The 25 Best FromSoftware Bosses

FromSoftware has become a leading developer of action RPGs, crafting a number of unforgettable journeys into grimdark lands filled with horrors and wonder in equal measure. But, despite its unrivaled approach to level and lore design, FromSoft’s lasting legacy will likely always be its bosses: deeply challenging, typically horrific foes that push your skills to the very limits.

For its next game, Elden Ring Nightreign, FromSoftware is going all-in on the bosses. This roguelike-ish co-op game is fully combat focused, with each of Nightreign’s runs pitting players against an increasingly difficult set of bosses. And, as the first trailer revealed, some of those bosses are returning foes from the Dark Souls series, including the majestic Nameless King.

This isn’t a list of the most difficult bosses. This is a list of the GREATEST bosses in FromSoftware history.

With all this in mind, we asked ourselves: what are the best boss fights FromSoftware has made? We considered battles from across FromSoftware’s “Soulsborne” style games – Elden Ring, Bloodborne, Sekiro, Demon’s Souls, and the Dark Souls trilogy. We assessed not just the challenge of each fight, but every element of the battle: the music, the setting, the mechanical complexity, the lore significance, and many other details. What follows are our 25 favourites, based on all those criteria.

This isn’t a list of the most difficult bosses. This is a list of the greatest bosses in FromSoftware history.

25. Old Monk (Demon’s Souls)

Conceptually, the Old Monk from Demon’s Souls is one of the coolest ways FromSoftware has tried to push its vision of PvP multiplayer invasions. Instead of a traditional, computer-controlled boss, the Old Monk has the chance of being puppeted by another player. While the level of challenge the Old Monk poses largely depends on the skill of the summoned player, this unusual event nonetheless does a good job of reminding you that enemy players can appear in your game at any time, even during a boss fight.

24. Old Hero (Demon’s Souls)

While many of its bosses have been totally eclipsed by more elegantly designed foes in subsequent games, Demon’s Souls’ puzzle-style showdowns remain fascinating highpoints in FromSoft’s library. Old Hero is the best example; a tall, glowing, hard-hitting ancient warrior who is completely blind. He flails out in all directions, but his inability to track you by sight makes avoiding his blade practically trivial. However, while he can’t see you he can hear you, and so the clash against Old Hero becomes a quasi-stealth experience. It’s hardly a difficult fight, settling into a pattern of sneaking into position, striking the Hero’s ankles, and then silently holding back until he resets his patrol. Despite this, Old Hero stands as a unique event in FromSoft history, and laid the groundwork for esoteric bosses like Elden Ring’s Rennala and Sekiro’s Folding Screen Monkeys.

23. Sinh, the Slumbering Dragon (Dark Souls 2: Crown of the Sunken King)

Dragons are typically some of the toughest bosses in FromSoftware’s games, but early dragon fights in games like Dark Souls and Demon’s Souls felt more like prototypes compared to some of the epic dragon fights that appear in newer games. A turning point for fantasy’s iconic winged beasts, when dragon fights truly began to feel like epic clashes, came in Dark Souls 2’s Sunken Crown trilogy with the battle against Sinh, the Slumbering Dragon. With swelling music accompanying this monstrously difficult fight in the depths of a poisonous cavern, Sinh is the template for how cool and terrifying all later dragon fights feel in FromSoftware games.

22. Ebrietas, Daughter of the Cosmos (Bloodborne)

While you must put down a number of eldritch creatures during your journey through Yarnham, none reflects Bloodborne’s relationship with the works of Lovecraft quite like Ebrietas, Daughter of the Cosmos. A mass of tentacles, growths, and wings, she’s the creature worshiped by the Healing Church and the origin point of Blood Ministration. In short, she’s a key reason for why the events of Bloodborne take place. While she doesn’t quite prove as fearsome as her backstory may suggest, she nonetheless provides a thematically-rich showdown; her most devastating attack sees her rip open the cosmos to fire volleys of arcane energy, while her regurgitated blood inflicts Frenzy; a status effect that slowly drives you insane by inflicting the Eldritch Truth upon your mind. As we said, it’s Lovecraft as hell.

21. Fume Knight (Dark Souls 2)

Arguably the most difficult fight in Dark Souls 2, Fume Knight combines speed and brawn. He dual-wields two weapons; a long-sword for speedy attacks, and a hulking Buster Sword-style blade for heavy damage. He’ll later combine the two into one giant flame sword that you do not want to get on the wrong end of. While the Fume Knight’s difficulty makes him stand out, he’s also very fun to fight. FromSoft’s duel-style fights typically pit you against either a speedy knight or a heavy, but Fume Knight combines both in one flame-wielding package.

20. Bayle the Dread (Elden Ring: Shadow of the Erdtree)

The fight against Bayle the Dread is memorable enough on its own, what with being one of the hardest bosses in a DLC featuring some of the toughest bosses throughout all of Elden Ring. But what really elevates it and sends it over the edge, making it one of the best fights throughout the series, is your NPC ally, Igon. His guttural cries of sheer hatred for Bayle, both in the leadup to the fight and the fight itself, are just so unforgettable, and add another layer of excitement in an already incredibly exciting face-off against a hideous dragon.

19. Father Gascoigne (Bloodborne)

Every FromSoft game has a proving ground moment relatively early on. These boss fights challenge your grasp of the game’s mechanics, and if you can’t overcome them, then that’s likely where your playthrough ends. Bloodborne features perhaps the best of this particular style of boss with Father Gascoigne. If you just mindlessly strike at him, he will counter you with a gunshot and use a visceral attack for huge damage. And if you just try to just rely on your reflexes and dodge his attacks, he will likely outlast you thanks to how little damage you do and how few healing blood vials you likely have. To take on Gascoigne, you need to learn how to use the environment to your advantage, to not get greedy with your offense, and ideally how to use your own gun to parry his slower attacks – all of which are crucial skills that you’ll need to know for future, harder fights in Bloodborne.

18. Starscourge Radahn (Elden Ring)

Elden Ring is bursting to the seams with sweeping spectacle, but not many of its encounters come close to facing off against the scale of Starscourge Radahn and his vast festival battlefield. The oversized, maniacal experimenter of gravity magic may cut a slightly comical figure atop his tiny-by-comparison steed, but the last thing you’ll be doing is laughing when he’s plunging down to earth like a meteor hellbent on your destruction…

While a patch dropped in Elden Ring’s earliest days means he no longer offers the same level of ludicrous challenge he once did, the battle against Radahn is still a fight that stands as one of Miyazaki’s most inventive. The ability to summon in numerous NPC companions you’ve met along your journey adds a real sense of “epicness” to the battle as well, as the likes of Blaidd, Lionel the Lionhearted, and everyone’s favourite big pot lad, Iron First Alexander, join the fray. It’s an encounter worthy of the Festival of Combat’s name, and one that ends in one of the most (literally) earth-shattering moments of Elden Ring, revealing a whole new layer to FromSoft’s masterpiece.

17. Great Grey Wolf Sif (Dark Souls)

FromSoft’s games are laden with melancholy, but few moments reach the heart-tugging heights (depths?) of being asked to strike down Great Grey Wolf Sif. Artorias’ loyal oversized canine companion, Sif can be found guarding the grave of its fallen master, wielding his large greatsword between his jaws. This may not be Dark Souls’ most challenging encounter, but it is one heavy with atmosphere and story implications. All this can’t help but leave an emotional imprint on those who take part in it. As such, it remains one of the series’ most enduring moments, and a reminder that FromSoft’s worlds and characters are rarely presented as morally black and white. Instead, they’re forever grey.

16. Maliketh, the Black Blade (Elden Ring)

If you want an example of one of, if not the most purely aggressive bosses in Souslike history, look no further than Maliketh. Even in his bestial first phase, he rushes towards you, darting in and out of the fight, tossing rocks at you even as he dodges away. But the real terror begins when he throws away his robe and reveals his true form: Maliketh, the Black Blade. He doesn’t even restore his health, but it never feels like he’s coming into the battle at anything less than 100% because it’s so hard to actually find opportunities to hit him. His combos are long and have multiple follow ups that are easy to catch you by surprise if you’ve not committed every precise pattern to memory. Despite this difficulty though, Maliketh remains one of the most memorable boss battles throughout all of Elden Ring for how high intensity the whole fight is, right from the get go.

15. Dancer of the Boreal Valley (Dark Souls 3)

Dancer of the Boreal Valley is a visually stunning, technically unique boss fight. Wielding a pair of curved blades, this giant armored boss utilizes her long limbs and erratic fighting style to keep players on their toes. Unusually timed animations mean you never know when she’s going to strike, nor from what distance, making it hard to predict her moves. But Dark Souls 3’s animation team deserves extra credit for creating such an eerie figure whose dance-like movements certainly live up to her name.

14. Genichiro Ashina (Sekiro)

The first time players face off against Sekiro’s Genichiro Ashina, the battle takes place in a field of reeds on a moonlit night. While the boss fight will likely last only a few short minutes, it is one of the most memorable fights in the entire game. That’s until you face him again atop Ashina castle, where you’ll face one of the most epic duels in FromSoftware history. Crossing swords with Genichiro Ashina will require all your strength and guile, and learning to deflect literal lightning back at your foe is perhaps Sekiro’s mythical swordsman fantasy at its most potent. Ultimately, though, this fight is a test to see whether you grasp Sekiro’s key concepts of parrying and deflecting. Because if you’re not prepared for Genichiro, you’re not prepared for Sekiro.

13. Owl (Father) (Sekiro)

As Sekiro’s storyline begins to branch in its final act, progressing towards the Purification ending involves killing Wolf’s imposing and traitorous father, Owl. The fight’s emotional blows are second only to its physical ones, as Owl is one of the most aggressive and hardest-hitting bosses in the entire game. He has an arsenal of lethal gadgets up his sleeve, hurling handfuls of shuriken as he leaps through the air and casting trails of thick smoke and sparks that conceal his long-reaching sword strikes. Despite his heavy, muscular physique he’s surprisingly quick, especially during the fight’s second phase when he’s able to make use of a spectral owl to teleport across the arena. Murdering your father is a difficult thing to do, but when the fight’s as thrilling as this one, the feeling is not entirely unpleasant.

12. Soul of Cinder (Dark Souls 3)

If there’s a boss who can represent the very essence of Dark Souls through aesthetics alone, it’s the Soul of Cinder. The final boss of Dark Souls 3, this manifestation of every Lord who linked the Flame takes the form of a grimdark knight shrouded in fire. Its amalgamation nature means it fights with an unpredictable array of styles. One moment it could perform a deadly pirouette with an elegant curved sword, and the next close the distance between you with a piercing spear lunge. It’s the fight’s second phase, though, that really locks Soul of Cinder into the history books. Unleashing heavy, multi-strike combos with a flaming blade, his attack patterns recreate those of Gwyn, the Lord of Cinder and final boss of the original Dark Souls. And so the trilogy ends in a beautiful, haunting reflection of its seminal first outing.

11. Sister Friede (Dark Souls 3: Ashes of Ariandel)

A brutal endurance test across three distinct phases, Sister Friede is arguably the most punishing boss fight in the entire Dark Souls series. Hidden away in the Ashes of Ariandel DLC, Friede is a scythe-wielding nun that fights with such relentless aggression that the most difficult thing is not so much staying alive, but finding the opportunity to deal even a single point of damage. She fights alone in the fierce first and third phases, but it’s the middle phase where things really get going. Friede awakens the ginormous Father Ariandel, who drags himself around the area while spilling great tides of searing flame from his massive bowl. Overcoming both Ariandel and the frost-casting Friede simultaneously is a song of ice and fire for the ages.

10. Orphan of Kos (Bloodborne: The Old Hunters)

Bloodborne’s most infamous foe, Orphan of Kos plagues the nightmares of all who have faced it. The grotesque, shrieking offspring of a dying Great One, the Orphan is a terrifyingly fast boss. After closing the distance with a spry leap, it attacks tirelessly with lengthy, unpredictable combos that are difficult to parry and leave practically zero room for error. Oh, and if its corpse-like form wasn’t gross enough, it wields its own solidified placenta as a weapon, hurling pieces of it at you as if they were organic grenades. It truly is the thing of nightmares.

9. Malenia, Blade of Miquella (Elden Ring)

No other FromSoft boss has defined the cultural zeitgeist like how Malenia, Blade of Miquella did. That was a clear shift in the gaming community when players steadily started to discover her hiding spot at the bottom of Elden Ring’s Haligtree. Arguably the 2020 Game of the Year winner’s most challenging fight, and if not definitely one of its most memorable, the clash against Malenia takes place over two punishing stages that put all of your dueling skills to the test. If your name isn’t Let Me Solo Her, that is.

The first is a sword-centered face-off in which the legendary twin of Miquella, who brought Caelid to ruins through an unleashing of scarlet rot, aims to skewer you with her mesmerisingly deadly waterfowl dance maneuver. If you manage to weave yourself in and out of her flurrying swipes you’ll meet her second form: the beautifully destructive Goddess of Rot persona that unleashes sparkling red plumes that eat at your health bar. Malenia’s a mighty challenge to take down, but also a boss fight filled with visual spectacle and rooted in a deep story attached to the shattering of Elden Ring’s world.

8. Guardian Ape (Sekiro)

Sekiro’s Guardian Ape is undoubtedly the most comedic foe on this list. As you’d expect of a giant monkey, this mighty beast lashes out with a primal rage, its gangly limbs flailing outwards in order to sweep you off your feet. But between those strikes are moments of gleeful toilet humour, as the Guardian Ape farts poison gas in your face and slings stinky mounds of poop across the battlefield. It’s delightfully silly stuff.

But the Guardian Ape is also the dirtiest trick FromSoft has ever pulled, and not because of all the feces. With the ape’s head severed from its neck, it seems like the fight is over. The “Shinobi Execution” graphic even appears, which always marks the end of a tough battle. And then the Guardian Ape stands up, its head grasped in one hand, the sword that decapitated it in the other. And then you must survive a frenzied fright with the Ape’s shrieking, reanimated corpse. There’s never been a table flip quite as effective as this one.

7. Knight Artorias (Dark Souls: Artorias of the Abyss)

Artorias the Abysswalker is a truly tragic figure within Dark Souls’ lore. Possessed by the essence of darkness and forced to abandon his friends and compatriots, Artorias is a great piece of Dark Souls writing. Not only that, he’s also an exhilarating boss fight. After dying again and again to Artorias’ rapid attacks and tricky combos, by the time I defeated him I felt like I should start recording my gameplay like SunhiLegend. Moreso than any other fight, beating Artorias feels like a rite of passage for anyone looking to embark on the path of mastering Dark Souls.

6. Nameless King (Dark Souls 3)

The Nameless King is an example of a perfect Dark Souls boss. He’s undeniably one of Dark Souls 3’s most difficult foes, but nevertheless puts up a fair and measured fight. His lightning-wreathed lunges and explosive slams are clearly telegraphed, and you don’t need superhuman reflexes to counter him. What you do need is endurance, persistence, and flexibility, as this long fight of two halves presents a duo of unique challenges. The first phase is a gold-standard dragon duel, with the King riding atop his fire-belching, constantly mobile wyvern. With his mount defeated, you move onto the grounded second phase in which you go toe-to-toe for the thrilling finale. Fought atop Archdragon Peak within the eye of a storm, Nameless King provides an unforgettable spectacle soundtracked by one of the series’ best ever musical themes. This really is almost as good as it gets.

5. Dragon Slayer Ornstein and Executioner Smough (Dark Souls)

The first time you encounter Ornstein and Smough, you might think to yourself, “Two on One? That doesn’t seem very fair.” What’s funny, then, is that after you finally manage to kill one of them, the other absorbs their fallen ally’s power, restoring all of their health, and becomes a tougher version of what you’ve already been fighting, no doubt prompting you to think, again, “Wait, that doesn’t seem very fair!”

Ornstein and Smough established the very template for this kind of double boss fight, and it’s one that FromSoftware loves to include in virtually every one of its games released since Dark Souls. None have quite reached the level of notoriety as Ornstein and Smough, though. It’s an unforgettable fight on its own, but its influence on the genre as a whole is what truly makes this battle so special.

4. Ludwig, The Accursed/Holy Blade (Bloodborne: The Old Hunters)

Ludwig is arguably Bloodborne’s most complex boss. He constantly evolves throughout the fight, making use of new moves as you chip deeper into his health bar. Across both phases he’s able to command a total of 23 unique attacks, many of which are unleashed with such ferocity that even a minor error can leave you crushed beneath Ludwig’s hooves. To defeat him you need to fully embrace Bloodborne’s trademark aggression and speed, particularly in the first phase, in which Ludwig leaps around like a frenzied Buckaroo. Alongside being a serious challenge, Ludwig is a great encapsulation of Bloodborne’s tragic lore. He’s the Healing Church’s first hunter, now mutated into a horse-like, multi-limbed eldritch horror thanks to his dangerous obsessions. Proudly wielding Yarnham’s version of FromSoft’s recurring Moonlight Great Sword, Ludwig is one of the studio’s greatest creations.

3. Slave Knight Gael (Dark Souls 3: The Ringed City)

Few fights feel as truly mythical as the showdown with Slave Knight Gael. The final boss of Dark Souls 3’s The Ringed City DLC, he more than lives up to the task of being the trilogy’s concluding challenge. In the fight’s opening act he crawls around, beast like, swinging his blade in heavy, imprecise arcs. But come phase two, Gael takes on the strength of the Dark Soul itself. He stands upright, his cloak billowing like the wings of a fallen angel. Armed with a terrifying array of abilities, from clouds of spectral skulls and lighting strikes to a machinegun-like crossbow, this fallen knight really is the ultimate test of skill. And, thanks to Gael’s story being so intricately entwined with the entire canvas that is the Dark Souls story, besting him feels like a momentous occasion. Soundtracked by an orchestra and choir going the whole nine yards and fought on a battlefield that’s essentially the ashes of existence itself, Slave Knight Gael is Dark Souls’ finest ever boss.

2. Lady Maria of the Astral Clocktower (Bloodborne: The Old Hunters)

“A corpse should be left well alone.” With those words, Lady Maria of the Astral Clocktower catapults her way into the top tier of FromSoftware’s greatest bosses. In her horological throne room, you’ll face one of Bloodborne’s most technically accomplished duelists. Dodging her twin swords and pistol is tough enough already, but as the music ramps up and she begins to channel her blood powers, the fight reaches greater and greater levels of intensity. Dodge, parry, and attack until finally you slaughter your foe. The song ends and the curtains draw. Lady Maria, take a bow.

1. Isshin, the Sword Saint (Sekiro)

The intricate complexities of its focused combat system sets Sekiro’s boss battles apart from their peers in the wider FromSoft library. Sekiro really is the best swordplay simulator around – a whirlwind of exhilarating parries and viciously sharp strikes – and so it’s perhaps only logical that its climatic clash stands as the very best boss fight FromSoftware has ever made. Isshin, the Sword Saint is everything that makes Sekiro so special, all wrapped up in a four-phase battle that’ll have your heart beating faster than it ever has before.

Technically two fights in one, Sekiro’s final clash begins with one last duel against Genichiro, who is ritually torn apart to resurrect his grandfather, the legendary warrior Isshin. And legendary really is the word; Isshin dominates a beautiful battlefield with a variety of techniques that pull on almost every single tactic you’ve mastered across your journey. You’ll need to counter piercing thrusts from both sword and spear, block bullets from a surprise pistol, and even deflect searing bolts of lightning in the fight’s final moments. Isshin is relentless in his offense, but there’s a precision and elegance to this fight that turns the whole thing into a deadly dance. It’s intimate and controlled and measured in a way few FromSoft battles are, and conquering Isshin provides an unmatched feeling of accomplishment. The Sword Saint may not be discussed as widely as iconic foes from Dark Souls, Elden Ring, and Bloodborne, but his downfall is, at least as far as we’re concerned, FromSoftware’s finest boss battle.

Victory achieved. Prey slaughtered. Enemy felled. Our choices and ranking of the top 25 FromSoftware bosses is complete. Did we miss one of your favourites? Let us know your picks in the comments. You can also rank these 25 bosses yourself using the IGN Tier List tool below.

This list was compiled and written by Simon Cardy, Matt Kim, Mitchell Saltzman, and Matt Purslow.

Kingdom Come: Deliverance 2 Does the Business for Embracer as It Nears 2 Million Copies Sold

Embracer has hailed the success of Kingdom Come: Deliverance 2, confirming it is near the 2 million sold mark.

Kingdom Come: Deliverance 2 sold 1 million copies just a day after launch, and has now nearly doubled that figure 10 days later.

It’s an incredible sales success for developer Warhorse Studios’ medieval Europe action role playing game sequel, which launched on February 4 across PC, PlayStation 5, and Xbox Series X and S. Embracer said Kingdom Come: Deliverance 2 did particularly well on Steam, where it saw over 250,000 peak concurrent players. For context, the first Kingdom Come: Deliverance hit a peak Steam concurrent player count of 96,069 seven years ago.

It’s worth noting that Kingdom Come: Deliverance 2’s actual peak concurrent player count will be bigger, given the game launched on console as well as PC. However, neither Sony nor Microsoft make player numbers public.

Embracer, which owns Warhorse Studios via its subsidiary, Plaion, said Kingdom Come: Deliverance 2 “has been initially successful, not only in terms of player and critic reception, but also in terms of performance.”

“This reflects the dedication and hard work of our development studio, Warhorse Studios, and our publisher, Deep Silver,” Embracer CEO Lars Wingefors said.

“It is our strong belief that the game will continue to generate substantial revenues over the coming years, highlighting the exceptional quality, immersion and appeal of Kingdom Come: Deliverance 2. Warhorse Studios has a robust roadmap, including updates and new content over the next 12 months, ensuring an engaging and continuously evolving experience for the community.

“We are immensely proud of the teams involved in the successful release of Kingdom Come: Deliverance 2, which has significantly outperformed our expectations so far,” Wingefors added.

Other than Kingdom Come: Deliverance 2, Embracer has Killing Floor 3 due out later this quarter (January to March 2025).

Embracer said it has more than 5,000 game developers working on its upcoming games, with 10 triple-A games due out over the next three financial years (FY 2025/26, FY 2026/27, and FY 2027/28). Eight of these are from internal studios, two from external studios.

In FY 2025/26, Embracer has two triple-A games scheduled to be released towards the end of the financial year. Mid-size releases include Gothic 1 Remake, REANIMAL, Fellowship, Deep Rock Galactic: Rogue Core, Titan Quest II, Screamer, Echoes of the End (working title), Tides of Tomorrow, Satisfactory (console) and the full release of Wreckfest 2, alongside a similar number of mid-sized games yet to be announced.

Embracer has endured a tough time in recent years, laying off thousands of staff and selling a number of its studios, including Borderlands maker Gearbox and Warhammer 40,000: Space Marine 2 developer Saber Interactive. It still owns Metro developer 4A Games, which is working on a brand new game in the series.

Getting started in Kingdom Come Deliverance 2? Check out our advice on Things to Do First and How to Make Money Fast Early to get you started, or head to our Walkthrough hub for a step-by-step guide to the main quest. We’ve also got guides for the myriad Activities and Tasks, Side Quests, and even Cheat Codes and Console Commands.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS5 Has Best Holiday Ever, Overall Sales Pass 75 million

PlayStation 5 just had its biggest quarter yet, selling 9.5 million units between October and December 2024.

That brings overall PS5 sales to 75 million, and bumps Sony’s gaming business by 37% compared to the same period last year.

Sony has now bundled PS5 Pro sales into its overall hardware numbers, so we’re unable to separate the success of its new upgraded console. But the company stressed that sales of all PS5s now brought its latest console in-line with its projected 18 million sales by the end of March 2025, and just 1.5 million units behind predecessor PS4, which had sold 76.5 million units at the same point in its production cycle.

Monthly active users across its service are also up to 129 million, up 5% year-on-year and marking a new milestone, with overall sales of games and consoles also up by 16%. 42% of PS5 sales were to new PlayStation Network users. Sony’s big release during the quarter was Astro Bot, which has sold 1.5 million copies.

With “significant increases” reported during its games and network services segment for the quarter, Sony raised its profit forecast by 2%.

Sony did not comment on its wide-reaching outage last week, which took its PlayStation Network service offline for almost a full day. Sony eventually deemed the 24-hour outage an “operational issue” and offered PlayStation Plus members an additional five days of service in compensation.

Sony’s State of Play 2025 broadcast highlighted games coming to PS5 in the next year, including Housemarque’s Saros and Days Gone Remastered. Sony also has Ghost of Yotei and Death Stranding 2 coming out later in 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Boss of GTA 6 and Borderlands 4 Owner Take-Two Says It Will Time Its Releases ‘To Respect the Consumer’s Need to Spend a Lot of Time Playing These Hit Games Before They Go on to the Next’

Borderlands 4 now has a firm September 23, 2025 release date, as confirmed during Sony’s State of Play 2025 broadcast. But where does that leave Grand Theft Auto 6?

Last week, Rockstar parent company Take-Two reiterated GTA 6’s fall 2025 release window, but now we know Borderlands 4 is out in September, there’s no chance GTA 6 will be out the same month.

So when? October? November? December 2025? All seem up for grabs now for GTA 6. The risk of course is that Take-Two ends up cannibalizing its big 2025 games by releasing them too close together. And let’s not forget Mafia: The Old Country launches at some point summer 2025.

Could Take-Two’s big games, and by that we really mean GTA 6, end up doing more harm to each other than good by releasing too close to each other? That’s a question we put to Take-Two CEO Strauss Zelnick in an interview ahead of the company’s third quarter financial results. As you’d expect, Zelnick said Take-Two is planning its releases to avoid a risk of cannibalization, insisting the timing is driven by a desire to “respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

“No, I think we will plan the releases so as not to have that be a problem,” Zelnick said. “And what we found is when you’re giving consumers hits, they tend to be interested in pursuing other hits. In other words, I’ve said this many times, even when the hits aren’t ours, they’re a good thing for the industry. In this case, we hope that the hits will largely be ours. So we feel really good about it and I think that we will time our releases so as to respect the consumer’s need to spend a lot of time playing these hit games before they go on to the next.”

In the context of Borderlands 4’s just-announced September release date, when might GTA 6 come out? If Take-Two wants Borderlands 4 fans to spent “a lot of time” playing before moving on to, say, GTA 6, how long is a lot of time? One month? Two months? Three?

Amid all this speculation is of course the prospect that GTA 6 will be delayed either into early winter, or at some point in the first quarter of 2026.

“Look, there’s always a risk of slippage and I think as soon as you say words like absolutely, you jinx things,” Zelnick responded when IGN asked how confident he was that Rockstar would hit fall 2025 for GTA 6. “So we feel really good about it.”

On Borderlands 4, Zelnick insisted the brand remains “really strong” despite the disastrous Borderlands movie, which bombed at the box office and was mauled by critics and fans alike. In fact, Zelnick said that the movie’s failure won’t impact the potential success of Borderlands 4 at all.

“It’s no secret that the movie was a disappointment, but interestingly, it really benefited our catalog sales,” Zelnick explained. “So actually the effect was quite positive. It would’ve assumed been more positive if the movie had been better received. But the brand is really strong. We feel great about Borderlands 4.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony Announces PlayStation Plus Game Catalog for February 2025

Sony has announced the PlayStation Plus Game Catalog for February 2025.

Revealed during the State of Play 2025 broadcast, Star Wars Jedi: Survivor, TopSpin 2K25, Lost Records: Bloom & Rage – Tape 1 and more hit the subscription service this month.

Sony also confirmed a first look at games launching into Game Catalog and PlayStation Plus Premium soon. This includes several games that launch day and date into PlayStation Plus Game Catalog.

It highlighted two new indie games set for Game Catalog: Blue Prince, launching day one into Game Catalog this spring; and Abiotic Factor, available in Game Catalog when it launches this summer.

Blue Prince is a “genre-bending architectural adventure. Every door is a new decision as you build out a sprawling manor, with 45 shifting rooms adding layers of strategy, puzzles, and exploration.”

Abiotic Factor, meanwhile, is a six-player survival crafting game from Playstack and Deep Field Games. “Stranded miles beneath the surface, you and a team of scientists must craft ingenious gear and traps to outwit your enemies and make this bizarre underground complex your new home.”

Elsewhere, three FromSoftware mecha action games hit PlayStation Plus Premium later this year. The first three Armored Core titles from the original PlayStation – Armored Core, Armored Core Project Phantasma, and Armored Core Master of Arena – launch soon.

On February 18, as part of Game Catalog’s February lineup, expect Don’t Nod’s first instalment of episodic narrative adventure Lost Records: Bloom & Rage – Tape 1. Tape 2 launches into Game Catalog as part of April’s lineup on April 15.

Star Wars Jedi: Survivor and TopSpin 2K25 are also a part of February’s PlayStation Plus Game Catalog lineup, and will be available to play from February 18.

Two classics join PlayStation Plus Premium on the same day: PSP’s rhythm game Patapon 3 and PS2’s combat flight simulation Dropship: United Peace Force.

Be sure to check out IGN’s round-up of everything announced at State of Play 2025 for more on what’s coming to PlayStation 5 in the years ahead.

PlayStation Plus Game Catalog for February 2025

PlayStation Plus Extra and Premium | Game Catalog

  • Star Wars Jedi: Survivor | PS4, PS5
  • TopSpin 2K25 | PS4, PS5
  • Lost Records: Bloom & Rage – Tape 1 | PS5
  • SaGa Frontier Remastered | PS4
  • Somerville | PS4, PS5
  • Tin Hearts | PS4, PS5
  • Mordhau | PS4, PS5

PlayStation Plus Premium

  • Patapon 3 | PS4, PS5
  • Dropship: United Peace Force | PS4, PS5

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

First Look at Sonic Racing: CrossWorlds Gameplay at Sony State of Play 2025

Sega has revealed gameplay of Sonic Racing CrossWorlds at Sony’s State of Play 2025 broadcast.

The internally developed racing game is set for launch across PC via Steam and the Epic Games Store, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch. A closed network test is set for February 21.

Sonic Racing: CrossWorlds features iconic characters from the Sonic the Hedgehog universe and a distinct racing mechanic that promises to transport Sonic racing fans into a “new dimension.”

Be sure to check out IGN’s round-up of everything announced at State of Play 2025 for more on what’s coming to PlayStation 5 in the years ahead.

Developing…

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Obsidian Confirms Avowed Early Access Global Release Times

Obsidian has confirmed the early access release times for its upcoming role-playing game Avowed.

Early access, available to Avowed Premium Edition players, kicks off on February 13 at 10am PST across PC and Xbox Series X and S, Obsidian confirmed in a tweet. Avowed launches to those who pay the standard price on February 18. As a Microsoft first-party title, Avowed is an Xbox Game Pass day-one launch.

Last week, Obsidian confirmed Avowed can hit 60 frames per second on Xbox Series X, having previously indicated it was aiming for 30fps.

Though she offered no further insight, game director Carrie Patel told MinnMax that “you can get up to [60fps]” on Microsoft’s more powerful console, though the Xbox Series S version will be limited to the 30fps as previously confirmed.

Set in the same universe as Pillars of Eternity, Avowed is a first person fantasy RPG with a grand emphasis on player choice. The story weaves through tales of war, mystery, and intrigue, as players navigate the land and forge friendships or rivalries with those around them.

IGN’s Avowed Final Preview praised its nuanced conversations, player freedom, and said “Avowed is just a lot of fun.”

Avowed early access global release times:

  • 10am PT, February 13
  • 12pm CT, February 13
  • 1pm ET, February 13
  • 3pm BRT, February 13
  • 6pm GMT, February 13
  • 7pm CET, February 13
  • 3am JST, February 14
  • 3am KST, February 14
  • 5am AEDT, February 14
  • 7am NZDT, February 14

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Blizzard Reveals Radical Overhaul of Overwatch 2, Including Return of Loot Boxes, Perks, and Third-Person Mode

Overwatch 2 is undergoing some radical changes heading into 2025. While the roadmap ahead includes much of what you’d expect to see in terms of new content, the core gameplay itself will see a seismic shift, including the additions of hero perks.

We’re now nearly nine years out from the debut of Overwatch in 2016, and two-and-a-half from the launch of Overwatch 2. Season 15, kicking off on February 18, is set to completely alter the way Overwatch is played with the inclusion of perks.

Game director Aaron Keller and several Blizzard team members announced a swathe of changes and updates planned for Overwatch 2 in the coming months. From new collaborations and heroes to an entirely new way to play, it certainly seems like Overwatch 2 is set for a significant overhaul in the coming year.

The changes come amid significant pressure on Blizzard to spark renewed interest in and enthusiasm for Overwatch 2 as it faces tough competition from the likes of NetEase’s hugely popular rival hero shooter Marvel Rivals.

Overwatch 2 is adding hero perks

Each hero will now have two perks, minor and major, to select at newly ascribed levels throughout the match. At level two, a minor perk can upgrade a base aspect of the hero in some way; Orisa’s primary fire refunding Heat with critical hits, for example. But a major perk can essentially rework the hero mid-match, like replacing Orisa’s Javelin Spin with her Barrier or making her Energy Javelin chargeable, increasing its speed, Knockback, and letting it pierce through enemies.

These levels are doled out over the course of a match, eventually unlocking “gameplay-shifting” alterations, as Overwatch 2 lead gameplay designer Alec Dawson described it. These are also either-or choices, so opting for one perk means ditching the other. It’s reminiscent of the talent options in another Blizzard game, Heroes of the Storm.

Stadium is a new round-based mode, with third-person

Adding perks alone is a notable change, but Season 16 (currently planned for April) teases a second major addition to the Overwatch 2 ecosystem in Stadium mode. Keller calls it the “biggest game mode” the team has made since Overwatch launched, and it’s got some radical ideas.

Stadium is a 5v5, best-of-7 round-based competitive mode where players accrue and spend currency between bouts to improve their heroes. Modifications can boost attributes like survivability or damage, while traits can unlock some big hero-shifting alterations, like Reaper flying in his Wraith Form. Perks are not in Stadium, but that doesn’t seem to mean that those additions will not make it in, in some way and at some point.

Alongside the added modification options and rounds, Stadium also introduces a third-person mode, to “see more of the battlefield and your modifications in action,” as Keller put it. Players will have the option to swap between either a first or third-person camera. Stadium will launch with a core roster of 14 heroes to start, with more heroes arriving, as well as additional maps and modes, as time goes on.

GOATs are coming to Overwatch Classic

Blizzard is continuing to experiment with several other play modes, including 6v6 and Overwatch Classic. On the former front, more events are on the way, and Blizzard is planning to launch a 6v6 competitive open queue, with a maximum of two tanks per team.

Those hoping for more tanks will want to head to Overwatch Classic, arriving midway through Season 16, which will revive the “GOATs Meta” days of Overwatch 1. The three-tank, three-support era of Overwatch will return in another iteration of the throwback mode, reminding us all of that game-shifting strategy.

The development team is also planning on more seasonal events including April Fools’, Summer Games, and Dr. Junkenstein’s Halloween event.

Freja arrives in Season 16 – and Aqua follows

The next hero heading to Overwatch 2, Freja, is set for Season 16. She’s a crossbow-wielding bounty hunter from Denmark who can fill an enemy full of explosive bolts and bola them if they try to run.

Alongside Freja’s reveal and some gameplay, we also got a brief look at concept art for Blizzard’s next hero, Aqua. Boasting an ornate staff and bending some water, he’s definitely got a look. We’ll learn more about Aqua later this year.

Loot boxes are back

Yes, the infamous loot box is coming back to Overwatch. After disappearing amid the transition into battle passes and other options for cosmetics, Blizzard is adding loot boxes back. IGN has confirmed that loot boxes will not be paid for, and only available through free means, such as the free track of the battle pass and weekly rewards. One notable change is you’ll see the odds in a loot box, and what you’re likely to get from it, before opening.

“We’re keeping it fun while being transparent about what’s inside, and the rate of various drops from opening each box,” senior systems designer Gavin Winter said.

Hero bans, map voting, and more are coming to competitive play

A host of competitive updates are on the way for Overwatch 2. Season 15 will reset competitive ranks, but new rewards, like Galactic weapon skins and special weapon charms, should provide incentive to grind back up. Hero portraits will also get rank icons again.

Most notably, hero bans are coming to competitive Overwatch 2 in Season 16. A commonplace option for many competitive games, this could be an interesting method for shaking up play. Further on, after hero bans are implemented, Blizzard also plans to add map voting as well.

Cosmetics galore

A gigantic amount of cosmetics were shown throughout today’s stream, spotlighting numerous new looks for the heroes of Overwatch 2. Zenyatta is the next Mythic skin, inspired by the dragon Pixiu. He arrives in Season 15, alongside many other skins for characters like Doomfist, Venture, Tracer, Junker Queen, and more. A Widowmaker Mythic weapon skin is also on the way, for midway through Season 15.

Further out, several more cosmetic options will arrive, including a magical girl-inspired “Dokiwatch” Mythic skin for Juno and a Mythic weapon skin for Mercy. Reaper is also due for a Mythic weapon skin, and D.Va will be getting a Mythic skin later on too.

On top of all that, Overwatch 2 is certainly no stranger to collaborations, and the team is planning more of them. K-pop fans will probably be happy to hear that LE SSERAFIM is partnering with Blizzard for a second collaboration, with brand-new in-game skins and cosmetics this March.

The competitive landscape grows

Overwatch’s competitive side is also expanding, with a new stage added in China and more live events, which the team says will double the amount of gameplay and broadcasts. Face.it leagues are getting integrated into the competitive ecosystem, and a new tournament system for promotion and relegation is on the way. Teams are also getting in-game items for fans to rep, with proceeds going directly towards the organizations.

Eric is a freelance writer for IGN.

Best Video Game Deals Today (February 2025)

No matter which platform you prefer, there’s an excellent variety of video game deals to check out right now. Especially with Presidents’ Day sales kicking off, you can enjoy nice savings on some big releases, including IGN’s 2024 Game of the Year Metaphor: ReFantazio. There’s plenty more to enjoy outside of Presidents’ Day sales, too.

Whether you’re gaming on PS5, Xbox, Nintendo Switch, or PC, we’ve rounded up the best offers to help you get more for your money. And while not a deal, we’ve also included where you can preorder Elden Ring Nightreign, in case you’re itching to return to The Lands Between. Best Buy’s also offering a free $10 gift card with your purchase. What can be better than that?

Preorder Elden Ring Nightreign

FromSoftware isn’t done with Elden Ring yet. Elden Ring Nightreign is now available to preorder, and as a nice little treat Best Buy’s also offering a free $10 gift card with your purchase. By preordering any version of the game you’ll also get the “It’s Raining” gesture, which you can show off with your co-op buddies on your adventure in The Lands Between.

Best Buy’s Presidents’ Day Sale – Gaming Deals

Presidents’ Day sales have kicked off, and Best Buy’s offering an excellent selection of gaming deals. Whether you’re looking to buy physical games or want to save on accessories, there’s quite a bit to look through. You can even score a discount on the Lenovo Legion Go gaming handheld, which is definitely worth taking advantage of.

Best PC Game Deals

There are plenty of excellent deals for PC players to enjoy right now, including a nice little discount on a preorder of Monster Hunter Wilds at Fanatical. Metaphor: ReFantazio is also discounted right now and you can even build your own Capcom bundle over at Fanatical. You can check out even more of our favorite PC game deals below.

More PC Game Deals:

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Nintendo Switch Game Sale at Woot

Woot’s offering discounts on quite a few Nintendo Switch titles. From The Legend of Zelda: Echoes of Wisdom to Donkey Kong Country Returns HD to Super Mario RPG, you can stock up on some great games at lower prices. Alongside the games previously mentioned, we’ve included even more below so you can expand your Switch library even further.

More Switch Video Game Deals

Lenovo Legion Tower 7i Gen 8 RTX 4080 Super Gaming PC

Do you prefer to play on a dedicated PC tower? Navigating the options online can be quite the ordeal. Desk space, portability, and price point are often factors in the decision. However, there are some great PC deals that pop up every now and again that are worth jumping on. With Presidents’ Day sales kicking off right now as well, you can score some especially nice discounts on gaming desktops. One of our favorite deals at the moment is on this Lenovo Legion Tower 7i Gen 8 RTX 4080 Super Gaming PC. To see even more PC deals, check out our roundup of the best gaming PC deals.

More PC Deals:

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Civilization 7 Mod Makers Are Already Tinkering With Its UI, Map Size, and More

Civilization 7 is out and developer Firaxis is already working to address its ‘mixed’ user review rating on Steam. But modders are also on the case, adding what they can to expand and iterate on the base experience.

Hosted on the Civ Fanatics site, mods are already starting to pop up for Civilization 7. Many build on the base game or put extra modifiers on world effects. More Natural Wonders, for example, does exactly what it says, doubling the amount of Natural Wonders that spawn on each map size. Or, for those who don’t want to meet the requirements to unlock certain civilizations, the Unlock all Civs mod undoes that particular constraint. While not exactly in the spirit of balance, the mods are nice tools to have if you’re looking to tinker with the game.

The most popular mod, judging by downloads, is Sukritact’s Simple UI Adjustments, which makes “[quality of life] and aesthetic adjustments to the game’s UI.” The mod lets Diplomacy be initiated through the city banner, adjusts Plot Yield icons to be smaller on unimproved or unworked tiles, and adjusts the tooltips as well.

The official Patch 1.01 for Civilization 7 has already begun to address some of these issues, taking aim at the user interface, AI, map variety, and other community complaints. It’s the first in a “series of upcoming patches” from Firaxis, intent on addressing feedback from Civilization 7’s advanced access period.

Yet modders are still honing in on everything from AI to fonts and lenses, and even the pause menu. While early quality-of-life updates are prominent, some mods are looking to future possibilites, like one that adds massive map sizes. It’s still early days, but considering Civ’s long history of eager mod support, it’s likely we’ll see more and more outside adjustments pop up alongside Firaxis’ own efforts to fine-tune Civilization 7.

In a recent interview with IGN, Take-Two CEO Strauss Zelnick acknowledged the negative reviews, but said the “legacy Civ audience” will come around.

“We think that as people play the game longer, the sentiment improves because with every launch of a new Civ, the team pushes the envelope a little bit and our legacy Civ audience is a little bit nervous about what they initially see and then they realize, wow, this is actually really incredible, and they dive in,” Zelnick said.

Eric is a freelance writer for IGN.