Tower Defense Simulator Frost Invasion Update Rolls Out New Battle Pass and Sandbox Mode

Tower Defense Simulator is sending in a wave of winter presents for Roblox players with its gargantuan 1.46.0 patch a.k.a. the Frost Invasion update, including the new Outpost 32 map, two new event towers, a new battle pass, and so much more.

Developer Paradoxum Games has spent the last week teasing a massive update, and patch notes for today’s update suggest Frost Invasion may have been worth the hype. There are plenty of rewards for both free and premium players in the event’s chilly battle pass, with some highlights for the latter including a Double Chunk Chocolate Cookie emote, the Dark Frost Electroshocker, and a Frost Legion Mercenary Base. Tower Defense Simulator update 1.46.0 also comes with the long-awaited Sandbox Mode for those looking to experiment as well as an Enemy Index, which can be used to keep track of and learn more about your foes.

Frost Invasion itself injects some story background into the world of Tower Defense Simulator. A description from Paradoxum explains that the event takes place in the research facility known as Outpost 32 and involves the genius Professor V.

“However, during a routine test on the portal, a catastrophic malfunction occurred—tearing a rift to the Frost Dimension,” the description says. “Now, waves of Frost Invaders are pouring through, threatening to obliterate the facility and its vital research.”

To help fight back against the Frost Spirit and his army, Tower Defense Simulator players have been granted access to two new event towers: the Elementalist Tower and the Snowballer Tower. The former can be unlocked by beating Frost Invasion on hard mode, while beating easy mode is all that’s required to unlock the latter.

Paradoxum has given players the gift of more content this holiday season, and it’s a gift that should keep everyone preoccupied for the near future. Whether you’re looking to save the world from the Frost Spirit as a newcomer or veteran tower defender, you can click here to see our full list of all active Tower Defense Simulator codes. Finally, you can see the patch notes for the Frost Invasion update below.

Tower Defense Simulator Frost Invasion Update Patch Notes

FROST INVASION IS LIVE!

In the wake of the Hexscape incident, our brightest mind, Professor V, has been leading classified research into the enigmatic science of cross-world travel. Outpost 32, our most advanced facility, has been repurposed for these critical experiments.

However, during a routine test on the portal, a catastrophic malfunction occurred—tearing a rift to the Frost Dimension. Now, waves of Frost Invaders are pouring through, threatening to obliterate the facility and its vital research.

The Frost Spirit and his army are invading! Protect Outpost 32 and its critical research—failure is not an option.

· Frost Spirit Boss

· Outpost 32 Map

NEW EVENT TOWERS!

Elementalist Tower (Hard Mode)

Snowballer Tower (Easy Mode)

FROST INVASION BATTLE PASS

Prepare for a frosty adventure with the Frost Invasion Battle Pass! Two tracks are available: Free and Premium (500 Robux). Unlock limited-time skins, emotes, name tags, and exclusive items as you progress!

Free Rewards Include:

· Chilly Sticker

· Frost Legion Sniper

· Dark Frost Soldier

· Frost Legion Freezer

· Cozy Camp Farm

· Snowman Emote

· Dark Frost Trapper

· Nut Cracker Minigunner

· Santa Commander

· Frost Commander Charm

· Rudolph Brawler

Premium Rewards Include:

· Jolly Tree Emote

· Goofy Sledger Sticker

· Snowballer Charm

· Double Chunk Chocolate Cookie Emote

· Dark Frost Crook Boss

· Elementalist Charm

· Dark Frost Warden

· Elf Present Sticker

· Dark Frost Mortar

· Frost Spirit Charm

· Caroling Emote

· Frost Spirit Sticker

· Dark Frost Electroshocker

· Cultist Ramiel Charm

· Dark Frost Engineer

· Krampus Sticker

· Snowball Emote

· Frost Legion Mercenary Base

HOLIDAY CONSUMABLE CRATE

Spread the holiday cheer with the Holiday Consumable Crate! Unbox 5 random holiday-themed items for just 32 Robux, or earn crates by participating in the Frost Invasion event.

· Festive Tree

· Fruit Cake

· Santa’s Air Strike

· Present Cluster Bomb

· MOLTEN MONSTER

SANDBOX MODE

Sandbox Mode is finally here! Available to players Level 250+, this mode lets you experiment with unlocked enemies, maps, towers, and items however you like. Push the boundaries of creativity and strategy!

Want even more control? Grab the Admin Commands Gamepass to take Sandbox Mode to the next level with exclusive features!

Features:

  • Sandbox Mode: Full freedom to test and experiment.
  • Quick Place QoL Update: Improved speed and efficiency for your builds.

ADMIN COMMANDS GAMEPASS

Unlock the ultimate power and take Sandbox Mode to its limits! Enjoy 20% off for the Holidays, knocking the price down from 8,000 Robux to 6,400 Robux!!

· Instant access to Sandbox Mode (no level requirement).

· Assign up to 3 admins to join your party.

· Mega servers: Play with up to 5 or 6 players.

· Spawn any enemies, including legacy enemies.

· Legacy gamemodes: Relive iconic T.D.S. challenges.

· Full game rule control: Edit and customize everything.

· Unlimited towers: Build without restrictions.

· Spam consumables for maximum chaos.

· And much more!

ENEMY INDEX

The Enemy Index has arrived in T.D.S.! Track your conquests and complete your Log Book by defeating enemies. Each enemy has a random chance to drop their entry log upon death, unlocking their story and secrets.

Discover Lore: More enemy lore entries will be added in 2026 for deeper insights into their origins.

Sandbox Mode: Unlocking an entry allows you to spawn that enemy in Sandbox Mode for testing and strategizing.

Frost Mortar finally gets added to the frost crate

Game Changes:

Small Changes

  • Fixed various rare situational issues wich replication
  • Freeze tick damage properly scaled with time
  • Grenadier properly plays audio and muzzle flash on fire

Elementalist

  • Unlocked by completing Frost Invasion on Hard mode
  • Comes with the ability to toggle frost or fire mode changing what active ability or debuff is available.
  • Tower Limit of 5
  • Level 0 Cost: 2000
  • Level 1 Cost: 1500
  • Level 2 Cost: 4000
  • Level 3 Cost: 8000
  • Level 4 Cost: 15000
  • Level 0 Damage: 3
  • Level 1 Damage: 5
  • Level 2 Damage: 10
  • Level 3 Damage: 12
  • Level 4 Damage: 15
  • Level 0 Range: 12
  • Level 1 Range: 15
  • Level 2 Range: 17
  • Level 3 Range: 17
  • Level 4 Range: 17
  • Level 0 Cooldown: 0.6
  • Level 1 Cooldown: 0.6
  • Level 2 Cooldown: 0.6
  • Level 3 Cooldown: 0.5
  • Level 4 Cooldown: 0.4
  • Level 0 Burst Size: 3
  • Level 1 Burst Size: 4
  • Level 2 Burst Size: 4
  • Level 3 Burst Size: 5
  • Level 4 Burst Size: 7
  • Level 0 Burst Cooldown: 0.2
  • Level 1 Burst Cooldown: 0.2
  • Level 2 Burst Cooldown: 0.2
  • Level 3 Burst Cooldown: 0.2
  • Level 4 Burst Cooldown: 0.125
  • Level 0 Frost Mode Debuff Duration: 2 Seconds
  • Level 1 Frost Mode Debuff Duration: 2 Seconds
  • Level 2 Frost Mode Debuff Duration: 2 Seconds
  • Level 3 Frost Mode Debuff Duration: 2 Seconds
  • Level 4 Frost Mode Debuff Duration: 2 Seconds
  • Level 0 Frost Mode Slow Percent on Hit: 5%
  • Level 1 Frost Mode Slow Percent on Hit: 7.5%
  • Level 2 Frost Mode Slow Percent on Hit: 7.5%
  • Level 3 Frost Mode Slow Percent on Hit: 10%
  • Level 4 Frost Mode Slow Percent on Hit: 12.5%
  • Level 0 Frost Mode Max Slow Percentage: 45%
  • Level 1 Frost Mode Max Slow Percentage: 45%
  • Level 2 Frost Mode Max Slow Percentage: 50%
  • Level 3 Frost Mode Max Slow Percentage: 50%
  • Level 4 Frost Mode Max Slow Percentage: 60%
  • Level 0 Fire Mode Debuff Duration: 2 Seconds
  • Level 1 Fire Mode Debuff Duration: 3 Seconds
  • Level 2 Fire Mode Debuff Duration: 4 Seconds
  • Level 3 Fire Mode Debuff Duration: 2 Seconds
  • Level 4 Fire Mode Debuff Duration: 4 Seconds
  • Level 0 Fire Mode Burn Damage: 5
  • Level 1 Fire Mode Burn Damage: 8
  • Level 2 Fire Mode Burn Damage: 8
  • Level 3 Fire Mode Burn Damage: 10
  • Level 4 Fire Mode Burn Damage: 10
  • Level 0 Fire Mode Burn Tick Rate: 0.5 Seconds
  • Level 1 Fire Mode Burn Tick Rate: 0.5 Seconds
  • Level 2 Fire Mode Burn Tick Rate: 0.5 Seconds
  • Level 3 Fire Mode Burn Tick Rate: 0.25 Seconds
  • Level 4 Fire Mode Burn Tick Rate: 0.25 Seconds
  • Level 2 Unlocks Ice Turret or Heatwave active ability depending on what mode Elementalist is in.
  • Level 2 Ice Turret Damage: 10
  • Level 3 Ice Turret Damage: 20
  • Level 4 Ice Turret Damage: 30
  • Level 2 Ice Turret Cooldown: 0.45
  • Level 3 Ice Turret Cooldown: 0.35
  • Level 4 Ice Turret Cooldown: 0.3
  • Ice Turret Lifespan: 40 Seconds
  • Ice Turret Can Freeze on Max Slow
  • Ice Turret Range: 10
  • Level 2 Ice Turret Slow Percent on Hit: 25%
  • Level 3 Ice Turret Slow Percent on Hit: 25%6
  • Level 4 Ice Turret Slow Percent on Hit: 30%
  • Level 2 Ice Turret Max Slow Percentage: 50%
  • Level 3 Ice Turret Max Slow Percentage: 50%
  • Level 4 Ice Turret Max Slow Percentage: 60%
  • Level 2 Heatwave Damage: 150
  • Level 3 Heatwave Damage: 250
  • Level 4 Heatwave Damage: 400
  • Level 2 Heatwave Range: 125
  • Level 3 Heatwave Range: 13.5
  • Level 4 Heatwave Range: 15
  • Level 2 Heatwave Knockback: 20
  • Level 3 Heatwave Knockback: 22.5
  • Level 4 Heatwave Knockback: 25
  • Level 2 Heatwave Burn Damage: 10
  • Level 3 Heatwave Burn Damage: 15
  • Level 4 Heatwave Burn Damage: 20
  • Level 2 Heatwave Burn Duration: 5
  • Level 3 Heatwave Burn Duration: 5
  • Level 4 Heatwave Burn Duration: 5
  • Heatwave Burn Tick Rate: 0.5 Seconds

Snowballer

  • Unlocked by completing Frost Invasion on Easy mode
  • Level 0 Cost: 300
  • Level 1 Cost: 150
  • Level 2 Cost: 650
  • Level 3 Cost: 2500
  • Level 0 Damage: 4
  • Level 1 Damage: 4
  • Level 2 Damage: 8
  • Level 3 Damage: 15
  • Level 0 Range: 12
  • Level 1 Range: 12
  • Level 2 Range: 14
  • Level 3 Range: 18
  • Level 0 Cooldown: 3
  • Level 1 Cooldown: 2.5
  • Level 2 Cooldown: 2.5
  • Level 3 Cooldown: 2
  • Level 0 Slow Percentage on Hit: 15%
  • Level 1 Slow Percentage on Hit: 20%
  • Level 2 Slow Percentage on Hit: 30%
  • Level 3 Slow Percentage on Hit: 30%
  • Level 0 Max Slow: 30%
  • Level 1 Max Slow: 40%
  • Level 2 Max Slow: 60%
  • Level 3 Max Slow: 60%
  • Level 3 Can Freeze
  • Level 3 Freeze Time: 2 Seconds
  • Level 3 Explosion Radius: 4

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Kingdom Come: Deliverance 2 – Everything You Need to Know | IGN First

We’re only weeks away from the February 4 release of Kingdom Come: Deliverance 2, and you may still find yourself a bit lost as to what all the fuss is about. All month long, we’ve been covering different aspects of this medieval action RPG in detail as part of IGN First. But let’s not get too ahead of ourselves. This digital treatise is here to cover all the basics, and tell you where you can go next to find out more about any given topic.

What is Kingdom Come: Deliverance 2?

To put it as simply as possible, it’s a first-person, open-world action RPG based on real medieval history, and the very direct sequel to 2018’s Kingdom Come: Deliverance, which I gave an 8/10. You play as Henry, a young villager who lost his home and his parents to the ravages of war. While exploring the open countryside, you’ll use stealth, persuasion, and swordplay to overcome your enemies and complete diverse side quests that generally have multiple endings.

The real highlight for me is the combat system, which is based on real European martial arts and looks to evolve and streamline the mechanics of the first Kingdom Come: Deliverance. It’s highly technical and skill-centric, but it doesn’t require amazing twitch reflexes. Attacking from one of four cardinal directions, timing parries and counters, and a combo system similar to fighting games that rely on a specific sequence of directional inputs, are at the heart of it.

KCD2 is making an effort to help new players get up to snuff.

It may sound intimidating, but KCD2 is making an effort to help new players get up to snuff. You can check out our developer-aided survival tips, or an explanation of how combat has evolved from the first game.

What is the setting of Kingdom Come: Deliverance 2?

The year is 1403, right in the middle of what are often called the Late Middle Ages. The venue is central Bohemia, in the vicinity of Prague, and what is today the heart of the modern Czech Republic. It’s been about 50 years since the Black Plague – recent enough that there are still people alive who remember it – and 50 years before the fall of Constantinople. Europe, including Bohemia, is watching one age coming to a close and a new one just starting to take shape.

While KCD presents a fictional and dramatized version of history – many of its characters are based on historical ones, but their actions and personalities have been tweaked and embellished – it doesn’t contain any outright fantasy elements. No trolls, dragons, or magic – although the people living at the time certainly believed in them. You can do alchemy, which is the one place where this series feels the most like a fantasy RPG. I’m not aware of any herbs or nectars that can make you better at sword fighting. But even these require you to pick real plants and cook them up using period-accurate technology.

No trolls, dragons, or magic – although the people living at the time certainly believed in them.

To be more specific, KCD2 picks up almost immediately where the first game left off. Which brings us to our next question…

Do I need to play the first Kingdom Come: Deliverance before I play the sequel?

In my opinion, not really. It’s kind of a soft reset in terms of your character progression, and it will introduce you to all of its systems as if you’ve never touched them before. The extended intro sequence even catches you up to speed on the events of the first game, which aren’t overly intricate. If you want to see for yourself and decide if you need more context, you can watch our first 43 minutes of gameplay.

I certainly wouldn’t discourage you from playing the first one, though. I replayed it earlier this year and found that it holds up really well. Some of the technical issues that were present during my original review have even been fixed.

Who are the major characters in Kingdom Come: Deliverance 2?

Well, well, well… we happened to put together a whole article about the major characters. But to put it simply: You play as Henry, a young man who has gone from some random nobody to a trusted retainer in the service of Sir Radzig Kobyla. Kobyla and his buddies support King Wenceslaus IV, who has been kidnapped by Wenceslaus’ half-brother, the pretender Sigismund. Our pal Sigismund has been riding around the country dealing harshly with anyone he sees as a supporter of Wenceslaus, including burning down Henry’s hometown and killing his parents.

Now, Henry is part of the conspiracy to free Wenceslaus and restore him to the throne. At the start of KCD2, he’s off on the road with his spoiled, womanizing best “friend,” Sir Hans Capon, to try and figure out who else among the nobility is willing to help the cause. The two young men frequently butt heads, since Henry was raised as a commoner and sees Hans as sort of stuck-up man-child, and Hans feels Henry doesn’t treat him with the respect a noble deserves.

When is Kingdom Come: Deliverance 2 coming out?

February 4, 2024 on PC, Xbox, and PlayStation 5. The original also received a Switch port earlier this year, six years after the original release, but we don’t know yet whether or not the sequel might eventually be on Switch 2.

What about the PC system requirements?

The Steam page recommends a Core i7-13700K or AMD Ryzen 7 7800X3D, 32 GB RAM, and a GeForce RTX 4070 or Radeon RX 7800 XT. Thankfully, from what I’ve played, it’s much better optimized than the first game, which I still can’t play on max settings to this day even with a rig that meets all of the recommended specs for KCD2.

Can you pet the dog?

Yes! Your trusty Mutt can even help you out in combat.

Anything else I should know?

The devs were nice enough to highlight 8 Little Things Not to Miss in KCD2 for us. If you want to hear my in-depth impressions of the 12+ hours I’ve played so far, you can check out my hands-on preview. We also got a guided in-game tour of Kuttenburg, the biggest city Warhorse has ever created. It’s mostly based on a real city that’s still standing, too, and we also got to go walk around it in real life! So take a peek at our comparison of in-game and real-world locations.

I can’t prepare you for everything. The forests of 1403 Bohemia are vast and full of surprises. But at least now you have some idea of what you’re dealing with. Thanks for riding along with us on our journey through Kingdom Come: Deliverance 2 as the final IGN First of 2024!

The Best Game of 2024

In 2024, we saw games where soldiers dove headfirst into alien planets to defend Earth, Princess Zelda led her very own legend, a little robot overcame impossible odds to rescue PlayStation’s greatest characters, and a game of poker played out unlike anything else.

There can be arguments for why any number of our Best Game of 2024 nominees could take home the crown, a stark contrast from last year where Baldur’s Gate 3 and The Legend of Zelda: Tears of the Kingdom were locked-in favorites. The breadth of games on display, from Black Myth: Wukong to Final Fantasy 7: Rebirth, means picking this year’s winner was harder than usual, but ultimately there was one clear winner. Here’s IGN’s Best Game of 2024.

Honorable Mentions

Before we get to the overall winner, let’s look back at some of the other games from this year that deserve your recognition, starting with our Honorable Mentions. These nominees were much-loved by IGN’s editorial team but didn’t get as many votes as our winner and runners-up.

The Rise of the Golden Idol

The mystery is afoot in the sequel to 2022’s delightful point-and-click game The Case of the Golden Idol. Set 200 years after the events of the first game, Rise of the Golden Idol returns with more devilishly clever puzzles where you solve various crimes that begin to combine into one grand mystery.

Infinity Nikki

The Fashion Nikki series has always had its share of devotees. The dress-up simulator was a pleasant, cozy way to pass the time, collecting different outfits and making your character as cute as they can be. But Infinity Nikki is a bold reinvention, combining all the elements fans loved, along with the amazing outfits they could create, and adding a vibrant, Zelda-like open-world to explore.

Silent Hill 2

There were doubts as to whether Bloober Team could faithfully remake one of the most beloved horror games of all time. Even Bloober admitted as much, citing the mixed reception some of their previous horror games have received. But the determination to do right by the source material paid off as Silent Hill 2 delivers one of the scariest – and best – gaming experiences of the year. Faithful to everything that made the original great, while updating the rusty, aging bits beautifully, Silent Hill 2 embodies everything that’s great about the original and then some.

Prince of Persia: The Lost Crown

The Prince of Persia, one of gaming’s forgotten greats, finally got a new entry worthy of the Prince’s title. This 2.5D Metroidvania delivers one of the most exhilarating revivals of any franchise in recent memory, and with its tight controls, excellent action, and swashbuckling storytelling, this is the best Prince of Persia game since Sands of Time.

Black Myth: Wukong

Black Myth: Wukong captivated audiences ever since its first trailer was revealed, but that was only a part of the story. Yes, the boss fights are epic, and the combat is sublime, but this loving recreation of one of China’s oldest, most beloved stories means millions of players can finally appreciate the legend of the Monkey Prince in a whole new way.

Animal Well

One of the earliest surprises of the year was Animal Well. On the surface, it’s another well-made homage to past 2D Metroidvania games. But the deeper you go, the more you realize Animal Well isn’t all that it appears. While the core gameplay and platforming are excellent, you quickly discover there’s a massive puzzle at the heart of it all. So take out your notebook and get ready to put your brain to work to uncover the truth behind Animal Well.

Runner-Up: Indiana Jones and the Great Circle

Next up are games that were oh-so-close to being crowned Game of the Year, but narrowly missed out to the overall winner. MachineGames is back with another Nazi-punching blockbuster. And no, this isn’t a new Wolfenstein game. Instead, the Swedish studio has endeavored to bring one of cinema’s greatest heroes into the modern gaming age. Indiana Jones and the Great Circle is essentially a truly great Indiana Jones movie brought to life. And by truly great, we mean up there with the original trilogy. Buoyed by Troy Baker’s frankly insane portrayal of Harrison Ford’s iconic archeologist, The Great Circle feels like a dream come true for anyone who grew up enraptured by movies like The Last Crusade and Raiders of the Lost Ark.

Indy was never a shoot ‘em up hero; instead he used his brains as well as his brawn to solve ancient riddles and punch out bad guys, and that’s something MachineGames has wonderfully adapted here. Whether it’s exploring the ancient catacombs of The Vatican or sneaking up on fascists and bonking them over the head, The Great Circle literally puts you into the dirt-caked shoes of Indiana Jones, and it turns out it’s every bit as fun and exciting as we imagined.

Runner-Up: The Legend of Zelda: Echoes of Wisdom

“Why is it called The Legend of Zelda if it stars Link?” is a question most have asked at one point in their life. Well, ask no more as Echoes of Wisdom puts Zelda in charge of her own legend in this new top-down adventure game. Visually similar to the 2019 remake of The Legend of Zelda: Link’s Awakening, Echoes of Wisdom is very much a true Zelda game, complete with the classic puzzles and dungeons the series is known for.

Its creators have clearly learned from more recent games in the series too, and even though Echoes of Wisdom is more of a “classic” Zelda experience, the freeform creativity of Breath of the Wild is present thanks to the Echoes mechanic that lets Zelda conjure whatever item and enemy she encounters, leading to all kinds of madcap solutions. Stuck on the other side of a ledge? Just stack a bunch of beds together to cross. Duh.

Runner-Up: Helldivers 2

Are you doing your part in the war to save our galaxy? If not, jump into Helldivers 2 and start blasting away at alien and robot scum. Arrowhead Game Studios delivered one of the new live-service games of the year with the sequel to its isometric alien shooter. Reimagined as a squad-based third-person shooter, Helldivers 2 is both a satirical take on the military-industrial complex while also being an addictive blast thanks to its potent mix of high-powered weaponry, devastating orbital drop missiles, and a spirit of Earthian patriotism.

Runner-Up: Final Fantasy 7: Rebirth

After the prelude that was Final Fantasy 7: Remake, we finally get to the heart of the adventure in the second in Square Enix’s planned trilogy. Final Fantasy 7: Rebirth encompasses some of the most important moments from the original, but more than that stands on its own as a brilliant open world RPG.

What stands out almost immediately is how much love Square Enix has for these characters. It’s clear Square Enix wants players to spend as much time as they can with Cloud, Aerith, Tifa, Barrett, and Red XIII, providing plenty of side quests and minigames, and expanding entire moments so that we can all spend just hang with the gang some more before they resume their mission in the fight against Sephiroth. It makes these moments all the more valuable too, given the ending to Rebirth and the approaching finale.

Runner-Up: Astro Bot

Astro Bot’s life began as a humble mascot for the Playroom tech demo. Anytime Sony had some new hardware to show off — whether it was the PS VR headset, or the PlayStation 5 — Astro Bot was there to guide players through the ins-and-outs of whatever new system Sony wanted to show off. But with Astro Bot, the adorable little mascot finally takes center stage.

This colorful, vibrant 3D platformer isn’t just a showcase for the PS5’s powerful GPU and fast SSD, because between the unbridled level of creativity in each level and the controller-stressing difficulty of some of the harder challenge runs, Astro Bot is pure delight and wonderment. Every ability Astro Bot plays around with — from inflating into a balloon or punching enemies with bungee fists — never fails to amuse even the most hardened gamer. I don’t say this lightly, but PlayStation might have just found its answer to Nintendo’s Mario.

Runner-Up: Dragon Age: The Veilguard

After a brief interlude into the live-service genre with games like Anthem, and a perhaps ill-advised attempt to rush out another Mass Effect game with Mass Effect: Andromeda, BioWare has gone back to what it knows best – a good old-fashioned, dungeon-crawling RPG full of delightful characters, witty dialogue, and the chance to create a character who looks and talks exactly the way you want them to. But while BioWare may have opted for a back-to-basics approach to storytelling, there is one area of major improvement: the combat.

It’s not unfair to say this is the best a BioWare game has ever played, from its sword-and-sorcery combat to even the way you traverse the myriad of dungeons and mystical locales. While we’re only one game into the BioWare renaissance, all eyes are back on the storied studio.

Runner-Up: Balatro

“It’s just a poker game with some roguelike mechanics,” I remember saying to friends, incredulously, when they first told me they spent all night playing a little game called Balatro. “How good could it be?” Turns out after tens of thousands of poker hands and hundreds of hours spent playing, Balatro still has me wrapped around its fingers.

A lot can be said about Balatro’s addictive qualities and how it has this magnetic ability to get you to play just one more round. The reason for Balatro’s rapid ascendency is how it took one of America’s oldest games and refashioned it for one of gaming’s most popular genres, the roguelike. The combination of classic poker rules and randomized Joker and Tarot cards that augment your combos and bump up your high score so you can get to the next round is pure gaming bliss. Balatro is built on creating seemingly endless moments of elation and devastation in equal measures. All you have to do is play your cards right… literally.

Winner: Metaphor: ReFantazio

For years, Atlus’ cult-RPG Persona went from being a cool underground RPG series from Japan to one of the biggest franchises in modern gaming. But with Metaphor: ReFantazio, it’s clear the developers behind Persona were seeking to push themselves to new heights. Trading in the modern-day Japanese high school setting for a pure fantasy world full of long-eared knights and bat-like ninjas, Atlus’ Studio Zero has created an incredible and timely meditation on political strife and demagoguery.

After the death of the King, the United Kingdom of Euchronia, divided by racial prejudice among its citizens, begins the process of holding its very first popular election that kickstarts a grand, cross-continental adventure. For anyone familiar with the Persona series, you’ll find familiar hallmarks here. Players split their time crawling through difficult dungeons full of horrifying monsters, while spending free moments building up relationships with various party members and inhabitants around the country.

But while the Persona games took these quiet moments to reaffirm the virtues of youthful friendships, Metaphor uses these times to tackle headier questions. What defines a knight’s duty, or the responsibilities of those born into wealth? Can one ever heal from the pains of racism, and is religious tolerance a foolhardy endeavor? These aren’t easy questions to address but are asked plainly throughout Metaphor’s 70-hour playtime.

While Studio Zero refrains from giving clear-cut answers to these questions, it instead acknowledges the virtues of empathy, kindness, and strength in the face of overwhelming fear and hatred that can take root in an uncertain world where leaders promise salvation in exchange for unwavering loyalty. Wrap these philosophical musings in a stylish, turn-based RPG that looks and feels stupendous — complete with beautiful character designs from artist Shigenori Soejima and music from Shoji Meguro – and you’ll quickly understand why Metaphor: ReFantazio is IGN’s pick for Best Game of 2024.

So congratulations to Metaphor: ReFantazio and Studio Zero, and also to all of our other winners and runner-ups in 2024’s IGN Awards. Be sure to check out our full list of Award Winners for Best Movie, TV Show, and more, and we’ll see you again in 2025 for even more gaming goodness.

Baldur’s Gate 3 Dev Larian Wants Your Help Testing Patch 8 and the Long-Awaited Crossplay Before Its Release in 2025

Baldur’s Gate 3 developer Larian has opened registrations to stress test Patch 8 ahead of its release in 2025.

Patch 8 adds the long-awaited crossplay feature, photo mode, and 12 new subclasses. Larian has said Patch 8 is Baldur’s Gate 3’s last major update, with the developer moving on to brand new games away from the Dungeons & Dragons universe.

The Patch 8 stress test build is set to go live in January, Larian said in a post on Steam. It will be available to players on PC via Steam, and on console via Xbox and PlayStation. GOG and Mac players do not have access. The form for registering interest is live now.

Larian said it wants to “rigorously” test Patch 8 for instability or gameplay issues before it comes out. “With your help, we’ll be able to keep an eye on any funny business,” the developer said.

Part of this is testing crossplay. “Bringing crossplay to a game the size of Baldur’s Gate 3 has been no easy task,” Larian explained, “and we want your help to test-drive this new functionality.

“Share the stress test registration link to summon your friends and settle in for a crossplay campaign, or head to the Larian Studios Discord Server to look for a group to play with.”

Supported mods “should” remain free of issues, but the stress test will hopefully turn up any issues mods might have interacting with Patch 8 features.

While Patch 8 is Baldur’s Gate 3’s last major update, Larian has promised to continue to support the game’s modders, with “big updates still to come,” including more functionality “to let you tell your own stories.” Official mod tools were released in September, and since then players have uploaded more than 3,000 mods and downloaded over 70 million.

Meanwhile, Larian said it’s winding down mod curation for consoles during the holiday season. It’ll pick back up again in the new year.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Star Citizen Has Finally Released Alpha 4.0 ‘After a Much Longer Than Anticipated Development Process’

Star Citizen has finally hit alpha 4.0 after what its chief developer, Chris Roberts, admitted was “a much longer than anticipated development process.”

Cloud Imperium Games’ space sim is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, Star Citizen has been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism.

Indeed, Star Citizen has now raised an eye-watering $767 million, according to figures from CIG. The developer makes revenue publicly available on its website. CIG calls this money “funds raised.”

In March this year, CIG began talking about Star Citizen’s 1.0 launch being within sight, although there’s still no release window for it. 1.0, Roberts has said, “is what we consider the features and content set to represent ‘commercial’ release.”

In a letter from the Chairman post, Roberts said: “Long ago, lost in the mists of time before COVID, at CitizenCon 2949, we showcased the first in-game prototype of traveling from the Stanton System to the Pyro System via a Jump Point.

“After a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.”

Star Citizen Alpha 4.0 brings with it a full wipe and reset to all accounts. All players start fresh with their account hangars and wallets +20,000 aUEC (Alpha United Earth Credits, Star Citizen’s virtual currency used during the alpha stage). Headline additions include Pyro, the second Star System added to the Star Citizen Universe, the first jump point in the persistent universe, connecting the Stanton and Pyro systems together, an economy overhaul, and much more. Check out the patch notes over on the Roberts Space Industries website.

In October, CIG said that Squadron 42, the standalone, single-player story game set in the Star Citizen universe, launches at some point in 2026, which, if it makes that release window, would be an incredible 14 years after CIG first launched Star Citizen’s crowdfunding drive.

Roberts, known for creating the Wing Commander series, has said Squadron 42 will offer 30-40 hours of gameplay. It stars Gillian Anderson, Henry Cavill, Gary Oldman, and Mark Strong.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon TCG Pocket Kicks Off Mythical Island PvP Event Today

Pokémon Trading Card Game Pocket has released its third player-versus-player event today, December 20, which awards Emblems based on the Mythical Island expansion.

The Mythical Island Emblem Event follows the same format as the first PvP event released for the digital trading card game, simply challenging players with racking up 45 total wins over three weeks to obtain the best rewards. The event ends on January 10.

Players can obtain Pack Hourglasses just for competing in the event, however. Three are rewarded for participating in one battle and three battles, six are rewarded for participating in five, and 12 are rewarded for participating in 10.

Shinedust is on offer for those who win battles: one win rewards 50, three rewards 100, five rewards 200, 10 rewards 500, 25 rewards 1,000, and 50 rewards 2,000. Players will also obtain Emblems for winning, earning a white emblem for one win, a bronze emblem for five wins, a silver emblem for 25 wins, and a gold emblem for 45 wins.

Mythical Island arrived as the first major expansion for Pokémon TCG Pocket and with it came a meta shake up. Pikachu ex appears to have fallen off a little thanks to a number of cards being added which appear designed specifically to take it down, while Mewtwo ex received a subtle boost.

Celebi ex has also emerged as a new threat to the meta, but now the initially overlooked Mew ex is also entering the spotlight.

Pokémon TCG Pocket arrived October 30 and is a certified hit for developer Creatures Inc. and The Pokémon Company, having earned an estimated $200 million in its first month across more than 60 million downloads.

This huge amount of money comes as Pokémon TCG Pocket follows the standard mobile and free to play game model, flooding players with rewards in the first few days before soon drying up, with spending real world money the only real way to re-experience that early thrill outside of the occasional set drop like Mythical Island.

Completing Genetic Apex, the first set of cards which totals 226 officially but also contains 60 rare alternate art cards, will take players not spending money around two years according to one estimate, while those looking to make it rain can wrap up the collection after dropping around $1,500.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The True Horror of Fortnite’s Skibidi Toilet Crossover Is Finally Revealed

The dreaded and feared Skibidi Toilet has reared its truly ugly head in Fortnite at last. The rumored update officially dropped in the game last night, and so far it’s prompting reactions of skepticism, confusion, and delight from the Fortnite community.

First off, let’s talk about the crossover itself. We first learned about it earlier this week via leakers, followed up by a confirmation from the official Fortnite X account of a toilet, plunger, and camera emoji in succession and a date: December 18, 2024. The actual update went live last night, and includes a Skibidi Toilet bundle on the item shop (discounted to 2,200 V-bucks at the time this piece was written) consisting of plunger pickaxes, a Plungerhead character skin, and two backpacks: one that goes with the Plungerhead outfit, and another that is the iconic Skibidi Toilet himself. There’s also a lego version of the Plungerman skin.

That’s it for the collaboration, though with the recent return of the original map and the Flush Factory, there’s already a conveniently toilet-themed location just waiting to be flooded with Skibidi nonsense:

The addition of Skibidi Toilet to Fortnite is being met with some mixed feelings from the community. There are some naysayers who feel that Fortnite has gone too far incorporating the popular meme, suggesting it’s juvenile and indicative of a slide into total absurdity for what’s deemed worthy of a collaboration:

That said, the vast majority of folks seem to range from mildly amused to chaotically delighted, even the ones who have no idea what Skibidi Toilet is.

All in all, the verdict of the Fortnite community seems to be that the Skibidi Toilet addition to Fortnite is a good time, at minimum because the Plungerman skin is pretty cool.

If you, like some members of the Fortnite community, have absolutely no idea what this toilet thing is, here’s the quick rundown: Skibidi Toilet is a series of web shorts by Alxey Gerasimov published on YouTube via Gerasimov’s channel, DaFuq!?Boom!. And by shorts, we do mean very short – early episodes are only a handful of seconds long, and were created with Garry’s Mod using assets from games like Half-Life 2 and Counter-Strike. The series features a toilet with a man’s head coming out of it set to a mashup of the songs Give It to Me by Timbaland and Dom Dom Yes Yes by Biser King. While early episodes are somewhat nonsensical, as the series progresses a plot emerges about an arms race between the Skibidi Toilets (of which there are many of varying sizes and with different heads popping out) and a race of people with video cameras for heads. The plot progresses from there, more recently centering on a cameraman named Plungerman and involving alien Skibidi Toilets.

The whole thing, while absurdist, is far more complex than you might imagine just from seeing the image of the head in the toilet. In fact, it’s got enough going on (and is popular enough) that there’s reportedly a film and TV adaptation effort underway from Michael Bay.

If you love Fortnite but Skibidi Toilet is still a bit much for you, don’t worry. The game gets so many constant collaborations, the toilet-fest will quickly be drowned out by the next big thing, which happens to be Mariah Carey emerging from a giant block of ice to ring in the holidays. It’s almost time!

Anime Last Stand Brings Multiple Updates, Characters Buffs and Nerfs

Anime Last Stand is one of the most exciting Tower Defense experiences on the Roblox platform. Bringing plenty of our favorite characters to life in ways we’ve never seen before, it also receives a fair number of excellent updates to keep things exciting.

While other experiences on the Roblox platform are looking to bring the Christmas Spirit, it looks like Anime Last Stand has other ideas. A Boss Rush mode, alongside plenty of buffs and nerfs for our favorite characters, is going to fundamentally change how we play this game.

Anime Last Stand Latest Patch Notes

Below, you’ll find patch notes for the latest Anime Last Stand updates, as well as when they went live. Recently, this experience has received a fair number of updates, so be ready to read and see what has changed:

Buffs

“King of Heroes (Sword of Rupture)

  • Regained cripple
  • Damage distribution for last 2 upgrades changed
  • Nuke costs 1.2M now

Guts (Berserk)

  • Damage buffed
  • All upgrade prices changed
  • Now deals Hemorrhage + Bleed (at full AoE upgrade)

Unleashed Umbral Prince

  • Damage buffed
  • All Upgrade Prices changed
  • Now deals Dismantle + Fear (on placement and keeps it)
  • Removed slow passive

Braly (LSSJ)

  • Final upgrade damage buffed (you’re welcome)

Jester (Blood Rage)

  • Damage buffed
  • Price Changes
  • Now deals Dismantle on placement
  • Hybrid on place

Ulmiorra (Segunda)

  • Damage buffed
  • Progressive potential increased
  • Prices rebalanced
  • Range increased

Ichiko (True Kai)

  • Damage buffed
  • Prices changed (by a lot)
  • Now has “Fear” passive (he has on placement and keeps it)

Itadoki (Enraged)

  • Damage buffed
  • Range buffed
  • Prices changed

Poche (Made in Heaven)

  • Damage on final upgrade buffed
  • Now has a dual passive (Pressure + Stun), this is meant to contest Time King

7th Company Captain (Former)

  • Added a new upgrade

Water Breathing Master

  • All upgrades rebalanced

(this unit is weak for early game, but excels in late game, you will start seeing more units like this in the future)

Fixes/Nerfs

  • Okarun Upgrade 3 damage being higher than his max damage () fixed
  • Ninel (Spirit) final upgrade damage nerfed
  • Apprentice Kai (Madness) gutted
  • Beerus final upgrade damage nerfed
  • World’s Strongest (Prime) final upgrade damage nerfed

December 15 Boss Rush Buff Logs

Red Pirate

  • Added new upgrade

Braly (LSSJ)

  • Buffed damage on final upgrade

Pride (The One)

  • Final upgrade damage buffed (closer to the other godlies DPS now)

True Cursed King

  • Last upgrade cost decreased (was too inf focused)

Knight King (Excalibur)

  • Added new upgrade

Killer (Bite the Dust)

  • Added new upgrade

Fused Kai (Full Power)

  • Buffed final upgrade

8th Division Captain (Bloom)

  • Added new upgrade

Small buff log, however, we have plans in the near future to completely rework units, give them passives, etc.
Ainz: Meta DPS unit, huge range, Fear passive, has a passive with chance to summon enemies when he kills them, has a nuke which deals 150x his displayed damage.
Giorno: Godly Level DPS, only 1 can be placed globally, big range, Slow passive, passive which chips enemies HP by 0.95% per hit and has an ability which sends all enemies to spawn, takes 10% of their HP, and slows all affected enemies down by 90%
Rudeus: Terrible DPS, but a support ability to buff all units in range of his same element’s damage
Makima: Very good DPS, passive to summon enemies that she killed equal to their original HP, no special status effect, no ability
Denji: Meta DPS when girl in range, Best bleed unit in game, no ability”

With all of these changes, it will be interesting to see how players adapt. Alongside the new Boss Rush mode, these changes could make players have to rethink their team composition. While none of the buffs and nerfs were catastrophic, there are rumblings that the development team behind Anime Last Stand may be working on even more buffs and nerfs to change things even further. I’m intrigued to see what we could expect to see next time around.

Shaun Cichacki is a Freelance Contributor with IGN, covering features, guides, and news. When he isn’t writing about games, he’s likely diving into the latest indie, the biggest AAA games, or pampering his extensive collection of retro games. You can find him on social media on Bluesky @shauncichacki.bsky.social

Helldivers 2 Dev Gives All Players Next Week’s Killzone Items for Free Following Pricing Backlash — and They’re Available Now

Helldivers 2 developer Arrowhead is giving all players free Killzone items starting today, December 19, in response to a backlash over pricing.

Part one of the Helldivers 2 and Killzone crossover includes a Killzone-themed armor set, assault rifle, banner, cape, and player title. If you want all the Killzone items you’ll have to hand over Super Credits to the value of nearly twice the cost of a premium Warbond, and nearly half the price of Helldivers 2 itself.

In a post on the Helldivers 2 Steam page, Arrowhead said it had talked to Killzone developer Guerrilla Games and is now gifting the items that were meant to be sold as part of the crossover’s second wave next week.

“As this was our first crossover offering, we’ve been listening to the response, and the feedback we’ve received from our community surveys is that crossover content is really high up on your wishlists,” Arrowhead said in its statement.

“At the same time, some of you are not happy with the prices of the items and we will revisit this.

“Many of you were also concerned that items wouldn’t be in rotation for long enough, and there was a bit of concern around how these items exist outside of our usual Warbond releases, which are always themed in our own universe.

“Because of all this, in partnership with our friends at Guerrilla (and as we’re in the season of holiday cheer), we’ve decided to offer a gift to all players.

“Firstly, we are gifting to everyone the planned second wave of the Helldivers x Killzone collaboration items today, free of charge. The distribution of those items will begin shortly, in two waves.”

The gift means Helldivers 2 players who were planning to buy both sets of Killzone items will now need to spend $10 worth of Super Credits instead of $20.

Arrowhead added that it will extend the duration of the items currently in the Superstore from five days to 10 days “so that you have a chance to get hold of it and reduce the risk of missing out.” It’s also working out how to bring the Killzone items back permanently.

Meanwhile, the W.A.S.P. stratagem will be available for all to unlock via a major order shortly.

Earlier today, Arrowhead insisted it was the driving force behind the expensive pricing of the Helldivers x Killzone items, not Sony. CCO Johan Pilestedt confirmed that the Killzone crossover was initially meant to be released as part of a Warbond, but Arrowhead decided against it in the hopes of avoiding a backlash.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Five Nights TD Christmas Update Part 1 Kicks Off Festivities With Holiday-Themed Goodies

Five Nights at Freddy’s tower defense Roblox experience Five Nights TD just dropped the first part of its Christmas Update, with more planned to roll out next week.

The festive update for the strategy spin on everyone’s favorite animatronic horror franchise delivers new units and games while dressing up the lobby with enough decorations to lift the spirits of any Grinch. This also means that the Christmas Event has arrived, giving players winter-y areas to explore and survive through.

Candy canes and Christmas trees aside, Five Nights TD’s new update comes with more than just a few jolly changes to the atmosphere to keep players entertained through December. Also included in the update are two new games and two new exclusive units. There are eight new units in total, as well as one new Apex. In addition to your usual list of bug fixes and gameplay changes, there’s also an Advent Calendar for players to enjoy in-game.

It’s a healthy update for Five Nights at Freddy’s Roblox fans, but developer Hyper TD has more in store for the future. Although its contents have yet to be revealed, players can expect more Christmas-themed goodies to jump scare their way into the game sometime next week.

Five Nights TD will soon celebrate its one-year anniversary come early January, though it’s unclear how exactly the team plans to celebrate. Since its launch, Hyper TD has consistently dropped monthly updates to help keep the Roblox experience nice and polished. So, while the Five Nights TD roadmap for the near future hasn’t been completely unveiled, players can probably at least expect to see more new additions in the coming months.

In the meantime, be sure to read up on our list of all active Five Nights TD codes here. You can also see the full patch notes from this most recent Christmas Update below.

Five Nights TD Christmas Update Part 1

Update 27:

– Christmas Update Part 1!

– Christmas Event

– Two new games

– Two new exclusive units

– 1 New apex

– 8 New units total

– Advent Calender

– Bug Fixes & more

Part 2 of christmas update coming next week!

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.