Hideki Kamiya is Back! After Surprise Okami 2 Announcement, What’s Behind His New Studio Clovers?

In a surprise turn, a follow-up to 2006 PlayStation 2 game Okami was announced at The Game Awards 2024. A year after his split from PlatinumGames, series creator Hideki Kamiya now heads the newly founded studio Clovers and is workiing on Okami 2 as its director. IGN Japan spoke with Kamiya and Clovers President and CEO Kento Koyama to hear all about about how the company came to be and more.

IGN: Tell us about the founding of Clovers.

Kamiya: I left my former company, PlatinumGames, on October 12, 2023. There were all kinds of restrictions placed on me for the following year, which meant that I couldn’t create games [as reported by IGN in a previous interview]. Now that the year has passed, I have finally been appointed as the studio head of Clovers. I’ll be developing games at this new company with Koyama as president and CEO.

Koyama: Kamiya was under a year-long non-compete agreement. We wanted to have a clean slate when making games, even at Clovers, so we waited until this restriction was over and Kamiya had entered the company before officially going active.

Kamiya: I was genuinely unemployed between quitting PlatinumGames and joining Clovers. But once Clovers was formed and before I could announce anything, I decided to quietly add a “?” to the “Unemployed” description on my X account’s display name!

Koyama: I wonder if anyone truly noticed, haha.

Kamiya: It seems like a number of X users actually did. They were speculating that I’d be starting something new. I really was unemployed around the time of Tokyo Game Show 2024, so I wasn’t lying when I added “unemployed” to my username at the time!

IGN: How many people are working at Clovers at the moment?

Koyama: About 20 people.

Kamiya: The company has bases in Tokyo and Osaka. People from those two cities came to Clovers, and so we started locations in both at the same time. We began in small rental offices, but now they’re so full that they can’t even fit everyone. We’re now working on moving to real offices. The move to the Osaka office is scheduled for February 2025, while the Tokyo office move is slated for spring 2025.

Koyama: We’re thinking of adding new employees together with these moves.

Kamiya: We already have people who say they would like to work at Clovers, so we need to put a system in place to hire some of them. We imagine that hiring is going to become even more active now that we’ve officially announced Clovers’ foundation [in fact, a guide to career applications is now available on the official Clovers website]. The vision that Koyama and I have in mind is to aim for the company to grow to around 70 people in the future.

IGN: Please tell us about what kind of work this new studio will undertake, and what you hope to do in the future.

Koyama: We’re currently focusing on developing a contracted title for a publisher (the sequel to Okami). We’ll be focusing on that one for a while, but we’d like to create our own IP at Clovers in the future. That isn’t to say that making IP is a top priority of ours, though. What’s important is bringing players the most interesting and fun titles that we can.

Kamiya: Our strength at Clovers is that we’re a group with a unique sense of creativity. I’ve never been too fixated on creating only original properties, even when I was at PlatinumGames. When I was there, the company also developed IP belonging to other companies, like Metal Gear Rising: Revengeance. [Kamiya was not directly involved in developing this game.] Whether it’s an existing IP or a new one, our mission at Clovers is to create unique games that only we can make.

IGN: Recently there are quite a few Japanese companies that have been funded by overseas publishers, but has Clovers taken on any investments?

Koyama: We haven’t received any outside investment at the moment. That was a decision we’ve made.

Kamiya: We were fortunate enough to receive a number of offers, but right now we’d like to see just how far we can go on our own. We want to maintain the freedom to do whatever we want. It is true that it’s harder to keep the lights on without taking on investors, but we’re doing our best at Clovers to preserve our independence as a studio.

IGN: Mr Koyama, please tell us about your history in the game industry.

Koyama: I got my start in the game industry at a company called Mario Club [a subsidiary of Nintendo that conducts debugging and more]. I worked there as a debugger, but I never gave up on my dream of being a game designer. I then moved to DeNA where I got to fulfill that dream. After that, I became involved in a smartphone title at PlatinumGames.

Kamiya: Koyama was making the predecessor of what would become World of Demons, released on Apple Arcade. It was being developed as a live service game at first, but changed direction mid-development.

Koyama: I left PlatinumGames once World of Demons was no longer going to be a live service game. After that, I was in charge of the games division at the Kyoto office of a company called Donuts, but after a while there, someone I knew from PlatinumGames contacted me. When we met, they said, “You once mentioned that you wanted to work together with Hideki Kamiya, right?”

Kamiya: I never had the chance to work with Koyama during his first time at PlatinumGames. But the mere sight of how he worked and the quality of his work did impress me. I kept on thinking what a pity it was that he left the company, so when the time came when I wanted to ask for Koyama’s help, I had a mutual acquaintance reach out to him.

Koyama: Through that connection, I returned to PlatinumGames and ended up working under Kamiya for the next three years.

IGN: What did you think when you heard that Mr Kamiya would be leaving PlatinumGames?

Koyama: I felt that his leaving was a loss for the game industry. Had his games not been fun, perhaps I wouldn’t have thought about it. We can look back on it and laugh now, but at the time, Kamiya looked unusually serious.

Kamiya: It’s not as if I was feeling sad about my own future. I felt bad for the company’s staff I would be leaving behind by exiting the company and my team, and by leaving my positions as game director and vice president. This may sound conceited, but I was in a position where I shouldered quite a lot at PlatinumGames. From my perspective, I left the company based on my own convictions as a creator, but I’m sure that others also saw it as a selfish act. I felt very sorry about that.

Koyama: Kamiya didn’t have any plans at all following his departure from PlatinumGames. He was saying things like, “Maybe I’ll go back to my family’s home and wipe down the floors there.” So I said, “If you ever want to make another game, please contact me. I come from a farming family, so let’s make games in your free time outside of planting and harvesting rice. I might not be able to pay you a salary, but I can at least send you some rice!”

Kamiya: I was happy when Koyama told me he’d send me rice. I mean, I was thinking, “How could there possibly be a company that’d take in an industry troublemaker who’s constantly spewing venom on X like me?” But maybe this unemployable guy would still be able to make ends meet if Koyama sent me rice. Of course, it wasn’t rice he ended up making for me, but rather a company!

How could there possibly be a company that’d take in an industry troublemaker who’s constantly spewing venom on X like me?

IGN: Mr Koyama, will you mainly be working as a manager as the CEO of Clovers, or will you still be involved in game development?

Koyama: Yes, I will be working as the company’s president, but I’ll continue to be a game designer as well. While I am new to being a company president, I feel like I’ve been able to do a good job thanks to the help of the other members of the company around me.

Kamiya: I don’t know what I’d do without Koyama’s ability to handle that kind of work. I’m clueless when it comes to the management side, so my primary job will be creating games. I’m able to let him handle the parts of running a business that I’m not capable of doing myself. I’ve never once felt concerned. I’m very grateful to have someone like him with talents that even stretch outside of game development. I’d like to rely on him as the company’s president, and I also highly value his abilities as a creator, so I have high hopes for his future as a game designer.

IGN: Your studio’s name, Clovers, brings to mind Clover Studio, which was responsible for the original Okami and other titles and where Kmaiya used to work. Can you tell us how you decided on this name?

Koyama: As I mentioned earlier, I come from a family of farmers, so I first thought about a company name that had to do with agriculture. It seemed that Kamiya had some concerns about my ability to come up with a good name, though.

Kamiya: His sense for names is rather unique, you see… That’s when I proposed that we name the company Clovers.

Koyama: We ended up going with his very first suggestion as-is. At first, I couldn’t help but be reminded of Clover Studio, which Kamiya was previously a part of. We were going out of our way to create a new company, so I was reluctant to have a company name that looked back to the past.

Kamiya: I may have some fond feelings for Clover Studio because of titles like Okami, but Koyama doesn’t have that history.

Koyama: I was able to empathize with Kamiya’s explanation for the name, though. If you break down the name Clovers you get “C” and “lovers.” The C in Clovers stands in part for “creativity,” something that all of us love. Also, when thinking about the company’s philosophy, in reference to a four-leaf clover, we began to talk about being a group with four guiding Cs, as in “C-lovers.” Our company’s logo is four interconnected Cs in the shape of a clover, as I think you can tell by looking at it.

Kamiya: We decided on three of the four Cs right away: Challenge, Creativity and Craftsmanship.

Kamiya: While things went smoothly up to here, we had trouble figuring out the fourth and last C. Too many positive words that begin with the letter C, so we didn’t know which to pick. That’s when Koyama had the idea, “How about we don’t decide on the fourth C, and leave it up to each of our new members to decide what the final C means to them personally?”

Koyama: That’s why we share three of the Cs as a company, while the fourth is thought up by each of our employees when they join the company, and we have them write down their reasons. Clovers now has a system where new hires choose their own fourth C the day they join the company. [The fourth C is also discussed in this way on Clovers’ website.]

IGN: What words did the two of you choose for that fourth C?

Kamiya: I’ve made my fourth C “Curiosity.” It’s always been what has driven me forward in my game design.

Koyama: I made my fourth C “Cleanness,” to show my desire to always be sincere in my work and towards business partners. Within the company, you have everything from people who make their fourth C “Century,” striving to create titles that will last for a hundred years, to stylish types who made theirs “Coffee Break.”

Kamiya: By having everyone choose their own fourth C, it makes them even more aware of themselves as creators. I think Clovers is a good name for the company we want to become, as it stands for our desire to be a group that loves that fourth C.

IGN: Resident Evil creator Shinji Mikami often talks about wanting to focus on helping young talent to bloom. Mr Kamiya, as someone who came up under Mikami, how do you feel about that idea?

Kamiya: I was able to work as a director for the first time on Resident Evil 2 thanks to Mr Mikami’s guidance. The offer shocked me because it was only my second year after joining Capcom, but within a fraction of a second I told him I’d do it. There’s no question that I’ve also inherited what you might call this kind of “Mikami-ism,” and at PlatinumGames I’d actively give direction work to promising young employees even if they didn’t have experience as a director. That’s why I’d like to continue to give opportunities to young talent at Clovers.

IGN: Your new website mentions that you are recruiting, but what kind of staff are you looking for?

Koyama: We believe that people who can relate to our three Cs – Challenge, Creativity and Craftsmanship – will be a good fit for Clovers.

Kamiya: I think that things like taking on a challenge, being creative or having a craftsmanlike mentality are not things you only do because you’re told to do them. I feel that people who naturally have that kind of mindset and passion for creativity are the ones who fit in with us. In fact, the members who have joined Clovers so far are exactly like that. I hope to maintain that concentration and expand it even further.

I can’t do anything alone. We have team members who draw artwork, others who turn it into 3D models, or who add movement, or who add sound and music, and people who program and finalize the output. Thanks to this combination of people, a game can grow into a wonderful work that exceeds my imagination; miracles are born, and players can enjoy the end result. Just like with game development, as we start a company from scratch this time, I really feel the importance of people’s support. The current staff also came to Clovers without knowing what would happen, and I am so grateful to them for that. I wanted to leave that feeling of gratitude in a tangible form, so we took a group photo of all the Clovers staff. It was a sobering feeling once again. I’m sure they are not without anxiety, but they seem to be enjoying the process of building something from scratch, and that makes me feel really confident. I would be happy to create something with people who can enjoy taking on this challenge together.

This interview was conducted by Daniel Robson, Chief Editor of IGN Japan, and the article was written by Ryuchi Kataoka, a freelance writer for IGN Japan. It was translated by Ko Ransom.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Lego Horizon Adventures, Ace Attorney Investigations Collection, Alan Wake 2, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, December 15, below:

LEGO Horizon Adventures for $39.99

Lego Horizon Adventures is the latest game in the Horizon series, and it marks the first time a Horizon game has been playable on Nintendo Switch. In our review, we wrote, “Lego Horizon Adventures reimagines Horizon Zero Dawn with a playful Lego twist, simplifying the story while keeping the heart of its key moments and characters.”

Cowboy Bebop – The Complete Series for $17.99

Cowboy Bebop is one of the best anime series ever. Following the adventures of Spike, Jet, Faye, Ed, and Ein, this series is one any anime fan needs to see at least once. We have the series ranked as the #2 best anime of all time, writing “Cowboy Bebop has had an indelible impact that reaches far beyond anime; everyone from Orson Scott Card to Rian Johnson to Robin Williams have praised the series and cited its influence on their work.”

Alan Wake II for $59.99

Alan Wake II never received a physical release at launch last year, but Remedy has fixed that as of last month with the Alan Wake II Deluxe Edition. This release bundles in Alan Wake II and its two expansions, Night Springs and The Lake House. If you’re a fan of survival horror, this is one of the best games available on PlayStation 5 and Xbox Series X|S.

Astro Bot for $49.97

Selected as Game of the Year at The Game Awards 2024, Astro Bot is on sale this weekend, and there has never been a better time to pick up one of the PlayStation 5’s best games. Building off Astro’s Playroom, Astro Bot features many new abilities and bosses to fight, with over 300 bots to rescue across the galaxy. You’ll find planets modeled after beloved PlayStation games like Ape Escape and Uncharted, and even surprise third-party bots like Leon S. Kennedy from Resident Evil 2.

Super Mario RPG for $29.99

This weekend, you can save $30 off Super Mario RPG, the Nintendo Switch remake of the SNES title. The beloved game returns with a fresh coat of paint and the combat we all love, with even Yoko Shimomura returning to compose a remade soundtrack! Super Mario RPG is incredibly beginner-friendly, so you don’t need to have any RPG experience to dive right in and enjoy this classic.

Save on ROG Ally at Best Buy

This weekend at Best Buy, you can save on the ROG Ally Z1 Extreme model, where it’s priced at $499.99. This handheld device is perfect for exploring your Steam library on the go, with PC Game Pass support also easily accessible. If you’re planning to travel anytime soon, the ROG Ally will be your best friend.

Romancing SaGa 2: Revenge of the Seven for $39.99

Romancing SaGa 2: Revenge of the Seven is arguably the best entry point into the SaGa series at this time. Acting as a full 3D remake of the 1993 release, this game features English and Japanese voiceovers, rearranged music, retooled gameplay, and more. If you’re still unsure about Romancing SaGa 2: Revenge of the Seven, you can check out the free demo across all platforms!

Stellar Blade for $49.99

You can grab Stellar Blade for just $50 this weekend. This action game from Shift Up has been one of the most popular games of the year. Just a few weeks ago, new Nier: Automata DLC was released, which included new outfits inspired by A2, 2B, and Emil. In our 7/10 review, we stated “Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses.”

Ace Attorney Investigations Collection for $29.99

Ace Attorney Investigations Collection brought both Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor’s Gambit in one package, with Prosecutor’s Gambit releasing in English for the very first time. This release features updated visuals, new animations, gallery mode, conversation history, and more. You can even switch between the old and new sprites!

Marvel vs. Capcom Fighting Collection: Arcade Classics for $39.99

Finally, you can score Marvel vs. Capcom Fighting Collection: Arcade Classics for only $39.99 this weekend at Amazon. This collection packs in seven different titles, including the beloved Marvel vs. Capcom 2: New Age of Heroes. At last, you can play these classic titles on modern platforms.

Daily Deals: Cowboy Bebop, Roblox Gift Cards, Final Fantasy XVI, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, December 14, below:

Cowboy Bebop – The Complete Series for $17.99

Cowboy Bebop is one of the best anime series ever. Following the adventures of Spike, Jet, Faye, Ed, and Ein, this series is one any anime fan needs to see at least once. We have the series ranked as the #2 best anime of all time, writing “Cowboy Bebop has had an indelible impact that reaches far beyond anime; everyone from Orson Scott Card to Rian Johnson to Robin Williams have praised the series and cited its influence on their work.”

Save on Roblox Gift Cards

Roblox is one of the most popular games in the world right now, and you can never have enough Robux. Right now, Amazon has a Lightning Deal on a $50 physical Roblox Gift Card for just $40. That’s 20% in savings! If you’re still searching for a gift this holiday season for the gamer in your life, this Roblox deal is one you shouldn’t pass up.

Final Fantasy XVI for $24.99

If you’re excited for Clive to join Tekken 8, now is the time to pick up his game! Final Fantasy XVI follows Clive Rosfield on his journey to avenge his brother. For the first time in the Final Fantasy series, you can become a summon, known as Eikons in this world. With spectacular boss battles and an engaging story, Final Fantasy XVI is an excellent time, especially for $24.99.

Astro Bot for $49.97

Selected as Game of the Year at The Game Awards 2024, Astro Bot is on sale this weekend, and there has never been a better time to pick up one of the PlayStation 5’s best games. Building off Astro’s Playroom, Astro Bot features many new abilities and bosses to fight, with over 300 bots to rescue across the galaxy. You’ll find planets modeled after beloved PlayStation games like Ape Escape and Uncharted, and even surprise third-party bots like Leon S. Kennedy from Resident Evil 2.

Super Mario RPG for $29.99

This weekend, you can save $30 off Super Mario RPG, the Nintendo Switch remake of the SNES title. The beloved game returns with a fresh coat of paint and the combat we all love, with even Yoko Shimomura returning to compose a remade soundtrack! Super Mario RPG is incredibly beginner-friendly, so you don’t need to have any RPG experience to dive right in and enjoy this classic.

Save on ROG Ally at Best Buy

This weekend at Best Buy, you can save on the ROG Ally Z1 Extreme model, where it’s priced at $499.99. This handheld device is perfect for exploring your Steam library on the go, with PC Game Pass support also easily accessible. If you’re planning to travel anytime soon, the ROG Ally will be your best friend.

Stellar Blade for $49.99

You can grab Stellar Blade for just $50 this weekend. This action game from Shift Up has been one of the most popular games of the year. Just a few weeks ago, new Nier: Automata DLC was released, which included new outfits inspired by A2, 2B, and Emil. In our 7/10 review, we stated “Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses.”

Mouthwashing Review

My wife and I are expecting our first child soon, so I’ve spent the better part of a year reflecting on big concepts like leadership, responsibility, accountability, and trust. I’m considering who I am and how exactly I’m supposed to raise another human and not pass on all of my worst traits. It was in this emotionally raw state that Mouthwashing came along and punched me in the face. While mechanically simple – there’s not much to do besides talk to other characters, pick things up, and search the spaceship you are confined to – it tells its story in a way that couldn’t be done without the burden of interactivity, taking full advantage of what sets games apart from the likes of movies or TV. And I don’t use the word burden lightly, as that’s precisely how it felt to keep playing at times (in a good way). “Please don’t make me do this,” was often my prevailing thought, but uncovering the mysteries of how things got quite so bad on this ship always compelled me to continue.

The premise is straightforward: A group of people in a long-haul space freighter, the Tulpar, contend with the aftermath of a disaster, with your perspective bouncing around between several different times over the span of about a year. To go into more specifics about the story would spoil more about Mouthwashing than I am willing, as the surprise of picking apart what happened here and why is a driving force. But suffice to say, it wrings out as much dread, character exploration, and body horror as one conceivably could over the two-to-three-hour runtime.

The surreal tone all that takes is heightened by Mouthwashing’s PS1-esque visual style. Characters are recognizably human, but also just off enough to be dismissed as something else entirely. It’s a funhouse mirror, a twisted depiction used to express how we see people as tools in real life, and how easy it is to deny the humanity in someone staring straight at you. It’s a great choice, as hyper-realistic or more stylized graphics would have robbed it of the uncanny valley feeling it’s going for. The similarly distorted sound and limited, muffled voice acting make it feel like you have cotton in your ears, doubling down on the impression that you’re driving through fog, trying to see what may be happening just out of sight.

The same goes for the structure. Leaping back and forth between times both before and after the disaster is disorienting, but I never lost the story’s thread. Dreamlike sequences are similarly spliced in, giving you simple tasks like opening doors or mixing drinks that always carry an undercurrent of menace, making the mundane unsettling. You’re always waiting for evil around the corner, but it often appears in realistic and boring ways that seem totally normal out of context: small interactions, slightly off-color questions, and statements that tickle the part of your brain responsible for recognizing danger. And that’s how real-life evil often presents itself, through a mask of seeming sincerity until you recognize it for what it is, hopefully before it’s too late.

Sometimes, the evil is more explicit, especially as Mouthwashing reaches its conclusion and more hands-on mechanics are used to drive home the detestable actions and worldviews of the Tulpar’s crew members. Still avoiding spoilers, one character in particular was so loathsome I had to step back and consider why I was having such a visceral reaction to them – I could only concede that people like this really exist, and in my worst moments, I can almost understand where they’re coming from, even as they are painted in extremes here. It’s a deeply uncomfortable feeling, resonating with characters you hate so much, and seeing the damage someone can cause when they refuse to look at themselves in a meaningful way (or simply through inaction).

And while these characters might be extreme in their behavior, they’re not over-written. Plenty is left to be inferred, and the crew speaks plainly. There are moments when screen flashes, loud noises, or accompanying messages can tend toward the excessive, but they also never feel like jump scares, just ways to accentuate story beats. One in particular came with a realization that both gave me context for the name “Mouthwashing” and set up just how dark this story was about to get.

That said, when it does venture outside of its compelling conversations and into a couple of slightly more action-focused sections, it isn’t always the smoothest transition. Brief forays into survival horror or even first-person shooting, while initially novel, grew a bit frustrating as the imprecise controls require more patience than the rest of the story. These sections seem to be frustrating by design, but they were still frustrating. Thankfully, they’re also short lived, so they didn’t hamper my enjoyment much.

And while it might go without saying at this point, if you’re squeamish or easily disturbed (especially when it comes to a loss of bodily autonomy), Mouthwashing will not be easy to play, nor was it intended to be. It’s an uncomfortably close look at deeply flawed people, and it’s not stingy about holding up a magnifying glass – or, in this case, a literal ultrasound – to gaze even deeper.

So as I await the birth of my daughter, an occasion that fills me with incredible excitement, that anxious part of my brain is still yelling at me, and Mouthwashing has given words to those worries: “Who are you in your worst moments? Is that person good enough to be trusted with a child?” Few games have hit me as hard at such a specific time in my life, but that’s what good art does – it holds up a mirror. And hopefully you like what’s looking back.

Get an Official Xbox Controller for Only $35: Matches the Best Xbox Controller Deal on Black Friday

Today, Lenovo is matching the lowest price I saw for an Xbox Series X|S wireless controller on Black Friday. Right now you can get one in either Carbon Black or Robot White for only $34.99 when you apply coupon code “SHOPXMAS“. These controllers are compatible with Xbox Series X and S and PC.

Xbox Controllers for $34.99

Aesthetics aside, these Xbox wireless controllers are identical to the one that’s bundled with the Xbox Series X and S console. Standard features include textured grips, hybrid D-pad, button mapping with the Xbox app, a 3.5mm audio jack that works with any wired headset, and a Share button to upload screenshots and video.

The controller supports both Xbox wireless and Bluetooth connectivity. That means you can use it for your PC or mobile device. In fact, we think this is the the best PC controller you can get. If your PC doesn’t have Bluetooth, you can still use it in wired mode with a USB Type-C cable or go out and buy a Bluetooth or Xbox wireless adapter.

3 Months of Xbox Game Pass Ultimate for $28.99

On a related note, Woot! currently has an excellent deal on Xbox Game Pass: Get three months of Game Pass Ultimate, which usually costs $19.99 monthly, for only $28.99 after you apply coupon code “GAMEPASS“. This sale ends on December 13. Xbox Game Pass Ultimate gives you access to a library of hundreds of Xbox games, including day one releases. If you don’t own a console and don’t want to pay for one, there’s even a legitimate way to play Game Pass games without an Xbox. Although you do lose access to the library once your membership is over, all your past achievements and progress will be saved. New release games are not cheap, and being able to play them at launch without paying retail price for them will save you a lot of money. This perk alone will easily recoup the cost of the membership.

Other benefits include access to Xbox Game Pass for PC, exclusive membership discounts, Xbox Cloud Gaming, a bonus EA Play subscription, extra in-game content and rewards, and more.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Naughty Dog Fans Already Think They’ve Worked Out Intergalactic: The Heretic Prophet’s Cast

Naughty Dog revealed its next game, Intergalactic: The Heretic Prophet, at The Game Awards 2024, and fans think they’ve already worked out what looks to be a very impressive cast.

Intergalactic director and Naughty Dog studio head Neil Druckmann has already confirmed that Tati Gabrielle of the Uncharted movie will play the protagonist, a bounty hunter named Jordan A. Mun, and told The New York Times that Kumail Nanjiani of Marvel’s Eternals will play one of her targets, a man called Colin Graves.

But fans have analysed the trailer, below, to piece together the rest of the cast, and though it focuses on just a couple of characters, a photo of what appears to be a crew reveals even more.

As spotted by Reddit user ERASER345, the character at the center of this photo appears to be Tony Dalton, perhaps best known for playing Lalo Salamanca in Breaking Bad spin-off Better Call Saul. Walking Dead actor Cooper Andrews also appears to be on the right side of the photo.

The fifth and final character is harder to make it, and fans are conflicted on who it could be. Some think Ashley Scott, others think Kelly Reilly, and others again think Jessica Chastain.

Druckmann said in Naughty Dog’s announcement of Intergalactic that it features “a stellar cast” but didn’t say anything more. “We’ll reveal more of our ensemble down the line,” he said, but Intergalactic doesn’t have a release window as of yet so fans could be waiting a while.

Be sure to check out IGN’s round-up of everything announced at The Game Awards 2024 for more on what’s coming to the world of gaming in the years ahead.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Game of Thrones: Kingsroad Announced as Story-Driven Action Adventure RPG Coming to Mobile

Game of Thrones: Kingsroad has been announced as a story-driven action adventure role-playing game coming to mobile in 2025 from developer Netmarble.

A trailer for the game, previously known only as Game of Thrones MMORPG, was revealed during The Game Awards 2024 showcase last night, and shows the player character meeting the likes of Jon Snow, Cersei Lannister, and other iconic characters from the HBO series.

“Faithfully crafted under official license from HBO and Warner Bros. Interactive Entertainment, Game of Thrones: Kingsroad is a blockbuster story-driven action-adventure RPG that invites players to step into the immersive world of Westeros,” Netmarble said, dropping the previous MMO (massively multiplayer online) messaging.

“In Game of Thrones: Kingsroad, you will embark on a journey to restore your house’s legacy, forging alliances through trials and betrayals while navigating a realm rife with intrigue, danger, and opportunity. The game’s original storyline expands on that of the legendary TV series, allowing you to forge your own path amidst the power struggles of noble houses and the looming threat of what lies beyond the Wall.”

Players can choose from three classes: the knight, sellsword, or assassin. Each “offers a distinct playstyle inspired by the archetypes seen in Game of Thrones.”

The knight class uses a longsword and has “a sophisticated fighting style,” the sellsword uses a battle axe and has a “brutal fighting style,” and the assassin “employs agile and precise attacks” while dual-wielding daggers.

Little else has been said about Game of Thrones: Kingsroad despite it being revealed in 2022, but Netmarble will likely begin sharing more and more as its 2025 release draws closer.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

You Can Save $10 Right Now on The Game Awards’ GOTY Winner Astro Bot

It’s official: The Game Awards named Astro Bot as 2024’s Game of the Year. This delightful game absolutely deserves the recognition, and if you’ve been hoping to pick it up there’s no better time than now. It currently has a $10 discount at several different retailers, dropping its price to $50 (see here at Amazon).

We gave Astro Bot a 9/10 in our review and it’s even among our own nominees for IGN’s Game of the Year, so it’s definitely worth picking up. Check out this deal at the links below.

Astro Bot Drops to $50 at Various Retailers

Speaking of our Astro Bot review, IGN’s Simon Cardy had high praise for this game. He said that Astro Bot is a “collection of endlessly inventive levels and fantastically fun abilities, it delivers joy in spades, never once becoming even remotely dull or repetitive. And while you don’t need a long history with Sony systems to enjoy it, it is especially a delight for those with a piece of PlayStation in their heart as a treasure trove full of playable nostalgia awaits.”

Astro Bot even got a free expansion recently called Winter Wonder, which is a very nice little bonus for shoppers. According to the PlayStation Blog post from Nicolas Doucet, Studio Director at Team Asobi, “You will need to have completed the game for this special update to appear. Since we want it to remain a little surprise, we will not say too much, but you should expect a fun-filled level with shiny presents, a good dose of jingle bells, and brand-new special bots to add to your crew!”

This new level is a great way to spend the holidays, so take advantage of this Astro Bot deal while it’s still live. If you’re looking for even more game deals, there are plenty to take advantage of right now alongside Astro Bot. Have a look through our roundups of the best PlayStation deals today, the best Xbox deals today, and the best Nintendo Switch deals to see the latest highlights.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Yakuza / Like a Dragon Fans Are Already Theorizing What the Heck RGG Studio’s Project Century Is

Ryu Ga Gotoku revealed Project Century at The Game Awards 2024 last night and Yakuza / Like a Dragon fans are already deep in the theorizing phase to figure out what the heck it actually is.

The minute-and-a-half long debut trailer for Project Century, which is presumably just a codename and not the final title, showed what appears to be Tokyo in 1915. But where in Tokyo? Let the theorizing begin.

Where is Project Century set?

Some fans believe Project Century is directly connected to RGG Studio’s other games by being set in Kamurocho, the fictional version of Tokyo’s red light district at the center of the Yakuza / Like a Dragon series. While its streets are obviously a far cry from the modern metropolis that is Tokyo today, a certain building seen in the trailer looks similar to a prominent location in Kamurocho.

“I saw a building that looked like Shangri-la at the start of the trailer,” Reddit user Jenkitten165 said, referencing the one at the bottom-left of the street in the image on the left, below. Shangri-La, a brothel which has appeared in various states across several Yakuza / Like a Dragon games, is on the right.

There are differences, of course, but the shape of the building, its position on the street, the large front door, and the balcony directly above it all match. Shangri-La is also a distinctively older looking building than most in Kamurocho.

If it is in fact Shangri-La, this would make the main street seen in the Project Century trailer East Taihei Boulevard, just along the road from where the Millenium Tower now stands and the home of Kobuki Drugs.

Details are still slim on Project Century but it seems similar in style to the Yakuza / Like a Dragon games, with lots of street fights and, well, actual yakuza walking around. Sticking to this theme would therefore make Tokyo’s red light district, once again, a perfect setting for Project Century.

Is Project Century a Yakuza / Like a Dragon game?

This raises the question of canon, as while Project Century is set in 1915 and therefore 90 years before Yakuza 1, it could still be set in the same universe and timeline. The Yakuza / Like a Dragon series time hops plenty already, with prequel Yakuza 0 going back to 1988 and some cutscenes going back decades earlier.

Yakuza gangs were active during this time period too, so despite its much earlier presence it could easily be about the Japanese underworld. The main family in the Yakuza / Like a Dragon series, the Tojo Clan, has never had its origins explored either, perhaps presenting an opportunity to do so here.

Project Century could still be set within the Yakuza / Like a Dragon canon without technically being a Yakuza / Like a Dragon game, however. RGG Studio has done this before with Judgement and Lost Judgement, a series set within the same world but featuring (mostly) different characters and a different story.

Some fans even think it’s linked to Judgement directly. “Genuinely think it may be Judgement: Isshin,” said crazyred88 on Reddit. Like a Dragon: Isshin is the somewhat confusingly non-canon Yakuza / Like a Dragon game that is essentially a piece of historical fiction featuring characters from the modern setting games.

“That’s what I’m thinking too,” said Shattered_Sans. “The protagonist looks similar enough. It could be to Judgement what Isshin is to Like a Dragon.” This theory is backed up by RGG Studio previously declaring Yakuza / Like a Dragon its turn-based role-playing game franchise and Judgement its action game franchise, and Project Century is very clearly the latter.

Who is the main character of Project Century?

But is the protagonist of Project Century, presumably the man we see beating up baddies in the trailer, an alternate history version of Takayuki Yagami from the Judgement series? The trailer only shows a single shot of his face, so it’s still hard to say, but some fans certainly think so.

Other theories exist too, of course, with the most common comparison being made between the protagonist and the actor who played protagonist Kiryu Kazuma in the 2007 live action adaptation of Yakuza / Like a Dragon, Kazuki Kitamura.

“He looks like Kazuki Kitamura, who played Kiryu in the first movie,” said SomeChunkyMilk on Reddit. “He’s my guess. The nose and the hair look pretty damn similar.” FarEast_Frez chimed in too: “He’s quite tall as well, which would probably help with the mocap since the character looked quite tall.”

This would mean he wasn’t Yagami, of course, who’s played by Takuya Kimura. Like a Dragon: Isshin previously brought over all the characters one for one, with the same models and voice actors and so on, so this would dissuade the Judgement Isshin theory.

Others, again, point to a completely fresh character though: the founding member of the Tojo Clan. ” I wonder if it’s the first Tojo patriarch, the one who takes Kamurocho under his control and establishes the family, then later the Tojo Clan,” said Hold-My-Sake on Reddit. “Dude if this is legit the progenitor of the Tojo Clan I will actually eat a shoe,” added Terrible_Guidance599.

Is Project Century a Dragon Engine game?

Whoever he is, the protagonist of Project Century is much more violent than the likes of Kiryu or Yagami. Despite having beaten up thousands of people and taken down helicopters with rocket launchers and so on, Kiryu has officially never killed someone. The same can’t be said after 90 seconds of this new protagonist, who’s stabbing baddies with crowbars and ripping out their innards.

This is notable for other reasons though; the current Dragon Engine has so far been used to create Yakuza 6: The Song of Life, Yakuza Kiwami 2, Fist of the North Star: Lost Paradise, Judgement, Yakuza: Like a Dragon, Lost Judgement, Like a Dragon: Ishin, Like a Dragon Gaiden: The Man Who Erased His Name, Like a Dragon: Infinite Wealth, and the upcoming Like a Dragon: Pirate Yakuza in Hawaii, for a total of 11 games over eight years.

It’s therefore getting a touch outdated, something RGG Studio has admitted already, and its technical director Yutaka Ito said just last month he’s finally eager to make a new engine for use on current consoles. All of the aforementioned Yakuza / Like a Dragon games, including the 2025 release of Like a Dragon: Pirate Yakuza in Hawaii, are available on the PlayStation 4 generation.

Fans are debating whether Project Century is, or is not, a Dragon Engine game. “It’s like they pushing the Dragon engine to its limit, even for RGG standard this is insane,” Reddit user honoyom said, but was refuted by AnyImpression6 who thought it was Unreal Engine 5.

Others pointed out that Project Century is already reusing animations from other RGG Studio games though, something that’s fairly common practice. “Like four of the combat animations are straight from the other games too,” said AppealToReason16. “I knew it was an RGG game before the name reveal at that first movement.”

RGG Studio does make clear the trailer footage is pre-alpha, however, meaning very early in development. RGG Studio has otherwise made clear it favors the Dragon Engine for its ability to produce a realistic atmosphere for cities at night time. It could therefore make sense that, for Project Century, which doesn’t feature the bright lights of modern day Tokyo, RGG Studio would be more comfortable stepping away from the Dragon Engine in favor of something more technologically advanced.

Fans will just have to wait patiently for answers to all of these questions. Project Century is probably still a while away given it doesn’t have a title yet, and RGG Studio is currently developing Virtua Fighter 6 and Like a Dragon: Pirate Yakuza in Hawaii alongside Project Century.

It is known for its unbelievably speedy development times, however. In the last five years, for example, its released Yakuza 4 Remastered, Yakuza 5 Remastered, Yakuza: Like a Dragon, Judgment Remastered, Lost Judgment, Like a Dragon: Ishin, Like a Dragon Gaiden: The Man Who Erased His Name, and Like a Dragon: Infinite Wealth, alongside three Super Monkey Ball Games and an enhanced remaster of Virtua Fighter 5. That’s 12 games in total.

In our 9/10 review of the last RGG Studio release, IGN said: “Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn’t just the best turn-based Like a Dragon game, it’s one of the greatest games in the entire series.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Geralt Is in The Witcher 4 and That Is Indeed Doug Cockle’s Voice in the Trailer, CD Projekt Confirms

If you watched The Witcher 4’s debut trailer during The Game Awards 2024, you’ll have heard a line of dialogue that sounded very much like it was coming from previous protagonist Geralt: “Time for a new saga. See you on the path.”

While Ciri is confirmed as the main character for The Witcher 4, fans were left wondering whether Geralt would appear in the game, which is set after the events of The Witcher 3.

IGN can confirm that Geralt is indeed in The Witcher 4, and that is indeed the voice of veteran Geralt voice actor Doug Cockle. Confirmation comes from CD Projekt itself, which told IGN: “Geralt will appear in the game, but we don’t want to spoil his role precisely. You’ll have to wait to learn more for now.”

So, how can Geralt appear in The Witcher 4 after The witcher 3 left the character in semi-retirement at his vineyard in Toussaint? In an interview with IGN ahead of the reveal of The Witcher 4, CD Projekt franchise and lore designers Cian Maher and Marcin Batylda explained how the already established timeline of events makes it make sense.

“I mean Geralt will probably be around for a long time to the extent that in Season of Storms, the prequel novel that takes place actually before Geralt attends that banquet we mentioned earlier on, there is an epilogue in that book,” Maher explained.

“It takes place in a place called Magpie Forest in 1373, 101 years after The Witcher 3. And in that epilogue there is a certain white-haired witcher hunting a monster who remains unnamed, but who behaves in a certain way and obviously he has white hair. So by which I mean I think we can expect Geralt to be around for a long time. The capacity in which he does is, we’ll see, but I don’t think he’s going anywhere.”

CD Projekt is keeping its cards close to its chest here, but at least it is now confirmed that Geralt will appear in The Witcher 4. That is itself a fun follow-up to recent comments made by Doug Cockle, who said he “got slapped” by CD Projekt for saying Geralt is in The Witcher 4 but not as the main character before the developer had a chance to make its official announcements.

“I don’t actually know if that’s true now because they came back and they went, ‘We haven’t put anything out there, don’t say anything,’ ” Cockle said, before adding: “The truth is I can’t answer the question because I’ve signed an NDA. So even if I did know, I’d have to lie to you.”

Indeed!

IGN has loads of exclusive features on The Witcher 4, including Inside The Witcher 4: CD Projekt Red’s Plans For Its Next Big RPG, The Witcher 4: 12 Vital Trailer Details Revealed by CD Projekt Red, and Why CD Projekt Went With Ciri Over Continuing With Geralt as Protagonist.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.