Cronos: The New Dawn Review

Fresh from serving up a smalltown, psychological scare-a-thon in the form of 2024’s superb Silent Hill 2 remake, developer Bloober Team has since focussed its energy on birthing a snarling, spiritual successor to the Dead Space series in the form of Cronos: The New Dawn. Silent Hill 2 is a tough act to follow, though, so even though Cronos is a respectable creep show it’s hard not to be a little disappointed it didn’t knock my socks off in the same way. This survival-horror shooter takes place amidst the ruined, futuristic hellscape of a plague-riddled Polish city, a fascinating and foreboding expanse to set its slaughter in, but its fairly uninspired combat doesn’t do enough to distinguish itself from the necromorph-dismembering series it clearly draws so much inspiration from. Cronos still manages to deliver a solid slab of spooky mutant-slaying action, but a new dawn for survival horror it most certainly is not.

We step into the space suit of the Traveler, an investigator searching the desolate ruins of the city of New Dawn after her comrade goes missing. It quickly becomes clear that almost every remaining local – aside from the curious abundance of friendly stray cats – is a hostile mutant out for blood rather than conversation. Thankfully, the Traveler has an interesting trick up her sleeve: the ability to temporarily travel back through rifts in time in order to harvest the essence of New Dawn residents before they succumbed to the plague and interrogate them for clues about the fate of her fellow Traveler. It proves to be a compelling mystery presented in a fairly novel way, one that seems to take as much inspiration from Netflix’s Dark as it does Alone in the Dark.

The Traveler herself is a bit like a slightly more murderous Mandalorian: she’s short on words, never takes off her helmet, and signs off on each communication with the same solemn mantra – in this instance, “Such is our calling” in place of “This is the way.” However, despite her initial lack of personality I found myself growing more and more interested in her plight, since each essence she harvests seems to have adverse effects on her mental state. This manifests in an increasingly unsettling state of psychosis (not unlike that suffered by Dead Space’s Isaac Clarke) that injects nightmarish hallucinations into the already-volatile world around her.

Although many of Cronos’ haunted houses are straight out of the survival-horror playbook, from decaying apartment blocks to the obligatory menacing hospital, each area feels distinct and dreamlike thanks to hauntingly fractured architecture that seems trapped in some sort of limbo between time and space. However, connecting these interesting major areas is a noticeable amount of padding that adds unnecessary bloat to its 14-hour runtime. Even the Traveler herself gave voice to my exasperation the second time I had to put story progress on hold for upwards of an hour in order to gradually bring a trainline power generator back online, and I lost count of the times I had to slowly inch my way through boil-covered corridors of biomass that felt like squeezing through Satan’s lower intestines. It certainly looks and sounds revolting, but it’s the sort of thing that becomes mundane pretty quickly, and the tortured torsos waiting in the walls to ambush you in these areas only grow easier to anticipate over time.

In fact, although Cronos’ atmosphere is consistently moody and sinister, it never quite intensifies into the full-on frightfests that developer Bloober Team itself so expertly conjured up in last year’s Silent Hill 2 remake. Sure, there are plenty of cheap jump scares from monsters crashing through walls like they’re the Ghoul-Aid Man, but nothing terrifying enough to compel me to nervously turn on an extra light and check the shadows behind my couch midway through each play session. That said, there is some creepy environmental storytelling to be found here, from bloodstained interrogation rooms to hallways lined with the severed limbs and scattered shields of riot police. In tandem with the many interesting notes and audio recordings that give welcome context to how its society crumbled, Cronos consistently presents an intriguing world that feels at once both lived in and plagued by death.

Fighting Orphan Power Ragers

Cronos’ bloodsmeared hallways might look like they were decorated by a butcher, but the monsters stalking within them have clearly been inspired by a carpenter. Specifically, John Carpenter. The iconic horror director’s influence has reared its disturbingly ugly head in a survival-horror adventure once again, and Cronos is filled to the pus-oozing gills with twisted freaks that look like wax figures that have been left out in the sun too long. These mutated humans – known as “orphans” – come in a handful of forms, from stretched-out fiends with whipping tentacles for arms to towering, tank-like toughs that absorb multiple shotgun blasts before they drop, to the spider-like messes of body parts that scurry erratically along walls and ceilings, making it a challenge to keep them in your ironsights. Later, almost every enemy type is reintroduced in acid-spitting forms, putting greater emphasis on the importance of staying mobile.

Your main weapon to dispatch them with is a fairly rudimentary yet reliable pistol that can fire either standard shots or charged-up blasts, should you opt to deal extra damage on delay at the risk of leaving yourself open to a lunging attack. Extra ammunition can be crafted on the fly using chemicals and scrap scoured from the environment, but there’s clearly some intelligent balancing going on behind the scenes to only ever present just the right amount of resources to make you feel like you’ve barely got enough to survive rather than ever having the luxury of a surplus. That kept my paranoia levels at a consistent peak and meant that I stayed switched on as I entered each new hallway of horrors.

Cronos is filled to the pus-oozing gills with twisted freaks that look like wax figures that have been left out in the sun too long.

Over the course of the journey gun mods can be found, both as part of the main story’s path and also by sniffing out secrets behind locked doors, but for the most part these are fairly subtle variations on the same pistol, shotgun, and assault rifle types. One shotgun variant can fire high-powered charged-up blasts, while the double-barreled version can fire two blasts in quick succession, for example. It doesn’t seem to make a drastic difference one way or the other in terms of power, so it’s more a matter of letting you fight how you want to rather than upgrading from one to the next.

I did manage to get my hands on a high-powered railgun of sorts, but I mostly kept it locked up in the safe house storage chest because I could never make enough room in my inventory to be able to carry it. Speaking of which, it strikes me as odd that despite the fact the Traveler’s gun appears to shapeshift between weapon types while held in her hand, not unlike the all-in-one firearm found in Remedy’s Control, each gun variant takes up its own individual slot in her heavily restricted inventory space. How does that make sense? It would be like using an entire cutlery drawer to hold a single Swiss Army Knife.

At any rate, the bigger problem here is that because Cronos wears its Dead Space influence so plainly on its sleeve – from the messages written in blood on the walls, to the Isaac Clarke-style fashion the Traveler stomps through item crates, to the zero-gravity stretches that have you zipping between drifting chunks of terra firma – it practically begs for comparisons to that seminal survival-horror classic (and its excellent 2023 remake). Unfortunately, going toe to toe it comes up shorter than a zombie after a shotgun round to the head. Where the combat in Dead Space is wonderfully dynamic, enhancing the already-flexible gunplay with stasis powers to slow the charge of fast-moving monsters and telekinesis to turn their own detachable limbs into projectiles, Cronos is disappointingly one-note by comparison. You can shoot the legs out of certain enemy types to trip them up if you want, but generally your best option is almost always to aim for the head or a conveniently placed explosive barrel. It never really inspires much more improvisation or creative killing than that.

There’s no telekinesis, but there is the ability to target orb-like “oddities” found in the world and reverse their trajectories through space and time, introducing some light environmental puzzle solving in between enemy encounters that challenge you to rewind collapsed bridges and tunnels to clear the path forward. But this time-manipulating ability sadly has no application for elevating the fairly stock-standard combat, aside from occasionally allowing you to rebuild explosive barrels for repeat blasts during boss fights. It would have been interesting if you could perhaps reassemble one of the suicide-bombing acid monsters and set them as some sort of time bomb to trip up other attackers, or rewind one of the rushing ghouls back a few steps to buy yourself the breathing space to chamber your next shotgun round, but sadly you can’t do anything of the sort.

Instead, Cronos’ main combat idea is that some of its enemies will attempt to absorb the power of any corpses found in their vicinity, evolving them into stronger mutations that deal greater damage and withstand more of your limited ammunition should you fail to disrupt them in the process. This again, is not too far removed from the Infector necromorphs in Dead Space that reanimated human corpses if you didn’t kill them quick enough, and although it did create some added urgency to prioritise specific foes anytime the telltale swirl of corpse-sapping tentacles sprouted out of them, it never really made a huge difference to my general approach to each encounter.

Initially, Cronos encourages you to use single-use flamethrower bursts to burn any carcasses you come across lest they become energy-dispensing ATMs for the other orphans still standing, but I typically used the scrap parts required to craft flamethrower rounds for shotgun shells instead and never really ran into any major hurdles as a result. (The post-game stats screen indicates that I allowed just 20 enemies to merge with fallen foes, which is a pretty small percentage of the sizable number of disfigured demons I dispatched over the course of the campaign.)

Cronos is capable of creating survival horror at its stressful best, at least in short bursts.  

However, I did enjoy Cronos’ half a dozen or so boss fights. Although in practise they rarely require much more strategic complexity than to shoot the standard three glowing weak spots, they’re each nonetheless intimidating in size and the arenas you face them in are intensely claustrophobic, from the swirling mass of blackened tendrils that assembles into a towering golem to stalk you through a ruptured apartment, to the disgusting conjoined twins that crash through the walls of the steelworks’ basement. Each climactic clash had me desperately scrambling for ammo and panicking over each pistol shot, sometimes just barely making it through with my heart monitor redlining and only a couple of rounds left in the chamber. The handful of moments like these prove that Cronos is capable of creating survival horror at its stressful best, at least in short bursts.

Harvester of Sorrow

Aside from the corpse-merging mechanic mentioned earlier, the only other notable point of difference that Cronos’ combat presents is the essence system. As the Traveler harvests the essence of specific story characters and other fallen comrades you find along the way, they each give you an attribute buff, like increasing the damage you deal to enemies that are on fire, or reducing the amount of resources required to craft ammo and medkits. In a system reminiscent of the equipable status effects typically found in roguelikes such as Dead Cells, you can only have three of these essences active at once, and you can only add a new one by sacrificing one of your existing buffs – once it’s gone, it’s gone for good. That presented me with some interesting choices to shape my character with, even though it wasn’t always totally clear how much benefit I was getting. In one extreme case, the description of an essence was just a random string of numbers and letters like a suggested password from Google Chrome – I equipped it out of curiosity, but I have no idea what effect it had or indeed if it had any effect at all.

Elsewhere there are a few too many unwanted nasties that creep into the campaign on PlayStation 5, and I’m not talking about the tortured ghouls with second jaws for necks that stalk you at every turn. Oftentimes I’d have to stomp an item crate repeatedly before my hits would register, which became annoying particularly during the many horde mode-style arena fights when enemies were swarming from all angles. At other times I’d waste precious pistol rounds because the gas canister or explosive barrel just failed to rupture at first shot, which is not ideal when ammunition is at such a premium.

Most egregious, though, were the handful of times that the Traveler would get stuck on scenery. At one point, after surviving a particularly brutish late-game boss, I was heading back to save my game at the nearest safehouse when I got trapped in a room full of infinitely respawning acid bombers because the Traveler just straight-up refused to walk through a wide-open exit. That forced me to reload my save and fight that same boss all over again, which was more deflating than a punctured spacesuit.

Forsaken 64 is the Surprise Next N64 Game Coming to Nintendo Switch Online via the Mature App

Forsaken 64 is the surprise next N64 game coming to the Nintendo 64 – Nintendo Classics: Mature app for Nintendo Switch Online + Expansion Pack members.

Some N64 games on Switch and Switch 2 via the Nintendo Switch Online + Expansion Pack subscription are only available via the separate Mature app. The list includes Turok: Dinosaur Hunter, Turok 2: Seeds of Evil, Shadow Man and Perfect Dark. Now, add Forsaken 64, which launches September 4, to the list.

Forsaken 64 launched in 1998 courtesy of developer Iguana UK, which handled the port, and publisher Acclaim. It’s a 3D first-person shooter similar to 1995’s influential Descent, with a whiff of Quake. You navigate through a series of tunnels while blasting enemies in a sci-fi setting.

Here’s the official blurb from Nintendo:

You are a ruthless mercenary, sent to the condemned remains of Earth as part of a covert operation codenamed “Forsaken.” Your mission is to infiltrate and destroy the last bastions of the mechanized terror that wiped out all life on the planet. Earth is a death trap riddled with merciless mechanoid adversaries and gangs of rival bounty hunters, and you’ll have to brave them all astride your anti-grav pioncycle to make your fortune…or meet your doom. Choose between different modes in this first-person shooter title released for the Nintendo 64 system in 1998, and enter the fight in Single Player Mode or Multi-Player Mode. Then, select your bike. Each bike has different attributes, each biker a different attitude. Pick one that suits your style, then dive into your mission. The availability of weapons, enemies, and powerups changes depending on the level you play, so stay sharp!

Forsaken 64 is infamous for its U.S. box art, which leaned on the game’s Mature rating by showing a random woman’s face with a solitary tear and tattooed cheek. The woman did not appear in the game, with some fans accusing the image of being misleading. The PAL box art, on the other hand, simply displayed the Forsaken 64 logo on an image of Earth.

Every now and then Forsaken 64’s box art comes up in online conversation around the N64 console, with some fondly remembering how out of place it looked. “Without any previous knowledge or looking at screenshots, would you be able to guess Forsaken 64’s genre based on the boxart alone?” asked redditor Drowsy_Drowzee in a post eight months ago.

“I remember picking up Forsaken 64 as a loose cart back in the early 2000s and thinking it would be a cool horror/survival horror based on the name, cover art, and age rating. To my surprise, it was a vehicular action game.”

“Forsaken irritated me as a kid,” added InfiniteRespond4064. “I rented it not knowing what it was and found the gameplay really obtuse and boring. Cover art misleading.”

“It certainly stands out in a sea of fancy but bad CG renders,” said branewalker.

Check out IGN’s list of all the N64 games available on Nintendo Switch Online to find out more.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cyberpunk: Edgerunners Is Coming to Blu-Ray, and You Can Preorder Right Now

Cyberpunk Edgerunners is getting a second season, but if you missed the first season, it’s not too late to catch up on the Netflix-bound anime.

If you did enjoy it already, there’s good news: It’s coming to Blu-Ray via Crunchyroll, and you can preorder it right now.

Preorder Edgerunners On Blu-Ray Now

The first season is available to preorder via Crunchyroll’s own storefront so far, and is only available in the US at the time of writing. It’ll set you back $123.98 (that’s a lot of Eddies), and it’s a pretty packed set.

The 10 episodes are split across a trio of discs, there’s a storyboard booklet from director Hiroyuki Imaishi, another booklet, and three animation cel sheets alongside a poster.

Preorders are open now, with shipping expected from October 23, 2025. That date isn’t guaranteed, though.

In our glowing review from Matt Kim, we said, “Cyberpunk: Edgerunners doesn’t overtake Cyberpunk 2077 so much as it expands upon it.”

“But for the best version of Night City this side of the 21st century, consider diving into Studio Trigger’s madcap vision of the famous tabletop RPG. It’s a wild ride, but worth every blistering second, choom.”

If you’ve played Cyberpunk 2077 since the 2.1 update, you may have missed some references to the Edgerunners anime, like a new prominence for the song “I Really Want to Stay At Your House”, and equipment for V inspired by Edgerunners protagonist David.

A sequel to Cyberpunk 2077 is in the works, with the game shedding its ‘Codename Orion’ beginnings and now being called just “Cyberpunk 2”, at least for now.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Perfect Dark Was Nearly Saved by Take-Two, But the Deal Fell Through

The Initiative, the studio behind Perfect Dark, was shuttered earlier this year in a mass Microsoft layoffs, with its project apparently canceled. However, Perfect Dark apparently remained in development at Crystal Dynamics until just last week, while leadership from both studios struggled to find new funding from a surprising source: Take-Two.

In a report from Bloomberg, which IGN can corroborate from its own sources, it is revealed that Perfect Dark was not “fully abandoned” when The Initiative shuttered earlier this year. Leadership from both Crystal and The Initiative spent the following two months looking for a new publisher and funding source. While multiple parties expressed interest, the most likely candidate turned out to be Take-Two interactive. However, the two groups couldn’t come to an agreement, at least in part due to disagreements over long-term ownership of the property.

As a result, the deal fell through, resulting in last week’s layoffs at Crystal Dynamics as all hope of the project being reinstated vanished.

Crystal Dynamics originally signed onto Perfect Dark as co-developer after the project struggled to get off the ground with its first co-dev, Certain Affinity. Crystal was acquired by Embracer Group in 2022, and Perfect Dark was canceled in July after failing to appear at the Xbox Games Showcase the prior month.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Activision Gives Shocked Call of Duty Warzone and Black Ops 6 Players 20 Battle Pass Tier Skips and 15 XP Tokens for Free

Call of Duty players have a welcome surprise today after Activision handed out a whopping 20 free battle pass tier skips to Warzone and Black Ops 6 players.

In a social media post, below, Activision said the free handout was “in celebration” of the Black Ops 7 reveal. But Call of Duty fans are entirely more sceptical, based on the replies to the social media announcement.

Comments include everything from the typical “dead game” accusations having sparked the generous offer to convince lapsed players to return to the game, to pressure from Battlefield 6 forcing Activision into more pro-consumer behavior.

There’s also a degree of frustration from some who had just spent money to unlock tier skips before this announcement. And there are of course plenty of fans who are just happy to get free stuff.

In truth, Activision has handed out free tier skips and XP tokens before. Indeed, around this time last year it gave 10 tier skips and 20 XP tokens to players who downloaded last year’s Season 5 Reloaded update.

Whatever the case, this year’s Season 05 Reloaded launches on September 4. It adds a new Multiplayer map, new and returning modes, new armaments, events, Reckoning Directed Mode in Zombies, and more.

In a blog post, Activision warned that the Season 5 Reloaded download will be larger on some platforms, and blamed it on “reorganizing” Call of Duty content to prepare for the Black Ops 7 beta on October 2. Does that mean Call of Duty’s infamous file size will shrink for this year’s game?

As a “thank you” for downloading the update (how big is it going to be?!), Activision is gifting players a pack of 2XP Tokens across all platforms. Players who complete the download and log into Call of Duty from 10am PT on September 4 until October 1 will receive:

  • Five 1-Hour Double Player XP Tokens (5 hours total)
  • Five 1-Hour Double Weapon XP Tokens (5 hours total)
  • Five 1-Hour Double Battle Pass XP Tokens (5 hours total)

There’s a lot happening in the world of Call of Duty. We just got the announcement of a Call of Duty live-action movie from Paramount, and last month a U-turn on goofy skins for Black Ops 7’s launch, which won’t see a carry forward option for cosmetics.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Steal the Brainrot Fortnite Codes (September 2025)

Steal the Brainrot has found its way to Fortnite’s Creative mode and is proving to be just as popular as the Roblox experience it’s inspired by. Ferins, who is responsible for creating Steal the Brainrot island has mirrored the tycoon game, allowing Fortnite players a taste of stealing and buying brainrots, generating cash and locking their abses, as well as earning money offline.

There is also the bonus of Steal the Brainrot Fortnite codes, which give you boosted sever luck and the chance to spawn a variety of Brainrot Gods and Zombies. So, if you’re looking for all active Steal the Brainrot codes, IGN has you covered.

Working Steal the Brainrot Fortnite Codes

These are the currently working codes for Steal the Brainrot Fortnite.

  • 0108 – 2x Server Luck (10 Minutes)
  • 1507 – Brainrot God
  • 1825 – Brainrot God Lucky Rot
  • 1912 – Brainrot God Lucky Rot
  • 2388 – Brainrot God
  • 5289 – 3x Random Zombie Brainrots
  • 7346 – Brainrot Gold Lucky Rot

Expired Steal the Brainrot Fortnite Codes

When codes expire, you’ll find them here. For now, there are no codes that have expired.

How to Use Steal the Brainrot Fortnite Codes

To be able to use the codes listed above, you’ll of course need to have Fortnite downloaded and installed. You’ll then want to find the Steal the Brainrot experience, which is run by Ferins and has the island code 3225-0366-8885.

Then, locate the terminal that’s inbetween the Shop and the Spinning Wheel. Head for the center of the map to find them along with a few other machines. You’ll be able to enter the codes listed above as a pincode. Hit enter once you’ve put the pincode in, and your bonus will be activated.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

3 New Green Goblin Cards Revealed for Spider-Man’s Magic: The Gathering Crossover

Reveals for Magic: The Gathering’s upcoming Spider-Man crossover set are in full swing, and we’ve got an exclusive first look at three new cards themed around the villainous Green Goblin. While four different versions of the Goblin himself have already been revealed (one of them by us back in March), today we have a first look at cards depicting his signature weapon, glider, and home base.

Here are all three of those new cards:

For me, the standout card here is easily Oscorp Industries, a Rare land with Mayhem, which means it can be played from your graveyard if you discarded it that turn. Mayhem is the featured mechanic of the black-red color pair that Green Goblin lives in for this set, and is a bit of a twist on an existing mechanic called Madness. This lets you wring out some extra value by essentially negating the downside of other cards that have you discard as an additional cost.

But what makes Oscorp Industries especially notable is that it’s the first real land with either Mayhem or Madness on it. There was one before this, but it was a non-legal “playtest” card called Madlands from last year’s Mystery Booster 2 set, which now makes what seemed like a goof at the time actually a bit of a tease for what was to come. (Speaking of playtest cards, I recently wrote all about the Unknown events that put them directly in the hands of its players.)

Given the discard theme, the other two Green Goblin cards we are revealing today make a whole lot of sense. Pumpkin Bombardment is a simple Common removal spell that costs a single red or black mana to cast, but comes with the additional cost of either paying two more mana of any color or discarding a card – an effect that could actually be beneficial with the right Mayhem cards in your hand.

For example, Rocket-Powered Goblin Glider, which is a Rare equipment that automatically equips itself to a creature if you use its Mayhem ability to cast it. This isn’t the most exciting equipment in the world if you have to pay the full three mana to cast it and then two more to equip, but doing both for just two mana and cheating the otherwise detrimental discard effect of another card sounds pretty appealing to me in the right deck.

Of note, if you only play Magic: The Gathering on the digital MTG Arena client, you won’t see these exact cards show up there. Wizards of the Coast previously revealed that Spider-Man would be entirely reskinned as part of an initiative called “Through the Omenpaths” for its online releases. We don’t have the alternate looks for these three to share today, but the full card image gallery for that version of the set will be going live on September 8.

The Spider-Man set is already available for pre-order ahead of its September 26 paper release, though be warned that things like the fancier Collector Boosters have started spiking to ridiculous prices. And if you are just learning Magic (or superheroes aren’t your speed), we recently did a hands-on preview of the upcoming Avatar: The Last Airbender Beginner Box that will arrive alongside that crossover set later this year.

Tom Marks is IGN’s Executive Reviews Editor. He loves card games, puzzles, platformers, and puzzle-platformers.

Xbox Game Pass September 2025 Wave 1 Lineup Confirmed — Hollow Knight: Silksong Dominates

Microsoft has confirmed the Xbox Game Pass September 2025 Wave 1 lineup of titles, which is headlined by Team Cherry’s hotly anticipated Hollow Knight: Silksong.

But first, available today, September 2, is I Am Your Beast (Cloud, PC, and Xbox Series X|S), via Game Pass Ultimate, PC Game Pass, and Game Pass Standard. Here’s the official blurb from Microsoft’s announcement post on Xbox Wire:

“I Am Your Beast is a shortform covert revenge thriller FPS about getting hunted across the North American wilderness by the military-industrial complex — and turning the tables. Break your opponents. Use their own equipment against them. Duck into your tunnel network before enemy forces zero in on your location. Repeat.”

Tomorrow, September 3, sees Nine Sols (Xbox Series X|S) via Game Pass Standard. “Nine Sols is a lore-rich, hand-drawn 2D action-platformer with Sekiro-inspired, deflection-based combat. Embark on a journey through an Asia-inspired fantasy world, explore a land once ruled by an ancient alien race, and follow a vengeful hero on a quest to slay the 9 Sols — the powerful rulers of this forsaken realm,” Microsoft said.

And here’s the big one: on September 4 — finally! — Hollow Knight: Silksong (Cloud, Console, and PC) hits Game Pass Ultimate and PC Game Pass. “Available on day one with Game Pass: Ascend to the peak of a vast, haunted kingdom in Hollow Knight: Silksong! The sequel to the award-winning action-adventure, Hollow Knight. Explore, fight and survive as Hornet, princess-protector of Hallownest, as she discovers a land ruled by silk and song.”

Check out the Hollow Knight: Silksong global release times to find out when the game unlocks in your timezone. If you’re playing (or replaying) Hollow Knight before Silksong, take a look at IGN’s newly refreshed Hollow Knight walkthrough and detailed Hollow Knight interactive map to make sure you don’t miss any collectible locations.

Spare a thought for Cataclismo (PC) , which also hits Game Pass Ultimate and PC Game Pass on September 4. “Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.”

Moving on, September 10 will see PAW Patrol World (Cloud, Console, and PC) launch across Game Pass Ultimate, PC Game Pass, and Game Pass Standard. “Returning to the Game Pass library, explore the world of the PAW Patrol cartoon like never before, in a 3D action adventure where anything is PAWsible. Play as your favorite pups, drive their vehicles, and save the day by taking on fun rescues and missions either in single-player or with your family in couch co-op. It’s the ultimate PAW Patrol playtime!”

And finally for Wave 1, on September 16 RoadCraft (Cloud and Xbox Series X|S) releases on Game Pass Ultimate and Game Pass Standard. “In the wake of natural disasters, RoadCraft calls on you to rebuild what’s broken. Operate a fleet of over 40 authentic construction vehicles to clear debris, repair roads and bridges, and restore essential infrastructure. Tackle realistic challenges solo or in cooperative play across expansive, physics-driven environments shaped by destruction and recovery.”

It’s worth noting that Indiana Jones and the Great Circle DLC The Order of Giants launches on September 4. Game Pass members can save 10% on the Digital Premium Upgrade to get access on day one or purchase the DLC separately on September 4. (Check out IGN’s Indiana Jones and the Great Circle The Order of Giants interview from gamescom 2025 to find out what to expect.)

And there’s an EA Play Early Access Trial for EA Sports NHL 26 on September 5. “Tell the world to Check My Game with the EA Play early access trial on Xbox Series X|S. Game Pass Ultimate members can take to the ice for up to 10 hours in EA Sports NHL 26. If you decide to buy, your progress carries over to the full game, so you can get ready for the next match.”

Xbox Game Pass September 2025 Wave 1 lineup:

  • September 2 – I Am Your Beast (Cloud, PC, and Xbox Series X|S) Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • September 3 – Nine Sols (Xbox Series X|S) Now with Game Pass Standard
  • September 4 – Hollow Knight: Silksong (Cloud, Console, and PC) Game Pass Ultimate, PC Game Pass
  • September 4 – Cataclismo (PC) Game Pass Ultimate, PC Game Pass
  • September 10 – PAW Patrol World (Cloud, Console, and PC) Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • September 16 – RoadCraft (Cloud and Xbox Series X|S) Game Pass Ultimate, Game Pass Standard

As always, a number of games are set to leave Game Pass this month. You can use your membership discount to save up to 20% off your purchase to keep them in your library.

Leaving Xbox Game Pass on September 15:

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Space Marine 2 Developer Says a Large Chunk of Fans Have ‘Assumptions’ About the Warhammer 40,000 Universe That ‘Are Not Correct’ as a Result of the Huge Success of the Game

Space Marine 2 offers just a slice of the Warhammer 40,000 setting, presenting the Ultramarines chapter of Space Marines against two enemy factions: the Tyranids and the Thousand Sons traitor legion. This, its developer has said, has led to some “assumptions” about the Warhammer 40,000 universe that are untrue — assumptions that have become widespread as a result of the game’s huge success.

Speaking to IGN at gamescom 2025, Tim Willits, development chief at Saber Interactive, said Space Marine 2’s popularity had opened the door to the grimdark Warhammer 40,000 setting for an army of new fans who aren’t necessarily clued up about the intricacies of the universe.

“I heard that lots of people now think that Thousand Sons are the only Chaos faction because that’s what we had in the game,” Willits said, reflecting on Space Marine 2’s first year.

“And so people are like, ‘Oh, I guess Thousand Sons, they’re Chaos.’ It’s like, ‘Actually no it’s not.’ They’re actually just a small faction. But people are just like, ‘That’s the one I played against.’”

Indeed, there is a long list of Chaos factions within the setting. If there’s an antagonist of the Warhammer 40,000 universe, it’s probably Abaddon the Despoiler’s Black Legion, who do not feature in Space Marine 2. Other traitor legions include the Death Guard, the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Word Bearers, and the Alpha Legion. But then there are Chaos-aligned renegade Space Marine chapters, warbands, and smaller groups to contend with. Yes, it’s a lot!

This assumption about Chaos extends to the Space Marines themselves. The Ultramaines — considered the poster boys of the Warhammer 40,000 setting and the chapter used by Games Workshop itself when introducing newcomers to the tabletop via starter sets — are the protagonists of the Space Marine 2 campaign, although many other factions are available to play as in the PvE and PvP modes.

“People have assumptions about the Warhammer 40,000 universe that are not correct,” Willits continued. “Like Thousand Sons being the only Chaos faction. That is kind of humorous. And like, ‘Oh Space Marines are only blue!’ That has been quite humorous to be honest, which is good for us.”

Indeed it is good for Saber Interactive, which has seen the star of Space Marine 2, Lieutenant Titus, not only become an official part of the Warhammer 40,000 tabletop game via his own model and datasheet, but immortalized via a star turn in the superb Warhammer 40,000 episode of Amazon’s Secret Level animated anthology.

Games Workshop has benefited greatly from Space Marine 2’s success as well, and not just in terms of licensing revenue. Anecdotally, staff at the company’s stores report a flood of newcomers who cite Space Marine 2 as their entry point. Clearly hoping to capitalize on the interest, Games Workshop recently announced the first ever officially licensed wearable Space Marine helmet — styled after Lieutenant Titus from Warhammer 40,000: Space Marine 2 of course.

One of the big questions going into the already confirmed Space Marine 3 is whether Saber will venture beyond the Ultramarines and the Thousand Sons in terms of the next campaign. The story seems to set up the addition of the Necrons, which at this point probably wouldn’t come as much of a surprise for Space Marine 3. But could other Space Marine chapters also appear? Perhaps other Chaos factions, too? We asked Willits about Space Marine 3, but he remained tight-lipped.

Check out more from IGN’s gamescom interview with Tim Willits to find out why delaying Space Marine 2 was the best thing Saber ever did.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hollow Knight: Silksong Global Release Times Confirmed

Hold on, Hollow Knight fans — we’re almost there. Hollow Knight: Silksong is slated to release this coming Thursday, September 4 on PC, Switch, Switch 2, PS4, PS5, Xbox One, and Xbox Series for $19.99 / €19.99 / ¥2300.

The highly anticipated sequel to the award-winning metroidvania sees us play as Hornet as we journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts, and uncover ancient secrets tied to your nature and your past.

Team Cherry finally revealed Hollow Knight: Silksong’s September 4, 2025, release date at gamescom. We learned the news via a nearly two-minute trailer dropped by Team Cherry, which showed a ton of new footage from the game. We see Hornet exploring, loads of new insectoid NPCs, dreary graveyards, swamps, a bustling city, new enemies, new bosses, an Ori-style escape sequence, and more.

Here’s when the game will unlock for you in your timezone, as confirmed by Team Cherry earlier this week. And no, there’s no way to unlock early access, I’m afraid.

Hollow Knight: Silksong global release times:

Thursday, September 4, 2025

PDT (Los Angeles):

  • 7am

CST (Mexico City):

  • 8am

EDT (New York):

  • 10am

ART (Buenos Aries):

  • 12pm noon

BST (London):

  • 3pm

CEST (Paris, Rome, Berlin):

  • 4pm

GST (Dubai)

  • 6pm

JST (Tokyo):

  • 11pm

Friday, September 5, 2025

AEST (Sydney):

  • 12am midnight

NZST (Wellington):

  • 2am

It’s worth noting that Team Cherry has also confirmed that Hollow Knight: Silksong players on Nintendo Switch can unlock “enhanced” Switch 2 features for free.

If you’re playing (or replaying) Hollow Knight before Silksong, take a look at IGN’s newly refreshed Hollow Knight walkthrough and detailed Hollow Knight interactive map to make sure you don’t miss any collectible locations.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.