have been waiting for this for so long, and now I really feel like this is our moment.”
Season 2 of Percy Jackson and the Olympians hits Disney+ December 10.
Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He’s spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton
We’ve rounded up the best deals for Saturday, December 6, below, so don’t miss out on these limited-time offers.
Save $50 Off This Nintendo Switch 2 + Mario Kart World Bundle
The best deal of the weekend is the Nintendo Switch 2 + Mario Kart World Bundle, which is on sale for $449. That’s the price of a standard Nintendo Switch 2, which means you’re essentially scoring Mario Kart World for free. If you’re planning on picking up a Switch 2 for yourself or as a gift this holiday season, today is the best time to buy one.
Star Wars Outlaws for $29.99
The Nintendo Switch 2 version of Star Wars Outlaws is on sale this weekend for $29.99, which is a steal for one of the hybrid system’s best third-party games. This version of Star Wars Outlaws is the Gold Edition, packing in all the DLC and updates that released.
Death Stranding 2: On The Beach for $49.99
Death Stranding 2: On The Beach is still my favorite game of 2025, featuring a vast world to explore, rich characters and narrative, and an astounding score. Ahead of Black Friday, you can score DS2 for $49.99 and embark across Mexico and Australia yourself. If you’ve been holding out on this game, today is a great time to pick up a copy and experience the latest from Hideo Kojima.
Ghost of Yotei Limited Edition DualSense for $64.99
Target has the exclusive Ghost of Yotei Limited Edition DualSense on sale for $64.99 this weekend. Normally $84.99, this controller sports a unique design, featuring a gold brushed design all over the front. In my opinion, this is one of the best limited edition DualSense controllers PlayStation has released, only behind the 30th Anniversary and Astro Bot models.
Astro Bot for $39.99
Astro Bot is a must-own game for any PlayStation 5 owner for many reasons. The fun platforming adventure is a trip across PlayStation’s iconic history of games, with cameos from many of the beloved characters that shaped each console generation. Today, you can score Astro Bot for $39.99 at Amazon,
Cronos: The New Dawn for $39.99
2025 had numerous horror games released, and if you missed out on Cronos: The New Dawn, now is the time to buy, as Amazon has the game discounted $20. Cronos puts you in the shoes of The Traveler, who is sent back in time in areas where a virus has ravaged humanity.
Silent Hill 2 for $29.99
Silent Hill 2 is available for $29.99 at Amazon as part of Black Friday sales. The Bloober Team-developed remake brought new life to the iconic Konami game, depicting the story of James Sunderland as he travels to Silent Hill after receiving a letter from his dead wife. With revamped combat, a rerecorded soundtrack, and new story additions, Silent Hill 2 is a fantastic horror game that is worth experiencing.
After the huge success of the Amazon Fallout TV show, some have wondered whether The Elder Scrolls, Bethesda’s fantasy video game franchise, might be next in line for an adaptation. But what does Bethesda boss Todd Howard think?
In an interview with Eurogamer ahead of the launch of Fallout Season 2, Howard refused to rule out the possibility of an Elder Scrolls TV show, but did suggest the post-apocalyptic sci-fi franchise Fallout was better suited to an adaptation.
“I will say this, the Fallout journey was like a 10 year one,” Howard replied to the suggestion of an Elder Scrolls adaptation. “After Fallout 3, people were asking to do a movie or show for Fallout, and we really took our time.”
Howard “can’t rule in or rule out an Elder Scrolls thing in the future,” Eurogamer said, but he also believes the Fallout franchise was “more uniquely suited” and had “more to say in its genre.”
Howard continued: “But, you never know. I think the impact of the show on Fallout as a franchise has been bigger than I expected, so it does make you think like, ‘Hey, is there a path?’ But, nothing today… [and] I’m willing to say ‘no’ for a decade.”
“You could have zombies in it, you have deathclaws, you have monsters and things like that,” he said. “I mean, gosh, you have aliens. You name it, you can throw it at the wall. Even Fallout 76, I mean, the Mothman is now fair game. It is that kind of stuff. There’s no really shape to it. You can kind of stick any kind of shape piece into that hole.”
“When I signed on to do the series, we would have a starting point and they gave me the endpoint,” Moten said. “And that endpoint hasn’t changed. But it is Season 5, 6 type of endpoint.
“We’ve always known that we were gonna take our time with the development of the characters.”
Perhaps when that is done and dusted, Bethesda might turn its attention to an Elder Scrolls adaptation. Will The Elder Scrolls 6 be out by then? One can only hope.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
I’ve always loved The Lord of the Rings. I wouldn’t necessarily say I’m fanatical about it, though. I already own copies of the books and the movies, so I’m not usually swayed by the endless barrage of Lord of the Rings gifts the internet seems to throw my way. I do really like the look of this Battle for Middle-Earth Chess set, however. I’ve seen a lot of really cool chess sets in my day, but this one appears to be surprisingly well done for how affordable it is. I don’t even play that much chess and I’ve found myself adding it to my Christmas wishlist this year.
The Lord of The Rings Chess Set: Battle for Middle-Earth
This chess set is made by The Noble Collection, which I do actually have some experience with already. They create all kinds of gifts for various popular fandoms like The Lord of the Rings and Harry Potter. You might be most familiar with its collection of Harry Potter wands, which the company first began releasing back in 2004. The Noble Collection is generally known for making high quality products at affordable prices, including a variety of chess sets like this one. There’s even a high-end $500 version of this same thing that is absolutely glorious, though that is way out of my price range.
More Lord of the Rings Gifts
If you’re on the hunt for more Lord of the Rings gifts like this one, we have found quite a few. There’s the deluxe illustrated version of the books, Lord of the Rings puzzles, board games, and even a LEGO book nook available.