In the Wake of Xbox Layoffs, Founder of Dishonored and Prey Dev Arkane Slams Game Pass: ‘Why Is No-One Talking About the Elephant in the Room?’

Hot on the heels of the layoffs that have swept through Xbox, the founder of Microsoft-owned Arkane Studios has hit out at Game Pass, whose subscription model he called “unsustainable.”

Raphael Colantonio, who founded the Dishonored and Prey developer and served as its president before leaving in 2017 to start Weird West maker WolfEye Studios, took to social media to ask: “Why is no-one talking about the elephant in the room? Cough cough (Gamepass).”

When asked to expand on his thoughts on Game Pass, which Weird West launched straight into as a day one title in March 2022, Colantonio said: “I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade, subsidized by MS’s ‘infinite money,’ but at some point reality has to hit. I don’t think GP can co-exist with other models, they’ll either kill everyone else, or give up.”

Colantonio’s comment sparked a vociferous debate about the pros and cons of Game Pass in industry terms as well as for the customer. Microsoft’s subscription service has been called many things over the years: the death of the video game industry; the savior of smaller developers who benefit greatly from payments made by Microsoft to secure their games; and everything in between. During the great Xbox FTC trial to decide the fate of Microsoft’s $69 billion aquisition of Call of Duty maker Activision Blizzard, then PlayStation boss Jim Ryan claimed that he had talked to “all the publishers” and that, unanimously, they all hated Game Pass “because it is value destructive.” He also said Microsoft “appears to be losing a lot of money on it.”

Back in 2021, Xbox boss Phil Spencer countered Game Pass doomsayers, saying: “I know there’s a lot of people that like to write [that] we’re burning cash right now for some future pot of gold at the end. No. Game Pass is very, very sustainable right now as it sits. And it continues to grow.”

That was four years ago. What about now, in the wake of cuts that have seen Rare’s Everwild, the Perfect Dark reboot, and an unannounced MMO in the works at developer behind The Elder Scrolls Online all canceled?

Colantonio’s comments were backed by a number of industry peers, including the former VP of biz dev at Epic Games. Michael Douse, publishing director at Baldur’s Gate 3 developer Larian, said that the biggest concern right now revolves around what happens when all that money runs out. This, Douse added, is “one of the main economic reasons people I know haven’t shifted to its business model. The infinite money thing never made any sense.”

(It’s worth noting that Baldur’s Gate 3 has so far not launched in Game Pass or PlayStation Plus.)

Colantonio then ridiculed Microsoft’s insistence that launching games into Game Pass did not impact sales, only to later admit the contrary.

Douse responded to to say he prefers the Sony way of doing things. Sony’s PlayStation Plus policy is to keep first-party games off the subscription service at launch, only adding them some time later. That’s why you won’t see this year’s Sony’s Ghost of Yotei launch straight into PS Plus, but you will see Call of Duty: Black Ops 7 as a day one Game Pass launch.

“The economics never made sense, but at the same time I do recognize that for smaller teams with new or riskier IPs it helped derisk,” Douse said. “Much prefer Sony’s ‘lifecycle management’ strategy.”

“Yeah, the only way GP can co-exist without hurting everyone is for the back catalogue,” Colantonio concluded.

Reports have indicated that Microsoft’s layoffs were more about the company’s high-profile push into AI than any failing with the gaming business, but Colantonio suggested this was “a bs excuse.”

He then went on to insist that “the maths don’t work for most publishers/devs nor for Xbox once they stop investing.”

Colantonio was also asked why Microsoft would continue to push Game Pass if it were unsustainable, even now, eight years after it launched. He responded to say that Game Pass isn’t profitable, Microsoft is still in the “customer acquisition phase”, and the company hopes that one day, subscription revenue will make its significant investment pay off.

Colantonio explained that Game Pass on its own cannot be considered profitable because you need to factor in the billions of dollars Microsoft has spent acquiring content for the subscription service, and he includes Bethesda owner ZeniMax and Activision Blizzard in that equation. “It’s a spreadsheet trick where they don’t put that detail in a profit and loss section, but instead in the amortization over time,” he claimed.

Game Pass is of course an incredible deal for the gamer that lets subscribers dip in and out of a long list of games for a fraction of the cost of buying those games standalone. Game Pass is often said to be too good to be true because of how cheap it is relative to what it offers. When you throw in every game Microsoft has on its books as a day one Game Pass launch (Call of Duty included), the deal feels even better.

For Colantonio, though, the Game Pass deal is “too good.”

“What *might* happen once MS has won: the games will start to suck and your sub will go up,” he added. “Why? Because the current amazing deal you have is subsided by MS bleeding money into it with the hope they’ll kill the competition, but once they manage to do it, things will get real.”

He added: “… it’s a long game that involves throwing a tsunami at the entire ecosystem of the industry. Only the gamers like it because the offer is too good to be true, but eventually even gamers will hate it when they realize the effects on the games.”

Microsoft does not report on the success of Game Pass either way in financial terms. Indeed, its reporting on its gaming business is vague at best. In its last financial report (for the quarter ending March 31, 2025), Microsoft said Xbox content and services grew 8% year-over-year, which was in part due to growth in Xbox Game Pass. PC Game Pass revenue increased 45% year-over-year. But we don’t have an updated figure for how many subscribers Game Pass has, nor how much money it brings in.

In an April interview with Variety, Microsoft gaming boss Phil Spencer was asked how he views Game Pass’s ongoing role in the larger Xbox business. Spencer replied to say he thinks about Game Pass as “a healthy option for certain people,” but admitted “it’s not for everybody.”

“Our biggest areas of growth right now are PC and Cloud, which makes sense, since consoles, all up, are a good business, they’re an established business, but they’re not really a growing segment in gaming,” he said.

“So we’ve got good growth on PC, we’ve got growth on Cloud, in terms of users and hours. And console continues to be a really healthy part of Game Pass. But there isn’t a unique need for Game Pass to be the only way for people to play. If everybody who’s a Game Pass subscriber instead decided to buy their games, that’s good for the business as well.

“For me, I look at Game Pass as a healthy option for certain people. It’s not for everybody. If you play one or two games a year, Game Pass probably isn’t the right business model for you, you should just buy those two games, and that would make total sense. But I want you to have the choice. So we remain focused on everything that’s on Game Pass is also available to buy. We’re making those games available to buy in more places.

“And I look at the overall hours of people who are playing on Xbox, playing our games, and that’s a number that continues to grow fairly substantially, and that’s really the metric I think about for success. And Game Pass has been an important part of that, but I don’t try to solve for Game Pass specifically on its own. It’s kind of part of the equation for Xbox finding new players.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: Sony WH-1000XM4 Headphones, LEGO Disney, Splatoon 3, and More

We’ve rounded up the best deals for Saturday, July 5, below, so don’t miss out on these limited-time offers.

Sony WH-1000XM4 Wireless Headphones for $185.24

The first of many early Prime Day deals is here, and you can save 47% off the Sony WH-1000XM4 headphones. If you don’t own a pair of over-ear headphones, this is one of the best you can buy, especially for the price. The noise-canceling features and sound quality on the WH-1000XM4s are still near the top of the market.

LEGO Disney Walt Disney Tribute Camera Set for $67.19

This LEGO Walt Disney Tribute Camera set is the ultimate collector’s item for any Disney fan. With 811 pieces, you can build a vintage-like camera that showcaases 20 different iconic Disney movies, in addition to three minifigures and two animal figures. This set has previously gone for upwards of $100 in the past, so don’t miss out on picking it up for $67.19.

Save Big on Samsung Gaming Monitors

Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

Splatoon 3 for $39

Splatoon 3 just recently received a Nintendo Switch 2 update, so there has never been a better time to jump in! This action-packed game has a ton of content to explore, and the multiplayer modes never get old. In our 9/10 multiplayer review, we wrote, “Splatoon 3 takes everything that Splatoon 2 built and makes it greater with an abundance of smart changes and satisfying new weapons and bosses.”

Crucial T500 2TB Gen4 SSD for $124.99

Everyone always needs more storage, whether for PC or PlayStation 5. This Crucial T500 2TB SSD is perfect for either, as it comes equipped with a Heatsink and supports sequential speeds of up to 7,400/7,000MB/s. 2TB of storage is more than enough to hold all the PS5 games you need, especially with the internal storage.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land for $49.99

Woot has Atelier Yumia: The Alchemist of Memories & the Envisioned Land available for $49.99, which is a solid deal for the 2025 game. This is the latest entry in the long-running Atelier series, and the follow-up to the widely popular Atelier Ryza series. If you’ve never played an Atelier game before, Yumia is an excellent place to jump in.

Assassin’s Creed Shadows for $49.99

You can take home Assassin’s Creed Shadows this weekend for just $49.99. This is still one of the biggest games of the year, and you are guaranteed to keep occupied for hours. In our 8/10 review, we wrote, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Save on Borderlands 3 Ultimate Edition for Switch

If you’re excited for Borderlands 4 later this year, now is the time to catch up on Borderlands 3. This weekend, you can take home Borderlands 3 Ultimate Edition on Switch for just $17.97, which packs in the base game, Moxxi’s Heist of the Handsome Jackpot, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck, Designer’s Cut, Director’s Cut, and 30+ cosmetic items.

Super Mario Odyssey for $39

Even almost eight years later, Super Mario Odyssey is still one of the best games available on Nintendo Switch. Mario games rarely go on sale, but you can score this legendary game from Walmart for $39 this weekend. Join Mario and Cappy on an adventure that spans the globe as the two attempt to stop Bowser’s wedding plans!

Metaphor: ReFantazio Official Strategy Guide for $43.56

The Metaphor: ReFantazio Official Strategy Guide is the ultimate resource for any player, as it packs in almost 600 pages of tips and guides for you to use while on your journey. This guide includes a perfect walkthrough you can follow to ensure you do not miss anything in the game, and there’s even a guide for Archetypes, Bonds, and much more.

Steam Summer Sale – The Best Deals Today

The Steam Summer Sale is almost over, and this is easily one of the best times of the year to score deals on PC games. Many of the biggest RPGs to release on PC in 2025 are discounted, including Final Fantasy VII Rebirth, The Elder Scrolls IV: Oblivion Remastered, and more. Plus, you can score incredible games like Marvel’s Guardians of the Galaxy or Crash Bandicoot N. Sane Trilogy for under $6.

Donkey Kong Bananza Now Available to Pre-Order

June’s Donkey Kong Bananza Direct was absolutely bananas, and if you weren’t interested in the game before, you probably are now. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.

LEGO Shadow the Hedgehog for $48.99

Target has this LEGO Shadow the Hedgehog set available for just $48.99 today. This 720 piece set captures Shadow with various series easter eggs like the Chaos Emeralds and Gold Rings. Keep in mind that in order for this deal to show, you need to have Target Circle.

Kirby’s Return to Dream Land Deluxe

Kirby’s Return to Dream Land Deluxe is on sale at Walmart this weekend for $39. This remake of the 2011 3DS game is a blast to play with friends, as you can play the entire campaign in up to four player co-op. Don’t miss your chance to add this Kirby game to your collection at a discount!

The Best Deals Today: Samsung Gaming Monitors, Crucial 2TB SSD for PS5, and More

We’ve rounded up the best deals for Saturday, July 5, below, so don’t miss out on these limited-time offers.

Save Big on Samsung Gaming Monitors

Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

Crucial T500 2TB Gen4 SSD for $124.99

Everyone always needs more storage, whether for PC or PlayStation 5. This Crucial T500 2TB SSD is perfect for either, as it comes equipped with a Heatsink and supports sequential speeds of up to 7,400/7,000MB/s. 2TB of storage is more than enough to hold all the PS5 games you need, especially with the internal storage.

Assassin’s Creed Shadows for $49.99

You can take home Assassin’s Creed Shadows this weekend for just $49.99. This is still one of the biggest games of the year, and you are guaranteed to keep occupied for hours. In our 8/10 review, we wrote, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Save on Borderlands 3 Ultimate Edition for Switch

If you’re excited for Borderlands 4 later this year, now is the time to catch up on Borderlands 3. This weekend, you can take home Borderlands 3 Ultimate Edition on Switch for just $17.97, which packs in the base game, Moxxi’s Heist of the Handsome Jackpot, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck, Designer’s Cut, Director’s Cut, and 30+ cosmetic items.

Metaphor: ReFantazio Official Strategy Guide for $43.56

The Metaphor: ReFantazio Official Strategy Guide is the ultimate resource for any player, as it packs in almost 600 pages of tips and guides for you to use while on your journey. This guide includes a perfect walkthrough you can follow to ensure you do not miss anything in the game, and there’s even a guide for Archetypes, Bonds, and much more.

Steam Summer Sale – The Best Deals Today

The Steam Summer Sale is almost over, and this is easily one of the best times of the year to score deals on PC games. Many of the biggest RPGs to release on PC in 2025 are discounted, including Final Fantasy VII Rebirth, The Elder Scrolls IV: Oblivion Remastered, and more. Plus, you can score incredible games like Marvel’s Guardians of the Galaxy or Crash Bandicoot N. Sane Trilogy for under $6.

Donkey Kong Bananza Now Available to Pre-Order

June’s Donkey Kong Bananza Direct was absolutely bananas, and if you weren’t interested in the game before, you probably are now. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.

Dress to Impress Codes (July 2025)

If you’re looking for DTI codes, IGN’s got you covered! In this article, you’ll find a list of all the active and working Dress to Impress codes in July 2025 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (July 2025)

Here are all the active Dress to Impress codes in July 2025 and the free rewards you get for redeeming them:

  • PIXIIUWU – Dress (NEW!)
  • Your unique Twitch Cyberpunk Wings code – Head to our How to Get the Twitch Cyberpunk Wings Code guide for more details
  • ANGELT4NKED – Helmet
  • 3NCHANTEDD1ZZY – Wand
  • ELLA – Skirt
  • 1CON1CF4TMA – Sweater dress
  • B3APL4YS_D0L1E – Doll accessory
  • MEGANPLAYSBOOTS – Boots
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • KREEK: Bear hat
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes
  • D1ORST4R: Bag and bow

All Expired Dress to Impress Codes

Below, you’ll find a list of expired DTI codes that no longer work and can’t be redeemed as of July 2025:

  • LNY2025
  • HAPPYNEWYEAR
  • Your unique Easter 2025 Easter Bunny Set code
  • UMOYAE
  • FASHION
  • BADDIE4LIFE
  • Your unique April Fools’ Day 2025 Flamethrower code
  • M0T0PRINCESSWAV
  • CUPIDSCLOUD
  • SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
  • YEAROFTHESNAKE
  • NY2025
  • WINTERUPDATE (was only redeemable between 8 AM – 11 AM PT on Saturday, 14 December!)
  • 4BILLION
  • CHOOPIE10K
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the “Type here…” field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn’t My Dress to Impress Code Working?

If the code you’re trying to redeem in DTI isn’t working, it’s likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There’s a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it’s spelled correctly (for example, a capital I isn’t a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We’d recommend copying and pasting codes straight from our article to ensure they’re correct as we’ve tested and verified that the codes on this page are working ourselves.

If your DTI code still isn’t working after checking for typos, it’s more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience’s official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

Part two of the Dress to Impress Summer Update is set for July 5, 2025, so it’s possible we’ll see new DTI codes then. As always, we’ll keep you updated as soon as any new codes drop, so bookmark this page!

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you’re truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

These Are The Mega Evolution Pokémon Cards Everyone Wants Before Legends: Z-A Drops Later This Year

With the upcoming release of Pokémon TCG: Mega Evolution in September, following Japan’s Mega Brave and Mega Symphonia on August 1, the return of Mega Evolution is now in sight.

This new era not only closes the book on the Scarlet and Violet era, but also sets the stage for a full-blown revival of X-Y-era Mega cards, many of which are already seeing price surges.

With Pokémon Legends: Z-A on the horizon and new Mega cards like Mega Lucario ex and Mega Gardevoir ex already revealed, it’s clear the TCG is about to re-enter one of its most collectible formats ever.

TL;DR: Top 10 Mega Evolution Cards To Buy Right Now

Collectors who were around during the XY era already know the visual firepower and competitive edge Mega cards brought to the game. But for new players or investors entering the space, now is the time to act.

Pre-release allocations for the new sets are expected to be limited, premium boxes are already creating hype in Japan, and classic Mega cards from Flashfire, Ancient Origins, and Phantom Forces are being swept off the market. Here’s the top 10 I have my eye on right now:

10. Primal Groudon EX (Omega Full Art) 151/160

This non-shiny full art from Primal Clash features Groudon’s Omega form with red fractal energy around its body. At $30.82, it’s one of the cheapest Primal cards left from this era.

9. M Gengar EX – XY Promos

Part of the XY Black Star Promo series, this version has a bold, horizontal layout and is less frequently listed in near-mint condition. It’s currently priced at $129.35, often underlooked compared to its Phantom Forces siblings.

8. Primal Kyogre EX (Shiny Full Art) 96/98

The matching pair to Groudon, with a deep blue palette and shiny finish. Despite similar rarity, it’s lagging slightly in value at $73.54, which makes it a likely candidate for a spike.

7. M Charizard EX (Secret) 107/106

The alternate Secret Rare Mega Charizard, featuring the Y form. It’s less expensive than 108/106, now valued at $164.73, but has been climbing steadily over the past six months.

6. M Rayquaza EX (Full Art) 105/108

This is Rayquaza’s most accessible Mega full art. It’s dipped in price over the last year, now landing at just $41.21, making it an easy hold for collectors expecting a surge post-Symphonia.

Bonus: Honorable Mention to My Personal Favorites

We’re half way through the round up, so here’s a few other picks are worth grabbing before they trend up. M Mewtwo EX (Full Art) 160/162 – BREAKthrough is another to watch at $61.70 for a full-art legendary Mega in a mainline expansion.

Primal Kyogre EX (Alpha Full Art) 149/160 – Primal Clash is a key visual pairing to the Groudon Omega from earlier and still holds around $120.12, which feels low considering its set position and full-art finish.

More affordable plays include M Gyarados EX (Full Art) 115/122 – BREAKpoint and M Tyranitar EX (Full Art) – Ancient Origins, both hovering below $90.

These have strong set representation and solid collector appeal. The same goes for M Rayquaza EX 61/108 – Roaring Skies at $72.85, which offers a great backup to its full-art counterpart at a lower entry cost.

5. Primal Groudon EX (Shiny Full Art) 97/98

A Shiny Full Art Groudon EX with red lava-tone texture and black background. Ancient Origins’ last Groudon card, and now valued at $290.97 with upward movement expected.

4. M Charizard EX 69/106

Not a Secret Rare, but still iconic. This standard EX version shows Mega Charizard in attack stance. Its current value is $78.37, offering solid entry-level access to Flashfire’s chase cards.

3. M Gengar EX (Secret Rare) 121/119

This Secret Rare captures Mega Gengar with a dark purple swirl design, unique to Phantom Forces. It’s among the most traded Mega cards lately, climbing to $227.92.

2. M Rayquaza EX (Shiny Full Art) 98/98

The final card in Ancient Origins and one of the few shiny Mega full arts in the XY era. The black and gold design alongside the hectic artwork makes this an amazing card for anyones collection, and prices reflect that, currently sitting at $254.85.

1. M Charizard EX (Secret) 108/106

The highest-value Mega card on the market right now. A Secret Rare from Flashfire, this card features the X form of Mega Charizard in gold-bordered art. It’s currently priced at $493.69, making it an epic collector’s item and one of the most consistently appreciating Mega cards in the TCG.

Looking for more TCG discussion and market watch? Check out the full MTG release schedule for 2025, this week’s MTG price movers and shakers, and the Pokemon side of things, Japan’s most expensive Black Bolt and White Flare cards going right now, and the latest price rises and drops for the biggest cards right now.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

NTE Containment Test Begins, Showcases Updates and Improvements

Free-to-play open-world RPG NTE recently launched its Containment Test, a closed beta that showcases the upgrades developer Hotta Studio has made since the game’s last technical test. There are improvements across the board, including better visuals, new mechanics, racing content, reworked combat, and more.

NTE takes place in Hethereau, a sprawling metropolis that’s really more like two cities in one. On the surface, it’s a pristine urban center filled with people going about their daily lives. But the underworld is constantly warped by reality-defying anomalies, and you’re an unlicensed Anomaly Hunter tasked with investigating these strange occurrences and putting a stop to them.

Hethereau itself has always been one of the game’s focal points, a city built in Unreal Engine 5 to allow seamless travel across its massive size. But the latest updates have taken things to another level, giving the city a comprehensive visual overhaul. There’s richer detail, updated aesthetics, and improvements to lighting and environmental effects.

Light and shadows now show more contrast, which is especially apparent as you progress through the natural day/night cycle. You also can experience dynamic weather conditions — from fog to rain to snow — as you travel across the city, and snow effects in particular have been enhanced. Thanks to physically based rendering, snowflakes now look translucent and lifelike.

Characters have also gotten a graphical makeover. The materials of their clothes and strands of their hair are now much more detailed, making each character pop even more in the anime-inspired art style.

You’ll form a party of four characters during your anomaly-hunting missions, and each character has their own skills called Esper Abilities. You control one character at a time, but can switch between the four in your party on the fly to chain their Esper Abilities together and form combos that synergize well together.

That experience has also been refined in the latest update, with actions, skills, and the overall feel of combat reworked for smoother gameplay. There are also new mechanics, like parry attacks and critical dodge counterattacks, that have been introduced to add more variety to combat.

No matter which characters are in your party, you can make use of their Esper Abilities inside and outside of combat. Some help with traversal of the city, like allowing you to run up the sides of buildings and parkour to get around quickly. But that’s not the only way to travel through Hethereau. There are also ziplines that can help you find hidden corners of the city, and with the help of the character Mint from the Bureau of Anomaly Control, you can “requisition” cars.

Buying and modding cars has always been part of NTE. There are lots of customization options — including colors, tires, bumpers, and engines — and you can mix and match until you have your ride just how you want it. There are dozens of different custom cars, and you can drive in first-person or third-person.

Requisitioning cars is new in the latest update and can bring some consequences with it if you’re reckless. With Mint’s help, you can commandeer vehicles at any time across the city, which can help quickly get you from mission to mission if you don’t have an owned car easily at hand. However, be aware that if you damage the vehicle or disturb public safety, things can get out of hand fast. There’s a new multi-level wanted system with escalating consequences — police officers and bots will you pursue you and get increasingly aggressive the higher your wanted level rises. You can see this system in action in the video below.

However you end up with your car, you can take it online and team up with friends to take on street racing crews across different districts in multiplayer races, another new addition in the latest update. Racing also includes drifting, but be careful when it’s raining or snowing — the roads will be slippery and handling will be worse.

The Containment Test is running from now until July 16, after which Hotta Studio will take player feedback and address it in future updates. The full release of NTE will be available on PC, console, iOS, and Android, and it will be free-to-play with cross-progression across all platforms. Pre-registration is open now, and for the latest news and info, you can follow them on Twitter, Facebook, Instagram, TikTok, or Discord.

Death Stranding 2 Developer Hideo Kojima Says ‘I’m the Same as Tom Cruise’ — ‘I Want to Keep Creating Things Until I Die’

Metal Gear and Death Stranding creator Hideo Kojima recently echoed Tom Cruise when talking about his future plans, declaring: “I want to keep creating things until I die.”

Since starting out in the industry at Konami in 1986, Kojima has created a variety of games, including Snatcher, the innovative sunlight-based GBA title Boktai, and the infamous P.T. demo. In a recent interview centering around Kojima’s latest game Death Stranding 2: On the Beach, Game*Spark asked Kojima about his motivations and thoughts on why he continues to make games.

“I’m the same as Tom Cruise (laughs),” he said. “My life has been dedicated to creating things. That is my joy. I want to create for as long as my body and my brain keep working. I will think about (stopping) if it begins to inconvenience the people around me, but I want to keep creating things until I die.”

In likening himself to Cruise, Kojima is probably referring to the recent comments made by the actor at the premiere of Mission: Impossible – The Final Reckoning. On the red carpet, Cruise told The Hollywood Reporter that he will never stop making movies, even quipping that intends to keep making them into his 100s.

Talking of movies, in Kojima’s comment to Game*Spark, he didn’t specify creating games, just creating. This suggests that Kojima is open to making something that is not a game in the future. In a recent video interview with French media outlet Brut, Kojima revealed that, depending on how Kojima Productions is doing after it has completed Microsoft game OD and Sony game Physint, he would like to make a movie.

With their long cutscenes and cinematic presentation, some have argued that many of Kojima’s games are already movie-like (we’ve even worked out exactly how much of each Kojima game is cutscenes). However, in the interview with Game*Spark, Kojima addresses this, explaining that even though his games are influenced by movies, he is always focused on making a game first and foremost.

“I grew up watching movies, so they influence the lighting, character modeling, direction and so on (when I make a game), but I am conscious of the fact that I am not making a movie, and my fundamental approach is to consider what can only be done in a game, including an odd sense of playfulness,” he said.

Kojima’s playfulness is evident in some of the unexpected cameos and bizarre Easter eggs you can find in his games, especially if you mess about. Check out our list of the Death Stranding 2 Easter Eggs, cheats and secrets we’ve found so far, or find out about the strange things you can make Sam do in the hotsprings.

Of course, Kojima is associated with a movie: an adaptation of Death Stranding itself, which Norman Reedus has said he’d love to star in.

Photo by Phillip Faraone/Getty Images for Kojima Productions.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Nintendo Finally Reveals Developer Behind Switch 2 Launch Title Welcome Tour, Which Many Said Should Have Been Included for Free

Nintendo fans now know who developed Switch 2 launch title Welcome Tour — the mini-game collection that also acts as an interactive instruction manual for the new console, which many have suggested should have been included for free.

While Nintendo Switch 2 Welcome Tour doesn’t state it within the game itself, Mario Party studio Nintendo Cube, formerly NDCube, has now updated its website to confirm the game is its work.

Nintendo Cube is a Tokyo-based subsidiary of Nintendo founded in 2000 that frequently handles the company’s various mini-game collection projects. It developed the so-so Wii Party (not to be confused with the better Wii Play, which came with a packed-in Wii Remote), as well as the disappointing Animal Crossing: Amiibo Festival on Wii U.

More recently, Nintendo Cube released the functional Clubhouse Games: 51 Worldwide Classics for Switch 1, before the infamous Everybody 1-2 Switch — a party game sequel launched with little fanfare that earned Nintendo some of its worst review scores in recent memory. (“Everybody 1-2-Switch might be the first party game I’ve played where I ended up with fewer friends afterwards,” IGN wrote in its 4/10 appraisal.)

But it’s for Mario Party that Nintendo Cube is best known, having taken over as the hugely popular party game series’ main developer beginning with 2012’s Mario Party 9 onwards, and continuing with Mario Party 10, Mario Party Star Rush, Mario Party: The Top 100, Super Mario Party and Mario Party Superstars.

Nintendo Cube’s next launch is (deep breath) Super Mario Party Jamboree: Nintendo Switch 2 Edition + Jamboree TV, a Switch 2 update for Super Mario Party Jamboree that makes use of the new console’s mouse controls and optional camera peripheral, due to arrive on July 24.

While a budget-priced release, criticism was levelled at Welcome Tour for the sheer number of its mouse-control games, and the need to have a camera peripheral, a Switch 2 Charging Grip or Pro Controller, and a 4K TV to see everything it had to offer, and complete the game with gold medals.

“Even if Nintendo Switch 2 Welcome Tour were the pack-in game it feels like it was meant to be, the execution of its charming concept is a muddled collection of quaint tech demos and boring factoids dressed up as an uncompelling completionist checklist,” IGN wrote in our Nintendo Switch 2 Welcome Tour review.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

How Much Of Kojima’s Games Are Actually Cutscenes? We Did the Maths

There’s no doubting Hideo Kojima’s devotion to the art of video games. But one question that has followed the Metal Gear master around for much of his career is “Why doesn’t he just make a movie?”. This sentiment no doubt stems from the perception that his work at both Konami and Kojima Productions has been cutscene-heavy, opting to tell stories through often-thrillingly orchestrated cinematics rather than organic gameplay design. But is this perceived notion a reality? And, more importantly, does it even matter?

Well, I’ve done some number crunching and worked out what portion of each of the mainline Metal Gear Solid games, plus the duo of Death Strandings, is cutscenes. In some cases, it’s what you’d expect. In others, not so much…

How much of each Kojima game is cutscenes?

To work out just how much of each game is cutscene, I’ve used the average time to complete a main story playthrough, sourced from How Long to Beat’s data. I’ve then taken the total runtime of each game’s cutscenes and used it to assess what percentage that runtime is of the average playthrough. The results are:

  • Metal Gear Solid: 20.29% (11hr, 30m average playthrough, 2hr 20m of cutscenes)
  • Metal Gear Solid 2: 23.21% (13hr average playthrough, 3hr 1m of cutscenes)
  • Metal Gear Solid 3: 26.35% (16hr average playthrough, 4hr 13m of cutscenes)
  • Metal Gear Solid 4: 40.63% (18hr 30m average playthrough, 7hr 31m of cutscenes)
  • Metal Gear Solid 5: 8.13% (45hr 30m average playthrough, 3hr 42m of cutscenes)
  • Death Stranding: 15.75% (40hr 30m average playthrough, 6hr 22m of cutscenes)
  • Death Stranding 2: 15.97% (37hr 40m average playthrough*, 6hr 1m of cutscenes)

It is important to note that this percentage relates to cinematic cutscenes only. Codec calls or other such in-game conversations are not included, as they require some player interactivity to progress.

*average playthrough based on data from multiple IGN editors.

What do those percentages reveal about Kojima’s career?

It turns out that the original three Metal Gear Solid games follow a similar trend – cutscenes make up around 20-ish percent of the overall playtime, with each subsequent entry gradually contributing to a very slight upward trajectory. It’s with Metal Gear Solid 4 that things really shift. With 40% of it being cinematics, it’s not too far from the truth to say Guns of the Patriots is half cutscenes. Understandably, the game has become the poster child for Kojima’s cinematic indulgence, something only emphasised by length – the story famously crescendoes in a 71 minute-long final cinematic. That’s just 10 minutes shorter than the 1995 animated film Toy Story.

The same can’t be said for Metal Gear Solid 5: The Phantom Pain, however. A game with a troubled development path to say the least, it suffers from the exact opposite issue as MGS 4: a paper-thin story. With just under 4 hours of cutscenes in 45 hours of gameplay, it’s a starkly low ratio by comparison to its predecessors. MGS 5 is undoubtedly one of the greatest stealth games ever made from a mechanical perspective, but its lack of narrative throughline (and, to be honest, ending) prevents it from feeling like a full Kojima package.

And then we have the Death Stranding games, which feature runtimes akin to The Phantom Pain, but a cutscene percentage closer to that of the first Metal Gear Solid. The result is a duology of games that feel more narratively complete than MGS 5, but not as trapped by cinematic ambition as Kojima’s more indulgent projects.

Are there too many cutscenes in Kojima’s games?

With all that data crunching out the way, let’s address the real question: is Kojima too reliant on cutscenes? I think the answer lies in each individual project, or at the very least each era of his career.

Across the original Metal Gear Solid trilogy, between a fifth and a quarter of each game is cinematics. Is being passive for that duration a problem? I’m not so sure. In the PS1 and PS2 era, telling complex stories was harder to do in player-controlled scenarios, and so that’s where cinematics, codec calls, or lengthy dialogue sequences came into play. The first three Metal Gear Solid games were lauded during their time, and are still revered, for their cinematic approach to presentation, and those early trips through Shadow Moses, Big Shell, and Soviet forests flowed beautifully. They told their tales through a healthy amount of cutscenes, yes, but never at the cost of gameplay, which ushered in never-before-seen approaches to stealth-action and many experimental fourth-wall-breaking surprises. They were cutscene-heavy, but never at the expense of the game itself.

That unquestionably changes with Metal Gear Solid 4: Guns of the Patriots. 7 hours and 31 minutes of it is spent idly watching cinematics that play out on either side of its linear stealth corridors and boss battles. Kojima had a grand story he wanted to tell, with multiple threads that needed tying up from across the trilogy that preceded it, but this arguably came at the cost of the game itself. The story isn’t necessarily a bad one, it just all-too-frequently interrupts the stealth-action we all desire from one of Snake’s adventures. And often they can be excessively lengthy – I’ve already mentioned the longer-than-a-movie finale, but the cutscenes that bridge one act to another often feature TV show-like runtimes.

Things go in the complete opposite direction with Metal Gear Solid 5, and while some of that can be blamed on its fraught development cycle, much of its reduced cutscene percentage is down to the switch from linear to open world design. This expanded vision aligned with “modern” game development trends in 2015, as massive maps full of opportunity were all the rage in a post-Skyrim world. Crucially, though, the open worlds developed around that time by studios like Bethesda, CD Projekt Red, and even Ubisoft were packed with narrative elements, both at small and large scale, made up of a combination of environmental storytelling, companion conversations, and cutscenes. Kojima didn’t subscribe to this formula, though, perhaps through a stubborn adherence to his traditional methods of sectioning off gameplay from story. But that big open world meant that more time was spent in active gameplay scenarios, and few individual missions in The Phantom Pain actually progress the plot as you play through them. The main story is told largely via cutscenes delivered as part of your trips back to Mother Base, and your time there is much more limited than your time in the field. This approach is simultaneously very Kojima, but oddly removed from the storytelling complexities we’d come to expect in 2015. It’s a fantastic game, but less so when viewed purely through a narrative lens, and the noticeably low number of cutscenes reflects this.

Heading into 2019’s Death Stranding, it may not have been a surprise to see Kojima head back to his roots when it comes to story construction. Sam Porter Bridges’ tale is told predominantly through cutscenes, and rarely during any of the many, many deliveries he’s asked to do. There’s the odd exception – Higgs planting a bomb in his cargo that he has to quickly dispose of, for example – but for the most part, story is reserved for hologram chatter (Death Stranding’s answer to codec calls) and beautifully rendered cinematics.

Both Death Stranding games are of a similar length to The Phantom Pain but, crucially, they don’t feel anywhere near as narratively sparse. The core gameplay, in which you connect various cities around a continent via delivering items and extending the internet-like “Chiral Network,” may not act as a direct vehicle for the story, but your mission goals never feel entirely divorced from the themes of human contact in a digital age. And so while the majority of the plot is therefore still told via cutscenes, as was the case way back in 1998 for Kojima on the original Metal Gear Solid, everything in between still feels narratively richer than it does in Metal Gear Solid 5.

Kojima’s effect on single-player stories

We’ve seen that the ratio of cutscenes can vary significantly across Kojima’s library, but how does his work compare to other studios working in similar spaces? Metal Gear Solid did, afterall, practically shape what modern-day PlayStation would become. We can see the impact of its legacy in many single-player, story-focused games – a recent prime example would be The Last of Us Part 2. 15.55% of its average playtime consists of non-interactive cinematic cutscenes, a percentage incredibly close to both Death Stranding games. Similarly, Grand Theft Auto 5, another open-world game with cinematic aspirations, is 12.5% cutscene on an average playthrough.

In both The Last of Us Part 2 and GTA 5, there feels like there’s a lot more story going on between cutscenes compared to Kojima’s games. Characters are constantly conversing to build out each other’s backstories, and radios chatter away to paint pictures of their worlds. But this constant noise can be overwhelming, and frankly, wouldn’t suit the worlds of Metal Gear Solid and Death Stranding at all. Both are built around protagonists that work in isolation – deep behind enemy lines, or trekking on a lonesome delivery path. This solitude, which enables stretches of reflection and contemplation, are what make these worlds – particularly that of Death Stranding – so singular to wander. The thought of story being injected simply to speed up the flow of its delivery feels counterintuitive. You don’t embody Sam Porter Bridges expecting an audiobook. Instead you get something of a therapeutic white noise machine that plays in between new chapter milestones.

So, should Kojima “just make a movie”? No. He’s created some of the most engaging worlds and unique mechanical gameplay experiences, both of which have helped shape the entire medium. We’d all be much poorer without his contributions. Should he be less reliant on cinematic cutscenes, or incorporate story into his missions? Perhaps. But his approach has worked well enough for me so far, and I don’t think a couple of blips 10-15 years ago should change my perspective on that. Death Stranding 2: On the Beach manages to tell a highly engaging story in only the way Kojima knows how, and I wouldn’t want him following a trend at the risk of receiving anything less interesting.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Perfect Dark Developer Says Eye-Catching 2024 Gameplay Demo ‘Had Some Fakery but Quite a Lot of It Was Legit’

A developer who worked on Microsoft’s now-cancelled Perfect Dark reboot has addressed the claim that last year’s gameplay demo was “fake,” and said the glimpse was a vertical slice of the project running “in-engine.”

Perfect Dark was one of several projects canned by Microsoft this week as part of the company’s latest devastating cuts to Xbox staff and games. Developed by The Initiative, a studio Microsoft is now shutting down, alongside Tomb Raider studio Crystal Dynamics, Perfect Dark had rarely been glimpsed since its initial announcement back in 2020.

That all changed last year when a “gameplay reveal” video aired as part of the Xbox Games Showcase in June 2024. And it’s this video that has since sparked questions over how much of what it shows corresponds to actual, working game systems.

Earlier this week, Kotaku writer Ethan Gach posted on social media that he had been told last year’s demo had been “basically fake.” The question of the gameplay demo’s legitimacy was discussed in more detail by former Perfect Dark developer Adam McDonald, who now works as a senior game designer at Cuphead maker Studio MDHR.

“It is actually in-engine,” McDonald said. “I was one of three level designers that worked on it. It worked best if you played it the way the person playing in the video plays it, but it still worked even if you didn’t hit the marks perfectly.

“There’s some fake stuff in it,” he continued, “and the real gameplay systems shown off worked juuust enough to look good in this video. We were rapidly making real design decisions so as to not knowingly lie to players about what the game will be. The parkour is all real, the hacking/deception is mostly real.

“The combat is ‘real’ in that someone had to really do all that stuff in the video, but it’s set up to be played exactly that way and didn’t play well if you played it a different way.”

What McDonald is saying then, is that there’s nuance here. Like many vertical slices meant to showcase a project that’s still in development, it was made to work just enough, and to give a sense of how the final game would have appeared, had the project survived until launch.

McDonald’s suggestion here seems to be that the team behind it intended to show something that gave as accurate a sense of what Perfect Dark would be as was possible. That said, some elements clearly still sound like they were a work-in-progress, even if they were meant to be representative.

“I’m seeing big controversy over ‘THIS WHOLE THING WAS FAKE’ and it’s annoying me, so I wanted to say something,” McDonald concluded. Then, in a reply to another user, McDonald said “it was a pretty typical vertical slice” and “I don’t think we were particularly deceptive with it.”

He added: “It’s probably more real than you think. We were figuring stuff out on the fly in time to include it in the demo, doing our best not to ‘lie’ to players. There’s some fakery but quite a lot of it was legit.”

After the cancellation of Perfect Dark, Rare’s long-awaited Everwild, an MMO from Bethesda’s The Older Scrolls Online team and cuts to other projects, it’s believed that every game featured at the Xbox Games Showcase presentation in June this year will continue on. But what about the others? We’ve tracked down every major upcoming Xbox game we know about to check in on their status.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social