More than 75 game announcements, trailers, exclusive clips, and celebrity interviews will be featured when a brand-new special edition of IGN Fan Fest arrives October 15.
Streaming across all IGN platforms, IGN Fan Fest 2025: Fall Edition will see the likes of Keanu Reeves, Aziz Ansari, and other A-listers stop by to reveal exclusive looks at major upcoming movies and streaming series. We’ll also be announcing brand-new video games and showing off never-before-seen looks at some of the year’s biggest gaming titles.
IGN Fan Fest 2025: Fall Edition kicks off October 15 at 9am PDT / 12pm EDT / 5pm BST with a special one-hour pre-show filled with even more gameplay, trailers, and first looks.
Then, the main event streams on IGN.com, YouTube, Steam, Facebook, twitch, and X starting at 10am PDT / 1pm EDT / 6pm BST.
Fans can expect new looks at games like Jurassic World Evolution 3, Dispatch, Anno 117: Pax Romana, and WWE 2K25 along with sneak peeks and breaking news from movies and series like Netflix’s Splinter Cell: Deathwatch and Lionsgate’s Good Fortune.
And that’s not all. Throughout the show, we’ll be dropping info about newly-revealed games, the biggest upcoming blockbusters, and hotly-anticipated shows from all the biggest streamers.
Everything kicks off October 15, 2025 everywhere you get IGN.
February’s IGN Fan Fest saw a huge week of reveals including first looks at games including Assassin’s Creed Shadows, Anno 117: Pax Romana, and Atomfall, movies like Mickey 17, Novocaine, and Fear Street: Prom Queen, and tons of celebrity appearances from Stephen King, Jenna Ortega, Paul Rudd, George. R. R. Martin, and more.
Stay tuned to IGN in the coming weeks as we reveal more about October’s jam–packed show.
While the first patch prioritized “critical issues,” this one focuses on other lingering problems, as well as “cleaning up some bugs around specific tools.” (We can only presume that’s a reference to video game bugs rather than the ones found in The Citadel!)
Before it rolls out to all, however, Team Cherry is testing the new version via the public-beta branch on Steam. This means anyone can select and download it, albeit on the proviso that while it includes fixes, it may also be unstable — so something to bear in mind. You can find out more about the public beta on the game’s Steam discussion page.
Based on the patch notes, below, Update 2 doesn’t include any earth-shattering balance changes, after Update 1 made the early game easier. However, it’s worth noting Team Cherry told fans to “expect a few more additions and tweaks” before full release, so perhaps the developer has some surprises up its sleeve.
Hollow Knight: Silksong Update 2 Patch Notes:
Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
Fixed Shaman Binding into a bottom transition causing a softlock.
Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
Fixed Pondcatcher Reed not being able to fly away after singing.
Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
Fixed the break counter not working for certain multihitter tools eg Conchcutter.
Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
Fixed Cogflies and Wisps inappropriately targeting Skullwings.
Fixed Cogflies incorrectly resetting their HP to full on scene change.
Fixed Curveclaw always breaking on the first hit after being deflected.
Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
Various other smaller tweaks and fixes.
We thought Hollow Knight: Silksong was ‘Amazing’, awarding it 9/10 and writing: “Silksong is packed full of sharp platforming, enticing exploration, and nail-biting combat that’s all unapologetically challenging in just the right way. However, Hell is Us creative director Jonathan Jacques-Belletête called Team Cherry’s last-minute release “a little callous.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Assassin’s Creed expansions come in two flavors: straightforward follow ups that elaborate on the drama and intrigue of the main game, or completely bonkers flights of fancy that turn everything upside down by adding unicorns or dragging you to Asgard. Shadows’ expansion, Claws of Awaji, is firmly the former, almost to a fault. Naoe gets some new combat tricks thanks to a whole new weapon type, and the general pace of exploration is made more hectic and tense as enemies are way more dangerous and way more motivated to bring the fight to you. But the land itself doesn’t feel much different than the rest of Japan, and the straightforward adventure is light on revelation and doesn’t make too great a case for its own existence.
The story that carries our heroes off of the mainland and onto the island is much like that of the main game, filled with colorful characters and a shadowy group of conspirators that need to be brought down systematically, but it’s a simple and predictable tale on the whole. It does pick up the threads of Naoe’s missing mother and the growing influence of the Templar order in Japan, but it doesn’t do much to tie those up in satisfying ways by the end. It also doesn’t make much of a case for seeing anymore of this world. For all Valhalla’s faults, each expansion felt like it was introducing a new dimension to the greater world that Eivor and friends occupied. Claws ends, and 16th century Japan doesn’t feel much bigger than it did 10 hours before it.
Awaji Island is just as beautiful as the rest of Japan, but it’s not so significantly different from the mainland that a person who hasn’t already spent 60+ hours playing would be able to spot the difference at first glance, unlike when Eivor went to Ireland in Valhalla, for instance. Awaji is a bit more mountainous, which is more noticeable when having to navigate up and down the length of the map because of the significant lack of fast travel points throughout. And there are some visual gems hidden away like a dark swamp with creepy foliage, or a big warship that’s under construction. But if you’ve seen a mountain caked in winter snow earlier this year, this will look exactly like that.
If you’ve seen a mountain caked in winter snow earlier this year, this will look exactly like that.
There’s more of the same kinds of side quests and activities to do on Awaji as well, which is good for gaining knowledge points to invest in the limited amount of new skills and upgrades available to Naoe and Yasuke, but still pretty optional and ignorable otherwise. Side quests seem even more tucked away than the main game – I didn’t come across any of them organically and had to put extra effort into finding people with problems I can solve.
Naoe gets her hands on a new weapon in Claws of Awaji, the bo staff. Fashioned as a hybrid of a long-ranged crowd controller and a single-target mix-up machine, I found it to be much better at the latter than the former. This is mostly because of its novel stance-based attacks, using high jabs to interrupt enemies and low sweeps to take them off their feet and open them up to big, reliable damage. On the off chance I got into extended brawls as the Shinobi, the bo was reliably my second slot choice.
There are new skills for both Yasuke and Naoe, but I didn’t find them to be particularly spicy.
There are new skills for both Yasuke and Naoe as well but I didn’t find them to be particularly spicy enough to unseat my tried-and-true staples tested under dozens of hours of chopping and stabbing. Some new equipment is available to plunder from castles but as it was in the base game, these aren’t really much of a carrot worth chasing unless you really love having all of the icons on the map cleared.
The island of Awaji is thick with opportunities to put all of your skills and gear to the test. It’s dense with folks who at best don’t trust you, or at worse would travel far and wide for a chance to kill you. I felt I was being hunted and conspired against much more than in the base game. Every horse trip longer than 100 meters left me exposed to road traps set by enemy ninja. City guards are much jumpier and more suspicious, and will not hesitate to start a melee in the middle of the market to take you down.
The general chaos of the island cleverly married with the main quest’s objectives.
I liked how the general chaos of the island cleverly married with the main quest’s objectives to take down the three trusted taisho of the Templar leader in the region. For instance, those road side ninja? They work for Nowaki, a gun-toting hunter that is terrorizing the region for sport. Stopping to take them out instead of avoiding them gives you the chance to run their pockets for clues to where their master might be hiding. Those jumpy guards all answer to Tomeji, the beefy vanguard that enforces order with an iron fist. He’s very conspicuous in a castle surrounded by his elite guard but picking fights and causing general ruckus will compel him to send those guards out to stop you. And when they don’t return on account of you retiring them early, he’s left more and more vulnerable to your inevitable siege. Using your scouts to track down objectives will put the search zone on high alert thanks to the third big bad on the island: a shadowy spymaster of a thousand aliases. It’s a strange harmony that might have been obnoxious in the larger adventure but is a welcome challenge when considering Claws’ relative brevity.
When the main quest missions come to crescendos that require the team to work together more directly, Claws of Awaji still splits the tasks up between Yasuke and Naoe appropriately, leaving Yasuke to do much of the open combat, and Naoe to take stealth and assassination duty. The handful of new boss fights also do a good job of playing to the pair’s individual strengths, including a very cool stealth battle that kind of evokes Metal Gear Solid and demands all of Naoe’s skills to overcome.
Borderlands 4 players have discovered an infinite damage build so broken it kills bosses in seconds — even on the hardest difficulty levels.
As reported by PC Gamer, YouTuber NickTew released gameplay showing a Vex build that makes a mockery of Borderlands 4’s toughest enemies. And now the build is spreading like wildfire, fans are convinced Gearbox will soon nerf it into the ground. So, as NickTew suggested: “abuse it while you can.”
To make this build work you need the Vampiric Vivisecting Throwing Knife with the Penetrator Augment. Land a hit with this knife and subsequent damage to the target are automatic critical hits for five seconds.
Here’s the trick: add bleed stacking and each tick of the bleed effect registers as a critical hit. Yep, every one is a crit.
That’s brilliant for every class, but it’s even better for Vex because of her Bloodletter passive. This makes your gun and skill critical hits have a chance to apply bleed, which counts as gun damage and is based on the initial damage dealt.
Vex’s Contamination passive adds to the carnage, because it causes critical hits to increase status effect application chance up to 100%, ensuring the bleed re-procs infinitely. So, throw the knife, land one big shot on the boss, and watch the numbers get bigger and bigger as the bleed ticks it down.
NickTew nukes a boss with a level 32 weapon on the Ultimate Vault Hunter Level 5 difficulty, just to show how effective the build really is. This difficulty means enemies have an additional 350% HP, and the boss still goes down in seconds.
The problem is, a knife with this augment is a rare find (hopefully you didn’t sell or drop one you picked up early game!), so you’ll probably need to do some farming to get it (Splashzone seems like a good shout). Once done, though, the build is essentially complete.
It’s worth noting that there appears to be an issue with using this build in co-op, although we’re not sure why.
Obviously, Gearbox will take a look at this one, although Borderlands 4 creative director Graeme Timmins has said the developer won’t “knee jerk react to anything.” Indeed, fans are saying this build should be nerfed, as it’s clearly operating in a way that breaks the game.
“I honestly think this has to get nerfed,” said one YouTube commenter. “There’s OP build and then there’s this. It just trivialises the game to the point that the guns don’t even matter anymore. Just apply the penetrator debuff and bleed and then watch it go exponential in damage. Probably not an interaction the devs picked up on in balance testing.”
Gearbox has a lot to contend with right now, including improving performance (while Randy Pitchford tweets through it), adding a field of view (FOV) slider to the console version, and working on post-launch content.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Sega has reignited its old rivalry against Nintendo in a spicy trailer for Sonic Racing: CrossWorlds that doesn’t hold back on its comparisons with Switch 2 launch title Mario Kart World.
In a voiceover for CrossWorlds’ “Come Race on Our Level” trailer, Sega highlights the differences between the two games, hyping up its game’s multiverse-spanning racetracks and cross-platform gameplay. The same voiceover then noticeably sounds bored when referencing the other game‘s ability to “roam around on the open world” — a clear nod to Mario Kart World, whose open-world gameplay has garnered a mixed response from fans.
What looks to be actual footage of Mario Kart World is even featured in the trailer — although Sega has pixellated the video, presumably to avoid getting sued.
The excitement levels from both games are represented visually with a sleek and speedy racecar for Crossworlds, compared to a dusty, old-fashioned RV for Mario Kart World. One shot shows it stall next to a cow (a likely nod to the game’s breakout Cow character) and a tortoise — an animal not known for its speed.
“We all know that kart racing game,” the trailer’s voiceover states. “It’s great, we don’t need to show it to you. But what if you could blast through and race on a whole other level? What if you could warp across different dimensions, fully customise and build out your machine and compete head-to-head across different platforms?
“Or, er, what if you want to… roam around on the open road…”
Sonic Racing: CrossWorlds launches for PC, PlayStation 4, PS5, Switch 1, Xbox One and Xbox Series X/S on September 25, just six months after the arrival of Mario Kart World on Switch 2.
A Switch 2 version of CrossWorlds is also on the way, but curiously not this month. Could this be Sega knowing it would do better to leave more of a gap between CrossWorlds and Mario Kart World on Switch 2, or has Nintendo suggested it would rather Sega not release a direct competitor so soon?
Whichever is the case, here’s hoping Nintendo still has a sense of humor when it sees this.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Today’s roundup is stacked with some of the biggest Nintendo Switch 2 releases of 2025, covering every confirmed first-party game and amiibo on the calendar.
On top of that, Kirby fans can look forward to Kirby Air Riders and a fresh wave of themed amiibo arriving in November. It’s rare to see such a complete slate of first-party releases lined up this early, which makes today’s deals list worth bookmarking if you plan on building out a Switch 2 library.
TL;DR: Deals For Today
But that’s not all, today’s roundup also features Pokémon TCG deals that fall below market value. In several cases, Amazon’s pricing has dipped under TCGPlayer’s, which is usually the lowest benchmark for sealed product.
AliExpress is offering an outstanding deal on a popular entry level electric bike. Right now the Amyet V9-G60 Electric Bike with 1,000W (1,500W peak) motor and 48V 20AH battery is on sale for just $477.47 after you apply $100 off coupon code “USDEAL100” during checkout. You’re buying it from Amyet’s official store on AliExpress. It ships free locally from the United States and arrives within 1 to 2 weeks. You’d be hard pressed to find a new electric bike for under $500 stateside, especially one that has a 1,000W motor (the least expensive bikes cost more and are usually rated for 750W). The same bike is priced at $500 plus $165 shipping on Amazon, so you’d paying nearly $200 more buying it from there.
Pokémon TCG Price Watch
If you’re looking to stock up on sealed Pokémon TCG product, TCGPlayer remains the most reliable place for market-low pricing across the board. The vast majority of booster packs, tins, and trainer boxes are sitting cheaper there than on Amazon, often by $5-$15.
Bundles like the White Flare Binder Collection and the Shining Fates Collection Pikachu V Box are up to $40 off, deals that everyone should be snapping up right now. It’s worth keeping an eye on these dips, since Amazon tends to fluctuate prices more often than dedicated TCG retailers.
Silver Tempest has proven to be one of the most collector-driven sets of the Sword and Shield era, with prices pulled between nostalgia, competitive play, and limited supply. The clear winner is Lugia V (Alternate Full Art) 186/195, which has surged 68% since July to $427, cementing itself as the set’s chase card.
Trainer Gallery standouts like Rayquaza VMAX TG20/TG30 and Blaziken VMAX TG15/TG30 have also doubled or tripled in value thanks to strong artwork and nostalgia, while even Lugia VSTAR continues climbing on competitive strength. At the same time, cards like Regidrago V (Alternate Art) and Alolan Vulpix VSTAR have cooled as the meta shifted away from them, with values slipping back toward the $12–$14 range.
Snag Classic Mega Evolution Cards Before Market Rise
The market for XY-era Mega Evolution Pokémon cards is heating up fast ahead of Pokémon Legends: Z-A and the upcoming Mega Evolution TCG set. Collectors aren’t waiting for modern reprints, they’re chasing the originals, and prices are showing it. Some cards have exploded in value, while others have steadied after sharp climbs, creating both momentum plays and entry points for buyers. Leading the surge is M Rayquaza EX (Shiny Full Art – Ancient Origins), which has skyrocketed over 426% this year, from $275 in January to $1,450 today.
M Gengar EX (Secret Rare – Phantom Forces) isn’t far behind, up nearly fivefold to $415, cementing its place as one of the most sought-after Megas. Other heavy-hitters include M Rayquaza EX (Full Art – Roaring Skies), now at $656, M Charizard EX (X – Flashfire) climbing past $349, and Primal Groudon EX (Shiny Full Art), which has more than doubled to $349. These climbers show how nostalgia, unique mechanics, and iconic artwork are driving a collector frenzy.
But not every Mega Evolution is running away in price. Some cards have plateaued after strong early-year gains, leaving a rare buying window before the next spike. M Mewtwo EX (Full Art – BREAKthrough) climbed from $37 to $145 but has leveled off in recent weeks, while M Alakazam EX (Full Art – Fates Collide) sits steady just under $100 after jumping from $28 earlier this year.
Even Charizard is showing signs of cooling, M Charizard EX (Generations) and M Charizard EX (Full Art – Evolutions) have tripled since January but are holding in the $190-$200 range for now. These pauses don’t signal weakness; rather, they reflect consolidation before the broader Mega Evolution wave hits with new set releases. For collectors and investors, the message is clear: the grails are climbing fast, but the plateaued cards may be the smarter pickups before Mega hype takes over the market again.
Crown Zenith Prices Are Rising
The Crown Zenith market has been showing two very different stories this month. On one hand, several Galarian Gallery Ultra Rares are slipping as hype fades, with fan-favorites like Leafeon VSTAR and Suicune V dropping more than 20% from their peaks.
On the other hand, the gold Secret Rares are climbing steadily, led by Giratina VSTAR and Arceus VSTAR, as collectors chase the scarce, high-end pieces of the set. This split reflects a maturing market: casual collectors are less interested in mid-tier Eeveelutions and V cards, while serious players and investors are doubling down on the big four golds.
Among the crashers, Leafeon VSTAR has fallen from nearly $50 to the $43 range, and Glaceon VSTAR is down 26% since February, hovering in the mid-$30s. Deoxys VMAX has slipped under $37, while Suicune V and Raikou V both lost more than a quarter of their value since spring. These are still striking artworks, but set fatigue and limited competitive relevance are pushing prices down.
Meanwhile, the climbers are commanding all the attention. Giratina VSTAR (Secret) has surged nearly 20% since July to $180, making it the definitive chase of Crown Zenith. Mewtwo VSTAR is also up more than 30% this summer, with its Charizard battle artwork driving collector demand. Rounding out the gains, Arceus VSTAR, Origin Forme Dialga VSTAR, and Origin Forme Palkia VSTAR are all trending higher as well, thanks to their powerful abilities and limited supply. Taken together, the set still holds broad collector appeal, but it’s clear the market is consolidating around the golden Secret Rares as the safest long-term holds.
First Party Nintendo Switch 2 Preorders
Nintendo’s 2025 first-party lineup is shaping up to be one of its strongest in years. Pokémon Legends: Z-A is set to arrive in October, followed closely by Super Mario Galaxy and Super Mario Galaxy 2 bundled together for Switch 2.
Then in December, Metroid Prime 4: Beyond lands with its own set of new amiibo figures, alongside Kirby’s big return in Kirby Air Riders. Between new entries in cornerstone franchises and fresh collectible amiibo launches, fans will have plenty to keep their Switch 2 libraries stocked through the holidays.
Third Party Switch 2 Preorders
The third-party slate for Switch 2 is just as impressive, with several big franchises making the jump to the new hardware. Mortal Kombat Legacy Kollection launches in December with a full set of classic fighters, while Borderlands 4 and Dragon Quest I & II HD-2D Remake hit this fall.
Beyond that, titles like Hades II, Octopath Traveler 0, and Cronos round out the lineup for RPG fans. Whether you’re into fighters, shooters, or sprawling JRPGs, the Switch 2’s preorder catalog already feels packed, and today’s deals cover every one of them.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
We can finally confirm that Metroid Prime 4: Beyond is set to release for Nintendo Switch and Switch 2 on December 4. This time Samus is dispatched to Planet Viewros, where she discovers some interesting psychic abilities in addition to her standard ones. She also goes up against Sylux, another bounty hunter who isn’t happy with the Galactic Federation, or Samus. The game is now available to preorder in physical and digital editions (see it at Amazon). You can also preorder some awesome looking amiibo to go along with it. Let’s dive in.
Metroid Prime 4: Beyond is available to preorder on the original Switch and in an enhanced version on Switch 2. It’s available in physical or digital format, and if you buy on Switch but get a Switch 2 later, you can purchase an upgrade pack, just like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom.
Preorder Metroid Prime 4: Beyond Amiibo
Launching alongside the game are a trio of ridiculously awesome looking Metroid Prime 4: Beyond amiibo. There’s Samus solo, aiming her blaster arm. There’s Samus on the extremely cool Vi-O-La motorcycle you get to ride in the game. And there’s the villainous Sylux. Nintendo hasn’t announced what in-game functionality scanning the amiibo will offer, but they’re sure to do something.
Let’s say you buy the game for the original Switch, and then you get a Switch 2 later. In that case, you can purchase the upgrade pack for $9.99 on the Nintendo eShop. This turns a standard Switch version (even a physical copy) into the Nintendo Switch 2 Edition of the game.
The benefits of the upgrade include enhanced resolution, frame rate, and load times, plus the ability to aim by using a Joy-Con 2 controller as a mouse. Here’s Nintendo’s official description of the specifics of the upgrade:
“Two display modes let you choose how to experience the adventure. Enjoy more detail in Quality Mode, which runs at 60 frames per second in 4k while docked and in 1080p while in handheld, or prioritize super-smooth action with a higher frame rate in Performance Mode, which runs at 120 frames per second in 1080p while docked and 720p in while in handheld. Both choices are HDR compatible.”
Metroid Prime 4: Beyond Preorder Bonus?
At the time of this writing, there are no preorder bonuses for buying the game. If that changes, I’ll update this section.
What Is Metroid Prime 4: Beyond?
Metroid Prime 4: Beyond is a long-in-the-works sequel to the 2007 Wii game Metroid Prime 3: Corruption. It’s had something of a troubled development cycle; after being announced at E3 2017, Nintendo announced in 2019 that development was being restarted. But here it is, six years later, finally coming out.
This game puts you in the boots of the bounty hunter Samus and sends you to planet Viewros. There, you’re equipped with a very cool-looking motorcycle called Vi-O-La that lets you zip around large areas quickly. You can jump off ramps and fight aliens while riding, skidding into them as a form of attack.
As with previous Metroid Prime games, exploration plays a big role. You can scan the alien flora and fauna to find out more about them. You also gain psychic abilities. If you buy the Switch 2 version, you get improved graphics and load times. You can also use the Joy-Con 2 controller as a mouse for aiming, which may offer more precision than the sticks.
Rockstar has some particularly grand hopes for Grand Theft Auto 6, with the developer referring to its upcoming project as “the largest game launch in history.”
The company’s claim — which few are likely to argue with — was published as part of a job advertisment viewable via Rockstar’s website. In it, the developer says it is seeking a lead software engineer to ensure everything goes smoothly when GTA 6 finally arrives next year.
Rockstar’s lucky candidate will work with “some of the most talented people in the industry”, the company said, to help develop the data platform behind the upcoming behemoth.
“With the continued growth of Grand Theft Auto Online and the upcoming release of Grand Theft Auto 6, the successful candidate will lead both the evolution and operation of the data platform supporting what will be the largest game launch in history,” Rockstar wrote, “ensuring it scales to deliver an exceptional experience for millions of players worldwide.”
At the time of writing, the most recent version of the job ad (first spotted on social media by TheGTABase) no longer includes this paragraph, though IGN was able to view an older, archived version of the page to verify it was previously present.
It’s unclear whether Rockstar is referring to GTA 6 as being the largest game launch in terms of how lucrative it will be, or how many players are likely to be flocking into the game during its first few days. Analyst firm Ampere previously estimated that GTA 6’s likely impact on the gaming industry will be worth $2.7 billion.
Currently set to launch in just eight months’ time, GTA 6 will mark the first new entry in Rockstar’s best-selling series in over a decade. There’s plenty of pent up demand for a fresh Grand Theft Auto, then, since GTA 5 originally launched back for PlayStation 3 and Xbox 360 in 2013.
A recent trailer showed off much more of GTA 6, including its dual protagonists Jason and Lucia, and finally set a May 26, 2026 release date. Still, though, there’s much about the game that’s being kept under wraps.
So far, Rockstar has not shared any details of GTA 6’s version of GTA Online, which presumably this job applicant will be working on if they are leading development of its data platform. Whether the new version of GTA Online launches day and date with the main GTA 6 campaign remains to be seen, however — and that’s if there are no further delays to the project overall.
Whenever GTA 6 does arrive, it’s fair to say that no other game developer will want to launch their project anywhere near Rockstar’s release. Indeed, earlier this month, Ghost of Yotei director Nate Fox said his team at Sucker Punch celebrated GTA 6’s previous delay out of this year, giving their game a clear run at the holidays. “We’re all still hungover, multi-month hangover,” Fox said. “That was a great day.”
Could GTA 6’s launch slip again? Strauss Zelnick, boss of Rockstar parent company Take-Two, previously told IGN that “historically when we set a specific date, generally speaking, we’ve been very good about reaching it.” Here’s hoping Rockstar fills that job fast.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
It can be found at various retailers, which we’ve included below, for $69.99 and is set to be released in a couple of months on November 6 (see it here at Amazon). If you’re itching to add it to your library, now is your chance at the links below.
Hyrule Warriors: Age of Imprisonment Preorder Bonus
At the moment there aren’t any official preorder bonuses for Hyrule Warriors: Age of Imprisonment. However, players will gain access to extra in-game items through any The Legend of Zelda series amiibo. Using save data from Hyrule Warriors: Age of Calamity or The Legend of Zelda: Tears of the Kingdom can also net you some additional weapons while you play, such as a High Guard’s Claymore via the former or a High Guard’s Sword from the latter.
What Is Hyrule Warriors: Age of Imprisonment?
Hyrule Warriors: Age of Imprisonment is the third game in the Hyrule Warriors series and is centered on the Imprisoning War that’s mentioned in Tears of the Kingdom. You’ll play as Princess Zelda (who has traveled back in time) alongside King Rauru, Queen Sonia, and more to fight against a variety of enemies.
In addition to your character’s abilities and weaponry, you can also use Zonai Devices in battle and even a Sync Strike mechanic, which allows you to pair up with an ally to unleash a massive attack on the battlefield together.
The game also allows for two-player split screen local co-op, if you have someone ready to play next to you, or it can be played through GameShare, which allows for you and another person to play on a Switch or Switch 2 even if they don’t own the game.
Other Preorder Guides
If you’re looking to stock up your video game library, there’s plenty more up for preorder at the moment. Alongside previously mentioned announcements like Super Mario Galaxy + Super Mario Galaxy 2, you can see what else is available to preorder from the world of Nintendo and beyond below.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
But if you tuned into the Nintendo Direct, you may have noticed a couple of extra key details. Firstly, Samus on a bike (huh?), and secondly, Samus on a bike as an amiibo that you can buy (no way!).
Yes, it’s true, and a press release post-Nintendo Direct also confirmed this “technologically advanced bike” is named the Vi-O-La.
The Samus & Vi-O-La amiibo costs $39.99 and is available to preorder now from Walmart, but it’s not the only amiibo figure Metroid Prime 4: Beyond is getting, either.
Both Samus amiibo will arrive on November 6, before Prime 4 hits shelves, while the Sylux amiibo will arrive on release day for December 4. We’re yet to know exactly how the new amiibo will work with the new game, with details about functionality within Metroid Prime 4: Beyond expected to be announced at a later date.
In case you missed it, Kirby Air Riders is also getting two amiibo alongside its upcoming release this year as well, and both are also up for preorder right now.
Of course, amiibo aren’t the only thing fans have to look forward to right now. Nintendo recently gave us a fresh look at Metroid Prime 4: Beyond, where Samus can be seen tearing across a vast open area on a motorbike-style vehicle, a striking change of pace for the series.
It’s the long-awaited follow-up to 2007’s Metroid Prime 3: Corruption on Wii, and its road to release has been anything but simple. Development originally started at Bandai Namco Studios before Nintendo handed the project back to Retro Studios, the team behind the original trilogy, after two years.
For a long time, things went quiet, but the game was formally re-announced in 2024 and has since been confirmed as a cross-gen release for both Switch and Switch 2.
Other Preorder Guides
Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.