Shroud by Adrian Tchaikovsky – Review

Cosmic horror, along with sci-fi in general, is a difficult genre to get right. It thrives on the unknown, the creeping sensation that something is just out of sight, not entirely clear, itching at your reality. But, if you don’t get the balance right, you’ll end up with a galaxy wide narrative that’s as deep as a puddle. Shroud understands this well, twisting its story in ways that leave you adrift in its dark world. It’s a book that revels in disorientation, pulling you deeper into its mysteries the more you struggle to grasp them. When it’s at its best, it makes you feel lost in all the right ways.

Shroud is an utterly gripping story of alien encounter and survival from Adrian Tchaikovsky, author of the Arthur C. Clarke Award-winning Children of Time, and paints a grim and grotesque vision of the future, where humanity’s expansion into the cosmos is as much a test of endurance (and capitalist hell) as it is a descent into existential dread.

The descriptions of Shroud itself—its tendrils curling through the void, the sensation of alien briar tightening around the atmosphere—are striking. The opening chapters, in particular, are a masterclass in setting the tone, so much so that I found myself rereading them just to soak in their gnarly brilliance again and again.

Shroud constantly shifts, leaving you unmoored in a way that mirrors the characters’ own descent into fear and uncertainty.

Tchaikovsky’s writing heavily leans into ambiguity, using a mix of perspectives and deliberately vague language to reinforce the unknowable nature of Shroud and its horrors. The book constantly shifts, leaving you unmoored in a way that mirrors the characters’ own descent into fear and uncertainty. Alien encounters are presented in strange, fragmented imagery rather than overtly explicit detail, making them all the more unsettling.

The prose itself even feels unstable at times, as if the words are bending under the weight of something beyond comprehension. Tchaikovsky does his best at making the sci-fi elements accessible, but it’s still a style that won’t work for everyone—those looking for clear explanations or firm resolutions may find themselves frustrated at times—but it’s undeniably effective at immersing you in a world that feels utterly alien.

The characters, particularly Juna Ceelander and Mai Ste Etienne, are an interesting study in detachment. They begin as almost intentionally blank slates, their personalities stripped down to what’s necessary to survive in their assigned roles. There’s a sense that they’re meant to be shaped by their time on Shroud, and they do develop more emotion as they struggle against its horrors. Yet there’s also moments they also regress, hollowed out by their experiences for the faceless corporate machine that sent them there in the first place.

But while Shroud excels at mood and mystery, it stumbles slightly when it tries to settle into a more structured narrative. The middle section loses some of that hypnotic unease, instead slipping into a “monster of the chapter” rhythm that, while functional, feels at odds with the book’s more unsettling moments.

It’s the storytelling equivalent of an explosion in Aquaman—it gets things moving, but not always in a way that feels as meaningful as the world Tchaikovsky has built. Thankfully, the book finds its footing again in the final stretch, closing things out with an inevitably bleak, bittersweet flourish.

What stood out to me most was how Shroud shares themes with something like The Expanse, with heeps of gritty realism, but Tchaikovsky has made his narrative that bit more intimate, spending most of its time in the minds of a few lost souls rather than sprawling across a grand political landscape. It’s a story of survival, in a bitter sci-fi setting, that also manages to explore where we are now, where we could go, and whether there’s anything worth holding onto when we get there.

How Monster Hunter Took Over the World

In the leadup to its global launch, Monster Hunter Wilds broke pre-order records on both Steam and PlayStation. It effortlessly followed in the footsteps of its extraordinarily popular predecessors, 2022’s Monster Hunter Rise and 2018’s Monster Hunter: World, achieving sales that truly cements Capcom’s unique and esoteric RPG series as one of the biggest video game franchises in the whole world.

But that wasn’t always the case. Less than a decade ago, the idea of a Monster Hunter game attaining such remarkable popularity across the globe would have seemed alien. Rewind the clock even further, back to when Monster Hunter hit the scene in 2004, and it would have seemed even more farfetched: the original game was met with mixed reviews. It wasn’t until a year later when Monster Hunter made the jump to the PSP did the series really blow up… in Japan.

That’s right. For a long time, Monster Hunter was the poster child for the “game series bigger in Japan than the rest of the world” phenomenon. The reasons for this were simple, as this story will explain, but that didn’t stop Capcom from trying to figure out how to break Monster Hunter through to the international market. And, as Monster Hunters World, Rise, and now Wilds proves, it was well worth the effort.

This is how Monster Hunter went from a domestic hit to a global force.

Around the time of Street Fighter 5’s launch in 2016, Capcom underwent an internal reorganization in order to prepare for a new generation of games. These games would run on the company’s brand new RE Engine, a replacement for Capcom’s ageing MT Framework. But this change was about more than just tools. Alongside the engine upgrade came a new mandate to ensure Capcom’s games were being made not just for existing, territory-specific fans, but for a global audience.

“It was a few factors that came together,” says Hideaki Itsuno, a former game director at Capcom best known for his work on Devil May Cry. “The change of the engine and also all teams were given a very clear goal at that point to make games that reach the global market. [Games] that are fun for everyone.”

If you look at almost all of Capcom’s games released during the PS3 and Xbox 360 era, you get the feeling that the company was going all-in on trying to capture an imagined version of the “Western games market.” The action-heavy Resident Evil 4 was a big hit, true. But the more gun-focused spinoffs like Umbrella Corps, as well as the sci-fi shooter series Lost Planet, were all clearly chasing late-2000s Western gaming trends to no avail. After several years, Capcom realized it needed to create games that could appeal to everyone, not just fans of traditional Western genres.

All teams were given a very clear goal to make games that reach the global market.

“I think that we had that clear goal of just focusing and not holding anything back,” Itsuno says. “Towards making good games that would reach people from all over the world.”

Itsuno notes that the time leading up to 2017 was pivotal. “The changes in organization and the changes in the engine, all these elements came together around that time,” he says. When Resident Evil 7 launched that year, it kickstarted a Capcom renaissance.

No other series embodies this new company goal for global success better than Monster Hunter. While it had its diehard fans in the West, for decades Monster Hunter was much, much bigger in Japan than the rest of the world. The series was never conceived to be something that was only big in Japan, but there were real-world factors as to why this happened.

Firstly, Monster Hunter found tremendous success moving from PlayStation 2 to the PSP with Monster Hunter Freedom Unite. The handheld gaming market has always been much stronger in Japan than in the West, as seen with the success of not just the PSP but also Nintendo’s DS and, more recently, the Switch. The popularity of handhelds in Japan is rooted in a number of factors, but the thing that really worked for Monster Hunter, according to the series’ executive producer Ryozo Tsujimoto, was that Japanese gamers were able to reliably play with friends thanks to the nation’s heavily developed wireless internet network. It was years ahead of anything available in the United States at the time.

“20 years ago, Japan was in a very, very solid state in terms of the network environments available to people, and being able to connect and to play online together,” Tsujimoto says. “And of course, we’re not speaking for everyone there, because we realize that there are people who may not have had the chance to play with friends back then. But by moving over to handheld systems, we were able to grow that player base that was interacting and playing multiplayer together.”

Monster Hunter, which is built on a core pillar of cooperative play, recognized that this aspect would best be served when friends could quickly jump into hunts together. There was no better avenue for that at the time than handheld consoles. Thanks to Japan’s advanced internet, it meant Monster Hunter was being developed for a local market first, even if that wasn’t an intentional approach.

This created a loop of sorts. Monster Hunter games would become best-sellers primarily in Japan, and to keep pace with the audience, Capcom would release Japan-only content and host Japan-only special events, further reinforcing Monster Hunter as a “Japan-only” brand.

Monster Hunter did have fans in the West, and they were enviously looking from the outside in.

But the reality was that Monster Hunter did have fans in the West, and they were enviously looking from the outside in as Japanese players received exclusive tie-ins and quests. But as the Western world improved its internet infrastructure and online play became practically mandatory for most console gamers, Tsujimoto and the team saw an opportunity to launch their most advanced and most globally-accessible Monster Hunter game to date.

Released in 2018 on PlayStation 4, Xbox One, and PC, Monster Hunter: World was a gigantic change for the franchise. Rather than being scoped for small, less-capable handheld consoles, it delivered large-scale, AAA console quality action with souped up graphics, bigger areas, and, of course, bigger monsters.

“Our approach to the globalization of the series and Monster Hunter in general really ties into not only the themes that we had going into designing the game, but also in the name of the game,” Tsujimoto reveals. “The fact that we called it Monster Hunter: World is really kind of a nod to the fact that we wanted to appeal to this worldwide audience that we wanted to really dig into and experience Monster Hunter for the first time.”

It was also vital that Monster Hunter: World not do anything that gave off the impression that Capcom was prioritizing one market over the other. Monster Hunter: World would be released simultaneously worldwide, and there wouldn’t be exclusive content locked to Japan, something Tsujimoto says “comes with realigning ourselves to hit those global standards that people come to expect of titles around the world.”

It wasn’t just a matter of making sure other regions got Monster Hunter: World at the same time as Japan (though it certainly helped). Tsujimoto and co. drilled deep to see what other ways Monster Hunter’s formula could be tweaked to broaden its appeal with players from all around the world.

“We did focus tests and user tests across the world, and some of the impact of those — the feedback and the opinions that we got during that really affected how we designed our game systems and really affected how much success we had as a global title for that game,” Tsujimoto says.

One important change that resulted from these playtests was simply showing damage numbers when players hit the monsters. Little tweaks here and there to an already successful formula drove Monster Hunter to the greatest heights it had ever reached. Previous Monster Hunter games had typically sold around 1.3 to 5 million copies, not including re-releases and special editions. Monster Hunter: World and its 2022 follow-up, Monster Hunter Rise, both recorded sales greater than 20 million copies.

This explosion of player growth didn’t happen by accident. Instead of changing the spirit of Monster Hunter to suit Western tastes, Tsujimoto and the team found ways to open up the series’ unique (and, admittedly, obtuse) nature to a wider audience without making sacrifices. This approach continues with the series’ latest game, Monster Hunter Wilds.

“At its heart, Monster Hunter really is an action game, and that sense of accomplishment you get from really mastering that action is an important aspect of Monster Hunter,” Tsujimoto explains. “But for newer players, it’s really getting to that point. The steps involved in getting to that sense of accomplishment is really what we’re trying to strategize for, in terms of designing for new players. So with World and Rise, for example, we were taking really great care to analyze where players got stuck, what was hard to understand, what they were having trouble with, getting player feedback, and also doing our own kind of research into that. And all of that kind of knowledge has impacted how we’ve implemented new systems into Wilds.”

Within 35 minutes of its release, Monster Hunter Wilds hit 738,000 concurrent players on Steam, a figure more than double Monster Hunter: World’s all-time high. And so there’s every chance that Capcom’s latest hunt may go on to quickly exceed even World and Rise’s lofty achievements. And thanks to a collection of glowing reviews and the promise of more content to come, it seems incredibly likely that Monster Hunter Wilds will continue the series’ mission to take over the world.

This article is an excerpt from an upcoming IGN story that explores how Capcom turned itself around after a chain of missteps and failures. Discover the whole story of Capcom’s fall and rise soon, only on IGN.

Matt Kim is IGN’s Senior Features Editor.

Monster Hunter Wilds Title Update 1 Gets Early April Release Date, Adds an Endgame Hub for Players to Gather

Capcom has announced early details of Monster Hunter Wilds’ first major patch, which is due early April.

Amid the huge launch of Monster Hunter Wilds itself, Capcom detailed Title Update 1 in a post on Steam. The company said the patch’s early April release date, set to arrive a little over a month after the game itself, “will give hunters enough time to prepare for the new content, and challenges, that await them.”

To that end, Title Update 1 adds a new level of challenge: “Prepare your gear, and resolve, hunters!” Capcom said. “TU1 will bring with it a monster of formidable strength at a level above Tempered!” Meanwhile, a new challenging monster will be added with Title Update 1.

Interestingly, Title Update 1 also adds an endgame place to gather. “A new place to meet, communicate, have meals together and more with other hunters will be added to Monster Hunter Wilds in TU1!” Capcom said.

“This area will be available to hunters who have completed the main story, so get hunting and be ready!”

Early reaction to the news that Title Update 1 will add a place for endgame players to gather has been mixed, with some welcoming the addition, others wondering why it’s not in the game at launch. It sounds very much like a Gathering Hub from previous Monster Hunter games, but as some have pointed out, it’s interesting that Capcom has chosen not to call it that here. While other players can turn up in your camp, Monster Hunter Wilds lacks a true social hub, so hopefully whatever this is will fill the void.

Capcom released a few images showcasing this new place to gather:

Meanwhile, Capcom issued a Monster Hunter Wilds troubleshooting guide amid ‘mixed’ Steam user reviews.

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed Monster Hunter Wilds walkthrough in progress, a Monster Hunter Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your Monster Hunter Wilds Beta character over.

IGN’s Monster Hunter Wilds review returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Amid ‘Mixed’ Steam User Review Rating, Capcom Issues Monster Hunter Wilds PC Troubleshooting Guide

Capcom has issued official advice for PC via Steam players of Monster Hunter Wilds after the game launched to a ‘mixed’ user review rating due to performance issues.

The Japanese games company said Steam users should try updating their graphics driver, turning off compatibility mode, and then readjust their settings if they’re experiencing any initial issues.

“Thank you all for your patience and support!” Capcom said in a tweet.

One of the ‘Not Recommended’ Steam reviews flagged as ‘most helpful’ says Monster Hunter Wilds “has the worst optimisation I’ve ever seen.”

“I understand that new games are becoming more demanding and people are expected to upgrade, but this is absurd,” they said. “I’m aware this isn’t the first instance of new games having poor performance on launch, because the same thing happened with World, but it feels inexcusable at this point.

“I am by no means saying the game is bad, but in its current state, you should probably consider waiting for a more stable release.”

Another negative review also focused on the game’s optimization, saying: “Absolutely atrocious performance for how the game looks. Runs even worse than the beta.”

In a bid to help Steam users improve matters, Capcom published a ‘Troubleshooting & Known Issues’ guide with potential solutions. Capcom asked PC players to follow the steps below “to rule out problems with your PC, Steam, or the game’s files.”

Monster Hunter Wilds troubleshooting and known issues guide

Troubleshooting

When the game does not run properly, please try the steps below.

  1. Make sure you meet the minimum system requirements for the game.
  2. Update your Video/Graphics Drivers.
  3. Check for Windows Updates and ensure all of the latest programs are installed to your OS.
  4. If you still experience issues, try performing a clean installation of the video driver set.
  5. Update DirectX to the latest version.
    For details on how to update DirectX, please visit the Microsoft support page or Microsoft Download Center.
  6. Add the game’s folder and files to your anti-virus program’s exception / exclusion list.
    Default Paths:
    C:Program Files (x86)SteamSteamAppscommonMonsterHunterWilds
    C:Program Files (x86)SteamSteamAppscommonMonsterHunterWildsMonsterHunterWilds.exe
  7. Add folder and files for Steam.exe to your anti-virus program’s exception / exclusion list.
    *Default Paths:
    C:Program Files (x86)Steam
    C:Program Files (x86)SteamSteam.exe
  8. Give administrator privileges to Steam.
    To run Steam.exe in administrator mode, right-click on the .exe file and select “Run as administrator.”
  9. If you still experience issues, try logging into your PC in administrator mode and then run the game’s execution file (MonsterHunterWilds.exe).
  10. Verify the game’s files on Steam.
    To verify your game’s files, follow these steps:
    (1) Restart your computer and launch Steam.
    (2) From the “Library” section, right-click on the game, and select “Properties” from the menu.
    (3) Select the “Installed Files” tab and click the “Verify integrity of game files” button.
    (4) Steam will verify the game’s files – this process may take several minutes.
    Important: One or more files may fail to verify. The files that fail to verify are local configuration files that should not be replaced as part of this process. You can safely ignore this message. If problematic files were detected during this process, Steam will automatically download and / or replace those files.
  11. Disable Compatibility Mode for “MonsterHunterWilds.exe” if enabled.
    (1) Right click on “MonsterHunterWilds.exe” located in the following folder:
      C:Program Files (x86)SteamSteamAppscommonMonsterHunterWilds
       *The above is the default location.
    (2) Go to Properties
    (3) Open Compatibility tab
    (4) Untick “Run this program in compatibility mode for:”
    If the above does not resolve the issue, please disable the Compatibility Mode for “Steam.exe” located in the folder below.
    C:Program Files (x86)Steam
  12. If you still experience issues, please also try the troubleshooting steps on the Official Monster Hunter Wilds Troubleshooting & Issue Reporting Thread posted on the Steam community page as they contain more detailed and additional steps that may help resolve your issue.

Despite these performance problems, Monster Hunter Wilds is off to an incredible start, with nearly 1 million concurrent players on Steam alone. That’s enough to crack Steam’s top 10 most-played games of all-time list, and it’s only going to get bigger as we head into the weekend.

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed Monster Hunter Wilds walkthrough in progress, a Monster Hunter Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your Monster Hunter Wilds Beta character over.

IGN’s Monster Hunter Wilds review returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monster Hunter Wilds Nears 1 Million Peak Concurrent Players on Steam — and It’s Only Going to Get Bigger From Here

Monster Hunter Wilds has enjoyed a huge launch, with nearly 1 million concurrent players on Steam.

Capcom’s action adventure game launched on PC, PlayStation 5, and Xbox Series X and S, and quickly became the eighth most-played game on Steam of all-time with an incredible 987,482 concurrent users.

To put it into context, that’s ahead of the all-time peaks of best-sellers Elden Ring, Hogwarts Legacy, and Baldur’s Gate 3. It’s already outstripped its predecessor on Steam, where 2018’s Monster Hunter World enjoyed a peak concurrent figure of 334,684.

And it’s worth noting that Monster Hunter Wilds’ actual peak concurrent figure will be much higher, given neither Sony nor Microsoft report player numbers.

The question now is how high can that Steam concurrent figure go as Monster Hunter Wilds heads into its first weekend on sale and beyond. It seems likely it will crack the 1 million concurrents mark later today, overtaking Cyberpunk 2077 in the process. Could 2 million be possible?

While Capcom is yet to announce a sales figure for Monster Hunter Wilds, all signs point to a hugely successful release. (Monster Hunter World topped 25 million sales in six years to cement its position as Capcom’s best-selling title ever.) However, the game has a ‘mixed’ user review rating on Steam, with some reporting performance problems.

IGN’s Monster Hunter Wilds review returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Check out our How Long Is Monster Hunter Wilds? page to find out how long it took various members of the IGN team to beat the game. Preparing for the hunt? Take a look at our list of every confirmed monster in Monster Hunter Wilds, and our guide to all 14 weapon types in the game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

10 Steam Next Fest Demos to Play Right Now

Steam Next Fest is the all-digital event where you can play literally hundreds of demos on Steam for free, so you can find your next favorite game. But with so many demos to play and the event lasting only a week – it ends 3 March at 10am PT – it can be daunting to know where to start.

IGN’s team has been downloading and trying out the best and most interesting demos, which we’ve compiled below. It’s not a comprehensive list of everything to check out, more a starter list of demos you should definitely go to first and, if you want more, well, there’s hundreds of others to choose from.

Monster Train 2

I still play the Monster Train daily challenges on my phone to this day, and I’d just finished one when the announcement of Monster Train 2 and the demo popped up. So I was pre-grabbed on the roguelike, deck-building fantasy game series. But so far I like what I’m seeing of the sequel. It’s not a radical reinvention of the idea, but it’s layering on some new stuff like equipment and room cards where you have to upgrade on the fly moore, and building resources like Dragon’s Hoard and Valor are different enough from the original that it’s refreshing – Dan Stapleton

Dark Deity 2

If you like Fire Emblem, you’ll like Dark Deity 2. As somebody who enjoyed the first game despite its rough edges, the second game is shaping up to be a significant improvement with even more room for player creativity. The standout feature is build flexibility, as each unit has four mid-tier classes and an additional four high-level classes. My personal favorite unit is the hunter who is given the choice of an orangutan, toad, lion, or hyena to fight with them. The story has you playing as the children of the first game’s protagonist. I really enjoyed the sibling dynamic, along with Alden, a returning character acting as the chill uncle. The demo also showed off some early choices with branching paths which is promising for a more memorable and replayable adventure. – Eric Zalewski

Out of Sight

In Out of Sight you play as Sophie, a blind girl who’s trapped in a mansion and trying to escape. You see through the eyes of her teddy bear and you have to guide her through environmental puzzles to help her escape the building, while avoiding the adults who want to keep her there. Sophie carries the teddy (you) much of the time, giving you a first-person perspective as you play. But in order to climb or manipulate items in the environment, she has to set you down, shifting the perspective to third-person. It’s a clever trick that adds to the off-kilter vibes of this creepy puzzle game that reminds me of parts of Resident Evil 7, but with enough new ideas to make it worth a look. – Chris Reed

Monaco 2

You can never rely on your friends, but sometimes that’s what makes hanging out with them so fun and funny. That’s a big reason why Monaco 2 is so much fun. It’s a co-op stealth experience where you’ll have to rely on your teammates to not get caught, and react accordingly when they inevitably do. Monaco 2 isn’t the next live service phenomenon, but when you’re itching for a new game to get deep into with your friends, it’ll be there for you. It’s got fun and often hilarious stealth mechanics, tons of ways to strategize, and an aesthetic that brings everything together. It’s definitely not one you’ll be able to enjoy on your own though, but who’d want to do a heist on their own anyway? – Tyler Robertson

Note: Humble Games is the publisher of Monaco 2 and shares a parent company with IGN.

Everhood 2

Everhood, released in 2021, was an incredible indie mashup of Undertale, Yume Nikki, and Guitar Hero that asked players to meditate on life, death, and existence in a trippy, mushroom-filled world. I loved it, and it had absolutely no business getting a sequel. Yet here we are, and I’m already hooked by whatever the heck is going on in Everhood 2. The dance battles are better than ever, its wacky cast has me constantly on my toes, and I have no idea where this wild story about soul weapons and mind dragons is going but I am absolutely buckled up for the ride. – Rebekah Valentine

Haste: Broken Worlds

If you’re looking for the speed of a 3D Sonic game with stylings that seem to have come out of a Dreamcast launch title, Haste: Broken Worlds might just be it. The main gameplay mechanic revolves around landing perfectly on the back edge of slopes in order to fill a meter that lets you give yourself more hangtime. From the short amount of time I’ve spent with it, it seems to nail the “just barely hanging on” nature of the good “Fast Games.” The soundtrack is also a bop. – Aaron Barrier

Skin Deep

Skin Deep is the perfect marriage of immersive problem solving and slapstick humor that has you protecting a spaceship crew of cats from strange pirates who also want you very dead. Much of Skin Deep’s charm comes from just rolling with the absurdity of it all: Don’t think too hard about why you’re the lone unarmed human insurance agent on a ship of tiny felines, or why the pirates’ heads slowly float back to respawn points when killed. How you defeat the armed pirates while sneaking through the sandbox-like spaceships is entirely up to you, but what really makes Skin Deep stand out is how all of your tools can also be hazards. Pepper can stun foes, but also gives away your position if you sneeze. Windows into space can be broken to create new entry points, but leave glass shards to slice up your feet. The dynamic of what helps you can also hurt you sets the stage for some truly hilarious bouts of unintended consequences that I cannot get enough of. – Brendan Graeber

Teenage Mutant Ninja Tturtles: Tactical Takedown

As someone who LOVES the Turtles, but has never fully fallen in love with a turn-based tactics game, Teenage Mutant Ninja Turtles: Tactical Takedown has the sauce. Fast, fluid actions taking place right as you hit the button make it feel less turn-based than other tactical games, and the potential of its story makes it one of my most anticipated games of the moment. Some fonts and UI elements need some work, but that’s why it’s a demo! That’s what Next Fest is for. – Tyler Robertson

Promise Mascot Agency

Described as an “open-world narrative adventure mascot management simulator, “Promise Mascot Agency feels like a Yakuza side-quest, partly because it kind of is. Playing as an exiled Yakuza member named Michi, your new job is to help a cutesy mascot agency find financial success by hiring different mascots and sending them out to events where they can be as cute as they can be, bring in more fans, and unlock more jobs. It’s a very madcap kind of game combining the numbers go up stonks feeling of a management sim, but with the sense of humor and style of cult-Japanese games like Yakuza and No More Heroes. – Matt Kim

Labyrinth of the Demon King

I’m a sucker for old-school, first-person dungeon crawlers and Labyrinth of the Demon King certainly scratches that itch. Developed by a lone developer, Labyrinth of the Demon King is a throwback to games like King’s Field, but with splashes of J-Horror like Siren thrown in for good measure. As a lowly footsoldier to your lord, you decide to enter the nightmarish realm of the demon king to try and avenge your master. But the hellish monsters and a nightmarish version of feudal Japan might not be worth your honor. Great visuals, classic vibes, and a lot of style makes this one demo to keep an eye on. – Matt Kim

And those are just some of the demos we’re playing at this Steam Next Fest. Check out the games on our list and, again, there are hundreds of game demos currently available to play on Steam Next Fest until March 3. So let us know in the comments which demos you’re playing.

Pokémon Fans Are Frantically Trying to Work Out How Pokémon Legends: Z-A Connects to Other Pokémon Games

This morning, we got our first lengthy look at Pokemon Legends: Z-A, Game Freak’s futuristic new Pokémon game set in the familiar Pokémon X/Y locale of Lumiose City. But even though we saw a number of features such as running on rooftops, changes to battling, and Mega Evolution, we still have loads of questions about exactly when Pokémon Legends Z-A takes place relative to the other Pokémon games, and which returning characters we might see in Lumiose City.

That’s where the community comes in.

For context, while most Pokémon games tend to be standalone affairs, the first Pokémon Legends game dealt with time travel. It also heavily featured familiar locations from Pokémon Diamond and Pearl set hundreds of years in the past, numerous characters who were clearly ancestors of characters in other Pokémon games…or, in one case, just a Pokémon Black and White character plopped down in the past by Pokémon God themself. With that in mind, fans are eager to know when Pokémon Legends: Z-A is set, if there are any time traveling shenanigans, and if we’ll see any familiar faces in Lumiose City whenever this game takes place.

In the last few hours since the trailer debuted, fans have been combing it for connections to other Pokémon games…and they’ve found a surprising amount. The most obvious connection is the presence of AZ, which is called out directly in the trailer. AZ is a character who was granted immortality 3000 years before the events of Pokémon X and Y, so it makes sense that regardless of when Z-A takes place, he’d be around. In Z-A, he seems to run a hotel in Lumiose City, and he looks a lot happier now that he’s been reunited with his beloved Floette.

But there are far more subtle ties. One of my favorites that fans have discovered is the potential presence of the Looker Bureau in Z-A. Looker is a fan-favorite detective character who first appeared in Pokémon Black and White, but has since made appearances in several other games. Several eagle-eyed fans have noticed that one office shown in the trailer looks nearly identical to the Looker Bureau in past games, which they believe confirms the presence of either Looker or his protege Emma in Z-A’s Lumiose City.

Another really bonkers theory floating around is the connection between the two main protagonists and some other familiar faces. Now that we’ve got full character art for the protagonists of Pokémon Legends: Z-A, fans have pointed out that the two characters look suspiciously similar to Ethan and Lyra, the two player characters from Pokémon HeartGold and SoulSilver. This has led to speculation that Legends: Z-A may feature a time traveling scenario where Ethan and Lyra are pulled out of their version of Johto and sent to a futuristic Lumiose.

But another interesting, protagonist-related theory suggests a different origin story. Fans are also pointing out that the pair look somewhat similar to Kalos Pokémon scientist Professor Sycamore and the mother of the protagonist in Pokémon X and Y, named Grace. This one, especially the bit involving Grace, is a bit more of a stretch, but still a super interesting theory in light of past plays on ancestry in the Legends series:

What’s most curious about all those theories is that some version of them could all be true at the same time. As multiple fans have pointed out, we have absolutely no idea where Pokémon Legends Z-A takes place in the timeline. Pokémon games over the years have had a very loosely sequential timeline that also occasionally involves alternate realities (don’t worry about it, it’s fine) and, again as in the case of Legends: Arceus, time travel back to the past. If AZ is running a hotel, fans are pointing out that this game must take place after the events of Pokémon X and Y.

But it’s possible that could mean hundreds of years after, given AZ’s immortality. The greatest evidence of this is Lumiose City itself, which is ginormous and futuristic in Legends Z-A in a way that would have taken decades to build. If that’s true and this takes place that far into the future, that would mean the two protagonists, as well as whoever is running the Looker Bureau, are descedents several generations down the line of the characters they resemble.

There is one more character that fans are obsessing over, and that’s this creepy woman from the key art:

This woman looks like a Hex Maniac, which was a trainer type that appeared in Pokémon X and Y. While a number of returning trainer types have been spotted in today’s news, this girl is particularly interesting due to an ongoing Pokémon mystery: the Ghost Girl.

In Pokémon X and Y, there’s a scene you can view by entering a building in Lumiose City and heading up to the second floor. When you arrive, the lights will flash, the music will stop, and a Hex Maniac will appear behind you, glide toward the front of the screen, and say, “No, you’re not the one,” before disappearing. It’s a weird, creepy scene that to this day has absolutely no explanation. This girl is never seen again, does not unlock anything, and just appears to be a strange easter egg. So because that Hex Maniac has remained a mystery for years, the sight of one creepily wandering around Lumiose in Legends Z-A has a lot of fans hopeful this thread might finally lead somewhere. After all, if she’s a ghost, she could have continued to haunt that building for hundreds of years…

In the coming days, there will almost certainly be more new discoveries, easter eggs, and connections found throughout all the footage, art, and news we received today about Pokémon Legends: Z-A. We have a bit of a wait for the game’s release, as it’s currently planned for “late 2025.” But in the meantime at least we have lots of new information to obsess over. You can catch up on everything announced at today’s Pokémon Presents, including Legends Z-A news, mobile gaming news, Pokemon Champions, and more, right here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Forza Horizon 5 Drifts Onto PS5 in April

After an announcement last month that Forza Horizon 5 would be coming to PS5 this fall, we now have confirmation of an exact release date: April 25 for those who purchase the Premium Edition for $99.99, and April 29 for everyone else.

This comes from an announcement today on the official website, which also included news of an update arriving to the game on all platforms on April 25. The update, Horizon Realms, will include four new cars, a new racetrack layout at the Horizon Stadium, and a mixture of returning environments selected from past community favorites.

We learned last month that Forza Horizon 5 on PS5 will include all the same content as the Xbox and PC versions, including Car Packs, the Hot Wheels expansion, and the Rally Adventure expansion, will all be included too.

Forza Horizon 5 is just one of several previously Xbox-exclusive games that’s headed to PlayStation, with Sea of Thieves and Indiana Jones and the Great Circle preceding it. While Xbox is the first of the three major platform holders to really push for cross-platform first-party releases like this, there’s been increasing discussion in the industry as to whether or not exclusives really make sense for most major releases given how expensive games have become to make, and how exclusives can limit sales.

We gave Forza Horizon a coveted IGN 10/10 on its Xbox/PC launch, so needless to say we recommend PlayStation owners dig in. At the time, our reviewer said it’s “the result of a racing studio at the peak of its craft and the best open-world racing game I’ve ever played.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Civilization 7: Exploration Civilizations Tier List

The Exploration Age in Civilization 7 is all about expanding your reach across the map while contending with rivals and allies at home and abroad. Building on the foundation you laid in the Antiquity age, this is your chance to get ahead and start looking at opportunities to set yourself up for eventual victory in the Modern age.

Of course, your choice of Exploration age civ is going to be extremely impactful. There are eleven Exploration age civs in the game, all with different traits and strengths. You may not have access to all of them every game, as they each have specific unlock requirements, but no matter how many options you’re dealing with, our Civ 7 Exploration civs tier list can help you make that crucial decision.

Civ 7 Exploration Civs Tier List

S-tier – Mongolia, Shawnee, Norman

A-tier – Chola, Ming

B-tier – Abbassid, Hawai’i, Inca, Songhai

C-tier – Majapahit, Spain

S-Tier Exploration Civs

These are the best of the best Civilization 7 has to offer. Whether it’s their particularly strong military units, or their very powerful resource access, you can largely dominate maps with these choices.

S-Tier: Mongolia

  • Bokh – When you capture an opposing Settlement gain the strongest Cavalry Unit you can train, but -50% Production towards training Settlers. Gain 1 Point towards training Settlers. Gain 1 Point towards the Non Sufficit Orbis Legacy Path for controlled. Settlements in the Distant Lands and conquered Settlements in the Homelands. +30% Production towards constructing Erdene Zuu.
  • Keshig – Mongolian Unique Ranged Unit. Has +1 Movement and heals 15 HP after defeating an enemy Unit. Counts as a Cavalry Unit and ignores Zone of Control.
  • Noyan – Mongolian Unique Army Commander. +50% Flanking to Cavalry Units in the Command Radius.
  • Örtöö– +5 Gold. Restores movement to any Mongol Unit at its location. Mongolian Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Cannot be placed on Rough, River, or a tile with a Feature.

Mongolia is the perfect continuation of the Persia civilization’s ideals from the Antiquity Age – namely, bash your head against other civilizations aggressively to take their land. There’s nothing here that’s flashy, but as a show of brute strength, you will become the bully of a map when taking control of Mongolia.

One interesting thing about Mongolia is that it directly feeds into the Military Legacy Path by providing boosts for the Non Sufficit Orbis path. The more you take as well, the stronger your army grows with Cavalry, so you can snowball maps pretty hard, especially with the Keshig and Noyan adding extra firepower. If you are planning to go for a Military victory, Mongolia is a direct path to get there.

S-Tier: Shawnee

  • Nepekifaki – Settlements built adjacent to Navigable Rivers gain +2 Food on River Terrain, but Cities not built adjacent to a Navigable River receive -10% Food. +30% Production towards constructing Serpent Mound.
  • Kispoko Nena’to – Shawnee Unique Infantry Unit. +1 Combat Strength for every unique Empire Resource.
  • Hoceepkileni – Shawnee Unique Missionary. +1 Movement and Rivers do not end movement.

The Shawnee unique trait of Nepekifaki is easy to keep active, as most Settlements will likely end up being built around rivers. By doing so, you will get a nice boost of Food, helping your population grow, and allowing you to grab even more land. You have to avoid having cities not on Navigable Rivers, but even in cases where you have a Town not on one, you can just leave it as a Town.

Elsewhere, the Kispoko Nena’to could become one of the strongest Infantry in the game under the right circumstances. If you get your hands on multiple Unique Resources, they will become very, very strong. This makes Shawnee a military force to be reckoned with, but also one that will be expanding its borders through population growth too.

S-Tier: Norman

  • Normannitas – Land Units receive +1 Movement when Embarked and Land Units adjacent to Coast receive +5 Combat Strength. +30% Production towards constructing the White Tower.
  • Chevaler – Norman Unique Cavalry Unit. +3 Combat Strength against slower Units. Ignores Zone of Control
  • Sokeman – Norman Unique Settler. Civilian Unit capable of founding new Towns. Receive Medieval Walls in the City Center when a new Town is created.
  • Donjon – Norman Unique Quarter. Created by constructing the Bailey and Motte in the same District. Receive a free Chevaler Unit when completed.
  • Bailey – +4 Culture. +1 Culture Adjacency for Medieval Walls and Wonders. Norman Unique Culture Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.
  • Motte – +4 Happiness. +4 Happiness if placed on Rough Terrain. Happiness adjacency for Wonders. Norman Unique Happiness Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.

The Normans are a great option for almost anyone in the Exploration Age as they provide buffs that feed into most of the age’s Legacy objectives. Land Units receiving +1 movement when embarked is going to be super useful when trying to get a foothold in Distant Lands. Not only will you be able to get Settlers over faster, but you can move your Military Units quicker so you won’t be defenseless after you arrive. This makes them very nimble during this Age, which is surprisingly valuable.

They are also supported by a very good Cavalry Unit in the Chevaler, which will be strong against armies that rely heavily on Infantry units. By just creating the Unique District, the Donjon, you’ll get free one of those units, making the Normans a military force to be feared. On top of this, the Sokeman Army Commander gives new Towns automatic City walls, which feed into both the power of the Bailey and Motte.

A-Tier Exploration Civs

A-Tier: Chola

  • Samayam – +1 Trade Route from the Improve Trade Relations Action. +30 % Production towards constructing the Brihadeeswarar Temple.
  • Kalam – Chola Unique Naval Unit. +1 additional attack per turn if movement allows.
  • Ottru – Chola Unique Naval Commander. Has +1 Movement and greater sight. Opposing Military Units in the Command Radius receive -3 Combat Strength.
  • Five Hundred Lords – Chola Unique Quarter. Created by constructing the Anjuvannam and Manigramam in the same District. +5 Land Trade Route range and +15 Naval Trade Route range.
  • Manigramam – +4 Happiness. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.
  • Anjuvannam – +5 Gold. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.

The Exploration Age is where a strong Navy can dominate, and the Chola have access to some serious firepower in this regard. Kalam can attack twice in many instances, while the Ottru debuffs enemy units too. When used in tandem, there’s not many who will be able to withstand a sea-based assault like this.

The Chola also get access to a lot of Trade buffs, increasing the number of Trade Routes they can establish, and also their radius. You should be able to build quite a treasury and maintain decent relations with other civilizations with this. That said, the Chola will struggle to keep up with Science, so pacts will be important to stay relevant. On top of that, they are also not a civilization to pick if you ended up building a very landlocked empire in the Antiquity Age, as access to coasts is fairly essential.

A-Tier: Ming

  • Great Canon of Yongle – +50% Science in the Capital. -15 Science per turn for each Social Policy, but not Tradition, slotted. +30% Production towards constructing the Forbidden City.
  • Xunleich – Ming Unique Infantry Unit. +4 Combat Strength in Featureless tiles. Has a Ranged attack.
  • Mandarin – Ming Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. +100 Gold when using the Create a Road Action.
  • Ming Great Wall – +5 Culture. +1 Gold Adjacency for Fortification Buildings and Improvements. Ming Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.

The Ming civilization has enormous upsides. With some careful management, they can absolutely run away with technological advances in the Exploration Era, as they get a straight 50% buff to all Science in your Capital. However, you can end up hurting yourself. You get -15 Science for every Social Policy, so you will want to lean on Tradition wherever possible. If you manage this, though, the benefits are enormous.

The Ming Great Wall is a versatile building offering great fortification defense, as well as Culture and Gold. The Mandarin is also a great unit for a quick burst of Gold when building Roads, and while not the strongest military unit in the Age, the Xunleichong is a good option if you can station them on featureless terrain.

B-Tier Exploration Civs

In this tier, you’ll find good civilizations with a decent amount of benefits. They’re generally strong, and may be situationally extremely powerful, but tend to be more specialized.

B-Tier: Abbassid

  • Madina – Receive 30 Gold for each Rural Population of the City when you create a Specialist. (Scales by Game Speed).+30% Production towards constructing the House of Wisdom.
  • Mamluk – Abbasid Unique Cavalry Unit. When stationed in your territory, receive +1 Combat Strength for each Urban Population in that Settlement. Ignores Zone of Control. Has lower combat strength than other Cavalry units.
  • ‘Alim – A Great Person with one charge. Can only be trained in Cities with an Ulema, and the specific ‘Alim receives is random. Each ‘Alim can only be received once. Cost increases per ‘Alim trained.
  • Ulema – Abbasid Unique Quarter. Created by constructing the Madrasa and Mosque in the same District. +1 Science to all Specialists in this City.
  • Madrasa – +5 Science. +1 Science Adjacency for Quarters, Science Buildings, and Wonders. Abbasid Unique Science Building. Ageless.
  • Mosque – +4 Happiness. +1 Culture Adjacency for Happiness Adjacency for Cultural Buildings and Wonders. Unlocks the ability to found a Religion. Abbasid Unique Happiness Buiding. Ageless.

The Abbassid civilization can be excellent, and when used correctly, it offers a variety of benefits. But to get these benefits, you’re going to need to manage your Settlements and properly set them up. You get 30 Gold for each Rural Population of a city whenever you create a specialist. You can also boost Science quite a lot by completing the Ulema District, providing +1 Science for all Specialists in the city. The Mamluk are also decent and can become quite powerful defensively. The Cavalry gains +1 Combat Strength for every Urban population in a Settlement while stationed there.

This civilization is an excellent option if you’re confident in producing and placing Specialists while managing districts. However, if you’re less confident in how these mechanics work, many other, plug-in-and-play civilizations require less finessing.

B-Tier: Hawai’i

  • Moananuiakea – Gain 25 Culture each time a Settlement expands to Marine Terrain.+1 Happiness on Fishing Boats. +30% Production towards constructing Hale o Keawe.
  • Leiomano – Hawaiian Unique Infantry Unit. +3 Combat Strength against Infantry and Cavalry Units. Receives Culture from defeating enemy Units.
  • Kahuna – Hawaiian Unique Missionary. Has an action to heal adjacent Units. Receive 25 Gold when you convert a Settlement.
  • Lo’i Kalo – +3 Food and +2 Production. Adjacent Farms receive +1 Culture. Hawaiian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Grassland or Tropical.

The Hawai’i civilization is a great choice for those who find themselves by the ocean. Considering the Exploration Age is all about getting in your boats and finding Distant Lands, this can synergise nicely. The Moananuiakea trait means you gain 25 Culture each time a Settlement expands in Marine Terrain. You’ll also get +1 Happiness on Fishing Boats. Neither is an enormous buff, but if you can incorporate a lot of sea into your borders, this will undoubtedly add up.

Elsewhere, the Leiomano is a very solid Infantry unit, getting a +3 combat buff against Infantry and Cavalry Units. Considering that’s the majority of land units they will be going up against, it’s just a nice edge that doesn’t require a complex initiation. The Lo’i Kalo is also just a solid producer of Food, Production, and Culture in most cases, making it a versatile building. There’s nothing particularly flashy or hard to use about Hawai’i past just being on a coast, but the civilization has a nice slew of solid benefits that are easy to get consistent value out of.

B-Tier: Inca

  • Apus – Can work Mountain Terrain. +2 Food and +1 Production on Mountain Terrain. +30% Production towards constructing Machu Pikchu.
  • Warak’q – Incan Unique Ranged Unit . Has +1 Movement and ignores movement penalties from Rough Terrain. +5 Combat Strength when attacking from Rough Terrain.
  • Chasqui – Incan Unique Scout with +1 Movement. Has increased sight that ignores Mountains and Rough Terrain.
  • Terrace Farm – +6 Food. Incan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Rough Terrain adjacent to a Mountain.

The Inca civilization is best utilized with a bit of forethought, but if you build correctly, you can do a lot of really good things with them. Choosing this civilization is best if you’ve built your borders with them in mind in the Antiquity Age. This is because their power comes from utilizing mountain tiles. If you built your cities around big ranges though, you will get a lot from the Incas.

This civilization lets you work Mountain terrain, and get extra food and production when doing so. On top of that, the Terrace Farm improvement is just a significant +6 to Food, meaning you will be able to expand your borders even faster. The Chasqui scout is also great for exploring Distant Lands, getting extra movement, and ignoring mountains and rough terrain, allowing you to chart new continents really fast. That all said, if you don’t have a lot of mountains within your lands, you’re going to be missing out on a lot of value, making them quite situational.

B-Tier: Songhai

  • Tarikh al-Sudan – +2 Resource Capacity in Cities on Navigable Rivers and your Trade Ships cannot be Plundered on Navigable Rivers. +30% Production towards constructing the Tomb of Askia.
  • Gold Bangles Infantry – Songhai Unique Infantry Unit. +5 Combat Strength on Resource tiles. +100% Gold from pillaging Trade Routes.
  • Tajio – Songhai Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. When you create a Trade Route receive 100 Gold if this is a Trade Route with at least 1 Navigable River.
  • Caravanserai – +5 Gold. +1 Resource Adjacency for Navigable Rivers and Resources. Songhai Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be built on Desert or Plains.

The Songhai are all about making money. If you’re looking to make Gold, this Civilization will do it for you – that said, it’s relatively one-dimensional. The Tarikh al-Sudan trait that gives them +2 Resource Capacity in Cities on Navigable Rivers is nice as those slots do come at a premium. Also, the Caravanserai improvement as well as the Tajiro merchant are very good Gold generators.

That being said, there is no real variety here. Other yields like Influence, Happiness, Culture, and Science might struggle. Of course, you can buy these buildings in towns with all your Gold, but expect some difficulty keeping up with everyone else. Also, the Gold Bangles Infantry, which gets +5 combat on Resource tiles, is a decent defensive option if you set up like that specifically, but considering you’re at the whims of the map, and not your Settlement placement, it can be a little awkward to utilise fully.

C-Tier Exploration Civs

While not bad civilizations, these are often more situational civilizations or civilizations that require a unique playstyle that might be best for more experienced players.

C-Tier: Majapahit

  • Negara – All Cities except the Capital receive +1 Specialist Limit. After the Exploration Age the Specialists become inactive until you increase the Limit. +30% Production towards constructing Borobudur.
  • Cetbang – Majapahit Unique Naval Unit. +5 Combat Strength against Naval Units. Can pillage within 2 tiles for 1 Movement.
  • Pedana – Mahapahit Unique Scout with +1 Movement. Has increased sight that ignores Mountains and Rough Terrain.
  • Pura – Majapahit Unique Quarter. Created by constructing the Candi Bentar and Meru in the same District. Receive 1 Relic when completed.
  • Meru – +5 Happiness. +1 Happiness Adjecency for Mountains and Wonders. +2 Happiness on Natural Wonders. Majapahit Unique Happiness Building. Ageless.
  • Candi Bentar – +5 Culture. +1 Culture Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. Majapahit Unique Culture Building. Ageless.

The Majapahit are a decent choice if you live in a relatively varied landscape. The Meru provides Happiness on Mountains, Wonders, and even more on Natural Wonders. The Candi Bentar is a great producer of Culture on Coasts, Rivers and Wonders. That said, it can be hard to really incorporate all of that, and even if you build the Pura district by combining both, receiving 1 relic isn’t often going to tip the scales for you. On top of that, the Negara does let you have an extra Specialist, but again, this likely isn’t going to be a massive deciding factor for you.

The Majapahit is not without merit. Altogether, it can be a decent producer of Culture if the circumstances are right, and if you get more Puras it can be a decent source of Relics. The Cetband Navel unit is excellent too, getting +5 combat strength against enemy Naval Units is strong in an Age when a lot of sailing is happening. That said, the Majaphat lack a little cohesiveness, and can be a touch situational, making it tougher to get full value out of them at all times.

C-Tier: Spain

  • Siglo de Oro – +15% Gold towards converting a Town to a City, or +30% in Distant Lands. +30% Production towards constructing El Escorial.
  • Tercio – Spanish Unique Infantry Unit. Has a higher Combat Strength. Adjacent Units receive +3 Combat Strength against Cavalry Units (bonus is only applied once.)
  • Conquistador – A Great Person with one charge. Can only be trained in Cities with a Wharf, and the specific Conquistador received is random. Each Conquistador can only be received once and can only be activated in Distant Lands. Cost increases per Conquistador trained. Can always Embark in Ocean.
  • Plaza – Spanish Unique Quarter. Created by constructing the Casa Consistorial and Casa de Contratacion in the same District. +2 Gold in this Settlement for every Settlement in Distant Lands.
  • Casa Consistorial – +5 Culture. +1 Culture Adjacency for Quarters and Wonders. Spanish Unique Culture Building. Ageless. Must be built in the Homelands adjacent to the Coast.
  • Casa de Contatacion – +5 Gold. +1 Gold Adjacency for Navigable Rivers, Resources, and Wonders. Spanish Unique Gold Building. Ageless. Must be built in the Homelands.

Spain is not a bad civilization by any means. They provide a lot of avenues for Gold, with the Plaza Quarters being a big source of it if you make a lot of Settlements in Distant Lands. However, outside of that, and considering a couple of other Civilizations have access to powerful Gold-generating facets, there’s not much that really sets Spain apart.

The cost reduction on turning Towns into Cities from the Siglo de Oro is nice to have but probably isn’t going to have a massive impact on how your Age goes. The Tercio is also a good unit against militaries that have gone a little too hard on Cavalry but are outpaced by many other strong military units of other civilizations in this Age.

Patrick is a freelance journalist with over 13 years of experience who loves going deep on games and getting into their systems. His four-figure hours into both Overwatch 2 and Destiny 2 are a testament to that.

Every Pokémon Game on the Nintendo Switch in 2025

Often cited as one of the world’s most valuable media franchises, Pokémon is a household name that’s been a Nintendo staple since the Game Boy. The beloved series is home to hundreds of amazing creatures you can catch in-game or collect as trading cards, with each new generation bringing loads more to discover. Every console released by Nintendo has had plenty of Pokémon games released for it, and the Nintendo Switch is no exception.

With Nintendo’s official Switch 2 announcement confirming the console’s backward compatibility, you can feel confident picking up any existing Pokemon games on the Switch, knowing they’ll carry over to the new system. Below, we’ve compiled every Pokémon game that has been released on Nintendo Switch and the information we have on upcoming Pokémon games releasing on the Switch 2.

How Many Pokémon Games Are There on Nintendo Switch?

In total, 12 Pokémon games have been released for the Nintendo Switch. This includes the mainline games for the 8th and 9th Pokémon generations as well as plenty of spinoffs. For the sake of this list, we’ve counted mainline entries with two versions as a single release. We also don’t include the Pokémon games offered through Nintendo Switch Online, but you can check out that list below.

What Pokemon Game Should You Get in 2025?

If you’re wondering which game is worth picking up on the Switch in 2025, my recommendation is Pokémon Legends: Arceus. It’s not going to give you that OG Pokémon game feeling, but that’s what the older generation games are for. Instead, Legends: Arceus introduces more action and RPG elements to the Pokémon series, offering the freshness of open areas to explore, more control over encounters, and plenty of polish for the handheld. If you’re looking to pick up new Switch games on sale, it’s worth checking out Presidents’ Day game deals this weekend.

All Pokémon Games on the Nintendo Switch (in Release Order)

Pokkén Tournament DX (2017)

Pokkén Tournament was originally released for the Wii U in 2016. A year later, Nintendo and Bandai Namco prepared a deluxe version of the game for Nintendo Switch, adding new characters and updated visuals to take advantage of better hardware. This three-on-three battle system is a blast to play with friends both in person and online.

Pokémon Quest (2018)

Pokémon Quest turns all your favorite Pokémon into miniature cube form. This free-to-play Switch game features a fun and simple combat system where you send Pokémon on expeditions. Equip different abilities to your Pokémon to handle all types of encounters.

Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee! (2018)

Pokémon: Let’s Go, Pikachu! & Pokémon: Let’s Go, Eevee! are remakes of the beloved 1998 Pokémon Yellow. These titles were the first mainline Pokémon games ever to release on a home console, since none made it to the Wii U. Set in the Kanto region, all 151 original Pokémon appear with varying forms from previous mainline installments. With heavy accessibility features, these remakes were a great first step for the series on Nintendo Switch for newcomers and veterans of the series.

Pokémon Sword & Shield (2019)

Pokémon Sword & Shield marked the first installment in the series to feature aspects of an open world. Dubbed the Wild Areas, these regions allowed for free traversal and battles with wild Pokémon. Gyms also made a return for the first time since X & Y. Additionally, Sword & Shield introduced the eigth generation of Pokémon, which included Dynamax and Gigantamax forms of previous Pokémon.

Pokémon Mystery Dungeon: Rescue Team DX (2020)

Pokémon Mystery Dungeon: Rescue Team DX is a remake of the 2005 titles Pokémon Mystery Dungeon: Red Rescue Team & Blue Rescue Team. Surprisingly, this is the first Pokémon spinoff remake ever, with development handled by Spike Chunsoft. The gameplay consists of completing jobs in different dungeons and unlocking new Pokémon along the way.

Pokémon Café ReMix (2020)

The other Pokémon release of 2020 was Pokémon Café ReMix featuring similar gameplay to other puzzle games like Disney Tsum Tsum, which requires you to connect Pokémon together to solve puzzles. In Pokémon Café ReMix, you and Eevee own a café and must serve the Pokémon who come for food or a little drink. This charming service game is free-to-play via the Nintendo eShop.

New Pokémon Snap (2021)

After more than 20 years, the Nintendo Switch is the console that finally received a sequel to Pokémon Snap. Developed by Bandai Namco, you traverse around different biomes and areas with an on-rails camera to capture pictures Pokémon in the wild. You can unlock new courses by taking good pictures in New Pokémon Snap, leaving for a sizeable amount of content to unlock and discover. You never know what you might find during each session!

Pokémon Unite (2021)

This free-to-play game marked Pokémon’s first entry into the MOBA genre. You command and control a team of five Pokémon in head-to-head battles against other players online. There’s a solid amount of Pokémon to choose from, so you can adjust your team to best fit your needs. Pokémon Unite went on to be featured in different esports tournaments, with multiple championships held for the game.

Pokémon Brilliant Diamond & Shining Pearl (2021)

Pokémon Brilliant Diamond & Pokémon Shining Pearl are remakes of Pokémon Diamond & Pearl, which originally released in 2006 for the Nintendo DS. As the fourth generation of Pokémon, Diamond & Pearl feature a wide variety of Pokémon to battle against and discover. The remakes feature a new chibi art style that was created to stay faithful to the original titles while still remaining fresh.

Pokémon Legends: Arceus (2022)

Pokémon Legends: Arceus is often praised as one of the best Pokémon games available on the Switch. This original title takes place far in the past, somewhere in the Hisui region. With a focus on exploration, you can freely walk all around the map to capture Pokémon, explore different environments, and so much more. Pokémon can be spotted wandering around all over the map, which requires you to be strategic if you’re looking to avoid battle.

Pokémon Scarlet & Violet (2022)

The latest mainline Pokémon games officially kicked off Generation 9, bringing along an entire new approach to gameplay and world design. In Pokémon Scarlet & Violet, an open world awaits with freedom to explore wherever your heart takes you. The DLC pass, titled The Hidden Treasure of Area Zero, is now wrapped up, making it a perfect time to check out Scarlet & Violet.

Detective Pikachu Returns (2023)

One game and one movie later, the sequel to Detective Pikachu is finally available on Nintendo Switch. Tim’s father is missing, and it’s up to Detective Pikachu to solve the case! This sequel features new puzzles and investigations, where you can investigate scenes and use your notebook to get to the bottom of the mystery. If you’re a fan of both Pokémon and mystery games, this is a great game to consider.

Available Pokémon Games With Nintendo Switch Online + Expansion Pack

The Nintendo Switch Online subscription service has additional Pokémon titles if you’re looking for more after completing the Nintendo Switch library. Here are the five Pokémon games you can play with a Nintendo Switch Online + Expansion Pack membership:

  • Pokémon Trading Card Game
  • Pokémon Snap
  • Pokémon Puzzle League
  • Pokémon Stadium
  • Pokémon Stadium 2

Upcoming Pokémon Games on Nintendo Switch

Pokémon Day 2025 brought some solid announcements about new Pokémon games. Pokémon Legends: Z-A was initially announced last year, though a new gameplay trailer revealed the game’s setting in Lumiose City within the Kalos regions. Tepig, Totodile, and Chikorita are familiar starting Pokémon, from Gen 2 and 5, but will be getting new final evolutions. “Rooftop parkour” and new battle mechanics also indicate an increased focused on real-time action. As far as a release date, “Fall 2025” is all we know for now.

Game Freak and The Pokémon Company also announced Pokémon Champions, a new battle game in the spirit of Pokemon Showdown. Coming to mobile devices and Switch, you’ll be able to battle with Pokémon you’ve trained in other games through the Pokémon Home app.

A Nintendo Direct is scheduled for April 2, likely bringing more information about the Switch 2 and potential release dates for new games. For now, see the full list of upcoming Switch games for everything we’ve confirmed is coming to the Nintendo handheld and our predictions for what games will release on the Switch 2.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.