Project Spectrum Is Looking Extremely Weird and More Than a Little Creepy

As a general rule, any first-person game where you’re walking around derelict areas and pointing a camera at things is probably going to be super creepy, and upcoming asymmetrical shooter Project Spectrum certainly seems like it will reinforce this tried-and-true guideline. The brief eight-minute hands-off demo of this suspenseful shooter left me with as many questions as I got answers, with lots left unexplained about how exactly this weird idea will work, but it also showed signs of a fairly new take on the asymmetrical multiplayer genre that’s become one of my favorite pastimes in recent years. Taking a page out of fellow supernaturally inclined monster slaying game Hunt: Showdown 1896, you and your friends explore the map and take down dangerous creatures as you hunt the boss in each area for a final confrontation – in this case, using your camera to track the source of the reality-warping ghostly corruption that plagues the world. But instead of competing against rival crews, you’re being hunted yourself by player-controlled, bizarre looking monstrosities with frightening abilities, adding a bit of Evolve-like flavor to the mix.

From the few bits of story I was able to glean, Project Spectrum has you playing as special paranormal hunters entering areas affected by a supernatural entity called Ember Zones where you’ll track down the source of the corruption and kill them dead. Mixing horror elements, like zombies rushing at you and spooky investigation sequences where you’re looking over your shoulder while snapping a photo of some strange anomaly, with more traditional FPS gameplay where you’re shooting humans in a rundown mansion and crafting improvised trip mines to keep would-be interlopers at bay, will hopefully make for a nice pairing of action-packed combat and tense creepy sections that could be a match made in heaven, even if I didn’t get the impression that story was a major focus (though it’s hard to tell from such a short demo).

There was also a pretty clever crafting system where you could do things like scavenge a soda pop can from the ground and convert it into a silencer for your pistol with a bit of good ol’ survival game ingenuity. I still have a lot of questions about how crafting works, since at one point they crafted a trip mine using a grenade and wire that they got seemingly out of nowhere, but it was still a nice touch.

The most interesting part of the demo, though, came when a powerful multi-armed creature suddenly popped out of nowhere and started hunting the players, and it was revealed to be controlled by another human.

The most interesting part of the demo, though, came when a powerful multi-armed creature suddenly popped out of nowhere and started hunting the players, and it was revealed to be controlled by another human. As a freaky-looking ball of smoke with dangerously flailing limbs, this player hopped on top of the mansion the human players were exploring and hunted them down one-by-one, leaping from place to place when they were separated from one another to pick them off. I wasn’t able to get a sense of what the creature’s abilities might be, or what it might feel like to play as them, but seeing it crawl on top of buildings, stalking unaware players down below definitely sounds like my idea of a good time.

There are some pretty big things I’m still not entirely clear on, like what the meta progression looks like, for example. The developer didn’t say if Project Spectrum will have a traditional story-driven campaign, or will be limited to one-off matches on a preset map where you’re making progress in some other way. Since it’s a free-to-play game with a multiplayer focus that has a lot in common with Hunt: Showdown, my guess is it’ll be the latter, but with a lot of focus on worldbuilding, it’s a bit hard to say for sure.

And although there were some neat ideas, like the crafting system and the ability to play as a creepy monster hunting players, there’s a bit too many unanswered questions for me to get excited just yet. For example, the gunplay looked a bit basic, with generic pistols and assault rifles that seemed a tad boring in a game about hunting ghosts, and melee gameplay looked a bit sloppy as well. Also, there was one part where a character revived another player, and the animation for doing so was grabbing a whole med kit and rotating it around their own arm like they were applying gauze, which broke my brain for a minute. It seems pretty likely to me that this is a very early look at a game that is likely to change quite a bit before we’re able to understand how it’s taking shape.

I’ll need to see more (and hopefully get my hands on it) before I get my hopes up, but a new IP with some interesting new ideas and the chance to scare the pants off my friends as an interdimensional monster certainly is welcome news. Here’s hoping we get the chance to take a closer look at Project Spectrum in the coming months.

Kirby Air Riders – The First Preview

After zipping around in Kirby Air Riders for maybe an hour, I rushed back to my apartment to get in a round of Mario Kart World just to see. In the game’s Direct earlier this week, director Masahiro Sakurai said (even if he was just being cheeky) his unlikely GameCube sequel was “basically Mario Kart.” And yeah, if you compare the two on the level of “a bunch of guys from decades of Nintendo games race around and/or duke it out” then sure, I guess.

In every other way, Kirby Air Riders is so extremely not just a Mario Kart redux that riding around 150cc matches at home felt practically quaint. Wall rides and bar grinds? That’s cute. In Kirby Air Riders, I’m drifting corners so screamin’ fast that I barely had time to blink. Whirlpool traps and gentle river runs? How serene. Air Riders’ Waveflow Waters race course has violent vortexes and corridors of walls made of water to punch through. Oh, and brace yourself for a gigantic meteor shower of fireballs that reign down during City Trials too!

In the time I spent with Air Riders, I got through a good chunk of tutorials, raced through two Air Rider courses (Floria Fields and Waveflow Waters, both of which were featured in the Direct), and crushed three rounds of City Trials, the topographical brawler and power-up collection zone that ends in a challenge of your choosing. Getting through the checklist of lessons to get a handle on maneuvering, as patronizing as they may seem for a game that now relies on two whole buttons (up from one!), was actually quite nice. Because once an Air Ride or City Trial started, it was buckle-up time and not as easy as it might seem on paper.

As for the expanded cast of characters, I only got to mess around with a few, but Bandana Waddle Dee with his spear flurry is my early frontrunner for favorite.

Part of that boils down to each of the many machines having distinct characteristics that aren’t just a matter of alleged differences in weight and handling that a chart claims when I’m picking it. The way, say, a tank drives, which is heavy and super directionally flexible, is wildly different from Meta Knight’s soaring shadow glider, and I think a lot of the fun will be in the trial-and-error of those. As for the expanded cast of characters, I only got to mess around with a few, but Bandana Waddle Dee with his spear flurry is my early frontrunner for favorite. (I wanted to love Starman, but I need some more time for him to grow on me.)

Like my NVC host colleagues have already called out about Kirby Air Ride (2003), City Trials is still the standout game. It’s also the most derived from Sakurai’s Super Smash Bros. directorial sensibilities, from its brawler nature down to the selection screen and slow-mo KO animations. It is, however, utter pandemonium, like the aforementioned meteors that you’ll need to avoid or sudden calls to zoom over to a highlighted area to fight in a dust-up, if you so choose. The five-minute countdown breezed by as I attempted to manhandle my gliders to collect power-ups, food items that were practically copy-pasted from the real world into the dreamy palette of Kirby Air Riders, and also wreck some other players. Was I excelling at any of this? Not really, but the game didn’t make winning feel like it was the priority (which I guess is quite different from Smash Bros., where loser characters look onto the winner with existential anguish). It was more important to simply have fun, and it’s easy to imagine anyone from grade schoolers to college kids and cool adults (ahem) turn Kirby Air Riders into a shouty party game.

The maximalism of Kirby Air Riders is its core charm; it feels brewed from impish, chaotic-neutral alchemy. Even Nintendo is calling this a “vehicle action game,” not a kart racer, which honestly seems apt – a silly genre distinction for a purposefully unserious game. It might not have been the sequel the people were clamoring for, but I’m glad that it exists.

PlayStation Opens Preorders for a Replica of the Guitar From The Last of Us Part II

The PlayStation store is selling guitars now. If you’re a fan of Naughty Dog’s Last of Us series, either the games or the TV show, you can now preorder a replica of Ellie’s guitar that Joel customized with the custom moth inlay fretboard. This guitar was first featured in The Last of Us Part II and made an appearance in the second season of the HBO series.

The guitar is a collaboration with Taylor Guitars and is a special edition of the Taylor 314ce. You can preorder it for $2,999.99 at the PlayStation Store and it will officially release on November 18, 2025. It’s listed in the PlayStation store’s hardware section among various consoles, controllers, and other accessories.

Taylor 314ce The Last of Us Part II Replica Guitar

The guitar has distinctive rich tobacco sunburst top in Sitka spruce pulled straight from the game and the latest season of the TV show.

If you think that $3,000 is a ridiculous amount of money to pay for a guitar, it’s actually not that terribly priced, especially for a nice acoustic guitar. The standard Taylor 314ce costs around $2,499 on its own without the Last of Us details included.

It’s worth noting that Taylor is selling a slightly cheaper version of this replica directly from its website. It’s a Taylor 314c (rather than a 314ce) and it’s priced at $2,799 without the bundled accessories.

What’s next for The Last of Us?

This replica guitar is the latest piece of merch inspired by the popular Naughty Dog game and likely won’t be the last. But what about new games and episodes of the show? Game-wise, The Last of Us Part 3 has yet to be officially confirmed and it seems unlikely that it ever will be. Creator Neil Druckman has said during an interview to not “bet on there being more of ‘Last of Us.’ This could be it.”

As for the TV series, HBO CEO Casey Bloys confirmed that Season 3 of the show is definitely planned to arrive in 2027. He also said that this season will potentially be the last run of episodes.

Ghost of Yotei Trailer Confirms Free Legends Multiplayer DLC Coming in 2026

Sony and Sucker Punch Productions have announced Ghost of Yōtei will receive free Legends multiplayer co-op DLC in 2026.

A new trailer for the bonus mode showed up during gamescom Opening Night Live 2025, revealing little more than some intriguing art and a promise to launch next year. Still, it’s footage that comes with even more from Sucker Punch’s new action sequel as its October 2, 2025, release date inches closer.

While we wait for more updates on Ghost of Yōtei, be sure to read up on everything announced at gamescom Opening Night Live 2025.
Developing…

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Silent Hill f Gamescom Trailer Reveals Suzie Yeung as Hinako

Silent Hill f made an appearance at Gamescom Opening Night Live this evening with a brand new trailer, and our first listen at the English actor portraying main character Hinako, Suzie Yeung.

The new trailer opens with Hinako waking up in a dark room, seemingly confused. As she wanders, it seems she’s in some kind of shrine, and ends up following a figure with a blue lamp deeper in. She’s then attacked by those freaky dolls we’ve seen in past trailers, and we see shots of a number of other unsettling rooms in the shrine.

The trailer cuts to another scene at an old house on a rainy day, which Hinako seems to recognize as her own. We see her with her clothes torn and bloody, and a creepy woman’s voice giving instructions to kill everyone, and then Hinako confronting one of her classmates. All-in-all, not nearly as gory as the last trailer, but still plenty unnerving.

Silent Hill f is set in 1960s Japan, with a story written by Ryukishi07 intended to contrast beauty and horror. First announced in 2022, we’ve since learned that it’s standalone from the other Silent Hill games, and that it’s Japan’s first M-rated Silent Hill game, and comes with some frankly disgusting content warnings. We’ve also recently learned it’s expected to be combat-heavy, with series producer Motoi Okamoto saying, “Challenging action games are gaining popularity among younger players nowadays, so I believed that if we implemented such elements into the game, it would resonate well even with people who are new to the series.”

Silent Hill f will be out shortly, on September 25 of this year, on Xbox, PlayStation, and PC. We played it for five hours earlier this month, and you can read our preview right here.

You can catch up on everything announced at Gamescom Opening Night Live right here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

gamescom Opening Night Live 2025: Everything Announced (Updating Live)

gamescom Opening Night Live 2025 marks the start of the gaming convention in Cologne, and is always packed full of announcements, trailers and gameplay reveals. It’s a lot to keep track of, so we’re rounding up all the announcements from gamescom ONL as they happen.

We’re expecting to see Call of Duty: Black Ops 7, Resident Evil Requiem, and a sneek peak at the second season of the Fallout TV show alongside some surprises, and the whole shebang will be presented by the omnipresent Geoff Keighley.

Speaking of Keighley, earlier this week he confirmed seven of the games that will be shown during ONL, including The Outer Worlds 2, Ninja Gaiden 4, and World of Warcraft: Midnight. Sony is showing up with the upcoming PlayStation 5 exclusive Ghost of Yotei, Konami has Silent Hill f, and there’s a Clair Obscur: Expedition 33 music performance.

While it’s not on Keighley’s list, Game Science has confirmed its blockbuster action game Black Myth: Wukong will be at ONL. Whether that’s to show an Xbox release trailer (it hits Xbox Series X and S on August 20) or to finally reveal DLC is unknown at this point, but fans sure hope it’s the latter. And we also know Lords of the Fallen 2 will be revealed at ONL, via a developer tweet.

Games confirmed for gamescom Opening Night Live 2025 so far:

  • Call of Duty: Black Ops 7
  • Resident Evil Requiem
  • Ghost of Yotei
  • Ninja Gaiden 4
  • The Outer Worlds 2
  • Silent Hill f
  • World of Warcraft: Midnight
  • Black Myth: Wukong
  • Lords of the Fallen 2

If you want to tune in, check out IGN’s gamescom 2025: How to Watch, Schedule, and What to Expect From the Event guide.

Get a Brand New Nintendo Switch 2 Console for a Discounted Price With This Rare Deal at Aliexpress

If you’re still on the hunt for a Switch 2 console, here’s a rare opportunity to get one at a discounted price. In fact, this may very well be the only Switch 2 deal we’ll see for 2025. AliExpress is offering a genuine Nintendo Switch 2 console for just $428.99 after you apply a $100 off coupon code “AEUS100” or “USAFF100” during checkout. Alternatively you can bundle it with the Mario Kart World game for just $452.11 after the same coupon. Both consoles ship free locally from the United States and arrives within 1 to 2 weeks, however you will still have to pay local sales tax.

The catch? Although these are genuine Switch consoles, they are Hong Kong imports. Like all Switch consoles, they are region unlocked, meaning you can play them in the US without any problems. You’ll also be able to select English as your default language just like any console you buy here. They’ll come with a Hong Kong style plug, but a US adapter is included. Imported consoles do not get a US-based Nintendo warranty. AliExpress does include a 90-day free returns window for the Switch 2 console and a 15-day free returns window for the Mario Kart bundle.

Nintendo Switch 2 Is on Sale at AliExpress

Brand new, genuine, imported, region unlocked units

The Switch 2 console was released on June 5. It is backwards compatible with nearly all Switch 2 games as well as the original Joy-Cons and Switch Pro controller, although the new Switch 2 controllers offer more functionality. In his Nintendo Switch 2 review, Tom Marks sums up the Switch 2 as “a vital but unexciting upgrade to a console I already love.”

Two major Switch 2 video games have been released: Mario Kart World and Donkey Kong Bananza. Logan Plant reviewed Mario Kart World and wrote that “Mario Kart World may not make the most convincing case that going open-world was the boost the series needed, but excellent multiplayer racing, incredible polish, and the thrilling new Knockout Tour mode still more than live up to its legacy.” Mario Kart World currently sells for $79 if purchased separately, so it makes a lot of sense to buy it as a combo with the console for only about $23 more ($57 in savings), even if it means going through the workaround process mentioned above.

Donkey Kong Bananza is the Only 10/10 Masterpiece of 2025

Not only did we rate Donkey Kong a 10/10, it’s the only game we’ve given a Masterpiece rating so far this year. In his Donkey Kong Bananza review, Logan Plant writes that The leader of the bunch is finally back to kick some tail in Donkey Kong Bananza, a brilliant successor to Super Mario Odyssey and a smashing return for a classic Nintendo character. Granted there isn’t too much competition in the way of Switch exclusive games for 2025, this has been a fantastic year so far for console gaming in general. We’ve seen some of the best games released in recent history, including Clair Obscur: Expedition 33, Kingdom Come Deliverance 2, Death Stranding 2, and Doom: The Dark Ages, all of which got close to a Masterpiece rating but didn’t quite hit the mark. That’s not to say that Donkey Kong Bananza is necessarily better than those other games since, after all, different people have reviewed each of these games, but it’s a testament to just how outstanding Donkey Kong Bananza is on its own merits to have achieved that score.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Turns Out We’ve Been Saying This Pokémon’s Name Wrong All These Years

How do you pronounce Rayquaza, the legendary dragon Pokémon? No, you’re wrong.

Between competitor clashes at this weekend’s Pokémon World Championships 2025, spectators were treated to a handy big screen pronounciation guide for the Sky High Pokémon. Brace yourselves, Trainers.

According to The Pokémon Company itself, Rayquaza is apparently pronounced Ray-KWAY-zuh, and not the far more common pronounciation of Ray-KWAH-zuh. The fan response to this revelation, however, has been decidedly mixed, with responses on social media such as “False,” “Noooo,” and “That’s Kway Kway.”

“This is surely AI,” wrote one fan, unable to accept what they were seeing. “It’s Ray Kwah Zuh.”

“I don’t care,” added another fan. “Ray-KWAH-zuh supremacy.”

“It doesn’t matter how many times The Pokémon Company tries to correct us, this is the real way to pronounce it and I ain’t taking no for an answer!”

Despite these complaints, the pronounciation does make sense. Like many Pokémon names, Rayquaza is a mix of other words — in this case being ray, referring to its celestial nature, and quasar.

“It’s named after quasar so it’s correct,” wrote Arcashine, attempting to inform others, “but man I don’t think I’ll ever be able to not call it Raykwahzuh lol.” Yeah.

Why is The Pokémon Company informing fans now? It seems likely that Rayquaza and its Mega Evolved version will pop up in the Mega Evolution-focused Pokémon Legends: Z-A, set to launch on October 16. Now, to try and remember Rayquaza’s correct pronounciation when the time comes.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The First Descendant Dev Responds to AI TikTok Advert Backlash

Nexon has acknowledged “irregularities” in a series of TikTok advertisements for The First Descendant after fans accused the company of producing the “low effort” marketing materials via AI.

It follows breaking news over the weekend in which Reddit user iHardlyTriHard collated four unusual advertisements after scrolling their For You Page for just 15 minutes. With all four exhibiting mismatched lip syncing, strange head movements, unnatural dialogue, and at least one that appears to use the likeness of content creator DanieltheDemon — although whether this was with or without permission, we don’t yet know — fans immediately began speculating that they’d been produced via AI.

Nexon was quick to respond, although the developer’s statement spawns as many questions as it answers.

It said the ads came from a TikTok Creative Challenge for creators, “which allows creators to voluntarily submit their content to be used as advertising materials.” And while “all submitted videos are verified through TikTok’s system to check copyright violations before they are approved as advertising content,” it has since identified “cases where the circumstances surrounding the production of certain submitted videos appear inappropriate” and launched an investigation.

Interestingly, the statement doesn’t apologize — the only time an apology appears, it’s due to the “delay in providing this notice” about the investigation, as it’s “taking longer than expected.” Nexon said that once “verification is complete,” it will share an update “through an official notice.”

Here’s the statement in full:

We would like to inform you of certain irregularities identified in the operation of our TikTok Creative Challenge for creators.

As a part of our marketing campaign for Season 3: Breakthrough, we recently ran a Creative Challenge program for TikTok creators, which allows creators to voluntarily submit their content to be used as advertising materials.

All submitted videos are verified through TikTok’s system to check copyright violations before they are approved as advertising content.

However, we have become aware of cases where the circumstances surrounding the production of certain submitted videos appear inappropriate. Thus, we are conducting a thorough joint investigation with TikTok to determine the facts.

We sincerely apologize for the delay in providing this notice as the review is taking longer than expected. Once the verification is complete, we will promptly share an update through an official notice.Thank you for your patience and understanding.

Nexon is just the latest company to come under fire for generative AI usage. In June, The Alters developer 11 Bit Studios promised an update to both to replace the AI-generated content with handcrafted assets after fans discovered AI prompts in the game that had not been properly disclosed.

Jurassic World Evolution 3 developer Frontier Developments similarly had to walk back its use of generative AI characters portraits after widespread criticism, and Activision has been skewered repeatedly for its generative AI use, including recent examples of an ad for a Guitar Hero game that doesn’t exist, and some Call of Duty: Black Ops 6 assets.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Much Bigger Battlefield 6 Maps Leak Online Following Datamine

I have good news for Battlefield 6 players concerned about the modest sizes of the open beta maps — a new leak suggests at least two more of the as-yet unreleased maps will be bigger than any we’ve played so far.

Based on recent datamines, Battlefield Wire shared an image, below, showing the purported size of two maps — Eastwood and Mirak Valley — in relation to the beta map Siege of Cairo. And you don’t have to get out a measuring tape and ruler to see that they’re considerably bigger (albeit still a little on the snug side for some).

MP1st has also shared renderings that an anonymous poster has uploaded to Imgur. They give us a closer look at Mirak Valley — a map located in Tajikistan with mountains and a river slicing through the middle — and Californian map Eastwood, which is supposedly coming post-launch, but likely sometime in Season 1. Expect to see a golf course, villas, and bonus vehicles like a boat and a golf cart. You can check out all the renderings for Eastwood here, and Mirak here.

This should be excellent news for players unimpressed by Battlefield 6’s beta map offerings thus far, and whilst we can only take datamined rumors as precisely that — rumors — it bolsters DICE’s claim that “large maps exist, and the tempo scales accordingly, you’ll be able to see soon enough!”

Last week, EA issued a statement acknowledging the cheating occurring in Battlefield 6, and highlighting its efforts to combat it on top of its requirement for players to enable Secure Boot in their BIOS. In the post, the publisher said its existing tech had already prevented 330,000 attempts to cheat or tamper with anti-cheat controls. EA said it would continue to evolve its efforts to combat cheating, and encouraged users to continue reporting issues.

DICE made changes to Rush mode after a negative response from fans, but generally the Battlefield 6 open beta has gone down well, with huge concurrent figures on Steam. It suggests a massive launch for the game when it comes out in October.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.