Final Fantasy 10 Was ‘Ultimate Perfection,’ Says Dragon Quest Creator Yuji Horii

The creator of Dragon Quest, Yuji Horii, believes Final Fantasy X was “ultimate perfection” when it released back in 2001.

In an interview with Game Informer, Horii talked about his experience developing Dragon Quest, which at the time was up against the Final Fantasy series as Square and Enix had yet to merge. While he didn’t really think of Final Fantasy as “competition” per se — while they’re both RPGs, their approaches to storytelling are quite different — he did acknowledge that he was “definitely paying attention to it.”

“Way back then, when Final Fantasy originally came out, I was definitely paying attention to it because it was something we needed to look out for,” Horii said, reflecting on how the games differ. “But there’s one key difference that I really saw back then: the protagonists in the Final Fantasy titles, they speak a lot. Whereas for Dragon Quest, the key objective for [the games], or the experience it offers for the player, is that the player becomes the protagonist themselves.

“In Final Fantasy, you kind of observe the protagonist, but you’re not necessarily becoming the protagonist in the games. So I thought that was a really interesting and stark difference between Dragon Quest and Final Fantasy, but I didn’t necessarily see them as a rival back then.”

That may have changed when Final Fantasy X came along, however.

“Final Fantasy, again, [the protagonists] just talk a lot,” Horii added. “I do like Final Fantasy, though. When I first saw Final Fantasy X, I recall feeling this was the ultimate perfection of Final Fantasy.”

Don’t forget that Dragon Quest I & II HD-2D Remake released at the end of October. We thought it was Amazing, awarding it 9/10, writing: “Dragon Quest I & II HD-2D Remake beautifully concludes this trilogy, recapturing the retro magic of the originals while giving them a modern facelift.”

And as for the latest on Final Fantasy 7 Remake Part 3? Director Naoki Hamaguchi recently confirmed the upcoming game would “strike a balance” when it came to pacing and be “more concise,” but insisted didn’t mean he would cut any content from the game.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Battlefield 6 Just Scored an Unbelievably Good Black Friday Discount at Amazon

Battlefield 6 has dropped to just $35 at Amazon in the Black Friday sales (see here). That’s 50% off, and an almighty $28 less than the previous best discount this week. Now that’s more like it.

If you’re looking for an excellent multiplayer shooter to play over the holidays, this is it, and it’s the best price we’re likely to get on it for a long while.

Snap it up ASAP, as I don’t see this deal lasting until the rest of Thanksgiving, let alone the Black Friday sales weekend. Sorry, Xbox fans, this is a PlayStation 5-only deal for now, as Battlefield 6 is still just under $60 for Xbox consoles. But, we’ll also keep an eye out for any changes.

Only releasing in October this year, Battlefield 6 has offered a true return to form for the long-running shooter franchise and has pretty much finally outdone Call of Duty at its own game, selling some almighty big numbers.

While we didn’t love the campaign, there’s no denying it’s a gorgeous-looking shooting gallery, but as with any Battlefield game, the real draw is multiplayer. Whether you’re looking for infantry combat, the opportunity to fly a jet or helicopter, or you just want to pile into a tank with your friends and bring down buildings, there’s something for everyone.

Reviewer Justin Koreis gave the multiplayer an 8 out of 10, saying, “Battlefield 6’s multiplayer action is expertly crafted, wrapped in a wonderful layer of destructibility that both looks great and materially affects the flow of combat. The gunplay is excellent, with weapons that are accurate enough to reward skilled shooting, but have just enough sway to promote a bit of careful thought while you take aim.”

Battlefield 6 is currently in the middle of its first season of post-launch content, including new maps and modes, while the RedSec Battle Royale mode is also available as a standalone free-to-play game. Given how successful the game has been for EA, you can likely expect new seasonal updates well into the future.

EA and Battlefield Studios have also recently launched the first Battlefield 6 free trial week, giving new players on PC, PS5 and Xbox the chance to try Season 1 multiplayer maps and modes from November 25, at 4 a.m. PT / 7 a.m. ET to December 2 at 4 a.m. PT / 7 a.m. ET.

Should You Wait for Black Friday on Nov. 28?

Not for deals like this. Black Friday might come with a few surprises of its own, but today, Battlefield 6 for just $35 is a Black Friday quality deal, and well worth snapping up before it goes out of stock.

Only Amazon has the deal right now, so if the deal gets nuked, then I’m afraid it’ll be Black Friday FOMO for you. Fingers crossed Walmart and Best Buy price match it soon. Apologies for the tough love, but if BF6 has been on your wishlist, this is the best possible deal we’re getting, and blows any other deals out of the water.

It’s such a good offer, it properly rivals my previous best PS5 game deal recommendation in Metal Gear Solid Delta: Snake Eater for $30 at Amazon and Walmart. Just like BF6, that’s likely to sell out fast as well. Snag both as soon as you can, and have a great Thanksgiving.

Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Paradox Takes the Blame for Vampire: The Masquerade – Bloodlines 2 Sales Flop, Announces $37 Million Write-Down

Publisher Paradox Interactive has today taken the blame for the poor sales of Vampire: The Masquerade – Bloodlines 2.

The long in development sequel launched in October and was met with a ‘mixed’ Steam user review response, with fans saying it failed to meet the expectations they had for the sequel to Troika’s 2004 cult classic Vampire: The Masquerade – Bloodlines. IGN’s Vampire: The Masquerade – Bloodlines 2 review returned a 7/10. We said: “Vampire: The Masquerade – Bloodlines 2 takes another flawed but unique and remarkable bite at the jugular, with plenty to love and loathe alike, but I certainly enjoyed my time as an elder vampire at the very least.”

Now, after 30 days on sale, Paradox has issued a note to financial markets signalling a write-down valued at 355 million SEK (approx. $37 million) of capitalized development costs for Bloodlines 2. This write-down, Paradox said, was based on an updated sales forecast now it has had a month to look at Bloodlines’ commercial performance.

Fredrik Wester, CEO of Paradox Interactive, said the blame for Vampire: The Masquerade – Bloodlines 2’s failure lay at the publisher’s door, not that of The Chinese Room, which had been drafted in to save the project after years of development hell.

“Vampire: The Masquerade – Bloodlines 2 is a strong vampire fantasy and we are pleased with the developers’ work on the game,” Wester said.

“We’ve had high expectations for a long time, since we saw that it was a good game with a strong IP in a genre with a broad appeal. A month after release we can sadly see that sales do not match our projections, which necessitates the write-down. The responsibility lies fully with us as the publisher. The game is outside of our core areas, in hindsight it is clear that this has made it difficult for us to gauge sales. Going forward, we focus our capital to our core segments and, at the same time, we’ll evaluate how we best develop World of Darkness’ strong brand catalogue in the future.”

Vampire: The Masquerade – Bloodlines 2 has two expansions planned as part of the game’s Premium Edition, and Paradox said it remains committed to delivering them. “Our post-release plan remains firm; we will deliver updates and the promised expansions to the game in the coming year,” Wester added.

Swedish game company Paradox’s main focus is on grand strategy games, which have proven enormously successful over the years. Games such as Stellaris, Europa Universalis, Crusader Kings, and Cities: Skylines have all enjoyed big sales, and, in total, Paradox games have six million players each month.

Vampire: The Masquerade – Bloodlines 2, however, falls outside that core grand strategy genre, and always looked like it would struggle upon release. And while its development trouble began years ago, it suffered issues right up to launch. In September, a month before release, Paradox and The Chinese Room announced that the Lasombra and Toreador clans would be available in the base Vampire: The Masquerade – Bloodlines 2 experience following a backlash from players.

Paradox announced Vampire: The Masquerade – Bloodlines 2 all the way back in 2019 with then-developer Hardsuit aiming for a Q1 2020 release window. That, of course, never happened, as Paradox would go on to announce an indefinite delay alongside Hardsuit’s departure from the project. The Chinese Room was then announced as its new developer in 2023.

In a recent interview with the Goth Boss podcast, former creative director Dan Pinchbeck said the development team tried to work out how to get Paradox to not call the game Bloodlines 2.

“The tricky question around it was Bloodlines 1,” Pinchbeck said. “Are you making a sequel to Bloodlines 1? We used to sit there and have these planning sessions of how do we get them to not call it Bloodlines 2? That feels like the most important thing we do here, to come at this and say this isn’t Bloodlines 2. We can’t make Bloodlines 2; there’s not enough time, there’s not enough money.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Amazon Has Magic: The Gathering Final Fantasy Playmats Discounted For Black Friday

Amazon has almost every Ultra Pro Magic: The Gathering Final Fantasy playmat on sale during its early Black Friday sale. A small number of popular mats, like fan-favorite Vivi, Stray Black Mage are sold out, but there are many other mats with incredible art to pick from at new discounted prices.

Magic: The Gathering Final Fantasy Playmats On Sale

If you’re new to TCGs, people use playmats as a way to show off their favorite art or accomplishments, and also for practical reasons: have you tried picking up cards off of a kitchen table? I assure you, it gets annoying fast.

With the Final Fantasy crossover set that launched this past June, TCG accessory maker Ultra Pro released tons of playmats featuring some of the most iconic characters and moments from throughout the game series’ long history, including Y’shtola from Final Fantasy XIV and Lightning from XIII. Mats for Final Fantasy VII characters Cloud and Tifa feature the new art from their cards, and some mats, like those for Clive or Sephiroth, are double-sided to represent mechanics of the cards they’re based on.

Whichever Final Fantasy character speaks to you the most, odds are there’s a playmat for you to bring to your game night or local game store for some cardboard slinging. These also make great mousepads if you’re in the market to spruce up your home office or gaming setup.

If you’ve been on the lookout for MTG Final Fantasy cards, Amazon has the Revival Trance Commander deck featuring Terra on sale for 53% off, and Final Fantasy play booster boxes (30 packs) are at their lowest price ever for Black Friday, down to $162.57 (22% off).

More Magic: The Gathering Gifts

Be sure to check out our detailed Magic: The Gathering gift guide for inspiration while shopping for that special Planeswalker in your life. Everything from recommended deck boxes and dice packs, to card binders and even apparel, this guide covers everthing they’ll need to protect their collection and give it some flare.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Every Mario Switch Game on Sale During Black Friday This Year

If you’re a Nintendo Switch or Nintendo Switch 2 owner, there is no better series of games to collect than Mario. The plumber has had some of his best adventures ever across the two systems, and this Black Friday, you can save on select Mario games for a limited time. Nintendo rarely puts its games on sale, so now is the time to pick these Mario games up before deals run out.

These Black Friday Nintendo deals have been very popular so far and have mostly sold out at Amazon. We’ve included the other retailers that still have the games in stock.

Every Mario Switch Game on Sale for Black Friday 2025

First up, it’s hard to beat Super Mario Odyssey for only $29.99. Mario’s quest to stop Bowser from forcibly marrying Princess Peach sees him traversing various Kingdoms with a new friend named Cappy, a sentient hat creature and this game’s central gimmick. Mario can throw Cappy to possess and take control of enemies, inanimate objects, and more. If there’s one game from this list I cannot recommend enough, it’s Super Mario Odyssey.

Another fantastic Nintendo Switch game on sale is Luigi’s Mansion 3, starring Mario’s ghost-hunting brother. This time, Luigi enters a giant hotel with Mario, Toad, and Princess Peach for vacation, but as always, things go horribly wrong. One of the great new features involves solving puzzles using a cloned Luigi, named Gooigi, who can walk on spikes and squeeze through bars to get to places Luigi otherwise can’t reach.

Paper-Mario: The Thousand-Year Door was one of the best Switch games of 2024, and this Black Friday, you can save 50% on the beloved remake. Originally released for GameCube, The Thousand-Year Door brings a fantastic story, great characters, and a satisfying turn-based RPG combat system. The Nintendo Switch remake added numerous quality-of-life features, like the Partner Ring to switch Partners on the fly, a fast travel system to cut down on backtracking, and more. And that’s not to mention the overhauled graphics.

Finally, Princess Peach: Showtime! is on sale for $39.99 for Black Friday. Princess Peach must defend the stage in multiple plays against threats from a new group of enemies in this action-packed adventure. Each play brings a different outfit and ability set for Peach, opening up a completely new gameplay style. This is unlike any other Mario adventure, so if this one went under your radar last year, it’s a great time and a worthy addition to your Nintendo Switch library.

More Great Nintendo Switch Black Friday Deals

While there aren’t any Nintendo Switch 2 console deals available, you can still get the bundles before Christmas if you buy now. The Mario Kart World bundle includes a copy of the latest Mario Kart game while shaving off some of the cost of buying it separately.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Call of Duty: Black Ops 7 Zombies Review

Ladies, gentlemen, beloved they/thems, the Zombie-curious, wretched undead, at last, my watch is over (mostly). After two weeks of ups and downs with Call of Duty Black: Ops 7’s Zombies mode, my feelings are mixed. I think this version has all things that make Zombies good – a cleverly designed quest line, a cool map, the joy and despondence of the Mystery Box and Call of Duty’s consistently fun gunplay. But those returning strengths don’t shine this year in the way they usually do, with an Easter Egg hunt that’s too big, too time-consuming, and too unwieldy to wholeheartedly recommend. It’s not bad, per se, but it can be frustrating in a way that might make you bow out early. And that’s lousy.

First, I come with a confession, one that serves as the foundation for the thesis of this review: my squad and I, brave souls who conquered Call of Duty: Black Ops 6’s Zombies mode last year, and several others before, have not beaten Black Ops 7’s signature Ashes of the Damned map at the time of this writing. Instead, the attempt fractured our group, perhaps permanently. One member threw up his hands and simply walked away after a particularly devastating loss, leaving us down a man and his not-insubstantial institutional knowledge and skill. Another was temporarily banned from our Discord after our last, best run. We were so close, friends. So tantalizingly close. And we came up short.

“Well, Will,” you might reasonably ask, “why issue a review if you haven’t finished it?” A few reasons, dear reader. First, we always try to learn the map and discover the process for ourselves, because that is how the average person will do it; second, because our failure mirrors what I feel many other teams will experience playing Ashes of the Damned, making it a crucial part of both this year’s game and this review; and third, because I have seen damn near everything the mode has to offer except the finale itself, and I already have a good idea of what Ashes of the Damned is: a very good map that can be exceptionally frustrating, especially if you use matchmaking to team up with random players, that often doesn’t work as it should.

Ashes of the Damned is a very good map that can be exceptionally frustrating.

Before we get started, allow me a chance to tee off on Black Ops 7’s PC anti-cheat system. This is Call of Duty. We will not be playing this game in a year because there will be a new one, and requiring me to flash a new BIOS to my computer and then go into my BIOS so I can flip the right switches until the Powers That Be decide I can play Call of Duty is ridiculous, even if this anti-cheat requirement remains in next year’s game, as Activision claims it will. You will never create an anti-cheat so good that it can’t be beaten, and whatever is gained from requiring all this is likely not worth it, nor the access it requires you give Activision to your computer. It is ludicrous, frankly, and the battle is unwinnable. If you create a better shield, the other guys will simply craft a better spear. Okay, rant over. Back to Zombies.

There is allegedly a story here – your characters are dropped somewhere into the Dark Aether where they run into a guy called the Warden who looks like the sexy ghoul from the Fallout TV series. After transmogrifying you into the semi-living by having a weird skull in a birdcage sap some of your life essence away like he’s the six-fingered man from The Princess Bride, you’re dropped into Ashes of the Damned and left to figure out what the hell is going on. All of it is very well-produced and so goofy that the only thing I could do was watch the introductory cutscene while emulating the face that I imagine a cow would make if you gave it cocaine, chuckle a little, and get on with it. Yeah, choosing certain characters gives you more story dialogue, but there’s nothing crazy here unless you’re already far too invested in Zombie lore. If that’s your bag, Godspeed. I’m here to shoot stuff.

Many of the pain points from last year remain early on – for instance, you can’t make your loadout until you hit level four, which means if Zombies is all you want to do in Black Ops 7 (and for me, it is), you’re stuck with a pistol and whatever you can earn by buying stuff on the walls after you’ve dispatched enough undead. Remember when games just let you have fun from the outset instead of unlocking it?

Otherwise, the underpinnings of Zombies feel much the same. You’re on a map, you open up new doors and paths with currency you earn, and you’ve got Pack-a-Punch machines to upgrade your guns. There’s additional armor you can apply plastered to the walls, an Arsenal to really crank up specific aspects of your weapons, Gobblegums for a little flavor if your mouth is lonely and you want a mid-battle pick-me-up that can make your run easier, and so on. And of course, while you’re managing all of this, the undead rise and hunger for flesh. Ghouls, man.

The gameplay here is similar to last year’s – I still love sliding at a group of zombies and firing off a shotgun until they’re just paste and all that. No, what’s new are the maps. Vandorn Farm is there for your classic, round-based survival attempts on a smaller map, Dead Ops Arcade for something a bit more ridiculous, and Cursed for the ultra hardcore (there’s no guidance here, loadouts and your HUD are limited, and you can equip Relics for additional difficulty). But the seven-course dinner of it all is Ashes of the Damned, the Easter Egg-heavy, “how does anyone figure any of this out?” gauntlet that you’ll have to clear if you really want to say you’ve beaten this year’s iteration. Ashes of the Damned is utterly massive, a monstrous figure eight with several different sub-sections (including Vandorn Farm) that, in years past, might have stood alone as a single map. Now they’re all connected by roads you’ll travel in a truck called Ol’ Tessie.

It’s goofy and fun and I don’t know how anybody solves this stuff other than trial and error.

I love Ol’ Tessie. You can stand on the roof and lean out her windows, and if she takes too much damage, she’ll explode and you’ll have to repair her. She’s your way to and from places without dying (short of the jump pads you can activate), but early on she also becomes your Pack-A-Punch machine (which juices any gun you use it on, essential for the tougher zombies of later rounds), so something as simple as where you park her becomes a lot more important because you might need that boon or to get going in a hurry. You can also slot her with a turbo booster and three monster heads that shoot lightning. Tessie forever.

A lot of our runs began the same way: get Tessie outfitted, pray to pull the Ray Gun at the randomized Mystery Box (we had a shockingly good track record here; my friend Thomas kept pulling one on on his first or second try, and I am baffled by his power), and then start doing the rest of the Easter Eggs. Part of this becomes something you can brute force – you can use certain extremely rare Gobblegums to make it spawn a Ray Gun or the map’s Wonder Weapon – but it’s kind of essential for your long-term survival. Doing the map right means doing it quickly, before the round count gets too high and the Zombies get too strong, and there’s a fun sense of progression that comes with that. Not in a “yay, we’re getting more/better stuff” sense, although that is true, but in a “look at us mastering this” sense that I appreciate, especially since so many games now are about making your numbers go up and not actually improving as a player.

All the wacky Zombies stuff is still here. At one point, you have to throw an axe at the foot of a zombie hanging from a barn and then use a molotov cocktail to turn the severed foot into bones you can use for something else. At another point, you’re killing zombies inside of an old diner until one of them drops a key to the refrigerator in the back carrying a pretty grotesque surprise. It’s goofy and fun and I don’t know how anybody solves this stuff through anything other than trial and error, much less how the dev team comes up with it every year.

This is what makes Zombies so hard. Not only do you have to figure out all these steps, but you have to do them in order and remember where everything is on the map, and do all of it without your team dying. A full Zombies clear will take you several hours, and if you screw up and your whole team buys the farm late in that process, you’ll need to restart from scratch. You will lose every Gobblegum you spent, every weapon you jacked up with a Pack-A-Punch, every Perk you guzzled from a soda machine. Do everything you just did all over again.

It can be demoralizing, but I don’t actually mind this stuff. I’m a fighting game sicko, an action game degenerate, a beat ‘em up guy. I play in a competitive Madden league. I like learning the ins and outs of a system, mastering it, and watching what felt impossible become routine. That is one of the joys of playing games for me. But one of the crucial things you have to understand is that my Zombies group has never been made up of other game critics. It’s regular guys with nine-to-fives in fields like accounting and medicine and law and IT who play games only for fun. It’s always been something I’ve felt is necessary to review something like this: playing it with regular people. And this year, it was too much for some of them.

Part of that is how big Ashes of the Damned is. It’s a well-designed, varied map with a ton of different environments, but its sheer size means it can take a minute to get from Point A to Point B, even with Ol’ Tessie or a jump pad, and you’ll have to go all over Creation to finish it. The other issue is the number of steps involved to get things done. It’s a lot to remember! A lot to figure out! A lot to execute! And you’re expected to do it all in one run without all of you dying.

It feels like it’s hard because it wants you to pay for the stuff that will make it easier.

Even the rare Gobblegums that feel necessary for a good run are limited with the $250 Vault Edition, which was the version of Black Ops 7 we were provided by Activision for review. Using one of the rare ones that essentially makes the Mystery Box spawn a Ray Gun or loads you up with every perk at once and then failing on a run feels bad because you’ve lost a limited resource with little to show for it aside from whatever progress you’ve made in learning the map and whatever experience you gain for meta progression. Naturally, you can buy Gobblegum packs for real money, because of course, right? But the whole thing feels exploitative, like it’s hard because it wants you to give in and open your wallet and just buy the stuff that will make it easier.

And that’s assuming the map works properly. At one point, you have to use stun grenades to wake up a robot named Klaus. He’ll join up with you afterwards, and you can command him to interact with a computer that will then trigger a retinal scan that someone in your group has to stare at until a meter fills up. The problem is you’re being attacked by zombies the whole time. If everything’s working right, you can just have someone do that while the rest of the crew defends them. But we ran into an issue where Klaus simply wouldn’t activate the control panel no matter how many times we commanded him to. Instead, he’d stand dumbly in front of it like “Well, what do you want me to do?” while we fought off zombies before peacing out, requiring we spend valuable currency to bring him back. That time, he did activate it, but no matter how hard I stared at the retina scanner, the little bar wouldn’t go up. Needless to say, we died.

And that’s the thing, right? You’re going to die. You’re going to die because someone forgot to get an item you needed and you weren’t high enough level to craft it at the bench (this, for the record, is extremely dumb; just let me make a throwing axe! Yes, you can find one on the map if you know where to look; that isn’t the point); because OI’ Tessie took a bunch of damage and exploded, stranding you in the No Man’s Land between proper segments; because somebody got knocked off a truck and you had to go back for them; because you got cornered and made a mistake; because you forgot what to do for step 227 and had to look it up; and on and on and on. You will have to start over again, and remember, a full run takes hours and must be done in a single sitting.

And yeah, I know the tricks to make it easier. Kill all but one zombie that you kite around so the next wave doesn’t spawn, make sure everyone has a self-revive, load up with perks and armor, and so on. All of that adds interesting depth. But if you screw up and you all die, it doesn’t matter how good that run was because, aside from whatever account progression you earned during it, it all gets wiped away when you fail. After a ton of attempts, I understand why some folks just throw up their hands and spend their limited time on this Earth doing something else.

Again, this doesn’t personally bother me; failure is part of the gig, and I fully intend to finish this year’s Zombies mode at some point in the next few weeks. But it did break up a group that has a long history of doing this, and I get why they were demoralized. After our best run, where we got really close to the end before someone screwed up and it all came crashing down, one of our best guys just refused to play anymore. “I already have a job and it’s really stressful,” he told me afterwards. “The last thing I need is to come home and have to deal with this nonsense.” I wonder how many people are going to try Ashes of the Damned and come to a similar conclusion.

That sentiment feels like an indictment of this year’s Zombies to me. It is so big and so long and so unforgiving that a lot of people simply won’t be able to complete it naturally even if they do know all the steps because they’ll either have bad teammates or get unlucky or just get discouraged after failing several times and give up. It also feels more than a little pay-to-win with the Gobblegum situation, and with how much simply grinding levels improves your chances because you have better stuff. If all you want to do is play Zombies, both of those things drag the experience down. I’m not saying it shouldn’t be a challenge, but it probably shouldn’t have people comparing it to their job, either. I fear the good folks behind this year’s Zombies mode have gotten so lost in the sauce that attempting to please the hardcore Zombies community may have come at the cost of letting regular people complete the map.

Honestly, the biggest problem we ran into on most runs was other people. We had teammates that didn’t speak English (I don’t hold that against them at all, it just makes communication difficult), teammates that ran off and left the rest of us to die, teammates that barely contributed or didn’t collaborate at all, and so on. In fact, basically every good run we had early on was derailed by our matchmade fourth player; we normally roll with a full squad of four, but not everyone was available to play every night. I cannot imagine trying to do this with an entirely matchmade group. Eventually, I just turned off auto-fill and we ran a group of three when our fourth couldn’t make it, which was better than adding another random player to the mix.

Amid Backlash, Creator of Viral GTA 6 Gameplay ‘Leak’ Video Insists It Was an ‘Experiment’ Designed to Show ‘How Easy It Has Become to Blur the Line Between Reality and AI-Generated Content’

The person behind the viral GTA 6 gameplay “leak” video has admitted it was created using generative AI, amid a growing backlash from fans.

IGN had reported on X / Twitter posts made by the Zap Actu GTA6 account, which included “leaked” gameplay clips of GTA 6 while pointing to a Discord. One video posted earlier this week — now deleted — showed playable character Lucia walking in the rain. It went viral, securing 8 million views in just over 24 hours despite a community note warning against trusting it as official footage from Rockstar. But there were many other similar clips, also with millions of impressions, from the same account, and based on the replies, a number of people believed they featured genuine leaked gameplay footage.

In Zap Actu GTA6’s Discord, a growing backlash emerged today as newcomers flooded in to seek clarity on whether these were genuine leaks of AI-generated videos.

Now, ZapActu has come clean, issuing a statement and responding to questions from IGN. They insisted the videos were designed to “observe people’s reactions and to demonstrate how easy it has become in 2025 to blur the line between reality and AI-generated content.” ZapActu apologized “to anyone who felt frustrated, disappointed, or misled by these posts.” They continued: “This was never done with bad intentions.”

ZapActu said they did not make any money from the posts, nor was there a financial motive behind “this experiment.” ZapActu is now in the process of deleting posts and closing accounts.

“My intention was never to harm anyone,” they continued. “I simply wanted to create something intriguing that could bring people together and spark discussion within the GTA 6 community. I genuinely never expected a single video to generate such massive engagement and reach.”

And, in a direct message to IGN, they concluded: “It was a huge joke actually, I did it just to entertain the community. Sorry for the false hope lol.”

Misleading videos made by generative AI have exploded on the internet in recent years as the technology has become more popular and accessible. And it is a problem that affects all entertainment. Last month, IGN reported on physicist Brian Cox, who went public with complaints about YouTube accounts that had used AI to create deepfakes of him saying “nonsense” about comet 3I/ATLAS. Similarly, Keanu Reeves recently hit out at AI deepfakes of the John Wick star selling products without his permission, insisting “it’s not a lot of fun.” In July, it was reported that Reeves pays a company a few thousand dollars a month to get the likes of TikTok and Meta to take down imitators.

Can anything meaningful be done? Last month, the Japanese government made a formal request asking OpenAI to refrain from copyright infringement after Sora 2 users generated videos featuring the likenesses of copyrighted characters from anime and video games. Sora 2, which OpenAI launched on October 1, is capable of generating 20-second long videos at 1080p resolution, complete with sound. Soon after its release, social media was flooded with videos generated by the app, many of which contained depictions of copyrighted characters including those from popular anime and game franchises such as One Piece, Demon Slayer, Pokémon, and Mario. Despite the protestations of the Japanese, OpenAI CEO Sam Altman has declared Sora 2 videos using copyrighted characters “interactive fan fiction.”

As for GTA 6, given the game isn’t due out for another 12 months, expect more, increasingly convincing AI-generated gameplay “leaks” to hit the internet as fans desperate for official information from Rockstar – and, hopefully, Trailer 3 – wait on.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sega Suggests Expectations for ‘Definitive Editions’ Could be Behind Disappointing Launch Sales

Sega is pointing to consumer expectations for “definitive editions” as one potential cause behind lower-than-expected sales for some of its recent games.

As spotted by GameBiz, the Sonic the Hedgehog and Persona company opened up about its performance throughout the last few months during a Q2 financial briefing Q&A session with shareholders yesterday. The conversation (via Automaton) saw Sega address the thought process behind why sales for its new premium and free-to-play games failed to meet expectations despite generally positive reviews from critics and fans.

Sega says a number of elements could be contributing to disappointing returns, including competition from other releases within the same genre, as well as launch prices. The gaming publisher also suggested gamers could be passing on purchasing games at launch due to an expectation they will eventually be able to purchase “definitive editions” of those same titles further down the line.

Definitive editions, which typically encompass video game re-releases with relatively minor visual upgrades and additional content, have become a popular tactic for publishers to utilize throughout the last decade. Sega is no stranger to the idea either, especially when it comes to Persona and Shin Megami Tensei developer Atlus.

The studio has a history of pushing re-releases for games like Persona 4 and 5, which received Golden and Royal versions a few years after their initial launches. There’s also Shin Megami Tensei V, which originally released in 2021 and went on to come to more platforms with its Vengeance counterpart in 2024. Atlus’ latest, Metaphor: ReFantazio, released for PC, PlayStation 4, PlayStation 5, and Xbox Series X and S late last year.

Sega didn’t specifically call out any game or franchise when pointing to its definitive edition theory. The company also generally seems hesitant to directly place the blame on any one factor for now.

“While we haven’t been able to pinpoint a precise cause of [the lower-than-expected sales performance], we believe the problem also lies in our marketing, which wasn’t able to sufficiently convey the appeal of our games to users,” a Sega spokesperson told investors.

It’s unclear if Metaphor: ReFantazio or any other Sega series will receive a definitive edition or equivalent re-release in the future. For now, fans are eagerly awaiting any news Atlus may have to share about Persona 6. A Persona 3 remake, subtitled Reload, launched early last year, with Persona 4 Revival set to give its sequel the same treatment sometime in the near future. Sega is also continuing to roll out new content for Sonic Racing: CrossWorlds, which launched in September.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The 10 Best Kirby Games

Kirby has been so many different things since he first floated into our lives in 1992. Besides his dozens of transforming copy abilities, he’s been split into four differently-colored Kirbys, turned into yarn, warped into a ball we controlled on the DS touch screen, and so much more. And now that he’s hopped back on the Warp Star with the release of Kirby Air Riders on Nintendo Switch 2, we thought it was the perfect time to look back at the history of the pink puffball. Here are IGN’s top ten Kirby games of all time.

10. Kirby and the Amazing Mirror

Two iconic Nintendo heroes were split into four different versions of themselves on the Game Boy Advance: Link in The Legend of Zelda: Four Swords and Kirby in Kirby and the Amazing Mirror. The latter is a 2004 GBA platformer that took advantage of the system’s link cable functionality to allow four players to adventure together, calling each other on a cellphone to regroup if they ever got split up. Just make sure the batteries don’t run out! And even if you played Amazing Mirror on your own, it stands out thanks to its lite Metroidvania setup. Rather than adventure through linear levels like pretty much every other Kirby platformer, Amazing Mirror’s branching paths let players explore levels in different orders at their own pace.

9. Kirby’s Dream Land 2

Before becoming an industry celebrity thanks to the Super Smash Bros. series, Masahiro Sakurai directed the humble Kirby’s Dream Land on Game Boy. Back in those days, Kirby was white instead of pink (at least on the North American box art), and he didn’t have copy abilities! But the 1995 Game Boy sequel, Kirby’s Dream Land 2, improved on everything the first game set up, bringing Kirby Adventure’s copy abilities into the fold, and introducing the iconic rideable animal friends like Rick the hamster. It’s a classic example of a bigger, better sequel, and our pick for the best game in Kirby’s original Dream Land trilogy, even though we really love the pastel art style of Dream Land 3 on Super Nintendo.

8. Kirby: Triple Deluxe

Kirby’s debut outing on 3DS took full advantage of the handheld’s screen, as Kirby: Triple Deluxe (a wordier way to say Kirby: 3D) sees Kirby platforming in the foreground and background in very unique ways. Its main hook is the Hypernova ability, which makes Kirby suck harder than he’s ever sucked before, essentially turning his stomach into a black hole. This is used in all sorts of clever puzzles, including one level where Kirby eats an entire train like it’s a light snack. It also introduced one of my favorite subgames in the series: Dedede’s Drum Dash, a rhythm game where Kirby’s best frenemy bounces to the beat in stages set to familiar Kirby tunes.

7. Kirby: Nightmare in Dreamland

Kirby’s Adventure is an important entry in the franchise, as it’s responsible for introducing copy abilities. And it wasn’t just two or three; Adventure came out swinging with more than 20 different powers for Kirby to steal from enemies, setting the blueprint for every Kirby game to come. It also established both minigames and Kirby’s longtime rival, Meta Knight, as staples for the series. This NES classic got remade as Kirby: Nightmare in Dream Land on the GBA in 2002, which we’re picking as the definitive version because of its improved controls and additional content it brought with it, like the bonus Meta Knightmare mode, where you can play the whole campaign as Meta Knight — another new wrinkle that would become commonplace in future Kirby games,. But shoutout to the NES Kirby’s Adventure cover, where Kirby is literally eating the box art and revealing the endless void that lies underneath.

6. Kirby’s Epic Yarn

Kirby’s Epic Yarn is probably the easiest game on this list – which is saying a lot, given the general approachability of almost all of the Kirby series – but it’s also one of the most charming. Developed by Good-Feel instead of series steward HAL Laboratory, Kirby’s Epic Yarn transforms the pink sphere into, you guessed it, yarn, completely changing the aesthetic and overall gameplay. There aren’t traditional copy abilities – instead, this Kirby simply morphs himself into a yarn submarine, car, or parachute as he travels with the adorable Prince Fluff through an arts and crafts-themed world. It’s relaxing, beautiful, and fits in right alongside the best Kirby games despite being so different.

5. Kirby Air Riders

Kirby Air Riders is only a few days old, but it’s already one of the all-time franchise greats. After more than two decades away, Masahiro Sakurai returned to the franchise he created to take another crack at Kirby Air Ride, which was a fun but somewhat underbaked experiment back on the GameCube. And Sakurai didn’t let any part of this second chance go to waste, creating a definitive sequel that feels like the ultimate realization of its simplistic one-button racing formula. Air Riders is packed with modes, unlockables, and tons of little details that show how much love and attention went into its development. The racing is frantic and fun, but the star of the show is still City Trial; the battle mode / collectathon hybrid that’s a wonderful throwback to local multiplayer modes from the N64 and GameCube days. Its unconventional controls aren’t going to be for everyone, but if you go along for the ride, you’ll find a fantastic Kirby game that’s brilliantly unique.

4. Kirby’s Return to Dreamland Deluxe

Return to Dreamland on Wii was the first traditional home console Kirby platformer since Kirby 64: The Crystal Shards (which we love but narrowly missed out on our top 10). It delivered the classic Kirby adventuring fans were craving, but introduced fun new copy abilities like Leaf and Water, had multiple well-hidden collectibles to track down in each level, tasked players with mastering every copy ability in its challenge rooms, and a lot more. Most importantly, it’s a blast in local multiplayer, allowing up to four friends to play the entire campaign together as either Kirby, King Dedede, Meta Knight, or Bandana Waddle Dee. Return to Dreamland got a fantastic deluxe treatment on Nintendo Switch, adding a bonus epilogue and a ton of returning subgames from across the series, complete with dozens of achievements to chase, so we’ve gone with that version here.

3. Kirby Super Star Ultra

Sakurai is known for stuffing his games full of side modes that all build around the same gameplay foundations, and that tradition started in Kirby Super Star, the Super Nintendo classic that hosted a small handful of bite-sized adventures to run through. These were repackaged and expanded upon in the excellent DS remake, Super Star Ultra, which brought everything back and added even more, continuing the tradition of a Meta Knight campaign established in Nightmare in Dreamland. Super Star’s biggest strength, though, is its sheer variety: collecting every last treasure in The Great Cave Offensive, racing to eat more treats than Dedede in Gourmet Race, or infiltrating the Halberd as terrified crewmates discuss the best way to stop Kirby. Every mode offers its own flavor, and it all comes together to create the strongest game of Kirby’s early days.

2. Kirby and the Forgotten Land

Every game series takes a different approach when transitioning from 2D to 3D, and fittingly for this franchise, Kirby kept things delightfully simple by keeping its formula largely intact as it made the jump. Kirby and the Forgotten Land is a fantastic realization of classic Kirby platforming in a 3D space. Kirby hops, floats, and dodges just like you’d think he would, and the upgradeable copy abilities work seamlessly. Its most memorable new addition is Mouthful Mode, which lets Kirby wrap his enormous mouth around a car, staircase, or even a vending machine, making for fun puzzle platforming that proves this isn’t just a retread of Kirby’s greatest hits. The Forgotten Land also takes some inspiration from the 3D platforming greats, such as Super Mario and Banjo-Kazooie, by sprinkling hidden collectibles and secret objectives across every level, and it’s a joy for completionists to hunt down every last Waddle Dee to send back to town.

1. Kirby Planet Robobot

The best Kirby game of them all is Kirby: Planet Robobot, an unassuming sequel to Triple Deluxe on 3DS that turned out to be his finest adventure. That’s largely thanks to the Robobot armor, a hulking mech suit Kirby pilots across the campaign, complete with its own unique copy abilities. While Triple Deluxe’s Hypernova and Return to Dreamland’s Super abilities felt more like gimmicks relegated to setpiece moments, the Robobot armor is seamlessly integrated into the stages, leading to fantastic puzzles with the most depth, variety, and challenge in the series, especially if you’re trying to collect everything. Robobot expands upon Triple Deluxe’s foreground and background platforming and features some of the coolest settings in the series, as a mechanized Planet Popstar is just a great idea that ties each world together. Robobot is an absolute treat, and we can only hope that Nintendo rereleases it on Switch or Switch 2 sometime soon so more people can experience the best Kirby game of them all.

There you have it – IGN’s top ten Kirby games of all time. Would you inhale this list, or spit it out? Are we leaving off your favorite? Drop a comment and let us know. For more Kirby, check out our review of Kirby Air Riders, or our Nintendo Voice Chat podcast that posts new episodes every Friday on the IGN Games YouTube channel and your favorite podcast app. And for everything else Nintendo, stick with IGN.

Logan Plant is the host of Nintendo Voice Chat and IGN’s Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

We’ve Found The 10 Best Games for $30 or Less in the 2025 Black Friday Sales

I probably could have held off on writing this until what I like to call “Black Friday proper“, on Nov. 28. But I’ve already seen several top offers fall into the shadow realm, never to return. And, I’ve got a sneaking suspicion that my top Black Friday picks will soon meet a similar fate.

Don’t get me wrong, there’s still some brilliant offers up for grabs, with some of 2025’s best games dropping to $30 or less, while plenty of other big PS5, Xbox, and Switch releases from the past couple of years are also heavily discounted right now (at least for now).

That’s been massively helped by Walmart, which has stocked up on some of the best Black Friday discounts going this year. Yet, with retailers like Amazon and Best Buy still refusing to auto price-match most deals, once Walmart sells out, we likely won’t see some of these low, low prices again for a while.

So, writing this article, I am.

You might have already seen my $20 or less roundup, which is still packed with heavy hitters from the last few years, and perfect if you want maximum bang for your buck. Some are so good, they even feature in this article as well. But, I’ve also tried to keep things as fresh as possible for returning readers.

I’ve also got you covered if you’re looking for a more comprehensive roundup of the best video game deals for Black Friday. With that out the way, my advice is to snap up the following games up ASAP, cause once they’re gone, they’re gone.

Metal Gear Solid Delta: Snake Eater

It’s the MGS 3 Remake! Or Metal Gear Solid Delta: Snake Eater, if you fancy actually being able to Google it. If you also fancy joining the Kappa Delta sorority, the game has dropped to just $30 at Amazon and Walmart for both PS5 and Xbox.

I was being all silly… but that is kinda fantastic. Releasing just a few months ago, remake or not, $40 off is a mighty fine offer. Only last week, this was down to $50 at Best Buy and I was all like, “$20 off – that’s a good deal!” What a fool I was.

Still, extra reductions on top of already good deals? Now that’s what Black Friday is all about. But, fair warning, with deals of this caliber, Black Friday or not, they usually don’t last long, so I’d pick it up while you still can.

Sonic Racing: CrossWorlds

Okay fair warning, there’s a couple of Sonic games on this list, and you should be happy about it! The blue blur has been having a blinder these past few years, and SEGA has continued its hot streak of form with Sonic Racing: CrossWorlds. This might actually be the best racer I’ve played in recent years, and I even enjoy it more than Mario Kart World (sorry, not sorry!).

It’s down to $30 for Switch, PS5, and Xbox, which is an almighty good deal, especially since this hasn’t long been out, and was selling for $60-70 only a couple of months back. Not only that, it’s another extra reduction deal, as this was $45 only last week in the sale. I may actually be enjoying Black Friday for once! This is such a good deal, and well worth picking up while stock lasts.

Star Wars Outlaws

Somehow, Star Wars Outlaws returned. Hey, even a 7/10 game can be worth $30! Well, $15 on PS5, $20 on Xbox, and $30 for the Gold Edition on Switch 2.

Listen we all like to dog on this game, but I truely think there’s a lot of fun to be had with Outlaws. Sure, it’s got a bad rep, but you’re actually getting so much genuinely great Star Wars content, it’s no joke.

If anything, I really think it’s worth a go for anyone who was ever on the fence about buying it for whatever console you’re playing it on. I think it’s a great pick for anyone on Switch 2, especially since it’s dropped further in the sales, down from $60 to $40 last week, and now just $30 at Amazon. Score!

Sonic X Shadow Generations

Hey it’s that other Sonic game I mentioned! Sonic X Shadow Generations featured in my top picks from last year, and it’s absolutely worth playing for just $15 on Switch and Xbox, or $25 on PS5. It’s worth it for just the Shadow Generations levels alone.

I loved every minute with this game, and I even bought it again for my Steam Deck to play on the go. Trust, I may also end up buying it again on my Switch if I’m feeling extra saucy. Play this game! It’s brilliant! Yes, I am a Sonic fanboy, and I always will be.

Super Mario Odyssey

When it comes to Switch games, my top pick is still Super Mario Odyssey for Black Friday. It recently ranked fourth on IGN’s “Top 100 Nintendo Games of All Time”, and it’s down to just 30 bucks. That’s an outstanding deal, especially for such a good game, that also includes a free Switch 2 upgrade.

You can find the discount at both Walmart and Target, as it was obviously too hot for Amazon to hold on to for long. To be fair, Amazon quickly lost all their Switch deals once Walmart started rocking the price boat and dropping games an additional $10 all of a sudden.

The Legend of Zelda: Echoes of Wisdom

Okay I’ve got to do the thing where I admit to not playing games again, even when they’re on sale and very good deals. Echoes of Wisdom looks fun! For $30, I think it seems like an excellent offer for Black Friday. Since I’ve never played it, so I’m going to trust in my lovely collegue Tom Marks to rescue my embarassment.

He said this in his incredibly positive 9/10 review for The Legend of Zelda: Echoes of Wisdom on IGN: “The Legend of Zelda: Echoes of Wisdom is far more than some second-tier spinoff, combining the expertly crafted dungeons and item progression you’d expect from a 2D Zelda with the wild creativity provided by Tears of the Kingdom.”

Assassin’s Creed Shadows

Another one of my favorite games of the year, Assassin’s Creed Shadows, is now down to just $30 for both PS5. This has been one of my big comfort games for 2025, and I couldn’t recommend it enough for anyone looking for a chill, fun, adventure through Japan.

Go in with no expectations, and I genuinely think you’ll be surprised at how much fun this game can really be. The stealth is the best the series has ever had, and the addition of Yasuke is surprisingly excellent, providing a brilliant change of pace for when you’re looking to just rip and tear through a castle instead of tip toeing to the objective. At $30, this is more than worth it.

Elden Ring

Hard to believe it has been more than three years since Elden Ring landed on consoles and PC, and somehow it still lived up to every wild expectation I had for it. IGN handed it a 10 at launch, quite deservedly, and it’s fast become one of my favorite games of all time as well. It is more than worth the $15 Walmart is currently charging for it in the Black Friday sales. That’s a stupidly good deal.

If you’ll allow me to momentarily skirt around my $30 or less rule (just like I did with the $20 or less rule, way too many times), I do highly encourage you to check out the full package if you can. Elden Ring’s Shadow of the Erdtree Edition is also discounted, $39.99 on PS5 and is well worth it. Still, if $20 is your limit, the base game has hundreds of hours worth of content already waiting for you.

Spider-Man 2

Anyone else feel like Spider-Man 2 gets a bit of an undeserved bad rep?

Especially for how much fun it actually is. I’ll admit the story is no where near as good as the first, but the gameplay in this one is absolutely outstanding and had be gripped for first playthrough, and then an immediate New Game Plus run.

At $30 in the Black Friday sales at Walmart, this is definitely one of the best deals going right now for PlayStation owners, if you one of the few who haven’t gotten around to playing yet.

Paper Mario: The Thousand-Year Door

It’s only fitting that I finished up on yet another Switch game I have never touched, but am assured that it is brilliant, and $30 for it is about as good of a deal that Nintendo will genuniely ever offer for any of its first party games. To back me up, I brought in the assisstance of IGN’s Logan Plant, who had this to say in his 9/10 review last year:

“Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.”

I had this whole speel ready for Kingdom Come Deliverance 2 for $30, Kingdom Come Deliverance 2 as it’s my strongest contender to go up against what seems like the clear front runner in Clair Obscur: Expedition 33 for the 2025 Game of the Year Awards.

But the deal is gone! See what I mean? Sorry for the deal FOMO, but it really shows how not all of the top offers are going to last through Black Friday on November 28, let alone until Cyber Monday when most of the sales “officially” end.

Honorable mentions include games like Helldivers 2 for $30, alongside EA Sports FC 26, Warhammer 40K Space Marine 2, and Silent Hill 2.

If your budget is more in the $40 range, you should absolutely be picking up 2024’s Game of the Year winner, Astro Bot, which is down to $40 at Walmart, after, you guessed it, Amazon sold out!

Right, that’s me actually done now, if you pick up anything good over Black Friday, or just want to tell me how much of a fool I am, let me know in the comments ASAP. Have a great Thanksgiving, and see you next time.

Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.