Path of Exile 2: Mercenary Class Hands-On + Endgame First Look

Every time I play Path of Exile 2 – and I’ve been lucky enough to play it a few times now – I grow more confident that it’s going to be special. I’ve now played as the Hunter, Monk, Witch, Warrior, and most recently Mercenary. You’d think that I’d be tired of doing 2+ hour sessions with each of the classes, but the inverse is true. I can’t wait to dive back in. Its beta release on December 6 can’t come soon enough.

I’m going to focus this preview on the Mercenary. While it’s not my favorite of the classes, the Mercenary is very unique in that it transforms traditional Path of Exile gameplay into what you would expect from a top-down shooter. This class, which focuses on the use of a crossbow, has you start by firing 7 rounds of bolts at any approaching enemies. You’ll then slowly unlock new skill gems that add abilities that will snipe, rapidly fire Armor Piercing Rounds, lob a grenade, freeze, set on fire, or otherwise set you up for success against the waves you’ll come across.

This transformation to a shooter is intentional, with Grinding Gear Games’ Jonathan Rogers embracing the challenge the class gave them by taking lessons from other titles in the shooter space that they then built upon. While I found that I missed the thwack of the Monk’s staff or the agility the Hunter’s bow offered I can see how the Mercenary could be an attractive option for new players who may be more familiar with other genres and entering the ARPG space for the first time.

The one reason I feel the Mercenary is held back is because of the sheer amount of reloading needed, as it happens when you swap between firing modes or run out of ammo, leading to a bit more downtime than I liked in the early game.

The Mercenary class starts coming together and feeling quite powerful around the graveyard section of Path of Exile 2.

That said, the class does start coming together and feeling quite powerful around the graveyard section of Path of Exile 2. This seems to be the point where all the classes really begin to come into their own and give players a peek at their endgame potential. By this point I had: a grenade launcher that shot three projectiles and did increased area of effect damage, a gun that fired ice that slowed and froze approaching enemies, and a fire shot that lit everything on fire that came near me, but also pushed back approaching mobs with force. These building blocks give you a chance to begin placing perks into the abilities you like the most. Especially because your passive skill tree journey will have likely unlocked a bonus or two that allow you to begin building the character you will use to continue through the campaign.

Into the Endgame

A large focus of my preview event for Path of Exile 2 was a behind-closed-doors presentation focused on the endgame path you’ll be taken on. While I didn’t get hands-on time with it, Rogers took us through the endgame challenges, including a massive world map to be cleared and end-game activities that they think players will keep coming back to for hundreds of hours.

In a roundtable interview, when asked about the endgame he said, “If we don’t have a good endgame going into early access, then Path of Exile 1 players are just going to say, ‘Hey this is just a worse game.’ We need that stuff to be able to actually make a POE1 player feel like, ‘Oh yeah, you know what? This is a true sequel to POE1.’” And boy does it look like they delivered.

To give you a peek into what’s planned for December, the first half of the campaign, including Acts 1-3, will launch first and should take you around 25 hours to complete. The endgame awaiting you after campaign completion promises a lot of exciting new ways to power up your build. I got a small sneak peek at some of those endgame chases as part of a 2-hour presentation detailing several of the modes you’ll be able to chase.

While there are eight primary endgame modes planned at the launch of early access, you’ll be introduced to a few during the campaign. They include several sequels to popular leagues from the original Path of Exile, with more to be launched during early access. I saw the Trial of Sekhemas, which has you enter a series of rooms that each have unique challenges, like filling a blood chalice by defeating red enemies in the area. Or surviving increasingly difficult enemy spawns before a timer runs out. These floors each have several challenges like this, and at the end of each, after a boss fight, you’ll have a choice to cash in keys you’ve collected or proceed to the next level for a chance at better loot. Die, or have your “honor” reduced to zero by being hit too many times and you’ll be kicked back to the beginning. To improve your chances, there’s water you’ll collect that works as a currency to buy items during your run and help you along. Some relics can also be found or crafted. One relic teased the chance at a coveted unique item, but you’d be forced to complete this Trial with only 1hp.

There are eight primary endgame modes planned at the launch of early access.

In addition to the rewards, this will also give you access to the Altar of Ascendency, where you get to pick one of three Ascendency classes at the end. In early access there will only be two Ascendency classes to start with. We got a peek at the Witch’s Infernalist Ascendency class that lets you summon a hellhound who will set everything next to it on fire once it is summoned. It also had the bonus of being the one who takes damage for you if you’re hit.

They also showed off the Witch’s Demon Form that allows you to become a winged monster who is faster, does more damage, and casts spells faster, but also takes damage as you remain in the form.

Keep in mind this is just the first endgame mode, which on its own seems like it would be able to provide hundreds of hours of fun challenges.

I also got a peek at another endgame system called the Temple of Chaos, which will be encountered in act 3. This Temple can be entered after you acquire a token from the trial master, and the event was called a sequel to the Ultimatum league from Path of Exile 1. You enter the Temple, and pick a modifier like Blood Globules (which are globby blood orbs that will spawn and follow you around in the sky before falling quickly to earth in an attempt to damage you). Or Shocking Turrets that make a grid of electricity occasionally shoot across the battlefield. These modifiers stack, and you’ll still need to complete the normal map challenges like trying to survive, killing everything in the room, or escorting a giant hammer across the map until it reaches its destination.

And the final endgame activities revolved around the Ziggurat location, where you can access a world map and travel to various spots to dispel corruption. Here you can clear towers, defeat bosses, or clear Breaches. There’s also the Expedition League sequel that has you plant dynamite across a map to unearth cool loot and unlock new abilities on gear. There are Delirium maps that increase difficulty and allow you to earn more passives from your passive tree. And they even teased an Uber Pinnacle boss that you’ll need unique keys to access. They said that the Uber Pinnacle boss would offer a challenge for longtime players as it’s promised to be the hardest content in the game.

The rewards included a new gem system for your weapons, armor, and passive skill tree. The latter gives you the ability to socket unique gems into the tree that give you enhancements to anything unlocked in the vicinity of the socket, or additional boosts that give you the chance to further empower your build. And all of that is on top of an entirely unique Atlas skill tree which will let you unlock perks that are specifically tied to each of the endgame modes.

Buckle Up

There’s so much to cover from the Path of Exile 2 preview event and I’m only scratching the surface here. Each of the modes described could have an entire video dedicated to discussing strategies and options for tackling them to get player rewards. There’s going to be an almost overwhelming amount of loot to chase across several systems to keep me entertained and I can’t wait. One note from the Grinding Gear Games team was that at the start, everything I’ve described is only half the content. The playable classes, number of story acts, enemies and bosses will all double throughout the early access period, with more league sequels also on the docket for endgame.

Path of Exile 2 will be free to play, but to get in on December 6th for early access you’ll need to buy a $30 supporter key which will also give you in-game currency to spend. However, if you’ve spent $500 or more in the last 10 years of the original Path of Exile then you’ll get in for free for being a longtime supporter.

Exclusive: Naoki Yoshida Reveals Lots More Final Fantasy XIV Mobile Details, Confirms It Will Start With A Realm Reborn

Yesterday’s announcement that Final Fantasy XIV is coming to mobile thanks to Lightspeed Studios raised plenty of questions among fans, including which content it will feature and how it will incorporate monetization. Now, Final Fantasy XIV Producer and Director Naoki Yoshida has answered at least some of these questions in a new video released exclusively to IGN.

“While we were keen on the idea of a mobile version, we had doubts about adapting some core aspects such as monetization and core gameplay to be more accessible to mobile users. Therefore, we provided challenging feedback to the Final Fantasy XIV Mobile dev team,” Yoshida explains.

Yoshida goes on to reveal that Final Fantasy XIV Mobile will indeed start with A Realm Reborn — the original campaign that helped reboot Square Enix’s struggling MMORPG back in 2013. The rest of the content will then be “released gradually based on player feedback.”

“Of course, Final Fantasy XIV and FFXIV Mobile will be developed and operated independently, with FFXIV naturally being ahead in its release schedule,” Yoshida says. “However, we see FFXIV Mobile as a sister title and we are thoroughly involved in its supervision. We will continue to provide guidance and feedback as the project moves forward, hoping that both versions will grow hand-in-hand.”

The upshot is the Final Fantasy XIV will be relatively similar to the PC and console version, though Yoshida does not say whether it will unify accounts or progression. In addition to “faithfully recreating the story for mobile users,” it will incorporate elements like the Gold Saucer, Triple Triad, and crafting and gathering.

We see FFXIV Mobile as a sister title and we are thoroughly involved in its supervision

As for the battle system, Yoshida doesn’t offer many specifics on how it is being adapted to mobile, but does allude to its virtual joystick and how the actions are being tuned for touchscreen play. “In particular, when it comes to the battle system, which involves player parties, we had to adjust each duty and its mechanics to ensure players would have a satisfying experience. Our battle and content designers as well as myself personally played through early builds and provided feedback on how to create a multiplayer experience that would be enjoyable to mobile users.”

Ultimately, the biggest difference between Final Fantasy XIV Mobile and the original release on PC console is that the former version will be fully free-to-play. However, that doesn’t mean it will include “gacha” play or other exploitive mechanics. Instead, Yoshida says it will be geared toward encouraging “long-term engagement.”

“Our goal is to ensure that players can enjoy Final Fantasy XIV for a long time while generating a small and sustainable revenue allowing as many people as possible to play the game. So, there’s no need to worry too much — just dive in and enjoy the game,” Yoshida says.

Yoshida says that team will aim to gather feedback and begin conducting tests, including monetization in various regions globally. It will launch first in mainland China and gradually expand to a global release. In the meantime, Final Fantasy XIV continues to move head on PC and console, with the Dawntrail expansion having come out earlier this year, and it sounds like there’s still plenty more to come.

“For us, there’s no finish line,” Yoshida says. “As long as I’m still around and haven’t retired I will continue to give my all to Final Fantasy XIV.”

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Final Fantasy 7: Rebirth Won’t Have Intergrade-Style DLC as Square Enix Focuses on Making Part 3

Sorry, Final Fantasy sickos. Final Fantasy 7: Rebirth isn’t getting any major story DLC akin to Remake’s Intergrade expansion, according to game director Naoki Hamaguchi.

In an interview with The Daily Star, Hamaguchi gently denied fan hopes of an intermediary chapter between Rebirth and the next game. Final Fantasy 7: Remake received such a chapter with “Intermission,” which included a new story featuring Yuffie.

“We definitely do hear the desire from fans, the voices out there that want that kind of thing,” he said. “I understand it completely, but I think, from my perspective, what the fans really want to see the most is not necessarily DLC. They want to see the third part of the series as quickly as possible.”

While Hamaguchi’s assessment is probably correct, this might be a let-down for fans who were expecting more. Rumors of a Rebirth DLC have been bubbling both due to Remake’s existing DLC, as well as a prior comment from Hamaguchi about wanting to make “further expansions” to addictive minigame Queen’s Blood.

While that remark could have meant anything from minor updates to a standalone game, many took it to mean Queen’s Blood DLC was in the cards. Hamaguchi’s remarks today don’t seem to totally refute that, as he appears to be specifically referring to a full-blown, character-driven, story DLC here. But it’s also not looking hopeful.

For now, it sounds like Square Enix is full speed ahead on the third part of Final Fantasy 7’s trilogy of a remake. The first two games, Remake and Rebirth, were four years apart, and Rebirth just released this year. That means we likely have a bit of a wait ahead of us, with Square Enix suggesting it hoped to release the finale by 2027. That gives us plenty of time to play all the way through Rebirth, which we gave a 9/10 and which is a nominee for Game of the Year at The Game Awards in December.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Alan Wake 2 Deluxe Edition Is on Sale at Amazon for Black Friday

Here’s some good news for deal hunters: Amazon’s Black Friday 2024 sale has officially begun. Discounts abound on all sorts of things, including video games. And one of the best video game deals to pop up so far is Alan Wake 2 Deluxe Edition dropping down to $49.99. That’s a big discount, seeing as the list price is $80. It also happens to be a terrific game, and this edition comes with all sorts of rad stuff. Let’s dive into it all below.

Alan Wake 2 Deluxe Edition on Sale for $49.99

The deal is good for both the PS5 and Xbox Series X versions of the game. So what do you get in this souped-up deluxe edition? Let’s list it out in bullet-point form.

So you get the full base game, both expansions (which are also awesome), some cosmetics and in-game items, and the entire first game in remastered form. They threw in a whole other game – it’s wild. So you have the complete Alan Wake saga all in one package.

If you’re wondering whether the game itself is any good, you can rest assured it is (provided you can handle spooky games). For starters, it handily won many of the categories in IGN’s Game of the Year 2023.

It also scored a 9/10 in our Alan Wake II review, with critic Tristan Ogilvie writing: “Alan Wake II delivers one of the boldest and most brain-bending survival-horror storylines this side of Silent Hill 2, presents it with uniformly immaculate art direction and audio design, and reinvigorates the series’ signature light-based shooting as though it’s been locked and loaded with a fresh pack of Energizers.”

“Even though its skill-upgrade systems seem a little superfluous and there were a few repeated cliches in Saga’s story that stuck in my craw, I nonetheless found both sides of this twisted tale to be endlessly fascinating, frequently fear-inducing, and consistently surprising. Alan Wake II is a superb survival-horror sequel that makes the cult-classic original seem like little more than a rough first draft by comparison.”

And if that’s not enough for you, check out our similarly glowing reviews of the expansions. First came Night Springs, which offers three standalone stories reminiscent of the Twilight Zone. And finally, The Lake House provides a narrative bridge between Alan Wake II and the upcoming Control 2. So even with all that comes in this package, there’s plenty to look forward to in the Remedy-verse.

Stick to IGN for more Black Friday 2024 coverage. Amazon’s sale is live now. The second wave of Walmart’s Black Friday 2024 sale starts on Monday, November 25. As the meme says, it’s happening.

When Is Black Friday 2024?

The actual date of Black Friday in 2024 falls on November 29 this year, but the deals have already kicked off. Leading up to the big event, retailers have begun to open deals online. Each day leading up to the event will slowly roll out more deals, which ultimately leads to massive discounts on Black Friday. We already know what PlayStation and Xbox are planning, and most general deals will be available well in advance, such as this excellent discount on Elden Ring.

More Black Friday Game Deals We’ve Found So Far

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky and Threads.

Star Wars Outlaws Patch Cuts Stealth Objectives, Improves AI, and More in Huge Title Update 1.4.0

Ubisoft has released the huge and highly anticipated Title Update 1.4.0 for Star Wars Outlaws on PlayStation 5, Xbox Series X and S, and PC, which, perhaps most notably, cuts stealth requirements from almost the entire game.

A blog post detailed the patch notes, which are available below, and confirmed the removal of forced stealth (meaning players will no longer have to return to a checkpoint when triggering “do not raise the alarm” or “do not get caught” objectives) alongside improvements to enemy AI and detection, facial expressions and animations, and more.

“This Title Update brings changes to combat and stealth allowing for greater player choice, the ability to now keep pick-up weapons in more situations, visual options to allow for a sharper image and much more to improve your journey across the galaxy,” Ubisoft said.

It doesn’t address the issues affecting some PC players who updated to Windows 11 24H2, however, but Ubisoft said it is “working hard to deploy a permanent fix” as soon as possible.

Star Wars Outlaws creative director Drew Rechner promised to make big changes to “elevate the game experience to better meet” player expectations.

Sentiments such as these are often seen in the wake of disastrous game launches but Star Wars Outlaws debuted to positive reviews. Poor sales shook a struggling Ubisoft, however, and it is now working to improve the game ahead of what it hopes will be a sales bump alongside its Steam launch and the holiday period.

Star Wars Outlaws Title Update 1.4.0 Patch Notes

General Gameplay

  • Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
  • Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
  • Improved AI speeder usage
  • Improved enemy detection
  • Improved enemy tactical decision-making in combat to encourage more active management of their positioning
  • Decreased enemy damage per shot while increasing the damage cadence increase over time
  • Improved detection signs and feedback of cameras
  • Player state (crouched, standing) is now kept after traversal actions
  • Fixed an issue where only one NPC would be alerted when whistling
  • Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
  • Enabled the use of combat in parts of syndicate districts
  • Added weak points to various enemies
  • Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
  • Updated weapon damage values for Kay for all weapons
  • Increased headshot damage when hitting enemies
  • Improved blaster module usage (Ion and Power)
  • Removed player blast damage from the Power module
  • Added enemy stagger to explosions
  • Added body part-specific death animations to improve combat satisfaction
  • Improved NPC cover usage during combat
  • Fixed an issue where Kay would put away the holotracker when crouching
  • Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
  • Adjusted jumping to give more control in the air of where you will land

UI, HUD and Settings

  • Added visual indication of when an NPC starts detecting the player
  • Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
  • Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
  • Added icons to environmental objects that require unlockable abilities
  • Improved Nix quick action icon by highlighting button when having an active target
  • Made it clearer whether a takedown could trigger combat
  • Added NPC tags above their heads (works with existing colorblindness settings)
    • White – Neutral
    • Orange – Aware
    • Red – In Combat
  • Adjusted Adrenaline Rush cost based on difficulty
    • Story mode – 100% (unchanged)
    • Normal – 110%
    • Challenging/Hard -150%
  • Improved wanted system messaging and display
  • Fixed an issue where some gear effect icons were not showing correctly

Audio

  • Improved enemy dialogue when they are going in and out of cover
  • Fixed an issue where sound wouldn’t play through the DualSense controller on PS5
  • Fixed an issue where arcade games would be missing music after starting a new game

Cinematics

  • Added facial animations to gameplay dialogue scenes and vendors
  • Improved animations and visuals of some dialogue scenes
  • Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations

Camera

  • Improved camera when shooting, aiming down sights, and moving aim
  • Improved cover camera, including the ability to manually shoulder swap when aiming
  • Improved the camera by showcasing a better view of each shop when interacting with a vendor

Worlds, Fauna, and Flora

  • Fixed an issue with destructible flora
  • Fixed an issue where the visual effects created by waterfalls were broken
  • Increased the distance at which lights can be seen in the world
  • Improved the visuals of some grass textures and mud, especially at distance

Photo Mode

  • A new clean lens has been added

Accessibility

  • Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
  • Added a new ‘strong’ aim assist setting
  • Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
  • Added setting to change how large and clear the effect showing the security camera detection area is
  • Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
  • Faster menu narration, settings now go up to 400% speed.
  • Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
  • Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
  • ‘Fill screen’ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
  • ‘Remove all’ hold input for map markers added to ‘change holds to presses’ setting
  • Descriptions of accessibility settings reworded for improved clarity

Miscellaneous

  • Fixed an issue where destroying a ship by ramming it would not count towards the ‘Never tell me the odds’ trophy/achievement
  • Fixed an issue where the ‘Shoot First’ achievement/trophy and ‘The Better’ ability could not be unlocked at the same time
  • Fixed an issue where defeating Death Troopers during certain missions would not count towards the ‘Defying Death’ Ubisoft Connect Challenge

MAIN & SIDE QUESTS (beware of spoilers)

Toshara

  • Rejected
    • Fixed an issue where Kay can’t listen at the bar to progress the intel quest

Tatooine

  • The Veteran
    • Fixed an issue where the quest line would not start if travelling to Akiva before the dialogue finishes
  • Partners
    • Fixed an issue where the cinematic would not trigger if using Adrenaline Rush as the Rancor hits the hangar doors

Akiva

  • Revelator
    • Fixed an issue where ND-5 could spot Kay when going from crouched to standing while on a steam vent

Bug Reporter

We’re pleased to announce that reporting issues will now be easier- introducing the Star Wars™ Outlaws Bug Reporter. This website functions the same way as on other Ubisoft titles; it’s your direct channel to view issues reported by other players and to directly report any issues you encounter to our team. We will actively update this board so you will be aware when issues are being investigated, and when fixes and improvements will be rolled out in an upcoming update.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Pokémon TCG Pocket Player Reveals Exactly How Long It Takes to Complete the First Set… After Spending $1,500

One Pokémon Trading Card Game Pocket player has definitively answered the question of how long it takes to get every card and thus complete Genetic Apex after spending $1,500 on the otherwise free to play game.

Reddit user Weens4Life has provided valuable insight into just how difficult it is to complete the first of many sets coming to Pokémon TCG Pocket, revealing they opened a whopping 1,741 booster packs on their way to pulling every card in Genetic Apex.

Previous estimates that it would take close to two years to complete the set appear accurate, though this does count the 60 incredibly rare alternate art cards and not just the base 226 cards in Genetic Apex. Weens4Life collected this smaller number after spending about $200, they said, but spent between $500 and $700 collecting just the final three cards from the alternate art pool.

Those going the full free to play route will be waiting a while, however. Pokémon TCG Pocket, with its traditional mobile game model, floods players with packs in the opening days but dries up soon after, granting access to just two packs a day during event lulls.

Genetic Apex will not remain the only set for long either, as developer Creatures Inc. has already confirmed an additional, smaller card drop is coming in December and a datamine has suggested the next full set, presumably with another 200 plus cards of its own, will arrive in January.

Weens4Life used the Wonder Pick feature to gain additional cards towards their collection but, as this only presents a 20% chance of pulling the intended one, it’s not particularly reliable. They finished the collection of 286 total cards after amassing 8,582 in total, a pile which included 129 Slowpoke and nine of the super special rare immersive Mewtwo. Not a single god pack was pulled.

This gargantuan effort didn’t cause any regret for Weens4Life, who said spending this amount was worth it. They made clear they wouldn’t be doing so again in the future, however, and will only focus on the base set of cards without alternates.

Efforts such as these make it unsurprising that Pokémon TCG Pocket is estimated to have made $120 million in just three weeks. A total of 30 million players had downloaded the game after just nine days too.

Creatures Inc. has looked to keep interest high by releasing myriad events catered to different playstyles, though only one focused on player versus player battles is ongoing currently. In this realm, the two usual suspects of Charizard ex and Mewtwo ex are currently dominating the meta, though Pikachu ex isn’t far behind.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

S.T.A.L.K.E.R. 2 Launches Big on Steam as Dev Promises Fixes for ‘Rough Edges’

S.T.A.L.K.E.R. 2: Heart of Chornobyl has enjoyed a big launch on Steam, becoming one of the most-played games on Valve’s platform on release day.

Ukrainian developer GSC Game World’s post-apocalyptic horror shooter saw a peak concurrent player count of 113,587 on Steam, a number that was enough to place S.T.A.L.K.E.R. 2 in the platform’s top 10 most-played games list. That dwarfs the Steam peak concurrent player count of all the other S.T.A.L.K.E.R. games, including 2007’s S.T.A.L.K.E.R.: Shadow of Chernobyl.

S.T.A.L.K.E.R. 2 also launched on Xbox Series X and S and straight into Game Pass, so its combined peak concurrent player count will be much larger than what we’ve seen on Steam (Microsoft does not make its player numbers public). The expectation is that its player count will continue to grow as S.T.A.L.K.E.R. 2 heads into its first weekend on sale.

It also has a ‘very positive’ user review rating on Steam, despite suffering from various bugs detailed in IGN’s S.T.A.L.K.E.R. 2: Heart of Chornobyl Review in Progress.

GSC Game World has told fans it plans to address these bugs with a series of patches. “S.T.A.L.K.E.R. 2 is a massive game,” the developer said. “We understand that in such a game, there may still be rough edges: we literally haven’t released anything of this scale before. We’re absolutely committed to being here, monitoring your feedback, and quickly fixing any issues that need our attention.

“In the first days after release, we’ll be working with hotfixes, rolling them out as precisely as possible, but as frequently as we can. Then, we’ll switch to larger updates that include constant improvements.”

Free in-game content is also coming to the game. Expect more on that when GSC Game World shares its roadmap later in December. “We have big plans for the S.T.A.L.K.E.R. universe,” the developer added. “In a way, today is both a return and the beginning of a grand new journey.”

S.T.A.L.K.E.R. 2 has suffered a number of understandable delays, most recently in July when the game was due out in September. GSC Game World said at the time that the extra two months would give the developers the chance to fix “unexpected anomalies,” aka bugs.

GSC Game World has also been vocal about the challenges the studio faced getting S.T.A.L.K.E.R. 2 up to scratch after a mixed reaction to its debut public showing last year. At gamescom 2023, GSC Game World addressed what some had called a “downgrade” sparked by S.T.A.L.K.E.R. 2’s then latest gameplay trailer. At the time, GSC Game World told IGN it was still targeting a visual quality and level of polish suggested by S.T.A.L.K.E.R. 2’s eye-catching 2021 trailer despite the horrendous conditions suffered by the staff amid the war with Russia.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Drops to Just $20 for Black Friday

Elden Ring, often considered one of the greatest games of all time, is now available for just $19.99 on PS5, PS4, and Xbox as part of the Black Friday sales (or $49.99 for the Shadow of the Erdtree Edition). This offer delivers a massive $40 discount from its original $59.99 price tag, making it one of the standout gaming deals of the season. With this bargain live ahead of Black Friday proper on November 29, it’s an excellent chance to grab the game at a fraction of its launch price.

For those looking for the ultimate Elden Ring experience, the Shadow of the Erdtree Edition – which includes the base game and the DLC – is also on sale for $49.99 at Best Buy, a $30 discount from its usual $79.99 price. That’s $10 better than Amazon at the time of publication, and the best overall Elden Ring deal for Black Friday as it’s a $10 reduction on the full experience.

If the $20 deal for Elden Ring sells out quickly, this edition also an excellent fallback, bundling everything at an equally as effective price. Whether you want to dive into the definitive version or just pick up the base game at a stellar discount for yourself or as a gift, both deals represent fantastic value.

When Is Black Friday 2024?

The actual date of Black Friday in 2024 falls on November 29 this year, but the deals have already kicked off. Leading up to the big event, retailers have begun to open deals online. Each day leading up to the event will slowly roll out more deals, which ultimately leads to massive discounts on Black Friday. We already know what PlayStation and Xbox are planning, and most general deals will be available well in advance, such as this excellent discount on Elden Ring.

More Black Friday Game Deals We’ve Found So Far

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Pokemon TCG Pocket Players Have Made Their Own Battle Format That Bans EX Monsters

Pokemon TCG Pocket continues to be ridiculously popular, but in the early days of the game there are only a limited number of ways to engage with other players. Trading still hasn’t been released yet, and battling only has one regular format that lets you start a match with a friend, or a random player. So in order to spice things up, the community is coming up with its own workarounds, including a brand new battle format that’s been very well-received so far: NOEX.

“NOEX” is a battle format with one simple rule: no EX Pokemon allowed. EX Pokemon, if you’re unfamiliar, are ultra-powerful monsters that are very difficult to defeat, but which award two points upon destruction as opposed to just one. Due to their sheer power, most good meta decks in Pocket are built around at least one EX card, and the end result is that you tend to run into a lot of the same decks over and over when you engage in random battles. For the last month or so, for instance, I’ve been playing a deck that revolves around Pikachu EX, and have been fighting a lot of Mewtwo EX, Charizard EX, and Starmie EX.

But in NOEX, all those cards are banned, which forces players to build decks around other Pokemon for some interesting combos. For this article, I engaged in a couple of NOEX battles myself. In one match I faced a Butterfree/Dugtrio stall deck that I’d never seen before that decimated my army of Nidoran, and in another I barely scraped out a win against a wacky Dragonite/Weezing combo thanks to a lucky final draw. It’s a fun format if you want to shake things up a bit.

Unfortunately, NOEX exists on an honor system. There’s no way to officially create your own battle formats in Pocket just yet, so players have created this by word-of-mouth. If you want to join a NOEX battle, simply select “Private Match” under battles, and use “NOEX” as the password. But you’re essentially on your honor to use a deck with no EX Pokemon, as there’s nothing in the system to stop you. Some players are already complaining about opponents bringing EX Pokemon to a NOEX fight and ruining their fun – an unfortunate hazard of a community-created format.

That said, it sounds like NOEX is otherwise going pretty well. Community members are praising it on Reddit, and while my personal experience is limited, the speed with which I was able to get into matches with others who were respecting the format indicates this might have legs. It also sounds like some players are suggesting other types of formats that can be done in the same way, such as only allowing a single EX card per deck, or no decks considered by the community to be “S-tier.”

Hopefully, it won’t be long before we start to see new features creep in that will hopefully eliminate the need for the community to invent stuff to do. We’ve already learned that there’s a “major update” coming in the near future that will include trading, and new booster packs on the way will hopefully spice up the meta a bit as well. Given how wildly popular TCG Pocket is, the updates can’t come fast enough.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Fortnite Just Raised Its Battle Pass Price for the First Time Ever

Epic Games is making some changes to its Fortnite Battle Pass model that will see its standard pass getting a price increase in just a few weeks.

The gaming mega company talked players through its plans in a post on its website today. While the update details various adjustments, such as new inclusions for Fortnite Crew subscribers, the thing that’s likely to affect most battle royale fans is the slight increase in cost for the Battle Pass. Fortnite has long offered its standard pass for 950 V-Bucks, but starting December 1, the price will increase by 50, bringing the total asking number to 1,000 V-Bucks.

IGN has reached out to Epic Games for comment.

It’s a small increase in price but still undeniably notable considering Epic hasn’t altered the cost of the Fortnite Battle Pass in the past. The studio does clarify that the real-world cost of its popular digital currency will remain unchanged (you can pick up 1,000 V-Bucks on the Epic Games Store for $8.99 right now), and you’ll still be able to earn chunks of V-Bucks by reaching certain Battle Pass levels, too. While any increase in price may be worrying for fans, Epic adds that the price of its 25 Battle Pass Reward Bundle is going down from 1,850 to 1,800. IGN has reached out to Epic for comment.

These tiny but fundamental changes arrive ahead of the highly anticipated launch of Fortnite OG: Chapter 1 – Season 1 on December 6. Part of the shift to allow players to enjoy the classic battle royale experience will see the $12.99 Fortnite Crew deal sweetened to include even more goodies. The bundle currently grants subscribers the standard Fortnite Battle Pass, 1,000 V-Bucks, monthly Crew Pack outfits, Crew Pack outfit styles, and Rocket League’s Premium Rocket Pass. Starting December 1, it will be expanded to include the Music Pass and LEGO Pass without asking subscribers for a penny more.

It’s an enticing offer that will no doubt keep players investing their time in Epic’s gaming ecosystem, especially considering that earning XP in any one of the related games will progress all of their battle passes simultaneously. A Crew subscription will also grant access to any additional passes that arrive in the future, including the new, yet-to-be-detailed Fortnite OG Pass.

The catch with the Fortnite Crew upgrade is that new subscribers who sign up after December 1 will no longer be able to unlock premium rewards from the passes after their subscription is no longer active. It means that if you sign up for Crew and then cancel shortly after, you’ll only be able to claim rewards for the remainder of your billing period. Players are currently able to cancel Crew and still reap the benefits of the remaining Battle Pass as long as it’s live, and this won’t be changing for those who are currently subscribed and remain subscribed after the changes take effect.

Epic is making major changes as it looks to the future with the permanent nostalgia-fueled Fortnite OG mode. The company is currently in the midst of Chapter 5: Season 5, which will conclude when Chapter 6: Season 1 kicks off next month. Details on its theme and exact contents remain under wraps, so while we wait for more information, be sure to check out the Fortnite-themed PlayStation 5 DualSense controller that released earlier this month.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.