Marvel Rivals Fans Are Using the Invisible Woman to Detect Alleged Bot Matches

New Marvel Rivals character the Invisible Woman is proving useful when it comes to detecting what fans believe are bot enemies in their lobbies.

Bots are an issue Marvel Rivals fans have obsessed over for weeks, with many believing that developer NetEase Games may be pitting them against low-level AI opponents to help keep players engaged. Discussion on this topic has only ramped up since Season 1 introduced Mister Fantastic and the Invisible Woman last Friday, but the hero additions brought more than changes to the current meta.

As players began to tap into what made these new Fantastic Four characters tick, Reddit user barky1616 shared a video showing an off-the-wall use for Invisible Woman’s trademark ability. The clip shows Sue Storm turning invisible and, somehow, blocking the path of half of the enemy team by simply standing in front of them. They don’t try to walk around or fight her until she is booted out of invisibility mode, at which point the battle continues as you’d expect. It’s a bizarre video that many are using as additional evidence to suggest that bots are quickly becoming a bigger issue for Marvel Rivals.

The idea is that, because the other team is supposedly made up of bots, they are unable to realize their path is blocked by this new hero. Your results may vary if you choose to try this Invisible Woman trick on your own, but it’s still a strange clip that has the community scratching their heads at best and fearing a more substantial bot problem at worst.

Without confirmation from NetEase, it’s unclear if AI enemies are truly sneaking their way into Marvel Rivals matches or if there’s something else going on. IGN has reached out to NetEase about the alleged existence of bots in Marvel Rivals.

In between what many are referring to as bot matches, players are continuing to enjoy the content drop delivered with Season 1. While this first wave of the season brought half the Fantastic Four as playable characters, the second half arrives with The Thing and the Human Torch. While we wait to see how these Marvel icons fare in the hero shooter setting, you can read up on every major balance change introduced last Friday. You can also read up on how players are responding to NetEase’s crackdown on mods and why some are having trouble taking Reed Richards seriously.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

One Piece: Luffy’s Bento Panic Board Game Review

With over 1100 chapters, nearly as many episodes of the anime, movies and OVAs, a live-action Netflix series, a card game, and much much more, One Piece has become its own media empire. The tales of the Straw Hat Pirates are beloved all over the world, and now One Piece: Luffy’s Bento Panic, a new board game from Kess Entertainment, brings the crew to your tabletop! This party game is fun for even those that haven’t hopped on the pirate ship themselves.

Designed by Anthony Thorp, three to nine players take on the roles of crew of the Straw Hats, returning after a successful adventure. In typical fashion, Luffy and his crew decide to celebrate the only way they know how – with a giant feast full of the crew’s favorite delicacies. What follows is a mad rush as each person tries to eat as much as they can before Luffy devours everything and the party’s over. The goal of Bento Panic is to amass the most points (finished piles of food) by the time the bag of food is empty or Luffy wakes up the third time. This is a fast game where a full session, even at larger player counts, won’t take you very long, making it perfect for parties.

Each turn is fairly straightforward, with each player being able to take one of five possible actions: grab food from the bag, eat piles of food that are in front of them, try to steal your neighbor’s food, block someone trying to steal yours, or use your character’s special ability. Each action is associated with a simple one-handed gesture that each player performs two at a time. Stealing, for example requires you to point at one or both of the players to your left or right while grabbing food tokens from the bag requires you to simply reach out towards the bag. It makes for a silly time, and it’s the fact that everyone performs the actions together that makes the game so quick to play.

When I first saw the player count of Bento Panic could go up to nine people, my immediate concern was that this game would quickly spiral into chaos. Few games manage player counts so high, but luckily I never found this to be the case here, because you really only need to worry about the people on your immediate left and right. It’s only your neighbors that you have to worry about attempting to steal from you, so regardless if you are playing with only three of you or the full roster of nine, your risk of being stolen from never increases beyond those two people.

One of the ways the game can end is when Luffy wakes up for the third time. In the grab bag that contains all of the food tokens (a nice fabric drawstring bag adorned with the iconic Straw Hat pirate logo no less) are special “juicy meat” ones that move Luffy down his sleep track. Once that track hits zero, Luffy wakes up and will steal all the food that hasn’t been eaten yet from whomever has the biggest pile of meat in front of them.

Fans of One Piece know just how “on-brand” it is that Luffy would lose control when meat is involved. This mechanic also provides the game with a good “push your luck” feeling, where you have to risk waking up Luffy and losing your piles of uneaten food, or do you play it safe and try to eat a smaller pile or two first, and have others take the risk?

This is a fast game where a full session, even at larger player counts, won’t take you very long.

Another aspect to take into account when making your choice of actions are the special abilities that your other opponents have at their disposal. Each Straw Hat has an ability that can be activated by striking a dramatic pose as your action, with abilities like Jinbe’s “Fishman Karate” that cancels out any steal actions being taken against you while letting you then take a food pile from any pirate that attempted to steal your food. Once these are used, they can’t be used again until you’ve been stolen from, which means sometimes you want someone to steal from you. Using these skills is completely optional, and the game is fun with or without them.

Bento Panic can still offer up a good time for folks who may not be into One Piece and can’t tell one Straw Hat from the other. At its heart, this is a set collection game mixed with reading other players’ intentions. It’s fun, but it doesn’t offer much depth. However, it also never overstays its welcome, which makes it great as a party board game, or as a palate cleanser between other complex games. Bento Panic gets better with more people playing it – in my play sessions, even at the max player count of nine, everyone was still having fun, which a lot of other games can’t say.

Where to Buy

Horizon Could Be PlayStation’s Big Movie Win if It Stays Faithful to the Games

Following Uncharted’s 2022 cinematic outing and The Last of Us’ hit HBO show, it was only a matter of time until Sony announced that Horizon was coming to the silver screen. PlayStation Studios and Columbia Pictures recently formally confirmed that a movie adaptation of Horizon Zero Dawn is in the works, which will bring to life both Aloy’s origin story and the video game’s vibrant, machine-filled world. And while development of the movie is only in the early stages, I’m already pretty confident that it could be Sony’s first major video game win at the box office… if it stays true to the games.

The last few years have seen several video game success stories grace both the small and big screens. The Super Mario Brothers and Sonic films, both skewed for family audiences, are the gold standard in terms of both critical reception and box office numbers. On TV, Sony’s own The Last of Us show sits alongside the likes of Netflix’s Arcane and Amazon Prime’s Fallout as fan favourites. And even adaptations that have had more middling reviews from fans and critics have been able to come out on top at the box office; the Tom Holland-led Uncharted movie grossed more than $400 million.

But while it’s true that the days of the “video game curse” are mostly long gone, there are still issues that persist in this field. Uncharted may have found its audience, but it is not the faithful adaptation of the original games fans were hoping for. More recently, we have seen poor critical and box office performance for the likes of last year’s Borderlands film and Amazon’s Like a Dragon: Yakuza series. Both seemed completely uninterested in staying faithful to the storylines, lore, or even simply the tone of the games they were built upon. They simply did not accurately depict the world of the games that fans fell in love with.

While such failures can occur in video game adaptations, they are part of a wider issue with adaptations in general. Netflix’s The Witcher has taken considerable liberties with its source material, significantly changing the original books’ events and characters, plus shifting the overall tone. While adaptations often need to make changes to fit their new medium, these examples feel like they have become different things entirely. And for fans of the original texts – the pre-baked audience that should be the first in line to watch a new adaptation – this can be not just incredibly disappointing, but also signal the project’s eventual downfall.

That brings us back to Horizon. The recently announced movie isn’t actually the first attempt at bringing Horizon to screens. Back in 2022 Netflix announced it was developing a series based on the game, and rumours began to circulate about a “Horizon 2074” project that was to be set during the pre-apocalypse period, perhaps trying to fill in some of the backstory the games touch upon and skirt around. This direction, while ultimately never confirmed by Netflix, certainly proved polarising for the game’s fanbase, who are clamouring for a story that is faithful to the one that made the original game such a resounding success. Plus, of course, they want to see huge robot animals, which a pre-apocalypse setting would naturally not feature.

However, such fans need not worry: whatever the plans were for that show, the project is no longer in development at Netflix and Horizon is now being reworked into a cinema release. Given the heavy CGI effects that any Horizon adaptation would need to realise its iconic visuals, this is a smart move, as the increased budget of a Hollywood movie is one of the keys to realising the story and world’s potential and make them shine on the big screen.

If Horizon is given the same kind of treatment afforded to The Last of Us on the small screen, there is no reason it can’t be PlayStation’s first big cinema win.

But there’s much more to Horizon than its incredible robotic creatures. Consider the success of Fallout, Arcane and The Last of Us in the past few years. These adaptations were praised for being worthy extensions of their source material and for their faithfulness to not just the visuals, but also the tone and stories of their original game franchises. Gamers care about adaptations having an authentic story. The Last of Us did, of course, craft new storylines that deviated from its source material, but most of the show stayed true to the narrative structure of the games. The result was a show that sailed on the proven strength of the game, which resonated with both fans and newcomers. And so if Horizon is given the same kind of treatment afforded to The Last of Us, Arcane and Fallout on the small screen, there is no reason it can’t be PlayStation’s first big cinema win.

Remaining faithful to the original game isn’t something to do just for the sake of fan expectation, though. Horizon Zero Dawn received the Best Narrative award at the The Game Awards in 2017, as well as the Outstanding Achievement in Story award at the 2018 DICE awards, which shows how highly regarded the game’s story is. It is a tale worth staying faithful to. Set in 31st century North America, it follows Aloy, a member of the Nora Tribe, as she explores the mystery surrounding her origins and how they link to an old-world scientist, Elisabet Sobeck, who is Aloy’s perfect doppelganger. These characters and the world they exist in are captivating: Aloy in particular is a brilliant anchor, and her allies Erend and Varl are easy to root for thanks to relationships that are massively fleshed out across Horizon Zero Dawn and its sequel, Forbidden West. Further depth is added through the examination of how attempts were made to save Earth’s climate, with a rogue AI expanding to create the creatures that now populate so much of the Earth. Complimenting this is the mysterious Sylens, a constant presence and an enigma we want to get to the root of.

The intricacy of each community and settlement Aloy uncovers along her journey makes for an expansive, immersive world that feels completely unique. This worldbuilding is fuel for a compelling film franchise. Much like how James Cameron’s Avatar series has explored the culture and traditions of Na’vi tribes, a Horizon film could dig into the ways tribes like the Nora protect themselves from Earth’s robotic hunters. The unique combat encounters are a highlight of both Horizon games, and with the likes of the saber tooth tiger-like Sawtooths, the towering Tallnecks, and sky-bound Stormbirds, there’s the potential to litter the landscapes with impressive visuals. Alongside rival tribes and those loyal to the rogue AI Hades, these creatures ensure the games are full of action and suspense. Those same elements would provide interesting challenges for Aloy and her allies in a movie adaptation, too. All combined, Horizon is a rich source of creative and visually-rich storytelling that needs very few changes to suit the current cinematic landscape.

Horizon’s story is compelling from the offset, and if followed faithfully, I believe its film adaptation could be, too. What makes Horizon stand out from other would-be franchises is the diligence in its story, crafting a world that is unique, timely, and fresh with an aesthetic that feels distinctly cinematic. There are so many nuances to the world and the storytelling that it is easy to imagine a Horizon adaptation being a resounding success both critically and at the box office. And with the more expansive story of Forbidden West, there is a huge canvas for the franchise as a whole to work with – if adapted carefully, this could be a long-term proposition for Sony. There is a huge opportunity to make a film franchise that can match the success of its source material, which has proven to be tremendous success across the last two generations of PlayStation consoles, captivating gamers worldwide.

If the film can take the ingredients that have made the game such a success and keep them intact, then the basics are in place for a compelling adaptation. And with more Sony titles set to become film and TV franchises, such as Ghost of Tsushima and Helldivers 2, such an approach would set PlayStation up for success in an entirely new medium. But forgetting what made Horizon great in the first place – or, even worse, purposefully diverging away from it – could put Sony not only in the firing line of negative fan feedback, but also the same kind of financial difficulties suffered by Borderlands. Bad adaptations have been overwhelmingly rejected by fans, and as a result often audiences as a whole. Let’s hope that Sony (plus the writers and directors it chooses) recognise what they have on their hands and do right by Horizon.

Chris Connor is a coffee and whisky driven culture wordsmith, with work published at NME, Radio Times, Yahoo, and others.

Donkey Kong Country Returns HD Review

I owe Donkey Kong Country Returns HD an apology. I laughed in disbelief at its initial announcement because it’s not only the third time Nintendo has sold us a version of this 2010 Wii platformer, it’s also the third Switch re-release Donkey Kong has seen despite not getting a completely new adventure in the last decade. This remaster’s reveal felt like the wrong game at the wrong time, but it only took a few minutes of running across a decently spruced up Donkey Kong Island to realize Returns is still one of the best 2D platformers Nintendo has made this century. It has all the things I want from this genre: satisfying movement that demands skill and precision, a large lineup of replayable challenges stuffed with secrets to find, and a practically unparalleled attention to detail in its superb level design that’s pretty much only rivaled by its sequel, Tropical Freeze. Even though the remaster itself feels barebones and a few elements could have used a slightly more modern touch, this is definitely the best way to play Returns and one of the top bananas in the Switch’s impressive platformer lineup.

As I barreled through 80 levels set in jungles, caves, and more, it struck me just how few games like this are made anymore. In an era where modern platformers like Super Mario Bros. Wonder and Astro Bot mostly focus on wowing you with spectacle and joyously ushering you through their handcrafted digital theme parks, Returns stands out as it doubles down on the platforming itself. It’s full of tough levels and nail-biting moments that require you to master its central jumping, rolling, and swinging mechanics to overcome its biggest challenges. No shade to the two games I just mentioned – I adore them both – but revisiting Nintendo’s version of this classic platformer style is refreshing, and I love how it isn’t afraid to test you.

Difficulty-wise, this is several steps above Mario and Kirby, and that’s another great differentiating factor from the other platformers in Nintendo’s stable. The level design is incredibly impressive: Every stage introduces a new idea and explores it to the fullest as it ramps up the challenge without ever making it unclear what is expected of you. To reclaim Donkey Kong’s home, you’ll have to outrun hordes of ape-eating spiders, avoid enormous lethal waves, and make perfect jumps across crumbling platforms, and it’s always exciting to see what obstacle will be thrown at you next.

DK’s perfect controls and satisfying abilities keep the challenge fun.

The difficulty stays fun rather than frustrating thanks to Donkey Kong’s perfect controls and immensely satisfying abilities. There’s a distinct weight to the movement in Retro Studios’ pair of Donkey Kong games, as if you can really get a sense for the heft of this big ape as you move, resulting in a platformer more focused on momentum where you’ll often have to plan your moves ahead of time and gear up for that next huge leap. The advanced rolling-jump mechanic in particular – where Donkey Kong gets a free jump in midair after rolling off a ledge – leads to some of the most rewarding platforming out there when you pull off a crazy move to save yourself or snag a hard-to-reach collectible. Your options open up even more when you break Diddy Kong out of a barrel. He both doubles your max health and adds an extremely helpful hover ability that’s a game changer in tougher sections.

If testing your mettle isn’t for you, the optional Modern Mode – which is slightly altered from the 3DS port’s New Mode – adds extra hearts to DK and Diddy’s health, expands the inventory at Cranky Kong’s shop with more useful aids (like a Green Balloon that saves you after falling into a pit), and lets you take more consumable recovery items into each level. Plus, if there’s a stage you just can’t clear, Super Kong will eventually show up and offer to automatically beat it for you. I love challenging platformers, so I stuck to Classic Mode and never looked back, but these are at least great options for people who don’t like to get stuck.

The one place Returns occasionally gets a little bit too mean is its on-rails minecart and rocket barrel levels. These areas can suffer from a lot of trial-and-error, where I frequently died to sudden enemies or obstacles I had no way of reasonably avoiding on my first attempt. This is worsened if you’re going for the hidden collectibles in each stage, where you’re almost guaranteed to miss at least some of them the first time through until you know the level’s patterns. It’s especially frustrating because everything in these sections is a one-hit kill; a problem Tropical Freeze later solved by introducing vehicle-specific health bars. To be fair, it’s not a huge issue – Modern Mode adds an item in Cranky’s shop that can make these sections less of a pain, and I still really enjoy them for how they break up the pace of the standard stages – but I can’t help but feel they could have used a bit of freshening up. Similarly, the boss fights are largely fantastic, but they still suffer from a complete lack of checkpoints, and being forced back to the beginning after dying in the final phase feels more like a waste of time than a meaningful challenge.

This really is just a new coat of paint and nothing more.

The absence of any updates to these stumbling points highlights just how barebones Returns HD is as a remaster. This really is just a combination of the Wii and 3DS versions of Returns with a new coat of paint, and nothing more. It’s a competent update, but it’s nowhere near the level of something like Metroid Prime Remastered – the other Retro Studios game that got a shiny updated release on Switch. It certainly doesn’t look bad, and it almost always runs at a smooth 60 frames per second, but even Tropical Freeze’s 2018 Switch port looks noticeably nicer. That’s most apparent when comparing Donkey Kong’s character model across the two games: DK’s fur looks amazing in Tropical Freeze, but just a little bit off in Returns. This is very clearly still a Wii game in HD everywhere from the levels to the cutscenes, which is completely fine, but I would’ve liked to see the graphics get a bit more love when the movement otherwise aged so well. Still, this is undoubtedly the best way to play Returns, as the Wii version had mandatory waggling motion controls that have been mercifully made entirely optional, and the extra 3DS levels have been rescued from that version’s downgraded graphics and co-op that required two systems and copies. That makes Returns HD the first time you can play this adventure on your TV with traditional button controls and all of its content intact, and that’s great to see.

Speaking of multiplayer, Returns HD is fully playable in two-player co-op where a second player takes control of Diddy Kong, but it’s not necessarily how I would want to play through the entire campaign. It’s different from its contemporary New Super Mario Bros. Wii, which was made with multiplayer in mind from the beginning, in that it feels more like a neat bonus feature tacked onto a single-player game. The camera is so zoomed in that it’s easy for someone to fall behind, and these levels are clearly designed around just one player given their abundance of falling platforms and fast-moving obstacles. There’s still fun to be found in multiplayer, and it’s by no means a bad experience – but unless you have a great co-op partner willing to deal with some slight annoyances (or a young child/sibling that’s just content to be along for the ride), your best bet is either flying solo or passing the controller back and forth, as was also the case back on Wii.

That said, it’s a testament to the original that almost nothing was changed for this remaster and the final product is still so great. The attention to detail in its level design is remarkable. Unlike Mario, there are no unexplained floating platforms or blocks – every single platform DK runs across is seamlessly built into the landscape, often through its masterful interplay between the foreground and background, and it all culminates in one of the most impressive, cohesive worlds in any platformer. The biggest highlight of this is the factory world, which wonderfully implements conveyor belts, gears, and other machinery as the main methods of getting around. The soundtrack and settings play it a little safe (especially when compared to its sequel), but it’s important to remember that the original Donkey Kong Country Returns was tasked with bringing the franchise back after years away, so Retro Studios naturally chose to revisit some of the staples.

Each level is stuffed with secrets to find, too, with the classic KONG letters and plenty of puzzle pieces tucked away in seemingly every corner. Sometimes exploration slows down the otherwise furious pace more than I’d like – blowing air onto all the dandelions, flowers, and candles you pass feels clunky and is an outdated mechanic that Tropical Freeze rightfully removed – but I still had a blast spending roughly 15 hours tracking down every letter and bringing my save file to 100% completion while also tackling tons of worthwhile content that appears after the credits roll.

Predicting the Switch 2 Launch Games

With the release of the Nintendo Switch 2 very clearly on the horizon, we’re starting to wonder what we’ll be playing on it come launch day. So, in the absence of an official day one lineup, why don’t we have a good ol’ guess?

Nintendo has a well-stocked stable of reliables, and so some of our predictions – such as the arrival of a certain mustachioed plumber in one form or another – are more likely than not. But we’re also hopeful for the re-emergence of some previously announced new projects from beloved indie studios.

Now, we know it’s too much of a dream to think that all of these games will hit the Switch 2 on day one, but even if we get half of them we think we’re in for a great time when we pick up those new joy-con. Here’s what we think (or more accurately, hope) Nintendo has in store for us when the Switch 2 launches.

Mario Kart 9

Over a whole decade has passed since Mario Kart 8 was released for Wii U, and in that time it has morphed into the most complete and essential karting game ever created, thanks to the Switch’s deluxe edition and several DLC additions boosting the track count up to a whopping 96 circuits. Mario Kart 8 has proved so successful, in fact, that it’s both the Wii U and the Switch’s best-selling game. So, it’s fair to say that a new one would be pretty popular.

While it was reported to be in development back in 2022 and designed “with a new twist”, Nintendo is yet to officially confirm the existence of Mario Kart 9. As such, at this stage, we can only guess at what this “new twist” is, but we’re hoping to find out very soon. If Mario Kart 8’s decade-long service was a celebration of the entire history of the series, then its successor will hopefully look to the future and introduce fresh, innovative ideas that will fuel Mario Kart for another decade. Of course, alongside those new ideas, we’d love a release date that coincides with the launch of Switch 2. If there’s such a thing as a “system seller”, then Mario Kart has proven over the years to be exactly that.

New 3D Super Mario

Considering the importance of games like Super Mario 64 and Mario Galaxy, you’d have thought the Switch would have had more than a single, solitary 3D Mario game. But, besides a re-release of Wii U’s Super Mario 3D World, the only 3D Mario platformer on Switch has been Super Mario Odyssey, which was released way back in 2017, the same year as the Nintendo Switch. We didn’t even get any substantial DLC for Odyssey, despite the idea of adding a world or two seeming an uncontestable slam dunk at the time.

After such a long wait, then, surely the launch of the Switch 2 is the time for a new plumbing platformer full of wacky abilities, inventive level design, and endless collectibles? While it may be greedy of us to hope for both this and a new Mario Kart on the same day, it would be a fantastic statement of intent from Nintendo to show us the future direction of arguably its two most significant Mario series. Failing that, we’d of course take one of them coming a few months after the other. Just please, please don’t keep us waiting. It’s been over seven years since we saw that cap and mustache in three beautiful dimensions…

Metroid Prime 4: Beyond

Metroid fans have been waiting for what seems like an eternity for Metroid Prime 4. First announced as part of the E3 2017 Nintendo Direct, fans suffered many years of radio silence until its surprise reemergence in 2024. During that time, development of the project had reportedly passed from Bandai Namco Studios to Retro Studios, the original creators of the Metroid Prime series.

Now titled Metroid Prime 4: Beyond, its gameplay reveal trailer excited many fans, and even had some questioning if what they were seeing was running on the Switch’s successor, so smooth was the action. Well, it looks like the Switch 2 will likely be what we’ll be playing it on, after all, and we’re hoping the long wait for it will end on the console’s launch date.

The Legend of Zelda: Breath of the Wild and Tears of the Kingdom Enhanced

Two of the original Switch’s biggest hitters (not to mention two of the greatest games ever made), The Legend of Zelda: Breath of the Wild and Tears of the Kingdom will likely find their way onto the new console. We’re hoping that backward compatibility will allow for this by default, and keeping our fingers crossed for some kind of automatic “boost” mode for older games, but we also wouldn’t say no to specially enhanced versions of Link’s open-world adventures that take full advantage of the rumoured extra power the Switch 2 possesses. Hyrule in crisp 4K with no framerate drops? Yes, please.

Ring Fit Adventure 2

Nintendo always likes to throw a quirkier game into the mix around its console launches. Just take one look at the Switch and its trio of 1-2 Switch, Snipperclips, and Arms to see what I mean. One such experiment that came a little later on in the hybrid console’s lifetime was Ring Fit Adventure, a spiritual successor to the colossally popular Wii Fit that took advantage of the Joy-Con’s motion controls to create a turn-based RPG that was also a fun workout, all in the comfort of your own home (or on the bus, if you’re really into bold acts of public display).

What could so easily have been palmed off as a gimmick went on to sell over 15 million copies and become one of the Switch’s most in-demand games. With no sequel anywhere to be seen, maybe the launch of the Switch 2 is the perfect place to showcase whatever new unconventional tricks the console and its controllers might have up their sleeve.

Resident Evil 4 Remake

The original Switch may not have possessed the graphical horsepower to power Capcom’s stunning Resident Evil 4 remake, but maybe the Switch 2 can provide a home for Leon Kennedy’s glossy Spanish nightmare. One of 2023’s best games perhaps wouldn’t set the world alight with a launch date arrival, but it would be an impressive flex that proved the console’s capabilities. More importantly, though, there would be something undeniably poetic about one of the greatest horror games of all time returning to Nintendo many years after its long legacy began back on the GameCube.

Doom: The Dark Ages

Okay, maybe this one is a little out there. But with both Doom (2016) and its sequel Doom Eternal having made their way to the original Switch, plus Microsoft’s ever-increasing willingness to launch their games on anything that isn’t an Xbox, Doom: The Dark Ages on Switch 2 might just happen. We’ve so far seen very little of id Software’s new shooter outside of a short gameplay trailer, but we’re set to learn plenty more at the upcoming Xbox Developer Direct. Will a release date be revealed, and could it align itself with the Switch 2’s? We’re ready to rip and tear on the go, again.

The Haunted Chocolatier

One of the greatest indie game success stories of all-time, not many games made outside of Nintendo’s walls left a bigger footprint on the Switch generation than Stardew Valley. So, what better place is there than the Switch 2 to launch Stardew developer ConcernedApe’s upcoming chocolate shop sim, The Haunted Chocolatier? In development since 2020, we’ve had just one gameplay trailer and little else. But the confectionary simulator with action-RPG elements and added ghosts seems like the perfect game to eat up hours and hours of handheld time, especially if it were to launch with the Switch 2.

Admittedly, a launch day release may be unlikely. Solo developer Eric Barone revealed a few months ago that he hadn’t been working on The Haunted Chocolatier “for a long time”, so perhaps a launch year window may be slightly more realistic. But it being there on Switch 2’s launch day would make the world taste good. Look, I just want to be able to play the creepy Willy Wonka game, okay?

Earthblade

My final pick is another follow-up to a beloved indie cult classic that found a home on Switch, Celeste. Studio Extremely OK Games is working away on its successor, Earthblade, a “2D explor-action” game with gorgeous pixel art. While updates have been few and far between, it’s not outside the realms of reality that we could see this arrive on the Switch 2 at launch. Last year, developer Maddy Thorson revealed that it would be released in 2025 “at the earliest”, so who knows, maybe it is just waiting to be unleashed alongside some new Nintendo hardware.

Those are my nine picks for what games we hope (and, admittedly, dream) might launch with the Switch 2 later this year. What do you think will make the launch lineup? Let us know in the comments below.

All the Games Reportedly Set for Release on Nintendo Switch 2

Following yesterday’s reports about Nintendo’s reveal plan for the Switch 2, a number of games were alleged to be set for the unannounced next-gen console.

Leaker Nate the Hate, who was first to publish Nintendo’s alleged Switch 2 reveal release date via their podcast, speculated that a new Mario Kart will launch alongside the console itself in May or June, with a 3D Mario set for holiday 2025. IGN has asked Nintendo for comment.

Third-party games allegedly set for Switch 2 from Square Enix include Final Fantasy 7 Remake in 2025, and Final Fantasy 7 Rebirth in 2026.

According to Nate the Hate, a number of Switch 2 games are coming from Ubisoft, including a port of Assassin’s Creed Mirage in the console’s launch window. The upcoming Assassin’s Creed Shadows, currently only down for release on PlayStation 5, Xbox Series X and S, and PC, is also reportedly coming to Switch 2, although at a later date outside the launch window.

Other Ubisoft ports allegedly include games from The Division series and Rainbow Six Siege. The Mario + Rabbids games are also reportedly coming to Switch 2, potentially in a single package, which wouldn’t come as much of a surprise given the Nintendo link and previous comments from Ubisoft boss Yves Guillemot.

Nate the Hate also reported that Konami is preparing a Switch 2 port of Metal Gear Solid Delta, which is due out at some point this year. Nate the Hate suggested it may launch day and date on Switch 2.

In a previous podcast, Nate the Hate said a number of Xbox games are coming to Switch 2, including Microsoft Flight Simulator 2024 and Halo: The Master Chief Collection. Windows Central’s Jez Corden subsequently corroborated that report, saying it’s likely that most, if not all Xbox games, will launch on Switch 2 if the console is able to run them well enough.

We can make some informed speculation ourselves about what to expect on Switch 2. It seems likely that games Nintendo has announced as coming to the Switch this year and beyond will also make their way to the Switch 2. Metroid Prime 4, for example, is a safe bet. As is Pokémon Legends: Z-A and Professor Layton and the New World of Steam. The question is, will these games look and play significantly better on the Switch 2 compared to the Switch?

Switch 2 leaks have come thick and fast in recent weeks, with CES 2025 featuring a high-profile mockup from accessories maker Genki that reportedly sparked the interest of Nintendo’s lawyers.

While Genki’s mockup did appear to add significant weight to a growing pool of past leaks on what the Switch 2 will be, Nintendo has yet to officially reveal anything about the system, and all these claims are subject to change or total debunking. A formal announcement is expected in the first quarter of this year, Nintendo has said.

Other reports suggested the Joy-Con’s alleged sensor may be used to turn the controller into a mouse. Meanwhile, alleged retail listings for Switch 2 MicroSD Express cards have suggested that the console supports the newer standard of SD cards in 256GB and 512GB form.

Following the appearance of alleged images of the Nintendo Switch 2’s internals, fresh images allegedly showing the next-generation console’s Joy-Con appeared online earlier this month. The images, which show a left Joy-Con, were reportedly first posted to a Chinese social media website before they made their way to the Nintendo Switch 2 subreddit and western social media.

They include larger SL and SR buttons than on the Nintendo Switch Joy-Con, which you’d expect given the Nintendo Switch 2 is reportedly a bigger console than the original. These new Joy-Con allegedly ditch the railed lock method used by the current Switch in favor of electromagnetic suction controllers.

In September, unverified images — a mix of Computer-aided design (CAD) images and printed circuit board (PCB) photos — that were said to have originated from a Chinese website before making their way onto Reddit, depicted a device similar to the existing Switch console but with a larger screen and magnetic Joy-Con. There is reportedly a USB-C port on the top and bottom of the console, too.

Accompanying the images was an alleged specifications list that mentioned 12GB of RAM (the original Switch has 4GB), and 256GB of internal storage (the original Switch has 32GB). There’s a new “C” button on the right Joy-Con, allegedly, but no-one seems to know what this is for.

We also have a patent, filed July 2023 but published for the first time last week, that describes AI image upscaling technology that would help keep video game download sizes small enough to fit on a physical game cartridge while offering up to 4K textures.

Here’s what we know for sure: Nintendo has confirmed that the yet-to-be-announced Switch 2 will be backward-compatible with original Switch games and will feature Nintendo Switch Online. As for a release date, the console is not expected to launch during Nintendo’s current financial year, so it will arrive April 2025 at the earliest.

We even have developers outright saying they plan to release their upcoming games on the console, with others teasing a Switch 2 release for their games. When Switch 2 does eventually come out, Nintendo expects to have plenty of stock available, which in turn will hopefully combat scalping.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Stellar Blade for PlayStation 5 Is Now Down to Just $39.99 at Best Buy

PS5 gamers rejoice, because a popular PS5 exclusive game is on sale today. Stellar Blade is currently discounted at Best Buy for only $39.99 after a hefty 43% price drop. This is $10 lower than the best price I saw during Black Friday and Cyber Monday. This discount is exclusively at Best Buy, although other retailers like Amazon may price match later.

43% Off Stellar Blade (Save $30)

Stellar Blade, the first stateside non-gacha from Shift Up, is a well-reviewed game that’s best known for its challenging soulslike gameplay, outstanding graphics, killer soundtrack… and, of course, its suggestive character design.

In our Stellar Blade review, Mitchell Saltzman wrote that “Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses. Both its story and characters lack substance, and some of its RPG elements are poorly implemented, like dull sidequests that very often require you to retrace your steps through previous levels with very little done to make the return trip feel unique or rewarding. But its action picks up most of that slack thanks to the rock solid fundamentals of its Sekiro-inspired combat system, a deep well of hideous monstrosities to sharpen your sword against, and plenty of hidden goodies that do a great job of incentivizing exploration throughout.” IGN officially rated Stellar Blade a 7/10, although I personally loved this game and would have given it a higher score. It didn’t make it into our list of best PS5 games of 2024, but only because it was too new (had to be out for 6 months or longer).

Stellar Blade is a technically demanding game and I run it in “Performance” mode to maintain 60fps. If you own a PlayStation 5 Pro, however, you’ll get the best of both worlds and play in “Enhanced” 4K mode and still get great framerates. According to the official PlayStation blog post, “With PS5 Pro, players will be able to enjoy Stellar Blade in 4K resolution at 50fps or more, with smoother gameplay, and you’ll notice an improvement in grain and detail in the game in PSSR upscale mode. Plus, the HFR (high framerate) option is supported, allowing you to enjoy a fluid gaming experience at 80fps (120hz display support required).”

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Pokémon TCG Pocket Players Blown Away After Discovering Some Cards Reference Iconic Game Boy Locations

Pokémon Trading Card Game Pocket players have gushed over its card art for months, but many are just now realizing that some of its monsters have been hiding details that connect them to the Game Boy games.

Investigations into some Pokémon cards’ clues began over the weekend when Reddit user asch_win pointed out that Spearow features a few familiar landmarks. The Normal/Flying type is surrounded by grass, a fence, a few trees, and, most notably, two buildings. These are not just any buildings, however, as asch_win clarifies that the purple and yellow background building actually appears to be Pokémon FireRed and LeafGreen’s Celadon City Department Store. Just off to the left of Celadon City is the Kanto region’s Route 16, which just so happens to include a fenced-in patch of grass where players have a chance to catch Spearow.

It seems undeniable that developers Creatures Inc. and DeNA intentionally created the card to reference the iconic games that helped launch Pokémon into the phenomenon it is today, but Pokémon TCG Pocket’s fun details don’t stop there. Reddit user jteede spotted even more connections to early titles, including a full-art Diglett card set just East of Vermillion City, a Haunter card located next to the infamous Lavender Town tower, and more. Asch_win also brought a magnifying glass up to a few of the Supporter cards, revealing that they, too, reference specific locations from Pokémon history.

Most card illustrations’ settings show monsters living their lives in dreamlike areas, seemingly without ties to Pokémon lore. Some, including one Pikachu variant, can even be recognized as cards that can be collected in the real world. Others, however, exist only within Pokémon TCG Pocket, which is where many players are finding these well-hidden Easter Eggs.

The Pokémon TCG Pocket community has now spent the weekend picking apart other cards in search of additional references. Highlights include what appears to be the S.S. Anne cruise liner tucked away in a Gyarados full art card as well as Oddish, Venonat, and Bellsprout cards that all come together to tell a story set by FireRed and LeafGreen’s seaside Snorlax.

Only one additional booster expansion set, titled Mythical Island, has been released for Pokémon TCG Pocket since it came to mobile gaming fans in October, bringing its total to four packs to choose from. More are, of course, expected to launch in the future, with additional cards occasionally worming their way into collections via Wonder Pick Events and other updates. As Creatures and DeNA continue to deliver more cards from across the series’ many generations, players should be sure to keep an eye out for any other references.

In the meantime, you can read up on the current Wonder Pick event, which puts Charmander and Squirtle center stage. Be sure to also check out why the developers are playing coy about whether pack choice matters or not.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Marvel Rivals Fans are Stretching Mister Fantastic’s Meme Potential to Its Limit

Marvel Rivals fans just spent their first weekend with new playable characters Mister Fantastic and the Invisible Woman, but some are having trouble taking Reed Richards as seriously as the other heroes.

The stretchy scientist made his debut with the launch of Season 1 on Friday, January 10, bringing his elastic skills to the battlefield as one of Marvel rivals’ first post-launch heroes. His powers as a Duelist allow him to take long swings at one or multiple enemies at a time, while also giving him the option to expand his body and take on more of a tank role. Players are still piecing together how to best use Mister Fantastic against the rest of the roster, but until then, most people just can’t get over how goofy he can be.

A character who can contort his body into strange shapes carries a lot of meme potential. You might have already seen some of the many comparisons to One Piece protagonist Monkey D. Luffy, for example, thanks to Mister Fantastic’s Elastic Strength ability. It’s a bit that’s already gained enough traction for the modding community to create a One Piece custom skin despite NetEase cracking down on modding recently. Turning into a rubber bodybuilder is funny on its own, though some fans, including X/Twitter user @BOOMERANG_117, tapped into their creative side by imagining Marvel Rivals’ Reed Richards without his new beard.

It’s all slightly unsettling, but few of the character’s elements have attracted jokes like his Reflexive Rubber ability. It’s a useful tool that can be used to turn an enemy’s damage against them, and it also happens to look almost too silly in motion. Using the move sees Mister Fantastic grow to the size of a refrigerator, so you can imagine what walking around like that might look like.

“Ngl I think Mr. Fantastic’s design encapsulates everything great about this game,” one Reddit user said. “He’s stupid and silly and cheesy and the game just lets him be that and is better for it.”

While we’ll have to wait and see if Mister Fantastic and the Invisible Woman will stick around as favorites for Marvel Rivals fans, but the two have at least made quite the impression in their first weekend. As Season 1 rolls on, players can expect to latch on to the remaining Fantastic 4 cast when The Thing and Human Torch are added as playable characters in the second half of the season. When the rest of the team eventually arrives, we can only hope they’ll make just as much of an entrance.

In the meantime, check out the Marvel Rivals Season 1 patch notes, and official stats that reveal Marvel Rivals’ pick and win rates in Quickplay and Competitive modes for Season 0. And keep an eye on the latest Marvel Rivals codes for free skins, and vote on the strongest Marvel Rivals characters in our community tier list.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Best Nintendo Switch Deals Today (January 2025)

The holidays and their seasonal sale events may be behind us, but there are still plenty of Nintendo Switch deals worth checking out to kickstart the new year. We’ve gathered the best Switch deals currently available, including some excellent games discounted in Best Buy’s video game sale. Check out our favorite deals at the moment below, and for more updates on the latest discounts, follow @IGNDeals on Twitter/X.

Best Nintendo Switch Game Deals

There are quite a few Nintendo Switch game deals we’re excited about right now. Alongside an excellent sale on Switch games at Woot, which features a deal on The Legend of Zelda: Echoes of Wisdom, Best Buy’s also offering discounts on a couple different games, including Sonic X Shadow Generations and Super Monkey Ball Banana Rumble. You can check out these deals and many more below.

More Switch Video Game Deals

Best Switch Micro SD Card Deals

The best Switch SD card should be fast, reliable, and as future-proof as possible. That last one is important, especially with the Switch successor on the horizon. Therefore, you’re going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That’s a lot of random letters, so to save you a bit of time we’ve left our top suggestions and deals below for your convenience.

More Switch SD Card Deals

Best Switch Power Bank Deals

Looking for a new power bank? We’ve got an excellent deal on the Anker PowerCore 737 that’s worth taking advantage of. Normally this 24,000mAh power bank retails for $149.99, but you can pick it up right now for $99.48 after clipping the $7 coupon on the store page.

Best Nintendo Switch Accessory Deals

Whether you’re looking for a new controller or case for your Switch, there are quite a few different accessory deals that are worth checking out. Here, we’ve listed just a few of our favorite discounts at the moment, including a deal on the 8Bitdo Ultimate Controller with a Charging Dock and a Game Traveler Nintendo Switch Deluxe OLED Case.

More Accessory Deals:

When Should You Buy a Nintendo Switch?

The short answer is that you should buy a Nintendo Switch whenever there’s any kind of sale, regardless of the time of year. Amazon will likely offer the same console bundles on any other sale as it will on Black Friday or Amazon Prime Day, so there’s no real reason to wait if you’re in need of a Nintendo Switch.

That being said, there are sometimes some unique bundles and promotions during Black Friday that you won’t find any other time of the year. They usually includes additional games (like the infamous Mario Kart 8 bundle) or Switch accessories for free, but quantities tend to be limited. As always, do your research into the seller before you make a purchase and keep in mind that the Nintendo Switch 2 is coming out next year.

Where to Buy a Nintendo Switch in 2024

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as PlayStation and Xbox, and keep these updated daily with brand-new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.