FragPunk Preview: Exclusive Hands-on with New Character Chum and Dongtian Map

Hot on the heels of the global success of Marvel Rivals and with other popular live-service games like Naraka: Bladepoint and Once Human under its belt, NetEase has turned its attention to the hero shooter genre with FragPunk. New internal development team Bad Guitar Studio is made up of young, hardcore FPS fans, and after joining them for a one-hour play session where we tried a new character and map revealed exclusively in this preview, the team’s eye for detail is clear to see.

FragPunk’s main game mode is the 5v5 Shard Clash mode. On its surface, this mode resembles your typical Overwatch-like hero shooter skirmish, but it also pulls from a variety of influences to mix up the gameplay. The rounds in this mode are closer to the bomb-defusal objectives of Counter Strike, with one team planting bombs at specified locations and the other defending, with relatively small arenas that keep rounds tight and focused.

As with any hero shooter, players can choose from a selection of characters – named Lancers – who each have a selection of unique skills, meaning plenty to learn in terms of individual character preferences and team makeup. For our session, we tried the newly unveiled character Chum, a stone robot who is accompanied by a mechanical pet angler fish named Chomper. In addition to using the game’s arsenal of satisfying guns, Chum can toss projectiles similar to sticky mines and smoke grenades, as well as sending Chomper out as support. Chomper can track and bite enemies for multiple low-damage attacks, essentially like a walking turret, or can be modified with pet treats that make it explode on contact or trail a thick smokescreen in its wake, adding several strategic layers that felt fun to mix up.

Chum is a stone robot who is accompanied by a mechanical pet angler fish named Chomper.

And being made of stone, Chum is also a strong defence character, making him a great all-round option for newcomers.

Many other Lancer abilities are not only offensive but defensive or tactical – walls for cover, traps, speed boosts, skills that highlight enemies on the map, and so on. We tried several Lancers, and found a varied effect on gameplay. Using Nitro, with her directly-controllable four-legged drone and gun turrets, we were able to rack up multiple assists; while Axon was another favourite thanks to his more aggressive selection of skills, including projectile bombs and a cool guitar-gun. In the Lancer selection screen, you can watch a short video clip for each ability to help you quickly grasp what they do.

But what really sets FragPunk apart is its Shard Cards system. At the start of each round, each team is randomly assigned a set of three cards, which they can swap in and out, each of which changes the rules of the round for your entire team. Some are simple stat percentage boosts or buffs, while others do things like increasing the size of your enemies’ heads, decreasing your own or equipping helmets, affecting the difficulty of headshots for that round. Others still are much more unusual, and completely change the gameplay.

For example, one Shard Card gave our team a kind of proximity detector so that we got an aural and visual signal whenever an enemy was nearby, while another slowly regenerated our health gauge, both of which gave us a welcome advantage. Some cards affect the environment, such as shrouding the map in fog that adds tension as enemies are harder to spot. Others have active effects – press the Z key to swap health bars with an enemy, or to swap gear with them, or to jump into a parallel world where you can essentially run unseen to a new location and then pop back into the fight to ambush your foes.

It’s a lot to take in. You only have around 30 seconds to finalise your hand for each round, and at first each of the 150+ cards will be new to you. “We deliberately made the rule for each card as simple as possible so that they can be quick to understand,” Creative Director Xin Chang told us. “We also made the description text for each card as short as possible, and used visual design to make its effects more obvious.”

The ruleset-shuffling Shard Cards were inspired not only by other videogames, but also by sports.

After a few rounds, the Shard Cards system began to make sense, and really paid off in terms of making each round feel different. We were forced to engage differently with every round, rethinking strategies and responding not only to our team’s current hand but also the enemy team’s.

Interestingly, the ruleset-shuffling Shard Cards were inspired not only by other videogames, but also by sports. The development team’s building has a large gymnasium with facilities for activities such as basketball, table tennis and badminton, its walls adorned with photos of the developers in competition.

Chang explained, “I play soccer and basketball, so I like games with a two-team system. I also watch a lot of NBA, and they often make changes to the rules to keep the sport interesting. Based on that idea, I also wanted to have a system of tweaking the rules in our game.”

Sports also influenced the team’s approach to FragPunk’s maps. Level Designer An Yuan added, “In level design, we divide the map into areas that are good for attack or defence phases, so that the player has to keep moving. It’s kind of like basketball, where you have different spatial design around the court that suits the different roles of the players. We applied that concept in our game, and also in the Shard Cards, which can turn a good hiding place into a bad one.”

FragPunk also features a Duel mode. When a match ends in a tie, it changes to a one-on-one showdown, a little bit like the mano a mano face-offs in Call of Duty: Warzone’s Gulag, but inspired by soccer’s penalty shootouts. Each player takes their turn in the queue for a series of short and sharp winner-stays-on rounds in small but vertically layered arenas. With all our teammates spectating during our turn, we totally felt the pressure, making for a fun and different tie-breaker mini-game. It’s so cool, the devs even added it as a separate standalone mode called Duel Master.

Each map has interactive gimmicks that players can use strategically to gain the upper hand. First, we tried the newly unveiled map Dongtian. This is the Hangzhou, China-based dev team’s stab at an Asian-flavoured map, and its two bomb sites can be rotated by players for tactical advantage. When the switch in the middle of the map is activated by a player, the core cover at the bomb site rotates, altering strategies for both the offensive and defensive teams.

Each map has interactive gimmicks that players can use strategically to gain the upper hand.

“We want to use these rotating walls to switch the edge between the attack team and the defence team,” explained Yuan. “So we encourage players to fight for that core area to maintain their edge or get the edge for themselves.”

Other maps have their own gimmicks – BlackMarket’s manually controlled bridge allows players to change the map’s layout and even pull the ground from under their opponents’ feet; Akhet has an underground river that allows sneaky players to move directly from the middle area to a bomb site; and Tundra has magic portals that instantly zap players between gates to outmanoeuvre the other team. It was fun to explore these maps, and clearly players who take the time to learn them properly will gain an advantage.

Dongtian is the home setting for the Lancer Kismet. Narrative Director Wenhe Fu explained, “The game has a multiverse concept, which allows us to have each character come from quite a different universe. We’ll take some time in future phases to introduce those background details to players.”

Built into a mountain and dotted with ancient wooden temple buildings, mystical statues and wizened trees with gracefully warped trunks, Dongtian’s Eastern aesthetic brings a smart visual twist to FragPunks’ colourful world.

Art Director Yiming Li told us, “We wanted to blend ancient buildings that look like they could come from China with near-future science and technology elements, as well as some religious elements. While each map will have its own distinctive cultural features, we want them all to fit into the game’s overall sci-fi feeling. It’s like in Star Wars: Each of the civilisations are very different, but when they are viewed as a whole, they also exist under a harmonious sci-fi setting.”

And that brings us to FragPunk’s visuals. This is a really gorgeous game. The punk-influenced and sci-fi-tinged fluorescent aesthetic is rich and appealing, and its kill animations are punctuated by dazzling bursts of colour. Its maps are extremely readable, and player characters pop, making it easy to follow the action. Even its menus are pretty to look at, with the flashy presentation you’d expect from a Persona game or Street Fighter 6, with bold layouts accented by graffiti scribbles. It really stands out in the hero shooter space.

FragPunk will be free to play, with a small selection of Lancers available at the start so that players can learn them gradually, unlocking more as they go through in-game currency accrued through play or paid microtransactions. Other optional purchases will be strictly cosmetic. We’ll have to wait until launch to see how the service side pans out – other NetEase games like Marvel Rivals and Naraka: Bladepoint have seen complaints about pricing, but that aside they have managed to keep players satisfied, so hopefully that’s a good sign.

In addition to the Shard Clash and Duel modes we tried, FragPunk will feature a mix of modes at or after launch that are targeted at both hardcore and casual players, including one where all players are forced to use the same Lancer, or melee weapons only, and so on. The development team is apparently largely made up of pro-level players, but it’s clear they have also taken steps to make the game accessible to newbies and even streamers and their viewers.

Warner Bros. Cancels Wonder Woman Game, Closes Three Studios

Warner Bros. is canceling its planned Wonder Woman game and shutting down three studios: Monolith Productions, Player First Games, and WB San Diego, according to Bloomberg reporter Jason Schreier.

Schreier broke the news on Bluesky today, followed by the release of a full report on Bloomberg. Shortly after Schreier’s post, WB confirmed the shut downs to Kotaku in a statement:

We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises -– Harry Potter, Mortal Kombat, DC and Game of Thrones. After careful consideration, we are closing three of our development studios – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.

The development of Monolith’s Wonder Woman videogame will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.

Earlier this year, another Bloomberg report suggested Wonder Woman was in trouble after rebooting and switching directors in early 2024. This came amid larger struggles at the company’s gaming division, including layoffs at Rocksteady, the lukewarm reception to Suicide Squad: Kill the Justice League and the shutdown of MultiVersus.

And even more recently, WB Games has appeared to undergo a restructuring of sorts, as long-time games head David Haddad announced his departure from the company, and rumors circulated that the division might be sold off.

Specifically, this move represents a blow to WB’s DC universe-connected gaming efforts. Notably, just yesterday, James Gunn and Peter Safran said in a presentation that it would be “a couple of years” before the first DCU video game.

With this closure, the games industry loses three incredibly storied studios. Monolith Productions, which had been working on Wonder Woman, was founded in 1994 and acquired by WB in 2004. It’s best-known for Middle-earth: Shadow of Mordor and its sequel, Shadow of War, the former of which pioneered the lauded Nemesis system that WB successfully patented in 2021.

Player First Games, a newer studio established in 2019, was responsible for MultiVersus. The game was well-received critically and saw launch success, but underperformed relative to WB’s expectations. WB San Diego, similarly, is a newer studio established in 2019 with a focus on mobile, free-to-play games.

These shutdowns continue a trend going back roughly three years of increasing games industry layoffs, project cancellations, and studio closures. In 2023 alone, it’s estimated that over 10,000 game developers were laid off. That number shot up to over 14,000 in 2024, and while 2025 has seen numerous closures, the exact number of impacted individuals is hazier due to fewer companies reporting these layoffs and shutdowns, or specific numbers affected.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Mecha Break Is Garnering Tons of Players on Steam, but With a ‘Mostly Negative’ User Review Rating — Here’s Why

Mecha Break recently launched into a new round of open beta play on Steam, and quickly dethroned some titans in the process. Even though it’s just a glimpse of the final experience, Mecha Break’s demo is bumping elbows with the likes of Marvel Rivals, Grand Theft Auto V, Apex Legends, and Naraka Bladepoint. So why’s it got such a bad rating on Steam?

The open beta launch pulled in over 300,000 players on Steam, deseating Marvel Rivals and hitting a top-four place in the most played games on Valve’s platform. Even right now, at the time of writing this, Amazing Seasun Games’ mecha battler has the fourth-highest concurrent players per SteamDB, though it falls behind Rivals’ 24-hour peak.

Popularity doesn’t naturally incur positivity; Apex Legends has a ‘Mixed’ overall rating on Steam, as does Delta Force, and both have substantially more recent players than many other games on the PC platform. Yet Mecha Break’s demo is sitting at ‘Mostly Negative’ right now, with over 6,500 reviews.

Taking a look through the reviews, there are a few discernible complaints. The most easily addressed are the server issues. With hundreds of thousands of players flocking to the open beta, which apparently overwhelmed the servers. Amazing Seasun responded, saying the studio has addressed the problem and is issuing several batches of “Ultimate Maintenance Boxes” to players as compensation.

Those boxes are a constant, and longer-term, point of concern among players though. Individual mechs are unlocked through the store or battle pass, as well as cosmetic purchases. There’s also a loot box mechanic for mods, which come with mild upsides and downsides, that has players worried about long-term balance and time investment.

It seems that while many aspects of Mecha Break can be unlocked for free, it will take at least some time to do so. “Outside of missions, the match to match reward of currency is very low. In order to unlock the entire roster you’ll likely have to play hundreds of games to get there,” one reviewer said.

Another repeat critique across several reviews is the anti-cheat measures. Mecha Break uses the kernel level anti-cheat Anti-Cheat Expert, or ACE. These often allow for greater access to users’ machines, in exchange for monitoring for more extensive cheating options. Usually, players aren’t too happy about anti-cheats like this. The anti-cheat is also apprently causing problems for Linux desktop users, per GamingOnLinux.

Tack on some extra customization woes, like spending currency to re-customize your in-game pilot, and the negative reviews paint a fairly stark picture of frustration over currencies and grinding for unlocks. Mecha Break is set to be a free-to-play game, so some of those do end up coming with the territory. And interestingly, there does seem to be a counter-movement of positive reviews, though it’s still lagging behind the negative ones by raw numbers.

At the very least, while there are some gameplay concerns, those sentiments seem to be broadly positive compared to the out-of-combat critiques. Most of the positive reviews and even many of the negative reviews praise the actual mecha battles, as well as the pilot and mecha customization options, which include a bunch of cosmetics and paints to create, say, your very own Evangelion Unit-02 or Gundam Heavyarms.

We’ll see if Amazing Seasun works to address the negative responses leading into the full release sometime later this year.

Eric is a freelance writer for IGN.

Tekken 8 Hits 3 Million Sold a Year After Launch, Milestone Achieved at a Faster Pace Than Tekken 7

Tekken 8 has sold 3 million copies a year from release, Bandai Namco has announced.

The company said it had achieved the sales milestone at a faster pace than Tekken 7, which has so far sold 12 million copies worldwide 10 years after launch.

Tekken 8 had sold 2 million units a month after going on sale in January 2024, so it’s sold an additional 1 million units in the last 12 months.

“We hope that everyone will stick with us, as we have a lot of cool stuff planned to keep the franchise going,” Bandai Namco said during a live stream update.

For context in the fighting game world, NetherRealm’s Mortal Kombat 1 is now up to 5 million copies sold, having gone on sale in September 2023, and Capcom’s Street fighter 6 is on 4.4 million units, having gone on sale June 2023. Tekken 8 has a way to go before matching its competitors, then.

Meanwhile, Bandai Namco announced Anna Williams as the next Tekken 8 DLC character. She launches on March 31 for Character Year 2 Pass owners and April 3 for all.

As part of the roadmap of support for Tekken 8’s second year, summer 2025 will see a new stage and character, fall 2025 a new character, and winter 2025 / 2026 a new stage and character. That’s a total of four DLC characters for Season 2.

It’s not been all plain sailing for Tekken 8. In December, Tekken 8 boss Katsuhiro Harada stepped into a row over the sale of a premium DLC stage after fans accused Bandai Namco of “corporate greed.”

Alongside the release of DLC character Heihachi Mishima and the accompanying free story mode expansion, Bandai Namco sold the Genmaji Temple stage for $4.99, sparking a backlash from fans who had expected the stage to be made available for free — as the stage that accompanied the release of prior DLC character Lidia Sobieska was.

Harada ended up saying he needed to reorganize not only the Tekken business but his role within it to ensure community expectations were met in the future.

IGN’s Tekken 8 review returned a 9/10. We said: “Tekken 8 is an incredible evolution for the series, with tons of single player content, an excellent suite of training tools, a great online experience, and exciting new mechanics that make Tekken more dynamic than ever.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Activision Finally Admits It Uses Generative AI for Some Call of Duty: Black Ops 6 Assets After Backlash Following ‘AI Slop’ Zombie Santa Loading Screen

Call of Duty maker Activision has finally admitted to using generative AI in the development of Black Ops 6, nearly three months after fans had accused the company of creating an “AI slop” Zombie Santa loading screen.

In December, following the release of the Season 1 Reloaded update, fans noticed a number of telltale signs in Black Ops 6 loading screens, calling cards, and art used to explain how Zombies community events work.

At the centre of the backlash was a loading screen image of Zombie Santa, aka ‘Necroclaus,’ which some said showed the undead Father Christmas with six fingers. Generative AI often struggles with hands, adding extra fingers where they shouldn’t be.

Another image of a gloved hand was used to show off a new Zombies community event. It contained what looked like six fingers with no thumb on-screen, suggesting up to seven digits on this hand.

The release of the Zombie Santa image sparked a closer look at other images in Black Ops 6, which some in the Call of Duty community subsequently called into question. Redditor Shaun_LaDee highlighted three images included in paid bundles that have irregularities that could suggest the use of generative AI.

Fans then called on Activision to disclose the use of generative AI for art that is included in bundles that are sold, and following new AI disclosure rules for Steam, it has now added a vague disclosure that covers the entirety of Black Ops 6 on Valve’s platform.

Black Ops 6’s Steam AI Generated Content Disclosure reads: “Our team uses generative AI tools to help develop some in game assets.”

In July, Wired reported that Activision sold an “AI-generated cosmetic” for Call of Duty: Modern Warfare 3 last year. The cosmetic in question was not named, but was linked to the Yokai’s Wrath bundle released in December 2023. The store did not disclose any use of generative AI for this bundle.

This bundle cost 1,500 COD Points, the premium virtual currency sold for real-world money that generates hundreds of millions of dollars for Activision each year. 1,500 COD Points is approximately valued at $15.

Wired pointed out that Microsoft, which owns Activision Blizzard after its $69 billion acquisition of the company last year, cut 1,900 staff from its gaming business just months after Activision sold this skin. The report alleged that 2D artists’ jobs were being replaced by AI at the company.

“A lot of 2D artists were laid off,” one anonymous Activision artist told the site. “Remaining concept artists were then forced to use AI to aid in their work.” Activision employees were allegedly “made” to sign up for AI training, with its use promoted throughout the business.

Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

ID@Xbox Showcase February 2025 – Every Game Pass Game Announced In One Handy Place

Microsoft’s latest ID@Xbox Showcase has been and gone, stuffed with updates and announcements from some of the best indie games around, including Balatro, which shadow-dropped onto Xbox Game Pass yesterday, February 24.

Another fan-favorite indie, Buckshot Roulette, is also making the jump to Xbox. Within a year of its release back in December 2023, the tabletop horror game was a hit, taking over four million of us through a fiendish – and terrifying – game of Russian roulette with a pump-action shotgun.

But those aren’t the only games jumping onto Microsoft’s subscription service. We’ve rounded up all the new indie games confirmed at last night’s show as coming to Xbox Game Pass later in 2025.

Xbox Game Pass 2025 lineup:

This is of course on top of Watch Dogs: Legion (Cloud, Console, and PC), which launches into Game Pass Ultimate, PC Game Pass, and Game Pass Standard today, February 25.

Check out IGN’s Fan Fest 2025 hub for more.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

How to Play the Yakuza Games in Chronological Order

Originally released as a PlayStation 2 game in 2005, Yakuza (Ryu ga Gotoku in Japan) spawned a lengthy and beloved video game series that follows the many conflicts and schemes of yakuza families in the game’s fictional neighborhood of Kamurocho, Tokyo. (The series was renamed to Like a Dragon, the English translation of Ryu ga Gotoku, in 2022.)

The games are notably action packed, melodramatic, cinematic, and super goofy all at once. (If you skip the side quests, you’re missing out on an key part of the games’ sense of humor.) It took years for the franchise to start receiving the renown it’s finally achieved outside of Japan, and its reputation only grows thanks to a scarily consistent output of localized re-releases, spinoffs, and new games – including the most recent of the bunch, the Majima-led spin-off Like a Dragon: Pirate Yakuza in Hawaii.

Which Yakuza Game Should You Play First?

With such a sprawling saga available to play, where should a curious newcomer jump in? We’d recommend starting chronologically with Yakuza 0 or jumping ahead to the clean slate of a new generation with Yakuza: Like a Dragon.

Yakuza/Like a Dragon Games in Chronological Order:

Beware: Mild spoilers for the plots, characters, and some major events of each game follow.

1. Yakuza 0 (2014)

The sixth game released is actually the first chronological Yakuza game. In Yakuza 0, we play as a two protagonists during the economic boom in the late 1980s. The first: a young Kazuma Kiryu, member of the Dojima family, who is being framed for a murder that took place at the Empty Lot, an undeveloped piece of land that will be a crucial asset for whoever owns it.

The second is former Shimano family member Goro Majima, who is working in a cabaret as a punishment for being part of an assassination years ago. He’s tasked by his ex-patriarch, Futoshi Shimano, to kill a blind woman named Makoto for unknown reasons. (It’s later revealed that she’s the legitimate owner of the Empty Lot.)

By the end of the game, Kiryu gets back to the Dojima family after defeating all the lieutenants, Majima leaves Makoto to live her life, and the Empty Lot is destroyed; the Millennium Tower, a key location in the series, is built on the land.

2. Yakuza (2005) / Yakuza Kiwami (2016)

The first Yakuza game stars Kazuma Kiryu after he goes to prison for taking the blame for a murder he didn’t commit in 1995. The victim was Sohei Dojima, Kiryu’s boss, who was murdered by Akira Nishikiyama, Kiryu’s best friend. The reason behind this crime was that Sohei tried to rape Yumi Sawamura, a friend of both Kiryu and Nishikiyama.

When Kiryu is released from jail after a 10-year sentence, he’s expelled from the Tojo Clan, someone has stolen ¥10 billion from the clan’s account, and Yumi is nowhere to be found. In the middle of this, Kiryu meets Haruka, the daughter of a woman named Mizuki. Haruka has a pendant that seems to be a key element related to the lost money. Also, Nishikiyama shoots Kiryu’s former captain and adoptive father, becoming an antagonistic force.

During the climax, Kiryu finds Yumi and the lost money, and fights Nishikiyama. Kiryu is asked to be the Fourth Chairman of the Tojo Clan, which he accepts. Moments later, however, he names Yukio Terada, a former Omi Alliance yakuza, as the new chairman, and he quits the yakuza to raise Haruka as his adopted daughter.

3. Yakuza 2 (2006) / Yakuza Kiwami 2 (2017)

Yakuza 2 starts with Terada, the Fifth Chairman of the Tojo Clan, asking Kiryu to help him prevent a war between his clan and the Omi Alliance, their eternal rivals. After being shot in an ambush, Terada seems to be dead and Kiryu looks for Daigo Dojima, son of Sohei Dojima, to appoint him as the new chairman of the clan.

While helping Daigo, Kiryu meets Ryuji Goda, the son of the Omi chairman, and they become enemies because Ryuji refuses a truce with the Tojo Clan. Another character, detective Kaoru Sayama, comes into play and tries to help Kiryu while learning about her parents, who disappeared when she was young.

4. Yakuza 3 (2009)

The first game in the series released on PlayStation 3, Yakuza 3 starts with Kiryu far away from the yakuza lifestyle. Instead, in 2007, he’s taking care of the Morning Glory Orphanage in Okinawa. He’s assisted by Haruka, and he looks after many new kids living there.

Unfortunately, peace doesn’t last for long. Our protagonist has to face multiple troubles with different characters, involving new yakuza families, multiple assassinations, shootings, betrayals, an arms smuggling group, and even the CIA.

5. Yakuza 4 (2010)

One year after the events of the previous game, Yakuza 4 raises the stakes in a tale of families, betrayals, and crime from the eyes of four protagonists.

Apart from Kiryu, three other new faces join the streets of Kamurocho. The first one, Shun Akiyama, is a loan shark who runs his own firm, Sky Finance, and finds himself in the middle of a conflict between the Tojo Clan and the Ueno Seiwa Clan. He’s also asked for a ¥100 million loan from a mysterious woman named Lily.

Taiga Saejima, Goro Majima’s blood brother, went to prison after performing a hit against the Ueno Seiwa Clan in 1985. Twenty years later, after successfully escaping, he looks for Majima, who abandoned him when they had to perform the hit.

Detective Masayoshi Tanimura, another new protagonist, is investigating one of the recent murders in the Tojo Clan. While doing so, he meets Lily, who is actually Saejima’s sister, and she’s being attacked by the Shibata family. Tanimura later finds out that the patriarch of that family was related to the hit Saejima participated all those years ago.

Ultimately, Kiryu meets his new partners and finds out what happened to all the characters involved in the ongoing conflicts.

6. Yakuza 5 (2012)

If Yakuza 4’s story got complicated with multiple protagonists’ points of view, Yakuza 5 went even further. This time, you play as five protagonists in different scenarios in 2012, making this one of the biggest and most ambitious games in the series.

First you follow Kiryu, who left Kamurocho and moved to Fukuoka without Haruka, leaving his orphanage behind. As usual, he won’t enjoy calm for long before he learns that Daigo is missing, and the peace between the Tojo Clan and the Omi Alliance is about to break.

Saejima is in prison once again, but he’s looking to escape with his cellmate Shigeki Baba when he hears that Majima is dead. (After they escape, they learn Majima had actually faked his death.) In the meantime, Haruka is already a teenager and she’s following her dream of becoming a J-pop idol. Things get complicated when the president of her talent agency, Mirei Park, is found dead in what seems like a staged suicide. Returning protagonist Akiyama appears to help Haruka learn who was really behind Park’s death.

The last piece of the puzzle is the brand-new character Tatsuo Shinada, a former professional baseball player who was banned after being framed for fixing an important match. A mysterious man, who’s actually Daigo, will meet Shinada and ask him to find out the truth of what happened.

7. Yakuza 6: The Song of Life (2016)

Yakuza 6: The Song of Life is presented as the final beat in Kazuma Kiryu’s spotlight in the Yakuza series. Our protagonist spends three years in prison, but this time it’s for his past crimes he actually did. At the end of the previous game, Haruka revealed in a concert broadcast that Kiryu was her father and that he was an ex-yakuza member.

After getting out of prison in 2016, Kiryu returns to Kamurocho, but only for a little while. He learns that Haruka is in a coma after a car accident, and she has a child named Haruto. Haruka was in Onomichi, Hiroshima for a long time before the accident, so Kiryu goes there to investigate what happened and who Haruto’s father is.

While finding clues, important characters like Daigo, Saejima, and Majima are imprisoned, and rival groups, the Chinese Saio Triad and the Korean Jingweon Mafia, are looking to make their moves in Kamurocho.

8. Yakuza: Like a Dragon (2020)

A major turning point for the series, Yakuza: Like a Dragon begins the transition away from the Yakuza name. It also introduces a new turn-based combat system and a brand-new main character: Ichiban Kasuga, another Tojo Clan member who, like Kiryu, starts his journey by agreeing to take the hit on a criminal charge for his yakuza family and go to prison for a murder he did not commit. On his release 18 years later, Kasuga quickly learns that major changes have happened while he was away, chiefly that the Omi Alliance defeated the Tojo Clan.

Kasuga goes to confront Masumi Arakawa, his former patriarch and father-like figure who seemingly sold out the Tojo Clan, about what happened and is greeted by his former compatriats with hostility. Arakawa shoots Kasuga and dumps his body near a homeless encampment in Yohokama’s Isezaki Ijincho. (New city unlocked!)

Ichiban wakes up and finds himself in the care of Yu Nanba, a former nurse who treated his gunshot wound. This is the starting point for Kasuga, who will meet multiple new faces for the Yakuza series to round out his fighting party, including members from area criminal groups the Yokohama Liumang, the Geomijul Mafia, and the Seiryu Clan. Together, they dig around Yokohama, Sotenbori in Osaka, and Kamurocho to uncover the bigger picture behind Arakawa’s play.

9. Like a Dragon: Infinite Wealth (2024)

The biggest Like a Dragon game to-date teams up the old and new guard – Kiryu and Kasuga – in a true two-protagonist saga that takes the crew from Japan to Hawaii and back. Jumping ahead to 2024 after the events of Yakuza: Like a Dragon (if you were curious, the pandemic also exists in the Like a Dragon universe), Kasuga and friends are trying to live above-board lives in Ijincho until a popular VTuber posts a viral video that upends their normalcy. Soon after, Kasuga learns that his mother, who he thought was dead, is alive and hops on a plane to Honolulu to find her.

After immediately getting into some trouble after landing (classic), Kasuga runs into Kiryu, who is also in Hawaii to find Kasuga’s mother on behalf of the Daidoji faction that agreed to give him sanctuary and keep him in hiding (play Like a Dragon: The Man Who Erased His Name for the full backstory there). Kiryu also reveals that he’s been diagnosed with cancer from exposure to nuclear waste (which is connected to the Big Bad of the game). That’s just the very tip of the setup to the massive story that embarks on new Hawaiian adventures, sentimentally reflects on Kiryu’s past, and builds a dramatic arc that involves multiple international mob groups, a religious cult, live streamers, a national conglomerate, and world governments, just to name a few players in this soap opera.

How to Play the Yakuza/Like a Dragon Games by Release Date

  • Yakuza (2005) / Yakuza Kiwami (2016)
  • Yakuza 2 (2006) / Yakuza Kiwami 2 (2017)
  • Yakuza 3 (2009)
  • Yakuza 4 (2010)
  • Yakuza 5 (2012)
  • Yakuza 0 (2015)
  • Yakuza 6: The Song of Life (2016)
  • Yakuza: Like a Dragon (2020)
  • Like a Dragon: Infinite Wealth (2024)

How Many Yakuza/Like a Dragon Games Are There?

Sega and Ryu Ga Gotoku studio have released nine main Yakuza/Like a Dragon games, two remakes – Yakuza Kiwami (2016) and Yakuza Kiwami 2 (2017), with a third promised down the road – and 11 spin-offs since the series’ debut in 2005. They were originally PlayStation exclusives, but later ported to Xbox and PC, with every new game since Yakuza: Like a Dragon releasing simultaneously for every system with the exception of Nintendo Switch. However, as announced in the Nintendo Direct from August 2024, Yakuza Kiwami was the first of the Like a Dragon games to get a Switch port in October 2024.

In addition to the mainline games, Like a Dragon has tons of wildly different spinoffs. Kurohyō: Ryu ga Gotoku Shinsho (2010) and its sequel Kurohyō 2: Ryu ga Gotoku Ashura Hen (2012) are two games exclusive to the PlayStation Portable featuring Tatsuya Ukyo, a completely new character. Judgment (2018) and Lost Judgment (2021) star another new face, lawyer-turned-detective Takayuki Yagami, who’s investigating strange murders in Kamurocho, and has a peripheral crossover with Kiryu and the others in that he brushes up against Tojo Clan subsidiary families.

Then there’s the zombie-infested spinoff Yakuza: Dead Souls (2011), which features the classic cast of characters in a dystopian setting. Yakuza Online (2018) is a free-to-play TCG available on mobile and PC which soft-launched Ichiban Kasuga, the protagonist of Yakuza: Like a Dragon. The popular Japanese series Fist of the North Star received the Yakuza treatment with Fist of the North Star: Lost Paradise (2018), which shares Kiryu’s games’ structure and gameplay elements.

Two spinoff games are set in older Japanese eras and feature historic figures as their main protagonists: Ryu ga Gotoku Kenzan! (2008) and Ryu ga Gotoku Ishin! (2014). The latter has been released in the west as Like a Dragon: Ishin! in 2023.

In 2023, RGG released Like a Dragon: The Man Who Erased His Name, which takes place at the same time as Yakuza: Like a Dragon and explains what happened to Kiryu following the dramatic ending of Yakuza 6: The Song of Life. The most recent spin-off is Like a Dragon: Pirate Yakuza in Hawaii starring fan-favorite Goro Majima as an amnesiatic protagonist in and around Honolulu six months after the events of Infinite Wealth.

What’s Next for Yakuza/Like a Dragon?

The Like a Dragon story is far from over. Though Infinite Wealth, which quickly became the fastest-selling game in the franchise, closed the loop on its own story, it still ended on what felt like a big cliffhanger that leaves the door wide open for the next installment. Just TBD when that might happen: At the 2024 Game Awards in December, RGG revealed it was reviving Virtua Fighter but dropped nothing about what we can expect from the next Like a Dragon mainline or spin-off game.

Leanne Butkovic is an Editorial Project Manager at IGN who wishes they could befriend Seonhee.

The Best VR Headsets for PC Gaming

When you want to escape to virtual worlds, having a VR headset that connects to a great gaming PC can unlock even more possibilities. Some of the top VR games work on standalone headsets, but those devices are few and far between. Most games look and play better if your VR headset is hooked up to a capable PC.

TL;DR – The Best VR Headsets for PC:

The best VR headsets for PC offer sharp displays, comfortable designs, accurate tracking, and a seamless connection to a gaming PC or gaming laptop. Admittedly, finding a headset with all these capabilities doesn’t come cheap. However, the Meta 3S, an alternative to the Meta Quest 3, is a great cheap VR headset for PC for those on a tighter budget. But if you have a little more wiggle room, the Valve Index is the simplest option for Steam integration and even PS VR2 supports PC VR with minimal caveats.

Unfortunately, you often don’t get to try out these headsets for fit and functionality before purchasing. So, our experts have done the hands-on testing and research for you, ensuring you get the best VR headset for PC that suits your needs. Whether you’re after versatility or something ready to push graphics to the extreme, one of our five picks will fit your PC VR needs.

1. Valve Index

Best VR Headset for PC

Our review of the Valve Index might be a few years old, but we still stand by our opinion that it is one of the most uncompromising PC VR headsets on the market. The 120Hz refresh rate and 1440×1600 resolution mean apps and games look crisp as you move around and turn your head – super handy when you’re dodging headcrabs in Half-Life Alyx or spotting sneaky xenomorphs in Alien: Rogue Incursion. The Index is also flush with premium padding and comfort dials that you can manipulate to create a snug fit. Even though it weighs 1.79lb, you rarely feel uncomfortable thanks to the well-constructed frame and ergonomic considerations.

Convenient and comfortable flip-down speakers flank your ears, and an easy-to-use passthrough system lets you quickly dip in and out of VR at will. The Index’s ties to Steam also make it a formidable choice for serious VR gamers who want access to an enormous library of games.

Unlike other options on our list, the Valve Index uses external ‘lighthouse’ towers to map the room for hyper-accurate tracking and roomscale VR. Naturally, this summons extra playspace considerations, but the results are worth it. Valve’s ‘Knuckles’ controller solution also deserves praise, offering peerless hands-free immersion finger tracking. The only downside is the price point, but in this case, you certainly get what you pay for – and the platform’s system seller (Half-Life: Alyx) comes bundled in.

2. Meta Quest 3S

Best Budget VR Headset for PC

VR gaming on PC doesn’t always need to be prohibitively expensive, and the Meta Quest 3S is proof of this. The Meta Quest 3S takes the Meta Quest 3 – which we reviewed and loved – and drops a few features along with the price while keeping everything else intact. Of course, the headset is primarily used as a standalone device that works seamlessly with games and entertainment found on Meta, making it seem like an odd pick for PC VR. But access to a Steam VR library or other PC VR titles is as simple as purchasing a link cable or using streaming apps like Steam Link or Air Link with a solid home Wi-Fi connection.

Furthering the case for using the Meta Quest 3S as a PC VR headset is its lighter, slimmer design, weighing a nimble 1.13lbs. It’s also easy to manipulate the headset’s fit using a fabric Y-strap. However, in IGN’s Meta Quest 3S testing, our reviewer found the strap would come a little loose with too much movement. Still, it’s comfortable enough on the head for longer periods.

The lenses are the biggest downgrade when comparing the Quest 3 to the Quest 3S. Rather than pancake lenses, the Quest 3S has 1832×1920, 20ppd Fresnel lenses, sacrificing clarity and causing distortion. At least full-color passthrough, well-balanced controllers, and top-notch head tracking are major upgrades over the Quest 2 (and a whole slew of other headsets). Given the Quest 3S is equipped with the same GPU, CPU, and RAM as the Quest 3, its performance is also similar, if not better for a seamless and snappy VR experience on a PC or standalone.

3. HTC Vive Pro 2

Best VR Visuals

The HTC Vive Pro 2 keeps everything looking sharp and detailed with minimal screen door effect thanks to its 2448×2448 per-eye resolution. That’s paired with a butter-smooth 90 to 120Hz refresh rate ready to make the most of vibrant vistas and realism in Microsoft Flight Simulator. Its fast-switch LCD panels even support a 120-degree field of view for deeper immersion in all the action. However, these optics are demanding, so a beefy gaming PC is required to keep up.

The HTC Vive Pro may offer an impressive 5K resolution, but its design isn’t as revolutionary. Don’t get us wrong: This VR headset is comfortable enough, keeping weight well-balanced and offering supportive cushioning, an excellent adjustable head strap, and the ability to tweak the distance between lenses; it’s just a little bit clunky and a pain to set up. The headset requires two base stations and several cords just to get it powered on and working with your PC. Guess that’s the price you pay for unmatched fidelity.

Though the main focus of a VR headset may be visual, the HTC Vive Pro also excels in audio performance, so investing in a gaming headset isn’t necessary. Instead, headphones are built-in, producing booming hi-res audio to place you at the center of the action.

Although we haven’t reviewed the HTC Vive Pro 2 ourselves, we did go hands-on with the original HTC Vive Pro and were overall impresed by the image quality and comfort it provided.

4. HTC Vive XR Elite

Best VR Headset for Work and Play

Adaptability is a massive bonus when picking a PC VR headset, and the HTC Vive XR Elite is a smart choice if you’re looking for an HMD that suits both professional and casual settings and offers virtual, augmented, and mixed-reality experiences. If you want to get some work done at a virtual desk and experience the intensity of PC VR gaming, the XR Elite is worth considering.

The main caveat with the XR Elite is that you’ll have to use a link cable or the Vive Streaming app to access the PC VR library. The tradeoff here is the device’s portability and viability for working environments versus the raw power offered by true PC VR headsets like the Valve Index.

The HTC Vive XR Elite’s wireless design and unobtrusive speakers make it a great traveling companion, a solution for business trips and play sessions on the road. Although it’s not best in class, the 1920×1920 resolution per eye and 110-degree field of view provide bright and clear visuals. Like its HTC Vive Pro sibling, the XR Elite also offers multiple lens and band adjustments for a secure fit.

5. PlayStation VR2

Best VR for Console and PC

That’s right: The PlayStation VR2 works on PC. The VR headset, once exclusively for PlayStation 5, now can connect to another device with a PC adapter for $59.99. The setup is fairly simple: You just need to connect the adapter to the single USB-C cord that comes on the PS VR2. A DisplayPort 1.4 cable is also required and, like most headsets, you’ll need a gaming PC that meets the minimum requirements to run. Luckily, most budget gaming PCs fit the bill. From there, with a Steam account, you can play Steam’s impressive library of VR games.

There is a catch, as not all of the PS VR2 features will work when playing on PC. You will no longer get HDR support on the 2000×2040 per-eye OLED panels, but action should still look crisp in 4K with no screen door effect and feel immersive with the 120Hz refresh rate and 110-degree FOV. Other features like eye-tracking, adaptive triggers, headset feedback, and controller haptics won’t be available. Though these extras would be nice, we don’t think they’re deal breakers. You can still enjoy a comfortable fit, finger-touch detection, rumble, 3D audio, and see-through view when PC gaming.

Beyond a few caveats, our hands-on testing of PS VR2 shows that it’s a great option for PC VR. If you’ve got a PS5 and are on the fence about buying the VR headset, we think this new functionality makes a great case for the purchase. It’s expensive, costing over $600 with the adapter, but it’s still a steal compared to many of our other PC VR headset picks.

How to Choose the Best VR Headsets for PC

We’ve chosen these PC VR Headsets based on our expertise and experience with VR, as well as IGN reviews and consumer feedback. When buying a VR headset, there are more than just digital specifications to consider, with physical comfort being an essential facet of the experience. For example, comfort dials, airflow, and build quality impact how the headset will feel when used. However, it’s also necessary to consider the technology under the hood, with the efficacy of a headset’s parts correlating with performance in the games you wish to play.

Then there are quality-of-life features to consider, like the efficacy and style of a headset’s tracking solution or passthrough and refresh rate, which governs the fluidity you experience inside a given game.

PC VR FAQ

Do I need a powerful PC to use VR?

Like PC games, VR headsets and VR games have minimum and recommended system requirements that you’ll need to meet to get the associated applications working smoothly. If you’re jumping into PC VR to play a specific set of games, it’s worth investigating the system requirements before making any big purchases to ensure you’ll be able to make the most of your proposed headset. Generally speaking, you will need high-end hardware in your gaming rig, such as potent graphics cards and processors, to play the most demanding VR games. If building a gaming rig for PC VR is out of your budget, it’s worth considering some of the standalone headsets on the market, which work wirelessly without needing an external computer.

What VR headsets don’t require a PC?

VR headsets for PC are mighty capable, but if you’d like to play away from home or even in a different room from your computer, you’ll need to find another option. The Meta Quest 3S and the entire Quest lineup are great hybrid options that excel as standalone VR headsets. The Pico 4 works similarly to the Meta Quest and is great for those who don’t want a tether. We’d be remiss not to mention the Apple Vision Pro; it’s wildly powerful solo, and it seamlessly integrates into the Apple ecosystem, proving an innovative way to work on the best MacBooks.

PlayStation VR2 doesn’t require a PC. However, you’ll need the PS5 to enjoy the truly spectacular VR experience. Some ultra-cheap VR headsets also use the screen of your smartphone for a fun, more immersive experience that’s especially well-suited for children.

How do you ensure the best VR headset for PC experience?

Beyond having a powerful gaming PC and a capable, comfortable VR headset, consider these other factors too. A well-lit space ensures you have the most accurate tracking. You’ll also want the freedom to move around the area you’re playing in, so the space should be free of obstacles or furniture that could trip you up or get tangled in wires. It may be helpful to place a rug or other objects that indicate when you’re leaving the dedicated play area. Luckily, some headsets come with their own indicators.

When do VR headsets usually go on sale?

Almost all of the best VR headsets that are PC compatible will drop in prices a few different times every year. One of the overall best shopping events for VR discounts is Amazon Prime Day, which takes place in July every year. After that, Black Friday and Cyber Monday tend to have the best overall deals consistently. Both events tend to primarily offer Meta Quest deals, but sometimes other headsets are available at a discount.

Sarah Thwaites is a freelance tech writer at IGN, with bylines at GameInformer, TrustedReviews, NME and more.

Danielle Abraham is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

How to Play the Metal Gear Solid Games in Chronological Order: The Full MGS Timeline

Whether it’s Snake’s elevator ascent to the rainy cliffs of Shadow Moses or the climactic battle between student and mentor in the final moments of Snake Eater, Hideo Kojima and Konami’s epic spy thriller franchise, Metal Gear, is home to some of gaming’s most iconic moments. Telling a story that spanned multiple console generations and pushed the creative capabilities of video games to their limits, Solid Snake and Big Boss’ adventures are legendary, so much so that many claim they’re among the most important releases the medium has ever produced.

Back in 2015, Metal Gear Solid V: The Phantom Pain seemingly ended the franchise for good, with Kojima leaving Konami and the Metal Gear Solid IP behind to form his own studio. However, Konami has started resurrecting the series through re-releases and remakes, like Metal Gear Solid Delta: Snake Eater coming out later this year. With so many new players experiencing this world of undercover espionage, shady government conspiracy and gruff-voiced dudes with cool eyepatches for the first time, we’ve laid out the chronological order of the Metal Gear Solid series so newcomers and returning fans can catch up.

Jump to:

How Many Metal Gear Solid Games Are There?

Not including remakes, ports or remasters, there are 17 total Metal Gear games: 11 mainline games, five on handheld devices and one on mobile. Although that’s a lot of games, a decent chunk of them are considered non-canon, with their stories overriding events from the main saga and spinning off into their own unique takes on the universe.

2018’s Metal Gear Survive takes place in an apocalyptic reality where a zombie virus has overtaken the world, so it falls outside the main canon. As for the PSP’s Metal Gear: Acid and Metal Gear: Acid 2, they veer from the timeline and tell a new story, making them alternate-timeline spin-offs. Then there’s the Game Boy Color’s Metal Gear: Ghost Babel, which is an alternate-universe Metal Gear sequel that wipes away the events of Metal Gear 2: Solid Snake, thus removing it from the timeline. And finally, Metal Gear Mobile and Snake’s Revenge have since been deemed non-canon by the community and Kojima himself in interviews.

That leaves 11 games within the main storyline. Each game is considered part of the true Metal Gear Saga, spanning from a fictional alternate-history 1960s to the late 2010s. So, let’s run you through all the games in that story.

Which Metal Gear Should You Play First?

We recommend two potential starting points for Metal Gear. For those interested in the complete saga, we recommend 2023’s Metal Gear Solid: Master Collection Vol. 1, which includes the best available versions of Metal Gear Solid 1–3. Alternatively, for those interested in simply trying out the franchise (and for those with a lower tolerance for older games), we recommend starting with the series’ most contemporary iteration, Metal Gear Solid V: The Phantom Pain.

Metal Gear Games in Chronological Order

These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

1. Metal Gear Solid 3: Snake Eater

The first slot in the saga’s timeline and the next game to get a modern remake, Snake Eater follows a US Special Forces operative codenamed Naked Snake during the events of the Cold War. Sent to locate and extract a Russian scientist from the Soviet Union to prevent him from building a weapon of mass destruction known as the Shagohod, Snake’s shocked to find his former mentor, The Boss, has betrayed the US government and sided with the Soviets.

After a heated battle, Naked Snake is brutally defeated and left for dead in the jungle. Surviving the encounter, he’s tasked by his commanding officer, Zero, to return to Russia, find his mentor and kill her, all the while tracking down the Shagohod to prevent nuclear war. By the end of the story, Naked Snake adopts the moniker of Big Boss, becoming a legend among the US Special Forces. However, his battle with The Boss and the secrets he’s uncovered throughout his adventure leave him disillusioned with his duty and the government he serves.

Read our Metal Gear Solid 3: Snake Eater Review or see updates about the Metal Gear Solid 3 remake.

2. Metal Gear Solid: Portable Ops

Set six years after Big Boss’ climactic battle with his former mentor, Metal Gear Solid: Portable Ops picks up the legendary soldier’s story as he goes head to head with his former squad, FOX Unit. The game begins with Big Boss learning FOX has gone rogue, betraying the CIA and staging a revolt.

Captured and tortured on a Colombian base by FOX Unit, Boss breaks free but learns he’s been accused of treason. In a bid to clear his name, he decides to hunt down his former allies and pursue their ruthless leader, Gene. By the end of the game, Big Boss learns of Gene’s desire to create a nation of mercenary soldiers known as Army’s Heaven and acquires the mass of funds and equipment saved for the project. Returning to the US, he later forms a squadron of special ops soldiers known as FOXHOUND.

Read our review of Metal Gear Solid: Portable Ops.

3. Metal Gear Solid: Peace Walker

Four years after the events of Portable Ops, we catch up with Big Boss, who has left FOXHOUND and the Patriots. Since leaving, he’s formed a new band of mercenary soldiers known as Militaires Sans Frontières (or MSF) with Kazuhira Miller. Using their newfound army to protect countries that don’t have the forces or means to defend themselves, Big Boss and Miller wage war against an armed militia known as the Peace Sentinels after they invade Costa Rica.

During his investigation, Big Boss soon realizes that his former mentor, The Boss, is somehow involved in the Peace Sentinels’ plans. Worse, they have access to nuclear weapons, wielding a supremely powerful mech called the Peace Walker. Rallying on an off-shore oil rig known as Motherbase, Snake and the Militaires Sans Frontières take the fight to the Peace Sentinels, attempting to discover their true motive and secrets. The game ends with Big Boss battling his former ally Paz, who turns out to be a secret agent of Zero’s shady government organization, Cipher.

Read our review of Metal Gear Solid: Peace Walker.

4. Metal Gear Solid V: Ground Zeroes

A few months following the events of Peace Walker, Ground Zeroes acts as a prologue to the fifth entry in the Metal Gear Solid series: Metal Gear Solid V: The Phantom Pain. The story sees Big Boss embark on a new mission after learning that Paz survived their climactic battle during the final moments of Peace Walker and is being interrogated by Cipher at a mysterious military base known as Camp Omega. Knowing that she has crucial information about Cipher and could reveal secrets about MSF to the shadowy organization, he rushes to extract her.

While infiltrating the base, he discovers a mysterious Cipher cell known as XOF, which is led by a sadistic, severely burned commander called Skull Face. The prologue ends with Snake extracting Paz only to realize his allies are being attacked by the XOF back at Motherbase. The onslaught destroys the oil rig and eradicates Militaires Sans Frontières, leaving Big Boss on the cusp of death.

Read our review of Metal Gear Solid: Ground Zeroes.

5. Metal Gear Solid V: The Phantom Pain

Nine years later, Metal Gear Solid V: The Phantom Pain opens with a severely injured Big Boss waking up in a hospital in Cyprus. Evading an assassination attempt where he’s attacked by a man covered in flames, a telekinetic soldier and a master sniper, Boss is saved by Revolver Ocelot and returns to action as he leads a new mercenary group known as the Diamond Dogs.

Swearing to stop the XOF after they destroyed Militaires Sans Frontières, he adopts the codename Venom Snake and heads to Africa to pick up their trail, learning that the former-Cipher-affiliated group went rogue. Their leader, Skull Face, is instead working on a devastating parasitic weapon with the power to eradicate the Western world. The game ends with Big Boss setting in motion his plans to create a military nation known as Outer Heaven, where soldiers are free to live without being used to further shady government plans.

Read our review of Metal Gear Solid 5: The Phantom Pain.

6. Metal Gear

11 years later, the story catches up with the first entry in the series: Metal Gear. The game follows Solid Snake: a rookie soldier and member of FOXHOUND. FOXHOUND is once again run by Big Boss, who acts as Snake’s mentor and commanding officer. On his first mission, Solid Snake is sent to track down a weapon of mass destruction being constructed in a military nation known as Outer Heaven.

During his mission, he finds another agent codenamed Grey Fox, who was also sent to track the weapon. Grey Fox reveals the mysterious weapon is a mech codenamed Metal Gear, which has the power to launch nuclear bombs. The game ends with Solid Snake and Big Boss coming to blows, with the latter revealing he was behind Outer Heaven’s plans.

Read our review of Metal Gear.

7. Metal Gear 2: Solid Snake

Four years later, Solid Snake returns to action after he learns Big Boss survived the events of the previous game and is currently constructing a new Metal Gear for the fictional nation of Zanzibar Land.

Teaming with various characters, Snake infiltrates Zanzibar Land and attempts to destroy the weapon of mass destruction, battling Big Boss and his army of soldiers along the way.

See more about Metal Gear 2: Solid Snake.

8. Metal Gear Solid

Six years after Metal Gear 2, Solid Snake returns in a new mission. This time he’s sent to battle his former unit, FOXHOUND, which has gone rogue, turned against the US and taken over a mysterious government facility on an island known as Shadow Moses. Shadow Moses is allegedly a test site for a secret Metal Gear, with FOXHOUND threatening to use its nuclear weapons if they aren’t supplied with Big Boss’ corpse and a large sum of money.

Snake heads to the facility and fights various members of FOXHOUND, including Revolver Ocelot, Psycho Mantis and a Cyborg version of his former ally, Greyfox. He also meets the eccentric leader of FOXHOUND, Liquid Snake. The game ends with Snake being declared killed-in-action by Colonel Campbell and presumed dead by the government after they intended to double-cross him. He flees Shadow Moses alive.

Read our review of Metal Gear Solid or see more of the best PS1 games.

9. Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2: Sons of Liberty opens two years later, with a now-rogue Solid Snake infiltrating an oil tanker while hunting down a new Metal Gear being transported to the US. There he discovers a prototype Metal Gear known as Metal Gear Ray, which is subsequently stolen by Revolver Ocelot. Ocelot sinks the tanker and escapes, while Snake is blamed for the tanker’s destruction.

Two years later, we shift to a new protagonist: Raiden. An agent of FOXHOUND, Raiden is sent on a mission to an off-shore decontamination facility known as Big Shell, which was constructed to clear the crude oil spill caused when the oil tanker was destroyed during Solid Snake’s mission. Big Shell has been hijacked by a militant group known as the Sons of Liberty, which has taken the US president hostage.

Infiltrating the facility, Raiden soon discovers things aren’t quite what they seem, looking into Big Shell’s secrets and meeting a junior lieutenant named Iroquois Pliskin, who’s clearly hiding a big secret. By the end of the game, Solid Snake joins Raiden’s mission, telling him he’s going after Ocelot (who it’s revealed is possessed by the will of Liquid Snake) and the Patriots.

Read our review of Metal Gear Solid 2: Sons of Liberty or check out more of the best PS2 games.

10. Metal Gear Solid 4: Guns of the Patriots

Marking the end of the main story and Solid Snake’s final mission, Metal Gear Solid 4: Guns of the Patriots catches up with Snake three years after the events of Sons of Liberty. Due to the cloning process used to create Snake and the rampant FOXDIE virus still coursing through his veins, we discover that his body is rapidly aging, with the protagonist being told he only has a year left to live. Donning a new nickname, Old Snake, he returns for one final mission.

He’s to assassinate Liquid Ocelot, who is currently running a new version of Outer Heaven which is comprised of some of the biggest private militaries in the Middle East. Equipping his body with nanomachines, Snake sets out to bring Ocelot down, learning that his nemesis intends to once again locate Big Boss’ corpse and execute a mysterious plan. As Snake battles his age and the lingering FOXDIE mutating in his body, he makes his way towards a final confrontation with his most ruthless enemy.

Read our review of Metal Gear Solid 4: Guns of the Patriots.

11. Metal Gear Rising: Revengeance

The final story in the current Metal Gear timeline, Metal Gear Rising: Revengeance focuses on Raiden who, as we learned during Guns of the Patriots, has transformed into a cyborg. The story picks up four years after Metal Gear Solid 4, revealing that Raiden now works with a private military company called Maverick Security Consulting.

During an operation in Africa, Raiden is attacked by a rival private military group known as Desperado Enforcement. Wounded and left for dead by its commander, Jet Stream Sam, Raiden continues his investigation into Desperado and learns some sinister secrets about the group and its allies. As the revelations about the private military grow darker, Raiden swears to bring them down, setting off on his own to deliver violent justice.

Read our review of Metal Gear Rising: Revengeance.

How to Play the Metal Gear Games by Release Date

  1. Metal Gear (1987)
  2. Snake’s Revenge (1990)
  3. Metal Gear 2: Solid Snake (1990)
  4. Metal Gear Solid (1998)
  5. Metal Gear Solid: Ghost Babel (2000)
  6. Metal Gear Solid 2: Sons of Liberty (2001)
  7. Metal Gear Solid 3: Snake Eater (2004)
  8. Metal Gear Solid: Acid (2004)
  9. Metal Gear Solid: Acid 2 (2005)
  10. Metal Gear Solid: Portable Ops (2006)
  11. Metal Gear Solid: Mobile (2008)
  12. Metal Gear Solid 4: Guns of the Patriots (2008)
  13. Metal Gear Solid: Peace Walker (2010)
  14. Metal Gear Rising: Revengeance (2013)
  15. Metal Gear Solid V: Ground Zeroes (2014)
  16. Metal Gear Solid V: The Phantom Pain (2015)
  17. Metal Gear Survive (2018)
  18. Metal Gear Solid Δ: Snake Eater (2025)

What’s Next for Metal Gear?

Although for many years, it seemed Metal Gear was officially finished as a series, Konami has confirmed an upcoming remake of Metal Gear Solid 3: Snake Eater. Shown with a cinematic trailer during PlayStation’s 2023 summer showcase, Metal Gear Solid Delta: Snake Eater will rebuild the game from the ground up, giving fans a modern reimagining of Naked Snake’s legendary battle with The Boss. The remake is set to release on August 28, 2025, as revealed in Sony’s February 2025 State of Play.

As for potential new entries in the series, Konami hasn’t confirmed whether they plan to make original Metal Gear games without Hideo Kojima. That being said, Metal Gear Solid Delta: Snake Eater developer Virtuous Studios did tease that remakes of other Metal Gear games aren’t off the table. Speaking with IGN, the team said, “Regarding remakes of previous games in the series other than Metal Gear Solid 3: Snake Eater, we will listen to player demand and consider accordingly.”

For more lists like these, also see Assassin’s Creed Games in Order and a list of Far Cry Games in order.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

The Bond Franchise Sale to Amazon MGM Is Probably Bad News… But Here Are Some Ways It Could Work

In landmark entertainment news that left James Bond fans feeling shaken, not stirred, Amazon MGM Studios has taken full control of the 007 franchise from long-time producers Michael G. Wilson and Barbara Broccoli. While there are plenty of reasons to worry here, the fact of the matter is that there are already spinoff books, games, comics, etc, etc, not to mention the original novels by Ian Fleming. Dozens of writers, actors, artists, and more have tackled James Bond and his extended cast. And with Amazon’s reported ambitions to turn James Bond into a “universe,” a la Marvel and Star Wars, and billions of dollars at stake, the Bond franchise has no time to die.

Naturally, this was one of Broccoli’s concerns in giving up the rights, that Amazon MGM would try to expand too quickly or cast a name actor in the role of the secret agent. Will Amazon hold true to these ideals, or are we about to get Timothée Chalamet as the next 007? Likely not the latter (all apologies to Chalamet), but Amazon has already tried to create their own spy franchise with the Russo Brothers produced Citadel, and international spinoffs Citadel: Diana and Citadel: Honey Bunny. Those have generally lacked critical acclaim (except for Honey Bunny), and at least domestically haven’t really broken through to audiences in the same way as other Amazon hits like The Boys.

…Or more to the point, Amazon’s dudes with guns shows like Reacher, Jack Ryan, and Bosch. In fact, one could posit this is a large part of the reasoning behind Amazon shelling out a billion dollars more to own Bond: some of their most successful series have already been white men, with guns, their names in the title, based on book series. Unlike the money Amazon plunked down for Lord of the Rings (your mileage may vary on how successful Rings of Power has been), buying James Bond outright based on the data available is one of the safest purchases Amazon could make. Prime Video audiences already flock to shows about guys like James Bond, so why not James Bond himself?

One other detail you might not be aware of: Amazon already made a James Bond TV show. Seriously. Titled 007: Road to a Million, the reality game show streamed in 2023, was hosted by Brian Cox, and was picked up for a second season before the first even hit Prime Video. Only tangentially related to Bond by the idea that Cox is playing a pseudo-Bond villain while contestants race to win one million pounds, the series wasn’t a big hit but it does show that Amazon has already played in the TV space with 007. And as just one extra funny tidbit, Cox thought he was signing up for the next Bond movie. He was not, so maybe Amazon could do right by him in the future.

But wait, there’s more! Back in 1954, an anthology series titled Climax! aired the first-ever adaptation of “Casino Royale,” the Ian Fleming novel, before it was later committed to film multiple times. Point being, there’s not much of a history of TV for James Bond, but just as the franchise has had some of its most lauded installments in video games (have you ever played GoldenEye for the N64?), comics, and more, James Bond isn’t quite the sacred cow we think of, when it comes to adaptation.

Mind you, there have been no announcements that Amazon is forgoing film entirely, and likely they won’t. MGM isn’t the studio it once was, but for every Red One that hits theaters, they still have the Oscar-nominated Nickel Boys. There’s plenty of reason to believe that even without the Broccolis, Amazon MGM will aim to do right by the Bond franchise.

And frankly, is there anything that is out of left field about the idea of a franchise extension? While perhaps cutting Bond theatrically entirely and instead doing a TV streaming version of Bond might be the ultimate nightmare of cinephiles, there is a wealth of fascinating characters who revolve around Bond that often have far more chance of character growth than the main character himself. Bond, over decades, has remained relatively static – the recent Craig movies aside – while Q, M, Moneypenny, and even Felix Leiter always seem to have a lot more going on between the scene or two Bond spends checking in with them per film.

Would a series where Q has to go out of the lab and use his own gadgets be so terrible? How about Felix having to deal with the fallout of Bond blowing up the latest supervillain plot on the American side? And given the wealth of villains and henchmen in the Bond universe who have inspired dozens of fanfics, tributes, and knockoffs, an anthology series that gave them each more time in the sun could be a lot of fun. Who hasn’t wondered how Jaws got those jaws?

There’s also an opportunity here to flesh out the character of James Bond through a serialized TV show in a way that has not, for the most part, been afforded the character on the big screen. Aside from the rare instance where Bond suffers a sprained ankle at the beginning of the movie, the character has been functionally immortal, down to switching his face like a Time Lord. It wasn’t until the recent Daniel Craig films that Bond was allowed to have some sort of growth, though even then it was relegated to “bummed about the death of his girlfriend” for the majority of the Craig movies, and “old” in the last one.

The lone exception is Skyfall, arguably the best Bond movie of all time… Because it truly challenged James emotionally and moved the series forward to almost a logical conclusion. The next movie reset things in many ways, but imagine being able to see that kind of arc over 10, 20, or even 30 episodes (we’re not going to go crazy and suggest a streaming show go a full 22 episodes a season or anything like that)? You likely won’t get 10 Skyfalls in a row, but if you can get some nods to the ambition of that film in there, viewers could be in for something truly special.

The flip side is that Amazon could not look to the obvious – i.e. their dudes with guns shows – and instead take the route of Lord of the Rings, and deliver a prequel all leading up to the birth of James Bond. To that, perhaps they need look no further than Pennyworth, a goofy show with a host of loyal fans that nevertheless confused casual viewers as to why we were getting a show about Batman’s future butler. Or, for example, The Rings of Power, a show with a hot Sauron and virtually no rings in the first season that tested the patience of even the most loyal fans.

That’s the potential nightmare scenario, that Amazon will think with their algorithm instead of their heart. Even at their worst, there’s a charm the Broccoli family and others managed to bring to the Bond franchise, with the same rhythms, the same big explosion, the same good girl gone bad and bad girl gone good, time and again. In the streaming era, we’re far from the place where you could deliver the poetry of a Bond movie on an episodic basis. To turn it into yet another serialized spy drama (or worse, a serialized prequel spy drama) risks making it lose that specialness and instead slot in with Netflix’s The Night Agent, The Diplomat, and The Recruit, or god help us Citadel, instead of being its own, unique thing.

This is the trick, really, and it is with any potential cinematic universe: what makes it different? In Bond’s case, up until now, it was that it existed mostly on the big screen, every few years, and delivered a level of action spectacle and plot comfort that TV has been creeping on for decades. If Amazon does want to turn the house Ian Fleming built into a multi-platform franchise, then they need to reckon with what makes Bond so unique. If they can figure that formula out, and perhaps build out that supporting cast, too (Ben Whishaw in a Q series? Come on!), then rather than the death sentence some fans have called this deal, the Bond franchise will die another day.