People Are Arguing Over Whether Crimson Desert Is an RPG and It’s Not Even Out Yet

Is Crimson Desert an RPG? Does it even matter? What is an RPG anyway? Those are questions sparked by the hotly anticipated “open-world action-adventure” game as it nears release, and it’s fair to say there is a variety of opinion.

Let’s start with developer Pearl Abyss’ official description of its own game:

Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal continent of Pywel. Embark on a journey as the Greymane Kliff and restore what has been lost. Explore uncharted lands, fight against threats that stand in your way, and discover the wonders the world has in store.

Pearl Abyss does not call Crimson Desert an RPG here. Nor does it call the game a ‘soulslike,’ which I’ve seen some wonder about. It’s an “open-world action-adventure” game, and it’s as simple as that. But why are people wondering if it’s an RPG in the first place?

X / Twitter user Synth Potato kicked things off by posting about how progression works in Crimson Desert, declaring the game not to be an RPG. That’s because it doesn’t have levels or experience points, which we associate with role-playing games. Rather, new abilities are gained by finding artifacts out in the world, and you can buy or craft better gear. This places Crimson Desert firmly in the action-adventure category, according to this analysis, and not in the RPG category.

But does this mean Crimson Desert cannot also be considered an RPG? Some say that playing as a character in an open world who can progress, even in this form, makes Crimson Desert a role-playing game. Levels and XP are not needed for it to be so, they say. But, following that, does that mean all open-world games are RPGs? Is GTA? Is Red Dead Redemption 2? What about The Legend of Zelda? Link doesn’t level up with experience points, but lots of people call The Legend of Zelda an RPG series.

It’s worth noting that, like in The Legend of Zelda games, in Crimson Desert you play a set protagonist (the wonderfully named Kliff) and experience a set story. You’re not making big decisions here that change the course of events, or determine which ending you’ll get. It’s a more fixed experience, although there is freedom of exploration within it.

“I think everyone is aware it’s not marketed as [an RPG],” a fan said. “It’s still got a ton of RPG systems. Gear score, skill points to progress skill trees and stats to increase for builds.” “It absolutely does have RPG elements,” added another. “What makes an RPG has become a very unclear line as well with how many action adventure games are RPGs.” “It’s more akin to Just Cause or Shadow of Mordor, which is just what I wanted,” commented one fan.

Perhaps the last word should go to Pearl Abyss itself. Will Powers, director of marketing at Pearl Abyss America, recently told fans not to expect RPG elements in terms of decision-making and choice and consequence as it relates to your character in Crimson Desert. The sheer amount of things to do in the world will facilitate the role-playing part of the game instead, which players will form through “head canon.”

“You choose the type of character you want to play as in terms of your progression within the systems in the game,” Powers explained. “And then through head canon you’re having this very different experience than other players because of the scope and scale of the game. You’ll be distracted by something, you’ll go on this quest line, you’ll have an experience that’ll be radically different than someone else, even though they’re playing the same game and the same canonical storyline that you both are going through.”

And after the debate over whether Crimson Desert is an RPG or not went big online, Powers himself explained why Pearl Abyss doesn’t want to call it an RPG, even though it’s perfectly happy for fans to do so.

“Open world questing and action sandbox for sure,” Powers tweeted. Then, in response to someone who said it should be made clear that Crimson Desert is not an RPG to avoid mismanaged expectations, Powers said: “honestly…. it’s not my place to dictate someone else’s experience. If because of good amount of RPG elements in the game, they want to call it an RPG… Sure. I’m just explaining why WE don’t call it one.”

Crimson Desert is due out March 19 priced $69.99. Pearl Abyss recently confirmed it does not contain a cosmetic cash shop nor microtransactions of any kind.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Konami Quietly Removes Original Versions of Metal Gear Solid 4 and Peace Walker From Sale After Collection Vol. 2 Announcement

Konami has removed two Metal Gear games, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker, from digital storefronts.

The Japanese company finally revealed Metal Gear Solid: Master Collection Vol. 2 at last week’s State of Play showcase, promising to re-release Metal Gear Solid: Peace Walker and Metal Gear Solid 4: Guns of the Patriots for PC and consoles this August. While it’s exciting that two classic tactical espionage action titles are getting touch-ups, more importantly, it means MGS4 will finally be playable on something other than PS3 when the collection launches August 27, 2026.

Shortly after that announcement, however, players noticed that the two games included in the collection had been pulled from the PlayStation and Xbox stores.

It could be that Konami has removed the older games to avoid confusion when pre-ordering the new collection. A less charitable interpretation is that the publisher has removed the original versions to funnel sales towards the new one. Even though the games were only available on very old systems like PSP, PS3, and Xbox 360, Metal Gear Solid 4 had previously been streamable on PlayStation.

IGN has asked Konami for comment.

Konami released Metal Gear Solid: Master Collection Vol. 1 in October 2023. Mixed in with the troubled launch of the first bundle was a leak, as confirmed by IGN, suggesting more MGS re-releases were on the way, but it wasn’t until August 2024 that the publisher would finally tell fans to “stay tuned.”

Metal Gear Solid: Master Collection Vol. 2 is coming to PC via Steam, PS5, Nintendo Switch, Switch 2, and Xbox Series X/S. While we wait to see if Metal Gear Solid: Master Collection Vol. 2 will have a more stable launch than its predecessor, you can read about what Konami is doing to reassure players.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Here’s What’s New in Monster Hunter Wilds Patch 1.041

Monster Hunter Wilds patch 1.041 is now live, and it’s a big one.

Marking the game’s anniversary, from now until March 18, there’ll be a login bonus plus rotations of past Festivals of Accord. And, as we learned last week, we’re also getting the Arch-Tempered Arkveld, 10-star Arc-Tempered monsters, a special collaboration with Monster Hunter Stories 3 — a spin-off series that releases next month — plus an anniversary event where all previous awards and quests will be “re-available.”

We also learned last week that Monster Hunter Wilds will welcome a “large-scale” expansion later this year. Addressing fans in a video celebrating the open-world adventure game’s first anniversary, series producer Ryozo Tsujimoto teased that this expansion will be similar to Monster Hunter World‘s Iceborne add-on, but was otherwise coy about the details. He did, however, stress that this will be the “final update” for the monster hunting game.

Monster Hunter Wilds has had something of a bumpy ride. Title Update 4 arrived at the end of last year and ushered in a long list of gameplay and balance changes, as well as CPU/GPU improvements, load reduction, and the optimization of “PC-specific processes and addition of options and presets to reduce processing load.” A development roadmap, detailed in December, outlined plans to address the myriad issues impacting the PC version.

Note that you won’t be able to access DLC or play online multiplayer until this update has been installed. Steam users are also advised to update to driver versions to NVIDIA GeForce 581.57 (or newer) or AMD Radeon: 25.9.1. (or newer). “Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher on certain PCs using AMD Radeon graphics cards such as the AMD Radeon RX 5500 XT/7800 XT,” the team warned.

Full patch notes for Monster Hunter Wilds Ver.1.041.00.00 on PC, PS5, and Xbox Series X/S

Release Date

  • Wednesday February 18, 2026 2:30 a.m. UTC (Tuesday February 17, 2026 6:30 p.m. PT)
  • Note: Release date and time are subject to change without prior notice.

Required Space (Current Update Only)

  • PlayStation5: Approx. 13.0 GB
  • Xbox Series X|S: Approx. 16.0 GB
  • Steam: Approx. 15.0 GB (With High Resolution Texture Pack: Approx. 18.0 GB total)
  • Note: Make sure to have enough additional storage to allow for slight differences in final size.

Major Additions and Changes

Monsters

  • – Arch-tempered Arkveld has been added as a permanent Event Quest.
  • – New 10★ difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.

Player

  • – New equipment and pendants have been added.

Story Progression

  • – Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission “A Royal Request” has been added. This side mission will become available after reaching HR 9+.
  • – New side mission “Love for a Hero” has been added. This side mission will become available after completing the extra mission “Ghosts Pay No Heed to Tomorrow” and then talking to Nadia and Mina.

Bases and Facilities

  • – Added a new feature to the Melding Pot that allows you to meld Gogma materials.
  • – Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.
  • – New Appraisal Items called “Timeworn Charms” have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)
  • – Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment “Germination”.)
  • – Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.
  • – Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.
  • – Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.

System

  • – Reduced CPU/GPU processing and made adjustments to lower the load on the game.
    – Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.
    – Optimized monster and endemic life spawn-time processing to reduce CPU load.
    – Added effect caching to decrease CPU load when generating duplicate effects.
    – Optimized rendering processes to reduce CPU/GPU load.
    – Performed other minor adjustments to lower the overall load.
  • – The following 9★ event quests have been made permanently available:
    – The White Wonder
    – Ultimate Berserker
    – The Monkey King
    – Sovereign Brute
    – There Goes the Neighborhood
  • – Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10★ Arch-tempered Arkveld event quest.)
  • – When quick-accessing “Quest Last Played” on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)
  • – Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.
  • – Added a Refresh button to the search results list for SOS Flare Quests.
  • – Added Thai as a text language. Text language can be changed in the title menu options.
  • – Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.
  • – Added a “Favorited Items Safeguard” feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to “Require Confirmation” on the same options screen.)
  • – Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.
  • – Added a shortcut button for going back and forth between the “Upgrade from Box” screen and “Transcending” screen at the Smithy.
  • – Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.
  • – All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.)
    – Heart of Judecca (Arch-tempered Jin Dahaad)
    – Specter of Their Sins (Gogmazios), etc.
  • – All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)

Miscellaneous

  • – Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.

Bug Fixes and Balance Adjustments

Bases and Facilities

  • – Fixed an issue preventing some pins from being displayed and the score from being tallied correctly if the player throws a barrel right before starting Barrel Bowling.

Monsters

  • – Fixed an issue where the outcome of a turf war between Lagiacrus and Rathalos would differ between players.
  • – Fixed an issue where a weak point appeared at the incorrect timing during a Rompopolo’s toxic gas attack.
  • – Fixed an issue where Compact Anti-Wyvern Guns that fall to the ground sometimes wouldn’t appear under specific conditions during the Gogmazios quest.
  • – Fixed an issue in Jin Dahaad, Tempered Jin Dahaad, and Arch-tempered Jin Dahaad quests where, under certain conditions, only the monster would move to the final area, preventing quest progression.

Player

  • General
    • – Fixed an issue preventing the correct system messages from being displayed when a skill effect ends due to the player switching weapons.
    • – Fixed an issue where Fabius could get hit by the player’s slinger during Gogmazios’s special attack.
  • Sword & Shield
    • – Fixed an issue causing some items to disappear temporarily from the Radial Menu when using items like traps and such while the sword & shield are unsheathed.
  • Dual Blades
    • – Fixed an issue where landing a Focus Strike with the Dual Blades on Gogmazios while airborne caused the player to move erratically.
  • Bowguns
    • – Fixed an issue causing unintended elemental effects to be displayed on Artian weapons.
  • Skills
    • – Fixed an issue that caused an elemental resistance increase icon to appear when the “Protective Veil I” skill was active, despite the skill not having that effect.
  • Support Hunters
    • – Fixed an issue where Support Hunters may fire Compact Anti-Wyvern Guns away from Gogmazios while riding Seikret.
    • – Fixed an issue where Support Hunters may stop to carve Gogmazios’s severed tail during the quest.
    • – Fixed an issue where Fabius would stop guarding if the quest leader changed during Gogmazios’s special attack.
    • – Fixed an issue where the direction of Fabius’s guard would deviate from the intended direction during Gogmazios’s special attack.
    • – Fixed an issue where Support Hunters would not take cover during Jin Dahaad’s large area-of-effect attack.
    • – Fixed an issue where Support Hunters would attack Omega Planetes instead of the Nerscylla while it was charging the Delta Attack.
    • – Fixed an issue where Support Hunters inside a shield could still take damage during Omega Planetes’s Delta Attack.
    • – Fixed an issue that caused Support Hunters to be unable to get in or out of the underwater combat area during the Lagiacrus hunt.

Miscellaneous

  • System
    • – During a Field Survey, if the player deals extensive damage to a large monster that isn’t the current quest target, the health value conditions that would prevent that monster from becoming a target in a subsequent Field Survey have been relaxed.
    • – Fixed an issue where unnecessary chat logs (indicating monsters leaving the locale) could display during a Special Environment Quest in which the environment contains a monster of the same species as large monsters that are already designed to appear in that quest.
    • – Fixed an issue where the Cosmetic DLC Pass text was not displaying correctly under Add-ons in the Support Desk menu.
    • – Fixed an issue where the pattern thickness for the “Whitewing Caparison” decoration could not be adjusted in Seikret Customization.
    • – Added a fix to correct weapon performance when unintended bonus combinations are applied during reinforcement of Artian Weapons or Gogma Artian Weapons.
    • – We have implemented a solution to reduce the load time experienced at startup when the user has a large number of add-ons.
  • Locales
    • – Fixed an issue that sometimes caused Pitfall Traps or Shock Traps to disappear after being placed in certain areas in the Windward Plains.
    • – Fixed an issue that would sometimes cause two Convergent Elderbreaker cannons to appear under specific conditions during the Gogmazios quest.
  • Other
    • – Fixed an issue where some voice lines would not trigger properly.
    • – Fixed various text issues.
    • – Fixed other miscellaneous issues.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

This TMNT Magic Card Is a Dream for Artifact Creature Decks – Like Warhammer 40K’s Necron Dynasties

Magic: The Gathering has become “crossover central” in recent years, and while some fans have conflicting thoughts on the game’s 2026 roadmap, it does lead to some absolutely bizarre combinations.

A few months ago, we pointed out a ridiculous combo between Sonic the Hedgehog and Warhammer 40K’s Winged Hive Tyrant, but we might just have something that matches it in the Teenage Mutant Ninja Turtles set, launching next month.

Krang And The Necrons Is A Hell Of A Band Name

Artifact Creatures in Magic: The Gathering are essentially just that – a blend of two card types. That means cards that affect Artifacts, and those that buff Creatures, will help power them up nicely.

We mention this because Krang, Utrom Warlord, could be quite ridiculous when paired with a deck focused on Artifact Creatures, like Necron Dynasties from the Warhammer 40K Universes Beyond Commander deck lineup.

Krang, Utrom Warlord is a nine-cost (expensive, yes), but has the keywords Flying, Trample, Indestructible, and Haste. Oh, and it’s a 9/9.

That’s a pain to deal with on its own, but the card also gives other Artifact Creatures you control Flying, Trample, Indestructible and Haste.

For context, almost every single creature in the Necron Dynasties deck is an Artifact Creature, so dropping Kang onto the battlefield alongside them could be a potential game-ender.

It feels like it’ll find a spot in a lot of decks based around that creature type, given it’s colorless, too, and we wouldn’t be surprised to see it climb in value somewhat.

As for Necron Dynasties, you’ll need to find it on the secondary market these days, but the mono-black deck was already plenty powerful already.

We’ll find out soon, though – the Teenage Mutant Ninja Turtles set launches on March 6, with preorders available already.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Tencent Was Quietly Backing Highguard Studio, According to Report

Highguard, the free-to-play PvP “raid shooter” announced at The Game Awards last year and released to preemptive criticism and mockery only for most of its developers to be laid off just weeks after launch, was apparently financially backed by Tencent, according to a report.

This comes from Game File, which reports that the Chinese gaming mogul was the primary financial backer behind developer Wildlight Entertainment, an arrangement that was not publicly shared by either company.

Prior to this report, it was unclear who was funding Wildlight, despite Highguard seemingly being in development for a number of years prior to its announcement at The Game Awards in December. Its official LinkedIn page has long included the line that Wildlight is “a new, fully-funded entertainment studio.”

That grand announcement, its time and place instigated by The Game Awards host Geoff Keighley rather than the studio, sparked weeks of mockery online, with a number of content creators declaring the game dead before it had even released. Upon launch, Highguard netted nearly 100k Steam concurrents, but critic reviews (including ours) were just so-so and user scores were low. Just a few weeks later, developers from Wildlight revealed that most of them had been laid off. Since then, one developer who worked on the game has reflected that Highguard was “turned into a joke from minute one” due to false assumptions made from the TGA trailer, and a number of other high-profile developers have come to its defense.

It remains unclear how heavily reliant Wildlight was on Tencent, or whether a decision to pull funding was made at some point that led to the mass layoffs. Wildlight’s future as a studio also remains unclear, with a studio statement saying that it would retain a “core group of developers” to keep Highguard going. However, the game’s website went offline earlier today and has yet to be restored, leading some to speculate that the game or even the studio is about to fully shut down.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Magic: The Gathering’s TMNT Commander Deck Is a Video Game Homage Packed With Classic Characters

Magic: The Gathering is a great game, but there’s no denying that Commander has become its most popular format – and Wizards has released a mountain of preconstructed decks for players who want to jump right in.

When the Teenage Mutant Ninja Turtles set was originally announced, it felt like we’d be getting one Commander deck per Turtle, Heroes vs Villains, or some other combo, so I was particularly surprised when Wizards said it’d be cramming attitude and pizza as much as possible into a single, 100-card deck. Having seen just some of the cards included, though, I’m impressed.

Magic’s New Turtle Power Precon Looks Awesome

I should preface this ‘precon preview’ with an explanation that in our behind-closed-doors look at the new Teenage Mutant Ninja Turtles set, Wizards revealed around a dozen cards from the Turtle Power precon – but there are more reveals to come.

That means we’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

The Teenage Mutant Ninja Turtles set launches on March 6, with preorders already available for the Turtle Power precon.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

WWE 2K26: Here’s What Comes in Each Edition

WWE 2K26 is set to release for PS5, Nintendo Switch 2, Xbox Series X|S, and PC on March 13 — unless you order one of the more expensive editions, which come out March 6. This year’s standard edition features CM Punk on the cover, but three pricier editions are available as well, all of which come with extra stuff. One of them features Triple H on the cover. All are available to preorder now (see it at Target), so let’s dive into what comes in each edition, how much they cost, where they’re available, and more.

WWE 2K26 Standard Edition – $69.99

The standard edition of WWE 2K26 comes out March 13 and costs $69.99. It’s available for preorder at most of the usual retailers (with the curious exception of Amazon, at least for the time being). Buy it by March 12 and it will include the preorder bonus (see below).

It’s also worth noting here that the Switch 2 version is a Game-Key Card, so it doesn’t contain the game on it — it just lets you download the game.

WWE 2K26 King of Kings Edition – $99.99

The King of Kings edition retails for $99.99. In addition to the base game, here’s what it includes:

  • 7 day early access
  • Joe Hendry Pack
  • 32,500 VC
  • Ringside Pass Premium Season 1
  • King of Kings Edition Pack
    • Playable Superstar: Triple H ’98
    • Playable Superstar: Stephanie McMahon ’00
    • MySUPERSTAR Emote: Triple H Signature Taunt

WWE 2K26 Attitude Era Edition – $129.99

The Attitude Era edition retails for $129.99 and will be available to play on March 6. In addition to the base game, here’s what it includes:

  • 7 day early access
  • Joe Hendry Pack
  • 32,500 VC
  • Ringside Pass Premium Seasons 1-4
  • King of Kings Edition Pack
    • Playable Superstar: Triple H ’98
    • Playable Superstar: Stephanie McMahon ’00
    • MySUPERSTAR Emote: Triple H Signature Taunt
  • Superstar Mega-Boost
    • 100,000 VC
    • MyRise Mega-Boost
  • Attitude Era Edition Pack
    • Playable Superstar: The Rock ’99
    • Playable Superstar: Kane ’98
    • Playable Superstar: Chyna ’97
    • MyFACTION EVO Card: Stone Cold Steve Austin
    • MyFACTION EVO Card: The Rock
    • Arena: RAW is WAR ’98
    • MySUPERSTAR Island emote: Undertaker Thumb Across the Neck
    • MySUPERSTAR Island emote: HBK DX Crotch Chop

WWE 2K26 Monday Night War Edition – $149.99

The Monday Night War edition costs $149.99 and will be available to play March 6. In addition to the base game, here’s what comes with it:

  • 7 day early access
  • Joe Hendry Pack
  • 32,500 VC
  • Ringside Pass Premium Seasons 1-6
  • King of Kings Edition Pack (see above)
    • Playable Superstar: Triple H ’98
    • Playable Superstar: Stephanie McMahon ’00
    • MySUPERSTAR Emote: Triple H Signature Taunt
  • Superstar Mega-Boost
    • 100,000 VC
    • MyRise Mega-Boost
  • Attitude Era Edition Pack
    • Playable Superstar: The Rock ’99
    • Playable Superstar: Kane ’98
    • Playable Superstar: Chyna ’97
    • MyFACTION EVO Card: Stone Cold Steve Austin
    • MyFACTION EVO Card: The Rock
    • Arena: RAW is WAR ’98
    • MySUPERSTAR Island emote: Undertaker Thumb Across the Neck
    • MySUPERSTAR Island emote: HBK DX Crotch Chop
  • Wrestlemania 42 Pack (coming Summer 2026)
  • Monday Night War Edition Pack
    • Playable Superstar: Shawn Michaels ’97
    • Playable Superstar: Macho Man Randy Savage ’98
    • Playable Superstar: Rowdy Roddy Piper ’98
    • Arena: WCW Thunder ’98
    • MySUPERSTAR Island emote: DDP’s Bang!

WWE 2K26 Preorder Bonus

Preorder the game by March 12 to receive the Joe Hendry Pack, which includes:

  • Joe Hendry as a playable Superstar
  • Joe Hendry MyFACTION EVO Card
  • MySUPERSTAR CAS Part: Joe Hendry T-Shirt
  • MySUPERSTAR Island Emote: Joe Hendry Spin

Note that all editions of the game except the standard edition will still include this pack after the preorder window.

What Is WWE 2K26?

WWE 2K26 is this year’s edition of 2K’s annual franchise, which has kept the party going each year since 2000. This upcoming installment includes the biggest roster of any game in the series, with over 400 playable Superstars and Legends. It introduces new match types, including I Quit, Inferno, and Dumpster. WWE Draft also comes to the sandbox mode Universe, and more.

This edition features CM Punk’s Showcase, which has three different categories of matches: historical matches, fantasy matchups, and “what if” scenarios. This comes with narration from Punk himself, who gives his perspective on things. Historical matches include Wrestlemania 41’s CM Punk vs. Seth Freakin’ Rollins vs. Roman Reigns, as well as Punk vs. Brock Lesnar from SummerSlam 2013 and Punk vs. Rey Mysterio from Armageddon 2008.

More Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Magic’s Upcoming TMNT Set Is Light on Mechanical Depth, But Still Introduces Plenty of Tubular Cards

It’s only been about four months since Magic players last visited the streets of New York City, and in just a short few weeks, swinging through the skies and hotdog carts will be replaced by surfing through the sewers and slices of pizza with the upcoming Teenage Mutant Ninja Turtles set of Magic: The Gathering.

Compared to some of the more recent sets like Avatar or Edge of Eternities, from a mechanics standpoint, TMNT is a bit on the light side, opting to bring back keywords—even renaming some—instead of big new systems like how Warp or the bending styles worked. That said, 2026’s debut Universes Beyond set still looks to be bringing some tubular cards and product to the table on March 6.

First up, let’s take a look at the different abilities that will be making up your radical decks with this set, including the likes of “Sneak,” “Alliance,” “Disappear,” and Mutagen Tokens. Both Alliance and Disappear are returning mechanics, originally appearing in Streets of New Capenna and Aether Revolt respectively, though you may recognize “Disappear” under its other name of “Revolt.” Alliance triggers via an ETB effect whenever a creature enters the battlefield under your control, and Disappear on the flip side triggers when a permanent you control leaves the battlefield (making it great for blink decks).

Sneak, while new, feels like the estranged sibling of Ninjutsu—the Venus de Milo, if you will. Similar to Ninjutsu, whenever a creature isn’t blocked, you are able to swap out that creature with a card by casting its Sneak cost from their hand, with sorceries and other non-creature spells featuring this new keyword this time around. Cards like “Michelangelo, Improviser” take advantage of this to great effect, allowing you to not only bring him out, but also any other creature or land out all for only 2GG, and will be great additions to any decks that rock Whispersilk Cloaks, Rogue’s Passages, or any of the other plethora of cards that make creatures unblockable.

As someone who has built a counter-focused deck running things like Parallel Lives and Doubling Season, the new Mutagen artifact token is particularly exciting. Based on the ooze that turned simple baby turtles and a rat into ninja masters with an unhealthy obsession with pizza, each Mutagen token can be sacrificed to put a +1/+1 counter on a target creature. It’s only appropriate then that “The Ooze” cards allow you to create more of these tokens whenever a creature that has +1/+1 counters on it already leaves the battlefield, or allow you to tap the card to exile a card from a graveyard and create a token too. My counter deck will no doubt be dining on turtle soup with cards like that once the set releases.

As mentioned earlier, this is the second time a set will be set in the real-world New York City location, so I was curious how the team was approaching its depiction here with heroes in the half-shell compared to the webhead and his rogues’ gallery.

Speaking with Crystal, the narrative lead for the set, she explains the approach was “the New York you visit (Spider-Man) versus the New York you are from or live in (TMNT).” Spider-Man showed off the more inspiring and beautiful sides of the city, with its sprawling skylines and towering buildings, while a big focus of TMNT has been showing off the beloved city in a more homey and lived-in state, where spaces are repurposed with a heavy emphasis on really nailing the lighting. Treatments like the Vanish Lands, depicting areas the brothers were just at, or the beautiful full-art rooftop lands showing them leaping from one rooftop to the next in the shadows, are particularly striking. The artists on this set have aced the assignment.

One of my biggest surprises from the preview came from the inspiration behind the lone Commander deck, the five-color “Turtle Power” pre-con. Among the many types of media that the turtles have battled Shredder and the Foot Clan across, my personal favorite has been the video games, and it is this legacy of media that Wizards have used as the main inspiration for the deck. Cards like “Level Up,” “Arcade Cabinet,” “High Score,” and the nightmare-inducing “Electric Seaweed” from the original NES title being featured in the decklist are just some of the new cards that drive home this nostalgic trip to the past from when video rental stores were still commonplace.

This precon also lets players pick from the largest number of possible commanders in potentially the entire product line’s history, with you able to pick from either a single five-color card featuring all four of the turtles, or a combination of Leonard and any of his brothers or his master as a companion. It’s just a bummer that TMNT is only getting a single precon (seriously, where is my Foot Clan / villains deck?!), but there are a good number of new goodies crammed into this deck with 40+ brand-new cards, and at least we are getting one at all, right? (looks at Avatar).

Aside from the Commander deck, the turtles’ lineup is packed like a Pizza Hut during “Book It” month from the ’90s. Along with the standard fare of Play and Collector boosters and bundles, a special bundle coming in a pizza box will also be released that comes with the special pizza-themed lands, but players will also be able to snag a brand-new sort of product that lets up to four players don the colored bandanas of the brothers to deal with the likes of Krang and Shredder in a cooperative battle.

In the Turtle Team-Up box, each brother has their own unique deck along with the chosen boss, with unique cards that are only compatible in this mode, but cards like “Turtle Tracks” are more selective group hug, which reads “Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.” The goal is to provide a new way to introduce new players to the game, allowing experienced players to serve as a sort of Splinter-mentor figure in a more welcoming cooperative sewerscape to learn in. I enjoy playing two-headed giant games with my friends, so I hope this product does well and we get more in the future, allowing me to build a solid deck around this more targeted group-hug style of gameplay.

My older brother and I grew up with our toy boxes full of Ninja Turtles, and I have fond memories of having my friends sleep over and renting the best TMNT game, Turtles in Time (SNES). It’s still wild to me to see the brothers jumping around Magic cards now, but I’m also still trying to wrap my head around the fact that I have a kid while I sit and theorycraft my next Magic deck. This new set looks chock-full of fun for fans of any generation of the turtles, and the new Turtle Team-Up game looks to be a great new way to teach hesitant friends what’s so great about this hobby of ours. And isn’t hanging out with our friends what Turtle Power is all about at the end of the day? That and pizza.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Arc Raiders Dev Says Players Who Used ‘Recent Exploits’ Will Face Warnings and Suspensions Starting This Week

Embark Studios is keeping its promise to take action against players who took advantage of duplication exploits and other glitches in Arc Raiders by issuing warnings and suspensions.

The developer behind the popular survival shooter offered an update for its ongoing cheater crackdown with a blog post on its website. While its efforts to stamp out nefarious Raiders began last month, the message arrives as a sign that it shows no signs of slowing anytime soon.

Embark promised to subject those who utilized exploits to “further review and possible penalties” with the launch of last week’s 1.15.0 update. Today’s message follows up on that promise, offering a detailed explanation as to why it’s taken the team some time to issue a response. Now that reports of exploit usage have been confirmed and their impact on the in-game Arc Raiders economy has been measured, the studio is ready to act.

“We want to act once, with intention, and with confidence that we’re doing the right thing,” Embark said. “This is the first time we’ve handled an incident of this nature at such scale in ARC Raiders. Rather than rushing, we chose to take the time needed to fully understand the situation and make sure our response was consistent with our values and expectations.”

Players who took advantage of glitches such as the dupe exploit to a limited degree could find a warning on their accounts as soon as today and through the next week. At least one Reddit user has already shared such a notification, telling them that “continued use of exploits could lead to a suspension.”

Embark added that any Coins tied to dupe activity have also been removed. For “severe cases,” or instances where exploit usage had a notable impact on other players’ experiences, players could receive an immediate ban. It’s unclear how many warnings or suspensions Embark plans to deal through the week, or how long suspensions will be. The Arc Raiders team tells players to report new exploits and glitches on its official Discord.

“It’s our hope that this response provides a platform for future action, and we’ve already improved our detection and tracking, internal review tools, and safeguards to limit the impact of similar exploits,” the message continues.

“We take this incident seriously, and we’re approaching it as both a corrective effort and a learning opportunity to strengthen the systems that support fair play.”

While Arc Raiders has continued as one of the most popular games of the year, Embark has found itself facing a stream of technical issues. Some, as the studio admitted today, stem “from a design flaw,” while others, such as a late-January Distributed Denial-of-Service (DDoS) attack, are more difficult to anticipate.

One early exploit saw players sneakily hiding behind walls in Stella Montis, while dupe exploits have seen players finding mountains of ducks in Buried City. After a fix brought an end to duck duplication last week, some players were almost immediately hit by an issue that cleared their inventory.

We spoke to Embark CEO Patrick Söderlund about all things Arc Raiders earlier this month and learned that the studio has already banned “tens of thousands of players so far.” We also found out how the studio’s success will help it make more games while keeping its existing fans happy.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

As Early Copies of Resident Evil Requiem Appear in the Wild, Fans Warn That Now is the Time to Log Off in Order to Avoid Leaks

Early copies of Resident Evil Requiem have been glimpsed in the wild — meaning it is now time to take action to avoid spoilers, fans have warned, such as the ultimate fate of Leon S. Kennedy in Capcom’s hugely anticipated game.

Requiem has been pitched by Capcom as a special title in the series — one that returns to the franchise’s origins to wrap up long-standing plotlines and feature fan-favorite characters — such as Leon, of course, but also what appears to be Sherry — as part of a much-anticipated return to Raccoon City.

As the franchise celebrates its 30th anniversary, Resident Evil Requiem is believed by some fans to likely be the final time we see or play as some of these characters, as Capcom moves its franchise forward. (Also, hot uncle Leon is one thing, but hot grandad Leon seems less believable.)

All of which is to say that there’s a particular level of concern around Resident Evil Requiem plot leaks — with some fans now saying they will be avoiding social media fully for the foreseeable future.

“I can personally verify there is at least one person out there who bought Resident Evil Requiem from a store selling early,” wrote noted Resident Evil leaker Dusk Golem, who repeatedly stated that Leon was in the game months before Capcom made it official. “Funnily enough someone I vaguely know & have talked to a few times, no spoilers out there yet but brace yourselves.”

The account then shared a link to an image of a boxed PlayStation 5 copy of Resident Evil Requiem, seemingly out in the wild.

As ever, the best advice to avoid spoilers is simply to avoid the internet as much as you can before next week, but particularly to be careful of YouTube and Twitch comments where people spread spoilers in chat. Muting keywords on social media is also recommended.

Resident Evil Requiem’s February 27 release date is now just 10 days away, and we’ll be keeping spoiler free here on IGN as much as possible.

“After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory,” IGN wrote after going hands-on with Resident Evil Requiem recently. “It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social