WWE 2K25 Review

Few sports feel more primed for the whole “being a video game” thing than professional wrestling, but it’s also kind of a weird pairing when you stop to think about it: While undoubtedly a feat of athleticism, the WWE is more akin to an elaborately choreographed fight sequence in a movie than it is an actual competition, whereas the goal of the games based on it is to fight to win. But inherent contradictions aside, I can confidently say — thanks to its much-improved Showcase and MyRise modes, several smart additions like intergender matches, “they’re always good” modes like WWE Universe and MyGM, and generally great game feel — that WWE 2K25 is pretty grand. There is a new guy on the undercard called The Island, and he sucks, which kinda drags the whole thing down a little — but not enough to get me to stop watching.

Even though I’ve been playing wrestling games since the N64 days, my first stop in an annualized series like this is usually the tutorial because, unless things have gone very wrong, something is always a little different (this year, for instance, sees the long-requested return of Chain Wrestling). WWE games have had a good introduction for a while now, especially compared to other sports game franchises. (Hi, Madden! Your skills trainer is great, but it needs to be about three times its current size!). WWE 2K25 has an incredibly detailed tutorial that will walk you through everything you need to be a champ in the ring, with in-depth explanations of what moves do and how to execute them. The Performance Center is a great teaching tool whether you need a quick refresher or you’re learning to do an Irish Whip for the first time. This may seem like an odd thing to spill ink over, but every version of a game is someone’s first – or maybe their first in a while – and I’m glad developer Visual Concepts seems to remember those people.

Once I’d refreshed my memory, I spent a while just looking around. WWE 2K25’s got an absolutely stacked roster, whether you’re here for classics like Bret “Hit Man” Hart, wrestlers-turned-movie-stars like Dave Bautista and Dwayne “The Rock” Johnson, megastars like “Stone Cold” Steve Austin, or weirdos like Doink the Clown. I also appreciate that there are several versions of the same dudes from across their history in the WWE. Why yes, WWE 2K25, I do need a handful of Triple Hs, each with their own different stats, thank you! Did you know that, compared to the modern version of The Rock, the 1997 version is kind of a bum? Me neither, but that’s what the stats say! Remember what Rhea Ripley’s visual style was in 2020? Or 2017? When was the last time you thought about “Ravishing” Rick Rude? This granularity is great, and what’s better is you can edit just about every aspect of these wrestlers, from how the crowd reacts to them to tweaking individual stats and changing out moves if you don’t like Visual Concepts’ take on them. The ability to tweak individual wrestlers is not new, but as this roster gets bigger, it’s good to be reminded of how impressive all of it is.

WWE 2K25 has got an absolutely stacked roster.

That goes for the in-ring action, too. WWE 2K25 doesn’t deviate much from WWE 2K24, which is one of those “if it ain’t broke, don’t fix it” deals, but it does include the welcome return of Chain Wrestling. This is a minigame that mostly takes place early in the match, where you advance through (or fight to get out of) a series of increasingly impressive holds and maneuvers before landing a signature move or finisher to wrap things up. The system can be confusing initially as you have to move the analog stick around a circle to find a sweet spot before your opponent does, but once you learn it, it’s a neat addition that replicates some very cool, complex moments in pro wrestling. If anything, the only bummer here is that it’s generally relegated to the beginning of a match and extremely situational at any other time.

I’ve also really enjoyed the new match types. Intergender matches aren’t functionally different than any other kind of match beyond “you may have a dude and a lady in the ring at the same time,” but it’s cool that you can do that now – and I, for one, enjoyed having Rhea Ripley fight Kevin Nash. I can say similar things for the Underground matches, which are more like a traditional fighting game (there are no ropes on the ring, and you win by either KOing someone or depleting all their health), and the more chaotic Bloodline Rules bouts. These additions are fun in and of themselves, and match/mode variety can make or break a game like this, so more is good.

Speaking of good, let’s talk about this year’s Showcase mode, which follows the Bloodline and the Anoa’i, Fatu, and Maivia families. Paul “The Wiseman” Heyman hosts the thing this year, and he’s clearly having a very good time chewing the scenery and providing the backstory that explains who the players are and why these matches are significant. There’s a lot of archival footage here, as in years past, though the problem of awkwardly blurring out some folks’ faces (maybe due to rights issues?) persists.

Regardless, Showcase feels better than last year’s version, partially because we’ve got full ring entrances and the mid-match commentary is really excellent for every fight. A fun twist this time around is that you’re sometimes asked to change the outcomes of matches that members of these families lost in the real WWE storyline or create new “what if?” matches entirely. There are also no longer any cuts to match footage that interrupt your gameplay – big moments are instead recreated in-game, which means they play out more organically, even if you’re not following the checklist (though there’s something to be said for showing what happened through archival footage). That said, it’s a net positive overall, and I had a blast doing things like beating the ever-loving snot out of Hulk Hogan with Yokozuna or pitting “High Chief” Peter Maivia against George “The Animal” Steele in a steel cage match.

Showcase feels better than last year’s version.

The optional in-match objectives, especially timed ones, can be irritating. Yeah, I get that in the real match, X wrestler might’ve done Y thing so many times in Z seconds, but recreating that in-game means hoping that the computer doesn’t pull a reversal or we don’t get caught in the “you hit me and then I hit you and then you hit me until one of us screws up” mini-game. At that point, you’re better off restarting the match. It’s still worth doing these optional objectives because of the rewards like new wrestlers and arenas, but man, some matches are easier than others in ways you’ll feel.

The other problem with this year’s Showcase is how much of it boils down to “the Bloodline is great because they win all the time, but if they didn’t win, we have to correct that injustice because of how great they are.” That’s fine, but it’s thematically inconsistent in a weird way. Great wrestlers lose all the time and that doesn’t make them less great. I don’t know what the answer to this is since nobody likes playing a game where you’re forced to lose, but I think I would have rather had more real matches with real outcomes.

The other standout mode is MyRise, where your customized character (WWE 2K25 still has one of the best character creators in the world) battles an infiltration by NXT Superstars who are trying to take over the WWE and be the last brand standing. In my run, my “bold and brash” technical wrestler teamed up with his “comedic and fun” ex-girlfriend to fight back against the invasion. The voice acting is… questionable in MyRise, but the scenarios are goofy fun that alternate between “this is a business that combines soap operas and combat sports and we’re going to approach it like that” and “this is serious business” with alarming frequency. But it’s fun to make decisions that change the flow of what happens and it’s cool that you can re-import your characters to start again fresh and make different choices.

The MyGM and Universe modes also return, and they’re largely unchanged from last year, but there’s a couple of nice additions: MyGM is online now, which is great for those who wanna compete against their friends to book the best shows, and Universe finally gets the long-awaited return of promos. I prefer to run with a single wrestler (I have already made Randy Orton the WWE Undisputed Champion, because RKOing people even more fun when you have a big belt that says “look at me, I’m great”), so Universe is more my bag, but if you’re looking to book matches across the WWE, you can’t really go wrong with either option.

MyFaction is also back, and… look, man, it’s a card game, okay? You’ve seen this a million times before. You collect wrestlers and do challenges or take your faction online and compete against other players so you can get new cards and watch the shiny pack-opening animations designed to make your brain produce dopamine and…. Jesus Christ, I’m tired just describing it, please end my misery. It’s Ultimate Team but wrestling, and it’s designed to separate you from your hard-earned cash. The challenges can be fun, and I imagine if you’re really into this kind of thing you’ll enjoy WWE 2K25’s version of it, but I’m not, and the more I play modes like these, the dirtier I feel.

But wait, it gets worse! When I say that MyFaction makes me feel sparkling clean compared to when I played The Island… yeah, that should tell you something. There’s a cool idea here somewhere — WWE God-King Roman Reigns invites you to come to an island and compete for a WWE contract by earning his favor, because apparently That’s a Thing That Happens — but the actual execution made me want to walk straight into the sea. This is really, really bad, folks. Like NBA 2K25’s The City, The Island is a big, open PvPvE space, but it’s mostly quiet, empty, and boring, filled with single-player challenges that are book-ended by static JPGs and text-boxes that get old fast. Meanwhile, the multiplayer in this mode exists to do one thing: Part people from their money, particularly whales who will spend inordinate amounts to make their customized wrestlers beasts off the bat. If you don’t do that, well… you’re gonna have a bad time. I didn’t want to spend long here, as it feels like it exists solely for 2K’s shareholders. It also makes me worry WWE 2K as a series might incorporate more of this in the future at the expense of everything else that makes these games great (hi, Ultimate Team!) as publishers continue to nakedly chase the almighty dollar.

But even The Island, as terrible and money-grubbing as it is, wasn’t enough to ruin my fun with WWE 2K25 because everything else about it is great. Visual Concepts deserves their flowers for proving that an annual sports (sports entertainment?) game can feel excellent to play and look good year over year. The WWE series has always been a looker, but this iteration has managed to make things noticeably prettier than ever. Bruises, blood, and sweat are more realistic, and you can tell how long a match has been going, who is winning, and where the guys in the ring are taking the most punishment at a glance. It’s really impressive.

HeroQuest Buying Guide

One of the original dungeon-crawling board games that sought to recreate the excitement and danger of tabletop RPGs like Dungeons & Dragons, HeroQuest was first released more than 30 years ago. Putting players into roles like the mighty Barbarian and spell-slinging Elf, HeroQuest let a group of friends play out their heroic fantasies right at the kitchen table in a matter of only a couple hours compared to the afternoon-long sessions a traditional TTRPG may take. With its massive amounts of plastic miniatures that came packed in its iconic box and multi-quest long story, HeroQuest established a passionate fan base that would continue to sing its praises decades later and rally behind it when Hasbro asked if folks wanted it to return through its HasLab crowdfunding platform.

And here we sit, several years after the campaign, and new and old fans alike have plenty of HeroQuest to enjoy in the form of the new release and all of its expansions! To help folks who may be interested in working together to slay the evil Zargon and stop his machinations in their tracks, this buyer’s guide will help you plan adventures!

HeroQuest Game System

MSRP: $134.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 14 new quests
  • 65+ miniatures (31 monsters, 4 heroes, 15 furniture pieces, 19 skull pieces, 4 rats, 21 doors)
  • Gameboard
  • Game Master screen
  • 93 cards

Before anything else, you must secure yourself a copy of the main game, the HeroQuest Game System. Every additional piece of content released so far requires you to have this first – no stand-alone expansions here!

HeroQuest First Light

MSRP: $49.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 10 unique quests
  • Game system rulebook
  • Double-sided gameboard
  • Game Master’s screen
  • 5 miniatures
  • 1 pad of character sheets
  • 6 combat dice
  • 2 movement dice
  • 39 cardboard pieces
  • 102 cards
  • 52 plastic movers
  • 31 monster tokens
  • 15 furniture tokens
  • 41 cardboard tiles
  • 21 dungeon door tokens

As much fun as HeroQuest is, for new players who are interested in checking the game out, the hefty price tag can be a big deterrent. But now with HeroQuest: First Light, that bar to get into the system is easier than ever. First Light provides fresh faces with a perfect chance to try out the core game system of HeroQuest while slimming things down a bit on the production side of things to cut the cost.

Outside of the core cast of hero characters for players to pick from and the impressive dragon miniature, much of the game that had previously been represented as plastic minis are now cardboard tokens instead. For fans who already own the core box of HeroQuest, there isn’t much of a reason to pick up First Light unless you’re a completionist, you’re desperate to check out the unique quests, or want more hero figures to paint.

To sweeten the deal even more, First Light is fully compatible with all other HeroQuest content that has been released in the past few years, making this smaller box the recommended jumping in point unless you already know you love HeroQuest.

The App

MSRP: Free

For player groups that can’t decide/ don’t want to have a game master or adventurers that enjoy dungeon-diving solo, the official HeroQuest companion app for phones automates that roll of Zargon. With fully voiced descriptions, the app is a great way to experience the game and all of its expansion modules, too. The best part is that it’s free, so no harm in checking it out.

The Online Quests

MSRP: Free

Avalon Hill has released online a number of free to download special quests that add the lore and backstory on the world of HeroQuest and your heroes such as the prequel quest, “A New Beginning.” These special one-off quests are fun little bonuses that utilize the resources from different HeroQuest products and are great ways to get a little extra HeroQuest goodness.

These free quests can be found over on HasbroPulse’s website.

The Boxed Expansions

Kellar’s Keep

MSRP: $33.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 10 new quests
  • 19 miniatures (8 orcs, 6 goblins, 3 abominations, 2 doors)
  • Sheet of cardboard tiles
  • 14 cards

As the first of the expansions for HeroQuest, Kellar’s Keep is one of the lighter offerings among the options available today and its a faithful rerelease of the Kellar’s Keep expansion for the original HeroQuest from the 90s. Kellar’s Keep feels very much like a continuation and extension of the base HeroQuest, thanks in part to a lot of similar monster minis being included. It’s still a fun time and an easy way to understand how expansions work. Kellar’s Keep is the perfect offering for anyone who isn’t necessarily looking for a spike in difficulty but just more HeroQuest.

Return of the Witch Lord

MSRP: $33.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 10 new quests
  • 18 miniatures (8 skeletons, 4 mummies, 4 zombies, 2 doors)
  • Sheet of cardboard tiles
  • 14 cards

That dastardly Witch Lord you dealt with in the base Game System is back with his armies of the undead! Return of the Witch Lord is very similar to the Kellar’s Keep expansion, giving players more miniatures from found in the base game, but this pack also includes some pretty cool looking new tiles that are used in over the course of its 10 quests – including the menacing skull on the ground! Return of the Witch Lord is a classic quest that longtime players of the game will recognize and brings about a nice feeling of conclusion carried over from the Game System an Kellar’s Keep storylines. The three together really feel like the beginning trilogy of the HeroQuest series.

Prophecy of Telor

MSRP: $33.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 13 new quests
  • New Warlock class
  • 15 miniatures (13 translucent orange enemy minis, 2 warlock character minis)
  • Set of 6 translucent orange D6 Dice
  • 14 cards

Previously one of the two expansions exclusive to the Mythic tier during its crowdfunding phase on Haslab, Prophecy of Telor is now available to everyone in this new premium release. With a menacing set of translucent orange monsters, dice and a brand new character class in the Warlock to play as, the Prophecy of Telor expansion give all players a chance to experience this story. The new Warlock class is particularly fun, being able to change into a demonic form to do battle, making for some wonderful new party composition options for all of your HeroQuest adventures.

Spirit Queen’s Torment

MSRP: $33.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 14 new quests
  • New Bard class
  • 15 miniatures (14 translucent teal enemy minis, 1 bard character mini)
  • Set of 6 translucent teal D6 Dice
  • 15 cards

Spirit Queen’s torment is very much similar to the Prophecy of Telor – both being premium mass market releases of previously mythic tier exclusives, awesome translucent monsters and die (this time in an icy teal), and a brand new character class with the Bard. You will deal with dark magics and explore mysterious locations like the Wyvern Keep over the course of the 15 adventures included. And now, at long last, you can play out all your greatest bard fantasies in HeroQuest, singing your magical tunes that will put your enemies to sleep, heal your friends, and grant bonus attack dice to your friends. You will need to homebrew rules to try and seduce monsters though, so be sure to work with your Zargon for all your flirty needs.

Against the Ogre Horde

MSRP: $44.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 10 new quests
  • New Druids class
  • 28 miniatures
  • 2 sheets of cardboard tiles
  • 29 cards

For the group that likes to fight and kill a lot of enemies, Against the Ogre Horde will be right up your alley. This latest expansion to release is also a remaster of one the classic modules released for the original HeroQuest back in the day. For fans of the original, much of it will feel incredibly familiar, but there have been slight tweaks and adjustments to account for modern tastes. The miniatures included are some of my favorite offerings so far, with the giant Ogres and massive throne that are included. The new enemies help make this a fun box to snag if you enjoy creating homebrew quests to send your friends on too.

The Mage in the Mirror

MSRP: $44.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 10 new quests
  • 33 miniatures
  • Sheet of cardboard tiles
  • 35 cards

With the Realm of Reflection to explore, the Mage in the Mirror expansions tasks your heroic group of heroes with saving a princess, finding a legendary sword, and contending with an evil archmage – basically some good ol’ classic high fantasy goodness. Mage in the Mirror includes a new body type and set of cards for the Elf class that comes with the base Game System in addition to a number of highly detailed environment objects, new tiles, and monster minis. This expansion tells the first part of a story that concludes in the Rise of the Dread Moon set, so it may be worthwhile to get both at once.

Rise of the Dread Moon

MSRP: $44.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 10 new quests
  • New Knight class
  • 29 miniatures
  • Sheet of cardboard tiles
  • 58 cards

Picking up where The Mage in the Mirror questline left off, Rise of the Dread Moon brings with it a number of brand new mechanics like the Elven mercenaries but also a new character class as well with the sword-and-board wielding Knight. With a bunch of cool new tiles, objects and monster minis, Rise of the Dread Moon is great for fans that like to make their own quests too. However, if you plan to play through the story and not just utilize the pieces the come in the box, be sure to get and playthrough the Mage in the Mirror expansion first to get the best experience!

The Frozen Horror

MSRP: $44.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 10 new quests
  • 23 miniatures
  • Sheet of cardboard tiles
  • 35 cards
  • 6 combat dice
  • 2 movement dice
  • 1 pad of character sheets

Bundle up heroes as the Frozen Horror will send you into the Frozen Wastelands. For Barbarian fans, this expansion will be for you, being a very focused experience tailored to the class – even including a new barbarian miniature with a new body type. There are a bunch of really neat monster sculpts present too with icy blue war bears, and the incredibly imposing title monster, the Frozen Horror, along with a host of mercenaries too. One particularly interesting aspect to the Frozen Horror expansion is that the adventure starts with a series of solo character quests before the group quests resume. If smacking things really hard is your style (and you want a cool new set of blue dice to play with) then The Frozen Horror expansion may be for you.

Jungles of Delthrak

MSRP: $44.99 USD

  • 1-5 players (solo play requires the free HeroQuest companion app)
  • Ages 14+

Contents

  • Quest book w/ 16 new quests
  • 29 miniatures ( 8 orcs, 6 goblins, 3 abominations, 2 doors)
  • 39 cardboard pieces
  • 36 cards

Poisonous snakes, menacing spiders, and ruins aplenty await heroes that wish to journey into the Jungles of Delthrak. This quest pack takes players tasks players with retrieving a powerful artifact and get to the bottom of the Dread Blight that has seeped its way into the roots of the jungle. In addition to a bunch of brand new enemies to face and some pretty nifty new effect parts (the green fire a personal favorite), Jungles of Delthrak introduce the new Berserker and Explorer hero classes to pick from. With its 16 quests to check out, this quest pack offers a lot of value for those that want to take their Hero Quest game out of the dungeons and under canopies of trees instead.

Character Packs

Hero Collection: Rogue Heir of Elethorn

MSRP: $14.99 USD

Contents

  • New Rogue class
  • 2 miniatures (2 different body sculpts for the Rogue)
  • 13 cards (12 game cards, 1 story card)

Every good adventuring party needs the sneaky stabbing rouge character, and with the Rouge Heir of Elethorn character pack, that’s exactly what you get. This box comes complete with models and cards featuring two different body types and has skills that utilize throwing daggers, attacking multiple times, and dealing more damage when a foe is already engaged with a teammate. The only downside is the lack of any real story or quests that explore more of the character.

Hero Collection: Path of the Wandering Monk

MSRP: $14.99 USD

Contents

  • New Monk class
  • 2 miniatures (2 different body sculpts for the Monk)
  • 8 game cards
  • 1 scroll prop

One with the elements and with fists as deadly as any blade, the Monk is one of the more unique classes you can pick from in HeroQuest. By utilizing the elements of wind, water, earth and fire – each with two special effects associated with each element – the monk has a lot of utility that can prove helpful in a pitch. From sailing over traps with the power of the wind to blasting an energy blast from their hands with the power of fire which can hit a large number of enemies at once, the Monk could fill that spot as a last-ditch trump card. In order to use those powerful Fire attacks though, will have required you to have the other three elements expended first. As a master of unarmed combat, the monk doesn’t come with starting armor or a weapon, but with three defend dice and getting two attack dice when attacking unarmed, doesn’t mean they are a pushover. Much like the the Rogue Heir, the main downside to this small character pack is that it doesn’t come with a quest or two that dives into their story.

The End

Hasbro and Avalon Hill show no signs of slowing down their support for the heroes and their questing anytime soon. A whole new generation of players are getting to dungeon dive and learn from the wise Mentor, creating memories they will cherish for the rest of their lives. While HeroQuest may be a bit light on mechanics for an older and more experienced crowd trying out this legacy for the first time, the community has created a wealth of custom rules and unique quests that may help with that.

HeroQuest remains a classic in the board gaming hobby, and its future looks bright.

For more, check out our picks for the best escape room board games, as well as the best board games for teens. And if you have a sizable group for game night, also see the best board games for 6 players.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Rainbow Six Siege X First Hands-On Preview: The New Dual Front Mode Reinvigorates the 10-Year-Old FPS

When I was in high school, I would stay up ‘til all kinds of ungodly hours of the night playing PC games. I even stayed up five days straight once, just to get to the end of Baldur’s Gate II ‘Throne of Bhaal,’ but what fascinated me about PC games most was how inventive they could be.

One that struck my imagination powerfully was Red Faction, which caught my eye because it had some of the hallmarks of DOOM (a high-tech, first-person shooter set on Mars, you say?) yet it added an essential wrinkle; terrain deformation. Red Faction is set in the mines of Mars, and I could fire explosive weapons at walls, creating holes or destroying them, and even tunneling through rock to circumvent checkpoints. It was all about charting your own course and finding your own path to accomplish your goals. It was incredible.

Unfortunately, not a lot has been done with that idea in the intervening years, but when Rainbow Six Siege came out, the ability to freely climb and rappel up and down buildings, and shoot through or destroy walls and ceilings sent a delightful little tickle through my Red Faction-loving brain.

While Siege began as a far more focused (and less exploratory) affair than the old Volition shooter, that (and quite a bit more) is about to change with the arrival of the upcoming Siege X update. Apart from gameplay, graphical, auditory, and UI enhancements, it introduces what is shaping up to be a fantastic new permanent multiplayer mode: Dual Front.

In Dual Front, a predetermined seasonal Operator pool will dictate who you can play, and team sizes are bumped up to six per side. Instead of spawning directly inside (or outside) one target area, there are three large areas to choose from, each with its own objective, so your team of six will need to split up to focus on both defending and attacking different locations simultaneously.

While the scope has expanded, much of the great core gameplay remains the same. When a match starts, each team will spawn in their squad HQ and one of two locations in your team’s sector will start a countdown to a Defend mission. The is true for your opponents, so each team will need to defend one spot while attacking another. How you handle that, and where you decide to go, is up to you.

What’s more, there is a neutral zone in between the mirrored zones held by each team, and extra objectives will appear there. Completing those objectives, such as rescuing a hostage and getting them to an extraction point, will give your team a big boost in the back-and-forth struggle for supremacy, so even if you fail to defend your first location or attack the enemy base, victory is still possible.

Since Dual Front expands the contested space so significantly, I was moving between attacking and defending to suit the team’s needs, creating a more free flowing experience with way more variation between matches than your standard Siege match. What results is a fluid, chaotic mess I had a blast with.

Dual Front Mode is, so far, a fluid, chaotic mess I had a blast with.

The seasonal Operator pools will be updated every month, and because your squad will need to do a little bit of everything, you’ll have access to both Attacker and Defender Operators on the character select screen. When you die during a match, you’ll quickly respawn and re-select your Operator, so changing strategies on the fly to counter your enemies is a central (and delightfully fun) part of the game now.

Several times during my preview, it looked like my current (attacking) team was in a great spot, so I would rush across the map to help my other beleaguered comrades who were fighting for their lives to defend our own base objective. Sometimes, everything was as it seemed: I arrived in time, and our team brought home a victory. Other times, I got separated from my team only for them to be ambushed by reinforcements. Each match was tense, because in maps as large as Dual Front’s, it’s difficult to know where the enemy is until they become a capital “p” Problem.

Speaking of navigating larger areas, I should mention some of the new gameplay additions. You can now rappel around corners of buildings and even sprint while rappelling, so it’s easier to poke around and find ways to get inside structures. New fire extinguishers create concussive blasts and visual obfuscation when destroyed, gas pipes can be shot or damaged to create jets of fire before exploding and scattering fire around on the ground, and metal detectors can be disabled temporarily or permanently. Overall, it’s more fun to play in the space, and there is a lot more space to play in on Dual Front’s mirrored map.

Siege X also marks a shift in monetization. After the update, Siege will adopt a free-to-play model, and for casual versus competitive stuff, here’s the skinny: casual and onboarding playlists, unranked quickplay, and Dual Front are all free, and will grant access to up to 26 Operators and skins. Siege Cup and Ranked modes will be pay-to-unlock, and grant access to all 50 Operators. So if you are jumping in as a casual player, there are no barriers to entry, but new players who want to get more serious on the competitive side will need to fork over some cash. If you already have Siege, don’t worry; you will keep everything you have, and retain access to all modes (and as an added bonus, Siege players will get a badge showing off the year they started and a little bonus for each year of Siege they played).

Some other updates in the Siege X package include five modernized maps (Clubhouse, Chalet, Bank, Kafe, and Border), enhanced visuals, audio, first-person shadows, new menus, better player onboarding, the ability to inspect weapons, and a lot more. The dev team has also committed to introduce a new Operator (or remastering an existing one) each season, and a bunch more.

But all those enhancements pale in comparison to Dual Front, which is on track to become my favorite mode for Siege, and once Siege X launches, it’s likely to be the only mode I’ll play as Siege marks its upcoming tenth birthday in an incredibly fun way.

Warhammer 40,000: Space Marine 3 Announced, Development Officially Begins at Saber Interactive

Warhammer 40,000: Space Marine 3 is officially in development.

Publisher Focus Entertainment and developer Saber Interactive have joined forces once again following the huge success of last year’s Space Marine 2, which has sold 5 million copies.

“We’re pleased to announce that the development for Warhammer 40,000: Space Marine 3 has officially begun at Focus Entertainment, Saber Interactive and Games Workshop,” reads a statement. “We’ll share updates on this new title when the time is right. For now, our focus remains on delivering the best possible experience for Space Marine 2 players.”

Focus said Space Marine 3 “promises an even more immersive experience, staying true to the Warhammer 40,000 universe, with intense, brutal, and spectacular gameplay.”

“We have been honored by the incredible response from fans following the launch of Warhammer 40,000: Space Marine 2. We will continue to support the game with exciting content and regular updates in the coming years. Today, we are thrilled to announce that the adventure will continue with Space Marine 3. Players can look forward to an immersive campaign, a multiplayer mode, and innovations that will redefine the standards of third-person action games. Developed in close collaboration with Games Workshop, Warhammer 40,000: Space Marine 3 will take the genre to new heights by introducing large-scale battles that are even more spectacular,” said John Bert, Deputy CEO of Focus Entertainment Publishing, a subsidiary of the PULLUP Entertainment Group.

“Space Marine 2 has proven to be a transformative game for Saber. ​ It is the culmination of everything we have learned about game development in our 25 years in the business. ​ We are now starting to develop Space Marine 3, a game that carries with it tremendous expectations from our rapidly expanding fanbase. ​While we will continue to support and grow the Space Marine 2 universe over the coming years, we will take all our learnings and apply them to an even bigger and more spectacular game for the third instalment. We view this as an opportunity to create a true love letter to the Warhammer 40.000 universe,” added Matthew Karch, CEO of Saber Interactive.

Developing…

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

More of THPS 3 + 4 Remastered’s Soundtrack Revealed – Song List So Far

One of the biggest reasons for why we remember the Tony Hawk’s Pro Skater games so fondly is because of the licensed soundtrack. From punk rock to hip-hop, and a new wave of hardcore with the remasters, the series forged our music tastes, and it will continue to do so with Tony Hawk’s Pro Skater 3 + 4 Remastered coming July 11 this year. In the lead up to its release, Activision is putting together the official THPS 3 + 4 playlist on Spotify and continually updating it as it reveals more and more of the song list.

The first wave of tracks have just been revealed, and here are the songs we currently know of for the THPS 3 + 4 Remastered soundtrack:

  • “Ace of Spades” by Motörhead
  • “Them Bones” by Alice in Chains
  • “Ultimate” by Denzel Curry
  • “Gang of Four” by Damaged Goods
  • “96 Quite Bitter Beings” by CKY
  • “Yankee and the Brave (Ep. 4)” by Run the Jewels
  • “King of the Beach” by Wavves
  • “Real Thing” by Turnstile
  • “Not the Same” by Bodyjar
  • “New Wage Salary” by End It
  • “Head” by Jeff Rosenstock
  • “Collard Greens” by Schoolboy Q and Kendrick Lamar
  • “Outta Here” by KRS-One
  • “Result” by TCMF
  • “Dog Years” by Urethane
  • “Charlotte” by Kittie
  • “Mass Appeal” by Gang Starr
  • “Faster than the World” by H20
  • “Roadkill” by Starcrawler
  • “Amoeba” by Adolescents

Additionally, those who get the deluxe edition of the game, or access it through Xbox Game Pass, will also get a full band version of the Doom E1M1 theme song as a playable track (along with the Doom Slayer and Revenant skater skins).

Personally, I’d love to hear Guttermouth’s “I’m Destroying the World” and AFI’s “The Boy Who Destroyed the World” from THPS 3 make comebacks, as well as Bad Religion’s “Big Bang” and Flogging Molly’s “Drunken Lullabies” from THPS 4. That’s mostly because I’m a washed up old punk kid. However, it’s an opportunity to discover new music and celebrate the scene as it is today, bridging the gap between the new and old as was the case with THPS 1 + 2 Remastered from 2021.

Those who preorder THPS 3 + 4 Remastered’s deluxe or collector’s edition can access the playable demo right now which includes two parks, two skaters, and a limited soundtrack. An exclusive physical Birdhouse skate deck also comes with the collector’s edition. You’ll also be able to access the full game early on July 8, three days ahead of its official release date.

Monster Hunter Wilds Player Shows How Connected Its World Is With 9-Minute Seikret Trip

The world of Monster Hunter Wilds is big, and also pretty connected. One player set out to show just that, with a long journey from a starting zone to the peaks of its later areas.

Over on the Monster Hunter subreddit, user -BrotherPig- posted a video, below, chronicling their journey across the zones of Monster Hunter Wilds. They start out in the Windward Plains, running across the sand and dunes, all the way to the later game zones and, eventually, some of the last game areas and locales. Spoilers await, if you haven’t rolled credits on the campaign just yet.

It’s an impressively long trip, and emphasizes just how linked all the zones are. There’s only one loading screen that happens, around halfway into the trip, as the traveler heads from the Oilwell Basin into the Iceshard Cliffs. Otherwise, it’s one big run for this presumably exhausted Seikret.

Monster Hunter Wilds isn’t entirely without loading screens, of course. Aside from the one we see in the trip above, there’s also the loading screen to enter the training grounds, and those you would get from fast traveling or departing for a friend’s quest. But the connectivity is certainly fascinating to see in action, and gave me a new appreciation for all the little corridors and passages that connect the Forbidden Lands.

The secret sauce for Monster Hunter Wilds though, according to a series producer, is apparently in its story, immersion, and cross-play. I’ve personally just enjoyed seeing all the discoveries players are making with how Wilds handles the series’ systems in the open world. No matter why you’re playing, it seems like there’s still stuff to keep players occupied between now and the first Title Update in April.

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed Monster Hunter Wilds walkthrough in progress, a Monster Hunter Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your Monster Hunter Wilds Beta character over.

IGN’s Monster Hunter Wilds review returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Eric is a freelance writer for IGN.

Why One Photo on LinkedIn Has Warhammer 40,000: Dawn of War Fans Excited

Warhammer 40,000 real-time strategy series Dawn of War has been dormant ever since Relic Entertainment ended support for its failed 2017 effort, Dawn of War 3. Still, the first two games remain much-loved by fans, who have wondered ever since whether a Dawn of War 4 or maybe even remakes of either Dawn of War 1 or 2 might be in the works.

Now, after a single photo was published to LinkedIn, Dawn of War fans have hope that something new in the series is finally on the way.

Let’s start with Relic Entertainment itself, which recently gained independence from prior owner Sega via investment from Emona Capital. Emona managing partner Dominik Dolenec published a selfie to LinkedIn showing him standing outside Games Workshop’s Nottingham headquarters and the mecca that is Warhammer World. Yes, that’s a statue of a Space Marine in the background. It’s awesome.

The foreground is more interesting, however. Dolenec is wearing a Relic Entertainment T-shirt for his trip to Games Workshop, and so it can be reasonably assumed that he’s in town representing the developer.

“Great visit to Games Workshop PLC in Nottingham,” Dolenec said. “Many thanks to Owen Rees for sharing the Warhammer magic with us! Looking forward to deepening our partnership in years to come. 💪🎮”

Owen Rees is Group Head of Licensing at Games Workshop. He’s worked on a number of Warhammer video games, and leads the licensing of video games and consumer products for all Warhammer products. It’s also worth noting those emojis at the end of Dolenec’s comment. This very much reads like a video game business meeting.

You can imagine the speculation. Dawn of War 4 is top of the wishlist, it seems, but perhaps remakes of Dawn of War 1 and / or 2 are on the cards instead. Let’s be optimistic and suggest a brand new game and remakes are all in the works. Why not?

Here’s what we know: Games Workshop is on the hunt for the next big Warhammer video game hit after the hugely successful, 5 million-selling Space Marine 2 changed everything for developer Saber Interactive.

In January, reporting results for the first half of its financial year ending December 1, 2024, Games Workshop CEO Kevin Rountree hailed the success of Space Marine 2, which contributed significant royalty revenue to the business.

In fact, licensing revenue from royalty income increased in the period by a whopping £18 million (approx. $21.9 million) to £30.1 million (approx. $36.7 million). Earned income, which is the key figure here, was £26.1 million (approx. $31.8 million), up from £5.9 million (approx. $7.2 million), an increase Games Workshop said was mainly from Space Marine 2. 98% of Games Workshop’s total licensing revenue came from PC and console games (Space Marine 2 launched on PC, PlayStation 5, and Xbox Series X and S).

A win all round, then, but Rountree also expressed a degree of caution on potential future video game success, admitting hits like Space Marine 2 are few and far between.

Here’s the statement:

During the period, our licensing partners launched two new video games; Warhammer 40,000: Space Marine 2, a third person shooter for PC and console and Warhammer 40,000: Speed Freeks, a combat racing game. Established games continue to contribute, alongside royalty income earned following the success of Space Marine 2. We recognise that successes like these for Warhammer are not a given in the world of video games. Clearly we are looking for the next one. We remain cautious when forecasting royalty income.

So, where could this big Warhammer video game hit come from? It seems inevitable that Saber Interactive will get the chance to continue the Space Marine story with Space Marine 3, and indeed has said it has ideas for a third game.

Warhammer 40,000 has never been bigger. Amazon’s Space Marine 2 animation, released as part of the Secret Level anthology series, went down well with fans. And there’s huge excitement about the Henry Cavill-fronted Warhammer 40,000 projects in the works for Amazon, although they’re years away. Creative Assembly is reportedly working on a Warhammer 40,000 Total War game (finally!), although it is apparently years away. Could a revival of Dawn of War scratch that strategy itch in the meantime?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS5 Astro Bot Bundle Is Now Available, and Includes 2024 GOTY Winner for Free

If you’re in the market for a PS5 in 2025, the PlayStation 5 Slim Astro Bot bundle is one of the best deals available. Right now, the Disc model ($449.99) is available at Best Buy, while the Digital Edition can be found at Amazon ($399.99) with broader availability expected soon.

What makes this bundle stand out is that Astro Bot is included at no extra cost—effectively a free $70 game packed in with your console. If you needed an extra incentive to grab a PS5, this is it. Astro Bot isn’t just a throw-in; it was one of the best games of 2024, taking home Best Game at The Game Awards and cementing itself as a must-play for platforming fans.

Reviewing for IGN, Simon Cardy gave Astro Bot a 9, praising it as one of the most joyful experiences in gaming: “Astro Bot made me smile from beginning to end. A collection of endlessly inventive levels and fantastically fun abilities, it delivers joy in spades, never once becoming even remotely dull or repetitive. And while you don’t need a long history with Sony systems to enjoy it, it is especially a delight for those with a piece of PlayStation in their heart as a treasure trove full of playable nostalgia awaits.”

“Taking the PS5 marketing mantra that ‘play has no limits’ more seriously than you’d expect, Team Asobi has crafted a mascot platformer that goes near enough toe-to-toe with Nintendo’s best efforts, and that’s about as high a compliment as I can give it.”

For those still on the fence about buying a PS5, this bundle makes for a compelling argument, and it’s certainly one of the best PS5 deals going right now. Astro Bot isn’t just a great game—it’s a celebration of everything PlayStation does best, making it an ideal showcase for Sony’s current gen hardware.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Free-to-Play Shooter Spectre Divide Shutting Down Weeks After Console Launch

Free-to-play 3v3 shooter Spectre Divide is being shut down six months after its initial launch in September 2024, and just weeks after its arrival on PS5 and Xbox Series X|S. Its developer Mountaintop Studios is also closing.

Moutaintop CEO Nate Mitchell confirmed the news in a statement published on social media today.

“Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat,” explains the post.

The team was optimistic following the first week, reporting the game attracted around 400,000 players – with a peak concurrent count of approximately 10,000 across all platforms.

“But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio,” the post continued. “Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game.”

“We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now.”

Spectre Divide will be taken offline within the next 30 days, and any money spent by players since the Season 1 launch will be refunded.

The news comes contrary to reports in October 2024 that Spectre Divide “isn’t going anywhere.”

“The servers aren’t shutting down, and the updates aren’t going to stop,” said Mitchell at the time, maintaining Mountaintop had “the funds to support Spectre for a long time.”

IGN’s positive preview of Spectre Divide in August 2024 heaped praise on the tactical 3v3 shooter for coming to the table with its intriguing Duality system, which saw players controlling two characters during matches. However, the news of its rapid shutdown comes on the heels of a number of other live-service fizzers, including the failure of Rocksteady’s Suicide Squad: Kill the Justice League and Sony’s Concord.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

PlayStation Plus Game Catalog for March 2025 Confirmed

Sony has announced the PlayStation Plus Game Catalog for March 2025, confirming the lineup of PS5, PS4, and Classic games set to be made available to download by subscribers.

As outlined on the PlayStation Blog, PlayStation Plus Extra subscribers get eight games this month, including UFC 5, Prince of Persia: The Lost Crown, and Captain Tsubasa: Rise of New Champions.

Meanwhile, PlayStation Plus Premium subscribers get four games in March: PSVR2’s Arcade Paradise VR and the original PlayStation’s FromSoftware trilogy: Armored Core, Armored Core: Project Phantasma, and Armored Core: Master of Arena.

PlayStation Plus Extra and Premium games lineup — March 2025

PlayStation Plus Premium games lineup — March 2025

All games are available to play from March 18.

It’s worth noting that Sony will cut PS4 games from its PlayStation Plus Essentials monthly games and the Game Catalog from January 2026 to focus solely on PS5.

“As we shift to PS5, PS4 games will no longer be a key benefit and will only be occasionally offered for PlayStation Plus Monthly Games and Game Catalog,” Sony said. This won’t affect the monthly titles players have already obtained, though Game Catalog titles “will still be available to play until [they] leave the catalog” as part of the monthly refresh.

“We’ll continue to evolve the experience of PlayStation Plus and optimize the benefits you receive, including exclusive discounts, online multiplayer access, online game save storage, and more,” Sony added. “As we shift our focus to PS5, we look forward to adding new PS5 titles monthly for you to enjoy.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.