Dragon Ball: Sparking! Zero DLC 1: Hero of Justice Adds 11 New Characters This Month

Dragon Ball: Sparking! Zero will receive its first major downloadable content release on January 23, with the DLC 1: Hero of Justice pack adding 11 new heroes and more.

Bandai Namco announced the expansion with a trailer, below, and revealed the release date alongside word that anyone who buys the $34.99 Season Pass, which will eventually deliver three full DLC packs, can access it on January 20 at 3pm Pacific / 6pm Eastern / 11pm UK.

The pack of 11 new characters, which all arrive at once, includes Gohan (Super Hero), Gohan (Super Hero, Super Saiyan 2), Ultimate Gohan (Super Hero), Gohan (Beast), Piccolo (Super Hero), Piccolo (Potential Unlocked), Orange Piccolo, Orange Piccolo (Giant), Gamma, Gamma 2, and Cell Max.

The pack also comes with Piccolo’s Red Ribbon soldier disguise as a costume and three custom battles. Bandai Namco also teased “that’s not all” but didn’t say what other extras fans can expect.

Dragon Ball: Sparking! Zero proved incredibly successful for the publisher, surpassing three million sales in a single day. It became the first sequel to the beloved Dragon Ball Z: Budokai Tenkaichi series in 15 years when it launched in October 2024.

Fans of the series immediately fell for its respect of Dragon Ball lore, through features such as the Encyclopaedia Mode.

They didn’t even get mad when one fight proved unbelievably difficult at launch, as Great Ape Vegeta had the coveted combination of random, unrelenting, and rapid attacks that all do big damage. Players were pulling their hair out at its difficulty and placement relatively early on in the game’s campaign, though Bandai Namco assured them it’s okay to lower the difficulty and move on.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Where To Buy Pokémon TCG: Prismatic Evolutions

Pokémon TCG: Prismatic Evolutions is hands down the most in-demand set of the Scarlet and Violet era, and scalpers know it. Everyone should have a shot at buying Pokémon cards, so treat this guide as a bible of where to find Prismatic Evolutions for retail pricing. Here are some quick tips before you dive into the links below to keep you safe from overpriced products:

Note the price I’ve given: If it’s considerably higher, it’s a rip-off.

No Stock? Be patient, more stock will be on its way throughout the year (Pokémon Company confirmed this)

Buy direct from retailers, not third party: Some retail spaces have other sellers, such as Amazon and Walmart, buy direct for the best prices.

Check In-Store: Some online retailers, such as Best Buy, offer stock updates for store pickups, but you can bet this won’t be live. Head to your local GameStop, Target, Walmart, or Best Buy if you’re striking out online.

Prismatic Evolution Boxed Products

These will be the most popular prismatic Evolution products, specifically the Elite Trainer Box for the stunning Eevee full art promo. Speaking of promo cards, there’s a complete set of Eeveelution ex cards with a Prismatic Evolution stamp to be found in the Suprise Boxes.

Whilst plenty of trainers will want the Prismatic Evolutions binder, the poster collection has standard holo promos for the first three Eeveelutions: Flareon, Jolteon, and Vaporeon. The stock has been jumping in and out of stock at the retailers below, so keep checking back.

Prismatic Evolutions Booster Tins and Bundles

Don’t think cheaper products won’t be popular. Everyone wants to open Prismatic Evolution packs right now, and there are some cool bits to grab out of the blisters and booster pack collections below.

There are the tech blisters featuring Leafeon, Sylveon, and Glaceon, with tins featuring colored Eevee coins and a fact card for one of nine Eeveelutions. There’s even a four-pack booster box with a lovely Eevee-themed soft pouch. The best value here is the six-pack booster bundle when you can find them. Check the links below and pop into the relevant stores to snag yours.

We’ll also keep up to date with stock refreshes for Prismatic Evolutions, older sets such as Surging Sparks, and upcoming sets like Journey Together. Just fight the FOMO and make sure not to pay extortionate prices for Pokémon cards if it’s still in print. Keep checking the above links; more stock will be available throughout 2025.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Dragon Age: The Veilguard Director Reportedly Exits BioWare

Dragon Age: The Veilguard director Corinne Busche is reportedly leaving EA-owned BioWare.

Eurogamer reported that Busche, who was game director on Dragon Age: The Veilguard from February 2022 to its launch last year, is set to leave the studio in the coming weeks. IGN has asked EA for comment.

There have been questions over Dragon Age: The Veilguard’s success ever since its release in October last year. Eurogamer reported that while Busche is leaving the studio, it is otherwise unaffected by any other changes.

Busche joined BioWare in 2019 after a stint at Maxis, where she helped design the systems on various The Sims projects. As part of IGN’s article, ‘How BioWare Finally Got Dragon Age to the Finish Line After a Tumultuous Decade,’ we detailed the game’s near decade-long development, which included a major reset that saw it shift from the skeleton of a multiplayer game with repeatable quests, a tech base, and the outline of a story, to a full-blown single-player RPG. Busche, as director, helped get Dragon Age: The Veilguard over the line during its final few years of development.

Eurogamer reports that Busche’s exit from BioWare is unrelated to Dragon Age: The Veilguard’s commercial performance. EA has yet to say whether sales and revenue met or exceeded expectations. The company is expected to report its Q3 2025 financial results on February 4.

Meanwhile, BioWare has confirmed it has no plans for Dragon Age: The Veilguard DLC. Rather it has turned its attention to Mass Effect 5, which the studio has teased at various points over the years but is yet to properly reveal.

In August 2023, coincidentally the same month that Larian’s all-conquering Dungeons & Dragons RPG Baldur’s Gate 3 released, BioWare laid off around 50 workers, including longtime veterans like narrative designer Mary Kirby, who had been with BioWare since Dragon Age’s inception.

At a higher level, the layoffs came amid an internal shakeup at EA that effectively resulted in it being split into sports and everything else. That summer, rumors spread within BioWare that it was about to be acquired. Star Wars: The Old Republic was allowed to go third-party, ostensibly so that BioWare could focus on Mass Effect and Dragon Age.

BioWare’s rollercoaster ride continued through Dragon Age’s reveal in 2024. Reactions to the initial reveal trailer were negative, sending the studio scrambling to release an early gameplay tease just days later to placate fans. The name change from Dreadwolf to The Veilguard wasn’t particularly well-received either. After that, though, impressions were generally positive.

Dragon Age fans are now left wondering, will BioWare be given the chance to follow up The Veilguard with another Dragon Age sequel?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA Sports Announces College Football 26, Available Summer 2025

College Football 26 will be released this summer following the resounding success of last year’s game, EA Sports has announced.

The series’ X/Twitter account announced the incoming sequel. “We said this place would be full again,” it began. “Thanks to our players, athletes, and fans for filling the house with us. Let’s keep that kick off energy going ‘til College Football 26 drops this summer.”

EA Sports didn’t reveal the cover stars, a specific release date, or any other details, though as College Football 25 arrived in July last year, it likely won’t be long before fans find out more.

It arrived as the first franchise entry in 11 years and was immediately successful, pulling in as many as 700,000 players in its first day of early access and a staggering 2.2 million by the end.

It later closed 2024 as the best selling sports video game in U.S. history in terms of dollar sales, putting it above even the professional league Madden NFL franchise.

In our 7/10 review, IGN said: “College Football 25 nails the on-field action with a dynamic feel, stellar graphics, and tons of smart gameplay tweaks. However, so much of what’s off the field feels unfinished, with UI issues and barebones modes that seem like they are waiting for a rebuild next season.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

IGN UK Podcast 783: The Switch 2 is Finally a Real Thing

The Nintendo Switch 2 has finally been unveiled, and Cardy, Matt, and Jesse are here to delve deep into the short glimpse we’ve seen of the console so far, as well as some guesses at what could be going on in the new Mario Kart. They then remember the singular talent that was Twin Peaks creator David Lynch, before discussing some awards contender films in the form of A Real Pain and Emilia Perez.

Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 783: The Switch 2 is Finally a Real Thing

Pokémon TCG Pocket Trading Unveiled — But Is So Poorly Received the Developers Had to Respond

Pokémon Trading Card Game Pocket developer Creatures Inc. has finally unveiled how the incoming trading feature will work, but the community response was so poor it had to release a follow-up response.

As expected, and perhaps feared, by the Pokémon TCG Pocket community, there are fairly severe restrictions on the incoming trading mechanic, which still lacks a release date despite being confirmed for January. Creatures Inc. announced these on X/Twitter.

Complaints are headlined by the inability to trade cards of 2 Star rarity or higher. This means no ex level alternate art cards can be traded, not in their basic forms, rainbow bordered forms, immersive forms, or gold (Crown rarity) forms.

Creatures Inc. said only “certain cards from the Genetic Apex and Mythical Island booster packs will be able to be traded,” though it’s unclear if this solely refers to the 2 Star or higher restriction or if there are further cards banned from trading.

This all but confirms trading will arrive alongside the next full set, however, which is also due in January. Creatures Inc. is likely emphasizing that those new cards cannot be traded upon their release, but will seemingly be opened up to the feature later when it’s less relevant. It also means the often timed exclusive Promo cards cannot be traded.

Other restrictions to trading apply too. Cards can only be traded between friends, which the community has deemed makes sense, and only cards of the same rarity can be traded, which has been accepted too. The last element that’s frustrated many, however, is that “items must be consumed in order to trade.”

It’s unclear what this means exactly. Pokémon TCG Pocket uses Hourglasses to pace certain features including pack opening, wonder picks, and event battles. One booster pack can be opened for free once every 12 hours, and one Pack Hourglass, for example, reduces that amount of time by one hour.

It’s therefore possible Trade Hourglasses will be implemented as an item, essentially restricting how often players can trade without spending real-world money. Another popular theory is that Shinedust, an item considered by many to have little value as it solely changes the visuals of cards, will work for trades too.

Pay Day

This mechanic, alongside the other restrictions, are likely being implemented to encourage (and maintain) player spending, as Pokémon TCG Pocket arrived October 30 and is estimated to have made $200 million in its first month alone.

This huge amount of money comes as the digital TCG follows the standard mobile and free-to-play game model, flooding players with rewards in the first few days before soon drying up, with spending real-world money the only real way to re-experience that early thrill outside of the occasional set drop like Mythical Island.

Completing Genetic Apex, the first set of cards which totals 226 officially but also contains 60 rare alternate art cards, will take players not spending money around two years according to one estimate, while those looking to make it rain can wrap up the collection after dropping around $1,500.

Trading is undeniably a strong addition to Pokémon TCG Pocket that will improve the overall player experience, but fans have complained it’s also fairly clearly being implemented as a means of increasing revenue too. Items being consumed in order to trade certainly alludes to this, as whether it’s Trade Hourglasses or Shinedust or something else, players wanting to trade more regularly than the game deems okay will have to pay real money to do so.

It’s also evidenced in the inability to trade cards of 2 Star rarity or higher, which after almost three months of play for dedicated fans, are the majority of cards they are still missing. But making these cards available to trade would be a threat to Creatures Inc.’s revenue; if players could immediately trade for their missing cards, they wouldn’t need to spend $10 or $100 for a random chance of getting them.

As noted by the player who spent $1,500 on completing the first set, it’s these final few pieces that are most difficult to get and thus require the most money spent. The standard $9.99 purchasing option grants 57 PokéGold, an item which can be used to replace any of the Hourglasses otherwise available but at an increased rate. One PokéGold replaces two Pack Hourglasses, for example.

Spending $9.99 therefore lets players open 28 booster packs for a total of 140 cards. Booster packs work in the same as their real-world counterparts, or in digital terms, loot boxes, meaning nothing of (relative) value is guaranteed, never mind the specific card players are looking for.

Pokémon TCG Pocket does offer a mild alternative to finding these cards in the form of Pack Points; players earn five for every pack opened, and these can be exchanged for any card in the set.

Exchanging a 2 Star rarity card costs 1,250 Pack Points, however. This means players must open 250 booster packs in total, or around $220 worth of PokéGold, for a single card. Considering there are 29 different 2 Star rarity cards in the first set alone, plus three 3 Star rarity cards which cost 1,500 Pack Points and three Crown rarity cards which cost 2,500, there are fairly sobering restrictions to this mechanic.

Trading Complaints

Trading was therefore seen as a saving grace for players looking to collect every card (which is encouraged in-game via missions and rewards), but those hopes are all but dashed given Creatures Inc.’s announcement.

“Not being able to trade 2 Star at least really makes me want to drop the game,” said lilgalois on Reddit. “Trash system,” said Ashamed-Teaching6837. “So extra 3 Star cards are just dead cards. What a crock,” said Analogmon.

Social media is full of such complaints, which seemingly grew so excessive that Creatures Inc. had to issue a rare response.

“Thank you, everyone, for your immediate thoughts on this topic,” Creatures Inc. said in a follow-up X/Twitter post. “Your concerns are seen. Once this feature becomes available, I’d like to invite everyone to try it and provide feedback. This way, the game can continue to evolve in an enjoyable way for everyone.” Crucially, Creatures Inc. failed to say it would consider this criticism and aim to make changes.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Hollow Knight: Silksong Dev Fuels Nintendo Switch 2 Direct Fever With a Picture of a Chocolate Cake

It’s been six years since Team Cherry announced Hollow Knight: Silksong, the eagerly awaited sequel to 2017 Metroidvania masterpiece Hollow Knight. In those years fans have seen Silksong pop up and fail to pop up at various shows, and at one point Microsoft even appeared to confirm the game would launch before June 2023. The Game Awards have been and gone with no Hollow Knight: Silksong. But could the just-announced Nintendo Switch 2 Direct finally be the one?

Fans think so, and it’s all because of a picture of a cake. Allow me to explain.

Supersleuths on the Hollow Knight subreddit noticed that on January 15, co-director of Team Cherry William Pellen had changed his Twitter/X profile picture to a picture of a chocolate cake. Pellen tweeted: “something big is coming. keep your eyes closed tomorrow.”

At the time, Nintendo’s Switch 2 reveal was rumored for January 16, and so it proved. That was the day Nintendo finally announced the Switch 2, although there are still a number of burning questions we have about the next-gen console. Had Pellen really asked followers to keep an eye out for the Switch 2 reveal? If so, why?

This is the point where the Hollow Knight community went into overdrive — or off the deep end, depending on your point of view. Fans reverse-searched the picture of the cake, which led them to a recipe for Brooklyn Blackout Cake on cooking website Bon Appétit. The date the recipe was published: April 2, 2024.

Why would that date be important here? Because Nintendo has confirmed Nintendo Direct: Nintendo Switch 2 will air on Wednesday, April 2, 2025. That’s right, fans think Pellen has kicked off a Silksong alternate reality game (ARG) with that tweet and that picture of the cake.

Fans haven’t stopped there. They’re currently trying to work out what Pellen’s new X/Twitter handle, @everydruidwaswr, means, if anything. Redditor Representative-True has the best theory I’ve seen so far: “The character limit on Twitter handles is 15 characters, which is the length of ‘everydruidwaswr.’ I think “wr” is likely the start of a word, like wrong or something. I have yet to decipher this, but the Druid of the Moss Temple is a Silksong NPC.”

The plot thickens! Pellen has a new X/Twitter name to go along with the new handle and profile picture: little bomey. What’s that about? Fans have noticed Little Boomey is a wine from Southern Australia, where Team Cherry is based, but the spelling is different. What could it mean?!

It’s worth remembering that when Hollow Knight: Silksong was announced, Team Cherry confirmed launch platforms as Windows, Mac, Linux, and Nintendo Switch. But that was six years ago. Has Nintendo snapped up Hollow Knight: Silksong as a Switch 2 launch title? Is it a timed exclusive? Is this all just bonkers behavior from information-starved fans?

We have a few months to find out. In the meantime, check out everything announced at Nintendo’s Switch 2 reveal.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayStation Cancels Two Unannounced Live-Service Games

Edit: The story has been updated to report that Bluepoint’s canceled live-service game was a God of War title.

Sony has reportedly canceled two unannounced live-service games that were in development at Bend Studio and Bluepoint Games, respectively.

Bloomberg reports that Sony has ended production on two live-service games that were in the works at Bend Studio, best known for the zombie game Days Gone, and another separate game in the works at Bluepoint Games, best known for their remasters of games like Shadow of the Colossus and the Demon’s Souls remake. The Bluepoint game was reportedly a live-service God of War game according to Jason Schreier.

A Sony spokesperson confirmed the cancellations to Bloomberg. Sony also added that neither studios will be closed and that they will work with them “to determine what are the next projects,” from the two studios will be.

This is another blow to Sony’s ambitious live-service game plans. In 2022, Sony acquired Destiny 2 developer Bungie and announced plans to have 12 live-service games running by the end of the 2025 fiscal year. Those plans have failed to materialize after Sony revised that number down to just six, of which Bend and Bluepoint’s games were likely two of them.

Sony also closed down Concord developer Firewalk Studio, oversaw layoffs at Bungie, and canceled numerous online projects like Naughty Dogs’ The Last of Us PvP game, a rumored Spider-Man online game, a live-service Twisted Metal game, and a third-person Destiny spinoff titled Payback.

This leaves just Bungie’s Marathon and Haven Studios’ PvP project still in the works, alongside continued support for Helldivers 2 which Sony is publishing. There are also rumors of two online Horizon games, one co-op experience and another being an MMO.

It’s clear now that Sony seems to be rethinking its live-service strategy, but whether that means backing online projects it believes will succeed or abandoning the space altogether remains to be seen.

Matt Kim is IGN’s Senior Features Editor.

Elon Musk and Asmongold’s Social Media Scrap Over Path of Exile 2, Explained

X/Twitter owner Elon Musk lit up social media feeds today when he launched a wave of posts publicly criticizing Twitch streamer and content creator Zack Hoyt (a.k.a. Asmongold) following controversy regarding the tech billionaire’s high-level gameplay of Grinding Gear Games’ Path of Exile 2.

Musk first shared his thoughts in a reply to a post from YouTuber Screamheart, who published a two-minute clip from a new video that dives into the allegations surrounding the X owner’s Path of Exile 2 gameplay. The full video totals eight minutes and includes approximately 20 seconds of footage from Asmongold’s livestreams where he alleges that Musk is not totally responsible for the progress made on his level 97 Path of Exile 2 character.

“There is no way he played that account. Like, I’m sorry,” Asmongold says in the clip. “I think he bought the account, or somebody played it for him. A hundred-f***ing-percent.”

Musk’s response includes a series of replies where he calls the streamer “not his own man.” The billionaire also took the opportunity to post what Asmongold is calling a picture of “leaked” direct messages shared through X where the two previously spoke about how the streamer manages his YouTube account. It was a moment that has led to a messy back-and-forth between the two social media giants, and it’s preceded by in-depth investigation into Musk’s involvement in the gaming space.

Musk has long been championed as a gaming enthusiast. For years, he’s mentioned his appreciation for Blizzard Entertainment’s work on titles like Overwatch, and just yesterday, he said he still plays games “as my one recreational activity to quiet my mind.”

However, Musk’s self-proclaimed gaming prowess has been brought into question in recent months as players began to take a closer look at his performance and knowledge of the games he plays.

One title that has seemingly taken up hundreds of hours of Musk’s time is 2023’s Diablo 4, though as he’s climbed leaderboards and chatted with developers on X, many have commented on how much time he might be dedicating to Blizzard’s dungeon-crawling experience. In November of last year, the billionaire boasted about his place as one of the top 20 Diablo 4 players in the world, and he reached the number one spot a few weeks later. While others spend hundreds if not thousands of hours merely chipping away at the never-ending faucet of content available, Musk has maintained his gaming status while juggling his responsibilities as a figurehead of companies like X, SpaceX, Tesla, Neuralink, and more.

Discussion about Musk’s abilities as a gamer reached a new level after a recent, early January livestream that saw Musk tackling endgame tasks in Path of Exile 2 drew criticism from fans. Videos like those from content creators such as Quin69TV, penguinz0, and Asmongold have garnered millions of views as action RPG veterans analyze footage and commentary posted by the tech giant. One specific point of contention revolves around his (now deceased) level 97 Hardcore character, Percy_Verence.

“Two weeks into the league, when people are playing the game, literally, they are staying up 40 to 50 hours without sleeping, only playing Path of Exile – and they are the most try-hard guys in the world – the highest-ranked player in the Hardcore trade league was level 93,” Quin69TV explains in his video ‘Elon Musk is Lying About Being Good at Video Games.’

“You’re thinking to yourself, ‘That’s kind of close to 97.’ Every time you level up, it becomes exponentially harder to gain experience. A lot harder. So, these players, to get to level 97, had to be playing the game every day for the majority of their day.”

Musk’s stream features a number of moments that players are pointing to as signs he may not be quite as familiar with Path of Exile 2’s endgame mechanics as one might expect him to be after spending so much time in its world.

Seemingly struggling to access Maps, strange tab names, illogical inventory management, leaving behind rare loot, and a disregard for notoriously powerful weapons is just some of the evidence from Musk’s stream that players are using to accuse the billionaire of not playing nearly as much as he says he is.

Many are working with the theory that Musk might be paying others to boost his Path of Exile account for him, though there is no confirmation of this. The “why?” in the formula remains a mystery, too, but the idea is that maintaining his status as a gaming expert is something Musk is interested in, regardless of whether he’s actually the one playing the games.

Asmongold, whose YouTube channel features numerous other videos discussing content and updates for Path of Exile 2, took the time to address the topic with his own video called ‘Elon Musk is not getting away with this…’ In the footage, he largely agrees with Quin69TV’s analysis of the situation, believing that Musk may not be as truthful about his experience as he’s letting on.

“I thought it was really cool that Elon Musk was, like, a serious player of Diablo, and everything. I did,” Asmongold says. “I thought it was awesome, and I bet he probably did play PoE 2 on day one. I do. I bet he probably played it, and then he stopped.”

In the fallout of Musk’s posts to Asmongold, X’s own Community Notes feature has chimed in to clarify a few points. Regarding the tech billionaire’s comments suggesting that Asmongold must ask his bosses for permission, Community Notes clarifies that the employees mentioned in the leaked screenshots are the streamer’s editor, not his bosses. The user-driven feature also addressed Musk’s comment that Asmongold is “NOT good at video games” by listing his achievements in World of Warcraft.

“Was he probably not happy about the PoE video? He’ll get over it,” Asmongold added in a recent livestream. “Listen – it was so obvious. You cannot get mad at me for bringing this up. Everybody was talking about this. Come on, man.”

Elon has not directly addressed the widespread criticisms regarding his Path of Exile 2 gameplay at the time of this story’s publication.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Hyper Light Breaker Early Access Review in Progress

Normally, when a sequel is announced that’s a wild departure from the original, I welcome it with open arms – look no further than my inexplicable but everlasting love of Banjo-Kazooie Nuts N Bolts as evidence. But after just a day with Hyper Light Breaker – a follow-up (though not a proper sequel) to one of my all-time favorite indie games, Hyper Light Drifter – I feel like Vito Corleone telling y’all to look at how they massacred my boy. I’ve only sunk six hours into this incredibly challenging co-op roguelike so far, and although there’s clearly the skeleton of a good action-RPG in here somewhere, it’s currently buried deeper than the sun can see under sloppy combat mechanics, shallow and frustrating exploration, and scant content that began to feel repetitive only two hours in. Of course, this is its early access launch, so there’s always hope an initially rough package will transform into something much better with enough time – but in terms of what’s here right now, my disappointment is immeasurable and my day is ruined.

The goal of a run is to hunt around a randomized map for better gear and key items before taking on three highly deadly and supremely irritating bosses hiding out on each map, then extract yourself back to base to regroup, buy some upgrades, and do it again. I’ve already bested a couple bosses, which summon minions endlessly and flop around erratically to do massive damage, but have yet to complete a map in its entirety, which I’m assuming won’t happen until I near the end of what’s currently available in early access.

Combat makes an absolutely terrible first impresion.

Maybe the combat will grow on me once I get deeper in, but it makes an absolutely terrible first impression. There isn’t anything interesting about the melee hack-and-slash attacks you are given, the alternative third-person shooting option has very limited ammo, moving and dodging feel unresponsive and inconsistent, and the lock-on system constantly toggles itself off unexpectedly and gets me killed.

All of these things are especially frustrating when Hyper Light Breaker is immediately difficult – and I mean extremely difficult, and that’s coming from someone with all the achievements in Sekiro – but doesn’t bother to explain its rules and often punishes you with an onslaught of enemy attacks that feel cheap. It’s also extremely funny that you start with no healing items (and are only given them at great expense and extremely sparingly) when you’d think you would need them most at the beginning when you’re learning. Instead, you basically have to throw yourself at impossible odds until you can unlock the bare minimum you need to survive.

So I’ve spent most of my time running around procedurally generated worlds that at least look quite pretty, using a unique art style that channels Hyper Light Drifter in 3D quite well. But these repetitive areas are extremely irritating to navigate, filled with awkward cliffs and crooked landscapes that feel like I’m not actually supposed to be climbing them but offer me no other choice. On the bright side, they at least give you a neat hoverboard to ride around on and do tricks, and although the controls are as sloppy as everything else, hoverboards are indeed still dope as hell and there are definitely some good times to be had there.

I’ve got a whole lot left to do and see before I’m ready to finalize my review sometime next week, and it’s a little encouraging that combat is becoming a bit more bearable as I start to understand its unpolished ways and gain more than zero healing items. But so far I’m not having a good time, and that’s not what I was expecting from this long-awaited follow-up, even taking into account this is its early access launch.