The Biggest Magic: The Gathering Crashers and Climbers This Week – September 1

Magic: The Gathering launched Edge of Eternities last month, and here we are in September bracing for the release of Spider-Man.

Still, in the run-up to then, we’re still seeing some spaceship synergies (the set after Spidey) causing some market fluctuations, while now is a great time to pick up some Edge of Eternities cards.

Here are the big shifters for the start of September, as we prepare to swing into action.

MTG Climbers This Week

There’s an awful lot of love for Landfall this week, and much of that’s tied to the Edge of Eternities World Shaper precon.

I picked one up in recent weeks and have been very pleased with it, but now I might have to add a big ol’ bear, too. Lumra, Bellow of the Woods has seen a huge jump, rising from under $10 to almost $30 in the space of a few weeks.

This not-so-cuddly bear mills four cards when entering, then puts lands from the graveyard onto the battlefield. Not only does that power Lumra up, but it could allow Tannuk, Memorial Ensign to dish out a whole host of punishment.

It also gives the World Shaper’s Hearthull spacecraft plenty of lands to sacrifice for card draw and damage pings.

Sticking with World Shaper, Valakut Exploration could be explosive, too. You can use it to exile cards to use for a big hit of damage.

It’s up to around $5, having cost barely anything just a few weeks ago.

Next up, I’ve recently spotted a surprising team-up between Sonic the Hedgehog and the Tyranid Winged Hive Tyrant. The latter is up to $4 thanks to synergy with the Blue Blur, with the card giving other creatures with counters flying and haste.

That becomes a nice cycle of triggering an attack with Sonic, adding counters to other creatures, and then having them get flying and haste. Then, you can turn that into Treasure tokens, too.

If you want to try this combo, have fun – Sonic is just $3 right now, while Winged Hive Tyrant is on the climb but still under $5. There’s a bunch of brillaint Sonic cards up for grabs right now as well, if you’re not keen on picking up the full Secret Lair set.

MTG Crashers This Week

We’ve already mentioned him, but Tannuk, Memorial Ensign is a great card for aggressive landfall decks, and he’s down to just a 25-cent market value.

Given the synergies he has with the World Shaper deck and other cards we’ve mentioned here, that’s a steal.

It’s also not often to find an Eldrazi on the cheap, but Emrakul, the World Anew has seen a drop off in recent weeks.

This colorless 12/12 can gain control of opponents’ creatures and then sacrifice them, too. It’s a big cost mana-wise, but the dollar value has dropped to around $8.

Exalted Sunborn has dropped significantly, too. It’s still almost $20, but this flying, lifelink Angel Wizard (what a combo, by the way) is dropping a couple of dollars and could drop further.

Starfield Vocalist’s more expensive versions remain pricey, but the basic rare is down to $1.49. Given it gives you double triggers on ETB effects, it could be worth looking at.

Finally, The Seriema was one of the first cards revealed, and it’s dropped from $40 right down to $1.49 over the last month.

MTG Sealed Sets – Labor Day Deals

Finally (heh), we’ve been watching the price of the Final Fantasy Commander bundle over the last few weeks, and it’s just hit $175.

Given you’d have paid not far off that for a single deck not that long ago, you’re now essentially getting each for under MSRP at under $44 each.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Battlefield 6 Has Deliberately Avoided Adding Ray-Tracing — Here’s Why

Battlefield 6 doesn’t have ray-tracing, and its developer has said there are no plans to add the feature down the line.

While ray-tracing has been notably missing from Battlefield 6’s open beta tests, it wasn’t entirely clear if this was just because the game was in beta or if it was a deliberate choice. Turns out, it’s the latter.

Despite being a popular inclusion in some games, ray-tracing’s more natural method of simulating lighting can also prove to be draining on your PC or console’s system resources — and it’s for this reason that the competitive shooter won’t include it. Indeed, Christian Buhl — studio technical director at Ripple Effect, one of the studios working on Battlefield 6 — has told Comicbook that while the PC version of Battlefield 6 will have over 600 different options in its settings menu, “ray-tracing won’t be one of them and there’s no plans to bring it into the game in the near future.”

“No, we are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either,” Buhl said. “That was because we wanted to focus on performance. We wanted to make sure that all of our effort was focused on making the game as [optimized] as possible for the default settings and the default users.

“So, we just made the decision relatively early on that we just weren’t going to do ray-tracing and again, it was mostly so that we could focus on making sure it was performance for everyone else.”

While most people would likely sacrifice visuals to preserve performance during multiplayers mode, this may be disappointing news for some players who’d hoped to have ray-tracing in Battlefield 6’s upcoming single-player campaign, when the time comes to play.

Earlier today, we highlighted a nine-minute slice of Battlefield 6’s battle royale mode that has leaked online. This particular video not only gives a good look at what to expect from the mode, but also reveals a couple of gameplay mechanics we didn’t previously know about, too, including swimming, one of the gadgets, and its “massive map.”

Battlefield 6 releases on October 7. We’re having a great time with what we’ve played so far, writing in our Battlefield 6 review-in-progress: “Right now, even in beta form, Battlefield 6 might be the most fun shooter I’ve played this year.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Kojima Set to Offer Glimpse at ‘Future Projects’ During Event Celebrating 10 Years of Independence From Konami

Death Stranding creator Hideo Kojima has announced plans to celebrate the 10th anniversary of establishing his own studio, Kojima Productions, with an event in Tokyo later this month.

Hosted by Kojima himself, the “celebratory event,” entitled Beyond The Strand, will include guest appearances “as well as offer a glimpse into future projects.” It’ll take place at TOHO Cinemas Roppongi Hills, Tokyo, Japan, on September 23, 2025.

Fans in the vicinity can enter a lottery to be in with a chance of securing a ¥7700 — the equivalent of around $50 — when tickets go on sale tomorrow, September 2. Or, alternatively, you can watch the action online.

Right now, it seems unlikely we’ll see much of Kojima’s mysterious upcoming PlayStation game Physint — as the developer recently told us the game remains “at the conceptual stage”. More likely, perhaps, we’ll get to know a little more about Kojima’s horror project OD, which is still in development in collaboration with Microsoft, despite Xbox’s recent cancellations of a number of projects, both internal and external.

Kojima first announced his OD collaboration with Xbox in November of 2022, then officially revealed OD along with several of its star cast members at The Game Awards 2023. We learned at the time that Kojima was working with filmmaker Jordan Peele to create a horror experience “no one has seen before.”

Hideo Kojima also, of course, created the seminal stealth series, Metal Gear, but that doesn’t mean he’ll be spending at time playing remake Metal Gear Solid Delta: Snake Eater. When asked recently if he would be playing the remake, he laughed and replied: “No, I won’t.”. That said, Konami’s Metal Gear series producer Noriaki Okamura has said he’d love to work with Kojima again on the stealth series.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Assassin’s Creed Shadows Has Dropped Back to Its Lowest Price Ever in Labor Day Sales

Labor Day deals have arrived to offer shoppers a little taste of savings before the big sale events kick off in the coming months. If you’ve been looking to stock up on video games, you’re in luck: quite a few are on sale right now, including some that are back at their lowest prices yet.

Assassin’s Creed Shadows is one of these deals, with the Limited Edition (and Amazon Exclusive) version for PS5 marked down to $49.99 (see here at Amazon). This discount offers you $20 of savings from its list price of $69.99 and marks a return to its best price so far, according to price tracker camelcamelcamel.

Assassin’s Creed Shadows Down to Just $49.99

A deal like that is worth taking advantage of while it’s still live, so if it’s been on your shopping list, now is an excellent time to pick it up. The Limited Edition (Amazon Exclusive) version also comes with the “Sekiryu Character Pack”, which includes a gear and weapon set for Naoe​, Sekiryu Beast mount​, and a Dragon Tooth trinket.

In case you’re in need of some convincing before hitting the “buy” button, it’s worth noting that we found a lot to love in Assassin’s Creed Shadows in our review. Writer Jarrett Green said of the game, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Assassin’s Creed Shadows isn’t the only PS5 game to receive a sweet Labor Day discount, though. We broke down even more PS5 game deals that are worth checking out right now during the sale event, including Tony Hawk’s Pro Skater 3 + 4, Kingdom Come: Deliverance 2, and the absolutely delightful Split Fiction. If you’re curious what Amazon’s offering overall during Labor Day sales, check out our full mega-post of Amazon’s Labor Day Sale.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Battlefield 6’s Battle Royale Footage Has Leaked — Here’s What It Shows Us

A nine-minute slice of Battlefield 6‘s battle royale mode has leaked online.

Despite presumably signing NDAs, participants in Battlefield’s closed beta environment, Battlefield Labs, are continuing to share snippets of their experiences. This particular video from Misako_Mikato_01 on bilibili not only gives a good look at what to expect from the mode, but also reveals a couple of gameplay mechanics we didn’t previously know about, too.

As highlighted on the Gaming Leaks and Rumours subreddit, Misako_Mikato’s video confirms players can swim, go underwater, and shoot from within the water, reveals the ladder gadget apparently has two modes — one as a ramp, another as a ladder — and there’s a “massive map.”

The video kicks off from when the player picks their loadout and departs the jumpship, landing in a built-up area on the shore. We see them swimming and later pulling out a sledgehammer to knock down what appears to be a public bathroom in real-time. Apparently the ruckus gets unwanted attention, though, although they seemingly sacrifice themselves to go back into the sky, this time moving in-land and visiting a fancy, if ransacked, villa. Cue the sledgehammer again.

Commenters seem quite impressed by the video.

“I know many Warzone players that will be happy to finally have a serious [battle royale] alternative,” said one viewer. “This could, potentially, pull in a large amount of players. If they stay depends on how good it will be.” Another added: “If this Battle Royale retains the destruction from the base game, it has the chance to be the most dynamic [battle royale] of all time. That destruction will make every game feel different.”

Battlefield 6’s playtests have proven to be leaky indeed, though developer DICE has said it gathered “loads of feedback from the very active testers selected.” Unlike Battlefield 2042’s lukewarm reception, fans seem pretty pleased with what they’ve seen so far, and for some time EA wasn’t even trying to take their leaked opinions down. So far, we’ve seen evidence of a new drag mechanic and the ability to cling on to vehicles, as well as improved in-game movement, 3D maps, improved destruction, quality of life improvements, and the start of a battle royale match.

We’re having a great time with what we’ve played so far, writing in our Battlefield 6 review-in-progress: “Right now, even in beta form, Battlefield 6 might be the most fun shooter I’ve played this year.”

Don’t forget that from now until October 7 — Battlefield 6’s launch day — EA has a “wave of content” planned for Battlefield 2042, including a free new pass “celebrating the legacy of Battlefield,” new hardware, and a reimagining of the fan favorite Iwo Jima map. As you progress through the ‘Road to Battlefield 6’ pass, you can expect 50 exclusive cross-rewards, including 20 for Battlefield 6 that will be ready for you on launch day, on which you can also expect big changes to player movement, maps, modes, and player counts.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Sony’s Live-Service Ambitions Take Another Blow As Fairgames’ Creative Director Leaves Haven Studios Mid-Development

The fate of PlayStation’s upcoming live-service game Fairgames is once again under scrutiny as its creative director, Daniel Drapeau, has confirmed he has left Haven Studios to join Warner Bros. Games Montreal.

It’s the second high-profile exit of the summer, with studio founder Jade Raymond also exiting back in May, several weeks after an external playtest reportedly met a lukewarm response.

“As of this week, I joined WB Games Montreal Inc. as creative director,” Drapeau announced in a LinkedIn post. “I can’t wait to start this wonderful adventure with all the great people here at the studio. I also want to particularly thank Yves Lachance, Logan A. Lesage, and Bryan Theberge for their trust and support throughout the process. Now, let’s do this!”

The news follows a rocky time for the game’s development, and incorrect industry speculation surrounding its future. Last month, analyst Michael Pachter wrongly claimed the game had been canceled, though was later forced to walk back his statement and admit he had “no info on the game at all.”

Neither Haven nor Sony have commented publicly on Drapeau’s departure.

Regardless, the news will hardly restore confidence in PlayStation’s embattled live service ambitions. Sony announced plans in February 2022 to launch more than 10 live service games by March 2026, later saying the push would bring games of different genres to different audiences. It spent big on studio buyouts as part of the drive, bringing in Destiny developer Bungie, the now shuttered Firewalk Studios, and, of course, Haven Studios.

Firewalk, you’ll remember, was the studio behind Concord, one of the biggest disasters in PlayStation history. Just a couple of weeks after it launched to eye-wateringly low player numbers, Sony decided to kill the game entirely and shortly thereafter shut down its development studio.

The Concord flop came after Sony had already canceled Naughty Dog’s The Last of Us multiplayer game. And earlier this year, Sony reportedly canceled two unannounced live-service games, one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend.

On the flip side, Arrowhead’s Helldivers 2 has been a breakout hit, and became the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks.

Fairgames — stylized as Fairgame$ — is described as “a competitive modern heist game where you team up to break into exotic locations and steal the cargo.” The twist is that you not only need to outsmart guards and security systems, but you also need to compete against other teams, too. There’s no word yet on when it’ll launch.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Hollow Knight: Silksong’s Price and Global Launch Timing Have Been Revealed

Hollow Knight: Silksong will retail for just $19.99.

While there’s been a lot of rumors over the last few days — including a $20 price on Gamestop (since removed) that was later corroborated by noted leaker Billbil-kun — developer Team Cherry has now confirmed it, revealing the game will retail for $19.99 in the U.S., €19.99 in Europe, and ¥2300 in Japan.

It’s an eye-catching price, not least because many publishers are quietly testing more and more expensive games. Xbox recently priced the highly-anticipated The Outer Worlds 2 for $80 — the first of its games to break the typical $70 ceiling — but after a furious backlash, ended up dropping the pre-order price to $70 “in line with current market conditions.”

That’s not all, either. The team also revealed exactly when we’ll get to play it, too: 7am PT, 10am ET, 4pm CEST, and 11pm JST.

Team Cherry finally revealed a release date for the long-awaited Hollow Knight: Silksong at gamescom: September 4, 2025. We learned the news via a nearly two-minute new trailer dropped by Team Cherry, which showed a ton of new footage from the game. We see Hornet exploring, loads of new insectoid NPCs, dreary graveyards, swamps, a bustling city, new enemies, new bosses, an Ori-style escape sequence, and more. It’ll be available on PC, Switch, Switch 2, PS4, PS5, Xbox One, and Xbox Series.

At the same time, we learned the original game has managed to top 15 million copies sold, a rare feat indeed for an independent game. And perhaps not coincidentally, Hollow Knight, eight years post-release, has repeatedly hit all-time high concurrent player counts on Steam (per SteamDB) over the last two weeks, topping 70K just this past weekend.

Hollow Knight: Silksong is currently the most wishlisted game on Steam, but is it actually fun to play? We tried out two levels from the Hollow Knight Silksong demo at gamescom 2025, Moss Grotto and Deep Docks. One was easy one, and one was very challenging, but does it live up to the hype? Find out in our Hollow Knight: Silksong preview from the show floor.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Win a Custom Delta Force x Alienware 16 Aurora Gaming Laptop

PC gaming is more popular than ever. You have traditional desktop PCs, handheld PCs like ROG Ally or Steam Deck, and the best of both worlds, gaming laptops. Out of all gaming laptop brands, Alienware is one of the most recognizable. If you’re someone who has thought about purchasing a gaming laptop before but never ended up doing so, the latest IGN Rewards giveaway could be your chance to take one home. IGN has teamed up with Delta Force and Alienware to offer one lucky reader a Delta Force x Alienware 16 Aurora Gaming Laptop.

Win a Custom Delta Force x Alienware 16 Aurora Gaming Laptop

Valued at $1549.99, this custom Alienware 16 Aurora Gaming Laptop has everything you need to play the latest PC games wherever you are. One of the biggest free-to-play games out there is Delta Force, which just recently released on console. Developed by Team Jade, Delta Force is a tactical shooter that offers two huge multiplayer modes and a single-player campaign. Alongside these modes, the game features extensive customization for weapons, in addition to a wide variety of operators that you can choose to play as.

With the recent console launch of the game, Delta Force is available to more players than ever before. You can check out the game on PC via its website, Steam, and Epic Games Store, in addition to iOS, Android, PlayStation 5, and Xbox Series X|S.

This giveaway is set to end on September 23 at 12 PM PT. Be sure to enter for your chance to win at IGN Rewards today before this giveaway closes!

About IGN Rewards

IGN Rewards is a free platform that allows IGN readers to access free giveaways, discounts, and offers. You’ll only need to create an IGN account to be eligible for the program. If you’d like to further your IGN Rewards experience, you can check out IGN Plus, where you can earn monthly games, ad-free browsing, and so much more.

The Best Deals Today: Tony Hawk’s Pro Skater 3+4, Paper Mario, LEGO Harry Potter, and More

We’ve rounded up the best deals for Saturday, August 30, below, so don’t miss out on these limited-time offers.

Tony Hawk’s Pro Skater 3 + 4 for $34.99

As part of Amazon’s extensive Labor Day deals, you can score Tony Hawk’s Pro Skater 3+4 for its lowest price ever. In our 8/10 review of the game, we wrote, “Tony Hawk’s Pro Skater 3 + 4 proves yet again the series’ over-the-top skateboarding formula is totally timeless, even if some of the changes to THPS4 miss the mark and the soundtrack has been fumbled.”

Save on the Magic: The Gathering – Final Fantasy Commander Deck Bundle

This Magic: The Gathering – Final Fantasy Commander Deck Bundle packs in all 4 decks available, and you can save over $100 this weekend at Amazon. The Final Fantasy collaboration was the biggest in history for MTG, with sets sold out everywhere around launch. If you’ve held out on starting your MTG journey, this is the perfect set to jump in with.

LEGO Harry Potter Hogwarts Castle for $136.99

LEGO sets have continued to get more expensive over the years, especially those with more pieces. This 2,660 piece set was the very first set to model Hogwarts Castle and its grounds, making this the perfect gift for any Harry Potter fan.

Metal Gear Solid Delta: Snake Eater for $52.38

Metal Gear Solid Delta: Snake Eater is set to finally release this week after years of anticipation. The remake of Metal Gear Solid 3 is $52.38 at Fanatical right now, so PC players can save almost $18 off ahead of launch. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”

Pre-Order Cyberpunk: Edgerunners on Blu-ray

Cyberpunk: Edgerunners is finally coming to Blu-ray, and now is your chance to take home this beloved anime. This Complete Blu-ray Box Set includes all ten episodes of the anime across three discs, a special booklet, a storyboard booklet, three animation cel sheets, and a two year anniversary poster. Currently, this set is set to ship out starting on October 23.

Paper Mario: The Thousand-Year Door for $39.99

Paper Mario: The Thousand-Year Door was one of the most requested games for Nintendo Switch, and Nintendo finally brought the game over in the form of a remaster. In our 9/10 review, we wrote, “Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.”

New Clair Obscur: Expedition 33 Edition Up for Pre-Order

Clair Obscur: Expedition 33 has been one of the most popular games of the year, with physical copies continuing to sell out from time to time at retailers like Amazon. This week, Amazon revealed a new exclusive Mirror Edition, which packs in three different art cards, a Steelbook, and a copy of the game. If you’ve yet to experience Sandfall Interactive’s hugely popular game, this is the perfect time to pick up a copy.

Split Fiction for $39.99

Split Fiction released earlier this year, and it’s still one of the best games of 2025. This co-op adventure follows two prospective writers, Mio and Zoe, on a journey through their own stories brought to life. You can pick up a PS5 copy for only $39.99 at Amazon this weekend, which is a great price for an excellent and memorable experience.

Save 50% Off Master Detective Archives: RAIN CODE Plus Limited Edition

Amazon has the Master Detective Archives: RAIN CODE Plus Limited Edition available for just $49.99. This is for PC, including a Steam copy of the game. Additionally, you’ll get a Steelbook, a printed novel, a CD soundtrack selection, and a 6.5″ Shinigami plush.

LEGO Horizon Adventures for $21.99

Woot has LEGO Horizon Adventures for PS5 on sale for $21.99 this weekend. As one of the more recent LEGO games, this is a really solid deal for those who haven’t yet had a chance to pick up this one up. In our 7/10 review, we wrote, “Lego Horizon Adventures reimagines Horizon Zero Dawn with a playful Lego twist, simplifying the story while keeping the heart of its key moments and characters.”

Rune Factory: Guardians of Azuma for $59.99

You can save $10 off Rune Factory: Guardians of Azuma, which launched alongside Nintendo Switch 2 in June. The Nintendo Switch 2 physical copy includes the full game on the cartridge, and you can even play the Nintendo Switch version as well. Don’t miss your chance to jump into this new adventure at a discount!

The Blood of Dawnwalker Interview: Killing Time and Major NPCs in Ex-CDPR Devs’ New RPG

If you’ve played more than a few role-playing games, you’ll know how your hero’s journey typically plays out. In the prologue, a terrible thing will happen – an event that demands you move quickly to prevent an apocalypse or defeat an all-encompassing evil. In the following hours, you’ll spend 90% of your time completely ignoring that impending threat, instead helping randomers you met in the pub and collecting loot from dungeons. That’s okay, though, because the big bad will always wait for you. The world perpetually teeters on the brink of extinction until you’re ready to fix it.

Not so in The Blood of Dawnwalker, the first RPG from Rebel Wolves, a new studio founded by former CD Projekt Red staff. Its campaign puts you on a clock: you have 30 days and 30 nights to save your family from evil vampires.

That hold-on-while-I-do-a-thousand-side-quests meme “was definitely one of the reasons” for this interesting approach, creative director Mateusz Tomaszkiewicz says with a smile. “I wouldn’t say it was the sole reason, but I would say this was definitely a starting point for a conversation.”

To properly understand that time pressure system, it’s best to start with how The Blood of Dawnwalker’s campaign is structured. Dubbed a “narrative sandbox,” it doesn’t follow a linear sequence of events. There’s no quest one, quest two, quest three and so on.

“After the prologue, you can go directly to the castle. You could try to rescue your family immediately,” explains Tomaszkiewicz. “There’s a variety of quests you can participate in. You can ignore them, or you can do them. There are a lot of activities that are directly targeted against [main villain] Brencis that will weaken him, for example, and make the attack easier. But at any point you can decide, ‘Okay, I’ve got enough, I’m going to the castle, I’m going to do it.’”

If The Blood of Dawnwalker was a book, then, you’d read the first chapter and then would be free to skip directly to the end. As for the optional chapters between those two points, you can read them in any order… but you’ll need to find the pages first. “You are not railroaded into these plotlines,” Tomaszkiewicz reveals. “You have to find them [in the world] on your own. We do leave breadcrumbs of course, but we want to make sure that it doesn’t feel like ‘These are the three plotlines, do them and then go there,’ right? We wanted to enhance the feeling of exploration and finding these stories in the world.”

That brings us back to the time system. You have 30 days and 30 nights to explore Vale Sangora, a 14th-century kingdom nestled in the Carpathian Mountains, and undertake as many (or as few) of those plotlines as you want. That time element evolved out of Dawnwalker’s protagonist, Coen. A man suffering from both silver poisoning and a vampiric curse, he lives as a mortal during the day and becomes a blood-sucker at night. “The time passage was kind of central to the character,” Tomaszkiewicz notes, especially since your vampiric abilities allow for a very different, more supernatural playstyle after dark.

A Clock That Never Ticks

Perhaps the most important thing to know is that there is no real-time ticking clock in The Blood of Dawnwalker. The minutes do not start counting down from the moment you start a new game. This is not Majora’s Mask or Outer Wilds. “We were thinking that if time would flow naturally, it might be quite unpleasant. The playstyle would change on the go [from human to vampire and back to human] constantly without your input,” explains Tomaszkiewicz. “So that’s where the time as a resource idea came in.”

It’s best to think of time in The Blood of Dawnwalker as a currency rather than a stopwatch. A bar, split into eight sections and displayed in the upper-right of the screen, represents your daily allowance of that currency. Performing significant actions marked with an hourglass icon, such as completing objectives or engaging in certain conversations, will “spend” a section of the bar. Similar to Deathloop, then, simply exploring or completing lower-level tasks will not progress time. Theoretically, you could stay in the noon period of the seventh day for dozens of in-game hours, provided you don’t do anything marked with that hourglass symbol.

While Rebel Wolves is very excited about the way time has shaped The Blood of Dawnwalker’s choices and quest design (of which you can learn more about in our recent preview), Tomaszkiewicz is aware that many people will be skeptical of the system. “I know there are a lot of players that are afraid of missing out, so we definitely tried to not cut off too much content,” he explains. “We are aiming, at least in a normal, average playthrough, for you to be able to do 80% of the content.”

You may have a time limit to save your family, but there is no time limit to complete the game.

Rebel Wolves has twisted temporal rules to deliver on that goal, particularly when it comes to how time-sensitive events are handled. For example, one storyline involves a burning house, but the flames will blaze indefinitely until you actually discover the building. Only then will you need to act before you spend too many sections of the time bar. There’s no chance of you turning up one day to find a house you never knew even existed is now a pile of rubble and ash.

Of course, regardless of how quests and time are handled, there’s always that looming pressure: 30 days and 30 nights to save your family. But there’s unwritten nuance in that deadline. “Don’t think about it as a game over thing,” Tomaszkiewicz hints. “It’s more like a choice and consequence thing.”

That’s the vital takeaway: you may have a time limit to save your family, but there is no time limit to complete the game. You can continue to play indefinitely after that point. And who is to say that saving your family will even be the most important part of your story? The Blood of Dawnwalker’s Steam page states: “Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way.” Perhaps that tale of revenge will provide an alternate journey for the main campaign? I ask Tomaszkiewicz to elaborate, but he refuses. That Steam description is already more than enough, he says.

Control Your Dark Urge

It’s easy to see time, even when it only moves during specific actions, like sand slipping through your fingers. As something you lose. But it’s important to remember that progressing time brings you closer to one of The Blood of Dawnwalker’s most exciting features: Coen becomes a vampire at night. When the moon rises, you unlock the ability to walk up walls and along ceilings, and to teleport to rooftops and out-of-reach balconies. Such skills unlock a variety of opportunities, not to mention a stealthier play style. And so, if you want, you can skip the days and play only during the night. It’s a “totally viable way to play,” Tomaszkiewicz confirms, albeit with a warning that ignoring the day also means missing quests only available during the waking hours.

A vampire’s supernatural strength and skills come at a price, though, and it’s one we all know: gulping down vast quantities of blood. You’ll need to satisfy Coen’s hunger regularly, and the only truly gratifying meal is found in the neck of a human. You can opt to ignore that hunger, or feast on much less-satiating animals, but there are consequences to such a lifestyle.

“If you starve Coen, if you don’t feed him enough, and if you go into important conversations, he can lose control and just kill off important NPCs,” Tomaszkiewicz reveals.

Rebel Wolves isn’t unique in creating a game in which you can kill significant characters, but it’s doing so in its own way. You can’t just stride up to someone and cut them down with your sword, for instance – it’s always to do with your vampiric urges. But you do have a choice. “You can decide to give into your vampiric nature whenever it comes knocking,” Tomaszkiewicz explains, describing it as “the whispers of your dark nature.” But that’s only possible if Coen is merely hungry. If you starve him, then every conversation is a roll of the dice. The hunger could seize control, and you’ll have no option but to watch him chow down.

If you starve Coen, he can lose control and just kill off important NPCs.

This system is possible thanks to that aforementioned “narrative sandbox” campaign structure. “In a game that has more of a strict core narrative, you couldn’t kill off a character that is pivotal to the story, right? Because the story would fall apart,” notes Tomaszkiewicz. Since all quests in The Blood of Dawnwalker (aside from the first and last) are essentially optional, it means anyone can be killed without derailing the story. Instead, those deaths become the story. You can punish characters you hate, or be caught off-guard by surprise slaughter.

This bloodlust is part of a wider set of overlapping systems designed to make the kingdom of Vale Sangora feel alive. NPCs have routines, and they’ll raise the alarm if they see you stealing or feeding on their neighbours. Rival factions will brawl each other in the streets. And the evil Brencis watches you from afar.

“As you gain more notoriety in the valley, as you do these acts against Brencis, he won’t stay passive,” Tomaszkiewicz reveals. “He will enact these edicts that will hamper your progression. So he might send out more soldiers into the streets, or patrolling the roads, or enforce a curfew. So now it’s more difficult to feed at night.”

Notoriety initially sounds like GTA’s wanted level, or the escalating response of Metal Gear Solid’s guards. But it’s actually more complex than a simple difficulty spike. “Sometimes it can actually be a boon,” Tomaszkiewicz explains. “It’s not just Brencis and his soldiers [who react to your notoriety,] it’s also the people in the valley. They will recognize you and be afraid of you. So in some quest situations it actually might be helpful. There are some factions that fight against Brencis, they don’t like him. So building up notoriety is actually a good way to gain a good standing with them.”

The End and Beyond

The narrative sandbox approach means Rebel Wolves has had to pay close attention to how the story ends. The ability to skip over every major quest, or kill off significant characters, means every player will hit the finale with different levels of knowledge. Some may not even know what a Dawnwalker is, while others will have found solutions to all the major problems. And so when I ask how many endings the story has, Tomaszkiewicz doesn’t have an easy answer.

“This is a very complicated web of connections,” he says. “I can tell you the designer working on the endings is… let’s say the meme of [It’s Always Sunny in Philadelphia’s Charlie Day] with the red tape. That’s him basically. It is a lot of fun, but it’s a lot to keep track of.”

That’s not the only thing the story team needs to consider, either. The Steam page claims that this project is “the beginning of a brand-new saga built with love for the role-playing genre,” and so The Blood of Dawnwalker is just chapter one. The Rebel Wolves team may be building a game, but they are also building an entire universe that they plan to explore in subsequent games.

“We have ideas for the overarching story of Coen,” reveals Tomaszkiewicz. He says sequels are, of course, not guaranteed, but the team has ideas of where to go should this first game be a success.

“There is much more in the IP than just vampires, let’s say,” he teases. “There is this whole hidden world that we are not exploring on purpose in this first game. We want to leave a lot of fuel for the sequels and so on. But we do leave breadcrumbs and hint at these things. So yeah, we have a general idea of where we want to take Coen.”

Such sequels and grander saga ambitions are beyond Rebel Wolves’ grasp for now, just as The Blood of Dawnwalker is beyond our own – at this year’s Gamescom, we were only able to watch a demonstration rather than go hands-on ourselves. And as exciting and promising as that demo was, it’ll take first-hand experience of the narrative sandbox to truly tell if the studio’s bold approach to RPG design has paid off. But just as Coen thirsts for the blood of mortals, I hunger to taste more of this fascinating, risk-taking Slavic fantasy.

Matt Purslow is IGN’s Executive Editor of Features.