Where to Buy a PS5 on Black Friday

Even though there’s still a few days to go before the actual day, Black Friday deals are in full swing at a variety of retailers. If you’ve been hoping to pick up a PS5 this year during the sale event, you’re in luck! Consoles are available at a variety of retailers at the moment. There’s even a selection of console bundles for them that are on sale for Black Friday, including for the new PS5 Slim, which you can find detailed below.

Where to Buy a PS5 on Black Friday

If you’re looking to buy a standard PS5 console, you can find it at the links below on Amazon, Best Buy, Walmart, and GameStop. This will run you $500 for the disc edition, but gets you the console and a controller so you can start playing right away.

PS5 Console Bundle Black Friday Deals

If you want a standard, non-Slim bundle deal on the PS5, you can find the Spider-Man 2 PS5 bundle at Amazon and Walmart right now for $499. That’s 11% off its usual price of $559.99, and well worth it for what you’re getting.

Where to Buy a PS5 Slim for Black Friday

If you’re hoping to get your hands on the new PS5 Slim, there are a few different ways that you can. Alongside being able to pick it up on its own at PlayStation and GameStop, there are a couple of PS5 Slim bundles available for Black Friday that are worth picking up. Those come bundled with either Marvel’s Spider-Man 2 or Modern Warfare III.

PS5 Slim Bundles

If you’re curious to see more PlayStation 5 deals – and there’s plenty to look through – make sure to check out our roundup of PlayStation and PS5 Black Friday deals. Not only will you find the excellent console bundle deals in there, but also sales on games, DualSense controllers, and more. For more information about Black Friday in general, visit our Black Friday deals hub page to learn more about what’s still to come this week.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Mario’s Accessibility is Simply Wonder-Ful

I grew up playing a variety of Mario games. From turn-based RPGs, to racers, to classic side scrollers, my Nintendo libraries always included Mario. At a young age, I rarely struggled to complete some of the hardest levels in games like Super Mario World. Each finished stage acted as a testament to my overall strength and energy levels. Yet, as I grew older, my disability prevented me from fully enjoying traditional side-scrolling Mario. That is until the release of Super Mario Bros. Wonder.

While it’s true Mario games are inherently designed for audiences of all ages, collectibles, bonus levels, and even timed challenges are meant for players with a greater understanding of mechanics. Individuals need precision with their movements, while simultaneously paying attention to the available time constraints of each course. They provide an immense challenge, but often create such inaccessible barriers for players with varying disabilities. For this Access Designed, I want to explore the overall physical accessibility of Wonder, while also acknowledging Nintendo’s commitment to creating accessible games through inclusive designs.

While it’s true Mario games are inherently designed for audiences of all ages, collectibles, bonus levels, and even timed challenges are meant for players with a greater understanding of mechanics.

Wonderful Mechanics

Before I begin, I would be remiss if I did not discuss the Settings menu within Wonder. Players have the capability to activate motion controls, deactivate rumble, and even alter the buttons and motions they use to run, jump, and ground-pound. While not as robust as other games with dozens of accessibility features, being able to select these options provides some level of choice and prevents physically disabled players from needing to alter their Switch controller settings for a specific game. I want to be able to comfortably control my experience with every game. And for the first time with Mario, Wonder lets me decide how to play.

Wonderous Designs

As a company, Nintendo is often met with controversy within the disability community. Its systems traditionally include inaccessible gimmicks like forced motion controls, and its games often lack extensive features and options like Xbox and PlayStation games. However, from an inclusive design perspective, Nintendo often leads in innovation.

With Wonder, you no longer need to compete against timed levels. Indeed, the biggest inclusive design with this side-scroller is the removal of the dreaded clock because previously, Mario games always included a time limit with each stage, providing little room to rest or recover stamina after extensive play sessions. Further, timed levels would add unnecessary stress for cognitive disabilities, especially if a stage featured hidden collectibles. In Wonder I regularly had the opportunity to simply put down my controller for several minutes without fear of losing a life because I ran out of time. Rather, I could exclusively focus on platforming and finding treasures.

Beyond the lack of time, Wonder offers several character choices which drastically mitigate physical exertion, namely with enemies. If there are too many monsters in a level, or if I’m too tired to consistently jump on and attack minions, I can simply play as Yoshi or Nabbit. These heroes only lose a life through environmental obstacles like pits or lava, meaning I don’t need to be precise with movements around foes. At their core, Mario games are about platforming. Yes, the enemies add nuance to each stage, requiring individuals to think about jumping on monsters to reach specific areas. But if I’m too exhausted, I can focus exclusively on reaching the next platform to complete the course.

Inclusive design is the concept of providing accessibility without settings in a menu, and Wonder’s biggest inclusive design feature by far are the badges. Badges provide unique boosts to specific actions like jumping or dashing, or even grant players items like Elephant Fruits and Fire Flowers. If I’m playing a particularly challenging platforming level, I can simply equip the Safety Bounce badge which saves me once if I accidentally fall into a deadly zone. Or if I want more of a grace period between jumps, I choose the Floating High Jump badge which lets me temporarily float through the air after a jump.

Not all badges are beneficial for my needs, nor are they provided from the start of the game. Many need to be unlocked in the overworld map with Wonder Seeds, and then players must complete a tutorial or course to permanently unlock them. Would it be nice if some badges were automatically unlocked? Absolutely. However, the capability to complete levels without time limits, select characters that are immune to enemy damage, and even equip a badge that grants special powers is the truest definition of inclusive design. None of these options are forced or locked away in a menu. Disabled players have the freedom to complete the game in a way that is both accessible and enjoyable.

To coincide with everything I listed above, Wonder includes one more inclusive design feature in the form of multiplayer. When playing with friends or even strangers online, it’s entirely possible to continuously fail platforming sections without losing a life. When knocked out, your character appears in a floating bubble for five seconds. If touched within those seconds, no penalty is given. Players can simply resume the stage from the point of retrieval. If I struggled with a particular level, I would simply ask my friends to play and stick by me as I pushed through the course. While it’s unfortunate that others can’t actively complete a stage for you, there’s no pressure of losing lives when playing with others. Further, the above points still apply – even in a multiplayer lobby, I can equip a badge or select Yoshi or Nabbit.

Inclusive design is the concept of providing accessibility without settings in a menu, and Wonder’s biggest inclusive design feature by far are the badges.

I love Wonder. It’s arguably within my top five accessible games released this year. It’s by no means perfect but it offers a level of accessible and inclusive choice often reserved for games like Pokémon. As my disability progressed, I feared losing access to some of my favorite franchises. For the first time since the release of New Super Mario Bros. U in 2012, I find myself actively wanting to play a Mario game. Nintendo games may lack extensive menus, but in terms of inclusive design, they consistently transform inaccessible titles into magical, wonderous adventures.

Grant Stoner is a disabled journalist covering accessibility and the disabled perspective in video games. When not writing, he is usually screaming about Pokémon or his cat, Goomba on Twitter.

Lethal Company, Steam’s Latest Hit, Reaches 100,000 Concurrent Players

Steam’s latest hit is a cooperative horror game about scavenging derelict moons called Lethal Company, and its now reached more than 100,000 concurrent players.

Developer Zeekerss posted on X/Twitter to celebrate the achievement, below, revealed by player tracking website SteamDB. “While I was asleep Lethal Company passed 100,000 concurrent players,” they said. “Unbelievable, thank you for playing. Releasing updates for this game will be very fun.”

Lethal Company released in Steam Early Access on October 23 and steadily increased in popularity until last week when it spiked. Sitting at a peak of 47,933 on November 14, Lethal Company’s numbers grew every day before jumping from 60,838 on November 17 to 88,751 the next day. It crossed the 100,000 mark on November 19 and hit its current all-time peak of 115,050 today, November 20.

Steam users are enjoying it too, with Lethal Company currently holding an “Overwhelmingly Positive” rating on the platform. “Haven’t laughed so hard in any game basically ever,” said Froegerer on Reddit. “Decent game loop after the initial novelty wears off also. Creator updates almost bi-weekly with new mobs and items. Really fun game.”

Players take on the role of a contracted worker for the Company who must collect scrap from abandoned moons to meet its corporate profit quota. Suit customisation, ship decoration, and bestiary filling are all features too, though players should keep in mind its origins as a horror title. Per Lethal Company’s synopsis: “Never miss the quota.”

As mentioned by Zeekerss and the Reddit user, updates will be released regularly, in part due to it still being in Early Access. 2At this stage I’m confident you will have a good time with Lethal Company, but there are still many ideas and features I have in mind,” Zeekers said on the Steam page. “I also need your feedback to help tune the game’s difficulty and balance. Lethal Company is ‘finished’ but still far from realizing its potential.”

For those playing already or looking to get into Lethal Company, check out IGN’s guide.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Microsoft Snaps Up Highly Rated Steam City Builder Against the Storm for PC Game Pass

Against the Storm leaves early access next month with a 1.0 update that adds a new game mode, publisher Hooded Horse has announced.

Not only that, but Microsoft has snapped up Eremite Games’ roguelite city builder for PC Game Pass. The 1.0 release date is set for December 8, which is when Against the Storm launches on the Microsoft Store as well as PC Game Pass.

Against the Storm is described as a “dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains”. As the Queen’s Viceroy, you lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization’s last survivors.

The new game mode is called Queen’s Hand, a “specially crafted challenge for experienced Viceroys”, with unique rules and rewards. In this mode, players have only one Cycle to reforge the Adamantine Seal — the game’s hardest challenge.

Against the Storm has seen some significant developments during its early access run, Hooded Horse said, with content updates every two weeks bringing a host of major and minor changes. Two new species were added to the game, including the Fox people, and new mechanics to bolster the endgame. There were also significant reworks to the strategy layer and Blightstorms. This update cadence will continue until the full release, Hooded Horse added.

On Steam, Against the Storm has an impressive “overwhelmingly positive” user review rating of 95% from nearly 14,500 reviews.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Save $50 Off the Xbox Series S Starter Bundle for Black Friday

If you have yet to purchase either a PlayStation 5 or Xbox Series X|S, there is never a better time than Black Friday. Both systems have received massive exclusives in 2023, further bolstering their offerings. A great entry point is the Xbox Series S, which happens to be on sale with the new Starter Bundle. This bundle is only $249.99 for Black Friday, a 17% discount from the standard price.

Grab the Xbox Series S Starter Bundle for Only $249.99

The Xbox Series S Starter Bundle includes everything you need to get started in the Xbox ecosystem. Starting off, the bundle includes the Xbox Series S console – packing 512GB of storage, so you might want to look into additional storage in the future. You’ll also get your standard Xbox controller in Robot White. And the last thing included is a 3-month voucher for Xbox Game Pass Ultimate, essentially saving you another $50 on top.

Overall, this bundle offers a great starting point if you’re not the owner of an Xbox or PlayStation yet. It’s the cheapest entry into either ecosystem, and the Xbox Game Pass Ultimate voucher will allow you to take full advantage of the Xbox content offerings. Three months of Game Pass will take you into early 2024 and cover releases like Persona 3 Reload or Like a Dragon: Infinite Wealth.

Walmart has many other deals you don’t want to miss this Black Friday. For example, Xbox Controllers are priced at only $45, which is 25% off. You can always use an extra controller, so this is a great deal to combine with the Starter Bundle. Additionally, the Sony Bravia XR A90J is only $1,396, which is the best Black Friday TV deal. For more deals, check out our Walmart Black Friday 2023 roundup.

The Mario Kart 8 Deluxe Bundle is the Best Nintendo Switch Deal of Black Friday

‘Tis the season of savings as Black Friday is in full swing this week at a variety of retailers. While there’s an abundance of great deals to look through, one of our favorites is the Nintendo Switch Mario Kart 8 Deluxe bundle for $299. This comes with the Switch console, Mario Kart 8 Deluxe (in a digital format), and 3 months of Nintendo Switch Online membership. It’s well worth picking up if you, or someone you know, has been dying to get their hands on a Nintendo Switch. Click the link below to see this deal in full at Amazon, Best Buy, and GameStop.

Black Friday 2023: Nintendo Switch Mario Kart 8 Deluxe Bundle

New Switch OLED Black Friday Bundle

The Mario Kart 8 Deluxe bundle isn’t the only one that Nintendo has up its sleeve for Black Friday. They also have a Switch OLED bundle that comes with a digital download of Super Smash Bros. Ultimate and a three-month subscription to Nintendo Switch Online for $349.99.

Nintendo has quite a few Black Friday deals available this year, though. This includes a wide variety of discounts on games, Joy-Cons in a bundle deal, and so much more. You can even save on The Super Mario Bros. Movie right now, which has dropped down to just $10 on Blu-ray and $12 on 4K!

To see everything that’s available in the world of Nintendo this shopping season, make sure to check out our roundup of Nintendo Switch Black Friday deals to learn more. And for more on Black Friday this year, check out our Black Friday 2023 hub page for information on what’s going on at other retailers and what to expect throughout the week.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

The Walking Dead: Destinies the Latest ‘Worst Game of 2023’ Contender From Company Behind King Kong

The Walking Dead: Destinies launched last week with little fanfare and it didn’t take long for it to emerge as yet another worst game of 2023 contender from the same company that published this year’s terrible King Kong game.

The Walking Dead: Destinies is developed by little-known Brazilian studio Flux Games and published by Minneapolis-based GameMill Entertainment. Last month GameMill published Skull Island: Rise of Kong, which went viral for its terrible visuals, gameplay, and cutscenes. IGN’s Skull Island: Rise of Kong review awarded it a 3/10, calling it “a boring, buggy, totally unambitious game that isn’t even interesting in its failures.”

It later emerged that Chilean indie studio IguanaBee developed Rise of Kong within a strict one-year turnaround, and that the game was part of a “vicious cycle” of licensed titles published by GameMill.

The Walking Dead: Destinies, then, may have been developed under similar circumstances. IGN has asked GameMill for comment.

The Walking Dead: Destinies is a $49.99 third-person action adventure that retells the story of AMC’s The Walking Dead show, but lets players change the course of history. You can, for example, decide whether Rick or Shane leads the group. You can make an enemy of the Governor or recruit him to your cause. Whatever you pick, you’re meant to “live with the consequences”.

The reaction to The Walking Dead: Destinies aped that of Skull Island: Rise of Kong. The visuals are PS2-era, the gameplay itself is laughable, and its cutscenes are as static as they come. Here’s a snippet:

The Walking Dead: Destinies launched last week on PlayStation 5, PlayStation 4, Xbox Series X and S, Xbox One, and Nintendo Switch. A PC version via Steam is due out December 1.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayStation Plus Premium Gets 2-Hour Baldur’s Gate 3 Trial and a 1-Hour Gollum Trial

Two new time-limited trials are on offer to PlayStation Plus Premium subscribers, although you may be interested in one more than the other.

Larian’s sweeping Dungeons & Dragons role-playing adventure Baldur’s Gate 3 has a new two-hour trial, exclusive to PS Plus Premium subscribers on PlayStation 5. “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs,” we said in IGN’s Baldur’s Gate 3 review, which returned a 10/10.

Meanwhile, The Lord of the Rings: Gollum now has a one-hour trial, exclusive to PS Plus Premium members. This one’s a bit of a head-scratcher. Gollum was panned upon its launch, and is considered one of 2023’s most disappointing games. “The Lord of the Rings: Gollum is filled with dull stealth, bad platforming, and a pointless story, and does little to justify why anyone should take the time to play it,” we said in IGN’s Gollum review, which awarded the game 4/10.

A contrasting due of trials, then, although it’s worth noting you won’t get much done with just two hours of Baldur’s Gate 3. If the character creator alone doesn’t rine your trial time, then you’ll barely make it out of the prologue. Still, as a sip of perhaps the greatest RPG of recent times, the trial will no-doubt whet players’ appetite for more.

One hour of Gollum, though, is enough to get a sense of what that game’s all about. According to HowLongToBeat data, Gollum’s main quest takes around 13 hours to complete. We’re not talking about the Fellowship’s journey to Mordor here.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Borderlands 4, Tiny Tina’s Wonderlands 2, and an Unannounced Brothers in Arms Game Spotted

A raft of unannounced Gearbox games were spotted online over the weekend.

As reported by Eurogamer, a developer who worked at support studio Lost Boys Interactive referenced Borderlands 4, Tiny Tina’s Wonderlands 2, and an unannounced Brothers in Arms game in a now-deleted LinkedIn post. All games were mentioned as being built within Unreal Engine 4.

Lost Boys Interactive is a division of Gearbox, which itself is a part of the embattled Embracer Group. Embracer is currently working through a brutal restructure that has seen mass layoffs, studio closures, and cancelled projects. Embracer is thought to be trying to sell off Gearbox, but, according to IGN sources, it has struggled to find a buyer for the price it’s asking for.

Gearbox has yet to announce Borderlands 4, Tiny Tina’s Wonderlands 2, or a new Brothers in Arms game, but IGN has asked the studio for comment.

It’s worth noting that the current purge at Embracer may have resulted in some or all of these projects falling by the wayside. Last week, the Swedish firm confirmed its internal headcount had reduced by 713 people (511 developers and 202 non-developers) so far this year, and its external developer headcount had reduced by 191. In total, 15 mostly unannounced projects were “written down” across Amplifier, Freemode, Gearbox, Plaion, Saber, and THQ Nordic, Embracer said.

While it seems Borderlands 4 will most likely have survived the cull, Tiny Tina’s Wonderland 2 and this new Brothers in Arms game may have been cancelled.

Borderlands 3, which launched in 2019, received a 9/10 from IGN’s review: “Borderlands 3 sticks to its guns and outdoes itself with an amazing arsenal of weapons, humor, and missions.”

Fantasy spinoff Tiny Tina’s Wonderlands got an 8/10: “Tiny Tina’s Wonderlands is a fantasy-themed Borderlands spin-off that’s hilarious, action-packed, and ridiculous, even if it plays it a bit safe.” Last year, Gearbox’s Randy Pitchford said Tiny Tina’s Wonderlands had done well enough to kick off a new franchise, with “future experiences already under development.”

The last mainline Brothers in Arms game was 2008’s Brothers in Arms: Hell’s Highway. A fourth game in the WW2 shooter series, Furious 4, was cancelled and eventually turned into ill-fated hero shooter Battleborn. In Furious 4, a character called Montana (who went on to appear in Battleborn) was one of the four Inglourious Basterd-esque heroes tasked with hunting down Nazis. His character was massive and used a huge machine-gun as his weapon.

Brothers in Arms: Furious 4 was announced back at E3 2011. After a mixed reaction to its different tone, Gearbox opted to remove the Brothers in Arms brand from the game and turn it into Battleborn. Gearbox’s Randy Pitchford has over the years said a new Brothers in Arms game was on the way, but it never materialised.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Does The Last of Us 2 Need a PS5 Remaster?

Last week, after a significant leak spilled the beans early, developer Naughty Dog confirmed a PlayStation 5 remaster of The Last of Us Part 2, a game that launched just a few years ago in 2020, and which has already received a performance update to allow for 60 frames per second gameplay on Sony’s latest console.

The announcement sparked a vociferous debate about whether The Last of Us 2 needs a remaster. But before we get into that, let’s lay out everything that comes with the package.

The Last of Us Part 2 Remastered, due out on January 19, 2024, includes a new roguelike mode called No Return, lost levels with developer commentary (playable sequences previously cut from the game), guitar free play (you can strum the strings across a host of unlockable instruments, use audio FX pedals to modulate your performance, and play as different characters in several in-game locations), “graphical enhancements”, and DualSense integration. “Re-experience, or discover for the first time, Ellie and Abby’s emotional journey with the definitive way to play The Last of Us Part 2,” Naughty Dog said in a post on its site.

So what exactly are those graphical enhancements? According to Naughty Dog, the remaster has native 4K output in Fidelity Mode, 1440p upscaled to 4K in Performance Mode, an Unlocked Framerate option for TVs that support VRR, increased texture resolution, increased Level-of-Detail distances, improved shadow quality, animation sampling rate, and improved loading times.

“It all brings the world of Part II’s story to life in richer and smoother detail, from the snow-swept mountains of Jackson, Wyoming to the rainy cityscape of Seattle, Washington, and should make a first visit or a return trip to the complex journeys of Ellie and Abby all the more engrossing,” Naughty Dog added.

Accessibility options are bolstered by the inclusion of Descriptive Audio and Speech to Vibrations, which uses the DualSense controller to indicate character speech and cadence. The unlockable Speedrun Mode, included in The Last of Us Part 1, is also coming to Part 2 Remastered, letting players post their best times. Following The Last of Us Part I, The Last of Us Part 2 Remastered includes the ability to unlock bonus skins for Ellie, Abby, and their weapons. Photo Mode now has dynamic lighting, Frame Forward, and Gaze Direction, as well as new frame and logo options.

It’s also worth noting that existing owners of The Last of Us Part 2 on PlayStation 4 can upgrade to a digital version of The Last of Us Part 2 Remastered for $10 at launch. You can also import your saves from the original game to Part 2 Remastered.

With all that in mind, let’s return to the question at hand: Does The Last of Us Part 2 need a remaster? As the debate raged back and forth over the weekend (and it’s still going!), fans added the context of which other projects are in the works at Naughty Dog, announced and unannounced, as well as the studio’s recent output.

In the 10 years since the 2013 release of The Last of Us for PlayStation 3, Naughty Dog has released The Last of Us: Left Behind, The Last of Us Remastered for PS4, Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, 2020’s The Last of Us 2, 2022’s Uncharted: Legacy of Thieves Collection, and The Last of Us Part 1 for PS5, a remake of the 2013 original that was itself remastered for PS4 just a year after it came out.

This new debate, then, is a repeat of a debate we had back when The Last of Us Part 1 was announced for PS5. Some of the same language is being used, with phrases such as “quick cash-in” applied to The Last of Us Part 2 on PS5 just as they were to The Last of Us Part 1 on PS5. Equally, there are many defending this latest remaster, insisting it provides the definitive version of a classic video game for the latest console, and pointing to the upgrade path for existing owners.

But where do you stand on The Last of Us 2 Remastered for PS5? Does The Last of Us 2 need a remaster?

Meanwhile, Naughty Dog is known to be working on a The Last of Us multiplayer game, although reports indicate this project has suffered significant development trouble and may not be seen for some time. The Last of Us co-creator Neil Druckman has also confirmed he is writing and directing a brand-new PS5 game for Naughty Dog, although we know nothing about it at this stage. Then there’s the upcoming second season of smash hit HBO TV series The Last of Us. And The Last of Us Part 3 feels inevitable.

All in all, there’s a lot going on at Naughty Dog, this latest hot topic remaster notwithstanding. But with Sony’s PS5 release slate looking a little thin for 2024, perhaps remasters are exactly what the company needs right now to plug the gap.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.