Silent Hill 2, Call of Duty: Black Ops 6, and Star Wars Jedi: Survivor Among Several Games With PS5 Pro Issues

Sony’s $700 PlayStation 5 Pro gives games such as God of War: Ragnarok and Baldur’s Gate 3 a big performance boost but it’s also enduring teething problems, with players reporting issues in the likes of Silent Hill 2, Call of Duty: Black Ops 6 and Star Wars Jedi: Survivor.

The recently released remake of beloved survival horror game Silent Hill 2 perhaps has the most complaints, with Eurogamer having spotted a number of fans flagging that both developer Bloober Team and publisher Konami have yet to comment on graphical issues headlined by a shimmering or flickering effect.

“I immediately knew something was off without even seeing gameplay previously or even playing the game before this,” said Unlocky-Soil-2456 on Reddit. “That’s how bad this is. I can’t even bring myself to play it in this state because it’s so distracting.”

Several other games are affected by this similar shimmering issue too. “I love my PS5 Pro for the most part, most games look wonderful, but there seems to be an issue with some games,” said Chaystic on ResetEra. “There’s this weird shimmering, aliasing, whatever you wanna call it. One big example is Black Ops 6, I thought my Pro was faulty or something, but it turns out I’m not the only one who noticed it. I’ve seen several social media posts who reported the same.”

Fellow PS5 Pro owners in the comments pointed it out in Spider-Man 2, Stellar Blade, and Alan Wake 2 as well, while Digital Foundry discovered what it called “severe image quality problems” in Star Wars Jedi: Survivor. “There are severe image quality concerns when elements like foliage interact with ray tracing,” it said. “The end result is a strobing image quality downgrade that makes this Pro patch difficult to recommend.”

The PS5 Pro arrived November 7 as Sony’s now standard mid-generation upgrade. More than 50 games received PS5 Pro specific patches upon its launch but, as this list includes Alan Wake 2 and Black Ops 6 among others receiving complaints, it’s worth proceeding with caution.

In our 7/10 review of the PS5 Pro, IGN said: “The PlayStation 5 Pro is an impressive console with noticeable boosts in performance and graphics for games that take advantage of its powerful hardware. But for $700, you’ll need to think twice about whether or not the upgrade is worth the price tag.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

No, Assassin’s Creed Shadows Isn’t Getting a Battle Pass

Ubisoft has clarified that Assassin’s Creed Shadows isn’t getting a battle pass amid rumors that the Animus Hub, the rebranded Assassin’s Creed Infinity set to house all future games in the franchise, will feature paid content.

The Animus Hub team posted on the Assassin’s Creed Reddit to correct leaks claiming the hub would contain paid rewards for Assassin’s Creed Shadows, leading many to believe a battle pass style system was being implemented.

“It has come to our attention that inaccurate rumors have been circulating online regarding the upcoming Animus Hub (ex-codename Infinity),” Ubisoft said. “We wanted to take this occasion to clarify that all the rewards available in the Animus Hub will be entirely free.”

The post went on to clarify “there are no paid subscriptions or paid battle passes featured in the Animus Hub” and “players will have access to regular content and missions at no extra cost.” More details will be revealed closer to the launch of Assassin’s Creed Shadows, which was recently delayed from November to February 14.

Ubisoft is also ditching its main paid content model of releasing a Season Pass with two main, paid expansion drops in the year after launch. The faux “early access” period that sees publishers charge players more to play on the actual release date instead of three days later has also been scrapped.

Releasing myriad pieces of downloadable content for free will perhaps bring some Assassin’s Creed fans back on-side in what’s otherwise been a particularly rough pre-launch campaign for Ubisoft.

Issues began as some fans expressed frustration with inaccuracies in the game’s depiction of Japan, leading the development team to issue an apology and say the game is not intended to be a factual representation of history but instead “a compelling, historical fiction.” This despite art director Thierry Dansereau telling IGN that Ubisoft looked to make Shadows as “authentic as possible to match historical events” just two months prior.

Concern was also raised when the developer used a flag from a Japanese historical re-enactment group in artwork for Assassin’s Creed Shadows without permission. Ubisoft apologized for doing so but refused to remove the artwork from the aforementioned and presumably already printed artbook available in the Collector’s Edition. The historical re-enactment group said this was not good enough, but Ubisoft hasn’t publicly acknowledged it since.

Yet another controversy came as collectible figure maker PureArts removed an Assassin’s Creed Shadows statue from sale over its “insensitive” design.

All this comes as fans are already frustrated by the delay to the game, which puts Assassin’s Creed Shadows in more direct competition with PlayStation’s Ghost of Tsushima sequel, Ghost of Yotei. This is also expected in 2025 and is another open-world action adventure game set in Feudal Japan.

Ubisoft CEO Yves Guillemot maintained confidence, however. “There’s a lot of space for very high-quality games, and those two games can sell very well,” he said in the company’s latest earnings call. “The focus is to really make sure that we deliver a fantastic experience with this dual protagonist approach and two different and complimentary gameplays.”

Assassins Creed Shadows indeed features two protagonists, stealthy assassin Naoe and savage samurai Yasuke. The game’s story will weave between the two but players can otherwise switch between them at will as they explore Ubisoft’s open-world take on Japan.

It will also begin a new modern day story, perhaps linked to the Animus Hub, as Ubisoft admitted it’s “struggled to find its footing” with that aspects of Assassin’s Creed in recent years.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Payday 3 Players React to Developer Starbreeze Saying It Will Make a ‘Significantly Lower Level of Investment’ in Year 2 Content

Payday 3 developer Starbreeze has sparked backlash after confirming plans to make a “significantly lower level of investment” in the game’s second year.

Starbreeze’s struggle with Payday 3 after last year’s disastrous launch is well-documented, but its recent series of year one anniversary updates were well-received by players who had hoped for similarly significant updates during the co-op shooter’s second year. Indeed, Payday 3’s recent Steam user reviews are on ‘mostly positive’, with all reviews on ‘mixed.’

However, that goodwill may now be under threat after comments from Starbreeze acting CEO Mats Juhl in a financial report caused some Payday 3 players to express concern that the studio was now prioritizing its Dungeons & Dragons game instead.

The backlash revolves around Juhl’s comment on Payday 3’s level of investment for year two versus year one. It is below, reproduced in its entirety.

During the quarter, both the third and fourth DLCs for Payday 3 – “Chapter 3: Houston Breakout” and “Chapter 4: Fear & Greed” were released. In conjunction with both launches, a lot of free content was also released to all players, including a new free heist. Both DLCs received a very positive reception from the player base and the game’s rating on Steam, among others, has taken significant steps upwards. The game’s MAU (monthly active players) is holding steady considering that we in September left Xbox GamePass. The level of investment during Payday 3’s first year on the market, both through launched DLCs and “Operation Medic Bag”, has been at an elevated level. Ahead of year two, we are confident in being able to continue delivering amounts of value to our players with a significantly lower level of investment.

That last line (“significantly lower level of investment”) is the one causing all the damage here, and players are blaming it on Starbreeze shifting focus onto Project Baxter, its in-development Dungeons & Dragons game. Elsewhere in the financial report, Juhl said production on Project Baxter had ramped up (along with the payment of licensing fees to Wizards of the Coast), and that as Payday 3’s game-saving Operation Medic Bag updates ramp down, the game will enter year two “with a smaller team focused on continuously updating the game with new content.”

Disgruntled players have taken to Steam reviews to let their feelings about this be known. “Dead game,” reads one negative review, “like this time for real.” “Dropping this game as soon as it started to show promise is insane,” said another. “Significantly lower,” another review reads. “I’ve tried defending this game for so long, but it is really frustrating seeing the company executives kill this game before it has a chance to fully recover just to fund their next project that will more than likely flop, just like Payday 3,” another reviewer said. “Save your money and the headache; Payday 3’s future is genuinely grim.”

It’s a similar outcry over on the Payday subreddit, where fans are already hitting out at Starbreeze and Project Baxter.

Despite this, Starbreeze sounds like it still believes in Payday 3, even if some of its players do not. “Starbreeze remains financially strong, with a healthy balance sheet almost free of debt and a cash position to execute our strategy,” Juhl said. “Sales of Payday 3 still have great potential to improve, which is offset somewhat by continued relatively stable sales of Payday 2 and third-party publishing of, among other things, Roboquest. During the same period last year, we booked the revenue attributable to Payday 3’s launch, which makes the revenue in the comparison period uniquely high.”

Speaking of Payday 2, significantly more people are playing that game on Steam (27,553 24 hour peak) than Payday 3 (1,314 24 hour peak), despite the former being over a decade old. In September, Payday 3 director Miodrag Kovačević stepped down to work as a designer instead. Lead producer Andreas Penninger and global brand director Almir Listo were put in place to act as the “creative force” behind the game “in the interim.”

Starbreeze is still hiring for Project Baxter, meanwhile, as work on the game “continues at full speed.” “Internally, we have weekly playtests of Baxter, and active discussions with a number of industry-leading players regarding potential collaborations around Baxter’s development and launch,” Juhl said. Starbreeze said it has 191 total employees, most of which are based at its head office in Stockholm, Sweden.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Rainbow Six Siege Finally Gets Full Crossplay With Year 9 Season 4 — and Ubisoft Has a Plan to Protect Console Players From PC Cheaters

Rainbow Six Siege’s next update finally adds PC and console crossplay to the competitive multiplayer shooter.

The Year 9 Season 4 update, dubbed Operation Collision Point, launches on December 3 and also makes changes to anticheat, remasters an Operator, adds Siege Cup, and tweaks gameplay balance.

Despite approaching its ninth birthday, Siege remains one of the most popular competitive multiplayer games across PC and console, and is a mainstay of Steam’s top 100 most-played games. For embattled publisher Ubisoft, it is a reliable earner at a time when new releases such as Star Wars: Outlaws and Call of Duty competitor XDefiant have struggled.

The addition of crossplay means players will be able to play with friends from other platforms seamlessly, with console players able to join the PC player pool. Squads including a PC player will be automatically moved to the PC-matchmaking pool. However, PC players will not have the option to join the console matchmaking pool. Console players who play Ranked playlists with crossplay active will maintain a PC rank that is separate from their console rank, Ubisoft explained.

The anticheat updates include improved cheater detection to ensure fairness, Ubisoft said. With the arrival of PC and console crossplay, players with a Mousetrap Penalty will be forced into the PC matchmaking pool for 90 days. If crossplay is turned off, these players will be unable to join matchmaking until the option is turned back on. Additionally, matches with a detected cheater will be automatically canceled with no impact on MMR. “These changes reflect Rainbow Six Siege’s ongoing commitment to player protection,” Ubisoft added.

Related, Ubisoft has overhauled the Reputation Center to provide a clearer overview of how different actions affect player standing and thresholds for receiving warnings or penalties. Account-related information such as rank, reputation, and match replays will be concentrated in the new Career hub, with account stats coming soon, Ubisoft clarified.

Meanwhile, Blackbeard now has an upgraded Adaptable Shield gadget, and the Siege Cup beta is available to all players above Clearance Level 50. Siege Cup is Siege’s most competitive playlist, where five-player squads compete in skill-based ladder tournaments for Competitive Coins that can be used to unlock exclusive skin collections every two weeks.

And finally, Season 4 makes changes to Ballistic Shields and balancing updates for Attacking Operators Ying and Sens. The number of bullets needed to suppress Shield Operators have been reduced to add value to suppressive fire and improve Shield Operator counterplay. This allows suppression to occur sooner and last for a longer duration, Ubisoft explained. Operators will not take damage from melee attacks while shielded, but guard break intensity from melee attacks will remain the same. Ying’s rush has been changed “to encourage more precise gameplay” in addition to Sens’ R.O.U. Projectors update “that allows for more flexible and creative play.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Keychron Mechanical Keyboards, Samsung S90C 4K OLED TV, Balatro Special Edition, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, November 10, below:

65″ Samsung S90C 4K OLED Smart TV for $999.99

The Samsung S90C is a 2023 model (superseded by the S90D for 2024) and was considered one of the best OLED TVs on the market last year, superior to even the LG C3. The S90C uses Samsung’s proprietary quantum dot (QD) OLED panel. QD OLED panels are brighter than traditional OLED panels without losing the color accuracy, range, and wide-viewing angles that OLEDs are known for. Compared to a traditional LED LCD TV, an OLED TV offers superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times.

Save Up to 60% Off Keychron Mechanical Keyboards

Woot has quite a few different Keychron Mechanical Keyboard models on sale this weekend, which are perfect if you’re looking for a new keyboard. You can even save an extra $5 off the models on sale by using the code KEYCHRONFIVE! Be sure to get your order in while you can, as this coupon will end on Tuesday, November 19.

Mario & Luigi: Brothership for $49.99

Mario & Luigi: Brothership is the first Mario & Luigi title on Nintendo Switch, acting as the first new entry in the series in over nine years. Developed by Acquire, this is the first 3D entry in the series, with plenty of new mechanics to discover. Join Mario and Luigi on this adventure to reconnect the world of Concordia and set sail to many islands on Shipshape Island!

Save on ROG Ally at Best Buy

This weekend at Best Buy, you can save on the ROG Ally Z1 Extreme model, where it’s priced at $499.99. This handheld device is perfect for exploring your Steam library on the go, with PC Game Pass support also easily accessible. If you’re a My Best Buy Plus member, you can save an additional $50 off this deal, scoring the ROG Ally for $449.99.

Lies of P for $39.99

Amazon has Lies of P discounted to $39.99 this weekend, making now a perfect time to pick up on of 2023’s most popular games. In our 8/10 review, we said “Lies of P might not branch out particularly far from its soulslike inspiration, but like a marionette controlled by a skilled puppet master, it plays the part extremely well in a wonderfully dark fantasy world.”

Metroid Dread for $39.99

Metroid Dread was the grand return of 2D Metroid on Nintendo Switch, with developer MercurySteam teaming up with Nintendo EPD to craft the long-awaited next chapter in Samus Aran’s story. Challenging puzzles, fun boss fights, and wide exploration combine to create one of the best games on Nintendo Switch. Don’t miss your chance to pick it up at a discount this weekend.

AMD Ryzen CPU Sale

CPUs can be quite expensive, especially if you’re looking to build with the latest on the market. Amazon has a select group of Ryzen 5, 7, and 9 processors on sale this weekend, with up to 60% off. Both 5000 and 7000 series models are available, so now is a great time to score a CPU upgrade.

Save on This M2 MacBook Air

As part of Best Buy’s early Black Friday sales, you can save $250 off this M2 MacBook Air. With 16GB of RAM and 256GB of SSD storage, this is a very solid option for those looking to either upgrade their current Mac or enter the ecosystem for the first time. This model includes features like TouchID for login, a display capable of up to 500 nits of brightness, and Apple Intelligence support.

Persona 5 Royal (PC) for $19.99

Persona 5 Royal is by far one of the most beloved games of the last ten years. With a vibrant cast of characters and impressive narrative, there are well over 100 hours of gameplay here to discover. The turn-based combat system the Persona series is known for feels better than ever, with new mechanics to customize your gameplay the way you like it.

Balatro Special Edition On Sale

Amazon has Balatro Special Edition for PlayStation 5, Nintendo Switch, and Xbox Series X|S on sale for just $19.99 this weekend. As one of the biggest games of the year, there’s never been a better time to jump in and experience this deck-building roguelike.

Outer Wilds: Archeologist Edition for $19.99

If you’ve never wandered the solar system of Outer Wilds, an experience like no other awaits. As a new recruit of Outer Wilds Ventures, you will seek the answers that await within these hand-crafted planets and moons. This package includes both Outer Wilds and Outer Wilds: Echoes of the Eye, the game’s expansion.

Daily Deals: 65″ Samsung S90C 4K OLED TV, ROG Ally, Metroid Dread, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, November 10, below:

65″ Samsung S90C 4K OLED Smart TV for $999.99

The Samsung S90C is a 2023 model (superseded by the S90D for 2024) and was considered one of the best OLED TVs on the market last year, superior to even the LG C3. The S90C uses Samsung’s proprietary quantum dot (QD) OLED panel. QD OLED panels are brighter than traditional OLED panels without losing the color accuracy, range, and wide-viewing angles that OLEDs are known for. Compared to a traditional LED LCD TV, an OLED TV offers superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times.

Mario & Luigi: Brothership for $49.99

Mario & Luigi: Brothership is the first Mario & Luigi title on Nintendo Switch, acting as the first new entry in the series in over nine years. Developed by Acquire, this is the first 3D entry in the series, with plenty of new mechanics to discover. Join Mario and Luigi on this adventure to reconnect the world of Concordia and set sail to many islands on Shipshape Island!

Save on ROG Ally at Best Buy

This weekend at Best Buy, you can save on the ROG Ally Z1 Extreme model, where it’s priced at $499.99. This handheld device is perfect for exploring your Steam library on the go, with PC Game Pass support also easily accessible. If you’re a My Best Buy Plus member, you can save an additional $50 off this deal, scoring the ROG Ally for $449.99.

Monster Hunter Stories Collection for $36.99

The recently released Monster Hunter Stories Collection includes both Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin. This marks the first time that players can experience the first game with the Japan-exclusive Title Updates, in addition to full voice acting. Jump into the world of Monster Hunter in a new light with this collection!

Metroid Dread for $39.99

Metroid Dread was the grand return of 2D Metroid on Nintendo Switch, with developer MercurySteam teaming up with Nintendo EPD to craft the long-awaited next chapter in Samus Aran’s story. Challenging puzzles, fun boss fights, and wide exploration combine to create one of the best games on Nintendo Switch. Don’t miss your chance to pick it up at a discount this weekend.

Save on This M2 MacBook Air

As part of Best Buy’s early Black Friday sales, you can save $250 off this M2 MacBook Air. With 16GB of RAM and 256GB of SSD storage, this is a very solid option for those looking to either upgrade their current Mac or enter the ecosystem for the first time. This model includes features like TouchID for login, a display capable of up to 500 nits of brightness, and Apple Intelligence support.

Persona 5 Royal (PC) for $19.99

Persona 5 Royal is by far one of the most beloved games of the last ten years. With a vibrant cast of characters and impressive narrative, there are well over 100 hours of gameplay here to discover. The turn-based combat system the Persona series is known for feels better than ever, with new mechanics to customize your gameplay the way you like it.

Xbox Handheld: What I Want to See From Microsoft’s Portable Console

Earlier this week, Xbox boss Phil Spencer once again mentioned that an Xbox handheld is potentially in the works, but that it is still a few years out. While that timeline sucks, it does mean Microsoft has time to really make it into something awesome that can compete with top-end handheld gaming PCs like the Steam Deck or Asus ROG Ally X.

What we do know is that Phil Spencer has gone on record saying he “think(s) being able to play games locally is really important”, which suggests that any Xbox handheld that comes out won’t follow the same playbook as the PlayStation Portal, which could only play games streamed from your PS5. Unfortunately, that’s about all we really know about what the handheld console would actually be, but that doesn’t mean I can’t sit here and dream about what I’d like to see out of a potential Xbox handheld, even if I do have to wait a couple years to get my hands on it.

Run Windows, But Make it Controller-Friendly

Let’s face it, Xbox consoles become more like Windows 11 every single day – hell, there’s even ads on the home screen now – so why not go all the way and make the presumptive Xbox handheld run Windows 11. This would open up the platform to hundreds of games that the Xbox Series X simply can’t run, plus, it would allow (or force) Microsoft to create a version of Windows 11 that’s navigable with a controller.

Microsoft has certainly created weird one-off UIs for Windows before. After all, this is the same company that created Windows RT, plus versions of Windows 7 and 8 that ran on Windows phones – remember those? It could be argued that all of those disparate versions of Windows were complete disasters, but as long as it’s optional, it could be a great way for Microsoft to get more Windows users, while also letting people that don’t like navigating a traditional desktop ignore the more arcane elements of Windows 11.

Make the Gamepad-Friendly Windows UI Downloadable on Any System

If Microsoft makes its Xbox handheld a Windows device with a gamepad-friendly UI – and that’s a big if – it would be super cool if it would also make it available for anyone to implement on their gaming PCs. I personally have a gaming PC set up in my living room, and I have to have a keyboard and mouse nearby to use it, especially when I’m trying to play a game that’s not on Steam. A controller-friendly Windows UI would do wonders there. It would also make using handheld gaming PCs much easier, now that more of them come running Windows 11.

Manufacturers like Asus and Lenovo have created ways to navigate the operating system with the controllers, but they’re not awesome. Essentially, both of them have ways to emulate mouse input when you’re interacting with the desktop. This works most of the time, but there have definitely been times where it’s stopped working for one reason or another and I’ve had to fumble around with a touchscreen, and Windows 11 is notoriously awful for touch displays. I’m no engineer, so I don’t know how hard it’d be to implement, but I’d love to have a toggle somewhere in Windows 11 settings to enable a ‘controller mode.’

Don’t Lock It Down to the Windows Store or Xbox Store

The main reason an Xbox handheld running on Windows 11 instead of a standalone operating system would be appealing is because it’d let you run whatever you wanted, rather than just what’s on the Xbox Store. Letting people play any game they own on Steam, Epic, or one of the countless PC gaming platforms would be incredible. I don’t know about you, but these days, I just want to play my game on whatever device I’m using at any given moment, and the more open the Xbox handheld’s OS is, the more it’ll let me do that.

Microsoft has already indulged my need to play games on a billion little devices with its Play Anywhere program that essentially lets you buy a game on PC and then play it on Xbox Series X, with your saves carrying over. The problem is that it only supports certain first-party games.

Even if Microsoft has it locked to the Xbox store by default, at least give us access to the BIOS so we can install an unlocked version of Windows ourselves. It took Microsoft a few years to learn that lesson with Windows 10S and RT, let’s hope that it applies those lessons to the Xbox handheld, too.

Quick Resume

The one thing that keeps me playing games on the Xbox Series X instead of my gaming PC is Quick Resume. There’s something to be said about having multiple games that are essentially suspended, that you can swap between at will. This is awesome when you’re stuck on a boss and you want to take a break with a different game, then come back with a clear head without losing any progress. I want that on Windows, especially for a handheld system.

Most of the time, when you put a gaming PC in sleep mode while it’s running a game, that game will still be running when you wake it up. This is essentially what happens when you tap the power button on your ROG Ally. However, it’s not perfect, and there are times where things will break in your game when you wake your system from sleep. So, the capability is technically there for something like Quick Resume, it would just need to be implemented.

Wait for More Powerful Hardware

While the AMD Z1 Extreme is awesome for handheld gaming PCs, we’re still waiting for AMD to create a next-generation version of it. What makes the Z1 special is that it’s specially engineered for the needs of a handheld gaming system. It has awesome graphics performance, but doesn’t draw too much power, allowing you to play games on battery for a few hours. The trade-off, though, is that it’s not great at moving above 1080p on medium settings in most games.

The AMD Z1 Extreme is using a Zen 4 CPU core, along with an RDNA 3 GPU core. We already have Zen 5 processors on the market, like the Ryzen 7 9800X3D, but we’re still waiting for RDNA 4 to show up. With how late in the year we are, my bet is that AMD will show off its next-generation graphics tech at CES 2025. If that happens, we should see the Z2, or its equivalent, some time in mid-to-late 2025.

Microsoft being Microsoft, though, it’s entirely possible that it could work with a chipmaker like AMD to create custom silicon to bring the Xbox handheld to the next level, which would make it stand out in a market that’s becoming increasingly saturated with new handhelds all the time.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

How Rockstar Chases Bigger, Better, More Immersive Worlds

It has been 23 years since Rockstar Games pioneered the 3D open world with Grand Theft Auto 3 and ever since that industry-shifting release the studio has remained at the very forefront of the genre. Despite there being more contenders to the throne than ever these days, Rockstar’s worlds have consistently proven themselves to be generational leaders largely thanks to the pursuit of immersive realism. The network of overlapping systems and handcrafted elements that make up places like Los Santos and Saint Denis are designed to offer such a sense of authenticity that these simulated cities truly feel alive.

The craft behind such digital realities is something that Ben Hinchliffe knows well. A former Rockstar designer now working in the immersive field of virtual reality, he helped put together the worlds of L.A. Noire, Grand Theft Auto 5, and Red Dead Redemption 2 – games that each pushed the bar higher and higher.

For 2011’s L.A. Noire, much of that immersion came via its groundbreaking facial capture technology that was able to recreate an actor’s every sneering lip and twitching eye. It’s the feature that liquidated developer Team Bondi will be best remembered for. But Rockstar, who acted as both publisher and co-developer on the project, offered contributions that were informed by its proven strengths in open world design.

That’s something that will no doubt raise a few eyebrows, as L.A. Noire is widely considered a poor open world game due to its lack of side activities and map-populating content. “Because the focus was on Phelps and the police, you were kind of boxed in a little bit,” says Hinchliffe. “How far would Phelps go and what could he do? He couldn’t do anything too outrageous. He’s law enforcement. It did shape a lot of the content as to where we could take it. Let’s say you were a criminal or an outlaw, you probably could have gotten away with a lot more in terms of content and what you could have done.”

Despite this, L.A. Noire’s approach to a sprawling city was closer to Grand Theft Auto’s guiding philosophy than you may expect. It was all about authenticity, something that has only become increasingly important to the studio over the last decade. “[The aim was] trying to get that vibe of the 1940s era and the setting and making sure that all felt very authentic in terms of how it was portrayed throughout the game,” explains Hinchliffe. L.A. Noire’s achievements in this area are largely uncontested thanks to a recreation of the city of angels that is so period-accurate even people who lived in LA during the 1940s praised its depiction.

Even the hand scripted stuff looks like it’s organic because of Rockstar’s tools

A reflection of that authentic, painstaking-recreated LA would later be found in Grand Theft Auto 5’s Los Santos, which features large sections of city streets that are map-accurate to the metropolis that inspired it. But realism isn’t achieved by architectural accuracy alone – people are as important as pavements. Hinchliffe worked on several of L.A. Noire’s random crimes, a human element that helped bring the digital city to life. There were mobsters lurking in the backalleys that didn’t care about the main story, and you’d never know when they’d strike next. They lent some authentic everyday frustration to the job of a detective – would you focus on the case, or do your public duty and clean up another one of the city’s messes?

Those random crimes would indirectly evolve into Grand Theft Auto 5’s world events, in which pedestrians would call out for help after being mugged or carjacked. They appeared as part of Rockstar’s mandate to “go bigger and better in every aspect.”

“It was making the cars feel like they handled better, having better damage on the vehicles, having the tyres deflate and stuff, having everything react more realistically,” recalls Hinchliffe. “It was a grand vision of just pushing everything forward.”

The key to enhancing GTA 5’s immersive qualities were the dozens and dozens of automated systems that made its simulation of city life feel truly organic. A tyre bursting was a natural reaction to a player’s driving habits rather than a scripted sequence. But Rockstar learned that sometimes it took a lie to create something that feels like the truth.

Hinchliffe worked on The Meltdown, a mission in which you must help paparazzi photographer Beverly Felton score a picture of a drunken celebrity caught in a police chase. To create an authentic race through the streets of Los Santos, Hinchliffe controlled everything.

“A lot of the traffic in that chase is fully hand-scripted,” he says. “It’s not ambient traffic. We’ve made the cars follow a set route and cross over at the set time, and have a garbage truck just pull around the corner at the right time. We’ve hand scripted all of it to give the player the best experience and the best cinematic feel for that chase.”

“Rockstar’s systems are very clever,” he adds. “The tools are very powerful for design. You can switch between hand scripted and generic behaviors very easily, and even the hand scripted stuff looks like it’s organic because of the tools.”

That approach really comes into its own in Red Dead Redemption 2. While the 2018 western is Rockstar’s most simulation-heavy open world to date, much of its authenticity only exists because the world is so authored. The frontier may feel alive and reactive, but behind the scenes are thousands of hand-crafted responses to the many actions players can perform.

“A big aspect of Red Dead 2 was that the higher ups wanted to push forward that feeling of the NPCs feeling more real and make that world around you feel like a living, breathing world,” Hinchliffe recalls.

“You’ve got these smaller towns and less of a population density, so you need the NPCs to feel a bit more real,” he explains. “It was a big drive to [allow players] to talk to people and be more involved in the world, to make you feel bad if you just shoot a random person. [Because of that conversation system] maybe you’d feel a bit worse about that than just mowing down 20 people in GTA 5.”

Pretty much every NPC in Red Dead Redemption 2 has some kind of interior life. Even if that life is just riding a cargo wagon along the same route over and over, it’s a job with a destination that players can turn into a highway robbery opportunity. This level of detail is vital for Red Dead Redemption because of the limited population density Hinchliffe mentioned. At the modern metropolitan scale of Grand Theft Auto, though, with its streets home to thousands of pedestrians, such a sense of authentic life is much more difficult to achieve. It feels like a pipe dream to expect the upcoming Grand Theft Auto 6 to replicate RDR 2’s immersive achievements… but that’s not to say it’s impossible.

I don’t see any reason why you couldn’t have that Red Dead Redemption 2 level of NPC interaction in a much larger scale game.

Hinchliffe worked on Grand Theft Auto 6 until he left Rockstar in 2022, which means he both knows the scope of its ambition and is bound by a Non-Disclosure Agreement to keep that scope a secret. But as a veteran designer of open world games, he has his own informed opinions about what is possible.

“From a theoretical standpoint, and what you might be able to do if you had the budget and the team size, I don’t see any reason why you couldn’t have that [Red Dead Redemption 2] level of NPC interaction in a much larger scale game,” he says.

Such interactions are not where his current priorities lie, though. Hinchliffe now works at British indie developer Just Add Water, acting as lead designer on virtual reality construction simulator Dig VR. In many ways it’s a galaxy away from his experiences at Rockstar, but there is an element that unites his past and present: immersion.

“VR just adds another level of immersion by default because you’re in the space,” Hinchliffe says. “But it’s harder to then make the player feel like they’re immersed and that place is real because they’re in it.”

“Obviously VR is super tactile,” he continues. “You are using your hands in most stuff, and the challenge is making sure that the things you are doing with your hands or anything you interact with feels real. If it doesn’t, you can instantly break the immersion.”

Those challenges really highlight two very different approaches to immersion. Where in GTA it’s all about the detailed city-wide simulation, in VR it’s about physically turning the key in the ignition. It’s smaller, more intimate. That requires a complete reset of your expectations and ambitions when compared to traditional gaming. That goes for much more than just immersion, too.

“A huge achievement for us [in Dig VR] was getting the dynamic terrain working so you can fully dig the ground and then dump it out,” he explains. “That’s a first for any Meta Quest game. Now, people in the traditional flat screen world are going ‘Whoop-de-do, you’ve done dynamic terrain. There’s like a million games with dynamic terrain. What’s the big deal?’ But for us in VR, that’s a huge deal because there was no reference point, no one to learn from. We just had to figure that out and make it work.”

The current state of virtual reality feels like a repeat of traditional gaming’s infancy. Because the medium is so different, everything demands starting from scratch. And so Dig VR’s achievements are literally groundbreaking. Furthermore, it may inspire other VR developers to incorporate dynamic terrain in their projects. “It’s those baby steps of helping each other and helping the medium go forwards,” says Hinchliffe. “As each game comes out with a new feature that hasn’t been done in VR, the whole space starts iterating and moving forwards.”

23 years ago, Rockstar transformed its Scalextric-esque 2D roads into a fully three-dimensional city. It pushed the industry forwards, paving the way not just for its own games but laying the groundwork for the likes of Assassin’s Creed, Forza Horizon, and Cyberpunk 2077. The open world genre is now a patchwork of different developer contributions, each one having iterated and moved the concept forward. And next year, with the release of Grand Theft Auto 6, we’ll finally see what Rockstar’s next contribution to immersive worlds will be.

Matt Purslow is IGN’s Senior Features Editor.
Views expressed in this interview are the personal opinions of Ben Hinchliffe and do not represent the thoughts or opinions of Rockstar Games.

Never-Before-Seen Half-Life 2: Episode 3 Gameplay Footage and Ice Gun Revealed in New Documentary

Half-Life: Episode 3 remains one of the great what-ifs in gaming history. Originally set to follow on from Episode 1 and 2, its cancellation instead left the series dangling on a cliffhanger it never directly resolved.

Now, on the occasion of Half-Life 2’s 20th anniversary, Valve has opened up about its development in a brand-new documentary that shows never-before-seen work-in-progress footage, a brand-new Ice Gun, and a raft of new concept art. You can see the gameplay segment from the documentary in the video below.

Among the details shown in the video, Episode 3 would have been set in the Arctic, and it would have focused on Alyx as a companion character. Aside from the Ice Gun, the footage shows a blob-like enemy that could split into multiple parts. According to the documentary, the team had complete a “collection of playable levels in no particular order” and expected to be able to release the game within a year or two.

In addition to the new gameplay footage, writer Marc Laidlaw, founder Gabe Newell, and others also talk frankly about why it was never released, ultimately chalking it up to a lack of compelling new ideas and other reasons. At one point Laidlaw jokes, “Are we allowed to cry in this documentary?”

We could have shipped it. It wouldn’t have been that hard

The reason for Episode 3’s cancellation has been the subject of much discussion over the years, not the least because Episode 2 ended on a grim cliffhanger. In an interview with IGN shortly before Alyx’s release, Valve level designer Dario Casali described it partly as an issue of scope screep. Laidlaw would later reveal the plot in a story called “Epistle 3,” featuring “Gertie Freemont” and “Alex Vaunt” — plays on Gordon Freeman and Alyx Vance.

It’s possible to detect a lot of regret over the decision not to go through Episode 3. At one point Laidlaw jokes, “Are we allowed to cry in this documentary?” Others talk about how Episode 3 probably could have been released in hindsight. Newell says, “We could have shipped it. It wouldn’t have been that hard. My personal failure was being stumped. I couldn’t figure out why Episode 3 was pushing anything forward.”

Valve finally released Half-Life Alyx in 2020, sending the story spinning off in a new direction, but many fans remain wistful about Half-Life: Episode 3 (not to mention the long lost Half-Life 3). Now, 20 years after its release, Valve is celebrating Half-Life 2 amid unconfirmed rumors that a new game is in the works. In the meantime, it’s worth watching the entire documentary, which delves deep into Half-Life 2’s fraught development.

Image source: Half-Life 2 Documentary / Valve

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Half-Life 2 20th Anniversary Update Includes Developer Commentary, Improved Graphics, and a 2-Hour Documentary

Valve is honoring the 20th anniversary of Half-Life 2 with a celebration that includes a brand-new two-hour documentary, a developer commentary update, and more.

The studio updated fans on the festivities on its website today, revealing a gift basket full of goodies for fans new and old. While it’s not quite the Half-Life 3 announcement fans have waited two decades for, it’s still more than enough to help with the wait.

Topping the list of announcements is a two-hour making-of video from the Secret Tape team behind the Half-Life 1 documentary. Valve says die-hard fans can start watching the Half-Life 2 documentary today for a behind-the-scenes look at how the studio handled running out of money, getting hacked, building its PC storefront Steam, and more. It’s an in-depth peek behind the curtain at a pivotal moment in gaming history, but the festivities don’t stop there.

Half-Life 2 owners can also now enjoy a new update that adds everything from additional content to ironed out wrinkles. This includes access to the original Episode One and Episode Two expansions, which have been bundled into to the base experience at no additional cost. Valve adds that it reassembled the original Half-Life 2 team to provide commentary tracks for the entire game.

Steam Workshop support and Steam game recording are just two more bonuses that have been added to help celebrate Half-Life 2’s 20th anniversary, with even more included in the form of general touch-ups and fixes. Some of the update’s changes include rebalanced lighting, cleaner horizons, new graphics settings for things like blood and fire effects, and an overhaul for aim-assist.

“Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog,” the studio explains.

If you’re interested in Half-Life 2 and want to check out the 20th anniversary update, you’re in luck; Valve has made the game free to own until November 18. That means you get the entire sequel experience, including its two expansions, at no cost whatsoever – as long as you click that download button in the next few days.

Half-Life 2 has long been hailed as one of Valve’s best projects and one of the most important video games ever made. In our original review, we called it a “amazing” and gave it a 9.7/10. Fans have combed over every detail of the first-person sequel since its release on November 16, 2004, and once the 20th anniversary update is live, there will be even more to uncover. While it’s true that Half-Life 3 still hasn’t been confirmed to be in the works, the goodies revealed today should help with the wait until a sequel is actually, really revealed. There’s also the VR-exclusive Half-Life: Alyx, which we gave a 10/10.

For more on the world of Half-Life, you can read about Nvidia’s upcoming Half-Life 2 RTX remaster. The company released a trailer for the project just yesterday to help celebrate the 20th anniversary, revealing how its team is creating something that stays true to the original vision while giving it a fresh coat of paint.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.