Microsoft Releasing Sexy Gold Shadow Xbox Wireless Controller

Microsoft has revealed a sexy Gold Shadow special edition Xbox Wireless Controller, reminiscent of the Shadow range released for the Xbox One.

Revealed on the Xbox Store, the controller features a base gold colour that gradually fades into metallic black and is available October 17 for $69.99 / £64.99.

This is the first Shadow controller released since 2017 and the first under the new Xbox Series design, which has the improved directional pad, dedicated share button, and more.

The popular line for Xbox One began with Copper Shadow before Microsoft also released Dusk Shadow (blue), Dawn Shadow (pink), Ocean Shadow (inverted blue), and Volcano Shadow (red). This is therefore the first Gold Shadow controller period.

Outside of wild special and incredibly limited edition controllers, like fluffy Sonic the Hedgehog ones or one made from actual Jade, Microsoft has mostly stuck to more traditional solid colour gamepads in the Xbox Series era.

There have been a few exceptions though, isuch as the cosmic Stellar Shift, dusty Stormcloud Vapor, and even an Earth Day one made partly from recycled CDs, water jugs, and other Xbox controller parts.

Image Credit: Xbox

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Call of Duty: Modern Warfare 3 Multiplayer Trailer Leans on Nostalgia and Eminem to Get Fans Pumped

Activision has released a first proper look at Call of Duty: Modern Warfare 3’s multiplayer, leaning heavily on nostalgia for classic maps and mechanics.

Veteran fans of the series will immediately note Activision’s use of Eminem’s Till I Collapse for the trailer, below. Till I Collapse was used for the Call Of Duty: Modern Warfare 2 launch trailer 14 years ago.

2023’s Modern Warfare 3 includes all 16 launch maps from the original Modern Warfare 2 and will see 12 new 6v6 maps come out post-launch. The video showcases a number of these classic maps, such as the eternally popular Rust. Check out multiplayer screenshots in the slideshow below:

We also get a look at slide cancelling, which makes a return for this game. Slide cancelling is a long-running movement option in the Call of Duty series that high-skilled players use to avoid enemy fire. It involves cancelling the slide animation, thus resetting your tactical sprint and maintaining momentum even as you slide about.

Slide cancelling was in the original Warzone and 2019’s Modern Warfare, but for Warzone 2.0 and Modern Warfare 2 developer Infinity Ward stopped it from working as it used to (you can’t slide cancel out of a tactical sprint), sparking a vociferous debate among the player base. While the community came up with their own way of performing slide cancels in both games, these methods involve more inputs and are not as powerful. Modern Warfare 3 U-turns on slide cancelling, speeding up movement in the process.

The trailer also offers a glimpse at weapon stance switching for Modern Warfare 3:

Activision will host a Call of Duty: Modern Warfare 3 open beta across PlayStation, Xbox, and PC (PlayStation owners get first access) from this weekend. Those who preorder gain access to the campaign up to a week before release. Modern Warfare 3 launches on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S on November 10.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Activision Promises to Continue to Support Call of Duty DMZ ‘Beta’ Despite COD Next No-Show

Activision has told fans of Call of Duty’s DMZ that it intends to continue supporting the extraction mode despite it skipping the upcoming COD Next reveal event.

COD Next, set for this Thursday, October 5, will fully reveal Modern Warfare 3 and what’s next for Warzone 2.0, including its new map. But DMZ mode is not part of the show.

“Although DMZ won’t be showcased at COD Next this week, we’re excited to share that we will continue to support the DMZ Beta,” Activision said in an announcement shared this week. “Players will have continuing infiltration opportunities for Al Mazrah, Ashika Island, Vondel — as well as Building 21 and Koschei Complex.

“Thank you for your continued support and dedication to the Beta! We will share further updates closer to Season 01.”

DMZ launched last year as part of Warzone 2.0, and went down well with fans and critics. Its sandbox extraction gameplay riffed on the likes of Escape from Tarkov, and offered something a little different for Call of Duty. “It’s a really fun and refreshing change of pace between rounds of battle royale,” we said in IGN’s Warzone 2.0 review.

However, fans of DMZ have complained about a content drought this year, with some saying it lacks support compared to Modern Warfare’s traditional multiplayer and the battle royale. While this fresh statement from Activision is designed to reassure DMZ fans, it has in fact caused concern to grow. Activision’s mention of the DMZ “beta” has raised questions about its status, and whether or not DMZ will then launch proper.

Summing up the sentiment, redditor Gojiwars_Goji posted Activision’s statement to the DMZ subreddit with the thread title: “IT LIVES!”

Modern Warfare 3 is set to launch with an expansive Zombies mode (it’s the first time Zombies is in a Modern Warfare game), and fans suspect this may be the focus at the expense of DMZ.

On the multiplayer side, Modern Warfare 3 includes all 16 launch maps from the original Modern Warfare 2, and will see 12 new 6v6 maps come out post-launch. Activision will host an open beta across PlayStation, Xbox, and PC (PlayStation owners get first access). Those who pre-order gain access to the campaign up to a week before release.

Modern Warfare 3 launches on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S on November 10.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Red Dead Redemption for Switch and PS4 Is Up for Preorder

Saddle up, Red Dead Redemption fans: while the digital version of Red Dead Redemption is already live on Switch and PS4, physical copies of Rockstar’s iconic game are set to release October 13. You can preorder a physical copy now for Nintendo Switch and PS4. (And if you have a PS5, you can play the PS4 version no problem, as it’s backwards compatible).

Regardless of how you purchase it, not only do you get the full game, but it also comes bundled with the Undead Nightmare DLC for you to enjoy. Read on to see where it’s available in both physical and digital versions.

Preorder Red Dead Redemption

Nintendo Switch

PS4

Red Dead Redemption For Nintendo Switch & PS4 Trailer

What is Red Dead Redemption?

For those of you who are new to the world of Red Dead Redemption, it’s a phenomenal Western adventure from Rockstar Games that follows former outlaw John Marston as he sets out on a journey to track down members of his old gang. Back when it was originally released, we gave the game a 9.7 out of 10 in our review and stated that “Rockstar has taken the Western to new heights and created one of the deepest, most fun, and most gorgeous games around. […] Red Dead Redemption is a complete game in every sense — both the single player and multiplayer modes are excellent — and still manages to offer an attention to detail you rarely see from a game of this scope.”

As some fans have complained, this new version isn’t a remake or even a remaster. It’s pretty much a straight port. And while that is disappointing — it would be great to have the whole game remade in the RDR2 engine, for instance — the original is from 2010 and still looks pretty good today.

And if you’re wondering why it’s not coming out for Xbox, well, Red Dead Redemption is already available on that platform. Xbox Series X|S owners can pick up a copy of the Xbox 360 version, either in physical or digital format, and play it via backwards compatibility right now. The Series models even upscale it to 4K, which is a pretty nice bonus.

Other Preorder Guides

If you’re curious to see even more games that are available to preorder right now, we’ve got a wide selection of preorder guides to look through below, from Super Mario Wonder to Spider-Man 2.

Naughty Dog’s Troubled The Last of Us Multiplayer Spin-Off Reportedly ‘On Ice’ Amid Layoffs

Naughty Dog has reportedly suffered a round of layoffs, with the troubled The Last of Us multiplayer spin-off said to be “on ice”.

The Sony-owned studio, which is home to some 400 staff, is laying off at least 25 developers, Kotaku said. Most of the people affected are quality assurance (QA) contractors who are seeing their contracts cut short. According to Kotaku, full-time staff are not affected.

Naughty Dog will reportedly not offer severance to laid off staff, who Kotaku said are expected to work until the end of October. According to the site, Naughty Dog staff “are being pressured to keep the news quiet”. IGN has asked Sony for comment.

The Last of Us multiplayer spin-off is, according to Kotaku, “basically on ice”, although is not “completely cancelled”. This tallies with a May report from Bloomberg, which said the “quality and long-term viability” of the much-anticipated The Last of Us multiplayer game had come into question, and as a result a “small group remains on the project while the company reevaluates the direction”.

“We know many of you have been looking forward to hearing more about our The Last of Us multiplayer game,” Naughty Dog said at the time. “We’re incredibly proud of the job our studio has done thus far, but as development has continued, we’ve realized what is best for the game is to give it more time.

“Our team will continue to work on the project, as well as our other games in development, including a brand new single-player experience; we look forward to sharing more soon.

“We’re grateful to our fantastic community for your support —- thank you for your passion for our games, it continues to drive us.”

Naughty Dog’s most recent release was the March launch of the PC port of The Last of Us 1, which was met with mixed reviews over performance issues. The studio has already chosen its next game but is yet to confirm whether it’s The Last of Us Part 3 or something else entirely.

We still don’t know much about The Last of Us multiplayer game, but Naughty Dog did share some concept art earlier this year, saying “the project is shaping up to be a fresh, new experience from our studio, but one rooted in Naughty Dog’s passion for delivering incredible stories, characters, and gameplay”.

Naughty Dog studio co-president Evan Wells announced his retirement after 19 years at the studio, leaving Neil Druckmann to fully take the reins of one of the PlayStation’s best-known studios. Druckmann is currently working on the second season of smash-hit HBO series The Last of Us.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Baldur’s Gate 3 Hotfix 8 Shaves His Majesty After Cat Backlash

Baldur’s Gate 3 developer Larian Studios has shaved His Majesty after fans of the cat complained about a recent change that added fur.

His Majesty is a cat found in the Last Light Inn that looked like a hairless Sphynx. However, this appearance was a bug that gave His Majesty the same model as Steelclaw, a different cat meant to be a Sphynx.

And so, Larian fixed the bug with Baldur’s Gate 3’s recently released Patch 3. “Updated the visuals of His Majesty, who previously looked like Steelclaw,” the patch notes read. “His Majesty’s appearance now befits his name and nature.”

That, you would have thought, would be that, but it turned out His Majesty had fans who bemoaned this new look, and called on Larian to revert the fix.

Now, with the release of Hotifix 8, that’s exactly what the developer has done. “Shaved His Majesty, who is once again a Sphynx. Steelclaw’s eye colour has been adjusted so they are no longer identical twins,” the notes read.

That’s not all Hotfix 8 does. Most importantly, it addresses several crash problems, and stamps out the issue that caused party members to transfer every important item to you upon dismissal.

“Have your companions taken to weighing you down physically as well as emotionally? We looked into your reports and have restored their Patch 2 behaviour,” Larian said. “When dismissed, they will no longer give you all the items they deem important for you to carry, like a toddler in a grocery store.”

Baldur’s Gate 3 Hotfix 8 Patch Notes

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael’s hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw’s eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael’s portraits after restoring his hair colour. Maybe he’s born with it, maybe it’s Avernus.
  • Fixed Twitch drops not being claimable on PS5.

In IGN’s review of Baldur’s Gate 3, which returned a 10/10, we said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

For more, check out IGN’s comprehensive Baldur’s Gate 3 walkthrough.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Batman: Arkham Trilogy for Nintendo Switch Delayed

Batman Arkham Trilogy for Nintendo Switch is delayed, publisher Warner Bros. Games has announced. It was due out October 13, but will now launch December 1, 2023.

In a statement published on Twitter, Warner Bros. Games apologised to fans, explaining it needs more time to get the collection up to scratch.

“More time is needed to bring players the best possible experience on Nintendo Switch,” Warner Bros. Game said. “We apologise to fans who are excited to play this version of the trilogy. Thank you for your patience.”

Rocksteady’s Batman trilogy was announced for Switch during June’s Nintendo Direct. The trilogy includes Batman: Arkham Asylum, Arkham City, Arkham Knight, and all DLC for the three games.

This marks the first time Rocksteady’s Arkham games are appearing on Nintendo Switch, but not the first time on Nintendo platforms, as Arkham City had a special release on Wii U. If you’re unfamiliar with these three games, Arkham Asylum is the smallest-scale game, taking place entirely in the titular asylum. Arkham City expands events to cover Gotham City, while Arkham Knight introduces the Batmobile as a central gameplay mechanic.

All three games were received very well, with Arkham Asylum setting a new precedent for superhero games. “Batman: Arkham Asylum is the greatest comic book videogame of all time,” IGN said in our 9/10 review.

It’s sequel earned a 9/10 too, as IGN said: “Batman: Arkham City isn’t just better than Batman: Arkham Asylum, it’s better than most games on the market.” The final game received the same score: “Batman: Arkham Knight is an impressive game on almost every level, with non-stop variety and great action.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Overwatch 2 Teases a Diablo 4 Crossover for Season 7 and a Badass Moira Skin

Now that spooky season has officially started, we’re beginning to see a lot of Halloween-themed events in games. To that end, Overwatch 2 has just announced that its Season 7: Rise of Darkness will start on Oct. 10, and it features, among other things, a badass Lilith skin.

The announcement came from X/Twitter, where the official Overwatch account posted a video showing off the Blizzard World map, updated to fit its annual Halloween PvE event, Junkenstein’s Revenge. Right before the trailer ends, we’re given a glimpse of a new Moira skin that’s themed around Diablo IV’s main antagonist, Lilith.

The brief trailer doesn’t reveal too much else, but leaks on Reddit have already seemingly revealed Halloween appropriate skins for Widowmaker and Echo, as well as a new Mythic skin for Hanzo. See the Moira/Lilith skin below.

In addition to the newest season, over the weekend during the Overwatch League Grand Finals, devs shared a deep dive on Samoa, the latest map, which is set to be a control map that’ll have players fighting over areas that include a beach, downtown, and volcano points. Samoa is scheduled to launch alongside Season 7 on Oct. 10.

It’s also worth pointing out that this isn’t the only Activision Blizzard IP Lilith has crossed into recently. Thanks to Call of Duty: Modern Warfare 2 and Warzone 2.0’s The Haunting event, players can purchase two Diablo-themed bundles that allows them to play as both Lilith and Inarius Operators.

It’s also not the first time Diablo and Overwatch have met before; other Diablo-themed Overwatch skins include Barbarian Zarya, Demon Hunter Sombra, and Butcher Roadhog.

Luis Joshua Gutierrez is a freelance writer who loves games. You can reach him at @ImLuisGutierrez on Twitter.

How To Connect a PS5 Controller To Any Device

The Sony DualSense controller for PlayStation 5 is a versatile controller that’s surprisingly compatible with many devices. If you already have a DualSense controller, you can follow a simple process to unlock a wide range of features on pretty much any device, including the best gaming PCs.

While it shines best when used with the PS5, the PS5 controller also works great on PC, Mac, and even mobile Android and iOS devices, allowing for the smooth gameplay you expect from any premium controller.

How to connect a DualSense controller to your PS5

Your PS5 controller will connect seamlessly with your PS5 using the USB-C cable that came with your console.

1. Turn on your PS5

The first step is making sure your PS5 is turned on. You can do this using the power button at the top of your console (found on the far left if your device is positioned horizontally). Once your console is powered on, you can continue to the next step.

2. Plug your controller into your console

You will need a USB C cable to connect your controller to the console. We suggest using the cable that comes included with the PS5 console. Plug your cable into the port at the top of your controller and the USB port at the front of your console.

3. Press the PS button on your controller to turn it on

Once your controller is plugged in, pressing the PlayStation logo button at the center will turn it on. The PlayStation 5 should recognize your device at this point, allowing you to navigate the console interface.

Connecting additional controllers to the PS5

You can use your connected controller to pair additional controllers over their wireless connection. This is perfect for when the USB ports on your PS5 are already populated.

Confirm the controller you are pairing is turned off

Prior to pairing, check the light bar of your controller. If the light bar is on, you can press and hold the center PS logo button until the light turns off.

Access the Bluetooth Accessories menu in the PS5 settings

Go to Settings by navigating to the top right corner of the PS5 home screen. Once you’re in there, navigate to ‘accessories’, then to ‘general’, then to ‘Bluetooth Accessories’.

Press and hold the create button and the PS logo button at the same time

When you’re in the Bluetooth Accessories page, turn on your PS5 controller by pressing down on the playstation logo and waiting for the light to turn on. Then, on your TV, look for it in “Accessories Found”. Select it with the DualSense controller already connected.

How to connect a PS5 controller to Windows PC

Most Windows PC devices support the controller via a USB-C wired connection. Simply plug the controller into an available USB port and your PC will recognize the device as a compatible gamepad. The PS5 controller also supports Bluetooth with minimal setup. Here’s how to connect via Bluetooth.

Open the Settings page on your PC and click on the “Devices” section

You want to make sure Bluetooth is turned on. This will allow your computer to recognize compatible devices and connect to them wireless via Bluetooth. If your computer does not natively support Bluetooth connections, you can also purchase an adapter for Bluetooth support.

Press and hold the create button and the PS logo button at the same time until the light bar blinks

This will put your controller in pairing mode, and you’ll be able to see it show up in the available devices list. Your PS5 controller can only pair with one device at a time, so you will have to repeat this process if you decide to pair it with something else.

Select “Add Bluetooth or other device” and choose the option that says “Bluetooth” to begin searching for compatible devices

Your computer will begin looking for devices in the air that can pair with it wirelessly via Bluetooth. It may take a moment for your PS5 controller to appear.

Select “DualSense Wireless Controller” from the list of devices on your computer

Select your controller from the list of available devices once it appears. Your computer should confirm once your device is ready to be used. You can then click Done and use your controller with your PC!

How to connect a PS5 controller to Mac

Your Mac should recognize a PS5 controller as a gamepad when plugged into a USB port, just like with a PC. If you are not using a wired connection, the process for connecting via Bluetooth will be similar:

  1. Press and hold the create button and the PS logo button at the same time until the light bar blinks
  2. On your Mac, open the Apple menu, open System Settings, then click Bluetooth in the sidebar
  3. Select the DualSense Wireless Controller in the list of devices and click Connect

How to connect a PS5 controller to Android

If you’re looking to play games on your phone, both Android and iOS actually support the PS5 DualSense controller. It might not be as smooth as playing games natively on the touchpad, but going through the process is absolutely worth it, especially if you’re streaming console games.

  1. Press and hold the create button and the PS logo button at the same time until the light bar blinks.
  2. Open the settings page on your android device and select bluetooth. Confirm that Bluetooth is turned on
  3. Click the scan option
  4. Under “Available Devices” select “DualSense Wireless Controller”

How to connect a PS5 controller to iPhone

Likewise, connecting a PS5 controller to your iPhone is incredibly simple. And now that iPhones support USB-C, it’s going to get even easier.

  • Press and hold the create button and the PS logo button at the same time until the light bar blinks
  • Open the settings page on your iPhone and select bluetooth. Confirm that Bluetooth is turned on
  • Under “My Devices” select “DualSense Wireless Controller”

How a Guild of ‘Old Timers’ Is Embracing Online Gaming All the Way to Retirement

In 1997, when Ultima Online first released, Tess (known online as “TessPhyreForge”) didn’t own a computer. She didn’t know anything about computers. But she was dating a guy at the time who was really, really into Ultima Online. “He made me a character and sat me down and said, ‘This is what you do.’ Then after two hours I was hooked, and I’ve been playing ever since.”

After her then-boyfriend got her hooked on Ultima Online, Tess eventually purchased her own computer. And then another computer so her son could play with her.

“When he turned 14, the area we lived at, we had a couple pool halls and stuff like that where the kids would go hang out,” Tess says. “But it was so bad an atmosphere for teenagers and drugs and stuff that I told him I would rather buy the $10 a month subscription to play the game if he kept his grades up, and went to school, and didn’t give me a hard time…So we actually ended up playing as a family.”

Tess is 59, and for her and other older adults like her in the online community Old Timers Guild (OTG), gaming has become a lifelong hobby that’s connected them not just with family and romantic partners, but with friends all over the world. Tess joined OTG in 2007 with the release of Lord of the Rings Online, and has been with them ever since. She’s played World of Warcraft, Star Wars: Galaxies, Dark Age of Camelot, Atlas, and more Ultima. She’s made friends with people from Canada, the UK, and Japan. She’s currently a chapter leader for OTG’s Elder Scrolls: Online group, where she plays alongside hundreds of other OTG members several days a week. And many of them, she says, are fellow retirees.

“When I got injured at work, and I decided to retire for a few years, kept me sane, I guess,” she tells IGN. “I had something to do, because I just don’t enjoy watching TV as much. There’s a few shows I like, but I like interacting with people, so we get in our chat system. We use Discord and sit and just talk. Sometimes we talk about real life stuff, but we don’t talk about religion or politics. That’s one of our things that we don’t talk about in our Discord with our members. You know, it’s always about the game, and sometimes real life, about the grandkids or the kids, what they’ve achieved, what they’re doing. Yeah, it’s just a relaxing atmosphere.”

I really don’t care about stats. I just want to play.

OTG was founded back in 2005, originally for the alpha test of Dungeons and Dragons Online. It saw a major surge in membership through the early ‘10s, branching out into multiple other MMOs and at one point boasting several thousand members across numerous different games. While not explicitly billed as a guild for senior adults, OTG has attracted perhaps a surprising number of members who are now in their 50s, 60s, and even older. Part of that is due to its billing as a guild for “older, mature” gamers with a minimum age limit of 25. Another reason might be due to its relatively laid-back atmosphere and strict “no drama” rule. And yet another reason could simply be due to its longevity as a guild: many members who joined as younger or middle-aged adults have stuck around, and are now approaching their senior years.

That’s certainly the case for Coharie, a 62-year-old member of OTG who joined the guild relatively early in its life cycle. Coharie’s first memories of playing video games involved sessions of Missile Command at a friend’s house when he was 18 years old, and then playing a flight simulator he had access to while in the Navy. He got hooked on MMOs when he returned from service and built a computer to play EverQuest with his whole family. He later moved to other MMOs such as Dark Age of Camelot, D&D Online, and joined OTG while playing Pirates of the Burning Sea.

“They’re a pretty good size guild,” he says. “But it’s just the laid-back-ness and the camaraderie of it and all that. And most of the people that I game with in World of Tanks in Wargaming are my age and stuff, but they won’t put up with the drama and all that. That’s the main thing is that and stuff. And I just like them. I’ve always been with them. Well, for this long.

“Some of them talk about their grandkids and stuff like that while we’re playing. And a lot of times, if I’m in Wargaming, I’ll do more talking than I’ll do playing and stuff. I’m not the best player. I’m about probably average or maybe a little below average because I am older. Reflexes have gotten slower and stuff like that. I really don’t care about stats. I just want to play.”

Reflection on Reflexes

There are, of course, some challenges to the OTG members working to keep up with video games as they age. One obvious example is Coharie’s aforementioned deterioration of twitch reflexes needed to play fast-paced games, such as online shooters. One OTG member who asked to go by “The Dude” told me this is something he’s struggled with recently, at the age of 54, but finds that older adults like him gravitate toward MMOs for this reason. “I think one of the nice things about MMOs is you can do it at your own speed, whatever speed is going to be,” he says. “And…I think as we get older, we really gravitate toward community, and MMOs are a great way to have that.”

Coharie, too, recognizes the motor struggles at play – but believes games can actually help keep reflexes sharp with age. “They’ve done a study that people my age and older that are still playing online games or games period, they tend to ward off the effects of Alzheimer’s and lose the motor function in their hands and stuff. The coordination stays intact longer. And I work in a healthcare facility, and one of the residents there, she actually plays Final Fantasy [14]. She’s in her mid-70s, playing Final Fantasy. She’s played every scenario I don’t know how many times. But she plays it, and it keeps her motor skills going and her mind sharp.”

Tess notes that another issue many members struggle with is the technology involved in gaming, especially with regards to PC upkeep. Many older OTG members will install a game they want to play, but if their computer can’t run it right away, they’ll give up rather than try to figure out what the problem is. What’s more, increasingly expensive graphics cards and other parts can be prohibited for seniors on more limited incomes.

I work in a healthcare facility, and one of the residents there plays FF [14]…it keeps her motor skills going and her mind sharp.”

Other technological struggles have impacted OTG as a guild, rather than just individuals. One 61-year-old OTG member who goes by Mosselyn tells me that for years, OTG used voice chat software Mumble, as well as a forum, for communication. Recently, though, the group moved to Discord, and while the move was technologically a successful one, a lot of members “just didn’t make that transition.”

“They found it hard to understand,” she says. “We tried really hard to offer help and encouragement to people to help them learn to use it, and it’s just the traffic on the website fell off quite sharply after we did that. It’s very unfortunate. I think it hurt us from a community perspective. The Discord, it’s reasonably populated. It’s the same thing. It’s the same community of people who are comfortable with voice and who were able to make a transition to something new.”

That doesn’t mean OTG is dying by any stretch, though – it still has significant communities in games like World of Warcraft, Final Fantasy 14, Elder Scrolls Online, New World, and others. There are also plenty of members who use the guild channels to chat about games they’re playing on their own, such as Baldur’s Gate 3 or Starfield. And it helps, Mosselyn tells me, that OTG has a very generous community that’s willing to stretch itself to accommodate all skill levels or life situations.

“We have a super casual, anybody can come, open rating group in our WoW Alliance chapter. God bless her, the woman that runs that raid has been doing it for several years, and it’s very much like cat herding,” she says.” I don’t know how she hasn’t pulled out every one of her hairs and just told us all to, excuse my French, f*** off, because we have a really wide skill range, especially, and a lot of that is age-related. You get folks with disabilities, but also you just get the 70-year-old lady who does not game like the 25-year-old kid.”

Both Mosselyn and Tess point to the example of a guild member named Trustee, a 93-year-old man who just recently bought a new gaming PC for Starfield.

“He is the sweetest guy,” Tess tells me. “Now, I remember one event that I had come to him, and I did this raid every Sunday. I said, ‘We can really use a good healer,’ because he likes to play a healer class. He goes, ‘Oh, I don’t play on Sundays. That’s the Lord’s Day.’ He didn’t play on Sundays, so we had to change the raid date for him so he could join.”

Retiring Into Gaming

Over the years, older OTG members like Tess and Mosselyn have observed a shift in attitudes about video games. Most of the members I spoke to recalled their gaming hobbies being rather niche in their schools and workplaces when they were younger – part of the reason why OTG has meant so much to them. But in recent years, they’re finding more and more people in their “real lives” who are gaming right along with them. Mosselyn tells me that while she worked in software most of her life, “grownups don’t do that” was largely the attitude toward gaming at her workplaces and within her family. But in the last decade, more young people who grew up with games have come into her workplace. “I don’t feel quite like such a weirdo anymore,” she says.

Tess is in a similar boat. She says she lives in a small community without many activities for adults or kids, so she encourages her five grandkids to play games to keep them out of trouble, and plays with them. And she’s even softened her own mother on the subject.

“Years ago, [other adults] always thought [gaming] was childish,” she says. “When I was going through a divorce, I had moved in with my parents for about a month. [My mom] goes, ‘Oh, you’re addicted to that game.’ I was playing Ultima Online. I thought it was kind of funny. At that time, she had a Gateway 2000, which was a large monitor computer, and you could use it as a TV. She would run her soap in the background, listen to it, but play FreeCell. I said, ‘That’s a video game. You’re sitting there playing that card game, and then I’m sitting here interacting with people, and talking to people, and we learn things from each other as we’re discussing different things…Every time I go in through the house, you’re always on that computer playing that card game. Is it any different?’ She goes, ‘Well, I guess not.’”

At 76, my mother started playing MMOs. She was horrible at them, but she enjoyed it very much.

Coharie, meanwhile, wants to share some advice to younger gamers who might be inclined to take things a little too seriously. “It’s for enjoyment,” he says. “Younger ones look at it as a job. And if they lose and if they die in the game, they feel like they shouldn’t ever die. Then they get mad and stuff. But that’s part of the game. If you don’t take risks, how do you know if you can do it or not?”

He tells me about his experience in LOTR Online, which he plays every weekend with his wife. He has three characters at max level now, and she has two; they play by making new characters and leveling up through the campaign over and over again. “And what we do, we don’t get in a hurry. We actually explore. We actually move around. And we actually try dungeons we know we can’t win, and we go in them anyway and try them…Most of the time, we get our butts handed to us in a bad way.”

Mosselyn, too, wants to encourage adults to keep playing games as they get older, or even try them for the first time if they’ve historically avoided them. She says she tried for years to get her mother to play with her, but was rebuffed repeatedly because the games were too “complicated.” But then, she remembers, she was home for Christmas years ago shortly after her dad passed away. On the night before Mosselyn was supposed to go home, her then-76-year-old mother asked her to show her how to play an MMO. And something clicked.

“At 76, my mother started playing MMOs,” she says. “She was horrible at them, but she enjoyed it very much. We played together every Sunday until she passed away. She died a few years later when she was 81, but yeah, we used to play for about three hours every Sunday. We played various things. We played WoW. We played Guild Wars, we played Lord of the Rings and she loved it. She was really, really bad at it. I could be standing right in front of her and she’d be going, ‘Where are you?’ I’m like, ‘I’m right here, Ma.’ She enjoyed it. It was a good time killer for her. I think she was really bored after my dad died. You’re never too old.

“I think it’s good for all of us that there’s older people playing games and younger people playing games,” she adds. “I’m retired and I’m living my dream. I can game for hours every day.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.