Silent Hill: The Short Message Plot Leaks Despite No Official Announcement

Content Warning: The following article contains mentions of themes some readers may find distressing, including those of self-harm and suicide.

Konami’s unannounced but all-but-confirmed Silent Hill game, The Short Message, has leaked once again after the Australian ratings board revealed a synopsis.

As reported by Eurogamer, the Australian Classification Board’s annual report reveals some of the central themes and story details of The Short Message despite Konami not having revealed it yet. The game was initially leaked by South Korea’s ratings board in September 2022.

The Short Message is “an exploration-based psychological horror game in which players control characters in an apartment building called The Villa in modern-day Germany,” the report reads. “The player assumes the role of a young woman, Anita, who must explore The Villa through first‑person gameplay in order to collect clues and uncover what has happened to her friend.”

It will include “strong suicide themes” and “horror violence”, and while the ratings board details exactly where and how these materialise, we won’t disclose those scenes here for the sake of sensitivity and spoilers.

Despite these themes, Silent Hill: The Short Message includes several messages encouraging players to seek help or offer support to those struggling with mental health issues, and depictions occur “in the broader context of discourse exploring issues revolving around mental health”. The ratings board therefore granted it an MA 15+ rating. This means it’s legally restricted to people over the age of 15 for having a “strong impact” but doesn’t receive the “high impact” MA 18+ rating.

Konami has brought Silent Hill back with a vengeance after not releasing a single game since 2012. It announced four new games in October 2022 including the highly anticipated Silent Hill 2 Remake, a new spin-off called Townfall, another called Silent Hill f, and the community based choose-your-own adventure game Silent Hill: Ascension.

The Short Message wasn’t announced at this time, but as the two leaks arrived both before and after, it’s perhaps unlikely a name change has occurred. The Short Message’s themes also bring to mind images leaked in May 2022 that were allegedly from a Silent Hill game. Though they were quickly taken down, the images showed a young woman and a single house being viewed from a first-person perspective.

The Silent Hill resurgence isn’t off to a particularly hot start, however, after Ascension was slammed by fans for being laden with microtransactions when it launched on October 31. Silent Hill 2 Remake also had a slight wobble when a Best Buy listing alluded it would include major story changes, though Konami has since claimed this was just a mistake and developer Bloober Team has otherwise maintained it will honour the original’s narrative.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Epic Games Store Still Isn’t Profitable Nearly Five Years After Launch

Epic’s expensive war with Valve over PC gamers’ cash still hasn’t paid off, the company has admitted.

The Epic Games Store launched nearly five years ago with eye-catching PC exclusives that cost the company behind Fortnite an arm and a leg to secure.

Since then, Epic has thrown bucketloads of cash at securing PC exclusives (Alan Wake 2 being the latest) and weekly free game giveaways in a bid to carve out a piece of the PC gaming pie. It’s even launched aggressive revenue terms for publishers and developers to try and attract more games to its platform.

Despite all this, the Epic Games Store is yet to turn a profit for Epic, and remains a loss leader as it approaches its fifth birthday in December. Confirmation comes from Epic itself during the ongoing Epic versus Google court case, as reported by The Verge.

Epic Games Store boss Steve Allison said on the witness stand that while the store isn’t profitable yet, Epic’s “goal” is still growth. According to The Verge, emails revealed during the Epic versus Apple trial suggested the company was hoping to claim half of all PC gaming revenue.

It’s surely a disappointing situation for Epic, which recently suffered a devastating round of layoffs that saw hundreds of staff let go across Epic itself and its subsidiaries, including Fall Guys developer Mediatonic.

The Epic Games Store continues to offer publishers and developer an 88/12 revenue split, compared to Valve taking a 30% cut of Steam sales. Epic also launched the First Run programme, which trades 100% of revenue for six months of PC exclusivity. Back in March the company launched a suite of new self-publishing tools designed to help creators and publishers release their games onto the digital store in a more seamless fashion.

Steam, meanwhile, continues to dominate the PC gaming market. In January, Valve’s service smashed its record for concurrent online users with just shy of 32 million players online.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA Sports WRC Review

In 1998, my family got a PlayStation. We were allowed one game each. My siblings chose Crash Bandicoot and Tomb Raider. I chose Colin McRae Rally from Codemasters. I subsequently cheated and also picked Gran Turismo for my dad, but my point is that Colin McRae Rally is one of the most formative racers I’ve ever played. EA Sports WRC is the latest chapter in that long-running off-road odyssey. With the lasting legacy of the Colin McRae and Dirt Rally series at its core and a juicy injection of official WRC content – plus the strength of the cracking F1 games as a sister series – how could WRC go wrong? Easily, it turns out, as a range of performance problems and disappointing features have combined here to jam a banana in the tailpipe of WRC’s otherwise fantastic loose surface handling, impeccable audio, and killer car list.

WRC has seen Codemasters pivot from its traditional in-house engine to Unreal, a switch that was described as necessary in order for WRC to support the longest rally stages the studio has ever built. Those extra-long stages have arrived; at around 30 kilometres they’re around twice the length of even the longest routes in the previous Dirt games, and they are very welcome. I do enjoy longer stages like this (just like the Epic Stages in the previous official WRC games from Kylotonn) as they’re such satisfying tests of consistency and endurance, and they have a real feeling of occasion to them you just don’t get from quick, five-minute blasts.

However, this engine swap also appears to have introduced a range of nasty performance issues in WRC that I never came across in the previous Dirt series. The worst is the regular stuttering. I suspect I could probably ignore it if it was confined to just the pre-race camera pans across cars as they wait on the start line, where it is just annoying, but unfortunately it also occurs during actual racing. It’s a jarring experience. On Xbox Series X I encountered it whether set to 4K or 1080p, and there are definitely instances where the stuttering always repeats at about the same point on a particular stage. For a racing category where you’re barely able to blink for fear of a gnarly wreck, these micro-freezes are like being poked in the eye – and they definitely had a tendency to throw off my rhythm and reactions in complex corner sequences. The only freezing problems I want to encounter in a rally game are ones that can be dealt with on studded snow tyres.

The only freezing problems I want to encounter in a rally game are ones that can be dealt with on studded snow tyres.

Equally frustrating is the screen tearing, which is slightly less of a gameplay foul when it happens but unfortunately occurs far more regularly and is plenty distracting. This is not something I’ve noticed in Dirt, Grid, or the F1 series, but it’s rife in WRC – and it all contributes to a surprisingly sloppy look. It’s still playable, but it’s far from pretty at times.

All the World’s a Stage

I’m disappointed with the stage design overall, as there’s a lack of crispness to the surface detail, the vegetation is very basic, and roadside features really don’t stand up to much scrutiny. Forza Horizon 5-level this is not. I love how dust realistically hangs in the air for far longer than any other rally game I’ve ever played, but I hate that most shrubs are constantly clipping into the cabin of my car.

The fidelity here just doesn’t feel like a generational leap from 2019’s Dirt Rally 2.0, despite the fact WRC is only available on PC and current-gen consoles. In fact, in some areas it looks like it’s gone backwards. I’ve seen no glimpse of rabbits darting across the road or low-flying drones – things that added life to the stages in previous Dirt games. Tyre kick-up is great, but none of it seems to attach itself to my cars – I’m finishing muddy stages with a perfectly clean car. Is this a bug or by design? Because you can manually apply thick layers of dirt and muck to your cars while frozen in photo mode. Wet surface textures don’t seem as convincing, either, and the rain and water-splash effects are mediocre at best. Driveclub came out nine years ago. How have its rain effects never been matched? Codemasters even hired the Driveclub team after Sony axed them. I don’t know whether to be baffled or bitter.

Snow is also a notable offender, especially considering how great it looks in 2022’s WRC Generations from Kylotonn. In the latter, snow glistened and clumped on the verges of the roads. In WRC it mostly looks like dirt painted matt white. I had figured this might have been a side effect of the fact WRC boasts the nifty ability to customise seasons to race stages in different conditions (and that there was a summertime environment masked underneath the snow effect). However, it turns out Sweden and the equally snowy (but fictional) Nordic event Rally Scandia are actually the only two rallies in WRC I can’t select a different season for. So there’s no excuse for why this snow blows.

It’s a shame, because WRC does feature more than 600 kilometres of unique roads, all carved up into more than 200 stages across 17 locations. That essentially equates to 30-or-so kilometres of road per environment, sliced into a one long stage that uses the majority of that distance (that can also be run in reverse) as well as a bunch of half-length and shorter stages that use segments of it. There are no Super Special Stages or rallycross courses but it’s still a ton of track – more than what’s available in WRC Generations and Dirt Rally 2.0. It just doesn’t always impress.

The Wheel Deal

Where I do remain impressed is with the handling, especially the loose surface driving on gravel, dirt, and snow. The sense of grip rally cars are able to extract from rough and dusty surfaces feels credible. The sense of weight as cars sail through the sky over jumps feels right on the money. Aquaplaning is simulated very well. In spite of all of the stuttering and the tearing it is a great drive, with the handling and force feedback largely informed by its killer predecessor, Dirt Rally 2.0. I do recommend setting the co-driver calls as early as possible, though; any later and you’ll occasionally receive important calls milliseconds before you hit a jump at full speed.

In spite of all of the stuttering and the tearing it is a great drive, with the handling and force feedback largely informed by its killer predecessor, Dirt Rally 2.0.

The only other caveat is the asphalt handling, which has been tweaked, but perhaps not for the better – at least, not for controller players. The sheer responsiveness of the cars on asphalt is acceptable on my Thrustmaster TS-XW racing wheel, but on a controller it’s extremely twitchy and very difficult to sling high-powered cars into drifts without oversteering instantly. I’ve tried dulling the sensitivity and adjusting the steering linearity but I don’t think I’ve found the right solution yet.

I have to give credit to the fantastic car list, which features over 70 cars from the ’60s all the way to today’s bonkers Rally1 hybrids, and all of which sound superb. Are there holes in the roster? Sure, but it covers a superb range of classes and eras – especially the ’90s. As long as you’re not a Toyota fan, that is; the title-winning GR Yaris is obviously here (and front-and-centre on the PS5 box), but there’s no sign of the iconic Celica GT-Four or Corolla WRC. I can’t figure out whether Toyota needs to be delivered a gift basket or a flaming bag of dog poo to get them to play ball. At this point I’m willing to flip a coin.

WRC also features a car-building system, where we can take a chassis from the current WRC, WRC2, or Junior WRC championship and build a custom car from scratch. Ultimately, I bounced off it a lot quicker than I thought I would, as the generic body panels are all pretty uninspiring. I’m just not really into the homogenised look of off-brand modern hatches. Could there have been scope here to include some restomod-inspired front and rear ends with a bit of ’80s and ’90s charm? I don’t feel like I’d be alone in saying the all-electric Lancia Delta Evo-e RXs are the best-looking new rally car in 20 years – and all because they look like a rally car built 40 years ago. Or, at least, they were until they both burnt to a crisp back in July.

For those of you who’d rather customise a real rally car, the good news is that WRC features a proper livery editor. The bad news is that it’s frustratingly under-featured compared to similar livery editors in other racers. For instance, you can’t mirror decals from one side of the car to the other, and you can’t cut and paste, or copy and stamp. The decals themselves are frustratingly assorted (basic shapes should be first and they’re not) and there isn’t even any letters or numbers. It’s a frustratingly finicky and imprecise process. Worse, they can’t be shared online.

Unlike Kylotonn’s WRC series, career mode here mercifully lets us jump directly into any level of the modern WRC championship straight away.

Unlike Kylotonn’s WRC series, career mode here mercifully lets us jump directly into any level of the modern WRC championship straight away. However, like the livery editor, it feels a bit rushed and half-baked. Crash out mid stage and you’ll need to sit through all the event wrap screens before you can use one of your restarts. There’s some light staff management but it’s not engaging – certainly nothing like My Team in the F1 series.

The lack of a cherry on top is that there’s little personality to proceedings. Win a rally and you’ll get a slightly blurry trophy plonked in front of your car on an otherwise empty podium. Win the whole championship and you’ll get… a small graphic. I’ll concede I wasn’t expecting much, but somehow I got even less.

Baldur’s Gate 3’s Japan Release to Censor Nudity, Some Torture

The Japanese version of Baldur’s Gate 3 will have less steamy content than its overseas counterpart when it releases there on Dec. 21.

Spike Chunsoft, which is publishing the Japanese version, announced they’re cutting explicit sexual content from the Japanese version of Baldur’s Gate 3 so that it is in compliance with CERO’s Code of Ethics standards regarding “banned expressions.” This means that Japanese players won’t be able to enable explicit content in the options menu, including “display of genitals,” “display of nudity in cutscenes,” and “view sex scenes.” To be clear, nudity can currently be toggled off in other versions of the game – the Japanese release will just be fixed in the “off” position.

Spike Chunsoft’s announcement also says that the Japan release will remove the option for players to torture NPCs in Act 1’s Goblin Camp.

Despite CERO giving Baldur’s Gate 3 a Z rating — which is essentially the equivalent of an M rating from the ESRB — Larian made all these changes to comply with Appendix 3 of CERO’s Code of Ethics, which states that the expression of genitals and sexual intercourse, among other things, is strictly prohibited.

It is, of course, not uncommon for games to be censored for nudity and violence when they release in Japan, including The Last of Us, The Witcher 3, Cyberpunk 2077, and a whole lot more. Still, considering Baldur’s Gate 3 is a notoriously horny game, it might be a little disappointing for some.

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

PlayStation Is Losing X/Twitter Integration Next Week

Sony has announced that it will be ending support for X/Twitter integration on PlayStation 4 and PlayStation 5 on Nov. 13.

When booting up your console, a message will pop up saying that the integration will be removed: “This includes the ability to view any content published on X on PS5/PS4, and the ability to post and view content, trophies, and other gameplay activities on X directly from PS5/PS4 (or link from an X account to do so).”

The PlayStation FAQ page has been updated with the statement from Sony and has listed other ways to share content. This includes using the PlayStation mobile app or uploading data onto a USB drive and then transferring it to PCs.

Sony didn’t offer an explanation as to why this change was occurring. However, earlier this year, Microsoft apparently disabled Xbox console screenshot sharing due to social media platform’s API changes. Like PlayStation, Xbox players now must utilize the official Xbox app for Android and iOS if they want to share game uploads to X.

Elon Musk purchased X back in 2022 for 44 billion and it went through massive changes under his ownership, most of which haven’t been well received in the video game industry. Most recently, X announced that it would be testing a new program in New Zealand and the Philippines where unverified accounts have to sign up for a $1 annual subscription to post and interact with other posts.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

At BlizzCon 2023, the Developers Lay Out Their Own Marvel Cinematic Universe

Sitting in the press room, watching the BlizzCon 2023 opening ceremony this year as returning Warcraft Executive Creative Director Chris Metzen take the stage to reveal the next three World of Warcraft expansions, I was reminded of Marvel’s Kevin Feige announcing entire new slates of movies coming to the Marvel Cinematic Universe at Comic-Con.

This level of transparency is rare in the video game world, and it wasn’t just Metzen’s Warcraft team embracing it, either.

For Overwatch 2, director Aaron Keller announced not only one new hero, Magua, but also the next hero, Venture, and even the concept for the hero after that, codenamed “Space Ranger.” During the Diablo 4 segment the team teased the first expansion, Vessel of Hatred, just six months after the launch of the base game. Hearthstone was demoing a co-op Duos mode on the show floor — months before a proper 2024 launch, and World of Warcraft announced the next three expansions as part of the newly christened “Worldsoul Saga.”

Across all of Blizzard’s main, existing properties, the devs have pursued a strategy of transparency it seems. Beyond just announcing the next big thing, they shared details on things that are some way off, even if they were in incredibly early states like Overwatch 2’s third announced hero, who doesn’t even have an official name yet. It’s a radical departure from the shroud of secrecy that usually envelops the games industry.

“Yes, a hundred percent,” says World of Warcraft executive producer Holly Longdale when asked whether this transparency is a new company initiative. During an interview with IGN at BlizzCon, Longdale tells us, “at the end of day, we exist because of the communities we have, and our fans are so dedicated as you’ve probably seen here at BlizzCon. They just want information, they just want to know what we’re doing and what’s coming.”

“We want to rebuild trust, honestly, with our players.” – Overwatch 2 Director Aaron Keller

In recent years the Blizzard name has seen some of its sheen wear off. From the diminishing review scores of the last couple World of Warcraft expansions to Overwatch 2’s community backlash over the high-profile, public cancellation of a previously announced PvE mode, questions have been raised over whether or not Blizzard was still committed to the “Blizzard Way” — a standard of quality control that rivals only Nintendo’s.

“I had the singular distinction for a while of being the game director of the worst-reviewed game on Steam for a while,” says Overwatch 2 director Aaron Keller tells IGN about announcing the cancellation of the PvE mode despite knowing full well the negative consequences the news would have on players. “I would still go back and make the decision, to be honest with our players. I want them to know what it is that we’re making and I think that’s going to be… It’s been our guiding light for the past year and it’s going to be our guiding light for the future of Overwatch.”

During our interview at BlizzCon, Keller was upfront about the drawbacks canceling Overwatch 2’s planned PvE mode would have on player morale. But that moment, as well as another time when Overwatch 2 announced that heroes would be included in the battle pass, would help spark this new path for the Overwatch 2 team.

“At the time we thought it was best to just be radio silent there because anything we said, the players would just kind of twist into something. And we’ve kind of come 180 [degrees] from that,” Keller explains. Since then Keller says the team has done more than ever to be transparent about Overwatch 2, even showing very early and rough gameplay footage of Venture at BlizzCon, and putting out biweekly director’s blogs for the game.

“We really want to show them all of this, and the reason why we want to do that is we want to rebuild trust, honestly, with our players,” Keller says. “Even if it’s something that might be taken negatively, we would like to get out in front of it and just be honest with those players.”

Diablo 4 associate game director Joseph Piepiora echoed the sentiment to IGN, telling us, “We want to surprise players, but we want them to understand that we remain committed to the experience and we’re releasing regular infusions of content.”

“They just want information, they just want to know what we’re doing and what’s coming.” – Warcraft Executive Producer Holly Longdale

Video games is an industry built on secrets and hype. Look at the website formerly known as Twitter and you’ll find anonymous accounts online that gain huge followings because they claim to know about some unannounced secret, like a Grand Theft Auto 6 trailer that never comes, preying on the starved masses desperate for any news from their favorite game studios.

But secrecy can be a double-edged sword and the backlash to unchecked hype can be ferocious. Look at Cyberpunk 2077’s original launch, which promised so much and delivered a fraction of what CD Projekt Red claimed would be in the game. Following that mess, CDPR also took a 180, embracing a clear-eyed approach to marketing by being more open about what to expect from the studio, including announcing multiple new projects like a Witcher sequel and spin-off, and promising to be more honest about what players should expect from each new game.

Blizzard is possibly even more vulnerable to the consequences of failed communications because of all the live games the studio operates, and silence could signal to a fanbase who’ve grown up playing its games that the developers do not care about the health of its community, and only the profits they generate.

At the same time, keeping cards close to the chest can be beneficial to developers given how making games is often messy and imperfect. This new level of transparency can have consequences. “We can lower the cone of uncertainty of what our roadmap is going to be. I think the worst case scenario was if we did communicate some really incredible plans and we weren’t able to actually deliver on those because we had to pivot for whatever reason to work on other things,” says Diablo 4 production director Tiffany Wat, not intentionally referencing Overwatch 2’s canned PvE mode, but certainly something that came to mind during our interview.

There absolutely needs to be a healthy boundary between what players want and what developers envision for their game, but at the same time, that relationship doesn’t have to necessarily be antagonistic.

“I think we really like it,” Keller says when asked how this new transparency has gone over with his team. “It is hard for a team to hold on to something and it’s hard to feel like you’re being inauthentic with players.”

He admits that being upfront with players about such early plans can be scary, but adds, “I think it’s great for the game and it does feel liberating to not have to be feeling like you can’t be talking about these things.”

What’s clear is that this move towards transparency appears to have predated the news that Xbox has successfully acquired Activision Blizzard for $69 billion. Instead, this new style of messaging is something Blizzard approached organically after years of faux pas, like asking audience members whether or not they have phones to play games like Diablo Immortal.

For now, however, the transperancy appears to be something embraced by all teams at the company, from Overwatch 2 to Warcraft.

“It was a little while ago, but really, the philosophy shift really started back for us in, I would say, around the Shadowlands era,” reveals WoW associate director Morgan Day, who says the team took a “huge step back” following the launch of Shadowlands to reassess how they’d communicate with their players.

It feels partially like a new chapter for Blizzard after years of being lost in the wilderness. Warcraft General Manager John Hight tells me that it could be even considered a reboot for the developers, saying, “I think we have moved, at least for [Warcraft], I think we’ve moved from being very product-centric where we think of this game, to being very player-centric.”

While I understand the unique circumstances behind secretive game reveals — from carefully planned marketing plans to, again, the unpredictable nature of game development — I’ve also often wondered what would happen if game reveals were treated more like movies, where roadmaps could resemble an entire MCU Phase when they’re announced. Now, we finally see a version of that from Blizzard.

Time will tell whether this approach can work for video games the way it does for films, but Blizzard is certainly embracing a new direction for itself right as it’s about to begin possibly one of the biggest changes the company has ever faced since merging with Activision in 2008.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Fortnite OG Was Weirdly Predicted by Avengers: Endgame in 2019

Fortnite returning to its classic map in the OG Update was weirdly predicted by Marvel in 2019’s Avengers: Endgame.

A scene showing Kronan warrior (rock man) Korg playing Fortnite on a PlayStation 4 was long considered a slight mistake but has now, somehow, fixed itself.

While Avengers: Endgame was released in 2019 (and therefore filmed even earlier), the movie was set in our current year of 2023. Thanks to Fortnite being an evolving game, however, its map and overall look has changed drastically in the four years since it featured in Avengers.

The more, dare we say, pedantic fans therefore picked up that the classic Fortnite being played by Korg would no longer be available in 2023, creating a slight innacuracy in the Marvel Cinematic Universe. All that changed on November 2, however, when Epic Games released the OG Update for the beloved battle royale.

This returned Fortnite to its roots, and playing the Tilted Towers area like Korg all of a sudden became possible again for the first time since 2019, when Epic decided to completely redo Fortnite’s map and kick out the original locations forever (or so we thought).

Fortnite OG is only intended to be available for four weeks in total, though its success may make Epic reconsider. The update immediately caused a huge spike in players before the game recorded its “biggest day” ever during the first weekend Fortnite OG was available.

These likely aren’t numbers Epic can ignore, as recent financial struggles forced it to lay off 830 employees. Fortnite, as one of the most influential video games of all time, plays a significant part in the company’s overall success, but CEO Tim Sweeney recently admitted Fortnite isn’t as easy to make money from as when it first exploded in popularity.

“While Fortnite is starting to grow again, the growth is driven primarily by creator content with significant revenue sharing, and this is a lower margin business than we had when Fortnite Battle Royale took off and began funding our expansion,” he said in September 2023.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

PlayStation and PS5 Black Friday Deals: What Sales to Expect in 2023

As Black Friday 2023 approaches, PlayStation enthusiasts are gearing up to seize some incredible savings during this annual sales extravaganza. Black Friday is also that golden moment of the year when you can expect substantial markdowns on some of the most popular PlayStation titles. Blockbuster games like God of War, Uncharted, The Last of Us, and Spider-Man are likely to see price cuts of $20 or more (similar to the recent October Prime Day sales). Moreover, we’re expecting to see more PS5 console discounts alongside the introduction of the new PS5 ‘Slim’ model over the holiday season as well.

If you’re curious about the Black Friday offerings for PlayStation games, accessories, and hardware, you’ve come to the right place. Let’s delve into what’s in store for PlayStation enthusiasts.

Shortcuts

Best Early Black Friday Deals Today

PS5 Black Friday Game Deals to Expect

Sony has never been shy from putting its games on sale for Black Friday. Unlike Nintendo, you can quite often find a pretty substantial deal on many of their games during the busiest shopping period of the year.

Titles like God of War: Ragnarok, Horizon Forbidden West, The Last of Us: Part 1, Ghost of Tsushima, and more were all up for grabs at incredible prices over the October Prime Day deals, and we’re expecting at least the same or even better deals in the coming weeks.

If I were to make an educated guess, I’d speculate that we’re likely to witness a return of a few $29 PlayStation 5 games during Black Friday 2023, alongside smaller discounts for newer titles like Spider-Man 2.

PS5 Early Black Friday Game Deals

GameStop is currently running a sale that saves you 50% off select games. It includes games for all consoles, but some of the standout PS5 ones include Street Fighter VI, Crisis Core: Final Fantasy VII Reunion, Octopath Traveller II, and more.

PS5 Black Friday Accessory Deals to Expect

One of the most sought-after PlayStation 5 accessories, when on sale, is the PlayStation DualSense Controller. During last year’s Black Friday, it was available at a discounted price of $49.99, a substantial $20-$25 off its regular cost. If this deal makes a comeback, it’s a fantastic offer that’s unlikely to be surpassed during the rest of the year.

Another essential PlayStation accessory, especially if you’re a fan of downloading digital games from the PlayStation Store, is M.2 Gaming SSDs. Many of us have likely already upgraded our storage in recent months, especially with how many great deals there have been on PS5 compatiable SSDs. But, if you haven’t got around to it yet and are waiting on a new deal, then we’re almost guaranteed to see even more deals. Expect to see 2TB SSDs drop to around $80-90, and 1TB from at least $50 or less.

PS5 Black Friday Console Deals to Expect

We’re anticipating the possibility of a PS5 deal emerging during the Black Friday season, as Sony is preparing to discontinue the current PlayStation model in favor of its new ‘slim’ variant. It’s improbable that Sony would prefer to let thousands of consoles go to waste, so it’s more likely that they will reduce their inventory by offering substantial discounts before or after the launch of the PS5 Slim. For instance, there is already a PS5 Slim + Call of Duty Modern Warfare III bundle in circulation and anticipated to properly launch on November 10. Therefore, we advise you to stay connected with our social media channels @IGNDeals to stay updated on potential PS5 disc or digital deals — there could be another big deal or bundle to check out soon.

Where to Find PS5 Deals on Black Friday

We’ll provide a plethora of links to all the finest PlayStation deals for Black Friday. Here’s where you can anticipate discovering them. If you’re on the lookout for PlayStation games, you can expect to uncover enticing deals at retailers like Amazon, Best Buy, and similar stores. For those who prefer downloading games, digital PlayStation titles can be found at most of these retailers, as well as on the PlayStation Store, accessible directly from your PlayStation console.

The same holds true for PlayStation accessories, including headsets and controllers, which are likely to see widespread discounts at these familiar retail destinations.

The Best Buy Black Friday sale commences next week (with some early deals already kicking off for paid members), and the Walmart Black Friday and Amazon Black Friday sales are probably not far behind. If you’re interested in our predictions for Switch, you can check out what to expect from Nintendo this Black Friday as well.

PS5 Black Friday Shopping Tips

Many of these tips are applicable no matter what you’re shopping for on Black Friday.

  1. Plan Your Spending – It’s important to acknowledge that many of us have substantial video game backlogs. Just because you spot a game you desire on sale, doesn’t mean you should rush to buy it. Set a budget and stick to it. Only invest in games you genuinely intend to play in the near future.
  2. Create a Wishlist – A practical approach to keep your Black Friday spending in check is by crafting a wishlist of games or items you’re interested in purchasing, and then adhere to it. Resist the temptation of deals that don’t align with the items you would have bought otherwise.
  3. Compare Prices – It’s not uncommon to be enticed by what seems like an excellent Black Friday deal (for instance, The Last of Us Part 1 for $39.99). However, it’s wise to double-check by looking at other popular retailers to see if they offer a matching or even better sale price before hitting the buy button.
  4. Act Swiftly on Exceptional Deals – When you stumble upon a truly remarkable deal on a PlayStation game or accessory, don’t hesitate. Retailers have limited stock, and the best deals are likely to sell out before Black Friday concludes. Seize the fantastic deals promptly.
  5. But, Don’t Worry if You Miss Out – If you attempt to purchase an outstanding deal and discover that it’s sold out, don’t be disheartened. Often, the very same Black Friday deal may resurface on Cyber Monday. And even if it doesn’t, the next Prime Day will arrive sooner than you think.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Always in Mind Announced

Startup developer Inevitable Studios has announced Always in Mind, which the development team describes as a “narrative-based action platformer in which players must escape their own mind using extraordinary powers gained from living out family stories from the past.” It’s in the works for PC, and a Kickstarter will be launching soon.

In Always in Mind, you play as Teddy, a 12-year-old boy who suffers an accident that leaves him in a coma. His only way out is “Proxy,” a long-dormant AI implant that will help him explore his own mind, discover advice and stories from his mother that he never knew, and implement her lessons through the interactive simulations constructed by Proxy in Teddy’s mind. Check out the first trailer above and the first screenshots in the gallery below.

“Always in Mind is our debut game and the product of our ambition to craft authentic, positive, and unique experiences that we feel the industry – and the world – need right now,” said Inevitable Studios founder and game director Cord Smith. “By blending powerful narrative themes with intuitive controls and deep action-oriented gameplay, we invite gamers of all skill levels to experience the mind-bending, heart-warming moments we hope they’ll discuss and cherish for years to come.”

IGN will have more on Always in Mind as development progresses.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

The Finals Open Beta Comes to an End After 7.5 Million Players

The Finals open beta was a huge hit, with an impressive 7.5 million people playing.

In a tweet, The Finals developer Embark Studios called the open beta “an unforgettable week for us”, and said now was the time to “hunker down” and work on fixes and improvements. No release window was offered.

Created by ex-DICE developers who worked on the Battlefield series, the free-to-download, destruction-based competitive first-person shooter was so popular it even hit its player capacity within a few days. The open beta was massive on Steam in particular, with a peak concurrent players figure of 267,874. That was enough to put The Finals in the top five most-played games on Steam.

In our preview of the game, IGN said: “The Finals is a fast-paced first-person shooter that focuses on arcadey game styles and game-show mechanics. What makes it unique is that everything, and I mean everything, can be destroyed. It’s a lot to take in, but after playing a bunch of it, all of the elements manage to work really well together when the game isn’t stuttery and buggy.”

However, The Finals has not been without controversy. Last week Embark responded to criticism from voice actors and developers after The Finals was slammed for using AI voice overs.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.