Dungeons & Dragons: Dark Alliance Going Offline After 3 Years

While Baldur’s Gate 3 arrived in 2023 as seemingly the perfect Dungeons & Dragons adaptation from tabletop to video game, its predecessor Dungeons & Dragons: Dark Alliance is being shut down and removed from storefronts just three years after it launched.

The game’s Steam page was updated to announce servers will be taken offline and the game removed from sale on February 24, 2025.

“We will be shutting down the Dark Alliance servers on February 24, 2025 and it will no longer be available to purchase starting that day,” reads the note from developer Invoke Studios. “The base game and all DLC are still available to play in offline single-player by anyone who currently owns it.”

Dark Alliance launched on June 22, 2021 as a promised “exciting, action-driven, hack-and-slash adventure filled with iconic monsters, legendary characters, and epic loot,” but was received poorly by players and critics.

“Dungeons & Dragons: Dark Alliance is a tedious co-op adventure with lots of goblins and even more bugs,” IGN said in our 4/10 review, and the game sits at a “mixed” rating on Steam with only 50% of reviews being positive.

Invoke Studios, which was known as Tuque Games at the time but later rebranded, is now working on another entry in the D&D franchise. Details are still slim, but publisher Wizards of the Coast confirmed it as an Unreal Engine 5 title and said it will be “a triple-A game derived from the Dungeons & Dragons universe.”

Wizards of the Coast is all in on D&D video games at the moment, likely due to the astounding success of Baldur’s Gate 3, as five games are currently in development.

Alongside Invoke Studios’ new game comes a D&D survival role-playing game life simulator from the Disney Dreamlight Valley developer, a virtual reality game from the creators of Demeo, a co-op game from Payday 3 developer Starbreeze, and a mysterious entry from Hasbro.

Baldur’s Gate 3 arrived in July 2023 and became the surprise hit of the year, with players obsessing over its seemingly infinite number of playstyles and story outcomes. It was incredibly successful commercially, pulling in $90 million for Hasbro and even more for developer Larian. Somehow, it’s more popular this year than last.

In our 10/10 review, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

CD Projekt Announces Concert Tour for The Witcher 3 10-Year Anniversary

CD Projekt has announced a concert tour to celebrate the 10th anniversary of The Witcher 3: Wild Hunt.

The concert tour features “an innovative blend of cutting-edge visuals and gameplay” that plays alongside the original soundtrack performed by a live orchestra. It kicks off with anniversary concerts in Poland and Boston, Massachusetts in May 2025, before a tour of Europe in the fourth quarter of 2025 and then the U.S. in the first quarter of 2026. CD Projekt’s new U.S. hub is in Boston, which explains why the initial anniversary concert takes place there.

Tickets go on sale soon, CD Projekt said. The full scale of the concert series — as well as ticket information — will be unveiled over time, with more information to be revealed through the official website and newsletter.

Here’s the official blurb:

The experience features select tracks from the game and its expansions, arranged for the occasion by The Witcher 3: Wild Hunt composer Marcin Przybyłowicz, who will also join select stops as a special guest. The live celebration is further bolstered by Polish folk metal band Percival, co-composers of the game’s soundtrack, known for their iconic contributions to the game’s sound. Alongside a skilled orchestra, they will bring to life beloved tracks from Geralt’s journey through the continent.

It’s a busy time for CD Projekt. It currently has 400 developers working on The Witcher 4, the majority of its 650-person total development staff. 64 are working on Orion, the sequel to Cyberpunk 2077, 42 on Sirius, The Witcher game developed by The Molasses Flood, and 18 on Hadar, CD Projekt’s brand new IP. It’s also found time to update Cyberpunk 2077 to 2.2.

The announcement of The Witcher 3 concert comes hot on the heels of CD Projekt’s release of the debut trailer for The Witcher 4 at The Game Awards 2024. IGN has loads of exclusive features on The Witcher 4, including Inside The Witcher 4: CD Projekt Red’s Plans For Its Next Big RPG, The Witcher 4: 12 Vital Trailer Details Revealed by CD Projekt Red, and Why CD Projekt Went With Ciri Over Continuing With Geralt as Protagonist.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Nintendo Game of 2024

2024 will likely be remembered as a transitional year for Nintendo. Last year saw heavy hitters like The Legend of Zelda: Tears of the Kingdom and Super Mario Bros. Wonder while next year is all about the Nintendo Switch 2, leaving this year in kind of an awkward middle ground. Even so, Switch owners still had a ton of great games to play during the aging console’s eighth year on the market as Nintendo somehow managed to publish a game every single month, while third-party and indie developers continued to support Switch with awesome series revivals and clever new ideas.

While many fans were begging to turn the page to the next generation, Nintendo proved Switch still had enough in the tank for one more year with a surprise Zelda game where you actually play as Princess Zelda, our favorite Mario Party in years, and a whole lot more. These are the best Nintendo games of 2024, starting off with the honorable mentions.

Honorable Mentions

A couple of titles just barely missed out making our top tier or picks for the year. For years, the concept of a Paper Mario: The Thousand-Year Door remake felt as mythical and unattainable as opening the titular door itself, but Nintendo finally listened to this RPG’s extremely vocal fanbase and delivered a near perfect retelling of Mario’s iconic GameCube quest. It’s remarkable how well The Thousand-Year Door holds up 20 years later, with its hilarious script, satisfying combat, lovable party members, and memorable locations.

Mario literally climbs the ranks of a pro wrestling league set on a floating island in the sky, and that’s just the setting for one chapter of this epic adventure. And, following the last few Paper Mario entries that traded in unique, original characters in favor of hordes upon hordes of samey Toads, it’s a complete delight to see the slimy city of Rogueport and its surrounding areas peppered with fresh personalities. Simply giving The Thousand-Year Door a gorgeous new coat of paint and sprinkling in a few quality-of-life improvements has instantly placed it on the list of the best RPGs on Switch.

And then there’s Super Monkey Ball Banana Rumble, a stunning return to form for a series that had completely lost its way for the better part of the last two decades. After several misguided attempts to get the monkey ball rolling again, the pieces finally fell into place in Banana Rumble thanks to the tightest controls, physics, and level design the series has seen since Super Monkey Ball 2 in 2003. Tilting the stage to roll your monkey to the finish feels right again, and the new spin dash ability significantly opens up speedrunning and trick shot techniques without feeling like a betrayal to Monkey Ball’s core mechanics like some past gimmicks did.

It doesn’t hold back by the end either, with devilish late-game obstacles that will throw your monkey off the stage dozens of times before you finally break through that sweet, sweet goal. It’s also a fantastic game to play with others, as you can tackle all of Banana Rumble’s 200+ stages in local or online co-op with up to four players. It may not quite soar to the lofty heights of the GameCube originals, but it’s undeniable that Super Monkey Ball is back after years of fall outs, and I’m both shocked and overjoyed I get to say that in 2024.

Runner-Up: Super Mario Party Jamboree

Now we move onto the runner-ups – the games that narrowly missed out on the top spot. First is Super Mario Party Jamboree, one of Nintendo’s finest efforts of 2024, which simultaneously became a go-to multiplayer game on Switch and a standout entry in the longrunning dice-rolling, backstabbing series. It has pretty much everything you’d want from a great Mario Party: a wonderful set of seven boards each with their own unique wrinkles, an incredibly fun and varied set of minigames you’ll want to return to again and again, and a huge roster of 22 playable characters filled with both fan favorites and deep cuts. Plus, if you’ve been on the wrong end of one too many Chance Times or Bowser Revolutions and just can’t take it anymore, the all-new optional Pro Rules offer an alternative take on Mario Party that lessen the luck-based elements and emphasize skill and strategy.

Jamboree is particularly exciting because it’s easily the best original Mario Party game developed by Nintendo Cube, the studio that’s been in charge of the series since 2012’s Mario Party 9. The developers spent years trying to completely transform the Mario Party formula – from putting all four players into a car, to having everyone take their turn at the same time – and it just never really worked. But the Switch era represents a comeback story for the Mario Party series, beginning with Super Mario Party which was a step in the right direction, but still not entirely there. Then, Nintendo Cube returned to the franchise’s greatest hits in Mario Party Superstars, which was a ton of fun, but it wasn’t original content. Finally, the Mario Party comeback arc is complete with new boards, items, and minigames that stand side-by-side with the greats and cement Jamboree as a modern multiplayer classic.

Runner-Up: Lorelei and the Laser Eyes

If you like head-scratching, mind-bending puzzle games like Return of the Obra Dinn and The Witness, then Lorelei and the Laser Eyes is a must-play to add to your Switch wishlist. Created by Sayonara Wild Hearts developer Simogo, Lorelei and the Laser Eyes features the same unrivaled presentation and atmosphere with a tantalizing mystery to match. The story begins with Lorelei arriving at a creepy, surreal hotel and within minutes you’ll be enraptured by unraveling its greatest mysteries and discovering why she was summoned there in the first place. Our reviewer Tom Marks called it “the closest thing I’ve played to a modernization of what a point-and-click adventure could be,” saying “Its story is enticingly fresh, its vibes perfectly eerie, and the desire it evokes to uncover every inch of its intricately interwoven mystery is irresistible.”

It’s also not afraid to scare you. While it never treads too far into horror game territory, it effectively keeps you on edge with a handful of frightening moments as you dive deeper down its ever-expanding rabbit hole. As Tom said, “Lorelei and the Laser Eyes does do a fantastic job of unsettling you as you go, using its beautiful black-and-white visual style with pops of neon to create haunting, abstract imagery that can sometimes be as anxiety-inducing as any monster.” This is one of the best examples of a small developer bringing a brilliant set of ideas to Switch in 2024, resulting in an unforgettable journey that’s not quite like anything else on the console.

Runner-Up: Unicorn Overlord

It’s been a phenomenal year for RPGs, and Unicorn Overlord is a big reason why. This is a superb high-fantasy strategy RPG from 13 Sentinels: Aegis Rim developer Vanillaware, and the developer’s iconic art style is on full display with Unicorn Overlord’s beautifully animated characters and backgrounds, along with some of the most unnecessarily good-looking food we’ve ever seen in a video game. Our reviewer Eric Zalewski said Unicorn Overlord has one of his favorite strategy RPG combat systems ever, praising its unique blend of real-time strategy and turn-based RPG mechanics that result in something entirely new and delightfully deep. You’ll need to expertly maneuver your squads and fully engage with its complex ability system to succeed on the higher difficulties, and our review praised the scenarios you’re thrust into across Unicorn Overlord’s diverse maps, calling the mechanics and gimmicks presented some of the very best in the genre.

Unicorn Overlord’s fairly stereotypical story about a prince fighting to take back his kingdom is immaculately presented across five separate arcs that each add vital context to the tale, with Eric saying, “Rather than lengthy exposition or 30-minute lore dumps, its wonderfully realized world is gradually fleshed out by the people you interact with, providing interesting perspectives as you learn the stories of both your allies and your enemies. Its overarching plot may be rather simple as a result, sticking closely to genre tropes, but when paired with a beautiful presentation, even familiar stories manage to feel fresh.” Unicorn Overlord is a special RPG in a year full of them, and proof that some third-party developers are still bringing the good stuff to Nintendo Switch.

Winner: The Legend of Zelda: Echoes of Wisdom

There were a lot of great Switch games this year, but in the end it’s tough to beat The Legend of Zelda, and Echoes of Wisdom is IGN’s pick for the best Nintendo game of 2024. Echoes of Wisdom marks a lot of exciting firsts for the series: It’s the first new top-down Zelda game on Switch, the first time a Zelda game is played largely without a sword, and most importantly it’s the first time Princess Zelda is the playable character in a mainline entry.

However, this isn’t just a traditional adventure where Zelda simply takes the place of Link. Instead, Echoes of Wisdom carves out its own niche in Hyrule’s history thanks to its central copy-and-paste gameplay mechanic where Zelda can summon Echoes of objects and enemies she encounters to solve puzzles and take down powerful foes in unique ways. From plopping down a bed to restore her health with a quick nap whenever and wherever to finally turning the tables and commanding enemies that have been nuisances for years, there’s no shortage of fun, innovative uses for the dozens of Echoes at Zelda’s disposal. It takes a page from Breath of the Wild and Tears of the Kingdom by setting players loose to find their own solutions, where the only wrong answers are the ones that don’t work. It only took hours after Echoes of Wisdom’s launch to see crazy improvisational combinations surfacing on social media, like tornado beds and crows endlessly chasing after a chunk of meat just out of their reach, leading to a pretty reliable form of flight.

Echoes of Wisdom doesn’t entirely return to the classic top-down setup that a lot of longtime fans miss, but it takes several half steps that bridge the gap between the modern formula and the old favorites. Hyrule is littered with Heart Pieces to find, warm orchestral melodies accompany nearly every step of the journey, and many characters, locations, and other references make Echoes of Wisdom feel like a love letter to cherished Zelda games like A Link to the Past, Ocarina of Time, and many others. With Echoes of Wisdom, Nintendo once again took the Zelda series in a bold, unexpected direction, giving Hyrule’s princess her long-awaited starring role with new gameplay concepts we never could have imagined beforehand, and that’s why it’s our pick for the best Nintendo game of the year.

Let us know what your pick is for the best Switch game of the year, and be sure to check out all of the other categories for the 2024 IGN Awards.

Yakuza / Like a Dragon Dev Seemingly Teases Snoop Dogg Appearance in Project Century

Yakuza / Like a Dragon developer Ryu Ga Gotoku Studio appears to be teasing a Snoop Dogg appearance in its mysterious new game Project Century.

RGG Studio posted a photo of Snoop wearing the distinctive jacket worn by the protagonist in the Project Century trailer. At the same time, studio director Masayoshi Yokoyama posted a photo of himself in the jacket, mirroring the pose of Snoop.

The Snoop photo has the teasing caption “…yet,” while Yokoyama’s, in Japanese, said: “please wait a bit, yeah?” It’s not the tease RGG Studio fans were expecting of Project Century, which appears to be a new series potentially connected to Yakuza / Like a Dragon but set in 1915, given it was only revealed at The Game Awards 2024 a few days ago, but there are some elements which aren’t completely bizarre.

Snoop was also at The Game Awards 2024, for example, where he performed a medley of songs to the developers and press in attendance. It’s therefore likely the photo was taken there, and could be as simple as him liking the jacket and wanting a photo in it.

But this isn’t the first time Snoop Dogg’s name has been brought up in relation to the Yakuza / Like a Dragon series. Following on from Like a Dragon: Infinite Wealth, which featured Danny Trejo as the likeness and voice for villain Dwight Méndez, publisher Sega asked fans which other celebrities they’d like to appear in the series going forward.

Alongside video game adjacent stars such as Keanu Reeves, Mark Hamill, Jack Black, Rami Malek, and David Hayter came other celebrities, one of which was none other than Snoop Dogg. This tease could therefore be the end result of this poll, though nothing is confirmed yet.

Snoop would likely appear as a new character and not just as a cameo of himself, especially if he does show up in Project Century since it’s set 56 years before he was born. Little is known about the game, however, so anything is possible.

RGG Studio fans are already deep in the theorizing phase to figure out what the heck Project Century is, of course, and already have ideas on where it’s set, if it’s connected to the Yakuza / Like a Dragon franchise, who it’s main character is, and if it’s using the developer’s Dragon Engine.

They’ll have to be patient for these answers though. Project Century is probably still a while away given it doesn’t have a title yet, and RGG Studio is currently developing Virtua Fighter 6 and Like a Dragon: Pirate Yakuza in Hawaii alongside it.

It is known for its unbelievably speedy development times, however. In the last five years, for example, its released Yakuza 4 Remastered, Yakuza 5 Remastered, Yakuza: Like a Dragon, Judgment Remastered, Lost Judgment, Like a Dragon: Ishin, Like a Dragon Gaiden: The Man Who Erased His Name, and Like a Dragon: Infinite Wealth, alongside three Super Monkey Ball Games and an enhanced remaster of Virtua Fighter 5. That’s 12 games in total.

In our 9/10 review of the last RGG Studio release, IGN said: “Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn’t just the best turn-based Like a Dragon game, it’s one of the greatest games in the entire series.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Japanese Crime Syndicates Reportedly Launder Money Using Pokémon Cards

The Pokémon Trading Card Game has grown so valuable that Japanese crime syndicates are reportedly using it to launder money.

The former head of a crime syndicate told Shunkan Gendai Online, translated by Automaton, that his organization used Pokémon cards as a means of transporting stolen money abroad.

The cards being so small, literally the size of a regular playing card, but holding so much value allowed them to be easily bought, transported, and sold abroad, the crime leader said. Some Pokémon cards are indeed incredibly valuable. The record holder sold for more than $5 million but even some cards in regular packs are worth hundreds of dollars or more.

The crime syndicate used well-documented methods of finding these expensive cards too, which are usually the ones with lots of shiny foiling. Thanks to this, advanced metal detectors are able to pick up the foiling from outside the pack, or incredibly sensitive scales can pick up incremental increases in weight.

This allows the crime syndicate to buy packs in bulk using their illegaly obtained cash, open all with actual value, and then re-sell the remaining ones at cost.

Perhaps inspired by Team Rocket, Pokémon cards and crime have long gone hand-in-hand, though plain theft appears to be at the forefront of criminals’ exploits. Tokyo police reported an unprecedented number of trading card thefts in the latter half of 2022, and there are many high profile examples making headlines.

An independent gaming store in Minnesota reportedly had around $250,000 worth of Pokémon merchandise stolen in February 2022, for example, and one month later, again in Tokyo, a man was arrested for allegedly launching a literal heist in order to steal the treasured cards.

Making the most of a bad situation, a trading card shop in California also posted a video of thieves who stole 35,000 Pokémon cards from them in January 2024 and mocked them for not knowing what to take.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Pokémon TCG Pocket Gets First Major Update as Mythical Island Expansion Drops

Pokémon Trading Card Game Pocket has received its first major update alongside the release of the Mythical Island Themed Booster, which adds 86 new cards to the game alongside new missions and rewards.

Mythical Island arrived today, December 17, and as a Themed Booster is a smaller set compared to the debut Genetic Apex, which includes 286 cards. Developer Creatures Inc. has still added myriad new missions and solo battles for players to interact with though, which somewhat recreates that opening day feeling of the digital trading card game.

There are plenty of special cards added with Mythical Island too, which despite adding 86 cards total officially caps out at 68 cards. This means there are 18 of the “secrete” alternate art cards, including one immersive and one crown card.

On the mission front, Mythical Island Dex Missions have been added which, just like Genetic Apex, reward players with special shop tickets for collecting five, 10, 15, 20, 25, 30, 35, 40, 50, and 60 unique Mythical Island cards. These can be used to redeem a Mew icon.

Deck Missions are added too, rewarding players with Rental Decks for collecting some of the major new cards available in Mythical Island including Celebi ex, Gyarados ex, Mew ex, Aerodactyl ex, and Pidgeot ex.

Finally, Themed Collections are also updated for Mythical Island. A variety of missions here reward different items for collecting, well, themed collections of cards, such as the Flower Travelers mission tasking players with collecting the three flower Pokémon in the Florges evolution line.

Solo Battles at the Step-Up and Expert tiers have also been updated with new challenges. Eight new Step-Up Battles have been added for Mythical Island decks, with players able to take on the second most challenging versions of decks such as Celebi ex and Mew ex to earn rewards such as pack hourglasses.

Another eight decks are added at the Expert Battle tier, which each reward seven Pack Hourglasses upon completion. The Step-Up Battles offer five, so a total of 96 Pack Hourglasses are available in solo battles alone, letting players open eight booster packs at no cost. This comes on top of 12 Pack Hourglasses that Creatures Inc. offered as free gift to all players.

As for Wonder Picks, these now appear to only serve Mythical Island packs and no longer Genetic Apex, though it’s possible the new set is just dominating the random selection since the majority of players are presumably opening it on launch day.

Other changes to the game will emerge over the coming days, as the 86 new cards are slotted into the meta and shake up the player versus player scene. A new Vaporeon card is already threatening to make Misty even more powerful, while Aerodactyl ex may lead Pokémon TCG Pocket’s first control deck by stopping players evolving their Active Pokémon.

Pokémon TCG Pocket arrived October 30 and is a certified hit for Creatures Inc. and The Pokémon Company, having earned an estimated $200 million in its first month across more than 60 million downloads.

This huge amount of money comes as Pokémon TCG Pocket follows the standard mobile and free to play game model, flooding players with rewards in the first few days before soon drying up, with spending real world money the only real way to re-experience that early thrill outside of the occasional set drop like this.

Completing Genetic Apex, the first set of cards which totals 226 officially but also contains 60 rare alternate art cards, will take players not spending money around two years according to one estimate, while those looking to make it rain can wrap up the collection after dropping around $1,500.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Borderlands 4 Narrative Director Remains ‘Firm’ in His Criticism of Borderlands 3’s ‘Overabundance of Toilet Humor’

Borderlands 4’s narrative director has hinted at a cut-back on the toilet humor the series is famous for.

Gearbox’s Sam Winkler tweeted to say he remains “firm” in his criticism of Borderlands 3’s “overabundance of toilet humor.”

Then, responding to a user who joked that they wouldn’t be able to use “the poop poop farty 4,000 while doing a mission to clean up porta-potties with my companion skibidi toilet!?!?!?” Winkler said: “I’m not gonna say there’s no toilets but if the word skibidi ships in the game under my watch I’m gonna cry real tears.”

The Borderlands series, which began with the first game’s release in 2009, is known as much for its humor as it is its loot-driven gameplay. The tone of the jokes have remained relatively consistent throughout the franchise’s run, which takes in 2012’s Borderlands 2, 2014’s The Pre-Sequel, and 2019’s Borderlands 3. Indeed, toilet humor has served Borderlands well so far, with total franchise sales now up to an impressive 81 million copies. But the debut teaser trailer for Borderlands 4 suggested a darker tone this time, and the latest trailer, unveiled at The Game Awards 2024, reinforced this shift.

The TGA 2024 trailer showed snippets of first-person shooting and a few returning characters, including Claptrap.

Here’s the official blurb from Gearbox:

Revealed at The Game Awards, a new trailer introduces The Timekeeper, a ruthless dictator who dominates the masses from on high. A world-altering catastrophe threatens his perfect Order, unleashing mayhem across Kairos, the most dangerous planet discovered so far in the Borderlands universe.

Borderlands 4 is the most ambitious Borderlands to date, lovingly hand-crafted by the development studio that first forged the looter shooter genre. The title evolves the series’ gameplay and storytelling in new ways while delivering on the quintessential Borderlands experience fans know and love, including:

Intense action, badass Vault Hunters, and billions of wild and deadly weapons on an all-new planet ruled by a ruthless tyrant.

The deepest and most diverse Vault Hunter skill trees of any Borderlands title yet, giving players an unprecedented level of expression through their builds. Paired with the most expansive loot chase yet, players will have all the tools they need to seek out and perfect the build that best matches their style.

Players will be able to seamlessly travel between zones and become immersed in a more dynamic world featuring events and discoverable side missions that encourage and reward exploration.

New traversal mechanics add to the exploration for loot and add new dimensions to combat. A vehicle that can be summoned almost anywhere will have players racing across the beautiful vistas of Kairos in style.

Fight solo or in co-op with up to three other players in this immense sci-fi adventure, packed with free-form combat and exploration, pulse-pounding boss fights, infinitely varied loot drops, and an eclectic cast of unforgettable characters new and old.

“Borderlands 4 is about freedom and being badass,” said Gearbox boss Randy Pitchford. “This is by far the biggest and most insane world we’ve ever made – it’s overloaded with jerkface ratnozzle scrote monsters that need to be put down with the most over-the-top hardcore nuts op guns and loot in any game ever. Oh, and the story also seriously kicks ass!”

Borderlands 4 is set to launch at some point in 2025, and comes after the disastrous launch of the Borderlands movie.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Catly Creator Says Game Has No Generative AI, No Blockchain, and No NFTs

The developer of recently-announced virtual pet simulator game Catly has responded to allegations that the game’s trailer and marketing was produced using generative AI, saying that no such technology was used in its announcement at The Game Awards, nor in the game itself.

In a statement shared with IGN, a PR representative authorized to speak on behalf of developer SuperAuthenti said that generative AI was not used to produce the trailer, nor the game. Furthermore, the representative said the developer was “very surprised by such speculations,” adding that “We do not think there are any existing AI tools that can produce a video like that. Industry experts have echoed this opinion.”

The PR representative also showed IGN a version of the trailer from The Game Awards that showed in-progress shots interspersed alongside the final version, which did seem to confirm the lack of AI use in the actual trailer production.

Additionally, the PR representative said that other allegations suggesting that Catly was a blockchain game were similarly unfounded. They said that there has been “zero blockchain technology” involved in Catly or the company behind it, SuperAuthenti, and similarly there are no NFTs. “Our company/project has never issued any blockchain currency and any NFTs. Our company does not and has never owned any blockchain currency and NFTs.”

The spokesperson confirmed to IGN that Catly is being made in Unreal Engine 5, and said the developer uses “various software” to produce hyperrealistic fur and hair.

Assertions that Catly was using generative AI technology began to circulate almost immediately after its trailer debuted at The Game Awards last week. The trailer itself featured hyperrealistic cats with brightly colored fur and features bounding around a fantasy playspace and interacting with a human wearing various detailed, high fashion outfits. The art style present was flagged by many critics as reminiscent of the hyperrealistic style often produced by generative AI. That said, Catly’s statement is consistent with the current reality that game trailers of this quality are not within the reach of current generative AI technology without significant, obvious artifacting and other issues.

However, others pointed out that while the trailer may be legit, the other aspects of Catly’s promotion are still giving some off vibes. For instance, the game’s Steam description awkwardly reads, “A Cat Open World, with Beautiful Cats. Hyperrealism, Actions, Cuddle, Speed, Islands, Fashion, Dreams, Snow, Robots, Plants — all with and via Cats.”

And a few of the game’s promotional art pieces had odd details similar to AI artifacting, such as the odd paws and nose of this cat:

And the text on the wall inside the right-hand side of the building in this image:

Others unearthed more images from the official Catly website that appear to raise even more questions about their veracity. Notably, the Catly website was down as recently as Friday, and remained offline over the weekend through today when we reached out to SuperAuthenti to ask about it. The website has since been reinstated, but a number of the old images have been removed.

While SuperAuthenti confirmed to me that it did not use generative AI in either the trailer or the game itself, it did not respond to my question about its promotional images on Steam or on its website.

As for web3, speculation of the game’s ties to the technology surfaced as individuals unearthed the studio co-founder, Kevin Yeung’s, ties to other blockchain games. Additionally, the game’s Steam page features a glowing quote from League of Legends and Arcane producer Thomas Vu, who himself is a prominent web3 investor. However, it also contained a quote from Hearthstone and Marvel Snap creator Ben Brode, who has taken to Bluesky to say that he’s heard nothing about either AI generation or web3 involved in Catly, and that his interest is sincere. “I saw 20 [minutes] or so of gameplay footage a few months back and thought it looked cool so they asked me for a quote,” he wrote.

For now, it does seem that SuperAuthenti is telling the truth about the Catly trailer at The Game Awards, though the question of whether or not, or how much, generative AI has been used in Catly’s overall development and promotion remains to be seen. Generative AI is becoming an increasingly popular tool for game companies, too. Call of Duty reportedly sold an “AI-generated cosmetic” for Call of Duty: Modern Warfare 3 in late 2023, and fans accused Activision of using generative AI again for a loading screen this year. EA said in September that AI was “the very core” of its business.

Unfortunately, as the technology becomes both more prevalent and more complex, it seems likely it will become increasingly difficult to tell the difference between AI-generated and human-crafted work. In Catly’s case, we’ll have to wait for 2025 to find out more about what exactly is behind those hauntingly rainbow cat eyes from the trailer.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Tekken 8’s Final Fantasy 16 Collaboration Has Roots That Go Back Decades

It’s fitting that in the year of the 30th anniversary of the original PlayStation, two of the console’s biggest franchises — Tekken and Final Fantasy — are collaborating once more. The two names are nearly synonymous with the PlayStation brand, and more than that share a development history not many know about.

“I guess we can talk about [it] now since so much time has passed. Back around Tekken 3, a lot of our staff left the team and actually went to Square,” Tekken executive producer Katsuhiro Harada reveals in a sit down interview with IGN. Given Tekken 3 was in development during 1995 and released a year later, there were likely several ex-Tekken staff lending their 3D development skills to what would likely have been the only Final Fantasy game in production around then: the seminal PlayStation RPG, Final Fantasy 7.

“We’re both titles that were synonymous with PlayStation and also the kind of high-level 3D graphics [both series had] at the time were similar,” Harada continues. “And although we were making different games at that point, [the ex-Tekken developers] were still our friends and people we worked really closely with. So [at the time I thought] it would be interesting if we could work together again sometime in the future. It just turned out that it took a lot more time than I initially thought.”

So here we are, decades later and the Tekken and Final Fantasy brands are going head-to-head on friendlier terms. Clive Rosfield, the protagonist of Final Fantasy 16, will be the latest guest character joining the Tekken roster. He’s only the second Final Fantasy character to ever join Tekken, following after Final Fantasy 15’s Noctis, who made an appearance in Tekken 7.

You might be surprised to hear that this collaboration between Final Fantasy 16 and Tekken 8 began much earlier than expected. So early, in fact, that Final Fantasy 16 was still in the middle of development when Tekken series producer Katsuhiro Harada reached out to FF16 producer Naoki Yoshida about a potential collaboration. Yoshida invited Harada and Tekken 8 director Kohei Ikeda to Square Enix to play an in-development build of the game and the foundations were laid for the crossover.

Developed by the team responsible for the massively popular Final Fantasy 14 MMORPG, Final Fantasy 16 is a stark departure for the series as far as gameplay goes, eschewing any kind of turn-based combat in favor of real-time action where Clive can wield his sword and chain combos together. Final Fantasy 16’s more action-forward direction meant that Clive could fit seamlessly into Tekken. His combo-heavy attacks and ability to channel the powers of different “Eikons” — powerful familiars like Ifrit, Phoenix, and Titan — ensures a fairly diverse kit for his Tekken 8 appearance..

“We wanted to make sure that all of the Eikons were available in some way while playing [as Clive in Tekken 8],” says Ikeda. Expect to see Clive use various elemental abilities such as wind, lightning, ice, fire, and more.

While fans of Final Fantasy 16 will find Clive has access to a lot of the same abilities in Tekken as he does in his own game, there were some changes made to the character. Namely, his character model.

“The director of the Final Fantasy team told us that he would like us to adjust Clive’s frame a bit because our characters are quite beefy,” Ikeda recalls. “So we did adjust his legs and lower body to make him more in line with our fighters when they’re both on the same screen at the same time.”

So Clive hit the gym for Tekken, but in payment for those new pecs he did have to make some sacrifices elsewhere. “It’s funny that although he’s gotten more muscular, his sword has shrunk in size because in a fighting game, it would give him way too much of an advantage if the sword was as big as it is in the original game,” Harada adds.

So I guess that means no chance of Cloud and his colossal Buster Sword joining Tekken, then? Well, don’t think so fast. According to Harada, the Tekken team is not limited to just one character from Final Fantasy. He says it “might be cool if we had two,” but for now it’s not something in the cards.

It’s been quite the journey to see games like Tekken and Final Fantasy evolve alongside each other, and now to see them crossover like this. While neither franchises are strictly exclusive to PlayStation anymore, their association with the brand means both Tekken and Final Fantasy feature prominently in our Top 100 PlayStation Games of All Time list.

So of course we had to ask the Tekken developers: “What is your favorite Final Fantasy video game?”

“I actually learned Japanese by playing through the Japanese version of Final Fantasy 7. I think my girlfriend at the time hated me for asking me so many questions about stuff,” joked producer Michael Murray. “But if I had to pick one with memories and everything involved, it’s probably [Final Fantasy] 11 because I think it was around Tekken 4 everyone on the team would wake up early and not go to work yet and we’d meet up online in FF11 and play for a bit.”

For Tekken 8 director Ikeda, he says his favorite is Final Fantasy 4 as he enjoyed feeling the series change to be “more narrative-based. It followed the main character Cecil and his transition from the Dark Knight to a paladin.”

For Harada, Final Fantasy 4 is also a favorite but, from a personal perspective, there’s just no comparison to the iconic entry: Final Fantasy 7.

“There’s so many scenes in the game I can still remember to this day,” Harada says. Perhaps his colleagues working on that title helped make that connection feel even stronger, and being able to return the favor with Clive in Final Fantasy XVI is thanks for those memories.

Matt Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

The Best PC Game of 2024

The PC is arguably the definitive gaming platform, deeper and broader than any of the bespoke boxes you stick under your TV. It has become a catch-all for multiplatform games, an inevitable second home for first-party console exclusives, and a bastion for smaller games that may not be able to develop ports. It’s also a destination of its own for unique, mouse-and-keyboard-driven genres that just aren’t quite as comfy to play while sitting on a couch, while also being the place for portable-friendly games thanks to the likes of the Steam Deck. Unsurprisingly, it meant we had a lot of games to pick from when it came to crowning our 2024 PC favourites.

While plenty of incredible games came to both the PC and other platforms this year, our picks for the best PC games of 2024 stand as a mix of impressive experiences across multiple genres – some of which you simply can’t play with a controller in your hand. There’s the intricate, automated empires of Satisfactory; the exquisite puzzle design of Animal Well; the just-one-more-round compulsion of Balatro; the thrilling detective work of The Rise of the Golden Idol, and more besides.

But only one can be crowned the best PC game of 2024. What did the IGN team judge to be the most worthy? Let’s take a look at the results…

Honorable Mentions

With so many excellent games to choose from this year, the spread of votes for the best PC game was understandably broad. The varied taste of the IGN team meant that several games picked up a strong number of votes, but sadly not enough to secure a podium finish. Of those games, the two that only just missed out were 1000xResist and The Rise of the Golden Idol.

Plenty of games tell a compelling story, but it’s the way 1000xResist tells its story that truly stands out. It is a confident and moving tale that isn’t afraid to get deep, blending surreal concepts with emotionally charged deconstructions of the human condition in a manner reminiscent of games like Nier: Automata. Thanks to its narrative-first design being something of a first cousin to visual novels, 1000xResist’s story is able to double down on delivering ideas and plot in innovative ways that raise the bar for its genre.

A follow-up to 2022’s breakout detective game, The Rise of the Golden Idol continues to impress by empowering you to solve its crimes with hands-on detective work. Set in the 1970s, it presents multiple diorama-like crime scenes in each chapter, demanding you to gather clues via close observation and then piece together exactly what happened. Rarely are the actual events as simple as they seem, and the truth can only be deduced from spotting minor things such as an empty gun chamber or the hidden subtext in an angry note. It’s a “puzzle” game that’s not simply about finding the right button to push, with an artistic presentation uniquely its own.

Runner-Up: Animal Well

2D pixel art platformers can feel like they are a dime a dozen these days, but Animal Well is different. That may sound like a cliche setup, something you’ve heard before about plenty of other games, but it really is true here. Animal Well wears the skin of a puzzle-driven metroidvania while also twisting all the usual trends that come along with that structure.

You aren’t fighting your way through waves of enemies or upping your missile capacity here, in part thanks to Animal Well’s almost complete rejection of violence. Instead you’ll find bubble-blowing wands that can produce floating platforms, frisbees that can tame ferocious dogs, and firecrackers that illuminate the dark to reveal the hidden platforming challenges ahead.

The real joy of Animal Well, though, is realising that there’s far, far more to each item than their obvious use. And then you begin to realise that there’s far, far more to each location than the obvious objectives. And as you begin to peel back the layers, you soon discover that what initially appeared to be a five-hour metroidvania is instead a gargantuan puzzle with enough secrets to discover that they could fill an actual well. It’s an innovative and endlessly enticing take on otherwise well-worn territory.

Runner-Up: Satisfactory

After nearly five years in Early Access, Satisfactory’s 1.0 update arrived this year to cement it as one of the absolute best automation games around. It’s a game all about building assembly lines and laying down endless miles of conveyor belts, which is much more of an immense joy than it may initially seem. The subsequent tech climb that sees your factories become faster, more efficient, and inevitably more complicated always keeps you looking forward to that next big breakthrough.

The sight of spaghetti-like factories that span a thousand acres can seem intimidating at first, but don’t let that put you off: Satisfactory’s well-constructed web of objectives helps you build confidence in your engineering capabilities. Within just a few hours you’ll have graduated from novice conveyor belt enthusiast to an automation veteran, capable of troubleshooting catastrophic malfunctions as if they were minor inconveniences.

But while the factories are your primary concern, Satisfactory is much more than the end result. This is also a Minecraft-style open world in which you must delve into caves, survive deadly gas clouds, and stripmine rock formations in order to gather the materials needed to both fund and fuel your colossal creations. Throw in a few friends working together in co-op to pave over every inch of green on this detailed alien world and you’ve got a recipe for “blink and an hour has passed” captivation that rarely quits.

Runner-Up: UFO 50

UFO 50 is an almost incomprehensible achievement. The concept of an old-school gaming system being miraculously unearthed and made available today is a cute one already, and I wouldn’t blame you if you assumed the catalogue of 50 games that came with it were largely just quant minigames that make for an amusing but fleeting distraction. But that’s simply not the case.

Each and every entry in this library is essentially the size of an entire retro game of its own, many of which would have surely been standout hits in their era if they actually existed at that time. But this isn’t a collection of games made in the 1980s, and the deeper down the rabbit hole you go the more obvious that becomes. The games of UFO 50 are smart. Like, modern day indie darling smart. Each one weaves excellent new ideas into the canvass of a retro classic, resulting in games that feel like toys of yesteryear but play like a 2024 Steam top-seller. Echoes of No Man’s Sky, Hotline Miami, Into The Breach and more can be found between the scan lines, but each game is more than just a de-make of its inspiration. UFO 50 is essentially a playable examination of the past and present of video games.

There’s just so much to dig into here, with an almost alarmingly consistent level of quality. UFO 50 could have been half as big as it is and it still would have been impressive – instead, it’s borderline stunning.

Winner: Balatro

If you’ve already played Balatro, you probably understand why it’s here. In fact, odds are good you might still be playing it right now. And if you haven’t, I’d recommend you do, but the kinder thing might be to tell you to run. Because once you’ve jumped into its smart mix of roguelite deckbuilding and digital poker, you might find your free time slipping away and the sun creeping up during what was supposed to still be night. But then again, it sure is worth it.

There’s something about Balatro that effortlessly hooks you, the “just one more turn” syndrome distilled into its purest form. Everything about its fairly simple presentation is tuned perfectly to be endlessly satisfying, bringing delight or destruction with every card you play. While on the surface it’s a poker game that’s approachable for anyone who can tell their flushes from their full houses, don’t be fooled into thinking you need to know the rules of the classic casino game to play. In fact, this isn’t actually poker.

Balatro is an entirely original idea, and while poker hands may be at the centre of the screen, the real centre of the experience is building wild game-breaking decks that can send your score multiplier skyrocketing. Each round allows you to tweak and improve your collection of cards, switching out suits to more easily achieve better hands, or using celestial powers to assemble literal wildcards. The options are unbelievably deep for those who then want to break the intuitive tropes open with smart modifiers – you may have put together a four-of-a-kind in your day, but play a five-of-a-kind for the first time and you won’t ever want to go back.

This is the truly impressive trick of Balatro, making you think you know what it’s doing at every step of the way, then teasing you in deeper as more game-shifting Jokers are discovered, more decks are unlocked, and the scores you consider impressive start stretching from the thousands into exponents so large you need a degree to decipher them. Wrap that up in a lo-fi presentation as deceptively well designed as the card game it houses, and you’ve got a game we’re undoubtedly going to be playing for years to come.