Fantastic Four Confirmed for Marvel Rivals in Official First-Look Image

The Fantastic Four are coming to Marvel Rivals, its developer has confirmed.

In a first-look image, below, we see Marvel Rivals’ take on Mister Fantastic, the Invisible Woman, the Human Torch, and Thing, as well as the robot H.E.R.B.I.E. The superhero team are sitting in the Fantasticar, and we also see the Baxter Building in the background.

Marvel Rivals developer NetEase tweeted to say a trailer showing Fantastic Four is set for January 6 at 8am PST. One early question fans have is whether H.E.R.B.I.E. is playable alongside the main Fantastic Four members. We’ll find out soon enough.

It’s worth noting that the Fantastic Four image also includes what look like bats flying across a sky lit by a blood-red moon. Could this vampiric tease suggest Blade is coming in Season 2?

Marvel Rivals is a smash hit for NetEase, securing 10 million players in just three days and 20 million in two weeks. The free-to-play superhero team-based PvP shooter launched on December 6 across PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X and S, and while Sony and Microsoft do not make player numbers public, Steam makes Valve stats available.

On Steam, Marvel Rivals peaked over its launch weekend with 480,990 concurrent players, which was enough to put it in the top five most-played games on Valve’s platform. It’s the 20th highest concurrent player number ever seen on Steam, ahead of the likes of Helldivers 2, Grand Theft Auto 5, and Destiny 2.

Marvel Rivals launched with Season 0, with Season 1 set for January 9, according to the in-game battle pass countdown timer. It seems likely Fantastic Four will be made available with the release of Season 1.

Check out IGN’s Marvel Rivals Review to find out what we think. And keep an eye on the latest Marvel Rivals codes for free skins, and vote on the strongest Marvel Rivals characters in our community tier list.

Image credit: NetEase / Marvel.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Steam Users Are Review-Bombing Assassin’s Creed Origins Because Microsoft’s 24H2 Windows Update Has Bricked the Game

Ubisoft’s PC woes have continued into 2025, with the generally much-loved Assassin’s Creed Origins suffering a review-bomb campaign on Steam after a Windows PC update rendered it unplayable for some.

In November, Microsoft confirmed that Windows 11 version 24H2 accidentally killed Ubisoft games such as Star Wars Outlaws, Assassin’s Creed Valhalla, and more. The issue was so bad that Microsoft updated its support website to reveal it has placed a temporary block on Windows 11 for users with those games installed.

“After installing Windows 11, version 24H2, you might encounter issues with some Ubisoft games,” Microsoft said at the time. “These games might become unresponsive while starting, loading or during active gameplay.

“In some cases, users might receive a black screen. The affected games are Assassin’s Creed Valhalla, Assassin’s Creed Origins, Assassin’s Creed Odyssey, Star Wars Outlaws, and Avatar: Frontiers of Pandora.

“To safeguard your Windows update experience, we have applied a compatibility hold on devices with these games installed. These devices will not be offered to install Windows 11, version 24H2 via the Windows Update release channel.”

Ubisoft released an update to fix the problem in Star Wars Outlaws and Avatar: Frontiers of Pandora, but Microsoft and Ubisoft are both still working to sort out the Assassin’s Creed games, and frustration has finally spilled over into Steam user reviews.

Negative reviews for Assassin’s Creed Origins ramped up mid-December before hitting a peak as we crossed into 2025, with the game’s recent user review rating dropping to ‘Mixed.’ Overall reviews for the game remain ‘Very Positive.’

Pretty much all the recent negative reviews complain about the Windows update making Assassin’s Creed Origins unplayable. Until a resolution is found, Ubisoft told customers not to manually update to version 24H2 using the Windows 11 Installation Assistant or the media creation tool. If the game stops responding, you’ll need to use Task Manager to close the application.

Ubisoft’s Windows problems have hit the company at a particularly troubling time. The company is reportedly in buyout talks with Chinese megacorp Tencent after a torrid 2024 in which it closed studios, shut down games, and made mass layoffs. The company’s next big game, Assassin’s Creed Shadows, was delayed into 2025 and Star Wars Outlaws failed to meet sales expectations.

Ubisoft’s shares fell to their lowest level in the last decade in September after it made a series of dramatic announcements around the performance of its games. As well as delaying Assassin’s Creed Shadows, Ubisoft announced a return to Steam after a period of PC launch exclusivity on the Epic Games Store, with Star Wars Outlaws recently releasing on Valve’s platform.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hideo Kojima’s Xbox and Sony Games Affected by Actors’ Strike

Hideo Kojima has revealed the ongoing video game actors strike has affected production on his Xbox game as well as his upcoming action espionage title for Sony.

In a tweet, Kojima said that Kojima Productions was forced to suspend actor scanning and filming for the Xbox-published OD during the second half of 2024 after the Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA) video game actors’ strike began in July.

Similarly, casting for Physint, Kojima’s hotly anticipated return to the “action espionage” genre, was suspended due to the strike. Kojima added that he hopes to resume production in 2025.

SAG-AFTRA video game voice actors accuse gaming companies of refusing to meet their demands on artificial intelligence. Negotiations over a new contract began in October 2022 and SAG-AFTRA members approved the strike in September 2023. Check out IGN’s feature, What the SAG-AFTRA Video Game Actors Strike Means for Gamers, for more.

What this means for both OD and Physint remains to be seen, with both games without an official release window. Both are video game / movie hybrids, with Nope and Get Out Director Jordan Peele collaborating with Kojima on OD. Physint was announced during a Sony State of Play broadcast, suggesting it may release on PlayStation 6.

Meanwhile, Kojima is working on Death Stranding 2, which is out at some point in 2025, and the live-action Death Stranding film with A24. In his tweet, Kojima teased “other adaptations” are underway, without saying any more.

OD and Physint aren’t the only video games affected by the SAG-AFTRA strike. Last month, Activision confirmed it had recast some members of the Call of Duty: Black Ops 6 cast after fans noticed much-loved Zombies characters with new voices in-game. Activision said at the time: “We respect the personal choice of these performers. Out of respect for all parties, we won’t add new commentary about the ongoing negotiations with SAG-AFTRA. We look forward to a mutually beneficial outcome as soon as possible.”

Call of Duty: Black Ops 6 is not subject to the strike because it was in development before July 25, 2024, when the strike began. However, as suggested by Activision’s statement, the voice actors may have decided against signing new contracts in solidarity with striking union members. IGN has asked SAG-AFTRA for comment.

Photo by Wiktor Szymanowicz/Anadolu via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GTA 6 Projected to Make Over $3 Billion in Its First Year on Sale

Grand Theft Auto 6 is projected to make an eye-watering $3 billion in its first year on sale.

Rockstar’s hotly anticipated open-world crime caper is currently due out fall 2025 on PlayStation 5 and Xbox Series X and S, with no word on a PC release for now.

A new report by the Financial Times, based on analysis by video game research group DFC Intelligence, predicts GTA 6 will exceed $1 billion in pre-orders before it even launches. Surprising no-one, GTA 6 is expected to be the biggest entertainment launch of 2025, ahead of any movie or competing video game.

DFC predicted total revenue from GTA 6’s first 12 months on sale will reach $3.2 billion. To put that into context, 2024’s highest-grossing movie, Inside Out 2, made just shy of $1.7 billion at the global box office. In 2013, it took Grand Theft Auto 5 just three days to surpass $1 billion in sales — the fastest to that figure in entertainment history.

Strauss Zelnick, boss of Rockstar parent company Take-Two, told the Financial Times: “I never claim victory before it occurs. That said, I think Rockstar Games will once again deliver something absolutely phenomenal… Certainly the anticipation is high.”

The huge projected revenue of GTA 6 is up against similarly huge development costs, which the Financial Times estimates from the high hundreds of millions to as much as $2 billion. There’s a lot riding on GTA 6, then, but not just for Take-Two and Rockstar. In March last year, Circana analyst Mat Piscatella predicted Rockstar’s surefire hit would spark “renewed interest” in video games, before going one step further: “There’s probably never been a more important thing to ever release in the industry, so no pressure.”

GTA 6 is the kind of game that will sell consoles. Sony’s PS5 Pro will no doubt benefit greatly from interest in GTA 6, too. Let’s remember: GTA 6 is not coming out on PC at launch; to play you must own a PlayStation or an Xbox. Beyond the point of sale, GTA 6’s GTA Online equivalent will surely come packed with microtransactions as the current GTA Online does. Microsoft and Sony will get their cut of any money spent there, too.

As the Financial Times points out, the almost guaranteed success of GTA 6 comes amid one of the toughest periods for the video game industry in recent memory. More than 33,000 people have lost their jobs since 2022, with huge layoffs at the likes of Microsoft and Sony. Indeed, Take-Two itself has suffered layoffs and studio closures.

All eyes are on Rockstar for a firm GTA 6 release date, or, as some are predicting, a delay into 2026. While you wait to find out, IGN has much more on GTA 6 to check out, including an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, the boss of Take-Two’s coy response on whether GTA 6 is coming to PC, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Half-Life 3 Rumors Ramp Up After G-Man Voice Actor Issues Cryptic Tweet — His First in Years

Half-Life 3 rumor and speculation is in overdrive after the voice actor behind G-Man issued a cryptic tweet teasing some sort of news for 2025.

In full G-Man mode, Mike Shapiro tweeted a narrated video in which he marked the end of 2024 by teasing “unexpected surprises” for this year, alongside the tags #Valve, #Halflife, #GMan, and #2025.

“Another year already,” Shapiro said in the tweet. “Good to see and hear from some many of you. May the next quarter century deliver as many unexpected surprises, hmm, as did the millennium’s first. Then again time is fluid like music. See you in the new year!”

That’s pretty vague, but as many fans have pointed out, this is Shapiro’s first non-reply tweet since he congratulated Valve on the success of VR exclusive Half-Life: Alyx back in December 2020. A Shapiro tweet, then, is a rare thing indeed. But does this latest one mean anything?

Half-Life 2 recently turned 20 years old, and still there’s no official Half-Life 3 announcement from Valve despite the story ending on a cliffhanger with 2007’s Episode 2. In 2020, a making-of for Half-Life: Alyx revealed a swathe of games developed and shelved by Valve between the release of Half-Life 2: Episode 2 and Valve’s latest VR game. That list included details on a version of Half-Life 3 that was in development for around a year.

Geoff Keighley’s The Final Hours of Half-Life: Alyx revealed that at least five Half-Life games were canceled between Episode 2 and Alyx, along with a number of other projects — the most notable of which was referred to within Valve as Half-Life 3.

In November, to mark Half-Life 2’s 20th anniversary, Valve opened up about its development in a documentary that revealed never-before-seen work-in-progress footage, a brand-new Ice Gun, and a raft of new concept art. You can see the gameplay segment from the documentary in the video below.

Among the details shown in the video, Episode 3 would have been set in the Arctic, and it would have focused on Alyx as a companion character. Aside from the Ice Gun, the footage shows a blob-like enemy that could split into multiple parts. According to the documentary, the team had completed a “collection of playable levels in no particular order” and expected to be able to release the game within a year or two.

Valve has plenty on its plate already, of course, including ongoing support of Counter-Strike 2, Dota 2, Steam itself, the Steam Deck, and new game Deadlock. Could it also be working on Half-Life 3 alongside all those other projects?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Black Myth: Wukong Dev Bemoans Lack of Xbox Version, Points the Finger at Xbox Series S

The boss of Black Myth: Wukong developer Game Science has pointed the finger at the Xbox Series S over the lack of an Xbox version of the game.

In a post on Chinese social media website Weibo, Game Science co-founder and CEO Feng Ji celebrated PC and PlayStation 5 action game Black Myth: Wukong’s Game of the Year win at the 2024 Steam awards, and in doing so lamented the lack of an Xbox version of the game, which he blamed on optimization trouble with the Xbox Series S.

“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”

That’s a reference to the Xbox Series S’ power relative to the Xbox Series X. The Series S has 4TF of GPU compute compared to the Xbox Series X’s 12.2TF, but the killer is the drop in memory allocation, from 16GB down to 10GB.

Microsoft’s Xbox release policy means publishers and developers must release their games across Xbox Series X and S. They are unable to release a game for Xbox Series X only, for example. This has caused difficulty for some studios in the past, perhaps most notably Baldur’s Gate 3 developer Larian. Baldur’s Gate 3 was originally released on PC and PS5 only, with the Xbox version delayed due to issues with the Xbox Series S specifically struggling to perform splitscreen co-op. In the past, Xbox had committed to parity between Xbox Series S and X for all games, but it ultimately made an exception for Baldur’s Gate 3 so the game could launch later in 2023.

In 2023, Remedy communications director Thomas Puha talked openly about the challenge the studio faced getting Alan Wake 2 running well on the Xbox Series S, saying the console’s GPU “is an issue” and “having less memory is a pretty big problem.” Before then, a VFX artist who had worked on an Xbox Series X and S game said in a now-deleted tweet that “many developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped”.

“Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process,” the developer said.

In interviews with press including IGN, Xbox boss Phil Spencer has deflected questions about whether Xbox Series S is holding developers back, and rejected calls for developers to be allowed to release their games on Xbox Series X only. In an interview with Eurogamer, Spencer said: “Having an entry-level price point for a sub-$300 console is a good thing for the industry. I think it’s important. The Switch has been able to do that, in terms of kind of the traditional plug-into-my-television consoles. I think it’s important. So, we’re committed.”

The situation with Black Myth: Wukong, however, is further muddled by Microsoft’s insistence that the game’s delay on Xbox has nothing to do with development issues. In a number of statements issued to IGN, Microsoft has suggested an exclusivity deal with Sony was the cause of the delay.

“As we have said before, we’re excited for the launch of Black Myth Wukong on Xbox Series X and S and are working with Game Science to bring the game to our platforms,” Microsoft has told IGN.

“We’d prefer not to comment on the deals made by our partners with other platform holders but we can confirm that the delay is not due to Xbox platform limitations that have been raised to us.”

Black Myth: Wukong launched on August 19 and sold an eye-watering 18 million copies in just two weeks across PC and PS5, reportedly making over $700 million in revenue in the process. That was enough to put Black Myth: Wukong up there with Grand Theft Auto 5 and Call of Duty: Modern Warfare 2 as one of the fastest-selling games of all time, and is an astonishing return for a game that had a reported budget of $70 million over six years of development. It did so well that Sony pointed to Black Myth: Wukong as making a significant contribution to revenue during its last financial quarter, making up for the Concord disaster.

DLC is set to follow. In September, Game Science investor Hero Games confirmed plans to release an Elden Ring-style expansion for Black Myth: Wukong ahead of any sequel.

IGN’s Black Myth: Wukong review returned an 8/10. We said: “Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.”

While you’re here, IGN has plenty more Black Myth: Wukong guides to help you out, including Essential Tips and Tricks, Things Black Myth: Wukong Doesn’t Tell You, and our Boss List and Guides.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Creator of PlayerUnknown’s Battlegrounds Wants to Build a True Metaverse

In 2017, Brendan Greene (aka “PlayerUnknown”) pioneered the Battle Royale genre of games with the early access release of PlayerUnknown’s Battlegrounds. The game has since gone on to become a massive hit, spawning countless more games like it, including some of the most successful games of all time.

Next year, 2025, Greene wants to pioneer something new. He wants to make a metaverse. No, not the one you’re thinking of. Greene doesn’t think those count as actual metaverses.

“I hesitate to talk about this, because it’s just such a dirty word, but I want to build a metaverse because I don’t think anyone else is,” he tells IGN. “I think everyone’s building IP bubbles that might talk to each other at some stage in the future, maybe if we’re lucky, but it’s not the metaverse. See, the Metaverse is a 3D internet. You should be able to create your own worlds and just have them all operating on the same protocol, like HTTP. So a world is a page, and that’s what I’m trying to do with Artemis.”

Artemis, aka Greene’s metaverse, is actually the third of three games he’s currently cooking up at his studio, PlayerUnknown Productions. The first two are testing grounds for the technology Greene eventually wants to use to build his metaverse. They’ll each be games in their own right, but their real purpose is to work out the kinks in Greene’s most ambitious ideas before they hit primetime in Artemis.

Final Chapter Prologue

The first game, Prologue, is already being tested by players in Greene’s Discord (in an early format Greene refers to as “Preface”) and is planned for a wider release in 2025. It’s a fairly basic survival game, Greene says, with a simple loop of trying to reach an objective while dealing with typical survival mechanics. There’s weather, hunger, crafting, discoverable loot, and other such elements to deal with, but the real meat of Prologue is its terrain generation tech. That’s what Prologue is really about: testing high-tech terrain generation at a small scale, before implementing it more broadly in Artemis.

Greene calls the terrain generation tech used by his studio “Melba,” and it’s basically a world generation machine. Melba uses machine learning, and is trained on NASA data of real-world Earth terrain. With that information, Melba is able to spit out entire maps, or even worlds, that have realistic geological features, and is able to do so either randomly or based on instructions, such as a request for a world with tons of mountains. These worlds are then filled with textures, assets, and other elements designed by actual artists, and are able to be customized in a similar fashion to have more forests, rivers, or whatever other elements are desired.

“There’s a new terrain every time you press play,” Greene explains. “The seed system gives us, I think 4.2 billion possible maps, but maybe millions of those would be interesting, I’m not sure yet…But this kind of tech is really cool because we’re seeing it shaped day to day with the artists. They’re going, ‘Let’s try this, let’s update the masks we use for the river to this so we generate that slightly differently.’ And they’re learning how to use this tech along with us, which is just great to see.

“It’s more an emergent space to test our terrain tech, and we’re going to work with the community to try to figure out: how can we make this test interesting? How can we make this game mode fun? What can we add to it that’s systemic, and then will help us moving forward going into game two, and three, and building these bigger systems using the foundations we built in Prologue?”

Building the World Machine

Prologue is just game one. Game two, which is currently unnamed, will come once the terrain tech is solidified. For Game Two, Greene wants a world that’s “500 million square kilometers, earth scale” to test a different sort of tech ahead of the release of Artemis: gameplay with a whole awful lot of characters all in one space together.

Greene won’t say much about this one. He tells me about his end goal for Artemis, which is to fit not thousands, but millions of players in a space together and have everything still work. In Game Two, Greene will test that via both multiplayer gameplay as well as AI character interaction. “You’ll be controlling an army, basically,” is all I can really get out of him. Game Two will focus on multiplayer while “controlling lots of assets”…which, when combined with Melba, will lead to the massive, multiplayer metaverse that Greene is dreaming up for Artemis.

The internet was empty when it first started, and it was just the way of sharing data, and I look at this the same.

“The metaverse has to have millions of people, and server client-side, you’ll never get that. You’ll maybe get a few thousand, maybe 10,000 if you’re lucky, but it’s attacking the problem at the wrong end, which is to solve the simulation locally, which we’ve done with Preface and then you can scale to hundreds of thousands, millions of people, hopefully.”

As for what all those millions of people will be doing in Greene’s metaverse…that’s largely up to them, he says. He compares it at one point to a Star Trek Holodeck, and then later to Minecraft Survival. In the tradition of the latter, Artemis will have a sort of basic game experience everyone can play, but then those users will be able to go off and make their own worlds, freely mod them, share them with others, and essentially treat them like “3D webpages” and experiment, build, and create totally new things within these spaces. He says he’s already seeing some of the beginnings of that within his Discord community as they tool around with and mod the early release of Prologue.

“The internet was empty when it first started, and it was just the way of sharing data, and I look at this the same,” he says. “This is probably going to be empty for the first few years, but then eventually you’ll start to see the possibility of what you can do with this kind of world generator that it’s like a multiverse of worlds.”

Critically, Greene wants Artemis to eventually be like the open internet in the sense that no one can really control what’s on it, not even him. I ask him how content moderation will work in that case, and while Greene believes Artemis will need moderation, he wants that power to stay in the hands of the users.

“I’ve been thinking a lot about this and what I want to do within this multiverse of digital spaces, you give the power to the community, that if someone acts like an asshole then they’re locked out of spaces. And it comes down to identity. We have to solve the identity problem because anonymity online kind of breaks the social construct. But if on our network or on our system, it’s tough for you to reenter it or to create an identity twice, you could still be anonymous, but at least there will be consequence to action.”

Greene also suggests that instead of outright banning people who cause issues, one path might be to turn miscreants into “ghosts” that can’t interact with anyone. They can see everything happening and browse the world, but they are incapable of speaking or otherwise engaging with anything in it. “If you look at Covid, there were 12 people that generated something like 96% of the misinformation that was online. [Author’s note: The actual number was 65% of disinformation posts on Facebook, and 72% of all anti-vaccine content.]…If you shut out this small group of people that really actively try to upset the information space and deliver propaganda, then you’ve solved the problem kind of holistically…I think that the future will be local. Everything will be local. You will have your identity locally and you will share it as you see fit, and it won’t be stored by people across the world. At least I hope.”

I press Greene on this – what if people are doing illegal things in this metaverse? What about copyright violations, or worse, everything Roblox has been accused of? At what point does he become responsible? Greene admits he doesn’t have an answer yet.

“That’s where we’re going to have to figure it out. As I said, I want to build games with the community, rather than for them, and I think with their help and finding out what tools they need to better do this, then we can figure out how to do this in a way better way for everyone. Thankfully we have good AI regulation in the EU as well so there are checks and balances there already, at least this side of the planet to help with this, right? I mean, let’s see how long they last, but at least there are people smarter than me thinking about it already. So I’m happy to follow guidance, and work with the community to figure this out because it’s important to get right.”

Long Road Ahead

Greene’s vision is incredibly technically complex, and he mentions several times that he doesn’t expect we’ll see its final form – Artemis – for ten, maybe even 15 years. He’s already highlighted a number of the challenges ahead of the team, but I ask him about another one he hasn’t yet mentioned: is Artemis going to be PC-only? No, he says. It’ll be on everything, eventually.

“It has to. I mean, the device is just an access point to the world. It has to be. Kids in Africa on their mobile phones have to be able to access it the same as gaming PCs on the West Coast. The experience of the world might be slightly different, but because it’s not a game, that’s okay. It just has to run on every device.”

And there’s another technological issue I need to raise with Greene: NFTs. Previously, it’s been reported that Artemis will implement them, but Greene says that was a misunderstanding stemming from an interview he did with Hit Points back in 2022.

We need a platform where people can just create and not worry that you’ve got an exec team shooting it.

“[Nathan Brown] asked me about blockchain because it was the hype thing at the time,” Greene says. “And I explained that blockchain, I thought, was an interesting financial instrument, as a layer within a digital world. But that was it. I said maybe some future iteration of blockchain or hashgraph or that tech is interesting. Ultimately it’s a digital ledger and if we can use a digital ledger, we’ll find the best one and use it. But that’s really it. The next day after I did that interview, [headlines were] ‘PUBG Guy Making Blockchain Game’, and that’s not what I said. It’s an interesting tech and I think it can be used if it’s useful, but otherwise we’ll use what is the best at the time.”

So he’s not currently thinking about NFTs in Artemis, then?

“No, not even thinking about it. Our concern is about getting the engine to a state that we can make things in it and then as I said, Game Two, we’ll test ideas then, but really now not even thought about it. More just getting some fun games made.”

Between the length of time Greene needs to build Artemis and the sheer amount of questions still looming about its final form, Greene and his studio have a difficult road ahead. He’ll need time and personpower, which also means money, and the games industry is currently going through a funding drought amid layoffs, closures, and project cancellations. Greene says his project is fine, having gotten funding for Prologue early on and used it thoughtfully thus far. But that doesn’t mean Artemis is guaranteed. He says they’ll still need people to buy Prologue so they can sustain development long-term.

Still, Greene isn’t daunted by the fact that he’s basically claiming he wants to build an entire second internet in a time of mass game and tech instability. In the same way that PUBG started out as a fairly barebones game but became a smash hit that launched a genre, he believes his new vision can grow to something massive with the help of a creative community. And maybe, he suggests, a successful Artemis could even help prevent the current games industry situation from happening again.

“Games are driven a lot by data points on Excel spreadsheets rather than making fun games and it’s a little depressing,” he says. “So that’s why I want to stick to my vision because I think we need a platform like this. We need a platform where people can just create and not worry that you’ve got an exec team shooting it.

“I want to find the next PlayerUnknown. I was really lucky to have been given this chance and providing people with a platform that can help do that, why wouldn’t I do that? And yes, it’s a big vision, but I’ve got a good team of industry professionals and they don’t think it’s that crazy. So yeah, I’m filled with confidence.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

PlayStation Plus Monthly Games for January 2025 Announced

Sony has announced the PlayStation Plus monthly games for January 2025 will be Suicide Squad: Kill the Justice League, Need for Speed Hot Pursuit Remastered, and The Stanley Parable: Ultra Deluxe.

As detailed on PlayStation.Blog, all three of these games will be available on January 7 for PlayStation Plus members, with Suicide Squad arriving on PS5, Need for Speed racing to PS4, and Stanley Parable dropping on PS5 and PS4.

The big addition here is Suicide Squad: Kill the Justice League, especially after developer Rocksteady just recently confirmed it will be pulling the plug on new content after Season 4 arrives this month. Despite that, there is a lot to look forward to, including a playable Deathstroke, an offline mode, and all the previous seasonal content.

In our Suicide Squad; Kill the Justice League review, we said it is “a repetitive and bland looter-shooter that, despite an engaging story, never stays fun for long enough.”

Need for Speed Hot Pursuit Remastered is the updated 2020 version of the game that was first released in 2010. This remastered edition has enhanced visuals, cross-platform multiplayer, asynchronous competition powered by Autolog, all the DLC, and more.

In our Need for Speed Hot Pursuit Remastered review, we said that, while it isn’t the “most exciting remaster,” Need for Speed Hot Pursuit Remastered is “still one of the best modern arcade racers around – and now it looks even better.”

Lastly, The Stanley Parable: Ultra Deluxe is the “expanded re-imagining” of 2013’s The Stanley Parable, complete with new content, choices, and secrets. There is also improved visuals, accessibility features, and much more.

In our The Stanley Parable: Ultra Deluxe review, we said, “The Stanley Parable still holds up a decade later, and the Ultra Deluxe version essentially adds a whole new game’s worth of additional content to stumble upon.”

For more, check out December’s PlayStation Plus monthly games before they go away on January 6 and why Suicide Squad: Kill the Justice League was one of our biggest disappointments of 2024.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

The Biggest Games Coming in 2025

Happy new year! Welcome to 2025, and congratulations for living through yet another complete rotation around the giant firey gas ball we call the sun. The start of a new year is as good a time as any to take a look at what games are currently on the horizon, so here are the biggest game releases of 2025 that we know about right now!

January 2025

On January 17, Tecmo Koei’s flagship musou series returns with Dynasty Warriors: Origins, its first full-fledged entry since 2018. It will, of course, take full advantage of current gen hardware to flood your screen with enemies that you can plow through while yelling the titular battlecry, “DIE, NASTY WARRIORS!” It’ll be available on PS5, Xbox Series consoles, and PC.

If you prefer to make warriors die in nasty ways from really far away, on January 30 Sniper Elite: Resistance continues the long-running and long-range gratuitous-Nazi-castration-simulator series. This latest installment doesn’t seem to be shaking up the formula too much, but it’s hard to complain about that when the formula involves shooting the private parts off of fascists. Did I mention you can shoot Nazis in the junk? Because you can. That’s on all the Xboxes and PlayStations, plus PC.

February 2025

Is this the real life? Is this just fantasy? Well, none of the above, but it is technically a bohemian rhapsody – Kingdom Come: Deliverance 2 picks up where the first sprawling historical RPG left off, continuing the adventures of Henry of Skalitz, a poor boy with no need for sympathy. And while KCD2’s immersive and historically grounded simulation of 14th century Bohemia is by no means easy come or easy go, the deep role-playing mechanics and massive open-world means you can take Henry any way the wind blows. Doesn’t really matter to meeeeeee. That’s on current gen consoles and PC, launching February 11.

If you like simulated history on a much larger scale and even larger timeframe, Sid Meier’s Civilization 7 drops that same day. When a game franchise has had 7 installments over three decades, it really shouldn’t need much in the way of introduction, but in a nutshell: you’re in charge of seeing a society and guiding its progress through history by Exploring, Expanding, Exploiting, and a 4th X word as needed, which unsurprisingly, can get a bit complicated. That’s out for basically everything, including Linux, but excluding mobile – but that’ll probably come later.

On February 14, Assassin’s Creed Shadows sends Ubisoft’s flagship open-world series into the much-requested setting of feudal Japan. If you can’t decide if you’d rather be a ninja or a Samurai, we have great news: this one lets you do both, thanks to its dual protagonists. That’s on current gen and PC.

If you’re feeling lonesome on Valentine’s day, there’s also Date Everything!, a sandbox dating simulator where you may in fact be able to date an actual sandbox – and if not, there’s 100 other anthropomorphized inanimate objects with which you can become romantically involved, from the windows to the walls – or the floor, anyway – and they’re all fully voice acted. That’s on PS5, Xbox series consoles, Switch, and PC.

On February 18, Obsidian’s Avowed hits Xbox series consoles and PC. This is set in the same fantasy universe as the studio’s isometric Pillars of Eternity games, but this time offers a whole new point of view thanks to its first-person perspective and realtime action combat. It may look like Skyrim, but don’t expect an epic timesink – the devs have said it’s more comparable to their previous sci-fi RPG, The Outer Worlds (which takes around 40 hours to do the main quest and sides), which is great news for anyone who sucks at finishing games.

Speaking of timesinks, if you think it’s time to sink some ships and terrorize the high seas, well you’re in luck because Like a Dragon: Pirate Yakuza in Hawaii is… well, I feel like the title really covers its bases there. This’ll see Goro Majima, the fan-favorite foil and frenemy to the series’ usual protagonists, taking the wheel – somewhat literally – after he gets amnesia and decides to explore a new career as a pirate. Classic Majima. That’s on the Xboxes, PlayStations and PC on February 21.

Pirate Yakuza actually moved its release date up a week to get the hell out of the way of one of the biggest games of the year, Monster Hunter Wilds, which comes to Xbox Series, PS5 and PC on February 28. Again, it’s one of those series that requires little introduction, especially after how many new players got hooked on Monster Hunter World last gen. With Wilds, Capcom is aiming to refine and improve the core experience in a way that satisfies longtime fans and newcomers alike, but also introduce new features that take advantage of current hardware to keep things interesting. Oh yeah, and it also needs to be accessible enough to attract more new players – so, if you’re wondering why this game has taken so long… that might have something to do with it.

March 2025

On March 6, it’s time to buddy up for another co-op adventure from Hazelight, the studio behind It Takes Two and A Way Out. This time it’s Split Fiction, which sees a sci fi and fantasy author getting stuck in virtual reality and undergoing a bunch of bizarre adventures, including but not limited to getting turned into pigs who are subsequently turned into hot dogs and cooked on the grill – though the hot dogs are still playable. Best of all, buying one copy lets two people play online together. That’s on PC and current gen consoles.

On March 25, you can experience the upper-middle-class corner of upper-Middle-earth with Tales of the Shire, a cozy life sim that focuses entirely on ordinary hobbit life. You know, for regular hobbits who just like to garden and smoke pipes and drink brandy and have petty rivalries over trivial neighborhood bullshit, not going on long hikes to throw jewelry into volcanos. Honestly, sounds lovely. Be a shame if this Shire were to be ruthlessly scoured by ruffians in the thrall of Saruman. Anyway, that’s on PS5, Xbox series consoles, Switch, and PC.

If you’d prefer to explore a version of the Shire-like pastoral English countryside that’s been doused in radioactive particles, there’s Atomfall, which as you’ve hopefully put together is taking some cues from Fallout – though as this one leans a bit more into survival than role-playing, I’d say the Stalker influence is also pretty strong. Plus, this is also showing an alternate future in which a major real nuclear disaster went a whole lot worse. That’s coming to everything but Switch on March 27.

To me, DNF has always been short for “Did Not Finish” or “Duke Nukem Forever,” (which they probably shouldn’t have finished.) But to a few million people, it’s shorthand for Dungeon & Fighter, the multimedia universe stemming from the 2005 South Korean multiplayer beat-em-up that was released stateside as Dungeon Fighter Online. In any case, that universe gets a little bigger with the single-player action RPG The First Berserker: Khazan, which hits the Xboxes, PlayStations and PC on March 27 as well.

On March 28, the potential Sims-killer Inzoi hits PC, another South Korean joint which is hands down one of the prettiest video games I’ve ever seen. If this one delivers, I could very easily see it being one of the biggest games of the year. Something tells me that after 11 years, 12 game packs, and 17 expansions for The Sims 4, Sims fans might be in the market for something new and different. And there are a lot of Sims fans out there. That’s on PC at launch, with current gen console versions in the works for later.

April 2025

On April 24, Fatal Fury gets its first new game this century with Fatal Fury: City of the Wolves. And while Terry Bogard, Mai Shirunai and company have kept busy with appearances in other fighting game series like King of Fighters, Street Fighter, DOA, Tekken and Super Smash Bros, this’ll be the first mainline Fatal Fury since 1999’s Mark of the Wolves. Hopefully it’s worth the wait – that’s on both PlayStations, Xbox Series, and PC.

As of writing this article, those are all the major games that have official release dates. But that’s not every game slated for 2025 – there’s plenty more that we’re expecting over the coming year.

Nintendo and Switch 2

By April, we’ll almost definitely know when Nintendo’s next console will be released, but as of right now we don’t even know what it’s officially called. Nintendo has announced that details will be revealed sometime before the end of March 2025, and based on some leaked product listings for third-party accessories, there’s some speculation that it’s targeting a summer release window. Again, this is completely unconfirmed at this point, but it makes sense. The original Switch was revealed in October 2016 and went on sale the following March, and the organic buzz generated by gamers and early adopters made it a must-have item by the time the holidays rolled around.

Whatever this new thing is called, it’ll launch with at least a few games. The original Switch had about ten games available on day one, which sounds underwhelming until you remember one of them was The Legend of Zelda: Breath of the Wild. Another dozen or so games were released over the three month “launch window” following the Switch’s release. Bear in mind, a lot of people were skeptical of the Switch at the time of its launch, including publishers who’d been burned by the Wii U. The Wii had been such a hit that there was initially a ton of support for its successor, and the Wii U’s launch lineup was almost three times the size of what was out for the Switch on day one. Considering the Switch has outsold the original Wii by almost 50 million units, and is currently the third best-selling console of all time, it’s safe to assume that a LOT of publishers will want to get in on the ground floor for whatever’s next – so I have a hunch there’ll be a lot of Switch 2 games.

There are a couple bigger Nintendo games we’re expecting to drop this year. Metroid Prime 4: Beyond was basically just a logo for the better part of a decade, and presumably it’ll actually be a video game at some point in the near future, which is exciting. That’s coming to Switch, but I wouldn’t be surprised if that was one of the big flagship launch titles for the new console, as well – and even if it’s not, the new hardware is supposedly backwards compatible, so I’m sure plenty of people will be playing it on there either way.

Pokémon Legends: Z-A is slated for 2025, which is another entry in the open-world action RPG side-series – Pokémon Legends Arceus took some big swings, but it also made the Switch show its age in some places, so hopefully that can benefit from more powerful hardware – or at the very least, improve on the groundwork laid by Arceus.

Grand Theft Auto 6

A rising tide raises all ships, and new Nintendo hardware will definitely help keep the games industry afloat a bit, but the other big 2025 release that’s sure to make some waves is Grand Theft Auto 6. I don’t need to tell you how much excitement there is for this game. GTA 5 is the second best-selling game of all time, and after a twelve year, three console generation wait, people really, really want to see what Rockstar does next with its signature series. I’m calling it right now: it’ll probably be the best-selling game of the decade, and almost definitely the best-selling game of 2025 – assuming it does in fact come out in 2025. It’s worth noting that practically every major Rockstar release, GTA and otherwise, has been hit by a delay or two. So, fingers crossed we get GTA 6 on time, but also, ya know, expect disappointment and you’ll never be disappointed.

TBC 2025

Now it’s time for the big huge pile of games we’re expecting at some point in 2025, but which don’t have specific release dates yet. This makes it really hard to figure out what order to put them in, and also chances are by the time you’re reading this list a few will have been given release dates or maybe even delayed a year. So just keep in mind this is all subject to change in some way and please don’t be mad at me.

Hideo Kojima fans are eating good in 2025, or at the very least, eating snakes. Metal Gear Solid Delta: Snake Eater, the full modern remake of the fan-favorite third entry in the tactical espionage action series, will be coming to current gen consoles and PC. While Hideo Kojima has had no involvement with it (aside from directing the original) it seems like a lot of care is being taken on Konami’s part to not fuck it up. This showed up in a PlayStation promo that dropped last January showcasing big 2024 releases, and a November 17 release date was briefly leaked by GameStop, but was apparently that was all inaccurate. Nontheless, it seems like we’ll be getting it sooner than later. That’ll be on PS5, Xbox Series consoles, and PC.

PlayStation Games 2025

Meanwhile, Kojima’s next big thing is Death Stranding 2: On the Beach, which drop anchor on PS5 at some point in 2025, and will presumably wash up on PC, Xbox, and maybe even Mac and iOS later on, if the first game’s rollout is anything to go on.

The other big PS5 exclusive we know about right now is Ghost of Yotei, Sucker Punch’s next open world Samurai game. While many games target fall release windows, Sony has the tendency to drop major first-party games earlier in the year. For instance, Ghost of Tsushima was a July release, The Last of Us Part 2 and Ratchet and Clank Rift Apart were both June releases, and God of War 2018 was an April game. Saying that, God of War Ragnarok came out in November, so go figure.

Xbox Games 2025

Sony’s been playing stuff annoyingly close to the chest, but we have a better idea of what Xbox has in the works. There’s Fable, which is dusting off the beloved fantasy RPG series from a few console generations back. This time Playground Games has been given the keys and taken the wheel, if you’ll pardon the expression. Playground is the studio behind the Forza Horizon series – as in, that’s literally all they’ve publicly done, so I’m dying to see their spin on an RPG. I don’t give a shit about racing or cars and can barely drive one in real life, but I somehow sunk 120 hours into Forza Horizon 5 – so if they can make me enjoy something I don’t care about that much, I’m dying to see how they handle an epic fantasy game with wizard stuff and fart jokes and large frogs. That’ll be on Xbox Series consoles and PC.

Another game that probably involves some other large swamp creatures and magic is South of Midnight, which is a southern gothic fantasy action-adventure from the studio behind We Happy Few. That’s hitting PC and Xbox Series consoles.

Hey you know what game looks hella sick? Doom: The Dark Ages. I want to specifically call out that gun that grinds up skulls and shoots them at stuff, because that is so metal it’s just hilarious. And there’s also a shield with sawblades on it, and you can ride a dragon – and Doom guy has a little fur coat? I just love what they’re doing over there at id Software, and each new iteration feels like a more evolved form of the shit I was angrily scribbling in the margins of my math homework in fifth grade. Obviously that’ll be coming to PC and Xbox Series consoles but it’s also going to be on PS5 as well.

Speaking of Xbox-published games coming to PS5, you can expect Indiana Jones and the Great Circle to finally make its way its way to the console with a circle button in the spring. And speaking of Xbox-published games based on Disney-owned intellectual properties, there’s also chance we’ll see Arkane’s Blade game at some point in 2025. That is admittedly a big if – game development is arguably an even slower and more difficult pursuit than ice skating uphill, so I wouldn’t be surprised if the daywalker doesn’t see the light of day until 2026.

Multiplatform Games 2025

And hey, Blade is not the only Marvel game in the works – there’s also Marvel 1943: Rise of Hydra, which is slated for 2025. This is from Skydance New Media, the studio being run by Amy Hennig, who you may know for her work on Uncharted, Legacy of Kain, or Michael Jordan Chaos in the Windy City. This game will see Captain America teaming up with the Black Panther during world war 2 – specifically, Azzuri, who’s the grandfather of T’Challa. This isn’t to be confused with the other Black Panther game being developed by Cliffhanger Games, which seems like it’s probably a lot further out.

A bunch of long-awaited sequels or otherwise new installments in established series are dropping in 2025. Borderlands 4 is the first numbered entry in Gearbox’s looter shooter since 2019, and hopefully a new game generates more interest than that movie adaptation did. That’s on new gen and PC. If you prefer grindrails to loot grinds, Skate 4 is finally expected to enter early access this year – though they actually dropped the number entirely. It’s just Skate now. It’s cleaner. Before you get too excited, thogh, it’s worth noting it’s going to be a free-to-play live service title published by EA, so adjust your expectations accordingly. Meanwhile, Crazy Taxi is getting a similar treatment, and Sega’s arcade/Dreamcast classic is being reinvented as an open world MMO. There have been some rumors it’ll drop in 2025. At least one of these games better have The Offspring on the soundtrack.

If you like sand, well, get excited because we got a couple literal sandboxes on the horizon. There’s Dune: Awakening, the survival RPG based in Frank Herbert’s spicy sci-fi universe – or rather, on the titular planet of Arakkis. Then, there’s Crimson Desert, the single player action game set in the universe of Black Desert Online. Based on all the trees and greenery, Crimson Desert doesn’t actually seem to take place in a desert, but maybe it’s more of a state of mind.

Either way, one game that’s set in the opposite of a desert is Subnautica 2, which will surface in early access in 2025. It’ll have been over a decade since the first game entered early access, and it’s attracted its share of admirers since then, so hopefully the sequel floats their boat.

If you prefer stacking the deck to swabbing it, there’s also Slay The Spire 2, the follow-up to the hit roguelike deckbuilder that debuted way back in 2017. If you’d rather slay some big scary monsters and whatnot, there’s also Hell is Us, which looks like a soulslike, but the jury’s out on whether or not it actually is. It is a third-person game with melee combat and exploration that’ll probably be a good diversion for Soulsborne fans waiting around for whatever arcane fuckery FromSoft is currently cooking up.

Hey would you believe I started writing this article before The Game Awards had aired? Because as it just so happens, the arcane fuckery FromSoft has been cooking up on is Elden Ring Nightreign, a standalone co-op multiplayer roguelike game due out relatively soon. Basically, it’s swapping the plodding grind of the main game for a more streamlined dash to gather runes and gear on a remixed and shuffled map of The Lands Between that gets even freakier when the sun goes down. Oh, and there’s also a rapidly shrinking circle of acid rain to contend with – or ring if you will. So, yes, it’s a little bit Fortnite – but also clearly something else entirely. As much as I love how FromSoft has gradually refined that core Soulsborne experience, this feels like a direct response to the creative ways players have been approaching their games – you know, doing speed runs with DDR mats, or beating the game without jumping or levelling up or whatever, or making mods where every enemy has been replaced by Malenia and stuff like that. Not sure if it’s something I will personally enjoy playing, but I’m dying to see what other people do with it. That’s coming to all the PlayStations, Xboxes and PC.

Bioshock fans have been waiting for a new installment even longer than GTA fans, and while it might not be an official entry in the series, Judas is very clearly a spiritual successor, and it’s being overseen by Ken Levine, the man who first took us to Rapture and Columbia. We’ll supposedly be seeing that in 2025 at some point – and of course, there’s also the possibility that 2K unveils an official Bioshock as well, which we’ve been hearing rumors about for a cool minute now.

Speaking of GTA, if you think Rockstar’s open world crime epic has too much twerking and Tiktok and you’d like your crime a bit more organized, there’s also Mafia: The Old Country – this looks to be expanding on the Olive Garden’s core philosophy of “When you’re here, you’re family” in a big turn-of-the-century Sicilian sandbox. Look for that on new gen and PC sometime this summer. Capisce?

If you like silly first-person RPGs in space with realtime combat and an Arabic numeral 2 in the title, The Outer Worlds 2 is exactly that, which is coming to Xbox series and PC. If you like serious isometric RPGs in fantasy realms with turn-based combat that faithfully recreates D&D’s 5th edition ruleset and a Roman numeral II in the title, Solasta II is also exactly that, which is coming to PC and probably consoles at a later date.

If you thought No Mans Sky had too much sky and not enough mans, well, Hello Games has been hard at work on their next ridiculously ambitious project, Light No Fire, which swaps the deep-space interplanetary exploration for a fantasy realm you can wander around. Oh, and this fantasy realm just so happens to be set on a planet that’s literally the size of Earth (as in, the big rock you’re currently living on), which is still a very large place. If you don’t believe me, go play Flight Simulator. Or just go outside, whichever. Light No Fire’s currently only listed for PC. Oh and hey, if this game isn’t everything you hope it is at launch, maybe give it a minute. If No Man’s Sky has proven anything, it’s that Hello Games will deliver in time, so don’t send death threats if there aren’t enough dragons of something.

If you’re light on zombie parkour games and dying for a new one, well, great news because Dying Light: The Beast is a standalone adventure set in Techland’s undead universe which is slated for a 2025 release as well.

If dying stuff makes you sad and you’d prefer a game with a whole bunch of immortals, you’re also in luck – is 33 Immortals enough? If three’s company, thirty three co-op players is a crowd, but that’s what’s going on in this chaotic multiplayer roguelike from the studio behind Spiritfarter and Jotun. That’ll be on Xbox and PC at some point.

You might have noticed that we haven’t really covered any remasters or re-releases, which was deliberate, but we’re making one exception for Lunar Remastered Collection, which dusts off and polishes up the Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue, which originally released on the Sega Saturn almost 30 years ago. Why are we making this exception? Because Lunar is the all-time favorite game of Amanda Medina, who produced the video version of this article that you can see at the very top of the page. When you produce these videos, you can bend the rules and pick the games.

Long Awaited Games That Might Drop in 2025 if We’re Lucky

There are a handful of games that may come out someday, but which have been getting kicked down the road so many times that it’s sort of a boy who cried wolf situation. In one case, somewhat literally, with Telltale’s The Wolf Among Us 2. That was announced back in 2019, and last we heard it would be out in 2024. But it wasn’t, so maybe it’ll come out in 2025. Or maybe it won’t come out at all! Meanwhile, Ark 2 was revealed in 2020, and it initially had a 2022 release date, but it obviously didn’t hit that. And finally, Vampire: The Masquerade – Bloodlines 2 was originally supposed to be out in early 2020. I did an interview about that game at E3 2019, which feels like a lifetime ago at this point.

Speaking of lifetimes, we’re not getting any younger, so I’m gonna call it there. And yet again, let me emphasize that these are by no means all the games coming out in 2025. And I guarantee you at least one of the games I mentioned will not come out in 2025. If you want more comprehensive and up to date updates on what’s coming out, we make videos about what games are releasing monthly. The second I finish writing this, I’m gonna get started on the script for January’s big games, so keep an eye out for that.

And, also, if you really want to stay up to date on what’s coming out, go check out IGN Playlist. It’s like Letterboxd or Goodreads, but for video games. It has a dedicated app where you can keep tabs on what you’ve played, what you’re playing, and what you want to play someday. Thank you to Logan, who manages the huge database of games that IGN Playlist pulls from. Every time a new game gets announced, he has to update it, and I think this year’s game awards may have killed him.

Daily Deals: Reynatis, Marvel vs. Capcom Fighting Collection: Arcade Classics, Persona 5 Royal, and More

We are only hours away from 2025, so now is the time to score some last-minute holiday deals. Here are the best deals for Tuesday, December 31.

Reynatis Deluxe Edition for $40.80

Reynatis went under the radar for many this year, but it’s a game that is worth your time. Inspired by the iconic Final Fantasy Versus XIII, Reynatis pits Marin and Sari against one another in a major conflict over freedom. The game takes place in Shibuya, allowing you to explore Tokyo while listening to a soundtrack composed by Yoko Shimomura. Kazushige Nojima, the scenario writer for the game, has even expressed interest in crafting a sequel in the future, so this is the perfect time to catch up.

Mario & Luigi: Brothership

Mario & Luigi: Brothership is the first Mario & Luigi title on Nintendo Switch, acting as the first new entry in the series in over nine years. Developed by Acquire, this is the first 3D entry in the series, with plenty of new mechanics to discover. Join Mario and Luigi on this adventure to reconnect the world of Concordia and set sail to many islands on Shipshape Island!

Save 37% Off The HORI Fighting Commander OCTA (Street Fighter 6 Cammy Edition)

If you’re searching for a new fighting game fightpad, look no further than this HORI Fighting Commander OCTA. Compatible with both Windows 11 and Windoews 10, this tournament grade controller features microswitch buttons, a six-button layout, accurate D-Pad, analog slide pad, and more. Plus, this particular model features art of Cammy in Street Fighter 6!

Marvel vs. Capcom Fighting Collection: Arcade Classics for $34

You can score Marvel vs. Capcom Fighting Collection: Arcade Classics for only $34 today at Amazon. This collection packs in seven different titles, including the beloved Marvel vs. Capcom 2: New Age of Heroes. At last, you can play these classic titles on modern platforms.

Apple Watch Series 10 for $359

Amazon has the Apple Watch Series 10 on sale for $359 this weekend, which nets you $70 off this extremely popular device. Series 10 marked Apple’s first wide-angle OLED display on Apple Watch, with the device itself being the thinnest watch yet. If you’re not an Apple Watch owner or someone who has an older model, this is the perfect time to score an upgrade.

Mega Man Battle Network Legacy Collection for $24.96

Mega Man Battle Network Legacy Collection packs in all six mainline Mega Man Battle Network games, with plenty of new features included. You can check out and listen to over 180 tracks of music with the Music Player or even head over to the Gallery Network to view concept art, character sketches, and more. Try out the different filters to customize your Battle Network experience! For $25, you’re getting an excellent celebration of Mega Man, with over 100 hours of gameplay to experience.

Romancing SaGa 2: Revenge of the Seven for $39.99

Romancing SaGa 2: Revenge of the Seven is arguably the best entry point into the SaGa series at this time. Acting as a full 3D remake of the 1993 release, this game features English and Japanese voiceovers, rearranged music, retooled gameplay, and more. If you’re still unsure about Romancing SaGa 2: Revenge of the Seven, you can check out the free demo across all platforms!

Final Fantasy I-VI Pixel Remaster Collection

The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.

Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition for $44.99

If you recently completed the Dragon Quest III HD-2D Remake, this is the perfect game for you. Dragon Quest XI S: Echoes of an Elusive Age – Defintive Edition is the newest mainline title in the series, and there is so much it offers. For many, this is one of the best Dragon Quest games out there, and you can’t go wrong picking this up for only $44.99.

The Legend of Zelda: Skyward Sword HD for $39.99

The Legend of Zelda: Skyward Sword HD is the long-awaited remaster of the classic Wii game. Set at the beginning of the Zelda timeline, Skyward Sword takes Link to the skies as he traverses across the world to save his childhood friend Zelda. You’ll uncover the Master Sword was created as part of this journey, among other things. For $39.99, this is an excellent title to add to your Switch collection.

Persona 5 Royal for $14.88

Walmart has digital Nintendo Switch copies of Persona 5 Royal available on sale for only $14.88. Acting as the definitive version of P5, Persona 5 Royal is one of the must-play RPG experiences of the last generation. This game offers well over 100 hours of content, making this an excellent deal.